Hi Dark,
I like the second option as well. Having one world with all the
adventures tying into each other is certainly more interesting to me
than having 50 totally unrelated quests to pick from. For me part of the
joy of playing an RPG like Sryth is living and dying in a fantacy world
where I can get gold, experience points, find tools, weapons, potions,
whatever and have everything roll over into the next adventure. The
magical ice sword you get from the ice lord might serve you well in
fighting some creatures like fire demons and dragons or something like
that. In other words every item in the world could effect your success
or failior in other adventures, and some items might even be manditory
to have to complete some adventure or other.
dark wrote:
That was what I meant, but it very much depends upon the way you want
to go.
if you did it that way you could do the Eamon thing about having your
character adventure in any place, any time, any circumstances that you
could imagine.
The alternative is doing things Sryth style, having one single world
and history, with various adventures scattered through it which a
player could access by talking to npcs or going to various locations.
On the down side this limits you to one world and setting, ---- but on
the up side this limits you to one world and setting which you can
then explore in depth, complete with stories recurring plot elements,
npcs you do jobs for etc, ---- though obviously you have to have your
completion of the adventures effect the world as it does in Sryth.
If it were my decision I'd go for the second option just because I'm a
back story and plot fiend, but that one might be harder to program and
update sinse you would need to not only write the adventure, but also
tack it on to the appropriate part of the world, and say how it
modifies any other parts of the world upon completion.
Obviously if you defeat the famous pirates of rumswigger, you want the
town where the pirates were doing all their carousing to remember that
in future.
Beware the Grue!
Dark.
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