Hugh Falk wrote:
> > Where the conditions are listed, it clearly states that NM is "no defects,
> > no wrap", but you mentioned that NM can have the modifier of (S)? I
> > certainly understand the need for NM (S), but perhaps you should modify that
> > page a bit to clear things up?
>
> Good poi
CcomputerGameCollector wrote:
>
> I figured I'd take a look around the web for a type of clear plastic case
> (kind of like an oversized VHS case or something like that) that would fit
> most computer games, and buy a bunch bulk, and start putting all of my
> collection in them. It seemed like a
CcomputerGameCollector wrote:
>
> Just and update on CGC; I've pretty much completed the collection importer,
> but I've decided to hold off on making it public. The masterlist simply is
> not expansive enough for it to be effective. So, I'm just concentrating on
> building the masterlist, and w
Alexander Zoller wrote:
>
> Jim, how many people have subscribed to the list so far? I'm curious if
> there are a lot of lurkers :)
Over 30 and under 40. Can't give exact numbers because I'm on the train right
now and can't check it :-)
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The world's most comprehensiv
Here's another quick question: Assuming I create a DVD of all these various
videos, both VHS and (remastered) CDROM, what would you all be willing to pay
for it? Or would it not be worth paying for?
Me personally, I'd pay about $15 if someone did this and sold it.
--
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T
Hugh Falk wrote:
>
> I don't even know what the first commercial game would have been.
The first game you had to pay for for a personal computer.
> depends on your definition of "Personal Computer." You could go back to the
> Altair or others that didn't have video screens. Games on those sy
Origin Museum wrote:
>
> ***Jim Leonard Wrote:
> <<<<<<practically no profit (like, $1 above cost) I figured that it wouldn't be an issue.
>Getting permission probably wouldn't be too hard, but it would take a while as I'm
>not sure
"RG is on the Ultima Collection CD. There are also other RG / U9 related
movies that were included with various magazine
cover discs. If anyone's dying to know which I'll flip through them..."
Rather than that, I may just ask you for copies of the videos when the time
comes; you could burn them on
Pedro Quaresma wrote:
>
> - There's a VHS tape in the game Daemonsgate, no idea if it has any
> promotional video or not.
I believe it's just background story, no real "making of" info.
> - I believe there are some Richard Garriott videos in the Ultima 9 Dragon
> Edition CDs? At least one of him
currently subscribed to
> the swcollect mailing list. To unsubscribe, send mail to
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> Archives are available at:
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>
> ---
Origin Museum wrote:
>
> 1. Direct Sale from EA--This was the FULL package, obtainable only via mail-order.
>This included the game (in the film canister), the music CD, the VHS video, the
>T-Shirt, the 'Behind The Screens' CD, and the 1995 Wing Commander calendar. This
>version came in a BR
Stuart Feldhamer wrote:
>
> Then again, if you want to invent new terminology, that's your business I
> suppose.
No, it isn't, which is why this entire discussion was initiated. You (and
everyone else here) will be happy to know that I am "fixing" the system at
MobyGames (the first and hopefully
Edward Franks wrote:
>
> > 1. Adventure was the first computer game, yes?
>
> Nope. :) Space War was (circa 1960). MIT students meet the PDP-1
> and the cathode-ray tube.
I meant PERSONAL computer. Adventure was playable on CPM machines if memory
serves; it was certainly the first ga
If you send me the PC program I can try to reproduce the error here (tell me
how to run the demo). If I can reproduce it here I can work on a fix.
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Want to help an ambitious games project? http
on by.
Now that is scary. And I Automatically Don't Trust Anyone Who Inexplicably
Uses Mixed Caps Throughout The Entire Sentence.
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Want to help an ambitious games project? http://www.mobygames.com/
Or
cartridge (Battlesphere) and new Lynx carts can go for up to $70 but I
don't think a new Atari cart would fetch $1000.
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Or check out some trip
Can anyone confirm or deny?
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Or check out some trippy MindCandy at h
Adam Baratz wrote:
>
> > I did something similar but unfortunately I can't tell anyone what it is
> > because I still use it :-)
>
> Is ZORK your ATM PIN#? ;)
Not Zork, and not PIN, but you understand why I can't answer :)
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ing for Ultima as a phone number :)
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small paragraph
summary and tell him I sent you.
