Re: SI 2014 sneak peek

2013-02-27 Thread Gerbrand Nel
That's right!! On 2013/02/28 09:36 AM, Toonafish wrote: On 2/27/2013 23:08, Ahmidou Lyazidi wrote: http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmido

Re: SI 2014 sneak peek

2013-02-27 Thread Toonafish
On 2/27/2013 23:08, Ahmidou Lyazidi wrote: http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: SI 2014 sneak peek

2013-02-27 Thread Simon Anderson
I think for a sneak peek at one of its main "attraction" for 2014 its a pretty insignificant addition. If your are a small company or an individual this may seem awesome, but if you are a few people or a studio most have already writen such tools, and the time to write such a tool really isn't tha

Re: SI 2014 sneak peek

2013-02-27 Thread Stefan Andersson
ok this was probably the dumbest sneak preview to date. I can't comment on the 3dsmax preview as I don't use 3dsmax *Maya*: Great, but there already is a grease pencil plugin (free) out there. Though it's nice that it now comes out of the box. Added value: None *Softimage: *A good addition, b

RE: SI 2014 sneak peek

2013-02-27 Thread Chris Chia
Thanks Steven. We shouldn't be too negative by the current situation in industry. We should help all the studio guys... at least those working with Softimage :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Thursday,

RE: SI 2014 sneak peek

2013-02-27 Thread Chris Chia
Hi Greg, Thanks for your input. It will be nice to hear what you meant by handles... Actually I would upgrade for the other features... Regards, Chris -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punch

RE: fastest way through script to get all parameters in a scene of certain value?

2013-02-27 Thread Matt Lind
The slowness is coming from using the Tag() command. Try using the object model to cut out the middle man: // Jscript main(); function main() { var oItems = ActiveSceneRoot.FindChildren2(); LogMessage( oItems.Count ); for ( var i = oItems.Count

Re: SI 2014 sneak peek

2013-02-27 Thread Greg Punchatz
I for one am VERY happy to get a sequencer That is the very first thing I ever did with the mixer while testing the alpha versions of Sumatra , but always wanted more control. For fast cutting 3d action scenes there is no better way to explore cameras/edits than this methodology. I hope

Re: SI 2014 sneak peek

2013-02-27 Thread Steven Caron
woah woah. say what? they are bringing is a tighter integrated version and from the looks no established studio could replicate this. i know we are all moved by our industry's current situation but why you dragging autodesk into it like this? On Wed, Feb 27, 2013 at 10:16 PM, joshxsi wrote: >

Re: SI 2014 sneak peek

2013-02-27 Thread joshxsi
Any established studio probably already has one of these, so is this Autodesk's attempt to make starting up a new studio easier as previous ones close down? On Thu, Feb 28, 2013 at 5:07 PM, Chris Chia wrote: > +1 > Camera Sequencer makes life easier for pre-viz or studio who does a lot of > anim

RE: python trademark at risk in europe

2013-02-27 Thread Chris Chia
How is the use of Python in SI going to be affected in EU? Is this going to be an issue? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jared Sent: Monday, February 25, 2013 5:56 PM To: softimage@listproc.autodesk.com Subject: python t

RE: SI 2014 sneak peek

2013-02-27 Thread Chris Chia
+1 Camera Sequencer makes life easier for pre-viz or studio who does a lot of animatic and film adjustments. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, February 28, 2013 1:38 PM To: softimage@list

Re: fastest way through script to get all parameters in a scene of certain value?

2013-02-27 Thread Enoch Ihde
better stated: certain parameter name, not value, apologies, running behind on sleep, words are challenging. On Feb 27, 2013 7:54 PM, "Enoch Ihde" wrote: > these are the three methods i've tried. > using tags is the fastest, but a little prohibitive, as you have to have > anticipated needing to g

RE: SI 2014 sneak peek

2013-02-27 Thread sam
I did not renew my contract this year and so far I do not regret it. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Wednesday, February 27, 2013 9:06 PM To: softimage@listproc.autodesk.com Subject: Re: SI 201

Re: SI 2014 sneak peek

2013-02-27 Thread Raffaele Fragapane
I'm surprised it's not standard and more widely implemented, with some accesories, in any App with a viewport API. It's not like animators have been crying for this for the last eight years, and half the TDs out there haven't had, at one point or another, had to write one or deploy someone else's.

