depends on the complexity of your app. -gw
--
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
On Feb 17, 2008 10:52 AM, Jason Beverage [EMAIL PROTECTED] wrote:
Hi Glenn,
We're using c# and OSG as well, but we're using hand crafted wrappers
that attempt
Hi Hesicong,
Thanks for posting this, this looks like a nice little demo and something
nice to play with.
Thanks!
Jason
On Feb 19, 2008 4:42 AM, hesicong2006 [EMAIL PROTECTED] wrote:
I have done a simple demo written in C++/CLI to show how you can
integrate OSG with .NET. This demo shows
Cool example Paul. Very simple and elegant when you look at the code too.
Jason
On Wed, Feb 27, 2008 at 2:59 PM, Gordon Tomlinson
[EMAIL PROTECTED] wrote:
Cool Paul..
--
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Paul Martz
*Sent:*
Hi Robert,
This documentation improbability drive sounds really useful, but we really
need better documentation on it;)
Jason
On Mon, Mar 3, 2008 at 4:15 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
On Sun, Mar 2, 2008 at 8:51 PM, [EMAIL PROTECTED] wrote:
Hello!
How can/should I
Hi Robert,
You can download quite a bit of SRTM data from
ftp://e0srp01u.ecs.nasa.gov/srtm/version2 at varying resolutions.
One of the best websites I've seen for downloading data is:
http://seamless.usgs.gov/
It allows you quite a bit of access to data in various formats including
SRTM. The
Hi all,
I've written a 2D viewer that displays geospatial imagery in an orthographic
projection using a WGS-1984 geodetic projection so the units are in degrees.
I am placing text labels with their character size specified in
SCREEN_COORDS. When I zoom in very close, the quality of the text
Hi Robert,
I totally agree with dropping support for non-geospecific data in osgdem/VPB
if it makes life easier on you and keeps the code simpler. The suite of
GDAL tools is easy to use and users should be using them to process the
geospatial data instead of expecting OpenSceneGraph to do the
a bit of learning curve is well worth it.
Robert.
On Tue, Mar 18, 2008 at 3:54 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi all,
I've written a 2D viewer that displays geospatial imagery in an
orthographic
projection using a WGS-1984 geodetic projection so the units are in
degrees
Hi Robert,
I was just playing with the new version of VirtualPlanetBuilder from SVN and
I noticed that the vertical scale is ignored when it is set via the
commandline or automatically in the prepareForDestinationGraphCreation
method in Dataset.cpp when the destination coordinate system is
Hi guys,
I just downloaded the beta. VERY impressive! Christian, I assume that was
you that just said Hi to me:) I was just hosting a game so I could run
around and see how you guys were using OSG so I was surprised to see someone
join in:)
Keep up the good work!
Jason
On Thu, Apr 3, 2008
Hi Paul,
I tried to take a look at the sample file you created, but it doesn't have
any coordinate system attached to it so can't reproduce the problems you
were seeing with that data.
My gut feeling is that it has something to do with the handling of NODATA
values in osgTerrain. What are the
craters on top of the
plateaus, so I don't know if it is purely a NODATA problem.
Thanks for the help.
Paul
Jason Beverage wrote:
Hi Paul,
I tried to take a look at the sample file you created, but it doesn't
have any coordinate system attached to it so can't reproduce the problems
Hi Luis,
Are you sure that the version of GDAL you're calling gdalinfo with is the
same as the version linked with VPB and OSG?
Jason
On Wed, Apr 9, 2008 at 8:06 PM, Luis Alberto Camacho Girones
[EMAIL PROTECTED] wrote:
Hi, I am trying to use the SVN version (April 09, 2008) of Virtual
Hi all,
I'm attempting to use OSG embedded in a C# window like hesicong and Glenn
Waldron have recently discussed on the osg-users mailing list. One issue
that I'm running into is changing the Cursor property on my mouse form. a
custom mouse cursor in my form. GraphicsWindowWin32 manages the
code) on what would work for you and we can discuss it further. Whichever
route we take we'll need to make sure that it works consistently across
platforms as far as possible.
