Raffaele,
You Misunderstood my words. It's simple. Autodesk is forcing you to change
to Maya because they're telling you You Can do everything you did in
Softimage.
Tell Autodesk you can't do that so easily, because you can't convert your
5,10,20 years of expertise to Maya. Nobody it's going to
Done.
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 18, 2014 at 12:02 AM, Alastair Hearsum hear...@glassworks.co.uk
wrote:
I've tried but need an introduction
Can anyone introduce me?
Alastair Hearsum
Head of 3d
[image: GLASSWORKS]
33/34 Great Pulteney Street
London
Are you referring to the modelling toolkit?
I'm modelling something with it at the moment, and yes.. never seen
before could be used as a description.
back to stage 2.
G
On 2014/03/17 06:45 PM, Emilio Hernandez wrote:
Or it was the brand new, never seen before non-destructive bevel
tool that
Raffaele,
There are so many posts, and some maybe I miss read. But, isn't there a
plan to build a super rigging tool (with FE) so that you could
continue to work with SI? Isn't the plan to wait and see what's coming
up before swapping already to Maya ?
Sorry, if I sum up a too simple way.
I wish I could be there, Jordi... :-/
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 18, 2014 at 3:30 AM, Jordi Bares jordiba...@gmail.com wrote:
For those of you in London this Thursday, just to let know now the London
Houdini User Group are meeting
6.30 Jerusalem bar, on
Game development:
Good out of the box rigs
Gear
Exocortex Species
Facerobot
Architectural Visualization:
Fast modeling
Polyreduction tool which saves a lot of time
Quick preview via the render region which allows fast changes on the scene
Modular modeling with ICE
2014-03-17 20:03 GMT+01:00
Xsi in the hands of Dassault would have been something, Adobe not so much
;). AD bought it purely because ICE was such a threat.
On 2014/03/18, 5:55 AM, David Saber davidsa...@sfr.fr wrote:
Maurice,
Just one more question: couldn't you have realized that in 2008? Why buy
Softimage if it's
Problem is that by stripping parts from SI and patching them on already
patched Maya is not making Maya better as there is no coherent workflow to
connect all those good small patches ,and they are destroying perfectly
fine Softimage so at the end getting nothing good from action.
It is like
So, Bifrost is a kind of external plugin...ok...water effect was cool...but
beside fluid sim what else could be done?
I would love to se a side by side comparison on the same task using ICE and
Bifrost
Another thing that I notice is that you don't have direct control on the
sim particles as in
Hi Maurice,
thanks for confronting this situation and the consequences.
Personally, I am not happy about the end of Softimage´s development.
I´ve come to like Softimage the most from the 3 DCC apps. XSI, Maya and 3dsMax.
That said, I give Autodesk credit for starting to branchout development
Maurice, could you please post a link to this - I am lost in thousands of
mails in my inbox these days.
Morten
Den 18. marts 2014 kl. 00:52 skrev Maurice Patel
maurice.pa...@autodesk.com:
Hi Emilio et al.
About the webinar: First sorry about the technical problems. Google
servers and our
I was pretty disappointed with the BiFrost demo. why was here no real time
preview? The sending of data from Maya to BiFrost seemed clunky and something
from the late 90's, I have no idea who the tool is aimed at - I don't know any
vfx artists who, whilst trying to choreograph his fx shot,
I know we get Maya for free but,do we get bifrost for free, or do we pay
for this softimage replacer ?
G
I learned 3D using 3DS MAX, it s a nice tool, better functionality then
Maya OOTB (but then what could that not be said off, cornflakes have more
functionality then Maya OOTB), but slow, the modifier stack workflow is
slow and corruptible, animation tools are outdated, its an app that needs a
lot
In 2 years time its quite likely AD will come back with a: Guess what we
fucked you before, and we are going to fuck you again! hope you like
mortgaging your house and your kids college education just to switch your
pipeline AGAIN ! the fallacy is of course that it doesn't matter what the
After watching the incredible new Bifrost, It is years behind ICE at least
from what they proudly show. For me it looked more like a plugin
integration. Where one app invokes another app and you have inside
functionality within the host app.
I even think that Vue for Softimage/MAX/Maya is
Guess they are busy working ;).
