Re: [vos-d] Swig

2005-09-02 Thread Reed Hedges
On Thu, Sep 01, 2005 at 11:32:11PM +0200, Hugh Perkins wrote: What Peter said. I think. It's been a while :-) Random aside: I've been playing with .Net at work; it's kindof cool, though it's basically VB with a C++ syntactic sugar. I dunno why people claim that C# means the end of VB,

Re: [vos-d] Re: Terangreal and Unicode?

2005-09-06 Thread Reed Hedges
Lalo Martins wrote: And so says Reed Hedges on 05/09/05 09:44... Has anyone else been hacking on Terangreal to build in unicode mode? actually, I have (see the thread can't compile ter'angreal from cvs). With help from Peter and a lot of back-bending over wx documentation, this is what I

[vos-d] Neat 3D imaging

2005-09-14 Thread Reed Hedges
A storm front near California: http://earthobservatory.nasa.gov/Newsroom/NewImages/images.php3?img_id=17031 Has an animation too, showing both visible and infrared spectrum, and viewpoint change. I wonder if VOS and TerAngreal would be capable of displaying it in realtime as data is acquired?

[vos-d] Web 3D Graphics Formats

2005-09-25 Thread Reed Hedges
A comparison of Google searches for VRML, X3D, Shockwave3D and Adobe Atmosphere: http://www.karmanaut.com/virtuality/zeitgeist/ VRML comes out way ahead, followed by X3D. Both are actually increasing. Shockwave and Atmosphere are no longer supported by Macromedia or Adobe and are losing.

[vos-d] SWIG help?

2005-09-27 Thread Reed Hedges
Hello, after about a week hiatus, I returned to a little bit of work I was doing with Python. All of a sudden the SWIG wrapper won't work for me and I don't know why. I may have done something to break it (I have made a few changes to vos_swig.i etc.) but I can't figure out what. I just updated

[vos-d] Tim O'Reilly sees online VR as the future

2005-10-07 Thread Reed Hedges
And collaborative development online. On Nerd TV: http://www.pbs.org/cringely/nerdtv/ (at the end). But he couldn't remember the name of Snow Crash :) Reed ___ vos-d mailing list vos-d@interreality.org

Re: [vos-d] revamping vosapp config files

2005-10-17 Thread Reed Hedges
Yes, this is a good idea. Terangreal could use the same mechanism (it already stores preferences in properties but does not save them). This would also mean that if the module added a listener to the vobjects in the configuration tree, it could be reconfigured on the fly. It would also be

Re: [vos-d] Re: revamping vosapp config files

2005-10-17 Thread Reed Hedges
Peter Amstutz wrote: On Tue, 18 Oct 2005, Lalo Martins wrote: may I suggest YAML (www.yaml.org) or a subset thereof? It's a thought. Despite support for a bunch of scripting languages, it's not clear if there is a C library available for it. However I can't say I'm thrilled by the

Re: [vos-d] Re: revamping vosapp config files

2005-10-22 Thread Reed Hedges
property:type = text/plain } # Or maybe you should be able to just do this, and assume that # any unknown keys mean to create a property with the given value: misc:fullname = Reed Hedges } bookmarks { # A comma could let you continue on a new line # (like Python I think

Re: [vos-d] Re: revamping vosapp config files

2005-10-22 Thread Reed Hedges
Reed Hedges wrote: Well one of the easiest things to immediately grasp is simple key=value pairs. And then they're always the good old INI format that everyone knows and loves or hates, though it doesn't really do hierarchy so well [objectname] key = value key = value key = value

Re: [vos-d] Re: Ultimate TerAngreal Workstation? :D

2005-10-28 Thread Reed Hedges
On Fri, Oct 28, 2005 at 08:47:18AM -0400, David Henry wrote: Suggested MSRP is approximately $19,995 USD. Maybe I can trade in my car for one... won't be going anywhere for a while anyway! :D ___ vos-d mailing list vos-d@interreality.org

