[Flashcoders] Tween
I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
You could use a bezier tween. Google that and you should find what you need. -Gerry On 11/7/11 12:25 PM, Paul Andrews p...@ipauland.com wrote: I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
tweenMax tweenLight On Nov 7, 2011, at 11:25 AM, Paul Andrews wrote: I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
http://www.greensock.com/as/docs/tween/com/greensock/TweenMax.html On Mon, Nov 7, 2011 at 12:25 PM, Paul Andrews p...@ipauland.com wrote: I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
check out TweenMax and the bezierThrough property. if you are moving horizontally and tweening just the x though, on enterframe you can go cycle through 360° set your y based on the sine of that and an amplitude. that will do what you want too. On 7 November 2011 18:25, Paul Andrews p...@ipauland.com wrote: I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
TweenLite with Bezier curve is what I would use. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
minutes.. sry On Nov 7, 2011, at 11:39 AM, tom rhodes wrote: check out TweenMax and the bezierThrough property. if you are moving horizontally and tweening just the x though, on enterframe you can go cycle through 360° set your y based on the sine of that and an amplitude. that will do what you want too. On 7 November 2011 18:25, Paul Andrews p...@ipauland.com wrote: I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
Thats funny. Your post was up for at least 10min and we all answered within seconds of eachother. lol Karl On Nov 7, 2011, at 11:39 AM, tom rhodes wrote: check out TweenMax and the bezierThrough property. if you are moving horizontally and tweening just the x though, on enterframe you can go cycle through 360° set your y based on the sine of that and an amplitude. that will do what you want too. On 7 November 2011 18:25, Paul Andrews p...@ipauland.com wrote: I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween
Does that mean we are all bored, or NOT on FaceBook right now? :) On Nov 7, 2011, at 11:49 AM, Karl DeSaulniers wrote: Thats funny. Your post was up for at least 10min and we all answered within seconds of eachother. lol John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tween Issues
I have a bar graph where the bars are tweened the do no alway finish tweening... They are being drawn from the top down, so they do not alway make it to the bottom - and sometimes they do not get drawn at all... What could be causing this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween Issues
Lehr, Theodore wrote: I have a bar graph where the bars are tweened the do no alway finish tweening... They are being drawn from the top down, so they do not alway make it to the bottom - and sometimes they do not get drawn at all... What could be causing this? Non-deterministic behavior screams garbage collection issues. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween Issues
Theodore Lehr wrote: I have a bar graph where the bars are tweened the do no alway finish tweening... They are being drawn from the top down, so they do not alway make it to the bottom - and sometimes they do not get drawn at all... What could be causing this? ___ You have a bug in your code. Sorry--if you want something more specific, you need to tell us more. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween Issues
What Tween engine are you using? The built in Adobe Tween class? Are your tween instances declared within a class? I used to get a lot of issues with Tweens doing random things. I discovered that any tween instances needed to be declared as class vars as opposed to locally scoped. i.e., rather than private function moveSomething():void { var t:Tween = new Tween(...); } try: private var myTween:Tween; private function moveSomething():void { myTween = new Tween(...); } Personally I'd ditch Tween and move to TweenLite/TweenMax. Hope this helps. Barry. Theodore Lehr wrote: I have a bar graph where the bars are tweened the do no alway finish tweening... They are being drawn from the top down, so they do not alway make it to the bottom - and sometimes they do not get drawn at all... What could be causing this? ___ You have a bug in your code. Sorry--if you want something more specific, you need to tell us more. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween Issues
AS3 or AS2? I had the exact problem in AS3. John on 3/4/10 2:32 PM, Lehr, Theodore at ted_l...@federal.dell.com wrote: I have a bar graph where the bars are tweened the do no alway finish tweening... They are being drawn from the top down, so they do not alway make it to the bottom - and sometimes they do not get drawn at all... What could be causing this? John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween Issues
For me it was GARBAGE COLLETION, when I didn't want it. :) John on 3/4/10 2:51 PM, Kerry Thompson at al...@cyberiantiger.biz wrote: You have a bug in your code. Sorry--if you want something more specific, you need to tell us more. Cordially, John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween Issues
+1 Personally I'd ditch Tween and move to TweenLite/TweenMax Karl ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tween a matrix transformation
Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween a matrix transformation
Hi, there is probably a better way, but one solution is to do: x* state1Matrix + (x-1)*state2Matrix and tween x over 0..1 greetz JC On Fri, May 1, 2009 at 4:31 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween a matrix transformation
You could do this: var matrix:Matrix = mc.transform.matrix; TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); function applyMatrix($mc:DisplayObject, $matrix:Matrix):void { $mc.transform.matrix = $matrix; //for changes in the matrix to take effect, it must be re-applied. } Jack -Original Message- From: Mendelsohn, Michael [mailto:michael.mendels...@fmglobal.com] Sent: Friday, May 01, 2009 9:31 AM To: Flash Coders List Subject: [Flashcoders] Tween a matrix transformation Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween a matrix transformation
As with everything else you beat me to it Jack. Congrats on v11! --Joel On May 1, 2009, at 10:04 AM, Jack Doyle j...@greensock.com wrote: You could do this: var matrix:Matrix = mc.transform.matrix; TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); function applyMatrix($mc:DisplayObject, $matrix:Matrix):void { $mc.transform.matrix = $matrix; //for changes in the matrix to take effect, it must be re-applied. } Jack -Original Message- From: Mendelsohn, Michael [mailto:michael.mendels...@fmglobal.com] Sent: Friday, May 01, 2009 9:31 AM To: Flash Coders List Subject: [Flashcoders] Tween a matrix transformation Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween a matrix transformation
Wow, straight from the source! Cheers Jack! - MM You could do this: var matrix:Matrix = mc.transform.matrix; TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); function applyMatrix($mc:DisplayObject, $matrix:Matrix):void { $mc.transform.matrix = $matrix; //for changes in the matrix to take effect, it must be re-applied. } Jack ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. On Wed, Mar 25, 2009 at 10:15 PM, Muzak p.ginnebe...@telenet.be wrote: My guess is whatever he's talking about is beyond the login? - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 12:01 AM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox What animation? It works the same in both FF and IE here and there's no Tween whatsoever. Zeh On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote: has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween AS3 issue with Firefox
