Re: [warzone2100-dev] Rename .img files to .csv?

2010-04-26 Thread Zarel
. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Disable mutli-turrets (again) for 2.3.0 ?

2010-04-23 Thread Zarel
to mention that multi-turrets are still somewhat broken in the ChangeLog ? Only a little. I guess we can mention that units won't automatically get in range for their secondary weapon to fire. I would definitely recommend against removing multi-turret. -Zarel

Re: [warzone2100-dev] Project status after 2.3 release

2010-04-14 Thread Zarel
can make a clear distinction about the higher system requirements that trunk uses over the current 2.x series. Yes, I agree; we should call it 3.0. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Ticket #1746

2010-04-07 Thread Zarel
beta, what are we going to include? If it weren't important for this crash to be fixed, you wouldn't have proposed removing the autoload folder, would you? Well, funny thing, removing the autoload folder won't actually fix the crash, while my patch will. -Zarel

Re: [warzone2100-dev] Merging shaders into trunk

2010-03-06 Thread Zarel
level with 1.4. Quite a fallback I'd say... OpenGL 1.4 has the shaders you're using? Interesting. Well, in that case, no objection from me. Feel free to commit (I see you already have, from the fact that the OS X build now has tons of warnings). -Zarel

Re: [warzone2100-dev] The newnet branch on gitorious

2010-02-27 Thread Zarel
like 256x units would probably work just as well as floats, without the drawbacks (would cause a cap of 8 million, but I think that's high enough not to be an issue). -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread Zarel
. Our movement code is horrible; making fine-grained control of units necessary would suck for everyone... OTOH, I'd prefer not to change the mod format that much, so I'd vote to keep everything the way it is (lots of fixes to movement code notwithstanding). -Zarel

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9686] branches/qt

2010-02-07 Thread Zarel
key sequences ('e - ?\195?\169) work. Those sequences in your commit-messages are annoying :/ What's the problem? My guess is that they're Unicode. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Mod List Patch

2010-01-31 Thread Zarel
it. :) And rest assured, as mentioned earlier, I'm planning on improving it further, with an in-game mod selector and all that that entails. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-28 Thread Zarel
/ directory. Edit Makefile.am and Makefile.win32 - look at how Aivolution does it, and just replace Aivolution with DyDo. Is that enough detail? If not, I just can do it for you - just tell me which version of DyDo. :) -Zarel ___ Warzone-dev mailing list

Re: [warzone2100-dev] Multi-turrets

2010-01-27 Thread Zarel
just why I didn't want to re-enable them earlier. We could have a forum poll, if you want. And maybe ask the Artwork forum for a better model. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] ATTN KAMAZE, GIEL: Lobby down

2010-01-24 Thread Zarel
are kind of complaining, and there are a few bug reports from people who think there's something wrong with their connection. Do we at least have an ETA? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Dropping Support for Building on OS X 10.4

2010-01-23 Thread Zarel
fine on 10.4 and PPC, so it's a bit early to drop support. We'll try again in half a year, I suppose. By the way, the ML is mostly text-based - try not to use HTML e-mail if possible. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-22 Thread Zarel
Heya, DD. On Fri, Jan 22, 2010 at 3:15 AM, wp1004671-obooma d...@obooma.net wrote: Am Donnerstag, den 21.01.2010, 23:52 +0100 schrieb Zarel zare...@gmail.com: Okay, then, that's great. Can you tell me me your Sourceforge username, so I can give you SVN commit access? How do you know I

[warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-20 Thread Zarel
be granted SVN commit access, and we would leave you to decide for yourself which version you wish to put in 2.3-branch and trunk. If you're afraid DyDo isn't stable enough, don't worry. It's certainly far more stable than Aivolution is. ;) So, do you accept? :) -Zarel

Re: [warzone2100-dev] New mod system

2010-01-20 Thread Zarel
On Wed, Jan 20, 2010 at 1:26 PM, Christian Ohm chr@gmx.net wrote: On Wednesday, 20 January 2010 at 12:57, Zarel wrote: modname.mod.wz - multiplay mod modname.cam.wz - campaign mod modname.gmod.wz - global mod Why not .mp.wz for multiplayer, and .mod.wz for global? A mod is nearly always

