t of this document is responsible to ensure that
> usage and/or transfer of any information contained in this document
> complies with all relevant export control regulations. If you are in any
> doubt about the export control restrictions that apply to this information,
> please conta
thub.com/
> bjornblissing/osgoculusviewer which works quite well.
>
> Regards,
>
> J.
>
>
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::
IntersectVisitor gives nothing at the intersection with the character. How
to fix it?
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can't provide any
direct assistance. I am surprised you are using the old and deprecated
IntersectVisitor rather modern IntersectionVisitor. I don't know if this
might make a difference but it's worth changing over.
Robert.
On 24 February 2014 12:20, Maxim Gammer maxgam...@gmail.com wrote
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem.
Object based on the osgAnimation :: BasicAnimationManager not visible to
IntersectionVisitor (
2014-02-25 9:35 GMT+06:00 Maxim Gammer maxgam...@gmail.com:
Thank you for your help.
The problem is that if I look
ok)
2012/10/10 Max Sergeev sergeev.m...@gmail.com
Problem solved! Got it from Qt side (thanks to Maxim Gammer for advice),
those solved problem:
Code:
QTextCodec *cyrillicCodec = QTextCodec::codecForName(CP1251);
QTextCodec::setCodecForTr(cyrillicCodec);
QTextCodec
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Thanks.
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before getting a strack and looking at where the crash happens
might provide some clues.
Robert.
2011/5/2 Maxim Gammer maxgam...@gmail.com:
Hi Robert,
I checked, the result has not changed ...
osgviewer ./osgcool.osg
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version
test
Hi Robert,
thanks for advice ... I will try
2011/5/3 Robert Osfield robert.osfi...@gmail.com:
Hi Maxim,
2011/5/3 Maxim Gammer maxgam...@gmail.com:
How to get information about error? I must use Valgrind?
I would start by just running osgviewer in gdb i.e.
gdb osgviewer
run osgcool.osg
: 3.3.0 NVIDIA 260.19.06
Which isn't quite a recent as your driver, so I guess that might be
another variable.
Beyond this I can't really add too much other than to suggest a debug
build and looking at the track trace at crash.
Robert.
On Sun, May 1, 2011 at 7:21 PM, Maxim Gammer maxgam
the string export OSG_THREADING=SingleThreaded .. all ok.
Cheers,
2011/5/2 Maxim Gammer maxgam...@gmail.com:
thanks for advice ... I will try to double-check
glxinfo on my machine returns:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 8800 GT/PCI/SSE2
OpenGL
260.19.26
OSG 2.9.13
What do you think about this problem
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/(MyProject)?
You can watch this video:
www.youtube.com/watch?v=jLRHiklQFv8
(starting at 4 minutes 30 seconds)
I already wrote an email to joseluis.hidalgo . But without result
Thanks,
Maxim Gammer
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/projects/osg/wiki/About/WikiEditing
Mourad
2011/4/8 Maxim Gammer maxgam...@gmail.com
Hi all.
how to change the page
content?http://www.openscenegraph.org/projects/osg/wiki/Screenshots/
..
how to get username / password
pagehttp://www.openscenegraph.org/projects/osg/wiki/Community
that can help,
he doesn't read regularily the mailing list, so send him an email.
Mourad
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Where is the problem?? How does it solve?
Maxim Gammer
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+
CONFIG += opengl
QT += opengl
2010/12/7 Maxim Gammer maxgam...@gmail.com:
in my .pro file
win32 {
LIBS = -lOpenThreads \
-lopengl32 \
-losg \
-losgDB \
-losgGA \
-losgUtil \
-losgText \
-losgViewer \
-losgShadow
#33809
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anyone might have on how to
get this to work...
Thanks,
-Shayne
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*
* **_np=0;*
* **}*
return n;
}
in attached file
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Description: Binary data
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Jun 2010 20:10:16 Maxim Gammer wrote:
error:
Scanning dependencies of target osgQt
[ 98%] Building CXX object
src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.o [ 98%] Building CXX
object src/osgQt/CMakeFiles/osgQt.dir/QGraphicsViewAdapter.o [ 98%]
Building CXX object src/osgQt/CMakeFiles
/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.8
OpenSceneGraph
Cheers,
Robert.
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av_close_input_file (0xe495a40)
...
And the video plays fine)
Maxim Gammer
2010/2/19 Robert Osfield robert.osfi...@gmail.com
On Fri, Feb 19, 2010 at 7:46 AM, Maxim Gammer maxgam...@gmail.com wrote:
Compiled fine on Ubuntu\Kubuntu 9.10 i386 amd64 (gcc version 4.4.1) All
my
programs work
Hi Robert,
I upgrade to 2.9.7 in the next days
Cheers,
Maxim Gammer
2010/2/19 Jason Daly jd...@ist.ucf.edu
Robert Osfield wrote:
Hi Jason,
Thanks for the testing. I've just checked in the addition of an extra
return at the end of the Observer header.
Hi, Robert,
Found the same
ok.
test in Ubuntu 9.10 amd64 ... OK!
)))
2010/2/19 Robert Osfield robert.osfi...@gmail.com
On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hi Robert,
I upgrade to 2.9.7 in the next days
Which is rather too late for making sure svn/trunk is well tested
test in Ubuntu 9.10 i386 ... OK!
2010/2/19 Maxim Gammer maxgam...@gmail.com
ok.
test in Ubuntu 9.10 amd64 ... OK!
)))
2010/2/19 Robert Osfield robert.osfi...@gmail.com
On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hi Robert,
I upgrade to 2.9.7
Hi Robert,
Compiled fine on Ubuntu\Kubuntu 9.10 i386 amd64 (gcc version 4.4.1) All my
programs work fine.
Cheers,
Maxim Gammer
2010/2/19 Maxim Gammer maxgam...@gmail.com
test in Ubuntu 9.10 i386 ... OK!
2010/2/19 Maxim Gammer maxgam...@gmail.com
ok.
test in Ubuntu 9.10 amd64 ... OK
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we look at newly loaded objects.
Is it possible to compile objects prior to their rendering? How to
set up the PageLOD?
Or maybe there are other ways to solve that?
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http
.
On Tue, Dec 22, 2009 at 4:20 PM, Maxim Gammer maxgam...@gmail.com wrote:
Hi everybody,
I've got a problem - FPS falls down from 100 to 2-3 for 1-2 seconds
during first load of more detailed level of PageLODs (when they're
first seen). We suppose it's because of object compilation
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for this particular little task.
Thanks again for all your links, keep them coming ;-)
Robert.
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it make?
Thenx in advance for reply
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it.
Robert.
On Sat, Dec 12, 2009 at 5:26 PM, Maxim Gammer maxgam...@gmail.com wrote:
Hi everybody. I need to figure out the PagedLOD technology...
I've tried the following example, everything worked fine...
osg::ref_ptrosg::PagedLOD plod = new osg::PagedLOD();
plod-setName(plod
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, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.com wrote:
see osgCal
2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com
Hi,
I tried search on wiki but no results. IS this project available
somewhere?
Thanks
Nick
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see ...
http://osgcal.sourceforge.net
http://osgcal.sourceforge.net/abdulla.png
2009/12/14 Maxim Gammer maxgam...@gmail.com
*
osgcal*.sourceforge.net
2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com
is that the same node kit? I have osgCal but looked at the NodeKits page
and I got
ok.
Thank you Robert!
2009/12/14 Robert Osfield robert.osfi...@gmail.com
Hi Maxim,
On Mon, Dec 14, 2009 at 11:55 AM, Maxim Gammer maxgam...@gmail.com
wrote:
a little question. Will PagedLOD automaticaly unload children if I don't
use
DatabasePager?
PagedLOD doesn't nothing without
://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Mon, Dec 14, 2009 at 2:37 PM, Maxim Gammer maxgam...@gmail.com wrote:
see ...
http://osgcal.sourceforge.net
http://osgcal.sourceforge.net/abdulla.png
2009/12/14 Maxim Gammer maxgam...@gmail.com
*
osgcal*.sourceforge.net
or 00)...
Max
2009/11/16 Robert Osfield robert.osfi...@gmail.com
HI Max,
The particle system is set between several nodes, so which ones are
you attempting to hide/unhide and how?
Robert.
On Mon, Nov 16, 2009 at 8:22 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hello all,
I came
of the nodes just
control how the particles are generated and moved.
Robert.
On Mon, Nov 16, 2009 at 10:52 AM, Maxim Gammer maxgam...@gmail.com
wrote:
Hi Robert,
I've tried 3 different ways.
1 - Both particles and emitter are children of the hidden/unhidden object
2 - Particles is the child
Should we get back to that problem later?
Could you tell me, where to look for a solution? Wht to begin with?
Thanx for help.
2009/11/16 Robert Osfield robert.osfi...@gmail.com
On Mon, Nov 16, 2009 at 11:09 AM, Maxim Gammer maxgam...@gmail.com
wrote:
What do you mean by switching off
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destruction (in QT) and it's
recreation there are filled sqares insted of text (osgText)...
I wonder what else could be done?
Maxim Gammer
2009/10/29 Eric ZAREMBA eric.zare...@ersa-france.com
Hi,
I experiment this. I used an already displayed scene in another viewer. (I
think you do not reload
/
http://whitestar02.webhop.org/
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' is not supported.
OpenGL extension 'GL_EXT_framebuffer_object' is not supported.
Cheers,
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Thanx for reply,
it also works on every our PC exept that particular one. So, it's driver.
Maxim Gammer
2009/10/21 Robert Osfield robert.osfi...@gmail.com
Hi Maxim,
This sounds very much like a buggy OpenGL driver. The fact that counter
strike works is only an indication
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something else. This will let us using signal/slot things in QT.
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?
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On Aug 28, 2009, at 6:01 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hello,
I've got a proposal to make changes in OSG for better compatibility with
QT.
Method's name emit needs to be replaced in namespace osgParticle.
The thing is that emit is a name
/msg27183.html
Tom Jolley
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*Sent:* Friday, August 28, 2009 6:02 AM
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*Subject:* [osg-users] Improvement of QT and OSG compatibility
Hello,
I've got a proposal to make changes
Hi Maxim,
What was the result of adding -DQT_NO_EMIT to the compilation flags
that
Antonin Linares suggested?
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg27183.html
Tom Jolley
From: Maxim Gammer [mailto:maxgam
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Hi,
how do we get a scancode of the pressed key in keyboard handler in OSG?
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osg-users
with polarized
glasses.
2009/8/17 Maxim Gammer maxgam...@gmail.com
Hi
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings
and 2 monitor\proector ()
:)
2009/8/17 Alexandre Amalric alex.pix...@gmail.com:
Hi osg-users,
I would like if it's possible
/8/17 Maxim Gammer maxgam...@gmail.com
Hi.
One monitor?
shutter -
NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
or 7\(Linux?)
or
Zalman 3D monitor.
2009/8/17 Pierre BOURDIN bour...@imerir.com:
Hi Alexandre,
to have a stereo rendering, you need a to have 2 images
:
2009/8/17 Maxim Gammer maxgam...@gmail.com
Hi.
Hi Maxim,
One monitor?
shutter -
NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
or 7\(Linux?)
or
Zalman 3D monitor.
Yes, it's not passive but active stereo in this case...
The last news I've read on nvidia's
:\Users\Дядя Вася
молодец\AppData\Local\Temp\playtemp\osg\images\podshipnik01.jpg
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FindTextureVisitor .. in files)
2009/7/1 Maxim Gammer maxgam...@gmail.com:
//Находим объект
osg::ref_ptrFindNamedNodeVisitor fnnv = new
FindNamedNodeVisitor(ObjectName);
root-accept(*fnnv.get());
//Если такой объект есть, ищем текстуру
if (!fnnv-_foundNodes.empty
is available (see attached figure)
1. is it possible to implement this feature in OSG?
2. does only osgViewer need to be replaced or other modules do as well?
Thanks for answers.
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Hi Robert,
new GraphicsWindowX11.cpp work fine,
Thanks for the fix!
Maxim Gammer
2009/6/2 Maxim Gammer maxgam...@gmail.com:
Hi Robert,
i test new GraphicsWindowX11.cpp .
2009/6/2 Melchior FRANZ melchior.fr...@gmail.com:
* Melchior FRANZ -- Monday 01 June 2009:
My keyboard doesn't
:06 PM, Maxim Gammer maxgam...@gmail.com wrote:
hi,
set OSG_NOTIFY_LEVEL=INFO
I press ABCD (Russian) ABCD (USA)
keyevent.keycode = 38, KeySym1734, keySymbol34001
numChars = 2,209, 132
keySymbol = 34001
keyevent.keycode = 38, KeySym1734, keySymbol34001
numChars = 2,209, 132
keySymbol
Yes, work fine )
2009/6/1 Melchior FRANZ melchior.fr...@gmail.com:
Seems to work OK here.
m.
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.
In searching the web on XLookupString and Russian I came across the
little test application xev that outputs the keyboard symbol and
XLookupString results, could you have a look at what results you get
for the Russian vs USA with this.
Thanks,
Robert.
On Mon, Jun 1, 2009 at 3:35 PM, Maxim Gammer
0x381,
root 0x13c, subw 0x0, time 3619979, (-262,-312), root:(434,459),
state 0x10, keycode 40 (keysym 0x64, d), same_screen YES,
XLookupString gives 1 bytes: (64) d
XFilterEvent returns: False
1 июня 2009 г. 20:47 пользователь Maxim Gammer maxgam...@gmail.com написал:
Hi
NotifyNormal, detail NotifyNonlinear
1 июня 2009 г. 20:52 пользователь Robert Osfield
robert.osfi...@gmail.com написал:
Hi Maxim,
Could you now do the same test with caps lock on, so the 'ABCD'.
W.r.t the XLookupString result strings, do these look sensible?
Robert.
2009/6/1 Maxim Gammer
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Osfield robert.osfi...@gmail.com:
Hi Maxim,
Good to hear that it's now working. I've now checked in the fix to
svn/trunk and the OSG-2.8 branch. Alas it missed 2.8.1 though...
Robert.
On Mon, May 25, 2009 at 5:14 PM, Maxim Gammer maxgam...@gmail.com wrote:
Hi Robert,
If the keyboard layout
Thanks again,
hope to see my name in that list next release :)
Max Gammer
26 мая 2009 г. 14:09 пользователь Robert Osfield
robert.osfi...@gmail.com написал:
Hi Maxim,
2009/5/26 Maxim Gammer maxgam...@gmail.com:
I've cheсked the GraphicsWindowX11.cpp and it worked fine in OSG 2.8.1
and SVN
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Hi Robert,
If the keyboard layout is English (USA) or Russian then
KeyboardEventHandler works fine!
Thank you very much.
2009/5/25 Maxim Gammer maxgam...@gmail.com:
Hi Robert,
I replace GraphicsWindowX11.cpp and run make
.
[ 25%] Built target osgText
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