Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
Hi, I think we have discussed this issue before. I also not familiar with the general framework use of SetState, I myself implemented solution similar to that of JS with the exception that I activated the glDrawBuffer extension in the apply method of the FBO. I also made another difference, I

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
Hello, In continue to what I said before, I don't believe it's possible to change the subgraphs MRT definitions, since all the subgraph under the camera renders to the camera attachments. So if the camera is using MRT, then all the subgraph is rendered MRT. The differences in the subgraphs could

[osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread digitcodecpp
Hi guys, my goal is to create an application that load different .tga files in a sequence like a movie. To do that, i have created a geometry that will contain all the textures (images). First of all, i load all images file, using : mImageTexture = new osg::Texture2D;

Re: [osg-users] Testing of OSG and VPB SVN in prep for nexdevreleases and 2.4 stable release

2008-04-02 Thread Paul Melis
Robert Osfield wrote: My clean checkout works fine, but an updated to another machine fails, and cleanup doesn't help in the same way that you had problems. Doing a: svn pd svn:externals svn update Did the trick though. Wonder if this change is going to stay around as you are making a

Re: [osg-users] Getting the Image from a Texture2D used as a render target

2008-04-02 Thread Guy
Well, the simplest way to retrieve the image from the RTT texture is to attach an image to the color buffer of the camera. Of course this slows down the rendering loop if you read every image rendered. So it is possible to attach the image only before the frames you actually want. When changing

Re: [osg-users] Performance drop higherRAMusageaft erswitchingfrom OSG 1.2 to latest SVN

2008-04-02 Thread Alberto Luaces
El Miércoles 02 Abril 2008ES 09:36:37 Guy escribió:  Some small thing I'd like to say regarding that. Not all dynamic objects must have callbacks. One could change the objects attributes manually between calls to frames, not using the callback mechanism, especially if the rate of calls to

Re: [osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread Stephan Huber
digitcodecpp schrieb: to change textures at 30 fps. But, when new image is load, there is a delay that prevent application to run smoothly like a movie. I tryed it also with .jpg files, but i get the same delay when i load a new texture. I tryed also to use osg::TextureRectangle instead

Re: [osg-users] Performance drop higherRAMusageafterswitchingfrom OSG 1.2 to latest SVN

2008-04-02 Thread Guy
Yes, you are right. Forget what I said... you can regard it as white noise. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alberto Luaces Sent: Wednesday, April 02, 2008 9:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Performance drop

Re: [osg-users] osga malfunction on Win32

2008-04-02 Thread Robert Osfield
Hi Mattias, Which version of the OSG are you having problems with? Robert. On Wed, Apr 2, 2008 at 12:14 AM, Mattias Helsing [EMAIL PROTECTED] wrote: hi all, second drop today. Hope you're seeing the same void as i or i'm clogging. if so - sorry. I found that the DatabasePager doesn't

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Robert Osfield
Hi Guy, Thanks for jumping in on the discussion, it does remind me of part of the original intent of the osg::Camera BufferComponent is that it'd map to MRT, but... I'm rather cold on the subject having not visited it for over a year. Your suggestion of computing the glDrawBuffers setting from

[osg-users] osgvertexprogram example

2008-04-02 Thread Guy
Hi, What language is the shader in osgvertexprogram? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Testing of OSG and VPB SVN in prep for nexdevreleases and 2.4 stable release

2008-04-02 Thread Robert Osfield
Hi Paul, On Wed, Apr 2, 2008 at 8:13 AM, Paul Melis [EMAIL PROTECTED] wrote: Strange, it did work in my case, i.e. the externals property got deleted after you removed it in the repository and I did an update on my end. What version of Subversion do you have? I have 1.4.4 here. Robert.