Re: [warzone2100-dev] New mod system

2010-01-20 Thread Zarel
On Wed, Jan 20, 2010 at 12:57 PM, Zarel zare...@gmail.com wrote: So the fix is simple, we rename mods: modname.mod.wz - multiplay mod modname.cam.wz - campaign mod modname.gmod.wz - global mod modname.music.wz - music mod (we might want to rename this, since these are really just all mods

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-05 Thread Zarel
On Sat, Dec 5, 2009 at 1:55 AM, Zarel zare...@gmail.com wrote: On Sat, Dec 5, 2009 at 1:51 AM, Kreuvf kre...@warzone2100.de wrote: That's good. Now there are at least three people that dislike the idea and gave reasons for it. So, why not just undo this until you can make it a translatable

Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread Zarel
on. Remember, the latest version of Ubuntu will have no version of Warzone later than 2.2.2 until April 2010. You wouldn't believe how many 2.0 and 2.1 people still hosted (or tried to host) games! All the more reason not to retire the 2.2 server so early. -Zarel

Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread Zarel
voodoo under another name, or do some clever hacking to get around this...and I am out of ideas right now. Erm, what's wrong with that? Find someone's position from their player number... Makes sense to me... -Zarel ___ Warzone-dev mailing list Warzone

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Zarel
to understand READY?. If not, you are more screwed than before IMHO. :( At worst, you're just as screwed as before, and you have to consider that most people, even if they don't speak English, should know Ready? if they play games online. -Zarel

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Zarel
On Fri, Dec 4, 2009 at 4:28 PM, Dennis Schridde devuran...@gmx.net wrote: Am Freitag, 4. Dezember 2009 21:30:58 schrieb Zarel: [...] you have to consider that most people, even if they don't speak English, should know Ready? if they play games online. That is not a valid assumption. Are you

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8584] trunk/lib/ivis_common/tex.h

2009-12-04 Thread Zarel
 {        char name[iV_TEXNAME_MAX]; -       unsigned int id; +       unsigned long id;  } iTexPage; I suspect that id member should be a GLuint.  It seems to be used that way in the code and this would get around all those problems Zarel had trying to coerce some platform specific type

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Zarel
sure it's not any worse than it was before. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8430] branches/2.3/src/move.c

2009-11-21 Thread Zarel
On Sat, Nov 21, 2009 at 12:34 PM, Kreuvf kre...@warzone2100.de wrote: zare...@users.sourceforge.net wrote: Revision: 8430 2.3: Make cyborg transport fly lower than regular transport. What's the reason for this? It takes too long to descend right now. -Zarel

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8428] branches/2.3

2009-11-21 Thread Zarel
before backporting them just before release! Personally I liked the old HP bars better. What do you think betas are for? If people don't like them, they can be reverted before the final. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] Dropping online support for all but the latest versions of warzone?

2009-11-21 Thread Zarel
, anyway. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Warzone 2100 2.3 Beta 2 is now out!

2009-11-21 Thread Zarel
with Mac OS X. It compiles, but doesn't run (quits with no errors). This is why we test between committing a major patch that hasn't been tested on a major platform, and releasing! -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] 2.3 Beta 2 release ETA 11-21-09

2009-11-20 Thread Zarel
reports being done. 1. What about for stable builds? I'd be fine if you just waited 24 hours for stable builds. 2. What about leaving the old download links up there, while the new download links aren't available? I'd be fine with that approach, too. -Zarel

Re: [warzone2100-dev] 2.3 Beta 2 release ETA 11-21-09

2009-11-19 Thread Zarel
file could not be found or is not available. Please select another file. The main problem is I have no idea what to change to update the libraries... -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-18 Thread Zarel
from the main point, which is that there's NO REASON why the user should see that message in the first place, instead of a download for the game they came to download. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-15 Thread Zarel
shorter than the few days we're supposed to wait between tagging and announcing to release publicly. I've given up trying to convince you to leave old versions on the download page while the new versions haven't been built yet. But could you at least wait 24 hours for me? That's all I ask. -Zarel

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-15 Thread Zarel
On Sun, Nov 15, 2009 at 4:38 AM, Kreuvf kre...@warzone2100.de wrote: Zarel, I think the problems are the time constraints. To me it seems that Buginator is the main person for releases and he is limited to a few hours on weekends. So the problem is that delaying the release for a day or two

