Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-27 Thread Michael Chapman
So prior knowledge is not simple - and indeed, dominates our perceptual performance. Sensory stimuli just serve as updates Peter, This must be why I find it so difficult to persuade people when I am right and they are wrong (hysteria, did you say?) ... The nice thing, of course is that

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-27 Thread Eero Aro
Hi As usual, we seem to be going around in circles. I found a trace of a Sursound posting I made two and a half years ago. :-) Richard Dobson wrote: Out of interest - what research has been done on this where the listeners were lying down? The subject is not my area, but I know of an old

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Bo-Erik Sandholm
-Erik Sandholm Stockholm -Original Message- From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Sampo Syreeni Sent: den 26 november 2014 04:36 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? On 2014-11-19, dw

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Dave Malham
Have I really heard sounds from below me?? Yes, all the time - every time I walk around (other than a really, really, soft carpet), in stair wells let alon leaning out of windows, in cable cars, in microlights, hot air balloons, mesh floored lighting bridges - I could go on and on (and I

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Eero Aro
Hi Exactly what Dave wrote. The human auditory system has also learned and got used to which particular sounds normally come from above and from below. Leaves rustling in the wind, birds, aeroplanes - from above. Footsteps etc. from below. I have tried playing such sounds from the wrong,

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
-boun...@music.vt.edu] On Behalf Of Eero Aro Sent: 26 November 2014 12:32 To: sursound@music.vt.edu Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Hi Exactly what Dave wrote. The human auditory system has also learned and got used to which particular sounds normally

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Dave Malham
On 26 November 2014 at 12:31, Eero Aro eero@dlc.fi wrote: Hi Rotating the soundfield onto it's side (= rotating laterally -90 degrees) makes the listener totally whacked up, as an aeroplane just simply doesn't pass you by from your _left_ side. :-) ​Unless, of course, you are a

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Martin Leese
Sampo Syreeni wrote: True. But then, at the same time, have you ever truly heard sounds from right below yourself? Does even the human auditory system *really* know what it means to hear something from below? Think about it or awhile. In the psychoacoustic sense there actually might not

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Fons Adriaensen
On Wed, Nov 26, 2014 at 11:17:44AM -0700, Martin Leese wrote: It might help if you think of this as from the direction of your feet as opposed to due below. This is normal when you are lying flat on your back in bed. Reading this, I couldn't resist testing the idea. Laying on by bed with my

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
...@linuxaudio.org] Sent: 26 November 2014 20:22 To: sursound@music.vt.edu Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? On Wed, Nov 26, 2014 at 11:17:44AM -0700, Martin Leese wrote: It might help if you think of this as from the direction of your feet as opposed to due

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
: 26 November 2014 11:39 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Have I really heard sounds from below me?? Yes, all the time - every time I walk around (other than a really, really, soft carpet), in stair wells let alon

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
[de...@iki.fi] Sent: 26 November 2014 01:27 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? On 2014-11-12, Adam Somers wrote: VR video (or as we call it, Cinematic VR) is in some ways the perfect use-case for ambisonics

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
...@derby.ac.uk t: 01332 593155 From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Sampo Syreeni [de...@iki.fi] Sent: 26 November 2014 01:27 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread dw
I will make a couple of points, rather than answering the question.. The most obvious feature (to me) of the pinna is front/back asymmetry. The biggest failure of binaural is front/back discrimination. Has anyone managed to cause the apparent source of a sound rise up in the air by changing

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
: 01332 593155 From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Daryl Pierce [da...@darylpierce.com] Sent: 26 November 2014 22:25 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
...@derby.ac.uk t: 01332 593155 From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Dave Malham [ dave.mal...@york.ac.uk] Sent: 26 November 2014 11:39 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-25 Thread dw
I have many molds and casts of my ears and head in different materials. I can, for instance put my face ( in plaster ) on the back of my head. Once you start with something that works for you, your own natural hearing, for example, it is remarkably difficult to break, or understand. How would

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-25 Thread Sampo Syreeni
On 2014-11-12, Adam Somers wrote: VR video (or as we call it, Cinematic VR) is in some ways the perfect use-case for ambisonics. This year we've created hundreds, if not thousands, of b-format recordings with accompanying 360º 3D video. It really is. Because of the basic, most-old-fashioned

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-25 Thread Sampo Syreeni
On 2014-11-21, dw wrote: The state-of-the-art finds it very difficult to render sounds below the listener. True. But then, at the same time, have you ever truly heard sounds from right below yourself? Does even the human auditory system *really* know what it means to hear something from

