Having built the cvs version of FG under cygwin. I cannot see the terminal
at KSFO.
All the correct files (.stg and .ac)seem to be in the scenery folder.
If it is a Plib problem why would Plib handle the aircraft .ac files and not
the scenery .ac files.
The aircraft work fine.
Also is there any
So as to try and help with this problem.
On my system I have the 9.1 version of FG from the win binaries by Norman on
my E drive and the cvs build under cygwin on my H drive.
I have taken a copy of the scenery folder that contains the KSFO terminal
and put it in my win binaries version and the
Hi All
I have downloaded a 737-300 model EX FS98 and have got it to show thanks to
David Megginson and Wolfram Kuss's wise words.
Has some got a model about ready if not do you want this one when I get it
Teaked.
Also if there are people here who are working on FDM's for other A/C types
that
Richard, Jorge
The Default.fix default.nav and Default.ils aswell as Default.apt and the
scenery files all work ZIPPED.
Only need to unzip them if you are going to modify them.
Cheers
Innis
_
Hotmail is now available on Australian
I have commented before about the pauses that happen from time to time in
FG.
It appears that this happens on my windows setup every time new scenery
tiles
are to be loaded.
The thrashing around loading the tiles seems to be what causes the pauses(No
I am not a poet LOL).
Sometimes this tile
So this is a windows problem Eric.
It seems to happen all the time(very short pauses).But sometimes the problem
stalls the sim.I fly mainly around Australia but I do have the default
scenery and it happens with that to.
What is threading ???.And how do I turn it on under CYGWIN.
So is there a
Thanks Jim for the explanation I do fly with the z key out as far as I can
get it I will try with different distances and see what difference it
makes.Also will test the tower views as I have had crashes when cycling
through these views.
Norman the question I was trying to ask was if the
Hi Norman
Norman Vine wrote
Is anybody running the 0.92 release or recent CVS files under Win32
getting sound ??
NO. I built a CVS about 2 weeks ago on cygwin(see post No Sound on cygwin
build in users forum)and found I had no sound and apalling FPS.Frames return
when I ran with sound
Hi Dave
David Culp wrote
On Friday 06 June 2003 10:33 pm, Innis Cunningham wrote:
Hi All
I have downloaded a 737-300 model EX FS98 and have got it to show thanks
to
David Megginson and Wolfram Kuss's wise words.
Has some got a model about ready if not do you want this one when I get
Hi Tim I live in Perth WA.
As far as I understand all that is needed to put models in the sim is to
make the model in AC3D put it in the scenery folder that contains the tile
for the area the model belongs then modify the stg file for the area.
To get some idea how it works have a look in the
Hi David
David Megginson wrote
. We need people to start modelling identifiable human-made landmarks
like bridges, stadiums, and major buildings. Around the Bay area,
bridges are especially important (there's a sad, lonely gap between SF
and Marin Co. right now where the Golden Gate should be).
Thanks David
Will have a look at it.
cheers
Innis
From: David Culp [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
[EMAIL PROTECTED]
To: flightgear-devel [EMAIL PROTECTED]
Subject: [Flightgear-devel] 737 panel
Date: Fri, 13 Jun 2003 10:00:58 -0500
Here's a first stab at a glass
The heading bug on the HSI does not seem to work.When you select a new
heading the bug just stays were it is ie: does not grab the compass card and
move with it as the A/C turns.And the A/C just does circles.
Is this a problem in the C code or is it in the xml file for the instrument.
Also last
Thanks David
Will have a play and see what I can figure out.
Cheers
Innis
David Megginson writes
Innis Cunningham writes:
The heading bug on the HSI does not seem to work.When you select a
new heading the bug just stays were it is ie: does not grab the
compass card and move
Thanks Paul
It is the HSI2 that I am using.
The thing is If the problem is in the source code then I won't be able to do
anything about it.But if it is in the property application in the instrument
xml then I might have a chance.
Cheers
Innis
paul mccann wrote
There are a lot of problems with
Hi Paul
The panel I have the instrument on is a 737 panel I am working on.If you say
things are working fine on the 9.2 binaries version I will have a fly and
see what happens.I fly (test) mostly in the old CVS version I have which is
at least 3 weeks old.Because I can do development work in
Thanks Jim looks great.
You wouldn't like to share the secrets of the xml code you use to get the
compass rose to part show and the speed and altitude strips to work.Is it
just that the strips are hidden under other layers or is there some little
secret you have found.MATE! LOL
Cheers
Innis
Hi Jim unfortunately that is what I meant.
cheers
Innis
Jim Wilson wrote
Currently this won't work with 2D panels, if that is what you meant.
Best,
Jim
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Hi All
Is there a property that I am not seeing that will allow me to have VOR
needles that point to the VOR station that I have tuned.Just like the ADF
has.
The only VOR information I can find is the +or -10 property.Is there another
property that gives the actual compass bearing to the
Thanks David and Eric
I have got the Flaps to read to 40 in three steps just by changing the
scaleing and the offset.Once I can get the required increments I will try
David Megginson's interpolation method.
David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these
increments used in
Hi Guys
I am sure the 747 and 737 do not take nearly 2 km(1.5 mls) to stop.Is there
away to adjust the breaking power of the individual aircraft.Or is the
thrust reverse property active yet.
Cheers
Innis
_
Hotmail is now available
Hi All
I notice an area in the property tree call Autoflight is any and/or all of
the properties in this area active.
Also what is the difference between the Autoflight area and the Autopilot
area and will they become one eventually.
Cheers
Innis
Sorry Dave forgot the two.Also when do the leading edge flaps run and are
they split or do all sections run at once.
Cheers
Innis
David Culp writes
David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these
increments used in the real aircraft.
Yes, and 2 as well. Takeoff with
you approach a stall with flaps at less than 10, the
autoslat
system will extend the slats to full.
Dave
On Friday 27 June 2003 10:25 pm, Innis Cunningham wrote:
Sorry Dave forgot the two.Also when do the leading edge flaps run and
are
they split or do all sections run at once
Hi Guys
I am just wondering if anyone is looking at the problem with the compass
readout.It reads from -12 to 348.
Also how big a job would it be to have the direction to the vor stations
included as part of the property tree.
Cheers
Innis
degrees. Here's a fix:
http://www.spiderbark.com/fgfs/fg_props_maghdg.diff
Best,
Jim
Norman Vine [EMAIL PROTECTED] said:
Innis Cunningham writes:
I am just wondering if anyone is looking at the problem with the
compass
readout.It reads from -12 to 348.
Hmm... I don't see this, but I
Hi Martin
Are they glass cockpit or the earlier 737-300 type panel.
Are they free of any copyright restrictions.
I have a glass cockpit 2D about 2 thirds finished but have to do all the
textures by hand to negate copyright.
Is it possible to post a jpg or like for a look.
Cheers
Innis
Martin
accurate
representations of this stuff for use in a simulator. If anything all I'd
ask is a plug for the website. :)
g.
(Spokesgeek, Simpits International)
On Tue, 1 Jul 2003, Innis Cunningham wrote:
Thanks Martin.
No I had not seen the website before but it could be very usefull.
I could
I guess I am the fly in the ointment here.I reported problems with the sound
causing slow operation on Normans original build but when I used Freds build
the problem disappeared and the sim runs fine now.
As such I have not downloaded any later versions of Normans build.
Cheers
Innis
Frederic
Hi Guys
I reported this to Fred in a post on the A320 it is to do with the aircraft
texture used.
It would now appear that the problem maybe to do with cygwin.As I don't get
the problem using Freds MSVC build of 9.2.
I thouhgt initally that it might of been because I did not have an updated
Fred. If you could be a little more specific as to were to put d2u.Is it
just added to the file name or does it have to be added through out the
file.
Cheers
Innis
Frederic Bouvier writes
Could it be related to line endings ?
What happens if you apply d2u to the ac file ?
-Fred
The warning I get when I load the A320 into PPE is.
WARNING: ssgSGIHEADER::: failed to open '.\ a320-fb-af-01.rgb
This may or may not mean anything.
Cheers
Innis
Melchior FRANZ
* Melchior FRANZ -- Wednesday 02 July 2003 08:09:
The bug report suggests, that it is 3D-model problem, not
a texture
not figured out how to get
to from within the cygwin shell.So can I add the d2u to the a prop statement
in the batch file that runs FG.
Sorry if this is not making sense but I am not that formilar with unix and
C.
Cheers
Innis
Frederic Bouvier
Innis Cunningham wrote:
The warning I get when I load
I would love to be able to help but I have no idea how to do it.I am sorry
for that.I presume that I should add the patch to the files and do a rebuild
of FG but the CVS version I have is several weeks old.So I would probably
create more problems than I solve.Maybe Brad could do it he may be
/Aircraft/A320/Models
$ d2u a320-fb.ac
That's all
Then run fgfs as many time as you want. No need for a batch file here.
-Fred
Innis Cunningham wrote:
No sorry Fred the space is not there sorry about that.
No I do not see the aircraft textured.
I am not very formilar with cygwin.So when I run
have been a member of the click and drop brigade.So comand line
processing comes as a steep learning curve in my later years.
Thanks for your patience
Cheers
Innis
Melchior FRANZ writes
* Innis Cunningham -- Wednesday 02 July 2003 09:32:
I would love to be able to help but I have no idea how
Hi Melchior
I had a look at the file you mentioned.If I was to play around in there it
would be as dangerous as me asking you to lift the No3 engine cowl on a 747
and cap the P2 sense line on the fuel control unit.Unless you are a
qualified aircraft engineer.
See I dont know were to start the
is the result of the 'pwd' command when you start a new cygwin window
?
-Fred
Innis Cunningham wrote:
Fred every time I run a line like you say below in cygwin bash shell I
get
unable to find directory.It is I guess because in the shell it thinks
HOME
is the root directory instead of cygwin.Thus
Thanks Melchior I have found the area and modified the text will do a build
and see how it goes.
Cheers
Innis
Melchior FRANZ writes
* Richard Bytheway -- Wednesday 02 July 2003 11:02:
You probably count from the top, the question is usually
do you start at 0 or 1.
Hehe ... true. vi starts to
Thank you Richard.Geez ain't it the little things that get YA!
Like seeing someone trying to change the wheel on a car.After they have been
struggling for some time you tell them they need to undo the NUTS first.LOL
I guess I should have twigged to that what with FG and PPE using it to go up
a
Thanks Fred that has fixed it.
Thanks to Fred,Melchior and Richard for there time.
I guees this should fix it for Brad as wel.LOL
cheers
Innis
Frederic Bouvier writes
$ cd $FGFS_ROOT/Aircraft/A320/Models
$ d2u a320-fb.ac
That's all
Then run fgfs as many time as you want. No need for a batch
Yes Fred.
Thanks again
cheers
Innis
Frederic BOUVIER writes
So now you are able to find ssgLoadAC.cxx and a320-fb.ac files ;-)
-Fred
Innis Cunningham wrote:
Thank you Richard.Geez ain't it the little things that get YA!
Like seeing someone trying to change the wheel on a car.After they have
My Pleasure Melchior only to happy to help.But if I did anything it was by
accident.
Cheers
Innis
Melchior FRANZ writes
* Innis Cunningham -- Wednesday 02 July 2003 11:21:
Thanks Melchior I have found the area and modified the text will do a
build
and see how it goes.
Ahh ... don't bother
Hi Amos.
I presume you wish to make a panel for the said aircraft.If that is the case
there is a readme in the docs section on making panels using xml files.Then
have a look at the structure used by having a look in the xml files in the
instrument folder inside the aircraft folder in flight
Hi Willy
Dont know if this has anything to do with it but when I built my version of
cygwin there was a problem with perl 5.8 and I had to build using 5.6.That
was about 4 months ago .I have not updated since because I could not be
bothered with the hassle of making cygwin use the older
Hi Guys
To model the RMI or RDMI guage for jet transport aircraft(and many others
FAIK)the property tree needs to out put the bearing to the station in
degrees.The ADF currently does this but only the active ADF.To make a
fathfull guage you need the output in degrees for both the 12
Hi Folks
With regard to texture sizes for instrument guages is it better(less
demanding on the CPU/graphics card)to have a lot of small textures, or is it
better to put them all on one large texture, or does it not matter.
Cheers
Innis
Hi Guys
I guess this leads to an interesting dilemma of were FG goes.
If you want scenery items and AI aircraft flying all over the place even
with the latest equipment you are going to have a slide show.
So do we continue to develop and hence force people to upgrade to keep up or
do you spilt
Hi All
A couple of weeks ago I reported that KSFO terminal did not show on my
build.
I have done some investigation and when the sim loads I get this message.
WARNING ssgLoaD ac: failed to open './DATA/./DATA/Scenery/path to KSFO.Then
failed to load 3D model.
It would appear that I have one to
Hello Dai
This is an old problem that has haunted FG for the best part of two years if
you care to read back through the archives.
Anyway before you run configure you need to write this line.
export LDFLAGS=-L/usr/local/lib
./configure
for both simgear and flightgear.
The simple and easy way
Hello Gordon
As far as I am aware any scenery designed for FS2K2 using the Gmax program
can not be converted for Flightgear as yet.If it was designed with one of
the other programs that make scenery for FS then maybe.
Cheers
Innis
Gordon Strickert writes
Hello all,
I have a very detailed
Hello Gordon
The af and caf are the same file.It just means there are more than ten
textures for the object.The af extension is numbered 0 to 9 then if they
need any more textures for the object they number them a,b,c hence the caf.
So the af and r8 are texture files and the bgl and mdl are the
Hello All
Having got the 3D scenery around SanFrancisco to show I thought I might load
up
KSFO with some A/C and see what the affects might be.The results were
Using the untextured model that David used gave 18fps
Using a textured 737 I have gave 5fps
Using the A320 textured model of Fred's gave
Thanks Fred
Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey
on pitch but nothing bad.
Also on a different subject.The maintance hangar at KSFO does not seem to be
in the stg file yet.If not what are its co ordinates.Is it the United
airlines hangar.If so which one.
Frederic Bouvier
Innis Cunningham wrote:
Thanks Fred
Full credits should go to Erik for the Fokker family !
Sorry.In that case thank you Erik
I am only responsible for the Airbus A320.
Nice aircraft also the 100 to.Noticed that it (f50) seemed a little
touchey on pitch but nothing bad
Hi Jim
Are you working on a low poly version of the 747 for scenery work.
I was working on it yesterday.Regrouping the fuse to use one texture and
removing the wing and gear textures to reduce the load.
I was planing to just apply a material to the wings, gear and horz
stabilizer.Grey(silver)
Jim Wilson writes
You know, I'm not sure if we have to worry about using private carrier
liveries from a copyright perspective. AFAIK Southwest is the first
one...in
fact I didn't notice the static model was Southwest until just now (duh!).
Does anyone know about this?
If it is a problem
As I said earlier MSFS has been painting A/C in world airline(private and
government)colors for years.And I would think if you are going to sue
someone it might as well be someone with money and good old uncle Bill G
would the one to try and get money out of.
The whole area of copyright can
Gene Buckle writes
I was a beta tester for Fly! II. Negotiations with Cessna, etc. were
suddenly terminated and all of a sudden Microsoft starts touting Cessna
and Piper connections. It started quite the anti-ms rant on the tester
forum.
Fly! II wasn't much affected by this - the real pain is
Got Ya.Another victim of the metakit bug.
Jon I dont know if you are running under linux or windows.But if you have a
look in the FAQ's section 5.1 you will get the answer for linux and if you
run under windows have a look at the reply by Eric Hofman to the thread
Help Please can't find
Hi Amos
I don't know if you just want to use the T38 panel in the ASW20 or if you
want to make a new panel using the T38 as a template.
If it is the first then all you need to do is change the panel path in
asw20-v1-nl-uiuc-set.xml to point at the T38 panel .
If it is the second you need a
Hi Folks
From what I can make of the figures the TSFC or SFC means the amount of fuel
used for the amount of thrust produced so at takeoff the SFC of .32 would
mean that the TO thrust 6lbX.32 would give consumption of approx
18000lb/hour and the max cruise SFC of .6 with a thrust at 35000ft
Curtis L. Olson writes
I think at some point (maybe sooner rather than later?) we need to do
some tweaking to the aircraft directly layout so it is possible to:
a) make everything related to a particular plane be contained in a
single, dedicated directory tree.
I am trying to do
Hi All
I would like to be able to use the Slats, Spoilers, Speedbrake functions of
the property tree but after a short play with the speedbrake function
(ctrl+b) nothing seemed to happen.
Does all the properties in the property tree have supporting code
eg:slats,spoilers, or are they there for
Lee Elliott writes
Personally, I'm not much interested in doing panels and instruments so I'd
be
happy to use the generic instruments from fgfsbase, where they exist, but
there needs to be a clearly defined list of what those instruments will be
once all the a/c, apart from the default
Thanks Eric does this mean that I can add Leading edge slats and spoilers
this way too.
Cheers
Innis
Erik Hofman writes
Innis Cunningham wrote:
Hi All
I would like to be able to use the Slats, Spoilers, Speedbrake functions
of the property tree but after a short play with the speedbrake
Hi All
I have had the Fokker100 50 on my system for awhile but last night I
wanted to have a look at some of the animations but to my supprise nothing
moved.So thinking it might be something in the conversion from Blender to
AC3D I loaded it into AC3D and resaved it still no animation.
So
Hello Eric I have to apologise about not seeing the animations.When I put
the model path in I put it to fokker100.ac instead of fokker100.xml.
Erik Hofman writes
Innis Cunningham wrote:
Hi All
I have had the Fokker100 50 on my system for awhile but last night I
wanted to have a look at some
Here is the xml file I have for the Fokker50
Cheers
Innis
?xml version=1.0?
PropertyList
pathfokker50.ac/path
offsets
z-m-2/z-m
/offsets
animation
typerotate/type
object-nameright_aileron/object-name
property/surface-positions/left-aileron-pos-norm/property
factor30/factor
center
statement it only contains
rotation around the Z axis.I thought if the axis of the object was sloped
then it required components on all three axes to work.
If not I dont understand the system like I thought did.
Cheers
Innis
Frederic Bouvier writes
Innis Cunningham wrote:
Hi All
I have had
Arnt Karlsen writes
Innis Cunningham [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
I dont understand how the X axis on one model could be the Y axis on
another model
..math trick.
It certainly is when the left aileron is 10 metres away from the left wing
it is supposed
Hofman writes
Innis Cunningham wrote:
Here is the xml file I have for the Fokker50
Ah I see.
This file isn't called from fokker-jsbsim-set.xml though, instead it calls
fokker50.ac directly because the file is just a copy of what I had for the
Fokker 100 at that moment.
Erik
Hi Eric
Please find in the following the xml file for the Fokker50.I guess I dont
need to tell you how to install it.
Having just read your post I have the gear retracting the wrong way.Also if
the main gear piviot point translates forword during retraction them I have
not figured how to do
Erik Hofman writes
Except for some places where I goofed everything works fine here.
Thanks for looking at it Innis!
My pleasure.
It does need some tweaks here and there but in the mean time I've added
them to CVS.
Erik
Cheers
Innis
Have a look in 942066.stg file the last figure is the altitude.It is
currently set to zero.
Cheers
Innis
Alex Romosan writes:
i need to figure out how to put the buildings back (do i just copy the
objects from the old directories?).
nevermind. i figured it out. seemed to have lost the sutro
I did a little research this afternoon dont know if it is of any use.
Using the old airport file with Fredric's MSVC 9.2 version of 11 June I
tried KSFO rwy 28L10R,KOAK rwy 27L2911 and YSSY(Sydney Australia) rwy 16R
34L in all cases the A/C lined up smack down the middle of the runway.
I then
To do it I would need to convert it to AC3D and probably change the
textures.
Cheers
Innis
David Culp writes
If anyone would like to spruce-up
the T-38 3D model, he'll be a hero. (wink, wink :)
Dave
--
David Culp
[EMAIL PROTECTED]
Ok Eric
Have you separated the A/C bits and named them ready for animation and have
you redone the texturing.
If not I have already converted the A/C and named the gear ready for
animation.Or I could download the CVS one and work on it.
Cheers
Innis
Erik Hofman writes
Innis Cunningham wrote
Erik Hofman writes
I don't mind, you just will lose the heat-cone animation. If you got
something ready, you can sent it to me and I'll put it in CVS.
Erik
Ok I will download the animation xml and add the other animations to it
might be a few days.
By the way what is the difference between
Ok Eric
The T-38 animations are finished.Much easier to animate with no diehedrial
and sweep on the wings and tail.
I will winzip the file.Where should I email it to.There are three files the
.ac file the xml file and the texture for the conopy which I have added a
mask to so it is now
Not to forget the prop liners before the jets.
Also by the by is there any intention of updating to 9.3 in the near
future.Just asking to see whats in the pipe line
Cheers
Innis
Curtis L. Olson writes
We might also want to start thinking of an official organization
hierarchy such as:
Hi All
In an effort to see what 3D models might be in the pipeline and to save
people working on the same model.
Maybe people could say what A/C they have under development(not in your
imagination though).
I am currently working on the 737-300(almost finished) plus panel(half
finished).
After
There has been some posts lately about people not being able to get the
speedbrakes to work with cont+B(me included).So tonight I took a look at the
keyboard bindings XML and there was no Cont+B listed so I added the
following between Cont+A and Cont+C and now the speedbrakes work fine for me
Hi Maik
What I could need is a helicopter (the 3D-Model), the c172 looks a
little bit strange when flying like an helicopter. It would be helpful,
if the angle of the Rotor blades (to the mast) would be visible. The
flight model puts out this angle for 4 positions (front, right, back,
left).
For
Hi Lee
Great aircraft.You sure know how to make us feel inadequate.LOL
Would just like to ask a couple of questions if I may
What program did you use for the model.
The texture looks like it is made in layers I have never seen this
before.What did you use to make it.
And now I am going to have
Hi Jim
While mapping the collective to the throttle would work. It is a bit like
mapping a variable pitch prop to a throttle.In most helo's I worked on the
throttle was opened wide and then the collective was pulled on.
It is very interesting to see the look on the passengers faces when the
Hi Jim
Sorry mate the last time I worked on choppers was 30 years ago.
But what I could suggest is to download a MSFS panel you like and convert it
for FG use.
I have found that you can use the artwork of panels made for FS98 and then
add the instruments from FG.
While for a complete panel for
Hi Maik
Maik Justus writes
Hi Innis,
The tail rotor could be tied to the rudder but it should give equal
rotation around its axis regardless of the forward speed or lack of it of
the helo.
Hm. I hink this is only correct for acrobatic (3D) model-helos with a (so
called) heading lock gyro,
Lee Elliott writes
Hi Lee
You are absolutely right. But I was just making people aware that some parts
of the MSFS panels can be used in FG with little effort.
What problem would there be if the readme for a panel xml file said that it
would work with a certain MSFS background.As long as the
Hi Mally
You are probably right.Just wonder if they would feel the same way if they
found something in here they could use.
Cheers
Innis
The Mad Aussi
Mally
You are absolutely right. But I was just making people aware that some
parts
of the MSFS panels can be used in FG with little effort.
Hi Lee
I just hate reinventing the wheel over and over.And as we have a bit of a
shortage of panels in FG I thought it might be a way to get some more.
Anyway there are a couple of people in MSFS who have given there permission
so if I am going to persue this I will restrict myself to those
Hi Lee
Lee Elliott writes
I think Andy and Wolfram are right on the trail of the cause. Have you
tried running a diff between the two files? How much of it is the same
and how much is different?
As I said I dont have to make any changes to the file in 4.0 just load it
into
AC3D 4.0 and save
Hi Folks
After getting 9.3 going I find that the JSB A/C turn left off the
runway going north and right going south is anyone else seeing
this problem.It does not seem to effect the YASIM A/C.
The 747 and F16(YASIM) take off straight and the T38 and 737
(JSBSIM)turn off the runway.
Cheers
Innis
Hi Folks
I have just downloaded the new scenery for Sydney Australia
And am pleased that the hardstand area's around the terminals
are now mapped.
The thing is they are mapped using the runway/taxiway textures.
I am wondering how hard it would be to map them in the same
texture that is used for
Erik Hofman
The 747 and F16(YASIM) take off straight and the T38 and 737
(JSBSIM)turn off the runway.
YASim F-16???
Sorry Erik dont know what I was looking at.Yes the F16 is JSB
I noticed that a ground turn in a JSBSim is next to impossible. The
aircraft keeps going straight ahead, just as
Erik Hofman writes
Innis Cunningham wrote:
Hi Folks
I have just downloaded the new scenery for Sydney Australia
And am pleased that the hardstand area's around the terminals
are now mapped.
The thing is they are mapped using the runway/taxiway textures.
I am wondering how hard it would
Jon Berndt writes
I think this has been discussed in the Users mailing list - about 10/27, I
think.
Yes it was but the results were inconclusive . ??
Try centering all the aero surfaces immediately upon coming out of freeze
They are centered.I have done nothing different to the A/C since 9.2
Ok David that seems to have fixed it for me to.
The thing is that while trying to fix this problem I found that
the F16 did not seem to be affected by the wind and I could get the
737 to t/o straight by changing the yaw beta but not the T38.
Surely a 3 knot wind out of 270 would not cause that
Hi Melchior
As far as I am aware the throttle and the collective are two
different things.Sure the throttle control is part of the collective
lever(usually a pistol grip like a motor bike).But one controls the
engine speed and one controls the rotor blade angle.
Maybe on modern helo's they are
Hi Martin
Martin Spott writes
I can only gues what 'hardstand' means,
It is a term used to describe the area around terminals,hangars and the like
were A/C park.
I was just trying to see if all such area's could be the same as KSFO(grey).
As the area's around Sydney airport(Australia)are a
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