Re: [osg-users] bluring model edges

2009-03-24 Thread Julia Guo
hi Guy, I tried this code and didn't notice any blurring, although for some reason the skeleton in my models became exposed (the same effect as the osgscribe example). If I understand right this example is meant to blur the entire model - is that right? Because I just want to blur the model

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-24 Thread Guy
Hello, The only suggestion I can give in this matter is to compare performance with tools that already support both OGL and DX. I hope I'm not a sinner mentioning OGRE. I'm not familiar with OGRE but if someone knows that library as well as OSG, it is possible to build a set of programs

Re: [osg-users] bluring model edges

2009-03-24 Thread Guy
Well, It should have given fractional alpha values only on the object edges... It would be interesting if you could check your object using a pure OpenGL code. Maybe it's a card issue, maybe there are other modes that interfere... Sorry it didn't help, Guy. -- hi Guy, I tried this

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-24 Thread J.P. Delport
Hi, Jean-Sébastien Guay wrote: Hi Jan, Honestly, I think this will be counterproductive. It will only give companies an excuse to neglect OpenGL support further or to drop it completely (You can use the emulation!). The latter would be disastrous for all non-Microsoft platforms. Since the

[osg-users] תשובה: bluring model edges

2009-03-24 Thread Guy
You could also try it with simple geometry (a big triangle in the middle of the screen) and see if the edges are blurred. Guy. -- hi Guy, I tried this code and didn't notice any blurring, although for some reason the skeleton in my models became exposed (the same effect as the

Re: [osg-users] [vpb] osgdem issue

2009-03-24 Thread labrosse
It's ok, I'm finished to install apps, and all is ok, osgdem run correctly. thank you everyone. Fabien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9053#9053 ___ osg-users mailing list

[osg-users] Performing zooming and other navigations on geocentric virtual earch?

2009-03-24 Thread akilan
Hi, I have created geocentric(spherical) virtual earth and wanted to do navigate around the earth using keyboard including zooming-in and out. As I m new to OSG I want to understand dat could it be done by setting viewmatrixAsLookAt of views' cameramanipulator? Plz get me some ideas how it

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Robert Osfield
Hi Mark, Removing this entry will force more applications to explicitly put the path to the osgPluigins directory. It doesn't override anything, so if you wanted to the move the library afterwards then you could but you'd have to specify the new path - that would only take you make to position

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Robert Osfield
Hi Philip, You do recall the fact the OSG versions it's dll/.so and plugins directory, and as you're hypothetical usage model totally ignores this fact it's pretty hard for me to take it too seriously. Robert. 2009/3/24 Philip Lowman phi...@yhbt.com is is kinda dangerous too. What happens

[osg-users] OpenSceneGraph-2.9.2 dev release tagged.

2009-03-24 Thread Robert Osfield
Hi All, Yesterday evening I tagged the OpenSceneGraph-2.9.2 dev release, but didn't have time to update my blog or post an email to the list... so just catching up now. As usual you can grab the release from: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases Main

[osg-users] ANN: Equalizer BOF at Eurographics'09

2009-03-24 Thread Stefan Eilemann
Hi, We will be holding an Equalizer Birds-Of-a-Feather meeting next week during Eurographics'09. Since the main focus turned out to be the integration between Equalizer and OpenSceneGraph, this might be interesting to some of you: Place: Eurographics 2009, TU Munich Date: Tuesday, March

[osg-users] Using the Zbuffer of the MasterCamera to render the SlaveCamera

2009-03-24 Thread Daniel
Hi, i have a system of a master-camera and some slave-cameras. These cameras are attached to an individual object of the scene. I need to compare the depht-buffer of the master-camera with the depht-buffer of each slave camera for occlusion. any suggestion would be nice. Thank you.

