Hi Andre,
Fantastic comments and suggestions! Thank you enormously. I will
begin this tomorrow and will unquestionably implement much of what
you suggested. Thanks again ;)
./dylan
===
To unsubscribe, send email to [EMAIL P
Dylan,
> I've got a wireframe cube in which I am plotting some (x,y,z) data.
> That works well. What I'd like the user to be able to do is
> effectively crop the data in the cube in a similar fashion to how it
> is done in 2D using Photoshop. So, for example, when the user
> chooses to crop the da
Hi J3D Folks,
I am hoping that somebody on this list might be able to help me with
a design/coding problem I am facing. I haven't actually coded at all
yet as I am not sure how to go about solving this. Anyway, thanks in
advance for some guidance.
I've got a wireframe cube in which I am plotting
Thanks Alessandro :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
At least i can go on ;=)
Sorry for all trubel guys
PS for others with same problem
its: setBackClipDistance(double distance)
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increase view back clip, just after simpleUniverse creation.
canvas3D.getView().setBackClip(aFloatValue);
there are some issues about Z depth and front/back clip ratio at 16bits. You
can read about it in J3D.org
Alessandro
___
Yahoo! Acess
code:
---
import com.sun.j3d.utils.behaviors.keyboard.*;
import com.sun.j3d.utils.behaviors.mouse.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class Movement{
private Boundi
I thought you said the bug was a memory heap crash?
Of course the texture is going to "stop" scaling. At some point the
texture has been reduced to a 1x1 single color pixel as you zoom out.
- John Wright
Starfire Research
Alessandro Borges wrote:
I am sorry, but what do you mean "texture stops to
Hello
Post the code somewhere so everybody can have a look at it. I think it's some
wired bug inside your code.
cu
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I am sorry, but what do you mean "texture stops to scale" ?
Are you appling transforms to your texture ? What is the distance (in floats)
this bugs appears ? Are you using proper boundings for you application ?
Alessandro
--- Snah Clouse <[EMAIL PROTECTED]> escreveu:
> The problem is not zoomi
The problem is not zooming in, at some distance while zooming out, texture
stops to scale(zoom out) but sphere continues zooming out as usual.
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of the
Snah Clouse wrote:
Changed it to 200 (tryed less then taht to), but still same problem
This is starting to sound more and more like a bug in your code.
- John Wright
Starfire Research
===
To unsubscribe, send email to [EMAIL PR
I don't know any reason why you would need a "square" texture. If your
original texture is not sized in powers of two the Java 3D code will
adjust it automatically for you. That's the reason we supply textures
with powers of two - so that Java 3D can work "better" it's not a
requirement (internal
Changed it to 200 (tryed less then taht to), but still same problem
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much don't you think ?
- Original Message -
From: "Snah Clouse" <[EMAIL PROTECTED]>
To:
Sent: Monday, February 21, 2005 2:24 PM
Subject: Re: [JAVA3D] Help with java3d
> didnt help :( can i send you source files so
Snah Clouse wrote:
didnt help :( can i send you source files so you can see whats the problem?
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didnt help :( can i send you source files so you can see whats the problem?
===
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Snah Clouse wrote:
Its not texture what case problem (i used 32x16 and still get that bug)
While zooming out at some distance texture stops scaling, but sphere
continues to zoom put/scale, same thing with rotation (it stops rotate at
same distance it stops scale texture)
Thanks for help guys ;)
===
Its not texture what case problem (i used 32x16 and still get that bug)
While zooming out at some distance texture stops scaling, but sphere
continues to zoom put/scale, same thing with rotation (it stops rotate at
same distance it stops scale texture)
Thanks for help guys ;)
That's something I wish someone would do! I'd really appreciate having
a high res sphere of the earth myself. I'd even appreciate a really
nice tutorial with polygons modeled and documentation of what latitude
and longitude match to which points.
Hi
have a look how the UTM- system or respectivly
That's something I wish someone would do! I'd really appreciate having
a high res sphere of the earth myself. I'd even appreciate a really
nice tutorial with polygons modeled and documentation of what latitude
and longitude match to which points.
