Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Marco Padovan
Additionally: set a very strict rate limiting to new connections (10new connections every 20seconds?) and drop anything that's not estabilished... Il 17/10/2011 21:15, ?? ?? [Nikita Bulaev] ha scritto: Hi, firends! Some our clients are under stupid attack by tcp packets with length

[hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-24 Thread Marco Padovan
Hi, since the recents updates I'm experiencing a trange problem: everytime I create a new server on the first start it is not connecting to steam... I need to stop and restart it in order for it to connect properly. This is happening on both CSS and TF2. Is this happening to anybody else?

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-25 Thread Marco Padovan
and everything is fine. Maybe the steam servers are slow are something. Hope this was not too anecdotal. On Mon, Oct 24, 2011 at 8:56 PM, Marco Padovan e...@evcz.tk wrote: Hi, since the recents updates I'm experiencing a trange problem: everytime I create a new server on the first start

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-25 Thread Marco Padovan
no steam connection (insecure) on the first startup Am 25.10.2011 02:56, schrieb Marco Padovan: Hi, since the recents updates I'm experiencing a trange problem: everytime I create a new server on the first start it is not connecting to steam... I need to stop and restart it in order

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-29 Thread Marco Padovan
Issue still here after the latest tf2 updates... on the first start any server stays in this status: version : 1.1.8.0/18 4735 insecure (unknown) And never get online I need to stop it and restart it on order to correctly register on steam. Il 25/10/2011 02:56, Marco Padovan ha scritto

Re: [hlds_linux] openvz vz css

2011-11-29 Thread Marco Padovan
I got tf2 servers using up to 1.5gb of ram (with tv enabled) of course we run all instances with *at least* 16gb of ram... Il 29/11/2011 13:12, Cliff Riley ha scritto: Would usage actually bring memory up that much? I know stuff goes idle like on TF2 the round moves back to pre-mapstart if

Re: [hlds_linux] New GoldSrc exploit

2012-03-05 Thread Marco Padovan
Do you got a traffic dump about this kind of packets? Il 05/03/2012 15:12, Tuga aka mabaclu ha scritto: There is a new exploit able to crash Counter-Strike 1.6 servers (linux and windows) and probably all other HL1 game servers. I've been looking for a fix and I found these iptables rules:

Re: [hlds_linux] Players reporting our TF2 servers are running too fast.

2012-04-19 Thread Marco Padovan
Running their custom kernel? cpu scaling in use? Il 19/04/2012 17:21, frog ha scritto: Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2, running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a new box from OVH, it's only been running for a few

[hlds_linux] motd crashing the TF2 client

2012-04-28 Thread Marco Padovan
Hi, we are getting specific motd pages that are crashing the client with no error... Ho can we debug the motd to see where is the problem? (motd.txt contains just an URL and the URL is an html page) ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] motd crashing the TF2 client

2012-04-28 Thread Marco Padovan
It's not just html blocks that are causing issues... for example if the page is on https (ssl) that can be a cause too... I was just asking if there's something planned to get it working or at least not crashing the clients... It would be ok if it failed with a generic error... but crashing the

Re: [hlds_linux] motd crashing the TF2 client

2012-04-30 Thread Marco Padovan
continue to look into it. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, April 28, 2012 11:15 AM To: Half-Life dedicated Linux server mailing list Subject

Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-16 Thread Marco Padovan
Working fine on my servers. I load the motd from and URL (motd.txt just contains the URL of the motd page) Il 16/05/2012 04:23, Michael Ojeda ha scritto: A little while I go I sent in an email about HTML MoTDs crashing clients without an error message, and was told that some javascript files

Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]

2012-05-18 Thread Marco Padovan
provide exact specs of the attack (maybe a tcpdump) + rates figures (PPS/ bw) Il 18/05/2012 18:28, Ivan Ivanov ha scritto: Hello, For the last few days I've been attacked by a big(huge) number of international IPs [Russia, USA, Korea, China, Italy etc..]. It's obviously a ddos attacks, so

Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]

2012-05-21 Thread Marco Padovan
Seeing that dump looks like you can profile it by ttl , id and packet content.. you can eventually ratelimit the A2S_PLAYER (https://developer.valvesoftware.com/wiki/Server_queries) packets to a very low number like they did here: http://forums.srcds.com/viewtopic/16140 Il 21/05/2012 22:44,

[hlds_linux] TF2 clean install missing steam_appid.txt ?

