Well, speaking from experience here creating an entire world from
scratch is turning out to be very hard work indeed. You litterally have
to create the worlds religion, myths, legends, history, as well as the
world itself from scratch. I think that is why some RPG games just go
for the roll based combat and lacks depth in the back story. Either that
or someone bases an RPG on a known universe like Star Wars.
For example, in between work on MOTA I have started jotting down notes
for the RPG game. One thing I noticed is all the things I don't know
about my new world. Its history, different realms, heroes, villens,
religion, etc. It might take me months to write up a basic draft of the
world before I can even write a simple text adventure. If I wanted to be
lazy about it I could save myself loads of time by using an existing
world, but then that might ruin the fun of creating something totally new.
The situation of the Syth rpg you mention sounds disturbingly
familiar. Long before I found audiogames, i was trying out literally
thousands of those sorts of games, and Sryth is the only one I found
to actually feature backstory, quests and a true world to explore.
there are a couple of games which are mechanically nice in terms of
their explorable areas such as Kingdom of Loathing, but while an
incredibly fun litle game, it's not something I can take too seriously
as a coherent world and story, which is probably why I've never really
had the patience to actually work a character through the game.
I would however absolutely, totally and completely recommend the
chronicles of Arborell.
Fantastic writing, huge gamebooks, and really amazing background
the world is incredibly unique with it's own races and history, and
there really is so much of the story which needs to be pieced together.
Also, there are main characters with backstory in the main gamebook
The gm is also great about accessibility issues (he's even got a forum
for Vi accessibility).
Beware the Grue!
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