Unfortunately I don't know an easy way to construc
800 divisions is *TOO* much divisions ! You can get, + or -, the same visual effect with 200 division and consuming much less memory.
If you use only one sphere with same properties,you can set your Sphere to not shared geometry by adding Primitive.GEOMETRY_NOT_SHARED ORed with Sphere flags.
Ale
Thanks for tips but how will i map texture parts on whole sphere?
Is there a simple way to do that? or do i have to make whole work manualy?
TY
===
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of t
Try cutting your texture size in half and I'll bet you have a lot less
trouble with the lack of memory and zooming. That's a "huge" texture.
As was mentioned before using mipmapping can help in general but I think
the problem is that you are using only a single texture thus when you
"zoom in" if y
texture size is 2048x1024 (multiple of 2) jpg file
i forgot yto change back radius to 6371 km when im using 10 times smaller
637 then theres no memory heap error but zooming doesnt work well
Do you know if there is any restriction for sphere radius?? i thought it
doesnt metter how big sphere woul
Hi,
try to use mipmapping, for better results...
why the heap error ocours... hmm
could be the size of the texture
which size and kind got your texture?
also try to ask at:
[EMAIL PROTECTED]
there're loads of other j3d peoples
regrads
rolf
ps if you're using a Sphere for earth representation,
why i
why creating sphere(6378f,Primitive.GENERATE_TEXTURE_COORDS, 800, app)
makes memory heap error? hmmm
I need to make earth sphere(6378.137,, <2000?>,app) & make it possible
to zoom in & still get nice view (round)
Is there other way then using sphere to make it work?
When im doing it on shere(
Take a look at FourByFour and PickTest Java3D examples.
Also "Java Graphics and Gaming" has very interesting chapters about it
http://fivedots.coe.psu.ac.th/~ad/jg
See chapter 20
___
Yahoo! Acesso Grátis - Instale o discador do Yahoo! agor
Hello,I don't know how to program my interactive apps by using
class PickMouseBehavior.
Can you give me example codes?or tell me where to find
answer.
I read the following words from Java3D
API specification :"Class PickMouseBehavior is base class
that allows users to adding pick
Hello
On Sunday 14 November 2004 18:55, Nerd Up Hi Tech & Executive Placement
(www.nerdup.com) wrote:
> I believe the work and "kill vehichles" that this company is working on for
> this specific project are for anti-aircraft/Interception of Ballistic
> Missiles projects -- in other words, I beli
for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Julie Margot
Sent: Sunday, November 14, 2004 10:47 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Help! Looking for TACTICAL SOFTWARE & PLUME ANALYST
GURUS - Can anyone recommend online journals to me?
Dear Java3D Sun-Gurus,
Can anyone recommend
to read up on tactical software engineering I'd
certainly appreciate it.
Julie
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 14, 2004 12:21
PM
Subject: Re: [JAVA3D] Help! Looking for TACTICAL
SOFTWARE & P
for STANDARD missiles and kill
vehicles/warheads...
Enough reasons für me not to help you - beside the fact that his
mailinglist really isn't the right place for your question.
--
http://www.linuxboard.org - The Linux Developer Board
http://java3d.virtualworlds.de - The J3D Developers Ressource
===
Dear Java3D Sun-Gurus,
Can anyone recommend any niche journals and websites to me?
I've been commissioned to recruit a talented plume analyst as well as a
tactical software and systems engineer for STANDARD missiles and kill
vehicles/warheads... I'm trying to ramp up to speed and looking for a ki
Hi,
If you use j3d-vrml97 loader from Java3D loader sub-project,
you have to change the import from
com.sun.*
to
org.jdesktop.*
-- Scott
Rolf Gabler-Mieck wrote:
Hi,
as I know, the vrml97 has to be in the classpath or in the lib/ext
folder in your used rt, but be aware every user of your applet has
Hi,
as I know, the vrml97 has to be in the classpath or in the lib/ext
folder in your used rt, but be aware every user of your applet has to
have the vrml97
loader also in his/her classpath.!
best regards
rolf
Yuefeng Kang schrieb:
I have an applet that can load vrml file to the scene. The apple
I have an applet that can load vrml
file to the scene. The applet works fine when I run it but after I deploy it to
the IE I got the error message “java.lang.NoClassDefFoundError:
com/sun/j3d/loaders/vrml97/VrmlLoader”.
