[Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Innis Cunningham
Having built the cvs version of FG under cygwin. I cannot see the terminal at KSFO. All the correct files (.stg and .ac)seem to be in the scenery folder. If it is a Plib problem why would Plib handle the aircraft .ac files and not the scenery .ac files. The aircraft work fine. Also is there any

[Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Innis Cunningham
So as to try and help with this problem. On my system I have the 9.1 version of FG from the win binaries by Norman on my E drive and the cvs build under cygwin on my H drive. I have taken a copy of the scenery folder that contains the KSFO terminal and put it in my win binaries version and the

[Flightgear-devel] 737 model

2003-06-06 Thread Innis Cunningham
Hi All I have downloaded a 737-300 model EX FS98 and have got it to show thanks to David Megginson and Wolfram Kuss's wise words. Has some got a model about ready if not do you want this one when I get it Teaked. Also if there are people here who are working on FDM's for other A/C types that

[Flightgear-devel] Navaids file

2003-06-07 Thread Innis Cunningham
Richard, Jorge The Default.fix default.nav and Default.ils aswell as Default.apt and the scenery files all work ZIPPED. Only need to unzip them if you are going to modify them. Cheers Innis _ Hotmail is now available on Australian

[Flightgear-devel] Scenery Thrashing

2003-06-03 Thread Innis Cunningham
I have commented before about the pauses that happen from time to time in FG. It appears that this happens on my windows setup every time new scenery tiles are to be loaded. The thrashing around loading the tiles seems to be what causes the pauses(No I am not a poet LOL). Sometimes this tile

[Flightgear-devel] Scenery Thrashing

2003-06-03 Thread Innis Cunningham
So this is a windows problem Eric. It seems to happen all the time(very short pauses).But sometimes the problem stalls the sim.I fly mainly around Australia but I do have the default scenery and it happens with that to. What is threading ???.And how do I turn it on under CYGWIN. So is there a

[Flightgear-devel] Scenery Thrashing

2003-06-04 Thread Innis Cunningham
Thanks Jim for the explanation I do fly with the z key out as far as I can get it I will try with different distances and see what difference it makes.Also will test the tower views as I have had crashes when cycling through these views. Norman the question I was trying to ask was if the

Re: [Flightgear-devel] RE: [Flightgear-users] RE: MingW 0.92

2003-06-10 Thread Innis Cunningham
Hi Norman Norman Vine wrote Is anybody running the 0.92 release or recent CVS files under Win32 getting sound ?? NO. I built a CVS about 2 weeks ago on cygwin(see post No Sound on cygwin build in users forum)and found I had no sound and apalling FPS.Frames return when I ran with sound

Re: [Flightgear-devel] 737 model

2003-06-11 Thread Innis Cunningham
Hi Dave David Culp wrote On Friday 06 June 2003 10:33 pm, Innis Cunningham wrote: Hi All I have downloaded a 737-300 model EX FS98 and have got it to show thanks to David Megginson and Wolfram Kuss's wise words. Has some got a model about ready if not do you want this one when I get

Re: [Flightgear-devel] next volunteer

2003-06-11 Thread Innis Cunningham
Hi Tim I live in Perth WA. As far as I understand all that is needed to put models in the sim is to make the model in AC3D put it in the scenery folder that contains the tile for the area the model belongs then modify the stg file for the area. To get some idea how it works have a look in the

Re: [Flightgear-devel] next volunteer

2003-06-11 Thread Innis Cunningham
Hi David David Megginson wrote . We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildings. Around the Bay area, bridges are especially important (there's a sad, lonely gap between SF and Marin Co. right now where the Golden Gate should be).

Re: [Flightgear-devel] 737 panel

2003-06-14 Thread Innis Cunningham
Thanks David Will have a look at it. cheers Innis From: David Culp [EMAIL PROTECTED] Reply-To: FlightGear developers discussions [EMAIL PROTECTED] To: flightgear-devel [EMAIL PROTECTED] Subject: [Flightgear-devel] 737 panel Date: Fri, 13 Jun 2003 10:00:58 -0500 Here's a first stab at a glass

[Flightgear-devel] Is it me or the HSI

2003-06-17 Thread Innis Cunningham
The heading bug on the HSI does not seem to work.When you select a new heading the bug just stays were it is ie: does not grab the compass card and move with it as the A/C turns.And the A/C just does circles. Is this a problem in the C code or is it in the xml file for the instrument. Also last

re: [Flightgear-devel] Is it me or the HSI

2003-06-18 Thread Innis Cunningham
Thanks David Will have a play and see what I can figure out. Cheers Innis David Megginson writes Innis Cunningham writes: The heading bug on the HSI does not seem to work.When you select a new heading the bug just stays were it is ie: does not grab the compass card and move

Re: [Flightgear-devel] is it me or hsi

2003-06-18 Thread Innis Cunningham
Thanks Paul It is the HSI2 that I am using. The thing is If the problem is in the source code then I won't be able to do anything about it.But if it is in the property application in the instrument xml then I might have a chance. Cheers Innis paul mccann wrote There are a lot of problems with

Re: [Flightgear-devel] is it me or hsi

2003-06-19 Thread Innis Cunningham
Hi Paul The panel I have the instrument on is a 737 panel I am working on.If you say things are working fine on the 9.2 binaries version I will have a fly and see what happens.I fly (test) mostly in the old CVS version I have which is at least 3 weeks old.Because I can do development work in

Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Innis Cunningham
Thanks Jim looks great. You wouldn't like to share the secrets of the xml code you use to get the compass rose to part show and the speed and altitude strips to work.Is it just that the strips are hidden under other layers or is there some little secret you have found.MATE! LOL Cheers Innis

Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Innis Cunningham
Hi Jim unfortunately that is what I meant. cheers Innis Jim Wilson wrote Currently this won't work with 2D panels, if that is what you meant. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] VOR Needles

2003-06-22 Thread Innis Cunningham
Hi All Is there a property that I am not seeing that will allow me to have VOR needles that point to the VOR station that I have tuned.Just like the ADF has. The only VOR information I can find is the +or -10 property.Is there another property that gives the actual compass bearing to the

Re: [Flightgear-devel] Landing Gear Lights

2003-06-27 Thread Innis Cunningham
Thanks David and Eric I have got the Flaps to read to 40 in three steps just by changing the scaleing and the offset.Once I can get the required increments I will try David Megginson's interpolation method. David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these increments used in

[Flightgear-devel] Stop Ya Bastard

2003-06-27 Thread Innis Cunningham
Hi Guys I am sure the 747 and 737 do not take nearly 2 km(1.5 mls) to stop.Is there away to adjust the breaking power of the individual aircraft.Or is the thrust reverse property active yet. Cheers Innis _ Hotmail is now available

[Flightgear-devel] Autoflight

2003-06-27 Thread Innis Cunningham
Hi All I notice an area in the property tree call Autoflight is any and/or all of the properties in this area active. Also what is the difference between the Autoflight area and the Autopilot area and will they become one eventually. Cheers Innis

Re: [Flightgear-devel] Landing Gear Lights

2003-06-27 Thread Innis Cunningham
Sorry Dave forgot the two.Also when do the leading edge flaps run and are they split or do all sections run at once. Cheers Innis David Culp writes David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these increments used in the real aircraft. Yes, and 2 as well. Takeoff with

Re: [Flightgear-devel] Landing Gear Lights

2003-06-28 Thread Innis Cunningham
you approach a stall with flaps at less than 10, the autoslat system will extend the slats to full. Dave On Friday 27 June 2003 10:25 pm, Innis Cunningham wrote: Sorry Dave forgot the two.Also when do the leading edge flaps run and are they split or do all sections run at once

[Flightgear-devel] Compass Problem

2003-06-29 Thread Innis Cunningham
Hi Guys I am just wondering if anyone is looking at the problem with the compass readout.It reads from -12 to 348. Also how big a job would it be to have the direction to the vor stations included as part of the property tree. Cheers Innis

Re: [Flightgear-devel] [PATCH] Compass Problem fixed

2003-07-01 Thread Innis Cunningham
degrees. Here's a fix: http://www.spiderbark.com/fgfs/fg_props_maghdg.diff Best, Jim Norman Vine [EMAIL PROTECTED] said: Innis Cunningham writes: I am just wondering if anyone is looking at the problem with the compass readout.It reads from -12 to 348. Hmm... I don't see this, but I

Re: [Flightgear-devel] boeing panel question

2003-07-01 Thread Innis Cunningham
Hi Martin Are they glass cockpit or the earlier 737-300 type panel. Are they free of any copyright restrictions. I have a glass cockpit 2D about 2 thirds finished but have to do all the textures by hand to negate copyright. Is it possible to post a jpg or like for a look. Cheers Innis Martin

Re: [Flightgear-devel] boeing panel question

2003-07-01 Thread Innis Cunningham
accurate representations of this stuff for use in a simulator. If anything all I'd ask is a plug for the website. :) g. (Spokesgeek, Simpits International) On Tue, 1 Jul 2003, Innis Cunningham wrote: Thanks Martin. No I had not seen the website before but it could be very usefull. I could

Re: [Flightgear-devel] Win32 binaries

2003-07-01 Thread Innis Cunningham
I guess I am the fly in the ointment here.I reported problems with the sound causing slow operation on Normans original build but when I used Freds build the problem disappeared and the sim runs fine now. As such I have not downloaded any later versions of Normans build. Cheers Innis Frederic

Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised tokenunder CYGWIN

2003-07-01 Thread Innis Cunningham
Hi Guys I reported this to Fred in a post on the A320 it is to do with the aircraft texture used. It would now appear that the problem maybe to do with cygwin.As I don't get the problem using Freds MSVC build of 9.2. I thouhgt initally that it might of been because I did not have an updated

Re: [Flightgear-devel] Help: FATAL: ac_to_gl: UnrecognisedtokenunderCYGWIN

2003-07-02 Thread Innis Cunningham
Fred. If you could be a little more specific as to were to put d2u.Is it just added to the file name or does it have to be added through out the file. Cheers Innis Frederic Bouvier writes Could it be related to line endings ? What happens if you apply d2u to the ac file ? -Fred

Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised tokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
The warning I get when I load the A320 into PPE is. WARNING: ssgSGIHEADER::: failed to open '.\ a320-fb-af-01.rgb This may or may not mean anything. Cheers Innis Melchior FRANZ * Melchior FRANZ -- Wednesday 02 July 2003 08:09: The bug report suggests, that it is 3D-model problem, not a texture

Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
not figured out how to get to from within the cygwin shell.So can I add the d2u to the a prop statement in the batch file that runs FG. Sorry if this is not making sense but I am not that formilar with unix and C. Cheers Innis Frederic Bouvier Innis Cunningham wrote: The warning I get when I load

Re: [Flightgear-devel] Re: Help: FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
I would love to be able to help but I have no idea how to do it.I am sorry for that.I presume that I should add the patch to the files and do a rebuild of FG but the CVS version I have is several weeks old.So I would probably create more problems than I solve.Maybe Brad could do it he may be

Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
/Aircraft/A320/Models $ d2u a320-fb.ac That's all Then run fgfs as many time as you want. No need for a batch file here. -Fred Innis Cunningham wrote: No sorry Fred the space is not there sorry about that. No I do not see the aircraft textured. I am not very formilar with cygwin.So when I run

Re: [Flightgear-devel] Re: Help: FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
have been a member of the click and drop brigade.So comand line processing comes as a steep learning curve in my later years. Thanks for your patience Cheers Innis Melchior FRANZ writes * Innis Cunningham -- Wednesday 02 July 2003 09:32: I would love to be able to help but I have no idea how

Re: [Flightgear-devel] Re: Help: FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
Hi Melchior I had a look at the file you mentioned.If I was to play around in there it would be as dangerous as me asking you to lift the No3 engine cowl on a 747 and cap the P2 sense line on the fuel control unit.Unless you are a qualified aircraft engineer. See I dont know were to start the

Re: [Flightgear-devel] Help: FATAL:ac_to_gl:UnrecognisedtokenunderCYGWIN

2003-07-02 Thread Innis Cunningham
is the result of the 'pwd' command when you start a new cygwin window ? -Fred Innis Cunningham wrote: Fred every time I run a line like you say below in cygwin bash shell I get unable to find directory.It is I guess because in the shell it thinks HOME is the root directory instead of cygwin.Thus

Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
Thanks Melchior I have found the area and modified the text will do a build and see how it goes. Cheers Innis Melchior FRANZ writes * Richard Bytheway -- Wednesday 02 July 2003 11:02: You probably count from the top, the question is usually do you start at 0 or 1. Hehe ... true. vi starts to

Re: [OT] Cygwin directory structure - was RE: [Flightgear-devel]Re:Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
Thank you Richard.Geez ain't it the little things that get YA! Like seeing someone trying to change the wheel on a car.After they have been struggling for some time you tell them they need to undo the NUTS first.LOL I guess I should have twigged to that what with FG and PPE using it to go up a

Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
Thanks Fred that has fixed it. Thanks to Fred,Melchior and Richard for there time. I guees this should fix it for Brad as wel.LOL cheers Innis Frederic Bouvier writes $ cd $FGFS_ROOT/Aircraft/A320/Models $ d2u a320-fb.ac That's all Then run fgfs as many time as you want. No need for a batch

Re: [Flightgear-devel] Re: [OT] Cygwin directory structure

2003-07-02 Thread Innis Cunningham
Yes Fred. Thanks again cheers Innis Frederic BOUVIER writes So now you are able to find ssgLoadAC.cxx and a320-fb.ac files ;-) -Fred Innis Cunningham wrote: Thank you Richard.Geez ain't it the little things that get YA! Like seeing someone trying to change the wheel on a car.After they have

Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Innis Cunningham
My Pleasure Melchior only to happy to help.But if I did anything it was by accident. Cheers Innis Melchior FRANZ writes * Innis Cunningham -- Wednesday 02 July 2003 11:21: Thanks Melchior I have found the area and modified the text will do a build and see how it goes. Ahh ... don't bother

Re: [Flightgear-devel] ASW 20 panel

2003-07-02 Thread Innis Cunningham
Hi Amos. I presume you wish to make a panel for the said aircraft.If that is the case there is a readme in the docs section on making panels using xml files.Then have a look at the structure used by having a look in the xml files in the instrument folder inside the aircraft folder in flight

Re: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-03 Thread Innis Cunningham
Hi Willy Dont know if this has anything to do with it but when I built my version of cygwin there was a problem with perl 5.8 and I had to build using 5.6.That was about 4 months ago .I have not updated since because I could not be bothered with the hassle of making cygwin use the older

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread Innis Cunningham
Hi Guys To model the RMI or RDMI guage for jet transport aircraft(and many others FAIK)the property tree needs to out put the bearing to the station in degrees.The ADF currently does this but only the active ADF.To make a fathfull guage you need the output in degrees for both the 12

[Flightgear-devel] Texture Sizes

2003-07-03 Thread Innis Cunningham
Hi Folks With regard to texture sizes for instrument guages is it better(less demanding on the CPU/graphics card)to have a lot of small textures, or is it better to put them all on one large texture, or does it not matter. Cheers Innis

Re: [Flightgear-devel] Texture Sizes

2003-07-04 Thread Innis Cunningham
Hi Guys I guess this leads to an interesting dilemma of were FG goes. If you want scenery items and AI aircraft flying all over the place even with the latest equipment you are going to have a slide show. So do we continue to develop and hence force people to upgrade to keep up or do you spilt

[Flightgear-devel] No KSFO Terminal

2003-07-11 Thread Innis Cunningham
Hi All A couple of weeks ago I reported that KSFO terminal did not show on my build. I have done some investigation and when the sim loads I get this message. WARNING ssgLoaD ac: failed to open './DATA/./DATA/Scenery/path to KSFO.Then failed to load 3D model. It would appear that I have one to

Re: [Flightgear-devel] Problem for compiling and installing theSimgear-0.3.3 package

2003-07-14 Thread Innis Cunningham
Hello Dai This is an old problem that has haunted FG for the best part of two years if you care to read back through the archives. Anyway before you run configure you need to write this line. export LDFLAGS=-L/usr/local/lib ./configure for both simgear and flightgear. The simple and easy way

Re: [Flightgear-devel] Conversion scenery MS Flightsim 2002 toflightgear

2003-07-15 Thread Innis Cunningham
Hello Gordon As far as I am aware any scenery designed for FS2K2 using the Gmax program can not be converted for Flightgear as yet.If it was designed with one of the other programs that make scenery for FS then maybe. Cheers Innis Gordon Strickert writes Hello all, I have a very detailed

RE: [Flightgear-devel] Conversion scenery MS Flightsim 2002toflightgear

2003-07-16 Thread Innis Cunningham
Hello Gordon The af and caf are the same file.It just means there are more than ten textures for the object.The af extension is numbered 0 to 9 then if they need any more textures for the object they number them a,b,c hence the caf. So the af and r8 are texture files and the bgl and mdl are the

[Flightgear-devel] Some Observations on scenery affects on frame rates

2003-07-16 Thread Innis Cunningham
Hello All Having got the 3D scenery around SanFrancisco to show I thought I might load up KSFO with some A/C and see what the affects might be.The results were Using the untextured model that David used gave 18fps Using a textured 737 I have gave 5fps Using the A320 textured model of Fred's gave

[Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Innis Cunningham
Thanks Fred Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO does not seem to be in the stg file yet.If not what are its co ordinates.Is it the United airlines hangar.If so which one.

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-29 Thread Innis Cunningham
Frederic Bouvier Innis Cunningham wrote: Thanks Fred Full credits should go to Erik for the Fokker family ! Sorry.In that case thank you Erik I am only responsible for the Airbus A320. Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad

Re: [Flightgear-devel] Speed question?

2003-07-29 Thread Innis Cunningham
Hi Jim Are you working on a low poly version of the 747 for scenery work. I was working on it yesterday.Regrouping the fuse to use one texture and removing the wing and gear textures to reduce the load. I was planing to just apply a material to the wings, gear and horz stabilizer.Grey(silver)

Re: [Flightgear-devel] Speed question?

2003-07-30 Thread Innis Cunningham
Jim Wilson writes You know, I'm not sure if we have to worry about using private carrier liveries from a copyright perspective. AFAIK Southwest is the first one...in fact I didn't notice the static model was Southwest until just now (duh!). Does anyone know about this? If it is a problem

Re: [Flightgear-devel] Speed question?

2003-07-30 Thread Innis Cunningham
As I said earlier MSFS has been painting A/C in world airline(private and government)colors for years.And I would think if you are going to sue someone it might as well be someone with money and good old uncle Bill G would the one to try and get money out of. The whole area of copyright can

re: [Flightgear-devel] Re: Speed question?

2003-07-31 Thread Innis Cunningham
Gene Buckle writes I was a beta tester for Fly! II. Negotiations with Cessna, etc. were suddenly terminated and all of a sudden Microsoft starts touting Cessna and Piper connections. It started quite the anti-ms rant on the tester forum. Fly! II wasn't much affected by this - the real pain is

Re: [Flightgear-devel] metakit

2003-08-01 Thread Innis Cunningham
Got Ya.Another victim of the metakit bug. Jon I dont know if you are running under linux or windows.But if you have a look in the FAQ's section 5.1 you will get the answer for linux and if you run under windows have a look at the reply by Eric Hofman to the thread Help Please can't find

[Flightgear-devel] ASW20 panel

2003-08-01 Thread Innis Cunningham
Hi Amos I don't know if you just want to use the T38 panel in the ASW20 or if you want to make a new panel using the T38 as a template. If it is the first then all you need to do is change the panel path in asw20-v1-nl-uiuc-set.xml to point at the T38 panel . If it is the second you need a

Re: [Flightgear-devel] 747 engines: fuel consumption

2003-08-14 Thread Innis Cunningham
Hi Folks From what I can make of the figures the TSFC or SFC means the amount of fuel used for the amount of thrust produced so at takeoff the SFC of .32 would mean that the TO thrust 6lbX.32 would give consumption of approx 18000lb/hour and the max cruise SFC of .6 with a thrust at 35000ft

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Innis Cunningham
Curtis L. Olson writes I think at some point (maybe sooner rather than later?) we need to do some tweaking to the aircraft directly layout so it is possible to: a) make everything related to a particular plane be contained in a single, dedicated directory tree. I am trying to do

[Flightgear-devel] Property Tree Help

2003-08-22 Thread Innis Cunningham
Hi All I would like to be able to use the Slats, Spoilers, Speedbrake functions of the property tree but after a short play with the speedbrake function (ctrl+b) nothing seemed to happen. Does all the properties in the property tree have supporting code eg:slats,spoilers, or are they there for

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Innis Cunningham
Lee Elliott writes Personally, I'm not much interested in doing panels and instruments so I'd be happy to use the generic instruments from fgfsbase, where they exist, but there needs to be a clearly defined list of what those instruments will be once all the a/c, apart from the default

Re: [Flightgear-devel] Property Tree Help

2003-08-23 Thread Innis Cunningham
Thanks Eric does this mean that I can add Leading edge slats and spoilers this way too. Cheers Innis Erik Hofman writes Innis Cunningham wrote: Hi All I would like to be able to use the Slats, Spoilers, Speedbrake functions of the property tree but after a short play with the speedbrake

[Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Innis Cunningham
Hi All I have had the Fokker100 50 on my system for awhile but last night I wanted to have a look at some of the animations but to my supprise nothing moved.So thinking it might be something in the conversion from Blender to AC3D I loaded it into AC3D and resaved it still no animation. So

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Innis Cunningham
Hello Eric I have to apologise about not seeing the animations.When I put the model path in I put it to fokker100.ac instead of fokker100.xml. Erik Hofman writes Innis Cunningham wrote: Hi All I have had the Fokker100 50 on my system for awhile but last night I wanted to have a look at some

[Flightgear-devel] For Eric the Fokker50 xml file

2003-08-24 Thread Innis Cunningham
Here is the xml file I have for the Fokker50 Cheers Innis ?xml version=1.0? PropertyList pathfokker50.ac/path offsets z-m-2/z-m /offsets animation typerotate/type object-nameright_aileron/object-name property/surface-positions/left-aileron-pos-norm/property factor30/factor center

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Innis Cunningham
statement it only contains rotation around the Z axis.I thought if the axis of the object was sloped then it required components on all three axes to work. If not I dont understand the system like I thought did. Cheers Innis Frederic Bouvier writes Innis Cunningham wrote: Hi All I have had

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Innis Cunningham
Arnt Karlsen writes Innis Cunningham [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I dont understand how the X axis on one model could be the Y axis on another model ..math trick. It certainly is when the left aileron is 10 metres away from the left wing it is supposed

Re: [Flightgear-devel] For Eric the Fokker50 xml file

2003-08-25 Thread Innis Cunningham
Hofman writes Innis Cunningham wrote: Here is the xml file I have for the Fokker50 Ah I see. This file isn't called from fokker-jsbsim-set.xml though, instead it calls fokker50.ac directly because the file is just a copy of what I had for the Fokker 100 at that moment. Erik

[Flightgear-devel] For Eric The Fokker50 XML File

2003-08-26 Thread Innis Cunningham
Hi Eric Please find in the following the xml file for the Fokker50.I guess I dont need to tell you how to install it. Having just read your post I have the gear retracting the wrong way.Also if the main gear piviot point translates forword during retraction them I have not figured how to do

Re: [Flightgear-devel] For Eric The Fokker50 XML File

2003-08-26 Thread Innis Cunningham
Erik Hofman writes Except for some places where I goofed everything works fine here. Thanks for looking at it Innis! My pleasure. It does need some tweaks here and there but in the mean time I've added them to CVS. Erik Cheers Innis

Re: [Flightgear-devel] Re: new scenery for w130n30 using 1 arcsec data

2003-08-28 Thread Innis Cunningham
Have a look in 942066.stg file the last figure is the altitude.It is currently set to zero. Cheers Innis Alex Romosan writes: i need to figure out how to put the buildings back (do i just copy the objects from the old directories?). nevermind. i figured it out. seemed to have lost the sutro

Re: [Flightgear-devel] Bug: missing the runway

2003-09-04 Thread Innis Cunningham
I did a little research this afternoon dont know if it is of any use. Using the old airport file with Fredric's MSVC 9.2 version of 11 June I tried KSFO rwy 28L10R,KOAK rwy 27L2911 and YSSY(Sydney Australia) rwy 16R 34L in all cases the A/C lined up smack down the middle of the runway. I then

Re: [Flightgear-devel] Re: CVS: data/Aircraft/T38

2003-09-17 Thread Innis Cunningham
To do it I would need to convert it to AC3D and probably change the textures. Cheers Innis David Culp writes If anyone would like to spruce-up the T-38 3D model, he'll be a hero. (wink, wink :) Dave -- David Culp [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: CVS: data/Aircraft/T38

2003-09-17 Thread Innis Cunningham
Ok Eric Have you separated the A/C bits and named them ready for animation and have you redone the texturing. If not I have already converted the A/C and named the gear ready for animation.Or I could download the CVS one and work on it. Cheers Innis Erik Hofman writes Innis Cunningham wrote

Re: [Flightgear-devel] Re: CVS: data/Aircraft/T38

2003-09-18 Thread Innis Cunningham
Erik Hofman writes I don't mind, you just will lose the heat-cone animation. If you got something ready, you can sent it to me and I'll put it in CVS. Erik Ok I will download the animation xml and add the other animations to it might be a few days. By the way what is the difference between

[Flightgear-devel] To Eric Hofman the T-38

2003-09-19 Thread Innis Cunningham
Ok Eric The T-38 animations are finished.Much easier to animate with no diehedrial and sweep on the wings and tail. I will winzip the file.Where should I email it to.There are three files the .ac file the xml file and the texture for the conopy which I have added a mask to so it is now

Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Innis Cunningham
Not to forget the prop liners before the jets. Also by the by is there any intention of updating to 9.3 in the near future.Just asking to see whats in the pipe line Cheers Innis Curtis L. Olson writes We might also want to start thinking of an official organization hierarchy such as:

[Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Innis Cunningham
Hi All In an effort to see what 3D models might be in the pipeline and to save people working on the same model. Maybe people could say what A/C they have under development(not in your imagination though). I am currently working on the 737-300(almost finished) plus panel(half finished). After

[Flightgear-devel] Speedbrake and Cont+B

2003-09-24 Thread Innis Cunningham
There has been some posts lately about people not being able to get the speedbrakes to work with cont+B(me included).So tonight I took a look at the keyboard bindings XML and there was no Cont+B listed so I added the following between Cont+A and Cont+C and now the speedbrakes work fine for me

Re: [Flightgear-devel] I am new here/ helicopter flight model

2003-10-01 Thread Innis Cunningham
Hi Maik What I could need is a helicopter (the 3D-Model), the c172 looks a little bit strange when flying like an helicopter. It would be helpful, if the angle of the Rotor blades (to the mast) would be visible. The flight model puts out this angle for 4 positions (front, right, back, left). For

Re: [Flightgear-devel] AN225

2003-10-01 Thread Innis Cunningham
Hi Lee Great aircraft.You sure know how to make us feel inadequate.LOL Would just like to ask a couple of questions if I may What program did you use for the model. The texture looks like it is made in layers I have never seen this before.What did you use to make it. And now I am going to have

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-17 Thread Innis Cunningham
Hi Jim While mapping the collective to the throttle would work. It is a bit like mapping a variable pitch prop to a throttle.In most helo's I worked on the throttle was opened wide and then the collective was pulled on. It is very interesting to see the look on the passengers faces when the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-18 Thread Innis Cunningham
Hi Jim Sorry mate the last time I worked on choppers was 30 years ago. But what I could suggest is to download a MSFS panel you like and convert it for FG use. I have found that you can use the artwork of panels made for FS98 and then add the instruments from FG. While for a complete panel for

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-18 Thread Innis Cunningham
Hi Maik Maik Justus writes Hi Innis, The tail rotor could be tied to the rudder but it should give equal rotation around its axis regardless of the forward speed or lack of it of the helo. Hm. I hink this is only correct for acrobatic (3D) model-helos with a (so called) heading lock gyro,

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-18 Thread Innis Cunningham
Lee Elliott writes Hi Lee You are absolutely right. But I was just making people aware that some parts of the MSFS panels can be used in FG with little effort. What problem would there be if the readme for a panel xml file said that it would work with a certain MSFS background.As long as the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-18 Thread Innis Cunningham
Hi Mally You are probably right.Just wonder if they would feel the same way if they found something in here they could use. Cheers Innis The Mad Aussi Mally You are absolutely right. But I was just making people aware that some parts of the MSFS panels can be used in FG with little effort.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-18 Thread Innis Cunningham
Hi Lee I just hate reinventing the wheel over and over.And as we have a bit of a shortage of panels in FG I thought it might be a way to get some more. Anyway there are a couple of people in MSFS who have given there permission so if I am going to persue this I will restrict myself to those

Re: [Flightgear-devel] Problems with AC3D 4.0

2003-10-28 Thread Innis Cunningham
Hi Lee Lee Elliott writes I think Andy and Wolfram are right on the trail of the cause. Have you tried running a diff between the two files? How much of it is the same and how much is different? As I said I dont have to make any changes to the file in 4.0 just load it into AC3D 4.0 and save

[Flightgear-devel] Problem JSB FDM's

2003-10-31 Thread Innis Cunningham
Hi Folks After getting 9.3 going I find that the JSB A/C turn left off the runway going north and right going south is anyone else seeing this problem.It does not seem to effect the YASIM A/C. The 747 and F16(YASIM) take off straight and the T38 and 737 (JSBSIM)turn off the runway. Cheers Innis

[Flightgear-devel] Hardstand area's

2003-10-31 Thread Innis Cunningham
Hi Folks I have just downloaded the new scenery for Sydney Australia And am pleased that the hardstand area's around the terminals are now mapped. The thing is they are mapped using the runway/taxiway textures. I am wondering how hard it would be to map them in the same texture that is used for

Re: [Flightgear-devel] Problem JSB FDM's

2003-11-01 Thread Innis Cunningham
Erik Hofman The 747 and F16(YASIM) take off straight and the T38 and 737 (JSBSIM)turn off the runway. YASim F-16??? Sorry Erik dont know what I was looking at.Yes the F16 is JSB I noticed that a ground turn in a JSBSim is next to impossible. The aircraft keeps going straight ahead, just as

Re: [Flightgear-devel] Hardstand area's

2003-11-01 Thread Innis Cunningham
Erik Hofman writes Innis Cunningham wrote: Hi Folks I have just downloaded the new scenery for Sydney Australia And am pleased that the hardstand area's around the terminals are now mapped. The thing is they are mapped using the runway/taxiway textures. I am wondering how hard it would

RE: [Flightgear-devel] Problem JSB FDM's

2003-11-01 Thread Innis Cunningham
Jon Berndt writes I think this has been discussed in the Users mailing list - about 10/27, I think. Yes it was but the results were inconclusive . ?? Try centering all the aero surfaces immediately upon coming out of freeze They are centered.I have done nothing different to the A/C since 9.2

Re: [Flightgear-devel] Problem JSB FDM's

2003-11-01 Thread Innis Cunningham
Ok David that seems to have fixed it for me to. The thing is that while trying to fix this problem I found that the F16 did not seem to be affected by the wind and I could get the 737 to t/o straight by changing the yaw beta but not the T38. Surely a 3 knot wind out of 270 would not cause that

Re: [Flightgear-devel] [RFC][PATCH] reverse throttle for helicopters

2003-11-02 Thread Innis Cunningham
Hi Melchior As far as I am aware the throttle and the collective are two different things.Sure the throttle control is part of the collective lever(usually a pistol grip like a motor bike).But one controls the engine speed and one controls the rotor blade angle. Maybe on modern helo's they are

Re: [Flightgear-devel] Hardstand area's

2003-11-02 Thread Innis Cunningham
Hi Martin Martin Spott writes I can only gues what 'hardstand' means, It is a term used to describe the area around terminals,hangars and the like were A/C park. I was just trying to see if all such area's could be the same as KSFO(grey). As the area's around Sydney airport(Australia)are a

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