Here's one! But I have been at the same studio for over a year now...
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 13 September 2012 14:06, Rob Chapman wrote:
> Nice! looks really interesting job & c
Nice work Rob, I often feel that I don't have freelancers to suggest when
employers ask for people, I think generally that's because of people being
pretty permalance !
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
Nice work! Had to watch the making of to see what you actually did!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 20 September 2012 08:35, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:
>
s.htm,topicNumber=d30e278729,hash=WS0F5213CEFD3FD34D9EE1C81183C70926-0095
I guess in the mean time I can manually test for collision and clone to a
new cloud, that works fine!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
So Spawn on collision not working? But trigger was... I did eventually go
ahead and manually use clone, and steal some bits from spawn on collision
getting directions to bounce etc.
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http
I make projects from a 'template' original structure, and in the pictures
folder I have lots of square black images 1024, 2048 etc. so they're always
there to grab.
(would be nice not to press no every time though)
On 30 October 2012 16:20, Arvid Björn wrote:
> Sign me up for all of these!
>
>
Giving it a go thanks!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 3 November 2012 10:07, Stefan Andersson wrote:
> Very awesome of you! I'll send Eric the beers as requested... from Eric :)
>
&g
!
>>>
>>> Which reminds me: shouldn't ol' Netview be the easy-to-access repository
>>> we all would like to have?
>>> What happened to it, and why?
>>>
>>>
>>> Am 16.01.2013 18:07, schrieb Ben Houston:
>>>
>>> I wonder if it would be possible to share some Workgroups via Dropbox
>>>> or maybe just a set of installers grouped in various ways. Might
>>>> allow for one person to damage the whole thing though. :-/
>>>>
>>>>
>>>
>>
>
--
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
A flash render? Was that one with maxwell? ;)
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 21 February 2013 07:51, olivier jeannel wrote:
> Very nice, looks like it was shot with a flash light !
> And may
e have any idea?
This doesn't seem to apply any more, 2013 doesn't ahve these keys.. :
http://xsisupport.com/2009/07/29/changing-the-default-project-folders/
Cheers!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
Ah whoops my fault, I saw the Autodesk folder and assumed it had moved
there as there was some Softimage stuff inside! Cheers Stephen!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 26 February 2013 16:55, Stephen
Hmm I thought I got this to work last night.. But if I change the Backup
key, it makes the new dir, but still creates a 'Backup' dir and saves a
backup in there.. Can I stop that?
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*web
True, maybe not ideal, but making your own backup system is a good thought.
Cheers.
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 27 February 2013 15:22, Tim Crowson wrote:
> Set the Scene Backups value to 0
It's as if the chap is directly talking to this list ;)
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 26 March 2013 14:30, Jens Lindgren wrote:
> This is interesting... i think.
> http://area.a
cool
On 26 March 2013 17:29, Pete Edmunds wrote:
> A bit O.T. but worth playing with. you can cut it, tear and rip it all in
> real time.
>
> http://codepen.io/anon/pen/tALHv
>
>
>
Diving in a bit here so apologies if I missed it, but you can freeze uv's
and keep the projection, and unfreeze it at any time. There's a little
'freeze' button in one of the texture properties somewhere.
Ill look where it is exactly when I'm infront of soft
Simon Reeves
silver lined clouds I guess if dev guys are going to maya with experience
of soft!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 17 April 2012 16:30, Alex wrote:
> Yes it is a bit of a bummer, hopefully maya
Great job guys!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 23 April 2012 23:36, Andy Nicholas wrote:
> Okay, the date has now changed to 29th May. I hope that's going to work
> for everyone. There
Setting up what exactly? Having them take turns and moving correctly ?
On 1 May 2012, at 11:28, adrian wyer wrote:
random shot in the dark, will probably fake it (as it will be motion
blurred to all hell) but.
has anyone tried setting up a chess game in ICE
a
Adrian Wyer
Flui
hello
repeating other people maybe, but I've seen a few messages saying theres a
lack of mail, but I see *those *at least (and I'm using gmail, kind of,
through google apps)
On 22 May 2012 15:40, Guillaume Laforge wrote:
> ... so I'm testing...