Anybody knows why?
Thanks a lot.
==
I guess you are trying to load a image for texturing
porpuses, right ?
See Java3D demo TextureTest. It is a good starting
point.
Java3D Collateral page has some tutorials
http://java.sun.com/products/java-media/3D/collateral/index.html
And www.j3d.org has FAQs and articles about using
Java3D.
A
Hi,
I am a newbie. I am trying to display an image on a Canvas3D. Didnt succeed.
Whats the right way to display images so that I can apply other functions on
it in the future.
Thanks for the help,
Newbie.
_
Is your PC infected? Get a F
Hi
I am a newbie. I am trying to load a image in JPanel
on a Canvas3D.
Is there anyway I can do it. All i see is a blank
screen.
I'll appreciate if someone takes the effort of
explaining.
Thanks in advance,
Newbie
__
Do you Yahoo!?
Friends. Fun. Try the all-
Make sure that the Java Runtime you're using to run your compiled code
contains the Java 3D installation (look for "j3d*.jar" files under the
"lib" folder). I suspect you installed the Java 3D SDK to another J2SDK
than the one you're using to run the project.
If you're using JBuilder, make sure you
hi,
i'm doing a project on virtual reality using the java 3D API. Although i have used java before, i have nerver used this API. I have completed a few sample exerises to get familiar with it, but im having problems..
for some reason my programs dont run, there is a problem with creating the c
Since I have posted my three posts last day.All the time I have anticipated the result with great anxiety.Maybe my way is not very polite ,maybe my Enlgish is very Poor.I do not know why you "Hacker" give me a little help?Ofcourse,i know the way i say maybe more rude to you.but i still say,if i gro
"HELP - stupid problem" is not a very expressive subject for your mail :-(
WHERE did you install the J3D-SDK, have you really choosen the path tho
your JBuilders J2SDK or do you have installed any other JDK?
And after installing it: have you added the new files using the menu
"Tools -> Configure J
Hi! I'm a begginer in a world of Java. I have a
problem with java3d libraries. I instaled J3D SDK with JRE and I still can't
find any J3D libraries. I use JBuilder 8 under WinXP.
If anyone can help me please send me an info.
[EMAIL PROTECTED]
TNX
n: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]
> Gesendet: Dienstag, 16. September 2003 17:10
> An: [EMAIL PROTECTED]
> Betreff: [JAVA3D] help on appearance
>
>
> Hi, every one:
>
> I have this problem that I can not figure out now. I have
> geometry set with
> normals
Is your directional light pointing to right direction ?? It may need to be
reversed.
Alessandro
- Original Message -
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 16, 2003 12:09 PM
Subject: [JAVA3D] help on appear
model for the object is specified
Harald
> -Ursprüngliche Nachricht-
> Von: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]
> Gesendet: Dienstag, 16. September 2003 17:10
> An: [EMAIL PROTECTED]
> Betreff: [JAVA3D] help on appearance
>
>
> Hi, every one:
>
> I ha
Hi, every one:
I have this problem that I can not figure out now. I have geometry set with
normals, but no vertex colors. I used a new Appearance() to build Shape3D.
The objects look gray which is correct default color. But if I use
Material ma = new Material();
ma.
Dear Friends,
I have just install the JAVA 3D SDK with runtime
into my JAVA1.3.1 SDK... but when I use my JBuilder to compile the Sample Codes,
it returns "cannot access class com.sun.j3d.utils..." and more errors. Could
any of you help me on that?
Best Regards,
Lawrence
===
Alan:
It is created with 30 blades, each of which is consisted of several line
segments with diff. width. The image shows a rather huge grass. I need to
add some control parameters to it so that I can use it in my scene.
