Re: [osg-users] another one - osg and C#

2008-02-17 Thread Jason Beverage
depends on the complexity of your app. -gw -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791 On Feb 17, 2008 10:52 AM, Jason Beverage [EMAIL PROTECTED] wrote: Hi Glenn, We're using c# and OSG as well, but we're using hand crafted wrappers that attempt

Re: [osg-users] OSG .NET demo using C++/CLI

2008-02-19 Thread Jason Beverage
Hi Hesicong, Thanks for posting this, this looks like a nice little demo and something nice to play with. Thanks! Jason On Feb 19, 2008 4:42 AM, hesicong2006 [EMAIL PROTECTED] wrote: I have done a simple demo written in C++/CLI to show how you can integrate OSG with .NET. This demo shows

Re: [osg-users] Example code: Using CompositeViewer to visualize theview frustum

2008-02-27 Thread Jason Beverage
Cool example Paul. Very simple and elegant when you look at the code too. Jason On Wed, Feb 27, 2008 at 2:59 PM, Gordon Tomlinson [EMAIL PROTECTED] wrote: Cool Paul.. -- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Paul Martz *Sent:*

Re: [osg-users] animation synchronisation

2008-03-03 Thread Jason Beverage
Hi Robert, This documentation improbability drive sounds really useful, but we really need better documentation on it;) Jason On Mon, Mar 3, 2008 at 4:15 AM, Robert Osfield [EMAIL PROTECTED] wrote: On Sun, Mar 2, 2008 at 8:51 PM, [EMAIL PROTECTED] wrote: Hello! How can/should I

Re: [osg-users] Public domain/free sources of geospatial data

2008-03-03 Thread Jason Beverage
Hi Robert, You can download quite a bit of SRTM data from ftp://e0srp01u.ecs.nasa.gov/srtm/version2 at varying resolutions. One of the best websites I've seen for downloading data is: http://seamless.usgs.gov/ It allows you quite a bit of access to data in various formats including SRTM. The

[osg-users] Placing Text Labels in Geodetic Projection

2008-03-18 Thread Jason Beverage
Hi all, I've written a 2D viewer that displays geospatial imagery in an orthographic projection using a WGS-1984 geodetic projection so the units are in degrees. I am placing text labels with their character size specified in SCREEN_COORDS. When I zoom in very close, the quality of the text

Re: [osg-users] Earth Model with height relief (BlueMarble)

2008-03-18 Thread Jason Beverage
Hi Robert, I totally agree with dropping support for non-geospecific data in osgdem/VPB if it makes life easier on you and keeps the code simpler. The suite of GDAL tools is easy to use and users should be using them to process the geospatial data instead of expecting OpenSceneGraph to do the

Re: [osg-users] Placing Text Labels in Geodetic Projection

2008-03-18 Thread Jason Beverage
a bit of learning curve is well worth it. Robert. On Tue, Mar 18, 2008 at 3:54 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi all, I've written a 2D viewer that displays geospatial imagery in an orthographic projection using a WGS-1984 geodetic projection so the units are in degrees

[osg-users] VirtualPlanetBuilder vertical scale being ignored

2008-03-24 Thread Jason Beverage
Hi Robert, I was just playing with the new version of VirtualPlanetBuilder from SVN and I noticed that the vertical scale is ignored when it is set via the commandline or automatically in the prepareForDestinationGraphCreation method in Dataset.cpp when the destination coordinate system is

Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jason Beverage
Hi guys, I just downloaded the beta. VERY impressive! Christian, I assume that was you that just said Hi to me:) I was just hosting a game so I could run around and see how you guys were using OSG so I was surprised to see someone join in:) Keep up the good work! Jason On Thu, Apr 3, 2008

Re: [osg-users] Anomalies using VirtualPlanetBuilder

2008-04-04 Thread Jason Beverage
Hi Paul, I tried to take a look at the sample file you created, but it doesn't have any coordinate system attached to it so can't reproduce the problems you were seeing with that data. My gut feeling is that it has something to do with the handling of NODATA values in osgTerrain. What are the

Re: [osg-users] Anomalies using VirtualPlanetBuilder

2008-04-04 Thread Jason Beverage
craters on top of the plateaus, so I don't know if it is purely a NODATA problem. Thanks for the help. Paul Jason Beverage wrote: Hi Paul, I tried to take a look at the sample file you created, but it doesn't have any coordinate system attached to it so can't reproduce the problems

