Re: Maya strengts (anyone?)

2014-05-27 Thread Morten Bartholdy
Well although not a factory functionality Mootzoids emFluid5 is excellent for doing fluids (gaseous) in Softimage. MB Den 23. maj 2014 kl. 16:53 skrev Luc-Eric Rousseau luceri...@gmail.com: Fluid was missing from that list IMHO.. and it's not something we have in Softimage. On Fri, May

Re: Maya strengts (anyone?)

2014-05-27 Thread Morten Bartholdy
...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Luc-Eric Rousseau Sent: Friday, May 23, 2014 7:54 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) Fluid was missing from that list IMHO.. and it's

Re: Maya strengts (anyone?)

2014-05-26 Thread Leendert A. Hartog
Thanks for the explanation... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-26 Thread Eric Turman
Back to Maya's actual strengths; it does have a grease pencil tool for animation...I know that it sounds like a minor deal, but it is a huge help for animators. Hopefully Softimage will get a third party solution soon ;) -- -=T=-

Re: Maya strengts (anyone?)

2014-05-26 Thread Perryharovas
On May 22, 2014, at 2:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: If I had a nickel for questions starting with... In Maya, can you... The answer is always yes. Getting to that yes more often than not is really painful. Yes!!! Perfectly stated, Lu.

Re: Maya strengts (anyone?)

2014-05-25 Thread Sebastien Sterling
] On Behalf Of Luc-Eric Rousseau Sent: Friday, May 23, 2014 7:54 AM To: softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) Fluid was missing from that list IMHO.. and it's not something we have in Softimage. On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog hirazib

Re: Maya strengts (anyone?)

2014-05-25 Thread Leendert A. Hartog
As these NG skin tools do not yet seem to be available for Maya 2015, I wonder, why Maya plugins apparently do have to recompiled for every version, while I am still running a commercial plugin for Softimage that was created for XSI 5? It would be nice, if someone could explain this in a few

Re: Maya strengts (anyone?)

2014-05-25 Thread Sebastien Sterling
plugin longevity, wouldn't count as a strength ?! pardon the flames, but that is pretty good. On 25 May 2014 11:50, Leendert A. Hartog hirazib...@live.nl wrote: As these NG skin tools do not yet seem to be available for Maya 2015, I wonder, why Maya plugins apparently do have to recompiled

Re: Maya strengts (anyone?)

2014-05-25 Thread Raffaele Fragapane
Maya breaks binary compatibility every major release. In layman terms you have to recompile against each version when it comes out. On 25 May 2014 20:50, Leendert A. Hartog hirazib...@live.nl wrote: As these NG skin tools do not yet seem to be available for Maya 2015, I wonder, why Maya

RE: Maya strengts (anyone?)

2014-05-25 Thread Leendert A. Hartog
Is there a simple reason for this constant breaking of compatibility? Date: Mon, 26 May 2014 06:33:14 +1000 Subject: Re: Maya strengts (anyone?) From: raffsxsil...@googlemail.com To: softimage@listproc.autodesk.com Maya breaks binary compatibility every major release. In layman terms you have

Re: Maya strengts (anyone?)

2014-05-25 Thread Ognjen Vukovic
:14 +1000 Subject: Re: Maya strengts (anyone?) From: raffsxsil...@googlemail.com To: softimage@listproc.autodesk.com Maya breaks binary compatibility every major release. In layman terms you have to recompile against each version when it comes out. On 25 May 2014 20:50, Leendert A. Hartog

RE: Maya strengts (anyone?)

2014-05-25 Thread Raffaele Fragapane
A. Hartog hirazib...@live.nl wrote: Is there a simple reason for this constant breaking of compatibility? -- Date: Mon, 26 May 2014 06:33:14 +1000 Subject: Re: Maya strengts (anyone?) From: raffsxsil...@googlemail.com To: softimage@listproc.autodesk.com Maya breaks

Re: Maya strengts (anyone?)

2014-05-24 Thread Raffaele Fragapane
-Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, May 23, 2014 7:54 AM To: softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) Fluid was missing from

Re: Maya strengts (anyone?)

2014-05-23 Thread Toby Winder
Well from a companies point of view. There are MANY MANY times more high quality artists to employ, which means no problems finding people, and the artists probably drive down their own prices. Ive worked at xsi places where they just couldn't find a freelancer at all - because any good ones were

Re: Maya strengts (anyone?)

