RE: Maya Xgen

2013-08-12 Thread Szabolcs Matefy
: Sunday, August 11, 2013 6:02 PM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen Personally, I don't hold a grudge against anyone protecting his patented work. If you want to give it away for free, that's your choice. Maybe Alter is a jerk, I've heard people not say many nice things

Re: Maya Xgen

2013-08-12 Thread Mirko Jankovic
Of Eric Lampi Sent: Sunday, August 11, 2013 6:02 PM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen Personally, I don't hold a grudge against anyone protecting his patented work. If you want to give it away for free, that's your choice. Maybe Alter is a jerk, I've heard people

Re: Maya Xgen

2013-08-11 Thread Raffaele Fragapane
August 2013 7:04 PM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen It beats having to pay Joe Alter for the privilege of having decent grooming tools... the xgen demo looks to be *ahem* a cut above shave's tools. (sorry) cheers, chrisg On 10 August 2013 15:22, Eric Lampi

Re: Maya Xgen

2013-08-11 Thread Sebastien Sterling
Gardner Sent: Saturday, 10 August 2013 7:04 PM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen It beats having to pay Joe Alter for the privilege of having decent grooming tools... the xgen demo looks to be *ahem* a cut above shave's tools. (sorry) cheers, chrisg On 10 August

RE: Maya Xgen

2013-08-11 Thread Nick Angus
August 2013 10:27 PM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen A character fx td once told me that SH looks a lot like softimages old hair solution, he also sells a plugin that seems to do the same thing as the secondary shape modelling mode, only you can actually sculpt

Re: Maya Xgen

2013-08-11 Thread Mirko Jankovic
: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling *Sent:* Sunday, 11 August 2013 10:27 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Maya Xgen ** ** A character fx td once told me that SH looks a lot like softimages old hair solution, he also sells

Re: Maya Xgen

2013-08-11 Thread Sebastien Sterling
*Subject:* Re: Maya Xgen ** ** A character fx td once told me that SH looks a lot like softimages old hair solution, he also sells a plugin that seems to do the same thing as the secondary shape modelling mode, only you can actually sculpt correctives using a brush. Poor Peregrine

Re: Maya Xgen

2013-08-11 Thread Eric Lampi
To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen It beats having to pay Joe Alter for the privilege of having decent grooming tools... the xgen demo looks to be *ahem* a cut above shave's tools. (sorry) cheers, chrisg On 10 August 2013 15:22, Eric Lampi ericla...@gmail.com wrote

Re: Maya Xgen

2013-08-10 Thread Raffaele Fragapane
Hmm, every single time you work on a TVC or Episodical where characters have hair? When you do DigiDoubles? Whenever you start a movie? The moment you have furry creatures? I don't know, practically EVERYTHING I worked on in the last 10 years except for LEGO required abundant styling of hair,

Re: Maya Xgen

2013-08-10 Thread Christopher Crouzet
http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg You've got 2 weeks, make sure you don't forget any plait! On 10 August 2013 07:22, Eric Lampi ericla...@gmail.com wrote: This just came across my feed on Facebook. It's so damned annoying to see them make a huge deal out

Re: Maya Xgen

2013-08-10 Thread Raffaele Fragapane
Ila is on some of those. Two weeks is a lot more than they seem to get on average :p On Sat, Aug 10, 2013 at 6:37 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg You've got 2 weeks, make sure you don't forget

Re: Maya Xgen

2013-08-10 Thread Sebastien Sterling
+1 Hmm, every single time you work on a TVC or Episodical where characters have hair? When you do DigiDoubles? Whenever you start a movie? The moment you have furry creatures? On 10 August 2013 11:04, Chris Gardner chrisg.dot@gmail.com wrote: It beats having to pay Joe Alter for the

Re: Maya Xgen

2013-08-10 Thread Eric Lampi
Hmm.. Well I did preface it with, OK the hair stuff was nice. I rather like doing hair so, meh. It's the other stuff... Wow, laying out trees with weightmaps. *YAWN*. The acquisition of soft by AD hasn't been so great for us, so when I see that kind of demo it makes me a little batty. My nerd