[vos-d] More about file formats

2005-10-31 Thread Reed Hedges
OPML, Outline Processor Markup Language http://www.opml.org/about OPML an XML-based format that allows exchange of outline-structured information between applications running on different operating systems and environments. http://www.opml.org/spec

[vos-d] Another domescreen

2005-11-03 Thread Reed Hedges
From NWIDIA's display at SIGGRAPH I think. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] domain names

2005-11-10 Thread Reed Hedges
aparrently the registrar did this thing (scam?) where they gave it to me free for the last year or whatever but now we'd have to pay for it to keep it. On Nov 5, 2005, at 1:30 PM, Peter Amstutz wrote: interreality.info -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges

[vos-d] Fwd: [www-vrml] Announcing Emma 0.4

2005-11-12 Thread Reed Hedges
Begin forwarded message: From: Chris Marrin [EMAIL PROTECTED] Date: November 11, 2005 11:33:14 AM EST To: George Birbilis [EMAIL PROTECTED] Cc: Reed Hedges [EMAIL PROTECTED], Web3D Mailing List [EMAIL PROTECTED] Subject: Re: [www-vrml] Announcing Emma 0.4 George Birbilis wrote: see

Re: [vos-d] milestone

2005-12-06 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: Just wanted to mention, I reached a milestone tonight. Although I haven't gotten ter'angreal compiled, I do now have a working version of vostest (the sample vos app in CS) that was built with Visual Studio 8. This means

Re: [vos-d] [browser] UI ideas

2005-12-11 Thread Reed Hedges
On Dec 10, 2005, at 1:14 PM, Jonathan Jones wrote: That's an important distinction. Is the chat code going to be integral to the VOS protocol, or is it going to be relegated to the role of a standard plugin? Jonathan, there are two aspects to doing chat in VOS. One is the Talkative vobject

Re: [vos-d] [browser] UI ideas

2005-12-11 Thread Reed Hedges
Hmm OK thinking about this a bit more. I don't really think that Talkative and client actions should be conflated at the Vobject level. Instead, I suggest modifying that aspect of actions like this: The server could provide (a) seperate MetaObject(s) to which the client can send

Re: [vos-d] the browser as Vobject

2005-12-12 Thread Reed Hedges
Would the browser/user-display Vobjects be attached to the avatar object? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] configurable UI

2005-12-12 Thread Reed Hedges
- ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges ___ vos-d mailing list vos-d@interreality.org

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Reed Hedges
I've wanted to implement some board games in vos for a while, but those might be too boring :) One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate

Re: [vos-d] VRML

2005-12-12 Thread Reed Hedges
Hermetic, Yes I'm still working on the VRML Server. I'm on a secondary mission at the moment getting TerAngreal to display hierarchically nested objects, then back to VRMLServer. So the code is in CVS if anyone wants to help, but it's sort of in transition so let's coordinate. One thing

Re: [vos-d] VRML

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 swe wrote: Hi Reed, yea, great, well... I thought simply to write a perl converter while I read some vos content code snipets (sorry you c++ gods: perl nearly only I know nesides c and c++ fragments ;) That's great. You can convert to either

Re: [vos-d] the 3D web; SuperKill

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: Well, while it's not my intention to put in an inordinant amount of effort replicating the exact gameplay of Quake or whatever, so far as timing and latency goes one of the reasons for writing VIP (with it's Low Latency

Re: [vos-d] vip/userinterface

2005-12-16 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 One thing I can do for the immediate future is pre-populate the URL field with vip://interreality.org/world so you can just hit the go button. This would be a temporary measure until a better Home world concept is designed. Reed Reed Hedges

Re: [vos-d] Re: vip/userinterface

2005-12-17 Thread Reed Hedges
On Dec 17, 2005, at 6:32 AM, Lalo Martins wrote: h... and then if afterwards you want to get to this world, could the url for it perchance be about:config? Haha, ... No. It would simply be vip://localhost. Or since it would just be the same site, it wouldn't really need a URL. Well

