Re: [osg-users] Vanishing letters in osg::Text

2017-05-15 Thread Maxim Gammer
responsible to ensure that > usage and/or transfer of any information contained in this document > complies with all relevant export control regulations. If you are in any > doubt about the export control restrictions that apply to this information, > please contact the sender immediately. > > Be aware that Meggitt may monitor incoming and outgoing e-mails to ensure > compliance with the Meggitt IT Use policy. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer +79199510073 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-12-15 Thread Maxim Gammer
ds, > > J. > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer

Re: [osg-users] Problem with animation in .osgb files

2014-02-25 Thread Maxim Gammer
scenegraph.org > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer __

Re: [osg-users] Problem with animation in .osgb files

2014-02-25 Thread Maxim Gammer
penscenegraph.org/viewtopic.php?p=56536#56536 > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gamme

Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem. Object based on the osgAnimation :: BasicAnimationManager "not visible" to IntersectionVisitor ( 2014-02-25 9:35 GMT+06:00 Maxim Gammer : > Thank you for your help. > > The problem is that if I look a

Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
nimation so can't provide any > direct assistance. I am surprised you are using the old and deprecated > IntersectVisitor rather modern IntersectionVisitor. I don't know if this > might make a difference but it's worth changing over. > > Robert. > > > On 24

[osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
hat the osgUtil :: IntersectVisitor gives nothing at the intersection with the character. How to fix it? -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Cyrillic (russian) in Qt inside OSG

2012-10-10 Thread Maxim Gammer
ok) 2012/10/10 Max Sergeev > Problem solved! Got it from Qt side (thanks to Maxim Gammer for advice), > those solved problem: > > Code: > > QTextCodec *cyrillicCodec = QTextCodec::codecForName("CP1251"); > QTextCodec::setCodecForTr(cyrillicCodec); >

Re: [osg-users] Cyrillic (russian) in Qt inside OSG

2012-10-09 Thread Maxim Gammer
om what you've posted. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing lis

Re: [osg-users] Cyrillic (russian) in Qt inside OSG

2012-10-09 Thread Maxim Gammer
istinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Display the multi lingual text

2012-06-13 Thread Maxim Gammer
g-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Maxim Gammer
mes on OSG? Or am I missing something? > Thanks. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Maxim Gammer __

Re: [osg-users] Help: Is there an osg example with ray tracing?

2012-01-13 Thread Maxim Gammer
osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG Web site offline

2011-07-27 Thread Maxim Gammer
;  File "/usr/lib/python2.5/site-packages/trac/db/sqlite_backend.py", line 50, > in _rollback_on_error >    return function(self, *args, **kwargs) > OperationalError: database is locked > > > > > > > Cheers, > Torben > > -- > Read t

Re: [osg-users] 3d Models for free?

2011-06-01 Thread Maxim Gammer
s believed to be clean. >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Move image in texture

2011-05-19 Thread Maxim Gammer
rack > (normal&bump map). > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=39565#39565 > > > > > > _______ > osg-users mailing list > osg-users@lists.openscenegra

Re: [osg-users] Error in the new version OSG

2011-05-03 Thread Maxim Gammer
Hi Robert, thanks for advice ... I will try 2011/5/3 Robert Osfield : > Hi Maxim, > > 2011/5/3 Maxim Gammer : >> How to get information about error? I must use Valgrind? > > I would start by just running osgviewer in gdb i.e. > > gdb osgviewer >> run osgcool.osg

Re: [osg-users] Error in the new version OSG

2011-05-03 Thread Maxim Gammer
graphics context.  As I > suggest before getting a strack and looking at where the crash happens > might provide some clues. > > Robert. > > 2011/5/2 Maxim Gammer : >> Hi Robert, >> >> I checked, the result has not changed ... >> >> osgviewer .

Re: [osg-users] Error in the new version OSG

2011-05-02 Thread Maxim Gammer
string export OSG_THREADING=SingleThreaded .. all ok. Cheers, 2011/5/2 Maxim Gammer : > thanks for advice ... I will try to double-check > > glxinfo on my machine returns: > OpenGL vendor string: NVIDIA Corporation > OpenGL renderer string: GeForce 8800 GT/PCI/SSE2 > Ope

Re: [osg-users] Error in the new version OSG

2011-05-02 Thread Maxim Gammer
TX 260/PCI/SSE2 > OpenGL version string: 3.3.0 NVIDIA 260.19.06 > > Which isn't quite a recent as your driver, so I guess that might be > another variable. > > Beyond this I can't really add too much other than to suggest a debug > build and looking at the track trace

[osg-users] Error in the new version OSG

2011-05-01 Thread Maxim Gammer
vidia 260.19.26 OSG 2.9.13 What do you think about this problem -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] how to get username / password for edit OpenSceneGraph wiki pages ?

