John Romero wrote:
I worked on it with my friend Lane Roathe. Lane did the 256-byte RWTS
routine (the low-level) and I did the high-level code that supported the
disk structure and API. There's an easter egg in there too. :) Here's
a link to it:
A few questions about InfoDOS...
- I'm assuming it was written from scratch. What did it have that
DOS/ProDOS didn't? Smaller footprint, faster, no Apple royalties :)?
- How long did it take to write?
- Last, were you pretty much on your own writing it (here's a buncha
requirements, get us
- I'm assuming it was written from scratch. What did it have that
DOS/ProDOS didn't? Smaller footprint, faster, no Apple royalties :)?
Yeah, it was VERY small - that was the major requirement. It took up
$D000-$D3FF, which is 1k. I gave it a ProDOS-like API so it was easy to
use, but it
Ah, my fault. I forgot some of my Apple ][ history. I
had forgotten
how easy it for people to write their own OSes for the A2.
Did you do
anything different for the IIGS or was InfoDOS just targeted to the
II+/e/c Apples? I never worked with the IIGS so I'm curious if much
On Friday, February 7, 2003, at 01:41 AM, John Romero wrote:
Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's InfoDOS that was the OS for Zork Zero,
Arthur 2 other Infocom titles. Back in the 80's. :O
I love the old Infocom games. Zork is
On Friday, February 7, 2003, at 07:15 PM, John Romero wrote:
[Snip]
The ZCode stuff was external to the OS - I just did the OS part.
Ah, my fault. I forgot some of my Apple ][ history. I had forgotten
how easy it for people to write their own OSes for the A2. Did you do
anything
: Wednesday, February 05, 2003 12:37 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [SWCollect] Greetings
Why do I have a feeling that if this hobby ever goes the way
of other ones, with a price guide and stuff like that, my
collection is going to be worth nothing?
(Let's see, a NM Zork Trilogy
Alexander Zoller wrote:
Jim, how many people have subscribed to the list so far? I'm curious if
there are a lot of lurkers :)
Over 30 and under 40. Can't give exact numbers because I'm on the train right
now and can't check it :-)
--
http://www.MobyGames.com/
The world's most comprehensive
Hugh Falk wrote:
Where the conditions are listed, it clearly states that NM is no defects,
no wrap, but you mentioned that NM can have the modifier of (S)? I
certainly understand the need for NM (S), but perhaps you should modify that
page a bit to clear things up?
Good point. Anyone
CcomputerGameCollector wrote:
I figured I'd take a look around the web for a type of clear plastic case
(kind of like an oversized VHS case or something like that) that would fit
most computer games, and buy a bunch bulk, and start putting all of my
collection in them. It seemed like a good
C.E. Forman wrote:
I would request that we not expand the Mobyscale. It was designed to be
flexible so individual collectors can tailor it to their individual needs.
I concur. Verbiage and examples I have no problem modifying, but the main
grades and concepts are very solid. However, as
Jim Leonard stated:
I agree that NM (S) is possible if there is one extremely minor defect, but
the box is still sealed. I will modify the main page at mobygames to reflect
this if there are none opposed. Anyone?
Just try to spell out what extremely minor means.
What are people's beliefs
I'd downgrade to Fine myself, but that's just me. If I see NM (S)
anywhere I will know what it means.
- Original Message -
From: Lee K. Seitz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 05, 2003 12:21 PM
Subject: Re: [SWCollect] Greetings
Jim Leonard stated:
I
[mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 05, 2003 1:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
I'd downgrade to Fine myself, but that's just me. If I see NM (S)
anywhere I will know what it means.
- Original Message -
From: Lee K. Seitz [EMAIL PROTECTED
Heah Joe,
nice to have you on board :)
Perhaps you remember me, Marco from infocom-if.org. You were one of the
first people that ever visited my site.
Marco
Origin Museum schrieb:
I was told about this board some time ago, but I finally got the time to join--YAY!
I know most of the
I was told about this board some time ago, but I finally got the time to join--YAY!
I know most of the people here, but for those who don't remember me, I'm Joe Garrity,
and I (along with my wife, Paula) run a website called The Origin Museum. We
specialise in old computer games and
On Thursday, October 17, 2002, at 03:15 AM, Pedro Quaresma wrote:
[Snip]
I'm sorry to hear about your wife. I hope you two find the miracle you seek.
Thank you.
--
Edward Franks
[EMAIL PROTECTED]>
On Thursday, October 17, 2002, at 02:33 PM, Marco Thorek wrote:
[Snip]
I am a bit late about it, but all the best to your wife, Ed!
Thank you very much.
--
Edward Franks
[EMAIL PROTECTED]
--
This message was sent to you
Edward Franks schrieb:
On Wednesday, October 16, 2002, at 06:58 AM, C.E. Forman wrote:
Sure, it'd be great to have someone in the industry who's also a
serious
collector.
I'll second that. In my (limited) dealings with John I've always had
a pleasant experience with him.
Edward Franks schrieb:
Thank you. Both my wife and I have been touched by
everyone's
support. It is a big boost to us to see all the support from our
fellow collectors despite any past clashes. Helping other enthusiasts
is what got both of us into collecting and trading the old
Sorry to here that bro. A group of fund-type auctions were surely help.
I'm
sure. As far as promoting, there are many ways. Eli Thomlinson would
gladly put a link on his page, I would put one on CGC, as I'm sure just
about anyone else you contact would.
Ditto YOIS, just let me know what
The late George Alec? When did he die? What a bummer -- I would have
helped him had I known. I loved his work, especially his Budayeen
series. No wonder I never found any new releases from him during every
visit to a BN or Borders.
Do you recall his e-mail address? Was it [EMAIL PROTECTED] or
On Tuesday, October 15, 2002, at 08:57 PM, C.E. Forman wrote:
[Snip]
Definitely a good one, in the sense that you'd be sparing the winner
from
being harrassed with requests for image copies. But do offer to
e-mail an
HTML version of the final auction page after close (with the winning
On Tuesday, October 15, 2002, at 09:08 PM, Lee K. Seitz wrote:
[Snip]
I'm very sorry to hear about that. Makes my continuing unemployment
seem trivial in comparison. I wish you both the best in getting
through it.
I guess I shouldn't tell you how long I've been out of work. I
On Wednesday, October 16, 2002, at 06:12 AM, CcomputerGameCollector
wrote:
[Snip]
Sorry to here that bro. A group of fund-type auctions were surely
help. I'm
sure. As far as promoting, there are many ways. Eli Thomlinson would
gladly put a link on his page, I would put one on CGC, as
On Wednesday, October 16, 2002, at 06:57 AM, C.E. Forman wrote:
[Snip]
Ditto YOIS, just let me know what your plans are when you decide.
Thank you. Both my wife and I have been touched by everyone's
support. It is a big boost to us to see all the support from our
fellow collectors
On Wednesday, October 16, 2002, at 06:58 AM, C.E. Forman wrote:
If it's ok with you guys I'll try to contact him and invite him to the
list.
Sure, it'd be great to have someone in the industry who's also a
serious
collector.
I'll second that. In my (limited) dealings with John
Hey, I'm in the industry, too! Okay, so he might have more press releases
with his name on it, but does he have a completely amateurish site dedicated
to game collecting? I didnt think so! :-)
Hugh
On Wed, 16 Oct 2002 06:58:15 -0500 C.E. Forman [EMAIL PROTECTED]
wrote:
If it's ok with
The late George Alec? When did he die? What a bummer -- I would have
helped him had I known. I loved his work, especially his Budayeen
series. No wonder I never found any new releases from him during every
visit to a BN or Borders.
April 27th, this year, from a heart attack. He was actually
On Sunday, October 6, 2002, at 08:07 AM, Alexander Zoller wrote:
[Snip]
It's obviously futile to debate the value of this game. I'd call it a
safe
bet though it would fetch a princely sum on eBay. Personally I wouldn't
hesitate to put down serious money myself, I'm actually keeping some
PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
On Sunday, October 6, 2002, at 08:07 AM, Alexander Zoller wrote:
[Snip]
It's obviously futile to debate the value of this game. I'd call it a
safe
bet though it would fetch a princely sum on eBay. Personally I wouldn't
hesitate
I am, unfortunately, in the position of looking at some serious
medical bills. At this point if I could sell Drash for enough to make
a dent in those bills I would (it wouldn't be worth it for any thing
less -- I have enough minor stuff I can sell/auction off).
Aw man, sorry to hear that,
On Tuesday, October 15, 2002, at 05:42 PM, C.E. Forman wrote:
I am, unfortunately, in the position of looking at some serious
medical bills. At this point if I could sell Drash for enough to make
a dent in those bills I would (it wouldn't be worth it for any thing
less -- I have enough
Edward Franks spake thusly into the ether:
Seriously, my wife has been diagnosed with stage IV lung cancer.
Barring a miracle, the lung cancer is basically incurable. I feel
awkward bringing it up, but I'm interested in getting all the advice I
can about selling Drash.
I'm very
Edward Franks schrieb:
I've always wondered what John Romero would pay for one (assuming he
doesn't have one already). :) He's a big time Ultima and Apple ][ fan.
I think he would be a great member of this list if he isn't already.
A while ago I started to receive a good number of
Hey all,
Just and update on CGC; I've pretty much completed the collection importer,
but I've decided to hold off on making it public. The masterlist simply is
not expansive enough for it to be effective. So, I'm just concentrating on
building the masterlist, and when I feel it's large enough
Good point about (S) (T). I agree it's redundant. (T) alone works. What
about (C)? The original reason that we had (C) was for a game that was
sealed, but had become compressed due to the air getting sucked out of
the
shrink. However, the current wording for MobyScale could also use (C)
I also think NM (S) is still valid. What if you have a defect on the
shrink
other than a tear (like writing)? I wouldn't call it MS.
Ah, good point. NM (S) could indeed apply if there's a defect on the
wrap, but not the game package.
Why was it designed to be flexible so individual collectors could tailor
it
to individual needs? I might be mistaken, but wasn't the scale designed
to
be universal? Being able to tailor anything universal creates confusion,
no?
Because different collectors have slightly different needs.
: [SWCollect] Greetings
Why was it designed to be flexible so individual collectors could tailor
it
to individual needs? I might be mistaken, but wasn't the scale designed
to
be universal? Being able to tailor anything universal creates
confusion,
no?
Because different collectors have
understanding was that it
was created to fill all needs
for classifying games so there would be no need
for people to adjust the
scale individually.
- Original Message -
From: C.E. Forman
To:
Sent: Tuesday, October 08, 2002 8:31 AM
Subject: Re: [SWCollect] Greetings
Why
PROTECTED]]
Sent: Monday, October 07, 2002 8:04 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Greetings
Hey guys,
Brad and I have been working on this import feature for his site, and one of
the things that is coming out of it is a list of every possible combination
of condition and modifier
IM modifier: if the box is missing you obviously can't grade its
condition,
so ED would be misleading just like you said. Perhaps IM should represent
a
modifier _and_ condition, at least as far as the packaging is concerned.
If
you only have the floppy in flawless shape the correct grading
At first I agreed that MO is a good idea, but it doesn't clear up the entire
issue. What if you have a floppy and its disk sleeve? What if you have a
floppy and manual only (but not the map). These would still be vaild uses of
IM/IM, with a note as to what you have or what is missing.
I still
Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 07, 2002 7:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
At first I agreed that MO is a good idea, but it doesn't clear up the entire
issue. What if you have a floppy and its disk sleeve? What if you
One thing that might make the list shorter...I've never used IM and MMC
modifiers for the same game
I'm already set up to use both modifiers. It may be a bit superfluous, but
I prefer it simply because it's more accurate at a glance. If you look at a
modifier of IM your first thought would be
Good point about (S) (T). I agree it's redundant. (T) alone works. What
about (C)? The original reason that we had (C) was for a game that was
sealed, but had become compressed due to the air getting sucked out of the
shrink. However, the current wording for MobyScale could also use (C) for
Okay, so back to my original questions, what do you do if the box is missing
and the map is missing, but you have the disk and manual?
You say: When I have a single loose prop or disk (or a completely empty box),
I grade
it with only only one Mobyscore based on its condition.
Can you give a
Subject: Re: [SWCollect] Greetings
Okay, so back to my original questions, what do you do if the box is
missing
and the map is missing, but you have the disk and manual?
You say: When I have a single loose prop or disk (or a completely empty
box),
I grade
it with only only one Mobyscore based
CcomputerGameCollector spake thusly into the ether:
I figured I'd take a look around the web for a type of clear plastic case
(kind of like an oversized VHS case or something like that) that would fit
most computer games, and buy a bunch bulk, and start putting all of my
collection in them. It
a _slightly_ greater
impact on the history of computer games.
/Alexander
-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 2:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
On Saturday, October 5, 2002, at 03:12 PM
title.
/Alexander
-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 5:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
On Saturday, October 5, 2002, at 07:39 PM, Hugh Falk wrote:
Do you mind giving a range for what you
of lurkers :)
/Alexander
-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
On Sunday, October 6, 2002, at 08:07 AM, Alexander Zoller wrote:
[Snip]
It's obviously futile to debate
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
Here's a question I've been meaning to ask:
There is something about the mobyscale I noticed a while back, and I figured
since I'm in touch with the people who made it, I should ask now. The
grades MS and NM are confusing. By definition, MS
Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 07, 2002 1:36 AM
Subject: RE: [SWCollect] Greetings
We were working under the premise that no opened game truly mint. Mint
is
too often used and abused by sellers, and different people have different
levels of detail when
is a modifier and not actually a
condition and therefore shouldn't stand on it's own. Thoughts?
Hugh
-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 10:49 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
Where
(Sorry I'm jumping in late here. Busy week, and I'm just getting caught up
now.)
Price guide: many of us are reluctant to work with fixed prices. It tends
to take some of the fun out of collecting if everyone knows what they can
expect for an item. Cruel as it may sound, I prefer to deal
Definitely. The hobby is still in its infancy, by the number of active
collectors at least. The more people are participating, the more serious
this will become. We could get some actual media coverage, take to the
expos, etc.
I'm trying to get the CGE in Vegas to open up more to software
Around here, in Germany, it was 12-18 months ago. EA was the first to
announce that cardboard boxes are outdated and subsequently published
new games only in DVD cases. Others followed shortly after.
I noticed this, when I was over in Germany in April. There was a store in
France that had
What I think I'll eventually do for softwarecollecting.org is make it a
portal of sorts, where a software collecting FAQ can exist, with
pictures
(explaining the different types of shrinkwrap, how to spot fakes, good
shrinkwrap holes vs. bad ones, illustrated examples of the various grades
of
On Saturday, October 5, 2002, at 01:10 PM, C.E. Forman wrote:
[Snip]
That's the worst part of it. They decrease their costs but don't pass
any
savings on to us. (Same way movie theaters piss me off by showing 10
commercials before a flick while ticket prices remain constant.)
I
C.E. Forman wrote:
Interestingly, although the manufacturing costs for manuals and
packaging probably dropped considerably after this strategy, the prices
for games stayed the same and with the introduction of the Euro even
increased by roughly $5.
That's the worst part of it. They
On Saturday, October 5, 2002, at 01:04 PM, C.E. Forman wrote:
[Snip]
That and bulk lots. With a price guide, someone can go through every
game
they have, add up the prices, and there's no shot at a bargain.
(Worse,
they'll pick the good stuff out and sell it separately.) I don't like
On Friday, October 4, 2002, at 10:54 PM, Hugh Falk wrote:
[Snip]
However, the news for me is that I don't have it anymore :-(. I've
moved
from Florida to California, and I couldn't take my house with me
(which is
unfortunate since houses are so expensive out here). I'm renting
right
On Wednesday, October 2, 2002, at 05:12 PM, CcomputerGameCollector
wrote:
[Snip]
Let's hope that the number of people collecting computer games is
growing
though. That's what we all want, isn't it? The more people who get
into
collecting classic computer games, the funner, and more
On Wednesday, October 2, 2002, at 03:18 PM, CcomputerGameCollector
wrote:
[Snip]
I think what computer software packaging has become is disguisting.
Tiny
boxes, and NEVER shrinkwrapped. It's sad, esp. in a time where some
of the
coolest boxes could probably be created. Was there an
The other difficulty with price guides is that they don't reflect
regional (or national) variations in prices. One price does *not* fit
all.
Definitely true. Complete non-PC Infocom greys can still command a high
price in Europe, as they never really made it over there until the
The downside is that you can attract the speculators who buy up
anything that is shrinkwrapped or vaguely collectible. The speculators
can really create a boom/bust cycle for those casual people that just
want to have fun picking up and/or trading some old games they have
fond memories
All the images on your page seem broken btw!
Which page?
--
This message was sent to you because you are currently subscribed to
the swcollect mailing list. To unsubscribe, send mail to
[EMAIL PROTECTED] with a subject of
The other difficulty with price guides is that they don't reflect
regional (or national) variations in prices. One price does *not* fit
all.
With CGC, I don't plan on representing an exact value, which is why I use
the range approach. (I.E. $20 - $40)
Also, I would second your comments on
On Saturday, October 5, 2002, at 02:59 PM, CcomputerGameCollector
wrote:
[Snip]
If I want to play any of the old games, they are relatively easy to
acquire
these days over the net.
Unfortunately that's true. As a programmer I tend to view piracy (or
abandonware for those too
On Saturday, October 5, 2002, at 03:12 PM, CcomputerGameCollector
wrote:
[Snip]
With CGC, I don't plan on representing an exact value, which is why
I use
the range approach. (I.E. $20 - $40)
And given human nature people will focus on the high end of your
range. :-D After all,
On Saturday, October 5, 2002, at 03:13 PM, C.E. Forman wrote:
[Snip]
Exactly. That was (to my knowledge) the first shrinked saucer ever
listed,
and it created quite a stir. The last one, IIRC, fetched around $600
- $800
which is a bit more reasonable, though still more than I'd go.
the
value of the collection?
However, I also wouldn't mind seeing it just go away.
Hugh
-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 1:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
The other difficulty
? That would be
some great info to have.
Hugh
-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 11:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
On Saturday, October 5, 2002, at 01:10 PM, C.E. Forman wrote:
[Snip]
That's
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
On Saturday, October 5, 2002, at 03:12 PM, CcomputerGameCollector
wrote:
[Snip]
With CGC, I don't plan on representing an exact value, which is why
I use
the range approach. (I.E. $20 - $40)
And given human nature people will focus
Edward Franks wrote:
Just be glad that we aren't at the stage of the console games where
all you get is a CD and jewel case.
But we are: Max Payne is in a DVD case when you open the box. And most of my
smallbox games are little more than a CD and jewelcase with manual inside the
On Saturday, October 5, 2002, at 07:39 PM, Hugh Falk wrote:
Do you mind giving a range for what you paid for Drash? :-)
:chuckle: I paid exactly what I offered for three years in
comp.sys.cbm.
--
Edward Franks
[EMAIL PROTECTED]
.
- Original Message -
From: Edward Franks [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 05, 2002 10:33 PM
Subject: Re: [SWCollect] Greetings
On Saturday, October 5, 2002, at 07:37 PM, Hugh Falk wrote:
I didn't know there was a shrink-wrapped Personal Software
Good to know...thanks.
-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 8:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
On Saturday, October 5, 2002, at 07:37 PM, Hugh Falk wrote:
I didn't know there was a shrink
CcomputerGameCollector wrote:
collectors. The end-all site that was the standard for game collecting. If
Yes, I was poised to create one in a year or so ;-D But I'm glad someone else
did it since I'm very tied up right now. You and I have the same mentality
(make something useful that
, there will be another room with another set of similar
shelves.
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 03, 2002 3:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
CcomputerGameCollector wrote:
collectors. The end-all site
CcomputerGameCollector wrote:
I don't think my collection is that impressive yet; it is approaching 70
pieces, maybe 55 different titles.
I have to ask, then, why go through the trouble of creating the website?
Still entranced by this new budding hobby, or some other reason? :-0
I say
- Original Message -
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 03, 2002 3:16 PM
Subject: Re: [SWCollect] Greetings
CcomputerGameCollector wrote:
I don't think my collection is that impressive yet; it is approaching 70
pieces, maybe 55 different
: Thursday, October 03, 2002 2:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
Jim,
Whenever I get into something; in this case computer game collecting, I
always try to look at the big picture, and then evaluate what's missing, and
what could make my experience better as a whole
CcomputerGameCollector wrote:
Starting to think nobody got my last email? Either that or this email list
is awefully quiet!
I think we're still debating what to talk about regarding the website. :-)
If you check the archives (details should be at the bottom of this message),
there is
Dan Chisarick wrote:
Also, all the game stores around here are displacing PC titles with
console titles. Its almost to the point where the PC gets one shelf, and
consoles get the rest of the store. Compound that with PC games now being
published in boxes slightly larger than a
CcomputerGameCollector wrote:
I think what computer software packaging has become is disguisting. Tiny
boxes, and NEVER shrinkwrapped. It's sad, esp. in a time where some of the
coolest boxes could probably be created. Was there an offical cut off
time where the packaging of games
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
Feedback for issues regarding http://computergamecollector.com
What I will never be able to agree to, however, are the availability
ratings. Most of what has been added so far is very common IMHO, or
uncommon at best. It's typically listed
Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 03, 2002 12:12 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings
If this were strictly an eBay thing, however, (typical 'going rate' an
item
fetches on eBay, and perhaps the highest price ever paid
Jim Leonard schrieb:
The cutoff was about 6 months ago; I haven't seen anything large since that
time.
Around here, in Germany, it was 12-18 months ago. EA was the first to
announce that cardboard boxes are outdated and subsequently published
new games only in DVD cases. Others followed
Hello all,
I'm the creator of www.computergamecollector.com.
I just joined the email list! I hear you guys have questions, so feel free
to fire away!
Brad
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