They sure sad lot with their new facebook cover photo.
https://www.facebook.com/Polynoid
On Mon, Mar 17, 2014 at 8:24 PM, olivier jeannel olivier.jean...@noos.frwrote:
Where are Polynoids ?
Possibly I missed their voice with all the traffic on the list these
Any news from Mr. Bass yet?
-- Originalnachricht --
Von: Chris Vienneau chris.vienn...@autodesk.com
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 16.03.2014 18:24:57
Betreff: RE: Open Letter to Carl Bass
Just to let everyone know Carl got the letter and
Looking online I cannot find any other visible information about Bifrost.
The guy was talking about a node-based editor similar to ICE ( in the
future or could he show us something? ), but based on the video is just
particles simulated ( externally ) and a couple of deformers for them...and
again,
http://gph.is/XLdd0I
---
Emilio Hernández VFX 3D animation.
But
We'll build these artist friendly workflows into Maya as we go.
So, yay.
It felt a bit like your parents telling why they're getting a divorce (and
no-one wants the dog so it's going to get put down).
Bifrost could potentially be exciting if you'd never see ICE before. I wonder
what
After looking at the bifrost demo I have to say I am disappointed as well,
maybe because the demo doesn't really comply with my normal fx workflow.
It feels like: Lets get working with bifrost and start caching straight
away! wait a sec, I haven't even starting with my sim and I am already
I had decided to be silent until the day was up, as I am sure he is busy.
That said, it still would have been a good idea to update the list if his
response was not
going to be coming on Monday as had been mentioned.
On Tue, Mar 18, 2014 at 5:57 AM, Emilio Hernandez emi...@e-roja.com wrote:
Short-term projects, usually stretching from days up to a month or two,
mostly visual effects work and packshot-type projects. Softimage just
scales so incredibly well between our most advanced and our tiniest
projects. There's literally no job to big or too small for it. It all comes
down to it
But really? Do you actually expect an answer?
And if you were to get one, would you expect to be anything else than a
virtual get well soon card?
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
I have no doubt the effort into Maya will be positive, finally seems they have
taken development seriously in Maya after years of stagnation, I would happily
move to Maya if they had ICE ready to go, the interface fully revamped to
something modern from the workflow point of view as well as
What I expect is not really important.
What is important is what I actually get in reply, if anything.
On Tue, Mar 18, 2014 at 6:49 AM, Leendert A. Hartog hirazib...@live.nlwrote:
But really? Do you actually expect an answer?
And if you were to get one, would you expect to be anything else
the Maya guys here are scoffing out loud at that video. the newest
greatest feature of Maya is a Boolean - which is talked about for 15
minutes in a Softimage EOL video.
On 18 March 2014 10:50, Jordi Bares jordiba...@gmail.com wrote:
I have no doubt the effort into Maya will be positive,
True. My reply perhaps sounded a bit too snarky.
I think your mission is already accomplished!
Nothing coming from mr. Bass short of a miracle can top that, I'm afraid.
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of
Hi All,
Apologies for the not-so-softimage related mail, but I recently saw a video of
Fabric where it demonstrated its use by being used for a control rig on an two
bone chain ( without there being a heavy physical rig ). Does anyone know the
link to it?
It had some nice functionality such
On Mon, Mar 17, 2014 at 6:50 PM, Dan Yargici danyarg...@gmail.com wrote:
I'm starting to think Houdini-land might be where I build my new home -
or at least a holiday home...
Come on in, the water's fine!
To be fair, Maurice Marc didn't exlusively pick the easiest questions.
including questions about selling our outsourcing,
or Keeping a Small team of developpers,
and can we have trust? :)
Yet for the continuity question (alone),
the proposed reasons for the *complete* all-stop, was to be
After watching the whole video of the live session I recommend watching this
https://www.youtube.com/watch?v=e-4JpeSF_2g
This is a hard pill to swallow Autodesk… really hard.
Specially when you learn Bifrost is an external engine, something you could
plug very easily into ICE and will be truly
The one constant in both videos is notable also, of course...
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
If you're referring to kraken Eric has mentioned what it intends to be and
who the target user base is.
Not unexpectedly it's already being fabled up as something else and being
generally misunderstood, like most API centric efforts and abstract
platforms tend to be.