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-25 Thread Sampo Syreeni
On 2014-11-19, dw wrote: There are numerous examples where the predictions of HRTF localisation are falsified by observations. What is one to think of the science? So now you'd need to define what you mean by HRTF's. I at least think it means the full, static, anechoic impulse response from

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-24 Thread John Leonard
I downloaded it last week and listened to it a few times, but listening on closed-back headphones (MDR7506) it doesn't work that well for me. Although the horizontal localisation is fine, I don't get any vertical clues. I also find the whole recording rather disorientating - not a pleasant

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-24 Thread John Leonard
The MDR-7506 headphones are effectively the same as the MDR-V6, so that's probably it. Regards, John On 24 Nov 2014, at 20:25, dw d...@dwareing.plus.com wrote: I have found only two models of headphones that seem to compromise the binaural effect, and those are the Sony MDR-V6 and V7.

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-24 Thread dw
You are too kind:-) I improved my Koss KSC75 with a pad of 8 layers of horticultural fleece under the foam. It flattens the bass a little, and attenuates hf reflections. On 24/11/2014 21:16, John Leonard wrote: The MDR-7506 headphones are effectively the same as the MDR-V6, so that's

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-24 Thread Paul Hodges
--On 24 November 2014 21:16 + John Leonard j...@johnleonard.co.uk wrote: The MDR-7506 headphones are effectively the same as the MDR-V6, so that's probably it. I don't find binaural demos very effective; and guess what - I use MDR-7506 headphones! Paul -- Paul Hodges

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
The above file _does_ work for me. (only?) Unfortunately for you, if you click the third icon in the player, the spectrogram shows no obvious higher frequency pinna cues. One of Hugo Zuccarelli's demos does have good height cues for me, and many others, but that is the only one in hundreds of

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
It claimed to use state of the art applications of binaural rendering. Because I cited one white paper does not mean I have only read one in my life, or base my opinions on those of the BBC. I did not say you '_represent_ binaural science'. I do not pretend to understand it. Others do. I think

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
On 22/11/2014 02:43, Stefan Schreiber wrote: I don't believe that the BBC study is really flawless, BTW. (Günther Theile thought the same.) Günther Theile is not one of my drinking buddies, I wish he was. BTW the Stax demo is not that great..

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
Stefan. bach, You have not actually downloaded it, nobody has! Unless you are making the assumption that very low bitrate MP3 is the same as 24bit flac, there is nothing to discuss. On 22/11/2014 02:30, Stefan Schreiber wrote: http://www.freesound.org/people/dwareing/sounds/255159/ This

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread Stefan Schreiber
dw wrote: It claimed to use state of the art applications of binaural rendering. Because I cited one white paper does not mean I have only read one in my life, or base my opinions on those of the BBC. ´ and ... Previous work http://www.bbc.co.uk/rd/publications/whitepaper250 has shown...

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread Sampo Syreeni
On 2014-11-17, Pulkki Ville wrote: Sampo mentioned that he heard our demo at Aalto. Here is the title and the abstract of the demo, which we first showed in AES 55th conference on spatial audio. I heard two separate demonstrations, actually. Ville showed me a headtracking binaural recording

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread Stefan Schreiber
Sampo Syreeni wrote: ... Ville, Archontis, I hope in time you link to the paper involving the fourth order DirAC demo I heard of new. Because that shit is *seriously* impressive. Close to spatially transparent even to my rather discerning ear. Using 4th order via (head-tracked) headphones

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread Bo-Erik Sandholm
November 2014 09:30 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Some of the current subject was vitalized by me trying to be ironic about how non ambisonic guys are trying to solve the sound field recording

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread dw
On 19/11/2014 22:12, Stefan Schreiber wrote: Your posting seems to be meaningless if not arrogant, BTW. Let me put it in a more positive way then.. Your thinking is representative of the state of the art in binaural science.:-) Previous work

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread Adam Somers
Message- From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Adam Somers Sent: den 20 november 2014 21:59 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Hi Daryl, On Thu, Nov 20, 2014 at 11:30 AM, Daryl

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread dw
The state-of-the-art finds it very difficult to render sounds below the listener. To do it with a 'flat' frequency response, and referenced to ground/gravity ie.. unaffected by normal, small head movements is a bonus. It is just a pity it might take a while to get used to.. I can't tell after

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread Stefan Schreiber
An HTML attachment was scrubbed... URL: https://mail.music.vt.edu/mailman/private/sursound/attachments/20141122/d609e88e/attachment.html ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread Stefan Schreiber
dw wrote: The state-of-the-art finds it very difficult to render sounds below the listener. To do it with a 'flat' frequency response, and referenced to ground/gravity ie.. unaffected by normal, small head movements is a bonus. It is just a pity it might take a while to get used to.. I can't