Re: [osg-users] VPB ERROR 4: .dem not recognised as a supported file format

2008-04-10 Thread Jason Beverage
Hi Luis, Are you sure that the version of GDAL you're calling gdalinfo with is the same as the version linked with VPB and OSG? Jason On Wed, Apr 9, 2008 at 8:06 PM, Luis Alberto Camacho Girones [EMAIL PROTECTED] wrote: Hi, I am trying to use the SVN version (April 09, 2008) of Virtual

[osg-users] Using Custom Mouse Cursor

2008-04-14 Thread Jason Beverage
Hi all, I'm attempting to use OSG embedded in a C# window like hesicong and Glenn Waldron have recently discussed on the osg-users mailing list. One issue that I'm running into is changing the Cursor property on my mouse form. a custom mouse cursor in my form. GraphicsWindowWin32 manages the

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Jason Beverage
code) on what would work for you and we can discuss it further. Whichever route we take we'll need to make sure that it works consistently across platforms as far as possible. Robert. On Mon, Apr 14, 2008 at 10:17 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi all, I'm attempting to use

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Jason Beverage
missed your message earlier): On Tue, Apr 15, 2008 at 4:16 PM, Jason Beverage [EMAIL PROTECTED] wrote: I've got a few questions before I get started though: 1) What is the difference, if any, between calling useCursor(false) and calling setCursor(GraphicsWindow::NoCursor). It seems like

Re: [osg-users] OpenSceneGraph-2.3.8 dev release tagged.

2008-04-15 Thread Jason Beverage
Hi Robert and Mattias, I sent along GraphicsWindowWin32 in my original submission, looks like it missed the commit. The only change to the header was the addition of the _mouseCursor member variable as you pointed out. Thanks, Jason On Tue, Apr 15, 2008 at 5:57 PM, Mattias Helsing [EMAIL

[osg-users] When must you use SingleThreaded threading model

2008-04-17 Thread Jason Beverage
Hi Robert, I was looking through the examples and noticed that osgphotoalbum, osgdistortion and a few of the other examples are explicitly setting the viewer to SingleThreaded threading model. Is there anything inherit in those examples where you *must* use the SingleThreaded viewer model rather

Re: [osg-users] picking using osgViewer with embedded window without osgGA::GUIEventHandler

2008-04-27 Thread Jason Beverage
Hi Erlend, My initial guess is that the x,y position you are passing in has its origin at the top left of the screen, whereas OSG expects the origin to the at the bottom left of the screen. Try changing: float y = fabs((float) mouse_y / (float)wh); to float y = fabs((float)wh - (float) mouse_y /

[osg-users] Purpose of DataSetLayer in GDAL plugin

2008-05-19 Thread Jason Beverage
Hi Robert, I was looking through the GDAL plugin and saw the DatasetLayer class and was wondering what it is intended for. I'm looking through the code and can't get my head around it. I was trying to think of a way to have VPB generate a paged database that simply references the orginal imagey

Re: [osg-users] How to subtile DEMs ?

2008-05-22 Thread Jason Beverage
Hi Renzil, Are you asking how you could tile the geospatial files into different levels of detail and also keep them in an image base format? Take a look at GDAL2Tiles for some potential inspiration: http://www.klokan.cz/projects/gdal2tiles/ In addition, you could consider just referencing the

Re: [osg-users] osgViewer::View::getCameraContainingPosition() returns weird results when using slave cameras

2008-05-28 Thread Jason Beverage
to get that issues fixed since I'm just using osgViewer::Viewer and things seem to be working as expected correctly now. Thanks for all your help! Jason On Wed, May 28, 2008 at 3:12 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Jason, On Wed, May 28, 2008 at 5:48 PM, Jason Beverage [EMAIL

Re: [osg-users] osgViewer::View::getCameraContainingPosition() returns weird results when using slave cameras

2008-06-02 Thread Jason Beverage
line of code caused everything to work correctly. viewer-getCamera()-setProjectionMatrixAsPerspective(30.0f, static_castdouble(traits-width)/static_castdouble(traits-height), 1.0f, 1.0f); Thanks! Jason On Wed, May 28, 2008 at 4:00 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi Glenn

Re: [osg-users] bug in last SVN VPB????