Lan
At 11:27 AM 8/26/2003 -0700, you wrote:
Lan Wu-Cavener wrote:
Thank you
Lan Wu-Cavener wrote:
Thank you much, Paul!
I have checked the website you posted. It is a nice algorithm to model the
growing plants. It is too bad that I forget all the German I had learned
while in the graduate school. I did it in a simple way to create a grass
clump using LineArray. It seems
Lan Wu-Cavener wrote:
It may be not the right time to still focus on using Java3D.
There are hints that java3d will exist in some form or another, various posts
including some on javagaming.org hint at it, but nothing is confirmed.
Java3d has served us well and will and continue to do so.
assuming
Watch Grass Grow with Java3d: L-Systems & Virtual Plant Growth
---
Lan Wu-Cavener wrote:
>
> It may be not the right time to still focus on using Java3D.
>
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0308&L=java3d-interest&P=33308
Hi, all:
It may be not the right time to still focus on using Java3D. But it is very
important to our project surviving too. I would like to use a particle
system to model a grass clump. But I don't know much about manipulating
buffer. How can I disable clearing buffer so that a grass blade can be
I program in jython because we need pyro compatability among other things.
This works for me. I does however have some drawbacks.
PS transparent textures do not work on the cylinder primitive. You get a
strange mind boggling flipping effect.
Thanks again for your help. Chris
def buildAppearance(
Yes it is possible to shade with Allans's suggestion.
Cheers to all who helped.
I have spent 4 days on this issue.
Chris
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Hello and thanks for all your help
Results
I haven't got Jeremy's method to work I believe the problem is that I have all my data
packed into a single geometry array, therefore no effectibe sorting.
I did however get Alans code to work.
RenderingAttributes ra = new RenderingAttributes(); ra.
s
I did a small demo where a opaque object moves in and out of a transparent
object
Check if this demo helps you.
Alessandro
SphereMotionTransparency.zip
Description: Binary data
I have seen it most often attributed to Mark Twain.
Sean
> -Original Message-
> From: Yazel, David J. [mailto:[EMAIL PROTECTED]
> Sent: Thursday, July 10, 2003 8:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Help with transparent textures please :)
>
&
Hi
The code I posted earlier works fine if your texture contains all of the
transparency information (alpha channel) ie, it's a transparent texture. In that
case you want the object to be 100% transparent, and use texture attributes
replace, Then what ever the texture has on it, is what happens o
Oh I like that :)
I think my quote was from Abraham Lincon, not entirely sure.
Dave
-Original Message-
From: Lars Huttar [mailto:[EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 11:45 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Help with transparent textures please :)
> Da
> David Yazel
> http://www.magicosm.net
> "Better to be thought a fool than to open your mouth and remove all doubt"
While I agree there is truth to this, I would submit that
sometimes it's
"Better to open your mouth and be corrected, than to
keep it shut and remain a fool."
:-)
'Whoever
PROTECTED]
Sent: Thursday, July 10, 2003 7:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Help with transparent textures please :)
Two hings to consider:
1. Your blending is currently setting them to compltely opaque. Of
course you could be using vertex colors with alphas, so I am not sure.
But if you
Hi,
Transparency in 3D is hard
task. So, be welcome ;-)
Tip 1) is cool. Set your
transparency half-way between 0 and 1. You will find the best value at runtime,
later.
Tip 2) how did
build your external blob ? I guess it came from somewhere, so you have the data
to break it up, if need
Two hings to consider:
1. Your blending is currently setting them to compltely opaque. Of course you could be
using vertex colors with alphas, so I am not sure. But if you are depending on the
transparency attributes then you should set this to something less than 1.
