[vos-d] swigging vip

2005-06-09 Thread Reed Hedges
Swig binding users (Hugh, Lalo, lurkers)-- any plans on swigging VIP (the network protocol layer)? Peter, how stable is the VIP API? Any changes planned? Missing anything important? Reed ___ vos-d mailing list [EMAIL PROTECTED] http://www.interreali

Re: [vos-d] vrml things?

2005-06-17 Thread Reed Hedges
Peter Amstutz wrote: > Yes, we really want to be able to import your VRML worlds into VOS... > Reed, how's it coming? Current task is to plug curl into OpenVRML so it can fetch URLs; then after some tweaking it will be able to load static scenes. Next, fixing any rendering problems that remain.

Re: [vos-d] vrml things?

2005-06-17 Thread Reed Hedges
Reed Hedges wrote: > Currently however TerAngreal is crashing on me. I am halfway into a few > improvements to preferences/saving your avatar, but I need to figure out > this crash first. [New Thread -1224789888 (LWP 6787)] Program received signal SIGSEGV, Segmentation fault. [Swi

[vos-d] P5 Glove

2005-06-17 Thread Reed Hedges
I just recieved a P5 glove I ordered. It uses IR sensing on a funny looking "tower" to detect yaw, pitch and roll of the glove, and it senses bend in three fingers, and it has some buttons on it. Connects by USB. There is some sort of Linux driver, but I haven't tried it yet. There are some mail

[vos-d] Alterne project

2005-06-18 Thread Reed Hedges
"New Virtual World Order" IST Results (06/13/05) Alterne is an Information Society Technologies (IST) project that is working to make virtual reality technology more powerful, more flexible, and less expensive. Alterne coordinator Marc Cavazza says the project team wanted to revisit the original c

Re: [vos-d] what to do for 0.23?

2005-07-09 Thread Reed Hedges
On Jul 9, 2005, at 2:44 AM, Peter Amstutz wrote: The thing is, the full release process is quite time consuming. It involves updating documentation, building binary packages, and lots of other stuff. I wonder if, for 0.23, it would be alright to skip some of that to get the release out fast

Re: [vos-d] what to do for 0.23?

2005-07-09 Thread Reed Hedges
1. release source code "release candidate" first, 2. then release source code 0.23, 3. then start work on the manual, and release the Windows installer a few days later, 4. then finish the manual, release it, 5. then start on the Linux installers for release a week or so later. Also, if Pe

Re: [vos-d] Compile Problems!

2005-07-10 Thread Reed Hedges
On Jul 10, 2005, at 1:46 AM, Morbid Morvick wrote: 6. untarred win lib package for boost and wx in home directory 7. ran ./configure script using --with-boost=vos-win32-mingw-libs-0.21/include/ 8. ran ./configure script using --with-boost=vos-win32-mingw-libs-0.21/include/boost 9. ran ./conf

Re: [vos-d] VRML, what to do for 0.23?

2005-07-10 Thread Reed Hedges
On Jul 10, 2005, at 1:08 AM, [EMAIL PROTECTED] wrote: also I think to have a main topic solved on every release is a good idea, thus I can't wait to see how the vrml will work on next release ;) Wouldnt it mean that vos is a nice vrml application then? (even if I understand it's only plain ge

Re: [vos-d] Re: physics! sort of.

2005-08-04 Thread Reed Hedges
ve up freedom http://www.gnu.org/ ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedH

[vos-d] Re: [Vos-cvs] Update by 'tetron'

2005-08-22 Thread Reed Hedges
Valgrind, dude. On Mon, Aug 22, 2005 at 12:23:12AM -0400, [EMAIL PROTECTED] wrote: > Update of /home/cvsroot/vos-browser/apps/terangreal > In directory bugg.interreality.org:/tmp/cvs-serv32000 > > Modified Files: > ter_util.cc ter_wxgui.cc > Log Message: > I get a dumbass award for this

[vos-d] Swig

2005-09-01 Thread Reed Hedges
Hello, what's the current state of Swig and Python? Thanks Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Swig

2005-09-02 Thread Reed Hedges
On Thu, Sep 01, 2005 at 11:32:11PM +0200, Hugh Perkins wrote: > What Peter said. I think. It's been a while :-) > > Random aside: I've been playing with .Net at work; it's kindof cool, though > it's basically VB with a C++ syntactic sugar. I dunno why people claim that > C# means the end of VB,

[vos-d] Terangreal and Unicode?