Re: [osg-users] Using the Zbuffer of the MasterCamera to render the SlaveCamera

2009-03-24 Thread Art Tevs
Hi Daniel, Have you took a look into this thread: http://forum.openscenegraph.org/viewtopic.php?t=1778highlight=zbuffer ? (I do not know if that was you or not, because the user names of the authors are different) So you have given two depth buffers in a texture, right? And you want to

Re: [osg-users] Using the Zbuffer of the MasterCamera to render the SlaveCamera

2009-03-24 Thread Robert Osfield
Hi Daniel, In what way are your testing for occlusion? A CPU based test? Using the OpenGL occlusion query? Using a per pixel shader tests? Robert. On Tue, Mar 24, 2009 at 10:20 AM, Daniel d.wut...@gmx.de wrote: Hi, i have a system of a master-camera and some slave-cameras. These cameras

[osg-users] Problems with jpeg, tiff, ...plugin

2009-03-24 Thread Adaya Lorenzo
Hi! I am using osg v2.8 with osgEarth and I want to work with jpeg and tiff format. The problem is that osg v2.8 does not include plugin for those formats of images. Could anybody tell me what is the right way to add the plugins of jpeg and tiff in the osg project??? -- Adaya Lorenzo Leon

Re: [osg-users] DoomLike manipulator

2009-03-24 Thread Simon Loic
In fact I didn't have enough time to finish this week-end. So It will be postponed to next week. On Fri, Mar 20, 2009 at 9:10 AM, Simon Loic simon1l...@gmail.com wrote: All right, I'll certainly finish during the week-end and post it on osg-users for testing. 2009/3/20 Robert Osfield

Re: [osg-users] Animating vertices in a Geode

2009-03-24 Thread Laurence Muller
Hi Cedric, For some reason Outlook webmail wrapped the cpp file into a binary format. I have included a new version of the demo file with the timings fixed. It uses: const osg::FrameStamp* fs = nv-getFrameStamp(); and fs-getSimulationTime(); to calculate the current time. (Just like

Re: [osg-users] Problems with jpeg, tiff, ...plugin

2009-03-24 Thread Jason Beverage
Hi Adaya, OSG 2.8 does have plugins for JPEG and Tiff, you'll need to make sure you have libjpeg and libtiff available for the plugins to be built though. See http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies. Making sure you have those dependencies and rerunning CMake

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Philip Lowman
2009/3/24 Robert Osfield robert.osfi...@gmail.com Hi Philip, You do recall the fact the OSG versions it's dll/.so and plugins directory, and as you're hypothetical usage model totally ignores this fact it's pretty hard for me to take it too seriously. I had forgotten about that, yes good

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-24 Thread Cory Riddell
J.P. Delport wrote: What always bothers me is the whole multiple window, multiple context thing. Correct me if I'm wrong, but I've always thought DirectX caters more for the single fullscreen 3D window case (games?). Is this not why CAD apps favour OpenGL? If DX can't do multiple

Re: [osg-users] Using the Zbuffer of the MasterCamera to render the SlaveCamera

2009-03-24 Thread Daniel
The best way would be a per pixel shader test. thanks for your suggestions -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9073#9073 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] License/Legal spelling/grammar

2009-03-24 Thread J.P. Delport
Hi, I've had to read through the OSG license today and would like to contribute some spelling and grammar fixes. It is in no way intented to change the terms of the license, so please check. First up is the page at: http://www.openscenegraph.org/projects/osg/wiki/Legal I selected the text

[osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Ufuk
Hi,I want to render all the scene in night vision mode. i read the previous posts but i could not find the way of rendering scene in a bit green and blurry. actually i also need to render light sources to much bright but i am not sure if it can be done? do you know any idea how can i do this? if

Re: [osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Ümit Uzun
Hi Ufuk, Actually I have never tried night vision effect but you should look at RenderMonkey's ScreenSpaceEffects.rfx examples which all have been created by MultiPassRendering with GLSL. Looking kind of these effect you can create Blur and Night Vision effects easily. Best Regards. 2009/3/24