Re: SI 2014 sneak peek

2013-02-27 Thread Serguei Kalentchouk
The grease-pencil tool looks great, one less custom tool to support is always a good thing! On Wednesday, February 27, 2013, Matt Lind wrote: > Games studios creating cinematic sequences for realtime environments. > > ** ** > > There is no video to edit in these scenarios. All content is 3D

Re: SI 2014 sneak peek

2013-02-27 Thread Raffaele Fragapane
Practically anybody who's not working with edits where each shot is a sequence on its own wishes they had one, or had to write one. Handles have nothing to do with it, multishot workflow is about inter-shot consistency. We had to invest considerable amounts of time here for the multishot workflow,

RE: SI 2014 sneak peek

2013-02-27 Thread Matt Lind
Games studios creating cinematic sequences for realtime environments. There is no video to edit in these scenarios. All content is 3D and exported to a game engine where it is played back in real time. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.

Re: SI 2014 sneak peek

2013-02-27 Thread Sylvain lebeau
Who is going To use this really? In My World of Advertising, we Always Provide 12 frames handles Head And tail for each shot I dont dont see any use of this really Who Here Can Say they edit in 3d Cmmon, with rendertimes And all Maybe okay for animatic works?? Even there we use final

Re: SI 2014 sneak peek

2013-02-27 Thread Jason S
I personally would have liked to see the viewport performance improvements on SI, but the camera sequencer does look neat, anxious to see the rest! On 28/02/2013 12:06 AM, Sebastien Sterling wrote: Seriously these better not be what they called "BIG" features in the press release, its getting

Re: SI 2014 sneak peek

2013-02-27 Thread Steven Caron
yes! if you do previs or if you are animating a shot with one action but multiple cameras and you want to see it in the context of the 'edit'. On Wed, Feb 27, 2013 at 9:06 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > > SI ok the sequencer does look usefull i guess ?

RE: batch render licenses with satellites (mr)

2013-02-27 Thread Schoenberger
Hi Perhaps you can do some hacking to start multiple raysats, but I would not count on it. The raysat can be used by any machine, it just takes the first that connects. Never tried to connect with two machines at the same time. But perhaps you can ask your reseller for batch only licenses. Hol

Re: SI 2014 sneak peek

2013-02-27 Thread Alok
Ha . So now I do not have to maintain the long camera sequencer plugin that I wrote . ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com

Re: batch render licenses with satellites (mr)

2013-02-27 Thread Jason S
Which may be of help, look for a something called "Process lasso" (free) for automated affinity/priority setting upon process startup. On 27/02/2013 4:18 PM, Sven Constable wrote: Please see attachment just for clarification. (small pic, I know the mailserver choked on the many octane renderin

RE: batch render licenses with satellites (mr)

2013-02-27 Thread Sven Constable
Yes it was. But It got much better with soft 2011 and mr 3.8. There is still the memory overflow problem sometimes but MI fixed it in mr 3.9 or 3.1 or so. I read something about it in their changelog. I'm still with mr 3.8 though. From: softimage-boun...@listproc.autodesk.com [mailto:softimage

Re: batch render licenses with satellites (mr)

2013-02-27 Thread Mirko Jankovic
while on subject of buying licences.. better of buying Arnold ;) On Wed, Feb 27, 2013 at 10:19 PM, Paul Griswold < pgrisw...@fusiondigitalproductions.com> wrote: > Satellite rendering has always been a total nightmare IMHO. > > You'd be better off buying additional licenses. > > -Paul > > > > On

Re: batch render licenses with satellites (mr)

2013-02-27 Thread Paul Griswold
Satellite rendering has always been a total nightmare IMHO. You'd be better off buying additional licenses. -Paul On Wed, Feb 27, 2013 at 3:15 PM, Sven Constable wrote: > this is how I plan to do it. Should work, right? :) I'm not sure if its > possible to run two raysats on the same machine

RE: batch render licenses with satellites (mr)

2013-02-27 Thread Sven Constable
Please see attachment just for clarification. (small pic, I know the mailserver choked on the many octane renderings recently). :) I believe I run more than one raysat.exe on a single machine in the past, but this was with softimage3D If memory serves me right. The only drawback could be that both

RE: batch render licenses with satellites (mr)

2013-02-27 Thread Sven Constable
this is how I plan to do it. Should work, right? :) I'm not sure if its possible to run two raysats on the same machine, each from an other "source". But I'd like to use satellite rendering also on the workstation, even when the nodes acting as satellites for the batchrender nodes already. sven

RE: batch render licenses with satellites (mr)

2013-02-27 Thread Sven Constable
Thanks for your answer. For the 24 machines... yeah, I meant it as a possible scenario. I agree, it will not be very efficient to use four sattelites. What I maybe will do, is using five machines for batch.exe (as I'm doing right now) and buying five more machines for raysat.exe only. So each of th

Re: Exporting animated weightmap

2013-02-27 Thread Rob Chapman
also mr core did one here http://www.si-community.com/community/viewtopic.php?f=27&t=1975 On 27 February 2013 20:26, Grahame Fuller wrote: > The StudioNEST Pixel Particles plugin might work here. It's available at > http://rray.de/xsi/ > > gray > > From: softimage-boun...@listproc.autodesk.com

Re: Exporting animated weightmap

2013-02-27 Thread Toonafish
Maybe Helge Mathee's pixelparticles is what you're looking for ? http://vimeo.com/12372124 - Ronald On 2/27/2013 16:50, Philip Melancon wrote: Hello list, I was wondering if any of you knew of a convenient way of exporting an animated weightmap from an ice tree to an image sequence? I think I

RE: Exporting animated weightmap

2013-02-27 Thread Grahame Fuller
The StudioNEST Pixel Particles plugin might work here. It's available at http://rray.de/xsi/ gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daryl Dunlap Sent: Wednesday, February 27, 2013 02:04 PM To: softimage@listproc.autodesk.

Re: batch render licenses with satellites (mr)

2013-02-27 Thread Stephen Blair
For satellite, it is four machines, not four CPUs. Counting CPUs and cores was too much hassle so they hardcoded the satellite limit at four machines. It should be possible, but if you had 24 machines you'd probably be better off getting some more batch licenses. "each acting as a satellite

Re: Exporting animated weightmap

2013-02-27 Thread Daryl Dunlap
Adding native image i/o via ICE would've been sooo nice in SI 2014. On Wed, Feb 27, 2013 at 2:01 PM, Steven Caron wrote: > ah, carry on :) > > > On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon < > philip.melan...@modusfx.com> wrote: > >> We need to transfer the result of some maps (compressi

Re: Exporting animated weightmap

2013-02-27 Thread Steven Caron
ah, carry on :) On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon < philip.melan...@modusfx.com> wrote: > We need to transfer the result of some maps (compression, collision, etc) > to maya for some various effects as our FX department is mainly maya-based > and everything else is done on soft.

Re: Exporting animated weightmap

2013-02-27 Thread Philip Melancon
We need to transfer the result of some maps (compression, collision, etc) to maya for some various effects as our FX department is mainly maya-based and everything else is done on soft. On 27/02/2013 1:31 PM, Steven Caron wrote: do you want to edit the image sequence in some way? why use imag

batch render licenses with satellites (mr)

2013-02-27 Thread Sven Constable
Hi list, I'm planning to extend my small renderfarm (mental ray). One softimage network license comes with 5 batch licenses plus one interactive license for softimage itself, which acts as a full batchrender license when softimage is not used. So far so good but... AD says that xsibatch.exe can

