On Tue, Dec 22, 2009 at 08:24:52AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2009-12-22 08:24:52 -0800 (Tue, 22 Dec 2009)
> 201
> Empty the sprite cache when leaving the sprite editor again, clearing the box
> border cache before doing so. Also, sprite_empty_cache no longer frees l
t;
When I click okay on it, then game.exe starts up okay falling back on
gfx_sdl
Any idea why this might happen?
---
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On Tue, Dec 22, 2009 at 09:01:07PM -0800, Jay Tennant wrote:
> > From: Ralph Versteegen
> > Sent: Tuesday, December 22, 2009 10:35 PM
>
> > 2009/12/23 James Paige :
> > > I was just testing out a windows build with gfx_directx gfx_sdl on a
> > > computer wi
oes BYVAL on a TYPE make a complete copy of the whole dang structure?
* Does OPTION BYVAL apply to TYPEs?
* What effect (if any) does BYVAL have on arrays?
* Does OPTION BYVAL apply to arrays?
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On Wed, Dec 23, 2009 at 10:05:52PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2009-12-23 22:05:52 -0800 (Wed, 23 Dec 2009)
> 155
> In the attack and enemy editor, press SHIFT+TAB to remember
> which record you have selected, and press TAB to toggle between
> current and remembered recor
On Fri, Dec 25, 2009 at 03:53:57PM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2009-12-25 15:53:57 -0800 (Fri, 25 Dec 2009)
> 15
> Reattempt r3230
> ---
> U wip/allmodex.bas
> U wip/gfx.bi
Cool. Compiles fine now :)
---
James
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On Fri, Dec 25, 2009 at 06:18:38PM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2009-12-25 18:18:37 -0800 (Fri, 25 Dec 2009)
> 171
> Layers menu: swapping of layers, inserting a new layer between layers, and
> moving the heroes/npcs layer. Can't change npcs over heroes ordering from
for uniform
> > functionality.
>
> Yes, I agree completely. I've been meaning to suggest this for a few
> weeks, when I have time I'll talk about it in more detail. The engine
> should read/write the files and communicate with the backends.
> Probably the preference
default nightly is not
> part of the distrib system in svn.
Right. The default nightly is a symlink on my web server. I have updated
it to point to the ohrrpgce-wip-sdl-sdl.zip
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On Mon, Dec 28, 2009 at 08:56:20AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2009-12-28 08:56:20 -0800 (Mon, 28 Dec 2009)
> 157
> Add script error level option in Custom. While upgrading a game, a popup
> message asks whether to set the error level to the recommended setting. A new
On Tue, Dec 29, 2009 at 11:55:53PM -0800, subvers...@hamsterrepublic.com wrote:
> jay
> 2009-12-29 23:55:53 -0800 (Tue, 29 Dec 2009)
> 225
> gfx_directx backend, v1.5. Resolved a bug where boxes would flash, ie. when
> custom starts up and asks if you want more error reports. Not submitting
> cod
ed
> some way to figure out which commandline options should be sent to/are
> parsed by the backend. What's the plan if you remove gfx_setoption, to
> hardcode a list of options for the graphics backend? I've been
> thinking that we should go down this route anyway, though it seems
On Thu, Dec 31, 2009 at 07:36:13AM +1300, Ralph Versteegen wrote:
> 2009/12/31 Mike Caron :
> > Just out of curiosity, what's wrong with something like:
> >
> > GetPrefInt(name as string, optional section as string = "default") as
> > integer
> >
> > Etc.
> >
> > --
> > Mike Caron
>
> Called from
On Sat, Jan 02, 2010 at 06:01:33AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-02 06:01:33 -0800 (Sat, 02 Jan 2010)
> 108
> Fix menu bit duplication and add some lists.
>
> Does anyone know what's causing the big gaps after lists?
> ---
> U wip/docs/plotdict.xml
Not me :(
On Sat, Jan 02, 2010 at 05:15:53AM +1300, Ralph Versteegen wrote:
> 2009/12/31 James Paige :
> > On Thu, Dec 31, 2009 at 07:36:13AM +1300, Ralph Versteegen wrote:
> >> 2009/12/31 Mike Caron :
> >> > Just out of curiosity, what's wrong with something like:
>
On Sat, Jan 02, 2010 at 07:06:01AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-02 07:06:01 -0800 (Sat, 02 Jan 2010)
> 97
> Add sprite_new_from_buffer and palette16_new_from_buffer, from an old patch
> from James, modified.
