[Flightgear-devel] KSFO Terminal ???
Having built the cvs version of FG under cygwin. I cannot see the terminal at KSFO. All the correct files (.stg and .ac)seem to be in the scenery folder. If it is a Plib problem why would Plib handle the aircraft .ac files and not the scenery .ac files. The aircraft work fine. Also is there any other custom scenery supposed to be around San Fran area(like the golden gate bridge)because other than the autogen buildings I dont see anything. All help greatly appreciated. Cheers Innis _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] KSFO Terminal ???
So as to try and help with this problem. On my system I have the 9.1 version of FG from the win binaries by Norman on my E drive and the cvs build under cygwin on my H drive. I have taken a copy of the scenery folder that contains the KSFO terminal and put it in my win binaries version and the terminal does not show in either version. Don,t know if this helps. Cheers Innis _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] 737 model
Hi All I have downloaded a 737-300 model EX FS98 and have got it to show thanks to David Megginson and Wolfram Kuss's wise words. Has some got a model about ready if not do you want this one when I get it Teaked. Also if there are people here who are working on FDM's for other A/C types that they would like models converted for I would be happy to give it a try. A Question for David Megginson David I have converted one of the *af textures to RGB using Xnview and placed it in the folder with the model but it doesn't load. Do I need to change the texture names using PPE or can I just rename the file after I have converted it. Do I have to have all the textures for the A/C converted before Plib will read them.Because I have one texture named and converted but Plib won't even recognise it. Thanks David in advance. cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Navaids file
Richard, Jorge The Default.fix default.nav and Default.ils aswell as Default.apt and the scenery files all work ZIPPED. Only need to unzip them if you are going to modify them. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Scenery Thrashing
I have commented before about the pauses that happen from time to time in FG. It appears that this happens on my windows setup every time new scenery tiles are to be loaded. The thrashing around loading the tiles seems to be what causes the pauses(No I am not a poet LOL). Sometimes this tile loading never ends and the computer finally stalls with a fatal error. Is any other windows user finding this problem. Is anybody on other systems having the problem. Is it possible to turn the text output to the DOS window off when running FG as surely this soaks up frames. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Scenery Thrashing
So this is a windows problem Eric. It seems to happen all the time(very short pauses).But sometimes the problem stalls the sim.I fly mainly around Australia but I do have the default scenery and it happens with that to. What is threading ???.And how do I turn it on under CYGWIN. So is there a difference between the binaries that Norman creates and the ones that are ceated with CYGWIN. Thanks for the info Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Scenery Thrashing
Thanks Jim for the explanation I do fly with the z key out as far as I can get it I will try with different distances and see what difference it makes.Also will test the tower views as I have had crashes when cycling through these views. Norman the question I was trying to ask was if the CYGWIN compiled binaries could be used on any windows machine or if they will only run on a machine that also has CYGWIN. The reason I ask is that you say in another thread that your time may be limited over the next few months with regard to creating the binaries.And I thought if I could be of assistance if I can get the sim to build then I would be more than happy to help. Cheers Innis _ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] RE: [Flightgear-users] RE: MingW 0.92
Hi Norman Norman Vine wrote Is anybody running the 0.92 release or recent CVS files under Win32 getting sound ?? NO. I built a CVS about 2 weeks ago on cygwin(see post No Sound on cygwin build in users forum)and found I had no sound and apalling FPS.Frames return when I ran with sound disabled. HTH Innis _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 model
Hi Dave David Culp wrote On Friday 06 June 2003 10:33 pm, Innis Cunningham wrote: Hi All I have downloaded a 737-300 model EX FS98 and have got it to show thanks to David Megginson and Wolfram Kuss's wise words. Has some got a model about ready if not do you want this one when I get it Teaked. Also if there are people here who are working on FDM's for other A/C types that they would like models converted for I would be happy to give it a try. I've had good luck using FS98 Texture Converter, a Win32 program by Kai Wang-Erlandsen, to convert the textures to BMP, then use Gimp to convert to RGB. I then use a hex editor to go through the MDL file and convert all references to the old texture names to the new texture names. Ultimately the model should be converted to AC3D, but that's beyond my ken. Are you working on the Westwind Airlines 3D model perchance? I did that one a while back but am not sure if it can be GPL'd, so I haven't had it added to the base package. Dave Culp No Dave its not the Westwind Airlines model.This one is built by Mehlin Rainer for fs98 ,16 sided model. My tools for the coversion are. Pretty Poly Editor To convert the Aircraft to AC3D and convert the texture names to RGB. DXT bmp By Martin Wright To convert the textures from AF to 24 bit bmp. XnView To convert the textures from 24 bit bmp to RGB. Reference the legalities of using these models.If they are designated freeware and we give full credit to the designer.Do we need permission. After all these models are for FS98. Thought from the initial reponse that people did not want the model.I have it already converted and flying except the gear stays down.If you want the model it will probably be in Delta livery as that is one of the liveries in the pack along with AA and Air Holland. I will need some help uploading it to here as I have not done it before. _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] next volunteer
Hi Tim I live in Perth WA. As far as I understand all that is needed to put models in the sim is to make the model in AC3D put it in the scenery folder that contains the tile for the area the model belongs then modify the stg file for the area. To get some idea how it works have a look in the scenery file that contains KSFO in the default scenery folder.FYI the stg file you want is 942050. Also if you read through section 6.7 of the FAQ's, if you havn't already, it might help. HTH Innis Tim Jelliffe wrote Hi, Just read Davids post about volunteers making models of buildings and things. Just something that occured to me the other day, has anyone made an aircraft carrier model for flightgear yet? :) I live in Sydney, Australia, and it would be great to have a model of the Sydney Opera house and other bits around the harbour. Would all these need to be done in Blender? I had a go at using this the other day, and quite frankly I found it very hard to use, even after following a couple of the tutorials. Assuming that I can get the drift of it and make a model of something, is there any documentation on how to actually get this included in the scenery? I had a look at the Scenery Generation for Flight Gear page, but that seems to be just the tiles stuff, not how to stick an object at coordinates x. Thanks Tim J ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] next volunteer
Hi David David Megginson wrote . We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildings. Around the Bay area, bridges are especially important (there's a sad, lonely gap between SF and Marin Co. right now where the Golden Gate should be). Would love to but there is not much point till I can see the models on my windows machine.See thread about KSFO I posted. I am also working on panels for 737/747 what were do I send them when there finished??. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 panel
Thanks David Will have a look at it. cheers Innis From: David Culp [EMAIL PROTECTED] Reply-To: FlightGear developers discussions [EMAIL PROTECTED] To: flightgear-devel [EMAIL PROTECTED] Subject: [Flightgear-devel] 737 panel Date: Fri, 13 Jun 2003 10:00:58 -0500 Here's a first stab at a glass cockpit for the 737. My goal is to make a glass cockpit that looks and works somewhat like the real thing but doesn't obstruct the view of the outside world. http://home.attbi.com/~davidculp2/737panel.tar.gz Dave Culp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Is it me or the HSI
The heading bug on the HSI does not seem to work.When you select a new heading the bug just stays were it is ie: does not grab the compass card and move with it as the A/C turns.And the A/C just does circles. Is this a problem in the C code or is it in the xml file for the instrument. Also last time I checked(weeks ago) the vor did not work in NAV once again the A/C just seemed to fly in a LARGE circle. Are these knowen problems or an I doing something wrong. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] Is it me or the HSI
Thanks David Will have a play and see what I can figure out. Cheers Innis David Megginson writes Innis Cunningham writes: The heading bug on the HSI does not seem to work.When you select a new heading the bug just stays were it is ie: does not grab the compass card and move with it as the A/C turns.And the A/C just does circles. Is this a problem in the C code or is it in the xml file for the instrument. Also last time I checked(weeks ago) the vor did not work in NAV once again the A/C just seemed to fly in a LARGE circle. Are these knowen problems or an I doing something wrong. It probably needs a bit of updating. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] is it me or hsi
Thanks Paul It is the HSI2 that I am using. The thing is If the problem is in the source code then I won't be able to do anything about it.But if it is in the property application in the instrument xml then I might have a chance. Cheers Innis paul mccann wrote There are a lot of problems with the hsi, the nav does not work correctly either. I did work on fixing some of this and making a more correct set-up and put it on the c310-ifr aircraft if you want to try it. That one is still working in the cvs version. I think if you just replace hsi with hsi2 in what ever panel you want a working hsi, that should do the trick. Actually has a small update for it to if I could email to some one. I just moved the heading and course knobs a little. Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] is it me or hsi
Hi Paul The panel I have the instrument on is a 737 panel I am working on.If you say things are working fine on the 9.2 binaries version I will have a fly and see what happens.I fly (test) mostly in the old CVS version I have which is at least 3 weeks old.Because I can do development work in there and if I break somthing it does not matter.Why dont I up date I hear you say.Well I have seen that things have been a little unsetled in the CVS area lately.So I am woking on the theory If it an't F***ed don't fix itOnce I have time to spare I will update but for the time being I would just like to get a reasonable panel up for the 737. Thanks for the heads up. Cheers Innis paul mccann wrote Oh ok, but I am some what confused now because I updated from cvs last night after reading your message, and do not get the error your talking about. You did the following fgfs --aircraft=c310-ifr , and you still get this? If so are using cvs version or 9.2? In either case its in the xml instrument files not the c code. You could also try the hi-res 172 panel which has the best hsi, and see if that works. Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] glass cockpit
