you can execute a script via xsibatch
Am 05.10.2012 um 17:58 schrieb Kris Rivel :
> Anyway to rendermap objects on a farm with xsibatch?
>
> Kris
Hey,
here is a spot I've finished at Infected Post in Hamburg, rendered (of course)
in Arnold.
With Lookdev and Animatic Love from the great Tim Borgmann.
Arnold once again never let me down. Despite the fact I've only had five
licenses.
There is a "bit" ICE involved . . .
https://vimeo.com/
Beautiful work Sebastian and very nice dust splashes. I especially like the
>>> cool patterns in them. Are they particles rendered in Arnold?
>>>
>>> Morten
>>>
>>>
>>> Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski :
>>>
I am seeing myself in that same league, more as a technical driven 3d artist.
so far i couldn't dive into the creation platform that much, but i talk a lot
to helge, and he is giving me confidence that this is an useful thing for
people like me (us).
for now I just have my "custom operator" thin
antly I
>> am absolutely willing to help turn around current projects to push Creation
>> Platform out there. So if you are considering to use it for a certain
>> project, ring me up. I'll be able to help you jump through the first hoops.
>> You be jumping higher you
I've never got anything useful out of that compound and went with some custom
forces, guess i need to give it another shot.
Am 13.11.2012 um 14:37 schrieb Rob Chapman :
> this one is not in 'production' but all the movement is entirely curlnoise
> driven
>
> https://vimeo.com/46850549
>
>
t; On Tue, Nov 13, 2012 at 8:54 AM, Sebastian Kowalski wrote:
> I've never got anything useful out of that compound and went with some custom
> forces, guess i need to give it another shot.
>
>
>
> Am 13.11.2012 um 14:37 schrieb Rob Chapman :
>
>> this o
did you tried filter points?
Am 22.11.2012 um 16:50 schrieb adrian wyer :
> well almost
>
> bought a model off TurboSquid (yeah i know, should have known better etc etc)
>
> getting some very strange behaviour! there are lots of triangles (thanks
> 3DSMax!) but many of them are showing
Hey list,
i can't read the Lagoa_Density attribute from my cache files, giving me this
error msg: "The cache has a different definition for attribute 'Lagoa_Density'.
Loading canceled"
This is a massive showstopper right now, i have should check that.
I thought this attribute is a value per po
e. . .
Am 23.11.2012 um 10:22 schrieb Sebastian Kowalski :
>
> Hey list,
>
> i can't read the Lagoa_Density attribute from my cache files, giving me this
> error msg: "The cache has a different definition for attribute
> 'Lagoa_Density'. Loading canceled"
>
) than can be applied in the modelling stack of an ice
> tree to an already cached simulation affecting the color
>
> if its something else required from the actual part of the Lagoa Simulation
> then I have no idea of how to get it without simmming again.
>
>
>
>
thats a windows limitation.
so you better start to shorten folder names ;)
Am 30.11.2012 um 13:14 schrieb Ales Dlabac :
> Hey guys,
>
> I would like to know if somebody found solution how to use filename longer
> than 260 chars. Filename here is path + filename + frame + extension.
>
> You ca
i know that tim is to humble to post it here, but these are to great and
beautiful to go without some proper recognition.
nissan altima fx design concept eye candy,
https://vimeo.com/48823907 part1
https://vimeo.com/54739307 part2
giving me goosebumps. great work tim!
sebastian
hey list,
i will be in new york the next two weeks until christmas, would be great to
meet up with some peoples from the list.
AND keeping Andy's distress call in mind: if you are (or your studio)
interested in an ICE savy, Arnold proved freelancer and not afraid of remote
work. drop me an ema
thanks bro, the first drinks are on me on saturday ;)
s.
Am 06.12.2012 um 15:17 schrieb Helge Mathee :
> you lucky bastard. I hope you'll have a safe and successful trip mate.
>
> On 06.12.2012 15:12, Sebastian Kowalski wrote:
>> hey list,
>>
>> i will be in n
i am afraid not. the whole ice syflex won't allow point context.
Am 07.12.2012 um 02:44 schrieb Kris Rivel :
> Is there a way to control any aspect of syflex with a weightmap in ICE? Any
> other hack for doing something like this? Like maybe a mix of syflex and
> matching points on a dupl
Thanks Tim.
Hey Miquel, Montreal is on my visiting list for a long time, maybe next year?
Am 06.12.2012 um 16:21 schrieb Tim Borgmann :
> Hey mate, have a nice time in NY :)
>
> Cheers
> Tim
>
>> hey list,
>>
>> i will be in new york the next two weeks until christmas, would be great to
>>
I've build something like that for the catrice spot last year
(http://www.sekow.com/catrice_color), its a complicated tree. i could share an
.emdl if you interested. just give me a sec to dig that one out.
sebastian
Am 07.01.2013 um 11:11 schrieb Rob Chapman :
> Happy New Year!
>
> 10,000's th
or sharing. it
> appears crazy amounts and very little transparency is the key here , a
> kind of 'brute force' approach that I usually would not consider and
> try to approach with a volume shader or with Exocortex's Slipstream.
>
> thanks for sharing!
>
> best
&
hey christian,
jep, softimage sucks with a lot of objects and i bet there are some user normal
properties on it. so welcome in a world of pain . . .
i would recommend a low-res version, as additional resolution in a reference
model.
btw: give them sponzaguys an hug.
Am 08.01.2013 um 12:02 s
jep, the small tools are essential for day to day work. like:
-creating a point cloud with an ice tree (!!!)
-selection sensitive parenting primitive creation.
-all kinds of transform tools. switch transforms, add object(s) under srt at
transform or component selection …
-uncountable compounds.
-
AMEN to that!
Am 16.01.2013 um 17:47 schrieb Andy Moorer :
> Agreed. And as long as we're on the topic...
>
> ... I'd kill for tabs so that you don't end up with a ridiculously tall
> compound ppg.
>
> ... An option to force node evaluation.
>
> ... A way to collapse fcurve profiles, by defa
andy nicholas tab menu.. this thing is maybe the most important tool i have in
my arsenal.
makes me build up ice trees in no time. and the rray pop menu !
i always carry an usb stick around, with my own workgroup on it. so far no
studio had a problem with that. but this workgroup is, besides the
hey list,
i am asking myself what type of array i get when i am reading point position
from a group of geometries..
when i try to plug that into an vector per object i am expecting a long list of
vectors. but ice won't allow that.
to my surprise it is giving me a context mismatch saying that po
consist of several geomtries with different point counts… so
there goes my rearranging
Am 23.01.2013 um 17:07 schrieb Sebastian Kowalski :
> hey list,
>
> i am asking myself what type of array i get when i am reading point position
> from a group of geometries..
> when i try to
n
>
> should work.
>
> That's all presuming that the point count is the same for all the geo in the
> group, that is - otherwise it won't do anything, which seems to be ICE's
> default behaviour with mis-matching per point counts.
>
>
>
> On 23 January 2013
hey stephen,
it made me curios why you asking that.
i experience a lot of hiccups, crashes and slowdowns with f-curve editors.
animation, ice and render nodes.
but only when i am also connected to an arnold workgroup.
.sebastian
Am 31.01.2013 um 14:19 schrieb Stephen Blair :
> What rendere
yep, i am having this problems for a long time. for couple of soft releases.
but i never could prove that with a proper repro scene. maybe now its the time
to investigate (solids, soft devs?)
sebastian
Am 31.01.2013 um 16:06 schrieb Stephen Blair :
> Hi Matt
>
> I'm pretty sure I unloaded eve
AAADD,
seems to happen to vray to.. if somebody can confirm a similar behavior while
using 3delight we can say it had something to with render support in xsi ;)
Am 01.02.2013 um 11:08 schrieb Sebastian Kowalski :
> hey chris, for now its sitoa 2.5.0 and softimage 2012. but i have t
hey chris, for now its sitoa 2.5.0 and softimage 2012. but i have that kind of
glitches for a long time.
sebastian
Am 01.02.2013 um 02:42 schrieb Chris Chia :
> Sebastian, what version of XSI n Arnold are you using?
>
>
> On 31 Jan, 2013, at 11:18 PM, "Sebastian Kowa
>
> Thanks
>
> Stephen
> Senior Support Engineer
> Solid Angle
>
>
>
> On 01/02/2013 5:10 AM, Sebastian Kowalski wrote:
>> AAADD,
>> seems to happen to vray to.. if somebody can confirm a similar behavior
> while using 3delight we can say
when working with ice kinematics you have to follow one rule. set up the
connection, and don't touch it again. ever.
there is something really wrong in the kinematics stack when force feeding
through ice.
but still the possibilities overweight, and by following this one rule i do not
have any
i mean for good.
-sebastian
Am 06.02.2013 um 04:02 schrieb Raffaele Fragapane :
> Not sure I follow. What you mean with connection and not touching?
>
> On Wed, Feb 6, 2013 at 1:58 PM, Sebastian Kowalski wrote:
> when working with ice kinematics you have to follow one rule. set up
hey gang,
i was asking myself if its possible to debug display obj context attributes
like nbpoints in relation to the cloud bbox.
got this cloud sitting away from global center and i can't see them attributes
as long as i am not zooming out like crazy.
nice, tried something similar. obj to point context, but than i couldn't
display just one value ;P
thanks fabricio
Am 06.02.2013 um 14:14 schrieb Fabricio Chamon :
> no, afaik.
> here's something: it displays the attribute on the closest point to the bbox
> center of the cloud. (ignores defau
+1 for brute cache !
Am 06.02.2013 um 15:06 schrieb Dan Yargici :
> While I appreciate the software's efforts to cache only the ICE attributes
> that it deems necessary (unless I list all the ones I want - in this case,
> many); can we please, please, get a "Just bastard cache everything, I don
tribute you need storing.
>
> On 6 February 2013 14:14, Sebastian Kowalski wrote:
>> +1 for brute cache !
>>
>> Am 06.02.2013 um 15:06 schrieb Dan Yargici :
>>
>>> While I appreciate the software's efforts to cache only the ICE attributes
>>> that
*hit* attribute
> *hit* had better *hit* store *hit* this time!!! *Hit* *Hit* *Hit*
>
>
> On 6 February 2013 14:28, Sebastian Kowalski wrote:
>> ...or multiply by 1 and key that param, or put an fcurve in between.
>> still i would prefer a "do what i told you t
hey list,
as I understand every file structure is valid, as long as softimage finds the
dsprojectinfo file.
so far so good, problem now is, that I need to move the backup directory some
place else.
is this posssible? cause there is no chance at all to switch that in the
preferences..
-sebasti
awesome!
Am 20.03.2013 um 11:42 schrieb Stephen Blair :
> No
> On 20/03/2013 6:31 AM, Sebastian Kowalski wrote:
>> hey list,
>>
>> as I understand every file structure is valid, as long as softimage finds
>> the dsprojectinfo file.
>> so far so good, pro
t; On 3/20/2013 7:34 AM, Ed Manning wrote:
>> Maybe you can create a symbolic link to the new backup folder location?
>>
>>
>> On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowalski wrote:
>> awesome!
>>
>>
>> Am 20.03.2013 um 11:42 schrieb St
you arent alone, struggling with houdini myself right now. finding
myself getting back to soft all the time. . . .
Am 18/04/2012 11:51, schrieb Rob Chapman:
In the short term though houdini/xsi corrdination should be
workable, thats kind of the standard scenario for Houdini after
woah, thats really nice.
thanks for sharing
.sebastian
Am 10.05.2012 11:22, schrieb Ahmidou Lyazidi:
Nice one :)
http://www.cemyuksel.com/research/stitchmeshes/
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
hey list.
having an hard time to figure out how i can retrieve the edge indicies
along the slice plane, when slicing polygons with ice.
any hints in that direction?
thanks
sebastian
seems the list is dead.. even my submitted mails dont show up..
hello? anybody out there?
the silence is killing me.
please list, let me in again!
jep, same here.
Am 31.05.2012 um 16:41 schrieb Vladimir Koylazov:
I got the bounce message too and I'm not using a gmail address for
this list... which means that maybe Google is not the problem.
Best regards,
Vlado
On 5/31/2012 4:38 PM, Rob Chapman wrote:
Hi Stephen is there anyway to ge
hey list,
i dont need to check all pointpositions for closest points, just a
few. but i cant figure out how to filter them out.
got this huge cloud (10.000.000+ points) and softimage processes
neighbours pts forever...
the closest point node wont accept arrays, and i am afraid we cant get
ok
cheers
Rob
On 6 June 2012 09:26, Sebastian Kowalski wrote:
hey list,
i dont need to check all pointpositions for closest points, just a
few. but
i cant figure out how to filter them out.
got this huge cloud (10.000.000+ points) and softimage processes
neighbours
pts forever...
th
hey list,
still having issues with 10.000.000+ points. well, ice handling that
really great, simply vector calculations performing in super quick.
but something isnt right with caching.
i am caching the cloud several times in a row, with different seeds.
and softimage wont flush the memory a
not anymore ;)
Am 07.06.2012 um 18:19 schrieb Ciaran Moloney:
You don't happen to be using the get closest location/points node do
you?
On Thu, Jun 7, 2012 at 5:10 PM, Sebastian Kowalski
wrote:
hey list,
still having issues with 10.000.000+ points. well, ice handling that
r
first ive got to cache half a billion points out ... yikes!
Am 07.06.2012 um 19:06 schrieb Steven Caron:
you better deliver!
On Thu, Jun 7, 2012 at 9:10 AM, Sebastian Kowalski
wrote:
btw. excpect some wicked imagery in the near future.. ;)
(approx.) now. and so on...
this is some serious flaw!
would be glad if someone can confirm this.
softimage 2012.sap, win7 64bit
thanks
sebastian
Am 07.06.2012 um 19:16 schrieb Sebastian Kowalski:
first ive got to cache half a billion points out ... yikes!
Am 07.06.2012 um 19:06 schrieb
Moloney:
I can't repro that. Memory stays pretty much flat when tweaking the
seed on emit from geometry. How are you generating the particles?
On Fri, Jun 8, 2012 at 12:06 PM, Sebastian Kowalski
wrote:
ok now it is getting really messy.
its not the caching, its the different seeds.
one !
Am 08.06.2012 14:27, schrieb Sebastian Kowalski:
thats bad, but good, meaning it has to be something in my tree.
just checked it again with a fresh tree and it stays flat.. got the
gut feeling its one of these haunted projects.
its simple volume emitting via generating locations sets
btw.
same thing for the point in volume node
Am 08.06.2012 um 16:37 schrieb Sebastian Kowalski:
ive got it!
emit from cube.. no problem, ram consumption stays flat
emit from cylinder.. slighty increasing memory
emit from deformed cylinder.. ridiculous increase
.sebastian
Am 08.06.2012 um
stack. I was
>> surprised as I didn't think the amount of particles being emitted
was too
>> numerous. And the object being used by the delete by volume was a
"live"
>> poly object extruded by curve.
>>
>> Anthony
>>
>>
>> On Fri, Jun 8, 2
I was
> surprised as I didn't think the amount of particles being emitted
was too
> numerous. And the object being used by the delete by volume was a
"live"
> poly object extruded by curve.
>
> Anthony
>
>
> On Fri, Jun 8, 2012 at 3:39 PM, Sebastia
hey list,
has anyone some experience in royal render and just caching stuff with
it?
i thought i could ask before i dive into the sdk.
just need royal render to open xsibatch on all clients, and wait for
my siOnEndScene Event script to finish and go to the next job..
ive never used rr befo
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com
] on behalf of Sebastian Kowalski [l...@sekow.com
i have the gut feeling this is something amazing, but i dont
understand a damn thing...
Am 27.06.2012 um 13:02 schrieb Christian Gotzinger:
Ww! This looks super useful, and
I've been wanting to do this kind of thing many times before.
Particularly the Find
no i got it...
indeed nice one
Am 27.06.2012 um 14:54 schrieb Fabricio Chamon:
yes, very cool! thanks again!
now you just need to get the average polygonnormals of the neighbours ;)
Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:
try this:
16 is the polygon index of the desired polygon
Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:
Unfortunately it doesn’t really move the polygons, but the
AMEN!
i am working like that for years, and improving workflow and a scene
assembly pipeline from project to the next.
its not even a "workaround" for avoiding scene corruption but a work
approach/ philosophy.
character, models, props, simulations, materials, passes, scripts,
sceneelements
hey list,
to my displeasure i've discovered that the turbulence and random seed
values are per object.. its making somewhat sense, but i am clustering
points to chunks and need seeds value per chunk (via chunk ID per
point).
me could loop around them chunks, but would rather not, cause i'am
e
turbulence value. However, by adding in a value based on their chunk
'layer', you can now get different results.
On 26 July 2012 08:58, Sebastian Kowalski wrote:
hey list,
to my displeasure i've discovered that the turbulence and random
seed values are per object.. its making so
not infront of xsi, from the back of my head:
after the get data (kine.global.pos)> get array size>build index
array>set instance geometry (group obj index)
Am 26.07.2012 um 16:01 schrieb Gerbrand Nel:
I'm trying to create a ICE rigid body sim from a group of objects,
and I want the particl
ditch that sort in array
Am 26.07.2012 um 16:01 schrieb Gerbrand Nel:
I'm trying to create a ICE rigid body sim from a group of objects,
and I want the particle instances to be the same as the group
objects. How do I set the "group object index" to be the same as the
index in the group?
H
just a heads up:
as far as my experience with fetching data from groups goes, ice is
using the creation order (creating as group element). so its not
necessarily the order how the explorer might showing you.
Am 26.07.2012 um 16:17 schrieb Stephen Blair:
If you had Set Instance Geometry
hey list,
i cant figure out how to set the references of set data nodes.
this wont work:
setter0 = Application.AddICECompoundNode('Set Data', oTree)
setter0.InputPorts(1).Value = 'this.tmp'
or
setter0.Value = 'this.tmp'
or
setter0.Parameters('reference').Value = 'this.tmp'
i refuse to use a comm
ICENodes( oSetData.FullName + ".Value",
oPointInVolumeNode.FullName + ".result");
}
-Original Message-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com
] On Behalf Of Sebastian Kowalski
Sent: July-27-12 5:15 AM
To: softimage@listproc.au
i am an Arnold fanboy for sure, but for indoor archvis i would use vray. light
cache in combination with irridiance map or brute force is the way to go.
Am 03.08.2012 um 15:23 schrieb Kamen Lilov :
> On 8/2/2012 8:56 PM, Kris Rivel wrote:
>> Quick question..what's the flavor of choice for rende
yeah. same here.
on a bunch of cards lately, quadro as well as geforce. but i thought i am to
dump or lazy or both to configure them properly..
one object with 10 millions polygons, no problem, 10 million objects with one
polygon..not so good..
and even lower object counts.
i had my joys with m
hey ist,
I've got this object, its merged from some shattered geometries.(pic attached)
i would like to distinguish the shatter clusters, i can read some attributes
out form the momentum universe, but nothing i could work/ modulo out a
"clusterID" from that (different count of points, islands..
by any chance via volume emission?
Am 13.08.2012 um 00:56 schrieb Gustavo Eggert Boehs :
> I was just simulating 3 milion particles and noticed SI doing somethig very
> odd. If I create millions of particles by generating a sample set and adding
> points I get them almost instanenously (less t
+1
thats exactly how i feel right now, having a serious look into Houdini.
best
sebastian
Am 12.09.2012 um 12:59 schrieb olivier jeannel :
> Hello Maurice,
>
> "I know Autodesk Marketing is often hard to fathom" Then you (AD) have a
> serious comunication problem.
> The way AD advertise on SI
my thoughts exactly..
Am 04.03.2014 um 18:12 schrieb Steven Caron :
> so softimage is holding autodesk back? and we should understand because its
> for the greater good?
>
> *written with my thumbs
>
drunk but...
showing off a part of the most game changing project of my career so far,
coming from a guy like mark.. holy crap..now i am fucking emotional..
the subaru dandelion was made by reinhard preissner and fabian schaper. two
unsung and quiet heros of this great community..
thank you mark
been looking forward to such a place, see you on the bright side guys.
Am 06.03.2014 um 00:55 schrieb Raffaele Fragapane :
> On account of having furthered something like Mental Ray in the past, even if
> with the best intentions, I reckon all beer debt is forfeit. He's lucky he's
> getting a
06.03.2014 um 01:07 schrieb Steven Caron :
> that subaru project is one of my all time favorites... it was at the pivotal
> point... softimage, ice, arnold... amazing talent.
>
> s
>
>
> On Wed, Mar 5, 2014 at 4:05 PM, Sebastian Kowalski wrote:
> drunk but...
> showing
found this little gem, which is exactly how i feel right now.
http://www.youtube.com/watch?v=-yw7IdPzQMo
Am 06.03.2014 um 10:26 schrieb Jordi Bares :
> It works very well under windows, in fact, it makes quite a lot of sense for
> small studios to use it under windows instead of linux.
>
not OT at all Dan.
Could not agree more.
Sebastian
Am 10.03.2014 um 13:15 schrieb Dan Yargici :
> How we got here.
> I believe the reason we are where we are has been touched on in the various
> threads of the last few days.
> Sure, not having visibility on the Autodesk site or seeing banner a
Hey Graham, I agree.
but we don’t have the trust in Autodesk to come up with something like that.
Despite the fact that it should be there right now.
There was plenty time since 2008..
I wish you and the rest m&e team god luck and will carry on elsewhere.
Sebastian
———
Sebastian Kowa
add point only works on point clouds
Am 20.03.2014 um 01:43 schrieb Sebastien Sterling
:
> Is this wrong ?
>
>
> On 20 March 2014 00:12, Sebastien Sterling
> wrote:
> pretty much exactly like the video.
>
> the instance, is just a mesh
>
>
> On 20 March 2014 00:11, Sebastien Sterling
>
initial shock is a good one, feels like being hit by a roadtrain.. twice
Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane :
> Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
> users, is that if you persevere through the initial shock it's an amazing
> enabler for l
http://www.sekow.com/subaru_carparts
„vegetation“ system, rigs (character, flowers, camera), instancing galore,
procedural aov management and so many more.. whole job would not been possible
without ICE.
http://www.sekow.com/catrice_color
more ’traditional’ simulation. dust, fluids and shatter..
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work process at render time. and we are in
full control.
as beautiful big ass fluid sims look, its not w
damn, excuse my english.. it nearly weekend.
Am 21.03.2014 um 18:38 schrieb Sebastian Kowalski :
> thats is my concern too. as much as I embrace a decoupling from maya, its how
> ICE is capable to talk to different scene elements that makes it so powerful.
> managing data until the v
nds
> of data, throughout the package.
>
> Adrian
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
> Kowalski
> Sent: Friday, March 21, 2014 10:38 AM
> To: softimage@listproc.autodesk.com
&g
https://vimeo.com/shiffman/videos
great math explanations, mainly in Processing context but worth a look.
it doesnt matter if I have aero switched on or not, soft is unresponive,
switching to other apps in the background or freezing up when running some
heavier (even when they are running only on one thread) sims and/ or try to
cache. and sometimes its not even writing the caches. its not crashing,
: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
> Kowalski
> Sent: Tuesday, April 16, 2013 10:28 PM
> To: softimage@listproc.autodesk.com
> Subject: unresponsive under win7
>
> it doesnt matter if I have aero switched
hasn't redrawn its window and
> processed mouse messages for a while.
>
>
> On Wed, Apr 17, 2013 at 6:34 AM, Sebastian Kowalski wrote:
>> ive updated the gpu driver, lets see how softimage behaves today..
>> cant really repro that, kinda random behavior.
>> i
v4.0 is in beta, and its great!
Am 19.04.2013 um 18:36 schrieb olivier jeannel :
> What version of Implosia is available today ?
> On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on
> Vimeo 5month ago.
>
when performance is an issue with an ice shape rig, try to freeze the shape
clusters into ice attributes ;)
a smart setup would allow regeneration or addition of new shapes.
sebastian
Am 24.04.2013 um 10:24 schrieb Sandy Sutherland :
> Enrique -
>
> Here are 3 snips - the one is showing the v
wait, does this work also when just using one string without a comma?
cause you get an array size of one with that..
Am 13.05.2013 um 16:07 schrieb Vladimir Jankijevic :
> string to array -> get array size ?
>
> :P
>
>
> On Mon, May 13, 2013 at 4:02 PM, Dan Yargici wrote:
> Digging up a reee
hey list,
i am feeling a bit bad because of complaining every time i am writing to this
beloved list.
sorry, but…
a) load a heavy cache, generate a shitload of points, build up huge arrays and
the ram consumption raises to max. well thats not the problem, but delete that
cloud, plug off the ca
hey list,
is there a .prt loader plugin anywhere? would be great if it also supports the
cache on file ice node..
there is an exporter written by caron. no reader.
yeah its sounding ridiculous, but i want to render some fume stuff in arnold,
hah! and do some ice magic with it..
.sebastian
vert .icecache files to .prt.
>
> Ben
>
>
> On 5/21/2013 4:36 AM, Sebastian Kowalski wrote:
> hey list,
>
> is there a .prt loader plugin anywhere? would be great if it also supports
> the cache on file ice node..
> there is an exporter written by caron. no reader.
>
do I hear fabric engine?
Am 31.07.2013 um 00:36 schrieb Matt Lind :
> I would question whether a one-size fits all application is relevant anymore.
>
> The current 3 applications were designed and developed in the 1990s, but the
> industry has evolved quite a bit since then. Even Softimage
1 - 100 of 119 matches
Mail list logo