> ---
Groovy :)
---
James
_
On Tue, Jan 05, 2010 at 12:00:37AM +1300, Ralph Versteegen wrote:
> 2009/12/27 James Paige :
> > On Sat, Dec 26, 2009 at 09:17:39AM -0800, subvers...@hamsterrepublic.com
> > wrote:
> >> teeemcee
> >> 2009-12-26 09:17:39 -0800 (Sat, 26 Dec 2009)
> >> 189
&
On Wed, Jan 06, 2010 at 12:32:27AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-06 00:32:24 -0800 (Wed, 06 Jan 2010)
> 260
> Fix the looping sound import problem, which was a problem in gfx_sdl
>
> For some reason calling SHELL causes SDL to not send some key up events on
> W
On Wed, Jan 06, 2010 at 01:35:32AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-06 01:35:32 -0800 (Wed, 06 Jan 2010)
> 251
> Fix graphic scrambling when leaving the sprite editor while the sprite buffer
> is rotated
>
> The fact that the rotated sprite buffer clipping hack wa
On Wed, Jan 06, 2010 at 11:38:11AM -0800, subvers...@hamsterrepublic.com wrote:
> jay
> 2010-01-06 11:38:11 -0800 (Wed, 06 Jan 2010)
> 281
> gfx_sdl, updated interfaces. Working input mechanism, though lacks support
> for mouse wheel and joystick support. I don't know if sdl supports mouse
> whee
On Thu, Jan 07, 2010 at 02:28:16AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-07 02:28:16 -0800 (Thu, 07 Jan 2010)
> 129
> Delete ancient and unused copy of thirdparty.hsi (what on earth was it doing
> there?) and update viking.hsi to fix compile warning
It was in Fenrir's
On Thu, Jan 07, 2010 at 09:45:01AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-07 09:45:01 -0800 (Thu, 07 Jan 2010)
> 25
> Add "slice child" command
> ---
> U wip/docs/plotdict.xml
> U wip/game.bas
> U wip/plotscr.hsd
> U wip/testgame/slicetest.hss
> U wip/testgame/s
le release can see what they missed. We could
> > move the contents to the wiki, or keep a whatsnew.txt style log and
> > stick it in the nightlies folder.
>
> ...which is better than including it with the stable release, I guess.
> I'd prefer if it were linked to on the Downl
hamsterwheel.net? Don't you have to
> explicitly specify other domain names to crawl them?
httrack can be configured to either whitelist or blacklist sites. I am
doing a bit of both, which might be the wrong approach.
---
James Paige
__
On Sun, Jan 10, 2010 at 07:37:38PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-01-10 19:37:37 -0800 (Sun, 10 Jan 2010)
> 93
> Fix the rather embarrasing missing "Quit Editing" from the main menu in
> custom in ypsiliform
We'll do a a ypsiliform+1 in a couple weeks for this and any
On Tue, Jan 12, 2010 at 12:00:14AM +1300, Ralph Versteegen wrote:
> 2010/1/9 :
> > james
> > 2010-01-08 09:30:01 -0800 (Fri, 08 Jan 2010)
> > 43
> > Create branch of Ypsiliform stable release
> > ---
> > A rel/ypsiliform/
>
> James - Unbelievable! Somehow we always manage to distribute the wron
a lot of work on a branch for the gcc
emitter. Doesn't look usable yet, but does look interesting.
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lection saving and loading because I
haven't heard any agreement on declaring the RELOAD format stable or
not.
(Incidentaly that is the same thing that is stopping me from working on
the new SAV format and working on the Editor Editor)
---
James Paige
__
On Thu, Jan 21, 2010 at 02:01:34PM +1300, Ralph Versteegen wrote:
> 2010/1/21 James Paige :
> > On Thu, Jan 21, 2010 at 11:46:48AM +1300, Ralph Versteegen wrote:
> >> The sprite editor needs to be updated to:
> >> -use Frames instead of the old modex crud
> &
On Wed, Jan 20, 2010 at 10:50:25PM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-20 22:50:25 -0800 (Wed, 20 Jan 2010)
> 146
> Change the way that drawmap/setmapdata calculate screen position. Resolution
> independence in drawmap; overload for drawing a map covering a frame.
