Re: [osg-users] GLSL Setting up gl_EyePlane

2008-04-24 Thread Sebastian Messerschmidt
Hi Paul, depending on what you are trying to achieve, you've got to update the planes every frame in the way you mentioned. If your matrix is somehow connected to the View or Modeling matrices, you need to update them. You can use a updateCallback or look into the samples for TexGenNode IIRC.

Re: [osg-users] Active stereo support in OSG?

2008-04-24 Thread Frauciel Luc
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Bob Huebert Envoyé : jeudi 24 avril 2008 02:40 À : OpenSceneGraph Users Objet : Re: [osg-users] Active stereo support in OSG? Hi Jon, On Thu, 24 Apr 2008, Jon Newell wrote: Hi Bob, We

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Mattias Helsing
Hi Robert, I build fine on Win32 XPsp2 MSVS8sp1. Now deleteing the CMake cache to see if I can build it fresh. Mattias On 4/23/08, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, So... once again I have a ask, with a pretty please, for more testing, this time of the SVN version of the OSG.

Re: [osg-users] Error building v2.3.10 with OSX 10.5 using cmake

2008-04-24 Thread Stephan Huber
Emerald Fox Software, LLC. schrieb: Not sure if this is the correct way to submit a bug report so please let me know if I need to submit this somewhere else. I am getting an the following error messages when I build v2.3.10 under OSX 10.5 using cmake. switch the option

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Mattias Helsing
Hi Robert, all, Quick note while I'm building after starting fresh after delete of cmake cache. It didn't find the curllib in Mike's 3rdParty since Find3rdPartyLibraries only searches for libcurl and not culrlib. Posting my cmake mod on osg-sub in a minute cheers, Mattias On 4/24/08, Mattias

Re: [osg-users] GeoTIFF dem coordinate system?

2008-04-24 Thread Robert Osfield
Hi Linh, VPB/osgdem decorates databases with a CoordinateSystemNode which will record the cooridnate system it uses. VPB does default to using WGS84 when working geocentric, but you haven't mentioned any of the osgdem options so I can't really say whether this will have been applied. I must

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-24 Thread Robert Osfield
Hi Eric, Thanks for chiming in. Looks like I'll have to revert the header change then... and leave resolution of the problems that Stephan has seen to a later CMake OSG revision. Robert. On Wed, Apr 23, 2008 at 11:06 PM, E. Wing [EMAIL PROTECTED] wrote: Hi, sorry, I've been really busy with

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Stephan Maximilian Huber
Robert Osfield schrieb: Hi All, Hiccups under OSX/Cmake and Windows/FreeType builds have held back making 2.4 today, I haven't yet received any update on the Windows/FreeType but on the OSX/Cmake side we may have a bit of progress. However, this progress was made via tweaks to the core osg

Re: [osg-users] GLSL Setting up gl_EyePlane

2008-04-24 Thread Wojciech Lewandowski
Hi Paul, Hi,Just a small one - Are the gl_EyePlanes automatically setup when calling texgen-setPlanesFromMatrix(...)? I'm trying to replicate simple Projective texturing using glsl. I am not sure what you mean by automatically... It will be applied to OpenGL in draw phase. When used with

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Robert Osfield
Hi Stephan, The CMake makefile build used to work not long ago, and very little has changed since then to the OSG itslef, it it simply the the various SDK's that come from Apple are breaking things? Is it a CMake version issues? Given there are a number of unresolved issues under OSX with the

[osg-users] antialiased lines

2008-04-24 Thread Gianluca Natale
Hi OSG developers! I'm trying to draw antialiased lines with OSG ver .2.2, but I'm having problems. This is my code: osg::ref_ptrosg::Hint antialiasHint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_NICEST); StateSet-setAttributeAndModes(antialiasHint.get(), osg::StateAttribute::ON);

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Stephan Maximilian Huber
Robert Osfield schrieb: Hi Stephan, The CMake makefile build used to work not long ago, and very little has changed since then to the OSG itslef, it it simply the the various SDK's that come from Apple are breaking things? Is it a CMake version issues? No, I don't think that the SDKs

Re: [osg-users] antialiased lines

2008-04-24 Thread Robert Osfield
Hi Gianluca, The OSG just passes state along to the OpenGL, the glHint support is just another means to setting OpenGL state. How the OpenGL driver responds to the that State is down to the driver/hardware. In the case of line smoothing I believe that you still need to enable GL_LINE_SMOOTH

