Re: Robinsons drink effect

2016-11-30 Thread Chris Marshall
Tremendous. Thanks. I have Slipstream which I haven't played with for a while so might give that a go. I don't currently own EMFluid. Cheers On 30 November 2016 at 17:56, Jordi Bares wrote: > Very true.. > > Plus there is one particular thing (if I remember well about emFluid) that > I really

Looking for a 3D head scanning studio in LA

2016-11-30 Thread Marc-Andre Carbonneau
Hi guys, I'm looking for a 3D scanning studio in L.A. We have a few people's head to scan. Anyone has recommendations from that area? Thank you for any help, MAC -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
Very true.. Plus there is one particular thing (if I remember well about emFluid) that I really loved.. the fact that Houdini fluids are incompressible makes them look in a particular way and for certain things, specially graphical things, I prefer emFluid… jb > On 30 Nov 2016, at 17:45, Jo

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
Going back to how to create the advection effect. A major advantage of emFluid4 is the simplicity of the setup and that you can use a Fluid Box model which is automatic and requires no Fluid Box at all (it automatically scales the size of the voxel grid). In testing I found that breaking the sim up

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
Really? That is going to be really fun to play with… these guys are on fire! :-) jb > On 30 Nov 2016, at 16:35, Jonathan Moore wrote: > > It's also worth noting that the Redshift team are working on true point > rendering within Redshift (rather than instanced geometry). Can't wait to see >

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
It's also worth noting that the Redshift team are working on true point rendering within Redshift (rather than instanced geometry). Can't wait to see how that turns out. On 30 November 2016 at 16:28, Jordi Bares wrote: > That could be excellent look treatment… look forward to see it! > > On 30 N

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
> On 30 Nov 2016, at 16:25, Jonathan Moore wrote: > > Just to try to understand the time difference you mention… > I am not sure how Krakatoa data pipeline works but you can do extremely > efficient data manipulation (literally enormous point count) in Houdini using > geometry shaders which wi

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
> > Just to try to understand the time difference you mention… > I am not sure how Krakatoa data pipeline works but you can do extremely > efficient data manipulation (literally enormous point count) in Houdini > using geometry shaders which will; > - Generate tiny IFD files as the points have been

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
That could be excellent look treatment… look forward to see it! > On 30 Nov 2016, at 16:25, Chris Marshall wrote: > > OK It's less character based, more like motion graphics with a whispy stylee. > I shall be sure to show you the end result, when my client is happy with it. > :-/ > > > On 30 N

Re: Robinsons drink effect

2016-11-30 Thread Chris Marshall
OK It's less character based, more like motion graphics with a whispy stylee. I shall be sure to show you the end result, when my client is happy with it. :-/ On 30 November 2016 at 16:13, Jordi Bares wrote: > What I love from the original Aardman version is that the animation of the > characte

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
What I love from the original Aardman version is that the animation of the characters is clearly 2D, they nailed it and it shows… but looks too flat although is not displeasing at all… really prefer their approach than the full 3D character one. Look forward to see what you are up to. :-) Jb

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
Just to try to understand the time difference you mention… I am not sure how Krakatoa data pipeline works but you can do extremely efficient data manipulation (literally enormous point count) in Houdini using geometry shaders which will; - Generate tiny IFD files as the points have been already

Re: Robinsons drink effect

2016-11-30 Thread Rob Chapman
I would not go with trying to render particles with this effect , think the original https://vimeo.com/44743579 was by aardman animation and used a 2d Maya fluid grid for advecting the stuff off the character. There is this also, https://vimeo.com/47181969 similar effect a thin slice of fluid is

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
> > Now I want to do a test on speed. ;-) It's worth it Jordi. The place where Krakatoa wins the day is the smart way it loads the particles at render time (never overloading the system). I don't run a studio business anymore due to health reasons (used to be a partner in Lateral, main client L

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
Now I want to do a test on speed. ;-) > On 30 Nov 2016, at 14:38, Jonathan Moore wrote: > > I love Houdini for particle advection but it's slow to render in comparison > to Krakatoa once you're up in the 100's of millions of particles. It all > depends on the resources Chris has available to

Re: Robinsons drink effect

2016-11-30 Thread Chris Marshall
OK Thanks Guys, Plenty to think about. Cheers On 30 November 2016 at 14:38, Jonathan Moore wrote: > I love Houdini for particle advection but it's slow to render in > comparison to Krakatoa once you're up in the 100's of millions of > particles. It all depends on the resources Chris has availa

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
I love Houdini for particle advection but it's slow to render in comparison to Krakatoa once you're up in the 100's of millions of particles. It all depends on the resources Chris has available to him. On the other hand, when judged purely on creative control, Mantra is a magical renderer with hun

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
I rather don’t invest in plugins if you can avoid it (that is just me), plus you get a Houdini’s full toolset that in the future will surely prove useful… plus the price is not that dissimilar (you will need the full FX license though) Have a look https://www.youtube.com/watch?v=OaJKKgJSNhY

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
OpenVDB is a good option for rendering, especially in combination with Redshift. However, I've found that point rendering gives far more control for this type of effect over VDB (which more often than not still looks more like a smoke volume rather than fluid dispersion). Additive plasma-like effec

Re: Robinsons drink effect

2016-11-30 Thread peter_b
rendering wise this looks just like a load of points, and some tweaking of density/alpha to get those 2 levels of density. For this look the default particles shader or Fury (combined with slipstream for the advection) would both work, (even the viewport in the old particle system) – or it could

Re: soft 2010 on windows 10

2016-11-30 Thread patrick nethercoat
Thanks for your help Steve, the .data files seem to have been the issue. Cheers Patrick On 29 November 2016 at 20:55, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Sounds like frikking incompatibility issues on the OS (win 10) C++ core > libraries (Visual Studio 2015 just jammed my

Re: Robinsons drink effect

2016-11-30 Thread Thomas Volkmann
I would probably do a smoke simulation in blender (you can import the animted alembic character now), cache that to openvdb and render with whatever. When you play a bit with the density in the shader you can have the denser parts more defined. https://youtu.be/iw8hj2Uycvk?t=11m2s cheers, Thomas

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
It looks very much like a Krakatoa rendering (or anything that can cope with hundreds of millions of particles). It's generally achieved by particle advection in a fluid sim (a very viscous one in the case of the Robinsons ad). The example here is advecting 40 million particles through emFluid4 a

Re: Robinsons drink effect

2016-11-30 Thread Chris Marshall
I might have guessed that. ;-) Any thoughts on the rendering? On 30 November 2016 at 12:29, Rob Chapman wrote: > That's a fluid sim driven by animated characters imo > > On Nov 30, 2016 11:56 AM, "Chris Marshall" > wrote: > >> Hi All, >> I'm looking to create an effect similar to the Robinsons

Re: Robinsons drink effect

2016-11-30 Thread Rob Chapman
That's a fluid sim driven by animated characters imo On Nov 30, 2016 11:56 AM, "Chris Marshall" wrote: > Hi All, > I'm looking to create an effect similar to the Robinsons Squash Advert > from a couple of years ago. > https://www.youtube.com/watch?v=Y6l47atGxa4 > This isn't the exact effect I'm

Robinsons drink effect

2016-11-30 Thread Chris Marshall
Hi All, I'm looking to create an effect similar to the Robinsons Squash Advert from a couple of years ago. https://www.youtube.com/watch?v=Y6l47atGxa4 This isn't the exact effect I'm after, but would anyone have any pointers on this, but more specifically the rendering of that look? Thanks Chris -