Can't see a tween either, however the site looks a pretty desolate after a page refresh! Might want to check the SWFs loadInfo (bytesLoaded against bytesTotal). -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh Fernando Sent: 26 March 2009 16:26 To: Flash Coders List Subject: Re: [Flashcoders] Tween AS3 issue with Firefox That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. On Wed, Mar 25, 2009 at 10:15 PM, Muzak p.ginnebe...@telenet.be wrote: My guess is whatever he's talking about is beyond the login? - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 12:01 AM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox What animation? It works the same in both FF and IE here and there's no Tween whatsoever. Zeh On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote: has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. My thoughts exactly. - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 5:26 PM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
It's especially great when you take the time to respond to somebody and they don't even read your response, or if they do, they don't respond back. On Thu, Mar 26, 2009 at 10:46 AM, Muzak p.ginnebe...@telenet.be wrote: My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. My thoughts exactly. - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 5:26 PM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tween AS3 issue with Firefox
has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- Reina Lyn Ben Interactive Web Devsigner www.ReinaLynBen.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween AS3 issue with Firefox
The issues is likely not the tween itself, but differences in the installed Flash player for IE and Firefox. Be sure you have the necessary version of the Flash player installed for Firefox. Jason Merrill Bank of America | Learning Performance Solutions Instructional Technology Media Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Reina Lyn Ben Sent: Wednesday, March 25, 2009 2:23 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Tween AS3 issue with Firefox has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- Reina Lyn Ben Interactive Web Devsigner www.ReinaLynBen.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
What animation? It works the same in both FF and IE here and there's no Tween whatsoever. Zeh On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote: has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- Reina Lyn Ben Interactive Web Devsigner www.ReinaLynBen.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
My guess is whatever he's talking about is beyond the login? - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 12:01 AM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox What animation? It works the same in both FF and IE here and there's no Tween whatsoever. Zeh On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote: has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
yeh - i love Tweener but the performance increase from using TweenLite / TweenMax cannot be denied and as the lightest engine, TweenLite just seems to make it's way into my work more often these days a On Thu, Sep 11, 2008 at 1:59 AM, Merrill, Jason [EMAIL PROTECTED] wrote: Your generalizations are interesting to say the least. Web 2.0 application development has nothing to do with the demands on a tween engine, I'm building a social networking app and the way the interface renders, a lightweight tween engine is essential. But if my interface was not as demanding, Fuse might be OK (though way more K than I would prefer). It really depends on how the animation is used. Web 2.0 has no relevance - apples to oranges. Greensock's tween engine does animation sequencing too. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of sebastian Sent: Wednesday, September 10, 2008 8:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a few extra kb is insignificant. Check the last pages of this primer for what sets it apart when building complex or dynamic animation sequences: http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf mind you i am now coding primarily only in AS3... and 'Fuse3: Go' doesn't do it for me [why would I want to write my own tweens? isn't that the point of using an engine, so i don't have to write my own tweens anymore?...] :P :) Seb. Merrill, Jason wrote: On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween multiple rotations
I've never used it, but from what I understand, Fuse is indeed very powerful in terms of sheer number of features. And in Moses' defense, he recognized the problems with Fuse (bloat, poor performance) and came out with GoASAP for AS3 in an effort to have a core lightweight engine that developers could build their own custom engines on top of. But lots of developers don't want to mess with building an engine, so it might not be a good fit for everyone. You could pick up a pre-built one based on GoASAP if you want, though, like HydroTween. There are several others too. http://code.google.com/p/goplayground/. Tweener is very powerful as well, and tons of people use it. That being said, you may still want to check out TweenLite and/or TweenMax because: - They're faster. In some cases by a WIDE margin. http://blog.greensock.com/tweening-speed-test/ - Obviously TweenLite is lighter weight (about 3k). Fuse is huge. - AS2 AS3 versions with virtually identical syntax features - If you're looking for features (sequencing, Bezier tweening, filter tweening, pause/resume, event dispatching, timeScale, etc.), check out TweenMax which does everything TweenLite does plus tons more. Same syntax. Easy to upgrade. There are several features in TweenMax, in fact, that no other tweening engine has (that I'm aware of). I'd encourage you to download several engines and give 'em a shot. You might be surprised what you prefer after using them for a project or two. TweenLite comes with TweenMax which can be downloaded here: www.TweenMax.com Just my 2 cents. Keep the change. Jack -Original Message- From: sebastian [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 10, 2008 7:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a few extra kb is insignificant. Check the last pages of this primer for what sets it apart when building complex or dynamic animation sequences: http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf mind you i am now coding primarily only in AS3... and 'Fuse3: Go' doesn't do it for me [why would I want to write my own tweens? isn't that the point of using an engine, so i don't have to write my own tweens anymore?...] :P :) Seb. Merrill, Jason wrote: On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual TweenMax.to() calls on the object with overwrite set to 0, and their delays stacked. Use the multiSequence() method if you have multiple targets - *Parameters:* 1. *target : Object* - The object whose properties to tween. 2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each object must contain a time property defining the duration of that tween. Example: On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote: Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
Hi, Thanks for that, I will look into it. Glen allandt bik-elliott (thefieldcomic.com) wrote: found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual TweenMax.to() calls on the object with overwrite set to 0, and their delays stacked. Use the multiSequence() method if you have multiple targets - *Parameters:* 1. *target : Object* - The object whose properties to tween. 2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each object must contain a time property defining the duration of that tween. Example: On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote: Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