Sw
On Wed, Jan 20, 2010 at 10:50:27PM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-20 22:50:27 -0800 (Wed, 20 Jan 2010)
> 186
> For fun: gfx_sdl lets you resize the window when resolution is unlocked
> (press !+r). Works surprisingly well. Added gfx_getresize and
> gfx_setresiza
On Wed, Jan 20, 2010 at 10:50:31PM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-01-20 22:50:31 -0800 (Wed, 20 Jan 2010)
> 305
> Rewrite walkabout map wrapping for both resolution independence and the
> future problems caused by attaching slices to NPCs, etc. I have replaced a
>
On Sat, Jan 23, 2010 at 05:25:28AM +1300, Ralph Versteegen wrote:
> 2010/1/22 James Paige :
> > On Thu, Jan 21, 2010 at 02:01:34PM +1300, Ralph Versteegen wrote:
> >> 2010/1/21 James Paige :
> >> > On Thu, Jan 21, 2010 at 11:46:48AM +1300, Ralph Versteegen wrote:
>
uot;X" When I
am loading it, I want to search for a child named "X", but if it is not
found for some reason, I do NOT want to to recurse into the child node
named "children" and find any of the nodes named "X" of any of its
numerous children.
---
James Paige
no GridSlice)
* I like saying "slice collection" a heck of a lot better than I like
saying "screen layout". I am thinking of changing the name of the menu
in custom...
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On Thu, Jan 28, 2010 at 03:35:08AM -0800, bugzilla-dae...@karnov.dreamhost.com
wrote:
>
> http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=812
>
> --- Comment #8 from Ralph Versteegen 2010-01-28 03:35:05
> PST ---
> (In reply to comment #7)
> > Haha. So here is what was happening. I not
On Fri, Jan 29, 2010 at 12:31:08AM +1300, Ralph Versteegen wrote:
> On 28 January 2010 07:53, James Paige wrote:
> >
> > The Load Game Screen template would require a slices marked as
> > "sl_load_new_button" "sl_load_exit_button" and "sl_load_grid&qu
On Thu, Jan 28, 2010 at 10:52:58PM +1030, David Gowers wrote:
> On Thu, Jan 28, 2010 at 9:16 PM, Ralph Versteegen wrote:
> > On 28 January 2010 19:26, Mike West wrote:
> >> I don't know if you all know about it but there's a new module format for
> >> music that is much better than .mod... it's f
[re-sending due to mail server error, sorry if this arives twice]
On Thu, Jan 28, 2010 at 04:31:53PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-01-28 16:31:53 -0800 (Thu, 28 Jan 2010)
> 233
> Implement GridSlice - diagonosis: Awesome!
> Supports filling, padding, and alignment.
T
allmodex's setclip() which made this easy to do! :)
Actually, I said "All slices" but Box borders on RectangleSlice don't
clip properly yet, and I have not made any attempt to test if MapSlice
clips.
SpriteSlices and TextSlices clip awesomely.
---
James Paige
__
On Sat, Jan 30, 2010 at 11:09:13PM +1300, Ralph Versteegen wrote:
> On 30 January 2010 13:28, wrote:
> > james
> > 2010-01-29 16:28:10 -0800 (Fri, 29 Jan 2010)
> > 182
> > All slices now support a .Clip property that causes children to be clipped.
> > GridSlice cells support clipping too.
> > TMC
On Mon, Feb 01, 2010 at 08:50:29PM +1300, Ralph Versteegen wrote:
> On 31 January 2010 09:19, wrote:
> > james
> > 2010-01-30 12:19:50 -0800 (Sat, 30 Jan 2010)
> > 54
> > Add some comments noting how clipping currently works
> > ---
> > U wip/allmodex.bas
> > U wip/allmodex.bi
>
> setclip is
On Tue, Feb 02, 2010 at 02:49:08AM +1300, Ralph Versteegen wrote:
> On 31 January 2010 07:00, James Paige wrote:
> >
> > I don't see variable sprite size causing a problem. That just means the
> > spriteslice size will change when the animation frame changes, and that
&g
Heh, Mayors ARE awesome! >:)
On Tue, Feb 02, 2010 at 12:08:31AM -0500, Mike Caron wrote:
> http://www.mspaintadventures.com/?s=6&p=002586
>
> I'm sorry, it had to be done.