Great job! That Marvelous Designer looks pretty magic
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 4 July 2012 11:22, Mirko Jankovic wrote:
> Any reason why not Arnold for all rendering? just curious :)
>
I had noticed this issue with alt+7 but never realised why, cheers guys.
*
*
On 18 July 2012 08:23, Szabolcs Matefy wrote:
> It’s not Softimage issue, it’s adobe issue. For example when I play
> Battlefield3 with Photoshop in the background, the Esc button is not
> working, just Shift+Esc
I wish the rumours were true (about max)
On 4 September 2012 15:53, Ciaran Moloney wrote:
> How about integrating Momentum and ImplosiaFX? That would be a super combo!
>
>
> Ciaran
>
>
> On Tue, Sep 4, 2012 at 3:19 PM, Ben Houston wrote:
>
>> SlipstreamVX 2 isn't even out yet! :-) We have th
Because I use it at work at the moment and need to convince them to switch
to softimage :)
On 4 September 2012 16:51, Stefan Kubicek wrote:
> Why?
>
>
> I wish the rumours were true (about max)
>>
>>
>>
>> On 4 September 2012 15:53, Ciaran Moloney
>> wrote:
>>
>> How about integrating Mome
Pete's point about about having more licences knocking around because of
the suite has already come to light in the small studio I'm working at...
They Had a good offer to upgrade to the suites, useful to have a licence of
maya and xsi for the odd thing ...and I think they're tired of max, some
not
's
> (for example: a Softimage video I always recommend for anyone wanting to
> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
> resources out there?
>
> Lawrence
>
>
> Lawrence Nimrichter | Associate Creative Director/Dire
My point wasn't about if one app was better than another for modelling, it
was more about the *need* to learn modelling in a new app because you are
switching to it in general.
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonre
and now is a very good time for
>>> us to get your views. Hopefully they're aligned ;)
>>>
>>>
>>>
>>> I have setup a survey to enable us to collect responses, and I will
>>> share the results in the next few weeks - the questions are quite generic,
>>> there is nothing specific to Fabric.
>>>
>>>
>>>
>>> https://www.surveymonkey.com/s/7GGKHML
>>>
>>>
>>>
>>> Thanks,
>>>
>>>
>>>
>>> Paul
>>>
>>>
>
--
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
ok at modo/houdini/fabric so I have a basic
understanding of what is available.
Long live xsi ;)
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 4 March 2014 12:07, Artur Woźn
like the mill for instance, all the juniors were maya.. slowly
less and less xsi
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 4 March 2014 12:29, Maurício PC wrot
great stuff as usual
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 4 March 2014 13:15, Dan Yargici wrote:
> I should point out that I did not work on this! I
Very generous
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 5 March 2014 10:13, Eric Mootz wrote:
> Ha, ha, very nice move!
> Thanks to Brad and Luxology!
>
Google group seems quite practical when a lot of other related
software/plugins are using them alembic/exocortex/fabric/momentum/arnold
and erm, this one.
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk
Will be looking forward to that Jordi!
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 6 March 2014 09:26, Jordi Bares wrote:
> It works very well under windows, in
I need to repost this legendary gif somewhere, so I'm going to do it here
http://xsisupport.files.wordpress.com/2011/12/jurrasic_park__ilm_cgi_before_n_after.gif
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.
ts if a render is in
progress, preview/frame/render region, so is there anyway to check if a
render is in progress? Or if the region is open/preview window open?
Cheers
Simon
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*ww
Will there be sandwiches and sausage rolls like a real wake?
I would like to come by, this week was a bad week for it but next week is
probably good.
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk
Ah I didn't think of events (funny as Im making an event) - looks useful
thanks.