If you are using AS2, check our FUSE as an alternative animation engine; I swear by it, learn it once and it will forever animate your work on all projects with kind simple powerful beautiy... ;) On AS3 there isn't as good a package as fuse around [yet?]; I'm using Tweener on AS3 which is nearly as good as FUSE; though it lacks certain features. In Tweener and FUSE you can create a series of actions and then bundle them to occur for as many times as you need [in your case, several 360 degree rotations] - in Fuse this is very elegantly handled as one call; in Tweener it's more messy; as you need to call a function at the end of every rotation, which increases a variable counter you make, which re-calls the same function if still below a current [rotation] value... more code, but also works. Good luck! Seb. Glen Pike wrote: Hi, Thanks for that, I will look into it. Glen allandt bik-elliott (thefieldcomic.com) wrote: found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual TweenMax.to() calls on the object with overwrite set to 0, and their delays stacked. Use the multiSequence() method if you have multiple targets - *Parameters:* 1. *target : Object* - The object whose properties to tween. 2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each object must contain a time property defining the duration of that tween. Example: On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote: Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
Hi, I have tried Fuse before in AS2 and whilst it was pretty good, I have been trying out TweenLite and found this to have a slight edge for what I need. Glen sebastian wrote: If you are using AS2, check our FUSE as an alternative animation engine; I swear by it, learn it once and it will forever animate your work on all projects with kind simple powerful beautiy... ;) On AS3 there isn't as good a package as fuse around [yet?]; I'm using Tweener on AS3 which is nearly as good as FUSE; though it lacks certain features. In Tweener and FUSE you can create a series of actions and then bundle them to occur for as many times as you need [in your case, several 360 degree rotations] - in Fuse this is very elegantly handled as one call; in Tweener it's more messy; as you need to call a function at the end of every rotation, which increases a variable counter you make, which re-calls the same function if still below a current [rotation] value... more code, but also works. Good luck! Seb. Glen Pike wrote: Hi, Thanks for that, I will look into it. Glen allandt bik-elliott (thefieldcomic.com) wrote: found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual TweenMax.to() calls on the object with overwrite set to 0, and their delays stacked. Use the multiSequence() method if you have multiple targets - *Parameters:* 1. *target : Object* - The object whose properties to tween. 2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each object must contain a time property defining the duration of that tween. Example: On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote: Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
Maybe I'm missing something about whats being attempted, but I know in Tweener (As3), you can just put in a value like 1440, and it will rotate 4 times, using a single tween. This code: Tweener.addTween(mc,{rotation:1440,time:2,transition:linear}); Does just that, no need to string multiple tweens together. .m On Wed, Sep 10, 2008 at 6:26 PM, sebastian [EMAIL PROTECTED] wrote: If you are using AS2, check our FUSE as an alternative animation engine; I swear by it, learn it once and it will forever animate your work on all projects with kind simple powerful beautiy... ;) On AS3 there isn't as good a package as fuse around [yet?]; I'm using Tweener on AS3 which is nearly as good as FUSE; though it lacks certain features. In Tweener and FUSE you can create a series of actions and then bundle them to occur for as many times as you need [in your case, several 360 degree rotations] - in Fuse this is very elegantly handled as one call; in Tweener it's more messy; as you need to call a function at the end of every rotation, which increases a variable counter you make, which re-calls the same function if still below a current [rotation] value... more code, but also works. Good luck! Seb. Glen Pike wrote: Hi, Thanks for that, I will look into it. Glen allandt bik-elliott (thefieldcomic.com) wrote: found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual TweenMax.to() calls on the object with overwrite set to 0, and their delays stacked. Use the multiSequence() method if you have multiple targets - *Parameters:* 1. *target : Object* - The object whose properties to tween. 2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each object must contain a time property defining the duration of that tween. Example: On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote: Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween multiple rotations
If you want to rotate it 3 full rotations, you could just use a relative value by putting quotes around the value, like this: TweenLite.to(my_mc, 1, {rotation:1080}); Or if your amount is in a variable, just cast it as a String, like this: TweenLite.to(my_mc, 1, {rotation:String(myRotationVariable)}); Is that what you were looking for? Jack -Original Message- From: Glen Pike [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 09, 2008 5:14 PM To: Flashcoders mailing list Subject: [Flashcoders] Tween multiple rotations Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
Hmm, let us play... ...you beauty. Thanks very much, that worked a treat. Glen Jack Doyle wrote: If you want to rotate it 3 full rotations, you could just use a relative value by putting quotes around the value, like this: TweenLite.to(my_mc, 1, {rotation:1080}); Or if your amount is in a variable, just cast it as a String, like this: TweenLite.to(my_mc, 1, {rotation:String(myRotationVariable)}); Is that what you were looking for? Jack -Original Message- From: Glen Pike [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 09, 2008 5:14 PM To: Flashcoders mailing list Subject: [Flashcoders] Tween multiple rotations Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween multiple rotations
On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a few extra kb is insignificant. Check the last pages of this primer for what sets it apart when building complex or dynamic animation sequences: http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf mind you i am now coding primarily only in AS3... and 'Fuse3: Go' doesn't do it for me [why would I want to write my own tweens? isn't that the point of using an engine, so i don't have to write my own tweens anymore?...] :P :) Seb. Merrill, Jason wrote: On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween multiple rotations
Your generalizations are interesting to say the least. Web 2.0 application development has nothing to do with the demands on a tween engine, I'm building a social networking app and the way the interface renders, a lightweight tween engine is essential. But if my interface was not as demanding, Fuse might be OK (though way more K than I would prefer). It really depends on how the animation is used. Web 2.0 has no relevance - apples to oranges. Greensock's tween engine does animation sequencing too. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian Sent: Wednesday, September 10, 2008 8:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a few extra kb is insignificant. Check the last pages of this primer for what sets it apart when building complex or dynamic animation sequences: http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf mind you i am now coding primarily only in AS3... and 'Fuse3: Go' doesn't do it for me [why would I want to write my own tweens? isn't that the point of using an engine, so i don't have to write my own tweens anymore?...] :P :) Seb. Merrill, Jason wrote: On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tween multiple rotations
Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tween removal...