If the plan was to facilitate
On Tue, Mar 18, 2014 at 3:04 AM, Gerbrand Nel nagv...@gmail.com wrote:
On 2014/03/17 06:45 PM, Emilio Hernandez wrote:
Or it was the brand new, never seen before non-destructive bevel tool that
at the end was destructive.
Are you referring to the modelling toolkit?
I'm modelling something
Thanks Ciaran, seems quite nice so far! I guess it's really the hundreds
of little things I'll miss in the end.
For instance I've been doing some tutorials on material editing this
morning and sorely missed the ability to Middle-click drag to move branches
around the SHOP editor.
Just one of
On Tue, Mar 18, 2014 at 5:55 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Looking online I cannot find any other visible information about Bifrost.
The guy was talking about a node-based editor similar to ICE ( in the future
or could he show us something? ), but based on the video is just
On 03/18/14 8:25, Luc-Eric Rousseau wrote:
*/_It's not a merely a particle sim_/*, you can read more about fluid tech :
https://www.fxguide.com/featured/the-science-of-fluid-sims/ Bifrost
is new work from Robert Bridson mentioned in that article.
Lol! (doesn't that sound familiar ;)
Can we see photos of main people who decided to kill softimage? Those who
want to help us. We need to know our heroes!
summatr
-
https://vimeo.com/user3098735
@Luc-Eric: Thanks for the info :)
2014-03-18 13:43 GMT+01:00 Jason S jasonsta...@gmail.com:
On 03/18/14 8:25, Luc-Eric Rousseau wrote:
*It's not a merely a particle sim*, you can read more about fluid tech :
https://www.fxguide.com/featured/the-science-of-fluid-sims/
Bifrost
is new
That's creepy and weird.
On Tuesday, March 18, 2014 9:07:20 AM, Max Evgrafov wrote:
Can we see photos of main people who decided to kill softimage? Those
who want to help us. We need to know our heroes!
summatr
-
https://vimeo.com/user3098735
Indeed.
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 13:09, Eric Thivierge ethivie...@hybride.com wrote:
That's creepy and weird.
On Tuesday, March 18, 2014 9:07:20 AM, Max Evgrafov wrote:
Can we see photos of main people who decided to kill softimage? Those
who want to help us. We
I'm pissed because all of this jibber jabber of the EOL of Softimage is
going to mean that I probably won't be in the top 5 posters for this
year. Damnit!
:(
Eric T.
In two years:
Maya with its main feature Bifrost, a perfect companion to 3dsMax!
In five years:
We are sorry but we have to announce the end of Maya to focus all our efforts on 3dsMax.
Gesendet:Dienstag, 18. Mrz 2014 um 13:43 Uhr
Von:Jason S jasonsta...@gmail.com
It's okay, we just want to rig some voodoo dolls...
2014-03-18 15:14 GMT+02:00 Jordi Bares jordiba...@gmail.com:
Indeed.
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 13:09, Eric Thivierge ethivie...@hybride.com wrote:
That's creepy and weird.
On Tuesday, March 18, 2014
getting more creepy...
On Tuesday, March 18, 2014 9:24:53 AM, Alexander Akbarov wrote:
It's okay, we just want to rig some voodoo dolls...
Emilio had that nailed dys ago...
On Tue, Mar 18, 2014 at 3:16 PM, Eric Thivierge ethivie...@hybride.comwrote:
I'm pissed because all of this jibber jabber of the EOL of Softimage is
going to mean that I probably won't be in the top 5 posters for this year.
Damnit!
:(
Eric T.
Yeah, where'd that dude come from? Hadn't really seen his name at all
in the last like 3 years...
On Tuesday, March 18, 2014 9:30:47 AM, Dan Yargici wrote:
Emilio had that nailed dys ago...
On Tue, Mar 18, 2014 at 3:16 PM, Eric Thivierge
ethivie...@hybride.com
http://www.youtube.com/watch?v=3Vqq1qhAo44feature=kp
On 18 March 2014 09:30, Dan Yargici danyarg...@gmail.com wrote:
Emilio had that nailed dys ago...
On Tue, Mar 18, 2014 at 3:16 PM, Eric Thivierge ethivie...@hybride.comwrote:
I'm pissed because all of this jibber jabber of the EOL
Sorry I myself would have liked to have a more positive ending to my
analysis if that has anything to do with it,
And would have also hoped for some form of internal H project going.