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-24 Thread J.P. Delport
Hi, Cory Riddell wrote: J.P. Delport wrote: What always bothers me is the whole multiple window, multiple context thing. Correct me if I'm wrong, but I've always thought DirectX caters more for the single fullscreen 3D window case (games?). Is this not why CAD apps favour OpenGL? If DX can't

Re: [osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Brian R Hill
To do this even minimally, will require using shaders and multi-pass rendering. If you're not experienced with these you should go through the osg examples and get comfortable with these techniques. Also, osgppu is a good way to quickly get started (it hides a lot of the details). Then you can

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-24 Thread Paul Melis
Cory Riddell wrote: J.P. Delport wrote: What always bothers me is the whole multiple window, multiple context thing. Correct me if I'm wrong, but I've always thought DirectX caters more for the single fullscreen 3D window case (games?). Is this not why CAD apps favour OpenGL? If DX can't do

Re: [osg-users] Performing zooming and other navigations on geocentricvirtual earch?

2009-03-24 Thread Paul Martz
(Posting this for about the 1000th time...) Zooming merely changes the field of view without changing the view position. Think of a photographer changing lenses on a camera without changing his physical location. You change the projection matrix to change the field of view, not the modelview

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
I've already written and posted an OpenGL 3.1 blog, and you can read it here... http://www.skew-matrix.com/bb/viewtopic.php?f=3t=4 Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Paul, Ooh,

Re: [osg-users] Using the Zbuffer of the MasterCamera to render the SlaveCamera

2009-03-24 Thread Robert Osfield
Hi Daniel, On Tue, Mar 24, 2009 at 1:32 PM, Daniel d.wut...@gmx.de wrote: The best way would be a per pixel shader test. If this is the case then you just need to set up your rendering pipeline so that the first camera renders to an FBO with a texture attached to it's depth texture.

Re: [osg-users] Performing zooming and other navigations on geocentricvirtual earch?

2009-03-24 Thread Paul Melis
Paul Martz wrote: (Posting this for about the 1000th time...) Zooming merely changes the field of view without changing the view position. Think of a photographer changing lenses on a camera without changing his physical location. You change the projection matrix to change the field of view,

Re: [osg-users] How to know when a geode is visible by the camera?

2009-03-24 Thread Adrien Mazaud
Thanks for the tip and sorry to answer you so late. I'll try your solution this afternoon and tell you my feedback. OSG is very powerful but, in my opinion, so huge that it's difficult to know every functionality. It also too less documented, but that's only my opinion. Anyway, thanks for your

[osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Art Tevs
Hi folks, I do just want to inform you, that our forum has reached a mark of 200 users (just one month after 100 users mark :) ). My last knowledge about the number of subscription to the mailing list tells me that couple of months ago there were 2000 mailing list subscriptions. Of course we

Re: [osg-users] License/Legal spelling/grammar

2009-03-24 Thread J.P. Delport
Hi, Melchior FRANZ wrote: * J.P. Delport -- Tuesday 24 March 2009: I've had to read through the OSG license today and would like to contribute some spelling and grammar fixes. You missed tow licence. From LICENSE_new.txt: | of this licence document, but changing it is not allowed.

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Robert Osfield
Hi Paul, On Tue, Mar 24, 2009 at 2:16 PM, Paul Martz pma...@skew-matrix.com wrote: I've already written and posted an OpenGL 3.1 blog, and you can read it here... http://www.skew-matrix.com/bb/viewtopic.php?f=3t=4 Thanks for putting up the entry, like your previous entry it's an excellent

Re: [osg-users] Performing zooming and other navigations on geocentricvirtual earch?