Re: [vos-d] reducing number of libraries

2005-12-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Some downsides to doing this are: 1. The VOS API is supposed to be stabalizing. I don't know if libraries are considered part of the API but anyone who started writing something using 0.22 is going to be annoyed when they upgrade. 2. Now a

Re: [vos-d] New VOS classes

2005-12-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Jason, you should look back at S3 code or talk to Peter to find out how he did velocity/acceleration representation in the past. Also we have had various discussions about Physics (and there is a Wiki page about it), for example, having force

Re: [vos-d] counting down to 0.23.0

2006-01-08 Thread Reed Hedges
On Jan 5, 2006, at 10:56 PM, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stuff left to do: a) Test MSVC support b) Test on OS X c) Build Debian x86/amd64 packages d) Build Windows installer e) Update build documentation f) Update other parts of manual I'll see about

Re: [vos-d] animation ([planning] When are we content-ready?)

2006-01-08 Thread Reed Hedges
If possible, being able to import a Second Life avatar into VOS would be a great boon. (Though I don't know if those animations are hierarchical or keyframe meshes...) ___ vos-d mailing list vos-d@interreality.org

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
- ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
On Jan 11, 2006, at 1:18 PM, Peter Amstutz wrote: No, not yet. I need to update the config files to use XOD. ok, let me know so i can make an RSS version of the news page (that's why each news item is broken up into a couple of properties btw). reed -- Reed Hedges http

[vos-d] Some possible Hypervos features; (and VOS in general)

2006-01-25 Thread Reed Hedges
This site is a giant list of web CMS (content management systems). Take a look at the search page: http://www.cmsmatrix.org/matrix/cms-matrix?func=search If you hold your mouse over one of the critera it explains what it means. This shows us what kinds of features people want in a CMS (and

[vos-d] Bob Kahn's Distributed Digital Object Architecture

2006-02-02 Thread Reed Hedges
http://www.cnri.reston.va.us/doa.html Here is a short article about it: http://www.cnri.reston.va.us/k-w.html The overall goal is to make data structures last over time on the net; to be portable to new sites and technologies, etc. (Found about it from an interesting interview:

[vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ... Like CrystalZilla. http://ubrowser.com/ -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD6+iEFK83gN8ItOQRArOVAJsF+ziJXkvmgt6h9x/pVNPcXKFwiQCdE5YS

Re: [vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oops, diddn't see Or's post! It's actually not in SecondLIfe, it was just made by a LindenLab programmer. Source code is available (builds in Windows). -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with

Re: [vos-d] Re: Python scripting

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: On Tue, 7 Feb 2006, Lalo Martins wrote: Or in other words - why would I use the existing swig stuff? :-) I think that you will find that in the long run that SWIG is much more maintainable that keeping up a set of

Re: [vos-d] Building 0.23.0-pre1 release on MacOS X

2006-02-10 Thread Reed Hedges
Hi Karsten, great to hear from you again! On Fri, Feb 10, 2006 at 10:48:59AM +0100, Karsten Otto wrote: I am currently trying to build the current VOS prerelease (vos-0.23.0- pre1) on my G5 PowerMac, but I encounter a number of problems. Did anybody succeed in compiling VOS on the Mac? I

[vos-d] Increase terangreal window size?

