Re: asset library + version control

2014-01-30 Thread Alan Fregtman
. -- *From:* Alan Fregtman [alan.fregt...@gmail.com] *Sent:* 29 January 2014 10:45 PM *To:* XSI Mailing List *Subject:* Re: asset library + version control That is cool but it's regular git and will be pretty slow for large files as Helge pointed out. On Wed

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-29 Thread Alan Fregtman
mailto:davegsoftimagel...@gmail.com Great work. Excited about this! My children were sure this was a stop-motion movie. (heh) On 1/27/2014 8:13 AM, Alan Fregtman wrote: Nice!! Great work, animals. :) On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou

Re: asset library + version control

2014-01-29 Thread Alan Fregtman
That is cool but it's regular git and will be pretty slow for large files as Helge pointed out. On Wed, Jan 29, 2014 at 1:50 PM, Angus Davidson angus.david...@wits.ac.zawrote: https://github.com/csaez/gitforsoftimage -- *From:* Alok Gandhi

Re: Getting weight values for given points...

2014-01-29 Thread Alan Fregtman
First of all, you probably wanna use a Get Closest Location instead of Get Closest Points; that way you can get locations between points (say inside a polygon) and expect a useful interpolated result instead of the closest vertex specifically. ICE locations are based on barycentric coordinates

Re: Hybride Pacific Rim Motion Graphics Breakdown

2014-01-28 Thread Alan Fregtman
Nice work hybrids! :) They were the icing on the cake of our Pacific shots done at Rodeo, hehe. On Jan 28, 2014 3:41 PM, Eric Thivierge ethivie...@hybride.com wrote: Just wanted to send out the Motion Graphics breakdown for the work Hybride did on Pacific Rim: http://youtu.be/NVm7rNd0fEU I

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Alan Fregtman
Nice!! Great work, animals. :) On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: With loads of Softimage goodness! http://www.youtube.com/watch?v=6N9jr0FqYMk Really looking forward to this, Will done Animal Logic! Sofronis Efstathiou

Re: Can I read Excel cells within Softimage?

2014-01-27 Thread Alan Fregtman
Yup! http://docs.python.org/2/library/csv.html On Mon, Jan 27, 2014 at 10:07 AM, Ben Houston b...@exocortex.com wrote: I'd export the Excel spreadsheet as CSV. You can parse CSV using Python pretty easily. -ben On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.com

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Alan Fregtman
a mixed of stop-motion and CGI. Are there any frames that are actually stop motion? On Mon, Jan 27, 2014 at 10:13 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Nice!! Great work, animals. :)

Re: Softimage.TV - Paypal?

2014-01-23 Thread Alan Fregtman
Big fan of Lastpass here and no, not getting that. Do you get it consistently, Paul? Were you by any chance browsing softimage.tv and then went to paypal for something while on that same tab perhaps? On Thu, Jan 23, 2014 at 1:21 PM, Cristobal Infante cgc...@gmail.com wrote: Hi Paul,

Re: list of external files

2014-01-22 Thread Alan Fregtman
If you're on Windows the nconvert.exe tool from the XnView folks is quite awesome: http://www.xnview.com/en/nconvert/ (Worth noting that even though it's freeware, for commercial use they'd like you to purchase a license.) Alternatively, there is ImageMagick: http://www.imagemagick.org/ Its

Re: list of external files

2014-01-22 Thread Alan Fregtman
as you wish. If on windows, you can use pywin32 to access photoshop application as com object. On Wed, Jan 22, 2014 at 10:23 AM, Alan Fregtman alan.fregt...@gmail.comwrote: If you're on Windows the nconvert.exe tool from the XnView folks is quite awesome: http://www.xnview.com/en/nconvert

Re: Pointcloud Point Lights

2014-01-22 Thread Alan Fregtman
As far as I know... nope. On Wed, Jan 22, 2014 at 11:02 AM, gareth bell garethb...@outlook.comwrote: Hey guys, I've got a pointcloud that shape instances a point light. Is it possible to drive the light intensity of each instance based on (for example) the particle size. If so - how do I

Re: LINUX again

2014-01-21 Thread Alan Fregtman
Hey Sly, Did you set up your linktab file for path translation? It still won't save you from third party stuff like Alembic plugins, but for textures, refmodels and such, it should pretty much work: http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/linktab_use.htm

Re: Have you seen a fluor sack model in xsi ready to animate?