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Robert Osfield
HI Stephan, On Thu, Apr 24, 2008 at 11:28 AM, Stephan Maximilian Huber [EMAIL PROTECTED] wrote: The CMake makefile build used to work not long ago, and very little has changed since then to the OSG itslef, it it simply the the various SDK's that come from Apple are breaking things? Is

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Robert Osfield
Hi All, I have just reverted yesterdays changes that I made to the various CMakeLists.txt files, and also merged a fix the Windows 3rd party checking sent in my Mattias, these changes are all now in SVN. So... Could you please do another svn update and build to make sure that things are still

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Stephan Maximilian Huber
Hi Robert, Robert Osfield schrieb: Something must have changed though, as only a couple of months ago I witnessed first hand the CMake Makefille working perfectly on an OSX box. With 10.4 or 10.5? All my reported issues are for 10.5. On 10.4 everything should work as expected. I did even

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Robert Osfield
Hi Stephan, On Thu, Apr 24, 2008 at 12:18 PM, Stephan Maximilian Huber [EMAIL PROTECTED] wrote: Something must have changed though, as only a couple of months ago I witnessed first hand the CMake Makefille working perfectly on an OSX box. With 10.4 or 10.5? All my reported issues are

Re: [osg-users] antialiased lines

2008-04-24 Thread Michele Bosi
Ciao Gialluca, you absolutely need to enable GL_LINE_SMOOTH and GL_BLEND and to setup a blending function like for example osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). The same goes for GL_POINT_SMOOTH. Michele On Thu, Apr 24, 2008 at 12:20 PM, Gianluca Natale [EMAIL PROTECTED] wrote:

Re: [osg-users] Race condition UpdateCallback vs GLCompileObjectVisitor ?

2008-04-24 Thread Robert Osfield
Hi Wojeciech, What issues were you seeing at your end? Also how did you monitor the race condition? Did problems still occur after you added the DataVariance setting? Robert. On Thu, Apr 24, 2008 at 12:01 PM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: Hi Everyone, Is it normal to see

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-24 Thread Luigi Calori
I think the problem with recent changes not showing headers in VisualStudio, is related to a typo: the ELSEIF in this context is bad: so, instead of reverting patches, at least under visualstudio, one can substitute ELSEIF(APPLE) with ELSE(APPLE) so IF(APPLE) SET(ADD_LIBRARY_HEADERS )

[osg-users] Job Opportunity

2008-04-24 Thread Matteo Campana
The Bio-imaging and Vision group at the Electronics, Computer Sciences and Systems department , University of Bologna invites application for a job/position. The successful candidate will work on an international and multidisciplinary project funded under the FP6 programme. Minimum

Re: [osg-users] Newbie question about concave polygons

2008-04-24 Thread Glenn Waldron
Rick, Can you post an image of what you are seeing? I ran your code (without the setBoundaryOnly line) and it seems to render correctly. Screenshot is attached. Glenn On Wed, Apr 23, 2008 at 3:34 PM, R Schwantes [EMAIL PROTECTED] wrote: Hi list, I've been a long time lurker. Finally have

Re: [osg-users] antialiased lines

2008-04-24 Thread Gianluca Natale
Thank you. So, the filter specified via osg::Hint can be set only from OSG ver. 2.0, isn't it? Gianluca -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, April 24, 2008 12:35 PM To: OpenSceneGraph Users Subject: Re:

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-24 Thread Robert Osfield
Hi Luigi, Thanks for the note, its nice to know why what I did din't work. I've gone ahead a reverted the change as it looks like the build problem under OSX due to the headers is most likely a CMake bug, and for frameworks these headers will actually be needed, so once the CMake side is fixed

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Jean-Sébastien Guay
Hi Robert, Small suggestion: is it possible to remove references to freetype219 from FindFreeType.cmake? This version does not works with 2.3.10 anyway (and helps generate my error...) That's a good idea, would help remove these errors. J-S --

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Jean-Sébastien Guay
Hello Mario, Downloaded and installed FreeType 2.3.5 from http://gnuwin32.sourceforge.net/downlinks/freetype-bin-zip.php Updated FREETYPE_LIBRARY AND FREETYPE_LIBRARY_DEBUG in Cmake (my fault: I was pointing to the wrong library) So maybe it is better for 2.4 to upgrade the 3rdParty Zip

[osg-users] plugin gif

2008-04-24 Thread LeRetha Childress
Hello I just read that libungif is no longer supported and that giflib is taking its place. Will giflib work in place of libungif with the osg plugin gif? Thanks LeRetha ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] plugin gif

2008-04-24 Thread Robert Osfield
Hi LeRetha, On Thu, Apr 24, 2008 at 2:25 PM, LeRetha Childress [EMAIL PROTECTED] wrote: I just read that libungif is no longer supported and that giflib is taking its place. What is your source for this information? I'd like to found out the situation. Will giflib work in place of libungif

Re: [osg-users] Race condition UpdateCallback vsGLCompileObjectVisitor ?