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 May I change the initial window size of wxterangreal to 800x600? I think that's a pretty safe size these days, and 640x480 is unusable. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird -

Re: [vos-d] Python scripting

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: I have a semi-functional extension for server-side python scripting. You can `bzr get` it from http://lalo.revisioncontrol.net/bzr/vos-python/ One thing, I wonder what the need for the ProxyListener is? If you want to use a

Re: [vos-d] Re: Python scripting

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: Yea, it sounds like Lalo has something different in mind, so perhaps the way to go is to go ahead with two different Python bindings and eventually have a bake-off to decide which is better :-)\ Lalo, ideally your API would

Re: [vos-d] Getting a VOS world to run

2006-02-22 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: However, the short answer to your original question (how to run omnivos) is: omnivos -c 3dworld-blocks.xod Is loading plugin modules the same on Windows as in Linux? Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1

[vos-d] [Fwd: [croquet-user] Yet another 3D modelling program,]

2006-02-22 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Enigmail -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD/G6XFK83gN8ItOQRAmQ9AJ0X7bh41H+kXoXUOeqCaU38mRnuZACeLDo7 3oJTopo7bWo6IcL3dAUWdFo= =dy4S -END PGP

Re: [vos-d] Getting a VOS world to run

2006-02-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: Is loading plugin modules the same on Windows as in Linux? Yes. Except the files are named .dll :-)\ Hmm, if you specify plugin file, but file can't be found, maybe it should then try

Re: [vos-d] VOS 0.23.0-pre2 released

2006-02-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: vos-0.23.0-pre2: configure: still not looking for boost in /sw solution: --with-boost=/sw Pete, can you fix this? missing libs/vos/extensions/revcontrol/revdefs.h solution: copy file from CVS version Fixed

Re: [vos-d] VOS 0.23.0-pre2 released

2006-03-01 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: I am not very good with systems development on the mac yet, but if mac_msg_trap() is what it sounds like, this thread is stuck in some system call, which would explain the unresponsive GUI. Full stack trace below: #0

Re: [vos-d] VOS 0.23.0-pre2 released

2006-03-05 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: Thu Mar 2 13:04:06 2006 (2) CSA3DL Material] CS Material: material has no textures, assuming it's color. (0, 0.8, 0.2) Warnings like this occur multiple times, but the color values indicated look fine to me, so this

Re: [vos-d] Re: [OFF] typing

2006-03-14 Thread Reed Hedges
On Tue, Mar 14, 2006 at 03:26:28PM +0800, Lalo Martins wrote: Not really... you can *emulate* dynamic typing on a more static language like C++, but you only get dynamic typing between subclasses of a given root point (RefCounted in the case of VOS, IIRC). In fact, vRef is one of the best

Re: [vos-d] compiling today's CVS: mysqlpersist.cc

2006-03-16 Thread Reed Hedges
No, I think it's Lalo who is telling you :) On Wed, Mar 15, 2006 at 08:52:47AM -0500, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 This is the world's way of telling me I need to install the MySQL client libraries so it will actually be compiled along with

[vos-d] Fwd: Talkative business objects

2006-03-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 No, not misc:talkative, but not too far off -- a distributed system made of product units themselves that coordinate to collect information or perform other tasks normally done by a central computer system:

Re: [vos-d] Re: [Vos-cvs] Update by 'reed'

2006-03-22 Thread Reed Hedges
On Tue, Mar 21, 2006 at 11:01:36PM -0500, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hey reed, want to commit your changes to A3DL to support this change to a3dldemo? :-) Good idea. I'll do it when I get home. Reed ___

Re: [vos-d] [philosophical] VOS as AI

2006-03-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Well, it's probably not a coincidence, actually :) Reed Lalo Martins wrote: Just a random thought... can probably be reused in some piece of documentation. The VOS object model neatly matches the way some people believe our memory works.

[vos-d] Service Directories

2006-03-28 Thread Reed Hedges
On Mon, Mar 27, 2006 at 01:16:53PM +0800, Lalo Martins wrote: Funny, that kind of ties into one other thing I have been thinking. It is quite possible to have a VOS-based directory service, comparable to Could the existing service directory system do this, with a bit of extra structure? The

Re: [vos-d] Re: site peering

2006-03-28 Thread Reed Hedges
On Tue, Mar 28, 2006 at 02:36:11PM +0800, Lalo Martins wrote: or Usenet still is -- a new entry requires human intervention. I think this works well enough; while Usenet is pretty much institutionalised spam, there is very little spam in newsgroup *names*. There might be, but most nntp

Re: [vos-d] omnivos and Mac trouble

2006-03-30 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The whole talk listeners/relay system is a bit confusing and may have bugs still. Once we know that it works well all the time with a simple straightforwared API it might be worthwhile to abstract it for other messages than just talk messages, to

[vos-d] Follower motion

2006-07-19 Thread Reed Hedges
http://www.web3d.org/community/blog/archives/2006/07/followers_1/ (BTW when people talk about nodes in VRML or X3D, think vobjects in VOS) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] CORBA postmortem, of sorts

2006-08-09 Thread Reed Hedges
I guess CORBA isn't really dead, since people still use it, but it also never really took off the way its originators intended... http://www.acmqueue.com/modules.php?name=Contentpa=showpagepid=396 ___ vos-d mailing list vos-d@interreality.org

[vos-d] Google paper on distributed data storage

2006-09-18 Thread Reed Hedges
Haven't read it yet, but here it is: http://labs.google.com/papers/bigtable.html Bigtable: A Distributed Storage System for Structured Data Fay Chang, Jeffrey Dean, Sanjay Ghemawat, Wilson C. Hsieh, Deborah A. Wallach, Mike Burrows, Tushar Chandra, Andrew Fikes, and Robert E. Gruber

Re: [vos-d] Need design advice - hypervos news site

2006-09-23 Thread Reed Hedges
On Sat, Sep 23, 2006 at 02:46:33PM -0400, Reed Hedges wrote: Ideas for additional tools -- * Vobject factories that simply clone some other vobjects, the ideal or template objects. Can the current vobject factory extension do this? This way you could clone

Re: [vos-d] the state of VOS

2006-10-03 Thread Reed Hedges
Can you give a prediction for how much the API will change for applications? If the changes don't affect application design *too* much, then we can continue working on applications while you work on libvos. Specifically, * If Vobjects will only be accessed via Vobject handles, will we still

[vos-d] Doing Composite Applications Right

2006-10-29 Thread Reed Hedges
Doing Composite Applications Right eWeek (10/16/06) Vol. 23, No. 41, P. D6; Sippl, Roger Above All Software Chairman Roger Sippl defines a composite application as the combination of functionality from multiple applications and systems into a single interface in which the source and underlying

Re: [vos-d] MP3 Player?

2006-11-07 Thread Reed Hedges
Ben Collier wrote: Hi Reading the web site I notice that there was an MP3 player device? Couple of questions: 1) What happened to it? Yes, there was a kind of mp3 jukebox, where VOS was used to manage the playlist. The core VOS library has gone through a couple of reimplementations

Re: [vos-d] Welcome to the vos-d mailing list

2006-11-30 Thread Reed Hedges
On Thu, Nov 30, 2006 at 12:40:26PM -0700, S Mattison wrote: Hello, everybody! I'm new to this mailing list, but I must say that I have been designing a project I have been calling VOS for quite some time now. ... designing a 3d scripting language...) That's an odd coincidence :) What's your

Re: [vos-d] So seriously... (V(r)OS Post Mortem?)

2006-12-01 Thread Reed Hedges
Peter Amstutz wrote: On Thu, Nov 30, 2006 at 07:36:54PM -0700, S Mattison wrote: What I have, basically, is a design document, I'd be interested to see your ideas in more detail also (did I miss an email message somewhere?), to see what kinds of key features and abilities it's going after.

Re: [vos-d] Attention new folks -- tutorials?

2006-12-01 Thread Reed Hedges
S Mattison wrote: Personally, I think unless Terangreal is written so that content is dynamically polled from XML documents, it'd be difficult for the average layperson to write modifications... (Unless it's already like that and I didn't read the manual close enough. I'll go back and read it

Re: [vos-d] Time-awareness in VOS

2006-12-07 Thread Reed Hedges
ONe desirable feature we might want to plan for is the ability to suspend or pause a world when not in use, but then resume at the correct animation state when neccesary. I need to re-read this braindump and the email threads; but how feasible do you think animation pause/resume is (even for

[vos-d] Capabilities for access control (break out from status and scheming thread)

2006-12-08 Thread Reed Hedges
Karsten Otto wrote: VOS has something similar, although this mechanism is rarely used at the moment. You can log in to a site to get an identity, and certain vobjects may have access control lists that refer to known identities. I.e., your overlays seem to be more like capabilities,

Re: [vos-d] development

2006-12-09 Thread Reed Hedges
S Mattison wrote: Oh, well I didn't expect you to REPLY to them all! Hm. Well, I hope nobody thinks I've gone missing. =) Okay, where do I start to learn about COD files and buiding worlds on VOP? The main two places to start I'd recommend are learning how to use the 'mesh' program to

Re: [vos-d] vobject namespace

2006-12-12 Thread Reed Hedges
How is this different than the way things currently are? Are you proposing to require that all objects except one special root have at least one parent? Or just to encourage that practice for most objects? Reed Peter Amstutz wrote: I just wanted to float another idea for a change in s4 to

Re: [vos-d] parameterized views

2006-12-12 Thread Reed Hedges
Peter Amstutz wrote: I'm not really comfortable with using the access control system for this, though, since security policies (or capabilities!) define what you *can't* see, whereas a view filters out what you *don't want* to see. Access control is also a very blunt instrument, since you

Re: [vos-d] parameterized SQL queries

2006-12-13 Thread Reed Hedges
S Mattison wrote: an area of interest view is a subset of all the avatars in the entire world What does 'area of interest' mean? Why are you interested in certain avatars? SELECT * from `avatars` where `area` = 'interesting'; Area of interest (AOI) means a spatial region, defined either by

Re: [vos-d] vobject namespace

2006-12-13 Thread Reed Hedges
Peter Amstutz wrote: On Tue, Dec 12, 2006 at 07:23:05AM -0500, Reed Hedges wrote: How is this different than the way things currently are? It's not, except that s5 uses 32 bit identifiers as the canonical name of a vobject rather than arbitrary strings. Are you proposing to require

Re: [vos-d] SecondLife geometry

2007-01-10 Thread Reed Hedges
Does anyone know if you can do boolean operations with prims? I vaguely recall that you can apply a few cut out operations but not completely general prim-prim boolean ops?? Reed Mark Wagner wrote: On 1/10/07, Peter Amstutz [EMAIL PROTECTED] wrote: One thing I've been wondering about --

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-20 Thread Reed Hedges
On Mon, Jan 15, 2007 at 02:34:06PM +0100, swe wrote: Its nice that one can use blender to convert models, but thats another barrier to download, keeping people from attending. It's much easier to develop a world in a modeling program than by hand. Hacking a XOD file (or a VRML) file can only

Re: [vos-d] VOS requirements

2007-01-24 Thread Reed Hedges
Lalo Martins wrote: On Wed, 24 Jan 2007 00:53:40 -0500, Peter Amstutz wrote: It shall be possible to interoperate with chat systems such as IRC and Jabber and give users on these other systems a presence in the virtual world. Take a look at this, I love it. It's once again

Re: [vos-d] Online Space

2007-02-01 Thread Reed Hedges
Karsten and Chris are both right and have insightful comments. There's no real computational or memory restriction on the size of a volume of space *as a volume of space* Chris is talking about the representation of coordinates. [[I.e. the only reason that a 1x1x1 kilometer space is

Re: [vos-d] Online Space

2007-02-01 Thread Reed Hedges
chis wrote: The best combo of techniques from research IMHO is what I call origin-centric techniques that build on the concept of a continuous floating origin (in the client side display system), includes special management of clip planes and LOD and a slightly different simulation pipeline

Re: [vos-d] thought problem 1: physics

2007-02-02 Thread Reed Hedges
chris wrote: Consider the case when a military simulation is used to generate images that they expect a sensor should see. These images are compared to ground truth images and the result is used to calibrate a sensor - which is then used in a craft or weapon. If there is unknown positional

Re: [vos-d] thought problem 1: physics

2007-02-02 Thread Reed Hedges
Benjamin Mesing wrote: Question: will the two images of the two experiments show box2 in the same rest position relative to box1? Why don't we consider floating point precision issues as computers equivalent to Heisenbergs uncertainty principle? Well, OK not to be pedantic or anything :)

Re: [vos-d] second draft requirements

2007-02-06 Thread Reed Hedges
On Sat, Feb 03, 2007 at 05:10:48PM -0500, Peter Amstutz wrote: Meshes and Effects Forgot Billboards I think. (Also terrain?) The system shall support geometric primitives: cube, cylinder, cone, sphere. The system shall support Lindin Labs prims. In what manner? I.e. by

Re: [vos-d] Online Space

2007-02-12 Thread Reed Hedges
chris wrote: When I finish my thesis (soon!), I'll be looking for a open source 3D system I can modify and experiment with, so I'll have more to say then. It would be ideal if you were able to implement it as a CrystalSpace plugin or patch or something, cause then it would work with VOS of

Re: [vos-d] A poll?

2007-02-18 Thread Reed Hedges
S Mattison wrote: What do you think Ter'Angreal would benefit the most from? Here's my ranking: (5) A- A name change. (Interreality, VOS, TerAngreal, what is what!) (3) B- A new UI. (Get rid of the menu bar, make the status bar smaller, etc. Specify.) (1) C- A wider variety of worlds. (2)

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Peter Amstutz wrote: Uh oh. Blame Reed. And the fact that I haven't actually built VOS on Windows for a while... That particular file was just added recently. I need to set up a dedicated Windows box for development so I don't have to reboot my main machine (which is Linux). Perhaps I

[vos-d] OpenID

2007-02-24 Thread Reed Hedges
I've been trying to learn more about OpenID. So far I don't really see the point beyond just making it easier to log in to various web sites-- that is I haven't yet seen any utility to using it as an authentication option in VOS. What do you think? Reed

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Reed Hedges wrote: Ken Taylor wrote: Another problem, this one also apparently Reed's fault (j/k), and this time actually crashing the compiler! Wow, crashed the compiler! Actually this is actually something you can fault me with, since I probably messed up with the dllimport/dllexport

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Ken Taylor wrote: dateformatfilter.cc: In member function `void DateFormatter::reformat()': dateformatfilter.cc:107: error: `localtime_r' undeclared (first use this function) dateformatfilter.cc:107: error: (Each undeclared identifier is reported only once for each function it appears in.)

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Reed Hedges wrote: Ken Taylor wrote: dateformatfilter.cc: In member function `void DateFormatter::reformat()': dateformatfilter.cc:107: error: `localtime_r' undeclared (first use this function) dateformatfilter.cc:107: error: (Each undeclared identifier is reported only once for each

[vos-d] Sending unrecognized messages to S4

2007-02-24 Thread Reed Hedges
I encountered a problem in S4 just now: if you send a message to an object for which there is no handler registered, it basically ignores it. If the sender happens to be waiting for a reply, then it has to wait for the full timeout. However, we have a fairly well defined way of replying to

[vos-d] What are some ideas for cool demos?

2007-02-24 Thread Reed Hedges
One thing that we need to do is make some better demo worlds for Interreality/3D. Let's brainstorm some ideas; you can post your ideas here or on the wiki: http://interreality.org/cgi-bin/moinwiki/moin.cgi/IdeasForCool3dWorlds At this stage, we don't neccesarily need extraordinary graphics

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-25 Thread Reed Hedges
Lalo Martins wrote: Conversely, on Linux, I have long wanted to have d-bus bindings, which would achieve more or less the same effect. That is something that probably will be in s5 out of the box -- you add a site extension (assuming site extensions exist in s5; or whatever is the equivalent

Re: [vos-d] Sending unrecognized messages to S4

2007-02-26 Thread Reed Hedges
On Sun, Feb 25, 2007 at 10:53:16PM -0500, Peter Amstutz wrote: Yea, that's reasonable. It should be a core:error method though, and you'll want to come up with an error code and maybe raise an exception on the caller. Yes, I'll have it throw an exception. RemoteError I think. What should

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-26 Thread Reed Hedges
-0500, Reed Hedges wrote: Lalo Martins wrote: Conversely, on Linux, I have long wanted to have d-bus bindings, which would achieve more or less the same effect. That is something that probably will be in s5 out of the box -- you add a site extension (assuming site extensions exist

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-27 Thread Reed Hedges
Hi Ken, can you tell if it's trying to run make or jam in multiple threads (with the -j option)? I've seen several Makefiles in the wild that are broken and screw up if you try to do that. I would imagine that Makefiles generated by automake are set up correctly and immune to concurrency

[vos-d] Board Games

2007-02-27 Thread Reed Hedges
Rob Meyers wrote: I used to play Hero Quest! That game was great. I still have a boxful of plastic orcs lying around here somewhere... Yeah, HeroQuest, I thought if I made a demo boardgame it better be something that's actually fun to play. Chess didn't cut it. You just sent out a

Re: [vos-d] Physics Braindump

2007-02-27 Thread Reed Hedges
Ken Taylor wrote: Peter Amstutz wrote: Since VOS was originally conceived as a peer-to-peer system, we had this idea that we could do client-based physics, but that idea quickly breaks down when you have more than one client applying force to a single object. So it will probably end up being

Re: [vos-d] Physics Braindump

2007-02-28 Thread Reed Hedges
On Tue, Feb 27, 2007 at 10:14:51PM +0100, Benjamin Mesing wrote: On Tue, 2007-02-27 at 11:03 -0500, Peter Amstutz wrote: On Tue, Feb 27, 2007 at 09:03:44AM -0500, Reed Hedges wrote: Each object should be internally responsible for deciding how it responds to physical forces (messages

Re: [vos-d] Physics Braindump

2007-02-28 Thread Reed Hedges
, Karsten Otto Am 28.02.2007 um 08:32 schrieb Ken Taylor: Peter Amstutz wrote: On Tue, Feb 27, 2007 at 10:14:51PM +0100, Benjamin Mesing wrote: On Tue, 2007-02-27 at 11:03 -0500, Peter Amstutz wrote: On Tue, Feb 27, 2007 at 09:03:44AM -0500, Reed Hedges wrote: Each object should

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Reed Hedges
Reed Hedges wrote: One thing that we need to do is make some better demo worlds for Interreality/3D. Let's brainstorm some ideas; you can post your ideas here or on the wiki: Here's what we have so far. See the Wiki for more discussion, summaries of requirements, etc. http

Re: [vos-d] VOS apps...

2007-03-10 Thread Reed Hedges
Lalo Martins wrote: But that's more or less what we're talking about, at least for some of those cases if not all. A properly 3d IM app using libgaim wouldn't be too hard, for example. This is basically what the IRC bridge does, except it doesn't create any graphical object to represent

Re: [vos-d] Metaobject Doc

2007-03-14 Thread Reed Hedges
Reed Hedges wrote: OK, cool. We have needed that kind of thing for a long time. We had a simple way of doing this called OTD (object type definition) a while ago, but then all the code change and all the OTDs went out of date :) http://interreality.org/wiki/ObjectTypeDefinitions http

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