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-15 Thread Zarel
to be with the 24 hour waiting period, we simply let someone else do the release announcements after said period, which appears to consist of moving a post from the staff forums to the news forums, and copy/pasting that post into an ML announcement. I'm sure any of us are capable of doing that. -Zarel

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-15 Thread Zarel
of unplanned severe bugs in the most recent version, or historical purposes, etc. They're not meant for end users, and they're hidden away far too much to be. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-14 Thread Zarel
understand what you're saying. Why do we need to revert files if we need to hunt for bugs? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Mac builds for 2.3.0 B1 should update the external libs we use

2009-11-14 Thread Zarel
, libvorbis 1.2.0, libtheora 1.0beta3. SDL 1.2.14 hasn't been released for Mac OS X yet, as far as I can tell (the downloads only have SDL runtimes and SDL-devel-extras, no SDL-devel). -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-08 Thread Zarel
, I know we could export sql to csv...) Can we rename the files from .txt to .csv? That might make modding easier. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-12 Thread Zarel
.    * Hurricane splash increased 10 - 30    * Cyclone splash increased 40 - 60    * Whirlwind splash increased 30 - 50 Really? Hasn't it been reverted? It has. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-12 Thread Zarel
On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen per.mathi...@gmail.com wrote: I thought only the damage increase was reversed? Whoops, misread it. Yeah, AA splash increases are still there. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-10 Thread Zarel
rather stick with 2.2.4 and so on, [...] Here's some more stuff on why we shouldn't release 2.2.4: [14:20] Zarel Can you point to any rationale on that? One of my developers is trying to break MP compatibility for Warzone 2.2.4, and I need backup as to why that's a bad idea. :/ [14:23] mordante

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-10 Thread Zarel
to upgrade, which is not unreasonable or bad practice IMO. As long as we make it _very_ clear to everyone that it's netcode-incompatible. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-10 Thread Zarel
. And many of the people who post problems will probably download the latest version first, further skewing the numbers that way. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-05 Thread Zarel
like maps? Especially if we're going to be breaking netcode compatibility. We should probably work out a scheme for sending them like maps before we release a new version. I'm fine with releasing 2.3 beta 1 next week, but definitely not a final. -Zarel

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
1. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
On Mon, Oct 5, 2009 at 12:30 PM, Per Inge Mathisen per.mathi...@gmail.com wrote: On Mon, Oct 5, 2009 at 7:20 PM, Zarel zare...@gmail.com wrote: Yeah, let's just rename 2.4 to 3.0 alpha 1. Which part of the arguments against this that were previously presented did you not agree with? Alphas

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
among others were intended to be 3.0 The above goes for you, too. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread Zarel
the developers, I would like to branch off and start making the first release from trunk as 2.4-alpha1. Isn't trunk still really unstable? Have we fixed the commanders bug yet? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread Zarel
release. D: D: D: BLOCK We are not rushing out a netcode-imcompatible release that soon, no no no! -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-30 Thread Zarel
to survive losing the vast majority of the market segment. This is far worse than dropping IE support on a website, since the players with Intel cards can't just download a better graphics card. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Zarel
being used. You shouldn't need a laptop made in the last 3 months to play Warzone... -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Zarel
is telling us that some Radeon drivers only go to OpenGL 1.5. That's two of the three major video card manufacturers, one of which has the lion's share of the market. We simply can't drop support for so many people. -Zarel ___ Warzone-dev mailing list Warzone

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Zarel
On Tue, Sep 29, 2009 at 6:44 PM, Zarel zare...@gmail.com wrote: OpenGL 2.x is basically available on any Direct3D 9 compatible card (Except some Intel IGP). And how many people play Warzone on a Laptop? Considering laptops are now more popular on desktops, and college students

Re: [warzone2100-dev] Version scheme (again)

2009-09-28 Thread Zarel
. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Version scheme (again)

2009-09-27 Thread Zarel
2.3 and 3.0 on the forums nowadays. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Better netcode for 2.3

2009-09-21 Thread Zarel
to maintain for a long  time. Take further discussion of this to the mailing list. Okay. I like this idea. Let's do that (and by the s in let's, I mean someone other than me). Either one is fine with me. Although we should probably fix the many and numerous trunk bugs first. -Zarel

Re: [warzone2100-dev] 2.2.3 release?

2009-09-12 Thread Zarel
a quick 2.2.3 release late Saturday or early this Sunday? Are you sure they're all fixed now? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] New developer

2009-09-01 Thread Zarel
do. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Give Cathuria and Neuralize the title of artist?

2009-08-31 Thread Zarel
- some developers objected to Neuralize since he's contributed nothing but a logo at this point. We could fix this situation right up by using the same have commit access bar, and give Mysteryem commit access. ;) -Zarel ___ Warzone-dev mailing list Warzone

[warzone2100-dev] Give Cathuria and Neuralize the title of artist?

2009-08-29 Thread Zarel
the current logo and icons. Thoughts? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] The download page

2009-08-25 Thread Zarel
as it currently is. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Changing the version of 2.3 to 3.0?

2009-08-23 Thread Zarel
would indeed like a 3.0, mainly so we can backport other important changes to a 2.3 release, for people without good renderers. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone-dev] Changelog changes?

2009-08-23 Thread Zarel
and add the stuff to the changelog all at once. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Making trac friendlier?

2009-08-22 Thread Zarel
it and start adding info to it. We have user stuff in the wiki? Any user stuff that's in the wiki should also be in the Guide... -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread Zarel
this up, the reply was to add [patch] to the subject line. enhancement - feature request enhancement [patch] - feature patch defect - bug report defect [patch] - bug patch task - request to change something task [patch] - patch to change something Seems to work well enough like that. -Zarel

Re: [Warzone-dev] SF svn repo upgrade to 1.6.4?

2009-08-21 Thread Zarel
: http://sourceforge.net/apps/wordpress/sourceforge/2009/08/07/subversion-upgraded-to-1-6-4/ And info about 1.6.4 here: http://subversion.tigris.org/svn_1.6_releasenotes.html (Since no one else seems to be saying anything) I support this! -Zarel

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Zarel
it works. Stiv/Zarel, did you actually test this before committing? Good question. Stiv came online one day and started talking about how he couldn't compile stuff for some reason. I wasn't sure on the specifics, but I committed his patch under the impression that all it did was move a few variable

Re: [Warzone-dev] [Patch] Spelling fixes, do those break things?

2009-08-13 Thread Zarel
, etc, to make it more obvious they're not upgrades? =| -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Test

2009-08-06 Thread Zarel
On Thu, Aug 6, 2009 at 10:47 AM, Elio Gubserelio.o...@gmail.com wrote: Does the mailing list work? yes Well, it does now. You'll notice he sent that two days ago, and we only received it today. -Zarel ___ Warzone-dev mailing list Warzone-dev

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Zarel
objections, I can tag for release either today or tomorrow after I commit everything. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Just a few comments about a few commits

2009-07-26 Thread Zarel
... Erm, I never heard this. Why? I mean, it's not exactly a controversial change. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Zarel
is simple enough that it's doubtful anything would break. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Zarel
are the worst people to test their own code. True, I guess it's better if we wait another week for release, and everyone can press S a lot and see if it works as advertised. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Zarel
was), hence adding the uncompressed ones to originals/. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Zarel
. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Zarel
On Thu, Jul 23, 2009 at 10:41 AM, Kreuvfkre...@warzone2100.de wrote: AFAIK they were processed with optipng. That explains it; optipng is lossless. Feel free to run optipng on the new ones; they were saved moderately inefficiently with Photoshop. -Zarel

Re: [Warzone-dev] Website

2009-07-07 Thread Zarel
anything. This helps make the website look better on bookmarks bars and bookmarks lists (Warzone 2100 looks a lot better than Warzone 2100 Resurrecti... or Warzone 2100 Resurrection » Fro..., which is how it currently looks in my tab bar and bookmarks list respectively). - Zarel

Re: [Warzone-dev] Website

2009-07-07 Thread Zarel
On Tue, Jul 7, 2009 at 4:03 AM, Kamazefearthec...@gmail.com wrote: After the last exam tomorrow, I have a ~2 1/2 month semester break :o) Also, superscripts don't work correctly on the web root. Compare: http://wz2100.net/download http://developer.wz2100.net/wiki/Download -Zarel

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7807] trunk/data

2009-06-22 Thread Zarel
it's designed for mp/stats/. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Fwd: Summer of Mods and Indies Promotion with ModDB]

2009-06-21 Thread Zarel
On Sun, Jun 21, 2009 at 4:16 AM, Kamazefearthec...@gmail.com wrote: What do you think? LET'S DO IT. :D -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Reencoding the videos

2009-06-19 Thread Zarel
? Sounds good. What's wrong with sequences.wz? o_O -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Zarel
On Wed, Jun 17, 2009 at 3:21 AM, Dennis Schriddedevuran...@gmx.net wrote: Hi Zarel, hi list! Ello. http://developer.wz2100.net/ starts with bug reports. For a general development introductory page this might not be the best choice. I would put it more towards Programming, and maybe even

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Zarel
Home and FAQ. These shouldn't require XHTML/CSS pain. ;) -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Project rename, website changes

2009-06-16 Thread Zarel
the title that the game has something to do with resurrection. Project, on the other hand, leads users to the right direction for what the campaign is about. 6. It's much shorter. So, what does everyone think? I would _really_ like your feedback on these. -Zarel

Re: [Warzone-dev] 2.2 has been released!

2009-06-01 Thread Zarel
the Fast Loader research items, like Sensor Upgrade, are boilerplate text that Pumpkin never got around to replacing. Ideas? - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread Zarel
. I've also been considering leaving the build menu up if a building is placed while Shift or Ctrl is held down. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Final checklist for 2.2 (Final) -- ETA of release is 5/31/09

2009-05-30 Thread Zarel
2009/5/31 bugs buggy buginato...@gmail.com Just waiting on some windows icons, and then we can tag it, and then make the builds. Icons are done. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
savegames are fine). Another idea - when the script loader breaks like it does here, just restart the AIs? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
2009/5/28 Per Inge Mathisen per.mathi...@gmail.com: Won't work for campaign scripts. Campaign scripts aren't broken, so that's not an issue. :P Besides, skirmish AI changes a lot more than campaign AI does. -Zarel ___ Warzone-dev mailing list Warzone

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
, this is in skirmish, not campaign. The worst that happens is that the AI is disoriented for a few seconds while it recounts its units and structures. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
2009/5/28 Zarel zare...@gmail.com: ...why? I am indeed suggesting that we reset all values, and I don't see why the savegame would be affected. Remember, this is in skirmish, not campaign. The worst that happens is that the AI is disoriented for a few seconds while it recounts its units

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-27 Thread Zarel
: [eventLoadContext] Context 1 of 6: Number of context variables (946) does not match the script code (945) If it causes problems, see where to reindex the variables? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-21 Thread Zarel
importantly it makes the game much more stable. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] The needinfo status.

2009-05-21 Thread Zarel
(needinfo), and that we do not close tickets with needinfo unless a question sits unanswered for a week or so. If we get a new ticket without enough information, we should just ask for more information and leave it open, and only close it after a week of no further information. Thoughts? -Zarel

Re: [Warzone-dev] pausing the game

2009-05-17 Thread Zarel
. Is it really that hard just to store the rendered screen? Or re-render as little as possible? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Trunk and free software ati drivers

2009-05-10 Thread Zarel
2009/5/9 bugs buggy buginato...@gmail.com: That is a known issue with the gfx.  The road gfx needs to be redone. Any volunteers? I've done most of the work; just never got around to finishing it. I should probably throw the PSD somewhere so someone else can finish it. -Zarel

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-09 Thread Zarel
cards, then it's not a big deal, but I think it's more of an issue that the game could feel laggy to players who don't know that it's mouselag. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-09 Thread Zarel
way: 2009/5/9 Dennis Schridde devuran...@gmx.net: Am Samstag, 9. Mai 2009 10:14:51 schrieb Zarel: Other than that, we don't have version numbers for base.wz and mp.wz. Why should this be different? Those are inside a warzone2100-x.y.z.tar.bz2 We could put our different video.wz files under

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Zarel
by spamming flamers on lowest pretty easily. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-08 Thread Zarel
not be consciously noticeable, but it could still impact user experience. About known issues: Do we revert this patch, or apply the new patch (Artillery prediction fix) ? http://developer.wz2100.net/ticket/374 We've done neither. We have, however, fixed some of the other issues with this patch. -Zarel

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