2014-01-21 Thread Alan Fregtman
I still have that zip. Harold the sack is in it: https://dl.dropboxusercontent.com/u/441883/xsi/xsiDB_resources.zip On Tue, Jan 21, 2014 at 1:11 PM, Eric Thivierge ethivie...@hybride.comwrote: Hey, I might have it at home on a hard drive or it's still sitting in the xsidb archive .zip file I

Re: unsubscribe

2014-01-17 Thread Alan Fregtman
Try again, but this time send it to softimage-requ...@listproc.autodesk.com On Fri, Jan 17, 2014 at 11:08 AM, Tony Naqvi tony.na...@wearesmartcookie.com wrote: This email and its contents are subject at all times to our Terms and Conditions

Re: Locations

2014-01-14 Thread Alan Fregtman
By the way, as long as your locations are in-use (or you got Display Values on for it) you can freeze the tree responsible for doing the location lookup and storing it to a custom attribute. It will freeze the locations and it will be way faster when reading them. The second you change topology

Re: Locations

2014-01-14 Thread Alan Fregtman
... and I can't throw them at all... Not something I would recommend myself. - Eric T. On Tuesday, January 14, 2014 4:53:50 PM, Alan Fregtman wrote: By the way, as long as your locations are in-use (or you got Display Values on for it) you can freeze the tree responsible for doing

Re: Advice For Tracking Down Why A Python Plugin Is Not Loading?

2014-01-13 Thread Alan Fregtman
Any failed imports? You can start there. On Mon, Jan 13, 2014 at 2:55 PM, Avinash Sunnasy sa.69...@konami.comwrote: Hello all, I’ve developed a python plugin that will successfully load for all members of the team except one. How can I track down why the plugin doesn’t load?

Re: override question

2014-01-10 Thread Alan Fregtman
Yes! More specifically: On each mesh, go Get Property-Texture Map-Texture Map. Make sure the map picks the right UVs and image. In your shader they all share, use a Color Map Lookup node to pick up the color. On Fri, Jan 10, 2014 at 8:54 AM, Ognjen Vukovic ognj...@gmail.com wrote: Isnt the

Re: rigging in xsi vs maya

2014-01-08 Thread Alan Fregtman
Bravo! Bravo!! :) I echo your exact sentiments, David (though my own credentials are puny by comparison.) The operator stack should be permanently on the box as a hot feature. We all take it for granted all the time, but seriously it's one of the best features in Soft. On Wed, Jan 8, 2014 at

Re: rigging in xsi vs maya

2014-01-07 Thread Alan Fregtman
Last time I had to use Maya I would use Crosswalk to transfer the skinned mesh from Maya to Soft, do my weighting in home sweet home, then I wrote an exporter that saved out my weights in the *cometSaveWeights* format. Life saver! On Tue, Jan 7, 2014 at 6:15 PM, Steven Caron car...@gmail.com

Re: rigging in xsi vs maya

2014-01-06 Thread Alan Fregtman
For flexibility and workflow, Maya wins the blendshape *point* by quite a distance. I call shenanigans. lol -- Last time I tried to make a corrective shape in Maya *while in the same pose* using what's in the box, I wanted to shoot myself in the foot. On Mon, Jan 6, 2014 at 3:29 PM, Mirko

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Alan Fregtman
I see there's bubbles in the flow, as you'd expect in beer. How did you guys approach those? Did you mark a few random particles from the sim to be bubbles? Or did you emit new particles within the mesh? or it's a big comp cheat? :p On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez

Re: Mailing list year in review

2014-01-02 Thread Alan Fregtman
I do other things than reply here, I swear! :p Nice stats. Happy new year everyone! :) On Thu, Jan 2, 2014 at 11:08 AM, Eric Thivierge ethivie...@hybride.comwrote: I always like to see these stats. Super happy to see that Raf beat me this year on post count. :) Not surprised Mr. Fregtman

Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
Because you didn't keyframe it? Kinematics evaluate per frame and if you jump around too violently in your timeline you're gonna get inaccuracies unless you lock things down a bit by using keys or strict upvectoring. Keys give it a starting point from onto which to evaluate the constraints on.

Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
in and reevaluate the orientation for you. On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote: Because you didn't keyframe it? Kinematics evaluate per frame and if you jump around too violently in your timeline you're gonna get inaccuracies unless you lock things down a bit

Re: rumor, Soft dead within the next year

2014-01-02 Thread Alan Fregtman
Rest assured your words are being heard, at the very least by me. Miquel Campos and I at TD Survival https://vimeo.com/tdsurvival/videoshad a quiet period over the holidays but we're looking forward to get back to producing new useful and entertaining educational material in this shiny new year.

Re: tips on working with dense reference models?

2013-12-23 Thread Alan Fregtman
Is it as simple as building low res stand-ins and offloading? Pretty much... yeah. Is it a solid, (mostly if not completely) non-deforming thing like a vehicle? If that's the case, you may wanna consider making a null hierarchy where each null contains a selection of meshes that move as one.

Re: rumor, Soft dead within the next year

2013-12-22 Thread Alan Fregtman
Yeah. don't trust the Mayans... they can't even make smooth pyramids! :p On Fri, Dec 20, 2013 at 12:30 PM, Emilio Hernandez emi...@e-roja.comwrote: As I said: People said that the Mayans said that the world will end in december 2012. And we are still here. Merry Christmas!

Re: ICE Closest location on Geometry

2013-12-16 Thread Alan Fregtman
It's as straightforward as it sounds... On each mesh make an icetree. Grab a simple Integer node and a SetData and plug them together. Call your attribute something and use the same name on all the meshes, for example self.meshID. Your Get Closest Location node will output a *location* so with a

Re: can you generate an object anywhere you want?

2013-12-11 Thread Alan Fregtman
The active Scene_Root is the default and only location for new objects created in this manner (and most other manners.) Also, separating with periods to define the hierarchy is not an actual convention. That said, it's trivial to use the .AddChild() method of any object to put one or more objects

Re: can you generate an object anywhere you want?

2013-12-11 Thread Alan Fregtman
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Wednesday, December 11, 2013 11:56 AM *To:* XSI Mailing List *Subject:* Re: can you generate an object anywhere you want? The active Scene_Root is the default and only location for new objects created

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Alan Fregtman
Are you using refmodels? On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy x...@colorshopvfx.dkwrote: I have a weird problem, which might have a simple fix, but I don't know what. I have a mesh which I deform with Turbulize Mesh in a non simulated ICE tree. It works fine in the

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Alan Fregtman
if the ICE Trees are evaluating properly? On Monday, December 09, 2013 11:37:28 AM, Benoit Delaunay wrote: Are refmodels a bit buggy ? On Mon, Dec 9, 2013 at 4:00 PM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: Are you using refmodels? On Mon, Dec 9

Re: Progressbar in scripting

2013-12-04 Thread Alan Fregtman
Also don't forget the progressbar has 2 text fields. There's .Caption for the left-aligned text, and there's .StatusText for the right-aligned text. If you define .StatusText it will take over the percentage display so if you wanna see % still, you need to put it in the string yourself. Usually

Re: OT: shooting panoramas

2013-12-02 Thread Alan Fregtman
For the unaware, that's not ICE from Softimage but *Microsoft ICE (Image Composite Editor)*: http://research.microsoft.com/en-us/um/redmond/groups/ivm/ICE/ On Mon, Dec 2, 2013 at 3:27 AM, Rob Wuijster r...@casema.nl wrote: I would like to add a Passport Colorchecker or Datacolor SPyderCube

Re: GATOR transfer to cluster

2013-12-02 Thread Alan Fregtman
You can do some gator surgery: 1. Have an enveloped mesh with just the polygons you need for one area. 2. Have another enveloped mesh with the rest of the polygons. 3. In a third mesh with the topology of both (same points, no seams) but no envelope, do Gator on it and pick the first two meshes

Best way to animate shaders for use in a refmodel?

2013-12-02 Thread Alan Fregtman
Hey guys, I'm aiming to animate the coloring of some meshes and the animators may load one or more of this model as a reference. I don't wanna do expressions on materials as that breaks easily, so I've gone with ICE controlling vertexcolors and reading that in the shader. It works but it's

Re: Best way to animate shaders for use in a refmodel?

2013-12-02 Thread Alan Fregtman
*From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Monday, December 02, 2013 1:20 PM *To:* XSI Mailing List *Subject:* Best way to animate shaders for use in a refmodel? Hey guys, I'm aiming to animate

Re: Playback Realtime

2013-11-29 Thread Alan Fregtman
I'm not sure about scripting that, but it's worth noting: Up Arrow = Play All Frames Shift + Up Arrow = Play RealTime ...regardless of scene preference. On Fri, Nov 29, 2013 at 6:30 AM, Martin Yara furik...@gmail.com wrote: Hi list, is this option reachable through scripting? You know,

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
This works: https://github.com/KelSolaar/TCPServer_For_Softimage If you're using Softimage *in Linux*, try my fork: https://github.com/darkvertex/TCPServer_For_Softimage I modified the original to be Python-2.5-friendly. On Thu, Nov 28, 2013 at 12:43 PM, francisco criado

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
that i´m trying to figure out. Maybe someone has this addon backuped? Thanks again, Francisco. 2013/11/28 Alan Fregtman alan.fregt...@gmail.com This works: https://github.com/KelSolaar/TCPServer_For_Softimage If you're using Softimage *in Linux*, try my fork: https://github.com/darkvertex

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
, Alan Fregtman wrote: xsiaddon files you're typically are used to are but containers for one or more plugin files, which are often scripts. If you download the repo (click Download zip on the right side) and extract somewhere, there's an Addons folder and inside it one folder, the addon

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
/tools but could not find anything, and remembered reading something in the group about getting this kind of data from udp. F. 2013/11/28 Alan Fregtman alan.fregt...@gmail.com xsiaddon files you're typically are used to are but containers for one or more plugin files, which are often

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
all good for that one. Pure python files for the server that comes with Softimage can be found here: softimage installation folder\XSISDK\examples\workgroup\Addons\XSIServer\Application\Plugins\ si_tcp_server.py tcpclient.py On 11/28/2013 2:11 PM, Alan Fregtman wrote: The github one

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
out. Maybe someone has this addon backuped? Thanks again, Francisco. 2013/11/28 Alan Fregtman alan.fregt...@gmail.com This works: https://github.com/KelSolaar/TCPServer_For_Softimage If you're using Softimage *in Linux*, try my fork: https://github.com/darkvertex/TCPServer_For_Softimage

Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Alan Fregtman
Thanks. Haven't heard from Mark in a long time. Maybe the best demo guy. On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: Some crowd ICE stuff and how it can cooperate with Maya: http://www.youtube.com/watch?v=jmJ2L3jC0A8 Found

Latest demo video from Mark Schoennagel

2013-11-26 Thread Alan Fregtman
Some crowd ICE stuff and how it can cooperate with Maya: http://www.youtube.com/watch?v=jmJ2L3jC0A8 Found it among these other webinars: http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932id=17148448

Re: Location to 3D vector?

2013-11-25 Thread Alan Fregtman
...and you can connect the output of that to a 3D Vector to Scalar node to split it to individual X, Y and Z float values. On Mon, Nov 25, 2013 at 1:53 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: just connect the location into a getData node's 'Source' port and set the

How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
Hey guys, I have an event OnBeginSceneOpen that I need to prevent from triggering if the event is cancelled. For example, if you open a scene and you're prompted to save your scene because it's dirty, and you say Cancel, you've cancelled your OpenScene() but OnBeginSceneOpen has triggered. What

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
, just a thought. Cheers On Tue, Nov 26, 2013 at 9:29 AM, Alan Fregtman alan.fregt...@gmail.comwrote: OnBeginSceneOpen

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
Hi Alok, You've misread. I'm trying to *detect* aborted events, not *cause* them. On Mon, Nov 25, 2013 at 6:04 PM, Alok Gandhi alok.gan...@modusfx.comwrote: Just return True to abort the event (False will make it run) On 11/25/2013 5:59 PM, Alan Fregtman wrote: It's not empty. Remember

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Alan Fregtman
Wow! Stellar work!! :) On Fri, Nov 22, 2013 at 9:04 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: congrats to everyone at Whiskeytree for this epic demo! https://vimeo.com/71148018 your library toolset is a thing of beauty! a Adrian Wyer Fluid Pictures 75-77

Re: Softimage and Alembic?

2013-11-20 Thread Alan Fregtman
To me ICE is an analog to a sort of *space-age programmable calculator*. Just like with a scientific calculator, if you know a bit of math, you go a long way! If you haven't grasped math too well yet, it's cool, it'll just take a little longer to understand and you won't be making the most out of

Re: Softimage and Alembic?

2013-11-19 Thread Alan Fregtman
Maya's a sweet cloth plugin. :) On Tue, Nov 19, 2013 at 1:30 PM, Sven Constable sixsi_l...@imagefront.dewrote: Bullshit! Maya IS a very good addon to Softimage yet. Not to mention 3Dsmax... a great modeller and a superior plugin to Softimage! cheers ;) *From:*

Re: Dynamic ICE wireframe

2013-11-19 Thread Alan Fregtman
Are you after a morph between topologically identical meshes? Or completely different meshes? If the latter, how would you expect to handle the changes in amounts of points? On Tue, Nov 19, 2013 at 12:20 PM, Tony Naqvi tony.na...@wearesmartcookie.com wrote: Evening all, I need some help

Re: Python cross platform problem

2013-11-18 Thread Alan Fregtman
The animation caching pipeline I wrote at work looks at the construction history stack and if it's operator-free it plots that item's global kinematics, else pointcaches. This way we don't have to really think about it if it's an insane asset. Actionclips are very light in my experience. On top

Re: Dynamical creation of clusters?

2013-11-18 Thread Alan Fregtman
No. :| It's one of the gotchas. On Mon, Nov 18, 2013 at 6:58 AM, Ognjen Vukovic ognj...@gmail.com wrote: Is is possible to create clusters or update existing clusters on some sort of event in soft... For instance if a mesh is subD'd in ice or whatever the cluster retains the old ID's and

Re: A Custom ICE Node for directly reading .pc2 file

2013-11-16 Thread Alan Fregtman
to it. On Mon, Nov 4, 2013 at 8:33 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Intermittent empty frames. Sometimes they work, sometimes not. Mind you... it's very dense topo, and the pc2 file is about 2GB. It might be reaching some sort of limit somewhere. On Mon, Nov 4, 2013 at 8:29 PM

Re: A Custom ICE Node for directly reading .pc2 file

2013-11-16 Thread Alan Fregtman
At work we are, yeah. I'll see about getting it compiled. On Sat, Nov 16, 2013 at 4:16 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Yea it may be that. I presume you are using linux. If not then test out the node to check if it works. On Sat, Nov 16, 2013 at 4:01 PM, Alan Fregtman

Re: Python cross platform problem

2013-11-15 Thread Alan Fregtman
You cannot use those modules outside xsi/xsibatch. They only work within Softimage. Also, Softimage Linux has its own isolated Python 2.5 (or 2.7 in 2014) environment so don't even try adding them to the module. They're automatically available within Soft's Python. They should not fail to import

Re: semi OT: flying from space to street level

2013-11-12 Thread Alan Fregtman
If it's any use, Andrew Kramer of Videocopilot has a nice old free tutorial on doing an Earth zoom and how to line up multiple textures of increasing resolution: http://www.videocopilot.net/tutorials/earth_zoom/ Have you tried this map site? -- http://www.flashearth.com/ It uses Microsoft and

Re: semi OT: flying from space to street level

2013-11-12 Thread Alan Fregtman
, Nov 12, 2013 at 10:00 AM, Alan Fregtman alan.fregt...@gmail.comwrote: If it's any use, Andrew Kramer of Videocopilot has a nice old free tutorial on doing an Earth zoom and how to line up multiple textures of increasing resolution: http://www.videocopilot.net/tutorials/earth_zoom/ Have you

Re: Pick multiple element with py

2013-11-12 Thread Alan Fregtman
Bonus function to get modifier key states for anyone confused by bitmasks in Python: def getModifierStates(): bits = Application.GetKeyboardState()('Shift') return { 'shift': bool( bits 1 ), 'ctrl': bool( bits 2 ), 'alt': bool( bits 4 ) } print

Re: Get all materials in scene...

2013-11-10 Thread Alan Fregtman
Something like this? xsi = Application matLibs = xsi.ActiveProject.ActiveScene.MaterialLibraries # As a Python list: allMaterials = [mat for lib in matLibs for mat in lib.Items] # As an XSICollection: allMaterials = XSIFactory.CreateObject('XSI.Collection')for lib in matLibs:

Re: Friday Flashback #145

2013-11-08 Thread Alan Fregtman
And Apple was *heavily inspired* by the work done at Xerox PARC, whom are known by many accounts as the inventors of the core basic GUI concepts and metaphors we know today like the desktop, floating windows, mouse cursor interaction, folder icons, etc.

Re: Object importer

2013-11-07 Thread Alan Fregtman
Or Blender, even. It's free and pretty sturdy. On Thu, Nov 7, 2013 at 1:30 PM, Ben Houston b...@exocortex.com wrote: I would suggest going into Maya, it's OBJ reader is a bit more flexible. Then re-export is using FBX or Collada to get it into Softimage. I've seen this work before. -ben

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Alan Fregtman
...or if you know you've got a collection, print its .GetAsText() result. It'll return an empty string if it's genuinely empty, else it's comma-separated full names. On Thu, Nov 7, 2013 at 3:58 PM, Orlando Esponda orlando.espo...@gmail.comwrote: you could also use list(chainRoot.Children)

Re: A Custom ICE Node for directly reading .pc2 file

2013-11-03 Thread Alan Fregtman
Does the CacheOnFile node support Kai's single-file pc2 sequences? because KP_PointCache produces a single file per mesh for the whole export. I imagine Alok's must support this (along with a file-per-frame.) On Sun, Nov 3, 2013 at 1:45 AM, Steven Caron car...@gmail.com wrote: actually, the

Re: Extracted meshes and performance

2013-11-01 Thread Alan Fregtman
Historically Soft has dealt quite well with few objects with intense topology much better than thousands of low-res objects. Like Eric said, it wouldn't hurt to run some tests yourself. For example, you could make a very densely subdivided cube, extract each face to get a few thousand objects and

Re: About SI spring tails

2013-11-01 Thread Alan Fregtman
You can do some nice springs with strands, too. I might make a TDSurvival video about it when I get the chance. On Fri, Nov 1, 2013 at 11:40 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Yes MT Spring is the way to go. Recently I used it on one of my game characters. I was looking for a

Re: mail delay

2013-10-31 Thread Alan Fregtman
not there, then something went wrong. On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.comwrote: Hmmm, let me check... Everything's stable, thanks Alan. I sent mail before this...not seeing it on the list...can you confirm? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote

Re: Thanks Cory!

2013-10-30 Thread Alan Fregtman
Nice! Thanks Cory. :) On Wed, Oct 30, 2013 at 9:54 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Softimage / Rodeo gets a little love: http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects

Re: mail delay

2013-10-30 Thread Alan Fregtman
No delays here, and I'm on gmail. Have you turned off all and any flux capacitors? You may be a time traveller. On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote: Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail

Re: Orthographic Cam renders

2013-10-30 Thread Alan Fregtman
* I sent mail before this...not seeing it on the list...can you confirm?* I got this one 8 hours ago. Is this the one you meant? On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote: Hi list, I'm having some weird aspect issues rendering from Orthographic camera.

Re: FaceRobot

2013-10-28 Thread Alan Fregtman
Preventing a scene open in batch mode because of the FR flag... was that really necessary? I too was hit by this unpleasant behavior the one time I used it in production. On Mon, Oct 28, 2013 at 11:32 AM, Ognjen Vukovic ognj...@gmail.com wrote: I think thats the main problem. To get rid of

Re: Finding polygons...

2013-10-28 Thread Alan Fregtman
Here's a piece I took out from one of my tools. It's a good example of using locations in scripting: xsi = Application log = xsi.LogMessagefrom win32com.client import constants as C def main(): if xsi.Selection.Count == 0: log('Please select your objects to constrain.', C.siError)

Re: Painting negative weightmap values

2013-10-27 Thread Alan Fregtman
of crystal meth. Be mindful and save often when you do it. On Sat, Oct 26, 2013 at 4:02 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to change your mind and the WeightMapGenerator operator is gone. Protip #2: You can

OT: Rodeo FX's Pacific Rim breakdown reel

2013-10-27 Thread Alan Fregtman
Hey guys, My employer has put up a breakdown reel of our work on Pacific Rim: http://vimeo.com/77822882 Done with Softimage, rendered in Arnold and comped with Nuke. You can read about some of the work on this old thread of mine: https://groups.google.com/forum/#!topic/xsi_list/irlFhq_7U-o

Re: Painting negative weightmap values

2013-10-25 Thread Alan Fregtman
Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to change your mind and the WeightMapGenerator operator is gone. Protip #2: You can set them to crazy high/low values, which means you can store things like custom IDs per point in the range of thousands. (Tip courtesy of Eric

Re: Strand Collision Framework

2013-10-23 Thread Alan Fregtman
Outstanding work sir! :) Can't wait to have time to play with this. On Wed, Oct 23, 2013 at 10:56 PM, Mathias N mdawn...@gmail.com wrote: A couple of years ago I decided I needed inter-colliding strands and spent an ungodly amount of time trying to make it in ICE. As a result of not

Reading per-point attributes from Houdini into ICE?

2013-10-21 Thread Alan Fregtman
Hey guys, Has anyone loaded attributes from Houdini into ICE? I don't even need a whole sim, just the current state. I saw Houdini's JSON output which had all the info I needed neatly organized, but before I go the route of parsing that, is there a better / more direct approach I'm perhaps

Re: Reading per-point attributes from Houdini into ICE?

2013-10-21 Thread Alan Fregtman
access to alembic in XSI? I remember an icecache to Houdini exporter, but not the other way round... On Mon, Oct 21, 2013 at 8:31 PM, Steven Caron car...@gmail.com wrote: someone was making a houdini to icecache exporter... can't remember who though. On Mon, Oct 21, 2013 at 12:16 PM, Alan

Re: Can a runtime SCOP define a PPGLayout?

2013-10-16 Thread Alan Fregtman
approach and hooks a custom property up to one of the op ports. On Wed, Oct 16, 2013 at 5:59 AM, Stephen Blair stephenrbl...@gmail.comwrote: runtime SCOP? Yes. http://screencast.com/t/7MiGGQ0xGhcR SICO? Yes. See the docs. On Tue, Oct 15, 2013 at 6:44 PM, Alan Fregtman alan.fregt

Re: Can a runtime SCOP define a PPGLayout?

2013-10-16 Thread Alan Fregtman
created with XSIFactory.CreateScriptedOp or AddScriptedOp) just has Init,Term, and Update callbacks. I didn't try stuffing a DefineLayout into the op code, and I didn't find any examples that did that. On Wed, Oct 16, 2013 at 10:07 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Cool

My Speedometer plugin

2013-10-16 Thread Alan Fregtman
Hey guys, I needed a *speedometer* the other day to see how fast some vehicle rigs were really going and I couldn't find one already made, so... *xsiaddon file for v1.0:* https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon *Source up on github* if

Re: My Speedometer plugin

2013-10-16 Thread Alan Fregtman
*To:* **softimage@listproc.autodesk.com** *Subject:* Re: My Speedometer plugin ** ** Nice Alan! Will check that, does it also report how fast I go on my jet-pack :D On 10/16/2013 11:50 AM, Alan Fregtman wrote: Hey guys, ** ** I needed a *speedometer* the other day

Re: Autodesk´s Sales model

2013-10-16 Thread Alan Fregtman
did, I can now test plugins and shaders on the three platforms and do other things as well. And enough money left for some nice plugins or apps too. AD may have a smart thing going here, let's see what the future bring. On Tue, Oct 15, 2013 at 2:12 PM, Alan Fregtman

Re: XSIUIToolkit.FileBrowser - get multiple files?

2013-10-16 Thread Alan Fregtman
Best option without Qt is to do an infinite loop that you break out of when you Cancel once. On Wed, Oct 16, 2013 at 3:17 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: I think I asked this a long time ago and I don't know that the question was ever fully answered Is it

Re: Pixar's Universal Scene Description

2013-10-15 Thread Alan Fregtman
I think the better expression is finally mentioned publicly. The source code has not released, yet. Everyone tweet @pixarsrenderman and @DisneyPixar that you want USD released. :p On Tue, Oct 15, 2013 at 6:03 AM, Angus Davidson angus.david...@wits.ac.zawrote: Cant stress how great it would

Re: Autodesk´s Sales model

2013-10-15 Thread Alan Fregtman
Did you read the whole thing? From the article: *The plan is to shift customers away from single product purchases toward suites, and to move from buying perpetual licenses to acquiring software on long-term subscription or short-term rental.* On Tue, Oct 15, 2013 at 1:56 PM, David Rivera

Can a runtime SCOP define a PPGLayout?

2013-10-15 Thread Alan Fregtman
And if not, can a plugin-based SCOP do so? Any help appreciated. Trying to make my scripted operator pretty. :p Cheers, -- Alan

Re: Can a runtime SCOP define a PPGLayout?

2013-10-15 Thread Alan Fregtman
] *On Behalf Of *Alan Fregtman *Sent:* Tuesday, October 15, 2013 3:44 PM *To:* XSI Mailing List *Subject:* Can a runtime SCOP define a PPGLayout? ** ** And if not, can a plugin-based SCOP do so? ** ** Any help appreciated. Trying to make my scripted operator pretty. :p ** ** Cheers

Re: Unofficial Softimage user voice

2013-10-10 Thread Alan Fregtman
Hi Eugen, Currently you only have 20 votes to spare in total. When you vote for something, you can spend up to 3 of your available votes for that specific item if you deem it THAT important. Also you can remove votes at any time by clicking on the blue X vote button, or you can downgrade down

Re: attachments

2013-10-09 Thread Alan Fregtman
No. They're complying with US law. The *CAN-SPAM Act of 2003* states, among other things, that by law, there must be a *visible and operable unsubscription mechanism* in all emails: http://en.wikipedia.org/wiki/CAN-SPAM_Act_of_2003#Unsubscribe_compliance On Wed, Oct 9, 2013 at 12:33 PM, Emilio

Re: ICETree symbol with a B?

2013-10-08 Thread Alan Fregtman
Does that mean applying icetrees on branches works via scripting?? I remember it being an unsupported feature that required a special environment variable to work. On Tue, Oct 8, 2013 at 4:53 AM, Christian Gotzinger cgo...@googlemail.comwrote: I found it, the connect type in the ApplyOp was

Re: SetValue question...

2013-10-08 Thread Alan Fregtman
Awww. :) *Sublime ftw!* On Tue, Oct 8, 2013 at 12:25 PM, Eric Turman i.anima...@gmail.com wrote: Actually ever since Alan Fregtman recommended Sublime, I've been using that. And the tricks it can do, still puts a smile on my face. =) On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic

Re: SetValue question...

2013-10-04 Thread Alan Fregtman
Avoid SetValue() when possible. Use the object model instead: c.Name = Test On Fri, Oct 4, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.comwrote: Never mind... found it. I found that SetValue expects strings for its arguments, so changing cName to: cName = str(c)+.Name did the

Re: Laser scan to point cloud to mesh

2013-10-03 Thread Alan Fregtman
The opensource software MeshLab http://meshlab.sourceforge.net/ can do a good job too from what I've heard. Some tuts I found via google: http://gmv.cast.uark.edu/scanning/point-clouds-to-mesh-in-meshlab/ https://vimeo.com/20933872 On Thu, Oct 3, 2013 at 3:30 PM, Steven Caron car...@gmail.com

Re: OT: what my mum thinks we do

2013-10-01 Thread Alan Fregtman
From the blog: http://25.media.tumblr.com/tumblr_mazbv0L2lk1rgbr6wo1_500.gif On Tue, Oct 1, 2013 at 12:45 PM, Ognjen Vukovic ognj...@gmail.com wrote: Page 2 Submitted by Dreamworks Animation This was awesome. :D got a good laugh in. On Tue, Oct 1, 2013 at 6:28 PM, olivier jeannel

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