On 03/18/14 9:16, Eric Thivierge wrote:
I'm pissed because all of this jibber jabber of the EOL of Softimage
I always thought it was these guys
http://i2.kym-cdn.com/photos/images/newsfeed/000/411/964/9b5.jpg
On 18 March 2014 13:25, Eric Thivierge ethivie...@hybride.com wrote:
getting more creepy...
On Tuesday, March 18, 2014 9:24:53 AM, Alexander Akbarov wrote:
It's okay, we just want to rig
Nah, it's these guys
http://i1.ytimg.com/vi/-NsVcx4_jQc/0.jpg
Simon Wray
Partner / 3D Creative Director
*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7545962724
*Email:* simon.w...@northforge.co.uk
*Web:* http://northforge.co.uk
Northforge Ltd
Registered in England and Wales | 07757507
Office
Ok don't laugh, but I just have to ask.
Is there something like strands in Maya.
I'm re-doing some of my projects in maya to see just how fucked I am
right now, and wanted to recreate a spider web I made with ice strands
for a pitch about a week ago.
Thanks
G
I'd be curious,
Spider web like that ancient Helge workshop, or rather like the tutorial
from Nika Ragua ?
No idea if Maya has strands though...
Le 18/03/2014 15:11, Gerbrand Nel a écrit :
Ok don't laugh, but I just have to ask.
Is there something like strands in Maya.
I'm re-doing some of
Hi Tim
Your point is a very valid one. When it comes to cloud technology we are trying
to be really pragmatic and not just do cloud for cloud's sake. We are trying to
focus first on what is really going to be helpful for customers. For example
many customers asked for rental type offerings so
Eye contact with the people you are talking to... A difficult thing in
these situations...
On Tue, Mar 18, 2014 at 1:23 PM, Leo Quensel le...@gmx.de wrote:
In two years:
Maya with its main feature *Bifrost*, a perfect companion to 3dsMax!
In five years:
We are sorry but we have to
Hi Morten,
It’s http://area.autodesk.com/softimagetransition
Maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Tuesday, March 18, 2014 5:01 AM
To:
Ok sure I was being dramatic, but that's how I feel on the inside :)
I've decided to redo projects in my spare time in Maya and Houdini so I
can make a much more informed decision when the time comes.
G
On 2014/03/18 04:14 PM, Simon Reeves wrote:
How fucked you are /right now/? I don't want to
Oh that's a neat button, but I was thinking more along the lines of
creating it procedurally.
So I can update the amount of rings, or spans with sliders.
The dynamics will have to wait :)
G
On 2014/03/18 04:27 PM, Perry Harovas wrote:
Sorry if this is a re-post, I got a bounce back message
I would make it from polygons or Nurbs in that case, and do not delete the
history (don't FREEZE it).
Then you can make it into a cloth object, and after the number of rings and
spans is settled on, you can create curves from the edges
and hide the poly/Nurbs object.
Just off the top of me head.
We conceived to build a next generation technology. We are a high-tech software
company it is what we do. It is what Softimage tried with XSI and Alias with
Maya. We do not conceive to kill things. We try to build new things. And
sometimes we have to fall back on our positions when our attempts
Hello Maurice,
What sound strange to me is this: Softimage for years had all the necessary
tools in order to satisfy game development technology, which is way more
advanced than 3ds and Maya.
Facerobot, even if old and not updated at all in the last years, is a quick
way to produce head rigs with
Which bit failed?
On 18 March 2014 14:51, Maurice Patel maurice.pa...@autodesk.com wrote:
sometimes we have to fall back on our positions when our attempts fail
Maurice
I would imagine he means Project Skyline.
On Tue, Mar 18, 2014 at 10:53 AM, Chris Marshall
chrismarshal...@gmail.comwrote:
Which bit failed?
On 18 March 2014 14:51, Maurice Patel maurice.pa...@autodesk.com wrote:
sometimes we have to fall back on our positions when our attempts fail
The more I learn from Autodesk the more I yell this out. Especially after
that Webinar.
http://youtu.be/exli6rGldBc
On Tue, Mar 18, 2014 at 10:53 AM, Chris Marshall
chrismarshal...@gmail.comwrote:
Which bit failed?
On 18 March 2014 14:51, Maurice Patel maurice.pa...@autodesk.com wrote:
Yes that can indeed be a fair assessment of the main idea behind the
acquisition.
And seeing that as fair seems to depend on how purely pragmatic is the
point of view.
On 03/18/14 10:40, Maurice Patel wrote:
There were many reasons behind the acquisition but the main one was because we
Actually at the time of the acquisition Maya and 3ds Max were about 50-50 in
games other than Japan. Outside of Japan, Softimage's core has primarily been
TVC. But this was more about building a run-time tool and so was different from
all three. It was a radically different philosophy to DCC -
I wonder how many years they think it'll take to get to a position where
they ave a product comparable to what ICE (Softimage) already delivers
today?
On 18 March 2014 14:59, Jason S jasonsta...@gmail.com wrote:
Yes that can indeed be a fair assessment of the main idea behind the
Maurice,
Maybe I didn't explained myself clearly.
I'm not talking about before or after the acquisition, I'm talking about
the features that Softimage have since XSI 7 almost, which later improve
with the addition of Facerobot.
The question is again why AD decided to push more towards Maya
... announce the end of Maya to focus all our efforts on 3dsMax...
.. which has stagnated the past few years – but fear not, the future is bright.
LIFO buying of the competition – now there’s an interesting business model.
From: Leo Quensel
Sent: Tuesday, March 18, 2014 2:23 PM
To:
Maurice, I know things change, but this statement from Marc was only a year
and a half ago:
Autodesk plans to continue to develop all of products mentioned [in this
story]. These are all solutions that serve many different customer needs
across multiple industries and in many different types of
Hi Perry,
At that time, although Softimage was not an area we were planning on investing
more in, there was no plan to discontinue it. That decision was only made at
the end of last year. Last year was a watershed one for the industry for many
different reasons resulting in many significant
Maurice, could you explain this, either XSI was supposed to be part of the
now failed project Skyline - or it was never meant to be kept alive, but
only bought up for its resources to then be moved into project Skyline and
other parts of AD ME. Which one is it?
Follow-up question, if it was the
Hi Maurice,
I certainly understand that things change fast. Of course, and I respect
that.
However, the fast that there were no plans to invest more in Softimage at
that time leads naturally to the question of why were your customers not
told about this
to give them time to make software
At the time this statement was made we did not even have any plans for
MayaLT. Unfortunately things can change very fast. Which is why IF they
were listening to the XSI users they would change their minds about EOL
instead of giving a webinar that pretty much is You are going to Maya or
the
my take on it all is that an undeveloped and unsupported soft will be the
better tool than maya for the likes of us for much more than a couple of years.
On paper it might look scary but i think it'll be different in practice. Maybe
we'll be able to keep going long enough to see maya get
“...We had plans to build a next generation technology, starting with games -
we called it project skyline. The industry was in a growth period. Everyone was
optimistic. And if we had succeeded we probably would not be having this
conversation.”
so – no next generation 3D authoring from
Middle-click drag to move branches around
Shift-drag for upstream
Ctrl-drag for downstream
you're welcome ;-)
On Tue, Mar 18, 2014 at 7:53 AM, Dan Yargici danyarg...@gmail.com wrote:
Thanks Ciaran, seems quite nice so far! I guess it's really the hundreds
of little things I'll miss in the
Ok fair enough ;)
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 18 March 2014 14:38, Gerbrand Nel nagv...@gmail.com wrote:
Ok sure I was being dramatic, but
On Tue, Mar 18, 2014 at 11:11 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Maybe I didn't explained myself clearly.
I'm not talking about before or after the acquisition, I'm talking about the
features that Softimage have since XSI 7 almost, which later improve with
the addition of Facerobot.
I understand the two OS being a plus.
Although purely based on the widely known game engines around ( Unity and
UDK ), they both using FBX as primary import ( not Maya own format specific
to Unity ), so wheter you're using Max/Maya/Softimage it wont make much
difference, because all of them
Hi Peter,
That is not what I am saying. We will continue to build new technologies and we
will continue to do research into new areas. And new projects have and will
continue to be kicked off. Innovation is 99% failure 1% success. Does not mean
we will not keep trying to do new and different
Last year was a watershed one for the industry for many different reasons
resulting in many significant changes to our strategy
Yes, the industry is changing. Budgets are getting smaller and work needs to
be done faster.