List - Has anyone had difficulty removing AS assigned tweens? I have an issue that I can't seem to get rid of - and I've tried everything I know to try at this point. Attachments are attached and assigned to an array, and looping / deleting everything from the array doesn't remove the tweens. I've tried delete objectBeingTweened.tweens [this]with no result. I've found deleting the onMotionFishished will stop them, but when the page is revisited and the _mc is rebuilt, the old tweens seem to be chewing processor resources still. Any ideas are a huge help - running AS2 over CS3 - Thanks - Van R Tuck Director of Web Development Cause Design Group 1519 Stanford Street Suite 6 Santa Monica, CA 90404 t: 310.430.5369 www.causedesigngroup.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween removal...
I always push all my tweens into an array so that when i want to stop all of them I just do this: while(tweens.length 0) { tweens.pop().stop(); } Calling the stop method on a tween should stop it immediately... Hope this helps, and that I correctly understood the issue :) matt On 8/30/07, Van Tuck [EMAIL PROTECTED] wrote: List - Has anyone had difficulty removing AS assigned tweens? I have an issue that I can't seem to get rid of - and I've tried everything I know to try at this point. Attachments are attached and assigned to an array, and looping / deleting everything from the array doesn't remove the tweens. I've tried delete objectBeingTweened.tweens [this]with no result. I've found deleting the onMotionFishished will stop them, but when the page is revisited and the _mc is rebuilt, the old tweens seem to be chewing processor resources still. Any ideas are a huge help - running AS2 over CS3 - Thanks - Van R Tuck Director of Web Development Cause Design Group 1519 Stanford Street Suite 6 Santa Monica, CA 90404 t: 310.430.5369 www.causedesigngroup.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Matt White --- Thermal Creative http://blog.thermalcreative.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] tween in a function doesn't working
Hi list, I have some code that I've made that I don't understand why it is failing, and I want your help this works var time = .3; var easeType = mx.transitions.easing.Regular.easeOut; var response2_mc:MovieClip = this.frmContato_response2_mc; var plus6_mc:MovieClip = this.frmContato_plus6_mc; plus6_mc.plus6_btNext_mc.onRelease = function() { plus6_mc._y = -160; response2_mc._y = 123; var startY = response2_mc._y + 10; var endY = response2_mc._y; yTween = new mx.transitions.Tween(response2_mc, _y, easeType, startY, endY, time, true); alpha_Tween = new mx.transitions.Tween(response2_mc, _alpha, easeType, 0, 100, time, true); }; this don't var time = .3; var easeType = mx.transitions.easing.Regular.easeOut; var response2_mc:MovieClip = this.frmContato_response2_mc; var plus6_mc:MovieClip = this.frmContato_plus6_mc; function animateIt(tgt){ var startY = tgt._y + 10; var endY = tgt._y; yTween = new mx.transitions.Tween(tgt, _y, easeType, startY, endY, time, true); alpha_Tween = new mx.transitions.Tween(tgt, _alpha, easeType, 0, 100, time, true); } plus6_mc.plus6_btNext_mc.onRelease = function() { plus6_mc._y = -160; response2_mc._y = 123; animateIt(response2_mc) }; I have many tweens like that, is that why I want to have a function to just call it everytime it's need, any clues why it don't work when it's called via function? TIA Marcelo Wolfgang ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] tween in a function doesn't working
I'm not sure what it could be, but you should try delegating the onRelease function to this: import mx.util.Delegate; plus6_mc.plus6_btNext_mc.onRelease = Delegate.create(this, btNext_mc_onRelease); function btNext_mc_onRelease() { plus6_mc._y = -160; response2_mc._y = 123; animateIt(response2_mc) }; The strange thing is, if this were the issue, your first code should not work since response2_mc is not in plus6_btNext_mc's scope. My guess is that animateIt is out of scope and that response2_mc is referenced somewhere in plus6_btNext_mc. One way to find out if it's scoping is to trace animateIt and response2_mc. Hope this helps, H On 7/12/07, Marcelo Wolfgang [EMAIL PROTECTED] wrote: Hi list, I have some code that I've made that I don't understand why it is failing, and I want your help this works var time = .3; var easeType = mx.transitions.easing.Regular.easeOut; var response2_mc:MovieClip = this.frmContato_response2_mc; var plus6_mc:MovieClip = this.frmContato_plus6_mc; plus6_mc.plus6_btNext_mc.onRelease = function() { plus6_mc._y = -160; response2_mc._y = 123; var startY = response2_mc._y + 10; var endY = response2_mc._y; yTween = new mx.transitions.Tween(response2_mc, _y, easeType, startY, endY, time, true); alpha_Tween = new mx.transitions.Tween(response2_mc, _alpha, easeType, 0, 100, time, true); }; this don't var time = .3; var easeType = mx.transitions.easing.Regular.easeOut; var response2_mc:MovieClip = this.frmContato_response2_mc; var plus6_mc:MovieClip = this.frmContato_plus6_mc; function animateIt(tgt){ var startY = tgt._y + 10; var endY = tgt._y; yTween = new mx.transitions.Tween(tgt, _y, easeType, startY, endY, time, true); alpha_Tween = new mx.transitions.Tween(tgt, _alpha, easeType, 0, 100, time, true); } plus6_mc.plus6_btNext_mc.onRelease = function() { plus6_mc._y = -160; response2_mc._y = 123; animateIt(response2_mc) }; I have many tweens like that, is that why I want to have a function to just call it everytime it's need, any clues why it don't work when it's called via function? TIA Marcelo Wolfgang ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween a Matrix
You could create a custom function and then pass it to the transition manager. On 1/10/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, i think something a*Matrix1+(1-a)*Matrix2 with a sliding scale for a of 1 to 0 would do the trick. Not sure though^^. I used something like that to tween falling snow into text and back into snow again. greetz JC On 1/10/07, Patrick Matte | BLITZ [EMAIL PROTECTED] wrote: Hi, is it possible to mx.transition.Tween a Matrix to another Matrix ? Patrick Matte Senior Flash Technical Lead Ph: 310-551-0200 x214 Fax: 310-551-0022 [EMAIL PROTECTED] BLITZ - 3415 South Sepulveda Boulevard, Suite 500 - Los Angeles, CA 90034 - www.blitzagency.com http://www.blitzagency.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Tween a Matrix
Hi, is it possible to mx.transition.Tween a Matrix to another Matrix ? Patrick Matte Senior Flash Technical Lead Ph: 310-551-0200 x214 Fax: 310-551-0022 [EMAIL PROTECTED] BLITZ - 3415 South Sepulveda Boulevard, Suite 500 - Los Angeles, CA 90034 - www.blitzagency.com http://www.blitzagency.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween a Matrix
