Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread George Patterson
On 4 July 2012 19:45, Erik Hofman e...@ehofman.com wrote:
 On 07/04/2012 11:26 AM, Michael wrote:
 Hi
 is it possible to have different licences than GPL for sceneries etc.?
 Now that would help fight piracy, while keeping GPL for the source code.

 No and no.


Correct form my understanding.

If someone is willfullly bending the spirit of a license, why would
changing the license make a difference? Also all authors of the source
needs to agree to accept the new license, otherwise you need to
re-create that section of the work.

Regards



George

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Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread George Patterson
In response to the auto-coordination question, it does need to be
there for users that do not have pedals or a twist stick joystick.

Ideally, the autopilot should either disable auto-coordination and
then restore state afterwards, if enabled by user or fly despite it.

I personally think that stating that only gamers use auto-coordination
is counter productive and doesn't resolve the issue.

Regards


George

On 10 March 2012 10:11, Gary Neely grne...@gmail.com wrote:
 On Fri, Mar 9, 2012 at 5:58 PM, syd adams adams@gmail.com wrote:
 On the subject of novices, would it be a good idea to have an idiot-startup
 button or menu, which makes everything all systems go and ready to take off?

 Alan



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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread George Patterson
Why do i feel that this has been discussed multiple times before and
the end result was to stick with the status quo... but anyway see
below.

Below I'm playing devils advocate a little bit.

On 20 February 2012 20:17, Jörg Emmerich j-emmer...@online.de wrote:
 Congratulation to all of you having worked hard on getting the 2.6 out.

 So pls let me come back to my proposal for a different style of the
 FGFS-Manual.

 For several month now I made many tests with LaTeX, LyX, basic PDF, etc.
 - but was not able to achieve with those what I am proposing:

 -- splitting up the ever growing pdf-file getstart into smaller
 books, totaling a growing contents with increasing referencing
 between specialized chapters. Thus achieving a BASE from which users can
 develop their skills.

Perhaps the probably with the Getting Started manual is more of a
naming issue as it's more of a warts and all manual.


 -- make use of the modern art of on-line reading/studying!
 e.g.: Jumping between the books to any given place inside and outside
 the book! Thus achieving the oposit of todays Indexing. Not searching
 in the Index to find something in the book (that you can do much more
 efficient with the standard on-line Find-utilities) - but jumping from
 any place inside the books to other places for advanced and/or common
 explanations/informations. Thus avoiding the need of describing many
 things many times (and forget to change many places when a change is
 needed!).
  Why shouldn't we, as the promoters of the most modern style of
 designing, not also make use of the most modern style of
 reading/studying/updating manuals, dictionaries, newspapers, etc.?


Manuals, dictionaries and newspapers are generally read in hard copy
with the markup being very obscure such as InDesign markup.

 -- stimulate translations!
 Consider that this Manual will not be used just for highly educated
 professionals that mostly do speak English - but for common users of all
 Nationalities, all stages in education, etc. We definitely do need to
 attract those to participate. As we accept that any professional can
 participate in the design, we should also trust our users to generate
 and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia,
 Linux, etc. etc. -- they all proved that it works!

If we were to use a Mediawiki such as the FlightGear wiki as the
authoritative raw source for the PDF versions of the manual, we will
need to ensure the following extensions are installed and enabled :-
http://www.mediawiki.org/wiki/Extension:PDF_Writer and
http://www.mediawiki.org/wiki/Extension:Collection

I'm not sure how it would handle page number references between
subsections and other books.

And you still need to ensure that all books are generated when content
has changed.


 -- Use common tools.
 Most kids today learn how to generate a Homepage and use html - while
 LaTeX (and similar) needs some more unique
 skills/environments/procedures. It is streamlined for the use in
 publishing houses/departments - with the need for a so called
 corporate identity. But that identity is also achievable today via
 HTML (CSS) -- see e.g. the articles inside todays FGFS-wiki!


The fgfs wiki is not html... but wiki markup rendered as html.

Unanswered questions;
1. what about the issue of pulling the individual pages together to form a book?
2. How do you add a reference to another page and have it relevant when printed?


 -- Avoid the dependency on uniquely skilled persons:
 What happens when the private priorities of those few (and thus often
 overloaded volunteers) will change? In addition: A detailed proofreading
 of todays getstart takes weeks - while thousands of users will find
 errors and improvements without any scheduled task - just by using it!
 But then an administrative procedure for corrective actions might not
 really convince them to become active!

Changing toolsets will not remove the need to proof read the result
for errors such as wiki vandalism and broken references.


 Please let me know if you have an issue with that - otherwise I will
 start to setup FGFS-wiki versions. Then we may have two versions - which
 I believe could develop into different flavors: One more users-taste
 and one more engineering-needs. I see my personal preferences more on
 the user/customer aspects - and hope the engineering environment
 forgives me for that!

 If you are interested to know more about the WIKI pros/cons, I suggest:
 http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
 See also my current HTML-version on http://www.emmerich-j.de/S6.html
 (having now about 1000 hits per month after 2 month on-line).

Sure. Though a long html page can become ugly when printed to hard
copy due to inappropriate pagination, image sizes, word wrapping, etc.

At the moment, I don't have the time to investigate tools mentioned
above, but being able to order an up to date book (dead tree version)
from an on-demand printer 

Re: [Flightgear-devel] FG scam resurfaces...

2012-02-06 Thread George Patterson
On 7 February 2012 03:24, Chris Wilkinson blobster...@yahoo.com.au wrote:
 It is a very mixed bag when it comes to screenshots - some look good, some
 look old (bad?), some look fake - surely that would be a give-away to warn
 people away from it? :-)


And the 419 Nigerian scams doesn't work. Surely the suggestion of
winning X million British Pounds from Microsoft would be a give away?

On a serious note, do we know if they have updated their product? Or
just new and improved packaging?

Regards


George

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Re: [Flightgear-devel] Wiki Spam

2011-12-30 Thread George Patterson
On 31 December 2011 16:15, Ron Jensen w...@jentronics.com wrote:
 http://wiki.flightgear.org/Special:RecentChanges

 Someone is spamming our wiki. Anyone around with admin rights?

 Thanks,
 Ron


I (with the help of the irc user jano, thanks) have undone the edit
that the spammer made to remove the spam links.

Just need someone to either remove the user or change the email
address and password (not sure if wiki spammers bother to request
passwords to be reset or not).


Regards


George gorilla

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Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread George Patterson
On 25 December 2011 22:39, Martin Spott martin.sp...@mgras.net wrote:
 HB-GRAL wrote:

 Yes, right, mutiple stations. FGCom server down, all radio stations down.

 One FGcom server up, all radio stations up  :-)


Which doesn't mitigate the single point of failure. :-P

Regards


George

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Re: [Flightgear-devel] Reminder for the release process for version

2011-11-18 Thread George Patterson
On 19 November 2011 12:29, Pedro Morgan p...@freeflightsim.org wrote:
 Maybe the next xmas.. a couple of weeks before Xmas then.. and ready for new
 year, new versiion..


Pedro,

Considering the last release was August, what's to be gained by
another release in the next couple of months?
What would be on the Release feature List of improvements?

If you want to see something happen quicker, get involved.

Regards



George




 On Fri, Nov 18, 2011 at 6:24 AM, Martin Spott martin.sp...@mgras.net
 wrote:

 Pedro Morgan wrote:

  Can we try and make final at 18th dec..

 I don't think so, we're at minimum one month too late - _plus_ a
 certain time span to let everybody commit their latest features before
 the freeze.

 Cheers,
        Martin.

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Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-12 Thread George Patterson
On 13 November 2011 10:12, Curtis Olson curtol...@gmail.com wrote:
 So now it would be interesting if fgrun could be used by end users to rate
 the aircraft in the different categories and then fgrun would pull the
 ratings from some server that tracks all this. :-)
 Curt.


But be careful what you wish for.

Accepting user ratings would too open to abuse from competing products
and KidSFO pilots thumbing an aircraft up for the lolz.

I would be surprised if the ratings for the different aircraft ended
up being consistent, should rating be accepted from the greater user
base.

Sorry Curt, you have lost me on the merit of this idea, especially
considering the effort required. One person, one vote etc.

Regards


George

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Re: [Flightgear-devel] Enabling HLA - missing RTI.hh

2011-10-24 Thread George Patterson
On 25 October 2011 01:47, Torsten Dreyer tors...@t3r.de wrote:

 Hi Geoff,

 you need a RTI implementation. I can recommend the OpenRTI implentation
 from our fellow FlightGear developer Mathias:
 http://developer.berlios.de/projects/openrti/
 which you can clone from
 git://git.berlios.de/openrti


Btw, Berlios is closing on 31/12/2011 so grab what you need now. I am
not sure if Mathias has moved the above project to another host.

Regards


George

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Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life after the Split

2011-10-19 Thread George Patterson
On 19 October 2011 19:29, Cedric Sodhi man...@gmx.net wrote:

  https://gitorious.org/flightgear-aircraft

Last night, the discussion came up where the above page is slow to
load, in part it's due to 1.2MB of HTML code, plus the CSS, plus the
any images in use. Not very browser friendly. I hacked together a php
script that will parse a locally stored version of the above page and
display urls to the individual aircaft projects. On irc, Zorg, Gijs
and perhaps a few others in the #flightgear channel had a poke it and
gave it a nod. Tonight I have improved it, and it now validates as
XHTML 1.0 Strict.

I guess, what essential information do we require from the above
Gitorious resource page. I can add parsing of the each aircraft's
RSS/atom feed, but will need to work on caching first. Currently I
have been periodically fetching the above page and saving it as a
static resource that is then referred to as requested. It should help
those that are on slower connection or pay a high data rate for
traffic. (Or those who are pressed for time. :-) )

The url is http://fgfs.dyndns.info/aircraft.php I haven't linked it
from the front page ofhttp://fgfs.dyndns.info as yet.

Regards


George

 to officially publish your planes as part of the Flightgear project.

 2.  Assuming the answers are no, yes, to #1, will all these repositories
 be centrally located so one can track new or modified ac of interest?

 If you do not wish to publish your planes under the conditions outlined
 above, for instance because you don't want to use Gitorious or because
 your plane is not GPL, then, so Thorsten, you will not be entitled to be
 listed and tracked centrally (I personally don't agree with that).

 --
 regards,
 ManDay


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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-12 Thread George Patterson
On Sun, Jun 12, 2011 at 9:27 PM, Arnt Karlsen a...@c2i.net wrote:
 On Sun, 12 Jun 2011 12:26:05 +0200, ThorstenB wrote in message
 4df4943d.3030...@gmail.com:

 On 12.06.2011 11:58, Michael Sgier wrote:
  http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
 
  how long should we tolerate such...

 We've had that before. This 15KB app doesn't even contain a
 FlightSimulator. And it doesn't do anything (so I doubt it contains a
 single line of FG code). See comments on that site: pure fake
 application!.
 There's loads of fake apps being offered. Not nice. But what's that
 got to do with FlightGear? Or with our license? Those are pure scams
 unrelated to anything.

 ..he also claims to have movie and phone spy downloads...
 http://www.androidzoom.com/android_developer/maly_jonathan_wno.html

I found that the link above isn't valid (Developer does not exist?
redirect to http://www.androidzoom.com/?err=DeveloperNotExists)

Perhaps it should have been
http://www.androidzoom.com/android_developer/maly-jonathan_wnos.html ?

Might save someone some time and confusion.



George

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Re: [Flightgear-devel] Future repository for non-GPL aircraft

2011-04-21 Thread George Patterson
On Fri, Apr 22, 2011 at 1:06 AM, Ron Jensen w...@jentronics.com wrote:

 On Wednesday 20 April 2011 18:43:11 Pascal J. Bourguignon wrote:
  Ryan M tpbspamm...@gmail.com writes:
   Something I've always thought about is an official aircraft repository
   that contained non-GPL2 aircraft- straight from the authors, of course.
   There are many aircraft for FlightGear that are not GPL-licensed (some
   of them very well-developed, like the Tu-154b and the MD-81), and I
   think it'd be best if we had an official repository for them.
 Currently,
   they are hosted on a number of unofficial hangars, decreasing their
   visibility and their accessibility to the end-user.
  
   This discussion has been raised before on the forums; just thought I'd
   mention it here. Sorry if there's been a previous conversation about
   this and I've resurrected a dead topic.
 
  Eventually, this could even develop into a PlaneStore.  The models could
  be used for visualization for free, but to pilot one, the users could
  have to pay a (small) fee to the authors.
 
  I'm not specifically advocating it, but with the right structure, this
  could motivate plane developers, if we need that.

 I find the concept of a for-profit Plane Store to be utterly disgusting.
 It
 would be a gross violation of the social contract Flight Gear was developed
 under. I hope the infrastructure never develops for this.


Yeah, I'm not convinced that this is a good idea either.

What about financially compensating the scenery builders that have created
the runways and airports that the planes leave from? This is potentially the
quickest way to splinter the FlightGear project.

However, a utility that assists the user to install an aircrat tfrom a
location that is not in the fgdata repository could be benefitial to the
community.


Regards


George
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Re: [Flightgear-devel] Changing ICAO codes

2011-04-10 Thread George Patterson
On Mon, Apr 11, 2011 at 10:10 AM, J. Holden stattosoftw...@yahoo.com wrote:
 A number of Pacific Northwest airports have changed their identification.

 For instance Ranger Creek, WA (near Mt. Rainier) is now K21W (from 6WA8?).

 Pierce Co. Thun is now KPLU, from 1S0.

 Tillamook is now KTMK, from S47.

 How do we make these changes?


I guess the other question is should we both the new identification
codes and the deprecated codes in the database?

Regards


George

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Re: [Flightgear-devel] [OT] The Canterbury Project: Linux Distros merge

2011-04-01 Thread George Patterson
On Sat, Apr 2, 2011 at 12:05 AM, Gene Buckle ge...@deltasoft.com wrote:
 On Fri, 1 Apr 2011, Torsten Dreyer wrote:

 For those who use Linux, this might be the most interesting news today:

 http://www.debian.org/
 http://www.archlinux.org/
 http://www.opensuse.org/
 http://www.gentoo.org/
 http://grml.org/

 All unified in a joint project.

 I may have been born on a Tuesday, but it wasn't _last_ Tuesday. :)


Torsten,

That was awful! An obvious troll if it wasn't the first of April.

Regards

George

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Re: [Flightgear-devel] Logos and licensing

2011-03-07 Thread George Patterson
On Mon, Mar 7, 2011 at 5:19 PM, Oliver Fels oliver.f...@gmx.net wrote:
 Vivian Meazza wrote:
...

 Oliver

 P.S.: Noted the sarkasm?

Yes, you spelt sarcasm wrong! :-P

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Re: [Flightgear-devel] Logos and licensing

2011-03-05 Thread George Patterson
On Sun, Mar 6, 2011 at 7:58 AM, Chris O'Neill chrison...@yahoo.ca wrote:

 the livery.  If Mack Jermod (or anyone else for that matter) wants a Red
 Bull (or any other trademark) on their livery, then so be it but let
 Mack Jermod (and the others) distribute it themselves and assume any and
 all risk, not the FG Project!


Chris,

I would have thought that poking fun at someone's name would have been
below you at your age.

If you are unsure of someone's name, find out... It doesn't take long and make
you look less puerile, even if making a cheap gag wasn't your intent.

Regards


George

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Re: [Flightgear-devel] Popup OK

2011-03-02 Thread George Patterson
On Thu, Mar 3, 2011 at 4:18 PM,  cas...@mminternet.com wrote:
 After startup a big transparent OK shows up in the middle of the screen,
 can't find what is generating that message.

 Any ideas how to eliminate it, clicking the mouse on it clears, but can't
 always reach the mouse from the cockpit ;-)


Install a cat!

But seriously.. is there a chance of getting a screenshot... even
pressing F3 to generate a screen shot should illustrate if it's coming
from your installation of FlightGear or somewhere else.

Sounds a litte bit suspicious.

Regards


George

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Re: [Flightgear-devel] Telnet lag?

2011-02-28 Thread George Patterson
On Mon, Feb 28, 2011 at 9:05 PM, Roberto Inzerillo rob...@gmx.net wrote:
   I had been experimenting with adding cockpit controls to FlightGear
   with the help of python. Unfortunately other things have gotten in the
   way.. such as work and better weather for being outdoors!
  
   I gave up on the telnet interface and went down the Generic IO path.
   My code can be found at
   https://github.com/georgepatterson/Flightgear-Console so feel free to
   grab what you like from that. Feel free to drop me a line off list if
   you get stuck.

 Thank you George for the hint, I will look into it.