Re: [osg-users] Testing of OSG and VPB SVN in prep for nexdevreleases and 2.4 stable release

2008-04-02 Thread Paul Melis
Robert Osfield wrote: Hi Paul, On Wed, Apr 2, 2008 at 8:13 AM, Paul Melis [EMAIL PROTECTED] wrote: Strange, it did work in my case, i.e. the externals property got deleted after you removed it in the repository and I did an update on my end. What version of Subversion do you have? I

Re: [osg-users] vpb: flipped/mirrored elevation

2008-04-02 Thread Robert Osfield
Hi Mattias, I regret the day that I added the manual coordinate system options to osgdem... its causes as much support as the rest of the VPB put together. Basically VPB is designed for use with geospatial imagery and dem's, fudging things using non geospatial data is a right pain as VPB really

Re: [osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread Robert Osfield
Hi Umpa Lumpa (just a likely a name as digitcodecpp so I presume this is fine ;-) The best guide is the existing Quicktime and Xine-lib plugins, they both run a background thread for the movies stream and subclass from osg::ImageStream. ImageStream by default constructs a PixelBufferObject which

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Robert Osfield
Hi Guy, On Wed, Apr 2, 2008 at 10:16 AM, Guy [EMAIL PROTECTED] wrote: What language is the shader in osgvertexprogram? It'll based on ARB_vertex_program so you can get the specs from OpenGL docs/extension registry. Robert. ___ osg-users mailing list

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Eric ZAREMBA
Hello, I will come too. Great idea! Eric Z. European Rail Software Applications 5, rue Maurice Blin 67500 HAGUENAU FRANCE -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Frauciel Luc Envoyé : mercredi 2 avril 2008 10:51 À : OpenSceneGraph Users

Re: [osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread digitcodecpp
-- Initial Header --- From : [EMAIL PROTECTED] To : OpenSceneGraph Users osg-users@lists.openscenegraph.org Cc : Date : Wed, 2 Apr 2008 09:31:37 +0100 Subject : Re: [osg-users] How to load different tga files in a smoothly way like a movie Hi bobby

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
Hi, Since the change I suggest is very small from what JP has implemented I don't submit files here just the differences: I removed getDrawBuffers and setDrawBuffers from the Camera.cpp / h In RenderStage the changes are as follows: RanderStage //.h Added vector of GLEnum named _drawBuffers.

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Frauciel Luc
Hi, I'll be there too. Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 -Message d'origine- De : [EMAIL PROTECTED]

Re: [osg-users] OperationsThread(OSG 2.0) example

2008-04-02 Thread Rahul Srivastava
Hi Robert, I looked at the Viewer code also but could not figure out how to make Operation work without the graphics context. Here's a sample program I wrote. Is there something wrong with what I'm doing? The program seems to wait for a condition at the line t-add(...) and doesn't respond.

Re: [osg-users] Getting the Image from a Texture2D used as a render target

2008-04-02 Thread J.P. Delport
Hi, look at the osgprerender example where an image is attached to the RTT camera. Search for -attach. You do not need to call readImage yourself. rgds jp Guerrero, Michael (CIV) wrote: After looking into this further, it seemed that using glGetTexImage would be able to copy from a texture

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Art Tevs
Hi all, I will also be there. I would like to bring my cousin to that meeting too, so that he got idea of the osg and computer graphics at all. I hope this is ok?! Best regards, Art --- David Callu [EMAIL PROTECTED] schrieb: Hi all, I will come. Cheers David Callu 2008/4/1, Mike

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread J.P. Delport
Hi Guy, Robert, Robert Osfield wrote: Hi Guy, Thanks for jumping in on the discussion, it does remind me of part of the original intent of the osg::Camera BufferComponent is that it'd map to MRT, but... I'm rather cold on the subject having not visited it for over a year. Your suggestion

Re: [osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread J.P. Delport
Hi, you could also try enable pixel buffer objects on the textures you are pushing to the GPU. See the call that looks like e.g. VideoImage[i]-setImage(cameraImageWidth, cameraImageHeight, 1, 1, GL_LUMINANCE, GL_UNSIGNED_BYTE, gImage[i], osg::Image::NO_DELETE);

