Re: [Audyssey] rail racer error

2007-08-10 Thread Willem
if you extract directX on your hard drive, any temperary directory, go to the directory you've extracted it. You need to run the setup program first to install directX. I can't remember if it is called dxsetup or setup. Also you spesificly need .net 1.1 framework installed. It is different from

Re: [Audyssey] acefire

2007-08-10 Thread shaun everiss
ask djc damon, I think he does. At 08:48 a.m. 11/08/2007, you wrote: >hi. >does any of you have a copy of acefire lerking? if so, can you let me know? > >thanks. > >Regards, > >Damien C. Sadler >X-Sight Interactive Co-Manager >http://x-sight.brandoncole.net > >Skype: damien_the_demon >MSN: [EMAIL

[Audyssey] Golf And Mudding on Tafn

2007-08-10 Thread john snowling
Hi all. We've set up a golf group on Tafn The Accessible Friends Network which is an organisation and chat site based in the Uk. We also have two Alteraeon Mudding sessions for beginners and advanced. For golf we're using Jim's golf 10. If your interested come to www.tafn.org.uk or contact [EMAI

Re: [Audyssey] acefire

2007-08-10 Thread Ron Schamerhorn
Hi Damian looks like I've got a setup for ace fire. would you like me to send it over your way? Provide an email and no trouble, attempted a message off list with no luck. Ron - Original Message - From: "X-Sight Interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Fri

[Audyssey] rail racer error

2007-08-10 Thread Richard Bennett
Hello, I have been trying to play rail racer for a few days now, but I cannot get the game installed properly or something. I am getting this gameEngine.exe error which states: If you were in the middle of something the information might be lost. Then I get an ok button. I have .net framework 2.0

[Audyssey] acefire

2007-08-10 Thread X-Sight Interactive
hi. does any of you have a copy of acefire lerking? if so, can you let me know? thanks. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] ___ Gamers mailing list .. G

Re: [Audyssey] speedrunning audiogames.

2007-08-10 Thread Yohandy
Thanks man. speed running tournaments sure sound interesting. we don't even need a site for this, we could simply upload the runs to sendspace or other such service and people could download them. For those curious, there are different types of runs. there are single segment runs, which means yo

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Thomas Ward
Hi Josh, It is possible. I have a conceptual idea of what the ideal AGM project would be like in .Net. AGM has given me the basic concepts that are required for such a project, but there are several things I would change to make it more functional as a professional building tool. Josh wrote:

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Thomas Ward
Hi Josh, That's correct. Most of the time these days I do professional and home projects in C#. Though, I do have skills in C++, python, Java, and Visual Basic. Josh wrote: > he tom, > When your hands get not so full maybe you'll embark on such an AGM project > someday using direct-x and dot n

Re: [Audyssey] speedrunning audiogames.

2007-08-10 Thread Che
If you get this going, you are welcome to use my tournament system to hold competitions. Later, Che - Original Message - From: "Yohandy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 10, 2007 8:15 PM Subject: [Audyssey] speedrunning audiogames. > For some

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Thomas Ward
Hi Josh, Yes, it certainly would be allot better using something like C#.Net and DirectX, and I don't think porting it would be all that difficult. Though, all of this is from the perspective of a professional .Net developer with DirectX experience. AGM was written by students, and it is hard t

[Audyssey] contacting igor from vipgameszone

2007-08-10 Thread Yohandy
Has anyone been able to contact Igor recently? I need my username for a few of the games reset. I wrote to him over a week ago and haven't gotten a response. Thanks! - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Josh
if it were converted to direct-x using dot net I think that would be a lot better than it being flash based. I never really did like flash based things. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstuden

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Josh
he tom, When your hands get not so full maybe you'll embark on such an AGM project someday using direct-x and dot net framework and things like that? You mostly program in c#, right? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL P

Re: [Audyssey] AGM question

2007-08-10 Thread Thomas Ward
Hi Dakotah and all, First, I'd like to fill in some of the background info Trenton left out of his statement. Trenton was making reference to Tomb Raider Chronicals. In that game everyone thinks Lara Croft was killed in Last Revelation when the temple was destroyed, and so the entire game is ss

[Audyssey] speedrunning audiogames.