> Tried NO EFFECT
2. The l
Yazelhttp://www.magicosm.net"Better to be
thought a fool than to open your mouth and remove all doubt"
- Original Message -
From:
Chris
Fenton
To: [EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 6:38
AM
Subject: Re: [JAVA3D] Help with
transparent textu
Jeremy Booth wrote:
View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY)
plateAppearance = new Appearance();
transparencyAttributes = new
TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f);
TextureAttributes texAttr = new Tex
Chris Fenton wrote:
Do transparent textures work in java3d ?
yes, I have couple of tiny issues, that don't consistently happen, but mostly,
and most of the time, they work perfik, below is the code I use. You will also
need to make sure you have done
View.setTransparencySortingPolicy(View.TRANSPAR
Do transparent textures work in java3d ?
To demonstrate I have included two pictures of a low res cylinder with
transparent textures (correct, wrong).
Now matter what combination of Texture Attributes I use the blue back
seems to dominate.
Here is the jython code
def buildAppearance(self):
GForce2 MX400...
Alessandro
- Original Message -
From: "Hitesh Harnal" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 03, 2003 9:24 AM
Subject: [JAVA3D] HELP only get blank black screen with Java3D demos
> i recently installed java3D 1.3.1 on j2sdk
i recently installed java3D 1.3.1 on j2sdk 1.4.1. my
computer has directx 8.1. however the java 3D demos
are only showing blank black screens except the timer.
is the video card responsible i have S3Trio64V2 card.
do i need a 3D accelerator card also.plz help.
_
I want to create a complex shape3d, please i want
your help
Thanks in advance
Johan
Reading the Java3d Tutorial i notice that there is a recipe.
Now, i am trying to create a cube with the following coordinators
A {0,0,0}
B {0,0,1}
C {1,0,1}
D {1,0,0}
E {0,1,1}
F {1,1,1}
G {1,1,0}
H {0,1,0}
Here is my attempt
-
import java.awt.*;
import javax.media.j3d.*;
import
MAIL PROTECTED]>
Date : vendredi 6 juin 2003 12:39
Objet : Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in
Java3d, HELP
>I want an example that creates a polyhedron using the Mathematical classes
>and geometry in general. That is i want to create. So if there is such a
>s
Message -
From: hterrolle <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 06, 2003 1:08 PM
Subject: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in
Java3d, HELP
> hi newbies,
>
> there a lot of example that you should studie first. Than afte
d'origine-
De : ĂéÜííçň <[EMAIL PROTECTED]>
Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : vendredi 6 juin 2003 11:57
Objet : Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in
Java3d, HELP
>I have already done the procedure you described.
>
>I have picke
Hi,
this is the link to crossroads:
http://www.europa.com/~keithr/crossroads/
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email
I have already done the procedure you described.
I have picked up the vertex and facets and my problem is how can i use them
to produce the shape. That's all!
I have read that the procedure od a 3d shape is quite huge and it's not
standard for any shape, namely i want to know if there is a standa
just a commercial 3d graphics package that you can buy in any
software shop.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: ÃéÜííçò [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 10:33
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP
This might give you what you need:
http://www.royriggs.com/obj.html
Google, its your friend.
Kev
> HOw can i do that? Transforming the text file into a .obj? any
> reference?
>
> ===
> To unsubscribe, send email to [EMAIL P
I know java, but the very basic. Now i want to deal with Java3d. Could you
describe any method in transforming or give any tutorial?
===
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of the message "s
prüngliche Nachricht-
Von: ÃéÜííçò [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 10:23
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP
HOw can i do that? Transforming the text file into a .obj? any
HOw can i do that? Transforming the text file into a .obj? any reference?
===
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of the message "signoff JAVA3D-INTEREST". For general help, send email to
[
file
-Ursprüngliche Nachricht-
Von: ÃéÜííçò [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 08:39
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] niewbie in Java3d, HELP
In my case i have to load a file that consists of the coordinates, Vertices
and Facets of a polyhedron.
I have manag
Title: Nachricht
In my case i have to load a file that consists of
the coordinates, Vertices and Facets of a polyhedron.
I have managed to isolate the useful information
from the text file, and now all i need is to supply these info in a program that
generate shape!
Here is my text file
o use, but results can be as complex as you
like.