2008-04-24 Thread Wojciech Lewandowski
Hi Robert, What issues were you seeing at your end? Also how did you monitor the race condition? Did problems still occur after you added the DataVariance setting? I have some time now, and I decided to investigate what is the context of these Windows/multimonitor/multithread/FBO crashes.

[osg-users] Newbie question, when to use osg::Object datavariance on update

2008-04-24 Thread erf
I have a osg objects (Drawables, StateAttributes ( Texture2D) Image, Arrays) that need frequent update's, do I have to set datavariance DYNAMIC on all of those objects? For example a Geode has Geometry of type DrawArrays and Vec3Array, do i set DYNAMIC on all four objects in addition to set

[osg-users] osg::SceneView thread model

2008-04-24 Thread erf
Do SceneView-Camera create a own thread / using multiple threads when drawing and culling? If so is it possible to use a single threaded model? Erlend ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] plugin gif

2008-04-24 Thread Mike Weiblen
yes, since the patent expired, the project expanded to cover both gif creation extraction,rather than just extraction. If you are targeting win32, have a look at the 3rdParty binary repo. -- mew On Thu, Apr 24, 2008 at 8:25 AM, LeRetha Childress [EMAIL PROTECTED] wrote: Hello I just read

[osg-users] mouse location (x,y) in pixel units

2008-04-24 Thread Andrew Lett
In OSG2.2 I'd like to find the 'real' x,y location of the mouse cursor. If my window is 640x480, then the value for x should be between 0 and 639, while y should be from 0 to 479. I need the x,y values in this form so that it can be injected into CEGUI correctly. The GUIEventAdapter has protected

Re: [osg-users] Newbie question, when to use osg::Object datavariance on update

2008-04-24 Thread Robert Osfield
Hi Erland, For StateSet and Drawable that are dynamically updated (or their contents are dynamically updated) you'd should set the DataVariance to DYNAMIC on them to ensure that when using a multi-threaded viewer you don't have updates and rendering happening at the same time. Robert. On Thu,

Re: [osg-users] osg::SceneView thread model

2008-04-24 Thread Robert Osfield
Hi Erland, I don't know what part of the OSG you are refering to when you say SceneView-Camera. SceneView doesn't do any threading whatsoever. Its only osgViewer that added threading, and here SceneView is just an implementation details, its not something you'll typically interact with. I

Re: [osg-users] mouse location (x,y) in pixel units

2008-04-24 Thread Jeremy Moles
osgWidget does this, and converts the origin to the upper-left instead of lower-left in the WindowManager object just using getX/getY. They have never returned normalized coordinates in my usage... but perhaps I've been benefiting from a bug all along...? On Thu, 2008-04-24 at 13:56 +, Andrew

Re: [osg-users] mouse location (x,y) in pixel units

2008-04-24 Thread Donald Cipperly
How about: float fMouseX = ((ea.getX() + 1.0)*0.5) * (float)ea.getWindowWidth(); float fMouseY = ((ea.getY() + 1.0)*0.5) * (float)ea.getWindowHeight(); - Donny On Thu, Apr 24, 2008 at 8:56 AM, Andrew Lett [EMAIL PROTECTED] wrote: In OSG2.2 I'd like to find the 'real' x,y location of the

Re: [osg-users] osg::SceneView thread model

2008-04-24 Thread erf
Hi Robert, I mean the osgUtil::SceneView, which has a osg::Camera, which has a method setCameraThread(OperationsThread *gt). Whats the point of OperationsThread in camera then? Im using osg as a scenegraph now with a other renderer which calls cull/draw in it's own thread So I was concerned

Re: [osg-users] Race condition UpdateCallbackvsGLCompileObjectVisitor ?