2007-08-10 Thread Yohandy
For some odd reason, my email concerning this wasn't posted. think I used the wrong email address. Here it is again. Hey all, Just in case you guys aren't aware, speed runs refer to a person completing a game as quickly as possible with few mistakes. it's basically another way of competing. I was

Re: [Audyssey] AGM concerns

2007-08-10 Thread Thomas Ward
Hi all, I would like to make a few comments based on what I have read in this thread. Rather than answering them individually I will cover them in this one message. First, for those who don't already know this DirectX is not a programming language. It is a set of multimedia libraries that have

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Thomas Ward
Hi Che, Yes, it does. In fact, if my hands were not so full I'd consider a commercial based project like AGM with built in Sapi 5 support, support for DirectX 9, .Net Framework 2 or 3, and with way more loads of documentation. I believe such a product would not only sell, but I could offer so mu

Re: [Audyssey] AGM question

2007-08-10 Thread Dakotah Rickard
Sorry, I don't follow. Never played those games. Actually, there's no way, unless we get some variables introduced...by the way, that'd be a helpful addition, variables to store data... We can't keep up with ammo and weapons and all that. Signed: Dakotah Rickard On 8/9/07, Trenton Matthews <[EM

Re: [Audyssey] Introducing Adventure

2007-08-10 Thread Dakotah Rickard
Uh, I kinda missed the announcement. Is there a way that someone could tell me what's up with Adventure? On 8/9/07, ian and riggs <[EMAIL PROTECTED]> wrote: > this sounds like a good game > - Original Message - > From: "Bryan Peterson" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" >

Re: [Audyssey] AGM concerns

2007-08-10 Thread Dakotah Rickard
It's all well and good that everyone agrees that DirectX is faster and loads better, but it's written in flash and porting the program to directX is not going to be something they can just snap their fingers and do overnight. It doesn't hurt any of us that the flash games take some time to load. Do

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Dakotah Rickard
Hi. I know that this has got to be annoying of me, but I'd prefer even local area network gaming. I like the idea of the code snipet pricing and I also like the idea of being able to work with files of random numbers, even indirectly. That's an elegant solution that would probably have never occu

Re: [Audyssey] Sound RTS 4 player game test

2007-08-10 Thread Ron Schamerhorn
Hi Che I'm watching the clock and waiting hopefully all will work out here. MSN has sometimes signed in or out without notice, Skype might be an alternate. Ron - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 10, 2007 6:54 PM Su

Re: [Audyssey] AGM question, please refresh memory

2007-08-10 Thread Dakotah Rickard
Hi. In the item sword, set the reaction "Picked up" in quotes, to change the property of the item sword "default sound" also in quotes, to none. In other words, when the sword is picked up, that action triggers the sword to change its own default sound to none. Make sense? Signed: Dakotah Rickar

[Audyssey] Sound RTS 4 player game test

2007-08-10 Thread Che
Hi all RTS fans, I am hosting map 3 on my server at 8PM eastern, hoping to get 3 other players going so we can thoroughly check out the new server beta. All you need to connect is beta 7. The server will be up a few minutes before 8 eastern and is named c h e If you want to play, please

Re: [Audyssey] list guideline thoughts - Re: one liner and language inmessages reminder

2007-08-10 Thread blind guy
me, too, sometimes I use cuss words, then realize my mistake before it gets whisked off, so, i can correct it. On 8/10/07, Ron Schamerhorn <[EMAIL PROTECTED]> wrote: > I'd have to agree here that seeing the guidelines more then once a month for > those of us who are familiar with them would be mor

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Che
yes, it looks like a good proof of concept, but with it being flash based, blind users can't even program for it if it went open source. Ah well, who knows what the future holds, I think at least it proved there is tremendous interest in a product like this. Later, Che - Original Mes

Re: [Audyssey] AGM question, please refresh memory

2007-08-10 Thread Ron Schamerhorn
Hi Che Thanks muchly! That's got it working. I am happy to say it seems to be running fine here though I've done nothing more then look at the menus. Thanks for the heads up on that. Now time to read the manual or whatever and see what's possible. Thanks Ron - Original Message -

Re: [Audyssey] AGM post from one of the developers

2007-08-10 Thread Thomas Ward
Hi Che, Yes, that was a very interesting read. Basically, in a nutshell Sander said if they don't get more funding for AGM the project is basically dead in the water. Which is too bad since I had high hopes for the project. However, this is often the problem with projects that are primarily res

Re: [Audyssey] list guideline thoughts - Re: one liner and language inmessages reminder

2007-08-10 Thread Ron Schamerhorn
I'd have to agree here that seeing the guidelines more then once a month for those of us who are familiar with them would be more often then necessary. Since new people get them I'd leave it as is now. I use the rule of thumb that if I think it's questionable to write a word or phrase then I re

Re: [Audyssey] Fwd: Re: montezuma uninstalled and reinstalled, and again error.