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e what it is
because I still use it :-)
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's not like some of us are bigger geeks than
the others :-D
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. So of course I did, and I took that to mean that
people want to choose their own representation.
Along those lines, feel free to gawk at my form at www.mindcandydvd.com in the
People section.
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Want to help an am
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Based on his auction details ("DaftShop Funny T-Shirts and Stuff", plus the
obviously silly description) I would think it would be pretty obvious that the
shirt is not authentic. Were his previous auctions this obvious?
"C.E. Forman" wrote:
>
> Yeah, I'm the "Ye Olde Geek" with no girlfriend he'
It doesn't bother me since your age means you have more experience with the
truly old and rare stuff. You seem to have actually owned a VIC20 at some
point, yes? Because I only used one, never owned.
I do have a Timex Sinclair 1000 collection with lots of tapes, but I haven't
had the courage to
Need more info. Is "XYZZY" literally the only error message, or is there
other messages? What is the message exactly? Also, what kind of machine is
he playing it on? And where does he see the message(s)?
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the original Hack back in
1986. (In fact, it taught me VI keystrokes long before I ever actually
touched VI :-) So Hugh's suggestion of rogue-like games literally hit me in
the face like a sack of bricks.
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Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.or
Hugh and Edward:
You've presented some strong arguments and I'm going to have to think about
them before coming up with a rebuttal. But first let me pose some situations
and questions:
1. Adventure was the first computer game, yes? It was not an RPG. So
computer adventure games came before com
Marco Thorek wrote:
>
> But I don't agree with Jim on making RPGs a subgenre. There are two
> strong indications for having a RPG at hand: character development and a
> party.
The party aspect is indeed a strong element of RPGs. I neglected to say this
in our RPG genre description, so I'll add i
Marco Thorek wrote:
>
> Well, according to Moby it belongs to six genres.
Two main, four sub. Sorry if that's not obvious in our presentation; I should
probably mention to Brian that our main genres should be highlighted
differently.
> I thought about a game
> belonging to one genre, like in t
Edward Franks wrote:
>
> The problem is that you can easily swap in role-playing games as a
> basic building block in place of Adventure. The same justifications
> work for either. The two are so close together (more than any of the
> other categories) that it is hard sometimes to see th
Karl Kuras wrote:
>
> > To remain in the Interaction Fiction with Graphics subgenre, verb-noun
> input
> > using text labels must be maintained. If the verbs (actions) and nouns
> > (items) are replaced by icons or pictures, or accepts verb-only or
> noun-only
> > input, it no longer qualfies as
Karl Kuras wrote:
>
> > Adventures progress through decision, not action. Since you can't
> > significantly change Mafia's story or outcomes based on your decisions,
> it's
> > not an adventure game. People confuse this a lot; they think that great
> > storytelling equals "adventure game", which
Edward Franks wrote:
>
> On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote:
> [Snip]
> > Adventures progress through decision, not action. Since you can't
> > significantly change Mafia's story or outcomes based on your
> > decisions, it's
Karl Kuras wrote:
>
> > At its most basic, Adventure + Action, subgenres Cyberpunk, Dark Sci-Fi.
>
> Come on... simply calling it Action Adventure ignores the Character
> development aspects
Sorry, I may have forgotten to add subgenre Role-Playing, which should be
there.
> of the game and simp
Pedro Quaresma wrote:
>
> Jim Leonard wrote:
> >Trust me, I can classify them. :) Genres haven't blurred; people's minds
> >have. Go ahead -- hit me with something difficult.
>
> Jagged Alliance, Birthright.
> Wait, want really difficult ones? OK then: Eu
Edward Franks wrote:
>
> From a game developer's viewpoint, when or what things made the IBM PC
> the platform of choice over the Apple IIs, C64s, etc.? I know that on
> the business side of programming the common wisdom is that 640K RAM was
> the key (VisiCalc vs. Lotus 1-2-3). Was it th
Pedro Quaresma wrote:
>
> Clever and engaging storylines, agreed (up to a certain period), but awful
> interface? I admit the first version of the SCUMM system (Zak Mcracken,
> Maniac Mansion) was poor, but the one used on the Monkeys and DoTT is, IMHO,
> in the very least pretty decent. And so wa
Karl Kuras wrote:
>
> > Yes, but since those games are just Sierra-style games with verbs and
> nouns
> > you can pick from a list, it's still a derivative from IF (except this
> time
> > the parser forces a limited subset of words you can choose from, in a very
> > specific two-word combo). The
Karl Kuras wrote:
>
> > Trust me, I can classify them. :) Genres haven't blurred; people's minds
> > have. Go ahead -- hit me with something difficult.
>
> I'll give this dare a try... how about Mafia?
> I mean, it's a driving game, a shooter, and some would say an adventure.
Adventures progr
Marco Thorek wrote:
>
> Jim Leonard schrieb:
> >
> > > It seems to me, the farther we move into the present, the harder it is
> > > to classify a game. Some genres have blurred beyond recognition.
> >
> > Trust me, I can classify them. :) Genres hav
Edward Franks wrote:
>
> On Wednesday, January 22, 2003, at 09:29 AM, Jim Leonard wrote:
> [Snip]
> >> It seems to me, the farther we move into the present, the harder it is
> >> to classify a game. Some genres have blurred beyond recognition.
> >
> > Tru
Karl Kuras wrote:
>
> > Jim Leonard schrieb:
> > >
> > > At MobyGames we go over this every so often; people keep wanting to
> somehow
> > > *define* the words "adventure game" to mean "Sierra games" (the Quest
> games,
> >
Marco Thorek wrote:
>
> > Others want to actually create a new genre specifically for
> > "Sierra-like games". As official taxonomer for MobyGames, they will forever
> > remain in our system as what they really are: Interactive Fiction with
> > Graphics. This puts them in the same category as M
Karl Kuras wrote:
>
> I didn't know that the SCI version was rare... the Amiga and ST ports both
> used that graphic set... most likely due to the porting happening later.
No, the AGI version was rare. The SCI version was pimped heavily because it
was the first interpreter to allow external musi
Karl Kuras wrote:
>
> Actually, I hate to say this, but until the 256 color versions of the games
> appeared, the Amiga and ST ports were 1-1 conversions of the PC games. No
> improvements whatsoever... in fact many of them ran slower.
Sadly, most PC-to-Amiga conversions (I've never used an ST,
ouldn't have played so many (about 8 to completion) if I didn't enjoy
*something*... What I'm trying to understand is why they survived for so long
when they were clearly a novelty and not a true innovation to the IF (or any
interactive storytelling) genre. I think you hi
> While I'm on the topic, I'll assert that Atari's arcade version of "Night
> Driver" was the first ever "quasi-3D" videogame (released in October 1976).
> It was the first to approximate a 3D perspective.
Unless someone comes up with a better example, I
ve the character with the
> arrow keys and then type something in. Sierra eventually realized that too.
> So maybe its original AGI system was ahead of its time, waiting for mice to
> become popular.
Based on the 160x200 argument, I am having a hard time believing it was ahead
of it's
game. Entrance into a new
room/area doesn't always print out a text description, but you do get text
updates of events/locations/dialogue. So it's a gimmicky variant.
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Want to help an ambitious games project?
"Feldhamer, Stuart" wrote:
>
> I was talking about Mystery House, not King's Quest...
Whoops -- my bad. :) It was the first commercially successful one, but I
agree it seems foolish to call it the *first* interactive fiction with
graphics. But until another is found, it
"C.E. Forman" wrote:
>
> Actually, just trying to make myself feel a bit better... It's been a rough
> week. B-)
yeah, well, uh... that Zany Golf box is pretty beat up! So there, nyah nyah!
Geezus, I feel depressed now... that was amazing.
--
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on with graphics drawn in a
3D perspective. To contrast, the "Quest" games let you move something "in
front of" or "behind" another on-screen object, so that qualifies more as 3D
than Mystery House.
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u in a story, not moving a little blocky sprite around the
screen.
Honestly, what is the appeal of Sierra's "Quest" games? Anyone who likes
them, please shed some light on the subject.