2009-03-24 Thread Paul Martz
Zooming merely changes the field of view without changing the view position. Think of a photographer changing lenses on a camera without changing his physical location. You change the projection matrix to change the field of view, not the modelview matrix. But that's *your*

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Robert Osfield
Hi Art, On Tue, Mar 24, 2009 at 2:30 PM, Art Tevs arti_t...@yahoo.de wrote: I do just want to inform you, that our forum has reached a mark of 200 users (just one month after 100 users mark :) ). You efforts are now appreciated by ever more people ;-) My last knowledge about the number

Re: [osg-users] License/Legal spelling/grammar

2009-03-24 Thread Robert Osfield
Hi Guys, Licence is the British spelling as *is* correct. Robert. On Tue, Mar 24, 2009 at 2:29 PM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, Melchior FRANZ wrote: * J.P. Delport -- Tuesday 24 March 2009: I've had to read through the OSG license today and would like to contribute

Re: [osg-users] License/Legal spelling/grammar

2009-03-24 Thread J.P. Delport
No problem, I didn't say it's wrong, neither did emacs :), but can we at least make all uses (those that come from OSG, top part of the file and the wiki page) consistent? Do you want to change the filename?. I realise we would not change the use in the LGPL e.g. The spelling of licen{c,s}e

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
the finctionality of the GL_ARB_compatibility extension, as if the features had never been removed. http://www.opengl.org/registry/doc/glspec31undep.20090324.pdf http://www.opengl.org/registry/doc/glspec31undep.20090324.pdf This is the GLSL 1.40 spec. http://www.opengl.org/registry/doc/GLSLangSpec.Full

[osg-users] Trackball Manipulator in OpenGL + OSG

2009-03-24 Thread Lingyun Yu
Hi, everybody, I used viewer-setUpViewerAsEmbeddedInWindow way as Robert suggested to embed an OSG window in OpenGL context. Then I tried to setup Manipulator like Trackball, I did some code like this: osg::observer_ptrosgViewer::GraphicsWindow gw = viewer-setUpViewerAsEmbeddedInWindow(...)

Re: [osg-users] Problems with VPB and DTED data.

2009-03-24 Thread Robert Osfield
Hi Guys, Today I've got back on the VirtualPlanetBuilder horse and will steadily working through merging submissions and doing my own bug fixes, once I'm back on top of this I'll tag another dev release. The first item on my todo list was to fix the vpb::System::isFileTypeSupported code so that

Re: [osg-users] OpenCL: democracy for GPU computing?

2009-03-24 Thread Paul Martz
Interoperability (in terms of being able to copy data directly between analogous OpenGL and OpenCL buffers) is a feature of the new OpenGL 3.1. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From:

Re: [osg-users] Trackball Manipulator in OpenGL + OSG

2009-03-24 Thread Lingyun Yu
please ignore my question. I just made something stupid. [Laughing] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9100#9100 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] vpb - strange tile corner artifacts

2009-03-24 Thread Robert Osfield
HI All, Just to add some closure to this thread. I've just recreated the problem using the imagery that Christophe's provided, review and applied J.P's suggested fix and it fixes the problem ;-) The fix is now checked into VPB svn/trunk. Thanks for you patience, Robert.

Re: [osg-users] Performing zooming and other navigations on geocentricvirtual earch?

2009-03-24 Thread Paul Melis
Paul Martz wrote: Zooming merely changes the field of view without changing the view position. Think of a photographer changing lenses on a camera without changing his physical location. You change the projection matrix to change the field of view, not the modelview matrix.

Re: [osg-users] Performing zooming and other navigations on geocentricvirtual earch?