2011-04-29 Thread Maxim Gammer
/(MyProject)? You can watch this video: www.youtube.com/watch?v=jLRHiklQFv8 (starting at 4 minutes 30 seconds) I already wrote an email to joseluis.hidalgo . But without result Thanks, Maxim Gammer ___ osg-users mailing list osg-users

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Maxim Gammer
nd are very nice as well (and they use osgOcean :-) ). >> >> http://www.youtube.com/user/vortexsim#p/u/9/KBGr74TMTrU >> http://www.youtube.com/user/vortexsim#p/u/0/dZeQ-eBrBDk >> >> Thanks, >> >> J-S > > > -- >  -Paul Martz      Skew Matrix Software >                   http://www.skew-matrix.com/ > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] how to change the page content http://www.openscenegraph.org/projects/osg/wiki/Screenshots/...... ?

2011-04-08 Thread Maxim Gammer
. it used to work. Jose Luis is the only one that can help, > he doesn't read regularily the mailing list, so send him an email. > > Mourad > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lis

Re: [osg-users] how to change the page content http://www.openscenegraph.org/projects/osg/wiki/Screenshots/...... ?

2011-04-08 Thread Maxim Gammer
g/projects/osg/wiki/About/WikiEditing > > Mourad > > > > 2011/4/8 Maxim Gammer >> >> Hi all. >> >> how to change the page >> content?http://www.openscenegraph.org/projects/osg/wiki/Screenshots/ >> .. >> >> how to get use

[osg-users] how to change the page content http://www.openscenegraph.org/projects/osg/wiki/Screenshots/...... ?

2011-04-08 Thread Maxim Gammer
)) -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-17 Thread Maxim Gammer
the list for that, if I recall > correctly. The osgViewer::View::setUpViewAcrossAllScreens should be a > good starting point to track the issue. > > In Windows it expands across the screens from the beginning, but the OSG > windowing code is different. > > Regards, > > -

Re: [osg-users] QT undefined reference to

2010-12-07 Thread Maxim Gammer
+ CONFIG += opengl QT += opengl 2010/12/7 Maxim Gammer : > in my .pro file > > > > win32 { >    LIBS =     -lOpenThreads \ >        -lopengl32 \ >        -losg \ >        -losgDB \ >        -losgGA \ >        -losgUtil \ >        -losgText \ >  

Re: [osg-users] QT undefined reference to

2010-12-07 Thread Maxim Gammer
> http://forum.openscenegraph.org/viewtopic.php?p=34574#34574 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] strange problem with vertex control ....

2010-12-07 Thread Maxim Gammer
not work inside QT (AdapterWidget) at Linux (in Windows work fine). Linux: Ubuntu 10.04 amd64 QT:Using Qt version 4.6.2 GCC: gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) OSG: 2.9.9. Where is the problem?? How does it solve? Maxim Gammer ___ os

Re: [osg-users] How to render the OSG scene to an image file?

2010-11-17 Thread Maxim Gammer
any way to order the camera to render once. All examples > show how to make the camera render to a texture, but when it renders is > decided by OpenGL (?). I don't need all that, i just need to grab the picture > once and return. > > Is this possible with OSG? > > Thanks

Re: [osg-users] Render to AVI

2010-10-19 Thread Maxim Gammer
> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgParticle effects on a moving object...