2005-09-04 Thread Reed Hedges
I guess wxgtk 2.6 in Debian is built in Unicode mode, and while I noticed some random bits and pieces of TerAngreal with stuff in #ifdef wxUSE_UNICODE conditionals, and some wxStrings are converted with wxString::mb_str(), it's generally incomplete. If build in Unicode mode, wxChar is a wchar_t,

Re: [vos-d] VOS i18n

2005-09-06 Thread Reed Hedges
Lalo Martins wrote: > And so says Peter Amstutz on 06/09/05 11:41... > >>A related, larger issue is internationalization of VOS in general. I'm >>not sure where to go with that, although Reed mentions one issue which >>is including the text encoding in places like property datatypes and >>talk me

Re: [vos-d] Re: Terangreal and Unicode?

2005-09-06 Thread Reed Hedges
Lalo Martins wrote: > And so says Reed Hedges on 05/09/05 09:44... > >>Has anyone else been hacking on Terangreal to build in unicode mode? > > actually, I have (see the thread "can't compile ter'angreal from cvs"). > With help from Peter and a lot of b

Re: [vos-d] VOS i18n

2005-09-06 Thread Reed Hedges
res wrote: > On 07.09.2005 04:02, Reed Hedges wrote: > >>It would be a simpler protocol to use just unicode. > > > Still, you have to decide for some encoding of Unicode... Right, sorry, when I say Unicode, I mean something we choose (one) that is the most-inclusive

Re: [vos-d] Re: VOS i18n

2005-09-07 Thread Reed Hedges
Lalo Martins wrote: > Oooh, interesting thought. Would types and contextual names be allowed > to be unicode too? Probably not, It would be nice I guess, but I don't think it's at all neccesary. Plus, then URLs would be potentially multibyte or otherwise in obscure encodings and that would caus

Re: [vos-d] Terangreal and Unicode?

2005-09-09 Thread Reed Hedges
Hey guess what, we need to deal with Unicode strings in Python too! Unicode strings are a different type than normal strings. Swig easily maps 'some string' to char* or std::string, but doesn't seem to want to map u'some string'. You have to convert it with string.encode("ascii") or somethin

Re: [vos-d] Terangreal and Unicode?

2005-09-09 Thread Reed Hedges
On Fri, Sep 09, 2005 at 10:16:28AM -0400, Reed Hedges wrote: > Then property just needs wstring methods I guess. with conversion into utf8 to store in the std::string. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-

[vos-d] PropertyAccessControl classes

2005-09-09 Thread Reed Hedges
Are these obsolete? Can they be removed? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] PropertyAccessControl classes

2005-09-09 Thread Reed Hedges
Peter Amstutz wrote: > What??? No, those are all still being used. Look at > propertyaccesscontrol.cc, they are registered as access control policies > for property data. I am remembering the old ones that were named similarly and haven't looked at that code recently. They are sort of internal

Re: [vos-d] Terangreal and Unicode?

2005-09-10 Thread Reed Hedges
Hugh Perkins wrote: > utf-8 sounds good I'd say that we just use only utf-8, basically, and have conversions from whatever wchar_t*/wstring are (are they 16 bit or 32 bit characters? depends on the platform?) built into the property and talkative apis (the conversion functions would be in vutil of

[vos-d] Neat 3D imaging

2005-09-14 Thread Reed Hedges
A storm front near California: http://earthobservatory.nasa.gov/Newsroom/NewImages/images.php3?img_id=17031 Has an animation too, showing both visible and infrared spectrum, and viewpoint change. I wonder if VOS and TerAngreal would be capable of displaying it in realtime as data is acquired?

[vos-d] Web 3D Graphics Formats

2005-09-25 Thread Reed Hedges
A comparison of Google searches for VRML, X3D, Shockwave3D and Adobe Atmosphere: http://www.karmanaut.com/virtuality/zeitgeist/ VRML comes out way ahead, followed by X3D. Both are actually increasing. Shockwave and Atmosphere are no longer supported by Macromedia or Adobe and are losing. ___

[vos-d] SWIG help?

2005-09-27 Thread Reed Hedges
Hello, after about a week hiatus, I returned to a little bit of work I was doing with Python. All of a sudden the SWIG wrapper won't work for me and I don't know why. I may have done something to break it (I have made a few changes to vos_swig.i etc.) but I can't figure out what. I just updated

Re: [vos-d] SWIG help?