>
> subvers...@hamsterrepublic.com wrote:
> >james
> >2010-02-01 19:14:50 -0800 (Mon, 01 Feb 2010)
> >49
> >Democracy has sp
Zenzizenzic alarmed me when I first saw it too, but it has really grown
on me. Saying it out loud is fun.
After z we will loop back to "a". I don't think "aa" "ab" "ac" would be
much fun, since then we will be on a-words forever :)
For those of you who don't follow CastleParadox, we took a vote
On Wed, Feb 03, 2010 at 07:45:34AM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-02-03 07:45:34 -0800 (Wed, 03 Feb 2010)
> 125
> Fix a broken null-pointer check in SliceLoadFromFile() which was causing
> crashes when trying to load a nonexistant filename.
> ---
This bug makes me wond
On Fri, Feb 05, 2010 at 03:56:34AM +1300, Ralph Versteegen wrote:
> On 04/02/2010, James Paige wrote:
> > On Wed, Feb 03, 2010 at 07:45:34AM -0800, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2010-02-03 07:45:34 -0800 (Wed, 03 Feb 2010)
> >>
On Sat, Feb 06, 2010 at 10:11:32AM -0800, Adam Perry wrote:
>Is there a way to make attacks require tags?
>
Yes, No, and Later
Yes, you can use advanced chaining to make attacks dependant on tags,
but No you can't use a tag to determine whether an attack in your menu
is enabled, but Later
I have been tracing the evolution of box drawing functions in the ohr
biosphere.
== allmodex.bas ==
rectangle
fuzzyrect
drawbox
== common.bas ==
edgebox
edgeboxstyle
center_edgeboxstyle
centerbox
centerfuz
emptybox (like drawbox but with thickness, uses rectangle)
(Have I missed any
On Tue, Feb 09, 2010 at 02:02:20AM +1300, Ralph Versteegen wrote:
> On 8 February 2010 17:50, James Paige wrote:
> > I have been tracing the evolution of box drawing functions in the ohr
> > biosphere.
> >
> > == allmodex.bas ==
> >
> > rectangle
> >
> My name is Mike, and I read MSPaint Adventures.
>
> "Hello Mike!"
> --Original Message--
> From: James Paige
> Sender: ohrrpgce-boun...@lists.motherhamster.org
> To: ohrrpgce@lists.motherhamster.org
> ReplyTo: ohrrpgce@lists.motherhamster.org
> Subje
On Tue, Feb 09, 2010 at 11:49:37AM +1300, Ralph Versteegen wrote:
>
>Is it too late to delay release? I found a rather large bug in music
>importation.
>
>Ralph
Yep, it too late to hold ypsiliform+2
But I see absolutely no good reason why we couldn't release +3 tomorrow
:)
What is
On Mon, Feb 08, 2010 at 08:18:40PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-02-08 20:18:40 -0800 (Mon, 08 Feb 2010)
> 41
> rectangle now takes both pages or frames
Wondering about the consequences of only resetting setclip in the page
version not the frames version. Since the g
On Tue, Feb 09, 2010 at 05:51:19PM +1300, Ralph Versteegen wrote:
> On 9 February 2010 17:21, James Paige wrote:
> > On Mon, Feb 08, 2010 at 08:18:40PM -0800, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2010-02-08 20:18:40 -0800 (Mon, 08 Feb 2010)
On Mon, Feb 08, 2010 at 09:04:17PM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-02-08 21:04:17 -0800 (Mon, 08 Feb 2010)
> 142
> Fix infinite loop/stack overflow crash in fuzzyrect (r3382), fix missing
> setclip calls in r3380-3382, and remove shrinkclip overload for pages
Thank
de/HX.html
> Well, WxWidgets runs on DOS as well, using the 'universal' widget set,
> but that seems... kind of reasonable?
Hehe. Sounds like fun... for a certain value of "fun" ;)
---
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On Wed, Feb 10, 2010 at 06:40:46AM +1300, Ralph Versteegen wrote:
> On 4 February 2010 04:48, James Paige wrote:
> > On Wed, Feb 03, 2010 at 07:45:34AM -0800, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2010-02-03 07:45:34 -0800 (Wed, 03 Feb 2010
On Wed, Feb 10, 2010 at 02:01:49PM +1300, Ralph Versteegen wrote:
> On 10 February 2010 06:55, James Paige wrote:
> > On Wed, Feb 10, 2010 at 06:40:46AM +1300, Ralph Versteegen wrote:
> >> On 4 February 2010 04:48, James Paige wrote:
> >> > On Wed, Feb 03, 201
On Tue, Feb 09, 2010 at 10:47:27PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-02-09 22:47:27 -0800 (Tue, 09 Feb 2010)
> 71
> Okay, frame_cropped_view was still all wrong. Think it is right now...
