On or about Tue, Jan 23, 2001 at 03:19:04PM +, Robin Szemeti typed:
>After our meeting yesterday and some careful consideration by the
>management team it turns out you are just too damn dumb. We have worked
>with chewing gum brighter than you.
We regret to inform you that our shipments of
On Tue, 23 Jan 2001, you wrote:
> I would say that part of the sales process should include weeding out
> those kinds of clients. If it turns out that there aren't any we can
> find with a clue, then the fun begins, but I'd like to think that the
> market is large.
;)))
Dear Sirs,
Thank you f
Robin Szemeti <[EMAIL PROTECTED]> writes:
> On Tue, 23 Jan 2001, you wrote:
>
> > Heh. But if we're good at our job we can pull them through that.
>
> uhh .. I have on occasion worked with clients that I reckon are the
> exception to that rule ... some of them find lightswitches a
> technically
On or about Tue, Jan 23, 2001 at 01:09:40PM +, Robin Houston typed:
>Did you mean
>http://www.webreview.com/archives/broken/2000/04_07_00.shtml
>?
Yes. Been a while since I looked at that one.
R
Robin Houston <[EMAIL PROTECTED]> writes:
> On Tue, Jan 23, 2001 at 12:49:45PM +, Roger Burton West wrote:
> > http://www.webreview.com/pub/2000/04/07/broken/index.html
>
> Eh? I get a four-oh-four.
>
> Did you mean
> http://www.webreview.com/archives/broken/2000/04_07_00.shtml
I like this
On Tue, Jan 23, 2001 at 12:49:45PM +, Roger Burton West wrote:
> http://www.webreview.com/pub/2000/04/07/broken/index.html
Eh? I get a four-oh-four.
Did you mean
http://www.webreview.com/archives/broken/2000/04_07_00.shtml
?
.robin.
--
"You are bound to be in a state of mental unrest, ev
On or about Tue, Jan 23, 2001 at 12:33:44PM +, Robin Szemeti typed:
>there
>is a whole class of clients so clueless (' I just want one of those
>dot-com things') that you probably need another level of handholding ...
>they discuss the artistic and 'feelgood' bits of the project in as
>preci
On Tue, 23 Jan 2001, you wrote:
> Heh. But if we're good at our job we can pull them through that.
uhh .. I have on occasion worked with clients that I reckon are the
exception to that rule ... some of them find lightswitches a technically
challenging problem.
I reckon the XP thing will work f
Chris Heathcote <[EMAIL PROTECTED]> writes:
> on 22/1/01 6:34 pm, Piers Cawley wrote:
>
> > One of the things that I love about the iterative approach of XP is
> > that during the process the client begins to learn exactly what she
> > wants, and is taught to express that by the team. The idea i
on 22/1/01 6:34 pm, Piers Cawley wrote:
> One of the things that I love about the iterative approach of XP is
> that during the process the client begins to learn exactly what she
> wants, and is taught to express that by the team. The idea is to
> create genuine collaboration.
and a complete lo
Robin Szemeti <[EMAIL PROTECTED]> writes:
> On Mon, 22 Jan 2001, you wrote:
>
> > Inded. Look at XP. The whole idea is that at the end of every day /
> > week you have changed something and can show it to the client
> > again. This way the client really understands what he really wants.
>
> wow
Dave Mee <[EMAIL PROTECTED]> writes:
> >= Original Message From "James O'Sullivan"
> <[EMAIL PROTECTED]>
> =
> >On Mon, 22 Jan 2001, Michael Stevens wrote:
> >> On Mon, Jan 22, 2001 at 08:47:35AM +, Roger Burton West wrote:
> >> > Contracts _should_ say that the client pays for chang
Michael Stevens <[EMAIL PROTECTED]> writes:
> On Mon, Jan 22, 2001 at 10:26:18AM +, James O'Sullivan wrote:
> > On Mon, 22 Jan 2001, Michael Stevens wrote:
> > > On Mon, Jan 22, 2001 at 08:47:35AM +, Roger Burton West wrote:
> > > > Contracts _should_ say that the client pays for changes
"James O'Sullivan" <[EMAIL PROTECTED]> writes:
> On Mon, 22 Jan 2001, Michael Stevens wrote:
> > On Mon, Jan 22, 2001 at 08:47:35AM +, Roger Burton West wrote:
> > > Contracts _should_ say that the client pays for changes to what he
> > > originally said he wanted. Sometimes they do. It's qui
Mark Fowler <[EMAIL PROTECTED]> writes:
> Roger claimed that:
>
> > This XP approach seems to require a lot more firmness
> > in customer relations than I've ever seen - and if that firmness were
> > present, we wouldn't need XP anyway...