2007-08-10 Thread Thomas Ward
Hi Talksina, To be honest at this point I really don't know what the issue is with your install of Monty. It seams the majority of the issues with Monty is dealing with non-US versions of Windows, but that just could be that those tend to stand out more than the rest. I've ruled out Sapi and I

Re: [Audyssey] list guideline thoughts - Re: one liner and language in messages reminder

2007-08-10 Thread blind guy
good idea charles. On 8/10/07, Charles Rivard <[EMAIL PROTECTED]> wrote: > I think that posting the guidelines once a week would be too often. For me, > once a month is probably the best. New members get a copy when they join, > so they can't say they haven't gotten them. Another thought is to

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-10 Thread Che
This can happen if a Sapi voice is corrupt. The code tries to load the voice, based on your index in the code, but cannot do so. You need to include error trapping code here, so the voice will default to 0 if this happens. Later, Che - Original Message - From: "Thomas Ward" <[

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-10 Thread Thomas Ward
Hi Trenton, No, that isn't what Raul was saying at all. What Raul was trying to point out is that different versions of even the same synth doesn't play together on the same computer. In some rare cases synths will break when the end user installs two applications together that will conflict lik

[Audyssey] list guideline thoughts - Re: one liner and language in messages reminder

2007-08-10 Thread Charles Rivard
I think that posting the guidelines once a week would be too often. For me, once a month is probably the best. New members get a copy when they join, so they can't say they haven't gotten them. Another thought is to maybe use the subject line of "list guidelines" if they have not been modifie

Re: [Audyssey] one liner and language in messages reminder

2007-08-10 Thread blind guy
you know, I agree with you raull, lets keep this list smooth, and free of "thanks for xxx" or, "I am going to email xxx person offlist, about xxx topic", well dont tell the list, just email the person... :) And, I know it's off topic, but congradulations Tristian for beating that game at 10 years o

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Che
Yes, I have a totally seperate program that handles all interaction between players on my server. Because it is on its own server, there are no problems with speed or connectivity issues, when one wants to connect, they can do so from within Rail Racer, no muss no fuss. Future games will us

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-10 Thread Thomas Ward
Hi Casey, Well, if the Sapi engine and voice menu is locking up your system this is a bug with Monty and not Sapi. I'll look into this issue, and file it in my bugs.txt file. Thanks. Casey wrote: > For me the only thing that sometimes happens with Sapi is that when I arrow > down to the bottom

Re: [Audyssey] AGM question, please refresh memory

2007-08-10 Thread Che
There are various text files in the AGM data directory, one of them is soundPorts this is the one you are looking for I think, another is SoundBuffer and you might want to set it to 20 or 30, finally there is one called SapiSettings, you can change the sapi voice with this one. HTH, Che -

[Audyssey] one liner and language in messages reminder

2007-08-10 Thread Raul a. Gallegos
There have been a lot of messages of late which consist of fowl language or are of the one liner type. First off, let me remind everyone that not everyone here is of a mature age for such language. As a parent myself, I would like to see my eleven year old son participate on a gaming list, espe

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Robert Montowski
> Regarding how to program for internet play, I use a dedicated server for > Rail Racer, not the cheapest solution, but probably the best overall. Che, exactly what does this mean to a game programmer? Did you have to write program code that ran on the dedicated server? While I have programmed a bi

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Robert Montowski
Trouble, can we talk more about the linksys router off list? [EMAIL PROTECTED] thanks Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audysse

[Audyssey] Gaming Galaxy Update!

2007-08-10 Thread Trenton Matthews
Hello to you all, Just wanted to let you all know that "USA Games," and direct links to the "Audio game Maker" downloads have now been aded. Links to "Audio Quake" and "JQ" will be added this afternoon or this Saturday. After the "AQ" and "JQ" links are up, going to take a break from the gala

Re: [Audyssey] AGM question, please refresh memory

2007-08-10 Thread Ron Schamerhorn
Hi all Wondering also if someone can refresh my memory on how to get the speech output to work? It was changing a 0 to a 1 but I don't recall where I'm supposed to make that switch. Hard to check it out if it isn't making noise! *grin* Ron - Original Message - From: "Bryan Peter

[Audyssey] Moderator's warning -- Watch the language

2007-08-10 Thread Raul a. Gallegos
Please, any comments, complaints, suggestions to how messages should be posted, direct them to [EMAIL PROTECTED] Also, watch the language. The weekend is coming up and considering the list behavior these last several weekends, I'm making it a point to be around at the cost of doing things aroun

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Orin
Would you please quit with those annoying speech crap? -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 82.0°F(27.8°C) Wind:WSW (240°) at 9mph (8KT) Never put both feet in your mouth at the same time, because then you don't have a leg to stand on. Create

Re: [Audyssey] Thoughts about a tomb hunter game.

2007-08-10 Thread Thomas Ward
Hi Richard, Actually, there have been some recently discovered tombs in China that make the Mian and Inka tombs seam dull and boring. For example, one Chinese tomb uncovered several thousand warriors that had been crafted with eh precision of modern day manufacturing work. Even more interesting

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Che
Hi Robert, Those 192.168 numbers are for your local network. Depending on the router you have, the router itself will be addressed to 192.168.1.1 and the first computer to link up with it will be 192.168.1.100 followed by 101 and so forth. So if you need to change router settings you can

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Trouble
Ok, what you got below is through your router. That will give any computer connected to it a static ip, because the router holds the dynamic ip. Now just for your info on your wireless connection. Changing the password to get into the router is good, but won't keep anyone from stealing that band

[Audyssey] last message on ip addresses

2007-08-10 Thread Raul a. Gallegos
This is starting to get a bit off topic, but it's one of those grey areas I realize as well. So, I'll answer this, but let's try to get away from the more technical aspects of how ip addresses work. I too need to watch this myself because I used to be a dns admin for Sprint and know too well ho

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread blind guy
Actually, if I'm not mistaken, that 192.168.1.200 address is a private IP, issued to you by your router. Your router maintains the public IP, if I'm not mistaken. But I might be, so excuse me if I am wrong. On 8/10/07, Robert Montowski <[EMAIL PROTECTED]> wrote: > Tristan, > when you mentioned you

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Robert Montowski
Chris, I did a google search on +game ++CRobot +strategy and got quite a few interesting hits. you were right this game is very old. I did find some code and a command line.EXE program. I am going to try playing with this for a bit. I never learned C..but will give it a lookover. thanks for the inf

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Robert Montowski
Tristan, when you mentioned your wireless connection to the net..than things became a bit clearer to me. I have a linksys wireless router. when I turn on my computer in the morn..it gets an IP address of 192.168.1.100 when I turn on my second computer downstairs..it gets an address of 192.168.1.101

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Robert Montowski
I called Verizon DSL support and they tell me I have no control over my IP address...duh..kind of knew that already! the tech guy..from india..tells me my IP can change as often as every 5 minutes..sigh. My system is behind a linksys router. I never turned the router off..and yet about every 2 hour

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Robert Montowski
Raul, thanks for clearing up this dynamic versus static IP confusion. and many, many thanks for the two web addresses you put in your answer too. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You c

Re: [Audyssey] acegamesonline.net - Server's up!

2007-08-10 Thread Tristan
The company got the nameservers wrong on the transfor. I nolonger use the company that has put that up. Regards, Tristan Bussiere Owner/Main Developer ACE Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: "Trouble" <[EMAIL PROTECTED]> To:

Re: [Audyssey] acegamesonline.net - Server's up!

2007-08-10 Thread Che
Tristen, I am sure you are excited about your new web site, and well you should be. But why not wait until you actually have something up there, and it is nice and stable before notifying the list about it? I'm sure lots of us will want to check it out, but if you keep sending people to a d

[Audyssey] Ip addresses

2007-08-10 Thread Raul a. Gallegos
Sorry Tristan, but again, you seem to be confusing what an actual ip is. You cannot have both a static and a dynamic ip address on the same isp connection. It sounds like maybe you are talking about a public ip and a private ip which you can have. A private ip can start with 192.168, 10.0, 172.

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Raul a. Gallegos
Now I'm speaking backwards. A dynamic ip address has no guarantee of staying the same is what I meant to say. In short, Dynamic ips are not guaranteed, and static ips are guaranteed to remain the same. -- Raul A. Gallegos .. http://www.asmodean.net Raul a. Gallegos said the following on 8/10

Re: [Audyssey] acegamesonline.net - Server's up!

2007-08-10 Thread Trouble
Well still disabled as of Friday. At 06:01 PM 8/9/2007, you wrote: >Hi, >Sorry for the delay. Well, the server's up just need to code the >first page, it should be up there in about 20 minutes. No, really I >mean that! lol >The URL again is: >www.acegamesonline.net > > >Regards, >Tristan Bussier

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Trouble
in the below email you are totally wrong in your understanding of dynamic and static ips. Dynamic ip changes every time you connect to your provider, and is what all providers give there customers. Static ip never changes and costs allot more for not changing. now just because you have seen your

Re: [Audyssey] reviewing games, and blogging

2007-08-10 Thread blind guy
Well, I have an idea. How about, the folks that submit reviews for audyssey mag do an audio version to go with it, and then we'll really have the ultimate gaming experience! On 8/9/07, Tristan <[EMAIL PROTECTED]> wrote: > Yeah, and you could have a section for monthly reviews, where people would

[Audyssey] acegamesonline.net - Server's up!

2007-08-10 Thread Tristan
Hi, Sorry for the delay. Well, the server's up just need to code the first page, it should be up there in about 20 minutes. No, really I mean that! lol The URL again is: www.acegamesonline.net Regards, Tristan Bussiere Owner/Main Developer ACE Games Skype: Tristanbussiere MSN: [EMAIL PROTECTE

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Tristan
Dynamic is like perminant, but on my verizon it isn't it changes about every week. Static always changes (every hour). p.s. Its extraordinarily awkward, because there has been like noone talking on the list for like two hours straight, going on three hrs. H. wowhwowhwowhwowhowowowowowow

Re: [Audyssey] game idea:Battle Bot match

2007-08-10 Thread Tristan
I have verizon dsl too. My ip dynamic IP changes about every week and a half, and my static IP changes like every hour or so. The static IP on my verizon dsl account changes also when I do something on the internet. No, not like go to a website, but when I download something is a good example,

[Audyssey] server: down

2007-08-10 Thread Tristan
The server will be down for a bit the nameserver was incorrect. sorry. Regards, Tristan Bussiere Owner/Main Developer ACE Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscr

Re: [Audyssey] AGM concerns

2007-08-10 Thread blind guy
agreed with Josh. On 8/9/07, Trenton Matthews <[EMAIL PROTECTED]> wrote: > I agree with that one, for sure! > > > - Original Message - > From: "Josh" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, August 09, 2007 8:38 PM > Subject: Re: [Audyssey] AGM concerns > > > I

Re: [Audyssey] reviewing games, and blogging

2007-08-10 Thread Tristan
Yeah, and you could have a section for monthly reviews, where people would submit reviews and audyssey would choose which one would be chosen for the month. And a section that would kind of be like a blind-cool-techish thing, but just for game podcasts. Regards, Tristan Bussiere Owner/Main De

[Audyssey] A Look at Windows Vista Installed Games

2007-08-10 Thread Phil Vlasak
A Look at Windows Vista Installed Games Features at GameSpot http://www.gamespot.com/features/6154558/index.html Note from Phil, 6 of the following 9 games are accessible for the blind in Vista: You can hear Rick Harmon demonstrating them in the podcast, Vista With Jaws 5/31/2007, comprehensivel

Re: [Audyssey] Jim Kitchen Golf

2007-08-10 Thread Jim Kitchen
Hi John, Yes, when creating a golf course 10 is the most difficult factor for a hole and 90 the least. No, sorry, but once a course is created there is no way to find out the difficulty factor of the holes. HTH BFN Jim Wanted: executive assistant: Kitchensinc: profit sharing and benefi