So surely, the wise thing to do would be to invest in the tool with the
This response has absolutely no takeaways for me that are of any value.
I understand that this is a process, and plans are revealed only as they
develop; but the letter simply rubs me wrong.
It feels like more of a justification of actions taken by AD than an attempt to
give the customer base
Maurice, in all of this talk the one glaring omission is this. You guys are
always trying to innovate. You have said success is often 99 percent
failure to one percent success. Well, in the event bifrost falls by the
wayside like skyline did, all of a sudden autodesk will have zero node
based
Hi Paul,
If your company allows it, could you share the document/presentation you wrote
highlighting your comparisons and choices to convince them?
Very appreciated,
MAC
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
I second that.
for me the hardest part is that you simply refuse to sell seats. I don't
say support, just let people buy that discontinued software.
What would it cost you ? Zero maintenance, a full 3K euros in your
pocket... Honestly ?
Compared to the damage it cause to your customers ?
SI
In Softimage we have a production-proven, solid tool. ICE works TODAY, not
2 years from today, not in a dream of a product called Bifrost, but right
NOW.
Are you telling everyone here who has based their ENTIRE business around
Softimage, we should trust Autodesk to have a fully functioning tool
Yes please share Paul.
Morten
Den 18. marts 2014 kl. 17:09 skrev Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com:
Hi Paul,
If your company allows it, could you share the document/presentation you
wrote highlighting your comparisons and choices to convince them?
Very appreciated,
Spot-on questions
On 2014-03-18 16:28, Arvid Björn wrote:
Maurice, could you explain this, either XSI was supposed to be part of
the now failed project Skyline – or it was never meant to be kept
alive, but only bought up for its resources to then be moved into
project Skyline and other parts
I don't have a document like that I'm afraid.. I have lots of Email
correspondence that I couldn't share, but more importantly, it was done
through practical examples and demonstration rather than words.
-Original Message-
From: Marc-Andre Carbonneau
Sent: Tuesday, March 18, 2014
+1 Paul.
i think a great yet tiered example of this is the LEGO movie, you can tell
its not the most ambitious or expensive project, and yet it was so cleverly
made. SI really shines as a complete and elegant solution.,incidentally if
you look at the latest stuff yet to come out, it looks like
People... do you REALLY think that there is anything at all left to be said?
I saw screw AD, screw PR and all marketing from each nd every copany.
Only thing important is use tool that works for you.
Right now if it is Softimage, keep using it as long as it serves you and
gets food on your table.
+1
--- Original Message ---
From: Andi Farhall hack...@outlook.com
Sent: March 18, 2014 10:31 AM
To: softimage@listproc.autodesk.com
Subject: trying to looking on the bright side..
my take on it all is that an undeveloped and unsupported soft will be the
better tool than maya for the likes
I think the opposite.
AD should make it available to buy seats.
Why AD is refusing ? they will earn money for nothing. That I don't
understand.
Le 18/03/2014 17:21, Mirko Jankovic a écrit :
People... do you REALLY think that there is anything at all left to be
said?
I saw screw AD, screw
Hi Maurice,
I truly appreciate you coming here and setting the record straight
finally. However it is spun, Softimage was purchased in mind to gut its
code and to reassign the intellectual backbone to other packages.
Granted there was supposed to be a Next-Gen App that would replace them
Yes, absolutely!!
Its one thing deciding to shut down Softimage – however stupid that decision
is,
but to not allow purchases of new seats, except for existing customers. That’s
just mean minded and bullying. Its like they are trying their hardest to make
enemies.
From: olivier jeannel
Chris?
I am still waiting. I know Carl must be busy, but...
Perhaps with the massive PR issues, especially over the last two days, some
sort of update to when/if Carl will be responding might be in order?
Thank you,
Perry
On Sun, Mar 16, 2014 at 1:24 PM, Chris Vienneau
Exactly what Apple did with Final Cut Pro, and guess what happened? the whole
industry moved to Avid and Adobe Premiere.
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 16:33, p...@bustykelp.com wrote:
Yes, absolutely!!
Its one thing deciding to shut down Softimage – however stupid
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