Why are my objects deforming while animating rotations?

2011-02-26 Thread Jean-Sebastien Perron
Don't tell me that playing with the scale of the object during modeling phase affect object space. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Variant creating UV texture coordinates objects.

2011-01-12 Thread yra scherb
Hi, Dmitriy. As I have already replied to Jean-Sebastien I am interested in obtaining quality UV texture coordinates objects namely in RealSoft 3D. The sample which I showed took a very little time too. Though manually I certainly never will achieve the same quality which I

Re: Variant creating UV texture coordinates objects.

2010-12-26 Thread Jean-Sebastien Perron
Impressive Yuriy,     There is a better way in other modeler like Silo, but in RS, I don't remember. http://www.polygonal-design.fr/ Jean-Sebastien Perron www.NeuroWorld.ws On 10-12-25 11:03 PM, yra scherb wrote: Hi, all.

Re: Variant creating UV texture coordinates objects.

2010-12-26 Thread yra scherb
Кому: user-list@light.realsoft3d.com Дата: 26 грудня 2010, 20:26:26 Тема: Re: Variant creating UV texture coordinates objects. Impressive Yuriy, There is a better way in other modeler like Silo, but in RS, I don't remember. http://www.polygonal-design.fr/ Jean

Variant creating UV texture coordinates objects.

2010-12-25 Thread yra scherb
Hi, all. Before New Year has appeared a few free time[IMAGE] I have decided to try to execute deployment UV of coordinates of object by tools RealSoft3D. As I did it it is possible to see here http://www.hienergy.com.ua/tytors/UV_seting/UV_seting.html (video.flv 50 mB)

Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..?

2006-12-02 Thread Beg-inner
it (exactly) 3. Pickup a Ball that is next to the bottle on the floor...(exactly) 4. Put this Ball on the table and release it.. (exactly) What I havent got working is..pickup and put down multiple objects after one another.. and the problem of having no obvious difference in position and rotation

Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..?

2006-12-02 Thread Matthias Kappenberg
Hi Stefan, another one with carriage weights. Matthias pick-up-with-carriage.r3d Description: Binary data

Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..?

2006-12-02 Thread Matthias Kappenberg
To: user-list@light.realsoft3d.com Sent: Sunday, December 03, 2006 12:21 AM Subject: Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..? Hi Matthias.. Thx for doing this one... it looks nice.. Actually I have made similar things... If you get

Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..?

2006-12-02 Thread Beg-inner
- Original Message - From: Beg-inner To: [EMAIL PROTECTED] Sent: Sunday, December 03, 2006 12:21 AM Subject: Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..? Hi Matthias.. Thx for doing this one... it looks nice

Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..?

2006-12-02 Thread studio
Hi Stefan, I'll set up a Garry confuser for picking up in the evening. To Garry: If you're ever in Germany, we should have some good German beer, that's not confusing at all ;-) Hi Matthias : You mean they have Budweiser in Germany grin ? OK , now you're talkin' ! Hope to take my next

Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..?

2006-12-01 Thread Beg-inner
or a few objects.. but for some more and more complex objects, its reallly is just enough with one of each object.. ! btw.. is this 2 copies method, the method you were going to use in the coming tut I saw on your site called How to animate a character jumping in a car then on a moving train

Re: displacement animation/distribute objects

2006-11-09 Thread studio
Maybe we could use a companion (or extension) for the NURBS displace tool that displaces an object (or its points) based on a channel value, not just a bitmap. Timo Mikkolainen [EMAIL PROTECTED] Sounds like an awesome idea ! What bit depth would this allow for up (theoretically) ? Not sure

Re: displacement animation/distribute objects

2006-11-08 Thread Matthias Kappenberg
objects -copy and place the previous group 5 times -Group everything again -Copy the new group and place it many times -etc... -I swear you eyes will never see the difference. Did you recognize the distribute-tool in RS (see attached picture) I know that it will not with rendertime displacement

