Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Thursday, February 26, 2009 5:36 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: One technical feature I can think

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Robert Osfield
On Fri, Feb 27, 2009 at 7:29 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: It works on Windows *and* XBox 360! Hmmm...is that really cross-platform since the embedded OS on Xbox 360 really has its roots in Windows 2000? I think the statement might have

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Jason Daly
Robert Osfield wrote: On Fri, Feb 27, 2009 at 7:29 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: It works on Windows *and* XBox 360! Hmmm...is that really cross-platform since the embedded OS on Xbox 360 really has its roots in Windows 2000?

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Robert Osfield
Hi Sukender, On Thu, Feb 26, 2009 at 12:15 AM, Sukender suky0...@free.fr wrote: Okay, so admitting we're dropping D3D... Well it's hard to drop something that you have picked up yet :-) In terms of making a D3D backend a goal, as mentioned in my earlier post this has some pros, and lots of

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Hi Robert, hi all, Well, so in that case I agree we should support OpenGL+ES+CL in OSG 3+. About topics/actions you mentioned... 1) Campaign individually and as group publicly support of OpenGL and it's promote its benefits. 2) Publicly put pressure on the hardware vendors to better

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Robert Osfield
Hi Sukender, On Thu, Feb 26, 2009 at 1:34 PM, Sukender suky0...@free.fr wrote: I suggest we create a Communication/advertising section on the wiki. Here are some ideas to fill in the pages of this section: - Articles on OpenGL and OSG (so that we link our personnal websites/blogs to them).

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Hi JS, Supporting OpenGL 2 + OpenGL 3 first sounds fine to me. We should however keep in mind future plans when designing :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 15:19:57 +0100, Jean-Sébastien Guay

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Cory Riddell
25, 2009 3:04 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi, Sukender wrote: Hi Robert, Well yes, I forgot about XBox... So yes, the wrapper may be a solution. However, I'd like to insist on the fact that we should "

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Robert Osfield
Hi Cory, On Thu, Feb 26, 2009 at 2:26 PM, Cory Riddell c...@codeware.com wrote: Everybody is talking like there aren't any high performance cross-API  scene graphs nor could one be made. They do exist and they are expensive. I haven't personally suggested this, but I have talked about the

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Jean-Sébastien Guay
Hi Sukender, Supporting OpenGL 2 + OpenGL 3 first sounds fine to me. We should however keep in mind future plans when designing :) Of course, but targeting *all* *possible* future plans, even those that have small probability to actually happen, is not useful. Note that I forgot OpenGL ES

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Robert Osfield
On Thu, Feb 26, 2009 at 3:05 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Note that I forgot OpenGL ES in my list of what we will probably shoot for in the near-to-mid term. Since OpenGL ES is totally shader-based it's probably pretty close to OpenGL 3 (I'm assuming). Just

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Cory Riddell
Robert- Robert Osfield wrote: Well the gaming market is very big, BUT the gaming market isn't just Windows/D3D, its much bigger than that. The Wii and Playstation2 have been the big consoles of the last ten years, neither of which have anything to do with D3D. MS would like to associate

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Paul Martz
I can think of a least two ways to support multiple backends without sacrificing performance. 1) We generally acknowledge that a system of wrappers will provide portability (to different backends) at the expense of performance. However, a scene graph could be designed in such a way that it

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Martin Beckett
OpenGL was a major concern in me choosing OSG for a commercial product. I have issues with our current product where there are drawing bugs due to OpenGL drivers (Dell laptops !) and I have to tell customers to update. It's also not beyond belief that MSFT could simply decide to lock OpenGL out

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Robert Osfield
Hi Martin, On Thu, Feb 26, 2009 at 8:16 PM, Martin Beckett osgfo...@tevs.eu wrote: OpenGL was a major concern in me choosing OSG for a commercial product. I have issues with our current product where there are drawing bugs due to OpenGL drivers (Dell laptops !) and I have to tell customers

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Thanks Nintendo and Sony for their usage of OpenGL! ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 17:10:19 +0100, Cory Riddell c...@codeware.com a écrit: Robert- Robert Osfield wrote: Well the gaming market is very big, BUT the

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Robert Osfield
Hi Paul, On Thu, Feb 26, 2009 at 7:53 PM, Paul Martz pma...@skew-matrix.com wrote: I can think of a least two ways to support multiple backends without sacrificing performance. 1) We generally acknowledge that a system of wrappers will provide portability (to different backends) at the

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Hi Martin, hi Robert, Well, having better OpenGL drivers will be a part of our advocating wiki section... I'll post about it in a few minutes (I hope!)... :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 22:48:23 +0100, Robert

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This seems mostly to be a pretty pragmatic bunch of people, so I'm fairly confident that if D3D support doesn't materialize, it is for technical rather than religious reasons. Thanks, Cory One technical feature I can think of is that OGL is cross platform, running on everything from

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Jason Daly
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: One technical feature I can think of is that OGL is cross platform, running on everything from supercomputers to hand-held devices. D3D is a NO-OP in this regard. That alone should rule out D3D as far as OSG is concerned. That's not

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Sukender
Are Xbox-Windows and PC-Windows different platforms? :D You even could say: It works on two different PCs, so it is cross-platform!... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 01:35:53 +0100, Jason Daly jd...@ist.ucf.edu a écrit:

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi All, Wow, I was expecting a few more bodies to show some support for MS + Direct3D... so far it's just Gordon's clients... Excellent article Paul, I agree pretty well 100%. I would love MS to properly support OpenGL and not fight it like they have done so for the last decade. The

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
I'm writing a second email on slightly different tack, as the one I've just written covered the anti-trust/support for OpenGL aspect, this one I'll do a what if tack that looks at practicalities. With looking at any new feature one has to weigh up the costs vs benefits, considering Direct3D

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Robert, hi all, As mentioned in some articles, Direct3D *seems* more popular among game developpers than OpenGL (contrary to pro apps). I don't know if it is true, but I'm inclined to belive so. This is a bit what I was saying a few months ago about OSG and the game industry. Well of course

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi Sukender, On Wed, Feb 25, 2009 at 4:57 PM, Sukender suky0...@free.fr wrote: And I guess simply adding an OpenGL-D3D mapper is a mistake because D3D convinced devs would see it as a trickery/fraudulent fake D3D. I would wonder if D3D convinced devs would consider something that is not

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Cory Riddell
Sukender wrote: There are many cons to such a competition, but I guess we all can agree with this, can't we? IMHO, neither D3D nor OpenGL should die. And finally, about having OSG to support D3D... Well I'm not *that* happy with it because D3D non-portability is an offence to the C++; but I

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Robert, Well yes, I forgot about XBox... So yes, the wrapper may be a solution. However, I'd like to insist on the fact that we should attract D3D devs by telling them that we're going towards an API agnostic scene graph, and them see with them what we may/should do about D3D support.

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi Cory, On Wed, Feb 25, 2009 at 5:44 PM, Cory Riddell c...@codeware.com wrote: I don't understand how anybody can think being OS agnostic is good, but renderer agnosticism is bad (ideologically). I do understand however, that development resources are scarce and the programmers get to work on

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Paul Martz
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, February 25, 2009 2:33 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi All, Wow, I was expecting a few more bodies to show some support for MS

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi Paul, On Wed, Feb 25, 2009 at 8:42 PM, Paul Martz pma...@skew-matrix.com wrote: What specific ideas do you have for supporting OpenGL? The ARB has a marketing subgroup that might be interested in hearing about our desire to help out. Just off the top of my head, I imagine some kind of press

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Robert, Reading your post, I'm thinking that if we forsee a failure in having an API agnostic OSG, then we may then change our mind and keep having a close-to OpenGL scenegraph, as for OSG 2. A good OpenGL only would be better than a bad everything allowed. I hope we'll succeed in this API

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Sukender wrote: Hi Robert, Well yes, I forgot about XBox... So yes, the wrapper may be a solution. However, I'd like to insist on the fact that we should attract D3D devs by telling them that we're going towards an API agnostic scene

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] On Behalf Of Robert Osfield Sent: Wednesday, February 25, 2009 2:00 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi Paul, On Wed, Feb 25, 2009 at 8:42 PM, Paul Martz pma...@skew-matrix.com wrote: What specific ideas do you have

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org] On Behalf Of Jan Ciger Sent: Wednesday, February 25, 2009 3:04 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Sukender wrote: Hi Robert, Well yes, I forgot about XBox

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Paul, Jan, and Shayne, Okay, so admitting we're dropping D3D... Will the problem be similar for OpenGL-ES/OpenCL (I mean raytracing and such for OpenCL)? This is not ironic: I don't know much about these. But I wonder if we would have the same abstraction problem with them. I was thinking

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Robert Osfield
Hi Gordon, There has been OpenGL RIP stories going ever since Direct3D pocked it's nose above the parapet. There all have been off mark - if the stories were true OpenGL would already be dead, and the OSG community would have deserted it long ago. The OSG community is actually still growing,

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Paul Martz
Hm. Perhaps this is an appropriate time for me to unveil my discussion forum, in which I have a blog stating my own opinions of OpenGL versus D3D: http://www.skew-matrix.com/bb/viewtopic.php?f=3 http://www.skew-matrix.com/bb/viewtopic.php?f=3t=2 t=2 Paul Martz Skew Matrix Software LLC

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tomlinson, Gordon
, February 24, 2009 12:04 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi Gordon, There has been OpenGL RIP stories going ever since Direct3D pocked it's nose above the parapet. There all have been off mark - if the stories were true

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Jean-Sébastien Guay
Hi Paul, Hm. Perhaps this is an appropriate time for me to unveil my discussion forum, in which I have a blog stating my own opinions of OpenGL versus D3D: http://www.skew-matrix.com/bb/viewtopic.php?f=3t=2 Nice post, I agree. That Tom's Hardware article was buying into Microsoft's

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Clay, Bruce
. Bruce From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Tuesday, February 24, 2009 12:31 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OFT: Interesting commentary

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Martin Beckett
Not sure if this is an appropriate place to post this - and I'm not trying to start a flame war, but. It is in MSFT's financial interest for OpenGL to die. Their games platform (XNA), the replacement for the win32gui (WPF) and the replacement Flash on the web(silverlight) are all based on

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Paul Martz
I didn't expect that my suggestion of automatic OpenGL driver updates would be popular with developers. Personally, I'd hate it. However, most end users would favor the idea. Put yourself in their shoes: Many of them probably don't even know how to spell device driver. Expecting them to go out

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Cory Riddell
I wouldn't like Microsoft to dump D3D. I think the software ecosystem is healthier if there is more than one solution. I think it would be hard to deny that the competition from D3D has helped advance OpenGL as well. Another scene graph product (HOOPS) lets you select different rendering

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Paul Martz
My thoughts on why it makes financial sense for MS to dump D3D and support OpenGL are already posted in my blog, so I won't reply here. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ osg-users mailing list

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, February 24, 2009 10:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi Paul, Hm. Perhaps this is an appropriate time for me to unveil my

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Thrall, Bryan
-Sébastien Guay Sent: Tuesday, February 24, 2009 10:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi Paul, Hm. Perhaps this is an appropriate time for me to unveil my discussion forum, in which I have a blog stating my own

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Agreed, but we can still complain that OpenGL isn't moving forward fast enough for us, right? Absolutely...given the rate that the hardware is evolving in terms of capability and programmability. Now, where's my GLSL IDE...:) smime.p7s Description: S/MIME cryptographic signature