2009-03-24 Thread Paul Martz
Sorry for yapping about this, I'm having a bad day (and can't really figure out what is the real issue in my head...) It takes two to argue, so I apologize for yapping back. Hope your day goes better from here on out. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859

Re: [osg-users] VRML Normal Issue

2009-03-24 Thread Ben Axelrod
Thanks for the info. Is this standard procedure with mesh files? Because I have noticed similar affects with a variety of file formats. I agree that when no normals are specified, the proper behavior for the parser is to use one normal per face, and calculate the face normals from the vertex

[osg-users] Need help using glTexSubImage2D

2009-03-24 Thread Luis Rodriguez
Hi, I'm working on an application that copies video from a web cam to a texture. I've done this in the past using glTexSubImage2D when coding straight to OpenGL. What is the correct way to do this with OpenSceneGraph? I need the route with the least overhead. Thank you. --

Re: [osg-users] Need help using glTexSubImage2D

2009-03-24 Thread Robert Osfield
Hi Luis, The osg::Texture/osg::Image classes support both texture subloading and using of PixelBufferObjects so it well equipped for doing live video work. All you need to do at your end is use an osg::Image or osg::ImageStream that is assigned to textures you want and each time you update the

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-24 Thread Jean-Sébastien Guay
Hi J.P., What always bothers me is the whole multiple window, multiple context thing. Correct me if I'm wrong, but I've always thought DirectX caters more for the single fullscreen 3D window case (games?). Is this not why CAD apps favour OpenGL? If DX can't do multiple windows/contexts nicely

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Jean-Sébastien Guay
Hi Paul, FYI, the specs are now posted: Nice, thanks for keeping us up to date, looks like I have some reading to do :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

[osg-users] bug in osgText?

2009-03-24 Thread Paul Shabash
Hello, I think this is a bug: osgText/Font.cpp and Font3D.cpp hard code the search path for font files to: /usr/share/fonts/ttf:/usr/share/fonts/ttf/western:/usr/share/fonts/ttf/decoratives But on Mac OS X Leopard, the path is actually /Library/Fonts Paul -- Read

Re: [osg-users] OpenSceneGraph-2.9.2 dev release tagged.

2009-03-24 Thread Jean-Sébastien Guay
Hi Robert, And I've updated the http://www.blog.openscenegraph.org as well, although does just pick up on the same points. I like what you're doing with the blog, with screenshots to show new functionality in action. This is a great way to show users what they're missing by not staying up

Re: [osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Patrick Castonguay
With ref to osgPPU, I have use it to create a Infra-Red / BlackWhite / Color basic camera operator training prototype (which I name openEOIR, I should release the code next month or so on source forge) and it worked really well and was easy to get going with the RenderToTexture (It has great

Re: [osg-users] VRML Normal Issue

2009-03-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: Thanks for the info. Is this standard procedure with mesh files? Because I have noticed similar affects with a variety of file formats. I agree that when no normals are specified, the proper behavior for the parser is to use

[osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Paul Martz
Is anyone else encountering this? osgconv --formats immediately returns to the shell prompt. With OSG_NOTIFY_LEVEL set to DEBUG_INFO I see that it finds the plugin directory, then pretty much just exits, as if there are no plugins there. Oddly, osgconv --format flt (and other extensions) works

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Eric Sokolowsky
It works for me (latest svn). Did you install the OSG library? If you did not, there is no way to get to the plugins, because Xcode inserts a Debug or Release intermediate directory. This assumes you use the Xcode generator for OSX. If you are using the Makefiles generator, or the old

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Mark Sciabica
Hi Robert, The versioning of the dll's doesn't completely solve the problem. I have customized OSG for my application, changing the public interface in a way such that the objects are not binary compatible with vanilla OSG. Linking dll's without my customizations can cause crashes. I install

Re: [osg-users] discontinuity in texture in VPB...

2009-03-24 Thread Robert Osfield
Hi All, I've been looking into the problems reported by Shayne right at the start of this thread, and with a little help from Christophe's patch have pinpointed the problem and resolved it by re-ordering the reprojection and destination graph building to avoid the reproject from invalidating the

Re: [osg-users] Need help using glTexSubImage2D

2009-03-24 Thread Luis Rodriguez
Thanks Robert. A couple more questions. How do I guarantee that only the changed pixels are uploaded? The source image I'm using is 640x480. To maximize compatibility, I need to make texture sizes a power of 2 and square right? That sets the next available size at 1024x1024. That's alot of

Re: [osg-users] discontinuity in texture in VPB...