2005-09-30 Thread Reed Hedges
AIN IN THE BUTT to diagnose. You might consider > rebuilding swig from scratch and getting it to pump out rather more > debugging information than it does. Otherwise look forward to a good half > hour or more of instantiating all your methods (replacing = 0 with {} ) and > stuff... >

[vos-d] Tim O'Reilly sees online VR as the future

2005-10-07 Thread Reed Hedges
And collaborative development online. On Nerd TV: http://www.pbs.org/cringely/nerdtv/ (at the end). But he couldn't remember the name of Snow Crash :) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/

Re: [vos-d] revamping vosapp config files

2005-10-17 Thread Reed Hedges
Yes, this is a good idea. Terangreal could use the same mechanism (it already stores preferences in properties but does not save them). > This would also mean that if the module added a listener to the vobjects > in the configuration tree, it could be reconfigured on the fly. It would > also

Re: [vos-d] Re: revamping vosapp config files

2005-10-17 Thread Reed Hedges
Peter Amstutz wrote: > On Tue, 18 Oct 2005, Lalo Martins wrote: > >>> may I suggest YAML (www.yaml.org) or a subset thereof? > > > It's a thought. Despite support for a bunch of scripting languages, > it's not clear if there is a C library available for it. However I > can't say I'm thrilled b

Re: [vos-d] Re: revamping vosapp config files

2005-10-22 Thread Reed Hedges
at # any unknown keys mean to create a property with the given value: misc:fullname = "Reed Hedges" } bookmarks { # A comma could let you continue on a new line # (like Python I think, and gnu awk, let you do): children = vip://interreality.org/world, vip:

Re: [vos-d] Re: revamping vosapp config files

2005-10-22 Thread Reed Hedges
Reed Hedges wrote: > Peter Amstutz wrote: >> It should be somewhat context-sensitive. > avatar { > types = misc:avatar > misc:nick { > # Since a property key is given (the loading code will have > # a list of these, added by metaobjects), we c

Re: [vos-d] Re: revamping vosapp config files

2005-10-22 Thread Reed Hedges
Reed Hedges wrote: > Well one of the easiest things to immediately grasp is simple key=value > pairs. And then they're always the good old INI format that everyone knows and loves or hates, though it doesn't really do hierarchy so well [objectname] key = value key = v

Re: [vos-d] sample VOS XML

2005-10-25 Thread Reed Hedges
I'm also inclined to avoid XML a bit, though it will be attractive to people who want to convert from other XML formats, and simply for buzzword compliance. Also, I have a python script that creates vobjcets from XML and it was pretty easy to write, I haven't added it to CVS yet since it can't de

Re: [vos-d] sample config file in XML

2005-10-25 Thread Reed Hedges
On Sun, Oct 23, 2005 at 01:31:03PM -0400, Peter Amstutz wrote: > > One issue with using this syntax for what are ostensibly just "configuration" files is that using terms like site and vobject here might confuse users who know little or nothing about how VOS works. > > > What does sws

Re: [vos-d] sample VOS XML

2005-10-26 Thread Reed Hedges
On Wed, Oct 26, 2005 at 10:02:00AM -0400, Peter Amstutz wrote: > As I said, it's not ideal, but the advantages in potential > compatability/familiarity outweigh stylistic issues. Perhaps. I think it might be possible to come up with less-verbose, less-vos-idiomatic, more-obvious-to-casual-users

Re: [vos-d] here's another format :-)

2005-10-26 Thread Reed Hedges
avatar is misc:avatar, a3dl:object3d ( misc:nick = "reed" misc:realname = "Reed Hedges" a3dl:model = /home/reed/models/treefrog.md2 a3dl:material is a3dl:material ( a3dl:image = /home/reed/models/treefrog.png ) ) view

[vos-d] Ultimate TerAngreal Workstation? :D

2005-10-27 Thread Reed Hedges
http://www.elumens.com/products/visionstation.html ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] sample VOS XML

2005-10-27 Thread Reed Hedges
On Thu, Oct 27, 2005 at 09:48:38AM -0400, Peter Amstutz wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On Wed, 26 Oct 2005, Reed Hedges wrote: > > >On Wed, Oct 26, 2005 at 10:02:00AM -0400, Peter Amstutz wrote: > >>As I said, it's not ide

Re: [vos-d] sample config file in XML

2005-10-27 Thread Reed Hedges
I'm no XML expert, but shouldn't we be able to also eXtend the schema (or dtd), and do stuff like: http://interreality.org/xml/xod/base"; xmlns:vosapp="http://interreality.org/xml/xod/vosapp/base"; xmlns:codplugin="http://interreality.org/xml/xod/vosapp/cod_plugin"; xmlns:AF="http://

Re: [vos-d] here's another format :-)

2005-10-27 Thread Reed Hedges
On Thu, Oct 27, 2005 at 10:02:16AM -0400, Peter Amstutz wrote: > So what the hell, we can support both. They are structurally identical > (since they represent the same thing) so I may even be able to reuse some > of the code from the XML loader. We can have any number of such formats! Having s

Re: [vos-d] here's another format :-)

2005-10-28 Thread Reed Hedges
On Thu, Oct 27, 2005 at 04:45:28PM -0400, Peter Amstutz wrote: > Not sure what you mean by "things that arn't files" but you did just get A database for example, or querying into some other application to get its data. So you associate e.g. foo://server:1234 with a "parser" that really loads al

Current goals, was Re: [vos-d] here's another format :-)

2005-10-28 Thread Reed Hedges
One more priority we might consider is an object-editing window that can be used in terangreal (or other apps). ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Re: Ultimate TerAngreal Workstation? :D

2005-10-28 Thread Reed Hedges
On Fri, Oct 28, 2005 at 08:47:18AM -0400, David Henry wrote: > Suggested MSRP is approximately $19,995 USD. Maybe I can trade in my car for one... won't be going anywhere for a while anyway! :D ___ vos-d mailing list vos-d@interreality.org http://www

[vos-d] More about file formats

2005-10-31 Thread Reed Hedges
OPML, Outline Processor Markup Language http://www.opml.org/about OPML an XML-based format that allows exchange of outline-structured information between applications running on different operating systems and environments. http://www.opml.org/spec

[vos-d] Another domescreen

2005-11-03 Thread Reed Hedges
>From NWIDIA's display at SIGGRAPH I think. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] domain names

2005-11-05 Thread Reed Hedges
Would it be at all useful to have interreality.info? ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] domain names

2005-11-10 Thread Reed Hedges
aparrently the registrar did this thing (scam?) where they gave it to me "free" for the last year or whatever but now we'd have to pay for it to keep it. On Nov 5, 2005, at 1:30 PM, Peter Amstutz wrote: interreality.info -- Reed Hedges http://intterreality.org/~reed

[vos-d] Fwd: [www-vrml] Announcing Emma 0.4

2005-11-12 Thread Reed Hedges
Begin forwarded message: From: Chris Marrin <[EMAIL PROTECTED]> Date: November 11, 2005 11:33:14 AM EST To: George Birbilis <[EMAIL PROTECTED]> Cc: Reed Hedges <[EMAIL PROTECTED]>, Web3D Mailing List <[EMAIL PROTECTED]> Subject: Re: [www-vrml] Announcing Emma 0.

[vos-d] proxy vobjects

2005-11-14 Thread Reed Hedges
This thought just occured to me: why not generalize the message relaying that Talkative does a little bit, into general proxy objects. These could be used (in combination with the object factory) to get around firewalls, or for any case where you want to redirect the data flow (maybe to concentr

Re: [vos-d] proxy vobjects

2005-11-14 Thread Reed Hedges
On Mon, Nov 14, 2005 at 04:14:49PM -0500, Peter Amstutz wrote: > >This thought just occured to me: why not generalize the message relaying > >that Talkative does a little bit, into general proxy objects. These ... > >Does this make sense? > > Sort of. I've had similar ideas. It's not quite th

Re: [vos-d] proxy vobjects

2005-11-14 Thread Reed Hedges
> Mostly in setting down ideas for an MP3 Jukebox, and more generally, > filesharing. http://interreality.org/cgi-bin/moinwiki/moin.cgi/MusicMobJukebox ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo

[vos-d] Compile error, CODImpExp in CVS head w/ gcc 3.4

2005-11-16 Thread Reed Hedges
Here's a compiler error in cod.cc in CVS. It seems to be basically ignoring the definition of the CODImpExp class! I have no idea what the problem is. Jason has had the same problem I think. I'm using GCC 3.4 on Debian. Any ideas? [EMAIL PROTECTED]:~/Interreality/vos/libs/vos/vos$ make if /bi

[vos-d] [Fwd: Adam Bosworth article "Lessons Learned from the Web"]

2005-11-19 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Enigmail -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFDf7pbFK83gN8ItOQRAuIxAJ4oLr13+UyC9elOrpZXGcw5xcwJQACeMQSM U+PUCgiaAkBDWVOlhM1hmSs= =Gfn8 -END PGP SI

Re: [vos-d] Re: build system updates

2005-11-30 Thread Reed Hedges
On Tue, Nov 29, 2005 at 09:38:38AM -0500, Peter Amstutz wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Yea, I think you're right. The alternative would be to commit *all* of > the autotools stuff to CVS (generated configure script, Makefile.in etc) > but I prefer not to do that.

Re: [vos-d] migrate to subversion?

2005-11-30 Thread Reed Hedges
The only aspect in which I care is that I'm used to using CVS, and that I'd like to retain the CVS history (I assume there is a tool to import that into SVN). So I have one very, very weak vote for CVS based on laziness. :) Reed On Tue, Nov 29, 2005 at 09:46:12AM -0500, Peter Amstutz wrote:

Re: [vos-d] Re: migrate to subversion?

2005-11-30 Thread Reed Hedges
I use branches at work (in CVS) for releases. We don't really work on the branches at all, it's just to mark the release and then if there's a critical bugfix or something on that release series. All the real development, like VOS, is always on HEAD. (And it's really not that hard to make a t

[vos-d] Re: [Vos-cvs] Update by 'tetron'

2005-12-04 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: > Update of /home/cvsroot/vos/libs/vos/vutil > In directory bugg.interreality.org:/tmp/cvs-serv16247/libs/vos/vutil > > Added Files: > stdint.h > Log Message: > a portable stdint.h (because visual C++ doesn't have it???

Re: [vos-d] Re: Interesting

2005-12-04 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > 3) New rendering features: support for skeletal models, shaders, > constructive solid modeling primitives, portals, webpage-on-a-wall > (embedded mozilla), terrain hightmaps, etc... The work here is to add > these features to

Re: [vos-d] Re: Interesting

2005-12-04 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > On Sun, 4 Dec 2005, sconzey wrote: > >>> over the intervening period I've had a couple of good (and I thought >>> original) ideas to do with virtual reality. I'm curious about these ideas, can you share some of them? Reed -BEGIN PGP SIGNAT

Re: [vos-d] milestone

2005-12-06 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > Just wanted to mention, I reached a milestone tonight. Although I > haven't gotten ter'angreal compiled, I do now have a working version of > vostest (the sample vos app in CS) that was built with Visual Studio 8. > This means

[vos-d] multiverse.net platform

2005-12-07 Thread Reed Hedges
A new platform. Aimed as a reusable platform for mmorpgs i think. http://www.multiverse.net ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] game SDKs

2005-12-07 Thread Reed Hedges
Ha! I just read about a multiverse and sent a mail about it, before I read this thread! There is also imvu and manyone which I've added to the list. On Tue, Dec 06, 2005 at 12:05:30PM -0500, Brian wrote: > How about this one? > > http://www.multiverse.net/

[vos-d] [Fwd: [linux-graphics-dev] fluxus 0.8]

2005-12-08 Thread Reed Hedges
Another interesting project... --- Begin Message --- Apologies for crossposting... Fluxus is a scheme scripting environment for audio or osc driven 3D animation, and is designed to appeal to the livecoder in all of us. http://www.pawfal.org/Software/fluxus/ New online docs here: http://www.

Re: [vos-d] [browser] UI ideas

2005-12-11 Thread Reed Hedges
On Dec 10, 2005, at 1:14 PM, Jonathan Jones wrote: That's an important distinction. Is the chat code going to be integral to the VOS protocol, or is it going to be relegated to the role of a standard plugin? Jonathan, there are two aspects to doing chat in VOS. One is the Talkative vobject

Re: [Fwd: [vos-d] .]

2005-12-11 Thread Reed Hedges
tinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] [browser] UI ideas

2005-12-11 Thread Reed Hedges
On Dec 10, 2005, at 1:14 PM, Jonathan Jones wrote: That's an important distinction. Is the chat code going to be integral to the VOS protocol, or is it going to be relegated to the role of a standard plugin? Ah, also I think that on the wiki page, tetron is using the chat console as an examp

Re: [vos-d] [browser] UI ideas

2005-12-11 Thread Reed Hedges
Hmm OK thinking about this a bit more. I don't really think that Talkative and client actions should be conflated at the Vobject level. Instead, I suggest modifying that aspect of actions like this: The server could provide (a) seperate MetaObject(s) to which the client can send game-specif

[vos-d] Dynamic interpreted languages getting more popular.

2005-12-11 Thread Reed Hedges
s" (into which they lump Perl, PHP and Javascript???) show a lot of growth also. C++ has a slight loss, Java has a bit of growth. http://www.infoworld.com/article/05/11/30/49FErrdevelop_1.html?s=feature -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges __

Re: [vos-d] the browser as Vobject

2005-12-12 Thread Reed Hedges
Would the browser/user-display Vobjects be attached to the avatar object? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] the 3D web

2005-12-12 Thread Reed Hedges
Nice, Shall I adapt this discussion into a FAQ entry, or maybe insert it as a section in one of the introductory chapters? Reed On Dec 11, 2005, at 10:30 PM, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'd like to talk a little bit about what I mean when I say I wan

Re: [vos-d] configurable UI

2005-12-12 Thread Reed Hedges
- ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Reed Hedges
I've wanted to implement some board games in vos for a while, but those might be too boring :) One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate t

Re: [vos-d] VRML

2005-12-12 Thread Reed Hedges
Hermetic, Yes I'm still working on the "VRML Server". I'm on a secondary mission at the moment getting TerAngreal to display hierarchically nested objects, then back to VRMLServer. So the code is in CVS if anyone wants to help, but it's sort of in transition so let's coordinate. One thing

Re: [vos-d] Dynamic interpreted languages getting more popular.

2005-12-12 Thread Reed Hedges
On Dec 12, 2005, at 6:50 PM, Neil Mosafi wrote: JavaScript is a client side language. ASP sites would generally be written in VBScript for the server side code, and ASP.NET in either C# or VB.NET, both of which are compiled. Can you run VB.NET interpreted as well? _

Re: [vos-d] VRML

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 swe wrote: > Hi Reed, > > yea, great, well... I thought simply to write a perl converter while I > read some vos content code snipets (sorry you c++ gods: > perl nearly only I know nesides c and c++ fragments ;) That's great. You can convert to eith

Re: [vos-d] the 3D web; SuperKill

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > Well, while it's not my intention to put in an inordinant amount of > effort replicating the exact gameplay of Quake or whatever, so far as > timing and latency goes one of the reasons for writing VIP (with it's > Low Latency Pr

Re: [vos-d] configurable UI

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > On Tue, 13 Dec 2005, Neil Mosafi wrote: > We will also need a way of specifying the destination of the event (a "shoot" action would probably go to our avatar, but a "press button" action would go to whatever is i

Re: [vos-d] Dynamic interpreted languages getting more popular.

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > On Sun, 11 Dec 2005, Reed Hedges wrote: > >>> >>> This article is about a survey of programming languages. Despite it's >>> repeated use of terms like "managed code" and &quo

Re: [vos-d] vip/userinterface

2005-12-16 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 These are all great ideas. Obviously the TerAngreal UI is incomplete. The preferences system needs a bit of work. Tetron just got it into a working state so we could use it. How about: * TerAngreal could include in its own site a "home" 3d world!

Re: [vos-d] vip/userinterface

2005-12-16 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 One thing I can do for the immediate future is pre-populate the URL field with "vip://interreality.org/world" so you can just hit the "go" button. This would be a temporary measure until a better "Home world" conc

Re: [vos-d] Re: vip/userinterface

2005-12-17 Thread Reed Hedges
On Dec 17, 2005, at 6:32 AM, Lalo Martins wrote: h... and then if afterwards you want to get to this world, could the url for it perchance be "about:config"? Haha, ... No. It would simply be vip://localhost. Or since it would just be the same site, it wouldn't really need a URL. Well

Re: [vos-d] reducing number of libraries

2005-12-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Neil Mosafi wrote: > I think I agree with you Peter, having them as a separate library doesn't > make too much sense. You could perhaps use a separate namespace or > something? > > Beyond reading the mailing lists, I've not been following VOS a huge

Re: [vos-d] reducing number of libraries

2005-12-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Some downsides to doing this are: 1. The VOS API is supposed to be stabalizing. I don't know if libraries are considered part of the API but anyone who started writing something using 0.22 is going to be annoyed when they upgrade. 2. Now a lo