Hi, i think something a*Matrix1+(1-a)*Matrix2 with a sliding scale for a of 1 to 0 would do the trick. Not sure though^^. I used something like that to tween falling snow into text and back into snow again. greetz JC On 1/10/07, Patrick Matte | BLITZ [EMAIL PROTECTED] wrote: Hi, is it possible to mx.transition.Tween a Matrix to another Matrix ? Patrick Matte Senior Flash Technical Lead Ph: 310-551-0200 x214 Fax: 310-551-0022 [EMAIL PROTECTED] BLITZ - 3415 South Sepulveda Boulevard, Suite 500 - Los Angeles, CA 90034 - www.blitzagency.com http://www.blitzagency.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
or you could use something like this class of myne http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps and afterwards apply that color in timed loop. Like var colors:Array = com.jR.Math.ColorTween.getColorArray([StartColor, endColor], numberOfSteps); and applying that color change within setInterval calls. 2006/11/21, Cedric Muller [EMAIL PROTECTED]: I meant 'movieclip tween coloring' (code) the low profile way: I put my textfield in a movieclip (text_mc) and set my textfield's color to '0xFF' (text_mc.text_txt.textColor) then I simply use movieclips tweens , you know the old ones :)... I am looking for a small routine to tween the color of some dynamic text. I've found lots of large packages, but really only need to affect a textfield, and to be able to do 2 things: 1. tween a field to a specified 0x color 2. tween a field back to its original set color (un-tween so to speak) does anyone have anything handy? Is going into a class - e. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: or you could use something like this class of myne http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps and afterwards apply that color in timed loop. Like var colors:Array = com.jR.Math.ColorTween.getColorArray([StartColor, endColor], numberOfSteps); and applying that color change within setInterval calls. 2006/11/21, Cedric Muller [EMAIL PROTECTED]: I meant 'movieclip tween coloring' (code) the low profile way: I put my textfield in a movieclip (text_mc) and set my textfield's color to '0xFF' (text_mc.text_txt.textColor) then I simply use movieclips tweens , you know the old ones :)... I am looking for a small routine to tween the color of some dynamic text. I've found lots of large packages, but really only need to affect a textfield, and to be able to do 2 things: 1. tween a field to a specified 0x color 2. tween a field back to its original set color (un-tween so to speak) does anyone have anything handy? Is going into a class - e. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
eric dolecki wrote: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? looks right to me 0x4B8CCD = 4951245 im guessing you missed of some of the end values as 0xFF = 16777215 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
those values are decimal representation of hex color values you can use them as they are for lets say TextFormat.color value 2006/11/22, eric dolecki [EMAIL PROTECTED]: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: or you could use something like this class of myne http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps and afterwards apply that color in timed loop. Like var colors:Array = com.jR.Math.ColorTween.getColorArray ([StartColor, endColor], numberOfSteps); and applying that color change within setInterval calls. 2006/11/21, Cedric Muller [EMAIL PROTECTED]: I meant 'movieclip tween coloring' (code) the low profile way: I put my textfield in a movieclip (text_mc) and set my textfield's color to '0xFF' (text_mc.text_txt.textColor) then I simply use movieclips tweens , you know the old ones :)... I am looking for a small routine to tween the color of some dynamic text. I've found lots of large packages, but really only need to affect a textfield, and to be able to do 2 things: 1. tween a field to a specified 0x color 2. tween a field back to its original set color (un-tween so to speak) does anyone have anything handy? Is going into a class - e. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
I'm using setRGB, so I did this: var decToHex = 0x + toWhite[nWhiteCount].toString(16).toUpperCase(); which is basically working instead of tweaking and setting text formats On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: those values are decimal representation of hex color values you can use them as they are for lets say TextFormat.color value 2006/11/22, eric dolecki [EMAIL PROTECTED]: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: or you could use something like this class of myne http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps and afterwards apply that color in timed loop. Like var colors:Array = com.jR.Math.ColorTween.getColorArray ([StartColor, endColor], numberOfSteps); and applying that color change within setInterval calls. 2006/11/21, Cedric Muller [EMAIL PROTECTED]: I meant 'movieclip tween coloring' (code) the low profile way: I put my textfield in a movieclip (text_mc) and set my textfield's color to '0xFF' (text_mc.text_txt.textColor) then I simply use movieclips tweens , you know the old ones :)... I am looking for a small routine to tween the color of some dynamic text. I've found lots of large packages, but really only need to affect a textfield, and to be able to do 2 things: 1. tween a field to a specified 0x color 2. tween a field back to its original set color (un-tween so to speak) does anyone have anything handy? Is going into a class - e. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
last value of output is the one before final value hence 0xFF isnt included wrote this calss for quite a while ago and really dont even remember was this something intentional or I just forghot about final value anyways thats bug only if you're not aware of it 2006/11/22, Martin Wood-Mitrovski [EMAIL PROTECTED]: eric dolecki wrote: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? looks right to me 0x4B8CCD = 4951245 im guessing you missed of some of the end values as 0xFF = 16777215 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
color value is number even if it accepts 0xXXX string, hence you can use simple toWhite[nWhiteCount] without 0x and toString(). flash works with decimal numbers anyways as soon as it receives 0xFF it's automacaly converted to 16777215 anyways 2006/11/22, eric dolecki [EMAIL PROTECTED]: I'm using setRGB, so I did this: var decToHex = 0x + toWhite[nWhiteCount].toString(16).toUpperCase(); which is basically working instead of tweaking and setting text formats On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: those values are decimal representation of hex color values you can use them as they are for lets say TextFormat.color value 2006/11/22, eric dolecki [EMAIL PROTECTED]: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: or you could use something like this class of myne http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps and afterwards apply that color in timed loop. Like var colors:Array = com.jR.Math.ColorTween.getColorArray ([StartColor, endColor], numberOfSteps); and applying that color change within setInterval calls. 2006/11/21, Cedric Muller [EMAIL PROTECTED]: I meant 'movieclip tween coloring' (code) the low profile way: I put my textfield in a movieclip (text_mc) and set my textfield's color to '0xFF' (text_mc.text_txt.textColor) then I simply use movieclips tweens , you know the old ones :)... I am looking for a small routine to tween the color of some dynamic text. I've found lots of large packages, but really only need to affect a textfield, and to be able to do 2 things: 1. tween a field to a specified 0x color 2. tween a field back to its original set color (un-tween so to speak) does anyone have anything handy? Is going into a class - e. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