2008-06-12 Thread Jason Beverage
Hi David, The tiles in the PagedLOD don't match up perfectly in general. osgTerrain gets them really close, but sometimes you'll see the gaps like you pointed out in your image. osgTerrain uses a skirt around each tile to hide those gaps. If the default skirt is not working out for you, you can

[osg-users] Problem specifying absolute path for osgdem build on Windows

2008-06-17 Thread Jason Beverage
Hi all, Forgive if this has been discussed on the list, but I couldn't find it anywhere in the archives. I'm having an issue with specifying an absolute location for the output of my scene graph using osgdem in Windows. For example, the command line: osgdem -t c:\data\myImage.tif -o

Re: [osg-users] Problem specifying absolute path for osgdem build on Windows

2008-06-17 Thread Jason Beverage
Hi all, I dug into the code and it seems to be a simple fix to mkpath in FileUtils.cpp. I've posted a fix to osg-submissions. Thanks! Jason On Tue, Jun 17, 2008 at 4:27 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi all, Forgive if this has been discussed on the list, but I couldn't find

Re: [osg-users] Reading a node file from http

2008-12-04 Thread Jason Beverage
Hi Andreas, I'm super interested in this work too, keep us posted;) J On Thu, Dec 4, 2008 at 12:19 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Andreas, It is working now (see picture below), and I will be OpenSourcing it. I just need to add a way to pass filenames to the plugin.

Re: [osg-users] osg firefox plugin alpha

2008-12-08 Thread Jason Beverage
I'm having the behavior as Gerrick on my Vista machine w/ FireFox 3. Jason On Mon, Dec 8, 2008 at 9:21 AM, Gerrick Bivins [EMAIL PROTECTED]wrote: I tried on my XP sp2 box and the models don't load (see attached) but the 6 windows appear. Gerrick -Original Message- From: [EMAIL

Re: [osg-users] osg firefox plugin alpha

2008-12-08 Thread Jason Beverage
Hi Andreas, Yes, I installed the VC redistributables. Not sure what is going on. Thanks! Jason On Mon, Dec 8, 2008 at 11:22 AM, Andreas Goebel [EMAIL PROTECTED] wrote: Jason Beverage schrieb: I'm having the behavior as Gerrick on my Vista machine w/ FireFox 3. Jason @Gerrick Jason

[osg-users] Bypassing the use of the CURL plugin for all http requests

2008-12-17 Thread Jason Beverage
Hi Robert, Is there a way to bypass the use of the CURL plugin for all http requests? For most cases this is nice, but I'm working on a few plugins where it would be very beneficial to simply have the full URL passed in so that I can deal with it myself rather than having CURL try to download the

Re: [osg-users] Bypassing the use of the CURL plugin for all http requests

2008-12-17 Thread Jason Beverage
, you're welcome to come up with a Registry revision. The second of the above suggestions feels like the most reusable solution to me. Robert. On Wed, Dec 17, 2008 at 6:01 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Robert, Is there a way to bypass the use of the CURL plugin

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Jason Beverage
Hi Robert, I'm going to take a look at the Cmake issues under Linux and I'll let you know when I've figured them out. Thanks! Jason On Fri, Jan 23, 2009 at 12:15 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Glenn, On Fri, Jan 23, 2009 at 4:47 PM, Glenn Waldron gwald...@gmail.com

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Jason Beverage
PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: Hi Robert, I'm going to take a look at the Cmake issues under Linux and I'll let you know when I've figured them out. Thanks! I have managed to configure it on Linux, but when compiling, it tries to link the plugins

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Jason Beverage
to see if I can get osgEarth to install it's plugins directly in the osgPlugins directory during install. Could those of you trying on Linux do an update and let me know how things work? Thanks! Jason On Fri, Jan 23, 2009 at 7:04 PM, Jason Beverage jasonbever...@gmail.comwrote: Hi Jan, I'm

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jason Beverage
Hi RJ I'm getting the same error from the gdal plugin in ubuntu. On windows I'm using fwtools and it works fine. Im heading out of town today but I'll take a look at it as soon as I get back tommorow. Thanks! Jason On Jan 24, 2009, at 6:43 AM, Rahul Jain rah...@vizexperts.com wrote:

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jason Beverage
Jason Beverage wrote: Hi everyone, I've just committed some CMake fixes and osgEarth now builds and runs for me on Ubuntu. The only thing I had to do extra to get it to work was manually copy the plugins generated by osgEarth to the osgPlugins directory (/usr/local/lib/osgPlugins

Re: [osg-users] osgEarth - terrain on demand

2009-01-25 Thread Jason Beverage
Hi Robert and Jan, I just committed a fix to osgearth that removes the segfault at the end of the seeding. Works fine for me now in Ubuntu. Thanks! Jason On Sun, Jan 25, 2009 at 7:06 AM, Jan Ciger jan.ci...@gmail.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jason Beverage
callback. Thanks! Jason On Mon, Jan 26, 2009 at 4:41 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Jason, On Mon, Jan 26, 2009 at 3:56 AM, Jason Beverage jasonbever...@gmail.com wrote: I just committed a fix to osgearth that removes the segfault at the end of the seeding. Works fine

