[Wesnoth-bugs] [task #8018] Data Export #74 (patch)

2017-05-03 Thread Lari Nieminen
k: Any Effort: 0.00 ___ Details: A new export job has been registered. This task has been created to keep the project informed. However, only Lari Nieminen, that created the job, can remove the job itself. = Job URL =

[Wesnoth-bugs] [task #8015] Data Export #71 (bugs)

2017-05-02 Thread Lari Nieminen
k: Any Effort: 0.00 ___ Details: A new export job has been registered. This task has been created to keep the project informed. However, only Lari Nieminen, that created the job, can remove the job itself. = Job URL =

[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-03-15 Thread Lari Nieminen
Update of bug #25522 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #3: Should be fixed now (in 7a23c80b). ___

[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Lari Nieminen
Update of bug #25535 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Follow-up Comment #2: Commit

[Wesnoth-bugs] [bug #25217] unit moves on impassible terrain

2017-02-23 Thread Lari Nieminen
Follow-up Comment #1, bug #25217 (project wesnoth): For some reason, the spawns are given some altered movement costs, which specifically includes impassable=3. It seems to have always been that way, although I don't know the exact reasoning, as it can certainly lead to unpredictable weirdness

[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Lari Nieminen
Follow-up Comment #1, bug #25535 (project wesnoth): It's not a problem with offsetting as such, it just happens due to the way the grid images are drawn; no images are drawn on the off-map edge hexes, which leaves the lines at the bottom row very dark and faint, which leads them to be almost

[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-19 Thread Lari Nieminen
Follow-up Comment #2, bug #25522 (project wesnoth): No, it's new and caused by some of my terrain graphics rule changes. ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-17 Thread Lari Nieminen
Update of bug #25522 (project wesnoth): Status:None => Confirmed Assigned to:None => zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?

2017-02-17 Thread Lari Nieminen
Update of bug #25346 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Follow-up Comment #2: The problem was

[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-17 Thread Lari Nieminen
Follow-up Comment #2, bug #25496 (project wesnoth): Yes, he switches out of his elvish clothes on his reappearance at the end of Siege of Elensefar. If you skip that, he'll be stuck with them (except when using the expression variants such as mentoring).

[Wesnoth-bugs] [task #8002] Data Export #58 (bugs)

2017-02-08 Thread Lari Nieminen
Update of task #8002 (project wesnoth): status_id: => Closed ___ Follow-up Comment #0: [100] Job removed per request of his owner, Lari Nieminen 58.xml is no longer availa

[Wesnoth-bugs] [task #8002] Data Export #58 (bugs)

2017-02-07 Thread Lari Nieminen
k: Any Effort: 0.00 ___ Details: A new export job has been registered. This task has been created to keep the project informed. However, only Lari Nieminen, that created the job, can remove the job itself. = Job URL =

[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire

2017-01-27 Thread Lari Nieminen
Follow-up Comment #1, bug #25471 (project wesnoth): I can't reproduce this, although I've only tried with master and 1.13.5. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25417] HttT: picked up sceptre with Li'sar, but Konrad got the new attack

2017-01-08 Thread Lari Nieminen
Update of bug #25417 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Follow-up Comment #1: This was reported

[Wesnoth-bugs] [bug #25397] Animations immediately following a message get truncated

2016-12-20 Thread Lari Nieminen
URL: Summary: Animations immediately following a message get truncated Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Tue 20 Dec 2016 08:31:50 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2016-12-10 Thread Lari Nieminen
Update of bug #25311 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: Sorry, I forgot to update this to say that it's actually already been fixed.

[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest

2016-12-10 Thread Lari Nieminen
Update of bug #25363 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2016-11-18 Thread Lari Nieminen
Update of bug #25311 (project wesnoth): Assigned to:None => zookeeper ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18866] Beach images misaligned

2016-11-07 Thread Lari Nieminen
Update of bug #18866 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work

2016-09-29 Thread Lari Nieminen
Update of bug #25131 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work

2016-09-29 Thread Lari Nieminen
Update of bug #25131 (project wesnoth): Release: 1.3.5+dev => 1.13.5+dev ___ Follow-up Comment #2: Oops, yes, that was a mistake. ___

[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work

2016-09-28 Thread Lari Nieminen
Update of bug #25131 (project wesnoth): Release: 1.2 and 1.3 => 1.3.5+dev ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work

2016-09-28 Thread Lari Nieminen
URL: Summary: [move_unit] check_passability=no doesn't work Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Wed 28 Sep 2016 12:27:47 PM UTC Category: Bug

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2016-09-02 Thread Lari Nieminen
Follow-up Comment #3, bug #20783 (project wesnoth): This is different from bug #24501, but still valid. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too

2016-09-02 Thread Lari Nieminen
Follow-up Comment #4, bug #24501 (project wesnoth): Not a duplicate of bug #20783, it's a different (and still existing) problem. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP

2016-08-29 Thread Lari Nieminen
Update of bug #25019 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: Yes, XP from

[Wesnoth-bugs] [bug #22516] [standard_unit_filter] id = "" behaviour changed

2016-08-24 Thread Lari Nieminen
Update of bug #22516 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #2: This still seems to be an issue. ___

[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-11 Thread Lari Nieminen
Update of bug #24954 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Follow-up Comment #3: Thanks, it's fixed

[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}

2016-07-15 Thread Lari Nieminen
Update of bug #24853 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: While the macro

[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}

2016-07-15 Thread Lari Nieminen
Follow-up Comment #1, bug #24853 (project wesnoth): The sounds for slow/poison/petrify are now played automatically irrespective of animations, which is why the uses of {SOUND:SLOW} have been removed from animations. Is there an actual problem with the sounds not playing when they should?

[Wesnoth-bugs] [bug #23901] an [escape] tag in [message]

2016-05-18 Thread Lari Nieminen
Follow-up Comment #1, bug #23901 (project wesnoth): I'd think it'd be better to add an optional key with which to mark one [option] as the "escape/quit/exit/dismiss" option, which would then be chosen if the player presses esc (which would do nothing if none of the options have that key). If

[Wesnoth-bugs] [bug #24683] Host cannot take control of an idle side

2016-05-18 Thread Lari Nieminen
URL: Summary: Host cannot take control of an idle side Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Wed 18 May 2016 10:13:36 AM UTC Category: Bug Severity:

[Wesnoth-bugs] [bug #24681] Documentation update for command mode key

2016-05-18 Thread Lari Nieminen
URL: Summary: Documentation update for command mode key Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Wed 18 May 2016 09:55:40 AM UTC Category: Bug

[Wesnoth-bugs] [bug #24672] Leadership ability does not work when applied as an object

2016-05-18 Thread Lari Nieminen
Update of bug #24672 (project wesnoth): Assigned to:None => celticminstrel ___ Follow-up Comment #1: Assigning to celticminstrel, as this sounds most likely to be due to variable substitution of

[Wesnoth-bugs] [bug #24644] Units moving after in game help exit

2016-05-06 Thread Lari Nieminen
Follow-up Comment #1, bug #24644 (project wesnoth): It's enough to just select a unit, open the help by clicking on a trait/ability/race/type/alignment in the sidebar, and then close the help (whether via the button or esc). ___ Reply to

[Wesnoth-bugs] [bug #24633] AI stops performing gotos if one fails

2016-05-02 Thread Lari Nieminen
URL: Summary: AI stops performing gotos if one fails Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Mon 02 May 2016 01:20:26 PM UTC Category: Bug Severity: 3

[Wesnoth-bugs] [bug #24583] Resolution locked in fullscreen mode

2016-04-12 Thread Lari Nieminen
URL: Summary: Resolution locked in fullscreen mode Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Tue 12 Apr 2016 11:12:08 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #24366] Water maps slow on 1.13.2+dev

2016-03-29 Thread Lari Nieminen
Update of bug #24366 (project wesnoth): Assigned to: zookeeper => aginor ___ Follow-up Comment #6: I've now done pretty much all I can regarding optimization of the water-related terrain

[Wesnoth-bugs] [bug #15304] Race description tooltip in the right-side panel

2016-03-19 Thread Lari Nieminen
Update of bug #15304 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23161] Assert from synced_context.cpp when closing the game

2016-03-19 Thread Lari Nieminen
Update of bug #23161 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #5821] Moving unit_height_adjust from [terrain] to [tile]

2016-03-19 Thread Lari Nieminen
Update of bug #5821 (project wesnoth): Assigned to:mordante => zookeeper ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #24517] Load map dialog should have shortcut to game data

2016-03-13 Thread Lari Nieminen
URL: Summary: Load map dialog should have shortcut to game data Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sun 13 Mar 2016 10:07:40 AM UTC Category: Feature Request

[Wesnoth-bugs] [bug #24314] Drawing and sheathing animations lack ellipses

2016-03-07 Thread Lari Nieminen
Follow-up Comment #1, bug #24314 (project wesnoth): Same also applies to healing, healed and poisoned animations. While not combat animations, I see no reason why ellipses should turn off during them. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too

2016-03-06 Thread Lari Nieminen
URL: Summary: Scrolling terrain palette with mousewheel scrolls map too Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sun 06 Mar 2016 11:24:18 AM UTC Category: Bug

[Wesnoth-bugs] [bug #24500] [filter] doesnt filter the traits.. why?

2016-03-06 Thread Lari Nieminen
Follow-up Comment #1, bug #24500 (project wesnoth): [filter_wml] is presumably the slowest one, but that's not a problem unless it's *too* slow. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset

2016-02-27 Thread Lari Nieminen
Update of bug #24439 (project wesnoth): Assigned to: zookeeper => None ___ Follow-up Comment #8: This should fix the unit_creator crash, so I'm unassigning this from myself:

[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays

2016-02-22 Thread Lari Nieminen
Update of bug #24439 (project wesnoth): Assigned to:None => zookeeper ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24366] Water maps slow on 1.13.2+dev

2016-02-16 Thread Lari Nieminen
Update of bug #24366 (project wesnoth): Status:None => In Progress ___ Follow-up Comment #5: df9cecd5

[Wesnoth-bugs] [bug #24366] Water maps slow on 1.13.2+dev

2016-02-04 Thread Lari Nieminen
Update of bug #24366 (project wesnoth): Assigned to:None => zookeeper ___ Follow-up Comment #3: Peaking at >700MB on a single-terrain 200x200 map like that sounds weird, since I only see

[Wesnoth-bugs] [bug #24314] Drawing and sheathing animations lack ellipses

2016-01-15 Thread Lari Nieminen
URL: Summary: Drawing and sheathing animations lack ellipses Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Fri 15 Jan 2016 10:47:16 PM UTC Category: Bug

[Wesnoth-bugs] [bug #23712] Mage of Light halo not drawing correctly

2016-01-02 Thread Lari Nieminen
Follow-up Comment #6, bug #23712 (project wesnoth): No, for me the adept's halo is bugged as well. It shows up fine at scenario start, but when I move the unit around it flickers on and off and in the top left corner just like the MoL's halo.

[Wesnoth-bugs] [bug #23712] Mage of Light halo not drawing correctly

2016-01-01 Thread Lari Nieminen
Follow-up Comment #4, bug #23712 (project wesnoth): I did some testing: Even for example the Autumn Shyde in TRoW has the same problem. However, its halo is animated, meaning that it gets redrawn constantly and for some reason that helps to mostly keep it where it should be. Also, its halo is

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2015-12-24 Thread Lari Nieminen
URL: Summary: Multiplayer player name displayed in singleplayer Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Thu 24 Dec 2015 10:17:40 AM UTC Category: Bug

[Wesnoth-bugs] [bug #23712] Mage of Light halo not drawing correctly

2015-12-23 Thread Lari Nieminen
Follow-up Comment #2, bug #23712 (project wesnoth): As of now, the halo seems to only be drawn in the top left corner of the screen, never on the unit. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23024] ghazi plays the slow sound even when missing the shield bash

2015-09-08 Thread Lari Nieminen
Update of bug #23024 (project wesnoth): Item Group: Multiplayer => Sound and music Status: In Progress => Fixed ___ Follow-up Comment #4: This should now be

[Wesnoth-bugs] [bug #23065] [music] unable to replace playlist without interrupting current track

2015-02-01 Thread Lari Nieminen
Follow-up Comment #4, bug #23065 (project wesnoth): To clarify, the fix is fine in master. In 1.12, the previously mentioned change to behavior of scenario-level [music] tags causes a slight compatibility break so it should be addressed somehow; if it's possible to re-port to 1.12 with an added

[Wesnoth-bugs] [bug #23161] Assert from synced_context.cpp when closing the game

2015-01-10 Thread Lari Nieminen
Follow-up Comment #2, bug #23161 (project wesnoth): Well, as far as I can tell it's possible that closing of the game had nothing to do with it and it just happened to perfectly coincide with it. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23161] Assert from synced_context.cpp when closing the game

2015-01-09 Thread Lari Nieminen
URL: http://gna.org/bugs/?23161 Summary: Assert from synced_context.cpp when closing the game Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sat 10 Jan 2015 12:15:32 AM UTC Category: Bug

[Wesnoth-bugs] [bug #23117] Invert breaks lobby filtering if Apply Filter is off

2014-12-27 Thread Lari Nieminen
URL: http://gna.org/bugs/?23117 Summary: Invert breaks lobby filtering if Apply Filter is off Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sat 27 Dec 2014 03:57:34 PM UTC Category: Bug

[Wesnoth-bugs] [bug #23103] [unstore_unit] with check_passability=yes does not place the unit if there is no suitable place

2014-12-24 Thread Lari Nieminen
Follow-up Comment #2, bug #23103 (project wesnoth): It indeed seems like a corner case that the WML author should take into consideration. However, it *could* be smarter and simply ignore check_passability if there aren't (or can't be) *any* passable locations on the whole map and just place the

[Wesnoth-bugs] [bug #23059] SG: Vengeance - message using name doesn't display

2014-12-13 Thread Lari Nieminen
Update of bug #23059 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #23053] EI: Captured ignores difficulty levels

2014-12-13 Thread Lari Nieminen
Update of bug #23053 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Follow-up Comment #1: Fixed in

[Wesnoth-bugs] [bug #23065] [music] unable to replace playlist without interrupting current track

2014-12-12 Thread Lari Nieminen
URL: http://gna.org/bugs/?23065 Summary: [music] unable to replace playlist without interrupting current track Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Fri 12 Dec 2014 11:30:11 PM UTC Category:

[Wesnoth-bugs] [bug #23048] EI: Evacuation - ill-formed terrain modification causes horizontal line

2014-12-12 Thread Lari Nieminen
Update of bug #23048 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #23024] ghazi plays the slow sound even when missing the shield bash

2014-12-04 Thread Lari Nieminen
Update of bug #23024 (project wesnoth): Status: Fixed = In Progress Assigned to: wintermute = zookeeper ___ Follow-up Comment #3: Actually it's not

[Wesnoth-bugs] [bug #23023] Broken terrain description for oasis

2014-12-03 Thread Lari Nieminen
URL: http://gna.org/bugs/?23023 Summary: Broken terrain description for oasis Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Wed 03 Dec 2014 08:38:23 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #23024] ghazi plays the slow sound even when missing the shield bash

2014-12-03 Thread Lari Nieminen
Update of bug #23024 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: Should be fixed now. ___ Reply to this

[Wesnoth-bugs] [bug #22945] Poison stopping/curing explanation slightly confusing

2014-11-11 Thread Lari Nieminen
URL: http://gna.org/bugs/?22945 Summary: Poison stopping/curing explanation slightly confusing Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Tue 11 Nov 2014 11:02:36 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #22866] Indeterministic character portraits in Heir to the Throne

2014-10-24 Thread Lari Nieminen
Follow-up Comment #2, bug #22866 (project wesnoth): It was apparently an oversight that the tutorial portraits were forgotten when the new HttT portraits were added in 1.10.7. This was fixed ages ago in 1.11 and there won't be further 1.10 releases, so the obsolete portraits problem can be

[Wesnoth-bugs] [bug #22790] UtBS - dehydration/thirst effect buggy

2014-10-23 Thread Lari Nieminen
Update of bug #22790 (project wesnoth): Status:None = Fixed Assigned to:alarantalara = zookeeper ___ Follow-up Comment #2: I think these ought

[Wesnoth-bugs] [bug #22837] Illumination circles are not being drawn

2014-10-20 Thread Lari Nieminen
Follow-up Comment #6, bug #22837 (project wesnoth): Mage of Light and Mermaid Diviner both have the halo as they should. ___ Reply to this item at: http://gna.org/bugs/?22837 ___ Message

[Wesnoth-bugs] [bug #22799] UtBS - A Subterranean Struggle - Dwarf Grenadiers do not kill any trolls

2014-10-20 Thread Lari Nieminen
Update of bug #22799 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Follow-up Comment #1: Should be fixed now.

[Wesnoth-bugs] [bug #22800] UtBS - A Subterranean Struggle - Cloaked Figure appears in strange location

2014-10-15 Thread Lari Nieminen
Update of bug #22800 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-08-17 Thread Lari Nieminen
Follow-up Comment #3, bug #22466 (project wesnoth): Having spent a bit of time looking at usage in mainline, it seems there's a bunch of sighted events which assume that AI sides without fog/shroud won't cause them to trigger. Of course, those would be straightforward to fix by adding the

[Wesnoth-bugs] [bug #22487] Advanced preference description not showing up

2014-08-16 Thread Lari Nieminen
URL: http://gna.org/bugs/?22487 Summary: Advanced preference description not showing up Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sat 16 Aug 2014 08:11:55 PM UTC Category: Bug

[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-08-16 Thread Lari Nieminen
Update of bug #22466 (project wesnoth): Assigned to:None = jamit ___ Follow-up Comment #1: This ought to be due to the fixes to sighted events; sighted events (with a filter only for the

[Wesnoth-bugs] [bug #22379] Tops of buttons in statistics dialog cut off

2014-07-22 Thread Lari Nieminen
URL: http://gna.org/bugs/?22379 Summary: Tops of buttons in statistics dialog cut off Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Tue 22 Jul 2014 09:39:59 AM UTC Category: Bug

[Wesnoth-bugs] [bug #22382] Restore whitespace-aligned columns in map format

2014-07-22 Thread Lari Nieminen
URL: http://gna.org/bugs/?22382 Summary: Restore whitespace-aligned columns in map format Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Tue 22 Jul 2014 02:00:09 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #22254] Map shows multiple journeys to the Elven Council in the Heir to the Throne campaign

2014-07-05 Thread Lari Nieminen
Update of bug #22254 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper Open/Closed:Open = Closed

[Wesnoth-bugs] [bug #22242] UMC syntax errors not showing up

2014-06-29 Thread Lari Nieminen
Additional Item Attachment, bug #22242 (project wesnoth): File name: Bug_Test.zip Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?22242 ___ Message sent via/by

[Wesnoth-bugs] [bug #22242] UMC syntax errors not showing up

2014-06-28 Thread Lari Nieminen
URL: http://gna.org/bugs/?22242 Summary: UMC syntax errors not showing up Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sat 28 Jun 2014 05:43:40 PM UTC Category: Bug Severity: 4 -

[Wesnoth-bugs] [bug #22030] [disable] weapon special broken

2014-05-10 Thread Lari Nieminen
URL: http://gna.org/bugs/?22030 Summary: [disable] weapon special broken Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sat 10 May 2014 09:37:17 AM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #8813] Allow filtering for valid/invalid targets in [attack]

2014-05-09 Thread Lari Nieminen
Update of bug #8813 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Fulfilled by the

[Wesnoth-bugs] [bug #20435] New drawing logic for maps in title and story screens

2013-01-14 Thread Lari Nieminen
URL: http://gna.org/bugs/?20435 Summary: New drawing logic for maps in title and story screens Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Mon 14 Jan 2013 10:55:23 AM GMT Category: Feature Request

[Wesnoth-bugs] [bug #20245] Status table scenario settings shows leader id's

2012-10-17 Thread Lari Nieminen
URL: http://gna.org/bugs/?20245 Summary: Status table scenario settings shows leader id's Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Wed 17 Oct 2012 08:05:41 PM GMT Category: Bug

[Wesnoth-bugs] [bug #19685] Request for a [detect] ability

2012-09-11 Thread Lari Nieminen
Follow-up Comment #4, bug #19685 (project wesnoth): I don't really see any problem with an ability like that. I might be more inclined to propose adding an extra [filter_radius] filter however, to allow better control of the detection paths. I'd keep it simple and make it so that the detect

[Wesnoth-bugs] [bug #19249] Internationalization improvement in Eastern Invasion — Two Paths

2012-08-30 Thread Lari Nieminen
Update of bug #19249 (project wesnoth): Item Group:Campaign = Translations ___ Follow-up Comment #1: Well, the strings were made separate precisely so that the exact mark-up for whispers and

[Wesnoth-bugs] [bug #19927] The Saurian Treasury missing (Village)

2012-07-12 Thread Lari Nieminen
Follow-up Comment #1, bug #19927 (project wesnoth): Technically, it's correct, as swamp and water villages are not aliases of the village terrain as far as movement and defense are concerned. A village which is marked as being (Hills,Village) will give units their defense rating on hills if it's

[Wesnoth-bugs] [bug #19334] ON_SIGHTING macro too often blocking undo

2012-01-27 Thread Lari Nieminen
Update of bug #19334 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [patch #2851] Patch for bug #17527: Feeding ability doubles when ghast and necrophage are in same scenario

2011-08-18 Thread Lari Nieminen
Update of patch #2851 (project wesnoth): Assigned to: zookeeper = thonsew ___ Reply to this item at: http://gna.org/patch/?2851 ___ Message sent

[Wesnoth-bugs] [bug #18483] Implement duration= for [message]

2011-08-12 Thread Lari Nieminen
Follow-up Comment #1, bug #18483 (project wesnoth): Note that the value should really be in milliseconds instead of frames. ___ Reply to this item at: http://gna.org/bugs/?18483 ___

[Wesnoth-bugs] [patch #2851] Patch for bug #17527: Feeding ability doubles when ghast and necrophage are in same scenario

2011-08-06 Thread Lari Nieminen
Follow-up Comment #16, patch #2851 (project wesnoth): Since there seemed to have been a bit of confusion about, so I'll just try to clarify the whole issue a bit: The problem with feeding doubling is that both the Ghast and Necrophage implement feeding using an identical event. The event

[Wesnoth-bugs] [bug #18355] EI: Owaec: WEAPON_SPECIAL_SHOCK doesn't work

2011-08-01 Thread Lari Nieminen
Update of bug #18355 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Follow-up Comment #2: Fixed in r50524.

[Wesnoth-bugs] [bug #17527] Feeding ability doubles when ghast and necrophage are in same scenario

2011-05-06 Thread Lari Nieminen
Update of bug #17527 (project wesnoth): Status:None = In Progress ___ Follow-up Comment #3: I'm marking this In Progress because the fix shouldn't be considered final. Still, for most

[Wesnoth-bugs] [bug #18059] deep water terrain contrast with shallow water is insufficient

2011-04-28 Thread Lari Nieminen
Update of bug #18059 (project wesnoth): Assigned to:None = eleazar ___ Follow-up Comment #2: Can you be more specific? There's three versions (gray, normal, tropical) of both shallow and

[Wesnoth-bugs] [patch #2596] bug #17921: In the South Guard, The Long March the secret path is not revealed

2011-03-23 Thread Lari Nieminen
Update of patch #2596 (project wesnoth): Status:None = Done ___ Reply to this item at: http://gna.org/patch/?2596 ___ Message sent

[Wesnoth-bugs] [bug #17922] RANDOM_SIDE macro not working

2011-03-23 Thread Lari Nieminen
Update of bug #17922 (project wesnoth): Status:None = Invalid Assigned to:None = zookeeper Open/Closed:Open = Closed

[Wesnoth-bugs] [bug #17671] TRoW Temple of the Deep corpses spawn in cave wall

2011-02-20 Thread Lari Nieminen
Update of bug #17671 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #17388] Missing Graphics on the mission Giving Some Back

2010-12-24 Thread Lari Nieminen
Update of bug #17388 (project wesnoth): Status:None = Fixed Assigned to:None = zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #17368] setting side_for= breaks messages with options

2010-12-21 Thread Lari Nieminen
Update of bug #17368 (project wesnoth): Assigned to:None = silene ___ Reply to this item at: http://gna.org/bugs/?17368 ___ Message sent

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