ah - right you are ;) thanks for pointing that out. working fino :) On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: color value is number even if it accepts 0xXXX string, hence you can use simple toWhite[nWhiteCount] without 0x and toString(). flash works with decimal numbers anyways as soon as it receives 0xFF it's automacaly converted to 16777215 anyways 2006/11/22, eric dolecki [EMAIL PROTECTED]: I'm using setRGB, so I did this: var decToHex = 0x + toWhite[nWhiteCount].toString(16).toUpperCase(); which is basically working instead of tweaking and setting text formats On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: those values are decimal representation of hex color values you can use them as they are for lets say TextFormat.color value 2006/11/22, eric dolecki [EMAIL PROTECTED]: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? On 11/22/06, Janis Radins [EMAIL PROTECTED] wrote: or you could use something like this class of myne http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps and afterwards apply that color in timed loop. Like var colors:Array = com.jR.Math.ColorTween.getColorArray ([StartColor, endColor], numberOfSteps); and applying that color change within setInterval calls. 2006/11/21, Cedric Muller [EMAIL PROTECTED]: I meant 'movieclip tween coloring' (code) the low profile way: I put my textfield in a movieclip (text_mc) and set my textfield's color to '0xFF' (text_mc.text_txt.textColor) then I simply use movieclips tweens , you know the old ones :)... I am looking for a small routine to tween the color of some dynamic text. I've found lots of large packages, but really only need to affect a textfield, and to be able to do 2 things: 1. tween a field to a specified 0x color 2. tween a field back to its original set color (un-tween so to speak) does anyone have anything handy? Is going into a class - e. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change
Re: [Flashcoders] Tween color of dynamic text
You can use the decimal values just fine with setRGB. var _clr:Color = new Color(_mc); _clr.setRGB(4951245); regards, Muzak - Original Message - From: eric dolecki [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, November 22, 2006 2:52 PM Subject: Re: [Flashcoders] Tween color of dynamic text I'm using setRGB, so I did this: var decToHex = 0x + toWhite[nWhiteCount].toString(16).toUpperCase(); which is basically working instead of tweaking and setting text formats ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween color of dynamic text
yup - doing dynamic stuff so gather arrays of the values is useful. nice stuff. On 11/22/06, Muzak [EMAIL PROTECTED] wrote: You can use the decimal values just fine with setRGB. var _clr:Color = new Color(_mc); _clr.setRGB(4951245); regards, Muzak - Original Message - From: eric dolecki [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, November 22, 2006 2:52 PM Subject: Re: [Flashcoders] Tween color of dynamic text I'm using setRGB, so I did this: var decToHex = 0x + toWhite[nWhiteCount].toString(16).toUpperCase(); which is basically working instead of tweaking and setting text formats ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Tween question
Hi, I've got a motion tween in the timeline that simply moves a mc vertically (about 30 pixels) and then back again. All works fine until I also try to move that mc horizontally using actionscript and the ._x property, the timeline motion tween stops working, the mc moves horizontally but not vertically. Is this just Flash's normal behavior, that moving an object using actionscript means that the timeline will be ignored? Are there any work arounds? Thanks, Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween question
All works fine until I also try to move that mc horizontally using actionscript and the ._x property, the timeline motion tween stops working, the mc moves horizontally but not vertically. Is this just Flash's normal behavior, that moving an object using actionscript means that the timeline will be ignored? Are there any work arounds? Yes, it is. It stops updating the object with timeline's properties if you change them dynamically. There's one workaround: create another inner movieclip and change the _x of that inner movieclip. That way, changes to the timeline and the dynamic property will stack to each other. I'd recommend stop using the timeline and always use code animation though. It's much bettter in almost all cases, the only exception being guided animation. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween question
Hi, there is another workaround, although i'd not recommend it, but knowing the trick involved might be nice though:). You can 'record' all the movieclips positions in array, by visiting each frame in the first frame. In other words, in a single onEnterFrame (the first prob), you could gotoAndStop to each and everyframe, to record whats there. You can use this data to play back similar or altered movements on the same clips through code. greetz JC On 11/3/06, Zeh Fernando [EMAIL PROTECTED] wrote: All works fine until I also try to move that mc horizontally using actionscript and the ._x property, the timeline motion tween stops working, the mc moves horizontally but not vertically. Is this just Flash's normal behavior, that moving an object using actionscript means that the timeline will be ignored? Are there any work arounds? Yes, it is. It stops updating the object with timeline's properties if you change them dynamically. There's one workaround: create another inner movieclip and change the _x of that inner movieclip. That way, changes to the timeline and the dynamic property will stack to each other. I'd recommend stop using the timeline and always use code animation though. It's much bettter in almost all cases, the only exception being guided animation. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween Class with Set Interval deletion
You can use the mc_tween: http://hosted.zeh.com.br/mctween/index.html 2006/9/7, Telmo Dias [EMAIL PROTECTED]: Try: myTimeTween .stop(); ;-) Telmo Helmut Granda wrote: I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,interval,true); I have tried different methods: delete myTimeTween; delete mx.transitions.Tween; clearInterval(interval); myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,0,true); delete interval; Create a new frame and send the playhead to the next frame; but none of those seem to work, I have even tried to fire all the statements above at once (and some others that I cant remember rigt now)and still the tween keeps on executing. Any Pointers or ideas will be greatly appreciated. ...helmut -- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- marlus araujo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween Class with Set Interval deletion