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Robert Osfield
Hi Guy and J.P, Still struggling to keep up, partly cause I'm a bit cold on the subject, and partly because I've gone done with a rather pesky cold... On Wed, Apr 2, 2008 at 10:47 AM, J.P. Delport [EMAIL PROTECTED] wrote: Selecting glDrawBuffer/s according to the attachment map does make

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread J.P. Delport
Hi, Guy wrote: Hello, In continue to what I said before, I don't believe it's possible to change the subgraphs MRT definitions, since all the subgraph under the camera renders to the camera attachments. So if the camera is using MRT, then all the subgraph is rendered MRT. The differences

Re: [osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread Robert Osfield
Hi Umpa, it's ok to call you Umpa isn't it? :-) On Wed, Apr 2, 2008 at 10:19 AM, digitcodecpp [EMAIL PROTECTED] wrote: Hi bobby lobby (just a likely a name ...I presume this is fine ;-) like Umpa Lumpa) As you know, what you are planning to do next summer is what we are going to realize

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread J.P. Delport
Hi, Robert Osfield wrote: Hi Guy and J.P, Still struggling to keep up, partly cause I'm a bit cold on the subject, and partly because I've gone done with a rather pesky cold... On Wed, Apr 2, 2008 at 10:47 AM, J.P. Delport [EMAIL PROTECTED] wrote: Selecting glDrawBuffer/s according to

Re: [osg-users] OperationsThread(OSG 2.0) example

2008-04-02 Thread Robert Osfield
HI Rahul, The GraphicsContext has a osg::GraphicsThreads, and osg::GraphicsThread subclasses from osg::OperationThread. There is also the osg::GraphicsOperation that can be used in place on osg::Operation as this gives you the graphics context as a functor parameters. One thing to be aware of

Re: [osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread digitcodecpp
-- Initial Header --- From : [EMAIL PROTECTED] To : OpenSceneGraph Users osg-users@lists.openscenegraph.org Cc : Date : Wed, 2 Apr 2008 10:50:02 +0100 Subject : Re: [osg-users] How to load different tga files in a smoothly way like a movie Its

[osg-users] Threading Problem after transfering application from osg 2.0 to osg 2.2

2008-04-02 Thread Tobias Münch
Hello at all osg-users I have an application with two graphical output windows which are running each in an own thread. Using OSG 2.0 there isnt any problem. Using OSG 2.2 to compile the project, the second output window suffers from enormous performance loss and produces only small framerates

Re: [osg-users] Threading Problem after transfering application from osg 2.0 to osg 2.2

2008-04-02 Thread Robert Osfield
Hi Tobias, I'm no windows users/developer so can't comment on details, but a report of a 1fps frame rate suggest to be that software rendering has been selected for some reason. I would suspect that there is some issue with set up of the graphics context rather than threading as such a problem

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Robert Osfield
Hi J.P, I'm sure you will see that there is no magic to my current implementation. The difficult part is to figure out when to enable it. Can we not just do it when COLOR_BUFFER1 upwards are enabled? Problem is that enabling MRT with just COLOR_BUFFER0 and then using

Re: [osg-users] Threading Problem after transfering application fromosg 2.0 to osg 2.2

2008-04-02 Thread Wojciech Lewandowski
Hi Tobias, What graphics board and what driver revision ? Do you know what threading model you have selected ? If its standard osg viewer try running with --SingleThreaded option and see if it helps. I was investigating some Windows / NVidia / multi-monitor / multi-threading problems recently

Re: [osg-users] OperationsThread(OSG 2.0) example

2008-04-02 Thread Rahul Srivastava
Hi Robert, Thanks for the reply. Actually I want to use OperationsThread to execute an operation without using the graphics context. In the code snippet that I sent you, when I use a debugger to step into the t-add(...) call, it actually steps into OperationsThread::run(...), where it blocks.

Re: [osg-users] OperationsThread(OSG 2.0) example

2008-04-02 Thread Robert Osfield
HI Rahul, On Wed, Apr 2, 2008 at 12:15 PM, Rahul Srivastava [EMAIL PROTECTED] wrote: Thanks for the reply. Actually I want to use OperationsThread to execute an operation without using the graphics context. In the code snippet that I sent you, when I use a debugger to step into the

[osg-users] SVN check out problem .