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread Stefan Schreiber
dw wrote: On 19/11/2014 22:12, Stefan Schreiber wrote: Your posting seems to be meaningless if not arrogant, BTW. Let me put it in a more positive way then.. Your thinking is representative of the state of the art in binaural science.:-) Previous work

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread Stefan Schreiber
http://www.smyth-research.com/articles_files/SVSAES.pdf As example for a professional system... Best, Stefan Stefan Schreiber wrote: dw wrote: On 19/11/2014 22:12, Stefan Schreiber wrote: Your posting seems to be meaningless if not arrogant, BTW. Let me put it in a more positive way

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread Bo-Erik Sandholm
sphere for optimization? Best Regards Bo-Erik Sandholm Stockholm Sweden -Original Message- From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of dw Sent: den 20 november 2014 00:02 To: sursound@music.vt.edu Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread Peter Lennox
discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Some of the current subject was vitalized by me trying to be ironic about how non ambisonic guys are trying to solve the sound field recording problem. Originally there was not, and I am not sure

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread Adam Somers
: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Bo-Erik Sandholm [bo-erik.sandh...@ericsson.com] Sent: 20 November 2014 09:30 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Some of the current subject was vitalized by me

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread Daryl Pierce
group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Some of the current subject was vitalized by me trying to be ironic about how non ambisonic guys are trying to solve the sound field recording problem. Originally there was not, and I am not sure

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread dw
On 20/11/2014 17:59, Adam Somers wrote: We just released our first piece of VR content with ambisonic audio to the public. It's a live recording on stage at a recent Paul McCartney concert. The audio was captured from the sound board and mixed in b-format. Available for Google Cardboard now,

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread Adam Somers
discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Some of the current subject was vitalized by me trying to be ironic about how non ambisonic guys are trying to solve the sound field recording problem. Originally there was not, and I am

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Bo-Erik Sandholm
This is the competition for ambisonics in VR recording of real world event, I love the shape of the camera/microphone! And it is not even a joke. http://www.vr-gaming.co.uk/oculus-rift-vrsfx-binaural-audio-pitch-perfect-presence/ - Bo-Erik ___ Sursound

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Jake Williams
] On Behalf Of Jake Williams Sent: den 18 november 2014 19:40 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? I have recently been involved in a 3d realtime fulldome show. We are looking into making an oculus version

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 13/11/2014 03:52, Adam Somers wrote: Still, I've yet to find a solution for b-to-binaural which is as convincing as some of the BRIR-based object-sound spatialization packages (e.g. DTS HeadphoneX and Visisonics Realspace). I think what's primarily lacking is externalization, which perhaps

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
Bo-Erik Sandholm wrote: This is the competition for ambisonics in VR recording of real world event, I love the shape of the camera/microphone! And it is not even a joke. http://www.vr-gaming.co.uk/oculus-rift-vrsfx-binaural-audio-pitch-perfect-presence/ - Bo-Erik Binaural recordings

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural. ___ Sursound mailing list

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Daryl Pierce
I would add that there are some very well developed tools for authoring/assembling content from scratch (no prerecorded soundfield) or adapting various elements of that type into one unified sound design. I get the feeling (or I know for a fact) most of these other options are tied to legacy

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural. Completely wrong perspective, in this context. VR requires

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: Binaural recordings have weaknesses: - They are definitively coloured by the chosen pinnae forms, head-shape (and maybe torso-shape). The kunstkopf approach means that you will have to chose some general HRTFs filters during

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 22:01, Stefan Schreiber wrote: dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural. Completely

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
I am thinking of FOA above. ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
There are numerous examples where the predictions of HRTF localisation are falsified by observations. What is one to think of the science? On 19/11/2014 22:12, Stefan Schreiber wrote: dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: Binaural recordings have weaknesses: - They are

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
dw wrote: On 19/11/2014 22:01, Stefan Schreiber wrote: dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural.

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 22:49, Paul Doornbusch wrote: Can you give us some links to this please? Thanks, Paul I'll give you a couple. If you record a sound in front of a dummy head, you would expect to hear it in front on replay through headphones. If you tilt your head backwards while listening, you

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
Stefan Schreiber wrote: (Maybe they are looking out for some investor money. You never know with all these Calofornian startups which have all such a history behind...:-D ) Californian, of course. Stefan P.S.: Etymologically, Calofornian is interesting, though. calo from:

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 23:08, Paul Doornbusch wrote: On 20 Nov 2014, at 10:01 AM, dw d...@dwareing.plus.com wrote: On 19/11/2014 22:49, Paul Doornbusch wrote: Can you give us some links to this please? Thanks, Paul I'll give you a couple. If you record a sound in front of a dummy head, you would

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-18 Thread Pulkki Ville
(Bo-Erik Sandholm) As I in the last year have had an interest in listening to tetramic FOA recordings over head phones with head tracking, and in that context been thinking of listening to other recordings with head tracking I want to comment. To me this demo is really cool since the

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-18 Thread Jake Williams
I have recently been involved in a 3d realtime fulldome show. We are looking into making an oculus version. The soundtrack is ambisonic and we will be looming to convert to binaural. This may not in anyway be helpful. J On 12 Nov 2014 18:24, Braxton Boren bbbo...@gmail.com wrote: Hey everyone,

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-18 Thread Ben Bloomberg
Jake, check out Richard's Blue Ripple Sound plugins. They do a pretty awesome amb-binaural. Ben On Tue Nov 18 2014 at 1:40:24 PM Jake Williams mrjake...@gmail.com wrote: I have recently been involved in a 3d realtime fulldome show. We are looking into making an oculus version. The soundtrack

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-18 Thread Bo-Erik Sandholm
-Original Message- From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Jake Williams Sent: den 18 november 2014 19:40 To: Surround Sound discussion group Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? I have recently been involved in a 3d realtime

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-17 Thread Bo-Erik Sandholm
Sent: den 17 november 2014 08:33 To: sursound@music.vt.edu Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Hello, Sampo mentioned that he heard our demo at Aalto. Here is the title and the abstract of the demo, which we first showed in AES 55th conference on spatial

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-16 Thread Pulkki Ville
Hello, Sampo mentioned that he heard our demo at Aalto. Here is the title and the abstract of the demo, which we first showed in AES 55th conference on spatial audio. Demo 3: Head-mounted head-tracked audiovisual reproduction. Olli Santala, Mikko-Ville Laitinen, Ville Pulkki and Olli

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-13 Thread Daryl Pierce
Hi Adam, just out of curiosity when you compare b-to-binaural to BRIR packages are you comparing, as much as is possible, with the same material for both? If so then is the material for both designed as it would be for a production film or game or is it a reproduction of a spatial recording of

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-13 Thread Adam Somers
Hi Daryl, The comparison in question was done with the same source material, originally created in an object sound context, converted to b-format with a specialized utility. So, yes, we try as much as possible to compare apples-to-apples. Adam Somers Jaunt, Inc. http://jauntvr.com On Thu, Nov

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-13 Thread Matthew Palmer
twobigears is sweet - thank you On Thu, Nov 13, 2014 at 3:29 PM, Adam Somers a...@jauntvr.com wrote: Hi Daryl, The comparison in question was done with the same source material, originally created in an object sound context, converted to b-format with a specialized utility. So, yes, we try

[Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Braxton Boren
Hey everyone, Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like to process the Ambisonic audio content separately (using head-tracking data from the Oculus) for binaural rendering while the interactive VR

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Kan Kaban
See? Hey everyone, Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like to process the Ambisonic audio content separately (using head-tracking data from the Oculus) for binaural rendering while the

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Sampo Syreeni
On 2014-11-12, Braxton Boren wrote: Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like to process the Ambisonic audio content separately (using head-tracking data from the Oculus) for binaural rendering

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Matthew Palmer
I'm interested in this topic/the content as well but am having trouble understanding Sampo's and Kan's responses - should we contact people at Aalto directly? On Wed, Nov 12, 2014 at 3:36 PM, Sampo Syreeni de...@iki.fi wrote: On 2014-11-12, Braxton Boren wrote: Our lab is working on some

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Stefan Schreiber
David McGriffy wrote: There does seem to be a lot of interest in ambisonics to binaural these days. It certainly seems that way to me since I’ve been immersed in it of late. Stefan, if your suggestion to the folks at JauntVR is what turned them on to ambisonics, then I must thank you as I

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Adam Somers
To clarify, as a bunch of Stanford alumni (one of CCRMA myself), ambisonics was well known to us at Jaunt VR when we got started. Through our dealings with Len at CoreSound we get connected to David who has provided immensely useful tools for A-B conversion, head-tracking, and real-time binaural

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Bo-Erik Sandholm
Of Braxton Boren Sent: den 12 november 2014 19:25 To: sursound@music.vt.edu Subject: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available? Hey everyone, Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like