Robert.
On Mon, Apr 14, 2008 at 10:17 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi all,
I'm attempting to use
missed your message earlier):
On Tue, Apr 15, 2008 at 4:16 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
I've got a few questions before I get started though:
1) What is the difference, if any, between calling useCursor(false) and
calling setCursor(GraphicsWindow::NoCursor). It seems like
Hi Robert and Mattias,
I sent along GraphicsWindowWin32 in my original submission, looks like it
missed the commit. The only change to the header was the addition of the
_mouseCursor member variable as you pointed out.
Thanks,
Jason
On Tue, Apr 15, 2008 at 5:57 PM, Mattias Helsing [EMAIL
Hi Robert,
I was looking through the examples and noticed that osgphotoalbum,
osgdistortion and a few of the other examples are explicitly setting the
viewer to SingleThreaded threading model. Is there anything inherit in
those examples where you *must* use the SingleThreaded viewer model rather
Hi Erlend,
My initial guess is that the x,y position you are passing in has its origin
at the top left of the screen, whereas OSG expects the origin to the at the
bottom left of the screen.
Try changing:
float y = fabs((float) mouse_y / (float)wh);
to
float y = fabs((float)wh - (float) mouse_y /
Hi Robert,
I was looking through the GDAL plugin and saw the DatasetLayer class and was
wondering what it is intended for. I'm looking through the code and can't
get my head around it.
I was trying to think of a way to have VPB generate a paged database that
simply references the orginal imagey
Hi Renzil,
Are you asking how you could tile the geospatial files into different levels
of detail and also keep them in an image base format? Take a look at
GDAL2Tiles for some potential inspiration:
http://www.klokan.cz/projects/gdal2tiles/
In addition, you could consider just referencing the
to get that issues fixed since I'm just using
osgViewer::Viewer and things seem to be working as expected correctly now.
Thanks for all your help!
Jason
On Wed, May 28, 2008 at 3:12 PM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Jason,
On Wed, May 28, 2008 at 5:48 PM, Jason Beverage [EMAIL
line of code caused
everything to work correctly.
viewer-getCamera()-setProjectionMatrixAsPerspective(30.0f,
static_castdouble(traits-width)/static_castdouble(traits-height),
1.0f, 1.0f);
Thanks!
Jason
On Wed, May 28, 2008 at 4:00 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi Glenn
Hi David,
The tiles in the PagedLOD don't match up perfectly in general. osgTerrain
gets them really close, but sometimes you'll see the gaps like you pointed
out in your image. osgTerrain uses a skirt around each tile to hide those
gaps. If the default skirt is not working out for you, you can
Hi all,
Forgive if this has been discussed on the list, but I couldn't find it
anywhere in the archives.
I'm having an issue with specifying an absolute location for the output of
my scene graph using osgdem in Windows.
For example, the command line:
osgdem -t c:\data\myImage.tif -o
Hi all,
I dug into the code and it seems to be a simple fix to mkpath in
FileUtils.cpp. I've posted a fix to osg-submissions.
Thanks!
Jason
On Tue, Jun 17, 2008 at 4:27 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi all,
Forgive if this has been discussed on the list, but I couldn't find
Hi Andreas,
I'm super interested in this work too, keep us posted;)
J
On Thu, Dec 4, 2008 at 12:19 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hi Andreas,
It is working now (see picture below), and I will be OpenSourcing it. I
just need to add a way to pass filenames to the plugin.
I'm having the behavior as Gerrick on my Vista machine w/ FireFox 3.
Jason
On Mon, Dec 8, 2008 at 9:21 AM, Gerrick Bivins
[EMAIL PROTECTED]wrote:
I tried on my XP sp2 box and the models don't load (see attached) but the 6
windows appear.
Gerrick
-Original Message-
From: [EMAIL
Hi Andreas,
Yes, I installed the VC redistributables. Not sure what is going on.
Thanks!
Jason
On Mon, Dec 8, 2008 at 11:22 AM, Andreas Goebel [EMAIL PROTECTED] wrote:
Jason Beverage schrieb:
I'm having the behavior as Gerrick on my Vista machine w/ FireFox 3.
Jason
@Gerrick Jason
Hi Robert,
Is there a way to bypass the use of the CURL plugin for all http requests?
For most cases this is nice, but I'm working on a few plugins where it would
be very beneficial to simply have the full URL passed in so that I can deal
with it myself rather than having CURL try to download the
,
you're welcome to come up with a Registry revision. The second of the
above suggestions feels like the most reusable solution to me.
Robert.
On Wed, Dec 17, 2008 at 6:01 PM, Jason Beverage jasonbever...@gmail.com
wrote:
Hi Robert,
Is there a way to bypass the use of the CURL plugin
Hi Robert,
I'm going to take a look at the Cmake issues under Linux and I'll let you
know when I've figured them out.
Thanks!
Jason
On Fri, Jan 23, 2009 at 12:15 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Glenn,
On Fri, Jan 23, 2009 at 4:47 PM, Glenn Waldron gwald...@gmail.com
PGP SIGNED MESSAGE-
Hash: SHA1
Jason Beverage wrote:
Hi Robert,
I'm going to take a look at the Cmake issues under Linux and I'll let
you know when I've figured them out.
Thanks!
I have managed to configure it on Linux, but when compiling, it tries to
link the plugins
to see if I
can get osgEarth to install it's plugins directly in the osgPlugins
directory during install.
Could those of you trying on Linux do an update and let me know how things
work?
Thanks!
Jason
On Fri, Jan 23, 2009 at 7:04 PM, Jason Beverage jasonbever...@gmail.comwrote:
Hi Jan,
I'm
Hi RJ
I'm getting the same error from the gdal plugin in ubuntu. On windows
I'm using fwtools and it works fine. Im heading out of town today but
I'll take a look at it as soon as I get back tommorow.
Thanks!
Jason
On Jan 24, 2009, at 6:43 AM, Rahul Jain rah...@vizexperts.com wrote:
Jason Beverage wrote:
Hi everyone,
I've just committed some CMake fixes and osgEarth now builds and runs
for me on Ubuntu.
The only thing I had to do extra to get it to work was manually copy the
plugins generated by osgEarth to the osgPlugins directory
(/usr/local/lib/osgPlugins
Hi Robert and Jan,
I just committed a fix to osgearth that removes the segfault at the end of
the seeding. Works fine for me now in Ubuntu.
Thanks!
Jason
On Sun, Jan 25, 2009 at 7:06 AM, Jan Ciger jan.ci...@gmail.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jason Beverage
callback.
Thanks!
Jason
On Mon, Jan 26, 2009 at 4:41 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Jason,
On Mon, Jan 26, 2009 at 3:56 AM, Jason Beverage jasonbever...@gmail.com
wrote:
I just committed a fix to osgearth that removes the segfault at the end
of
the seeding. Works fine
Hi Robert,
On Mon, Jan 26, 2009 at 5:38 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Glenn and Jason,
I've been browsing through the various sample .earth files, it really
is very cool how easy it is to plugin and play.
Thanks:) We hoped to make writing new plugins as easy as
would love to add the support
for single channel image and contribute back, if it is not already on
your radar.
cheers,
RJ
Jason Beverage wrote:
Hi Rahul,
I just committed a fix to osgEarth for the GDAL plugin and it is
working fine for me in both Windows and Linux now. Can you see
Hi Jan and Johan,
I just tried out the latest SVN branch in Ubuntu and did a sudo make install
and everything works fine for me. I set my LD_LIBRARY_PATH to
/usr/local/lib where the osgearth_plugins are installed.
Can you try doing a clean build and delete any extraneous osgdb_osgearth*
Hello CMake Wizards,
We've had a couple of requests on osgEarth to install our osgDB plugins
directly to the osgPlugins-VERSION directory. Is there a way in CMake that
I can determine what that directory would be?
In the OpenSceneGraph's CMakeLists.txt the plugin directory is like so:
ends with a seg fault
I have made a mess when I have downloaded example files :(
All run fine now, and with the latest svn version too.
Thanks to you and Jan,
Johan.
Jason Beverage a écrit :
Hi Jan and Johan,
I just tried out the latest SVN branch in Ubuntu and did a sudo make
install
Thanks Art and JS, I'll take a look at osgPPU and see what I can come up
with.
Jason
On Thu, Jan 29, 2009 at 10:28 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Jason,
We've had a couple of requests on osgEarth to install our osgDB plugins
directly to the
Hi Art,
Thanks for your tip, it worked great! osgEarth now installs its plugins to
the osgPlugins-version directory.
Thanks again!
J
On Thu, Jan 29, 2009 at 10:25 AM, Art Tevs stud_in...@yahoo.de wrote:
Hi Jason,
take a look into osgPPU's CMake files. There I use the output of osgversion
Hi Robert,
Just tested osgEarth with 2.8 and it works great!
Jason
On Thu, Feb 5, 2009 at 12:58 AM, Can T. Oguz cto...@gmail.com wrote:
Sure!
Can
2009/2/4 Robert Osfield robert.osfi...@gmail.com
Hi All,
I would like to see the OSG-2.8 branch tested out across as many
platforms and
Hi Wang,
Congrats on your release! This library looks extremely useful.
Jason
On Mon, Nov 17, 2008 at 3:01 AM, Wang Rui wangra...@gmail.com wrote:
Hi all,
osgModeling, which is a library purposed to help generate parametric curves
and surfaces and implement kinds of polygon technologies,
Hi Christian,
I would check to make sure you're graphics card / driver supports VBO's
properly. I had a similar problem with osgTerrain based VPB databases on an
Intel graphics chip and it turned out that VBO's were the issue.
See what happens if you disable VBO by setting the
Hi Adaya,
I think Vincent is correct, it sounds like the osgEarth dlls are not in your
path. I generally just set up a batch file that sets my PATH variable to
include the version of OSG I'm working with, the 3rd Party dependencies
(libpng, curl, etc), and the osgEarth libraries.
Jason
On Wed,
. Any other
idea?
2009/2/18 Jason Beverage jasonbever...@gmail.com
Hi Adaya,
I think Vincent is correct, it sounds like the osgEarth dlls are not in
your path. I generally just set up a batch file that sets my PATH variable
to include the version of OSG I'm working with, the 3rd Party
Hi Pip,
It looks like you are trying to build the boston example for osggis. The
errors you're seeing looks like your graphics hardware is having trouble
setting up pbuffers or even a plain old OpenGL window. Do the osg examples
run on your system?
Thanks,
Jason
On Thu, Feb 19, 2009 at 9:21
Hi Christian,
If you're looking for a way to view terrain data on the fly without VPB
preparation, you can check out osgEarth at http://www.osgearth.org. It has
a GDAL driver that should read your raster files and display them on the
fly.
Thanks!
Jason
On Mon, Feb 23, 2009 at 2:27 PM,
Hi Robert,
I'm playing around with the osgprecipitation example and noticed that it
doesn't work as I would expect for large models.
For example, osgprecipitation lz.osg works fine, but osgprecipitation
lz.osg.100,100,100.scale doesn't show any rain unless you zoom in closely to
0,0,0.
Is there
models and it certainly works in this context
fine.
My guess is that your scaling of the scene has introduced issues that
the shader isn't able to cope with for some reason. Try loaded a
model that is of a 1:1 scale to see if it works fine.
Robert.
On Thu, Feb 26, 2009 at 7:29 PM, Jason
to model.
This would normally be what you'd want - in a sim you don't normally
move outside the model.
Are you seeing problems when moving around your model?
Robert.
On Fri, Feb 27, 2009 at 4:36 PM, Jason Beverage jasonbever...@gmail.com
wrote:
Hi Robert,
I'm attaching a zip file
Hi Peter,
We've also used the GraphicsWindowWin32 successfully by creating a custom
User Control in .NET.
We're using the code from this FAQ entry with no problems:
http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol
Thanks!
Jason
On Wed, Mar 4,
Hi,
Does it work alright for you under 2.6? I'll try to take a look at it if I
get a chance.
Thanks!
Jason
On Thu, Mar 5, 2009 at 1:21 AM, legeochen legeoc...@gmail.com wrote:
Hi all:
I just recompiled my osggis with new release version 2.8 osg under my
debian lenny. When I try
Hi Terry,
I'm not sure if this is your issue, but make sure that any Geometry objects
you are rendering have a color array associated with them. If you just
specify a vertex array for instance and forget to set a color array, you can
see that type of issue.
Thanks!
Jason
On Thu, Mar 12, 2009
Hi Robert,
I'm using LOD's in one of my apps to control the distance at which models
first begin to appear and noticed that the IntersectionVisitor will still
hit these nodes even if they are not visible.
I tried setting the LODSelectionMode to
USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION but it still
camera nodes.
Robert.
2009/3/18 Jason Beverage jasonbever...@gmail.com
Hi Robert,
I'm using LOD's in one of my apps to control the distance at which models
first begin to appear and noticed that the IntersectionVisitor will still
hit these nodes even if they are not visible.
I tried
Hi Robert,
I've been working with loading and unloading different osgEarth files at
runtime (such as from a File | Open menu) using OSG and have found that I
need to take special care to make sure that the DatabasePager is not working
on a loaded node before removing it and replacing it with a
of scope before the
end of the call to the plugin.
Robert.
2009/3/23 Jason Beverage jasonbever...@gmail.com
Hi Robert,
I've been working with loading and unloading different osgEarth files at
runtime (such as from a File | Open menu) using OSG and have found that I
need to take special care
Hi Adaya,
OSG 2.8 does have plugins for JPEG and Tiff, you'll need to make sure you
have libjpeg and libtiff available for the plugins to be built though. See
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies.
Making sure you have those dependencies and rerunning CMake
Hi all,
This is probably a very basic question, but I'm having a hard time
understanding how the traversal masks work when using an
IntersectionVisitor.
I have a scene that contains an osgdem generated terrain database as well as
other nodes such as text labels, lines, etc. In certain
Hi everyone,
Thanks for your all your responses. The only node mask that I was modifying
was that of the terrain database and was leaving the masks for the other
items at their default of 0x.
It looks like I need to do more managed of the NodeMasks than I originally
thought.
Thanks!
Hi all,
Thanks again for the tips, everything is working great now!
Jason
On Thu, Jul 3, 2008 at 1:46 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi everyone,
Thanks for your all your responses. The only node mask that I was
modifying was that of the terrain database and was leaving
Hi all,
I've noticed in my application that in a GUIEventHandler's handle function,
the values for the GUIEventAdapter ea's getWindowWidth() and
getWindowHeight() are always the same and aren't updated when the window is
resized. I've tried to look through the code to see where the problem
Hi Greg,
I would just remove the -l command line and let vpb run as long as it needs
to. Depending on the level of your data, it might need to go higher than
level 10.
Thanks,
Jason
On Wed, Jul 30, 2008 at 1:33 PM, Greg Myers [EMAIL PROTECTED] wrote:
Hey JP,
First of all I want you to
to the
terrain or would it start fresh and blow away my existing terrain?
Thanks
Greg
On Jul 30, 10:43 am, Jason Beverage [EMAIL PROTECTED] wrote:
Hi Greg,
I would just remove the -l command line and let vpb run as long as it
needs
to. Depending on the level of your data, it might need to go
, Jason Beverage [EMAIL PROTECTED]wrote:
Hi Greg,
I don't believe it is currently possible to modify a database with new
imagery or terrain once a database is created. That is something that I
know Robert was planning on working out at some point for osgTerrain/VPB but
I'm not sure what its
!
Greg
On Jul 30, 11:46 am, Jason Beverage [EMAIL PROTECTED] wrote:
Hi again Greg,
Forgot to mention this previously...
You should also try building overviews for all of your geospatial data
files
using the gdal utility gdaladdo if they don't already have them. Doing
so
can
Hi Gordon,
I've never attempted to do what you are describing, but I believe the
osgsharedarray example is close to what you are trying to do if you want to
check that out for inspiration.
Good luck!
Jason
On Thu, Jul 31, 2008 at 3:41 PM, Gordon Tomlinson
[EMAIL PROTECTED] wrote:
Ok I know
Hi Shane,
You can get a ton of other tools from the FWTools distribution at
http://fwtools.maptools.org/
Good luck,
Jason
On Thu, Aug 7, 2008 at 11:44 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Jason,
Perhaps you could elaborate on the gdal_merge tool? That
Hi all,
I recently updated our product to use the --terrain flag in
VirtualPlanetBuilder to increase the speed of our database creation and
things are working wonderfully except for on the machines that have the
Intel 945GM chipset which are crashing.
I've narrowed the problem down to the fact
developing a software/hardware
configuration file system, that can provide different profiles for
different hardware/drivers.
Robert.
On Thu, Aug 14, 2008 at 3:42 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi all,
I recently updated our product to use the --terrain flag
August 2008 02:53:44 pm Jason Beverage wrote:
hi David
I set the environment variable to displaylists but still got a crash.
I believe this is due to the fact that I was zoomed all the way out on
the paged database which was still using vbo.
Gotta love integrated graphics cards huh
Hi all,
More integrated graphics woes for me today. I'm working with an Intel 945GM
graphics card and trying to load a terrain database generated with
--terrain. Robert, your suggestion of disabling VBO programatically worked
great for getting the machine to stop crashing. For some reason, the
/osgTerrain/GeometryTechnique.cpp (line 690 in OSG-2.6/svntrunk):
texture2D-setMaxAnisotropy(16.0f);
It'd also be worth checking how texture memory you have available.
Robert.
On Wed, Aug 20, 2008 at 10:28 PM, Jason Beverage
[EMAIL PROTECTED] wrote:
Hi all,
More integrated
database, but limiting the image resolution per tile to something like
64x64. You can do this adding --tile-image-size 64 to the command
line. The default size is 256x256 image size, a 64x64 terrain size.
Robert.
On Thu, Aug 21, 2008 at 3:57 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi
Hi Robert,
I was discussing the possibility of using vpb in a more dynamic way where we
could load geospatial data on the fly like ArcGlobe or ossim_planet without
having to regenerate the whole terrain database. I believe this is
something that you have stated is in the works for the future of
Hi Ravi,
I submitted a fix for this but it didn't make it into the 2.6 release.
Moving to the trunk should fix the problem. I also don't think this made it
into the 2.6 maintainence branch either, perhaps it should?
Thanks!
Jason
On Thu, Sep 11, 2008 at 2:19 PM, Rahul Jain [EMAIL PROTECTED]
Hi Jeremy,
Looking great so far, keep the cool NodeKits coming:)
Jason
On Fri, Sep 12, 2008 at 12:34 PM, Jeremy Moles [EMAIL PROTECTED]wrote:
Hello folks!
I'd like to quickly post a message here about (another! yikes!) NodeKit
I'm working on that ties closely with osgWidget and my original
Pretty amazing Serge! When are you having an iPhone release?;)
Jason
On Wed, Sep 24, 2008 at 1:38 PM, Serge Lages [EMAIL PROTECTED] wrote:
Hi all,
Just a quick message to show you two applications we've just made thanks to
OSG :
http://www.youtube.com/watch?v=r-ydFPHL2z0
Hi Maya,
As long as you have the appropriate image plugin within your path
(osgdb_jpg.dll, osgdb_gif.dll, etc) things should work fine. Make sure you
are building these plugins and they are accessible. In theory, if the model
works from osgviewer, it should work in your c# application.