2008-04-24 Thread Robert Osfield
Hi Wojtek, On Thu, Apr 24, 2008 at 3:10 PM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: I will try to create a simpler example that clearly shows the issue. I hope this issue its not Windows only and you will be able to repeat it. Thanks for pursuing this. I wouldn't have thought this is

Re: [osg-users] osg::SceneView thread model

2008-04-24 Thread Robert Osfield
Hi Erland, osg::Camera has threading support, but this is in support of osgViewer, and isn't used at all by SceneView. SceneView simple knows nothing about threading, it really just existing for backwards compatibility for old apps, and temporarily within osgViewer as an implementation detail,

Re: [osg-users] Shader Program on Slave Computer

2008-04-24 Thread Steven Powers
Thanks for the input. I realized this before and made the correction but it still seems to ignore the shader when it is applied to a slave camera's state set. Do slave cameras ignore their state sets? I'm running OSG 2.2 -Steve Hi Steven, You're using the logical or operator ||

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Paul Melis
Robert Osfield wrote: Hi All, Hiccups under OSX/Cmake and Windows/FreeType builds have held back making 2.4 today, I haven't yet received any update on the Windows/FreeType but on the OSX/Cmake side we may have a bit of progress. However, this progress was made via tweaks to the core osg libs'

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Mario Valle
Jean-Sébastien Guay wrote: Hello Mario, Downloaded and installed FreeType 2.3.5 from http://gnuwin32.sourceforge.net/downlinks/freetype-bin-zip.php Updated FREETYPE_LIBRARY AND FREETYPE_LIBRARY_DEBUG in Cmake (my fault: I was pointing to the wrong library) So maybe it is better for 2.4

Re: [osg-users] Race condition UpdateCallback vsGLCompileObjectVisitor ?

2008-04-24 Thread Robert Osfield
Hi Wojtek, Thanks for the explanation. I don't see any crashes here unfortunately, it's typically a relief when I can as it gives a chance of debugging first hand. I've done of a review of the ViewerBase.cpp and Renderer.cpp codes that are responsible for set up the threading and running the

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Mike Weiblen
Hi, If there are any files or docs I can put in the 3rdParty repo that would've helped avoid any confusion, pls let me know. I strongly believe a repo should be self-documenting, and users (rather than authors) are the best judges of what constitutes sufficient documentation. The 7.1 binaries

[osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
I'm experiencing some weird problems with my point cloud. I have a fairly large terrain and a point cloud that expands the whole terrain. When I build the point cloud and look around the environment whole sections of the point cloud disappear when they aren't centered within the camera's view.

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Vincent Bourdier
Hello it is just an idea, but maybe your camera's frustrum is not good... Regard, Vincent. 2008/4/24 Steven Powers [EMAIL PROTECTED]: I'm experiencing some weird problems with my point cloud. I have a fairly large terrain and a point cloud that expands the whole terrain. When I build

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Robert Osfield
HI Steve, It's much more likely that near plane clipping is at fault than culling, unless your bounding volume for the point clouds is not correct. Robert. On Thu, Apr 24, 2008 at 4:11 PM, Steven Powers [EMAIL PROTECTED] wrote: I'm experiencing some weird problems with my point cloud.

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Robert Osfield
On Thu, Apr 24, 2008 at 4:22 PM, Robert Osfield [EMAIL PROTECTED] wrote: HI Steve, It's much more likely that near plane clipping is at fault than culling, unless your bounding volume for the point clouds is not correct. I should clarify, when I said near plane clipping is at fault I

Re: [osg-users] Newbie question about concave polygons

2008-04-24 Thread R Schwantes
Thanks for the input. I first tried using GL_TRIANGLES, incorrect output was 2 triangles. Then I read Glenn's response and tried my code on a different computer, and it worked fine. So now I'm left wondering what is wrong with my computer? I deleted osg and rebuilt ver 2.2.0, updated the driver

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
Thanks for the reply. I thought the near clippling plane might have been the problem but its not clipping the terrain adjacent to the points. It also makes me wonder why this would only happen if the terrain is visible. I've set my near clipping plane to .1 and the far to 1000. The camera I'm

Re: [osg-users] Newbie question about concave polygons

2008-04-24 Thread Robert Osfield
Hi Rick, On Thu, Apr 24, 2008 at 4:31 PM, R Schwantes [EMAIL PROTECTED] wrote: So now I'm left wondering what is wrong with my computer? I deleted osg and rebuilt ver 2.2.0, updated the driver for my Nvidia GeForce 8600GTS, still no success. Are their any known issues simialr to this?

