[blind-gamers] galactic colonies barns gamma 8

2024-02-20 Thread Jude DaShiell
Has anyone managed to colonize this planet?  I can't meet the $1,500 a
minute cash earning requirement and the last time I tried that planet I
had way more than 30 buildings on it and was manufacturing construction
materials computer parts and quantum batteries.  If quantum batteries
bring more than computer parts I suppose I could put three or four
factories near mountains and manufacture only quantum batteries but I
doubt that would get me up to the $1,500 a minute cash requirement.


--
 Jude 
 "There are four boxes to be used in defense of liberty:
 soap, ballot, jury, and ammo.
 Please use in that order."
 Ed Howdershelt 1940.


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[blind-gamers] galactic colonies status

2023-10-14 Thread Jude DaShiell
The play button no longer works.  Doesn't matter if the game is deleted
then reinstalled either same thing happens and direct touch is enabled for
the game.  I'm going to leave this on the phone until its next version
comes out then try to play that new version.


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and ammo. Please use in that
order." Ed Howdershelt 1940.


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Re: [blind-gamers] Galactic Colonies.

2023-08-19 Thread Jude DaShiell
You may find out once you got everything before the galactic revenue
service unlocked and running first.


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and ammo. Please use in that
order." Ed Howdershelt 1940.

On Sat, 19 Aug 2023, Lindsay Cowell wrote:

> Not sure how to unlock galactic revenue service.
>
>
> On 19/08/2023 14:02, Jude DaShiell wrote:
> > Get revenue office unlocked and open.
> >
> >
>
>
> 
>
>
>
>


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Re: [blind-gamers] Galactic Colonies.

2023-08-19 Thread Lindsay Cowell

Not sure how to unlock galactic revenue service.


On 19/08/2023 14:02, Jude DaShiell wrote:

Get revenue office unlocked and open.





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Re: [blind-gamers] Galactic Colonies.

2023-08-19 Thread Jude DaShiell
Get revenue office unlocked and open.


-- 
Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo.
Please use in that order."
Ed Howdershelt 1940.

On Sat, 19 Aug 2023, Lindsay Cowell wrote:

>   Hi all
>
>
> How do I increase my tax income on galactic colonies?
>
>
> Lindsay Cowell
>
>
>
> 
>
>
>


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[blind-gamers] Galactic Colonies.

2023-08-19 Thread Lindsay Cowell

  Hi all


How do I increase my tax income on galactic colonies?


Lindsay Cowell



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[blind-gamers] Galactic Colonies

2023-08-14 Thread Lindsay Cowell
Hi all

I did the tutorial, but now it’s saying that factory is locked that
building type is unavailable. And I need to sell construction parts. What
do I need to do to open it?


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Re: [blind-gamers] Galactic Colonies.

2023-06-20 Thread Lindsay Cowell
Hi

I know what you're saying, but I never have enough money, Hydroponic farms are 
like 10 now, and I just can't afford them.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: Tuesday, June 20, 2023 3:26 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic Colonies.

Umm, I'm confused.

What do you mean it's a cash box game? If you mean it requires actual cash 
(I.E. real money) to get anywhere, I assure you it's perfectly possible to play 
the game without paying a dime.  I've not opened the game in a while, but I 
just checked, and I'm level 35, and I make it a policy *never* to spend money 
on a game beyond it's initial purchase price, unless there's a overriding 
reason to do so.  I did pay crafting kingdom to remove the ads, but since that 
game was free, I just considered that purchase to be equivalent of purchasing 
the game.  Same for ATM hacker.

Getting money in galactic colonies is about as easy as it gets. Just have some 
colonists, then just wait.

It doesn't get any simpler than that.

If you need money, then just wait until you have enough to do what you want.

Yes, it slows down the game, but it means you are never unable to do something 
due to money requirements.

I always start out with a minimum of two housing units, so that even if I don't 
put anything else into the game, I'm still making a dollar per minute.  I could 
accomplish a level without doing anything else if it was one where a certain 
amount of buildings/money was required to complete.  I've not done that, though 
once I was sorely tempted, since it was such a simple level, but I was very 
close to getting a new level, so didn't want to wait for that.

For the most part, galactic colonies is a simple game.  Yes, it's frustrating, 
because we don't know when a building will be next to another one, but that 
just means you need to (sometimes) build unnecessary buildings.  If the 
developer could put in something to tell us when the grid wraps around, that 
would be extremely helpful, but it in no way means you can't accomplish the 
goals.

Lindsey, what's your current requirement to complete the level, I'm sure I've 
completed that level (probably multiple times), so I can try to help with tips. 
 The population ones are the toughest to complete, since they usually have a 
requirement of dollars per minute.  Even with that though, there's ways to 
cheat, (building multiple commercial complexes is one of my favorites, though I 
try not to do that unless I'm just tired of the level, and just want to get it 
done to move on.

Because I didn't open the app for a while, opening it just now got me over 
40 into my pool of funds, so money is definitely not an issue if you're 
patient.


On 6/20/2023 1:30 PM, Lindsay Cowell wrote:
> I know, but I would appreciate someone at least trying to play it, which I 
> know you do, as I still need help, at the moment, I prefer it to Swordy quest.
>
> Lindsay Cowell
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Jude DaShiell
> Sent: Monday, June 19, 2023 2:34 PM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Galactic Colonies.
>
> What’s now in your inventory?  I got to that point in galactic colonies too 
> and deleted the game.  You may have stuff in your inventory that can help and 
> I’d go with the easiest of the mission to complete since this may help you 
> some.  Ultimately galactic colonies is a cash box game where you have to 
> spend money to get enough stuff to complete missions.  Same with swordy quest 
> but for now I’m having better luck in swordy quest than I had in galactic 
> colonies and land of livia.  The gem cutting killed me in land of livia since 
> I couldn’t see what was on the screen.  Delight games choice games and hosted 
> games are three better alternatives and when those need more money spent it’s 
> only a one time expense.
>
>
>
>
>
>
>
>
> 
>
>








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Re: [blind-gamers] Galactic Colonies.

2023-06-20 Thread Travis Siegel

Umm, I'm confused.

What do you mean it's a cash box game? If you mean it requires actual 
cash (I.E. real money) to get anywhere, I assure you it's perfectly 
possible to play the game without paying a dime.  I've not opened the 
game in a while, but I just checked, and I'm level 35, and I make it a 
policy *never* to spend money on a game beyond it's initial purchase 
price, unless there's a overriding reason to do so.  I did pay crafting 
kingdom to remove the ads, but since that game was free, I just 
considered that purchase to be equivalent of purchasing the game.  Same 
for ATM hacker.


Getting money in galactic colonies is about as easy as it gets. Just 
have some colonists, then just wait.


It doesn't get any simpler than that.

If you need money, then just wait until you have enough to do what you want.

Yes, it slows down the game, but it means you are never unable to do 
something due to money requirements.


I always start out with a minimum of two housing units, so that even if 
I don't put anything else into the game, I'm still making a dollar per 
minute.  I could accomplish a level without doing anything else if it 
was one where a certain amount of buildings/money was required to 
complete.  I've not done that, though once I was sorely tempted, since 
it was such a simple level, but I was very close to getting a new level, 
so didn't want to wait for that.


For the most part, galactic colonies is a simple game.  Yes, it's 
frustrating, because we don't know when a building will be next to 
another one, but that just means you need to (sometimes) build 
unnecessary buildings.  If the developer could put in something to tell 
us when the grid wraps around, that would be extremely helpful, but it 
in no way means you can't accomplish the goals.


Lindsey, what's your current requirement to complete the level, I'm sure 
I've completed that level (probably multiple times), so I can try to 
help with tips.  The population ones are the toughest to complete, since 
they usually have a requirement of dollars per minute.  Even with that 
though, there's ways to cheat, (building multiple commercial complexes 
is one of my favorites, though I try not to do that unless I'm just 
tired of the level, and just want to get it done to move on.


Because I didn't open the app for a while, opening it just now got me 
over 40 into my pool of funds, so money is definitely not an issue 
if you're patient.



On 6/20/2023 1:30 PM, Lindsay Cowell wrote:

I know, but I would appreciate someone at least trying to play it, which I know 
you do, as I still need help, at the moment, I prefer it to Swordy quest.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: Monday, June 19, 2023 2:34 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic Colonies.

What’s now in your inventory?  I got to that point in galactic colonies too and 
deleted the game.  You may have stuff in your inventory that can help and I’d 
go with the easiest of the mission to complete since this may help you some.  
Ultimately galactic colonies is a cash box game where you have to spend money 
to get enough stuff to complete missions.  Same with swordy quest but for now 
I’m having better luck in swordy quest than I had in galactic colonies and land 
of livia.  The gem cutting killed me in land of livia since I couldn’t see what 
was on the screen.  Delight games choice games and hosted games are three 
better alternatives and when those need more money spent it’s only a one time 
expense.














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Re: [blind-gamers] Galactic Colonies.

2023-06-20 Thread Lindsay Cowell
I know, but I would appreciate someone at least trying to play it, which I know 
you do, as I still need help, at the moment, I prefer it to Swordy quest. 

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: Monday, June 19, 2023 2:34 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic Colonies.

What’s now in your inventory?  I got to that point in galactic colonies too and 
deleted the game.  You may have stuff in your inventory that can help and I’d 
go with the easiest of the mission to complete since this may help you some.  
Ultimately galactic colonies is a cash box game where you have to spend money 
to get enough stuff to complete missions.  Same with swordy quest but for now 
I’m having better luck in swordy quest than I had in galactic colonies and land 
of livia.  The gem cutting killed me in land of livia since I couldn’t see what 
was on the screen.  Delight games choice games and hosted games are three 
better alternatives and when those need more money spent it’s only a one time 
expense.








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Re: [blind-gamers] Galactic Colonies.

2023-06-19 Thread Jude DaShiell
What’s now in your inventory?  I got to that point in galactic colonies too and 
deleted the game.  You may have stuff in your inventory that can help and I’d 
go with the easiest of the mission to complete since this may help you some.  
Ultimately galactic colonies is a cash box game where you have to spend money 
to get enough stuff to complete missions.  Same with swordy quest but for now 
I’m having better luck in swordy quest than I had in galactic colonies and land 
of livia.  The gem cutting killed me in land of livia since I couldn’t see what 
was on the screen.  Delight games choice games and hosted games are three 
better alternatives and when those need more money spent it’s only a one time 
expense.


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[blind-gamers] Galactic Colonies.

2023-06-18 Thread Lindsay Cowell
Hi All

 

I am really struggling with galactic colonies at the moment. I can't seem to
complete any missions any more because they are too hard.

 

Lindsay Cowell



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[blind-gamers] Galactic colonies

2023-05-26 Thread Lindsay Cowell
Hi all, I have got to build a factory to make computer parts in galactic 
colonies at the moment, but I am struggling to do it. It says the type isn’t 
unlocked. What do I need to do first? Am I missing something. And also how many 
colonists the people think I would need to have before I should even consider 
building a factory?


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[blind-gamers] Galactic, Colonies.

2023-05-19 Thread Lindsay Cowell
Hi all, I need to build a factory to make computer parts, but the factory 
building type is locked. What do I need to do?
Lindsay Cowell
Sent from Outlook for iOS


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Re: [blind-gamers] galactic colonies

2023-03-08 Thread Travis Siegel

Hah.  That's too funny, because I've felt that frustration as well.

I'm currently just waiting for both of my planets to finish their 
tasks.  All infrastructure is up and running, just awaiting the 
completion of the required processing to complete the levels.  
Likely going to take a day or two to accomplish both planets. Oh well, 
they say patients is a virtue.


On 3/8/2023 7:14 PM, Jude DaShiell wrote:

Level 25 for buying second spaceship type and level 50 for buying third
spaceship type.  Times playing this game happened where I'd like to use a
planet hammer on a particular planet and blow it out of existence.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Wed, 8 Mar 2023, Travis Siegel wrote:


Warehouses can have 4 incoming feeds, and also can have 4 outgoing feeds.
Factories can have 2 incoming feeds, but only 1 outgoing feed. The robotic
center is the same way.  The galactic trade center has only 4 incoming feeds,
so if you're looking to fill one up, you'll need to swap around your incoming
feeds, since there are considerably more than 4 products that can be stored in
them.  Obviously, production buildings (hydroponics, ore processors, gas
extractors and the like), can have only 1 outgoing feed, but interestingly
enough, they can have incoming feeds as well, though I haven't a clue why
that's built that way, must be just an artifact of the code used to build them
I'd guess, since there's no need to feed such buildings themselves.  Now, if
you could use warehouses like an assembly line, (I.E. ore processor 1 feeds
warehouse 1, and warehouse 1 feeds warehouse 5, because ore extractor is too
far from warehouse 5, but warehouse1 can reach it, that would make our lives a
whole lot easier.  Unfortunately, that's not an option though.  You can also
feed extracted elements to living quarters, (again, no clue why, it's not like
they can use them), so apparently, there's a bit of code reuse going on, even
where it doesn't make sense to do so.

But, even with all that confusion, the game is still generally playable.  The
real thing we're missing is a way to tell how far away something is from
something else, that would solve a lot of logistics problems.  I have noticed
though, that when you tap connect on a building, it does place the possible
connection points in order by how far away the other buildings are.  This
makes for some interesting speculation, because sometimes buildings I would be
sure are out of range show up on the list, and sometimes, they're way closer
than buildings that are only one or two squares away according to voiceover,
so do keep that in mind, it may help you design your layouts better if you can
get ahandle on that kind of information.

There's been times I tore down the whole set of connections I had, and
redistributed them based on how close buildings were to one another, even
though voiceover claims they're many many squares away, and it allows me to
keep the lines moving better that way.

Also, if you can, you want to accumulate 100 energy cells, then find yourself
a space station, and buy the second grade of ship. That allows you to colonize
two planets at a time, so you have something to do while waiting for a planet
to build things after you've got it's infrastructure all setup.  There's a
level requirement for buying that second spaceship, but I don't remember what
it is, level 10 or 20, not sure which, but I didn't know about it until I was
almost to level 30, so there's that.


On 3/8/2023 5:13 AM, Jude DaShiell wrote:

Once factories get connected to warehouses a message sometimes comes up
claiming warehouse is invalid for products.  I found restarting the game
fixed this problem in one instance since after that no error beep came up
when passing through the factory in question.  I also found out warehouses
can have more than one input of the product they store once set up and
product is selected with the first connection or inside the warehouse
dialog.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.




















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Re: [blind-gamers] galactic colonies

2023-03-08 Thread Jude DaShiell
Level 25 for buying second spaceship type and level 50 for buying third
spaceship type.  Times playing this game happened where I'd like to use a
planet hammer on a particular planet and blow it out of existence.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Wed, 8 Mar 2023, Travis Siegel wrote:

> Warehouses can have 4 incoming feeds, and also can have 4 outgoing feeds. 
> Factories can have 2 incoming feeds, but only 1 outgoing feed. The robotic
> center is the same way.  The galactic trade center has only 4 incoming feeds,
> so if you're looking to fill one up, you'll need to swap around your incoming
> feeds, since there are considerably more than 4 products that can be stored in
> them.  Obviously, production buildings (hydroponics, ore processors, gas
> extractors and the like), can have only 1 outgoing feed, but interestingly
> enough, they can have incoming feeds as well, though I haven't a clue why
> that's built that way, must be just an artifact of the code used to build them
> I'd guess, since there's no need to feed such buildings themselves.  Now, if
> you could use warehouses like an assembly line, (I.E. ore processor 1 feeds
> warehouse 1, and warehouse 1 feeds warehouse 5, because ore extractor is too
> far from warehouse 5, but warehouse1 can reach it, that would make our lives a
> whole lot easier.  Unfortunately, that's not an option though.  You can also
> feed extracted elements to living quarters, (again, no clue why, it's not like
> they can use them), so apparently, there's a bit of code reuse going on, even
> where it doesn't make sense to do so.
>
> But, even with all that confusion, the game is still generally playable.  The
> real thing we're missing is a way to tell how far away something is from
> something else, that would solve a lot of logistics problems.  I have noticed
> though, that when you tap connect on a building, it does place the possible
> connection points in order by how far away the other buildings are.  This
> makes for some interesting speculation, because sometimes buildings I would be
> sure are out of range show up on the list, and sometimes, they're way closer
> than buildings that are only one or two squares away according to voiceover,
> so do keep that in mind, it may help you design your layouts better if you can
> get ahandle on that kind of information.
>
> There's been times I tore down the whole set of connections I had, and
> redistributed them based on how close buildings were to one another, even
> though voiceover claims they're many many squares away, and it allows me to
> keep the lines moving better that way.
>
> Also, if you can, you want to accumulate 100 energy cells, then find yourself
> a space station, and buy the second grade of ship. That allows you to colonize
> two planets at a time, so you have something to do while waiting for a planet
> to build things after you've got it's infrastructure all setup.  There's a
> level requirement for buying that second spaceship, but I don't remember what
> it is, level 10 or 20, not sure which, but I didn't know about it until I was
> almost to level 30, so there's that.
>
>
> On 3/8/2023 5:13 AM, Jude DaShiell wrote:
> > Once factories get connected to warehouses a message sometimes comes up
> > claiming warehouse is invalid for products.  I found restarting the game
> > fixed this problem in one instance since after that no error beep came up
> > when passing through the factory in question.  I also found out warehouses
> > can have more than one input of the product they store once set up and
> > product is selected with the first connection or inside the warehouse
> > dialog.
> >
> >
> >
> > Jude  "There are four boxes to be used in
> > defense of liberty:
> >   soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> >
> >
> >
> >
>
>
> 
>
>
>
>


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Re: [blind-gamers] galactic colonies

2023-03-08 Thread Michael
Thanks Travis for all the good info and great insights! 
Michael 
> On Mar 8, 2023, at 2:34 PM, Luke Hewitt  wrote:
> 
> Myself, I gave up with galactic colonies since there was no way to judge 
> distance when planning on where to build buildings, and I got too sick of 
> missions requiring advanced parts and more detailed production chains 
> becoming unplayable due to me sighting everything where I thought was useful, 
> only to find that suddenly factory is too far from the transport hub or the 
> like.
> 
> 
> There would be an easy fix for this, iff, when selecting a place to build 
> building, you could simply be told the distances of your existing buildings, 
> but though I mentioned this to the developer, she stopped responding to my 
> emails, and seems to have stopped work on the game.
> 
> 
> 
> it's really sadd, I love all the other aspects of gameplay, but having to 
> wangle with the layout just got too frustrating, as well as just plane 
> wasteful, given that you can't distroy buildings once you've built them.
> 
> 
> Between that, and the bug where the game randomly stopped progressing 
> offline, making research upgrades literally impossible to get (a bug which I 
> think never got solved, but apparently occurred to me and some users), I had 
> to utterly abandon the game.
> 
> 
> I still hope for development progress, though not sure where things are now 
> given how long the game's been out.
> 
> 
> All the best,
> 
> 
> Dark.
> 
> 
> 
> 
> 
> 



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Re: [blind-gamers] galactic colonies

2023-03-08 Thread Travis Siegel
Warehouses can have 4 incoming feeds, and also can have 4 outgoing 
feeds.  Factories can have 2 incoming feeds, but only 1 outgoing feed. 
The robotic center is the same way.  The galactic trade center has only 
4 incoming feeds, so if you're looking to fill one up, you'll need to 
swap around your incoming feeds, since there are considerably more than 
4 products that can be stored in them.  Obviously, production buildings 
(hydroponics, ore processors, gas extractors and the like), can have 
only 1 outgoing feed, but interestingly enough, they can have incoming 
feeds as well, though I haven't a clue why that's built that way, must 
be just an artifact of the code used to build them I'd guess, since 
there's no need to feed such buildings themselves.  Now, if you could 
use warehouses like an assembly line, (I.E. ore processor 1 feeds 
warehouse 1, and warehouse 1 feeds warehouse 5, because ore extractor is 
too far from warehouse 5, but warehouse1 can reach it, that would make 
our lives a whole lot easier.  Unfortunately, that's not an option 
though.  You can also feed extracted elements to living quarters, 
(again, no clue why, it's not like they can use them), so apparently, 
there's a bit of code reuse going on, even where it doesn't make sense 
to do so.


But, even with all that confusion, the game is still generally 
playable.  The real thing we're missing is a way to tell how far away 
something is from something else, that would solve a lot of logistics 
problems.  I have noticed though, that when you tap connect on a 
building, it does place the possible connection points in order by how 
far away the other buildings are.  This makes for some interesting 
speculation, because sometimes buildings I would be sure are out of 
range show up on the list, and sometimes, they're way closer than 
buildings that are only one or two squares away according to voiceover, 
so do keep that in mind, it may help you design your layouts better if 
you can get ahandle on that kind of information.


There's been times I tore down the whole set of connections I had, and 
redistributed them based on how close buildings were to one another, 
even though voiceover claims they're many many squares away, and it 
allows me to keep the lines moving better that way.


Also, if you can, you want to accumulate 100 energy cells, then find 
yourself a space station, and buy the second grade of ship. That allows 
you to colonize two planets at a time, so you have something to do while 
waiting for a planet to build things after you've got it's 
infrastructure all setup.  There's a level requirement for buying that 
second spaceship, but I don't remember what it is, level 10 or 20, not 
sure which, but I didn't know about it until I was almost to level 30, 
so there's that.



On 3/8/2023 5:13 AM, Jude DaShiell wrote:

Once factories get connected to warehouses a message sometimes comes up
claiming warehouse is invalid for products.  I found restarting the game
fixed this problem in one instance since after that no error beep came up
when passing through the factory in question.  I also found out warehouses
can have more than one input of the product they store once set up and
product is selected with the first connection or inside the warehouse
dialog.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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[blind-gamers] galactic colonies

2023-03-08 Thread Jude DaShiell
Once factories get connected to warehouses a message sometimes comes up
claiming warehouse is invalid for products.  I found restarting the game
fixed this problem in one instance since after that no error beep came up
when passing through the factory in question.  I also found out warehouses
can have more than one input of the product they store once set up and
product is selected with the first connection or inside the warehouse
dialog.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


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Re: [blind-gamers] Galactic Colonies.

2023-03-02 Thread Travis Siegel
Generally, you need to have at least 10 energy cells to activate one of 
the artifacts.  Generally though, the effects are permanent for that 
planet, so that part is useful.  I honestly don't find the artifacts to 
be useful enough to waste 10 energy cells, since I'm still working on 
upgrading my ship and stuff, and since I don't find them all that easy 
to come by, I'm not a fan.



On 3/2/2023 6:55 AM, Lindsay Cowell wrote:


Hi All

I have just found an artifact of satiation. How do I activate it? I 
get an error when I try, it makes a noise, but I get no message.


Lindsay Cowell





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[blind-gamers] Galactic Colonies.

2023-03-02 Thread Lindsay Cowell
Hi All

 

I have just found an artifact of satiation. How do I activate it? I get an
error when I try, it makes a noise, but I get no message.

 

Lindsay Cowell



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[blind-gamers] Galactic Colonies

2023-02-22 Thread Lindsay Cowell
Hi Guys, It's Lindsay Cowell from before. Sadly I have had to get a new email 
address. As my isp has stopped supporting email. How do I get crystal 
extractors again, it keeps saying there is no crystals in the area, and what is 
the most cost effective industrial building to build, as I need to get enough 
money for 490 colonists/ I know I asked this twice before, but I lost the email.

Lindsay Cowell


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Re: [blind-gamers] Galactic colonies.

2023-02-21 Thread Travis Siegel
As long as you have enough money to cover the cost, you shouldn't get 
any errors.  If the area is explored, and you have the funds, it should 
place the extractor for you without any issues.


Typically, if there aren't enough funds to cover the cost, you'll get 
various error messages like no crystals present or something similar, 
sometimes it will tell you there aren't any there, but that's pretty 
rare.  I haven't found what causes that bug.  In general though, even if 
you get the whole not present thing, and you have enough funds to build 
it, exiting to space, and coming back into the planet should solve that 
one for you.



On 2/21/2023 12:50 PM, Lindsay Cowell wrote:

Hi, how do you place crystal extractors, this planet is rich in them, but when 
I try to place them it says, No crystals in this area, but VoiceOver says 
crystals.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: 20 February 2023 17:13
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

It does take some work, but even if your buildings are all over the place, (as 
they tend to be after leaving and coming back in), don't despair.  Just keep 
going forward, and eventually you'll get there.  I recommend having a single 
building that makes you money at first (typically I use an ore processor, since 
they're the cheapest to build), then just keep selling the ore to make you some 
funds when you need them.  The other option, is just to go away from the game 
for a day or so, when you get back, you'll have plenty of funds.

One of these days, I'm seriously going to complete a level with only two 
colonists.  It will probably take months, but what the heck, who else can say 
they did that. :)


On 2/20/2023 11:02 AM, Lindsay Cowell wrote:

I can't seem to for the life of me plan a colony well. I either end up with no 
cash and no money to build a commercial complex, or have buildings all over the 
place so that I can't keep track of anything.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Travis Siegel
Sent: 20 February 2023 04:10
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

Yeah, that changed recently.  Used to be you could close the videos for 
doubling your rewards pretty easily, but about 2 or three weeks ago, that 
changed.  No idea how/why, I'm guessing it's something in apple, because as far 
as I know, I didn't update the game, but it started misbehaving, so now I no 
longer get to double my rewards after a level or after being away for a while.  
Kind of stinks, but there it is.

On 2/19/2023 11:50 AM, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell






























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Re: [blind-gamers] Galactic colonies.

2023-02-21 Thread Lindsay Cowell
Hi, how do you place crystal extractors, this planet is rich in them, but when 
I try to place them it says, No crystals in this area, but VoiceOver says 
crystals.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: 20 February 2023 17:13
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

It does take some work, but even if your buildings are all over the place, (as 
they tend to be after leaving and coming back in), don't despair.  Just keep 
going forward, and eventually you'll get there.  I recommend having a single 
building that makes you money at first (typically I use an ore processor, since 
they're the cheapest to build), then just keep selling the ore to make you some 
funds when you need them.  The other option, is just to go away from the game 
for a day or so, when you get back, you'll have plenty of funds.

One of these days, I'm seriously going to complete a level with only two 
colonists.  It will probably take months, but what the heck, who else can say 
they did that. :)


On 2/20/2023 11:02 AM, Lindsay Cowell wrote:
> I can't seem to for the life of me plan a colony well. I either end up with 
> no cash and no money to build a commercial complex, or have buildings all 
> over the place so that I can't keep track of anything.
>
> Lindsay Cowell
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Travis Siegel
> Sent: 20 February 2023 04:10
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Galactic colonies.
>
> Yeah, that changed recently.  Used to be you could close the videos for 
> doubling your rewards pretty easily, but about 2 or three weeks ago, that 
> changed.  No idea how/why, I'm guessing it's something in apple, because as 
> far as I know, I didn't update the game, but it started misbehaving, so now I 
> no longer get to double my rewards after a level or after being away for a 
> while.  Kind of stinks, but there it is.
>>
>> On 2/19/2023 11:50 AM, Lindsay Cowell wrote:
>>> Can voice over users not use the boosts? I can't close the videos?
>>>
>>>
>>> Lindsay Cowell
>>>
>>>
>>>
>>>
>>>
>>>
>
>
>
>
>
>
>
> 
>
>








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Re: [blind-gamers] Galactic colonies.

2023-02-20 Thread Travis Siegel
It does take some work, but even if your buildings are all over the 
place, (as they tend to be after leaving and coming back in), don't 
despair.  Just keep going forward, and eventually you'll get there.  I 
recommend having a single building that makes you money at first 
(typically I use an ore processor, since they're the cheapest to build), 
then just keep selling the ore to make you some funds when you need 
them.  The other option, is just to go away from the game for a day or 
so, when you get back, you'll have plenty of funds.


One of these days, I'm seriously going to complete a level with only two 
colonists.  It will probably take months, but what the heck, who else 
can say they did that. :)



On 2/20/2023 11:02 AM, Lindsay Cowell wrote:

I can't seem to for the life of me plan a colony well. I either end up with no 
cash and no money to build a commercial complex, or have buildings all over the 
place so that I can't keep track of anything.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: 20 February 2023 04:10
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

Yeah, that changed recently.  Used to be you could close the videos for 
doubling your rewards pretty easily, but about 2 or three weeks ago, that 
changed.  No idea how/why, I'm guessing it's something in apple, because as far 
as I know, I didn't update the game, but it started misbehaving, so now I no 
longer get to double my rewards after a level or after being away for a while.  
Kind of stinks, but there it is.


On 2/19/2023 11:50 AM, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell




















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Re: [blind-gamers] Galactic colonies.

2023-02-20 Thread Lindsay Cowell
I can't seem to for the life of me plan a colony well. I either end up with no 
cash and no money to build a commercial complex, or have buildings all over the 
place so that I can't keep track of anything.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: 20 February 2023 04:10
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

Yeah, that changed recently.  Used to be you could close the videos for 
doubling your rewards pretty easily, but about 2 or three weeks ago, that 
changed.  No idea how/why, I'm guessing it's something in apple, because as far 
as I know, I didn't update the game, but it started misbehaving, so now I no 
longer get to double my rewards after a level or after being away for a while.  
Kind of stinks, but there it is.
>
>
> On 2/19/2023 11:50 AM, Lindsay Cowell wrote:
>> Can voice over users not use the boosts? I can't close the videos?
>>
>>
>> Lindsay Cowell
>>
>>
>>
>> 
>>
>>








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Re: [blind-gamers] Galactic colonies.

2023-02-19 Thread Travis Siegel
Yeah, that changed recently.  Used to be you could close the videos for 
doubling your rewards pretty easily, but about 2 or three weeks ago, 
that changed.  No idea how/why, I'm guessing it's something in apple, 
because as far as I know, I didn't update the game, but it started 
misbehaving, so now I no longer get to double my rewards after a level 
or after being away for a while.  Kind of stinks, but there it is.



On 2/19/2023 11:50 AM, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell









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[blind-gamers] Galactic colonies.

2023-02-19 Thread Lindsay Cowell

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell



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Re: [blind-gamers] galactic colonies deleted

2023-02-18 Thread Travis Siegel
That's because when you build anything other than a hydroponics farm, or 
a park next to a colony building, they apparently take offense, and the 
government downgrades the amount of residents the building can hold.  
It's a major pain, but it is possible to work around it (sometimes).  
What I normally do is this:


First, build your colony buildings, then build the hydroponic farms on 
either side of them (this prevents you from building factories and 
things they don't like next to them).  Do keep in mind though, that 
because we don't know where the line wraps around, you are likely 
wasting a square sometimes, because the colony building isn't in fact 
next to the square where you just built that hydroponics farm.  However, 
it does make it easier to keep track of things.  I find that typically, 
(regardless of how much you reduce your population's dependence on 
food), it takes 2 hydroponics farms for each colony building to keep 
folks fed.


After you build your hydroponics farms, put the warehouses next to those 
(on opposite sides from the colony buildings).  It appears, warehouses 
don't qualify for reducing population, but I don't risk it anyway.


I always try to keep a hydroponics, a lake, or a mountain between any 
colony buildings and other structures, since I don't often bother with 
parks unless the mission requires them.


This isn't a foolproof way to prevent population reductions, it still 
happens, especially once you start building in the second row (which of 
course, we don't know when that happens), but it helps, even after the 
items seem to be rearranged after you leave and come back in to the layouts.


You'll also find that eventually, after enough research is done, your 
population numbers will grow, so you can hold more population in a base 
building without having to upgrade it.


Also, if you have research reduction items, use them.  I've researched 
everything I can already, and I still have something like 20 of those 
research reduction things, because I almost never used them.


They cut your research time in half, so you can start more research 
sooner.  Only partly related to your issue here, but figured I'd throw 
that out there.


Eventually, your buildings will hold 100 people, and when the population 
reduces, it will drop to 80 or 60 depending on how much pollution is 
around the colony building.


That will help a bit, but it won't solve the problem.

Also, don't forget that placing a hydroponics plant next to a lake 
increases it's output, that's one way to get more food without building 
additional plants.  Again, we have the problem of whether the plant is 
actually next to a lake, but 


Hope this helps.



On 2/18/2023 1:22 PM, Lindsay Cowell wrote:
Now I seem to be losing workers, the buildings don't seem to have 
enough workers to function. I don't seem to have enough food to 
support everyone, no matter what I do, the workers seem to be going 
away instead of coming to work.



On 18/02/2023 16:43, Travis Siegel wrote:
    The missions do get more complicated, but remember, you have all 
the time you need.  If you run out of funds, just put it aside for a 
day or so, and when you come back (or get the message that production 
has stopped), you can login, and have all that money earned during 
the time you weren't using the game.  That's how I got past a lot of 
the missions on the game.  It takes a lot of patients to play it that 
way, but I'm all about not paying for perks in a game, I strongly 
believe that if I can't complete a game without paying for perks, 
then the game isn't worth playing. Perks should be nice to have 
items, not necessary to completing the game.


That's why it takes me years sometimes to complete a game, because I 
take my time, and even sometimes stay away from the game for months 
at a time just to gain perspective after I return to it.


(talking games in general, not a specific game here).  I do the same 
thing with muds, though those are more like months instead of years 
between playing, though I have had a couple muds where I did not play 
for years, then returned to them, so there is that.


I'm actually working now on a couple missions that require 300 
quantum batteries, and 150 drones.  I'm actually really close to over 
delivering, so I'll have at least a thousand of each.  I *want* that 
skill point.  The last planet I completed over 100 percent extra, and 
didn't get one, so this time I'm going for broke to make sure I get it.


It's taken about a week to accomplish this, and may take another day 
or two before all is said and done, but I have plenty to do, so it 
doesn't really bother me waiting for things to build all that much.



On 2/18/2023 6:13 AM, Lindsay Cowell wrote:


I love galactic colonies, except that the missions are getting a bit 
beyond me to complete now. Which is a big shame.



On 17/02/2023 09:03, Shaun Everiss wrote:

Well if you want to try a mindless game

voyageur or beyond the chiron gate 

Re: [blind-gamers] galactic colonies deleted

2023-02-18 Thread Lindsay Cowell
Now I seem to be losing workers, the buildings don't seem to have enough 
workers to function. I don't seem to have enough food to support 
everyone, no matter what I do, the workers seem to be going away instead 
of coming to work.



On 18/02/2023 16:43, Travis Siegel wrote:
    The missions do get more complicated, but remember, you have all 
the time you need.  If you run out of funds, just put it aside for a 
day or so, and when you come back (or get the message that production 
has stopped), you can login, and have all that money earned during the 
time you weren't using the game.  That's how I got past a lot of the 
missions on the game.  It takes a lot of patients to play it that way, 
but I'm all about not paying for perks in a game, I strongly believe 
that if I can't complete a game without paying for perks, then the 
game isn't worth playing. Perks should be nice to have items, not 
necessary to completing the game.


That's why it takes me years sometimes to complete a game, because I 
take my time, and even sometimes stay away from the game for months at 
a time just to gain perspective after I  return to it.


(talking games in general, not a specific game here).  I do the same 
thing with muds, though those are more like months instead of years 
between playing, though I have had a couple muds where I did not play 
for years, then returned to them, so there is that.


I'm actually working now on a couple missions that require 300 quantum 
batteries, and 150 drones.  I'm actually really close to over 
delivering, so I'll have at least a thousand of each.  I *want* that 
skill point.  The last planet I completed over 100 percent extra, and 
didn't get one, so this time I'm going for broke to make sure I get it.


It's taken about a week to accomplish this, and may take another day 
or two before all is said and done, but I have plenty to do, so it 
doesn't really bother me waiting for things to build all that much.



On 2/18/2023 6:13 AM, Lindsay Cowell wrote:


I love galactic colonies, except that the missions are getting a bit 
beyond me to complete now. Which is a big shame.



On 17/02/2023 09:03, Shaun Everiss wrote:

Well if you want to try a mindless game

voyageur or beyond the chiron gate may be your best bet.

They are mindless romps and really random with some stratigy or the 
4x4 galaxy series by agat.


All of thats on itch, most of it is free or low cost.

If I want to waste time, voyageur is my first go to along with a 
bottle of beer its a good relaxe.




On 17/02/2023 5:02 pm, Jude DaShiell wrote:
The planet turns out to have been irrepairable so I ended up 
deleting the

game.  If coordinates ever get accessible, I'll try the game again.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


























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Re: [blind-gamers] galactic colonies deleted

2023-02-18 Thread Travis Siegel
    The missions do get more complicated, but remember, you have all 
the time you need.  If you run out of funds, just put it aside for a day 
or so, and when you come back (or get the message that production has 
stopped), you can login, and have all that money earned during the time 
you weren't using the game.  That's how I got past a lot of the missions 
on the game.  It takes a lot of patients to play it that way, but I'm 
all about not paying for perks in a game, I strongly believe that if I 
can't complete a game without paying for perks, then the game isn't 
worth playing. Perks should be nice to have items, not necessary to 
completing the game.


That's why it takes me years sometimes to complete a game, because I 
take my time, and even sometimes stay away from the game for months at a 
time just to gain perspective after I  return to it.


(talking games in general, not a specific game here).  I do the same 
thing with muds, though those are more like months instead of years 
between playing, though I have had a couple muds where I did not play 
for years, then returned to them, so there is that.


I'm actually working now on a couple missions that require 300 quantum 
batteries, and 150 drones.  I'm actually really close to over 
delivering, so I'll have at least a thousand of each.  I *want* that 
skill point.  The last planet I completed over 100 percent extra, and 
didn't get one, so this time I'm going for broke to make sure I get it.


It's taken about a week to accomplish this, and may take another day or 
two before all is said and done, but I have plenty to do, so it doesn't 
really bother me waiting for things to build all that much.



On 2/18/2023 6:13 AM, Lindsay Cowell wrote:


I love galactic colonies, except that the missions are getting a bit 
beyond me to complete now. Which is a big shame.



On 17/02/2023 09:03, Shaun Everiss wrote:

Well if you want to try a mindless game

voyageur or beyond the chiron gate may be your best bet.

They are mindless romps and really random with some stratigy or the 
4x4 galaxy series by agat.


All of thats on itch, most of it is free or low cost.

If I want to waste time, voyageur is my first go to along with a 
bottle of beer its a good relaxe.




On 17/02/2023 5:02 pm, Jude DaShiell wrote:
The planet turns out to have been irrepairable so I ended up 
deleting the

game.  If coordinates ever get accessible, I'll try the game again.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.




















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Re: [blind-gamers] galactic colonies deleted

2023-02-18 Thread Lindsay Cowell



I love galactic colonies, except that the missions are getting a bit 
beyond me to complete now. Which is a big shame.



On 17/02/2023 09:03, Shaun Everiss wrote:

Well if you want to try a mindless game

voyageur or beyond the chiron gate may be your best bet.

They are mindless romps and really random with some stratigy or the 
4x4 galaxy series by agat.


All of thats on itch, most of it is free or low cost.

If I want to waste time, voyageur is my first go to along with a 
bottle of beer its a good relaxe.




On 17/02/2023 5:02 pm, Jude DaShiell wrote:
The planet turns out to have been irrepairable so I ended up deleting 
the

game.  If coordinates ever get accessible, I'll try the game again.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.














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Re: [blind-gamers] galactic colonies deleted

2023-02-17 Thread Shaun Everiss

Well if you want to try a mindless game

voyageur or beyond the chiron gate may be your best bet.

They are mindless romps and really random with some stratigy or the 4x4 
galaxy series by agat.


All of thats on itch, most of it is free or low cost.

If I want to waste time, voyageur is my first go to along with a bottle 
of beer its a good relaxe.




On 17/02/2023 5:02 pm, Jude DaShiell wrote:

The planet turns out to have been irrepairable so I ended up deleting the
game.  If coordinates ever get accessible, I'll try the game again.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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[blind-gamers] galactic colonies deleted

2023-02-16 Thread Jude DaShiell
The planet turns out to have been irrepairable so I ended up deleting the
game.  If coordinates ever get accessible, I'll try the game again.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


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Re: [blind-gamers] galactic colonies

2023-02-16 Thread Jude DaShiell
Thanks for the info on this game, maybe limiting building distances to 4
tiles may help.  As things stand, I've got a messed up colony.  Now let's
see if I can fix this up without killing all the colonists.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 16 Feb 2023, Travis Siegel wrote:

> When the warehouse numbers change, all the connections already made go along
> with those changes, so no worries there.
>
> The reason structure numbers change, is because when more territory gets
> exposed, the game rearranges the numbers, but doesn't physically move
> anything, it's the index numbers that change, not the locations of the
> buildings.
> Also, you've run into the problem that blind gamers have the most on that
> game, there's no way to tell how far away something is from something else, so
> you need to just build and take your chances.
>
> As far as connecting directly to factories and such, that doesn't work, the
> materials *must* come from a warehouse, and items have to be stored in a
> warehouse as well.  Kind of irritating, but that's the way the game handles
> things.
>
> It does take some time, but completing all those missions is certainly
> doable.  There is a perk you can pick up though, if you have some skill
> points.  By default, you can attach structures together that are five squares
> apart.  If you increase your A- negative 15 drone programming, it will extend
> the number of squares that buildings can be connected together.  This option
> can be upgraded twice, making a total of 7 squares apart.  Since I've done
> this, I have much less trouble with getting things to connect.
>
>
> On 2/16/2023 3:07 PM, Jude DaShiell wrote:
> > On computer parts mission locating crystals was difficult as expected.
> > Built crystal extractor but could not connect it to a warehouse.  I built
> > a crystals warehouse and galactic colonies first changed all of the
> > numbers on the warehouses putting crystals warehouse  as warehouse 1 then
> > warehouse 1 wasn't in the available warehouses I could connect the
> > extractor.  I'll try connecting the extractor to the factory and see if
> > that works.
> >
> >
> >
> > Jude  "There are four boxes to be used in
> > defense of liberty:
> >   soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> >
> >
> >
> >
>
>
> 
>
>
>


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Re: [blind-gamers] galactic colonies

2023-02-16 Thread Travis Siegel
When the warehouse numbers change, all the connections already made go 
along with those changes, so no worries there.


The reason structure numbers change, is because when more territory gets 
exposed, the game rearranges the numbers, but doesn't physically move 
anything, it's the index numbers that change, not the locations of the 
buildings.
Also, you've run into the problem that blind gamers have the most on 
that game, there's no way to tell how far away something is from 
something else, so you need to just build and take your chances.


As far as connecting directly to factories and such, that doesn't work, 
the materials *must* come from a warehouse, and items have to be stored 
in a warehouse as well.  Kind of irritating, but that's the way the game 
handles things.


It does take some time, but completing all those missions is certainly 
doable.  There is a perk you can pick up though, if you have some skill 
points.  By default, you can attach structures together that are five 
squares apart.  If you increase your A- negative 15 drone programming, 
it will extend the number of squares that buildings can be connected 
together.  This option can be upgraded twice, making a total of 7 
squares apart.  Since I've done this, I have much less trouble with 
getting things to connect.



On 2/16/2023 3:07 PM, Jude DaShiell wrote:

On computer parts mission locating crystals was difficult as expected.
Built crystal extractor but could not connect it to a warehouse.  I built
a crystals warehouse and galactic colonies first changed all of the
numbers on the warehouses putting crystals warehouse  as warehouse 1 then
warehouse 1 wasn't in the available warehouses I could connect the
extractor.  I'll try connecting the extractor to the factory and see if
that works.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] galactic colonies

2023-02-16 Thread Jude DaShiell
That didn't work either and I'm about to delete the game.  This entire
mission has been messed up by the game itself and I have no time for this
at all.



Jude 
"There are four boxes to be used in defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 16 Feb 2023, Jude DaShiell wrote:

> On computer parts mission locating crystals was difficult as expected.
> Built crystal extractor but could not connect it to a warehouse.  I built
> a crystals warehouse and galactic colonies first changed all of the
> numbers on the warehouses putting crystals warehouse  as warehouse 1 then
> warehouse 1 wasn't in the available warehouses I could connect the
> extractor.  I'll try connecting the extractor to the factory and see if
> that works.
>
>
>
> Jude  "There are four boxes to be used in
> defense of liberty:
>  soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
>
> .
>
>
> 
>
>
>


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[blind-gamers] galactic colonies

2023-02-16 Thread Jude DaShiell
On computer parts mission locating crystals was difficult as expected.
Built crystal extractor but could not connect it to a warehouse.  I built
a crystals warehouse and galactic colonies first changed all of the
numbers on the warehouses putting crystals warehouse  as warehouse 1 then
warehouse 1 wasn't in the available warehouses I could connect the
extractor.  I'll try connecting the extractor to the factory and see if
that works.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


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Re: [blind-gamers] Galactic colonies

2023-02-08 Thread Travis Siegel
I'm not sure what you're talking about here.  When I click on character, 
I get the option to  click on skills. Clicking on that gives me Light 
cartography, drone programming, xenoanthropology, government regulation, 
emission reduction protocol, planetary trade treaty, aquatic summer, 
startup investment, pheromone dispenser, deep core mining, automated 
aquaducts, reusable drone parts, balanced diet, ultra acceleration, Hire 
education, long range scanner, more cash investment and g warp drive. 
Those are the only things I see that you can spend skill points on.  You 
can of course perform research to increase the benefits of various 
technology, but that doesn't require use of skill points, and I've 
researched everything available, but it says there's still 5 things left 
to research, but nothing shows up on my list that wasn't researched, so 
apparently, there's something that shows up at later levels or something.


Clicking on stats gives me information about all the things my research 
has decreased for me, but again, that's it.


I don't see anything else to spend skill points on.  Where else are they 
used?



On 2/8/2023 2:28 PM, Jude DaShiell wrote:

skill points can be used to learn new skills which can be used to improve
planets but first use of skill points is best used to improve already
available statistics to get a base for learning new skills later.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Wed, 8 Feb 2023, Michael wrote:


Thanks much

On Feb 8, 2023, at 12:07 PM, Travis Siegel  wrote:

I don't think skill points were mentioned here before, so for those playing 
the game that don't know about skill points:

If you complete your goals by over achieving, you'll get a skill point.  I've 
not determined at which point you get them, but definitely if you double the 
requirements.  Over achieving up to 25 percent over doesn't seem to get you a 
skill point, but 100 percent over does.  I'll try a 50 percent over when I can. 
 Some goals don't really lend themselves to precise calculations.

After you get skill points, you can spend them on upgrading things like the 
speed of your ship, the amount of starting cash, , percentage of exploration 
getting another square, and so on.  The perk I really like, (since you get xp 
for how many squares you explore), is the one that allows you to explore one 
ocean tile, and it automatically gives you all of the ocean tiles on the 
planet. Can't beat that.  It's like free xp.

Just thought folks would appreciate knowing this little booster tidbit.






















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Re: [blind-gamers] Galactic colonies

2023-02-08 Thread Jude DaShiell
skill points can be used to learn new skills which can be used to improve
planets but first use of skill points is best used to improve already
available statistics to get a base for learning new skills later.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Wed, 8 Feb 2023, Michael wrote:

> Thanks much
> > On Feb 8, 2023, at 12:07 PM, Travis Siegel  wrote:
> >
> > I don't think skill points were mentioned here before, so for those 
> > playing the game that don't know about skill points:
> >
> > If you complete your goals by over achieving, you'll get a skill point.  
> > I've not determined at which point you get them, but definitely if you 
> > double the requirements.  Over achieving up to 25 percent over doesn't seem 
> > to get you a skill point, but 100 percent over does.  I'll try a 50 percent 
> > over when I can.  Some goals don't really lend themselves to precise 
> > calculations.
> >
> > After you get skill points, you can spend them on upgrading things like the 
> > speed of your ship, the amount of starting cash, , percentage of 
> > exploration getting another square, and so on.  The perk I really like, 
> > (since you get xp for how many squares you explore), is the one that allows 
> > you to explore one ocean tile, and it automatically gives you all of the 
> > ocean tiles on the planet. Can't beat that.  It's like free xp.
> >
> > Just thought folks would appreciate knowing this little booster tidbit.
> >
> >
> >
> >
> >
> >
> >
>
>
>
> 
>
>
>


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Re: [blind-gamers] Galactic colonies

2023-02-08 Thread Michael
Thanks much 
> On Feb 8, 2023, at 12:07 PM, Travis Siegel  wrote:
> 
> I don't think skill points were mentioned here before, so for those playing 
> the game that don't know about skill points:
> 
> If you complete your goals by over achieving, you'll get a skill point.  I've 
> not determined at which point you get them, but definitely if you double the 
> requirements.  Over achieving up to 25 percent over doesn't seem to get you a 
> skill point, but 100 percent over does.  I'll try a 50 percent over when I 
> can.  Some goals don't really lend themselves to precise calculations.
> 
> After you get skill points, you can spend them on upgrading things like the 
> speed of your ship, the amount of starting cash, , percentage of exploration 
> getting another square, and so on.  The perk I really like, (since you get xp 
> for how many squares you explore), is the one that allows you to explore one 
> ocean tile, and it automatically gives you all of the ocean tiles on the 
> planet. Can't beat that.  It's like free xp.
> 
> Just thought folks would appreciate knowing this little booster tidbit.
> 
> 
> 
> 
> 
> 
> 



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Re: [blind-gamers] Galactic colonies

2023-02-08 Thread Travis Siegel
I don't think skill points were mentioned here before, so for those 
playing the game that don't know about skill points:


If you complete your goals by over achieving, you'll get a skill point.  
I've not determined at which point you get them, but definitely if you 
double the requirements.  Over achieving up to 25 percent over doesn't 
seem to get you a skill point, but 100 percent over does.  I'll try a 50 
percent over when I can.  Some goals don't really lend themselves to 
precise calculations.


After you get skill points, you can spend them on upgrading things like 
the speed of your ship, the amount of starting cash, , percentage of 
exploration getting another square, and so on.  The perk I really like, 
(since you get xp for how many squares you explore), is the one that 
allows you to explore one ocean tile, and it automatically gives you all 
of the ocean tiles on the planet. Can't beat that.  It's like free xp.


Just thought folks would appreciate knowing this little booster tidbit.




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Re: [blind-gamers] Galactic Colonies: Another Question

2023-01-15 Thread Travis Siegel
You can sell them in small bits, it doesn't have to be sold all at 
once.  Just use your normal warehouse, and keep emptying it when it's 
full.  Eventually, you'll get the required amounts.  I just did one of 
those today where I needed to sell 610 ore and 360 crystals.  I only had 
single warehouses each holding 100 items each.  Just waited until the 
warehouse was full, sold the content, then waited some more.


Now, you need to be careful, because there are some completion 
requirements that are not related to your warehouses, instead, they want 
you to sell the material from the trade port.  It sounds like yours is 
one of those.  I've never seen one with 35,000 sales that wasn't part of 
the tradeport.


Incidentally though, tradeport sales do not count when you're doing 
normal completions that require selling of a particular number of a 
particular item.  Unless it specifically says tradeport, you can't use 
the tradeport to sell large amounts all at once.


Hope this helps.


On 1/15/2023 6:14 AM, Lindsay Cowell wrote:

Hi guys, I am trying to do a mission where I am required to sell £35,000 worth 
of equipment or food or whatever, but I am struggling to plan it out well 
enough so that I can manage to do this. Has anyone manage one of those harder 
missions where you need to sell a lot of things?

On 13 Jan 2023, at 5:29 pm, Travis Siegel  wrote:

Why would video framerate have any impact on voiceover (other than the
cpu usage of the video processing that is).

I'm not sure this question makes any sense in this context.



On 1/13/2023 9:45 AM, Matthew Chao via groups.io wrote:
Hi, Again, Folks.  Does it matter what frame rate video we select when
using VoiceOver?  Thanks in advance.--Matthew Chao




















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Re: [blind-gamers] Galactic Colonies: Another Question

2023-01-15 Thread Lindsay Cowell
Hi guys, I am trying to do a mission where I am required to sell £35,000 worth 
of equipment or food or whatever, but I am struggling to plan it out well 
enough so that I can manage to do this. Has anyone manage one of those harder 
missions where you need to sell a lot of things?
> On 13 Jan 2023, at 5:29 pm, Travis Siegel  wrote:
> 
> Why would video framerate have any impact on voiceover (other than the
> cpu usage of the video processing that is).
> 
> I'm not sure this question makes any sense in this context.
> 
> 
>> On 1/13/2023 9:45 AM, Matthew Chao via groups.io wrote:
>> Hi, Again, Folks.  Does it matter what frame rate video we select when
>> using VoiceOver?  Thanks in advance.--Matthew Chao
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 
> 
> 
> 



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Re: [blind-gamers] Galactic Colonies: Another Question

2023-01-13 Thread Travis Siegel
Why would video framerate have any impact on voiceover (other than the 
cpu usage of the video processing that is).


I'm not sure this question makes any sense in this context.


On 1/13/2023 9:45 AM, Matthew Chao via groups.io wrote:
Hi, Again, Folks.  Does it matter what frame rate video we select when 
using VoiceOver?  Thanks in advance.--Matthew Chao










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[blind-gamers] Galactic Colonies: Another Question

2023-01-13 Thread Matthew Chao via groups.io
Hi, Again, Folks.  Does it matter what frame rate video we select when 
using VoiceOver?  Thanks in advance.--Matthew Chao




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Re: [blind-gamers] Galactic Colonies Problem

2023-01-12 Thread Travis Siegel
For what it's worth, I get fairly consistent results, whether I'm using 
voiceover or not.  I usually leave it on.



On 1/12/2023 4:49 PM, Michael wrote:

Hi, yes, you could turn off voiceover and lots of self voicing API work in its 
place. I’m not sure there’s a better way to do it either using voiceover or 
not, but I usually turn VoiceOver off and I get better results.
Hope that helps

On Jan 12, 2023, at 9:11 AM, Matthew Chao via groups.io 
 wrote:

Yes, I do.  Is there a way to play the game with VO off?  Also, the game's 
accessibility mode is supposedly a beta version.--Matthew Chao




On 1/12/2023 10:05 AM, Michael wrote:
Hi there, I have been experiencing a lot of the game freezing. Do you play with 
VO on?

On Jan 10, 2023, at 7:25 PM, Matthew Chao via groups.io 
 wrote:

Yes, I did, and still no luck.  I just uninstalled it, and will try and 
reinstall and run it.--Matthew Chao




On 1/10/2023 5:49 PM, Travis Siegel wrote:
Did you try switching to it again from the task list?
This kind of thing happens to me on IOS sometimes, with lots of programs, I'm 
guessing it's a (slight) bug in voiceover.

On 1/10/2023 4:13 PM, Matthew Chao via groups.io wrote:
Hi, Folks.  I downloaded Galactic Colonies and started it up, played for a few 
minutes, then closed it.  When I tried to start it up today, it opened, but I 
was still in the Home Screen.  When i checked to see what was running, Galactic 
Colonies was loaded, but I couldn't get into it. What's the problem here?  
Anyone else have this problem?

Thanks in advance.--Matthew Chao
























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Re: [blind-gamers] Galactic Colonies Problem

2023-01-12 Thread Matthew Chao via groups.io
Yes, I do.  Is there a way to play the game with VO off?  Also, the 
game's accessibility mode is supposedly a beta version.--Matthew Chao




On 1/12/2023 10:05 AM, Michael wrote:

Hi there, I have been experiencing a lot of the game freezing. Do you play with 
VO on?

On Jan 10, 2023, at 7:25 PM, Matthew Chao via groups.io 
 wrote:

Yes, I did, and still no luck.  I just uninstalled it, and will try and 
reinstall and run it.--Matthew Chao




On 1/10/2023 5:49 PM, Travis Siegel wrote:
Did you try switching to it again from the task list?
This kind of thing happens to me on IOS sometimes, with lots of programs, I'm 
guessing it's a (slight) bug in voiceover.

On 1/10/2023 4:13 PM, Matthew Chao via groups.io wrote:
Hi, Folks.  I downloaded Galactic Colonies and started it up, played for a few 
minutes, then closed it.  When I tried to start it up today, it opened, but I 
was still in the Home Screen.  When i checked to see what was running, Galactic 
Colonies was loaded, but I couldn't get into it. What's the problem here?  
Anyone else have this problem?

Thanks in advance.--Matthew Chao





















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Re: [blind-gamers] Galactic Colonies Problem

2023-01-12 Thread Michael
Hi there, I have been experiencing a lot of the game freezing. Do you play with 
VO on? 
> On Jan 10, 2023, at 7:25 PM, Matthew Chao via groups.io 
>  wrote:
> 
> Yes, I did, and still no luck.  I just uninstalled it, and will try and 
> reinstall and run it.--Matthew Chao
> 
> 
> 
>> On 1/10/2023 5:49 PM, Travis Siegel wrote:
>> Did you try switching to it again from the task list?
>> This kind of thing happens to me on IOS sometimes, with lots of programs, 
>> I'm guessing it's a (slight) bug in voiceover.
>>> On 1/10/2023 4:13 PM, Matthew Chao via groups.io wrote:
>>> Hi, Folks.  I downloaded Galactic Colonies and started it up, played for a 
>>> few minutes, then closed it.  When I tried to start it up today, it opened, 
>>> but I was still in the Home Screen.  When i checked to see what was 
>>> running, Galactic Colonies was loaded, but I couldn't get into it. What's 
>>> the problem here?  Anyone else have this problem?
>>> 
>>> Thanks in advance.--Matthew Chao
>>> 
>>> 
>>> 
>>> 
>>> 
> 
> 
> 
> 
> 



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Re: [blind-gamers] Galactic colonies

2023-01-10 Thread Travis Siegel
I'm not sure that will make a difference, because there's still no way 
to tell what's going to be around the item you're putting down.  Also, 
you kind of need the colony buildings in order to make income, so unless 
you can accomplish everything you want with only 1500 bucks, you aren't 
going to be able to complete the levels.


It's a real shame, but it is possible to work around it.  I've had as 
many as 20 plus colony buildings on a couple planets because of these 
stupid restrictions, but it works, even though you'll run into cases 
where your hydroponics building appears to be right next to a warehouse, 
and you can't use that warehouse as an output, because it's out of range.


hg

On 1/5/2023 8:24 PM, Jude DaShiell wrote:

First planet landing puts a base down.  Maybe building and connecting
warehouses and farms first then put the colonies in as the last part of
the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 5 Jan 2023, Travis Siegel wrote:


Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many spaces across
each row is, it changes depending on what's going on), so there's no way for
us to tell when something else is going to be placed adjacent to another
building.  This is my only major complaint with the game.  The other biggest
issue for me is there's no way to tell what warehouse things are tied to
without disconnecting them and reconnecting them, which is a real hassle when
you have double digit hydroponic farms, and are trying to get food to a colony
that is feeding from a particular warehouse that just doesn't have enough food
income.  But, what's happening here is that colony buildings don't like being
next to industrial type buildings.  This means, if you have anything other
than parks or hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't
tell where new buildings are going to go in reference to others, but for now,
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings, hooking them
up to food sources, and eventually you'll get enough colonists to complete
that level.  Alternatively, if you have some of the boosts, you can up your
population that way, click on the upgrade button when you're in the colony
building, and if you have the right item, it will allow you to upgrade the
amount of population the building will hold.



On 1/5/2023 6:44 AM, Lindsay Cowell wrote:

Hi guys, I have lots of living quarters built, but yet my colonist level
keeps dropping and I?m trying to get up to 290 colonists. What am I doing
wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>

*From:* blind-gamers@groups.io  on behalf of Travis
Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.


On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more
advanced missions planets get unless those automatically open on
under-served planets.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


Nah, doesn't work that way. Remember, each planet is a new planet
being built from scratch. You'll of course have access to hospitals
parks and things once they're unlocked, but each planet starts from
bare earth. You're basically terra forming the planet, so each time
you need to start from scratch.

As you advance, you'll find housing units hold more people by

default,

as do warehouses, but you still need the same 3 units of food per
colonist no matter how many your housing units hold, so there's

always

need for lots of food, which sometimes is a challenge. Sometimes I've
had to cheat, especially on the planets where there's a per minute
income requirement.

Build multiple commercial buildings, and have them all set to 5
minutes, you'll need three of 

Re: [blind-gamers] Galactic Colonies Problem

2023-01-10 Thread Matthew Chao via groups.io
Yes, I did, and still no luck.  I just uninstalled it, and will try and 
reinstall and run it.--Matthew Chao




On 1/10/2023 5:49 PM, Travis Siegel wrote:

Did you try switching to it again from the task list?

This kind of thing happens to me on IOS sometimes, with lots of 
programs, I'm guessing it's a (slight) bug in voiceover.



On 1/10/2023 4:13 PM, Matthew Chao via groups.io wrote:
Hi, Folks.  I downloaded Galactic Colonies and started it up, played 
for a few minutes, then closed it.  When I tried to start it up today, 
it opened, but I was still in the Home Screen.  When i checked to see 
what was running, Galactic Colonies was loaded, but I couldn't get 
into it. What's the problem here?  Anyone else have this problem?


Thanks in advance.--Matthew Chao














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Re: [blind-gamers] Galactic Colonies Problem

2023-01-10 Thread Travis Siegel

Did you try switching to it again from the task list?

This kind of thing happens to me on IOS sometimes, with lots of 
programs, I'm guessing it's a (slight) bug in voiceover.



On 1/10/2023 4:13 PM, Matthew Chao via groups.io wrote:
Hi, Folks.  I downloaded Galactic Colonies and started it up, played 
for a few minutes, then closed it.  When I tried to start it up today, 
it opened, but I was still in the Home Screen.  When i checked to see 
what was running, Galactic Colonies was loaded, but I couldn't get 
into it. What's the problem here?  Anyone else have this problem?


Thanks in advance.--Matthew Chao








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[blind-gamers] Galactic Colonies Problem

2023-01-10 Thread Matthew Chao via groups.io
Hi, Folks.  I downloaded Galactic Colonies and started it up, played for 
a few minutes, then closed it.  When I tried to start it up today, it 
opened, but I was still in the Home Screen.  When i checked to see what 
was running, Galactic Colonies was loaded, but I couldn't get into it. 
What's the problem here?  Anyone else have this problem?


Thanks in advance.--Matthew Chao


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Re: [blind-gamers] Galactic Colonies

2023-01-09 Thread Travis Siegel
Build as many as you like, whenever you like.  They're used for extra 
income, that's it.



On 1/8/2023 9:49 PM, Michael wrote:

Hey fellow terraformars,
When is it the right time to build a commercial complex?
Clearly, I’m still heavily confused as to what these buildings are 
good for? I’m not sure when the build them, where to build them, and 
how many lol

Thanks for any help, I really appreciate it.




On Jan 7, 2023, at 4:54 PM, Travis Siegel  wrote:



You'll just need to build several warehouses until their amount adds 
up to the 180 you need.  You can use your boosters to upgrade the 
warehouses so you don't need to make as many.



On 1/7/2023 4:27 PM, Lindsay Cowell wrote:


Hi guys,

I am struggling with the bigger missions, I have been asked to 
produce 180 construction materials in storage, and I’m unsure what 
to produce to make this so.


Lindsay Cowell.






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Re: [blind-gamers] Galactic Colonies

2023-01-08 Thread Michael
Hey fellow terraformars, 
When is it the right time to build a commercial complex? 
Clearly, I’m still heavily confused as to what these buildings are good for? 
I’m not sure when the build them, where to build them, and how many lol
Thanks for any help, I really appreciate it. 
> On Jan 7, 2023, at 4:54 PM, Travis Siegel  wrote:
> 
> 
> You'll just need to build several warehouses until their amount adds up to 
> the 180 you need.  You can use your boosters to upgrade the warehouses so you 
> don't need to make as many.
> 
> 
> 
> On 1/7/2023 4:27 PM, Lindsay Cowell wrote:
>> Hi guys,
>> 
>>  
>> 
>> I am struggling with the bigger missions, I have been asked to produce 180 
>> construction materials in storage, and I’m unsure what to produce to make 
>> this so.
>> 
>>  
>> 
>> Lindsay Cowell.
>> 
> 


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Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Lindsay Cowell

        Me neither.


On 07/01/2023 23:55, Travis Siegel wrote:

How do you check north and south? I can't even get the phone to show me
the rotor to turn on the option to allow up/down movement.


On 1/7/2023 11:43 AM, Jude DaShiell wrote:

Coordinates can be discovered even on an iphone.  Check north and south
of your location.  If you find nothing go back to center location and 
put

what you're going to put there.  Do that every time you get into next
center location.  Eventually, north or south will land you on one of 
your

earlier installations.  This is why it's a good idea to uniquely number
each installation you place too.  Each planet because of its size may 
have
a different number of installations in a row since not all planets 
will be

the same size.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:

Man I just can?t wait to see the latest update for this game. This 
constant problem of the game freezing is getting old!

OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone


On Jan 6, 2023, at 3:34 PM, Michael  wrote:

Hey guys, I realize the colonies are not just linear, but do we 
know the dimensions of the grid we?re working on? Sort of like in 
Swordy quest where you could see it goes from 1:1 to 1:5,  then you 
swipe right to the next row to, 2:1, so  we can?t go by coordinates?
Has anyone contacted the developer about this issue and also the 
other issue of not knowing which building is connected to which , 
that sounds like a real pain.

thanks
Michael

On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:

First planet landing puts a base down.  Maybe building and 
connecting
warehouses and farms first then put the colonies in as the last 
part of

the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 5 Jan 2023, Travis Siegel wrote:
Remember I said the planet looks linear to voiceover, but it 
actually isn't?


That's what's causing this problem.

When you place colony buildings, initially, there's nothing else 
around them.
After you build a while, the grid wraps around (no clue how many 
spaces across
each row is, it changes depending on what's going on), so there's 
no way for
us to tell when something else is going to be placed adjacent to 
another
building.  This is my only major complaint with the game.  The 
other biggest
issue for me is there's no way to tell what warehouse things are 
tied to
without disconnecting them and reconnecting them, which is a real 
hassle when
you have double digit hydroponic farms, and are trying to get 
food to a colony
that is feeding from a particular warehouse that just doesn't 
have enough food
income.  But, what's happening here is that colony buildings 
don't like being
next to industrial type buildings.  This means, if you have 
anything other
than parks or hydroponics built in a square next to a colony 
building, the
colony building suffers from reduced population. It's a real 
shame we can't
tell where new buildings are going to go in reference to others, 
but for now,

that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings, 
hooking them
up to food sources, and eventually you'll get enough colonists to 
complete
that level.  Alternatively, if you have some of the boosts, you 
can up your
population that way, click on the upgrade button when you're in 
the colony
building, and if you have the right item, it will allow you to 
upgrade the

amount of population the building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my 
colonist level
keeps dropping and I?m trying to get up to 290 colonists. What 
am I doing

wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>
 

*From:* blind-gamers@groups.io  on 
behalf of Travis

Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, 
because
I have two phones, and each one has different levels, (one at 7, 
the

other at 20), so just deleting the app and redownloading it will
probably do the trick.


On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On 
Behalf Of

Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities 
the more

advanced mission

[blind-gamers] Galactic Colonies

2023-01-07 Thread Lindsay Cowell




 Forwarded Message 
Subject:Fwd:
Date:   Fri, 6 Jan 2023 03:20:28 +
From:   Lindsay Cowell 
To: blind-ga...@groups.io





Sent from Outlook for iOS 

*From:* Lindsay Cowell 
*Sent:* Friday, January 6, 2023 3:13 am
*To:* blind-gamers@groups.io 
*Subject:*
If the colonies have to be big can anyone give me any strategies for how 
to do it this one I am trying to do has 390 colonists.


Lindsay Cowell

Sent from Outlook for iOS 


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Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Jude DaShiell
ns, if you have anything
> >>>>> other
> >>>>> than parks or hydroponics built in a square next to a colony building,
> >>>>> the
> >>>>> colony building suffers from reduced population. It's a real shame we
> >>>>> can't
> >>>>> tell where new buildings are going to go in reference to others, but for
> >>>>> now,
> >>>>> that's the problem we need to deal with.
> >>>>>
> >>>>> Sorry for the trouble, but just keep building colony buildings, hooking
> >>>>> them
> >>>>> up to food sources, and eventually you'll get enough colonists to
> >>>>> complete
> >>>>> that level.  Alternatively, if you have some of the boosts, you can up
> >>>>> your
> >>>>> population that way, click on the upgrade button when you're in the
> >>>>> colony
> >>>>> building, and if you have the right item, it will allow you to upgrade
> >>>>> the
> >>>>> amount of population the building will hold.
> >>>>>
> >>>>>
> >>>>>
> >>>>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
> >>>>>> Hi guys, I have lots of living quarters built, but yet my colonist
> >>>>>> level
> >>>>>> keeps dropping and I?m trying to get up to 290 colonists. What am I
> >>>>>> doing
> >>>>>> wrong? Yea at ya r woo so so at
> >>>>>>
> >>>>>> Sent from Outlook for iOS <https://aka.ms/o0ukef>
> >>>>>> 
> >>>>>> *From:* blind-gamers@groups.io  on behalf of
> >>>>>> Travis
> >>>>>> Siegel 
> >>>>>> *Sent:* Tuesday, January 3, 2023 7:27 pm
> >>>>>> *To:* blind-gamers@groups.io 
> >>>>>> *Subject:* Re: [blind-gamers] Galactic colonies
> >>>>>> I don't know if you can start from scratch or not, but probably,
> >>>>>> because
> >>>>>> I have two phones, and each one has different levels, (one at 7, the
> >>>>>> other at 20), so just deleting the app and redownloading it will
> >>>>>> probably do the trick.
> >>>>>>>
> >>>>>>> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
> >>>>>>>> How do I start from scratch if I want to?
> >>>>>>>>
> >>>>>>>> Lindsay Cowell.
> >>>>>>>>
> >>>>>>>> -Original Message-
> >>>>>>>> From: blind-gamers@groups.io  On Behalf Of
> >>>>>>>> Jude DaShiell
> >>>>>>>> Sent: 03 January 2023 15:02
> >>>>>>>> To: blind-gamers@groups.io
> >>>>>>>> Subject: Re: [blind-gamers] Galactic colonies
> >>>>>>>>
> >>>>>>>> That leaves several planets in a mess without the amenities the more
> >>>>>>>> advanced missions planets get unless those automatically open on
> >>>>>>>> under-served planets.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Jude  "There are four boxes to be used in
> >>>>>>>> defense of liberty:
> >>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>>>>>> -Ed Howdershelt (Author, 1940)
> >>>>>>>>
> >>>>>>>> .
> >>>>>>>>
> >>>>>>>> On Tue, 3 Jan 2023, Travis Siegel wrote:
> >>>>>>>>
> >>>>>>>>> Nah, doesn't work that way. Remember, each planet is a new planet
> >>>>>>>>> being built from scratch. You'll of course have access to hospitals
> >>>>>>>>> parks and things once they're unlocked, but each planet starts from
> >>>>>>>>> bare earth. You're basically terra forming the planet, so each time
> >>>>>>>>> you need to start from scratch.
> >>>>>>>>>
> >>>>>>>>> As 

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Travis Siegel

I don't have a problem with the game freezing, never had that happen here.

As far as commercial complexes, you can use them anytime you want.

There's no restriction on their use.

Just choose how long you want them to operate, and you're off and running.

Use them whenever you need a boost in your cash flow, or just activate 
them in long term mode when you're going to be away for a while, then 
you'll come back to lots more money than you'd otherwise have.


Play the game anyway you like, there's no wrong way to do it.


On 1/7/2023 10:41 AM, Michael wrote:

Man I just can’t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone


On Jan 6, 2023, at 3:34 PM, Michael  wrote:

Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we’re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can’t go by coordinates?
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real pain.
thanks
Michael

On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:

First planet landing puts a base down.  Maybe building and connecting
warehouses and farms first then put the colonies in as the last part of
the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 5 Jan 2023, Travis Siegel wrote:

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many spaces across
each row is, it changes depending on what's going on), so there's no way for
us to tell when something else is going to be placed adjacent to another
building.  This is my only major complaint with the game.  The other biggest
issue for me is there's no way to tell what warehouse things are tied to
without disconnecting them and reconnecting them, which is a real hassle when
you have double digit hydroponic farms, and are trying to get food to a colony
that is feeding from a particular warehouse that just doesn't have enough food
income.  But, what's happening here is that colony buildings don't like being
next to industrial type buildings.  This means, if you have anything other
than parks or hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't
tell where new buildings are going to go in reference to others, but for now,
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings, hooking them
up to food sources, and eventually you'll get enough colonists to complete
that level.  Alternatively, if you have some of the boosts, you can up your
population that way, click on the upgrade button when you're in the colony
building, and if you have the right item, it will allow you to upgrade the
amount of population the building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my colonist level
keeps dropping and I?m trying to get up to 290 colonists. What am I doing
wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>

*From:* blind-gamers@groups.io  on behalf of Travis
Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.


On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more
advanced missions planets get unless those automatically open on
under-served planets.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


Nah, doesn't work that way. Remember, each planet is a new planet
being built from scratch. You'll of course have access to hospitals
parks and things once they're unlocked, but ea

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Travis Siegel
How do you check north and south? I can't even get the phone to show me 
the rotor to turn on the option to allow up/down movement.



On 1/7/2023 11:43 AM, Jude DaShiell wrote:

Coordinates can be discovered even on an  iphone.  Check north and south
of your location.  If you find nothing go back to center location and put
what you're going to put there.  Do that every time you get into next
center location.  Eventually, north or south will land you on one of your
earlier installations.  This is why it's a good idea to uniquely number
each installation you place too.  Each planet because of its size may have
a different number of installations in a row since not all planets will be
the same size.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:


Man I just can?t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone


On Jan 6, 2023, at 3:34 PM, Michael  wrote:

Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we?re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can?t go by coordinates?
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real pain.
thanks
Michael

On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:

First planet landing puts a base down.  Maybe building and connecting
warehouses and farms first then put the colonies in as the last part of
the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 5 Jan 2023, Travis Siegel wrote:

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many spaces across
each row is, it changes depending on what's going on), so there's no way for
us to tell when something else is going to be placed adjacent to another
building.  This is my only major complaint with the game.  The other biggest
issue for me is there's no way to tell what warehouse things are tied to
without disconnecting them and reconnecting them, which is a real hassle when
you have double digit hydroponic farms, and are trying to get food to a colony
that is feeding from a particular warehouse that just doesn't have enough food
income.  But, what's happening here is that colony buildings don't like being
next to industrial type buildings.  This means, if you have anything other
than parks or hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't
tell where new buildings are going to go in reference to others, but for now,
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings, hooking them
up to food sources, and eventually you'll get enough colonists to complete
that level.  Alternatively, if you have some of the boosts, you can up your
population that way, click on the upgrade button when you're in the colony
building, and if you have the right item, it will allow you to upgrade the
amount of population the building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my colonist level
keeps dropping and I?m trying to get up to 290 colonists. What am I doing
wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>

*From:* blind-gamers@groups.io  on behalf of Travis
Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.


On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more
advanced missions planets get unless those automatically open on
under-served planets.



Jude  "There are four boxes to be u

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Travis Siegel
Actually, it doesn't, it just looks that way when using voiceover.  
You'll notice when you leave the planet, and go back to it that things 
appear to be rearranged.  They're actually not, (visually the screen 
looks exactly the same), it's just placing things in different order 
according to voiceover, because of the way it interprets the layout.


This is the biggest problem with the game, it makes it difficult to 
place things strategically, you have to just build things, and hope the 
placement works out.


It's irritating, but by no means a game killer.


On 1/7/2023 2:39 PM, Lindsay Cowell wrote:

I struggle finding north and south. Voiceover just places the buildings and 
things in a straight line.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: 07 January 2023 16:43
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

Coordinates can be discovered even on an  iphone.  Check north and south of 
your location.  If you find nothing go back to center location and put what 
you're going to put there.  Do that every time you get into next center 
location.  Eventually, north or south will land you on one of your earlier 
installations.  This is why it's a good idea to uniquely number each 
installation you place too.  Each planet because of its size may have a 
different number of installations in a row since not all planets will be the 
same size.



Jude  "There are four boxes to be used in defense of 
liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:


Man I just can?t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone


On Jan 6, 2023, at 3:34 PM, Michael  wrote:

Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we?re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can?t go by coordinates?
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real pain.
thanks
Michael

On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:

First planet landing puts a base down.  Maybe building and
connecting warehouses and farms first then put the colonies in as
the last part of the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 5 Jan 2023, Travis Siegel wrote:

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many
spaces across each row is, it changes depending on what's going
on), so there's no way for us to tell when something else is going
to be placed adjacent to another building.  This is my only major
complaint with the game.  The other biggest issue for me is
there's no way to tell what warehouse things are tied to without
disconnecting them and reconnecting them, which is a real hassle
when you have double digit hydroponic farms, and are trying to get
food to a colony that is feeding from a particular warehouse that
just doesn't have enough food income.  But, what's happening here
is that colony buildings don't like being next to industrial type
buildings.  This means, if you have anything other than parks or
hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't 
tell where new buildings are going to go in reference to others, but for now, 
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings,
hooking them up to food sources, and eventually you'll get enough
colonists to complete that level.  Alternatively, if you have some
of the boosts, you can up your population that way, click on the
upgrade button when you're in the colony building, and if you have
the right item, it will allow you to upgrade the amount of population the 
building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my
colonist level keeps dropping and I?m trying to get up to 290
colonists. What am I doing wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>
-
---
*From:* blind-gamers@groups.io  on behalf
of Travis Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Gala

Re: [blind-gamers] Galactic Colonies

2023-01-07 Thread Travis Siegel
You'll just need to build several warehouses until their amount adds up 
to the 180 you need.  You can use your boosters to upgrade the 
warehouses so you don't need to make as many.



On 1/7/2023 4:27 PM, Lindsay Cowell wrote:


Hi guys,

I am struggling with the bigger missions, I have been asked to produce 
180 construction materials in storage, and I’m unsure what to produce 
to make this so.


Lindsay Cowell.





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Re: [blind-gamers] Galactic Colonies

2023-01-07 Thread Travis Siegel
You need to make sure you have enough funds to build the crystal 
extractor.  It's the whole wrong error message thing that is causing 
this problem.


The crystal extractors are the most expensive ones, so ensure you have 
the funds, and it will work.



On 1/7/2023 5:43 PM, Lindsay Cowell wrote:

And now even when I have built the warehouses, and try to build a crystal
extraction installation right next to a crystals place on the map it says
crystals have to be in the area.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 07 January 2023 22:05
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic Colonies

Something in that game will show you what a product requires to be produced.
If you can find that, you should be in luck.



Jude  "There are four boxes to be used in defense
of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Lindsay Cowell wrote:


Hi guys,



I am struggling with the bigger missions, I have been asked to produce
180 construction materials in storage, and I'm unsure what to produce
to make this so.



Lindsay Cowell.





















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Re: [blind-gamers] Galactic Colonies

2023-01-07 Thread Lindsay Cowell
And now even when I have built the warehouses, and try to build a crystal
extraction installation right next to a crystals place on the map it says
crystals have to be in the area.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 07 January 2023 22:05
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic Colonies

Something in that game will show you what a product requires to be produced.
If you can find that, you should be in luck.



Jude  "There are four boxes to be used in defense
of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Lindsay Cowell wrote:

> Hi guys,
>
>
>
> I am struggling with the bigger missions, I have been asked to produce 
> 180 construction materials in storage, and I'm unsure what to produce 
> to make this so.
>
>
>
> Lindsay Cowell.
>
>
>
> 
>
>
>








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Re: [blind-gamers] Galactic Colonies

2023-01-07 Thread Jude DaShiell
Something in that game will show you what a product requires to be
produced.  If you can find that, you should be in luck.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Lindsay Cowell wrote:

> Hi guys,
>
>
>
> I am struggling with the bigger missions, I have been asked to produce 180
> construction materials in storage, and I'm unsure what to produce to make
> this so.
>
>
>
> Lindsay Cowell.
>
>
>
> 
>
>
>


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[blind-gamers] Galactic Colonies

2023-01-07 Thread Lindsay Cowell
Hi guys,

 

I am struggling with the bigger missions, I have been asked to produce 180
construction materials in storage, and I'm unsure what to produce to make
this so.

 

Lindsay Cowell.



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Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Jude DaShiell
galactic colonies does that for you when you get above one warehouse.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Lindsay Cowell wrote:

> You can't number your installations, can you?
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of Jude 
> DaShiell
> Sent: 07 January 2023 16:43
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Galactic colonies
>
> Coordinates can be discovered even on an  iphone.  Check north and south of 
> your location.  If you find nothing go back to center location and put what 
> you're going to put there.  Do that every time you get into next center 
> location.  Eventually, north or south will land you on one of your earlier 
> installations.  This is why it's a good idea to uniquely number each 
> installation you place too.  Each planet because of its size may have a 
> different number of installations in a row since not all planets will be the 
> same size.
>
>
>
> Jude  "There are four boxes to be used in defense 
> of liberty:
>  soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
>
> .
>
> On Sat, 7 Jan 2023, Michael wrote:
>
> > Man I just can?t wait to see the latest update for this game. This constant 
> > problem of the game freezing is getting old!
> > OK question, when is the best time to use a commercial complex?
> > Thanks
> >
> > ent from my iPhone
> >
> > > On Jan 6, 2023, at 3:34 PM, Michael  wrote:
> > >
> > > Hey guys, I realize the colonies are not just linear, but do we know the 
> > > dimensions of the grid we?re working on?  Sort of like in Swordy  quest 
> > > where you could see it goes from 1:1 to 1:5,  then you swipe  right to 
> > > the next row to, 2:1, so  we can?t go by coordinates?
> > > Has anyone contacted the developer about this issue and also the other 
> > > issue of not knowing which building is connected to which , that sounds 
> > > like a real pain.
> > > thanks
> > > Michael
> > >> On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:
> > >>
> > >> First planet landing puts a base down.  Maybe building and
> > >> connecting warehouses and farms first then put the colonies in as
> > >> the last part of the living complex for the population may work better.
> > >>
> > >> Jude 
> > >> "There are four boxes to be used in defense of liberty:
> > >> soap, ballot, jury, and ammo. Please use in that order."
> > >> -Ed Howdershelt (Author, 1940)
> > >>
> > >> .
> > >>
> > >>>> On Thu, 5 Jan 2023, Travis Siegel wrote:
> > >>>
> > >>> Remember I said the planet looks linear to voiceover, but it actually 
> > >>> isn't?
> > >>>
> > >>> That's what's causing this problem.
> > >>>
> > >>> When you place colony buildings, initially, there's nothing else around 
> > >>> them.
> > >>> After you build a while, the grid wraps around (no clue how many
> > >>> spaces across each row is, it changes depending on what's going
> > >>> on), so there's no way for us to tell when something else is going
> > >>> to be placed adjacent to another building.  This is my only major
> > >>> complaint with the game.  The other biggest issue for me is
> > >>> there's no way to tell what warehouse things are tied to without
> > >>> disconnecting them and reconnecting them, which is a real hassle
> > >>> when you have double digit hydroponic farms, and are trying to get
> > >>> food to a colony that is feeding from a particular warehouse that
> > >>> just doesn't have enough food income.  But, what's happening here
> > >>> is that colony buildings don't like being next to industrial type
> > >>> buildings.  This means, if you have anything other than parks or
> > >>> hydroponics built in a square next to a colony building, the
> > >>> colony building suffers from reduced population. It's a real shame we 
> > >>> can't tell where new buildings are going to go in reference to others, 
> > >>> but for now, that's the problem we need to deal with.
> > >>>
> > >>> Sorry for the trouble, but just keep building colony buildings,
> > >>> hooking them up to 

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Lindsay Cowell
You can't number your installations, can you?

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: 07 January 2023 16:43
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

Coordinates can be discovered even on an  iphone.  Check north and south of 
your location.  If you find nothing go back to center location and put what 
you're going to put there.  Do that every time you get into next center 
location.  Eventually, north or south will land you on one of your earlier 
installations.  This is why it's a good idea to uniquely number each 
installation you place too.  Each planet because of its size may have a 
different number of installations in a row since not all planets will be the 
same size.



Jude  "There are four boxes to be used in defense of 
liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:

> Man I just can?t wait to see the latest update for this game. This constant 
> problem of the game freezing is getting old!
> OK question, when is the best time to use a commercial complex?
> Thanks
>
> ent from my iPhone
>
> > On Jan 6, 2023, at 3:34 PM, Michael  wrote:
> >
> > Hey guys, I realize the colonies are not just linear, but do we know the 
> > dimensions of the grid we?re working on?  Sort of like in Swordy  quest 
> > where you could see it goes from 1:1 to 1:5,  then you swipe  right to the 
> > next row to, 2:1, so  we can?t go by coordinates?
> > Has anyone contacted the developer about this issue and also the other 
> > issue of not knowing which building is connected to which , that sounds 
> > like a real pain.
> > thanks
> > Michael
> >> On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:
> >>
> >> First planet landing puts a base down.  Maybe building and 
> >> connecting warehouses and farms first then put the colonies in as 
> >> the last part of the living complex for the population may work better.
> >>
> >> Jude 
> >> "There are four boxes to be used in defense of liberty:
> >> soap, ballot, jury, and ammo. Please use in that order."
> >> -Ed Howdershelt (Author, 1940)
> >>
> >> .
> >>
> >>>> On Thu, 5 Jan 2023, Travis Siegel wrote:
> >>>
> >>> Remember I said the planet looks linear to voiceover, but it actually 
> >>> isn't?
> >>>
> >>> That's what's causing this problem.
> >>>
> >>> When you place colony buildings, initially, there's nothing else around 
> >>> them.
> >>> After you build a while, the grid wraps around (no clue how many 
> >>> spaces across each row is, it changes depending on what's going 
> >>> on), so there's no way for us to tell when something else is going 
> >>> to be placed adjacent to another building.  This is my only major 
> >>> complaint with the game.  The other biggest issue for me is 
> >>> there's no way to tell what warehouse things are tied to without 
> >>> disconnecting them and reconnecting them, which is a real hassle 
> >>> when you have double digit hydroponic farms, and are trying to get 
> >>> food to a colony that is feeding from a particular warehouse that 
> >>> just doesn't have enough food income.  But, what's happening here 
> >>> is that colony buildings don't like being next to industrial type 
> >>> buildings.  This means, if you have anything other than parks or 
> >>> hydroponics built in a square next to a colony building, the 
> >>> colony building suffers from reduced population. It's a real shame we 
> >>> can't tell where new buildings are going to go in reference to others, 
> >>> but for now, that's the problem we need to deal with.
> >>>
> >>> Sorry for the trouble, but just keep building colony buildings, 
> >>> hooking them up to food sources, and eventually you'll get enough 
> >>> colonists to complete that level.  Alternatively, if you have some 
> >>> of the boosts, you can up your population that way, click on the 
> >>> upgrade button when you're in the colony building, and if you have 
> >>> the right item, it will allow you to upgrade the amount of population the 
> >>> building will hold.
> >>>
> >>>
> >>>
> >>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
> >>>> Hi guys, I have lots of living quarters built, but yet my 
> >>>> colonist level keeps dropping and I?m tryi

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Lindsay Cowell
I struggle finding north and south. Voiceover just places the buildings and 
things in a straight line.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: 07 January 2023 16:43
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

Coordinates can be discovered even on an  iphone.  Check north and south of 
your location.  If you find nothing go back to center location and put what 
you're going to put there.  Do that every time you get into next center 
location.  Eventually, north or south will land you on one of your earlier 
installations.  This is why it's a good idea to uniquely number each 
installation you place too.  Each planet because of its size may have a 
different number of installations in a row since not all planets will be the 
same size.



Jude  "There are four boxes to be used in defense of 
liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:

> Man I just can?t wait to see the latest update for this game. This constant 
> problem of the game freezing is getting old!
> OK question, when is the best time to use a commercial complex?
> Thanks
>
> ent from my iPhone
>
> > On Jan 6, 2023, at 3:34 PM, Michael  wrote:
> >
> > Hey guys, I realize the colonies are not just linear, but do we know the 
> > dimensions of the grid we?re working on?  Sort of like in Swordy  quest 
> > where you could see it goes from 1:1 to 1:5,  then you swipe  right to the 
> > next row to, 2:1, so  we can?t go by coordinates?
> > Has anyone contacted the developer about this issue and also the other 
> > issue of not knowing which building is connected to which , that sounds 
> > like a real pain.
> > thanks
> > Michael
> >> On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:
> >>
> >> First planet landing puts a base down.  Maybe building and 
> >> connecting warehouses and farms first then put the colonies in as 
> >> the last part of the living complex for the population may work better.
> >>
> >> Jude 
> >> "There are four boxes to be used in defense of liberty:
> >> soap, ballot, jury, and ammo. Please use in that order."
> >> -Ed Howdershelt (Author, 1940)
> >>
> >> .
> >>
> >>>> On Thu, 5 Jan 2023, Travis Siegel wrote:
> >>>
> >>> Remember I said the planet looks linear to voiceover, but it actually 
> >>> isn't?
> >>>
> >>> That's what's causing this problem.
> >>>
> >>> When you place colony buildings, initially, there's nothing else around 
> >>> them.
> >>> After you build a while, the grid wraps around (no clue how many 
> >>> spaces across each row is, it changes depending on what's going 
> >>> on), so there's no way for us to tell when something else is going 
> >>> to be placed adjacent to another building.  This is my only major 
> >>> complaint with the game.  The other biggest issue for me is 
> >>> there's no way to tell what warehouse things are tied to without 
> >>> disconnecting them and reconnecting them, which is a real hassle 
> >>> when you have double digit hydroponic farms, and are trying to get 
> >>> food to a colony that is feeding from a particular warehouse that 
> >>> just doesn't have enough food income.  But, what's happening here 
> >>> is that colony buildings don't like being next to industrial type 
> >>> buildings.  This means, if you have anything other than parks or 
> >>> hydroponics built in a square next to a colony building, the 
> >>> colony building suffers from reduced population. It's a real shame we 
> >>> can't tell where new buildings are going to go in reference to others, 
> >>> but for now, that's the problem we need to deal with.
> >>>
> >>> Sorry for the trouble, but just keep building colony buildings, 
> >>> hooking them up to food sources, and eventually you'll get enough 
> >>> colonists to complete that level.  Alternatively, if you have some 
> >>> of the boosts, you can up your population that way, click on the 
> >>> upgrade button when you're in the colony building, and if you have 
> >>> the right item, it will allow you to upgrade the amount of population the 
> >>> building will hold.
> >>>
> >>>
> >>>
> >>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
> >>>> Hi guys, I have lots of living quarters built, but yet my 
&

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Jude DaShiell
Coordinates can be discovered even on an  iphone.  Check north and south
of your location.  If you find nothing go back to center location and put
what you're going to put there.  Do that every time you get into next
center location.  Eventually, north or south will land you on one of your
earlier installations.  This is why it's a good idea to uniquely number
each installation you place too.  Each planet because of its size may have
a different number of installations in a row since not all planets will be
the same size.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:

> Man I just can?t wait to see the latest update for this game. This constant 
> problem of the game freezing is getting old!
> OK question, when is the best time to use a commercial complex?
> Thanks
>
> ent from my iPhone
>
> > On Jan 6, 2023, at 3:34 PM, Michael  wrote:
> >
> > Hey guys, I realize the colonies are not just linear, but do we know the 
> > dimensions of the grid we?re working on?  Sort of like in Swordy  quest 
> > where you could see it goes from 1:1 to 1:5,  then you swipe  right to the 
> > next row to, 2:1, so  we can?t go by coordinates?
> > Has anyone contacted the developer about this issue and also the other 
> > issue of not knowing which building is connected to which , that sounds 
> > like a real pain.
> > thanks
> > Michael
> >> On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:
> >>
> >> First planet landing puts a base down.  Maybe building and connecting
> >> warehouses and farms first then put the colonies in as the last part of
> >> the living complex for the population may work better.
> >>
> >> Jude 
> >> "There are four boxes to be used in defense of liberty:
> >> soap, ballot, jury, and ammo. Please use in that order."
> >> -Ed Howdershelt (Author, 1940)
> >>
> >> .
> >>
> >>>> On Thu, 5 Jan 2023, Travis Siegel wrote:
> >>>
> >>> Remember I said the planet looks linear to voiceover, but it actually 
> >>> isn't?
> >>>
> >>> That's what's causing this problem.
> >>>
> >>> When you place colony buildings, initially, there's nothing else around 
> >>> them.
> >>> After you build a while, the grid wraps around (no clue how many spaces 
> >>> across
> >>> each row is, it changes depending on what's going on), so there's no way 
> >>> for
> >>> us to tell when something else is going to be placed adjacent to another
> >>> building.  This is my only major complaint with the game.  The other 
> >>> biggest
> >>> issue for me is there's no way to tell what warehouse things are tied to
> >>> without disconnecting them and reconnecting them, which is a real hassle 
> >>> when
> >>> you have double digit hydroponic farms, and are trying to get food to a 
> >>> colony
> >>> that is feeding from a particular warehouse that just doesn't have enough 
> >>> food
> >>> income.  But, what's happening here is that colony buildings don't like 
> >>> being
> >>> next to industrial type buildings.  This means, if you have anything other
> >>> than parks or hydroponics built in a square next to a colony building, the
> >>> colony building suffers from reduced population. It's a real shame we 
> >>> can't
> >>> tell where new buildings are going to go in reference to others, but for 
> >>> now,
> >>> that's the problem we need to deal with.
> >>>
> >>> Sorry for the trouble, but just keep building colony buildings, hooking 
> >>> them
> >>> up to food sources, and eventually you'll get enough colonists to complete
> >>> that level.  Alternatively, if you have some of the boosts, you can up 
> >>> your
> >>> population that way, click on the upgrade button when you're in the colony
> >>> building, and if you have the right item, it will allow you to upgrade the
> >>> amount of population the building will hold.
> >>>
> >>>
> >>>
> >>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
> >>>> Hi guys, I have lots of living quarters built, but yet my colonist level
> >>>> keeps dropping and I?m trying to get up to 290 colonists. What am I doing
> >>>> wrong? Yea at ya r woo so so at
&

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Michael
Man I just can’t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex? 
Thanks 

ent from my iPhone

> On Jan 6, 2023, at 3:34 PM, Michael  wrote:
> 
> Hey guys, I realize the colonies are not just linear, but do we know the 
> dimensions of the grid we’re working on?  Sort of like in Swordy  quest where 
> you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
> to, 2:1, so  we can’t go by coordinates? 
> Has anyone contacted the developer about this issue and also the other issue 
> of not knowing which building is connected to which , that sounds like a real 
> pain. 
> thanks 
> Michael
>> On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:
>> 
>> First planet landing puts a base down.  Maybe building and connecting
>> warehouses and farms first then put the colonies in as the last part of
>> the living complex for the population may work better.
>> 
>> Jude 
>> "There are four boxes to be used in defense of liberty:
>> soap, ballot, jury, and ammo. Please use in that order."
>> -Ed Howdershelt (Author, 1940)
>> 
>> .
>> 
>>>> On Thu, 5 Jan 2023, Travis Siegel wrote:
>>> 
>>> Remember I said the planet looks linear to voiceover, but it actually isn't?
>>> 
>>> That's what's causing this problem.
>>> 
>>> When you place colony buildings, initially, there's nothing else around 
>>> them. 
>>> After you build a while, the grid wraps around (no clue how many spaces 
>>> across
>>> each row is, it changes depending on what's going on), so there's no way for
>>> us to tell when something else is going to be placed adjacent to another
>>> building.  This is my only major complaint with the game.  The other biggest
>>> issue for me is there's no way to tell what warehouse things are tied to
>>> without disconnecting them and reconnecting them, which is a real hassle 
>>> when
>>> you have double digit hydroponic farms, and are trying to get food to a 
>>> colony
>>> that is feeding from a particular warehouse that just doesn't have enough 
>>> food
>>> income.  But, what's happening here is that colony buildings don't like 
>>> being
>>> next to industrial type buildings.  This means, if you have anything other
>>> than parks or hydroponics built in a square next to a colony building, the
>>> colony building suffers from reduced population. It's a real shame we can't
>>> tell where new buildings are going to go in reference to others, but for 
>>> now,
>>> that's the problem we need to deal with.
>>> 
>>> Sorry for the trouble, but just keep building colony buildings, hooking them
>>> up to food sources, and eventually you'll get enough colonists to complete
>>> that level.  Alternatively, if you have some of the boosts, you can up your
>>> population that way, click on the upgrade button when you're in the colony
>>> building, and if you have the right item, it will allow you to upgrade the
>>> amount of population the building will hold.
>>> 
>>> 
>>> 
>>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
>>>> Hi guys, I have lots of living quarters built, but yet my colonist level
>>>> keeps dropping and I?m trying to get up to 290 colonists. What am I doing
>>>> wrong? Yea at ya r woo so so at
>>>> 
>>>> Sent from Outlook for iOS <https://aka.ms/o0ukef>
>>>> 
>>>> *From:* blind-gamers@groups.io  on behalf of Travis
>>>> Siegel 
>>>> *Sent:* Tuesday, January 3, 2023 7:27 pm
>>>> *To:* blind-gamers@groups.io 
>>>> *Subject:* Re: [blind-gamers] Galactic colonies
>>>> I don't know if you can start from scratch or not, but probably, because
>>>> I have two phones, and each one has different levels, (one at 7, the
>>>> other at 20), so just deleting the app and redownloading it will
>>>> probably do the trick.
>>>>> 
>>>>> 
>>>>> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
>>>>>> How do I start from scratch if I want to?
>>>>>> 
>>>>>> Lindsay Cowell.
>>>>>> 
>>>>>> -Original Message-
>>>>>> From: blind-gamers@groups.io  On Behalf Of
>>>>>> Jude DaShiell
>>>>>>

Re: [blind-gamers] Galactic colonies

2023-01-06 Thread Michael
Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we’re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can’t go by coordinates? 
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real 
pain. 
thanks 
 Michael
> On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:
> 
> First planet landing puts a base down.  Maybe building and connecting
> warehouses and farms first then put the colonies in as the last part of
> the living complex for the population may work better.
> 
> Jude 
> "There are four boxes to be used in defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
> 
> .
> 
>> On Thu, 5 Jan 2023, Travis Siegel wrote:
>> 
>> Remember I said the planet looks linear to voiceover, but it actually isn't?
>> 
>> That's what's causing this problem.
>> 
>> When you place colony buildings, initially, there's nothing else around 
>> them. 
>> After you build a while, the grid wraps around (no clue how many spaces 
>> across
>> each row is, it changes depending on what's going on), so there's no way for
>> us to tell when something else is going to be placed adjacent to another
>> building.  This is my only major complaint with the game.  The other biggest
>> issue for me is there's no way to tell what warehouse things are tied to
>> without disconnecting them and reconnecting them, which is a real hassle when
>> you have double digit hydroponic farms, and are trying to get food to a 
>> colony
>> that is feeding from a particular warehouse that just doesn't have enough 
>> food
>> income.  But, what's happening here is that colony buildings don't like being
>> next to industrial type buildings.  This means, if you have anything other
>> than parks or hydroponics built in a square next to a colony building, the
>> colony building suffers from reduced population. It's a real shame we can't
>> tell where new buildings are going to go in reference to others, but for now,
>> that's the problem we need to deal with.
>> 
>> Sorry for the trouble, but just keep building colony buildings, hooking them
>> up to food sources, and eventually you'll get enough colonists to complete
>> that level.  Alternatively, if you have some of the boosts, you can up your
>> population that way, click on the upgrade button when you're in the colony
>> building, and if you have the right item, it will allow you to upgrade the
>> amount of population the building will hold.
>> 
>> 
>> 
>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
>>> Hi guys, I have lots of living quarters built, but yet my colonist level
>>> keeps dropping and I?m trying to get up to 290 colonists. What am I doing
>>> wrong? Yea at ya r woo so so at
>>> 
>>> Sent from Outlook for iOS <https://aka.ms/o0ukef>
>>> 
>>> *From:* blind-gamers@groups.io  on behalf of Travis
>>> Siegel 
>>> *Sent:* Tuesday, January 3, 2023 7:27 pm
>>> *To:* blind-gamers@groups.io 
>>> *Subject:* Re: [blind-gamers] Galactic colonies
>>> I don't know if you can start from scratch or not, but probably, because
>>> I have two phones, and each one has different levels, (one at 7, the
>>> other at 20), so just deleting the app and redownloading it will
>>> probably do the trick.
>>>> 
>>>> 
>>>> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
>>>>> How do I start from scratch if I want to?
>>>>> 
>>>>> Lindsay Cowell.
>>>>> 
>>>>> -Original Message-
>>>>> From: blind-gamers@groups.io  On Behalf Of
>>>>> Jude DaShiell
>>>>> Sent: 03 January 2023 15:02
>>>>> To: blind-gamers@groups.io
>>>>> Subject: Re: [blind-gamers] Galactic colonies
>>>>> 
>>>>> That leaves several planets in a mess without the amenities the more
>>>>> advanced missions planets get unless those automatically open on
>>>>> under-served planets.
>>>>> 
>>>>> 
>>>>> 
>>>>> Jude  "There are four boxes to be used in
>>>>> defense of liberty:
>>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>>

Re: [blind-gamers] Galactic Colonies

2023-01-06 Thread Travis Siegel
There is no need to unlock the factory, there are research projects to 
decrease the time they take to build and such, but nothing to actually 
unlock them.  What you're encountering is a (slight) bug in that if you 
don't have enough cash to build something, the game will sometimes give 
an inaccurate error message about what the problem is.  Instead of 
saying insufficient funds, it will spit out an erroneous error message.  
Just wait until you have enough cash to actually build the factory(I 
think that's 2000) initially, my cost is down to 1312, but I've 
researched all the cost reducing items, so I can't tell you what it 
should cost exactly if my memory is wrong.


In any case, ensure the funds are present, then try again, it should work.


On 1/6/2023 10:10 AM, Lindsay Cowell wrote:

I’m confused. It says I need to have construction materials but I 
can’t build the factory to do it because it says it’s not unlocked. 
What should I do?


Sent from Outlook for iOS <https://aka.ms/o0ukef>

*From:* blind-gamers@groups.io  on behalf of 
Lindsay Cowell 

*Sent:* Friday, January 6, 2023 11:19 am
*To:* blind-gamers@groups.io 
*Subject:* [blind-gamers] Galactic Colonies
I’m really struggling planning out the bigger missions. I have ended 
up using all my cash boxes to build things and then finding out that 
they wouldn’t connect to any warehouses or living quarters.


Sent from Outlook for iOS <https://aka.ms/o0ukef>




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Re: [blind-gamers] Galactic Colonies

2023-01-06 Thread Lindsay Cowell

  
  
  

	
	I’m confused. It says I need to have construction materials but I can’t build the factory to do it because it says it’s not unlocked. What should I do?
	Sent from Outlook for iOS

  

 From: blind-gamers@groups.io  on behalf of Lindsay Cowell Sent: Friday, January 6, 2023 11:19 amTo: blind-gamers@groups.io Subject: [blind-gamers] Galactic Colonies 
  
  
  

	
	I’m really struggling planning out the bigger missions. I have ended up using all my cash boxes to build things and then finding out that they wouldn’t connect to any warehouses or living quarters.
	Sent from Outlook for iOS

  









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Re: [blind-gamers] Galactic Colonies

2023-01-06 Thread Travis Siegel
Don't worry about the money.  As long as you have more than 1 
population, you will gain money every minute.  Eventually it will stop, 
and you'll need to reopen the app to start it again, but all it takes is 
time in that case.



On 1/5/2023 10:24 PM, Lindsay Cowell wrote:
If I need to get 390: this can someone help me with some strategies 
for how to do it? I’m struggling to build everything before I run out 
of money.


Sent from Outlook for iOS 




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[blind-gamers] Galactic Colonies

2023-01-06 Thread Lindsay Cowell

  
  
  

	
	I’m really struggling planning out the bigger missions. I have ended up using all my cash boxes to build things and then finding out that they wouldn’t connect to any warehouses or living quarters.
	Sent from Outlook for iOS

  




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[blind-gamers] Galactic Colonies

2023-01-05 Thread Lindsay Cowell

  
  
  

	
	If I need to get 390: this can someone help me with some strategies for how to do it? I’m struggling to build everything before I run out of money.
	Sent from Outlook for iOS

  




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Re: [blind-gamers] Galactic colonies

2023-01-05 Thread Jude DaShiell
First planet landing puts a base down.  Maybe building and connecting
warehouses and farms first then put the colonies in as the last part of
the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 5 Jan 2023, Travis Siegel wrote:

> Remember I said the planet looks linear to voiceover, but it actually isn't?
>
> That's what's causing this problem.
>
> When you place colony buildings, initially, there's nothing else around them. 
> After you build a while, the grid wraps around (no clue how many spaces across
> each row is, it changes depending on what's going on), so there's no way for
> us to tell when something else is going to be placed adjacent to another
> building.  This is my only major complaint with the game.  The other biggest
> issue for me is there's no way to tell what warehouse things are tied to
> without disconnecting them and reconnecting them, which is a real hassle when
> you have double digit hydroponic farms, and are trying to get food to a colony
> that is feeding from a particular warehouse that just doesn't have enough food
> income.  But, what's happening here is that colony buildings don't like being
> next to industrial type buildings.  This means, if you have anything other
> than parks or hydroponics built in a square next to a colony building, the
> colony building suffers from reduced population. It's a real shame we can't
> tell where new buildings are going to go in reference to others, but for now,
> that's the problem we need to deal with.
>
> Sorry for the trouble, but just keep building colony buildings, hooking them
> up to food sources, and eventually you'll get enough colonists to complete
> that level.  Alternatively, if you have some of the boosts, you can up your
> population that way, click on the upgrade button when you're in the colony
> building, and if you have the right item, it will allow you to upgrade the
> amount of population the building will hold.
>
>
>
> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
> > Hi guys, I have lots of living quarters built, but yet my colonist level
> > keeps dropping and I?m trying to get up to 290 colonists. What am I doing
> > wrong? Yea at ya r woo so so at
> >
> > Sent from Outlook for iOS <https://aka.ms/o0ukef>
> > 
> > *From:* blind-gamers@groups.io  on behalf of Travis
> > Siegel 
> > *Sent:* Tuesday, January 3, 2023 7:27 pm
> > *To:* blind-gamers@groups.io 
> > *Subject:* Re: [blind-gamers] Galactic colonies
> > I don't know if you can start from scratch or not, but probably, because
> > I have two phones, and each one has different levels, (one at 7, the
> > other at 20), so just deleting the app and redownloading it will
> > probably do the trick.
> > >
> > >
> > > On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
> > >> How do I start from scratch if I want to?
> > >>
> > >> Lindsay Cowell.
> > >>
> > >> -Original Message-
> > >> From: blind-gamers@groups.io  On Behalf Of
> > >> Jude DaShiell
> > >> Sent: 03 January 2023 15:02
> > >> To: blind-gamers@groups.io
> > >> Subject: Re: [blind-gamers] Galactic colonies
> > >>
> > >> That leaves several planets in a mess without the amenities the more
> > >> advanced missions planets get unless those automatically open on
> > >> under-served planets.
> > >>
> > >>
> > >>
> > >> Jude  "There are four boxes to be used in
> > >> defense of liberty:
> > >> soap, ballot, jury, and ammo. Please use in that order."
> > >> -Ed Howdershelt (Author, 1940)
> > >>
> > >> .
> > >>
> > >> On Tue, 3 Jan 2023, Travis Siegel wrote:
> > >>
> > >>> Nah, doesn't work that way. Remember, each planet is a new planet
> > >>> being built from scratch. You'll of course have access to hospitals
> > >>> parks and things once they're unlocked, but each planet starts from
> > >>> bare earth. You're basically terra forming the planet, so each time
> > >>> you need to start from scratch.
> > >>>
> > >>> As you advance, you'll find housing units hold more people by
> > default,
> > >>> as do warehouses, but you still need the same 3 units of food per
> > >>> colonist no matter how many y

Re: [blind-gamers] Galactic colonies

2023-01-05 Thread Travis Siegel

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around 
them.  After you build a while, the grid wraps around (no clue how many 
spaces across each row is, it changes depending on what's going on), so 
there's no way for us to tell when something else is going to be placed 
adjacent to another building.  This is my only major complaint with the 
game.  The other biggest issue for me is there's no way to tell what 
warehouse things are tied to without disconnecting them and reconnecting 
them, which is a real hassle when you have double digit hydroponic 
farms, and are trying to get food to a colony that is feeding from a 
particular warehouse that just doesn't have enough food income.  But, 
what's happening here is that colony buildings don't like being next to 
industrial type buildings.  This means, if you have anything other than 
parks or hydroponics built in a square next to a colony building, the 
colony building suffers from reduced population. It's a real shame we 
can't tell where new buildings are going to go in reference to others, 
but for now, that's the problem we need to deal with.


Sorry for the trouble, but just keep building colony buildings, hooking 
them up to food sources, and eventually you'll get enough colonists to 
complete that level.  Alternatively, if you have some of the boosts, you 
can up your population that way, click on the upgrade button when you're 
in the colony building, and if you have the right item, it will allow 
you to upgrade the amount of population the building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my colonist 
level keeps dropping and I’m trying to get up to 290 colonists. What 
am I doing wrong? Yea at ya r woo so so at


Sent from Outlook for iOS <https://aka.ms/o0ukef>

*From:* blind-gamers@groups.io  on behalf of 
Travis Siegel 

*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.
>
>
> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
>> How do I start from scratch if I want to?
>>
>> Lindsay Cowell.
>>
>> -Original Message-
>> From: blind-gamers@groups.io  On Behalf Of
>> Jude DaShiell
>> Sent: 03 January 2023 15:02
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] Galactic colonies
>>
>> That leaves several planets in a mess without the amenities the more
>> advanced missions planets get unless those automatically open on
>> under-served planets.
>>
>>
>>
>> Jude  "There are four boxes to be used in
>> defense of liberty:
>> soap, ballot, jury, and ammo. Please use in that order."
>> -Ed Howdershelt (Author, 1940)
>>
>> .
>>
>> On Tue, 3 Jan 2023, Travis Siegel wrote:
>>
>>> Nah, doesn't work that way. Remember, each planet is a new planet
>>> being built from scratch. You'll of course have access to hospitals
>>> parks and things once they're unlocked, but each planet starts from
>>> bare earth. You're basically terra forming the planet, so each time
>>> you need to start from scratch.
>>>
>>> As you advance, you'll find housing units hold more people by 
default,

>>> as do warehouses, but you still need the same 3 units of food per
>>> colonist no matter how many your housing units hold, so there's 
always

>>> need for lots of food, which sometimes is a challenge. Sometimes I've
>>> had to cheat, especially on the planets where there's a per minute
>>> income requirement.
>>>
>>> Build multiple commercial buildings, and have them all set to 5
>>> minutes, you'll need three of them to generate the whole 1500 per
>>> minute most missions of that type require, but once that's happening,
>>> the mission goals are technically met, even though you've not really
>>> accomplished the real goal of that actual income. It's a hack, and I
>>> try hard not to use it, but sometimes, I just can't manage to get to
>>> the required population levels required for the proper amount of
>>> income.
>>>
>>> There's other times you'll need to have a warehouse hold one product,
>>> then switch it to holding another one, because of how the planet is
>>> designed. On those missions wher

Re: [blind-gamers] Galactic colonies

2023-01-05 Thread Jude DaShiell
Put a warehouse between farm and colony.



Jude 
"There are four boxes to be used in defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 5 Jan 2023, Lindsay Cowell wrote:

> Hey guys, I know you can?t have an industrial plant like a Hydroponic farm 
> next door to a living quarters, so what is the best way to utilise space?
>
> Sent from Outlook for iOS
>  
>
> 
> From: blind-gamers@groups.io  on behalf of Jude 
> DaShiell 
> Sent: Thursday, January 5, 2023 11:47 am
> To: blind-gamers@groups.io 
> Subject: Re: [blind-gamers] Galactic colonies 
> build more farms and warehouses.
>
>
>
> Jude  "There are four boxes to be used in
> defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
>
> .
>
> On Thu, 5 Jan 2023, Lindsay Cowell wrote:
>
> > Hi guys, I have lots of living quarters built, but yet my colonist level 
> > keeps dropping and I?m trying to get up to 290 colonists. What am I doing 
> > wrong? Yea at ya r woo so so at
> >
> > Sent from Outlook for iOS
> >  
> >
> >___
> _
> > From: blind-gamers@groups.io  on behalf of Travis 
> > Siegel 
> > Sent: Tuesday, January 3, 2023 7:27 pm
> > To: blind-gamers@groups.io 
> > Subject: Re: [blind-gamers] Galactic colonies 
> > I don't know if you can start from scratch or not, but probably, because
> > I have two phones, and each one has different levels, (one at 7, the
> > other at 20), so just deleting the app and redownloading it will
> > probably do the trick.
> > >
> > >
> > > On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
> > >> How do I start from scratch if I want to?
> > >>
> > >> Lindsay Cowell.
> > >>
> > >> -Original Message-
> > >> From: blind-gamers@groups.io  On Behalf Of
> > >> Jude DaShiell
> > >> Sent: 03 January 2023 15:02
> > >> To: blind-gamers@groups.io
> > >> Subject: Re: [blind-gamers] Galactic colonies
> > >>
> > >> That leaves several planets in a mess without the amenities the more
> > >> advanced missions planets get unless those automatically open on
> > >> under-served planets.
> > >>
> > >>
> > >>
> > >> Jude  "There are four boxes to be used in
> > >> defense of liberty:
> > >> soap, ballot, jury, and ammo. Please use in that order."
> > >> -Ed Howdershelt (Author, 1940)
> > >>
> > >> .
> > >>
> > >> On Tue, 3 Jan 2023, Travis Siegel wrote:
> > >>
> > >>> Nah, doesn't work that way. Remember, each planet is a new planet
> > >>> being built from scratch. You'll of course have access to hospitals
> > >>> parks and things once they're unlocked, but each planet starts from
> > >>> bare earth. You're basically terra forming the planet, so each time
> > >>> you need to start from scratch.
> > >>>
> > >>> As you advance, you'll find housing units hold more people by default,
> > >>> as do warehouses, but you still need the same 3 units of food per
> > >>> colonist no matter how many your housing units hold, so there's always
> > >>> need for lots of food, which sometimes is a challenge Sometimes I've
> > >>> had to cheat, especially on the planets where there's a per minute
> > >>> income requirement.
> > >>>
> > >>> Build multiple commercial buildings, and have them all set to 5
> > >>> minutes, you'll need three of them to generate the whole 1500 per
> > >>> minute most missions of that type require, but once that's happening,
> > >>> the mission goals are technically met, even though you've not really
> > >>> accomplished the real goal of that actual income. It's a hack, and I
> > >>> try hard not to use it, but sometimes, I just can't manage to get to
> > >>> the required population levels required for the proper amount of
> > >>> income.
> > >>>

Re: [blind-gamers] Galactic colonies

2023-01-05 Thread Lindsay Cowell

  
  
  

	
	Hey guys, I know you can’t have an industrial plant like a Hydroponic farm next door to a living quarters, so what is the best way to utilise space?
	Sent from Outlook for iOS

  

 From: blind-gamers@groups.io  on behalf of Jude DaShiell Sent: Thursday, January 5, 2023 11:47 amTo: blind-gamers@groups.io Subject: Re: [blind-gamers] Galactic colonies build more farms and warehouses.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 5 Jan 2023, Lindsay Cowell wrote:

> Hi guys, I have lots of living quarters built, but yet my colonist level keeps dropping and I?m trying to get up to 290 colonists. What am I doing wrong? Yea at ya r woo so so at
>
> Sent from Outlook for iOS
>  
>
> 
> From: blind-gamers@groups.io  on behalf of Travis Siegel 
> Sent: Tuesday, January 3, 2023 7:27 pm
> To: blind-gamers@groups.io 
> Subject: Re: [blind-gamers] Galactic colonies 
> I don't know if you can start from scratch or not, but probably, because
> I have two phones, and each one has different levels, (one at 7, the
> other at 20), so just deleting the app and redownloading it will
> probably do the trick.
> >
> >
> > On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
> >> How do I start from scratch if I want to?
> >>
> >> Lindsay Cowell.
> >>
> >> -Original Message-
> >> From: blind-gamers@groups.io  On Behalf Of
> >> Jude DaShiell
> >> Sent: 03 January 2023 15:02
> >> To: blind-gamers@groups.io
> >> Subject: Re: [blind-gamers] Galactic colonies
> >>
> >> That leaves several planets in a mess without the amenities the more
> >> advanced missions planets get unless those automatically open on
> >> under-served planets.
> >>
> >>
> >>
> >> Jude  "There are four boxes to be used in
> >> defense of liberty:
> >> soap, ballot, jury, and ammo. Please use in that order."
> >> -Ed Howdershelt (Author, 1940)
> >>
> >> .
> >>
> >> On Tue, 3 Jan 2023, Travis Siegel wrote:
> >>
> >>> Nah, doesn't work that way. Remember, each planet is a new planet
> >>> being built from scratch. You'll of course have access to hospitals
> >>> parks and things once they're unlocked, but each planet starts from
> >>> bare earth. You're basically terra forming the planet, so each time
> >>> you need to start from scratch.
> >>>
> >>> As you advance, you'll find housing units hold more people by default,
> >>> as do warehouses, but you still need the same 3 units of food per
> >>> colonist no matter how many your housing units hold, so there's always
> >>> need for lots of food, which sometimes is a challenge Sometimes I've
> >>> had to cheat, especially on the planets where there's a per minute
> >>> income requirement.
> >>>
> >>> Build multiple commercial buildings, and have them all set to 5
> >>> minutes, you'll need three of them to generate the whole 1500 per
> >>> minute most missions of that type require, but once that's happening,
> >>> the mission goals are technically met, even though you've not really
> >>> accomplished the real goal of that actual income. It's a hack, and I
> >>> try hard not to use it, but sometimes, I just can't manage to get to
> >>> the required population levels required for the proper amount of
> >>> income.
> >>>
> >>> There's other times you'll need to have a warehouse hold one product,
> >>> then switch it to holding another one, because of how the planet is
> >>> designed. On those missions where you need x number of items in the
> >>> trade port, and you don't have enough room to build extra warehouses
> >>> that are close enough to the trade port. It can become quite the
> >>> balancing act, but it's all worth the rewards once you do complete one.
> >>>
> >>>
> >>> On 1/3/2023 8:27 AM, Jude DaShiell wrote:
> >>>> I never got that far in the game, but would be surprised if once
> >>>> capabilities built up by research don't open up those original
> >>>> planets for future upgrades that are now possible Put another way
> >>>> 

Re: [blind-gamers] Galactic colonies

2023-01-05 Thread Jude DaShiell
build more farms and warehouses.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 5 Jan 2023, Lindsay Cowell wrote:

> Hi guys, I have lots of living quarters built, but yet my colonist level 
> keeps dropping and I?m trying to get up to 290 colonists. What am I doing 
> wrong? Yea at ya r woo so so at
>
> Sent from Outlook for iOS
>  
>
> 
> From: blind-gamers@groups.io  on behalf of Travis 
> Siegel 
> Sent: Tuesday, January 3, 2023 7:27 pm
> To: blind-gamers@groups.io 
> Subject: Re: [blind-gamers] Galactic colonies 
> I don't know if you can start from scratch or not, but probably, because
> I have two phones, and each one has different levels, (one at 7, the
> other at 20), so just deleting the app and redownloading it will
> probably do the trick.
> >
> >
> > On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
> >> How do I start from scratch if I want to?
> >>
> >> Lindsay Cowell.
> >>
> >> -Original Message-
> >> From: blind-gamers@groups.io  On Behalf Of
> >> Jude DaShiell
> >> Sent: 03 January 2023 15:02
> >> To: blind-gamers@groups.io
> >> Subject: Re: [blind-gamers] Galactic colonies
> >>
> >> That leaves several planets in a mess without the amenities the more
> >> advanced missions planets get unless those automatically open on
> >> under-served planets.
> >>
> >>
> >>
> >> Jude  "There are four boxes to be used in
> >> defense of liberty:
> >> soap, ballot, jury, and ammo. Please use in that order."
> >> -Ed Howdershelt (Author, 1940)
> >>
> >> .
> >>
> >> On Tue, 3 Jan 2023, Travis Siegel wrote:
> >>
> >>> Nah, doesn't work that way. Remember, each planet is a new planet
> >>> being built from scratch. You'll of course have access to hospitals
> >>> parks and things once they're unlocked, but each planet starts from
> >>> bare earth. You're basically terra forming the planet, so each time
> >>> you need to start from scratch.
> >>>
> >>> As you advance, you'll find housing units hold more people by default,
> >>> as do warehouses, but you still need the same 3 units of food per
> >>> colonist no matter how many your housing units hold, so there's always
> >>> need for lots of food, which sometimes is a challenge. Sometimes I've
> >>> had to cheat, especially on the planets where there's a per minute
> >>> income requirement.
> >>>
> >>> Build multiple commercial buildings, and have them all set to 5
> >>> minutes, you'll need three of them to generate the whole 1500 per
> >>> minute most missions of that type require, but once that's happening,
> >>> the mission goals are technically met, even though you've not really
> >>> accomplished the real goal of that actual income. It's a hack, and I
> >>> try hard not to use it, but sometimes, I just can't manage to get to
> >>> the required population levels required for the proper amount of
> >>> income.
> >>>
> >>> There's other times you'll need to have a warehouse hold one product,
> >>> then switch it to holding another one, because of how the planet is
> >>> designed. On those missions where you need x number of items in the
> >>> trade port, and you don't have enough room to build extra warehouses
> >>> that are close enough to the trade port. It can become quite the
> >>> balancing act, but it's all worth the rewards once you do complete one.
> >>>
> >>>
> >>> On 1/3/2023 8:27 AM, Jude DaShiell wrote:
> >>>> I never got that far in the game, but would be surprised if once
> >>>> capabilities built up by research don't open up those original
> >>>> planets for future upgrades that are now possible. Put another way
> >>>> it would be nice if all planets had hospitals and parks and other
> >>>> amenities that make life better on those planets.
> >>>>
> >>>>
> >>>>
> >>>> Jude  "There are four boxes to be used in
> >>>> defense of liberty:
> >>>> soap, ballot, jury, and ammo. Please use

Re: [blind-gamers] Galactic colonies

2023-01-05 Thread Lindsay Cowell

  
  
  

	
	Hi guys, I have lots of living quarters built, but yet my colonist level keeps dropping and I’m trying to get up to 290 colonists. What am I doing wrong? Yea at ya r woo so so at
	Sent from Outlook for iOS

  

 From: blind-gamers@groups.io  on behalf of Travis Siegel Sent: Tuesday, January 3, 2023 7:27 pmTo: blind-gamers@groups.io Subject: Re: [blind-gamers] Galactic colonies I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.
>
>
> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
>> How do I start from scratch if I want to?
>>
>> Lindsay Cowell.
>>
>> -Original Message-
>> From: blind-gamers@groups.io  On Behalf Of
>> Jude DaShiell
>> Sent: 03 January 2023 15:02
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] Galactic colonies
>>
>> That leaves several planets in a mess without the amenities the more
>> advanced missions planets get unless those automatically open on
>> under-served planets.
>>
>>
>>
>> Jude  "There are four boxes to be used in
>> defense of liberty:
>>   soap, ballot, jury, and ammo. Please use in that order."
>> -Ed Howdershelt (Author, 1940)
>>
>> .
>>
>> On Tue, 3 Jan 2023, Travis Siegel wrote:
>>
>>> Nah, doesn't work that way.  Remember, each planet is a new planet
>>> being built from scratch.  You'll of course have access to hospitals
>>> parks and things once they're unlocked, but each planet starts from
>>> bare earth.  You're basically terra forming the planet, so each time
>>> you need to start from scratch.
>>>
>>> As you advance, you'll find housing units hold more people by default,
>>> as do warehouses, but you still need the same 3 units of food per
>>> colonist no matter how many your housing units hold, so there's always
>>> need for lots of food, which sometimes is a challenge. Sometimes I've
>>> had to cheat, especially on the planets where there's a per minute
>>> income requirement.
>>>
>>> Build multiple commercial buildings, and have them all set to 5
>>> minutes, you'll need three of them to generate the whole 1500 per
>>> minute most missions of that type require, but once that's happening,
>>> the mission goals are technically met, even though you've not really
>>> accomplished the real goal of that actual income.  It's a hack, and I
>>> try hard not to use it, but sometimes, I just can't manage to get to
>>> the required population levels required for the proper amount of
>>> income.
>>>
>>> There's other times you'll need to have a warehouse hold one product,
>>> then switch it to holding another one, because of how the planet is
>>> designed.  On those missions where you need x number of items in the
>>> trade port, and you don't have enough room to build extra warehouses
>>> that are close enough to the trade port.  It can become quite the
>>> balancing act, but it's all worth the rewards once you do complete one.
>>>
>>>
>>> On 1/3/2023 8:27 AM, Jude DaShiell wrote:
>>>> I never got that far in the game, but would be surprised if once
>>>> capabilities built up by research don't open up those original
>>>> planets for future upgrades that are now possible.  Put another way
>>>> it would be nice if all planets had hospitals and parks and other
>>>> amenities that make life better on those planets.
>>>>
>>>>
>>>>
>>>> Jude  "There are four boxes to be used in
>>>> defense of liberty:
>>>>soap, ballot, jury, and ammo. Please use in that order."
>>>> -Ed Howdershelt (Author, 1940)
>>>>
>>>> .
>>>>
>>>> On Tue, 3 Jan 2023, Travis Siegel wrote:
>>>>
>>>>> The thing is, you don't really need to get back to the planet once
>>>>> you've completed the mission goals.  You don't even need to get to
>>>>> your ship.
>>>>> Just
>>>>> click on a new planet, and it will prompt you to move to the new
>>>>> location.
>>>>>
>>>>> I don't know why you couldn't go back to a previous planet, but
>>>>> there's really no need to do so.
>>>>>
>>>>> I'll see  if it's possible when I complete my current mission, and
>>>>&

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
I don't know if you can start from scratch or not, but probably, because 
I have two phones, and each one has different levels, (one at 7, the 
other at 20), so just deleting the app and redownloading it will 
probably do the trick.



On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of 
Jude DaShiell

Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more 
advanced missions planets get unless those automatically open on 
under-served planets.




Jude  "There are four boxes to be used in 
defense of liberty:

  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


Nah, doesn't work that way.  Remember, each planet is a new planet
being built from scratch.  You'll of course have access to hospitals
parks and things once they're unlocked, but each planet starts from
bare earth.  You're basically terra forming the planet, so each time 
you need to start from scratch.


As you advance, you'll find housing units hold more people by default,
as do warehouses, but you still need the same 3 units of food per
colonist no matter how many your housing units hold, so there's always
need for lots of food, which sometimes is a challenge. Sometimes I've
had to cheat, especially on the planets where there's a per minute 
income requirement.


Build multiple commercial buildings, and have them all set to 5
minutes, you'll need three of them to generate the whole 1500 per
minute most missions of that type require, but once that's happening,
the mission goals are technically met, even though you've not really
accomplished the real goal of that actual income.  It's a hack, and I
try hard not to use it, but sometimes, I just can't manage to get to
the required population levels required for the proper amount of 
income.


There's other times you'll need to have a warehouse hold one product,
then switch it to holding another one, because of how the planet is
designed.  On those missions where you need x number of items in the
trade port, and you don't have enough room to build extra warehouses
that are close enough to the trade port.  It can become quite the
balancing act, but it's all worth the rewards once you do complete one.


On 1/3/2023 8:27 AM, Jude DaShiell wrote:

I never got that far in the game, but would be surprised if once
capabilities built up by research don't open up those original
planets for future upgrades that are now possible.  Put another way
it would be nice if all planets had hospitals and parks and other
amenities that make life better on those planets.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


The thing is, you don't really need to get back to the planet once
you've completed the mission goals.  You don't even need to get to 
your ship.

Just
click on a new planet, and it will prompt you to move to the new 
location.


I don't know why you couldn't go back to a previous planet, but
there's really no need to do so.

I'll see  if it's possible when I complete my current mission, and
let folks know.

On 1/3/2023 1:57 AM, Michael wrote:

Think that?s part of the problem, I completed all mission goals,
but I had no idea I wouldn?t be allowed to go back to the colony.
So, is that the case? I can?t get back there?
Thanks
On Jan 2, 2023, at 7:33 PM, Travis Siegel  
wrote:


Unless you completed the required missions on the planet, you
should have no problem getting back to it.

If it says your ship is landed there, just tap on it.  It will
tell you your ship is there, then just tap details, then it will
give you all the planet info, with a continue button at the end.
Tap that, and you're back on the planet.

That's all you need to do.

I've never tried going back to a planet after the missions have
been completed, so no clue if the game allows it or not, though
I see no reason why it wouldn't.



On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and
I can see that I can explore another space, but I can?t get
back to the last planet I colonized even though it tells me my
ship is currently landed on this planet. any help? Any hints?
I?m kind of at a loss I can?t get back to my colony well I
guess once you complete the mission it doesn?t let you back to
the colony?
Once again, thanks for any help or input, I?ll get the hang of
this, I promise. Lol
On Jan 2, 2023, at 3:35 PM, Jude DaShiell 
 wrote:


It works on android too I played it on android first but now
use an Iphone.



Jude  "There are four boxes to be
used in

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
complete the mission it doesn?t let you
back
to the colony?
Once again, thanks for any help or input, I?ll get the hang of this, I
promise. Lol

On Jan 2, 2023, at 3:35 PM, Jude DaShiell  wrote:

It works on android too I played it on android first but now use an
Iphone.



Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Travis Siegel wrote:

I play it on the iPhone.  I have no idea if it's available on
other
platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work? Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:

 You don't need a hydroponics plant for each warehouse, but
usually
you'll need 2 or 3 per warehouse.  Each one produces a certain
amount, and
you'll need to check how much food is rolling into the warehouse,
then how
much is rolling out per minute. That's how you maintain your
population.
If yours are yoyoing then it's because you're getting enough food,
so
another one is showing up, then they're eating the available food,
then it
isn't here anymore, so one dies off.  You'll need to balance food
production with population.  It gets easier (or harder depending on
your
point of view) as you complete some of the research tasks, since
those can
give you increased production or storage on various buildings.  In
the
beginning though, (especially since you don't have a lot of
completion
rewards) you'll need to have probably 3 hydroponics per housing
unit,
since
typically one housing unit holds between 50 and 100 population,
depending
on whether it's next to an industrial zone or not.  Your population
needs 3
units of food for each unit of population, so you'll need 150 units
of food
incoming to the living quarters for a 50 population building, and
obviously
300 incoming for a 100 population building.

That gets harder as you increase the size of the residences, but
you
can
increase the output of the hydroponics too, so it all balances out.
You
should be doing research constantly until you have researched
everything
you can.  I don't know if it's a bug, or if there's a piece of the
game I
haven't found yet, but there's 11 items I still have to research,
but
they
don't show up on my research list, so nothing to do about those.

You'll also want to pick up your reward every day, just click on
the
prize,
and it's transferred into your inventory, and then you can use it
on
the
planet you're currently on, or save it for another one, it's up to
you.


On 1/2/2023 8:14 AM, Michael wrote:

Okay so do you think I should have a farm and a warehouse for each
living
quarters I build?
I?ll also leave the game to idle while my population has a chance
to
grow.
So far I have a total number of 59 people, although, it fluctuates
back to
58 and then goes back up to 59, but doesn?t seem to get much
beyond
that,
so I?ll leave it be for a while.
Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell 
wrote:

Leave the game on your phone say for a week then check back in.
You
should have more money generated by your colonies and their
production by
then.  It takes them time but it does happen.



Jude  "There are four boxes to be used
in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never
seem
to
get enough money to do things now



Sent from Outlook for iOS



From: blind-gamers@groups.io  on behalf
of
Jude
DaShiell 
Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get
a
very
tight view of that planet. Taking off again then landing again
gets your
ship orbit time around the planet and that's how your
exploration
starts
to expand.



Jude  "There are four boxes to be
used
in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial
complex, am I
best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you
need
to go
back
to space then enter the planet again to expose more of the map
to be
explored.

Just click on the button (first on the screen that says space
map).
Then
find the planet your ship is on, and click it again, click
details,
then
continue.

That will put you back on 

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Lindsay Cowell
How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more advanced 
missions planets get unless those automatically open on under-served planets.



Jude  "There are four boxes to be used in defense of 
liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:

> Nah, doesn't work that way.  Remember, each planet is a new planet 
> being built from scratch.  You'll of course have access to hospitals 
> parks and things once they're unlocked, but each planet starts from 
> bare earth.  You're basically terra forming the planet, so each time you need 
> to start from scratch.
>
> As you advance, you'll find housing units hold more people by default, 
> as do warehouses, but you still need the same 3 units of food per 
> colonist no matter how many your housing units hold, so there's always 
> need for lots of food, which sometimes is a challenge.  Sometimes I've 
> had to cheat, especially on the planets where there's a per minute income 
> requirement.
>
> Build multiple commercial buildings, and have them all set to 5 
> minutes, you'll need three of them to generate the whole 1500 per 
> minute most missions of that type require, but once that's happening, 
> the mission goals are technically met, even though you've not really 
> accomplished the real goal of that actual income.  It's a hack, and I 
> try hard not to use it, but sometimes, I just can't manage to get to 
> the required population levels required for the proper amount of income.
>
> There's other times you'll need to have a warehouse hold one product, 
> then switch it to holding another one, because of how the planet is 
> designed.  On those missions where you need x number of items in the 
> trade port, and you don't have enough room to build extra warehouses 
> that are close enough to the trade port.  It can become quite the 
> balancing act, but it's all worth the rewards once you do complete one.
>
>
> On 1/3/2023 8:27 AM, Jude DaShiell wrote:
> > I never got that far in the game, but would be surprised if once 
> > capabilities built up by research don't open up those original 
> > planets for future upgrades that are now possible.  Put another way 
> > it would be nice if all planets had hospitals and parks and other 
> > amenities that make life better on those planets.
> >
> >
> >
> > Jude  "There are four boxes to be used in 
> > defense of liberty:
> >   soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> > On Tue, 3 Jan 2023, Travis Siegel wrote:
> >
> >> The thing is, you don't really need to get back to the planet once 
> >> you've completed the mission goals.  You don't even need to get to your 
> >> ship.
> >> Just
> >> click on a new planet, and it will prompt you to move to the new location.
> >>
> >> I don't know why you couldn't go back to a previous planet, but 
> >> there's really no need to do so.
> >>
> >> I'll see  if it's possible when I complete my current mission, and 
> >> let folks know.
> >>
> >> On 1/3/2023 1:57 AM, Michael wrote:
> >>> Think that?s part of the problem, I completed all mission goals, 
> >>> but I had no idea I wouldn?t be allowed to go back to the colony.
> >>> So, is that the case? I can?t get back there?
> >>> Thanks
> >>>> On Jan 2, 2023, at 7:33 PM, Travis Siegel  wrote:
> >>>>
> >>>> Unless you completed the required missions on the planet, you 
> >>>> should have no problem getting back to it.
> >>>>> If it says your ship is landed there, just tap on it.  It will 
> >>>>> tell you your ship is there, then just tap details, then it will 
> >>>>> give you all the planet info, with a continue button at the end. 
> >>>>> Tap that, and you're back on the planet.
> >>>>>
> >>>>> That's all you need to do.
> >>>>>
> >>>>> I've never tried going back to a planet after the missions have 
> >>>>> been completed, so no clue if the game allows it or not, though 
> >>>>> I see no reason why it wouldn't.
> >>>>>
> >>>>>
> >>>>>> On 1/2/2023 

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Jude DaShiell
incoming to the living quarters for a 50 population building, and
> >>>>>>>>>> obviously
> >>>>>>>>>> 300 incoming for a 100 population building.
> >>>>>>>>>>
> >>>>>>>>>> That gets harder as you increase the size of the residences, but
> >>>>>>>>>> you
> >>>>>>>>>> can
> >>>>>>>>>> increase the output of the hydroponics too, so it all balances out.
> >>>>>>>>>> You
> >>>>>>>>>> should be doing research constantly until you have researched
> >>>>>>>>>> everything
> >>>>>>>>>> you can.  I don't know if it's a bug, or if there's a piece of the
> >>>>>>>>>> game I
> >>>>>>>>>> haven't found yet, but there's 11 items I still have to research,
> >>>>>>>>>> but
> >>>>>>>>>> they
> >>>>>>>>>> don't show up on my research list, so nothing to do about those.
> >>>>>>>>>>
> >>>>>>>>>> You'll also want to pick up your reward every day, just click on
> >>>>>>>>>> the
> >>>>>>>>>> prize,
> >>>>>>>>>> and it's transferred into your inventory, and then you can use it
> >>>>>>>>>> on
> >>>>>>>>>> the
> >>>>>>>>>> planet you're currently on, or save it for another one, it's up to
> >>>>>>>>>> you.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> On 1/2/2023 8:14 AM, Michael wrote:
> >>>>>>>>>>> Okay so do you think I should have a farm and a warehouse for each
> >>>>>>>>>>> living
> >>>>>>>>>>> quarters I build?
> >>>>>>>>>>> I?ll also leave the game to idle while my population has a chance
> >>>>>>>>>>> to
> >>>>>>>>>>> grow.
> >>>>>>>>>>> So far I have a total number of 59 people, although, it fluctuates
> >>>>>>>>>>> back to
> >>>>>>>>>>> 58 and then goes back up to 59, but doesn?t seem to get much
> >>>>>>>>>>> beyond
> >>>>>>>>>>> that,
> >>>>>>>>>>> so I?ll leave it be for a while.
> >>>>>>>>>>> Thanks again for your help.
> >>>>>>>>>>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell 
> >>>>>>>>>>>> wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>> Leave the game on your phone say for a week then check back in.
> >>>>>>>>>>>> You
> >>>>>>>>>>>> should have more money generated by your colonies and their
> >>>>>>>>>>>> production by
> >>>>>>>>>>>> then.  It takes them time but it does happen.
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>> Jude  "There are four boxes to be used
> >>>>>>>>>>>> in
> >>>>>>>>>>>> defense of liberty:
> >>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>>>>>>>>>> -Ed Howdershelt (Author, 1940)
> >>>>>>>>>>>>
> >>>>>>>>>>>> .
> >>>>>>>>>>>>
> >>>>>>>>>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> I feel like I?ve come to a halt with the game, as I can never
> >>>>>>>>>>>>> seem
> >>>>>>>>>>>>> to
> >>>>>>>>>>>>> get enough money to do things now
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> &

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
.
So far I have a total number of 59 people, although, it 
fluctuates back to
58 and then goes back up to 59, but doesn?t seem to get 
much beyond that,

so I?ll leave it be for a while.
Thanks again for your help.
On Jan 2, 2023, at 5:23 AM, Jude DaShiell 
 wrote:


Leave the game on your phone say for a week then check 
back in.  You
should have more money generated by your colonies and 
their production by

then.  It takes them time but it does happen.



Jude  "There are four boxes to 
be used in

defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can 
never seem to

get enough money to do things now



Sent from Outlook for iOS

 



From: blind-gamers@groups.io  on 
behalf of Jude

DaShiell 
Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing 
you get a very
tight view of that planet. Taking off again then landing 
again gets your
ship orbit time around the planet and that's how your 
exploration starts

to expand.



Jude  "There are four boxes to 
be used in

defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the 
commercial complex, am I

best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, 
you need to go

back
to space then enter the planet again to expose more of 
the map to be

explored.

Just click on the button (first on the screen that says 
space map).

Then
find the planet your ship is on, and click it again, 
click details,

then
continue.

That will put you back on the planet, with more area to 
explore.


That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
Why would it tell me? I need crystals to produce 
computer parts when

I
can?t seem to find any, and I have explored all the 
planet as far as

I
can
tell?
On 1 Jan 2023, at 11:28 pm, Travis Siegel 


wrote:

You don't connect the factories to the ore 
extractor, you connect

the
ore extractor to the warehouse, then connect the 
warehouse to the

factory.

You need to be careful though, because to voiceover, 
the planet

looks
like
a single long line going on and on, but to sighted 
folks, it's

actually a
square block, so you need to be aware of that, 
because as you

proceed
with
more complicated layouts you'll need for future 
missions, you'll

find
that
there are times you build something, and even though 
according to
voiceover, it's right next to the thing you want to 
connect it to,

in
reality, it's on the other side of the square, and so 
out of range

for
the
connection to be made. Just something to keep in mind 
as you

progress.



On 1/1/2023 5:47 PM, Michael wrote:
Hey guy?s, i?ve just recently started playing 
galactic colonies,

and
I am
colonizing my second planet, I?m trying to connect 
my factory to

the
ore
extractor, but the only connections lead to the 
warehouses, any

help?
I?m
confused why that?s happening.
The other situation I?m having is to complete the 
mission status

for
the
mission goals is to increase population 75 but I 
don?t have any

superior
kits for the living area.
So far I only have 20 energy cells, it takes 100 
energy cells to

buy
the
starter kit with all the superior kits that I need, 
and that?s

gonna
take
some bucks which I?m not willing to do at this point.
Any help would really be appreciated, you guys are 
always there for

us.
Lol
Michael
,
On Jan 1, 2023, at 1:38 PM, Travis Siegel 


wrote:
The missions change for each planet. Chances are 
there's only no
crystals, because you haven't explored enough of 
the planet yet.


After you explore all of the available squares, 
then leave the

interface
for the planet, (I.E, go back to space), then open 
the planet

again,
new
squares will be revealed. You'll find crystals that 
way

eventually.



On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
Hey guys,


I now play galactic colonies, and the mission is 
asking me to

sell
computer parts, but there is nowhere to extract 
crystals on that
planet, does the mission stay available if I try 
it somewhere

else,
does anyone know?


Lindsay Cowell.




























































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Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
ore, so one dies off.  You'll need to balance food
production with population.  It gets easier (or harder depending on
your
point of view) as you complete some of the research tasks, since
those can
give you increased production or storage on various buildings.  In
the
beginning though, (especially since you don't have a lot of
completion
rewards) you'll need to have probably 3 hydroponics per housing unit,
since
typically one housing unit holds between 50 and 100 population,
depending
on whether it's next to an industrial zone or not.  Your population
needs 3
units of food for each unit of population, so you'll need 150 units
of food
incoming to the living quarters for a 50 population building, and
obviously
300 incoming for a 100 population building.

That gets harder as you increase the size of the residences, but you
can
increase the output of the hydroponics too, so it all balances out.
You
should be doing research constantly until you have researched
everything
you can.  I don't know if it's a bug, or if there's a piece of the
game I
haven't found yet, but there's 11 items I still have to research, but
they
don't show up on my research list, so nothing to do about those.

You'll also want to pick up your reward every day, just click on the
prize,
and it's transferred into your inventory, and then you can use it on
the
planet you're currently on, or save it for another one, it's up to
you.


On 1/2/2023 8:14 AM, Michael wrote:

Okay so do you think I should have a farm and a warehouse for each
living
quarters I build?
I?ll also leave the game to idle while my population has a chance to
grow.
So far I have a total number of 59 people, although, it fluctuates
back to
58 and then goes back up to 59, but doesn?t seem to get much beyond
that,
so I?ll leave it be for a while.
Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell 
wrote:

Leave the game on your phone say for a week then check back in.
You
should have more money generated by your colonies and their
production by
then.  It takes them time but it does happen.



Jude  "There are four boxes to be used
in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never seem
to
get enough money to do things now



Sent from Outlook for iOS



From: blind-gamers@groups.io  on behalf of
Jude
DaShiell 
Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get a
very
tight view of that planet. Taking off again then landing again
gets your
ship orbit time around the planet and that's how your exploration
starts
to expand.



Jude  "There are four boxes to be used
in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial
complex, am I
best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need
to go
back
to space then enter the planet again to expose more of the map
to be
explored.

Just click on the button (first on the screen that says space
map).
Then
find the planet your ship is on, and click it again, click
details,
then
continue.

That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:

Why would it tell me? I need crystals to produce computer parts
when
I
can?t seem to find any, and I have explored all the planet as
far as
I
can
tell?

On 1 Jan 2023, at 11:28 pm, Travis Siegel 
wrote:

You don't connect the factories to the ore extractor, you
connect
the
ore extractor to the warehouse, then connect the warehouse to
the
factory.

You need to be careful though, because to voiceover, the
planet
looks
like
a single long line going on and on, but to sighted folks, it's
actually a
square block, so you need to be aware of that, because as you
proceed
with
more complicated layouts you'll need for future missions,
you'll
find
that
there are times you build something, and even though according
to
voiceover, it's right next to the thing you want to connect it
to,
in
reality, it's on the other side of the square, and so out of
range
for
the
connection to be made. Just something to keep in mind as you
progress.



On 1/1/2023 5:47 PM, Michael wrote:
Hey guy?s, i?ve just recently started playing galactic
colonies,
and
I am
colonizing my second planet, I?m trying to connect my fa

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Jude DaShiell
ing up, then they're eating the available food,
> >>>>>>>> then it
> >>>>>>>> isn't here anymore, so one dies off.  You'll need to balance food
> >>>>>>>> production with population.  It gets easier (or harder depending on
> >>>>>>>> your
> >>>>>>>> point of view) as you complete some of the research tasks, since
> >>>>>>>> those can
> >>>>>>>> give you increased production or storage on various buildings.  In
> >>>>>>>> the
> >>>>>>>> beginning though, (especially since you don't have a lot of
> >>>>>>>> completion
> >>>>>>>> rewards) you'll need to have probably 3 hydroponics per housing unit,
> >>>>>>>> since
> >>>>>>>> typically one housing unit holds between 50 and 100 population,
> >>>>>>>> depending
> >>>>>>>> on whether it's next to an industrial zone or not.  Your population
> >>>>>>>> needs 3
> >>>>>>>> units of food for each unit of population, so you'll need 150 units
> >>>>>>>> of food
> >>>>>>>> incoming to the living quarters for a 50 population building, and
> >>>>>>>> obviously
> >>>>>>>> 300 incoming for a 100 population building.
> >>>>>>>>
> >>>>>>>> That gets harder as you increase the size of the residences, but you
> >>>>>>>> can
> >>>>>>>> increase the output of the hydroponics too, so it all balances out.
> >>>>>>>> You
> >>>>>>>> should be doing research constantly until you have researched
> >>>>>>>> everything
> >>>>>>>> you can.  I don't know if it's a bug, or if there's a piece of the
> >>>>>>>> game I
> >>>>>>>> haven't found yet, but there's 11 items I still have to research, but
> >>>>>>>> they
> >>>>>>>> don't show up on my research list, so nothing to do about those.
> >>>>>>>>
> >>>>>>>> You'll also want to pick up your reward every day, just click on the
> >>>>>>>> prize,
> >>>>>>>> and it's transferred into your inventory, and then you can use it on
> >>>>>>>> the
> >>>>>>>> planet you're currently on, or save it for another one, it's up to
> >>>>>>>> you.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> On 1/2/2023 8:14 AM, Michael wrote:
> >>>>>>>>> Okay so do you think I should have a farm and a warehouse for each
> >>>>>>>>> living
> >>>>>>>>> quarters I build?
> >>>>>>>>> I?ll also leave the game to idle while my population has a chance to
> >>>>>>>>> grow.
> >>>>>>>>> So far I have a total number of 59 people, although, it fluctuates
> >>>>>>>>> back to
> >>>>>>>>> 58 and then goes back up to 59, but doesn?t seem to get much beyond
> >>>>>>>>> that,
> >>>>>>>>> so I?ll leave it be for a while.
> >>>>>>>>> Thanks again for your help.
> >>>>>>>>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell 
> >>>>>>>>>> wrote:
> >>>>>>>>>>
> >>>>>>>>>> Leave the game on your phone say for a week then check back in.
> >>>>>>>>>> You
> >>>>>>>>>> should have more money generated by your colonies and their
> >>>>>>>>>> production by
> >>>>>>>>>> then.  It takes them time but it does happen.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> Jude  "There are four boxes to be used
> >>>>>>>>>> in
> >>>>>>>>>> defense of liberty:
> >>>>>>>>>> soap

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
y:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never seem to
get enough money to do things now



Sent from Outlook for iOS



From: blind-gamers@groups.io  on behalf of Jude
DaShiell 
Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get a very
tight view of that planet. Taking off again then landing again gets your
ship orbit time around the planet and that's how your exploration starts
to expand.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial complex, am I
best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need to go
back
to space then enter the planet again to expose more of the map to be
explored.

Just click on the button (first on the screen that says space map).
Then
find the planet your ship is on, and click it again, click details,
then
continue.

That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:

Why would it tell me? I need crystals to produce computer parts when
I
can?t seem to find any, and I have explored all the planet as far as
I
can
tell?

On 1 Jan 2023, at 11:28 pm, Travis Siegel 
wrote:

You don't connect the factories to the ore extractor, you connect
the
ore extractor to the warehouse, then connect the warehouse to the
factory.

You need to be careful though, because to voiceover, the planet
looks
like
a single long line going on and on, but to sighted folks, it's
actually a
square block, so you need to be aware of that, because as you
proceed
with
more complicated layouts you'll need for future missions, you'll
find
that
there are times you build something, and even though according to
voiceover, it's right next to the thing you want to connect it to,
in
reality, it's on the other side of the square, and so out of range
for
the
connection to be made. Just something to keep in mind as you
progress.



On 1/1/2023 5:47 PM, Michael wrote:
Hey guy?s, i?ve just recently started playing galactic colonies,
and
I am
colonizing my second planet, I?m trying to connect my factory to
the
ore
extractor, but the only connections lead to the warehouses, any
help?
I?m
confused why that?s happening.
The other situation I?m having is to complete the mission status
for
the
mission goals is to increase population 75 but I don?t have any
superior
kits for the living area.
So far I only have 20 energy cells, it takes 100 energy cells to
buy
the
starter kit with all the superior kits that I need, and that?s
gonna
take
some bucks which I?m not willing to do at this point.
Any help would really be appreciated, you guys are always there for
us.
Lol
Michael
,

On Jan 1, 2023, at 1:38 PM, Travis Siegel 
wrote:

The missions change for each planet. Chances are there's only no
crystals, because you haven't explored enough of the planet yet.

After you explore all of the available squares, then leave the
interface
for the planet, (I.E, go back to space), then open the planet
again,
new
squares will be revealed. You'll find crystals that way
eventually.



On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
Hey guys,


I now play galactic colonies, and the mission is asking me to
sell
computer parts, but there is nowhere to extract crystals on that
planet, does the mission stay available if I try it somewhere
else,
does anyone know?


Lindsay Cowell.

































































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Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Travis Siegel
Unless you completed the required missions on the planet, you should 
have no problem getting back to it.


If it says your ship is landed there, just tap on it.  It will tell 
you your ship is there, then just tap details, then it will give you 
all the planet info, with a continue button at the end. Tap that, and 
you're back on the planet.


That's all you need to do.

I've never tried going back to a planet after the missions have been 
completed, so no clue if the game allows it or not, though I see no 
reason why it wouldn't.



On 1/2/2023 6:47 PM, Michael wrote:

Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and I can 
see that I can explore another space, but I can’t get back to the 
last planet I colonized even though it tells me my ship is currently 
landed on this planet. any help? Any hints? I’m kind of at a loss I 
can’t get back to my colony well I guess once you complete the 
mission it doesn’t let you back to the colony?
Once again, thanks for any help or input, I’ll get the hang of this, 
I promise. Lol

On Jan 2, 2023, at 3:35 PM, Jude DaShiell  wrote:

It works on android too I played it on android first but now use an
Iphone.



Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Travis Siegel wrote:

 I play it on the iPhone.  I have no idea if it's available on 
other

platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work? Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:
  You don't need a hydroponics plant for each warehouse, but 
usually
you'll need 2 or 3 per warehouse.  Each one produces a certain 
amount, and
you'll need to check how much food is rolling into the warehouse, 
then how
much is rolling out per minute. That's how you maintain your 
population.
If yours are yoyoing then it's because you're getting enough 
food, so
another one is showing up, then they're eating the available 
food, then it

isn't here anymore, so one dies off.  You'll need to balance food
production with population.  It gets easier (or harder depending 
on your
point of view) as you complete some of the research tasks, since 
those can
give you increased production or storage on various buildings.  
In the
beginning though, (especially since you don't have a lot of 
completion
rewards) you'll need to have probably 3 hydroponics per housing 
unit, since
typically one housing unit holds between 50 and 100 population, 
depending
on whether it's next to an industrial zone or not.  Your 
population needs 3
units of food for each unit of population, so you'll need 150 
units of food
incoming to the living quarters for a 50 population building, and 
obviously

300 incoming for a 100 population building.

That gets harder as you increase the size of the residences, but 
you can
increase the output of the hydroponics too, so it all balances 
out.  You
should be doing research constantly until you have researched 
everything
you can.  I don't know if it's a bug, or if there's a piece of 
the game I
haven't found yet, but there's 11 items I still have to research, 
but they

don't show up on my research list, so nothing to do about those.

You'll also want to pick up your reward every day, just click on 
the prize,
and it's transferred into your inventory, and then you can use it 
on the
planet you're currently on, or save it for another one, it's up 
to you.



On 1/2/2023 8:14 AM, Michael wrote:
Okay so do you think I should have a farm and a warehouse for 
each living

quarters I build?
I?ll also leave the game to idle while my population has a 
chance to grow.
So far I have a total number of 59 people, although, it 
fluctuates back to
58 and then goes back up to 59, but doesn?t seem to get much 
beyond that,

so I?ll leave it be for a while.
Thanks again for your help.
On Jan 2, 2023, at 5:23 AM, Jude DaShiell  
wrote:


Leave the game on your phone say for a week then check back 
in.  You
should have more money generated by your colonies and their 
production by

then.  It takes them time but it does happen.



Jude  "There are four boxes to be 
used in

defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never 
seem to

get enough money to do things now



Sent from Outlook for iOS

 



From: blind-gamers@groups.io  on 
behalf of Jude

DaShiell 
Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic co

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Michael
Thanks Travis, for that nicely detailed response. 
The screen I am facing now is where I could look at my ship and I can see that 
I can explore another space, but I can’t get back to the last planet I 
colonized even though it tells me my ship is currently landed on this planet. 
any help? Any hints? I’m kind of at a loss I can’t get back to my colony well I 
guess once you complete the mission it doesn’t let you back to the colony?
Once again, thanks for any help or input, I’ll get the hang of this, I promise. 
Lol
> On Jan 2, 2023, at 3:35 PM, Jude DaShiell  wrote:
> 
> It works on android too I played it on android first but now use an
> Iphone.
> 
> 
> 
> Jude 
> "There are four boxes to be used in defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
> 
> .
> 
>> On Mon, 2 Jan 2023, Travis Siegel wrote:
>> 
>> I play it on the iPhone.  I have no idea if it's available on other
>> platforms or not.
>> 
>> 
>>> On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
>>> On what operating system will this gtame work?  Thanks.--Matthew Chao
>>> 
>>> 
>>> 
>>> On 1/2/2023 3:43 PM, Travis Siegel wrote:
>>>>  You don't need a hydroponics plant for each warehouse, but usually
>>>> you'll need 2 or 3 per warehouse.  Each one produces a certain amount, and
>>>> you'll need to check how much food is rolling into the warehouse, then how
>>>> much is rolling out per minute. That's how you maintain your population. 
>>>> If yours are yoyoing then it's because you're getting enough food, so
>>>> another one is showing up, then they're eating the available food, then it
>>>> isn't here anymore, so one dies off.  You'll need to balance food
>>>> production with population.  It gets easier (or harder depending on your
>>>> point of view) as you complete some of the research tasks, since those can
>>>> give you increased production or storage on various buildings.  In the
>>>> beginning though, (especially since you don't have a lot of completion
>>>> rewards) you'll need to have probably 3 hydroponics per housing unit, since
>>>> typically one housing unit holds between 50 and 100 population, depending
>>>> on whether it's next to an industrial zone or not.  Your population needs 3
>>>> units of food for each unit of population, so you'll need 150 units of food
>>>> incoming to the living quarters for a 50 population building, and obviously
>>>> 300 incoming for a 100 population building.
>>>> 
>>>> That gets harder as you increase the size of the residences, but you can
>>>> increase the output of the hydroponics too, so it all balances out.  You
>>>> should be doing research constantly until you have researched everything
>>>> you can.  I don't know if it's a bug, or if there's a piece of the game I
>>>> haven't found yet, but there's 11 items I still have to research, but they
>>>> don't show up on my research list, so nothing to do about those.
>>>> 
>>>> You'll also want to pick up your reward every day, just click on the prize,
>>>> and it's transferred into your inventory, and then you can use it on the
>>>> planet you're currently on, or save it for another one, it's up to you.
>>>> 
>>>> 
>>>> On 1/2/2023 8:14 AM, Michael wrote:
>>>>> Okay so do you think I should have a farm and a warehouse for each living
>>>>> quarters I build?
>>>>> I?ll also leave the game to idle while my population has a chance to grow.
>>>>> So far I have a total number of 59 people, although, it fluctuates back to
>>>>> 58 and then goes back up to 59, but doesn?t seem to get much beyond that,
>>>>> so I?ll leave it be for a while.
>>>>> Thanks again for your help.
>>>>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:
>>>>>> 
>>>>>> Leave the game on your phone say for a week then check back in.  You
>>>>>> should have more money generated by your colonies and their production by
>>>>>> then.  It takes them time but it does happen.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> Jude  "There are four boxes to be used in
>>>>>> defense of liberty:
>>>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>>>> -Ed Howdershelt (Author, 1940)
>

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Jude DaShiell
It works on android too I played it on android first but now use an
Iphone.



Jude 
"There are four boxes to be used in defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 2 Jan 2023, Travis Siegel wrote:

>     I play it on the iPhone.  I have no idea if it's available on other
> platforms or not.
>
>
> On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
> > On what operating system will this gtame work?  Thanks.--Matthew Chao
> >
> >
> >
> > On 1/2/2023 3:43 PM, Travis Siegel wrote:
> >>  You don't need a hydroponics plant for each warehouse, but usually
> >> you'll need 2 or 3 per warehouse.  Each one produces a certain amount, and
> >> you'll need to check how much food is rolling into the warehouse, then how
> >> much is rolling out per minute. That's how you maintain your population. 
> >> If yours are yoyoing then it's because you're getting enough food, so
> >> another one is showing up, then they're eating the available food, then it
> >> isn't here anymore, so one dies off.  You'll need to balance food
> >> production with population.  It gets easier (or harder depending on your
> >> point of view) as you complete some of the research tasks, since those can
> >> give you increased production or storage on various buildings.  In the
> >> beginning though, (especially since you don't have a lot of completion
> >> rewards) you'll need to have probably 3 hydroponics per housing unit, since
> >> typically one housing unit holds between 50 and 100 population, depending
> >> on whether it's next to an industrial zone or not.  Your population needs 3
> >> units of food for each unit of population, so you'll need 150 units of food
> >> incoming to the living quarters for a 50 population building, and obviously
> >> 300 incoming for a 100 population building.
> >>
> >> That gets harder as you increase the size of the residences, but you can
> >> increase the output of the hydroponics too, so it all balances out.  You
> >> should be doing research constantly until you have researched everything
> >> you can.  I don't know if it's a bug, or if there's a piece of the game I
> >> haven't found yet, but there's 11 items I still have to research, but they
> >> don't show up on my research list, so nothing to do about those.
> >>
> >> You'll also want to pick up your reward every day, just click on the prize,
> >> and it's transferred into your inventory, and then you can use it on the
> >> planet you're currently on, or save it for another one, it's up to you.
> >>
> >>
> >> On 1/2/2023 8:14 AM, Michael wrote:
> >>> Okay so do you think I should have a farm and a warehouse for each living
> >>> quarters I build?
> >>> I?ll also leave the game to idle while my population has a chance to grow.
> >>> So far I have a total number of 59 people, although, it fluctuates back to
> >>> 58 and then goes back up to 59, but doesn?t seem to get much beyond that,
> >>> so I?ll leave it be for a while.
> >>> Thanks again for your help.
> >>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:
> >>>>
> >>>> Leave the game on your phone say for a week then check back in.  You
> >>>> should have more money generated by your colonies and their production by
> >>>> then.  It takes them time but it does happen.
> >>>>
> >>>>
> >>>>
> >>>> Jude  "There are four boxes to be used in
> >>>> defense of liberty:
> >>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>> -Ed Howdershelt (Author, 1940)
> >>>>
> >>>> .
> >>>>
> >>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
> >>>>>
> >>>>> I feel like I?ve come to a halt with the game, as I can never seem to
> >>>>> get enough money to do things now
> >>>>>
> >>>>>
> >>>>>
> >>>>> Sent from Outlook for iOS
> >>>>>
> >>>>> 
> >>>>>
> >>>>> From: blind-gamers@groups.io  on behalf of Jude
> >>>>> DaShiell 
> >>>>> Sen

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Travis Siegel
    I play it on the iPhone.  I have no idea if it's available on other 
platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:

On what operating system will this gtame work?  Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:
 You don't need a hydroponics plant for each warehouse, but 
usually you'll need 2 or 3 per warehouse.  Each one produces a 
certain amount, and you'll need to check how much food is rolling 
into the warehouse, then how much is rolling out per minute. That's 
how you maintain your population.  If yours are yoyoing then it's 
because you're getting enough food, so another one is showing up, 
then they're eating the available food, then it isn't here anymore, 
so one dies off.  You'll need to balance food production with 
population.  It gets easier (or harder depending on your point of 
view) as you complete some of the research tasks, since those can 
give you increased production or storage on various buildings.  In 
the beginning though, (especially since you don't have a lot of 
completion rewards) you'll need to have probably 3 hydroponics per 
housing unit, since typically one housing unit holds between 50 and 
100 population, depending on whether it's next to an industrial zone 
or not.  Your population needs 3 units of food for each unit of 
population, so you'll need 150 units of food incoming to the living 
quarters for a 50 population building, and obviously 300 incoming for 
a 100 population building.


That gets harder as you increase the size of the residences, but you 
can increase the output of the hydroponics too, so it all balances 
out.  You should be doing research constantly until you have 
researched everything you can.  I don't know if it's a bug, or if 
there's a piece of the game I haven't found yet, but there's 11 items 
I still have to research, but they don't show up on my research list, 
so nothing to do about those.


You'll also want to pick up your reward every day, just click on the 
prize, and it's transferred into your inventory, and then you can use 
it on the planet you're currently on, or save it for another one, 
it's up to you.



On 1/2/2023 8:14 AM, Michael wrote:
Okay so do you think I should have a farm and a warehouse for each 
living quarters I build?
I’ll also leave the game to idle while my population has a chance to 
grow. So far I have a total number of 59 people, although, it 
fluctuates back to 58 and then goes back up to 59, but doesn’t seem 
to get much beyond that, so I’ll leave it be for a while.

Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:

Leave the game on your phone say for a week then check back in.  You
should have more money generated by your colonies and their 
production by

then.  It takes them time but it does happen.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never seem 
to get enough money to do things now




Sent from Outlook for iOS

 

From: blind-gamers@groups.io  on behalf of 
Jude DaShiell 

Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get a 
very
tight view of that planet. Taking off again then landing again 
gets your
ship orbit time around the planet and that's how your exploration 
starts

to expand.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial 
complex, am I

best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need 
to go

back
to space then enter the planet again to expose more of the map 
to be

explored.

Just click on the button (first on the screen that says space map).
Then
find the planet your ship is on, and click it again, click 
details, then

continue.

That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
Why would it tell me? I need crystals to produce computer parts 
when I
can?t seem to find any, and I have explored all the planet as 
far as I

can
tell?
On 1 Jan 2023, at 11:28 pm, Travis Siegel  
wrote:


You don't connect the factories to the ore extractor, you 
connect

the
ore extractor to the warehouse, then c

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Matthew Chao via groups.io

On what operating system will this gtame work?  Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:
     You don't need a hydroponics plant for each warehouse, but usually 
you'll need 2 or 3 per warehouse.  Each one produces a certain amount, 
and you'll need to check how much food is rolling into the warehouse, 
then how much is rolling out per minute. That's how you maintain your 
population.  If yours are yoyoing then it's because you're getting 
enough food, so another one is showing up, then they're eating the 
available food, then it isn't here anymore, so one dies off.  You'll 
need to balance food production with population.  It gets easier (or 
harder depending on your point of view) as you complete some of the 
research tasks, since those can give you increased production or storage 
on various buildings.  In the beginning though, (especially since you 
don't have a lot of completion rewards) you'll need to have probably 3 
hydroponics per housing unit, since typically one housing unit holds 
between 50 and 100 population, depending on whether it's next to an 
industrial zone or not.  Your population needs 3 units of food for each 
unit of population, so you'll need 150 units of food incoming to the 
living quarters for a 50 population building, and obviously 300 incoming 
for a 100 population building.


That gets harder as you increase the size of the residences, but you can 
increase the output of the hydroponics too, so it all balances out.  You 
should be doing research constantly until you have researched everything 
you can.  I don't know if it's a bug, or if there's a piece of the game 
I haven't found yet, but there's 11 items I still have to research, but 
they don't show up on my research list, so nothing to do about those.


You'll also want to pick up your reward every day, just click on the 
prize, and it's transferred into your inventory, and then you can use it 
on the planet you're currently on, or save it for another one, it's up 
to you.



On 1/2/2023 8:14 AM, Michael wrote:
Okay so do you think I should have a farm and a warehouse for each 
living quarters I build?
I’ll also leave the game to idle while my population has a chance to 
grow. So far I have a total number of 59 people, although, it 
fluctuates back to 58 and then goes back up to 59, but doesn’t seem to 
get much beyond that, so I’ll leave it be for a while.

Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:

Leave the game on your phone say for a week then check back in.  You
should have more money generated by your colonies and their 
production by

then.  It takes them time but it does happen.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never seem 
to get enough money to do things now




Sent from Outlook for iOS


From: blind-gamers@groups.io  on behalf of 
Jude DaShiell 

Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get a very
tight view of that planet. Taking off again then landing again gets 
your
ship orbit time around the planet and that's how your exploration 
starts

to expand.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial complex, 
am I

best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need to go
back
to space then enter the planet again to expose more of the map to be
explored.

Just click on the button (first on the screen that says space map).
Then
find the planet your ship is on, and click it again, click 
details, then

continue.

That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
Why would it tell me? I need crystals to produce computer parts 
when I
can?t seem to find any, and I have explored all the planet as far 
as I

can
tell?
On 1 Jan 2023, at 11:28 pm, Travis Siegel  
wrote:


You don't connect the factories to the ore extractor, you connect
the
ore extractor to the warehouse, then connect the warehouse to the
factory.

You need to be careful though, because to voiceover, the planet 
looks

like
a single long line going on and on, but to

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Travis Siegel
    You don't need a hydroponics plant for each warehouse, but usually 
you'll need 2 or 3 per warehouse.  Each one produces a certain amount, 
and you'll need to check how much food is rolling into the warehouse, 
then how much is rolling out per minute. That's how you maintain your 
population.  If yours are yoyoing then it's because you're getting 
enough food, so another one is showing up, then they're eating the 
available food, then it isn't here anymore, so one dies off.  You'll 
need to balance food production with population.  It gets easier (or 
harder depending on your point of view) as you complete some of the 
research tasks, since those can give you increased production or storage 
on various buildings.  In the beginning though, (especially since you 
don't have a lot of completion rewards) you'll need to have probably 3 
hydroponics per housing unit, since typically one housing unit holds 
between 50 and 100 population, depending on whether it's next to an 
industrial zone or not.  Your population needs 3 units of food for each 
unit of population, so you'll need 150 units of food incoming to the 
living quarters for a 50 population building, and obviously 300 incoming 
for a 100 population building.


That gets harder as you increase the size of the residences, but you can 
increase the output of the hydroponics too, so it all balances out.  You 
should be doing research constantly until you have researched everything 
you can.  I don't know if it's a bug, or if there's a piece of the game 
I haven't found yet, but there's 11 items I still have to research, but 
they don't show up on my research list, so nothing to do about those.


You'll also want to pick up your reward every day, just click on the 
prize, and it's transferred into your inventory, and then you can use it 
on the planet you're currently on, or save it for another one, it's up 
to you.



On 1/2/2023 8:14 AM, Michael wrote:

Okay so do you think I should have a farm and a warehouse for each living 
quarters I build?
I’ll also leave the game to idle while my population has a chance to grow. So 
far I have a total number of 59 people, although, it fluctuates back to 58 and 
then goes back up to 59, but doesn’t seem to get much beyond that, so I’ll 
leave it be for a while.
Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:

Leave the game on your phone say for a week then check back in.  You
should have more money generated by your colonies and their production by
then.  It takes them time but it does happen.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never seem to get 
enough money to do things now



Sent from Outlook for iOS
  



From: blind-gamers@groups.io  on behalf of Jude DaShiell 

Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get a very
tight view of that planet. Taking off again then landing again gets your
ship orbit time around the planet and that's how your exploration starts
to expand.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial complex, am I
best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need to go
back
to space then enter the planet again to expose more of the map to be
explored.

Just click on the button (first on the screen that says space map).
Then
find the planet your ship is on, and click it again, click details, then
continue.

That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:

Why would it tell me? I need crystals to produce computer parts when I
can?t seem to find any, and I have explored all the planet as far as I
can
tell?

On 1 Jan 2023, at 11:28 pm, Travis Siegel  wrote:

You don't connect the factories to the ore extractor, you connect
the
ore extractor to the warehouse, then connect the warehouse to the
factory.

You need to be careful though, because to voiceover, the planet looks
like
a single long line going on and on, but to sighted folks, it's
actually a
square block, so you need to be aware of that, because as you proceed
with
more complicated layouts yo

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Michael
Can you please tell me what the commercial complex is good for? 
I’m about to choose my first research project, any hints what I should 
research? Thanks for your more experienced advice. 類 
> On Jan 2, 2023, at 8:22 AM, Jude DaShiell  wrote:
> 
> maybe two farms and two warehouses for each colony you build.  Once this
> is done and you expand warehouse capacity and farm capacity first you'll
> be able to expand colony capacity easily.
> 
> 
> 
> Jude  "There are four boxes to be used in
> defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
> 
> .
> 
>> On Mon, 2 Jan 2023, Michael wrote:
>> 
>> Okay so do you think I should have a farm and a warehouse for each living 
>> quarters I build?
>> I?ll also leave the game to idle while my population has a chance to grow. 
>> So far I have a total number of 59 people, although, it fluctuates back to 
>> 58 and then goes back up to 59, but doesn?t seem to get much beyond that, so 
>> I?ll leave it be for a while.
>> Thanks again for your help.
>>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:
>>> 
>>> Leave the game on your phone say for a week then check back in.  You
>>> should have more money generated by your colonies and their production by
>>> then.  It takes them time but it does happen.
>>> 
>>> 
>>> 
>>> Jude  "There are four boxes to be used in
>>> defense of liberty:
>>> soap, ballot, jury, and ammo. Please use in that order."
>>> -Ed Howdershelt (Author, 1940)
>>> 
>>> .
>>> 
>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
>>>> 
>>>> I feel like I?ve come to a halt with the game, as I can never seem to get 
>>>> enough money to do things now
>>>> 
>>>> 
>>>> 
>>>> Sent from Outlook for iOS
>>>> 
>>>> 
>>>> ____
>>>> From: blind-gamers@groups.io  on behalf of Jude 
>>>> DaShiell 
>>>> Sent: Monday, January 2, 2023 1:45 am
>>>> To: blind-gamers@groups.io 
>>>> Subject: Re: [blind-gamers] Galactic colonies
>>>> When arriving at a planet for the first time and landing you get a very
>>>> tight view of that planet. Taking off again then landing again gets your
>>>> ship orbit time around the planet and that's how your exploration starts
>>>> to expand.
>>>> 
>>>> 
>>>> 
>>>> Jude  "There are four boxes to be used in
>>>> defense of liberty:
>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>> -Ed Howdershelt (Author, 1940)
>>>> 
>>>> .
>>>> 
>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
>>>>> 
>>>>> Got it. Now, I'm doing a long term task in the commercial complex, am I
>>>>> best
>>>>> doing short term tasks if I am short of money?
>>>>> 
>>>>> 
>>>>> 
>>>>> On 01/01/2023 23:46, Travis Siegel wrote:
>>>>>> Because you haven't explored the entire planet.
>>>>>> 
>>>>>> I already told you that to get more exploration space, you need to go
>>>>>> back
>>>>>> to space then enter the planet again to expose more of the map to be
>>>>>> explored.
>>>>>> 
>>>>>> Just click on the button (first on the screen that says space map).
>>>>>> Then
>>>>>> find the planet your ship is on, and click it again, click details, then
>>>>>> continue.
>>>>>> 
>>>>>> That will put you back on the planet, with more area to explore.
>>>>>> 
>>>>>> That's all there is to it.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
>>>>>>> Why would it tell me? I need crystals to produce computer parts when I
>>>>>>> can?t seem to find any, and I have explored all the planet as far as I
>>>>>>> can
>>>>>>> tell?
>>>>>>>> On 1 Jan 2023, at 11:28 pm, Travis Siegel  wrote:
>>>>>>>

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Jude DaShiell
maybe two farms and two warehouses for each colony you build.  Once this
is done and you expand warehouse capacity and farm capacity first you'll
be able to expand colony capacity easily.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 2 Jan 2023, Michael wrote:

> Okay so do you think I should have a farm and a warehouse for each living 
> quarters I build?
> I?ll also leave the game to idle while my population has a chance to grow. So 
> far I have a total number of 59 people, although, it fluctuates back to 58 
> and then goes back up to 59, but doesn?t seem to get much beyond that, so 
> I?ll leave it be for a while.
> Thanks again for your help.
> > On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:
> >
> > Leave the game on your phone say for a week then check back in.  You
> > should have more money generated by your colonies and their production by
> > then.  It takes them time but it does happen.
> >
> >
> >
> > Jude  "There are four boxes to be used in
> > defense of liberty:
> > soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> >> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
> >>
> >> I feel like I?ve come to a halt with the game, as I can never seem to get 
> >> enough money to do things now
> >>
> >>
> >>
> >> Sent from Outlook for iOS
> >>
> >>
> >> ____________
> >> From: blind-gamers@groups.io  on behalf of Jude 
> >> DaShiell 
> >> Sent: Monday, January 2, 2023 1:45 am
> >> To: blind-gamers@groups.io 
> >> Subject: Re: [blind-gamers] Galactic colonies
> >> When arriving at a planet for the first time and landing you get a very
> >> tight view of that planet. Taking off again then landing again gets your
> >> ship orbit time around the planet and that's how your exploration starts
> >> to expand.
> >>
> >>
> >>
> >> Jude  "There are four boxes to be used in
> >> defense of liberty:
> >> soap, ballot, jury, and ammo. Please use in that order."
> >> -Ed Howdershelt (Author, 1940)
> >>
> >> .
> >>
> >>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
> >>>
> >>> Got it. Now, I'm doing a long term task in the commercial complex, am I
> >>> best
> >>> doing short term tasks if I am short of money?
> >>>
> >>>
> >>>
> >>> On 01/01/2023 23:46, Travis Siegel wrote:
> >>>> Because you haven't explored the entire planet.
> >>>>
> >>>> I already told you that to get more exploration space, you need to go
> >>>> back
> >>>> to space then enter the planet again to expose more of the map to be
> >>>> explored.
> >>>>
> >>>> Just click on the button (first on the screen that says space map).
> >>>> Then
> >>>> find the planet your ship is on, and click it again, click details, then
> >>>> continue.
> >>>>
> >>>> That will put you back on the planet, with more area to explore.
> >>>>
> >>>> That's all there is to it.
> >>>>
> >>>>
> >>>>
> >>>> On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
> >>>>> Why would it tell me? I need crystals to produce computer parts when I
> >>>>> can?t seem to find any, and I have explored all the planet as far as I
> >>>>> can
> >>>>> tell?
> >>>>>> On 1 Jan 2023, at 11:28 pm, Travis Siegel  wrote:
> >>>>>>
> >>>>>> You don't connect the factories to the ore extractor, you connect
> >>>>>> the
> >>>>>> ore extractor to the warehouse, then connect the warehouse to the
> >>>>>> factory.
> >>>>>>
> >>>>>> You need to be careful though, because to voiceover, the planet looks
> >>>>>> like
> >>>>>> a single long line going on and on, but to sighted folks, it's
> >>>>>> actually a
> >>>>>> square block, so you need to be aware

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Michael
Okay so do you think I should have a farm and a warehouse for each living 
quarters I build? 
I’ll also leave the game to idle while my population has a chance to grow. So 
far I have a total number of 59 people, although, it fluctuates back to 58 and 
then goes back up to 59, but doesn’t seem to get much beyond that, so I’ll 
leave it be for a while.
Thanks again for your help. 
> On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:
> 
> Leave the game on your phone say for a week then check back in.  You
> should have more money generated by your colonies and their production by
> then.  It takes them time but it does happen.
> 
> 
> 
> Jude  "There are four boxes to be used in
> defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
> 
> .
> 
>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
>> 
>> I feel like I?ve come to a halt with the game, as I can never seem to get 
>> enough money to do things now
>> 
>> 
>> 
>> Sent from Outlook for iOS
>>  
>> 
>> 
>> From: blind-gamers@groups.io  on behalf of Jude 
>> DaShiell 
>> Sent: Monday, January 2, 2023 1:45 am
>> To: blind-gamers@groups.io 
>> Subject: Re: [blind-gamers] Galactic colonies 
>> When arriving at a planet for the first time and landing you get a very
>> tight view of that planet. Taking off again then landing again gets your
>> ship orbit time around the planet and that's how your exploration starts
>> to expand.
>> 
>> 
>> 
>> Jude  "There are four boxes to be used in
>> defense of liberty:
>> soap, ballot, jury, and ammo. Please use in that order."
>> -Ed Howdershelt (Author, 1940)
>> 
>> .
>> 
>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
>>> 
>>> Got it. Now, I'm doing a long term task in the commercial complex, am I
>>> best
>>> doing short term tasks if I am short of money?
>>> 
>>> 
>>> 
>>> On 01/01/2023 23:46, Travis Siegel wrote:
>>>> Because you haven't explored the entire planet.
>>>> 
>>>> I already told you that to get more exploration space, you need to go
>>>> back
>>>> to space then enter the planet again to expose more of the map to be
>>>> explored.
>>>> 
>>>> Just click on the button (first on the screen that says space map).
>>>> Then
>>>> find the planet your ship is on, and click it again, click details, then
>>>> continue.
>>>> 
>>>> That will put you back on the planet, with more area to explore.
>>>> 
>>>> That's all there is to it.
>>>> 
>>>> 
>>>> 
>>>> On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
>>>>> Why would it tell me? I need crystals to produce computer parts when I
>>>>> can?t seem to find any, and I have explored all the planet as far as I
>>>>> can
>>>>> tell?
>>>>>> On 1 Jan 2023, at 11:28 pm, Travis Siegel  wrote:
>>>>>> 
>>>>>> You don't connect the factories to the ore extractor, you connect
>>>>>> the
>>>>>> ore extractor to the warehouse, then connect the warehouse to the
>>>>>> factory.
>>>>>> 
>>>>>> You need to be careful though, because to voiceover, the planet looks
>>>>>> like
>>>>>> a single long line going on and on, but to sighted folks, it's
>>>>>> actually a
>>>>>> square block, so you need to be aware of that, because as you proceed
>>>>>> with
>>>>>> more complicated layouts you'll need for future missions, you'll find
>>>>>> that
>>>>>> there are times you build something, and even though according to
>>>>>> voiceover, it's right next to the thing you want to connect it to, in
>>>>>> reality, it's on the other side of the square, and so out of range for
>>>>>> the
>>>>>> connection to be made. Just something to keep in mind as you
>>>>>> progress.
>>>>>> 
>>>>>> 
>>>>>>> On 1/1/2023 5:47 PM, Michael wrote:
>>>>>>> Hey guy?s, i?ve just recently started playing galactic colonies, and

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