2010-09-20 Thread Maxim Gammer
trying to > accomplish? I would appreciate any suggestions anyone might have on how to > get this to work... > > > > Thanks, > > -Shayne > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > ht

Re: [osg-users] osgAL problems

2010-09-07 Thread Maxim Gammer
nscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] particle system FIX

2010-08-26 Thread Maxim Gammer
dom * * **_np=0;* * **}* return n; } in attached file -- Maxim Gammer RandomRateCounter Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-us

Re: [osg-users] [vpb] Shift of coordinates

2010-08-07 Thread Maxim Gammer
L file > have a very high precision. For example: 160.1361826749267, > 54.43656637255538, 0 > > Regards, > Alexander > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.opensce

Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-21 Thread Maxim Gammer
ok) 21 июня 2010 г. 16:21 пользователь Robert Osfield написал: > Hi Magnus, Maxim, et. al, > > Magnus' fix is now checked into svn/trunk and will be part of the the > next dev release 2.9.9. > > Cheers, > Robert. > > 2010/6/19 Magnus Kessler : >> On Friday 1

Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-19 Thread Maxim Gammer
o we can see which versions are > sensitive to which includes. > > Robert. > > 2010/6/18 Maxim Gammer : >> error: >> Scanning dependencies of target osgQt >> [ 98%] Building CXX object >> src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.o >> [ 98

Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-18 Thread Maxim Gammer
o Many general bug fixes and minor feature > improvements/optimizations. > >source package : OpenSceneGraph-2.9.8.zip >svn tag: svn co > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.8 > OpenSceneGraph > > Cheers, > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSGEXP 0.9.7 Crashing Max

2010-06-10 Thread Maxim Gammer
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] About OSG and Distributed Issue?

2010-04-16 Thread Maxim Gammer
nscenegraph.org > > > > -- > > ___ > osg-users mailing > listosg-us...@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > __

Re: [osg-users] Visibilty of objects

2010-03-26 Thread Maxim Gammer
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Changing mouse cursor

2010-03-23 Thread Maxim Gammer
>> www.somarmeteorologia.com.br >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Problem with glass door in front of glass shelf.

2010-03-02 Thread Maxim Gammer
gt; ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-19 Thread Maxim Gammer
Hi Robert, Compiled fine on Windows 7 (Visual Studio 2008 (VC9)) All my programs work fine. Cheers, Maxim Gammer 2010/2/19 Robert Osfield > Hi Maxim, > > 2010/2/19 Maxim Gammer : > > Strangely, ffmpeg in my project works fine ... > > (in OSG 2.9.7) > > Here the log

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-19 Thread Maxim Gammer
av_close_input_file (0xe495a40) ... And the video plays fine) Maxim Gammer 2010/2/19 Robert Osfield > On Fri, Feb 19, 2010 at 7:46 AM, Maxim Gammer wrote: > > Compiled fine on Ubuntu\Kubuntu 9.10 i386 & amd64 (gcc version 4.4.1) All > my > > programs work fine. > >

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
Hi Robert, Compiled fine on Ubuntu\Kubuntu 9.10 i386 & amd64 (gcc version 4.4.1) All my programs work fine. Cheers, Maxim Gammer 2010/2/19 Maxim Gammer > test in Ubuntu 9.10 i386 ... OK! > > 2010/2/19 Maxim Gammer > > ok. >> test in Ubuntu 9.10 amd64 ... OK!

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
test in Ubuntu 9.10 i386 ... OK! 2010/2/19 Maxim Gammer > ok. > test in Ubuntu 9.10 amd64 ... OK! > > ))) > > 2010/2/19 Robert Osfield > > On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer wrote: >> > Hi Robert, >> > >> > I upgrade to 2.9.7 in t

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
ok. test in Ubuntu 9.10 amd64 ... OK! ))) 2010/2/19 Robert Osfield > On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer wrote: > > Hi Robert, > > > > I upgrade to 2.9.7 in the next days > > Which is rather too late for making sure svn/trunk is well tested > prio

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
Hi Robert, I upgrade to 2.9.7 in the next days Cheers, Maxim Gammer 2010/2/19 Jason Daly > Robert Osfield wrote: > >> Hi Jason, >> >> Thanks for the testing. I've just checked in the addition of an extra >> return at the end of the Observer header.

Re: [osg-users] My OSG project

2010-02-08 Thread Maxim Gammer
g/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] website down?

2010-01-29 Thread Maxim Gammer
> ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list

Re: [osg-users] OT: Merry Christmas

2009-12-25 Thread Maxim Gammer
> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to set up the PageLOD?

2009-12-22 Thread Maxim Gammer
textures as it's parent. Such a well balanced database > won't suddenly introduce lots of geometry and textures in one go. > > Robert. > > On Tue, Dec 22, 2009 at 4:20 PM, Maxim Gammer wrote: > > Hi everybody, > > > > I've got a problem - FPS falls d

[osg-users] How to set up the PageLOD?