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 7 March 2014 11:12, Alexand
Machine limit set to whitelist instead of blacklist and there are no
machines in there? That's a good one.
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 10 March
ise how great it is
until you don't have it (max)
Scripting is so straight forward in xsi - the editor is great, the help is
so accessible, feedback is great, again, 10x better than when I've done
some scripting in Max/Maya/Nuke
Simon Reeves
London, UK
*si...@simonreeves.com
How fucked you are *right now*? I don't want to be pedantic, but, why would
you not contiune to use Softimage right now for a task like that! Perhaps
what you need is the best ways to export if pipeline dictates a change to
Maya.
Simon Reeves
London, UK
*si...@simonreeve
Ok fair enough ;)
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 18 March 2014 14:38, Gerbrand Nel wrote:
> Ok sure I was being dramatic, but that's how
s like the one I made and they didn't have
the issue so hopefully there is a way around it..
I thought it was the deadline submission script as that does a 'save as'
too and that's also located on the server - same problem potentially.
Cheers!
Simon
Simon Reeves
F
Its a bit intermittent too btw, it doesn't turn it into a shared copy
straight away every time.. Sometimes I seem to have a good run where it
doesn't sometimes every single time I try and save it complains..
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simon
n problem?
I'm going to try and just use my script to save the scene once, then just
manually version up, or maybe try and run the save script from my machine
instead of the network workgroup - see if that isloates the problem a bit
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: s
3, at 00:08, David Gallagher
>>>> wrote:
>>>>
>>>> I seem to remember using a script that creates a camera and matches it
>>>>> to the User View, but I can't find it now.
>>>>>
>>>>> Sound familiar to anyone?
>>>>>
>>>>>
>>>>>
>>>
>>
>
--
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
ct!
*# ERROR : 2000 - "Caching : Point counts don't match."*
cheers!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
I might be okay.
Would still be nice to try and pinpoint which objects have the wrong number
of points though!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 13 May 2013 10:51, Mirko Jankovic wrote:
> If you are using cache manager check that cache for objects
ass system.
Simon Reeves
Analog
London, UK
On 21 May 2013, at 12:15, "pete...@skynet.be" wrote:
yes and no.
hiding the default partitions for geo and lights is common practice –
almost an absolute rule afaic for lighting/rendering scenes. (it’s
inexcusable not to do this in production
(I never do character stuff really) But are we talking about still using
the shape manager to make shapes? But do all the animation etc. In ICE?
That's what I think I would do now..
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 5 June 2013 16:56, Miquel C
would have been a nightmare in max..
I thought the same about if soft was discontiuned, I could happily still
use it for years without updates.. Mostly anyway.
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 19 June 2013 12:53, adrian wyer wrote:
> ** ** **
>
&
Hello
Simon Reeves
VFX Artist
London, UK
On 5 Jul 2013, at 00:29, Andreas Bystrom wrote:
use gmail instead
On Fri, Jul 5, 2013 at 11:26 AM, Emilio Hernandez wrote:
> Hello!
>
>
> 2013/7/4 Sebastien Sterling
>
>> Hello !
>>
>>
>> On 4 July 201
l!
Oh and we rendered in VRay, as the guys here are used to using it for years
from Max so I think that helped the transition to Soft!
Also, interesting working with another studio like that! I've not done
something like that before really
Cheers!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
Cheers all! We have a making of ready to go up but waiting on agency etc.
etc. you know the drill...
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 8 July 2013 08:45, Dan Yargici wrote:
> Excellent! Great work!
>
>
>
> On Sun, Jul 7, 2013 at
Does anyone know if it's possible to subdivide geo in ICE in the non
smoothing form, tessellating..
like when you right click on selected polys > 'Subdivide Polygons' rather
than 'Local Subdivision refinement'
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
Thanks Andreas that's a good idea!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 10 July 2013 10:07, Andreas Böinghoff wrote:
> I'm sure there are more elegant ways, but you could do that quick and
> dirty: Disconnect all polys, subdivide the
hitchcock style!