Re: Exporting animated weightmap

2013-02-27 Thread Steven Caron
do you want to edit the image sequence in some way? why use images? On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon < philip.melan...@modusfx.com> wrote: > Thank you all, I'll try and find that compound Eric mentioned. If that > doesn't work I'll have a look at the map lookup technique. > > >

Re: Exporting animated weightmap

2013-02-27 Thread Philip Melancon
Thank you all, I'll try and find that compound Eric mentioned. If that doesn't work I'll have a look at the map lookup technique. On 27/02/2013 11:26 AM, Leonard Koch wrote: And if you then want to render multiple frames with the render map, this script I wrote a while ago is helpful. It's at

Re: ICE | Clone Point & Point ID Issues

2013-02-27 Thread Mitchell Lotierzo
That was it! Doh! Thanks a bunch Mathieu. :) Mitch

Re: ICE | Clone Point & Point ID Issues

2013-02-27 Thread Mathieu Leclaire
When you clone, it creates new IDs for the cloned points. I'm guessing that your caches particles mush have some points that gets deleted over time? What you can do to get around this issue is save the ID as a custom attribute (self.originalID) after reading the cache and then that attribute wi

Re: emPolygonizer &/or blobs

2013-02-27 Thread Debdas Mohanty
wow Leonard, this is what i was looking for...its neat and very useful.. thank you...

Re: emPolygonizer &/or blobs

2013-02-27 Thread Debdas Mohanty
Hello Leonard, Nice compound" *LK Fill Particle Volumes*".. but after adding "set particle shape" on the same ice tree, particles are disappearing..is there anything I am missing.. Regards Debadas Mohanty Senior FX artist Makuta Vfx

Re: Exporting animated weightmap

2013-02-27 Thread Eric Thivierge
There was a compound posted on si-community a while back that writes out images... can't find it myself but maybe with a better effort for searching for it may lend a result. Eric Thivierge http://www.ethivierge.com On Wed, Feb 27, 2013 at 11:21 AM, P

Re: Exporting animated weightmap

2013-02-27 Thread Leonard Koch
And if you then want to render multiple frames with the render map, this script I wrote a while ago is helpful. It's attached. On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman wrote: > Hey Phil, > > I assume it's probably on a character or something with UVs? > > If you have UVs: > You could switc

Re: Exporting animated weightmap

2013-02-27 Thread Alan Fregtman
Hey Phil, I assume it's probably on a character or something with UVs? If you have UVs: You could switch over to mentalray, apply a constant shader on your mesh, get a Map Lookup Color node to read the weightmap as a black and white value and do a RenderMap over time. You can do this with one of

Re: Exporting animated weightmap

2013-02-27 Thread Peter Agg
Off the top of my head: can you use a Map Lookup in the Render Tree and then Rendermap it out? On 27 February 2013 15:50, Philip Melancon wrote: > Hello list, I was wondering if any of you knew of a convenient way of > exporting an animated weightmap from an ice tree to an image sequence? > > I

Exporting animated weightmap

2013-02-27 Thread Philip Melancon
Hello list, I was wondering if any of you knew of a convenient way of exporting an animated weightmap from an ice tree to an image sequence? I think I remember seeing something about this a while back but I can't seem to remember when and where. Thanks for any help you can provide!

ICE | Clone Point & Point ID Issues

2013-02-27 Thread Mitchell Lotierzo
Hi everyone, I'm trying to clone some points on a point cloud by first reading in a cache file with a "Cache On File" node and then using the "Clone Point" node. I'm then trying to randomize their color values (which I know relies on an ID attribute). All works well for the first three or four fra

Re: Project structure

2013-02-27 Thread Tim Crowson
In our case, we have to make our own backup system anyway, regardless of what Soft is doing, simply because we want that level of control, since we want our backups to be appropriate the assets or shots they pertain to. -Tim On 2/27/2013 9:28 AM, Simon Reeves wrote: True, maybe not ideal, but m

Re: Project structure

2013-02-27 Thread Eric Thivierge
If it's not working as expected, log a bug. Eric Thivierge http://www.ethivierge.com On Wed, Feb 27, 2013 at 10:28 AM, Simon Reeves wrote: > True, maybe not ideal, but making your own backup system is a good > thought. Cheers. > > > > Simon Reeves >