2014-05-23 Thread Sebastien Sterling
so dumping all the xsi artist into a maya majority industry insures 1) that the market is even more saturated 2) that having to start from scratch X'xsi artists are at a crushing disadvantage 3) due to saturation we all get payed like cashiers at a supermarket ? On 23 May 2014 12:41, Toby Winder

Re: Maya strengts (anyone?)

2014-05-23 Thread Mirko Jankovic
yep, makes sense ha? :) On Fri, May 23, 2014 at 2:26 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: so dumping all the xsi artist into a maya majority industry insures 1) that the market is even more saturated 2) that having to start from scratch X'xsi artists are at a crushing

Re: Maya strengts (anyone?)

2014-05-23 Thread Leendert A. Hartog
As a conclusion to my original question: to most it seems the wounds are still a bit too fresh. ;) But then I didn't want to compare Maya to Softimage, I just wanted to find out what Maya's strengths were in this new post-Softimage world. Greetz Leendert -- Leendert A. Hartog AKA Hirazi

Re: Maya strengts (anyone?)

2014-05-23 Thread Leendert A. Hartog
Oh, and before everyone misunderstands my previous post: it was meant as a slightly tongue in cheek remark. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

RE: Maya strengts (anyone?)

2014-05-23 Thread Andi Farhall
. Date: Fri, 23 May 2014 12:41:47 +0100 Subject: Re: Maya strengts (anyone?) From: winder.t...@googlemail.com To: softimage@listproc.autodesk.com Well from a companies point of view. There are MANY MANY times more high quality artists to employ, which means no problems finding people

Re: Maya strengts (anyone?)

2014-05-23 Thread Sebastien Sterling
upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. -- Date: Fri, 23 May 2014 12:41:47 +0100 Subject: Re: Maya strengts

Re: Maya strengts (anyone?)

2014-05-23 Thread Leendert A. Hartog
Oh, I understand fully you can't compare without something to compare with. ;) My interpretation of many of the posts in this thread is that people understandably still primarily compare it to Softimage. My question was where its place was in this post-Softimage world. Which is a tough (maybe

Re: Maya strengts (anyone?)

2014-05-23 Thread Luc-Eric Rousseau
Fluid was missing from that list IMHO.. and it's not something we have in Softimage. On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog hirazib...@live.nl wrote: Oh, I understand fully you can't compare without something to compare with. ;) My interpretation of many of the posts in this

RE: Maya strengts (anyone?)

2014-05-23 Thread Matt Lind
Doesn't softimage have Lagoa fluids? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, May 23, 2014 7:54 AM To: softimage@listproc.autodesk.com Subject: Re: Maya strengts

Re: Maya strengts (anyone?)

2014-05-23 Thread Sebastien Sterling
...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, May 23, 2014 7:54 AM To: softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) Fluid was missing from that list IMHO.. and it's not something we have in Softimage. On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog

Re: Maya strengts (anyone?)

2014-05-23 Thread Mario Reitbauer
To: softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) Fluid was missing from that list IMHO.. and it's not something we have in Softimage. On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog hirazib...@live.nl wrote: Oh, I understand fully you can't compare without

Re: Maya strengts (anyone?)

2014-05-23 Thread Sergio Mucino
-Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, May 23, 2014 7:54 AM To: softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) Fluid was missing from

Re: Maya strengts (anyone?)

2014-05-23 Thread Luc-Eric Rousseau
On Fri, May 23, 2014 at 1:29 PM, Matt Lind ml...@carbinestudios.com wrote: Fluid was missing from that list IMHO.. and it's not something we have in Softimage. Doesn't softimage have Lagoa fluids? Lagoa fluid ICE particles-based, correct? maya has 2d and 3d grid-based and voxel-based fluids

RE: Maya strengts (anyone?)