2009-03-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Robert, Thanks for the update. You do great work...:) I'll test here in the near future... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, March 24, 2009 11:47 AM

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Robert Osfield
Hi Mark, On Tue, Mar 24, 2009 at 5:42 PM, Mark Sciabica msciab...@itracs.com wrote: The versioning of the dll's doesn't completely solve the problem. I have customized OSG for my application, changing the public interface in a way such that the objects are not binary compatible with vanilla

Re: [osg-users] Need help using glTexSubImage2D

2009-03-24 Thread Robert Osfield
Hi Luis, Just call dirty on the Image and it'll get automatically uploaded. For non power of two images simple use osg::TextureRectangle or a osg::Texture2D's non power of two texture support. Please see the osgmovie example. Robert. On Tue, Mar 24, 2009 at 5:52 PM, Luis Rodriguez

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Art Tevs
Hi Robert, It'd be interesting to find out the overlap - to do so we'd need to match up osg-users subscribers to the forum. I can provide the subscriber list to osg-users if you want to do a comparison. I am also interesting to know how much overlap there is. However it is better not

[osg-users] Need help using glTexSubImage2D

2009-03-24 Thread Thomas Hogarth
Thanks Robert. A couple more questions. How do I guarantee that only the changed pixels are uploaded? The source image I'm using is 640x480. To maximize compatibility, I need to make texture sizes a power of 2 and square right? That sets the next available size at 1024x1024. That's alot of

[osg-users] Need help using glTexSubImage2D

2009-03-24 Thread Thomas Hogarth
Thanks Robert. A couple more questions. How do I guarantee that only the changed pixels are uploaded? The source image I'm using is 640x480. To maximize compatibility, I need to make texture sizes a power of 2 and square right? That sets the next available size at 1024x1024. That's alot of

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Paul Martz
I am generating Makefiles using CMake, and I have installed OSG. The problem seems to be that osgDB expects plugins to have a .dylib extension, when in fact they have a .so extension on my system (and no they are not sym links). Eric, I'd be interested to know what you have on your system. Did

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352 pages. :-) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org]

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Eric Sokolowsky
My plugins all have the .so extension. The main libraries all have .dylib. Someday we'll get Frameworks working properly but that day is not today. The only thing I know of that changed very recently was that under OSX, the debug library suffix (by default d) was not being added properly when

[osg-users] Proxy auto-config (PAC) support

2009-03-24 Thread Glenn Waldron
I have a customer who is trying to use OSG to access data through a PAC proxy (http://en.wikipedia.org/wiki/Proxy_auto-config). CURL does not support this directly, and the sense I get from the CURL community is that they don't plan to. Does it make sense to add PAC proxy support to the OSG CURL

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Paul Martz
Well, this is nothing that an update won't fix. :-) Using current svn head resolves the issue. The plugins are still named .so, but the osgDB actually looks for .so now. Still not sure if this was broke in 2.8 or not, but it's fixed in 2.9.2. Thanks, Eric. And, sorry we didn't get to hook up in

Re: [osg-users] --tile-terrain-size in VPB

2009-03-24 Thread Martins Innus
Robert, It seems that this issue is caused by the use of DrawElementsUShort and unsigned short indexes in osg::Node* DestinationTile::createPolygonal(). Such that each level can only have a maximum of 65536 vertexes. And I do see that a terrain-tile size of 256x256 works, yet 512x12

[osg-users] build status

2009-03-24 Thread Paul Martz
Hi Robert -- I know you've been adding a lot of changes recently, so I thought you'd want to know all builds well on OS X using Makefiles. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 ___

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread hanne...@gmx.at
Paul Martz wrote: A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352 pages. :-) but i gave some people something to read. ;) german speaking forum http://www.forum-3dcenter.org/vbulletin/showthread.php?p=7189462#post7189462 if the full quote is not ok for you i will

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Mark Sciabica
Robert Osfield wrote: Hi Mark, On Tue, Mar 24, 2009 at 5:42 PM, Mark Sciabica msciab...@itracs.com mailto:msciab...@itracs.com wrote: The versioning of the dll's doesn't completely solve the problem. I have customized OSG for my application, changing the public interface in a way

[osg-users] graph visualization tools?

2009-03-24 Thread Cory Riddell
I am about to write a little Python tool for myself to take an osg file, extract basic node information, and create a .dot file for graphviz. I want very simple tree diagrams like Paul Martz made in the quick start guide (he had green, yellow, and pink ovals for nodes). I'm guessing this is

Re: [osg-users] graph visualization tools?

2009-03-24 Thread Cory Riddell
*sigh* I found the dot plugin. Sorry for the noise. Cory Cory Riddell wrote: I am about to write a little Python tool for myself to take an osg file, extract basic node information, and create a .dot file for graphviz. I want very simple tree diagrams like Paul Martz made in the quick start

Re: [osg-users] graph visualization tools?

2009-03-24 Thread Jean-Sébastien Guay
Hi Cory, I am about to write a little Python tool for myself to take an osg file, extract basic node information, and create a .dot file for graphviz. I want very simple tree diagrams like Paul Martz made in the quick start guide (he had green, yellow, and pink ovals for nodes). I'm guessing

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Paul Speed
Art Tevs wrote: This also matches with my expectation, that all new users will probably start to use the forum. To be pedantic, that's a somewhat bold claim. :) I, for one, will always join a mailing list if available for something I'm actually using. The only times I've ever

Re: [osg-users] --tile-terrain-size in VPB

2009-03-24 Thread Robert Osfield
Hi Martins, Good catch. Use of DrawElementUint will provide better scalability in terms of tile size, but DrawElementUShort will still be preferred by default as it'll provide better performance. Also small tiles sizes are to be preferred for other performance aspects. Robert. On Tue, Mar 24,

Re: [osg-users] build status

2009-03-24 Thread Robert Osfield
2009/3/24 Paul Martz pma...@skew-matrix.com Hi Robert -- I know you've been adding a lot of changes recently, so I thought you'd want to know all builds well on OS X using Makefiles. Thanks the feedback. I do occasionally remote log into a OSX machine that I have access to, but it does

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Robert Osfield
On Tue, Mar 24, 2009 at 7:33 PM, Mark Sciabica msciab...@itracs.com wrote: We have not yet reached our first release so it's not yet an issue. However there's nothing secret about our changes as I've already posted them to the mailing list (and had them ignored or rejected). If I don't merge

Re: [osg-users] build status

2009-03-24 Thread Robert Osfield
On Tue, Mar 24, 2009 at 8:49 PM, Robert Osfield robert.osfi...@gmail.comwrote: Even better would be a nightlight build for the CDash dashboard though... :-) nightlight should be nightly ;-) ___ osg-users mailing list

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Robert Osfield
HI Art, On Tue, Mar 24, 2009 at 6:28 PM, Art Tevs arti_t...@yahoo.de wrote: This also matches with my expectation, that all new users will probably start to use the forum. The osg-users mailing list is still growing... despite some existing users moving from mailing list to forum, so your

[osg-users] [vpb] query without a head

2009-03-24 Thread Nicholas Strauss
Hi, I want to query elevation values and line-of-sight from VPB ive files as fast as possible throughout the terrain. I don't have any visual requirement. The graphics board that I am using might vary. Is there any sample code that I can use as a starter? Do I need to create a viewing port?

Re: [osg-users] graph visualization tools?