>
> One of the main problems with full disclosure with t
> On or about Mon, Jan 22, 2001 at 12:51:59PM -, Robert Shiels typed:
>
> >Often, when I do something that I consider really easy and spend little
> >effort on it, I get lots of really good feedback. Alternatively if I
spend
> >weeks on a trickey problem, no one says anything. This seems like
On Mon, 22 Jan 2001, you wrote:
> Greg Cope <[EMAIL PROTECTED]> writes:
>
> > Men in black theme - we must all have black suits - dark glasses
> > avliable from Macy D's soon, and we can get a clapped out van from BT
> > for next to nothing
>
> Don't forget the welding gear.
good point, we
On Mon, 22 Jan 2001, Jonathan Peterson wrote:
> > > There is in fact Pareto's Law which says that 80% of
> > results come from
> > > 20% of work (or 10-90 or whatever the numbers don't really matter).
> > >
> >
> > Often, when I do something that I consider really easy and
> > spend little
> > ef
> > There is in fact Pareto's Law which says that 80% of
> results come from
> > 20% of work (or 10-90 or whatever the numbers don't really matter).
> >
>
> Often, when I do something that I consider really easy and
> spend little
> effort on it, I get lots of really good feedback.
Glad I'm not t
On or about Mon, Jan 22, 2001 at 12:51:59PM -, Robert Shiels typed:
>Often, when I do something that I consider really easy and spend little
>effort on it, I get lots of really good feedback. Alternatively if I spend
>weeks on a trickey problem, no one says anything. This seems like a similar
> Simon Wistow <[EMAIL PROTECTED]> writes:
>
> > I sometimes feel guilty because 90% of my work gets done in 10% of my
> > time.
>
> There is in fact Pareto's Law which says that 80% of results come from
> 20% of work (or 10-90 or whatever the numbers don't really matter).
>
Often, when I do so
Greg Cope <[EMAIL PROTECTED]> writes:
> Men in black theme - we must all have black suits - dark glasses
> avliable from Macy D's soon, and we can get a clapped out van from BT
> for next to nothing
Don't forget the welding gear.
Actually, I'm more for the Ghostbusters theme: boiler suits,
Robin Szemeti <[EMAIL PROTECTED]> writes:
> and this template toolit thing rocks dunnit .. (now I have the hang of it
> .. sorta)
It is the rockingest thing I've rocked to since the last one.
--
Dave Hodgkinson, http://www.hodgkinson.org
Editor-in-chief, The Highwa
Robin Szemeti <[EMAIL PROTECTED]> writes:
> The overiding thing should be 'make this the very best company to work
> for AND the very best company to have work done by' A1 bleeding edge code
> written by the planets happiest programmers ... sounds like a good recipe
> to me.
Not sure about the
Mark Fowler <[EMAIL PROTECTED]> writes:
> 2. I first heard about building at the end of the day in Brooke's
> Mythical Man Month.
Continuous integration and smoke testing. Oh yes.
--
Dave Hodgkinson, http://www.hodgkinson.org
Editor-in-chief, The Highway Star
Simon Wistow <[EMAIL PROTECTED]> writes:
> I sometimes feel guilty because 90% of my work gets done in 10% of my
> time.
There is in fact Pareto's Law which says that 80% of results come from
20% of work (or 10-90 or whatever the numbers don't really matter).
No need to feel guilty since this
Robin Szemeti <[EMAIL PROTECTED]> writes:
> On Mon, 22 Jan 2001, you wrote:
>
> > Inded. Look at XP. The whole idea is that at the end of every day /
> > week you have changed something and can show it to the client
> > again. This way the client really understands what he really wants.
>
> wow
>On Mon, 22 Jan 2001, Roger Burton West wrote:
>
>> On or about Mon, Jan 22, 2001 at 10:44:11AM +, Neil Ford typed:
>>
>> >That just has me conjering up images of turning up at a client site
>> >in a big black van (screeching tyres obligatory) and either leaping
>> >out laptops in hand or
On Mon, 22 Jan 2001, Roger Burton West wrote:
> On or about Mon, Jan 22, 2001 at 10:44:11AM +, Neil Ford typed:
>
> >That just has me conjering up images of turning up at a client site
> >in a big black van (screeching tyres obligatory) and either leaping
> >out laptops in hand or just unr
On Mon, 22 Jan 2001, you wrote:
> Inded. Look at XP. The whole idea is that at the end of every day /
> week you have changed something and can show it to the client
> again. This way the client really understands what he really wants.
wow ... "a client that understands what they want" ... Mr B
Neil Ford wrote:
>
> >
> >The "A-Team" - scenario is one in which a team goes in to rescue a failing
> >project, or go in and retune/redesign an existing project that works but has
> >become a victim of its own success. Think of this work as bespoke
> >enhancements.
> >
> That just has me conjer
> So who's bankrolling the van and who wants to be BA?
>
> Neil.
> (whose tounge is ever so slightly on his cheek!)
> --
Sorry, but I can't resist pointing out that this amusing misspelling. I
guess I'd pronounce this a bit like lounge. Tongue is a pretty stupid way to
spell it anyway, tung would
Mark Fowler sent the following bits through the ether:
> Two points:
Picky, picky. Fine. I'd say that of the bits I've tested, I've found
that continuous testing is a very important part. Writing the tests
before the code is cool too. But you know this already ;-)
Leon
--
Leon Brocard.
>On or about Mon, Jan 22, 2001 at 10:44:11AM +, Neil Ford typed:
>
>>That just has me conjering up images of turning up at a client site
>>in a big black van (screeching tyres obligatory) and either leaping
>>out laptops in hand or just unrollong some CAT5 and plugging into
>>their network :-)
On Mon, Jan 22, 2001 at 10:26:18AM +, James O'Sullivan wrote:
> On Mon, 22 Jan 2001, Michael Stevens wrote:
> > On Mon, Jan 22, 2001 at 08:47:35AM +, Roger Burton West wrote:
> > > Contracts _should_ say that the client pays for changes to what he
> > > originally said he wanted. Sometimes
That Brocard bloke wrote:
> > Inded. Look at XP. The whole idea is that at the end of every day /
> > week you have changed something and can show it to the client
> > again. This way the client really understands what he really wants.
Two points:
1. This is not what the book is all about. T
Andy Wardley wrote:
> Having said that, I do very little "real" work at work, instead
> spending my time reading/writing email, chatting to people, playing
> table tennis, having meetings, and doing other brain dead tasks.
I sometimes feel guilty because 90% of my work gets done in 10% of my
tim
On or about Mon, Jan 22, 2001 at 10:44:11AM +, Neil Ford typed:
>That just has me conjering up images of turning up at a client site
>in a big black van (screeching tyres obligatory) and either leaping
>out laptops in hand or just unrollong some CAT5 and plugging into
>their network :-)
W
At Mon, 22 Jan 2001 10:42:46 +, Leon Brocard <[EMAIL PROTECTED]> wrote:
> Dave Mee sent the following bits through the ether:
>
> > One of the best solutions I've come accross to this problem is to
> > take an
> > iterative approach to development.
>
> Inded. Look at XP. The whole idea is t
On Mon, 22 Jan 2001, Leon Brocard wrote:
> Dave Mee sent the following bits through the ether:
> > One of the best solutions I've come accross to this problem is to take an
> > iterative approach to development.
>
> Inded. Look at XP. The whole idea is that at the end of every day /
> week you ha
>
>The "A-Team" - scenario is one in which a team goes in to rescue a failing
>project, or go in and retune/redesign an existing project that works but has
>become a victim of its own success. Think of this work as bespoke
>enhancements.
>
That just has me conjering up images of turning up at a c
Dave Mee sent the following bits through the ether:
> One of the best solutions I've come accross to this problem is to take an
> iterative approach to development.
Inded. Look at XP. The whole idea is that at the end of every day /
week you have changed something and can show it to the client
a
* James O'Sullivan ([EMAIL PROTECTED]) wrote:
>
> A change control document will normally be produced which will detail what
> the client wants, how much it will cost and what the effects are on the
> project timeline. This will need to be read and physically signed off by
> the client before an
>= Original Message From "James O'Sullivan"
<[EMAIL PROTECTED]>
=
>On Mon, 22 Jan 2001, Michael Stevens wrote:
>> On Mon, Jan 22, 2001 at 08:47:35AM +, Roger Burton West wrote:
>> > Contracts _should_ say that the client pays for changes to what he
>> > originally said he wanted. Some
On Mon, 22 Jan 2001, Michael Stevens wrote:
> On Mon, Jan 22, 2001 at 08:47:35AM +, Roger Burton West wrote:
> > Contracts _should_ say that the client pays for changes to what he
> > originally said he wanted. Sometimes they do. It's quite rare, in my
> > experience, for this payment actually
On Mon, Jan 22, 2001 at 09:41:11AM +, Michael Stevens wrote:
> I've also found a lot of customers are absolute *geniuses* at fudging the
> issue of what they did and didn't agree to, no matter how specific
> you attempt to be.
So get it on paper, with a signature, so you can wave it at them.
On Mon, Jan 22, 2001 at 08:47:35AM +, Roger Burton West wrote:
> On or about Sun, Jan 21, 2001 at 11:08:29PM +, Piers Cawley typed:
> >And if the Big Cheese does hand down decisions that override the
> >Minion then the contract between developer and client should stipulate
> >that the clie
Roger claimed that:
> This XP approach seems to require a lot more firmness
> in customer relations than I've ever seen - and if that firmness were
> present, we wouldn't need XP anyway...
One of the main problems with full disclosure with the client is that it
can only ever work when you've onl
On or about Sun, Jan 21, 2001 at 11:08:29PM +, Piers Cawley typed:
>And if the Big Cheese does hand down decisions that override the
>Minion then the contract between developer and client should stipulate
>that the client pays for the wasted time.
Contracts _should_ say that the client pays
On Sun, 21 Jan 2001, you wrote:
> > The client doesn;t send Big Chief to sit with the designers, instead
>
> 'designers' is kind of the wrong term with XP.
agreed
> > they send Useless Minion. UM is positive and helpful and gives quick
> > decisions ona whole variety of topics. And a week lat
On Sun, 21 Jan 2001, you wrote:
> I rush to point out that those stereotypes were *not* what I was on
> about in my "I'm really unsure about telecommuting" thing. I'm one of
> the gregarious types.
acknowledged ...
those 'stereotypes' where pretty extreme and I am sure there are other
issues on
"Dean S Wilson" <[EMAIL PROTECTED]> writes:
> -Original Message-
> From: Aaron Trevena <[EMAIL PROTECTED]>
>
>
> >I did a little pair programming at emap - I probably wasn't doing it
> right
> >tho'. even so we did get thru the hard bits quicker and could split
> up to
> >do the easy st
Robin Szemeti <[EMAIL PROTECTED]> writes:
> On Sat, 20 Jan 2001, you wrote:
>
> > One customer. On site. Full time. Absolute honesty. Get them on your
> > side. The are the people who are *paying* for this, they deserve
> > nothing but your honesty. Tell 'em about any problems and tell 'em
> >
David Cantrell <[EMAIL PROTECTED]> writes:
> On Sat, Jan 20, 2001 at 12:24:24AM +, Piers Cawley wrote:
>
> > Now, I freely admit that I have partaken of the Extreme Programming
> > Kool-Aid, and dammit I want to do it.
>
> I want to try it too. I'm not convinced by all of it - pair program
Robin Szemeti <[EMAIL PROTECTED]> writes:
> On Sat, 20 Jan 2001, you wrote:
>
> > I don't see why you can't have a mix - it would be good to have a core
> > group of people who always (nearl) work in the office so that if you
> > usually work from home but need some face 2 face there will be peo
What sort of work do you want to do? What sort of business do you seek?
Body shop, A-Team or bespoke software house?
This message generated a few threads: Working from home v office; pair
programming vs traditional project "individual portions"; and handling
client contact or involvement. Thes
On Sat, 20 Jan 2001, you wrote:
> Same here. I don't think there's any point in arguing which is "best",
> life is about balance and adapting to whatever is appropriate at the
> time (beware methodolgies ;-).
now that makes a whole bucket of sense to me. You get my vote ...
--
Robin Szemeti
On Sat, Jan 20, 2001 at 11:00:05AM +, Andy Wardley wrote:
> For me, telecommunting is fine for maybe 50% of my week, but unless I'm
> working on a very singular project (i.e. running in deep hack mode), then
> I need to have the human company gained from being in an office environment.
Same
Dave Hodgkinson sent the following bits through the ether:
> Leon, are you acting as scribe?
Yes. Don't expect a masterpiece though.
Leon
--
Leon Brocard.http://www.astray.com/
yapc::Europehttp://yapc.org/Europe/
... All new improved Bro
"Dean S Wilson" <[EMAIL PROTECTED]> writes:
> -Original Message-
> From: Aaron Trevena <[EMAIL PROTECTED]>
>
>
> >I did a little pair programming at emap - I probably wasn't doing it
> right
> >tho'. even so we did get thru the hard bits quicker and could split
> up to
> >do the easy st
On Sat, 20 Jan 2001, Dean S Wilson wrote:
> How did you establish who would make good pairings? Was it done by
> trying to place two equals or was it done more on a mentoring level of
> a very experienced coder and a less experienced one? (I've not read
> that much on XP)
We both were fairly expe
Robin Szemeti <[EMAIL PROTECTED]> writes:
> Client has no concept about what software development is like and within
> a week or two cancels the entire thing 'some of those guys spent a whole
> week working and half the time couldnt even get it to run, by the end of
> the week all they'd done was
Roger Burton West <[EMAIL PROTECTED]> writes:
> On Sat, Jan 20, 2001 at 10:28:13AM +, Piers Cawley wrote:
>
> >One customer. On site. Full time. Absolute honesty.
>
> Nice idea if you have customers who can take the truth, and who know
> when to shut up and let people get on with things. I'
Robin Szemeti wrote:
>
> On Sat, 20 Jan 2001, you wrote:
>
> > I don't see why you can't have a mix - it would be good to have a core
> > group of people who always (nearl) work in the office so that if you
> > usually work from home but need some face 2 face there will be people
> > there (or i
Piers Cawley wrote:
>
> Greg Cope <[EMAIL PROTECTED]> writes:
>
> > David Cantrell wrote:
> > >
> >
> > That should read there's too many distractions at home for me (or
> > you as the case may be).
> >
> > I am about 150% more productive at home - 25 % because I save the
> > journey, and t
-Original Message-
From: Aaron Trevena <[EMAIL PROTECTED]>
>I did a little pair programming at emap - I probably wasn't doing it
right
>tho'. even so we did get thru the hard bits quicker and could split
up to
>do the easy stuff. I think it made a difference but then I was mostly
>being
On Sat, 20 Jan 2001, you wrote:
> I don't see why you can't have a mix - it would be good to have a core
> group of people who always (nearl) work in the office so that if you
> usually work from home but need some face 2 face there will be people
> there (or in a pub nearby). things like IRC and
On Sat, 20 Jan 2001, David Cantrell wrote:
> On Sat, Jan 20, 2001 at 12:24:24AM +, Piers Cawley wrote:
>
> > Now, I freely admit that I have partaken of the Extreme Programming
> > Kool-Aid, and dammit I want to do it.
>
> I want to try it too. I'm not convinced by all of it - pair program
On Sat, 20 Jan 2001, you wrote:
> On Sat, Jan 20, 2001 at 12:24:24AM +, Piers Cawley wrote:
>
> > Now, I freely admit that I have partaken of the Extreme Programming
> > Kool-Aid, and dammit I want to do it.
>
> I want to try it too. I'm not convinced by all of it - pair programming
> for e
On Fri, 19 Jan 2001, Greg McCarroll wrote:
>
> As for working at home, i believe the optimal week is mon,tue in
> the office, wednesday at home, thu,fri in the office. YMMV
>
> however - if you were building a company their are other concerns
> beyond productivity, the establishment of a team/c
On Sat, 20 Jan 2001, you wrote:
> One customer. On site. Full time. Absolute honesty. Get them on your
> side. The are the people who are *paying* for this, they deserve
> nothing but your honesty. Tell 'em about any problems and tell 'em
> early. Tell 'em about successes and tell 'em early. Get
On Sat, Jan 20, 2001 at 12:24:24AM +, Piers Cawley wrote:
> Now, I freely admit that I have partaken of the Extreme Programming
> Kool-Aid, and dammit I want to do it.
I want to try it too. I'm not convinced by all of it - pair programming
for example - but so much of the other stuff seems
> > Agreed - why work in London - what about telecommuters ?
> I'm *really* unsure about telecommuting.
For me, telecommunting is fine for maybe 50% of my week, but unless I'm
working on a very singular project (i.e. running in deep hack mode), then
I need to have the human company gained from
On Sat, Jan 20, 2001 at 10:28:13AM +, Piers Cawley wrote:
>One customer. On site. Full time. Absolute honesty.
Nice idea if you have customers who can take the truth, and who know
when to shut up and let people get on with things. I'd like to see
it working, but I haven't yet.
R
Roger Burton West <[EMAIL PROTECTED]> writes:
> On Sat, Jan 20, 2001 at 12:24:24AM +, Piers Cawley wrote:
>
> >The vision I have is of a team (or teams) working in *our* premises,
> >with customers working with us.
>
> (side-rant)
> The customers _must_ be kept isolated from the developers.
On Sat, Jan 20, 2001 at 09:12:25AM +, Dave Hodgkinson wrote:
>Roger Burton West <[EMAIL PROTECTED]> writes:
>> The customers _must_ be kept isolated from the developers.
>That's exactly wrong.
>And the XP book explains why far better than I ever could.
It may be possible to make it work. I've
> IIRC, Sim City is one of Ken Livingstone's favorites.
There can't be the option to revoke all bird feed sellers permits.
Roger Burton West <[EMAIL PROTECTED]> writes:
> On Sat, Jan 20, 2001 at 12:24:24AM +, Piers Cawley wrote:
>
> >The vision I have is of a team (or teams) working in *our* premises,
> >with customers working with us.
>
> (side-rant)
> The customers _must_ be kept isolated from the developers.
On Sat, Jan 20, 2001 at 12:24:24AM +, Piers Cawley wrote:
>The vision I have is of a team (or teams) working in *our* premises,
>with customers working with us.
(side-rant)
The customers _must_ be kept isolated from the developers. This is
the single most important thing the customer-interfa
In message <[EMAIL PROTECTED]>,
Piers Cawley <[EMAIL PROTECTED]> writes:
[snip]
> And table football's no fun if you're playing with
> yourself.
Maybe if you kept your hands on the table football...?
--
rob partington % [EMAIL PROTECTED] % http://lynx.browser.org/
* Alex Page ([EMAIL PROTECTED]) wrote:
> On Fri, Jan 19, 2001 at 09:27:18AM +, Dave Hodgkinson wrote:
>
> > It should be mandatory for all public servants to be adept at Sim
> > City.
>
> IIRC, Sim City is one of Ken Livingstone's favorites.
>
yip, and all devoted Sim City fan's sooner or
As for working at home, i believe the optimal week is mon,tue in
the office, wednesday at home, thu,fri in the office. YMMV
however - if you were building a company their are other concerns
beyond productivity, the establishment of a team/company spirit
and bonding for instance. also the discuss
David Cantrell <[EMAIL PROTECTED]> writes:
> On Fri, Jan 19, 2001 at 03:34:31PM +, Leon Brocard wrote:
>
> > OK. We might as well do this quickly, how about Monday 12.30 at the
> > New World restaurant in Chinatown. Everyone who is vaguely interested
> > in a Perl Consultancy of some sort is
Greg Cope <[EMAIL PROTECTED]> writes:
> David Cantrell wrote:
> >
> > On Fri, Jan 19, 2001 at 05:04:54PM +, Piers Cawley wrote:
> >
> > > I'm *really* unsure about telecommuting. Seems to me that the way to
> > > really build a team (especially when doing serious development) is to
> > > ha
From: "Greg Cope" <[EMAIL PROTECTED]>
> No - just dont like the gun ho lets fry anyone on deathrow - and now a a
> great chestnut one of them got to be president ...
Fear not so much a leader of the Free World(tm) who is demonstrably unable to
form grammatically correct sentences in his one, only
On Fri, 19 Jan 2001, you wrote:
> That should read there's too many distractions at home for me (or
> you as the case may be).
im with greg on this one :)
although I can see that some project would need 5 day a week attendance
at some stages I am not convinced that that is the only way to
On Fri, 19 Jan 2001, you wrote:
> On Fri, Jan 19, 2001 at 05:04:54PM +, Piers Cawley wrote:
>
> > I'm *really* unsure about telecommuting. Seems to me that the way to
> > really build a team (especially when doing serious development) is to
> > have people in the same room;
>
> Plus there's
David Cantrell wrote:
>
> On Fri, Jan 19, 2001 at 05:04:54PM +, Piers Cawley wrote:
>
> > I'm *really* unsure about telecommuting. Seems to me that the way to
> > really build a team (especially when doing serious development) is to
> > have people in the same room;
>
> Plus there's too man
Piers Cawley wrote:
>
> Greg Cope <[EMAIL PROTECTED]> writes:
>
> > Piers Cawley wrote:
> > >
> > > Greg Cope <[EMAIL PROTECTED]> writes:
> > >
> > > > Andy Wardley wrote:
> > > > >
> > > > > On Jan 18, 4:28pm, Leo Lapworth wrote:
> > > > > > Ok, it's all a pipedream.. but what a nice one.
> >
On Fri, Jan 19, 2001 at 03:34:31PM +, Leon Brocard wrote:
> OK. We might as well do this quickly, how about Monday 12.30 at the
> New World restaurant in Chinatown. Everyone who is vaguely interested
> in a Perl Consultancy of some sort is invited.
Count me in.
The New World's on Gerrard St
On Fri, Jan 19, 2001 at 05:04:54PM +, Piers Cawley wrote:
> I'm *really* unsure about telecommuting. Seems to me that the way to
> really build a team (especially when doing serious development) is to
> have people in the same room;
Plus there's too many distractions at home. Even if you li
On Fri, 19 Jan 2001, you wrote:
> I can do 200% as much work at home because I can work when and as I feel
> able to and so work when I am my most productive.
well having spent the last year telecommuting I can affirm that it does
let you sometimes work at phenomeonal rates
But I also can see
On Fri, 19 Jan 2001, you wrote:
> > But is treking into that good to working from home ? ADSL is
> > cheap and working from home can be supprisingly productive.
>
> Where it's available. That would be 'not from my exchange in the
> forseeable future...'
ISDN is cool .. and from this quarters
At 17:42 19/01/01, you wrote:
>Piers Cawley wrote:
> > Greg Cope <[EMAIL PROTECTED]> writes:
> > > Agreed - why work in London - what about telecommuters ?
> > >
> > > i.e I want to stay communtin to my desk - all 3 meters of it (the
> > > commute - I live in a small flat)
> >
> > I'm *really* uns
On Fri, Jan 19, 2001 at 09:27:18AM +, Dave Hodgkinson wrote:
> It should be mandatory for all public servants to be adept at Sim
> City.
IIRC, Sim City is one of Ken Livingstone's favorites.
Alex
Greg Cope <[EMAIL PROTECTED]> writes:
> Piers Cawley wrote:
> >
> > Greg Cope <[EMAIL PROTECTED]> writes:
> >
> > > Andy Wardley wrote:
> > > >
> > > > On Jan 18, 4:28pm, Leo Lapworth wrote:
> > > > > Ok, it's all a pipedream.. but what a nice one.
> > > >
> > > > It sounds like an excellent i
Piers Cawley wrote:
>
> Greg Cope <[EMAIL PROTECTED]> writes:
>
> > Andy Wardley wrote:
> > >
> > > On Jan 18, 4:28pm, Leo Lapworth wrote:
> > > > Ok, it's all a pipedream.. but what a nice one.
> > >
> > > It sounds like an excellent idea. In fact, I've even got as far as
> > > writing a (fle
On 19 Jan 2001, Piers Cawley wrote:
>
> Put me down for that. Might bring Gill as well.
>
It seems like every tom dick and harry's other half is called Gill around
here :)
/J\
--
Jonathan Stowe |
http://www.gellyfish.com | I'm with Grep on this one
http://
At 14:55 19/01/01, Neil Ford wrote:
> >Dave Hodgkinson <[EMAIL PROTECTED]> writes:
> >Mmmm... so, when are we going to have a meeting about all this?
>Well seeing as I will be amongst the great unwashed from next week,
>anytime soon would be good.
Me too!
At 15:49 19/01/01, Dave Cross wrote:
>I'd love to come along, but probably wouldn't have time to get there
>and back during lunch. Can we do it one evening?
An evening would be better for me, too...
Natalie
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