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Mario Valle
Mike Weiblen wrote: Hi, If there are any files or docs I can put in the 3rdParty repo that would've helped avoid any confusion, pls let me know. I strongly believe a repo should be self-documenting, and users (rather than authors) are the best judges of what constitutes sufficient

[osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Robert Osfield
Hi All long suffering testers! ;-) I have just tagged 2.3.11, the release candidate 3 for OSG-2.4, details can be found at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.3.11, released on 24th April 2008. OpenSceneGraph-2.3.11 is the 3rd

Re: [osg-users] Newbie question about concave polygons

2008-04-24 Thread Mike Weiblen
from a quick look, it appears your geometry is just two adjacent quads (ie 4 triangles), no? No need to invoke a tesselator for a concave polygon. Just use 3 verts for each of the 4 triangles (12 verts total) and draw as GL_TRIANGLES. cheers -- mew On Wed, Apr 23, 2008 at 2:34 PM, R Schwantes

Re: [osg-users] Race conditionUpdateCallbackvsGLCompileObjectVisitor ?

2008-04-24 Thread Wojciech Lewandowski
Hi Robert, Attached is a modified version of prerender.cpp. Waving flag geometry has commented /*setSupportsDisplayLists( false )*/ to actually allow display list compilation on it. Without display list compilation, race condition existed but did not cause obvious visual problems in this

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
I should mention that perfect square sections of the point cloud will be missing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Powers Sent: Thursday, April 24, 2008 11:39 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Point cloud

Re: [osg-users] using the .curl plugin

2008-04-24 Thread Jean-Sébastien Guay
Hi all, Not being familiar w/ that plugin, what's the basic method of operation for testing? I'd like to see it (or at least hear about it) actually working. I'd also like a test case for the curl plugin. I noticed that CMake picked up Mike's curllib, and the plugin is being compiled, but

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Gordon Tomlinson
Hi Sounds like it could be a bounding sphere/box issue How are you loading and creating the point cloud ? You might possibly have one or more errant points that are out side the range/volume of all the other points of a geode Depending on how your loading/creating the geodes, you should

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Jean-Sébastien Guay
Hi Robert, I have just tagged 2.3.11, the release candidate 3 for OSG-2.4, Built fine here (Vista 32bit, VS2005). All tested examples run fine. Still would like to see a command line to test the curl support, as it's pretty much the only new feature I haven't tested yet. J-S --

Re: [osg-users] mouse location (x,y) in pixel units

2008-04-24 Thread Andrew Lett
Hello Donald, I actually tried something along the lines of what you wrote: int my_x = (int) ( ((ea.getX() + 1.0) / 2.0) * 640.0 ); int my_y = 480 - (int)(((ea.getY() + 1.0) / 2.0) * 480.0); Your lines basically do the same thing (except flip the y axis). However, my problem is that the

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
Currently I'm entering all points as 0,0,0 and update them with values within the render loop. Except for these: addPoint(PCPoint(9, 0, 0), PCColor(0,0,0,0)); addPoint(PCPoint(-9, 0, 0), PCColor(0,0,0,0)); addPoint(PCPoint(0, 9, 0),

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Robert Osfield
Hi J-S, On Thu, Apr 24, 2008 at 5:16 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Still would like to see a command line to test the curl support, as it's pretty much the only new feature I haven't tested yet. I haven't yet uploaded a paged database to openscenegraph.org, but I guess we

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Robert Osfield
On Thu, Apr 24, 2008 at 5:12 PM, Andy Skinner [EMAIL PROTECTED] wrote: The latest SVN reports version 2.3.11, and builds on our solaris, mac, win32, and linux 64 systems. Thanks for the feedback Andy, its good to hear things working. What version of Mac/build system are you using?

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Robert Osfield
HI Steven, Are you calling _geometry-dirtyBound() anywhere in your update code?? If not then there's your problem. Robert. On Thu, Apr 24, 2008 at 5:28 PM, Steven Powers [EMAIL PROTECTED] wrote: Currently I'm entering all points as 0,0,0 and update them with values within the render

Re: [osg-users] using the .curl plugin

2008-04-24 Thread Mike Weiblen
Hi J-S, well after a little experimenting, I've answered my own question. the new curl plugin seems to work just fine for a couple small testcases I've put at http://mew.cx/testing/ Try for youself... a simple model, completely contained in 1 file: osgviewer

[osg-users] cullface problem

2008-04-24 Thread erf
I cant seem to turn off cullface on the geometry. I am doing the following: _stateSet = new osg::StateSet; _cullFaceState = new osg::CullFace; _stateSet-setAttributeAndModes(_cullFaceState.get(), osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE); _someGeometry-setStateSet(_stateSet);

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Andy Skinner
We use cmake for everything, and don't treat the mac differently than unix at this point. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, April 24, 2008 12:30 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Please

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Jean-Sébastien Guay
Hello Robert, I haven't yet uploaded a paged database to openscenegraph.org, but I guess we could just reference the SVN repository directly: osgviewer http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk/cow.osg set OSG_FILE_PATH= echo OSG_FILE_PATH OSG_FILE_PATH

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Brian R Hill
Steve, Verify that your bounding sphere is what you think it should be. Print out the point cloud's bounding sphere every frame and check that it's correct. osg::BoundingSphere bs = pointcloud-getBound(): std::cout Ctr bs.center() rad bs.radius() \n; Brian [EMAIL PROTECTED] wrote:

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Martin Spott
Robert Osfield wrote: I have just tagged 2.3.11, [...] Would you mind putting the ZIP file onto the web site ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
I've added a _geometry-dirtyBound() to be called each visit but that didn't help. I printed out the bounding sphere data and as it does change slightly it looks correct even when the square sections of the point cloud disappear and reappear. Any other ideas? Could this have something to do with

Re: [osg-users] mouse location (x,y) in pixel units

2008-04-24 Thread Andrew Lett
Jeremy Moles [EMAIL PROTECTED] writes: Again, I never get the normalized values in osgWidget (and haven't since I began writing it). This has to have something to do with the kind of camera the event appears within, as looking through the code I see that the event{X,Y} values are calculated

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Mike Weiblen
Hi J-S, I haven't yet uploaded a paged database to openscenegraph.org, but I guess we could just reference the SVN repository directly: osgviewer http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk/cow.osg set OSG_FILE_PATH= echo OSG_FILE_PATH OSG_FILE_PATH heh

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Jean-Sébastien Guay
Hi Mike, echo OSG_FILE_PATH OSG_FILE_PATH heh perhaps instead, but your point taken: echo %OSG_FILE_PATH% Of course you're right... D'oh. :-) J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED]

Re: [osg-users] GeoTIFF dem coordinate system?

2008-04-24 Thread Linh Phan
Hi Robert, I didn't use any options except: osgdem -d DEM_1m_VictoriaCrater_1.tif -l 4 -o test.ive -a test.osga DEM_1m_VictoriaCrater_1.tif was generated using OpenEV from the data set on: http://webgis.wr.usgs.gov/download/VictoriaCrater_HiRISE/VictoriaCrater_HiRISE.zip After you unzip it,

Re: [osg-users] mouse location (x,y) in pixel units

2008-04-24 Thread Andrew Lett
I found a workaround to my problems, my thanks to Jeremy for pointing a few things out. If I make the following setting: camera-setAllowEventFocus(false); Then in Viewer::eventTraversal() this will avoid setCameraWithFocus(camera); code. As to the reasoning of why there is separate

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Mike Weiblen
Hi Robert, Builds of OSG svn trunk @ r8221 in both Release and Debug configs on VS2005sp1/WinXPsp2 succeeded without issue, just some mild warnings in osgIntrospection. will continue w/ spot testing... -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL

[osg-users] Off-screen rendering

2008-04-24 Thread Tessier, Philip
All, I was able to use the osgprerender example to obtain most of what I need - the rendering of a scene into an osg::Image. As that's ALL I want, I need help with a tweak to it. It uses a viewer.run() to do the work. I've replaced this with a viewer.frame(). This produces a flicker on the

Re: [osg-users] Off-screen rendering

2008-04-24 Thread Jeremy Moles
On Thu, 2008-04-24 at 15:48 -0500, Tessier, Philip wrote: All, I was able to use the osgprerender example to obtain most of what I need - the rendering of a scene into an osg::Image. As that's ALL I want, I need help with a tweak to it. It uses a viewer.run() to do the work. I've

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Cedric Pinson
I compiled the svn version on gentoo linux, and ran some test, it did not notice issue Cedric Robert Osfield wrote: Hi All long suffering testers! ;-) I have just tagged 2.3.11, the release candidate 3 for OSG-2.4, details can be found at:

Re: [osg-users] What's the mpr.dll ?

2008-04-24 Thread xyc508
After installed,my app is all ok on no-installed .Net Framework machine , but on installed .Net Framework machine ,it doesn't works.use DEPENDS.exe to find mpr.dll have Error and Warning, no ways at all recently!!! who can give a help? 在2008-04-23,Mike Weiblen [EMAIL PROTECTED] 写道: to