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Want t
e with graphics would be
pretty hard to lock down -- I guess you can argue it was Mystery House, but
the parser in Mystery House is so pathetic that it barely qualifies as
interactive fiction :-)
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Want to help an
Chris Newman wrote:
>
> Misplaced? No way, that sounds intriguing. Why did you do it? Was it the
> hacker in you that wanted to improve on a great piece of coding, or did
> the output not translate well to TV/DVD in its native form?
I had noticed that it was a rock-solid half-vertical-retrace ani
Chris Newman wrote:
>
> Not only that, you also included what was for me the best early 90s demo
> I saw -- Future Crew's Second Reality. The final scene in that demo was
> spectacular; the spaceship flying through a city where the camera angle
> constantly shifts. Pretty darn good.
And what you
MobyGames poll
> Solicita-se resposta a swcollect
>
> I don't like this poll much. Currently, Kilrathi Saga is winning, but you
> can buy a new shrinkwrapped Kilrathi Saga on ebay right now for $175. Last
> night I saw a mint opened one for $125. What about the fo
Chris Newman wrote:
>
> The Bad Street Brawler intro did it for me on the PC, with that
> wonderful television static effect. Pretty major for 1987!
You'll be happy to know that THAT VERY CRACKTRO is in the featurette on side 1
of MindCandy! :-)
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The world's most com
rare pre-1990 action games for
the PC (Wibarm, for one) but I don't think anyone would call them valuable.
What makes the above games valuable?
(No, I am not defending the poll -- I didn't write it :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Wan
The current poll at www.mobygames.com is of interest to software collectors.
Check it out and vote.
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nyone else seen Slash releases of Sierra 1987-1990 titles?
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you know me personally I thought
I'd let you know what happened to me. I should start getting back into the
swing of things in January.
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Want to help an ambitious games project? Drop by http://www.mo
I believe I have two of them; if I can find two, I'll be glad to trade one
with you. LMK if you still need it.
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This message was sent to you
"C.E. Forman" wrote:
>
> Putting games in plastic is one thing. Putting
> plastic ON games is quite another.
But can the plastic be removed without affecting the condition of the box? If
so, that would solve your grading problem...
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FYI.
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mputer users secondary (more likely, a distant third :).
Maybe that helps understand the high price -- some baseball fan out there was
a big fan of (some team) in (some year) and wanted to simulate fantasy
baseball using something universally known to do it well. (I knew those
psychology c
h collectibles
> anyway? And bidding on multiples is something most people do anyway, this
"Most" people bid on multiples? I have always been scared to bid on multiples
because I got stuck with two of the same thing once. What happens if you win
three or four of the sa
"Berlin 1948 Rainbow Arts"
Does this have the included audio cassette?
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#x27;s literally portable PC gaming
goodness :)
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Or check out some trippy MindCandy at
various Infocom sites on the net.
"as well as a graphic of what the original box looked like"
Yep, surely pirated. And the above mentioned box graphics are most likely
stolen from MobyGames :-)
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Want to help a
ce for those with a long list of expired bids.
Personally, I think this is awesome. It guarantees you the best price for
something without having to fudge out of bids for items you don't want.
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Want to help an ambitious g
No big deal... I use Netscape to read email, so I got the message, opened it,
nothing happened, deleted it.
"Lee K. Seitz" wrote:
>
> Due to nothing buy my own stupidity (and perhaps a lack of sleep), I
> infected myself with an e-mail worm. Normally such things wouldn't
> happen to me since I p
may not be the most current.
As to the other questions, I'll chime in when I get some time.
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urs... I wish I never had anything to do with
starting that whole movement.
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Want to help an ambitious games project? Drop by http://www.mobygames.com/
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Pedro Quaresma wrote:
>
> I think I'm missing something simple here but... so with this new Multi
> Format Floppy Drive you have hardware to read all the amiga/c64/whatever
> floppies... but what about running the software itself?
You still need emulator software for that. But at least you don't
Edward Franks wrote:
>
> What was everyone's
> favorite communications program?
Qmodem, hands down. Interface and general responsiveness was much better than
Procomm for most of their lives. Procomm was the popular favorite, but I
always thought it was clunky.