2008-04-02 Thread Adrian Egli OpenSceneGraph (3D)
Added: F:\dev\OpenSceneGraph\OpenSceneGraphSVN\examples\osgvertexprogram\CMakeLists.txt External: F:\dev\OpenSceneGraph\OpenSceneGraphSVN\include\OpenThreads Error: Working copy 'F:\dev\OpenSceneGraph\OpenSceneGraphSVN\include\OpenThreads' locked Error: Please execute the Cleanup command. --

Re: [osg-users] SVN check out problem .

2008-04-02 Thread Paul Melis
Try running svn cleanup in the root of your osg checkout Paul Adrian Egli OpenSceneGraph (3D) wrote: Added: F:\dev\OpenSceneGraph\OpenSceneGraphSVN\examples\osgvertexprogram\CMakeLists.txt External: F:\dev\OpenSceneGraph\OpenSceneGraphSVN\include\OpenThreads Error: Working copy

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread J.P. Delport
Hi, Robert Osfield wrote: Hi J.P, I'm sure you will see that there is no magic to my current implementation. The difficult part is to figure out when to enable it. Can we not just do it when COLOR_BUFFER1 upwards are enabled? Problem is that enabling MRT with just

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Robert Osfield
Hi J.P, On Wed, Apr 2, 2008 at 1:10 PM, J.P. Delport [EMAIL PROTECTED] wrote: Rather than ban this type of usage perhaps we could come up with another scheme. Would making COLOR_BUFFER0 be separate from COLOR_BUFFER be a way around this, i.e. if the use wants MRT then they

[osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-02 Thread Adrian Egli OpenSceneGraph (3D)
Philips 3D displays -Philips WOWvx technology any experience in this forum adegli -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-02 Thread Kim C Bale
Yes I've worked with one and openscenegraph. If you go to the inition.com website you can see a demo program I that looks very much like they've used OSG to render it. Do a search of the forum, there was a light discussion about the displays early last month I think. Regards, Kim.

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Robert Osfield
Hi J.P, On Wed, Apr 2, 2008 at 1:30 PM, Robert Osfield [EMAIL PROTECTED] wrote: I will tweak the osg::Camera API to differentiate between COLOR_BUFFER and COLOR_BUFFER0 but not merge your changes to Camera and RenderStage right now. I will also tweak your example to work with the new Camera

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Guy
Hmm.. in the example there is code, I meant what language is it? It's not GLSL. Is it Cg? I'm not familiar with shaders beside GLSL and I want to read that refraction shader in order to implement a different shader, and I want to know what language to learn. Thanks, Guy. -Original

[osg-users] Mailing lists members and contributors milestones passed

2008-04-02 Thread Robert Osfield
Hi All, With past a couple of milestones of late. Back at the start of the year the mailing list popped over 1800 members for the first time, the figure today is 1852, so a little shy of one new member per day. Looks like scene graphs are still of interest to lots of people ;-) But the more

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Robert Osfield
On Wed, Apr 2, 2008 at 3:32 PM, Guy [EMAIL PROTECTED] wrote: Hmm.. in the example there is code, I meant what language is it? It's not GLSL. Is it Cg? I'm not familiar with shaders beside GLSL and I want to read that refraction shader in order to implement a different shader, and I want to

Re: [osg-users] 3DLabs ShaderGen

2008-04-02 Thread Gordon Tomlinson
I can also host it over on vis-sim.com to give a couple of homes.. G. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Tuesday, April 01, 2008 4:45 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 3DLabs ShaderGen Hi J-S, yes, I

Re: [osg-users] osg user meeting in Paris

2008-04-02 Thread Cedric Pinson
Sure i will come :) David Callu wrote: Hi Cedric, Yes it is, I'm like you (I not follow the course and I live at Paris), and I will come. See you soon. David Callu 2008/4/1, Cedric Pinson [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Hi everyone, Is it open to people who does

