Re: [Audyssey] space invaders game update
Hi Tom. I have seen a couple of internet based games that used sapi and to my knolige didn't require huge amounts of security shenanigans (they've been played by people on various windows systems). Some are the accessible flash games from gamevial, such as rebound, rally racer and colonel zeeg found at http://www.accessiblewebgames.com/ (actually I'd recommend them, rebound is probably the best replication in audio of something like original breakout I've seen). The other is the Xtant game demo produced by richard and sander, an fps game built on a circular field (I don't have the link on me but it's in the audiogames.net database). Of course, that was built with the unity web player system, and Gamevial's games use flash, so neither is using javascript and html 5, but if someone wanted to use sapi in a web based game it'd certainly be possible. Then again, I admit I don't especially see the point in running real time audiogames through a browser anyhow, sinse it's not as if you can't have all the online stuff you want in a stand alone program anyway without requiring browser shenanigans, particularly sinse screen reader interactions with flash and browser controls can be somewhat ropy (one reason why Blind swordsman even though it's written in flash is a stand alone game sinse the website who hosted the online version had inaccessible controls). I suppose it would have the advantage of being cross platform, but then again if your calling sapi functions how would that work on systems without sapi? Of course actual browser games that use text and links and web controls and function as huge mmorpgs are another matter entirely, but manifestly such things aren't needing to interact with anything on the person's own machine. all the best, dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 25, 2015 4:00 PM Subject: Re: [Audyssey] space invaders game update Hi Marvin, I am assuming here by built-in speech you mean something like SAPI. Unfortunately, if so I have some bad news for you. Meaning what you want to do isn't really feasible from a programming point of view. While you can access SAPI via JavaScript SAPI objects aren't safe, and in order to use it your client will have to disable lots of stuff in there internet settings in order to play your game. Asking end users to disable or compromise their internet security settings just to communicate with SAPI is unacceptable. So if you are thinking of using JavaScript to communicate with SAPI its not impossible, but not recommended by anyone in the know because it is impractical for all intents and purposes. In any case if you want to give it a try as I recall you would access SAPI via an ActiveX object sort of like this. Voice = new ActiveXObject("Sapi.SpVoice"); Voice.Speak("Hello world!"); Cheers! On 5/25/15, Marvin Hunkin wrote: Hi. Any game programmers, give me some tips, tricks, like how to get the built in speech say from java script. That's about the only problem I have. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space invaders game update
Hi Marvin, I am assuming here by built-in speech you mean something like SAPI. Unfortunately, if so I have some bad news for you. Meaning what you want to do isn't really feasible from a programming point of view. While you can access SAPI via JavaScript SAPI objects aren't safe, and in order to use it your client will have to disable lots of stuff in there internet settings in order to play your game. Asking end users to disable or compromise their internet security settings just to communicate with SAPI is unacceptable. So if you are thinking of using JavaScript to communicate with SAPI its not impossible, but not recommended by anyone in the know because it is impractical for all intents and purposes. In any case if you want to give it a try as I recall you would access SAPI via an ActiveX object sort of like this. Voice = new ActiveXObject("Sapi.SpVoice"); Voice.Speak("Hello world!"); Cheers! On 5/25/15, Marvin Hunkin wrote: > Hi. > > Any game programmers, give me some tips, tricks, like how to get the built > in speech say from java script. > > That's about the only problem I have. > > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] space invaders game update
Hi. Any game programmers, give me some tips, tricks, like how to get the built in speech say from java script. That's about the only problem I have. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: gametastewas: Re: regarding temporal disturbance
That was probably my favorite part about the Atari version. Sometimes I'll boot it up just to hear that. LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Cara Quinn Sent: Friday, May 23, 2014 11:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: gametastewas: Re: regarding temporal disturbance Lol! You know I had forgotten all about that! lol lol lol! :) No, this one has all the arcade sounds so no farties! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 23, 2014, at 6:37 AM, Bryan Peterson wrote: So it doesn't make the farting noise when you die? LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Cara Quinn Sent: Friday, May 23, 2014 12:46 AM To: Gamers Discussion list Subject: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance Just as a note, the version of Space Invaders on the Atari Flashback 4 is actually the arcade version rather than the 2600 version in case anyone is interested. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 22, 2014, at 12:09 PM, Thomas Ward wrote: Hi Dark, Yeah, I am pretty sure there were color variations of the game out there, and I believe that was the main difference between the Atari 2600 and Atari 7800 versions. Plus keep in mind there were two different Atari 2600's released. There was the original 2600 consoles from the early 80's and there was a much newer Atari 2600 that came out in the late 80's along side the 7800models. So it is entirely possible yours was a later edition of Space Invaders as they did release updated versions of their 2600 catalog before going under. Cheers! On 5/22/14, dark wrote: Hi Tom. Wow! I bet original space invaders on a 78 inch projector was cool. I currently have my snes, Pc and gamecube plugged into a 42 inch flatscreen, which is pretty awsome after years of playing on standard sized tv screens, but I'm still jealous! :D. Back when we had the atari 2600 we were on a 15 inch tv, so no, I don't imagine the invaders were very clear. I also however do wonder if there was a different version of space invaders. The one we had on the Atari 2600 had the invaders in rows and columns, but if I remember rightly the invaders were yellow, and the shields between you and them were orange while your gun was green. it also had a two player option with one green gun and one purple gun. I have played a version with red invaders and blue shields on one of those multi game consoles that have hundreds of games on one machine and you just plug into the tv. I suppose though just like Packman and several other games at the time, there were various different versions of space invaders around and it's entirely possible that the first one I played wasn't the original. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance
I do the same thing sometimes. LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Friday, May 23, 2014 9:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance Hi Bryan, Lol! I have to admit that was my very favorite part of Space Invaders. I would often times kill my ship just to hear that farting noise. Cheers! On 5/23/14, Bryan Peterson wrote: So it doesn't make the farting noise when you die? LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance
Lol! You know I had forgotten all about that! lol lol lol! :) No, this one has all the arcade sounds so no farties! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 23, 2014, at 6:37 AM, Bryan Peterson wrote: So it doesn't make the farting noise when you die? LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Cara Quinn Sent: Friday, May 23, 2014 12:46 AM To: Gamers Discussion list Subject: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance Just as a note, the version of Space Invaders on the Atari Flashback 4 is actually the arcade version rather than the 2600 version in case anyone is interested. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 22, 2014, at 12:09 PM, Thomas Ward wrote: Hi Dark, Yeah, I am pretty sure there were color variations of the game out there, and I believe that was the main difference between the Atari 2600 and Atari 7800 versions. Plus keep in mind there were two different Atari 2600's released. There was the original 2600 consoles from the early 80's and there was a much newer Atari 2600 that came out in the late 80's along side the 7800models. So it is entirely possible yours was a later edition of Space Invaders as they did release updated versions of their 2600 catalog before going under. Cheers! On 5/22/14, dark wrote: > Hi Tom. > > Wow! I bet original space invaders on a 78 inch projector was cool. I > currently have my snes, Pc and gamecube plugged into a 42 inch flatscreen, > which is pretty awsome after years of playing on standard sized tv screens, > > but I'm still jealous! :D. > > Back when we had the atari 2600 we were on a 15 inch tv, so no, I don't > imagine the invaders were very clear. > > I also however do wonder if there was a different version of space invaders. > > The one we had on the Atari 2600 had the invaders in rows and columns, but > if I remember rightly the invaders were yellow, and the shields between you > > and them were orange while your gun was green. it also had a two player > option with one green gun and one purple gun. > > I have played a version with red invaders and blue shields on one of those > multi game consoles that have hundreds of games on one machine and you just > > plug into the tv. > > I suppose though just like Packman and several other games at the time, > there were various different versions of space invaders around and it's > entirely possible that the first one I played wasn't the original. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.
Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance
Hi Bryan, Lol! I have to admit that was my very favorite part of Space Invaders. I would often times kill my ship just to hear that farting noise. Cheers! On 5/23/14, Bryan Peterson wrote: > So it doesn't make the farting noise when you die? LOL. > > > > Oh freddled gruntbuggly, > thy micturations are to me > as plurdled gabbleblotchits on a lurgid bee. > GroupI implore thee, my foonting turlingdromes, > And hooptiously drangle me with crinkly bindlewurdles, > or I will rend thee in the gobberwarts with my blurglecruncheon, see if I > don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance
So it doesn't make the farting noise when you die? LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Cara Quinn Sent: Friday, May 23, 2014 12:46 AM To: Gamers Discussion list Subject: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance Just as a note, the version of Space Invaders on the Atari Flashback 4 is actually the arcade version rather than the 2600 version in case anyone is interested. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 22, 2014, at 12:09 PM, Thomas Ward wrote: Hi Dark, Yeah, I am pretty sure there were color variations of the game out there, and I believe that was the main difference between the Atari 2600 and Atari 7800 versions. Plus keep in mind there were two different Atari 2600's released. There was the original 2600 consoles from the early 80's and there was a much newer Atari 2600 that came out in the late 80's along side the 7800models. So it is entirely possible yours was a later edition of Space Invaders as they did release updated versions of their 2600 catalog before going under. Cheers! On 5/22/14, dark wrote: Hi Tom. Wow! I bet original space invaders on a 78 inch projector was cool. I currently have my snes, Pc and gamecube plugged into a 42 inch flatscreen, which is pretty awsome after years of playing on standard sized tv screens, but I'm still jealous! :D. Back when we had the atari 2600 we were on a 15 inch tv, so no, I don't imagine the invaders were very clear. I also however do wonder if there was a different version of space invaders. The one we had on the Atari 2600 had the invaders in rows and columns, but if I remember rightly the invaders were yellow, and the shields between you and them were orange while your gun was green. it also had a two player option with one green gun and one purple gun. I have played a version with red invaders and blue shields on one of those multi game consoles that have hundreds of games on one machine and you just plug into the tv. I suppose though just like Packman and several other games at the time, there were various different versions of space invaders around and it's entirely possible that the first one I played wasn't the original. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game taste was: Re: regarding temporal disturbance
Just as a note, the version of Space Invaders on the Atari Flashback 4 is actually the arcade version rather than the 2600 version in case anyone is interested. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 22, 2014, at 12:09 PM, Thomas Ward wrote: Hi Dark, Yeah, I am pretty sure there were color variations of the game out there, and I believe that was the main difference between the Atari 2600 and Atari 7800 versions. Plus keep in mind there were two different Atari 2600's released. There was the original 2600 consoles from the early 80's and there was a much newer Atari 2600 that came out in the late 80's along side the 7800models. So it is entirely possible yours was a later edition of Space Invaders as they did release updated versions of their 2600 catalog before going under. Cheers! On 5/22/14, dark wrote: > Hi Tom. > > Wow! I bet original space invaders on a 78 inch projector was cool. I > currently have my snes, Pc and gamecube plugged into a 42 inch flatscreen, > which is pretty awsome after years of playing on standard sized tv screens, > > but I'm still jealous! :D. > > Back when we had the atari 2600 we were on a 15 inch tv, so no, I don't > imagine the invaders were very clear. > > I also however do wonder if there was a different version of space invaders. > > The one we had on the Atari 2600 had the invaders in rows and columns, but > if I remember rightly the invaders were yellow, and the shields between you > > and them were orange while your gun was green. it also had a two player > option with one green gun and one purple gun. > > I have played a version with red invaders and blue shields on one of those > multi game consoles that have hundreds of games on one machine and you just > > plug into the tv. > > I suppose though just like Packman and several other games at the time, > there were various different versions of space invaders around and it's > entirely possible that the first one I played wasn't the original. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space invaders
Hi, Which game? Best Regards, ayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Friday, March 26, 2010 5:51 PM To: gamers@audyssey.org Subject: [Audyssey] space invaders when i went to the audio games website each time i try to download the demo it keep giving me an error. so how do i try the game out to see if i want to get it. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] space invaders
when i went to the audio games website each time i try to download the demo it keep giving me an error. so how do i try the game out to see if i want to get it. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space invaders versus star trek strategy game
Hi. Yeah I beat dark destroyer too *grins*. I like that game a lot. I own a copy of troopinum too. I've beat troop a few times also but dark destroyer was actually a whole lot easier and more laid back *lol*. If I were going to talk about which game was hard I'd say it was troopinum. That's a good thing really. On the one hand I've got troopinum, lots of different features in it, challenging to beat, cheats, good voice, fast action, and the fact that you can hold down the arrow keys to scroll like someone mentioned. On the other hand there's Dark Destroyer, free, a bit easier to play, different voices, etc. I like it that way, get tired of one and play the other for a while. - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 4:54 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Here here! I couldn't agree with you more Tom. If and when I start > attempting to learn a programming language you can bet that I won't be > writing many Space Invaders games if indeed any at all. We've already got > way too many of those. And Nichol, I have to disagree with you about Dark > Destroyer. I beat that on my first try. Me, I'd love to see an RPG like > Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. > Of > course I'd love to see a Metroid style audio game but something like that > might be difficult to render in audio. I'm not sure how you'd represent > platforms above or below your current position although I see no reason > why > it couldn't be done. I suppose you could do it with pitch bending (I think > that's what they call it), where a higher platform would have a higher > sound > versus a platform below you having a lower sound. Now a Prince of Persia > style audio game might be pretty doable since all the action I.E. sword > fights, jumping, climbing and stuff is all happening pretty much in the > same > position as the player. And in a game like that you have great potential > for > some truly incredible sound design, especially when it comes to the traps. > Time is an illusion, lunchtime doubly so. > ----- Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, May 18, 2008 2:24 PM > Subject: Re: [Audyssey] space invaders versus star trek strategy game > > >> Hi Nicol, >> Sorry, but I have to disagree with you. The blind gaming community has >> way too many Space Invader type games already. There is: Judgment Day, >> Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the >> Outback, etc. I am so sick and tired of those type of games it was one >> of the main reasons I began writing my own games. It is high time we as >> a blind community begin branching out and developing more roll playing >> games, first person shooters, strategy games, flight simulators, etc. >> We need to break out of the classic Atari games mold and design >> something more current. >> Anyway, in regards to STFC I'm going to probably make two different Trek >> games. One is going to be more of a Lonewolf type game and the other is >> going to be the big fleet turn based game. If you don't like either one >> don't play them. I have absolutely no desire to make just another >> run-of-the-mill Space Invader clone. >> Cheers. >> >> >> nicol wrote: >>> Hello thom >>> A suggestion from my side for your new release of stfc version 2. >>> Why not make a space invaders game instead of a lone wolf style of game? >>> The freebee community can do with another space invaders game, as dark >>> destroyer is next to impossible to beat >>> Then your mission is to move your ship through the universe and kill the >>> borgs, cling ons, romulons and the doomsday machine just like you would >>> shoot down a ship in trupenam and dark destroyer. >>> It would be sooo cool if I can shoot down the doomsday machine in a >>> space >>> in >>> vader style of game.] >>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >>> arrows >>> to move your ship. >>> You can then determine which ship its best to destroy first. >>> Lets say all ships don't have cloaking devices, then you move your ship >>> and >>> you check your coordinates with a keystroke everytime you encounter a >>> ship >>> and if you then see that the ship have a cloaking device, you memorize >>> that ship's coordinates and then you
Re: [Audyssey] space invaders versus star trek strategy game
Hi Darren, Well, probably nothing quite that complex. Though, I have been working on the ability to rebuild your ships after they have been destroyed. Of course, that means if the enemy fleet is destroyed and you haven't destroyed their ship yards they can rebuild their fleet. So you need to destroy all their ships, starbases, and ship yards to win STFC 2.Same goes for the Federation. If the Federation has a ship yard active you can slowly rebuild your fleet to full strength. Another feature in STFC 2 you will like is the ability to create new photon torpedoes. If you deplete the starbase it will begin producing new photons for your fleet so you should never totally run out of photons in the game. However, starbases can only have a maximum of 600 photons at any given time. By the way, that technical fact is straight out of the technical manuals. As a result of the new ship yard feature the Borg ships are a lot tougher. if they destroy your fleet you better hope you can get a fleet rebuilt fast enough to throw at them. Grin. Darren Harris wrote: > I couldn't agree with you more on that. I love the origional game. Can't > stand any other spin off. Your new stfc thomas are you going to do it > along the lines of empire earth in as much as you can build ships from > resources etc and develop new technologies? Now that would be ground > breaking in this community and I think you will be the one to do such a > thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