Re: displacement animation/distribute objects

2006-11-08 Thread Timo Mikkolainen
a couples of object and place them. -Group all the previous objects -copy and place the previous group 5 times -Group everything again -Copy the new group and place it many times -etc... -I swear you eyes will never see the difference. Did you recognize the distribute-tool in RS (see attached

Re: M.Blur on off for objects

2006-02-27 Thread studio
is it possible to turn M.Blur off for some objects ? Like a propeler yes and the airplan not ! Nandor Kertes I'm guessing it would be a good candidate for a 2 pass render which would then be combined later . Not sure if the seperate passes could be composited in post or not . I'm guessing

Re: M.Blur on off for objects

2006-02-27 Thread Matthias Kappenberg
: Monday, February 27, 2006 2:58 PM Subject: Re: M.Blur on off for objects is it possible to turn M.Blur off for some objects ? Like a propeler yes and the airplan not ! Nandor Kertes I'm guessing it would be a good candidate for a 2 pass render which would then be combined later

Re: M.Blur on off for objects

2006-02-27 Thread Matthias Kappenberg
@light.realsoft3d.com Sent: Monday, February 27, 2006 3:56 PM Subject: Re: M.Blur on off for objects Read chapter: Realsoft3D\manual\postproc\compositing.html nearly every 3D app can act as compositing app :-) (Or use Fusion aka DigitalFusion, my favourite under the comp apps) Matthias

AW: M.Blur on off for objects

2006-02-27 Thread Nandor Kertes
-Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Kappenberg Gesendet: Montag, 27. Februar 2006 16:13 An: user-list@light.realsoft3d.com Betreff: Re: M.Blur on off for objects Uuuups, BTW Nandor, use motion blur always in animations! Use

Re: AW: M.Blur on off for objects

2006-02-27 Thread Matthias Kappenberg
PM Subject: Re: AW: M.Blur on off for objects hi nandor,if you don´t wanna motionblur for the plane...use a "preblurred" texture for the propeller .. (done in photoshop "radial blur")looks real and renders fast:-)have a look here:http://www.tijai.de

Re: AW: M.Blur on off for objects

2006-02-27 Thread Daniel Richter
://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/flieger.avi Matthias - Original Message - From: tijai To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 5:57 PM Subject: Re: AW: M.Blur on off for objects hi nandor,if you don´t wanna motionblur for the plane...use

AW: AW: M.Blur on off for objects

2006-02-27 Thread Nandor Kertes
Nice J Nandor Kertes Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Kappenberg Gesendet: Montag, 27. Februar 2006 18:44 An: user-list@light.realsoft3d.com Betreff: Re: AW: M.Blur on off for objects Hi Nandor and Tijai, after your

Re: AW: M.Blur on off for objects

2006-02-27 Thread tijai
hi garrry yes im dead, but fortunatelly that doesnt matter:-) the "ouija board" ??? no i got no messages... what board? best regards tijai studio schrieb: http://www.tijai.de/galerie/big/monster/copter.jpg the propellers of the helcopter are just "pre-blurred"

Re: AW: M.Blur on off for objects

2006-02-27 Thread studio
http://www.tijai.de/galerie/big/monster/copter.jpg the propellers of the helcopter are just pre-blurred textures with an alphamapor fademap...or clipmap...hmm i forget the right one:-) best regards tijai tijia ? ... what the ... ? They told me on IRC that you were dead ! Did you get my

Nurbs Curves/Objects Order Attributes ?

2006-02-21 Thread studio
Working a bit with Franks Nurbs Curve Helper plugin . Franks plugin creates Cubic (maybe)? by default , but I noticed that , typically , there is no way of seeing if nurbs curves or Nurbs objects are Polygonal or Quadric etc unless you render it . That is , there is no infor- mation

Re: Nurbs Curves/Objects Order Attributes ?

2006-02-21 Thread studio
From: Timo Mikkolainen [EMAIL PROTECTED] This is a bit far fetched, but you can tell them apart like this: Select the curve and look at the toolbar: On a cubic curve, elev is greyed out- On a polygonal curve, reduce is greyed out- On a quadric curve, neither is greyed out . Ah yes , thanks .

Re: exclude or include lightsources for objects

2006-02-02 Thread studio
I don't know why this statement 1 causes any confusion. Other values than 1 make the lightsource stronger or weaker than the original value. Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Hi Boris : Please forgive my heavy editing of your reply . This

Re: exclude or include lightsources for objects

2006-02-02 Thread studio
show that we do not need to create a Lightsensitivity channel to use that 'LS' shader , but just need to apply that shader to the light in question , so is an easy way to adjust lighting for objects affected by that part- icular light , as was Arjo's situation . Your advanced project has that 'LS

RE: exclude or include lightsources for objects

2006-02-01 Thread Karl.Ruben.Pettersen
OK , who else can I attack here ? How about RS for not drawing our attention to this amazing shader in the first place ? Vesa say's to Juha Hey , let's give them every single tool known to mankind (at a very cheap price-point) How about yourself for not reading the manual? :-) Very much

Re: exclude or include lightsources for objects

2006-01-31 Thread studio
shader in the RS' materials in misc. You have to apply this shader to the certain lightsource. For the objects that should be influenced by this lightsource set the value for the lightsensitivity channel in properties col-Attribute-lightsensitivity to 1. -- Bye Boris - http

Re: exclude or include lightsources for objects

2006-01-31 Thread Neil Cooke
and yet you responded .. learn to read. - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, February 01, 2006 5:43 PM Subject: Re: exclude or include lightsources for objects Garry must be back. Flaunting yet again his inability

RE: exclude or include lightsources for objects

2006-01-30 Thread Karl.Ruben.Pettersen
Hi I usually do light exclusion/inclusion lists by material and user channels. I.e. in a material mapped to the light: Shader Light Properties If (Userfloatchannel_name) 0.5 Then Light Color = Black Then create a material that assigns Userfloatchannel_name 1 globally to all objects you need

RE: exclude or include lightsources for objects

2006-01-30 Thread Arjo Rozendaal
] [mailto:[EMAIL PROTECTED] Behalf Of Neil Cooke Sent: maandag 30 januari 2006 13:57 To: user-list@light.realsoft3d.com Subject: Re: exclude or include lightsources for objects Hi Arjo, Your questions seems similar to the one asked by Stefan in 3DWorld Mag and answered by Tim Borgman

Re: exclude or include lightsources for objects

2006-01-30 Thread Boris Jahn
Hi Arjo, Is there any possibility to link a lightsource to a single object? I mean, I have a scene with several objects and lightsources but there's one lightsource that should only influence a certain group of objects. The rest of the scene should be excluded. there is the lightsensitivity

Re: exclude or include lightsources for objects

2006-01-30 Thread Neil Cooke
Posted at: http://www.neico.co.nz/3d/RS3DReflectionExclusion.html Neil Cooke - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, January 31, 2006 2:19 AM Subject: RE: exclude or include lightsources for objects Hi Neil

Re: exclude or include lightsources for objects

2006-01-30 Thread Matthias Kappenberg
lightsource. For the objects that should be influenced by this lightsource set the value for the lightsensitivity channel in properties col-Attribute-lightsensitivity to 1. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -

RE: exclude or include lightsources for objects

2006-01-30 Thread Arjo Rozendaal
Thanks everybody, It's working perfectly now. Arjo.

question on very slow working with RS3D v5.1 SP 2 and instanced objects

2005-12-24 Thread bobbi
!). But now I have time again to get back to hobbies and sports etc. :) I have the following question concerning RS3D and instances in general. In the testscene attached, were used lots of instances and only two or three real SDS objects with a really simple shape and geometry. Now to my

Re: Objects

2005-11-29 Thread Mungenast Standley
ist he problem of work with biger or better complex Objects. I load in blender a alien and at blender I can rotate and work On it in a good speed. Why is in Realsoft so slow of biger objects only rotate around the Viwe ? Is the OpenGl the problem or is there a tricky way ? Nandor Kertes