[osg-users] Windows / NVidia / multi monitor / muti threading (/FBO) problems

2008-04-02 Thread Wojciech Lewandowski
Hi All, Few threads touched the same subject recently so I decided to share my observations and maybe provoke some discussion on the problem. Maybe together we can get it fixed. I said got it fixed because I am afraid that it might be difficult without driver changes. Problems are related to

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-02 Thread Adrian Egli OpenSceneGraph (3D)
Thanks, but i can not find any of the inition.com demo program. was it hard to use osg with the display, does it work with linux ,windows, or osx. is it hard to use the monitor with osg, or just download a 3d display driver and the rest works regards 2008/4/2, Kim C Bale [EMAIL PROTECTED]:

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Milan Simunek
Hi, I am in a similar situation and therefore still using v1.2. I was hoping to tweak the v2.4 to compile with VC6 knowing that I have successfully compiled v1.2 and the OSG is multi-platform so there should be no a-priori reason why not. Or are they some code-structures now used in v2.x that

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-02 Thread Mike Greene
OK, I've hooked a video input source up to my firewire card. I've made sure that the qt plugin can recognize (.live) extensions. When I run osgmovied.exe --devices, I get messages about QT QTML, QT Movies, and QT QTML (again) starting up and closing down successfully. But the last line

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Jeremy Moles
On Wed, 2008-04-02 at 16:28 +0200, Milan Simunek wrote: Hi, I am in a similar situation and therefore still using v1.2. I was hoping to tweak the v2.4 to compile with VC6 knowing that I have successfully compiled v1.2 and the OSG is multi-platform so there should be no a-priori reason

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread J.P. Delport
Hi, Guy wrote: Hi, Since the change I suggest is very small from what JP has implemented I don't submit files here just the differences: I removed getDrawBuffers and setDrawBuffers from the Camera.cpp / h In RenderStage the changes are as follows: RanderStage //.h Added vector of

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
Hi, Using MRT with one target at gl_Data[0] really makes a problem. I still don't think it is required to set manually the Camera for using MRT unless it's a patch until the MRTVisitor is implemented. When the visitor is implemented, if a node is using MRT it's probably because the user attached

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Guy
Ok, thanks. I'll check the specs as you suggested. Hope I'll find there information about that assembly language. Thanks again, Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, April 02, 2008 3:40 PM

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread J.P. Delport
Hi, Guy wrote: Hi, Using MRT with one target at gl_Data[0] really makes a problem. I still don't think it is required to set manually the Camera for using MRT unless it's a patch until the MRTVisitor is implemented. There are no more manual settings in Camera in the latest version. When

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-02 Thread Kim C Bale
It's a fairly straight forward process, you have to send the display a custom image format. You split the screen in half horizontally, render your scene normally in the left half and then render a custom depth map format on the right, I did the depth version using a simple shader, but I'm sure

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-02 Thread Stephan Maximilian Huber
Hi Mike, Mike Greene schrieb: I know the video is working because I have a VideoLan Client instance running and it shows the output of the camera feed. Is there there something else (maybe relative to QuickTime) that I need to specify? you'll need a vdig-component supporting your camera for

[osg-users] MatrixManipulator and Callback

2008-04-02 Thread Vincent Bourdier
Hi all, I'm trying to put a callback on my manipulator, inherited from MatrixManipulator. but a the line : myManipulator-setUpdateCallback(...) I got a error of compilation : error C2039: 'setUpdateCallback' : is not member of 'MyManipulator' I don't understand why I cannot set my callback

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Serge Lages
Hi all, About the place, here is the address : Tharsis Software - Paris Innovation 5 Rue d'Uzès 75002 Paris FRANCE The google map

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Jean-Sébastien Guay
Hi Milan, Judie, It's a shame when the IDE constrains your ability to use the best available version of a piece of software. In addition to what Paul and Jeremy said, I find it a shame for other reasons. VC6 was just a horrible compiler, with a horrible standard library implementation.

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Jeremy Moles
On Wed, 2008-04-02 at 11:23 -0400, Jean-Sébastien Guay wrote: Hi Milan, Judie, It's a shame when the IDE constrains your ability to use the best available version of a piece of software. In addition to what Paul and Jeremy said, I find it a shame for other reasons. VC6 was just a

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Robert Osfield
Hi Guy, What I really recommend is that you use GLSL, unless there is really strong reason to use ARB_vertex_program I would avoid it as GLSL shaders as far more flexible and expose latest features of graphics cards which ARB_verex_program can't. Robert. On Wed, Apr 2, 2008 at 4:51 PM, Guy

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Robert Osfield
Hi J.P, Guy and Art et. al, On Wed, Apr 2, 2008 at 3:53 PM, J.P. Delport [EMAIL PROTECTED] wrote: When the visitor is implemented, if a node is using MRT it's probably because the user attached a shader that uses gl_Data[], and then it will set on the flag whether it has one or many COLOR

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
JP, Thanks for the clarification, I just thought that only when the visitor is implemented the user responsibility for matching the shaders to attachments should be by setting the StateAttribute and not the Camera since many users don't want to know about camera's but still wants to write MRT

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Guy
In my company it also improved the program performance by more than 20%. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-S?bastien Guay Sent: Wednesday, April 02, 2008 5:24 PM To: [EMAIL PROTECTED]; OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] MatrixManipulator and Callback

2008-04-02 Thread Robert Osfield
Hi Vincent, A MatrixManipulator isn't a class that has a setUpdateCallback(), its not a node, drawable and state attribute, its just an form of event handler, which itself is a form of callback. Now you can override the handle(..) method if you wish... Robert. On Wed, Apr 2, 2008 at 4:08 PM,

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Robert Osfield
On Wed, Apr 2, 2008 at 4:34 PM, Jeremy Moles [EMAIL PROTECTED] wrote: J-S, there's no need to try and predict! Robert clearly indicated yesterday that will be using DirectX VERY SOON and, paramount to everything else, will finally have support for ALL OF THE OPTICAL MOUSE BUTTONS! Alas the

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-02 Thread Mike Greene
Further progress : used WinVIDG to make the bridge between DirectShow devices and quicktime. Seemed to work. Ran osgmovied --devices - got this output: QT QTML: Starting up... QT QTML: initialized successfully QT Movies: Starting up... QT Movies: initialized successfully QT Movies: Closing

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Guy
Oh, that's for sure, what I wanted is to be able to read the code to learn from it. Later I'll probably implement it with GLSL, unless the assembly code has a lot better performance... Does anyone have such statistics by any chance? In the osgvertexprogram, if I understood correctly, the

Re: [osg-users] MatrixManipulator and Callback

2008-04-02 Thread Vincent Bourdier
Hi Robert, I don't understand why and how overriding handle() method can help ? thanks. Regards, Vincent. 2008/4/2, Robert Osfield [EMAIL PROTECTED]: Hi Vincent, A MatrixManipulator isn't a class that has a setUpdateCallback(), its not a node, drawable and state attribute, its just an

Re: [osg-users] MatrixManipulator and Callback

2008-04-02 Thread Robert Osfield
On Wed, Apr 2, 2008 at 5:03 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi Robert, I don't understand why and how overriding handle() method can help ? The MatrixManipulator is effectively just a callback for catching events, you implement the callback by subclassing from handle(..). Go

[osg-users] VRML plugin

2008-04-02 Thread Will Dicharry
Hi all, I've been working with the VRML model plugin in an attempt to load a VRML model into OSG. The plugin loads the sample.wrl model just fine in release mode, although I do have the problems described in this post: http://www.mail-archive.com/[EMAIL PROTECTED]/msg15906.html. When I

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Robert Osfield
Hi All, I've just merged J.P changes to RenderStage to add support for glDrawBuffers in conjunction with my tweak to osg::Camera::COLOR_BUFFER0. J.P's osgmultiplerendertargets example is also now checked into SVN. Robert. ___ osg-users mailing list