There were actually two more potions, at least in the PC version. There was one that would slow your descent when you fell off a ledge, so that if you fell from a height that would normally have killed you you could actually land safely, albeit only for a short time. Then there was one that would flip the whole level upside down. That was actually kinda interesting to see according to my brother. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 19, 2008 8:41 AM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Hi Bryan, > Oh, yeah. the original prince of Persia ruled. I had the Super NES > version and I loved that game. As games goes it should be pretty easy to > convert to an audio only format. A lot of the sound effects required for > the game I have in my sound libraries already. > As I recall there were three different types of potions. There was a > life potion that restores one lost life, a health potion that restores > lost health bars, and a poison potion that takes away a life if drank. > On level one there was a sword that Prince needed to complete the game. > As far as traps goes there was falling ceilings, spike pits, the metal > jaw trap, standard pits, blade traps, and of course bad guys everywhere. > Anyway, as far as developing Space Invader clones goes for a brand new > game developer it is probably the easiest type of game to make. the > problem is it seams to be were some game developers stop. Writing a FPS > game is much more involved and takes a lot more skill, time, and I guess > some people don't want to put the time into it. > > > > Bryan Peterson wrote: >> Here here! I couldn't agree with you more Tom. If and when I start >> attempting to learn a programming language you can bet that I won't be >> writing many Space Invaders games if indeed any at all. We've already got >> way too many of those. And Nichol, I have to disagree with you about Dark >> Destroyer. I beat that on my first try. Me, I'd love to see an RPG like >> Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. >> Of >> course I'd love to see a Metroid style audio game but something like that >> might be difficult to render in audio. I'm not sure how you'd represent >> platforms above or below your current position although I see no reason >> why >> it couldn't be done. I suppose you could do it with pitch bending (I >> think >> that's what they call it), where a higher platform would have a higher >> sound >> versus a platform below you having a lower sound. Now a Prince of Persia >> style audio game might be pretty doable since all the action I.E. sword >> fights, jumping, climbing and stuff is all happening pretty much in the >> same >> position as the player. And in a game like that you have great potential >> for >> some truly incredible sound design, especially when it comes to the >> traps. >> Time is an illusion, lunchtime doubly so. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Hi Bryan, Oh, yeah. the original prince of Persia ruled. I had the Super NES version and I loved that game. As games goes it should be pretty easy to convert to an audio only format. A lot of the sound effects required for the game I have in my sound libraries already. As I recall there were three different types of potions. There was a life potion that restores one lost life, a health potion that restores lost health bars, and a poison potion that takes away a life if drank. On level one there was a sword that Prince needed to complete the game. As far as traps goes there was falling ceilings, spike pits, the metal jaw trap, standard pits, blade traps, and of course bad guys everywhere. Anyway, as far as developing Space Invader clones goes for a brand new game developer it is probably the easiest type of game to make. the problem is it seams to be were some game developers stop. Writing a FPS game is much more involved and takes a lot more skill, time, and I guess some people don't want to put the time into it. Bryan Peterson wrote: > Here here! I couldn't agree with you more Tom. If and when I start > attempting to learn a programming language you can bet that I won't be > writing many Space Invaders games if indeed any at all. We've already got > way too many of those. And Nichol, I have to disagree with you about Dark > Destroyer. I beat that on my first try. Me, I'd love to see an RPG like > Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. Of > course I'd love to see a Metroid style audio game but something like that > might be difficult to render in audio. I'm not sure how you'd represent > platforms above or below your current position although I see no reason why > it couldn't be done. I suppose you could do it with pitch bending (I think > that's what they call it), where a higher platform would have a higher sound > versus a platform below you having a lower sound. Now a Prince of Persia > style audio game might be pretty doable since all the action I.E. sword > fights, jumping, climbing and stuff is all happening pretty much in the same > position as the player. And in a game like that you have great potential for > some truly incredible sound design, especially when it comes to the traps. > Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I thought in dk64 you actually played as the whole kong family. donkey kong, diddy kong, chunky kong, tiny kong, all them. btw. I believe that's there names too. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 19, 2008 9:10 AM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Hi Dark, > Actually, Torrent is a clone of asteroids. I'm not sure what happened to > it either, but last I heard the developer had more important things in > his personal life to do and development was haulted. That happens in our > business since we barely make enough money to pay the bills. > As for a Donkey Kong clone I'd like to see a clone of Donkey Kong 64 or > later. the original Atari side-scroller is pretty boring. In the classic > Donkey Kong Mario jumps over barrels until he reaches the top of the > screen and then tries to knock Kong off the top of his platform and > rescue the girl. In Donkey Kong 64 Mario travels to Kong Island and must > fight his way through the jungle, an old Aztec temple, etc. A much much > better game. > > > Dark wrote: >> I'd have to say I agree with Liam, despite my rapidly growing >> attachement to Ds9. >> >> there were lots of other great atari games, why not remake some of >> them? Obviously we've got packman talks, --- but I'm sure there are >> others? >> >> I know that torrent was supposed to be a bit like galaxians with the >> scrolling stuff, but that never got finished and I'm not sure what >> happened >> to it. >> >> Berzerk would make a fantastic game along the lines of superdog's bone >> hunt, in fact I had plans to do that one myself with audio game >> maker, and might stil with Tom's genesis engine. >> >> but how about audio donkey Kong (and I mean the original), or an actual >> game >> of missile command? or (one of my personal favourites), how about joust? >> >> though I'll admit I'm slightly less sure how you'd do joust in audio as >> compared to berzerk or Donkey Kong. >> >> anyway, I hope I've made the point. >> >> Beware the Grue! >> >> Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Hi Dark, Actually, Torrent is a clone of asteroids. I'm not sure what happened to it either, but last I heard the developer had more important things in his personal life to do and development was haulted. That happens in our business since we barely make enough money to pay the bills. As for a Donkey Kong clone I'd like to see a clone of Donkey Kong 64 or later. the original Atari side-scroller is pretty boring. In the classic Donkey Kong Mario jumps over barrels until he reaches the top of the screen and then tries to knock Kong off the top of his platform and rescue the girl. In Donkey Kong 64 Mario travels to Kong Island and must fight his way through the jungle, an old Aztec temple, etc. A much much better game. Dark wrote: > I'd have to say I agree with Liam, despite my rapidly growing > attachement to Ds9. > > there were lots of other great atari games, why not remake some of > them? Obviously we've got packman talks, --- but I'm sure there are others? > > I know that torrent was supposed to be a bit like galaxians with the > scrolling stuff, but that never got finished and I'm not sure what happened > to it. > > Berzerk would make a fantastic game along the lines of superdog's bone > hunt, in fact I had plans to do that one myself with audio game > maker, and might stil with Tom's genesis engine. > > but how about audio donkey Kong (and I mean the original), or an actual game > of missile command? or (one of my personal favourites), how about joust? > > though I'll admit I'm slightly less sure how you'd do joust in audio as > compared to berzerk or Donkey Kong. > > anyway, I hope I've made the point. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
hi, if it's a space invaders type game, I won't even download it. I've had enough space invaders! - Original Message - From: "Darren Harris" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 3:38 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > hi, > > sorry i really don't like the sound of that. space invaders, is space > invaders. as it was back in the days of the atari 2600. anything else > isn't > space invadrs at all. > - Original Message - > From: "nicol" <[EMAIL PROTECTED]> > To: "gamers" > Sent: Sunday, May 18, 2008 8:41 AM > Subject: [Audyssey] space invaders versus star trek strategy game > > >> Hello thom >> A suggestion from my side for your new release of stfc version 2. >> Why not make a space invaders game instead of a lone wolf style of game? >> The freebee community can do with another space invaders game, as dark >> destroyer is next to impossible to beat >> Then your mission is to move your ship through the universe and kill the >> borgs, cling ons, romulons and the doomsday machine just like you would >> shoot down a ship in trupenam and dark destroyer. >> It would be sooo cool if I can shoot down the doomsday machine in a space >> in >> vader style of game.] >> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >> arrows >> to move your ship. >> You can then determine which ship its best to destroy first. >> Lets say all ships don't have cloaking devices, then you move your ship >> and >> you check your coordinates with a keystroke everytime you encounter a >> ship >> and if you then see that the ship have a cloaking device, you memorize >> that ship's coordinates and then you move on until you find a ship with >> no >> cloaking device. >> So in that way we still have a bit of strategy element in the game but a >> space invaders style of stfc will be more understandable than a lone wolf >> kind of game. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Personally I'd like to see a modernized version of both Mario and Donkey Kong. If noone's willing to make a zelda game, these two would be my next choice. The original donkey kong was just dodging barrels really, not much to it. I think we're kind of past that phase unless they're released as free games. But side scrollers I like. It'd probably be tough, but it'd be cool to see a full featured version of mario (and I don't mean the one by dragonslayer games,) where jumping actually had height instead of just being a button that played a sound, and where it wasn't all step based, like take 3 steps forward and jump or whatever. You'd have to lose some of the classic sounds and probably put in footstep sounds and wind for pits and the like, but I think it'd be cool. Eh *shrug* but in any case, I agree with the general consensis here, the startrek game is fine as it is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I couldn't agree more. No slight on the DSG folks but they totally ruined that Mario game. Time is an illusion, lunchtime doubly so. - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 8:08 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Personally I'd like to see a modernized version of both Mario and Donkey > Kong. If noone's willing to make a zelda game, these two would be my next > choice. The original donkey kong was just dodging barrels really, not much > to it. I think we're kind of past that phase unless they're released as > free > games. But side scrollers I like. It'd probably be tough, but it'd be cool > to see a full featured version of mario (and I don't mean the one by > dragonslayer games,) where jumping actually had height instead of just > being > a button that played a sound, and where it wasn't all step based, like > take > 3 steps forward and jump or whatever. You'd have to lose some of the > classic > sounds and probably put in footstep sounds and wind for pits and the like, > but I think it'd be cool. Eh *shrug* but in any case, I agree with the > general consensis here, the startrek game is fine as it is. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I couldn't agree with you more on that. I love the origional game. Can't stand any other spin off. Your new stfc thomas are you going to do it along the lines of empire earth in as much as you can build ships from resources etc and develop new technologies? Now that would be ground breaking in this community and I think you will be the one to do such a thing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 18 May 2008 21:25 To: Gamers Discussion list Subject: Re: [Audyssey] space invaders versus star trek strategy game Hi Nicol, Sorry, but I have to disagree with you. The blind gaming community has way too many Space Invader type games already. There is: Judgment Day, Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the Outback, etc. I am so sick and tired of those type of games it was one of the main reasons I began writing my own games. It is high time we as a blind community begin branching out and developing more roll playing games, first person shooters, strategy games, flight simulators, etc. We need to break out of the classic Atari games mold and design something more current. Anyway, in regards to STFC I'm going to probably make two different Trek games. One is going to be more of a Lonewolf type game and the other is going to be the big fleet turn based game. If you don't like either one don't play them. I have absolutely no desire to make just another run-of-the-mill Space Invader clone. Cheers. nicol wrote: > Hello thom > A suggestion from my side for your new release of stfc version 2. Why > not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat Then your mission is to move > your ship through the universe and kill the borgs, cling ons, romulons > and the doomsday machine just like you would shoot down a ship in > trupenam and dark destroyer. It would be sooo cool if I can shoot down > the doomsday machine in a space in vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship and > you check your coordinates with a keystroke everytime you encounter a ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] No virus found in this incoming message. Checked by AVG. Version: 7.5.523 / Virus Database: 269.23.20/1453 - Release Date: 18/05/2008 09:31 No virus found in this outgoing message. Checked by AVG. Version: 7.5.523 / Virus Database: 269.23.20/1453 - Release Date: 18/05/2008 09:31 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Here here! I couldn't agree with you more Tom. If and when I start attempting to learn a programming language you can bet that I won't be writing many Space Invaders games if indeed any at all. We've already got way too many of those. And Nichol, I have to disagree with you about Dark Destroyer. I beat that on my first try. Me, I'd love to see an RPG like Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. Of course I'd love to see a Metroid style audio game but something like that might be difficult to render in audio. I'm not sure how you'd represent platforms above or below your current position although I see no reason why it couldn't be done. I suppose you could do it with pitch bending (I think that's what they call it), where a higher platform would have a higher sound versus a platform below you having a lower sound. Now a Prince of Persia style audio game might be pretty doable since all the action I.E. sword fights, jumping, climbing and stuff is all happening pretty much in the same position as the player. And in a game like that you have great potential for some truly incredible sound design, especially when it comes to the traps. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 2:24 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Hi Nicol, > Sorry, but I have to disagree with you. The blind gaming community has > way too many Space Invader type games already. There is: Judgment Day, > Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the > Outback, etc. I am so sick and tired of those type of games it was one > of the main reasons I began writing my own games. It is high time we as > a blind community begin branching out and developing more roll playing > games, first person shooters, strategy games, flight simulators, etc. > We need to break out of the classic Atari games mold and design > something more current. > Anyway, in regards to STFC I'm going to probably make two different Trek > games. One is going to be more of a Lonewolf type game and the other is > going to be the big fleet turn based game. If you don't like either one > don't play them. I have absolutely no desire to make just another > run-of-the-mill Space Invader clone. > Cheers. > > > nicol wrote: >> Hello thom >> A suggestion from my side for your new release of stfc version 2. >> Why not make a space invaders game instead of a lone wolf style of game? >> The freebee community can do with another space invaders game, as dark >> destroyer is next to impossible to beat >> Then your mission is to move your ship through the universe and kill the >> borgs, cling ons, romulons and the doomsday machine just like you would >> shoot down a ship in trupenam and dark destroyer. >> It would be sooo cool if I can shoot down the doomsday machine in a space >> in >> vader style of game.] >> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >> arrows >> to move your ship. >> You can then determine which ship its best to destroy first. >> Lets say all ships don't have cloaking devices, then you move your ship >> and >> you check your coordinates with a keystroke everytime you encounter a >> ship >> and if you then see that the ship have a cloaking device, you memorize >> that ship's coordinates and then you move on until you find a ship with >> no >> cloaking device. >> So in that way we still have a bit of strategy element in the game but a >> space invaders style of stfc will be more understandable than a lone wolf >> kind of game. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If y
Re: [Audyssey] space invaders versus star trek strategy game
Hi Nicol, Sorry, but I have to disagree with you. The blind gaming community has way too many Space Invader type games already. There is: Judgment Day, Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the Outback, etc. I am so sick and tired of those type of games it was one of the main reasons I began writing my own games. It is high time we as a blind community begin branching out and developing more roll playing games, first person shooters, strategy games, flight simulators, etc. We need to break out of the classic Atari games mold and design something more current. Anyway, in regards to STFC I'm going to probably make two different Trek games. One is going to be more of a Lonewolf type game and the other is going to be the big fleet turn based game. If you don't like either one don't play them. I have absolutely no desire to make just another run-of-the-mill Space Invader clone. Cheers. nicol wrote: > Hello thom > A suggestion from my side for your new release of stfc version 2. > Why not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat > Then your mission is to move your ship through the universe and kill the > borgs, cling ons, romulons and the doomsday machine just like you would > shoot down a ship in trupenam and dark destroyer. > It would be sooo cool if I can shoot down the doomsday machine in a space in > vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship and > you check your coordinates with a keystroke everytime you encounter a ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I'd have to say I agree with Liam, despite my rapidly growing attachement to Ds9. there were lots of other great atari games, why not remake some of them? Obviously we've got packman talks, --- but I'm sure there are others? I know that torrent was supposed to be a bit like galaxians with the scrolling stuff, but that never got finished and I'm not sure what happened to it. Berzerk would make a fantastic game along the lines of superdog's bone hunt, in fact I had plans to do that one myself with audio game maker, and might stil with Tom's genesis engine. but how about audio donkey Kong (and I mean the original), or an actual game of missile command? or (one of my personal favourites), how about joust? though I'll admit I'm slightly less sure how you'd do joust in audio as compared to berzerk or Donkey Kong. anyway, I hope I've made the point. Beware the Grue! Dark. - Original Message - From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 8:41 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > actually. I think there's too many space invaders style games. > Even when I released Judgment day, that was one of my biggest problems > with > the game. It was just like a vast number of other games. > please. no more space invaders! > > - Original Message - > From: "nicol" <[EMAIL PROTECTED]> > To: "gamers" > Sent: Sunday, May 18, 2008 2:41 AM > Subject: [Audyssey] space invaders versus star trek strategy game > > >> Hello thom >> A suggestion from my side for your new release of stfc version 2. >> Why not make a space invaders game instead of a lone wolf style of game? >> The freebee community can do with another space invaders game, as dark >> destroyer is next to impossible to beat >> Then your mission is to move your ship through the universe and kill the >> borgs, cling ons, romulons and the doomsday machine just like you would >> shoot down a ship in trupenam and dark destroyer. >> It would be sooo cool if I can shoot down the doomsday machine in a space >> in >> vader style of game.] >> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >> arrows >> to move your ship. >> You can then determine which ship its best to destroy first. >> Lets say all ships don't have cloaking devices, then you move your ship >> and >> you check your coordinates with a keystroke everytime you encounter a >> ship >> and if you then see that the ship have a cloaking device, you memorize >> that ship's coordinates and then you move on until you find a ship with >> no >> cloaking device. >> So in that way we still have a bit of strategy element in the game but a >> space invaders style of stfc will be more understandable than a lone wolf >> kind of game. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 269.23.20/1453 - Release Date: > 18/05/2008 09:31 > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
actually. I think there's too many space invaders style games. Even when I released Judgment day, that was one of my biggest problems with the game. It was just like a vast number of other games. please. no more space invaders! - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "gamers" Sent: Sunday, May 18, 2008 2:41 AM Subject: [Audyssey] space invaders versus star trek strategy game > Hello thom > A suggestion from my side for your new release of stfc version 2. > Why not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat > Then your mission is to move your ship through the universe and kill the > borgs, cling ons, romulons and the doomsday machine just like you would > shoot down a ship in trupenam and dark destroyer. > It would be sooo cool if I can shoot down the doomsday machine in a space > in > vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship > and > you check your coordinates with a keystroke everytime you encounter a > ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
hi, sorry i really don't like the sound of that. space invaders, is space invaders. as it was back in the days of the atari 2600. anything else isn't space invadrs at all. - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "gamers" Sent: Sunday, May 18, 2008 8:41 AM Subject: [Audyssey] space invaders versus star trek strategy game > Hello thom > A suggestion from my side for your new release of stfc version 2. > Why not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat > Then your mission is to move your ship through the universe and kill the > borgs, cling ons, romulons and the doomsday machine just like you would > shoot down a ship in trupenam and dark destroyer. > It would be sooo cool if I can shoot down the doomsday machine in a space > in > vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship > and > you check your coordinates with a keystroke everytime you encounter a > ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] space invaders versus star trek strategy game
Hello thom A suggestion from my side for your new release of stfc version 2. Why not make a space invaders game instead of a lone wolf style of game? The freebee community can do with another space invaders game, as dark destroyer is next to impossible to beat Then your mission is to move your ship through the universe and kill the borgs, cling ons, romulons and the doomsday machine just like you would shoot down a ship in trupenam and dark destroyer. It would be sooo cool if I can shoot down the doomsday machine in a space in vader style of game.] Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows to move your ship. You can then determine which ship its best to destroy first. Lets say all ships don't have cloaking devices, then you move your ship and you check your coordinates with a keystroke everytime you encounter a ship and if you then see that the ship have a cloaking device, you memorize that ship's coordinates and then you move on until you find a ship with no cloaking device. So in that way we still have a bit of strategy element in the game but a space invaders style of stfc will be more understandable than a lone wolf kind of game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Space Invaders?
hi aw eamin yes they were neet. I remember onetime a friend and me stayed in all day just playing eamin and we beet the game. I to wish that some one would convert those games to windows as well. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: "MissWings" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" ; "Gamers Discussion list" Sent: Tuesday, August 01, 2006 12:52 AM Subject: Re: [Audyssey] Space Invaders? >I used to use it at school in typing class... I used to play the old Eman > games on a friend's computer from a floppy. Those games were neat ... I > wish someone would convert them over to Windows one of these days. > > MissWings > > At 10:54 PM 7/31/2006, Ken the Crazy wrote: > >>You must have had an Apple 2e with an echo commander? >>- Original Message - >>From: "MissWings" <[EMAIL PROTECTED]> >>To: "Gamers Discussion list" ; "Discussion list for >>blind gamers" >>Sent: Friday, July 28, 2006 6:47 PM >>Subject: [Audyssey] Space Invaders? >> >> >> >I didn't know there was a space invaders game ... has it been released >> > yet? I wouldn't mind trying it ... I used to play it off of a floppy >> > disc >> > that had a bunch of other games on it. I think there were a couple of >> > typing games and some others, but I can't remember which ones at the >> > moment. >> > >> > MissWings >> > >> > At 10:54 AM 7/28/2006, AudioGames.net wrote: >> > >> >>Hi Folks, >> >> >> >>A couple of weeks ago there were two major events concerning game >> >>accessibility. The first was at this years ICCHP convention in Linz >> >>(Austria), where several (academic) projects, including AGRIP Audio >> >>Quake >> >>and Universally Accessible Space Invaders, were presented in a 2 hour >> >>session. Matthew Atkinson of AGRIP gave a presentation about his >> >>theories >> >>and findings in the AudioQuake project. Guidelines for game >> >>accessibility >> >>were also presented here. These are one of the first sets of >> >>"guidelines" >> >>currently under development (in this case these resemble the style and >> >>format of W3C's WAI-CAG guidelines for web accessibility). I personally >> >>think there's a lot wrong with the proposed guidelines so I look >> >>forward >> >>to the other ones currently under development. I suggest you all have a >> >>look for yourselves here: http://gameaccess.medialt.no/guide.php and >> >>see >> >>how people are out there trying to define how the industry should make >> >>more accessible games. I'm interested in what you, the tar >> >> get group for these guidelines, think about them... >> >> >> >>The other major event was Develop Brighton in (where else) Brighton >> >>(England), where the IGDA Game Accessibility Special Group held a >> >>full-day >> >>tutorial with presentations and hands-on gaming events. Among the >> >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >> >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >> >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours >> >>truly >> >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor >> >>and >> >>more . Michelle talked about the field of game accessibility, I held a >> >>general presentation on audio games and blind accessible game design, >> >>Thomas Westin showed some nifty things with games controlled with your >> >>mental abilities (using brainwaves), Goran talked about the future of >> >>accessible educational games, and Dimitris and Giannis shared their >> >>experiences and possible future steps in the Universally Accessible >> >>Games >> >>project. And to end with a bang, Eelke showed some new insights to ac >> >> cessible game design (also in relation with usability design) and >> >> also >> >> possible guidelines (although in a usability format this time). >> >> >> >>In the audience was none other than game veteran Ernest Adams himself. >> >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) >> >>which >> >>will feature an appendix on (more
Re: [Audyssey] Space Invaders?
I think Wings is referring to the Japanese space invaders game, unless Universally accessible space invaders is a new one. - Original Message - From: "jack scrimshaw" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 28, 2006 11:18 PM Subject: Re: [Audyssey] Space Invaders? > There are several space invaders based games out there troopinum 2 and > alien > outback to name just 2. However the classic sounds have been modernized a > wee bit and each game has its own off the wall sort a theme but the > concept > is the same. > jack scrimshaw u k cowboy > - Original Message - > From: "MissWings" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" ; "Discussion list for > blind gamers" > Sent: Friday, July 28, 2006 11:47 PM > Subject: [Audyssey] Space Invaders? > > >>I didn't know there was a space invaders game ... has it been released >> yet? I wouldn't mind trying it ... I used to play it off of a floppy >> disc >> that had a bunch of other games on it. I think there were a couple of >> typing games and some others, but I can't remember which ones at the >> moment. >> >> MissWings >> >> At 10:54 AM 7/28/2006, AudioGames.net wrote: >> >>>Hi Folks, >>> >>>A couple of weeks ago there were two major events concerning game >>>accessibility. The first was at this years ICCHP convention in Linz >>>(Austria), where several (academic) projects, including AGRIP Audio Quake >>>and Universally Accessible Space Invaders, were presented in a 2 hour >>>session. Matthew Atkinson of AGRIP gave a presentation about his theories >>>and findings in the AudioQuake project. Guidelines for game accessibility >>>were also presented here. These are one of the first sets of "guidelines" >>>currently under development (in this case these resemble the style and >>>format of W3C's WAI-CAG guidelines for web accessibility). I personally >>>think there's a lot wrong with the proposed guidelines so I look forward >>>to the other ones currently under development. I suggest you all have a >>>look for yourselves here: http://gameaccess.medialt.no/guide.php and see >>>how people are out there trying to define how the industry should make >>>more accessible games. I'm interested in what you, the tar >>> get group for these guidelines, think about them... >>> >>>The other major event was Develop Brighton in (where else) Brighton >>>(England), where the IGDA Game Accessibility Special Group held a >>>full-day >>>tutorial with presentations and hands-on gaming events. Among the >>>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >>>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >>>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly >>>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and >>>more . Michelle talked about the field of game accessibility, I held a >>>general presentation on audio games and blind accessible game design, >>>Thomas Westin showed some nifty things with games controlled with your >>>mental abilities (using brainwaves), Goran talked about the future of >>>accessible educational games, and Dimitris and Giannis shared their >>>experiences and possible future steps in the Universally Accessible Games >>>project. And to end with a bang, Eelke showed some new insights to ac >>> cessible game design (also in relation with usability design) and also >>> possible guidelines (although in a usability format this time). >>> >>>In the audience was none other than game veteran Ernest Adams himself. >>>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which >>>will feature an appendix on (more) accessible game design. >>> >>>One newsitem I am very proud to announce is that of the "GDC >>>Accessibility >>>Idols". The Game Developers Conference (GDC) is the biggest game design >>>related conference in the world (and no, the E3 is a consumer expo where >>>all new and future games are on display - the E3 is where publishers go >>>to >>>sell their games (and designers go to get drunk, and the GDC is where >>>designers go to get serious about their design (and eventually get drunk >>>as well). >>>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >>>amazing event for next years GDC and it is called "
Re: [Audyssey] Space Invaders?
I used to use it at school in typing class... I used to play the old Eman games on a friend's computer from a floppy. Those games were neat ... I wish someone would convert them over to Windows one of these days. MissWings At 10:54 PM 7/31/2006, Ken the Crazy wrote: >You must have had an Apple 2e with an echo commander? >- Original Message - >From: "MissWings" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" ; "Discussion list for >blind gamers" >Sent: Friday, July 28, 2006 6:47 PM >Subject: [Audyssey] Space Invaders? > > > >I didn't know there was a space invaders game ... has it been released > > yet? I wouldn't mind trying it ... I used to play it off of a floppy disc > > that had a bunch of other games on it. I think there were a couple of > > typing games and some others, but I can't remember which ones at the > > moment. > > > > MissWings > > > > At 10:54 AM 7/28/2006, AudioGames.net wrote: > > > >>Hi Folks, > >> > >>A couple of weeks ago there were two major events concerning game > >>accessibility. The first was at this years ICCHP convention in Linz > >>(Austria), where several (academic) projects, including AGRIP Audio Quake > >>and Universally Accessible Space Invaders, were presented in a 2 hour > >>session. Matthew Atkinson of AGRIP gave a presentation about his theories > >>and findings in the AudioQuake project. Guidelines for game accessibility > >>were also presented here. These are one of the first sets of "guidelines" > >>currently under development (in this case these resemble the style and > >>format of W3C's WAI-CAG guidelines for web accessibility). I personally > >>think there's a lot wrong with the proposed guidelines so I look forward > >>to the other ones currently under development. I suggest you all have a > >>look for yourselves here: http://gameaccess.medialt.no/guide.php and see > >>how people are out there trying to define how the industry should make > >>more accessible games. I'm interested in what you, the tar > >> get group for these guidelines, think about them... > >> > >>The other major event was Develop Brighton in (where else) Brighton > >>(England), where the IGDA Game Accessibility Special Group held a full-day > >>tutorial with presentations and hands-on gaming events. Among the > >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange > >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally > >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly > >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and > >>more . Michelle talked about the field of game accessibility, I held a > >>general presentation on audio games and blind accessible game design, > >>Thomas Westin showed some nifty things with games controlled with your > >>mental abilities (using brainwaves), Goran talked about the future of > >>accessible educational games, and Dimitris and Giannis shared their > >>experiences and possible future steps in the Universally Accessible Games > >>project. And to end with a bang, Eelke showed some new insights to ac > >> cessible game design (also in relation with usability design) and also > >> possible guidelines (although in a usability format this time). > >> > >>In the audience was none other than game veteran Ernest Adams himself. > >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which > >>will feature an appendix on (more) accessible game design. > >> > >>One newsitem I am very proud to announce is that of the "GDC Accessibility > >>Idols". The Game Developers Conference (GDC) is the biggest game design > >>related conference in the world (and no, the E3 is a consumer expo where > >>all new and future games are on display - the E3 is where publishers go to > >>sell their games (and designers go to get drunk, and the GDC is where > >>designers go to get serious about their design (and eventually get drunk > >>as well). > >>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an > >>amazing event for next years GDC and it is called "Accessibility Idols". > >>For this event, very famous game designers are asked to design an > >>accessible game. The games will then be presented before a huge crowd and > >>judged by an expert panel. Although I can''t really name any names yet, >
Re: [Audyssey] Space Invaders?