Cool Thanks! I think the Tween class works great I just didnt know the docs were in the Help Menu. Now that I have all the info it seems to be working properly. On 9/8/06, marlus [EMAIL PROTECTED] wrote: You can use the mc_tween: http://hosted.zeh.com.br/mctween/index.html 2006/9/7, Telmo Dias [EMAIL PROTECTED]: Try: myTimeTween .stop(); ;-) Telmo Helmut Granda wrote: I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,interval,true); I have tried different methods: delete myTimeTween; delete mx.transitions.Tween; clearInterval(interval); myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,0,true); delete interval; Create a new frame and send the playhead to the next frame; but none of those seem to work, I have even tried to fire all the statements above at once (and some others that I cant remember rigt now)and still the tween keeps on executing. Any Pointers or ideas will be greatly appreciated. ...helmut -- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- marlus araujo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- ...helmut helmutgranda.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Tween Class with Set Interval deletion
myTimeTween.stop(); -Keith http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Thursday, September 07, 2006 9:54 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween Class with Set Interval deletion I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,interval,true); I have tried different methods: delete myTimeTween; delete mx.transitions.Tween; clearInterval(interval); myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,0,true); delete interval; Create a new frame and send the playhead to the next frame; but none of those seem to work, I have even tried to fire all the statements above at once (and some others that I cant remember rigt now)and still the tween keeps on executing. Any Pointers or ideas will be greatly appreciated. ...helmut -- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween Class with Set Interval deletion
I can be sure I tried that and didnt work when I tried. but yet again I have been looking at the same code for hours so I might have thought I did. Anyways, Thanks for the tip it works great! On 9/7/06, Keith Reinfeld [EMAIL PROTECTED] wrote: myTimeTween.stop(); -Keith http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Thursday, September 07, 2006 9:54 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween Class with Set Interval deletion I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,interval,true); I have tried different methods: delete myTimeTween; delete mx.transitions.Tween; clearInterval(interval); myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,0,true); delete interval; Create a new frame and send the playhead to the next frame; but none of those seem to work, I have even tried to fire all the statements above at once (and some others that I cant remember rigt now)and still the tween keeps on executing. Any Pointers or ideas will be greatly appreciated. ...helmut -- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- ...helmut helmutgranda.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Tween Class with Set Interval deletion
Glad to help, Helmut. If you are interested, the Tween Class methods are documented in the Flash 8 Help under Components Language ReferenceTween Class. Regards, -Keith http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Thursday, September 07, 2006 10:56 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Tween Class with Set Interval deletion I can be sure I tried that and didnt work when I tried. but yet again I have been looking at the same code for hours so I might have thought I did. Anyways, Thanks for the tip it works great! On 9/7/06, Keith Reinfeld [EMAIL PROTECTED] wrote: myTimeTween.stop(); -Keith http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Thursday, September 07, 2006 9:54 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween Class with Set Interval deletion I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,interval,true); I have tried different methods: delete myTimeTween; delete mx.transitions.Tween; clearInterval(interval); myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,0,true); delete interval; Create a new frame and send the playhead to the next frame; but none of those seem to work, I have even tried to fire all the statements above at once (and some others that I cant remember rigt now)and still the tween keeps on executing. Any Pointers or ideas will be greatly appreciated. ...helmut -- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- ...helmut helmutgranda.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween Class with Set Interval deletion
Try: myTimeTween .stop(); ;-) Telmo Helmut Granda wrote: I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,interval,true); I have tried different methods: delete myTimeTween; delete mx.transitions.Tween; clearInterval(interval); myTimeTween = new mx.transitions.Tween(pBar, _height, mx.transitions.easing.None.easeNone,0,162,0,true); delete interval; Create a new frame and send the playhead to the next frame; but none of those seem to work, I have even tried to fire all the statements above at once (and some others that I cant remember rigt now)and still the tween keeps on executing. Any Pointers or ideas will be greatly appreciated. ...helmut -- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Tween and actionscript
I have a movieclip animating across the stage using a tween in the timeline. Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. At the moment I do this, if forgets about the tween in the timeline and stops moving. Why is this happenning? How do I tell Flash that I want the timeline animation to keep working after I change a MovieClip property? Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween and actionscript
I have a movieclip animating across the stage using a tween in the timeline. Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. At the moment I do this, if forgets about the tween in the timeline and stops moving. Why is this happenning? How do I tell Flash that I want the timeline animation to keep working after I change a MovieClip property? Timeline animations are something done on design-time - when exporting the final SWF, flash actually renders all the motion frames to precalculated pseudo-keyframes and then applies them when playing the movie. You can't make it 'switch' back to the timeline tween. As soon as you change a property dynamically, it snaps out of any tweening and flash won't update it anymore. You can do this: 1. Instead of changing the property on the movie that's being tweened on the timeline, change it INSIDE it (for example, having a container movieclip inside the movieclip itself, which you can change the property); or 2. Drop timeline tweening and use 100% actionscript tweening instead. Chosing option 1 can be messy and it's a bit different to figure out (it will stack with yout timeline tweening, not overwrite or change it) but it works on some cases. And chosing option 2 is probably the best thing you'll ever do for your flash development productivity. - Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween and actionscript