2014-05-23 Thread Jill Ramsay (Contractor)
still at AD and working on the Maya team.) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer Sent: May-23-14 2:23 PM To: softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) Luc you are still at AD right

Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
As a “perfect companion” to the very interesting “Houdini Weaknesses” thread that has developed here recently, I would be interested not so much in the weaknesses but in the specific strengths of Maya. The weaknesses from a Softimage POV would seem to be pretty well documented, what interests

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Ah, shucks, give me something. I am just learning Maya and I could really use a little boost... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Mário Domingos
The biggest advantage I can see now is that they have a really big team working to make it better. Let's if they can make it On Thu, May 22, 2014 at 11:53 AM, Leendert A. Hartog hirazib...@live.nlwrote: Ah, shucks, give me something. I am just learning Maya and I could really use a little

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Yoouuu willl... never be alone in hell ? On 22 May 2014 11:53, Leendert A. Hartog hirazib...@live.nl wrote: Ah, shucks, give me something. I am just learning Maya and I could really use a little boost... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
So, absolutely no strengths? Market leader on marketing voodoo alone? Somehow I doubt that... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
You mean they didn't have a big team before :P On 22 May 2014 11:56, Mário Domingos mr.mariodomin...@gmail.com wrote: The biggest advantage I can see now is that they have a really big team working to make it better. Let's if they can make it On Thu, May 22, 2014 at 11:53 AM, Leendert

Re: Maya strengts (anyone?)

2014-05-22 Thread Mirko Jankovic
So far I can think of one... viewport. And maybe better connection with 3rd party clients like game engines as it is more support then SI. The rest.. cant think of any right now really On Thu, May 22, 2014 at 12:10 PM, Leendert A. Hartog hirazib...@live.nlwrote: As a “perfect companion” to

Re: Maya strengts (anyone?)

2014-05-22 Thread Mirko Jankovic
Also you ahve to ask more precicely. Do you mean strengths from technical point as it seems that TD guys loves it, or from artist point as it seems there is big difference there. On Thu, May 22, 2014 at 12:59 PM, Leendert A. Hartog hirazib...@live.nlwrote: So, absolutely no strengths? Market

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Both would interest me ATM. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
My 5 cents: The viewport is more modern, faster than XSI's, and supports DX11 shaders. The SDK is really open, there is hardly anything you don't have access to. Texture swimming works. The general notion of complex rig performance is that it's better than in XSI's. Fluids and Muscles out of the

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Could you say it is scalable? able to do games and films ? i agree that from a TD perspective it seems ok, doesn't sweeten the pill for the end user though. strengths, like it has more skinning algorithms then any other package: Voxel, quaternion, heat... but then it also has weight painting so

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Currently loading a 12.3gb scene... On 22 May 2014 12:12, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Could you say it is scalable? able to do games and films ? i agree that from a TD perspective it seems ok, doesn't sweeten the pill for the end user though. strengths, like it has

Re: Maya strengts (anyone?)

2014-05-22 Thread Marco Peixoto
I find Maya to be more snapier to Character Animation than XSi, its Hard to explain, but i prefer to Character Animate there than in Xsi, but only that :) On Thu, May 22, 2014 at 1:18 PM, Rob Chapman tekano@gmail.com wrote: Currently loading a 12.3gb scene... On 22 May 2014 12:12,

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
Is it done loading ? Currently loading a 12.3gb scene... On 22 May 2014 12:12, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Could you say it is scalable? able to do games and films ? i agree that from a TD perspective it seems ok, doesn't sweeten the pill for the end user though.

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
What does the scene consist off ? that would be an advantage, if it could hold more individual none instanced assets, when it comes to mesh density xsi outstrips it easily. you can in fact smooth a character in softimage and playback at a decent speed, something i have never witnessed in maya

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Yes about 30 mins to load On 22 May 2014 12:21, Stefan Kubicek s...@tidbit-images.com wrote: Is it done loading ? Currently loading a 12.3gb scene... On 22 May 2014 12:12, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Could you say it is scalable? able to do games and films ? i

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
And sorry yes this is just Bg environment geometry On 22 May 2014 12:37, Rob Chapman tekano@gmail.com wrote: Yes about 30 mins to load On 22 May 2014 12:21, Stefan Kubicek s...@tidbit-images.com wrote: Is it done loading ? Currently loading a 12.3gb scene... On 22 May 2014 12:12,

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
Total nightmare. Reminds me on stories of the making of Myst (the game), with sometimes hours of loading time. I couldn't imagine working like that. To be fair, I always found loading/saving in Maya pretty fast, even compared to XSI. I tried with scenes of equal complexity (lots of geo, but

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Thanks for that... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Yeah am trying to optimize the layout for current shot by deleting out of camera hierarchies but Maya keeps freezing 10 minutes at a time when selecting. Lass tool is single threading right? On 22 May 2014 12:42, Stefan Kubicek s...@tidbit-images.com wrote: Total nightmare. Reminds me on