On 18 July 2013 11:43, Eugen Sares wrote:
> Adjusting the FOV "zooms" what the camera sees at the same time, so you
> have to compensate back by actually changing the camera's z position.
> This tool would do that automatically, so the "observed" size of the
> objects remain,
But seriously it is a nice tool in max... I agree it would be nice to have
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 18 July 2013 11:44, Simon Reeves wrote:
> hitchcock style!
>
>
>
> On 18 July 2013 11:43, Eugen Sares wrote:
>
>>
y shape instance works where you pick an ID in a
group... I would like that now damn...
Any ideas?
*
*
*
*
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
<>
Ah thanks Vladimir, good to have more comfirmation anyway :)
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 19 July 2013 12:32, Vladimir Jankijevic wrote:
> there is no way to do this directly with geometry directly, as far as I'm
> aware. what you ca
gstudio.co.uk/ <http://analogstudio.co.uk/> *
Thanks,
Simon
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
Cheers guys! Good to know and obviously I +1 it too
Rob I'm afraid not ;)
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 31 July 2013 07:51, Mirko Jankovic wrote:
> damn.. should spend more time in ICE instead of character animation as it
> see
Looks a bit odd, I don't think I'd like to model everything via booleans !
On 31 July 2013 13:19, Paul Griswold wrote:
> From what I understand, this is being built by the guy behind Groboto:
>
> http://www.youtube.com/watch?feature=player_embedded&v=hfoT5lHoOYY
>
> http://www.youtube.com/wat
input at
> https://registeronce.autodesk.com
>
>
>
> I can't find Softimage listed under products. Is the old subscriptions
> web-system still available?
>
>
>
> Best regards,
>
> Fabian
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Simon Reeves
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*www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
--
Softimage Ma
;bye" to SI.
>
> Cheers.
> --
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> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
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>
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> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
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> Thanks!
>
> Morten
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*www.simonreeves.com <h
com
> >
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > >
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London, UK
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Softimage Mailing List.
To
faster and more
> stable than Momentums (!) but need to check with the full amount of
> geometry. The trouble is the shell is not very thick, so the solvers have a
> hard time handling intercollisions between fractured pieces.
> > >
> > > I would say I am inclined to
gt;>>>>>>>> -- Softimage Mailing List. To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
> >>>>>>>>>
> >>>>>>>>>
eptive, helpful and all-round good guys. You rarely come across a
> problem that can't be helped by someone from SideFX or odforce
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>
>
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> :-)
>
>
>
> jb
>
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and cheers,
> Thomas
>
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>
>
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Nice work guys, I look forward to seeing how it goes!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 4 September 2013 16:03, Mario Domingos wrote:
> "Thanks Mario for being our first submission!"
>
> Yey! Whats the prize?
> —
>
I love arrays
Simon Reeves
VFX Artist
London, UK
On 6 Sep 2013, at 10:19, Christian Freisleder wrote:
Fun with arrays ;)
for the 00110011 case
thieux, Joseph G. (LARC-E1A)[LITES] wrote:
Howdy,
I want to build a 100 index array in ICE that looks like
0,0,1,1,0,0,1,1,00,1,1 etc
I wouldn't mind popping along though though it might be tricky timing for
me. Maybe I can drag along a couple of other guys from work (with or
without me)
Simon Reeves
London, UK
*si...@simonreeves.com*
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On 19 September 2013 11:09, Matt Morris wrote:
> Be
Nice job guys!
Simon Reeves
London, UK
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*www.simonreeves.com*
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On 25 September 2013 17:40, Stefan Kubicek wrote:
> Fantastic!
>
> > Finally our "little" project is online, hope you guys enjoy it
> >
> > http://www.youtube.com/emb
When I see the other chaps using it, ncloth seems pretty great though -
modular apps are the future. We don't need to do everything in one app, we
just need a good base, and good i/o.
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
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On 1 October 2013 08:44, S
practical when you have decent IO
Simon Reeves
London, UK
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On 1 October 2013 11:47, Eugen Sares wrote:
> ... if you have a good user interface / front-end.
> Most of the discussion about Soft vs. Maya is about this. No doubt Maya is
> b
Those in most denial are loudest I guess ;)
Simon Reeves
London, UK
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On 1 October 2013 15:18, Sergio Mucino wrote:
> Yes, they do. I've seen some of the stuff done with C4D, and I now use
> Modo for personal projects and freelance
Is that *really* their name?
Simon Reeves
London, UK
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On 3 October 2013 16:15, patrick nethercoat wrote:
> http://giantmilkcan.com/
>
>
> On 3 October 2013 15:40, Piotrek Marczak wrote:
>
>> Thanks guys..will look into t
to achieve this in xsi?
>
> Thanks in advance
>
>
>
--
Simon Reeves
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Nice one I voted for a couple of things! Good to know AD are looking at the
list.
Simon Reeves
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On 10 October 2013 15:42, Sebastien Sterling
wrote:
> There should be a link to this on the Area, SI community, Softimage
I think they are houdini? I've been making something similar recently
rotating strands around and what not, hopefully I will show soon!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
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On 23 October 2013 16:39, Tim Borgmann wrote:
> No need to hang yourself
bloody clients
Simon Reeves
London, UK
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On 24 October 2013 15:31, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:
> Yep - running the script crashes Soft as well. The good news is, at least
> with this crash I
Cheers, looks good
Simon Reeves
London, UK
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*www.simonreeves.com <http://www.simonreeves.com>*
On 6 November 2013 10:53, Chris Marshall wrote:
> example
>
> https://vimeo.com/76951979
>
> thread on si community
>
> http://www.si-community.
, but
controlling 'sheets' blowing around in a controlled environment)
Simon Reeves
London, UK
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*www.simonreeves.com <http://www.simonreeves.com>*
On 8 November 2013 10:19, adrian wyer wrote:
> i love the idea that we use maya as a plug
ked?..
It would be incredibly useful to have, being able to release some compounds
and have their help files online to reference easily!
Cheers,
Simon
Simon Reeves
London, UK
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Maybe I can get this in there somehow..
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=files/cus_ppg_ProvidingHelpFiles.htm,topicNumber=d30e15089
Simon Reeves
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Thanks Leonard,
That's so annoying.. Especially as this one that Steven Caron posted in the
PPG Logic works for render tree!
https://groups.google.com/forum/#!searchin/xsi_list/help$20compound/xsi_list/K2wvLJvXrOs/TYhFRYhCh4oJ
Simon Reeves
London, UK
*si...@simonreeve
Well I guess I can use the open help url in netview... Or install the
helpfile locally and make my pages there! Not the most practical!
D:\Autodesk_2013\Softimage 2013
SP1\Doc\en\Help\en_us\userguide\files\iceref_sr_Get_Distance_from_Object.htm
Simon Reeves
London, UK
*si...@simonreeves.com
+1 Good question - not only is it Maya, but Houdini, Nuke, C4D they all
have it native too (though I know it's not Autodesk so besides the point
slightly)
Simon Reeves
London, UK
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*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.
I have barely used it myself but I always here great stuff about uv layout
http://www.uvlayout.com/
I dont know about the specific features Im afraid
Simon Reeves
London, UK
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*www.analogstudio.co.uk
saved through the
network path originally (we have a mapped drive to so it could have said
*M:/project/*)
In fact I tested it and it does do that.
So maybe try saving your scene by browsing to \\machine_a\ ?
Mirko's way will also work but I like network paths :)
Simon Reeves
Lond
Yeah it's silly really
Simon Reeves
London, UK
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On 10 December 2013 09:44, Martin Yara wrote:
> It is annoying and I can't understan
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