2009-03-24 Thread Paul Martz
The tool I had for that was kind of cool because it actually used 3D sphereoids and osgText labels, so you could spin the resulting graphs around in 3-space with the cool cube mapping and it looked quite impressive. Unfortunately, the tool was somewhat limiting; the graphs you see in the book are

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
Too bad I don't speak enough German to grok the replies... :-/ Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-24 Thread Adam Wise
I set osg_notify_level to debug, and I recieved this when I ran osgconv. I honestly have no idea what this means, but at least it finds something. GraphicsContext::setWindowingSystemInterface() 03571930 003D9198 Also, the collada plugin was built as far as I can tell. I attached the release

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Art Tevs
Hi Robert, Paul This also matches with my expectation, that all new users will probably start to use the forum. OK, maybe I was little bit too hasty writing this (I am breaking hte rules stated out for the forum use ;) ). What I mean is that most of the new users (please Note, I say

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Paul Speed
Art Tevs wrote: However, guys, I do not open again a hot discussion about advantages of any of this systems. With this forum we have matched the needs of both worlds, so the one who like to use ML subscribe there, the one who prefers Forums instead, will use it. Good evening to all of you

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Art Tevs
Hi Paul, ...now, if only messages from the forum would thread properly... ;) ;) ;) Do you have the same issue with In-Reply-To Header in the mails sent from the forum? Hmm, I took a look into the message sent for this thread and it seems that the header is there, so threading should be

Re: [osg-users] [vpb] query without a head

2009-03-24 Thread Robert Osfield
Hi Nicholas, See the osgintersection example. Robert. On Tue, Mar 24, 2009 at 9:19 PM, Nicholas Strauss nicholas.c.stra...@boeing.com wrote: Hi, I want to query elevation values and line-of-sight from VPB ive files as fast as possible throughout the terrain. I don't have any visual

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Mark Sciabica
Robert Osfield wrote: This exception covers the distribution of your final application, not source code modifications. If you modify the source then those modifications must be open sourced under the same licence as the orignal work - the LGPL parts of the license cover this. The exception

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Robert Osfield
Mark, On Tue, Mar 24, 2009 at 10:50 PM, Mark Sciabica msciab...@itracs.comwrote: Let me spell out specifically a sequence of events that will lead to a problem. http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Let me spell out... please read my previous email... If

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread hanne...@gmx.at
opengl is 2 years behind direct3d and direct3d is better. and now there is d3d10 and d3d11 will even be better and d3d9 already had instancing and opengl is now only a copy of d3d10 and more robust drivers is only a lie and they dont belive you because you are an opengl guy and dont know

Re: [osg-users] graph visualization tools?

2009-03-24 Thread Paul Pocock
I had something like this - it was crude but had functionality not unlike Performers graph viz tool ,however I stored relevant info in osg::Node, Not getting too far into implementation details - I had to run two nodeVisitors - One to gather info on the scenegraph and the other to build and

Re: [osg-users] [forum] 200 users mark reached :)

2009-03-24 Thread Paul Speed
From the header for the message to which I'm responding: (from you) Message-ID: 1237932668.m2f.9...@forum.openscenegraph.org References: 1237905007.m2f.9...@forum.openscenegraph.org In-Reply-To: 1237905007.m2f.9...@forum.openscenegraph.org The message to which yours is a response: (from me)

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-24 Thread Ulrich Hertlein
On 25/3/09 1:07 AM, Paul Melis wrote: graphics performance was on very expensive Unix workstations. These days, the best performing graphics cards are for Windows and they are relatively inexpensive. I think that's why some CAD packages are dropping OpenGL support (Autodesk- I'm looking at you).

Re: [osg-users] Build Error on Windows

2009-03-24 Thread Philip Lowman
2009/3/24 Robert Osfield robert.osfi...@gmail.com Mark,On Tue, Mar 24, 2009 at 10:50 PM, Mark Sciabica msciab...@itracs.com wrote: Let me spell out specifically a sequence of events that will lead to a problem. http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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