--
Jim L
here I saw the
birth of "welp" and other countless online slang I don't care to repeat :-)
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ity) so that you can create bootable disks, transfer files, etc.
using any modern 3.5" drive.
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PC, thanks to the insane
work of an insane friend: http://www.oldskool.org/disk2fdi/
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Want to help an ambitious games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http:
using a single
> drive. It also lets you plug in an original SID chip so you can get
> true C-64 sounds from your PC. Anyone planning on getting one?
Since I already have a cacophony of oldskool hardware and several Central
Point Option Boards, I'm not planning on getting one in t
ual inside the
jewelcase.
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at *all* of their new games now
cost exactly $19.99. Which is true...
..except that all of them really, really suck! They used the box switch as a
ploy, IMO, to think the consumer was getting professional games at half the
cost. The move to smallbox packaging saved compani
CcomputerGameCollector wrote:
>
> collectors. The end-all site that was the standard for game collecting. If
Yes, I was poised to create one in a year or so ;-D But I'm glad someone else
did it since I'm very tied up right now. You and I have the same mentality
(make something useful that *n
> CcomputerGameCollector wrote:
>
> I don't think my collection is that impressive yet; it is approaching 70
> pieces, maybe 55 different titles.
I have to ask, then, why go through the trouble of creating the website?
Still entranced by this new budding hobby, or some other reason? :-0
I s
CcomputerGameCollector wrote:
>
> I think what computer software packaging has become is disguisting. Tiny
> boxes, and NEVER shrinkwrapped. It's sad, esp. in a time where some of the
> coolest boxes could probably be created. Was there an offical "cut off"
> time where the packaging of games
> CcomputerGameCollector wrote:
>
> Starting to think nobody got my last email? Either that or this email list
> is awefully quiet!
I think we're still debating what to talk about regarding the website. :-)
If you check the archives (details should be at the bottom of this message),
there is
ailing list. To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
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Yes, I definitely think he's serious. Looks like it's off to a good start --
he adopted the MobyScale so I guess it can't be all bad...
Original Message
Subject: ComputerGameCollector.Com
Date: 24 Sep 2002 02:41:10 -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Hello Trix
Alexander Zoller wrote:
>
> Can't say I ever heard of him before... I'd probably know his eBay ID
> if I see it. Site is employing a price guide for mint sealed games, this
> ought to create some controversy.
Whoa, I didn't catch that at all! Not good...
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The world'
I just saw this:
http://www.computergamecollector.com/
It seems to be the beginning of a site for software collecting news. It's in
a pre-alpha state right now.
Best of all, they use the MobyScale! Woohoo! Does anyone know who runs this
site?
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The world's most co
ple II in 6502 assembly with
only 48K RAM, and you hack away until you're out of memory. Then you put it in
a disk mailer or a couple of wads of cardboard and cast your bread upon the
waters." -- Marc Goodman, The Bilestoad (Apple II) programmer
--
Jim Leonard ([EMAIL PROTECTED])
Edward Franks wrote:
>
> Of course, all of this is still being hashed out or has to be hashed
> out in the court system. :sigh:
Good thing we have some lawyers on the list, then. :-) (My father-in-law is
also a lawyer, so I've got Fair Use nailed down in my brain)
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"Lee K. Seitz" wrote:
>
> "The distribution and sale of this product are intended for
> the use of the original purchaser only and for use only on the
> computer system specified. Lawful users of this program are
> hereby licensed only to read the program from its medium into
es
on shelves), although when I start selling I suppose that will free up space
for more ;-)
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Or check out some trippy MindCandy at
Good god!
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1379598219
Any thoughts?
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Pedro Quaresma wrote:
>
> Please explain a bit further. Are there SysEx messages too on MT32 when
> playing U7?
SysEx is used to reprogram/redefine instruments, not just for messages
displayed in the window. :) He's saying that U7 has much better-sounding
music because they reprogram several i
Heheh... now THAT's how it's supposed to work.
Alexander Zoller wrote:
>
> http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=2045307387
>
> "the box you will receive looks almost exactly like this" :D
>
> /Alexander
>
> -Original Message--
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