That's part of the reason I decided to keep AA as an online server
only, and don't release it in standalone form. It's hard enough to
create good areas and updates, much less create a whole new existing
game and maintain packages of obsolete or buggy versions for a bunch
of different users.
I also think it's a lot more fair (and fun) for all the players to
immediately have access to the new stuff as it comes out, instead of
pulling a Microsoft and requiring everyone to purchase an incremental
update that isn't worth it. The risk of buying something and having
it suck is just too great in my opinion.
Alter Aeon MUD
On Sun, Aug 14, 2011 at 7:51 AM, dark <d...@xgam.org> wrote:
> Hi Tom.
> as regards the text games and upgrades, I'm sorry to say that not everyone
> is as good about writing new stuff as you suggest, and certainly many stand
> alone text games I've seen have been just the one game and goodbye!.
> Look at the titles from Malinch entertainment, you pay 29 usd for an
> interactive fiction game, and that's it.
> While there are certainly developers of text based games who do update, like
> Niels bauer in the production of addons for the smugglers series, it does
> not seem half as common as with something online and web based from what
> I've seen.
> In fact, most companies who sell games online seem very much to want to
> think of them not as pieces of computer software which the user buys, but as
> similar to a games console cartridge, you pay the money, get the one game,
> that's all.
> Beware the grue!
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