I am working on fixing up edgebox to crop without ever calling setclip,
but I am mak
On Wed, Feb 10, 2010 at 07:54:27PM +1300, Ralph Versteegen wrote:
> On 10 February 2010 19:47, wrote:
> > james
> > 2010-02-09 22:47:27 -0800 (Tue, 09 Feb 2010)
> > 71
> > Okay, frame_cropped_view was still all wrong. Think it is right now...
> > ---
> > U wip/allmodex.bas
>
> I guess you're s
On Wed, Feb 10, 2010 at 07:57:19PM +1300, Ralph Versteegen wrote:
> On 10 February 2010 19:53, James Paige wrote:
> > On Tue, Feb 09, 2010 at 10:47:27PM -0800, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2010-02-09 22:47:27 -0800 (Tu
On Wed, Feb 10, 2010 at 09:35:06AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-02-10 09:35:06 -0800 (Wed, 10 Feb 2010)
> 310
> Reimplement slice clipping using sprite_new_view.
> Grid child clipping isn't working. After investigating with gdb, it appears
> that this is because t
On Wed, Feb 10, 2010 at 09:50:02AM -0800, James Paige wrote:
> On Wed, Feb 10, 2010 at 09:35:06AM -0800, subvers...@hamsterrepublic.com
> wrote:
> > teeemcee
> > 2010-02-10 09:35:06 -0800 (Wed, 10 Feb 2010)
> > 310
> > Reimplement slice clipping using sprite_new
On Wed, Feb 10, 2010 at 01:41:54PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-02-10 13:41:54 -0800 (Wed, 10 Feb 2010)
> 57
> Slice editor was not refreshing the menu after an import
It was this, and not the recent clipping changes that explains the
freeze/delay symptoms I mention
On Thu, Feb 11, 2010 at 08:15:33AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-02-11 08:15:33 -0800 (Thu, 11 Feb 2010)
> 51
> 'Case insensitive' indeed. I broke lumping on linux
...And I failed to notice on account of still only testing with an
unlumped rpgdir :)
---
James
___
On Thu, Feb 11, 2010 at 09:04:39AM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-02-11 09:04:38 -0800 (Thu, 11 Feb 2010)
> 293
> Fix clipping for GridSlice children.
> Grid children were being clipped by the parent using the grandparents clipper
> callback.
> Actually, all slices wer
On Fri, Feb 12, 2010 at 06:12:58AM +1300, Ralph Versteegen wrote:
> On 12 February 2010 06:10, James Paige wrote:
> > On Thu, Feb 11, 2010 at 09:04:39AM -0800, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2010-02-11 09:04:38 -0800 (Thu, 11 Feb 201
On Thu, Feb 11, 2010 at 10:44:45AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-02-11 10:44:45 -0800 (Thu, 11 Feb 2010)
> 95
> Fix slice clipping; nesting clipping, positioning, and clip rects partially
> offscreen now work.
Slick! It looks great.
---
James
On Fri, Feb 12, 2010 at 08:54:46AM +1300, Ralph Versteegen wrote:
> On 12 February 2010 08:00, James Paige wrote:
> > On Thu, Feb 11, 2010 at 10:44:45AM -0800, subvers...@hamsterrepublic.com
> > wrote:
> >> teeemcee
> >> 2010-02-11 10:44:45 -0800 (Thu, 11
On Thu, Feb 11, 2010 at 01:38:15PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-02-11 13:38:15 -0800 (Thu, 11 Feb 2010)
> 115
> When reparenting a slice into a grid in the editor, it makes more sense to
> reset the position that to preserve it.