Re: Project structure

2013-02-27 Thread Simon Reeves
True, maybe not ideal, but making your own backup system is a good thought. Cheers. Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * * On 27 February 2013 15:22, Tim Crowson wrote: > Set the Scene Backups value to 0 in yo

Re: Project structure

2013-02-27 Thread Tim Crowson
Set the Scene Backups value to 0 in your prefs? We have the same problem here actually. Soft just insists on creating a Backup directory if a backup is generated. It has to put it somewhere, so I guess the only way to stop it is to not have it generate backups in the first place, and create you

Re: Ray Fire, Momentum, Implosia

2013-02-27 Thread Emilio Hernandez
Cool thx Oleg E-roja mobile office El feb 27, 2013 8:00 a.m., "Oleg Bliznuk" escribió: > > The latest one ( beta ) is here: https://groups.google.com/group/momentum-beta > Just send a request > regards, > Oleg

Re: Ray Fire, Momentum, Implosia

2013-02-27 Thread Oleg Bliznuk
The latest one ( beta ) is here: https://groups.google.com/group/momentum-beta Just send a request regards, Oleg

Re: Ray Fire, Momentum, Implosia

2013-02-27 Thread Emilio Hernandez
That looks nice! I will download then the latest version. Thanks a lot Oleg! 2013/2/27 Oleg Bliznuk > Hi Emilio, > Your setup looks very strange, did you have any older ImplosiaFX version ? > I see the deprecated compound on your ICEtree, and in addition it has a > name which usually was aft

Re: Project structure

2013-02-27 Thread Simon Reeves
Hmm I thought I got this to work last night.. But if I change the Backup key, it makes the new dir, but still creates a 'Backup' dir and saves a backup in there.. Can I stop that? Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com

Re: Custom importer workflow

2013-02-27 Thread Christian Gotzinger
Ah, thank you! That sounds just like what I needed. Sometimes I have a bit of a hard time finding the methods and parameters I'm interested in. But the list always comes to the rescue :-) Christian On Wed, Feb 27, 2013 at 11:33 AM, Ciaran Moloney wrote: > The Python OM way of doing this is to

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-27 Thread Marco Peixoto
Interested :)

Re: Custom importer workflow

2013-02-27 Thread mic...@blackginger.tv
I need to read the docs more. Thanks for this. On 27/02/2013 12:33, Ciaran Moloney wrote: The Python OM way of doing this is to use the polygonmesh.Set method, to which you provide lists of vertices and polygon definitions. IIRC this uses the same format as the ICE polygon description attribut

Re: Custom importer workflow

2013-02-27 Thread Ciaran Moloney
The Python OM way of doing this is to use the polygonmesh.Set method, to which you provide lists of vertices and polygon definitions. IIRC this uses the same format as the ICE polygon description attribute. Ciaran On Wed, Feb 27, 2013 at 8:24 AM, Christian Gotzinger wrote: > Hi list, > > I am w

Re: Custom importer workflow

2013-02-27 Thread mic...@blackginger.tv
As far as I know, you can create meshes the "regular" way in C++ using the CMeshBuilder class. You can probably create a command that uses CMeshBuilder that can accept an array of values to build your mesh from a script. Never tried it yet, but been wanting to do that for a while now. Michor

RE: Custom importer workflow

2013-02-27 Thread Chris Chia
1 qn: Does this caching work for geometry which is deforming at different frame? Meaning animated geometry... By the way, I am thinking that you could use the geometry's "polygonal_description" and "vertice_index" for your cache and maybe pass it to custom primitive to create the geometry. Reg

Custom importer workflow

2013-02-27 Thread Christian Gotzinger
Hi list, I am writing a custom format and was wondering about the proper way to generate geometry in Softimage. As a proof of concept I've used an ICE tree with the Create Topo node. I parse my text file and input all data into String to Array nodes to feed the Create Topo. To my surprise, this ev