2012-08-21 Thread Marco Padovan
Doing a clean install with: ./steam -command update -game tf -dir . results in a not working installation ( * Unable to load Steam support library.* / * This server will operate in LAN mode only.* errors) due to missing steam_appid.txt that file is also missing from css (cs1.6 instead appears

Re: [hlds_linux] TF2 clean install missing steam_appid.txt ?

2012-08-22 Thread Marco Padovan
Already tried. Didn't work I added those files manually Il giorno 22/ago/2012 09:14, Daniel braininbl...@gmail.com ha scritto: Add -verify_all and -retry to the command line. This will check all the files and installs any missing files. 2012/8/22 Marco Padovan e...@evcz.tk Doing a clean

Re: [hlds_linux] TF2 clean install missing steam_appid.txt ?

2012-08-22 Thread Marco Padovan
a steam_appid.txt containing 440 and now everything works swimmingly. On Aug 22, 2012 2:11 AM, Marco Padovan e...@evcz.tk wrote: Already tried. Didn't work I added those files manually Il giorno 22/ago/2012 09:14, Daniel braininbl...@gmail.com ha scritto: Add -verify_all and -retry to the command

Re: [hlds_linux] TF2 clean install missing steam_appid.txt ?

2012-08-22 Thread Marco Padovan
installed normal steam install and it worked. No idea on linux. But if you also used steamcmd once on that server that is likely the problem. Sent from my iPhone On 22 Aug 2012, at 11:11, Marco Padovan e...@evcz.tk wrote: Already tried. Didn't work I added those files manually Il giorno 22

Re: [hlds_linux] Mandatory CS:S update released

2012-08-23 Thread Marco Padovan
ESL CS:S plugin making the server crash, right? Il 22/08/2012 22:48, Eric Smith ha scritto: We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash on exit (after connecting to a

Re: [hlds_linux] Mandatory CS:S update released

2012-08-23 Thread Marco Padovan
(or combination of commands) in there that is causing it but I haven't had time to track down the offender. Please post back if you are crashing when execing these scripts even after removing the ESL plugin. It would be nice to know I'm not the only one! Chris On 23 August 2012 10:12, Marco

Re: [hlds_linux] Mandatory CS:S update released

2012-09-16 Thread Marco Padovan
RHEL / centos giving issues too? I didn't hear any complaint from the users... tho I never play css so can't comment on that (we run only RHEL based systems, nothing else) Il 16/09/2012 06:29, Roberto Omezzolli ha scritto: well i allready updated Debian to the latest stable version so i tried

[hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
Hi, on centos5 and centos6 we are seeing srcds_linux that automatically increase his own priority when creating the game threads I just start tf2 using srcds_run with the usual commands line, but it automatically tries to push his own priority higher as soon as it creates the threads... Is that

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
script that looks like it's trying to increase process priority. On Sat, Sep 29, 2012 at 5:26 PM, Marco Padovan e...@evcz.tk wrote: Hi, on centos5 and centos6 we are seeing srcds_linux that automatically increase his own priority when creating the game threads I just start tf2 using

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
/09/2012 18:35, Ulrich Block ha scritto: Am 29.09.2012 18:30, schrieb Marco Padovan: Hi, thanks for your reply. In my case it is not srcds_run doing that, it's srcds_linux that does something. priority changes a few seconds after srcds_linux has started (right after create 4 threads gets

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
you were right ... if you run it as root it make use of the realtime scheduler and set itself to -3 as priority... is this normal? ZOMG running az r00t makes it quicker and faster, 10fps here I come :D Il 29/09/2012 19:03, Marco Padovan ha scritto: Hi, thanks for your feedback, never run

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
to SCHED_RR ... why that happens? how can I stop that from happening? Il 29/09/2012 22:01, Russell Smith ha scritto: SCHED_RR is round robin scheduling, not real time. Marco Padovan e...@evcz.tk wrote:Hi, thanks for your feedback, never run the server as root so I never noticed this *weird

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
:26, Marco Padovan wrote: Hi, on centos5 and centos6 we are seeing srcds_linux that automatically increase his own priority when creating the game threads I just start tf2 using srcds_run with the usual commands line, but it automatically tries to push his own priority higher as soon

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-30 Thread Marco Padovan
Il 30/09/2012 17:35, dan ha scritto: On 29/09/2012 18:37, Marco Padovan wrote: :D btw I hope someone from Valve will clarify about this behaviour so at least we can understand if making servers run as root better but more expensive is an intender behaviour No, running as root is obviously