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jason Beverage
Hi Robert, On Mon, Jan 26, 2009 at 5:38 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Glenn and Jason, I've been browsing through the various sample .earth files, it really is very cool how easy it is to plugin and play. Thanks:) We hoped to make writing new plugins as easy as

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jason Beverage
would love to add the support for single channel image and contribute back, if it is not already on your radar. cheers, RJ Jason Beverage wrote: Hi Rahul, I just committed a fix to osgEarth for the GDAL plugin and it is working fine for me in both Windows and Linux now. Can you see

Re: [osg-users] osgEarth seg fault in libosg

2009-01-29 Thread Jason Beverage
Hi Jan and Johan, I just tried out the latest SVN branch in Ubuntu and did a sudo make install and everything works fine for me. I set my LD_LIBRARY_PATH to /usr/local/lib where the osgearth_plugins are installed. Can you try doing a clean build and delete any extraneous osgdb_osgearth*

[osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-29 Thread Jason Beverage
Hello CMake Wizards, We've had a couple of requests on osgEarth to install our osgDB plugins directly to the osgPlugins-VERSION directory. Is there a way in CMake that I can determine what that directory would be? In the OpenSceneGraph's CMakeLists.txt the plugin directory is like so:

Re: [osg-users] osgEarth seg fault in libosg

2009-01-29 Thread Jason Beverage
ends with a seg fault I have made a mess when I have downloaded example files :( All run fine now, and with the latest svn version too. Thanks to you and Jan, Johan. Jason Beverage a écrit : Hi Jan and Johan, I just tried out the latest SVN branch in Ubuntu and did a sudo make install

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-29 Thread Jason Beverage
Thanks Art and JS, I'll take a look at osgPPU and see what I can come up with. Jason On Thu, Jan 29, 2009 at 10:28 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Jason, We've had a couple of requests on osgEarth to install our osgDB plugins directly to the

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-30 Thread Jason Beverage
Hi Art, Thanks for your tip, it worked great! osgEarth now installs its plugins to the osgPlugins-version directory. Thanks again! J On Thu, Jan 29, 2009 at 10:25 AM, Art Tevs stud_in...@yahoo.de wrote: Hi Jason, take a look into osgPPU's CMake files. There I use the output of osgversion

Re: [osg-users] Works with 2.8 campaign :-)

2009-02-05 Thread Jason Beverage
Hi Robert, Just tested osgEarth with 2.8 and it works great! Jason On Thu, Feb 5, 2009 at 12:58 AM, Can T. Oguz cto...@gmail.com wrote: Sure! Can 2009/2/4 Robert Osfield robert.osfi...@gmail.com Hi All, I would like to see the OSG-2.8 branch tested out across as many platforms and

Re: [osg-users] osgModeling 0.1.1 released - subdivision supported

2009-02-09 Thread Jason Beverage
Hi Wang, Congrats on your release! This library looks extremely useful. Jason On Mon, Nov 17, 2008 at 3:01 AM, Wang Rui wangra...@gmail.com wrote: Hi all, osgModeling, which is a library purposed to help generate parametric curves and surfaces and implement kinds of polygon technologies,

Re: [osg-users] osgdem generated .ive (Type osgTerrain) crashes osgviewer

2009-02-16 Thread Jason Beverage
Hi Christian, I would check to make sure you're graphics card / driver supports VBO's properly. I had a similar problem with osgTerrain based VPB databases on an Intel graphics chip and it turned out that VBO's were the issue. See what happens if you disable VBO by setting the

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Jason Beverage
Hi Adaya, I think Vincent is correct, it sounds like the osgEarth dlls are not in your path. I generally just set up a batch file that sets my PATH variable to include the version of OSG I'm working with, the 3rd Party dependencies (libpng, curl, etc), and the osgEarth libraries. Jason On Wed,

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Jason Beverage
. Any other idea? 2009/2/18 Jason Beverage jasonbever...@gmail.com Hi Adaya, I think Vincent is correct, it sounds like the osgEarth dlls are not in your path. I generally just set up a batch file that sets my PATH variable to include the version of OSG I'm working with, the 3rd Party

Re: [osg-users] Errors on building the Boston example

2009-02-20 Thread Jason Beverage
Hi Pip, It looks like you are trying to build the boston example for osggis. The errors you're seeing looks like your graphics hardware is having trouble setting up pbuffers or even a plain old OpenGL window. Do the osg examples run on your system? Thanks, Jason On Thu, Feb 19, 2009 at 9:21

Re: [osg-users] basic terrain querstions

2009-02-23 Thread Jason Beverage
Hi Christian, If you're looking for a way to view terrain data on the fly without VPB preparation, you can check out osgEarth at http://www.osgearth.org. It has a GDAL driver that should read your raster files and display them on the fly. Thanks! Jason On Mon, Feb 23, 2009 at 2:27 PM,

[osg-users] Positioning PrecipitationEffect

2009-02-26 Thread Jason Beverage
Hi Robert, I'm playing around with the osgprecipitation example and noticed that it doesn't work as I would expect for large models. For example, osgprecipitation lz.osg works fine, but osgprecipitation lz.osg.100,100,100.scale doesn't show any rain unless you zoom in closely to 0,0,0. Is there

Re: [osg-users] Positioning PrecipitationEffect

2009-02-27 Thread Jason Beverage
models and it certainly works in this context fine. My guess is that your scaling of the scene has introduced issues that the shader isn't able to cope with for some reason. Try loaded a model that is of a 1:1 scale to see if it works fine. Robert. On Thu, Feb 26, 2009 at 7:29 PM, Jason

Re: [osg-users] Positioning PrecipitationEffect

2009-02-27 Thread Jason Beverage
to model. This would normally be what you'd want - in a sim you don't normally move outside the model. Are you seeing problems when moving around your model? Robert. On Fri, Feb 27, 2009 at 4:36 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Robert, I'm attaching a zip file

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Jason Beverage
Hi Peter, We've also used the GraphicsWindowWin32 successfully by creating a custom User Control in .NET. We're using the code from this FAQ entry with no problems: http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol Thanks! Jason On Wed, Mar 4,

Re: [osg-users] osggis crash on attribute query

2009-03-06 Thread Jason Beverage
Hi, Does it work alright for you under 2.6? I'll try to take a look at it if I get a chance. Thanks! Jason On Thu, Mar 5, 2009 at 1:21 AM, legeochen legeoc...@gmail.com wrote: Hi all: I just recompiled my osggis with new release version 2.8 osg under my debian lenny. When I try

Re: [osg-users] problem with color change in osgText

2009-03-12 Thread Jason Beverage
Hi Terry, I'm not sure if this is your issue, but make sure that any Geometry objects you are rendering have a color array associated with them. If you just specify a vertex array for instance and forget to set a color array, you can see that type of issue. Thanks! Jason On Thu, Mar 12, 2009

[osg-users] getDistanceToViewPoint not implemented in osgUtil::IntersectionVisitor

2009-03-18 Thread Jason Beverage
Hi Robert, I'm using LOD's in one of my apps to control the distance at which models first begin to appear and noticed that the IntersectionVisitor will still hit these nodes even if they are not visible. I tried setting the LODSelectionMode to USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION but it still

Re: [osg-users] getDistanceToViewPoint not implemented in osgUtil::IntersectionVisitor

2009-03-19 Thread Jason Beverage
camera nodes. Robert. 2009/3/18 Jason Beverage jasonbever...@gmail.com Hi Robert, I'm using LOD's in one of my apps to control the distance at which models first begin to appear and noticed that the IntersectionVisitor will still hit these nodes even if they are not visible. I tried

[osg-users] Safely loading paged databases at runtime

2009-03-23 Thread Jason Beverage
Hi Robert, I've been working with loading and unloading different osgEarth files at runtime (such as from a File | Open menu) using OSG and have found that I need to take special care to make sure that the DatabasePager is not working on a loaded node before removing it and replacing it with a

Re: [osg-users] Safely loading paged databases at runtime

2009-03-23 Thread Jason Beverage
of scope before the end of the call to the plugin. Robert. 2009/3/23 Jason Beverage jasonbever...@gmail.com Hi Robert, I've been working with loading and unloading different osgEarth files at runtime (such as from a File | Open menu) using OSG and have found that I need to take special care

Re: [osg-users] Problems with jpeg, tiff, ...plugin

2009-03-24 Thread Jason Beverage
Hi Adaya, OSG 2.8 does have plugins for JPEG and Tiff, you'll need to make sure you have libjpeg and libtiff available for the plugins to be built though. See http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies. Making sure you have those dependencies and rerunning CMake

[osg-users] Only intersecting certain nodes in the scene graph

2008-07-03 Thread Jason Beverage
Hi all, This is probably a very basic question, but I'm having a hard time understanding how the traversal masks work when using an IntersectionVisitor. I have a scene that contains an osgdem generated terrain database as well as other nodes such as text labels, lines, etc. In certain

Re: [osg-users] Only intersecting certain nodes in the scene graph

2008-07-03 Thread Jason Beverage
Hi everyone, Thanks for your all your responses. The only node mask that I was modifying was that of the terrain database and was leaving the masks for the other items at their default of 0x. It looks like I need to do more managed of the NodeMasks than I originally thought. Thanks!