Thanks Jim looks great. You wouldn't like to share the secrets of the xml code you use to get the compass rose to part show and the speed and altitude strips to work.Is it just that the strips are hidden under other layers or is there some little secret you have found.MATE! LOL Cheers Innis Jim Wilson wrote Here's a rough start on the PFD for the Boeing 747-400: http://www.spiderbark.com/fgfs/pfd01.png http://www.spiderbark.com/fgfs/pfd02.png _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] glass cockpit
Hi Jim unfortunately that is what I meant. cheers Innis Jim Wilson wrote Currently this won't work with 2D panels, if that is what you meant. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] VOR Needles
Hi All Is there a property that I am not seeing that will allow me to have VOR needles that point to the VOR station that I have tuned.Just like the ADF has. The only VOR information I can find is the +or -10 property.Is there another property that gives the actual compass bearing to the station. Thanks in advance Cheers Innis _ Get mobile Hotmail. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Landing Gear Lights
Thanks David and Eric I have got the Flaps to read to 40 in three steps just by changing the scaleing and the offset.Once I can get the required increments I will try David Megginson's interpolation method. David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these increments used in the real aircraft. Thanks again cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Stop Ya Bastard
Hi Guys I am sure the 747 and 737 do not take nearly 2 km(1.5 mls) to stop.Is there away to adjust the breaking power of the individual aircraft.Or is the thrust reverse property active yet. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Autoflight
Hi All I notice an area in the property tree call Autoflight is any and/or all of the properties in this area active. Also what is the difference between the Autoflight area and the Autopilot area and will they become one eventually. Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Landing Gear Lights
Sorry Dave forgot the two.Also when do the leading edge flaps run and are they split or do all sections run at once. Cheers Innis David Culp writes David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these increments used in the real aircraft. Yes, and 2 as well. Takeoff with flaps 5. Land with 30 or 40 (short field). One thing that isn't modeled exactly yet is the relationship between flap detent, flap position, and flap aerodynamics. One thing that would help is the property-cycle binding that dave Megginson made that allows you to adjust a property through assorted settings of unequal distance. This way the first flap movement could get you flaps 1 instead of 3. The third one gets you flaps 5 instead of 9, etc (assuming each detent is 10%). The aero config will calculate lift for flaps 40, but the flaps will never get to forty (flap-pos-deg only goes to 30). I could fix this by just renaming the 40 column to 30, since the FDM doesn't really care how many degrees the flaps are at, flaps-30 is just a name for the normalised position of 1.0 Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Landing Gear Lights
Thanks Dave will keep it in mind when doing the panel. Cheers Innis David Culp writes At flaps-1 the LE flaps (inboard of the engines) all come out all the way, and all the LE slats (outboard of the engines) come out half way. At flaps-10 all the LE slats come out all the way. If at any time you approach a stall with flaps at less than 10, the autoslat system will extend the slats to full. Dave On Friday 27 June 2003 10:25 pm, Innis Cunningham wrote: Sorry Dave forgot the two.Also when do the leading edge flaps run and are they split or do all sections run at once. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Compass Problem
Hi Guys I am just wondering if anyone is looking at the problem with the compass readout.It reads from -12 to 348. Also how big a job would it be to have the direction to the vor stations included as part of the property tree. Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] Compass Problem fixed
Thanks for the reply Guys.It was that it had been reported before and I had not seen any fix for it. Jim I guess if I use that it will mean a rebuild. Thanks again. Cheers Innis Jim Wilson writes The /orientation/heading-magnetic-deg value goes negative by the variation when close to 360 degrees. Here's a fix: http://www.spiderbark.com/fgfs/fg_props_maghdg.diff Best, Jim Norman Vine [EMAIL PROTECTED] said: Innis Cunningham writes: I am just wondering if anyone is looking at the problem with the compass readout.It reads from -12 to 348. Hmm... I don't see this, but I compile with // newauto.hxx #define DEFAULT_AP_HEADING_LOCK FGAutopilot::FG_TRUE_HEADING_LOCK instead of //#define DEFAULT_AP_HEADING_LOCK FGAutopilot::FG_DG_HEADING_LOCK Not sure if this has any 'bearing' on the issue though Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] boeing panel question
Hi Martin Are they glass cockpit or the earlier 737-300 type panel. Are they free of any copyright restrictions. I have a glass cockpit 2D about 2 thirds finished but have to do all the textures by hand to negate copyright. Is it possible to post a jpg or like for a look. Cheers Innis Martin Dressler writes Are you interested in detailed 737 panel diagrams? I have front, overhd,pedest with cm mesure. Madr ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] boeing panel question
Thanks Gene that is great to know. I would be only to happy to give the website a plug. When the panel is finished I wish no credit for it what so ever. I have a small radio panel that is part of the main panel which could be uploaded if people are interested in it.It could fit on most panels and is about half the size of the current cessna radio panel. Cheers Innis Gene Buckle writes Innis, I run the Simpits website and for the most part, all the material there is unencumbered unless it explicitly states otherwise. The material on the site is provided by the users to help folkd build accurate representations of this stuff for use in a simulator. If anything all I'd ask is a plug for the website. :) g. (Spokesgeek, Simpits International) On Tue, 1 Jul 2003, Innis Cunningham wrote: Thanks Martin. No I had not seen the website before but it could be very usefull. I could not find anything about copyright on simpits site will have a closer look later on. Thanks again Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Win32 binaries
I guess I am the fly in the ointment here.I reported problems with the sound causing slow operation on Normans original build but when I used Freds build the problem disappeared and the sim runs fine now. As such I have not downloaded any later versions of Normans build. Cheers Innis Frederic BOUVIER I only heard about one guy having a problem with Norm's build. None with mine, but I have no idea about the number of people using it. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised tokenunder CYGWIN
Hi Guys I reported this to Fred in a post on the A320 it is to do with the aircraft texture used. It would now appear that the problem maybe to do with cygwin.As I don't get the problem using Freds MSVC build of 9.2. I thouhgt initally that it might of been because I did not have an updated version of CVS but if Brad is using the latest version then maybe its something in cygwin. Also if I load the model into PPE it gives a warning about the texture.This may or may not be of any importance. HTH Cheers Innis Melchior FRANZ writes * Brad W Fennell -- Tuesday 01 July 2003 17:07: I just built FlightGear from the latest CVS source under cygwin. On startup I get the following error. Any ideas? Initializing scenery subsystem FATAL: ac_to_gl: Unrecognised token ' ' I haven't seen this yet, but the error message is defined in plib's src/ssg/ssgLoadAC.cxx:132. Is plib, too, from CVS/HEAD? Could you add a debug message at the beginning of one of the ssgLoadAC() functions (bottom of the file) that outputs the file name, then inspect the ac file that is output immediately before the fatal error? Maybe this file is corrupted? m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Help: FATAL: ac_to_gl: UnrecognisedtokenunderCYGWIN
Fred. If you could be a little more specific as to were to put d2u.Is it just added to the file name or does it have to be added through out the file. Cheers Innis Frederic Bouvier writes Could it be related to line endings ? What happens if you apply d2u to the ac file ? -Fred _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised tokenunder CYGWIN
The warning I get when I load the A320 into PPE is. WARNING: ssgSGIHEADER::: failed to open '.\ a320-fb-af-01.rgb This may or may not mean anything. Cheers Innis Melchior FRANZ * Melchior FRANZ -- Wednesday 02 July 2003 08:09: The bug report suggests, that it is 3D-model problem, not a texture problem. So it does only happen with the A320? ppe doesn't report texture failures here. If only this was reproducible here. You aren't familiar with gdb, are you? PS: The idea is not only to identify bugs, but to fix them. ;-) ... if possible, that is. Not that I haven't reported numerous bugs already, without a proper fix. :-} m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl:Unrecognisedtokenunder CYGWIN
No sorry Fred the space is not there sorry about that. No I do not see the aircraft textured. I am not very formilar with cygwin.So when I run it the root directory is Innis.But this is inside the Home directory inside the cygwin folder.And FG is in cygwin/usr/local/flightgear.Which I have not figured out how to get to from within the cygwin shell.So can I add the d2u to the a prop statement in the batch file that runs FG. Sorry if this is not making sense but I am not that formilar with unix and C. Cheers Innis Frederic Bouvier Innis Cunningham wrote: The warning I get when I load the A320 into PPE is. WARNING: ssgSGIHEADER::: failed to open '.\ a320-fb-af-01.rgb This may or may not mean anything. If you see the model textured in PPE, just ignore it, otherwise, is there really a space between './' and 'a320-fb-af-01.rgb' ? -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help: FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
I would love to be able to help but I have no idea how to do it.I am sorry for that.I presume that I should add the patch to the files and do a rebuild of FG but the CVS version I have is several weeks old.So I would probably create more problems than I solve.Maybe Brad could do it he may be more experienced than me Melchior FRANZ writes * Frederic Bouvier -- Wednesday 02 July 2003 09:06: just apply d2u once for all on the a320-fb.ac : But please try my patch first! DOS line endings could cause that fatal error, but only because of the bug in plib that my patch fixes. And I'd like to see the patch confirmed =before= you mess with a320-fb.ac. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
Fred every time I run a line like you say below in cygwin bash shell I get unable to find directory.It is I guess because in the shell it thinks HOME is the root directory instead of cygwin.Thus directories like usr,ect,bin and the like I can not cd into because they are on the same level as HOME.To try and make it clearer.On my H drive I have a folder named cygwin.Inside that I have folders bin,etc,home,lib,tmp,usr and var.In the home branch which the bash shell has me locked is all the build files for FG.In the usr branch under usr/local/flightgear is the bin and data folders for running FG.The thing is I cannot get from the home branch to the usr branch in the bash shell.If you could explain how to do that, that would be great.Hope this makes some sence to you. Thank you Innis Frederic Bouvier writes just apply d2u once for all on the a320-fb.ac : $ cd $FGFS_ROOT/Aircraft/A320/Models $ d2u a320-fb.ac That's all Then run fgfs as many time as you want. No need for a batch file here. -Fred Innis Cunningham wrote: No sorry Fred the space is not there sorry about that. No I do not see the aircraft textured. I am not very formilar with cygwin.So when I run it the root directory is Innis.But this is inside the Home directory inside the cygwin folder.And FG is in cygwin/usr/local/flightgear.Which I have not figured out how to get to from within the cygwin shell.So can I add the d2u to the a prop statement in the batch file that runs FG. Sorry if this is not making sense but I am not that formilar with unix and C. Cheers Innis Frederic Bouvier Innis Cunningham wrote: The warning I get when I load the A320 into PPE is. WARNING: ssgSGIHEADER::: failed to open '.\ a320-fb-af-01.rgb This may or may not mean anything. If you see the model textured in PPE, just ignore it, otherwise, is there really a space between './' and 'a320-fb-af-01.rgb' ? -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help: FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
Melchior(pardon me if I have used the wrong first name)I will give it a go.I guess you do not learn if you do not try.But I have very little programming experience.It extends to be able to write a string of As across the screen using the old basic and that is nearly 30 years ago.Since then I have been a member of the click and drop brigade.So comand line processing comes as a steep learning curve in my later years. Thanks for your patience Cheers Innis Melchior FRANZ writes * Innis Cunningham -- Wednesday 02 July 2003 09:32: I would love to be able to help but I have no idea how to do it.I am sorry for that.I presume that I should add the patch to the files and do a rebuild of FG but the CVS version I have is several weeks old. OK. (However, applying the patch to an older version would also work and not break anything. You would only have to open the file and add the missing line after line 140. Then recompile everything. It may not help, but it will certainly not break anything. But then again, I can certainly wait for Brad. :-) m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help: FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
Hi Melchior I had a look at the file you mentioned.If I was to play around in there it would be as dangerous as me asking you to lift the No3 engine cowl on a 747 and cap the P2 sense line on the fuel control unit.Unless you are a qualified aircraft engineer. See I dont know were to start the line count from is it the very top of the document or were the programing starts. Will have to pass for now. Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Help: FATAL:ac_to_gl:UnrecognisedtokenunderCYGWIN
I get /home/innis From: Frederic BOUVIER [EMAIL PROTECTED] Reply-To: FlightGear developers discussions [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Help: FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN Date: Wed, 2 Jul 2003 10:19:02 +0200 (CEST) Innis, What is the result of the 'pwd' command when you start a new cygwin window ? -Fred Innis Cunningham wrote: Fred every time I run a line like you say below in cygwin bash shell I get unable to find directory.It is I guess because in the shell it thinks HOME is the root directory instead of cygwin.Thus directories like usr,ect,bin and the like I can not cd into because they are on the same level as HOME.To try and make it clearer.On my H drive I have a folder named cygwin.Inside that I have folders bin,etc,home,lib,tmp,usr and var.In the home branch which the bash shell has me locked is all the build files for FG.In the usr branch under usr/local/flightgear is the bin and data folders for running FG.The thing is I cannot get from the home branch to the usr branch in the bash shell.If you could explain how to do that, that would be great.Hope this makes some sence to you. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
Thanks Melchior I have found the area and modified the text will do a build and see how it goes. Cheers Innis Melchior FRANZ writes * Richard Bytheway -- Wednesday 02 July 2003 11:02: You probably count from the top, the question is usually do you start at 0 or 1. Hehe ... true. vi starts to count with 1. But as I explained via PM (private mail), Innis shouldn't take the 140 literally anyway, but check if the patch's context lines (lines above and below the one starting with +) do match. There is just one place in the file where the NULL/NULL matches: after the only line in ssgLoadAC.cxx that contains the word OBJECT: static Tag top_tags [] = { { MATERIAL, do_material }, { OBJECT , do_object }, { NULL, NULL } } ; BTW: this is in any case a grave bug and I'll submit the patch to plib soon. It's just the question if it fixes the mentioned fatal error. I'm quite confident, though. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [OT] Cygwin directory structure - was RE: [Flightgear-devel]Re:Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
Thank you Richard.Geez ain't it the little things that get YA! Like seeing someone trying to change the wheel on a car.After they have been struggling for some time you tell them they need to undo the NUTS first.LOL I guess I should have twigged to that what with FG and PPE using it to go up a directory. Who says you do learn something new every day. Thanks again Richard for a most detailed reply. Cheers Innis Richard Bythewaywrites You can also use .. to refer to the parent directory, and . to refer to the current directory, thus when in your home directory, cd .. will take you up one level to /home Hope that helps, Richard _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
Thanks Fred that has fixed it. Thanks to Fred,Melchior and Richard for there time. I guees this should fix it for Brad as wel.LOL cheers Innis Frederic Bouvier writes $ cd $FGFS_ROOT/Aircraft/A320/Models $ d2u a320-fb.ac That's all Then run fgfs as many time as you want. No need for a batch file here. -Fred _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [OT] Cygwin directory structure
Yes Fred. Thanks again cheers Innis Frederic BOUVIER writes So now you are able to find ssgLoadAC.cxx and a320-fb.ac files ;-) -Fred Innis Cunningham wrote: Thank you Richard.Geez ain't it the little things that get YA! Like seeing someone trying to change the wheel on a car.After they have been struggling for some time you tell them they need to undo the NUTS first.LOL I guess I should have twigged to that what with FG and PPE using it to go up a directory. Who says you do learn something new every day. Thanks again Richard for a most detailed reply. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN
My Pleasure Melchior only to happy to help.But if I did anything it was by accident. Cheers Innis Melchior FRANZ writes * Innis Cunningham -- Wednesday 02 July 2003 11:21: Thanks Melchior I have found the area and modified the text will do a build and see how it goes. Ahh ... don't bother. I've now dos-ified my a320-fb.ac and can reproduce the error. No, my patch does still not cure the problem, but I'm working on it. Thanks for helping to fix this. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] ASW 20 panel
Hi Amos. I presume you wish to make a panel for the said aircraft.If that is the case there is a readme in the docs section on making panels using xml files.Then have a look at the structure used by having a look in the xml files in the instrument folder inside the aircraft folder in flight gear. If you need more help just repost. cheers Innis Sung Hyun Kim writes Hi, I'm trying to generate the panel of ASW20 into flightgear. I have completely no idea about anything right now... no knowledge of openGL (which I have to use). Just that I wanna try this thing and enjoy the flightsim. Can anyone give me a general or detailed description of what kind of things I need to do? Thanks, Amos *-* University of Illinois at Urbana-Champaign Aerospace Engineering Tel:217-721-5236 *-* ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] cygwin perl - Illegal Function
Hi Willy Dont know if this has anything to do with it but when I built my version of cygwin there was a problem with perl 5.8 and I had to build using 5.6.That was about 4 months ago .I have not updated since because I could not be bothered with the hassle of making cygwin use the older version. But as Norman says have a look over at cygwin there was quite a few posts about the problem with what was then the larest version of perl. HTH cheers Innis WillyB On Wednesday 02 July 2003 22:51, Norman Vine wrote: Hmmm... got me Is this when running autogen.sh ? No, I only ran autogen.sh the first time I downloaded the CVS I only ran make this time. (on linux I found I only needed to run autogen.sh when there has been a new dir added... not sure if this is the proper way, but it compiles and runs ok) if not remove any leftover confstat directories and try starting over from ./autogen.sh I'll try that. You could try doing a export PERLIO=perlio first I have to wait until sometime tomorrow, my wife just got home from work and kicked me off of her computer :/ If this doesn't help, only other thing I can suggest is asking over on the Cygwin list. The Perl maintainers are usually very interested in this kind of thing and normally answer quickly Ok, I'll go over and subscribe to that list now. I might add here that when I just now ran fgfs it started at 16 fps (using cub aircraft) but once I started the motor and took off it went down to 5 fps and from there it bounced to between 1 fps and 5 fps. Thanks Norman for your advice :) Re's William McRaven errr.. WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree
Hi Guys To model the RMI or RDMI guage for jet transport aircraft(and many others FAIK)the property tree needs to out put the bearing to the station in degrees.The ADF currently does this but only the active ADF.To make a fathfull guage you need the output in degrees for both the 12 NAV(VOR/LOC)and the 12 ADF receivers.If you have a look at the HSI for say the 737 you will see two green needles as well as the VOR/LOC deflection pointer.These show instantly your bearing to/from any given station you have tuned. I would like to be able to help here but my C programing skills are about as good as my music skills(nil).So I guess I will have to wait to some of the good gentlemen here can do it. Cheers Innis From: David Megginson writes Jim Wilson writes: I think the RMI needles always point to the VOR or ADF that they are tuned to. Not 100% sure about that. You're correct. I guess that we are not modelling any RMIs right now. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Texture Sizes
Hi Folks With regard to texture sizes for instrument guages is it better(less demanding on the CPU/graphics card)to have a lot of small textures, or is it better to put them all on one large texture, or does it not matter. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture Sizes
Hi Guys I guess this leads to an interesting dilemma of were FG goes. If you want scenery items and AI aircraft flying all over the place even with the latest equipment you are going to have a slide show. So do we continue to develop and hence force people to upgrade to keep up or do you spilt the system into a low intensity version with very little scenery and no AI and minimal A/C systems.And a high intensity version with all the bells and whisles. If you want to see what happens if you have a lot of AI aircraft have a look at FS2K2.Just flying around I get about 25fps but if I goto an airport with lots of AI A/C parked(many textures)I am lucky to get 7fps yet in FG I can get 60+fps no problem. So the choice will have to be made(if it hasn't already).Load the system up with all kinds of goodies and force people on lower end systems out or some compromise. P.S I run a 850mg duron with a GFMx 420 graphics card and 256mg ram(not exactly state of the art). Cheers Innis Martin Spott Christian Mayer [EMAIL PROTECTED] wrote: At those cheap prices I can expect the people to upgrade when there's a need for it. [...] I already noticed that there's a new culture on this planet that implies continuosly upgrading of everything that is upgradable. But I think it's not a good habit to force people to addict to this culture - especially not for an OpenSource project, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] No KSFO Terminal
Hi All A couple of weeks ago I reported that KSFO terminal did not show on my build. I have done some investigation and when the sim loads I get this message. WARNING ssgLoaD ac: failed to open './DATA/./DATA/Scenery/path to KSFO.Then failed to load 3D model. It would appear that I have one to many /DATA in the path but I do not know were to look to fix the problem. Has anyone got any ideas. I would presume that ssgLoaD opens more things than just this model during the startup(like aircraft). Any and all help greatly appreciated. Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Problem for compiling and installing theSimgear-0.3.3 package
Hello Dai This is an old problem that has haunted FG for the best part of two years if you care to read back through the archives. Anyway before you run configure you need to write this line. export LDFLAGS=-L/usr/local/lib ./configure for both simgear and flightgear. The simple and easy way would be to download one of the two Win32 binaries that are produced by Norman Vine or Fredric Bouvier. HTH Cheers Innis Dai, Chengbi writes I try to compile the source code of flightgear-0.9.2 with Cygwin compiler. I have installed the cygin with version 2.249.2.5 on my windows 2000 computer. I installed the plib-1.6.0, zlib-1.1.4 and metakit-2.4.9.2 packages. When I try to install the Simgear-0.3.3 package, I get the following error. checking mk4.h... yes checking for metakit 2.4.3 or newer... wrong version configure error: Install metakit 2.4.3 or later first. Or, the compiler may not be finding your libmk4.so library. Please check the config.log file for specific details of the failure if you believe you have the correct metakit version. Also, look up this issue in the FlightGear FAQ. Can someone give me the suggestion for fixing this problem? Thanks for help Chengbi Dai ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Conversion scenery MS Flightsim 2002 toflightgear
Hello Gordon As far as I am aware any scenery designed for FS2K2 using the Gmax program can not be converted for Flightgear as yet.If it was designed with one of the other programs that make scenery for FS then maybe. Cheers Innis Gordon Strickert writes Hello all, I have a very detailed scenery for Braunschweig Airport in Germany EDVE 52 19 09 N Â Â Â 276 ft 10 33 22 E one of my colleagues made for MS Flightsimulator 2002. He allowed to use it for flightgear as freeware, too. Is there anyone who can do the conversion of the scenery ? Since I'm not an experienced programmer (in fact having not even linux...) I can't do the conversion of my own. I would like to email the scenery to anyone, who likes to give it a try... (Step-by-step hints for the conversion are also appreciated !) Regards, Gordon Gordon Strickert Institute of Flight Research DLR Braunschweig http://www.ft.bs.dlr.de/~stri_ert/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Conversion scenery MS Flightsim 2002toflightgear
Hello Gordon The af and caf are the same file.It just means there are more than ten textures for the object.The af extension is numbered 0 to 9 then if they need any more textures for the object they number them a,b,c hence the caf. So the af and r8 are texture files and the bgl and mdl are the object files the .pat file I dont know. But all the texture and object files would have to be converted then they would have to be located in FG. If you could tell me exactly were the files can be downloaded from I could have a look and see what might be involved. Cheers Innis Gordon Strickert Thanks for your reply, I don't know if it was gmax. But its mainly these *.*af -Files and a *.bgl-file, and some bitmaps with structures. Also there are *.pat, *.mdl, *.r8, *.caf and some other filetypes if that helps. Thought, just the *.bgl must be converted, according to the faq of flightgear. Gordon _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Some Observations on scenery affects on frame rates
Hello All Having got the 3D scenery around SanFrancisco to show I thought I might load up KSFO with some A/C and see what the affects might be.The results were Using the untextured model that David used gave 18fps Using a textured 737 I have gave 5fps Using the A320 textured model of Fred's gave 10fps And using the 747 with textures the sim stalled any time I was facing the A/C. Some of the other things I observed were. You need to have a separate .ac file for each different textured A/C in the scenery. Which would lead to rather large scenery files. The model David used sits at 90deg comparied to the other A/C I used. Each A/C sat at a slightly different height for the same set altitude. eg: some half buried and some sitting in the air. The frame rate drop seemed to occur no matter how near or far you are from the airport.This would seem to indicate that we need some form of LOD.I know AC3D has the ability to produce as many LOD models as would be required. With only 27 A/C and the untextured terminal at KSFO it seems we are not going to get a lot of 3D scenery before most of the lower end computers grind to a halt. Some things that would help(just my opinion) Being able to access the A/C models from their A/C folder. The ability to use different textures on the one model in the scenery. The ability to move around the scenery using the arrow keys and to transmit current position to a file which could later be used to produce the stg files. I provide this information as a talking point as to how we can improve FG. I look forward to your comments and ideas. Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Fokker 50 turboprop commuter
Thanks Fred Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO does not seem to be in the stg file yet.If not what are its co ordinates.Is it the United airlines hangar.If so which one. You must have Blender just about worn out LOL. Thanks again. Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
Frederic Bouvier Innis Cunningham wrote: Thanks Fred Full credits should go to Erik for the Fokker family ! Sorry.In that case thank you Erik I am only responsible for the Airbus A320. Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO does not seem to be in the stg file yet.If not what are its co ordinates.Is it the United airlines hangar.If so which one. This is not the United Airlines hangar. Just the one in from of the central terminal. It is in 942058.stg, as well as the Candlestick Park Stadium. Well I guess that is my mistake I thought it would be in 942050.stg same as the terminal.As I dont use CVS to up date I guess I will fall into these traps from time to time.Thanks anyway Here is a long url that shows it : http://www.airliners.net/open.file?id=277445WxsIERv=TWNEb25uZWxsIERvdWdsYXMgTUQtODcgKERDLTktODcpWdsYXMg=UHJpdmF0ZQ%3D%3DQtODMg=U2FuIEZyYW5jaXNjbyAtIEludGVybmF0aW9uYWwgKFNGTyAvIEtTRk8pERDLTkt=VVNBIC0gQ2FsaWZvcm5pYQ%3D%3DktODMp=QXByaWwgMTk5OA%3D%3DWNEb25u=TWFyayBEdXJiaW4%3DxsIERvdWdsY=TjNIBP=0MgTUQtODMgKE=YXMgTUQtODMgKERD=MjA5NEb25uZWxs=MjAwMi0wOS0yNg%3D%3Dstatic=yessize=M I was under the impression that this is also a UAL hangar.But seeing how I live half a world away(literally) from KSFO I could be wrong.Maybe someone how lives closer could clarify. You must have Blender just about worn out LOL. Blender is a very productive tool. Worth the time it takes to learn the basics. -Fred No doubt but I am using AC3D which seems easier to use.Even if it is not as powerfull. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Speed question?
Hi Jim Are you working on a low poly version of the 747 for scenery work. I was working on it yesterday.Regrouping the fuse to use one texture and removing the wing and gear textures to reduce the load. I was planing to just apply a material to the wings, gear and horz stabilizer.Grey(silver) for the wings and stab and black for the wheels. I have mapped the Southwest texture to the fuse and reduced it to 256x256 it is a bit grainey up close but ok from a hundred meters plus. I am going to have a look at removing all the individual control surfaces and the 3D cockpit to see how it looks. What we need to be able to do to put a few static A/C around is to be able to use the one model with multiple textures, as it is now you have to create a separate model for each different airline.This is going to lead to rather large scenery files.Even now the default file for SFO is getting quite complicated with .ac files and the textures that go with them.Is there some way using xml or C to have the 3D scenery in there own file and get called by the .stg file instead of having them all in the scenery file as they are now. As I am rather new to AC3D I was wondering if you could answer a couple of questions. 1 How do you set the scale for the model.I have had a look in the docs and the program but can't find how to do it. 2 How do you know what direction the model is facing.When I go to place the A/C in the scenery it does not seem to face in the same direction as what the flight model is facing.Eg: yesterday I placed a model using the heading of the flight model but the static model ended up facing in a different direction by about 60 to 90 deg ???. Thanks in advance for any suggestions. Is anyone doing static A/C scenery for the default area airports as I was planning on populating some of the airports with static A/C. Cheers Innis Jim Wilson writes Using the reduce function in ac3d and deleting a few objects I was able to reduce the 747 model almost 80% without remapping textures at all. Note that you have to experiment with reducing different parts of the model different percentages (the ctrl+z comes in handy for this kind of experimenting :-)). The result is a little rough up close, but from a couple hundred meters viewing distance it looks pretty much the same. Screen shot: http://www.spiderbark.com/fgfs/747reduced.png Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Speed question?
Jim Wilson writes You know, I'm not sure if we have to worry about using private carrier liveries from a copyright perspective. AFAIK Southwest is the first one...in fact I didn't notice the static model was Southwest until just now (duh!). Does anyone know about this? If it is a problem then there are millions of people at MSFS who have a problem.As far as I am aware the airlines can't be bothered sueing all the people involved.I do undestand that American Airlines tried some time back but for what ever reason gave up on it.Maybe someone here may have more info. I think it is because of this reason that MS used generic airline names when they released FS2K2.Just to get around this copyright problem.Then if Joe Bogs wants to paint his A/C in United's colors then so be it. Anyway if you have a look the 747 is painted in Pakistan Airlines colors and the A320 in Air France colors.So southwest is not the first. Not sure what you are asking. There's a scale button on the left side of the screen. One unit in AC3D is one meter in FlightGear. In some graphics programs you need to set the scale for feet or meters is AC3D set so one unit=1 metre always ??. In AC3D you should see the left side of the aircraft in the XY Front view. Yes I have got that but the A/C does not face the direction I expect Best, Jim Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Speed question?
As I said earlier MSFS has been painting A/C in world airline(private and government)colors for years.And I would think if you are going to sue someone it might as well be someone with money and good old uncle Bill G would the one to try and get money out of. The whole area of copyright can become blured.Take for instance the photo's at Airliners.net.I doubt that many of the people who took the shots have the airlines permission to use there images to make money.But more and more people over there are asking for payment to use the images.So as David says till someone complains I think we should persue our HOBBY. Cheers Innis Frederic Bouvier writes David Megginson wrote: Jim Wilson writes: So, should we do anything differently with our models? For now, no: if we ever get a cease-and-desist letter, we can discuss it it then. Trademark violation is a complicated thing anyway -- I don't think that Campbell's soup could have successfully sued Andy Warhol even if they had wanted to, and we also are creating a kind of pop art (interactive, no less). I think that if we are respectful in the use of the marks ( right font, right colors ) and we do it in context, there will be no problem. -Fred _ ninemsn Extra Storage comes with McAfee Virus Scanning - to keep your Hotmail account and PC safe. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] Re: Speed question?
Gene Buckle writes I was a beta tester for Fly! II. Negotiations with Cessna, etc. were suddenly terminated and all of a sudden Microsoft starts touting Cessna and Piper connections. It started quite the anti-ms rant on the tester forum. Fly! II wasn't much affected by this - the real pain is when those fscking money grubbing, sh*t for brains, pointy-haired, no-load goat blowers at Take 2 Interactive and Gathering of Developers told Terminal Reality to ship the game on April 29th ( or so, it's been a while). They didn't care that it wasn't ready yet or that manuals hadn't been printed. They just wanted to make a fast buck and screw everyone else. When the sim hit the store shelves, it was a disaster. T2I and G.O.D wouln't pay for placement like they do their other titles, so not only wasn't it finished, it got short shrift on the sales floor. Richard Harvey was the driving force behind the Fly! series and he was treated like crap even when undergoing chemotherapy for the cancer that would eventually kill him. I've nothing but the fiercest hate for both of those companies and the animated human excriment that run them. They deserve to be pilloried in the desert and abandoned to the carrion eaters. *ahem* Sorry. :) Gee Gene I bet you feel a lot better now you have got that off your chest. LOL No-load goat blowers LMAO. Thanks Gene for brightening up an otherwise dull day. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] metakit
Got Ya.Another victim of the metakit bug. Jon I dont know if you are running under linux or windows.But if you have a look in the FAQ's section 5.1 you will get the answer for linux and if you run under windows have a look at the reply by Eric Hofman to the thread Help Please can't find ld.so.config that I started in the June 03 FG users list. Or pick any month for the last two years you should find someone who has been tripped up by this little bugger. Cheers Innis Jon Berndt writes I've downloaded the latest fgfs, plib, and simgear, and as usual I need to install the latest metakit - which I did. However, the simgear build process doesn't seem to know it exists. I get this when building simgear: checking for mk4.h... yes checking for metakit 2.4.3 or newer... wrong version configure: error: Install metakit 2.4.3 or later first. But, I just installed metakit 2.4.9 (the one that comes with simgear). The lib is in /usr/local/lib/: -rw-r--r--1 Jon None 1833888 Jul 31 16:55 libmk4.a -rwxr-xr-x1 Jon None 659 Jul 31 15:03 libmk4.la What am I doing wrong? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] ASW20 panel
Hi Amos I don't know if you just want to use the T38 panel in the ASW20 or if you want to make a new panel using the T38 as a template. If it is the first then all you need to do is change the panel path in asw20-v1-nl-uiuc-set.xml to point at the T38 panel . If it is the second you need a graphics program that can handle mask's(Alpha channel).If you are not familiar with such programs please repost and I will try and walk you through it. Also if you could say what system you are running on. Cheers Innis Sung Hyun Kim writes I tried to generate asw20 panel using T38 aircraft by changing the name of the panel picture. I found out that ASW20 picture background comes out white, while the panel of T38 has a transparent background. When I open them up as picture files, they all show white background. I don't know how to make the background transparent so that the scenery can be shown. Amos _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 747 engines: fuel consumption
Hi Folks From what I can make of the figures the TSFC or SFC means the amount of fuel used for the amount of thrust produced so at takeoff the SFC of .32 would mean that the TO thrust 6lbX.32 would give consumption of approx 18000lb/hour and the max cruise SFC of .6 with a thrust at 35000ft at .8 mach of 11000lb would mean a cruise figure 6600lb/hr.So I guess the fuel usage calculation would need to calculate thrust relative to altitude and power setting. But to give some idea what that might mean in terms of distance traveled.The 747-400 travels from LA to Sydney Australia with a flight time of about 12 hours and uses about 40lb's of fuel. Don't know if this helps or not. Cheers Innis Jim Wilson writes Decreasing the tsfc should decrease fuel consumption. Adjust it up or down until it seems to be consuming at a correct rate. It'd probably be easy enough to estimate the rate you should see if you know the range of the aircraft and how much it should use to get up to cruise. Let me know what you get so I can add it to the config file in cvs. According to this site tsfc for the C6 80C2-B1F is: 0.564 http://www.bh.com/companions/034074152X/appendices/data-b/table-2/default.htm I'm not sure if that is the correct value...been tricked before trying to use data like that in YASim. The web page calls it SFC not tsfc. Note that the value under TO thrust is lower and AFAIK the lower the value the less fuel expended in YASIM. Best, Jim _ ninemsn Extra Storage comes with McAfee Virus Scanning - to keep your Hotmail account and PC safe. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] FGFS Base CVS
Curtis L. Olson writes I think at some point (maybe sooner rather than later?) we need to do some tweaking to the aircraft directly layout so it is possible to: a) make everything related to a particular plane be contained in a single, dedicated directory tree. I am trying to do this with A/C I am currently creating that have there own texture files for A/C and panel in the one folder.The only thing I would say is that we keep the base set of textures for the instruments so panels can be built using these textures.Then any specific instruments eg: glass cockpit for an A/C could go in the individual A/C folder.This would not stop any such instruments form being used in other A/C b) allow these aircraft to be grouped and arranged in various subdirectories (the system would do a recursive search for aircraft or something like that.) This would allow any aircraft to be distributed as a single .zip or .tgz or .tar.gz or whatever. Installation of an aircraft would be simply extracting the archive into the appropriate folder inside the aircraft folder (at the end user's discretion.) Removal of an aircraft would simply be to delete the subdirectory. I think most end users could handle this arrangement ... they seem to be able to do similar things for other simulators. I thought this could already be done. I have not updated from CVS since before the release of 9.2.Yet I have all the scenery 3D objects for around KSFO and all the new A/C(F100,F50,A320). What I do is to select CVS resources then interactive CVS log browser(development branch)Then DATA then Aircraft then A320 then choose download tarball.I then add these into the current folder in FG and away I go new A/C or scenery. I am using windows 98 so dont know if this method works on all distributions. All I do is look through the DATA directory in CVS and look for latest changes by Date(I am usually alerted by Eric or Fred saying they have added something. Then we could maintain a core set of aicraft in the official repository, and beyond that, aircraft developers would be responsible for maintaining and distibuting their own designs. (We could perhaps do something like making a separate area on the ftp server to facilitate the storage and distribution of add on aircraft ... because we are *not* trying to make things more difficult for the aircraft designers as a side effect.) Regards, Curt. Cheers Innis _ ninemsn Extra Storage is now available. Get five times more storage - 10MB in your Hotmail account. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Property Tree Help
Hi All I would like to be able to use the Slats, Spoilers, Speedbrake functions of the property tree but after a short play with the speedbrake function (ctrl+b) nothing seemed to happen. Does all the properties in the property tree have supporting code eg:slats,spoilers, or are they there for future development. How would I find out the key number(364) and its associated key(insert).Is there a way of finding out what key is what number. Thanks for any help Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] FGFS Base CVS
Lee Elliott writes Personally, I'm not much interested in doing panels and instruments so I'd be happy to use the generic instruments from fgfsbase, where they exist, but there needs to be a clearly defined list of what those instruments will be once all the a/c, apart from the default C-172, are removed from fgfsbase. This could lead to some discussion as to what should be in the base.Or just have the instruments for the c172 and thats all.Then every other instrument that is created could be put in a file and evey panel in another.Then people creating panels could use instruments from the base or instrument folder and the people doing 3D models could just use a panel from the panel folder. While it's certainly possible to save space by referencing instruments from another a/c to save space - for example, I could put a complete set of instruments in the yf23 dir and then reference them from the b52, Sea Hawk etc, it's an inherently fragile solution. As soon as a user removes the yf23, or someone does a proper panel and instruments for it and removes the current ones you end up with the b52, Sea Hawk etc being broken. For this reason a degree of duplication will be inevitable untill every a/c has specific panels and instruments. This is where a readme file in each addon A/C folder telling the user how to load the A/C into FG would be handy.It can't be to difficult the MS mob are doing it all the time. I think an important part of splitting the a/c out of fgfsbase will be a FG a/c installer that can also handle updates and roll-backs and be used by people who aren't into the 'computer' side of it all. Ideally, everything to do with a specific a/c should be compartmentised so it can sit in it's own dir - this would make the installation, update, removal and roll-back of a/c even easier. If however, we keep the current scheme where the 'set' file _has_ to exist in Aircraft and the YASim fdm _has_ to exist in Aircraft-yasim, an installer would ensure that stuff goes in the right place. I would think that you would only need an installer for the realy lazy,anyone who has done a few installs would get the hang of it pretty quickly. LeeE Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Property Tree Help
Thanks Eric does this mean that I can add Leading edge slats and spoilers this way too. Cheers Innis Erik Hofman writes Innis Cunningham wrote: Hi All I would like to be able to use the Slats, Spoilers, Speedbrake functions of the property tree but after a short play with the speedbrake function (ctrl+b) nothing seemed to happen. Does all the properties in the property tree have supporting code eg:slats,spoilers, or are they there for future development. The way it works now is that pressing ctrl+b set a property. Then the FDM configuration file has to actually do something with that. For JSBSim something like this is needed: FLIGHT_CONTROL COMPONENT NAME=Speedbrake Control TYPE=KINEMAT INPUT fcs/speedbrake-cmd-norm DETENTS 2 0 0 1 1 OUTPUT fcs/speedbrake-pos-norm /COMPONENT /FLIGHT_CONTROL To see some moving parts in the aircraft's 3d model something like this has to bee added to the animation configuration file: animation typerotate/type object-nameright_speedbrake/object-name property/surface-positions/speedbrake-pos-norm/property factor60/factor center x-m14.97/x-m y-m0.0/y-m z-m0.0/z-m /center axis x0.0/x y0.0/y z1.0/z /axis /animation These are both part of the Fokker 100 model. Erik _ ninemsn Extra Storage is now available. No account expiration - no need to worry about losing your Hotmail account. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] The Fokker100 and the Coordinate System
Hi All I have had the Fokker100 50 on my system for awhile but last night I wanted to have a look at some of the animations but to my supprise nothing moved.So thinking it might be something in the conversion from Blender to AC3D I loaded it into AC3D and resaved it still no animation. So today I moved all the Fokker files into the 737 folder, I have, renaming all the files as if it was the 737.Then fired up the sim and all the animations worked but the surfaces moved all over the place. So I decided to have a look at animations XML file for the Fokker and below is what I found compared with the A320. Fokker100 animation typerotate/type object-nameright_aileron/object-name property/surface-positions/left-aileron-pos-norm/property factor30/factor center x-m3.6693/x-m y-m0.183417/y-m z-m-10.7138/z-m /center axis x0.0/x y1.0/y z0.0/z /axis /animation A320 animation typerotate/type object-nameAileronLeft.1/object-name object-nameAileronLeft.2/object-name object-nameAileronLeft.3/object-name property/surface-positions/left-aileron-pos-norm/property factor-30/factor !-- check -- center x-m1.451/x-m y-m-13.495/y-m z-m-2.3115/z-m /center axis x1.0395/x y-2.799/y z0.2525/z /axis /animation If we compare the centre statement for both A/C note that the Y Z centres are interchanged. Am I missing something here.The way I undestand the coordinate system the X positions run from front to back the Y positions from side to side and the Z positions up and down. Other things that came to notice with the Fokker were the left and right flaps sharing the same centre and the rudder only having movment around the Z axis when it appears to slope back. This is not to criticise but to find out if there is a problem with the model being made with Blender and then converted or a problem with portability between OS. I would be interested in anyone who has used these models if they are having any problems. Also why the animations wont work in the Fokker folder but do when moved somewhere else. Just thinking out loud could it have anything to do with the FDM being used. Cheers Innis _ ninemsn Extra Storage is now available. Get five times more storage - 10MB in your Hotmail account. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] The Fokker100 and the Coordinate System
Hello Eric I have to apologise about not seeing the animations.When I put the model path in I put it to fokker100.ac instead of fokker100.xml. Erik Hofman writes Innis Cunningham wrote: Hi All I have had the Fokker100 50 on my system for awhile but last night I wanted to have a look at some of the animations but to my surprise nothing moved.So thinking it might be something in the conversion from Just for the record, the Fokker 50 isn't animated yet. Then how do I have one I certainly did not right one. To save space here I will post what I have separately. Blender to AC3D I loaded it into AC3D and resaved it still no animation. So today I moved all the Fokker files into the 737 folder, I have, renaming all the files as if it was the 737.Then fired up the sim and all the animations worked but the surfaces moved all over the place. I don't get this. I can't think of any way how this can happen ??! How I can make the Fokker work as a 737 or the animations So I decided to have a look at animations XML file for the Fokker and below is what I found compared with the A320. Except for comparing the properties there is hardly anything which is shared between aircrafts. I would think that the AXES of all the flight controls would be the same on all A/C.I would not think the axis for the rudder on the cessna would be any different to the one on the 747 Fokker100 A320 If we compare the centre statement for both A/C note that the Y Z centres are interchanged. The thing is the animations on the A320 work correctly and the ones on the fokker dont There is a catch here. The animations are aligned the same way the *original* aircraft is aligned. But keep in mind that it is possible to re-align the coordinate system in the configuration files. So it might be possible to have the x-axis top to bottom for the aircraft but also get it properly aligned in FlightGear. In such a case the X-axis is also top to bottom for the animation code! I dont understand how the X axis on one model could be the Y axis on another model Am I missing something here.The way I understand the coordinate system the X positions run from front to back the Y positions from side to side and the Z positions up and down. Other things that came to notice with the Fokker were the left and right flaps sharing the same centre and the rudder only having movement around the Z axis when it appears to slope back. There seems to be a difference between .ac files generated by ac3d directly and files converted to .ac format. The ac3d generated files assigns center point locations to objects. All animations are relative to the center point of the object instead of the center point of the aircraft. But the axis centre for the animations on the A320 and the 737 I animated is derived from the centre of the coordinate system in AC3D I think. This is not to criticise but to find out if there is a problem with the model being made with Blender and then converted or a problem with portability between OS. I can almost guarantee there is no OS problem for these things (the only thing I can think of is incompatible line endings). Erik Eric if you would like to give me an email or if I can email you I can show you what I see at my end.I am sure there is a simply explaination for it all that I am not seeing Cheers Innis _ ninemsn Extra Storage is now available. 30MB of storage on ninemsn Groups - great for sharing photos and documents. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] For Eric the Fokker50 xml file
Here is the xml file I have for the Fokker50 Cheers Innis ?xml version=1.0? PropertyList pathfokker50.ac/path offsets z-m-2/z-m /offsets animation typerotate/type object-nameright_aileron/object-name property/surface-positions/left-aileron-pos-norm/property factor30/factor center x-m3.6693/x-m y-m0.183417/y-m z-m-10.7138/z-m /center axis x0.0/x y1.0/y z0.0/z /axis /animation animation typerotate/type object-nameleft_aileron/object-name property/surface-positions/left-aileron-pos-norm/property factor-30/factor center x-m3.6693/x-m y-m0.183417/y-m z-m10.7138/z-m /center axis x0.0/x y1.0/y z0.0/z /axis /animation animation typerotate/type object-nameright_inbound_flap/object-name object-nameleft_inbound_flap/object-name property/surface-positions/flap-pos-norm/property factor-35/factor center x-m2.97844/x-m y-m-0.27142/y-m z-m0.0/z-m /center axis x-0.051/x y4.309/y z0.561/z /axis /animation animation typerotate/type object-nameleft_outbound_flap/object-name object-nameright_outbound_flap/object-name property/surface-positions/flap-pos-norm/property factor-35/factor center x-m3.36429/x-m y-m-0.052338/y-m z-m0.0/z-m /center axis x2.407/x y-6.922/y z0.835/z /axis /animation animation typerotate/type object-namerudder/object-name property/surface-positions/rudder-pos-norm/property factor25/factor center x-m17.0516/x-m y-m4.12175/y-m z-m0.0/z-m /center axis x0.0/x y0.0/y z1.0/z /axis /animation animation typerotate/type object-nameright_elevator/object-name object-nameleft_elevator/object-name property/surface-positions/elevator-pos-norm/property factor25/factor center x-m18.5078/x-m y-m5.82468/y-m z-m0.0/z-m /center axis x0.0/x y1.0/y z0.0/z /axis /animation /PropertyList _ ninemsn Extra Storage is now available. Get five times more storage - 10MB in your Hotmail account. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] The Fokker100 and the Coordinate System
Hi Fred Have you had a look at the animations on the fokkers or just flowen them. The models I have the animations are all out of wack but if I interchange the Y and Z components of the centre statements they come closer to what they should look like. And if you have a look at the rudder axis statement it only contains rotation around the Z axis.I thought if the axis of the object was sloped then it required components on all three axes to work. If not I dont understand the system like I thought did. Cheers Innis Frederic Bouvier writes Innis Cunningham wrote: Hi All I have had the Fokker100 50 on my system for awhile but last night I wanted to have a look at some of the animations but to my supprise nothing moved.So thinking it might be something in the conversion from Blender to AC3D I loaded it into AC3D and resaved it still no animation. No problem with the Fokker 100 here, on WinXP. Do you have a FlightGear version in line with the base package ? I also don't see any problem with the Blender conversion, and the new 2.28a version is a lot more easy than the old 2.23 I was stick with in that matter. For example, texture repetition now works like a charm. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ ninemsn Extra Storage is now available. No account expiration - no need to worry about losing your Hotmail account. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] The Fokker100 and the Coordinate System
Arnt Karlsen writes Innis Cunningham [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I dont understand how the X axis on one model could be the Y axis on another model ..math trick. It certainly is when the left aileron is 10 metres away from the left wing it is supposed to be connected to.LOL Cheers Innis _ ninemsn Extra Storage is now available. Get five times more storage - 10MB in your Hotmail account. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] For Eric the Fokker50 xml file
That would explain why the model kept crashing the sim with incorrect names for the animations. If you would like I can do the xml file for you.This way if the animations dont work correctly when you try them we can see what the problem is. It would be my pleasure to do them. Cheers Innis Erik Hofman writes Innis Cunningham wrote: Here is the xml file I have for the Fokker50 Ah I see. This file isn't called from fokker-jsbsim-set.xml though, instead it calls fokker50.ac directly because the file is just a copy of what I had for the Fokker 100 at that moment. Erik _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] For Eric The Fokker50 XML File
Hi Eric Please find in the following the xml file for the Fokker50.I guess I dont need to tell you how to install it. Having just read your post I have the gear retracting the wrong way.Also if the main gear piviot point translates forword during retraction them I have not figured how to do that yet. Anyway have a look at the flight controls and if they are way out of wack let me know. ?xml version=1.0? PropertyList pathfokker50.ac/path offsets z-m0.4/z-m pitch-deg-1.0/pitch-deg /offsets animation typerotate/type object-nameright_aileron/object-name property/surface-positions/left-aileron-pos-norm/property factor-30/factor center x-m1.09/x-m y-m10.08/y-m z-m1.05/z-m /center axis x-0.5/x y10.9/y z0.4/z /axis /animation animation typerotate/type object-nameleft_aileron/object-name property/surface-positions/left-aileron-pos-norm/property factor30/factor center x-m1.09/x-m y-m-10.08/y-m z-m1.05/z-m /center axis x0.5/x y10.9/y z-0.4/z /axis /animation animation typerotate/type object-nameright_inbound_flap/object-name property/surface-positions/flap-pos-norm/property factor35/factor center x-m1.47/x-m y-m 1.05/y-m z-m0.72/z-m /center axis x-0.5/x y10.9/y z0.4/z /axis /animation animation typerotate/type object-nameleft_inbound_flap/object-name property/surface-positions/flap-pos-norm/property factor35/factor center x-m1.47/x-m y-m 1.05/y-m z-m0.72/z-m /center axis x0.5/x y10.9/y z-0.4/z /axis /animation animation typerotate/type object-nameright_outbound_flap/object-name property/surface-positions/flap-pos-norm/property factor35/factor center x-m1.32/x-m y-m4.04/y-m z-m0.83/z-m /center axis x-0.5/x y10.9/y z0.4/z /axis /animation animation typerotate/type object-nameleft_outbound_flap/object-name property/surface-positions/flap-pos-norm/property factor35/factor center x-m1.31/x-m y-m-4.06/y-m z-m0.86/z-m /center axis x0.5/x y10.9/y z-0.4/z /axis /animation animation typerotate/type object-namerudder/object-name property/surface-positions/rudder-pos-norm/property factor25/factor center x-m12.99/x-m y-m0.0/y-m z-m0.69/z-m /center axis x0.0/x y0.0/y z1.0/z /axis /animation animation typerotate/type object-nameright_elevator/object-name property/surface-positions/elevator-pos-norm/property factor25/factor center x-m12.30/x-m y-m0.18/y-m z-m0.83/z-m /center axis x0.0/x y1.0/y z0.12/z /axis /animation animation typerotate/type object-nameleft_elevator/object-name property/surface-positions/elevator-pos-norm/property factor25/factor center x-m12.30/x-m y-m-0.18/y-m z-m0.83/z-m /center axis x0.0/x y1.0/y z-0.12/z /axis /animation animation typerotate/type object-namenose_wheels/object-name object-namenose_lower_strut/object-name object-namenose_upper_strut/object-name object-namenose_gear_strut/object-name property/gear/gear[0]/position-norm/property factor-100/factor offset-deg100/offset-deg center x-m-8.48/x-m y-m0/y-m z-m-1.2/z-m /center axis x0/x y1/y z0/z /axis /animation animation typerotate/type object-nameright_wheels/object-name object-nameright_upper_strut/object-name object-nameright_lower_strut/object-name object-nameright_front_strut/object-name property/gear/gear[1]/position-norm/property factor-90.5/factor offset-deg90.5/offset-deg center x-m1.36/x-m y-m3.70/y-m z-m0.05/z-m /center axis x0/x y1/y z0/z /axis /animation animation typerotate/type object-nameleft_wheels/object-name object-nameleftt_lower_strut/object-name object-nameleftt_upper_strut/object-name object-nameleftt_front_strut/object-name property/gear/gear[1]/position-norm/property factor-90.5/factor offset-deg90.5/offset-deg center x-m1.36/x-m y-m-3.70/y-m z-m0.05/z-m /center axis x0/x y1/y z0/z /axis /animation /PropertyList Cheers Innis _ ninemsn Extra Storage is now available. Get five times more storage - 10MB in your Hotmail account. Click here http://join.msn.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] For Eric The Fokker50 XML File
Erik Hofman writes Except for some places where I goofed everything works fine here. Thanks for looking at it Innis! My pleasure. It does need some tweaks here and there but in the mean time I've added them to CVS. Erik Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: new scenery for w130n30 using 1 arcsec data
Have a look in 942066.stg file the last figure is the altitude.It is currently set to zero. Cheers Innis Alex Romosan writes: i need to figure out how to put the buildings back (do i just copy the objects from the old directories?). nevermind. i figured it out. seemed to have lost the sutro tower though. undoubtedly because it's under the hills somewhere (and most of the buildings are low now). how do i change the height where the building is positioned? --alex-- _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug: missing the runway
I did a little research this afternoon dont know if it is of any use. Using the old airport file with Fredric's MSVC 9.2 version of 11 June I tried KSFO rwy 28L10R,KOAK rwy 27L2911 and YSSY(Sydney Australia) rwy 16R 34L in all cases the A/C lined up smack down the middle of the runway. I then used Fredric's MSVC 9.2 version of 30 August and the new airport file.This time KSFO still smack down the middle of the runway.At KOAK the A/C was about 15 ft left of centre on all runways.And at YSSY rwy16R it was back of the threshold by 200ft and to the left by 200ft. On rwy34L the A/C was about 300ft forward of the threshold and 200ft to the right. When this first happened I tried two other Australian airports with the A/C facing in all cases roughly south and all lined up about 200ft short and 200 ft to the left of centre.I did try an ILS approach to one airport and the A/C seemed to line up correctly with the runway. Dont know if this is of any help but there it is.Maybe others have some input. Cheers Innis Curtis L. Olson writes David Megginson writes: Curtis L. Olson writes: Can you list a specific example? CYRP. Sorry, I probably wasn't clear in my question. What about CYRP is not correct? The plane starts far before the threshold and to the right of the centreline. Ok, when I get that area regenerated with the tools/data in their most recent state I will take a closer look. I saw one hint of a problem elsewhere that could be a similar issue. It's probably a mistake on my part I'm guessing. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ E-mail just got a whole lot better. New ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: CVS: data/Aircraft/T38
To do it I would need to convert it to AC3D and probably change the textures. Cheers Innis David Culp writes If anyone would like to spruce-up the T-38 3D model, he'll be a hero. (wink, wink :) Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Chat via SMS. Simply send 'CHAT' to 1889918. More info at http://ninemsn.com.au/mobilemania/MoChat.asp?blipid=6800 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: CVS: data/Aircraft/T38
Ok Eric Have you separated the A/C bits and named them ready for animation and have you redone the texturing. If not I have already converted the A/C and named the gear ready for animation.Or I could download the CVS one and work on it. Cheers Innis Erik Hofman writes Innis Cunningham wrote: To do it I would need to convert it to AC3D and probably change the textures. I've already converted it to AC3d format. This version is in CVS now. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ E-mail just got a whole lot better. New ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: CVS: data/Aircraft/T38
Erik Hofman writes I don't mind, you just will lose the heat-cone animation. If you got something ready, you can sent it to me and I'll put it in CVS. Erik Ok I will download the animation xml and add the other animations to it might be a few days. By the way what is the difference between the T-38 and the T-5. Cheers Innis _ E-mail just got a whole lot better. New ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] To Eric Hofman the T-38
Ok Eric The T-38 animations are finished.Much easier to animate with no diehedrial and sweep on the wings and tail. I will winzip the file.Where should I email it to.There are three files the .ac file the xml file and the texture for the conopy which I have added a mask to so it is now transparent. Cheers Innis _ Chat via SMS. Simply send 'CHAT' to 1889918. More info at http://ninemsn.com.au/mobilemania/MoChat.asp?blipid=6800 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] heads up - aircraft reorg
Not to forget the prop liners before the jets. Also by the by is there any intention of updating to 9.3 in the near future.Just asking to see whats in the pipe line Cheers Innis Curtis L. Olson writes We might also want to start thinking of an official organization hierarchy such as: Aircraft/ LightSingles/ JetFighters/ CommercialJets/ CommercialTurboProps/ Bombers/ WWI/ WWII/ SailPlanes/ Experimental/ Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ E-mail just got a whole lot better. New ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] What is Everybody Doing
Hi All In an effort to see what 3D models might be in the pipeline and to save people working on the same model. Maybe people could say what A/C they have under development(not in your imagination though). I am currently working on the 737-300(almost finished) plus panel(half finished). After that I was thinking 707 or DH Dash8. Anyway it would give 3D modellers some idea what to work on. Cheers Innis _ Get less junk mail with ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Speedbrake and Cont+B
There has been some posts lately about people not being able to get the speedbrakes to work with cont+B(me included).So tonight I took a look at the keyboard bindings XML and there was no Cont+B listed so I added the following between Cont+A and Cont+C and now the speedbrakes work fine for me key n=2 nameCtrl-B/name descToggle speedbrake/desc binding commandproperty-toggle/command property/controls/flight/speedbrake/property /binding /key This has probably been fixed in CVS as I am only using the 9.2 binary release.But all the keyboard XML files I have did not have the Cont+B binding. So if you are using a not so new copy of FG you might like to add the above and see how you go. Cheers Innis _ E-mail just got a whole lot better. New ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] I am new here/ helicopter flight model
Hi Maik What I could need is a helicopter (the 3D-Model), the c172 looks a little bit strange when flying like an helicopter. It would be helpful, if the angle of the Rotor blades (to the mast) would be visible. The flight model puts out this angle for 4 positions (front, right, back, left). For a quick fix untill someone could get around to doing the model would be to convert one from FS 98. It may not be great burt would be closer than the c172 Cheers Innis The Mad Aussi _ Get less junk mail with ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] AN225
Hi Lee Great aircraft.You sure know how to make us feel inadequate.LOL Would just like to ask a couple of questions if I may What program did you use for the model. The texture looks like it is made in layers I have never seen this before.What did you use to make it. And now I am going to have to spend a couple of weeks reading your animations xml to see how you have done things.Makes the animations I have done look rather crappy. Once again great job. Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Hi Jim While mapping the collective to the throttle would work. It is a bit like mapping a variable pitch prop to a throttle.In most helo's I worked on the throttle was opened wide and then the collective was pulled on. It is very interesting to see the look on the passengers faces when the pilot has not applied full power and the helo gets out of ground effect.As the rotor starts to take the full weight of the A/C the rotor speed drops and the helo settles gently back to earth. As the helo has no control surfaces the direction has to be determined by differential lift on the main rotor blades. To go forward the rear going rotor blade has to provide more lift then the forward going rotor blade.And to go left the right going blade supplies more lift then the left going blade.So to work the Cyclic would require a cross calculation of the position of the aileron prop and the elevator prop at any given time.The tail rotor could be tied to the rudder but it should give equal rotation around its axis regardless of the forward speed or lack of it of the helo. Hope this helps and makes sence Cheers Innis The mad Aussi Jim Wilson writes The collective is mapped to the throttle control, antitorque/yaw (tail rotor) to rudder, and cyclic (roll/pitch) to the stick. Best, Jim _ Protect your inbox from harmful viruses with new ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Hi Jim Sorry mate the last time I worked on choppers was 30 years ago. But what I could suggest is to download a MSFS panel you like and convert it for FG use. I have found that you can use the artwork of panels made for FS98 and then add the instruments from FG. While for a complete panel for FG to be uploaded to FG would require the permission of the MSFS designer to use his artwork.We may be able to get around such permission by making the instrument location XML file to fit the MSFS artwork then the XML could be in the base package and people would just have to download the artwork graphic and install it as the background for the panel. This way the copyright for the artwork would not be infringed because each person would be using in accordance with the licence.I.E individually. Cheers Innis The Mad Aussi Jim Wilson writes Any chance you could take some detailed helo cockpit photos while at work? :-) Best, Jim _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Hi Maik Maik Justus writes Hi Innis, The tail rotor could be tied to the rudder but it should give equal rotation around its axis regardless of the forward speed or lack of it of the helo. Hm. I hink this is only correct for acrobatic (3D) model-helos with a (so called) heading lock gyro, but not for real helicopters (maybe the eurocopter tiger acts like this, not sure) (correct me, if I am wrong). Maybe i was not explaining myself correctly My understanding of the tail rotor is to counteract the torque of the main rotor and to rotate the helo around its Z axis in either a CW or CCW direction depending on the lift supplied by the tail rotor. Loss of a tail rotor more than likely will result in loss of the helo unless the pilot is very good. Just one more small piece of information.The nut that holds the main rotor head on is called the Jesus nut.Why:Because if it comes off he is the only one who can save you. Cheers Innis The Mad Aussi All the best, Maik _ Get less junk mail with ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Lee Elliott writes Hi Lee You are absolutely right. But I was just making people aware that some parts of the MSFS panels can be used in FG with little effort. What problem would there be if the readme for a panel xml file said that it would work with a certain MSFS background.As long as the person uses it themself and do not try to redistribute it. Also if people have a look on Wolfram Kuss's site they will find a list of MSFS designers who have given us permission to use there designs. Cheers Innis The Mad Aussi I think it would be a better idea to either get permission to use the artwork or make some new artwork, even if the FS98 artwork was used as a template. It would be better to avoid the possiblity of any accusations of mis-use/ abuse where the license has restrictions. LeeE _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Hi Mally You are probably right.Just wonder if they would feel the same way if they found something in here they could use. Cheers Innis The Mad Aussi Mally You are absolutely right. But I was just making people aware that some parts of the MSFS panels can be used in FG with little effort. What problem would there be if the readme for a panel xml file said that it would work with a certain MSFS background.As long as the person uses it themself and do not try to redistribute it. I personally don't feel all that comfortable using something out of the context in which it was provided. It may be perfectly legal, but perhaps not in the spirit of things. I can imagine an author feeling a little aggrieved finding just part of their work being re-used in this way when perhaps they've seen it as part of an overall creation. Maybe the courteous thing to do is to always seek permission. If the author is happy to give it, then there's no problem. If not, then at least no toes have been trodden on. Mally _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Hi Lee I just hate reinventing the wheel over and over.And as we have a bit of a shortage of panels in FG I thought it might be a way to get some more. Anyway there are a couple of people in MSFS who have given there permission so if I am going to persue this I will restrict myself to those designers Cheers Innis The Mad Aussi Lee Elliott writes Hello Innis, Where people have given permission there is no problem at all but if a FG document says you have to get this artwork for yourself because we aren't allowed to include it then we're admiting that we don't have permission to use it but that there's a loop-hole that allows individuals to get around the restriction and we advocate that individuals do this. Basically, if FlightGear can't get permission to use something then it must be assumed that the author doesn't want it used in that way. An exception to this would be if the author refused permission for it to be included in FG but explicitly permitted it's use by individuals in FG. An author might agree to this because they may only want to make the work available through their own web-site or because they want to prevent commercial use, which the GPL allows. This permission would really have to be explicitly sought and agreed though, to avoid accusations of trying to side-step the intentions of the author. The author probably wouldn't have a problem with individuals using the artwork in FG if they decided to try it on their own initative but I don't think that FG could get away with offically advocating it. LeeE _ Get less junk mail with ninemsn Premium. Click here http://ninemsn.com.au/premium/landing.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Problems with AC3D 4.0
Hi Lee Lee Elliott writes I think Andy and Wolfram are right on the trail of the cause. Have you tried running a diff between the two files? How much of it is the same and how much is different? As I said I dont have to make any changes to the file in 4.0 just load it into AC3D 4.0 and save it again and the crease 45.00 statement occurs throughout the .ac file. Still on 3.6 here. Then my advice is to stay on it.Unless someone comes up with a quick fix on the AC3D forum then I will be going back to 3.6 myself. LeeE Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Problem JSB FDM's
Hi Folks After getting 9.3 going I find that the JSB A/C turn left off the runway going north and right going south is anyone else seeing this problem.It does not seem to effect the YASIM A/C. The 747 and F16(YASIM) take off straight and the T38 and 737 (JSBSIM)turn off the runway. Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Hardstand area's
Hi Folks I have just downloaded the new scenery for Sydney Australia And am pleased that the hardstand area's around the terminals are now mapped. The thing is they are mapped using the runway/taxiway textures. I am wondering how hard it would be to map them in the same texture that is used for the hardstand around KSFO. Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Problem JSB FDM's
Erik Hofman The 747 and F16(YASIM) take off straight and the T38 and 737 (JSBSIM)turn off the runway. YASim F-16??? Sorry Erik dont know what I was looking at.Yes the F16 is JSB I noticed that a ground turn in a JSBSim is next to impossible. The aircraft keeps going straight ahead, just as if there is no friction for tires moving sideways. Are you saying that your JSB A/C are going straight on T/O. What A/C are you using. I don't know if this is a recent problem, or this problem has been there for a while but I just recently noticed this. I was not having this problem with 9.2 and as I dont continually update with cvs all I can say is it was not there in 9.2 but it is in 9.3 I will do some investigating tonight and see if I can come up with something.It just seems strange that no one else is see this problem. Either they are not flying the jets or they are only using yasim fdm's Erik Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hardstand area's
Erik Hofman writes Innis Cunningham wrote: Hi Folks I have just downloaded the new scenery for Sydney Australia And am pleased that the hardstand area's around the terminals are now mapped. The thing is they are mapped using the runway/taxiway textures. I am wondering how hard it would be to map them in the same texture that is used for the hardstand around KSFO. I guess they are asphalt covered, aren't they? I would not think so as jet A1 fuel plays havoc with asphalt. I know for sure the hardstand at Perth Western Australia is definitely concrete. For one we need a good asphalt texture for such areas. I've been trying to create one several time but didn't get satisfactory results so far. I have no real idea whether there s a code change needed in TerraGear or FlightGear/SimGear but I expect this really is just a texture problem. I would think so unless the scenery for these area's calls for asphalt. But a lot of taxiway textures all stacked together do not look that realistic. And before anyone jumps in and says fix it yourself. I would if there were some windows binaries available for the FGFS scenery creator.But as far as I know there are not. Erik I guess those statics I sent you were to frame rate hungry??. Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Problem JSB FDM's
Jon Berndt writes I think this has been discussed in the Users mailing list - about 10/27, I think. Yes it was but the results were inconclusive . ?? Try centering all the aero surfaces immediately upon coming out of freeze They are centered.I have done nothing different to the A/C since 9.2 but now they wont go straight Also, maybe try an external view and see if the gear is turned. Also, try starting FlightGear with NO wind. Have done all this still the A/C goes right heading south and left heading north EG: at KSFO off 28L the A/c goes left and right off 10R If you were having this problem with the prop aircraft I'd say that you should expect the aircraft to fly that way, but this doesn't appear to be the case. I have not had time to update to the latest, yet. I guess I need to. I will have a play around with the yaw damper system as David Culp thinks the problem may be in there. Just how many of the real A/C have yaw damper.I is my understanding that it is only on sweept wing A/C to negate the onset of Dutch roll. Do A/C like the F16 and T38 have a yaw damper system. Jon Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Problem JSB FDM's
Ok David that seems to have fixed it for me to. The thing is that while trying to fix this problem I found that the F16 did not seem to be affected by the wind and I could get the 737 to t/o straight by changing the yaw beta but not the T38. Surely a 3 knot wind out of 270 would not cause that kind of swing taking off on 28L. While I have you does the (real)T38 have a yaw damper system. Cheers Innis The Mad Aussi David Culp writes I just built 0.9.3 and downloaded the 0.9.3 base package. The T-38 pulled left until I reset *both* the surface winds and the 500-foot winds to zero. Now it goes straight as an arrow. Dave _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [RFC][PATCH] reverse throttle for helicopters
Hi Melchior As far as I am aware the throttle and the collective are two different things.Sure the throttle control is part of the collective lever(usually a pistol grip like a motor bike).But one controls the engine speed and one controls the rotor blade angle. Maybe on modern helo's they are some how one.But on anything I ever worked on they were separate. Cheers Innis The Mad Aussi Melchior FRANZ writes The throttle equivalent of helicopters (collective) is typically controlled by a lever on the left side. Unlike aircrafts, this lever has to be pulled to increase 'collective' input. I'm not sure if I did it the right way, but here is a working patch to add a throttle-reverse property that should be set for all helicopters. m. reverse-throttle-config.diff reverse-throttle.diff ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hardstand area's
Hi Martin Martin Spott writes I can only gues what 'hardstand' means, It is a term used to describe the area around terminals,hangars and the like were A/C park. I was just trying to see if all such area's could be the same as KSFO(grey). As the area's around Sydney airport(Australia)are a series of taxiway textures stacked next to one another. As the texture for KSFO and Hawaii are grey then I would think it is just a matter of nomiating that texture for all hardstand area's Martin. Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel