That was what I meant, but it very much depends upon the way you want to go.
if you did it that way you could do the Eamon thing about having your
character adventure in any place, any time, any circumstances that you could
imagine.
The alternative is doing things Sryth style, having one single world and
history, with various adventures scattered through it which a player could
access by talking to npcs or going to various locations.
On the down side this limits you to one world and setting, ---- but on the
up side this limits you to one world and setting which you can then explore
in depth, complete with stories recurring plot elements, npcs you do jobs
for etc, ---- though obviously you have to have your completion of the
adventures effect the world as it does in Sryth.
If it were my decision I'd go for the second option just because I'm a back
story and plot fiend, but that one might be harder to program and update
sinse you would need to not only write the adventure, but also tack it on to
the appropriate part of the world, and say how it modifies any other parts
of the world upon completion.
Obviously if you defeat the famous pirates of rumswigger, you want the town
where the pirates were doing all their carousing to remember that in future.
Beware the Grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]