Re: [osg-users] Only intersecting certain nodes in the scene graph

2008-07-03 Thread Jason Beverage
Hi all, Thanks again for the tips, everything is working great now! Jason On Thu, Jul 3, 2008 at 1:46 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi everyone, Thanks for your all your responses. The only node mask that I was modifying was that of the terrain database and was leaving

[osg-users] GUIEventAdapter getWindowWidth() and getWindowHeight() not updated on resize

2008-07-11 Thread Jason Beverage
Hi all, I've noticed in my application that in a GUIEventHandler's handle function, the values for the GUIEventAdapter ea's getWindowWidth() and getWindowHeight() are always the same and aren't updated when the window is resized. I've tried to look through the code to see where the problem

Re: [osg-users] vpb on cluster example

2008-07-30 Thread Jason Beverage
Hi Greg, I would just remove the -l command line and let vpb run as long as it needs to. Depending on the level of your data, it might need to go higher than level 10. Thanks, Jason On Wed, Jul 30, 2008 at 1:33 PM, Greg Myers [EMAIL PROTECTED] wrote: Hey JP, First of all I want you to

Re: [osg-users] vpb on cluster example

2008-07-30 Thread Jason Beverage
to the terrain or would it start fresh and blow away my existing terrain? Thanks Greg On Jul 30, 10:43 am, Jason Beverage [EMAIL PROTECTED] wrote: Hi Greg, I would just remove the -l command line and let vpb run as long as it needs to. Depending on the level of your data, it might need to go

Re: [osg-users] vpb on cluster example

2008-07-30 Thread Jason Beverage
, Jason Beverage [EMAIL PROTECTED]wrote: Hi Greg, I don't believe it is currently possible to modify a database with new imagery or terrain once a database is created. That is something that I know Robert was planning on working out at some point for osgTerrain/VPB but I'm not sure what its

Re: [osg-users] vpb on cluster example

2008-07-31 Thread Jason Beverage
! Greg On Jul 30, 11:46 am, Jason Beverage [EMAIL PROTECTED] wrote: Hi again Greg, Forgot to mention this previously... You should also try building overviews for all of your geospatial data files using the gdal utility gdaladdo if they don't already have them. Doing so can

Re: [osg-users] Is there a way to use a lump of user created memory with Vec3Arrays or other osg Vec Arrays

2008-07-31 Thread Jason Beverage
Hi Gordon, I've never attempted to do what you are describing, but I believe the osgsharedarray example is close to what you are trying to do if you want to check that out for inspiration. Good luck! Jason On Thu, Jul 31, 2008 at 3:41 PM, Gordon Tomlinson [EMAIL PROTECTED] wrote: Ok I know

Re: [osg-users] osgdem and UTM terrain tiles...

2008-08-07 Thread Jason Beverage
Hi Shane, You can get a ton of other tools from the FWTools distribution at http://fwtools.maptools.org/ Good luck, Jason On Thu, Aug 7, 2008 at 11:44 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Jason, Perhaps you could elaborate on the gdal_merge tool? That

[osg-users] Issues with Intel 945GM chipset and VBO's

2008-08-14 Thread Jason Beverage
Hi all, I recently updated our product to use the --terrain flag in VirtualPlanetBuilder to increase the speed of our database creation and things are working wonderfully except for on the machines that have the Intel 945GM chipset which are crashing. I've narrowed the problem down to the fact

Re: [osg-users] Issues with Intel 945GM chipset and VBO's

2008-08-14 Thread Jason Beverage
developing a software/hardware configuration file system, that can provide different profiles for different hardware/drivers. Robert. On Thu, Aug 14, 2008 at 3:42 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi all, I recently updated our product to use the --terrain flag

Re: [osg-users] [Junk released by Allow List] Re: Issues with Intel 945GM chipset and VBO's

2008-08-14 Thread Jason Beverage
August 2008 02:53:44 pm Jason Beverage wrote: hi David I set the environment variable to displaylists but still got a crash. I believe this is due to the fact that I was zoomed all the way out on the paged database which was still using vbo. Gotta love integrated graphics cards huh