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Robert Osfield
Hi Judie and Milan, As others have mentioned in 2.x we officially dropped VS6.0 support. The motivation for doing this is two fold: 1. Fixes to compile under VS6.0 entails modify code so its less clear than proper Standard C++ code, items like the for loop variable scope being one

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Art Tevs
Hi Serge, do your office provide parking capabilities? As far as I remember, it is not a good idea to travel through Paris by car (a lot of damages and streets are overfilled). Hence could you give me an adress of a safe park house in the near of your office or any subway station. I would then

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-02 Thread Chris Denham
I've had some limited success with OSG and the wowvx display. I used the WowVX OpenGL control - demo downloadable from http://www.business-sites.philips.com/3dsolutions/Downloads/Index.html This control acts as a kind of proxy/wrapper around OpenGL, so in theory can support any OpenGL application

Re: [osg-users] Windows / NVidia / multi monitor / muti threading (/FBO) problems

2008-04-02 Thread Paul Speed
One thing... have you tried with a fresh reboot or had the machine been running for a while? The reason I ask is because I see odd timing behavior on my Athlon 64 X2 (also running XP). The clearest example of the oddity is querying the high resolution timers. Occasionally the value jumps

Re: [osg-users] OperationsThread(OSG 2.0) example

2008-04-02 Thread Rahul Srivastava
Hi Robert, Yes there was something wrong with my libraries. :( I tried on another system and it worked. Thanks. -- Rahul Srivastava, Member of Technical Staff, Visualization Experts Limited. www.vizexperts.com +91-98738-85880 (M) Robert Osfield wrote: HI Rahul, On Wed, Apr 2, 2008 at

Re: [osg-users] How to correctly use osgFX::BumpMapping ?

2008-04-02 Thread Danny R .
Hello Jerome, I've recently been working with bump mapping. Looks like you still need to do a little more work on setting up the texture coordinates. With every model/geometry you load you must make sure to be able to have access to their Geometry node. The 'setUpDemo' function of

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Jean-Sébastien Guay
Hi Jeremy, 2 years is a long time in computing. Just look at how far OSG has come in 2 years, and try to predict where it will be 2 years from now. The J-S, there's no need to try and predict! Robert clearly indicated yesterday that will be using DirectX VERY SOON and, paramount to

[osg-users] Replacing a stateset.

2008-04-02 Thread Dorosky, Christopher G
I've got a strange problem. After loading in model from openflight, I am trying to replace the stateset of some of the nodes. So the code looks like: loop { osg::StateSet *ss = new osg::StateSet; // do some stuff to it node-setStateSet(ss); } If the node already had a stateset, particularly a

Re: [osg-users] Windows / NVidia / multi monitor / muti threading (/FBO) problems

2008-04-02 Thread Wojciech Lewandowski
Hi Paul, There is well known timing issue with AMD CPUs. Have you seen this document: http://developer.amd.com/assets/TSC_Dual-Core_Utility.pdf Btw I have these AMD timing patches installed. But also tried to run without them. They don't affect the issues I descried earlier. Frankly, I do not

[osg-users] Problem editing Community News

2008-04-02 Thread Paul Martz
Hi Robert -- I've added a community news blurb about the upcoming training, and it's URL is: http://www.openscenegraph.org/projects/osg/wiki/News/CommunityNews-2008-04-2 5 However, it doesn't show up when I simply go to www.openscenegraph.org and scroll to the bottom of the page. However, the

Re: [osg-users] OpenSceneGraph-2.3.7 dev release tagged.

2008-04-02 Thread Wu Xiaodong
How could the community do when the next Microsoft Technologies, such as DirectX changes like OS changes from Win95 to WinXp. On Wed, Apr 2, 2008 at 5:37 AM, Robert Osfield [EMAIL PROTECTED] wrote: One more thing... In the light of the recent efforts from Microsoft to support standards and