2009-12-22 Thread Maxim Gammer
n the console). FPS also falls down when we look at newly loaded objects. Is it possible to "compile" objects prior to their rendering? How to set up the PageLOD? Or maybe there are other ways to solve that? -- Maxim Gammer ___ osg-users ma

Re: [osg-users] What are the your favorite free 3d model sites?

2009-12-21 Thread Maxim Gammer
et alone Max itself it doesn't really me too > much for this particular little task. > > Thanks again for all your links, keep them coming ;-) > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegra

Re: [osg-users] Creating tree model of scenegraph for use in QTreeView

2009-12-21 Thread Maxim Gammer
here: >> http://forum.openscenegraph.org/viewtopic.php?p=21682#21682 >> >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-u

Re: [osg-users] What are the your favorite free 3d model sites?

2009-12-19 Thread Maxim Gammer
osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
is not a member of > 'CalCoreTrack' > 1>D:\dev\cal3d-0.10.0\src\cal3d/coretrack.h(26) : see declaration > of 'CalCoreTrack' > 1>Generating Code... > 1>Build log was saved at > "file://d:\dev\osgCal\src\osgCal\osgCal.dir\Debug\BuildLog.htm" &g

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
er' ...) > > > > Nick > > http://www.linkedin.com/in/tnick > Sent from Gümüşsuyu, İstanbul, Turkey > > On Mon, Dec 14, 2009 at 2:37 PM, Maxim Gammer wrote: > >> see ... >> http://osgcal.sourceforge.net >> http://osgcal.sourceforge.net/abdulla.png >> >

Re: [osg-users] Deallocating memory and data unload in osg::PagedLOD

2009-12-14 Thread Maxim Gammer
ok. Thank you Robert! 2009/12/14 Robert Osfield > Hi Maxim, > > On Mon, Dec 14, 2009 at 11:55 AM, Maxim Gammer > wrote: > > a little question. Will PagedLOD automaticaly unload children if I don't > use > > DatabasePager? > > PagedLOD doesn't noth

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
see ... http://osgcal.sourceforge.net http://osgcal.sourceforge.net/abdulla.png 2009/12/14 Maxim Gammer > * > osgcal*.sourceforge.net > > > 2009/12/14 Trajce Nikolov > >> is that the same node kit? I have osgCal but looked at the NodeKits page >> and I got a

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
on, Dec 14, 2009 at 2:27 PM, Maxim Gammer wrote: > >> see osgCal >> >> 2009/12/14 Trajce Nikolov >> >>> Hi, >>> >>> I tried search on wiki but no results. IS this project available >>> somewhere? >>> >>> Thanks

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
sers@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Deallocating memory and data unload in osg::PagedLOD

2009-12-14 Thread Maxim Gammer
out of the box, and there is no need to worry about it. > > Robert. > > On Sat, Dec 12, 2009 at 5:26 PM, Maxim Gammer wrote: > > Hi everybody. I need to figure out the PagedLOD technology... > > > > I've tried the following example, everything worked fin

[osg-users] a question about osgDB::DatabasePager...

2009-12-14 Thread Maxim Gammer
rence does it make? Thenx in advance for reply -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Deallocating memory and data unload in osg::PagedLOD

2009-12-12 Thread Maxim Gammer
;getDatabasePager()->updateSceneGraph(*(viewer->getFrameStamp())); ..... But memory still doesn't get free. There is all the data, not only visible. Did I understand everythig right? Why doesn't memory get free? Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Particles problem

2009-11-16 Thread Maxim Gammer
Should we get back to that problem later? Could you tell me, where to look for a solution? Wht to begin with? Thanx for help. 2009/11/16 Robert Osfield > On Mon, Nov 16, 2009 at 11:09 AM, Maxim Gammer > wrote: > > What do you mean by "switching off"? > > And can i

Re: [osg-users] Particles problem

2009-11-16 Thread Maxim Gammer
rest of the nodes just > control how the particles are generated and moved. > > Robert. > > On Mon, Nov 16, 2009 at 10:52 AM, Maxim Gammer > wrote: > > Hi Robert, > > > > I've tried 3 different ways. > > 1 - Both particles and emitter are children of t

Re: [osg-users] Particles problem

2009-11-16 Thread Maxim Gammer
F or 00)... Max 2009/11/16 Robert Osfield > HI Max, > > The particle system is set between several nodes, so which ones are > you attempting to "hide"/"unhide" and how? > > Robert. > > On Mon, Nov 16, 2009 at 8:22 AM, Maxim Gammer wrote: &

Re: [osg-users] [build] Compile error today

2009-10-31 Thread Maxim Gammer
ers mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG and QT problem

2009-10-30 Thread Maxim Gammer
http://www.cm-labs.com/ >http://whitestar02.webhop.org/ > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-user

Re: [osg-users] OSG and QT problem

2009-10-30 Thread Maxim Gammer
now, but textures on osgText still have the same problems. On Widget destruction (in QT) and it's recreation there are filled sqares insted of text (osgText)... I wonder what else could be done? Maxim Gammer 2009/10/29 Eric ZAREMBA > Hi, > > > > I experiment this. I used an

Re: [osg-users] OsgViewer terminates while running o n an integrated video “via/s36 UniCrome Pro IGP ”

2009-10-21 Thread Maxim Gammer
Thanx for reply, it also works on every our PC exept that particular one. So, it's driver. Maxim Gammer 2009/10/21 Robert Osfield > Hi Maxim, > > This sounds very much like a buggy OpenGL driver. The fact that counter > strike works is only an indication that the exac

[osg-users] OsgViewer terminates while running o n an integrated video “via/s36 UniCrome Pro IGP ”

2009-10-21 Thread Maxim Gammer
shadow_ambient' is not supported. OpenGL extension 'GL_APPLE_client_storage' is not supported. OpenGL extension 'GL_ARB_texture_non_power_of_two' is not supported. OpenGL extension 'GL_EXT_texture_integer' is not supported. OpenGL extension 'GL_EXT_framebuffer_object' is not supported. Cheers, Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG viewer blocks Qt window

2009-09-15 Thread Maxim Gammer
gt;> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > &g

Re: [osg-users] How to move entire particle system

2009-09-10 Thread Maxim Gammer
um.openscenegraph.org/viewtopic.php?p=17211#17211 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer __

Re: [osg-users] Improvement of QT and OSG compatibility

2009-08-28 Thread Maxim Gammer
are conflicting). > > > > Check out the Qt documentation and headers for how this works in > > practice. no_keywords may be more viable than forcing the change on > > OSG (or other packages). > > > > I hope this helps. > > > > D.J. > > > &g

Re: [osg-users] Improvement of QT and OSG compatibility

2009-08-28 Thread Maxim Gammer
enegraph.org/msg27183.html > > > Tom Jolley > > ------ > *From:* Maxim Gammer [mailto:maxgam...@gmail.com] > *Sent:* Friday, August 28, 2009 6:02 AM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] Improvement of QT and OSG compatibility >

Re: [osg-users] Improvement of QT and OSG compatibility

2009-08-28 Thread Maxim Gammer
dgets instead? >> >> -- A. >> >> Sent from my iPhone >> >> >> On Aug 28, 2009, at 6:01 AM, Maxim Gammer wrote: >> >> Hello, >>> >>> I've got a proposal to make changes in OSG for better compatibility with >>> QT. &

[osg-users] Improvement of QT and OSG compatibility

2009-08-28 Thread Maxim Gammer
t way to solve that - change method name from "emit" to something else. This will let us using signal/slot things in QT. -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Intersect.

2009-08-25 Thread Maxim Gammer
> > Paul > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] texture to file

2009-08-25 Thread Maxim Gammer
nSceneGraph support site > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-u

Re: [osg-users] Keyboard scancodes in OSG

2009-08-25 Thread Maxim Gammer
A small addition. How do we get CASE and LAYOUT insensitive keycode? Example: S, s, (and this key in other languages) give us the same keycode. Is it possible? Or else we have multiple keycodes to handle... 2009/8/25 Maxim Gammer > Hi, > > how do we get a scancode of the press

[osg-users] Keyboard scancodes in OSG

2009-08-25 Thread Maxim Gammer
Hi, how do we get a scancode of the pressed key in keyboard handler in OSG? -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg DIS (Distributed Interactive Simulation)

2009-08-25 Thread Maxim Gammer
Benoni, Gauteng, South Africa > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users ma