RE: Maya Xgen

2013-08-09 Thread Angus Davidson
From: Mirko Jankovic [mirkoj.anima...@gmail.com] Sent: 09 August 2013 06:33 AM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen graphically cool hair interface + control tool, and awesome high quality view... and so slow that I hardly see you using

Re: Maya Xgen

2013-08-09 Thread Sebastien Sterling
What i was saying a while back, an artist ready solution to hair, a gap that ICE cant really fill without a comb, seriously though their not even pretending to keep max and xsi in the loop. sigh On 9 August 2013 06:33, Mirko Jankovic mirkoj.anima...@gmail.com wrote: graphically cool hair

Re: Maya Xgen

2013-08-09 Thread Helge Mathee
The point of xgen is not so much something that can already be done within ICE. It's about a portable implementation of procedural geometry generation and a polished workflow. ICE isn't portable, is it? I also don't believe that the studio who originally started xgen is using Softimage. :-)

Re: Maya Xgen

2013-08-09 Thread Sebastien Sterling
http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/ Wow that looks really cool AD must be trying really hard to push the aw wait no they bought it off Disney. On 9 August 2013 08:33, Helge Mathee helge.mat...@gmx.net wrote: The point of xgen

Re: Maya Xgen

2013-08-09 Thread Raffaele Fragapane
Sorry, but can I have it explained to me how that is a bad thing? The fact a shop can develop an expensive and specialised piece of tech and have hope to see it further developed, maintained, not to mention recoup liquidity, from a software company is far from bad, and it brings technology to Joe

Re: Maya Xgen

2013-08-09 Thread Ahmidou Lyazidi
2013/8/9 Helge Mathee helge.mat...@gmx.net The point of xgen is not so much something that can already be done within ICE. This wasn't critisism, but more to comfort people that we do have solutions for this, even if far from perfect. Looking forward to play with Creation:Splice :)

Maya Xgen

2013-08-09 Thread Serguei Kalentchouk
I don't understand the knee-jerk reaction I see so often among vfx artists to dismiss thing outright just because its not part of their beloved toolset, most of the time prior to actually using it! While I can't vouch for this particular implementation by Autodesk yet, the original Disney

Re: Maya Xgen

2013-08-09 Thread Sebastien Sterling
The point isn't its bad Raff, its good, it looks very good, a fantastic tool for artists, but why not implement some of these things like alembic and Pixar Subdiv across the board ? also the foundry is a software company, yes it may seem strange in this day and age but they actually update their

Re: Maya Xgen

2013-08-09 Thread Sebastien Sterling
...FaceRobot anyone :P (ok that ones not fair...yet) On 9 August 2013 09:44, Sebastien Sterling sebastien.sterl...@gmail.comwrote: The point isn't its bad Raff, its good, it looks very good, a fantastic tool for artists, but why not implement some of these things like alembic and Pixar

RE: Maya Xgen

2013-08-09 Thread Angus Davidson
to communication. People depend on these tools to make a living, they have a right to be concerned as it directly impacts them. From: Raffaele Fragapane [raffsxsil...@googlemail.com] Sent: 09 August 2013 09:01 AM To: softimage@listproc.autodesk.com Subject: Re: Maya

Re: Maya Xgen

2013-08-09 Thread Raffaele Fragapane
When I read: Wow that looks really cool AD must be trying really hard to push the aw wait no they bought it off Disney. I see bitching, because it brings nothing constructive to the discussion other than take a stab at AD for the sake of taking it. That's the end of the story. If you see it as

Re: Maya Xgen

2013-08-09 Thread Mirko Jankovic
Substance anyone? Added to both Max and Maya and Softimage version is probably not even planned. Face Robot is left to die, while some may not agree I still think that it has great potential and with some modernization and development it could be still fantastic tools. Rigth now there are more

Re: Maya Xgen

2013-08-09 Thread Luc-Eric Rousseau
the principle of XGen is that you setup the scene description in maya - expressions, ptex property maps, etc - and then the instancing/interpolation/etc engine will run uring rendering, in the xgen geometry shader. So it has the upper hand with very large data sets because the data is not

Re: Maya Xgen

2013-08-09 Thread Guillaume Laforge
Xgen is not that bad. Maya developers (or should I say ex-xsi developers) did a really good job to integrate it this way. Compared to the Disney version I saw two years ago it looks like a really nice improvement! Having say that, I think it is too late for this kind of tool. It should have been

RE: Maya Xgen

2013-08-09 Thread Greg Punchatz
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, August 09, 2013 6:31 AM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen the principle of XGen is that you setup the scene description in maya - expressions, ptex property

Re: Maya Xgen

2013-08-09 Thread Sebastien Sterling
- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, August 09, 2013 6:31 AM To: softimage@listproc.autodesk.com Subject: Re: Maya Xgen the principle of XGen is that you setup the scene description

Re: Maya Xgen

2013-08-09 Thread Ciaran Moloney
I think that's a better question for his employer. On Fri, Aug 9, 2013 at 12:58 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: That raises an interesting question, which would best be put to a Fabric person, but if Guillaume where to create a hair module/instancer engine from the

Re: Maya Xgen

2013-08-09 Thread Paul Doyle
that is also true ;) On 9 August 2013 08:02, Ciaran Moloney moloney.cia...@gmail.com wrote: I think that's a better question for his employer. On Fri, Aug 9, 2013 at 12:58 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: That raises an interesting question, which would best be

Re: Maya Xgen

2013-08-09 Thread Sebastien Sterling
A yes ! but i knew that the mere alignment of the words Fabric and engine would be enough to conjure Paul and elucidate that particular line of inquiry :) On 9 August 2013 14:04, Paul Doyle technove...@gmail.com wrote: that is also true ;) On 9 August 2013 08:02, Ciaran Moloney

Re: Maya Xgen

2013-08-09 Thread Paul Doyle
I had a life once... On 9 August 2013 08:40, Sebastien Sterling sebastien.sterl...@gmail.comwrote: A yes ! but i knew that the mere alignment of the words Fabric and engine would be enough to conjure Paul and elucidate that particular line of inquiry :) On 9 August 2013 14:04, Paul Doyle

Re: Maya Xgen

2013-08-09 Thread Luc-Eric Rousseau
On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz g...@janimation.com wrote: I thought the hair stuff looked very very nice... but the tree demo was simply sad. It SEEMED much slower than ICE for only a few low poly trees, and like you said I would expect it to very fast and scalable. The video

Re: Maya Xgen

2013-08-09 Thread Greg Punchatz
It was more than that... It was the speed and interaction time. For example the interaction time when simply changing tree counts or sizes.. And when he painted a wight map it was beyond stupid slow. If its a view port 2.0 issue .. Maybe he should turn it off... It's sad The hair demo and

Re: Maya Xgen

2013-08-09 Thread Eric Lampi
This just came across my feed on Facebook. It's so damned annoying to see them make a huge deal out of this kind of pedestrian crap. OK the hair stuff was nice, but is anyone really that impressed with a hair styling tool? Exactly how often do you say to yourself Oh no!! How am I ever going to

Maya Xgen

2013-08-08 Thread Ahmidou Lyazidi
So finally, this is how it look like: http://www.youtube.com/watch?v=uPZvG5H8MoY The funny thing is it's not that far from what we can do in ICE, actually I made a set of compound that can do pretty much the same thing: https://vimeo.com/19323411 It's just missing the vector paint tool(on my

Re: Maya Xgen

2013-08-08 Thread Daniel Kim
wow... that's very nice... Actually it's so jealous... graphically cool hair interface + control tool, and awesome high quality view... Daniel On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: So finally, this is how it look like:

Re: Maya Xgen

2013-08-08 Thread Mirko Jankovic
graphically cool hair interface + control tool, and awesome high quality view... and so slow that I hardly see you using it with full fancy view port stuff on when working :) and mscatter for ICE already do same thing for trees but faster... so they are just wasting dev time creating something