Good
?
thanks
maya
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Jason Beverage
*Sent:* Thursday, October 30, 2008 3:46 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OSG and C# Users
Hi Maya,
As long as you have the appropriate image plugin within your
:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Jason Beverage
*Sent:* Thursday, October 30, 2008 6:34 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OSG and C# Users
Hi Maya,
It's hard to tell what could be going on without some more information
about your setup
Hi all,
We're currently developing a DirectShow plugin for OpenSceneGraph and I
wanted to see if there was anyone else in the community that would be
interested in this capability.
Thanks!
Jason
-
Jason Beverage
Pelican Mapping
http
Hi Robert,
I'm assuming you meant can instead of can't:)
Thanks!
Jason
On Sun, Nov 23, 2008 at 4:57 AM, Robert Osfield [EMAIL PROTECTED]wrote:
Hi Jason,
On Sat, Nov 22, 2008 at 11:06 PM, Jason Beverage
[EMAIL PROTECTED] wrote:
We're currently developing a DirectShow plugin
Robert Osfield pisze:
Hi Jason,
On Sat, Nov 22, 2008 at 11:06 PM, Jason Beverage[EMAIL PROTECTED] [EMAIL
PROTECTED] wrote:
We're currently developing a DirectShow plugin for OpenSceneGraph and I
wanted to see if there was anyone else in the community that would be
interested
Hi all,
I downloaded the latest OSG from SVN this afternoon and I'm getting a crash
on my machine with any of the examples that use RTT (osgprerender,
osganimate --overlay, osgsimulation, etc). My graphics card (GeForce FX
5200) doesn't support Frame Buffer Objects, so RTT is defaulting to
, Jason Beverage [EMAIL PROTECTED] wrote:
Hi Robert,
I just tested things out on my Suse 10 machine and I can't reproduce the
crash, haven't had a chance to try it in Windows yet (same machine, dual
boot). However, this machine is a very old singe processor pentium 4
(not
even
Hi Nick,
I think there is a misunderstanding of how osgdem works. The OSG
readImageFile method, which invokes the plugins you are talking about, is
not used in osgdem/VPB currently: it uses the GDAL library directly. I
don't want you all to go down the wrong path trying to tweak OSG plugins
that
Hi Dieter,
Did you ever find a solution to your problem? I'm not seeing the same
issue, but I'm trying to track down an issue in osgDotNet related to a crash
when a particle system is contained under a Transform node and I'm hoping
that this is related.
Thanks,
Jason
On 8/15/07, Robert
Hi everyone,
I'm just curious to see how many people are currently using or are
interested in using the new osgDotNet wrappers with their applications? My
company is currently using our own custom .NET wrappers for OSG but we're
interested in transitioning to Mike's wrappers and I wanted to get
*.dll
...
Regards
--
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29
- Original Message -
*From:* Jason Beverage [EMAIL PROTECTED]
*To:* osg users osg-users
Hi Christoffer,
Here is a simple control that uses TAO to display an OSG window that I've
used for testing.
Thanks!
Jason
On 9/18/07, Christoffer Markusson [EMAIL PROTECTED] wrote:
I'm using OSG together with C# in Visual Studio 2005 using the osgDotNet
wrappers.
Is there an easy way to
Hi Mike,
When I try to generate the wrappers using the SVN versions of osgDotNet and
OpenSceneGraph I get Caught exception: no undefined type was present during
augmented types creation!.
Any ideas?
Thanks,
Jason
___
osg-users mailing list
Jason,
On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote:
Currently, the osgwrappers_*.dll files are installed in the
bin\osgPlugins-2.1.11 folder instead of in just bin. Is this correct
behavior? It seems to me like they should have the same versioning
scheme
the rest of OSG has now
class and it
was abstract.
Jason
On 9/20/07, Mike Wittman [EMAIL PROTECTED] wrote:
On 9/20/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote:
The error was because OSG is apparently installing the
osgwrapper_*.dll
files in the osgplugins
.
Christoffer
2007/9/19, Jason Beverage [EMAIL PROTECTED]:
Just guessing, but what happens if you hit the space bar with the app
running? That should tell the camera manipulator to go to the home
position.
Jason
2007/9/19, Christoffer Markusson [EMAIL PROTECTED]:
Jason,
Thanks
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