[osg-users] Performance of osgdem generated databases using --terrain

2008-08-20 Thread Jason Beverage
Hi all, More integrated graphics woes for me today. I'm working with an Intel 945GM graphics card and trying to load a terrain database generated with --terrain. Robert, your suggestion of disabling VBO programatically worked great for getting the machine to stop crashing. For some reason, the

Re: [osg-users] Performance of osgdem generated databases using --terrain

2008-08-21 Thread Jason Beverage
/osgTerrain/GeometryTechnique.cpp (line 690 in OSG-2.6/svntrunk): texture2D-setMaxAnisotropy(16.0f); It'd also be worth checking how texture memory you have available. Robert. On Wed, Aug 20, 2008 at 10:28 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi all, More integrated

Re: [osg-users] Performance of osgdem generated databases using --terrain

2008-08-21 Thread Jason Beverage
database, but limiting the image resolution per tile to something like 64x64. You can do this adding --tile-image-size 64 to the command line. The default size is 256x256 image size, a 64x64 terrain size. Robert. On Thu, Aug 21, 2008 at 3:57 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi

[osg-users] Dynamically loading data using VPB

2008-08-26 Thread Jason Beverage
Hi Robert, I was discussing the possibility of using vpb in a more dynamic way where we could load geospatial data on the fly like ArcGlobe or ossim_planet without having to regenerate the whole terrain database. I believe this is something that you have stated is in the works for the future of

Re: [osg-users] OverlayNode : Proble setting render target implementation

2008-09-11 Thread Jason Beverage
Hi Ravi, I submitted a fix for this but it didn't make it into the 2.6 release. Moving to the trunk should fix the problem. I also don't think this made it into the 2.6 maintainence branch either, perhaps it should? Thanks! Jason On Thu, Sep 11, 2008 at 2:19 PM, Rahul Jain [EMAIL PROTECTED]

Re: [osg-users] ANN: osgPango (alpha)

2008-09-12 Thread Jason Beverage
Hi Jeremy, Looking great so far, keep the cool NodeKits coming:) Jason On Fri, Sep 12, 2008 at 12:34 PM, Jeremy Moles [EMAIL PROTECTED]wrote: Hello folks! I'd like to quickly post a message here about (another! yikes!) NodeKit I'm working on that ties closely with osgWidget and my original

Re: [osg-users] Thanks to OSG !

2008-09-24 Thread Jason Beverage
Pretty amazing Serge! When are you having an iPhone release?;) Jason On Wed, Sep 24, 2008 at 1:38 PM, Serge Lages [EMAIL PROTECTED] wrote: Hi all, Just a quick message to show you two applications we've just made thanks to OSG : http://www.youtube.com/watch?v=r-ydFPHL2z0

Re: [osg-users] OSG and C# Users

2008-10-30 Thread Jason Beverage
Hi Maya, As long as you have the appropriate image plugin within your path (osgdb_jpg.dll, osgdb_gif.dll, etc) things should work fine. Make sure you are building these plugins and they are accessible. In theory, if the model works from osgviewer, it should work in your c# application. Good

Re: [osg-users] OSG and C# Users

2008-10-30 Thread Jason Beverage
? thanks maya *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Jason Beverage *Sent:* Thursday, October 30, 2008 3:46 PM *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] OSG and C# Users Hi Maya, As long as you have the appropriate image plugin within your

Re: [osg-users] OSG and C# Users

2008-10-30 Thread Jason Beverage
:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Jason Beverage *Sent:* Thursday, October 30, 2008 6:34 PM *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] OSG and C# Users Hi Maya, It's hard to tell what could be going on without some more information about your setup

[osg-users] Interest in DirectShow plugin for OpenSceneGraph?

2008-11-22 Thread Jason Beverage
Hi all, We're currently developing a DirectShow plugin for OpenSceneGraph and I wanted to see if there was anyone else in the community that would be interested in this capability. Thanks! Jason - Jason Beverage Pelican Mapping http

Re: [osg-users] Interest in DirectShow plugin for OpenSceneGraph?

2008-11-23 Thread Jason Beverage
Hi Robert, I'm assuming you meant can instead of can't:) Thanks! Jason On Sun, Nov 23, 2008 at 4:57 AM, Robert Osfield [EMAIL PROTECTED]wrote: Hi Jason, On Sat, Nov 22, 2008 at 11:06 PM, Jason Beverage [EMAIL PROTECTED] wrote: We're currently developing a DirectShow plugin

Re: [osg-users] Interest in DirectShow plugin for OpenSceneGraph?

2008-11-23 Thread Jason Beverage
Robert Osfield pisze: Hi Jason, On Sat, Nov 22, 2008 at 11:06 PM, Jason Beverage[EMAIL PROTECTED] [EMAIL PROTECTED] wrote: We're currently developing a DirectShow plugin for OpenSceneGraph and I wanted to see if there was anyone else in the community that would be interested

[osg-users] Error with PBuffer and non-singlethreaded ThreadingModels on Windows

2007-07-31 Thread Jason Beverage
Hi all, I downloaded the latest OSG from SVN this afternoon and I'm getting a crash on my machine with any of the examples that use RTT (osgprerender, osganimate --overlay, osgsimulation, etc). My graphics card (GeForce FX 5200) doesn't support Frame Buffer Objects, so RTT is defaulting to

Re: [osg-users] Error with PBuffer and non-singlethreaded ThreadingModels on Windows

2007-08-01 Thread Jason Beverage
, Jason Beverage [EMAIL PROTECTED] wrote: Hi Robert, I just tested things out on my Suse 10 machine and I can't reproduce the crash, haven't had a chance to try it in Windows yet (same machine, dual boot). However, this machine is a very old singe processor pentium 4 (not even

Re: [osg-users] ECW Image Files - Secret Tricks?

2007-08-19 Thread Jason Beverage
Hi Nick, I think there is a misunderstanding of how osgdem works. The OSG readImageFile method, which invokes the plugins you are talking about, is not used in osgdem/VPB currently: it uses the GDAL library directly. I don't want you all to go down the wrong path trying to tweak OSG plugins that

Re: [osg-users] osgParticleEffect attached to a node

2007-08-24 Thread Jason Beverage
Hi Dieter, Did you ever find a solution to your problem? I'm not seeing the same issue, but I'm trying to track down an issue in osgDotNet related to a crash when a particle system is contained under a Transform node and I'm hoping that this is related. Thanks, Jason On 8/15/07, Robert

[osg-users] Use of osgDotNet Wrappers

2007-09-18 Thread Jason Beverage
Hi everyone, I'm just curious to see how many people are currently using or are interested in using the new osgDotNet wrappers with their applications? My company is currently using our own custom .NET wrappers for OSG but we're interested in transitioning to Mike's wrappers and I wanted to get

Re: [osg-users] Use of osgDotNet Wrappers

2007-09-18 Thread Jason Beverage
*.dll ... Regards -- Christophe Médard Société OKTAL (http://www.oktal.fr) 2 impasse Boudeville 31100 Toulouse (France) Tél. : (+33) 5 62 11 50 10 Fax : (+33) 5 62 11 50 29 - Original Message - *From:* Jason Beverage [EMAIL PROTECTED] *To:* osg users osg-users

Re: [osg-users] osgDotNet and Windows Forms

2007-09-18 Thread Jason Beverage
Hi Christoffer, Here is a simple control that uses TAO to display an OSG window that I've used for testing. Thanks! Jason On 9/18/07, Christoffer Markusson [EMAIL PROTECTED] wrote: I'm using OSG together with C# in Visual Studio 2005 using the osgDotNet wrappers. Is there an easy way to

[osg-users] Error with current osgDotNet wrapper generators

2007-09-18 Thread Jason Beverage
Hi Mike, When I try to generate the wrappers using the SVN versions of osgDotNet and OpenSceneGraph I get Caught exception: no undefined type was present during augmented types creation!. Any ideas? Thanks, Jason ___ osg-users mailing list

Re: [osg-users] Install Location for osgwrappers_*.dll

2007-09-20 Thread Jason Beverage
Jason, On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote: Currently, the osgwrappers_*.dll files are installed in the bin\osgPlugins-2.1.11 folder instead of in just bin. Is this correct behavior? It seems to me like they should have the same versioning scheme the rest of OSG has now

Re: [osg-users] Error with current osgDotNet wrapper generators

2007-09-20 Thread Jason Beverage
class and it was abstract. Jason On 9/20/07, Mike Wittman [EMAIL PROTECTED] wrote: On 9/20/07, Robert Osfield [EMAIL PROTECTED] wrote: On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote: The error was because OSG is apparently installing the osgwrapper_*.dll files in the osgplugins

Re: [osg-users] osgDotNet and Windows Forms

2007-09-20 Thread Jason Beverage
. Christoffer 2007/9/19, Jason Beverage [EMAIL PROTECTED]: Just guessing, but what happens if you hit the space bar with the app running? That should tell the camera manipulator to go to the home position. Jason 2007/9/19, Christoffer Markusson [EMAIL PROTECTED]: Jason, Thanks

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