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Are you trying to attain a specific level of generalism ? On 22 May 2014 12:44, Leendert A. Hartog hirazib...@live.nl wrote: Thanks for that... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Well, I am a mere hobbyist, so the generalist approach has always seem prudent. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Mario Reitbauer
I would say after using it a bit. The node editor is acutally something worth using it. 2014-05-22 14:03 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : Are you trying to attain a specific level of generalism ? On 22 May 2014 12:44, Leendert A. Hartog hirazib...@live.nl wrote:

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
A robot a day keeps the doctor away? http://www.cgmeetup.net/home/making-of-the-amazing-spider-man-2-rhino/ blaa ? On 22 May 2014 13:11, Martin furik...@gmail.com wrote: Tough question. Modeling. Nothing really. A few tools that SI lacks like preserve uvs, lock sub components, sculpt

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
I'm gonna be with Sebastien on this one. Maya is not stronger than anything in a way worth mentioning. It is the winner if the race for historical reasons, and because the race was rigged (ha... See what I did there? ;-) ). If anything, it is a very open package, but that doesn't get you

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
I actually thought it was the worst node editor I've used in my life. Sergio Muciño. Sent from my iPad. On May 22, 2014, at 8:30 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: I would say after using it a bit. The node editor is acutally something worth using it. 2014-05-22

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
BTW, just to clarify... I don't hate Maya per se (ok... I hate it throughout the day... Several times). It is actually a good package (it didn't become the standard in film just for no reason). However, to me, strengths reads as qualities that surpass anything else by an noticeable margin. In

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Okay, a more specific question. Back in the day I always heard that Maya was the most useful tool for Character Animation (discounting Softimage from the equation). Was this just myth or is it just outdated info? -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of

Re: Maya strengts (anyone?)

2014-05-22 Thread Eric Turman
Well, the node editor can be clunky--especially how it has the propensity to throw in unit converters all over the place and you end up getting double or triple degree to radian calculations without asking for them. And the functions that are not missing can be hidden or the way to achieve

Re: Maya strengts (anyone?)

2014-05-22 Thread Eric Turman
Propaganda. It wasn't bad, just not really any better and in some areas (like trax) worse. On Thu, May 22, 2014 at 8:25 AM, Leendert A. Hartog hirazib...@live.nlwrote: Okay, a more specific question. Back in the day I always heard that Maya was the most useful tool for Character Animation

Re: Maya strengts (anyone?)

2014-05-22 Thread Peter Agg
I'd say that it is better now though, if only because Soft hasn't really had much development. On 22 May 2014 14:31, Eric Turman i.anima...@gmail.com wrote: Propaganda. It wasn't bad, just not really any better and in some areas (like trax) worse. On Thu, May 22, 2014 at 8:25 AM,

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Okay, but discounting Softimage and considering the alternatives (again: possibly only back in the day)? -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Mirko Jankovic
Unfortunately for character animation part there are no alternatives. Alternative is something you can do same job easier or at least same level of effectiveness. There is no one out commercially available. On Thu, May 22, 2014 at 3:35 PM, Leendert A. Hartog hirazib...@live.nlwrote: Okay, but

Re: Maya strengts (anyone?)

2014-05-22 Thread Angus Davidson
Look at World of Warcraft for example. By todays standards technically its supposedly not that great. What it did have however was timing. At the time it was the best of what was there and it was marketed extremely well. As such even in decline at 7 Million plus subscribers it still orders of

Re: Maya strengts (anyone?)

2014-05-22 Thread Eric Turman
Maya's animation tools are better than they were, yes ( I like the fcurve lattice but even that needs work in its selection/manipulation area) , but not better than the current Softimage. Our lead animator who was a maya fanboy now complains that the current Maya fcurve editor is slowing him down.

Re: Maya strengts (anyone?)

2014-05-22 Thread Mario Reitbauer
For Character Animation you can still use max if you want to animate for games. Which in the end isn't any better... 2014-05-22 15:48 GMT+02:00 Mirko Jankovic mirkoj.anima...@gmail.com: Unfortunately for character animation part there are no alternatives. Alternative is something you can do

Re: Maya strengts (anyone?)

2014-05-22 Thread Angus Davidson
@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Maya strengts (anyone?) For Character Animation you can still use max if you want to animate for games. Which in the end isn't any better... 2014-05-22 15:48 GMT+02:00 Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Jordi Bares
Maya was ahead of its time 20 years ago, the novel architecture and a long list of historical events and mismanagement from Softimage (owned by Microsoft at the time) meant XSI arrived at least 4/5 years late to the party, which was a death sentence and big facilities by then did the full

Re: Maya strengts (anyone?)

2014-05-22 Thread Luc-Eric Rousseau
20 years.. 4/5 years late..adjusted for inflation I guess ;) On Thu, May 22, 2014 at 11:11 AM, Jordi Bares jordiba...@gmail.com wrote: Maya was ahead of its time 20 years ago, the novel architecture and a long list of historical events and mismanagement from Softimage (owned by Microsoft at

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
In fairness the architecture is admirable, i don't think anyone ever made a fully nodal DCC after maya, to bad so little of it reaches its full potential. On 22 May 2014 17:15, Luc-Eric Rousseau luceri...@gmail.com wrote: 20 years.. 4/5 years late..adjusted for inflation I guess ;) On Thu,

Re: Maya strengts (anyone?)

2014-05-22 Thread Jordi Bares
Time passes so fast in hyper-London I just made you guys 4 years older! X-D Sent from my iPhone On 22 May 2014, at 17:15, Luc-Eric Rousseau luceri...@gmail.com wrote: 20 years.. 4/5 years late..adjusted for inflation I guess ;) On Thu, May 22, 2014 at 11:11 AM, Jordi Bares

Re: Maya strengts (anyone?)

2014-05-22 Thread Meng-Yang Lu
I think the only failure of the node architecture was that it wasn't meant to be used by artists. Had they had that in consideration, we would've had something like ICE or close to it ages ago. There are still some cool thing you can do in the Hypershade today, but it's unwieldy compared to

Re: Maya strengts (anyone?)

2014-05-22 Thread Halim Negadi
+6 Lu On Thu, May 22, 2014 at 7:11 PM, Meng-Yang Lu ntmon...@gmail.com wrote: I think the only failure of the node architecture was that it wasn't meant to be used by artists. Had they had that in consideration, we would've had something like ICE or close to it ages ago. There are still

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Lol Lu It's amazing for this, this, this it sucks :) I believe qualoth has been discontinued. yes next person to offer a feature rich cloth solution will be a rich man/woman, may the Fabric enginz be with him. On 22 May 2014 18:18, Halim Negadi hneg...@gmail.com wrote: +6 Lu On Thu,

RE: Maya strengts (anyone?)

2014-05-22 Thread Manuel Huertas Marchena
to do that in maya!! someone at work told me I need a script for something that simple... -Manu IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 22 May 2014 10:11:09 -0700 Subject: Re: Maya strengts (anyone?) From: ntmon...@gmail.com To: softimage@listproc.autodesk.com I think the only failure

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Thu, 22 May 2014 10:11:09 -0700 Subject: Re: Maya strengts (anyone?) From: ntmon...@gmail.com To: softimage

RE: Maya strengts (anyone?)

2014-05-22 Thread Manuel Huertas Marchena
...the work around is to put a parent constraint, then delete it :P ..hahah really? Damn thats really out of the box...! thanks IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 22 May 2014 18:45:07 +0100 Subject: Re: Maya strengts (anyone?) From: sebastien.sterl...@gmail.com To: softimage

Re: Maya strengts (anyone?)

2014-05-22 Thread Meng-Yang Lu
If I were a modeler, animator, or lighter, AND I was absolved of all TD responsibilities, I would absolutely love Maya. This is the vast majority of the artist experience. It is being in an established shop with tools already in place to get your work done or a team of TDs to make said tools.

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
I think i mentioned before that if you have ten TD's waiting on you of course, i assume the experience becomes a lot more fun. but most places even medium businesses will not have that kind of work force. On 22 May 2014 19:25, Meng-Yang Lu ntmon...@gmail.com wrote: If I were a modeler,

Re: Maya strengts (anyone?)

2014-05-22 Thread Emilio Hernandez
Maybe we can submit tickets to AD... --- Emilio Hernández VFX 3D animation. 2014-05-22 13:44 GMT-05:00 Sebastien Sterling sebastien.sterl...@gmail.com : I think i mentioned before that if you have ten TD's waiting on you of course, i