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
2009/8/17 Maxim Gammer >> >> Hi. > > Hi Maxim, > >> >> >> One monitor? >> shutter - >> NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista >> or 7\(Linux?) >> >> or >> Zalman 3D monitor. > > Yes, it's

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
: >> > >> > http://www.realite-virtuelle.univmed.fr/index.php?option=com_content&view=article&id=3&Itemid=40&lang=fr >> > >> > >> > Cheers, >> > Pierre. >> > >> > >> > 2009/8/17 Alexandre Amalric >

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
ug 2 projector (aligned) on 2 output >> from a graphic card ? >> My goal is to know if a standard OSG application running on a computer >> desktop (with a GUI) can be set to produce passive stereo with polarized >> glasses. >> 2009/8/17 Maxim Gammer >>> >>&

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
== > PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > http://www.pixxim.fr > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] There is a problem in loading textures while reading OSG files

2009-07-27 Thread Maxim Gammer
... > FindFileInPath() : USING C:\Users\Дядя Вася > молодец\AppData\Local\Temp\playtemp\osg\images\skif_map.jpg > itr='./osg' > FindFileInPath() : trying C:\Users\Дядя Вася > молодец\AppData\Local\Temp\playtemp\osg\images\pruzina03.jpg ... > FindFileInPath() : USING C:\

Re: [osg-users] Off on a weeks holiday!

2009-07-03 Thread Maxim Gammer
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Painting in Textures

2009-06-30 Thread Maxim Gammer
FindTextureVisitor .. in files) 2009/7/1 Maxim Gammer : > //Находим объект >osg::ref_ptr fnnv = new > FindNamedNodeVisitor(ObjectName); >root->accept(*fnnv.get()); >//Если такой объект есть, ищем текстуру >if (!fnnv->_foundNodes.empty()) >

Re: [osg-users] Painting in Textures

2009-06-30 Thread Maxim Gammer
olution in OSG? This problem is not trivial > for me. > > I hope everyone can give me a example, a tip or a suitable keyword for > my research. > > > Cheers, > > > Martin > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Maxim Gammer
rt is available (see attached figure) 1. is it possible to implement this feature in OSG? 2. does only osgViewer need to be replaced or other modules do as well? Thanks for answers. -- Maxim Gammer <>___ osg-users mailing list osg-users@lists.opensce

Re: [osg-users] Help. KeyboardEventHandler and native keyboard layout bug in Linux

2009-06-02 Thread Maxim Gammer
Hi Robert, new GraphicsWindowX11.cpp work fine, Thanks for the fix! Maxim Gammer 2009/6/2 Maxim Gammer : > Hi Robert, > > i test new GraphicsWindowX11.cpp . > > 2009/6/2 Melchior FRANZ : >> * Melchior FRANZ -- Monday 01 June 2009: >>> My keyboard doesn'

Re: [osg-users] Help. KeyboardEventHandler and native keyboard layout bug in Linux

2009-06-01 Thread Maxim Gammer
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Help. KeyboardEventHandler and native keyboard layout bug in Linux

2009-06-01 Thread Maxim Gammer
0001, mode NotifyNormal, detail NotifyNonlinear 1 июня 2009 г. 20:52 пользователь Robert Osfield написал: > Hi Maxim, > > Could you now do the same test with caps lock on, so the 'ABCD'. > > W.r.t the XLookupString result strings, do these look sensible? > > Robert. &

Re: [osg-users] Help. KeyboardEventHandler and native keyboard layout bug in Linux

2009-06-01 Thread Maxim Gammer
quot; XmbLookupString gives 1 bytes: (64) "d" XFilterEvent returns: False KeyRelease event, serial 34, synthetic NO, window 0x381, root 0x13c, subw 0x0, time 3619979, (-262,-312), root:(434,459), state 0x10, keycode 40 (keysym 0x64, d), same_screen YES, XLookup

Re: [osg-users] Help. KeyboardEventHandler and native keyboard layout bug in Linux

2009-06-01 Thread Maxim Gammer
> XLookupString results, could you have a look at what results you get > for the Russian vs USA with this. > > Thanks, > Robert. > > On Mon, Jun 1, 2009 at 3:35 PM, Maxim Gammer wrote: >> Hi Robert, >> >> OK, >> "abcd" (USA), "ABCD&qu

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