This also means you can easily use a t
On Fri, Feb 12, 2010 at 06:58:29PM +1300, Ralph Versteegen wrote:
> On 12 February 2010 10:04, James Paige wrote:
> > On Fri, Feb 12, 2010 at 08:54:46AM +1300, Ralph Versteegen wrote:
> >> On 12 February 2010 08:00, James Paige wrote:
> >> > On Thu, Feb 11, 201
On Fri, Feb 12, 2010 at 07:21:13PM +1300, Ralph Versteegen wrote:
> On 9 February 2010 12:04, James Paige wrote:
> > On Tue, Feb 09, 2010 at 11:49:37AM +1300, Ralph Versteegen wrote:
> >>
> >> Is it too late to delay release? I found a rather large bug i
On Sat, Feb 20, 2010 at 05:35:29PM +1300, Ralph Versteegen wrote:
> On 20 February 2010 10:30, wrote:
> > james
> > 2010-02-19 13:30:52 -0800 (Fri, 19 Feb 2010)
> > 91
> > Add "same slice" identity test, since (handle1 == handle2) can fail
> > under some conditions.
> > ---
> > U wip/docs/plotd
On Sat, Feb 20, 2010 at 11:46:48PM +1300, Ralph Versteegen wrote:
> On 20 February 2010 23:22, James Paige wrote:
> > On Sat, Feb 20, 2010 at 05:35:29PM +1300, Ralph Versteegen wrote:
> >> On 20 February 2010 10:30, wrote:
> >> > james
> >> > 2
I created a simplified duplictae of your setup (attacks 71, 72 and 0)
and I am able to reproduce the freeze.
Investigating...
---
James Paige
On Wed, Feb 24, 2010 at 09:30:40PM -0800, Adam Perry wrote:
>In the game I'm working on, I have some Doppelganger enemies that detect
&
On Thu, Feb 25, 2010 at 10:12:03AM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-02-25 10:12:03 -0800 (Thu, 25 Feb 2010)
> 281
> Fix bug 816: Freeze on attack instead-chaining on multi-stage chains.
> On a successful chain with a delay, the bat.atk.id for the current attack
> was not
On Fri, Feb 26, 2010 at 01:50:16PM +1300, Ralph Versteegen wrote:
> On 26 February 2010 08:32, wrote:
> > james
> > 2010-02-25 11:32:11 -0800 (Thu, 25 Feb 2010)
> > 230
> > Clarify the documentation for "replace char" "delete char" and "ascii from
> > string"
> > to specify that the position is
:53PM +, Mike Caron wrote:
> Just out of curiosity, is there not a clause in the string section that says
> "strings are indexed starting from 1"? I recall writing something like that a
> while ago...
> --Original Message--
> From: James Paige
> Sender: ohrrpgc
search rooted at or below the embed if they
want to search inside it. (I am leaning towards the latter, but I value
input on the subject)
---
James Paige
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On Tue, Mar 02, 2010 at 11:09:54AM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-03-02 11:09:54 -0800 (Tue, 02 Mar 2010)
> 256
> oobcure is now a wrapper around inflict instead of re-implementing the damage
> calculations.
> This resolves bug 819 (% damage outside battle) and bug 749
On Tue, Mar 02, 2010 at 01:05:15PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-03-02 13:05:15 -0800 (Tue, 02 Mar 2010)
> 53
> Outside battle attacks shouldn't be allowed to miss.
We might want a bitset to allow outside battle attacks to miss...
---
James
__
On Wed, Mar 03, 2010 at 01:49:08PM -0800, subvers...@hamsterrepublic.com wrote:
> james
> 2010-03-03 13:49:08 -0800 (Wed, 03 Mar 2010)
> 33
> Bell of Chaos (work in progress)
Not offically releasing a demo until Friday, but subversion users are
welcome to peek early >:)
---
James
___
> -The graphics are *fantastic*!
Thanks! I am glad they are okay. I studied the maptiles from NES
Faxanadu a lot, and googled a lot of Assyrian statuary. The pixeling is
frustratingly time consuming.
> -When I first played, I didn't know that you could pick up the bell,
> because you have to st
Does this change fix anything?
---
James
On Sat, Mar 06, 2010 at 12:44:30PM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-03-06 12:44:30 -0800 (Sat, 06 Mar 2010)
> 280
> Replaced all use of __FB_LINUX__ with a new define, __UNIX__ (bad name?).