Re: [vos-d] New VOS classes

2005-12-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Jason, you should look back at S3 code or talk to Peter to find out how he did velocity/acceleration representation in the past. Also we have had various discussions about Physics (and there is a Wiki page about it), for example, having "force" ve

Re: [vos-d] New VOS classes

2005-12-19 Thread Reed Hedges
Ah, yes this is a good idea. I am suggesting to seperate the concepts of "vehicle" and "object that can contain other objects". The latter ("object that can contain others") will be an automatic part of a3dl:object3d when (if) I finish the change. Then you just extend the object3d to also be a v

Re: [vos-d] "Virtual Reality Architecture Standard"

2005-12-23 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > While for the most part this is just another paper standard with no code > (so far as I can tell) to back it up, this article discussing a > "standard architechture" for VR is still interesting, > and the author is > aware of

Re: [vos-d] counting down to 0.23.0

2006-01-08 Thread Reed Hedges
On Jan 5, 2006, at 10:56 PM, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stuff left to do: a) Test MSVC support b) Test on OS X c) Build Debian x86/amd64 packages d) Build Windows installer e) Update build documentation f) Update other parts of manual I'll see about ma

Re: [vos-d] animation ([planning] When are we content-ready?)

2006-01-08 Thread Reed Hedges
If possible, being able to import a Second Life avatar into VOS would be a great boon. (Though I don't know if those animations are hierarchical or "keyframe" meshes...) ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/c

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
ATURE- ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges ___ vos-d mailing list vos-d@interreality.org http://www.interreality.or

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
On Jan 11, 2006, at 1:18 PM, Peter Amstutz wrote: No, not yet. I need to update the config files to use XOD. ok, let me know so i can make an RSS version of the news page (that's why each news item is broken up into a couple of properties btw). reed -- Reed Hedges

[vos-d] Some possible Hypervos features; (and VOS in general)

2006-01-25 Thread Reed Hedges
This site is a giant list of web CMS (content management systems). Take a look at the search page: http://www.cmsmatrix.org/matrix/cms-matrix?func=search If you hold your mouse over one of the critera it explains what it means. This shows us what kinds of features people want in a CMS (and wha

[vos-d] Bob Kahn's Distributed Digital Object Architecture

2006-02-02 Thread Reed Hedges
http://www.cnri.reston.va.us/doa.html Here is a short article about it: http://www.cnri.reston.va.us/k-w.html The overall goal is to make data structures last over time on the net; to be portable to new sites and technologies, etc. (Found about it from an interesting interview: http://www.p

Re: [vos-d] Simple Object Description

2006-02-03 Thread Reed Hedges
The beauty of Peter's new loader framework is that we can have lots of file formats. On Feb 3, 2006, at 4:33 AM, Neil Mosafi wrote:   to   3dworld-blocks.log This is a good idea. We should think about how best to support both? (Or just use the latter?). Reed ___

[vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ... Like CrystalZilla. http://ubrowser.com/ -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD6+iEFK83gN8ItOQRArOVAJsF+ziJXkvmgt6h9x/pVNPcXKFwiQCdE5YS nivbj3

Re: [vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oops, diddn't see Or's post! It's actually not in SecondLIfe, it was just made by a LindenLab programmer. Source code is available (builds in Windows). -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thund

Re: [vos-d] Re: Python scripting

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > On Tue, 7 Feb 2006, Lalo Martins wrote: >>> Or in other words - why would I use the existing swig stuff? :-) > > > I think that you will find that in the long run that SWIG is much more > maintainable that keeping up a set of

Re: [vos-d] Building 0.23.0-pre1 release on MacOS X

2006-02-10 Thread Reed Hedges
Hi Karsten, great to hear from you again! On Fri, Feb 10, 2006 at 10:48:59AM +0100, Karsten Otto wrote: > I am currently trying to build the current VOS prerelease (vos-0.23.0- > pre1) on my G5 PowerMac, > but I encounter a number of problems. Did anybody succeed in > compiling VOS on the Mac?

[vos-d] [Fwd: 'Second Life' For Linux: Alpha Download Available]

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD7

[vos-d] Increase terangreal window size?

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 May I change the initial window size of wxterangreal to 800x600? I think that's a pretty safe size these days, and 640x480 is unusable. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - htt

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