Carsten
-Ursprüngliche Nachricht-Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Gesendet: Donnerstag, 5. Juni 2003
23:50An: [EMAIL PROTECTED]Betreff: [JAVA3D]
niewbie in Java3d, HELP
I want to create a complex shape3d, ple
as you rotate it.
- Original Message -
From:
Zack FC
To: [EMAIL PROTECTED]
Sent: Wednesday, March 26, 2003 10:56
AM
Subject: [JAVA3D] Help text2d
problem
Hi
I have a doubt in placing text in different dimension. I have created a
ColorCube and 2D
Hi
I have a doubt in placing text in different dimension. I have created a ColorCube and 2D text with fix coordinate which facing us. But the problem is how to make another 5 similar 2D text display in different dimension. So that once I rotate the cube I can see the text from all dimension. Pleas
t those of
NASA."
-Original Message-
From: tony Lincoln [mailto:[EMAIL PROTECTED]
Sent: Monday, March 17, 2003 11:00 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] HELP! detach(),live, compile() and remove()?!
Dear friends,
I want to remove one child from TransformGroup(TG) by
pres
Dear friends,
I want to remove one child from TransformGroup(TG) by
pressing one button, codes like this:
[/CODES]
class AWTInteractionBehavior extends Behavior
implements ActionListener {
private TransformGroup transformGroup;
private BranchGroupBG;
// create a new AWTInteracti
e 2003 11:24
Para: [EMAIL PROTECTED]
Assunto: Re: [JAVA3D] help
Hi Alessandro,
Thanks for your reply,
I understand that my use of switch is not the correct way. I will change
it according to your advices. However, my question is how I can link my
behaviour with the JButton event so that the cubes
Murat Tanyer [mailto:[EMAIL PROTECTED]
Gesendet: Montag, 17. März 2003 16:24
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] help
Hi Alessandro,
Thanks for your reply,
I understand that my use of switch is not the correct way. I will change
it according to your advices. However, my question is how
3 9:12 AM
Subject:
[JAVA3D] help
Dear all,
I am working on a small test program. Ihave three ColorCubes in my scene,
all attached to different switches (seeattached for the scenegraph). I
am rendering only the first of these cubes bythe switch statements.
Fixing last email:
// use same sequence you add to
switch
int TG1_BIT = 01;
int TG2_BIT = 02;
int TG3_BIT = 03;
BitSet mask = new BitSet();
...
Swich switch = new Switch();
switch.setWhichChild(Switch.CHILD_MASK);
...
//to show TG1
mask =
switch.getChildMask();
mask.set(TG1_BIT);
--
From:
A. Murat Tanyer
To: [EMAIL PROTECTED]
Sent: Monday, March 17, 2003 9:12
AM
Subject: [JAVA3D] help
Dear all,I am working on a small test program. I
have three ColorCubes in my scene, all attached to different switches (see
attached for the scenegraph). I am renderin
Dear all,
I am working on a small test program. I have three ColorCubes in my scene,
all attached to different switches (see attached for the scenegraph). I am
rendering only the first of these cubes by the switch statements.
I want to wakeup the other two cubes three seconds after I press t
I have some doubt in file management.
1. How to create a new folder and copy a selected 3D cube (file) to paste into the folder in Simple Universe?
2. Also how to delete a file or folder into recycle bin?
RegardDo you Yahoo!?
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> Date: Wed, 5 Mar 2003 13:39:00 -0700
> From: Yi <[EMAIL PROTECTED]>
> I'm wondering if there is a way to save modified scenegraph after some
> transformations such as scaling, translation and rotation on initial
> scenegraph? I have searched previous messages on this, but the only way
>
Hi, everyone:
I'm wondering if there is a way to save modified scenegraph after some transformations
such as scaling, translation and rotation on initial scenegraph? I have searched
previous messages on this, but the only way discussed before was to use
SceneGraphFileWriter, which requires Simp
Hey folks,
Does anyone know where I can get a few examples of landscape object files or if there is a way to create my own etc. Cheers PhilWith Yahoo! Mail you can get a bigger mailbox -- choose a size that fits your needs
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