You must have had an Apple 2e with an echo commander? - Original Message - From: "MissWings" <[EMAIL PROTECTED]> To: "Gamers Discussion list" ; "Discussion list for blind gamers" Sent: Friday, July 28, 2006 6:47 PM Subject: [Audyssey] Space Invaders? >I didn't know there was a space invaders game ... has it been released > yet? I wouldn't mind trying it ... I used to play it off of a floppy disc > that had a bunch of other games on it. I think there were a couple of > typing games and some others, but I can't remember which ones at the > moment. > > MissWings > > At 10:54 AM 7/28/2006, AudioGames.net wrote: > >>Hi Folks, >> >>A couple of weeks ago there were two major events concerning game >>accessibility. The first was at this years ICCHP convention in Linz >>(Austria), where several (academic) projects, including AGRIP Audio Quake >>and Universally Accessible Space Invaders, were presented in a 2 hour >>session. Matthew Atkinson of AGRIP gave a presentation about his theories >>and findings in the AudioQuake project. Guidelines for game accessibility >>were also presented here. These are one of the first sets of "guidelines" >>currently under development (in this case these resemble the style and >>format of W3C's WAI-CAG guidelines for web accessibility). I personally >>think there's a lot wrong with the proposed guidelines so I look forward >>to the other ones currently under development. I suggest you all have a >>look for yourselves here: http://gameaccess.medialt.no/guide.php and see >>how people are out there trying to define how the industry should make >>more accessible games. I'm interested in what you, the tar >> get group for these guidelines, think about them... >> >>The other major event was Develop Brighton in (where else) Brighton >>(England), where the IGDA Game Accessibility Special Group held a full-day >>tutorial with presentations and hands-on gaming events. Among the >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and >>more . Michelle talked about the field of game accessibility, I held a >>general presentation on audio games and blind accessible game design, >>Thomas Westin showed some nifty things with games controlled with your >>mental abilities (using brainwaves), Goran talked about the future of >>accessible educational games, and Dimitris and Giannis shared their >>experiences and possible future steps in the Universally Accessible Games >>project. And to end with a bang, Eelke showed some new insights to ac >> cessible game design (also in relation with usability design) and also >> possible guidelines (although in a usability format this time). >> >>In the audience was none other than game veteran Ernest Adams himself. >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which >>will feature an appendix on (more) accessible game design. >> >>One newsitem I am very proud to announce is that of the "GDC Accessibility >>Idols". The Game Developers Conference (GDC) is the biggest game design >>related conference in the world (and no, the E3 is a consumer expo where >>all new and future games are on display - the E3 is where publishers go to >>sell their games (and designers go to get drunk, and the GDC is where >>designers go to get serious about their design (and eventually get drunk >>as well). >>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >>amazing event for next years GDC and it is called "Accessibility Idols". >>For this event, very famous game designers are asked to design an >>accessible game. The games will then be presented before a huge crowd and >>judged by an expert panel. Although I can''t really name any names yet, >>rumour has it that none other than Ernest Adams (see above) and Keita >>Takahashi (the creator of Katamari Damacy) might be amongst the designers >>to take on the challenge. Also see this month's issue of E-Access >>Bulletin: >> >> >>*quote* >>'Pop Idol' Style Contest Launched To Find Accessible Games. >> >>A major international 'Pop Idol' style competition to find the best >>accessible computer games is being promoted as part of a range of >>activities launched this week to raise awareness of the needs of disabled >
Re: [Audyssey] Space Invaders?
Hi. Although, none of the SI clones come close to the original in game play. In he original there were rows upon rows of enemies to shoot down. I believe the magic number is 24 per level. they were lined up in 4 rows of enemies and when you blasted the bottom row the layer above would drop down in the previous rows place. Also as enemies were eliminated the game would get faster and faster until the last invader was blasted. jack scrimshaw wrote: > There are several space invaders based games out there troopinum 2 and alien > outback to name just 2. However the classic sounds have been modernized a > wee bit and each game has its own off the wall sort a theme but the concept > is the same. > jack scrimshaw u k cowboy > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Space Invaders?
There are several space invaders based games out there troopinum 2 and alien outback to name just 2. However the classic sounds have been modernized a wee bit and each game has its own off the wall sort a theme but the concept is the same. jack scrimshaw u k cowboy - Original Message - From: "MissWings" <[EMAIL PROTECTED]> To: "Gamers Discussion list" ; "Discussion list for blind gamers" Sent: Friday, July 28, 2006 11:47 PM Subject: [Audyssey] Space Invaders? >I didn't know there was a space invaders game ... has it been released > yet? I wouldn't mind trying it ... I used to play it off of a floppy disc > that had a bunch of other games on it. I think there were a couple of > typing games and some others, but I can't remember which ones at the > moment. > > MissWings > > At 10:54 AM 7/28/2006, AudioGames.net wrote: > >>Hi Folks, >> >>A couple of weeks ago there were two major events concerning game >>accessibility. The first was at this years ICCHP convention in Linz >>(Austria), where several (academic) projects, including AGRIP Audio Quake >>and Universally Accessible Space Invaders, were presented in a 2 hour >>session. Matthew Atkinson of AGRIP gave a presentation about his theories >>and findings in the AudioQuake project. Guidelines for game accessibility >>were also presented here. These are one of the first sets of "guidelines" >>currently under development (in this case these resemble the style and >>format of W3C's WAI-CAG guidelines for web accessibility). I personally >>think there's a lot wrong with the proposed guidelines so I look forward >>to the other ones currently under development. I suggest you all have a >>look for yourselves here: http://gameaccess.medialt.no/guide.php and see >>how people are out there trying to define how the industry should make >>more accessible games. I'm interested in what you, the tar >> get group for these guidelines, think about them... >> >>The other major event was Develop Brighton in (where else) Brighton >>(England), where the IGDA Game Accessibility Special Group held a full-day >>tutorial with presentations and hands-on gaming events. Among the >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and >>more . Michelle talked about the field of game accessibility, I held a >>general presentation on audio games and blind accessible game design, >>Thomas Westin showed some nifty things with games controlled with your >>mental abilities (using brainwaves), Goran talked about the future of >>accessible educational games, and Dimitris and Giannis shared their >>experiences and possible future steps in the Universally Accessible Games >>project. And to end with a bang, Eelke showed some new insights to ac >> cessible game design (also in relation with usability design) and also >> possible guidelines (although in a usability format this time). >> >>In the audience was none other than game veteran Ernest Adams himself. >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which >>will feature an appendix on (more) accessible game design. >> >>One newsitem I am very proud to announce is that of the "GDC Accessibility >>Idols". The Game Developers Conference (GDC) is the biggest game design >>related conference in the world (and no, the E3 is a consumer expo where >>all new and future games are on display - the E3 is where publishers go to >>sell their games (and designers go to get drunk, and the GDC is where >>designers go to get serious about their design (and eventually get drunk >>as well). >>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >>amazing event for next years GDC and it is called "Accessibility Idols". >>For this event, very famous game designers are asked to design an >>accessible game. The games will then be presented before a huge crowd and >>judged by an expert panel. Although I can''t really name any names yet, >>rumour has it that none other than Ernest Adams (see above) and Keita >>Takahashi (the creator of Katamari Damacy) might be amongst the designers >>to take on the challenge. Also see this month's issue of E-Access >>Bulletin: >> >> >>*quote* >>'Pop Idol' Style Contest Launched To Find Accessible Games. >> >>A major international &
[Audyssey] Space Invaders?
I didn't know there was a space invaders game ... has it been released yet? I wouldn't mind trying it ... I used to play it off of a floppy disc that had a bunch of other games on it. I think there were a couple of typing games and some others, but I can't remember which ones at the moment. MissWings At 10:54 AM 7/28/2006, AudioGames.net wrote: >Hi Folks, > >A couple of weeks ago there were two major events concerning game >accessibility. The first was at this years ICCHP convention in Linz >(Austria), where several (academic) projects, including AGRIP Audio Quake >and Universally Accessible Space Invaders, were presented in a 2 hour >session. Matthew Atkinson of AGRIP gave a presentation about his theories >and findings in the AudioQuake project. Guidelines for game accessibility >were also presented here. These are one of the first sets of "guidelines" >currently under development (in this case these resemble the style and >format of W3C's WAI-CAG guidelines for web accessibility). I personally >think there's a lot wrong with the proposed guidelines so I look forward >to the other ones currently under development. I suggest you all have a >look for yourselves here: http://gameaccess.medialt.no/guide.php and see >how people are out there trying to define how the industry should make >more accessible games. I'm interested in what you, the tar > get group for these guidelines, think about them... > >The other major event was Develop Brighton in (where else) Brighton >(England), where the IGDA Game Accessibility Special Group held a full-day >tutorial with presentations and hands-on gaming events. Among the >participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly >(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and >more . Michelle talked about the field of game accessibility, I held a >general presentation on audio games and blind accessible game design, >Thomas Westin showed some nifty things with games controlled with your >mental abilities (using brainwaves), Goran talked about the future of >accessible educational games, and Dimitris and Giannis shared their >experiences and possible future steps in the Universally Accessible Games >project. And to end with a bang, Eelke showed some new insights to ac > cessible game design (also in relation with usability design) and also > possible guidelines (although in a usability format this time). > >In the audience was none other than game veteran Ernest Adams himself. >Ernest is about to publish his new book (http://tinyurl.com/h9b26) which >will feature an appendix on (more) accessible game design. > >One newsitem I am very proud to announce is that of the "GDC Accessibility >Idols". The Game Developers Conference (GDC) is the biggest game design >related conference in the world (and no, the E3 is a consumer expo where >all new and future games are on display - the E3 is where publishers go to >sell their games (and designers go to get drunk, and the GDC is where >designers go to get serious about their design (and eventually get drunk >as well). >The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >amazing event for next years GDC and it is called "Accessibility Idols". >For this event, very famous game designers are asked to design an >accessible game. The games will then be presented before a huge crowd and >judged by an expert panel. Although I can''t really name any names yet, >rumour has it that none other than Ernest Adams (see above) and Keita >Takahashi (the creator of Katamari Damacy) might be amongst the designers >to take on the challenge. Also see this month's issue of E-Access Bulletin: > > >*quote* >'Pop Idol' Style Contest Launched To Find Accessible Games. > >A major international 'Pop Idol' style competition to find the best >accessible computer games is being promoted as part of a range of >activities launched this week to raise awareness of the needs of disabled >gamers. > >'Accessibility Idol', named after the popular TV show, is the brainchild >of the US-based International Game Developers Association ( IGDA >-http://www.igda.org/ ). > >The contest will take the form of a show with finalists presenting their >accessible game to an audience at the Game Developers >Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. >Some of the world's largest software and gaming companies have been signed >up or invited, >although the association has not yet publicly confirmed participants' names. > >The move follows the launch of two other contests launched this month to >find innovative, accessible games: one from Retro Remakes, which >redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) >and another from US-based free software company Donation Coder >( ht
Re: [Audyssey] space invaders
ah, but I love space games. they are fun and a good way of relaxing. SA - Original Message - From: "will" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Sunday, May 28, 2006 4:31 PM Subject: [Audyssey] space invaders hey all Judgement day sounds cool, but ahven't we got enough space invader games? just want to start dicussions? we ahve enough space invader games, why do we need more? don't get me wrong, judgement day sounds different but from reading the description on the website just sounds like troopanum. regards, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
2003 Japanese handicapped person software Translated version of http://homepage2.nifty.com/JHS/Intro.html Japanese handicapped person software development product introduction and selling price (classified by tax) the introduction page of the visual handicapped person support software the Japanese handicapped person software developing and selling and the visual handicapped person support software which the NATO participation manufacturer non NATO participation manufacturer developed. The development product of the Japanese handicapped person software is all open prices. Depending, the below-mentioned selling price is the Japanese handicapped person software individual selling price to the last, the other seller there are times when selling price differs. * Space invader four blind 6300 Yen in private price 12600 Yen in group & school corporate body organizational price * Because of the limited production product just it is it becomes sale. * This product is the package product where the professional ring is administered. ☆CONTACT material collection VOL1 Autumn & Winter Version ☆CONTACT material collection VOL2 Spring & Summer Version ☆CONTACT material collection VOL3 Set Version ☆CONTACT material collection VOL4 Mysterious Version ☆CONTACT material collection VOL5 Simple Version Private price each 1 Yen Group & school corporate body organizational price each 2 Yen Note: Is ill-smelling only the user of builder 3 or more sale * [otosero] Ver1.0 6300 Yen in private price 12600 Yen in group & school corporate body organizational price Note: Only SR of 95 leader types correspondence. * Technique Ver1.1 of receipts and disbursements 15000 Yen in private price 3 Yen in group & school corporate body organizational price ☆X-File Ver1.1 24000 Yen in private price 48000 Yen in group & school corporate body organizational price * It is ill-smelling builder 3 46000 Yen in private price 92000 Yen in group & school corporate body organizational price * Three 療 charts 6 Yen in private price 12 Yen in group & school corporate body organizational price * As for the Japanese handicapped person software product, utilizing the IT furtherance system which designates the visual handicapped person as the object and the furtherance system etc which various self-governing communities do, it is possible to purchase cheaply. Please ask details in the window of municipalities of the house. Until (it reaches from the order of the commodity in labor assistant, this viewing concerning the flow,) (The seller who wholesaling is desired consultation to our company) - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 29, 2006 5:28 AM Subject: Re: [Audyssey] space invaders > Hi, > > "Space Invaders For The Blind" > (http://www.audiogames.net/db.php?action=view&id=spaceinvadersfortheblind) > is supposedly an accessible version of Space Invaders which includes all > the > original graphics, alien formations (so mulitple rows), etc. . I believe > it > has been developed by Taito themselves since it says so in the > copyrights... > > Greets, > > Richard > > http://www.audiogames.net > > > > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" > > Sent: Monday, May 29, 2006 11:21 AM > Subject: Re: [Audyssey] space invaders > > >> Hi, Ken. >> You are correct. None of the SI clones exactly copies the Atari classic. >> If memory is correct there was 4 rows of 8 invaders on the screen, and >> then three shields which you could hide under when the enemy were firing >> at you. As you eliminated the enemy invaders the enemies moved faster >> and faster as they descended to you. >> I suppose it would be actually pretty easy to reproduce, and wouldn't >> take long to make. >> A game like that I could probably roll out in a month. Perhaps I will do >> it once Monty is on site for download and testing. Would be a fun >> diversion. >> >> >> Ken the Crazy wrote: >>> You don't have a true space invaders game yet. In the original, >>> multiple >>> ships come down at you all at once, and there are shields to hide >>> behind. >>> We have nothing like that. Maybe we have four or five at once, but >>> there >>> are 72 ships in the original game. I would love to have a true SI game >>> for >>> the blind. >>> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe se
Re: [Audyssey] space invaders
How is it playable by those who don't speak the language? Thanks! Allison - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 29, 2006 11:33 AM Subject: Re: [Audyssey] space invaders > Yes, that's the one... > > > - Original Message - > From: "Allison Mervis" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Monday, May 29, 2006 5:31 PM > Subject: Re: [Audyssey] space invaders > > >> Is that the one that's in Japanese? Thanks! >> Allison >> >> - Original Message - >> From: "AudioGames.net" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Monday, May 29, 2006 5:28 AM >> Subject: Re: [Audyssey] space invaders >> >> >>> Hi, >>> >>> "Space Invaders For The Blind" >>> (http://www.audiogames.net/db.php?action=view&id=spaceinvadersfortheblind) >>> is supposedly an accessible version of Space Invaders which includes all >>> the >>> original graphics, alien formations (so mulitple rows), etc. . I believe >>> it >>> has been developed by Taito themselves since it says so in the >>> copyrights... >>> >>> Greets, >>> >>> Richard >>> >>> http://www.audiogames.net >>> >>> >>> >>> >>> - Original Message - >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" >>> >>> Sent: Monday, May 29, 2006 11:21 AM >>> Subject: Re: [Audyssey] space invaders >>> >>> >>>> Hi, Ken. >>>> You are correct. None of the SI clones exactly copies the Atari >>>> classic. >>>> If memory is correct there was 4 rows of 8 invaders on the screen, and >>>> then three shields which you could hide under when the enemy were >>>> firing >>>> at you. As you eliminated the enemy invaders the enemies moved faster >>>> and faster as they descended to you. >>>> I suppose it would be actually pretty easy to reproduce, and wouldn't >>>> take long to make. >>>> A game like that I could probably roll out in a month. Perhaps I will >>>> do >>>> it once Monty is on site for download and testing. Would be a fun >>>> diversion. >>>> >>>> >>>> Ken the Crazy wrote: >>>>> You don't have a true space invaders game yet. In the original, >>>>> multiple >>>>> ships come down at you all at once, and there are shields to hide >>>>> behind. >>>>> We have nothing like that. Maybe we have four or five at once, but >>>>> there >>>>> are 72 ships in the original game. I would love to have a true SI >>>>> game >>>>> for >>>>> the blind. >>>>> >>>> >>>> >>>> ___ >>>> Gamers mailing list .. Gamers@audyssey.org >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
Yes, that's the one... - Original Message - From: "Allison Mervis" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 29, 2006 5:31 PM Subject: Re: [Audyssey] space invaders > Is that the one that's in Japanese? Thanks! > Allison > > - Original Message - > From: "AudioGames.net" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Monday, May 29, 2006 5:28 AM > Subject: Re: [Audyssey] space invaders > > >> Hi, >> >> "Space Invaders For The Blind" >> (http://www.audiogames.net/db.php?action=view&id=spaceinvadersfortheblind) >> is supposedly an accessible version of Space Invaders which includes all >> the >> original graphics, alien formations (so mulitple rows), etc. . I believe >> it >> has been developed by Taito themselves since it says so in the >> copyrights... >> >> Greets, >> >> Richard >> >> http://www.audiogames.net >> >> >> >> >> - Original Message - >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" >> >> Sent: Monday, May 29, 2006 11:21 AM >> Subject: Re: [Audyssey] space invaders >> >> >>> Hi, Ken. >>> You are correct. None of the SI clones exactly copies the Atari classic. >>> If memory is correct there was 4 rows of 8 invaders on the screen, and >>> then three shields which you could hide under when the enemy were firing >>> at you. As you eliminated the enemy invaders the enemies moved faster >>> and faster as they descended to you. >>> I suppose it would be actually pretty easy to reproduce, and wouldn't >>> take long to make. >>> A game like that I could probably roll out in a month. Perhaps I will do >>> it once Monty is on site for download and testing. Would be a fun >>> diversion. >>> >>> >>> Ken the Crazy wrote: >>>> You don't have a true space invaders game yet. In the original, >>>> multiple >>>> ships come down at you all at once, and there are shields to hide >>>> behind. >>>> We have nothing like that. Maybe we have four or five at once, but >>>> there >>>> are 72 ships in the original game. I would love to have a true SI game >>>> for >>>> the blind. >>>> >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
Is that the one that's in Japanese? Thanks! Allison - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 29, 2006 5:28 AM Subject: Re: [Audyssey] space invaders > Hi, > > "Space Invaders For The Blind" > (http://www.audiogames.net/db.php?action=view&id=spaceinvadersfortheblind) > is supposedly an accessible version of Space Invaders which includes all > the > original graphics, alien formations (so mulitple rows), etc. . I believe > it > has been developed by Taito themselves since it says so in the > copyrights... > > Greets, > > Richard > > http://www.audiogames.net > > > > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" > > Sent: Monday, May 29, 2006 11:21 AM > Subject: Re: [Audyssey] space invaders > > >> Hi, Ken. >> You are correct. None of the SI clones exactly copies the Atari classic. >> If memory is correct there was 4 rows of 8 invaders on the screen, and >> then three shields which you could hide under when the enemy were firing >> at you. As you eliminated the enemy invaders the enemies moved faster >> and faster as they descended to you. >> I suppose it would be actually pretty easy to reproduce, and wouldn't >> take long to make. >> A game like that I could probably roll out in a month. Perhaps I will do >> it once Monty is on site for download and testing. Would be a fun >> diversion. >> >> >> Ken the Crazy wrote: >>> You don't have a true space invaders game yet. In the original, >>> multiple >>> ships come down at you all at once, and there are shields to hide >>> behind. >>> We have nothing like that. Maybe we have four or five at once, but >>> there >>> are 72 ships in the original game. I would love to have a true SI game >>> for >>> the blind. >>> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
Hi, Liam. The closest game I can think of to compare to VI invader games is Demon Attack. In that game you would get three or four demons, and as soon as you cleared the screen more would come on to the screen and with a cool warping sound. Missile attack you had missiles descending towards you, and you had to shoot them down. As you destroyed them the enemy would launch more so VI games has kind of copied this style of play for arcadia games. However, nothing like the real Space Invader game. As ken said you had rows and rows of alien invaders in space suits descending on the screen. You had to destroy as many as possible, and if you were real good blow away the UFO dropping them as it passed over head. As the invaders got closer and closer to the ground they would get faster and faster They also moved left and right as well as down. This is what made it fun to play. Liam Erven wrote: > wouldn't our games be more like missile command, or what not? > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
Hi, "Space Invaders For The Blind" (http://www.audiogames.net/db.php?action=view&id=spaceinvadersfortheblind) is supposedly an accessible version of Space Invaders which includes all the original graphics, alien formations (so mulitple rows), etc. . I believe it has been developed by Taito themselves since it says so in the copyrights... Greets, Richard http://www.audiogames.net - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Monday, May 29, 2006 11:21 AM Subject: Re: [Audyssey] space invaders > Hi, Ken. > You are correct. None of the SI clones exactly copies the Atari classic. > If memory is correct there was 4 rows of 8 invaders on the screen, and > then three shields which you could hide under when the enemy were firing > at you. As you eliminated the enemy invaders the enemies moved faster > and faster as they descended to you. > I suppose it would be actually pretty easy to reproduce, and wouldn't > take long to make. > A game like that I could probably roll out in a month. Perhaps I will do > it once Monty is on site for download and testing. Would be a fun > diversion. > > > Ken the Crazy wrote: >> You don't have a true space invaders game yet. In the original, multiple >> ships come down at you all at once, and there are shields to hide behind. >> We have nothing like that. Maybe we have four or five at once, but there >> are 72 ships in the original game. I would love to have a true SI game >> for >> the blind. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
Hi, Ken. You are correct. None of the SI clones exactly copies the Atari classic. If memory is correct there was 4 rows of 8 invaders on the screen, and then three shields which you could hide under when the enemy were firing at you. As you eliminated the enemy invaders the enemies moved faster and faster as they descended to you. I suppose it would be actually pretty easy to reproduce, and wouldn't take long to make. A game like that I could probably roll out in a month. Perhaps I will do it once Monty is on site for download and testing. Would be a fun diversion. Ken the Crazy wrote: > You don't have a true space invaders game yet. In the original, multiple > ships come down at you all at once, and there are shields to hide behind. > We have nothing like that. Maybe we have four or five at once, but there > are 72 ships in the original game. I would love to have a true SI game for > the blind. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
wouldn't our games be more like missile command, or what not? - Original Message - From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 29, 2006 2:50 AM Subject: Re: [Audyssey] space invaders > You don't have a true space invaders game yet. In the original, multiple > ships come down at you all at once, and there are shields to hide behind. > We have nothing like that. Maybe we have four or five at once, but there > are 72 ships in the original game. I would love to have a true SI game > for > the blind. > > - Original Message - > From: "will" <[EMAIL PROTECTED]> > To: "gamers discussion list" > Sent: Sunday, May 28, 2006 7:31 PM > Subject: [Audyssey] space invaders > > >> hey all >> >> Judgement day sounds cool, but ahven't we got enough space invader games? >> just want to start dicussions? we ahve enough space invader games, why do >> we need more? >> don't get me wrong, judgement day sounds different but from reading the >> description on the website just sounds like troopanum. >> regards, will >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
You don't have a true space invaders game yet. In the original, multiple ships come down at you all at once, and there are shields to hide behind. We have nothing like that. Maybe we have four or five at once, but there are 72 ships in the original game. I would love to have a true SI game for the blind. - Original Message - From: "will" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Sunday, May 28, 2006 7:31 PM Subject: [Audyssey] space invaders > hey all > > Judgement day sounds cool, but ahven't we got enough space invader games? > just want to start dicussions? we ahve enough space invader games, why do > we need more? > don't get me wrong, judgement day sounds different but from reading the > description on the website just sounds like troopanum. > regards, will > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
Hello Will. The thing about Judgement Day is that it has unlockable treasures which are given depending on how you score or finish the game. Troopanum does not have this. Also, although the game play is similar to Troopanum it's still not the same. Just think of how many games Atari put out which were racing games. Although they all involved driving a car they each had their own uniqueness. What about Atari's Monty and Pitfall? They were similar as well. will said the following on Mon, May 29, 2006 at 12:31:59AM +0100: > hey all > > Judgement day sounds cool, but ahven't we got enough space invader games? > just want to start dicussions? we ahve enough space invader games, why do we > need more? > don't get me wrong, judgement day sounds different but from reading the > description on the website just sounds like troopanum. > regards, will -- Anger kills as surely as the other vices. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
to add to it. Judgement day will be the first game with true unlockable content. Actually, Rail racer will be first with unlockable upgrades and stuff. But, I don't know any other game that is using something like a trophy system. - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 28, 2006 9:10 PM Subject: Re: [Audyssey] space invaders > troopinam has 2 versions and both are a seperate game. > the first one is purely arcade. > the second one has the actual twist of fighting the big boss at the > end and they are both indipendant. > At 12:10 PM 5/29/2006, you wrote: >>That's why we might want more space invader games. As you say, this >>sounds >>different. But, then again, you also say that it sounds just like >>Troopanum? It cannot be both. Which would you say that it is? Just like >>Troopanum?, or different. I say, based on what Liam has presented so far, >>that it will have different twists and surprises, so it is different. >> >> >>- Original Message - >>From: "will" <[EMAIL PROTECTED]> >>To: "gamers discussion list" >>Sent: Sunday, May 28, 2006 4:31 PM >>Subject: [Audyssey] space invaders >> >> >> > hey all >> > >> > Judgement day sounds cool, but ahven't we got enough space invader >> > games? >> > just want to start dicussions? we ahve enough space invader games, why >> > do >> > we need more? >> > don't get me wrong, judgement day sounds different but from reading the >> > description on the website just sounds like troopanum. >> > regards, will >> > ___ >> > Gamers mailing list .. Gamers@audyssey.org >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> > visit >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> > any subscription changes via the web. >> > >> >> >> >>___ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 5/26/2006 > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
troopinam has 2 versions and both are a seperate game. the first one is purely arcade. the second one has the actual twist of fighting the big boss at the end and they are both indipendant. At 12:10 PM 5/29/2006, you wrote: >That's why we might want more space invader games. As you say, this sounds >different. But, then again, you also say that it sounds just like >Troopanum? It cannot be both. Which would you say that it is? Just like >Troopanum?, or different. I say, based on what Liam has presented so far, >that it will have different twists and surprises, so it is different. > > >- Original Message - >From: "will" <[EMAIL PROTECTED]> >To: "gamers discussion list" >Sent: Sunday, May 28, 2006 4:31 PM >Subject: [Audyssey] space invaders > > > > hey all > > > > Judgement day sounds cool, but ahven't we got enough space invader games? > > just want to start dicussions? we ahve enough space invader games, why do > > we need more? > > don't get me wrong, judgement day sounds different but from reading the > > description on the website just sounds like troopanum. > > regards, will > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 5/26/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
That's why we might want more space invader games. As you say, this sounds different. But, then again, you also say that it sounds just like Troopanum? It cannot be both. Which would you say that it is? Just like Troopanum?, or different. I say, based on what Liam has presented so far, that it will have different twists and surprises, so it is different. - Original Message - From: "will" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Sunday, May 28, 2006 4:31 PM Subject: [Audyssey] space invaders > hey all > > Judgement day sounds cool, but ahven't we got enough space invader games? > just want to start dicussions? we ahve enough space invader games, why do > we need more? > don't get me wrong, judgement day sounds different but from reading the > description on the website just sounds like troopanum. > regards, will > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] space invaders
hmmm. we have a load of these games. All of them have their twists though. And as each game appears the actual base game space invadors develops. Our games are bassed on the origionalls but outweigh them. Both in features and capibilities to sound, directx input, and other things. Yes there for example were games, on the bbc, and ibm all using pc speakers we have got further than those. So I doubt arcade is dead, there are a load of crossover titles. At 11:31 AM 5/29/2006, you wrote: >hey all > >Judgement day sounds cool, but ahven't we got enough space invader games? >just want to start dicussions? we ahve enough space invader games, >why do we need more? >don't get me wrong, judgement day sounds different but from reading >the description on the website just sounds like troopanum. >regards, will >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 5/26/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] space invaders
hey all Judgement day sounds cool, but ahven't we got enough space invader games? just want to start dicussions? we ahve enough space invader games, why do we need more? don't get me wrong, judgement day sounds different but from reading the description on the website just sounds like troopanum. regards, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.