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-30 Thread Marco Padovan
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, September 29, 2012 10:38 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] srcds_linux changing its own process priority

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread Marco Padovan
no reason at all to keep spending time and throwing away resources in trying to change the scheduler and the priority as on 99.% of the systems that will fail and will result just in losted CPU cycles Il 01/10/2012 08:58, dan ha scritto: On 30/09/2012 16:52, Marco Padovan wrote: Il 30

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread Marco Padovan
Those changes happens only when running the server as root, if you do not run it as root those changes fails and the scheduler/priority is not changed... So if you do not run srcds_linux as root nothing changes... it's like those lines where not there :S Leaving all the benchmarks and hyphotesis

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-03 Thread Marco Padovan
/10/2012 20:56, dan ha scritto: On 01/10/2012 20:35, Marco Padovan wrote: Those changes happens only when running the server as root, if you do not run it as root those changes fails and the scheduler/priority is not changed... Well no, that's not strictly the case. You can allow the changes

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-03 Thread Marco Padovan
Sorry, I'm not much interested to discuss with you further about this whole thing. I'm just asking to the dev to please take out these lines of codes making the processes self changing the scheduler and the priorities. Il 03/10/2012 21:38, dan ha scritto: On 03/10/2012 20:21, Marco Padovan

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-03 Thread Marco Padovan
it can mess up an improperly configured system. On Wed, Oct 3, 2012 at 3:43 PM, Marco Padovan e...@evcz.tk wrote: Sorry, I'm not much interested to discuss with you further about this whole thing. I'm just asking to the dev to please take out these lines of codes making the processes self

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-04 Thread Marco Padovan
of a machine, and instead just overspec. -Joe On Oct 3, 2012, at 2:21 PM, Marco Padovan wrote: On a clean centos or debian install the server will make use of a better scheduling algorithm if run as root. At this point if nothing changes I'm sure we will see many people running it as root in order

Re: [hlds_linux] Https for fastdl

2012-10-05 Thread Marco Padovan
an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Marco Padovan
same thing here (rhel6 / centos6): 100% cpu... stopping all of them for now Il 27/10/2012 04.16, gamead...@127001.org ha scritto: Can't confirm the error since TF2 servers buffer redirected console output, so I never get to see the error. I _CAN_ confirm my MVM servers freeze on 100% CPU

[hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: I think europe will get another peak around the evening, i will turn my not working mvm server into halloween servers soon. 2012/10/27 Marco Padovan e...@evcz.tk So: do we need to put

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11:34 AM, Marco Padovan wrote: Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: I

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
;-) Il giorno 27/ott/2012 18:21, Sazpaimon sazpai...@x-cult.org ha scritto: Wow, the difference is like night and say, I started with event247 and it instantly filled up! On 10/27/2012 12:10 PM, Marco Padovan wrote: that's unfortunate :( just got another one up in netherlands and it got

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
and it instantly filled up! On 10/27/2012 12:10 PM, Marco Padovan wrote: that's unfortunate :( just got another one up in netherlands and it got instantly filled. please try the pool #1... that seems to get filled faster then pool #2 Il 27/10/2012 17.54, Sazpaimon ha scritto: I'm

Re: [hlds_linux] Trends

2012-10-28 Thread Marco Padovan
I keep getting crashesthat results in server losing all players and restarting I suspect that leads to downward fast? LOL Il 28/10/2012 20.22, Benedict Glover ha scritto: What do the different trends mean? Steady, Downward Fast, Upward Fast - which is better, which will get more people?

[hlds_linux] Server Crashing / Freezing - DataTable warning console floods

2012-10-28 Thread Marco Padovan
This: DataTable warning: player: Out-of-range value (.x) in SendPropFloat 'm_flLastDamageTime', clamping. is still happening :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Server Crashing / Freezing - DataTable warning console floods

2012-10-29 Thread Marco Padovan
server in any noticable way though, so for now I'm just treating it as console spam that I can ignore. It's logged in my console.log though if anyone at Valve wants to see it. On Mon, Oct 29, 2012 at 12:41 AM, Marco Padovan e...@evcz.tk wrote: This: DataTable warning: player: Out-of-range value

[hlds_linux] TF2: map not changing once mp_timelimit is reached

2012-10-29 Thread Marco Padovan
We are running some public servers with just 1 single map specified. mp_timelimit is set to 60 mp_winlimit is set to 0 when issuing timeleft in console we getthis is the last round... but the map never changes anyway. Is there something Imissed? Basically I want the map to change once 60minutes

Re: [hlds_linux] TF2: map not changing once mp_timelimit is reached

2012-10-29 Thread Marco Padovan
Looks like it was just a matter of: mp_match_end_at_timelimit :) Il 29/10/2012 17.18, Marco Padovan ha scritto: We are running some public servers with just 1 single map specified. mp_timelimit is set to 60 mp_winlimit is set to 0 when issuing timeleft in console we getthis is the last

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-30 Thread Marco Padovan
I'mhaving a similar issue on a server... haning on here: CHANGE LEVEL: mapname L 10/30/2012 - 13:53:13: [SM] Changed map to mapname Host_Changelevel L 10/30/2012 - 13:53:14: Mapchange to mapname ConVarRef room_type doesn't point to an existing ConVar Executing

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
Basically metamod+sourcemod snapshot then just added: pinion_adverts, hlstatsx:ce sourcemod pluginand console warning supressor ( http://forums.alliedmods.net/showthread.php?p=1825502 ) here's the full list: http://pastebin.com/raw.php?i=iFqF3xTH Il 30/10/2012 23.48, Kyle Sanderson ha scritto:

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
but I'm having issues onother servers that are not making use of hlstatsx:ce (but have pinion, console warning supressor and a few others more) so I would rule out hlstatsx:ce in any case Il 31/10/2012 09.53, Marco Padovan ha scritto: Basically metamod+sourcemod snapshot then just added

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
having issues onother servers that are not making use of hlstatsx:ce (but have pinion, console warning supressor and a few others more) so I would rule out hlstatsx:ce in any case Il 31/10/2012 09.53, Marco Padovan ha scritto: Basically metamod+sourcemod snapshot then just added

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
I see you are running pinion too... all my troubled servers have that :S do you see the issue also on servers without pinion? Il 31/10/2012 08.45, Michael Johansen ha scritto: Indeed. http://pastebin.com/pNgBVB8L Date: Tue, 30 Oct 2012 15:48:19 -0700 From: kyle.l...@gmail.com To:

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
I've no idea... does is there anybody else (with vanilla servers) having crash/freeze issues? If it was a widespread thing (even with just sourcemod) I suppose we would be seeing a lotmore complaints :/ Il 31/10/2012 10.32, Michael Johansen ha scritto: I have not tried disabling it, no, but I

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: woensdag 31 oktober 2012 14:12 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) I've no idea... does is there anybody

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
shemale? Il 31/10/2012 21.32, Frank ha scritto: WTF!!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Staci Page Sent: Wednesday, October 31, 2012 7:45 AM To: Half-Life dedicated Linux server

Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Marco Padovan
I do not think this is the best place to discuss about that as people in here tends to flame when you start talking about realtime(search for my email on this list where I was asking why when you run the gameserver as root it automatically promotes itself into the scheduler generally used by

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
This update is being harder then usual to get :| 0:21 Checking local files and building download list for depot 441 'Team Fortress 2 Content' version 365 0:21 Patching from version 364; connecting to content server 0:22 [77.67.60.130:27030] Connecting... 0:25

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
seeing the same on all our .eu servers ... just give it some time (up to 10minutes) and it will finally connect to some server and will start downloading :) Il 02/11/2012 19.51, Svensk Ljud Ljus Produktion ha scritto: Im getting this on our MvM server. 4:27 [146.66.156.13:27030]

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
Ah ok, didn't noticed this during the last update:) Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto: I think its just everyone trying to access the update servers all at the same time, when the last update came out same thing happened From: Marco Padovan e...@evcz.tk To: hlds_linux

Re: [hlds_linux] Broken linux update

2012-11-06 Thread Marco Padovan
Thanks reveriting to the older srcds_linux indeed fix the problem. What happened is just incredible -_-' Il 06/11/2012 03.30, Michael Tharp ha scritto: (crossposting because this probably only affects linux operators) On 11/05/2012 09:21 PM, Jim Fasoline wrote: Matteo- yes, I'm experiencing

Re: [hlds_linux] Broken linux update

2012-11-06 Thread Marco Padovan
seems the issue has been fixed with an update released around 22 CEST Il 06/11/2012 03.30, Michael Tharp ha scritto: (crossposting because this probably only affects linux operators) On 11/05/2012 09:21 PM, Jim Fasoline wrote: Matteo- yes, I'm experiencing the error that gtxi of reddit

Re: [hlds_linux] tf2 linux server not work

2012-11-17 Thread Marco Padovan
reinstall from scratch then Il 17/11/2012 23.17, babaj ha scritto: five did. how much do you want? ./steam -command update -game tf -dir ../tf2 -verify_all -retry ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] TF2 empty servers

2012-11-19 Thread Marco Padovan
seeing the same here :( Il 19/11/2012 19.41, Saint K. ha scritto: Up until a week ago our TF2 servers where filled every night. Now every night they sit empty. What changed? Did the reputation system reset or something? Saint K. ___ To

Re: [hlds_linux] Incoming DoS attack

2012-11-27 Thread Marco Padovan
Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To:

Re: [hlds_linux] Incoming DoS attack

2012-11-27 Thread Marco Padovan
ihih, nice :) the most important thing while being ddosed is to report to the relevant abuse desks so they can clean up their networks ;) Il 27/11/2012 14.26, Michael Johansen ha scritto: I am indeed. Thank you for all your help :) Date: Tue, 27 Nov 2012 14:25:24 +0100 From: e...@evcz.tk

Re: [hlds_linux] Incoming DoS attack

2012-11-27 Thread Marco Padovan
: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan [e...@evcz.tk] Sent: 27 November 2012 14:27 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack ihih, nice :) the most important thing while

Re: [hlds_linux] Incoming DoS attack

2012-11-28 Thread Marco Padovan
they use netflow. that specific email is sent for imformative purpose only. if the attack keeps going they nullroute you and disconnect your server from the network Il 28/11/2012 13.36, Michael Johansen ha scritto: IIRC Hetzner are all automated right? Would be good for them to have a

Re: [hlds_linux] Guide Us

2012-12-05 Thread Marco Padovan
on tf2 in the past we could add to the config file: hideserver 1 that will also disable the a2s info replies... is that working on other games too? Il 05/12/2012 11.36, LouLouBizou ha scritto: simply add -nomaster to command line 2012/12/5 Drogen Viech drogenvi...@googlemail.com

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Marco Padovan
can confirm :( Il 21/12/2012 00.21, Russell Smith ha scritto: SourceMod broken for anyone else with this update? MetaMod is loading but SM isn't even being recognized. On 20.12.2012 15:12, Eric Smith wrote: Sorry, we forgot part of the notes: - Added three new community weapons - The

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
You need bandwidth, a lot(saw 3gbit+ attacks these days...) Il 11/01/2013 00.47, Martin Pajenkamp ha scritto: It seems, like competitive matches are getting hit by DDoS attacks again, like in 2010. This time, it seems the attacker is using a DNS reflection attack. Does anyone have a tip how to

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
Are you giving free 10gbit uplinks to everybody? Il 11/01/2013 10.43, Sachin Sud ha scritto: Hi, I can help you in some ways with ddos attack.! Email me ! I will tell you some things which will help you. Ignoring board because its not required here On Fri, Jan 11, 2013 at 2:22 PM, Marco

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
yes, the attacks is exactly that... but those are not just broken dns,i even saw some *well known* IT names into the attackers. Il 11/01/2013 11.16, Arnim Eijkhoudt ha scritto: Haha, I hope you're joking. Almost none of your questions are remotely relevant to this type of attack. DNS

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: 11 January 2013 10:32 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers get attacked via DDoS yes, the attacks is exactly

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-12 Thread Marco Padovan
to give any details whatsoever -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: 11 January 2013 10:32 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers get attacked

[hlds_linux] tf2 tv autorecord - broken .dem files

2013-01-14 Thread Marco Padovan
We are getting broken .dem files from the tv autorecord, all the files have a 489KB size. This is what we get when trying to play from demoui2on the client Playing demo from auto-20130114-1333-cp_badlands.dem. Could not find table downloadables Could not find table modelprecache Could not find

[hlds_linux] depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites

2013-02-23 Thread Marco Padovan
while doing some tests with the steamcmd thing (updating an existing server) I saw this in the steamcmd output: App state (0x300502) downloading, progress: 43.59 (5215170404 / 11963737484) depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites

[hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Marco Padovan
As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete?

Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Marco Padovan
noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent

[hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
ah great :| let me try something else then :| Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
-steam_dir /home/username/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt this goes in the steamcmd folder On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote: this one didn't worked either... still same error: Il 23/02/2013 18.02, David Fountain ha

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-24 Thread Marco Padovan
uhm... so... what shall we doto have autoupdate working properly? for now we are just relying on manual updates :D Il 24/02/2013 14.18, David Fountain ha scritto: That's even the wrong script. Steam was from hldsupdatetool. Steamcmd.sh is steamcmd SavSin On Feb 24, 2013 5:08 AM, Austin

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-24 Thread Marco Padovan
, Marco Padovan wrote: uhm... so... what shall we doto have autoupdate working properly? for now we are just relying on manual updates :D Il 24/02/2013 14.18, David Fountain ha scritto: That's even the wrong script. Steam was from hldsupdatetool. Steamcmd.sh is steamcmd SavSin On Feb 24

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Marco Padovan
agree with this. basically old update tool wasn't affecting much the performance as it was so slow to connect and disconnect that actualcpu and disk usage were very low.. justproperly use nice and ionice and you will be fine with steamcmd ;) Il 27/02/2013 10.45, Jesse Molina ha scritto: Run

[hlds_linux] Tf2 beta: please make steamcmd able to convert old servers

2013-02-28 Thread Marco Padovan
Hi, Is there any possibility to see something similar to the clients conversion taking place for servers too? Or at least ok for a full redownload but please have steamcmd remove old unused files and move mods/maps/whatever was not vanilla to the right new places? Thank you, Best regards

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2013-03-28 Thread Marco Padovan
1.2.6.1 live now :) Il 27/03/2013 22.50, Eric Smith ha scritto: We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update. -Eric ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-22 Thread Marco Padovan
thanks for the update there will be a certain time when we will get alerted and allowed to switch to the steampipe server version while the clients will still be able to connect from the non steam pipe version? currently steampipe seems to be out of sync from the non steampipe :| Il 22/04/2013

Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-22 Thread Marco Padovan
Can we safely migrate to steampipe right now or are the two versions out of sync currently and there's no guarantee that they will be kept in syn untill the switch over? On Thu, Apr 18, 2013 at 12:11 AM, Ross Bemrose rbemr...@gmail.com wrote: Server side mods can still use those folders, or

Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-23 Thread Marco Padovan
ok thanks. Il 23/04/2013 01.14, Fletcher Dunn ha scritto: I'd hold off. We're working on releasing a new beta soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Monday, April

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
So: are we ready? When can we safely start the conversion for all the servers to be ready to accept the clients without worring to have to go back? :) Il 22/04/2013 21.57, Fletcher Dunn ha scritto: Hello all, The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th.

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
:07 PM, Marco Padovan e...@evcz.tk wrote: So: are we ready? When can we safely start the conversion for all the servers to be ready to accept the clients without worring to have to go back? :) Il 22/04/2013 21.57, Fletcher Dunn ha scritto: Hello all, The tentative schedule for switching TF2

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
sv_pure working perfectly too? Il 29/04/2013 14.10, Erik-jan Riemers ha scritto: How about now? If you get a server working fully on steampipe just flip the switch. Since the current tf2 clients can connect to it. Tested it myself, works just fine. 2013/4/29 Marco Padovan e...@evcz.tk So

Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread Marco Padovan
It's because it is missing the app id infos, create the appid file and make sure to have that one with the correct I'd in place before starting ;-) (tf2 = 440) Il giorno 01/mag/2013 08:47, David Fountain savsi...@gmail.com ha scritto: This happens on go for me as well as the hlds czero servers

Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread Marco Padovan
on install. I simply run it then kill it's screen and go again. I don't install new servers much. I download a template and get the base stuff in. Then copy it and update what's needed if needed (I keep it updated along with the others) SavSin On Apr 30, 2013 11:59 PM, Marco Padovan e

[hlds_linux] tf2 sv_pure

2013-05-27 Thread Marco Padovan
Hi, if I understood correctly we should be still able to change sv_pure at runtime, provided we set it at command line. Is that assumption still valid or currently the only way to change it is from command line and no more from rcon/console? ___ To

Re: [hlds_linux] tf2 sv_pure

2013-05-27 Thread Marco Padovan
of having to add another command line option. On Mon, May 27, 2013 at 9:10 PM, Dondon Tudtud don...@applei.ph wrote: I don't think it has changed. You CAN change sv_pure after boot, provided that you start with it on. On Tue, May 28, 2013 at 2:55 AM, Marco Padovan e

[hlds_linux] reverse proxy UDP stream / socat

2013-06-23 Thread Marco Padovan
Hi did anyone tried out to reverse proxy a gaming srcds stream? Basically I've a server that I would like to connect and use like some sort of proxy. With socat UDP query packets are going in and out fine, but gaming streams does not go so well... I did not invest much time investigating why

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