Or just add a keyframe in the middle and change the alpha On Mar 30, 2006, at 12:03 AM, Zeh Fernando wrote: I have a movieclip animating across the stage using a tween in the timeline. Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. At the moment I do this, if forgets about the tween in the timeline and stops moving. Why is this happenning? How do I tell Flash that I want the timeline animation to keep working after I change a MovieClip property? Timeline animations are something done on design-time - when exporting the final SWF, flash actually renders all the motion frames to precalculated pseudo-keyframes and then applies them when playing the movie. You can't make it 'switch' back to the timeline tween. As soon as you change a property dynamically, it snaps out of any tweening and flash won't update it anymore. You can do this: 1. Instead of changing the property on the movie that's being tweened on the timeline, change it INSIDE it (for example, having a container movieclip inside the movieclip itself, which you can change the property); or 2. Drop timeline tweening and use 100% actionscript tweening instead. Chosing option 1 can be messy and it's a bit different to figure out (it will stack with yout timeline tweening, not overwrite or change it) but it works on some cases. And chosing option 2 is probably the best thing you'll ever do for your flash development productivity. - Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tween and actionscript
Since I use Zeh's tweening methods I would have to agree with him, use actionscript to do the tweening and you'll be a happy developer from this day forth. It is a much cleaner way to control your movies. If you haven't done so to this point I would suggest reading through his site and get a handle on how you can have more control over your movies using actionscript. http://hosted.zeh.com.br/mctween/using.html I know that doesn't answer your question but it will help you as a developer. Gerry On Mar 30, 2006, at 12:03 AM, Zeh Fernando wrote: I have a movieclip animating across the stage using a tween in the timeline. Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. At the moment I do this, if forgets about the tween in the timeline and stops moving. Why is this happenning? How do I tell Flash that I want the timeline animation to keep working after I change a MovieClip property? Timeline animations are something done on design-time - when exporting the final SWF, flash actually renders all the motion frames to precalculated pseudo-keyframes and then applies them when playing the movie. You can't make it 'switch' back to the timeline tween. As soon as you change a property dynamically, it snaps out of any tweening and flash won't update it anymore. You can do this: 1. Instead of changing the property on the movie that's being tweened on the timeline, change it INSIDE it (for example, having a container movieclip inside the movieclip itself, which you can change the property); or 2. Drop timeline tweening and use 100% actionscript tweening instead. Chosing option 1 can be messy and it's a bit different to figure out (it will stack with yout timeline tweening, not overwrite or change it) but it works on some cases. And chosing option 2 is probably the best thing you'll ever do for your flash development productivity. - Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Tween class question
Hi list... I'm wondering if there's any way to call a function at each step in a tween being carried out by the Tween class when useSeconds = true. Any insight is appreciated! - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween class question
Have you looked at Fuse? http://www.mosessupposes.com/fuse/ I may not understand your question, but I just started playing with it and it is loaded with features. Like events that fire automatically. I have found it more powerful than the macromedia tween class. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn, Michael Sent: Monday, January 09, 2006 9:02 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween class question Hi list... I'm wondering if there's any way to call a function at each step in a tween being carried out by the Tween class when useSeconds = true. Any insight is appreciated! - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween class question
The tween class dispatches a number of events. Including onMotionChnaged which should be what you are looking for. -Original Message- From: Mendelsohn, Michael [mailto:[EMAIL PROTECTED] Sent: Monday, January 09, 2006 9:02 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween class question Hi list... I'm wondering if there's any way to call a function at each step in a tween being carried out by the Tween class when useSeconds = true. Any insight is appreciated! - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween not working in AS
So I need to find a nice clear definition of how they work. Any links? I'm not sure about links to explanations of _parent and this other than the documents, but for using the Tween class, look up Jen de Haan on the Macromedia site. She wrote a great article about its usage. For the first param in Tween, are you using _parent.obj? Try tracing that object, and see if it traces what you want to tween first. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween not working in AS
Don't know if it matters, but I always assign the Tweens to a var name. That way, you can refer to them later, with onMotionFinished, etc. - MM -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Bedar Sent: Tuesday, October 25, 2005 3:35 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Tween not working in AS Is l2Company_mc inside of 1_mc.company_btn? Otherwise we have a problem... On Oct 25, 2005, at 2:55 AM, lists wrote: Hi there I have the following code on my main timeline. I also have a few MovieClips of which I need ot animate onPress: import mx.transitions.Tween; import mx.transitions.easing.*; //l1 new Tween(this.l1_mc, _alpha, Strong.easeOut, 0, 100, 3, true); new Tween(this.l1_mc, _y, Strong.easeOut, 106, 6, 1, true); //l2 this.l1_mc.company_btn.onPress = function() { new Tween(this.l2Company_mc, _alpha, Strong.easeOut, 0, 100, 3, true); new Tween(this.l2Company_mc, _y, Strong.easeOut, 106, 6, 1, true); } Now for some reason the onPress is not working. I put a trace in there and i do get feed back from that, however the MovieClip will not animate. is ther ean error in my code? Thanks! :: Dustin :: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders