responsible to ensure that
> usage and/or transfer of any information contained in this document
> complies with all relevant export control regulations. If you are in any
> doubt about the export control restrictions that apply to this information,
> please contact the sender immediately.
>
> Be aware that Meggitt may monitor incoming and outgoing e-mails to ensure
> compliance with the Meggitt IT Use policy.
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
+79199510073
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
ds,
>
> J.
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
scenegraph.org
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
__
penscenegraph.org/viewtopic.php?p=56536#56536
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gamme
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem.
Object based on the osgAnimation :: BasicAnimationManager "not visible" to
IntersectionVisitor (
2014-02-25 9:35 GMT+06:00 Maxim Gammer :
> Thank you for your help.
>
> The problem is that if I look a
nimation so can't provide any
> direct assistance. I am surprised you are using the old and deprecated
> IntersectVisitor rather modern IntersectionVisitor. I don't know if this
> might make a difference but it's worth changing over.
>
> Robert.
>
>
> On 24
hat the osgUtil ::
IntersectVisitor gives nothing at the intersection with the character. How
to fix it?
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
ok)
2012/10/10 Max Sergeev
> Problem solved! Got it from Qt side (thanks to Maxim Gammer for advice),
> those solved problem:
>
> Code:
>
> QTextCodec *cyrillicCodec = QTextCodec::codecForName("CP1251");
> QTextCodec::setCodecForTr(cyrillicCodec);
>
om what you've posted.
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing lis
istinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
g-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://
mes on OSG? Or am I missing something?
> Thanks.
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
Maxim Gammer
__
osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
; File "/usr/lib/python2.5/site-packages/trac/db/sqlite_backend.py", line 50,
> in _rollback_on_error
> return function(self, *args, **kwargs)
> OperationalError: database is locked
>
>
>
>
>
>
> Cheers,
> Torben
>
> --
> Read t
s believed to be clean.
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
rack
> (normal&bump map).
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=39565#39565
>
>
>
>
>
> _______
> osg-users mailing list
> osg-users@lists.openscenegra
Hi Robert,
thanks for advice ... I will try
2011/5/3 Robert Osfield :
> Hi Maxim,
>
> 2011/5/3 Maxim Gammer :
>> How to get information about error? I must use Valgrind?
>
> I would start by just running osgviewer in gdb i.e.
>
> gdb osgviewer
>> run osgcool.osg
graphics context. As I
> suggest before getting a strack and looking at where the crash happens
> might provide some clues.
>
> Robert.
>
> 2011/5/2 Maxim Gammer :
>> Hi Robert,
>>
>> I checked, the result has not changed ...
>>
>> osgviewer .
string export OSG_THREADING=SingleThreaded .. all ok.
Cheers,
2011/5/2 Maxim Gammer :
> thanks for advice ... I will try to double-check
>
> glxinfo on my machine returns:
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce 8800 GT/PCI/SSE2
> Ope
TX 260/PCI/SSE2
> OpenGL version string: 3.3.0 NVIDIA 260.19.06
>
> Which isn't quite a recent as your driver, so I guess that might be
> another variable.
>
> Beyond this I can't really add too much other than to suggest a debug
> build and looking at the track trace
vidia 260.19.26
OSG 2.9.13
What do you think about this problem
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
/(MyProject)?
You can watch this video:
www.youtube.com/watch?v=jLRHiklQFv8
(starting at 4 minutes 30 seconds)
I already wrote an email to joseluis.hidalgo . But without result
Thanks,
Maxim Gammer
___
osg-users mailing list
osg-users
nd are very nice as well (and they use osgOcean :-) ).
>>
>> http://www.youtube.com/user/vortexsim#p/u/9/KBGr74TMTrU
>> http://www.youtube.com/user/vortexsim#p/u/0/dZeQ-eBrBDk
>>
>> Thanks,
>>
>> J-S
>
>
> --
> -Paul Martz Skew Matrix Software
> http://www.skew-matrix.com/
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
. it used to work. Jose Luis is the only one that can help,
> he doesn't read regularily the mailing list, so send him an email.
>
> Mourad
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lis
g/projects/osg/wiki/About/WikiEditing
>
> Mourad
>
>
>
> 2011/4/8 Maxim Gammer
>>
>> Hi all.
>>
>> how to change the page
>> content?http://www.openscenegraph.org/projects/osg/wiki/Screenshots/
>> ..
>>
>> how to get use
))
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
the list for that, if I recall
> correctly. The osgViewer::View::setUpViewAcrossAllScreens should be a
> good starting point to track the issue.
>
> In Windows it expands across the screens from the beginning, but the OSG
> windowing code is different.
>
> Regards,
>
> -
+
CONFIG += opengl
QT += opengl
2010/12/7 Maxim Gammer :
> in my .pro file
>
>
>
> win32 {
> LIBS = -lOpenThreads \
> -lopengl32 \
> -losg \
> -losgDB \
> -losgGA \
> -losgUtil \
> -losgText \
>
> http://forum.openscenegraph.org/viewtopic.php?p=34574#34574
>
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
not work inside QT (AdapterWidget) at Linux
(in Windows work fine).
Linux: Ubuntu 10.04 amd64
QT:Using Qt version 4.6.2
GCC: gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5)
OSG: 2.9.9.
Where is the problem?? How does it solve?
Maxim Gammer
___
os
any way to order the camera to render once. All examples
> show how to make the camera render to a texture, but when it renders is
> decided by OpenGL (?). I don't need all that, i just need to grab the picture
> once and return.
>
> Is this possible with OSG?
>
> Thanks
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
trying to
> accomplish? I would appreciate any suggestions anyone might have on how to
> get this to work...
>
>
>
> Thanks,
>
> -Shayne
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> ht
nscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
dom *
* **_np=0;*
* **}*
return n;
}
in attached file
--
Maxim Gammer
RandomRateCounter
Description: Binary data
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-us
L file
> have a very high precision. For example: 160.1361826749267,
> 54.43656637255538, 0
>
> Regards,
> Alexander
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.opensce
ok)
21 июня 2010 г. 16:21 пользователь Robert Osfield
написал:
> Hi Magnus, Maxim, et. al,
>
> Magnus' fix is now checked into svn/trunk and will be part of the the
> next dev release 2.9.9.
>
> Cheers,
> Robert.
>
> 2010/6/19 Magnus Kessler :
>> On Friday 1
o we can see which versions are
> sensitive to which includes.
>
> Robert.
>
> 2010/6/18 Maxim Gammer :
>> error:
>> Scanning dependencies of target osgQt
>> [ 98%] Building CXX object
>> src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.o
>> [ 98
o Many general bug fixes and minor feature
> improvements/optimizations.
>
>source package : OpenSceneGraph-2.9.8.zip
>svn tag: svn co
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.8
> OpenSceneGraph
>
> Cheers,
> Robert.
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
nscenegraph.org
>
>
>
> --
>
> ___
> osg-users mailing
> listosg-us...@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> __
__
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> www.somarmeteorologia.com.br
>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
gt; ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing
Hi Robert,
Compiled fine on Windows 7 (Visual Studio 2008 (VC9)) All my programs work
fine.
Cheers,
Maxim Gammer
2010/2/19 Robert Osfield
> Hi Maxim,
>
> 2010/2/19 Maxim Gammer :
> > Strangely, ffmpeg in my project works fine ...
> > (in OSG 2.9.7)
> > Here the log
av_close_input_file (0xe495a40)
...
And the video plays fine)
Maxim Gammer
2010/2/19 Robert Osfield
> On Fri, Feb 19, 2010 at 7:46 AM, Maxim Gammer wrote:
> > Compiled fine on Ubuntu\Kubuntu 9.10 i386 & amd64 (gcc version 4.4.1) All
> my
> > programs work fine.
>
>
Hi Robert,
Compiled fine on Ubuntu\Kubuntu 9.10 i386 & amd64 (gcc version 4.4.1) All my
programs work fine.
Cheers,
Maxim Gammer
2010/2/19 Maxim Gammer
> test in Ubuntu 9.10 i386 ... OK!
>
> 2010/2/19 Maxim Gammer
>
> ok.
>> test in Ubuntu 9.10 amd64 ... OK!
test in Ubuntu 9.10 i386 ... OK!
2010/2/19 Maxim Gammer
> ok.
> test in Ubuntu 9.10 amd64 ... OK!
>
> )))
>
> 2010/2/19 Robert Osfield
>
> On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer wrote:
>> > Hi Robert,
>> >
>> > I upgrade to 2.9.7 in t
ok.
test in Ubuntu 9.10 amd64 ... OK!
)))
2010/2/19 Robert Osfield
> On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer wrote:
> > Hi Robert,
> >
> > I upgrade to 2.9.7 in the next days
>
> Which is rather too late for making sure svn/trunk is well tested
> prio
Hi Robert,
I upgrade to 2.9.7 in the next days
Cheers,
Maxim Gammer
2010/2/19 Jason Daly
> Robert Osfield wrote:
>
>> Hi Jason,
>>
>> Thanks for the testing. I've just checked in the addition of an extra
>> return at the end of the Observer header.
g/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
textures as it's parent. Such a well balanced database
> won't suddenly introduce lots of geometry and textures in one go.
>
> Robert.
>
> On Tue, Dec 22, 2009 at 4:20 PM, Maxim Gammer wrote:
> > Hi everybody,
> >
> > I've got a problem - FPS falls d
n the console). FPS also
falls down when we look at newly loaded objects.
Is it possible to "compile" objects prior to their rendering? How to
set up the PageLOD?
Or maybe there are other ways to solve that?
--
Maxim Gammer
___
osg-users ma
et alone Max itself it doesn't really me too
> much for this particular little task.
>
> Thanks again for all your links, keep them coming ;-)
> Robert.
> ___
> osg-users mailing list
> osg-users@lists.openscenegra
here:
>> http://forum.openscenegraph.org/viewtopic.php?p=21682#21682
>>
>>
>>
>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-u
osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
is not a member of
> 'CalCoreTrack'
> 1>D:\dev\cal3d-0.10.0\src\cal3d/coretrack.h(26) : see declaration
> of 'CalCoreTrack'
> 1>Generating Code...
> 1>Build log was saved at
> "file://d:\dev\osgCal\src\osgCal\osgCal.dir\Debug\BuildLog.htm"
&g
er' ...)
>
>
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Gümüşsuyu, İstanbul, Turkey
>
> On Mon, Dec 14, 2009 at 2:37 PM, Maxim Gammer wrote:
>
>> see ...
>> http://osgcal.sourceforge.net
>> http://osgcal.sourceforge.net/abdulla.png
>>
>
ok.
Thank you Robert!
2009/12/14 Robert Osfield
> Hi Maxim,
>
> On Mon, Dec 14, 2009 at 11:55 AM, Maxim Gammer
> wrote:
> > a little question. Will PagedLOD automaticaly unload children if I don't
> use
> > DatabasePager?
>
> PagedLOD doesn't noth
see ...
http://osgcal.sourceforge.net
http://osgcal.sourceforge.net/abdulla.png
2009/12/14 Maxim Gammer
> *
> osgcal*.sourceforge.net
>
>
> 2009/12/14 Trajce Nikolov
>
>> is that the same node kit? I have osgCal but looked at the NodeKits page
>> and I got a
on, Dec 14, 2009 at 2:27 PM, Maxim Gammer wrote:
>
>> see osgCal
>>
>> 2009/12/14 Trajce Nikolov
>>
>>> Hi,
>>>
>>> I tried search on wiki but no results. IS this project available
>>> somewhere?
>>>
>>> Thanks
sers@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
out of the box, and there is no need to worry about it.
>
> Robert.
>
> On Sat, Dec 12, 2009 at 5:26 PM, Maxim Gammer wrote:
> > Hi everybody. I need to figure out the PagedLOD technology...
> >
> > I've tried the following example, everything worked fin
rence does it make?
Thenx in advance for reply
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
;getDatabasePager()->updateSceneGraph(*(viewer->getFrameStamp()));
.....
But memory still doesn't get free. There is all the data, not only visible.
Did I understand everythig right? Why doesn't memory get free?
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Should we get back to that problem later?
Could you tell me, where to look for a solution? Wht to begin with?
Thanx for help.
2009/11/16 Robert Osfield
> On Mon, Nov 16, 2009 at 11:09 AM, Maxim Gammer
> wrote:
> > What do you mean by "switching off"?
> > And can i
rest of the nodes just
> control how the particles are generated and moved.
>
> Robert.
>
> On Mon, Nov 16, 2009 at 10:52 AM, Maxim Gammer
> wrote:
> > Hi Robert,
> >
> > I've tried 3 different ways.
> > 1 - Both particles and emitter are children of t
F or 00)...
Max
2009/11/16 Robert Osfield
> HI Max,
>
> The particle system is set between several nodes, so which ones are
> you attempting to "hide"/"unhide" and how?
>
> Robert.
>
> On Mon, Nov 16, 2009 at 8:22 AM, Maxim Gammer wrote:
&
ers mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
http://www.cm-labs.com/
>http://whitestar02.webhop.org/
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-user
now, but textures on osgText
still have the same problems. On Widget destruction (in QT) and it's
recreation there are filled sqares insted of text (osgText)...
I wonder what else could be done?
Maxim Gammer
2009/10/29 Eric ZAREMBA
> Hi,
>
>
>
> I experiment this. I used an
Thanx for reply,
it also works on every our PC exept that particular one. So, it's driver.
Maxim Gammer
2009/10/21 Robert Osfield
> Hi Maxim,
>
> This sounds very much like a buggy OpenGL driver. The fact that counter
> strike works is only an indication that the exac
shadow_ambient' is not supported.
OpenGL extension 'GL_APPLE_client_storage' is not supported.
OpenGL extension 'GL_ARB_texture_non_power_of_two' is not supported.
OpenGL extension 'GL_EXT_texture_integer' is not supported.
OpenGL extension 'GL_EXT_framebuffer_object' is not supported.
Cheers,
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
gt;>
>>
>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
&g
um.openscenegraph.org/viewtopic.php?p=17211#17211
>
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
__
are conflicting).
> >
> > Check out the Qt documentation and headers for how this works in
> > practice. no_keywords may be more viable than forcing the change on
> > OSG (or other packages).
> >
> > I hope this helps.
> >
> > D.J.
> >
> &g
enegraph.org/msg27183.html
>
>
> Tom Jolley
>
> ------
> *From:* Maxim Gammer [mailto:maxgam...@gmail.com]
> *Sent:* Friday, August 28, 2009 6:02 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] Improvement of QT and OSG compatibility
>
dgets instead?
>>
>> -- A.
>>
>> Sent from my iPhone
>>
>>
>> On Aug 28, 2009, at 6:01 AM, Maxim Gammer wrote:
>>
>> Hello,
>>>
>>> I've got a proposal to make changes in OSG for better compatibility with
>>> QT.
&
t way to solve that - change method name from "emit" to
something else. This will let us using signal/slot things in QT.
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> Paul
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
nSceneGraph support site
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-u
A small addition. How do we get CASE and LAYOUT insensitive keycode?
Example: S, s, (and this key in other languages) give us the same keycode.
Is it possible?
Or else we have multiple keycodes to handle...
2009/8/25 Maxim Gammer
> Hi,
>
> how do we get a scancode of the press
Hi,
how do we get a scancode of the pressed key in keyboard handler in OSG?
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Benoni, Gauteng, South Africa
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users ma
2009/8/17 Maxim Gammer
>>
>> Hi.
>
> Hi Maxim,
>
>>
>>
>> One monitor?
>> shutter -
>> NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
>> or 7\(Linux?)
>>
>> or
>> Zalman 3D monitor.
>
> Yes, it's
:
>> >
>> > http://www.realite-virtuelle.univmed.fr/index.php?option=com_content&view=article&id=3&Itemid=40&lang=fr
>> >
>> >
>> > Cheers,
>> > Pierre.
>> >
>> >
>> > 2009/8/17 Alexandre Amalric
>
ug 2 projector (aligned) on 2 output
>> from a graphic card ?
>> My goal is to know if a standard OSG application running on a computer
>> desktop (with a GUI) can be set to produce passive stereo with polarized
>> glasses.
>> 2009/8/17 Maxim Gammer
>>>
>>&
==
> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
> http://www.pixxim.fr
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
...
> FindFileInPath() : USING C:\Users\Дядя Вася
> молодец\AppData\Local\Temp\playtemp\osg\images\skif_map.jpg
> itr='./osg'
> FindFileInPath() : trying C:\Users\Дядя Вася
> молодец\AppData\Local\Temp\playtemp\osg\images\pruzina03.jpg ...
> FindFileInPath() : USING C:\
__
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
FindTextureVisitor .. in files)
2009/7/1 Maxim Gammer :
> //Находим объект
>osg::ref_ptr fnnv = new
> FindNamedNodeVisitor(ObjectName);
>root->accept(*fnnv.get());
>//Если такой объект есть, ищем текстуру
>if (!fnnv->_foundNodes.empty())
>
olution in OSG? This problem is not trivial
> for me.
>
> I hope everyone can give me a example, a tip or a suitable keyword for
> my research.
>
>
> Cheers,
>
>
> Martin
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
rt is available (see attached figure)
1. is it possible to implement this feature in OSG?
2. does only osgViewer need to be replaced or other modules do as well?
Thanks for answers.
--
Maxim Gammer
<>___
osg-users mailing list
osg-users@lists.opensce
Hi Robert,
new GraphicsWindowX11.cpp work fine,
Thanks for the fix!
Maxim Gammer
2009/6/2 Maxim Gammer :
> Hi Robert,
>
> i test new GraphicsWindowX11.cpp .
>
> 2009/6/2 Melchior FRANZ :
>> * Melchior FRANZ -- Monday 01 June 2009:
>>> My keyboard doesn'
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Maxim Gammer
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
0001,
mode NotifyNormal, detail NotifyNonlinear
1 июня 2009 г. 20:52 пользователь Robert Osfield
написал:
> Hi Maxim,
>
> Could you now do the same test with caps lock on, so the 'ABCD'.
>
> W.r.t the XLookupString result strings, do these look sensible?
>
> Robert.
&
quot;
XmbLookupString gives 1 bytes: (64) "d"
XFilterEvent returns: False
KeyRelease event, serial 34, synthetic NO, window 0x381,
root 0x13c, subw 0x0, time 3619979, (-262,-312), root:(434,459),
state 0x10, keycode 40 (keysym 0x64, d), same_screen YES,
XLookup
> XLookupString results, could you have a look at what results you get
> for the Russian vs USA with this.
>
> Thanks,
> Robert.
>
> On Mon, Jun 1, 2009 at 3:35 PM, Maxim Gammer wrote:
>> Hi Robert,
>>
>> OK,
>> "abcd" (USA), "ABCD&qu
1 - 100 of 120 matches
Mail list logo