> What a funny habit Linux programm
On Mon, Mar 08, 2010 at 01:46:52AM -0800, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-03-08 01:46:52 -0800 (Mon, 08 Mar 2010)
> 171
> A couple workarounds for FB bugs, to enable compiling on FreeBSD. compat.bi
> should now usually be the first file included in each source file, but it
On Mon, Mar 08, 2010 at 10:50:19PM +1300, Ralph Versteegen wrote:
> We now support FreeBSD! I'm not planning to test any other unixes
> aside from Darwin (tomorrow) and Mac OS X (day after)
That sounds delicious! I assume it will be intel-macs only, but since
that is most of them these days; Yay!
ted it on Linux, and I
have not yet investigated how to make sure that py2exe bundles all the
required gtksourceview support files into the exe.
---
James Paige
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In case anybody was wondering, the wiki and subversion are down right
now because of a power outage, expected to be remedied by tomorrow
morning.
---
James
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e as a Mac App Bundle" too.
A "Package as a Linux .deb file" option would be plausible too.
We can't redistribute all the tools necessary to do all this packaging,
but we could certainly detect and use such tools if they were pre
On Thu, Mar 25, 2010 at 01:43:02PM -0700, Adam Perry wrote:
>On Thu, Mar 25, 2010 at 1:29 PM, James Paige
>wrote:
>
> Any thoughts on this idea?
>
>You know, when I read the subject line, my first thought was a menu that
>automatically pulls games
On Fri, Apr 02, 2010 at 07:59:37AM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2010-04-02 07:59:37 -0700 (Fri, 02 Apr 2010)
> 142
> Add "set slice clipping" and "get slice clipping"
> (Warning! there is a problem with these! That is why they aren't in the
> documentation yet!)
The actu
On Sat, Apr 03, 2010 at 04:44:14AM +1300, Ralph Versteegen wrote:
> On 3 April 2010 04:04, James Paige wrote:
> > On Fri, Apr 02, 2010 at 07:59:37AM -0700, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2010-04-02 07:59:37 -0700 (Fri, 02 Apr 2010)
>
On Fri, Apr 02, 2010 at 09:46:43AM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-04-02 09:46:43 -0700 (Fri, 02 Apr 2010)
> 160
> Fix frame clipping bug: now that you can specify any frame as a destination
> rather than just video pages, clippedsprite needs to be updated not just i
On Mon, Apr 05, 2010 at 10:14:19PM -0700, subvers...@hamsterrepublic.com wrote:
> pkmnfrk
> 2010-04-05 22:14:19 -0700 (Mon, 05 Apr 2010)
> 223
> Fixing ReadVLI and WriteVLI, as well as a few other minor things.
>
> Specifically, since WriteVLI writes bits out low->high, that's the order
> ReadVLI
rtainly
didn;t remember how it whosit with the bits and whatit with the other
bits by gum sonny!
---
James
On Tue, Apr 06, 2010 at 05:41:34AM +, Mike Caron wrote:
> No problem. I may still work on the RPath stuff, some day. Maybe ;)
> --Original Message--
> From: James Paige
Although unless you do version 2 really soon, we will have to keep
version 1 reading support included for old data.
Personally, I wouldn't bother with unification for the sake of
unification, and would postpone the changes until there is some
additional impetus for a version 2 of reload.
---
On Tue, Apr 06, 2010 at 12:34:19PM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2010-04-06 12:34:18 -0700 (Tue, 06 Apr 2010)
> 596
> Wrote a proper lexer for HSpeak - nearly: it still produces strings rather
> than lexemes since the rest of HSpeak wouldn't know what to do with them.
>
On Wed, Apr 07, 2010 at 07:37:39AM +1200, Ralph Versteegen wrote:
> On 6 April 2010 16:52, Mike Caron wrote:
> > Just FYI, as well, the panic message probably shouldn't be followed by "END
> > 1". A Return NULL should suffice...
> >
> > I'm still working on cracking this nut, though...
> >
> > sub
On Tue, Apr 06, 2010 at 06:03:29PM -0700, subvers...@hamsterrepublic.com wrote:
> pkmnfrk
> 2010-04-06 18:03:29 -0700 (Tue, 06 Apr 2010)
> 411
> Reworking reloadtest.bas into a unit test of the key features of RELOAD
> (creating documents, navigating documents, serializing and deserializing
> tre
On Wed, Apr 07, 2010 at 08:58:39PM +1200, Ralph Versteegen wrote:
> On 07/04/2010, Seth Hetu wrote:
> >> Wrote a proper lexer for HSpeak - nearly: it still produces strings rather
> >> than lexemes since the rest of HSpeak wouldn't know what to do with them.
> >
> > Congratulations! May I ask what
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