 And I have a straight question for you: why did you abandon Telnet in
 favour of the generic io?

It was the speed issue that you have been hitting. For example, I
wanted to set two throttle levers at the same time and regardless of
how I did it, you'd see one move and then the other. Small delay maybe
a tenth of a second but too noticeable.


 You see, I'm investigating about the various approaches before digging
 into the complex stuff, I'd like to know what made other people decide
 for some strategy instead of another, much more than the real code
 needed to do that.

Always a good idea to construct a working concept before building
everything. Better to discover unforeseen issues before spending a
large amount of time on it.

Regards


George

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Re: [Flightgear-devel] Telnet lag?

2011-02-27 Thread George Patterson
On Mon, Feb 28, 2011 at 9:28 AM, Roberto Inzerillo rob...@gmx.net wrote:

 a look at the sources shows that a fixed polling interval is used for
 telnet - default is 5Hz. So it cannot process more than 5 commands per
 second. That's why it's slow. There's better methods of implementing
 socket communication instead of polling, but I haven't looked into the
 module and don't know why this was chosen. The polling interval is
 configurable though - so you can speed it up. Use:
       fgfs . --telnet=medium,direction,HZ,localhost,PORT,style
 ...
 cheers,
 Thorsten

 Thank you very much Thorsten, that was a gigantic help :-)
 You saved my day :-)


Roberto,



I had been experimenting with adding cockpit controls to FlightGear
with the help of python. Unfortunately other things have gotten in the
way.. such as work and better weather for being outdoors!

I gave up on the telnet interface and went down the Generic IO path.
My code can be found at
https://github.com/georgepatterson/Flightgear-Console so feel free to
grab what you like from that. Feel free to drop me a line off list if
you get stuck.

Regards


George

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Re: [Flightgear-devel] Default Aircraft Candiates

2011-02-20 Thread George Patterson
On Sun, Feb 20, 2011 at 10:49 PM, syd adams adams@gmail.com wrote:

 Like we couldn't see this coming ;) 

 As for the 777 , unrealistic according to who ? I'm not against
 changing  it as one of the default aircraft , there are a lot of other
 great choices now , but I do get annoyed with these claims by armchair
 pilots who read it somewhere or saw it on youtube
 have you piloted one  of these in real life ? If so , what could be
 improved ? When I get FACTS from REAL pilots , I tend to be all ears ,
 there are too many self proclaimed experts to take everything I hear
 as fact. I've done a huge amount of research on that aircraft , but
 have never flown one  , so I can't say with certainty how accurate the
 FDM is myself , but still
 I'd rather hear how it could fixed rather than a hazy '(the FDM is
 terribly unrealistic)


While I am not a real world pilot, I also get annoyed at the subjective
Blah is broken where blah is a feature on a particular aircraft. Better
is an objective cruise speed of the aircraft at x,000 feet is 500 knots
when it should  be 520 knots.

Note: I have plucked those figures out of the air for the discussion.
However, the first statement is open to arguement and the next question of
what and how is blah broken. The second example can be responded to as
yes you are right the FDM is a little out or No, it's correct as cruise
alttiude of air craft should be no higher than y,000 feet.

As I deal with vauge user reports with as little information to go on as
The Internet is broken, I am all for as much information as can be
provided. Which application... the list goes on.

Jack,

I know you meant well but stating that an aircraft could be replaced with
another isn't particularly helpful without naming a successor. It help as
other can then agree with your or say that something else is more worthy. I
think this discussion comes up every time a new release gets close.

Regards


George
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Re: [Flightgear-devel] fgfs on Android source request

2011-02-20 Thread George Patterson
On Mon, Feb 21, 2011 at 2:13 AM, ThorstenB bre...@gmail.com wrote:
 On 20.02.2011 15:40, Curtis Olson wrote:
 I know there is one android/flightgear app that serves as a remote
 control for flying FlightGear via your android phone--perhaps that is
 what you found?  It uses the network interface which provides good
 separation of application licensing.
 Yes  no. It's an app particularly marketed as a flightsim for Android -
 named FlightGear. Pictures promoting the app show the infamous
 ProFl*Sim package. It also has a link to the profl*sim website (e.g.
 FlightGear dot us). So, it's another activity of the ProFl*Sim scammers.
 They certainly haven't ported FG to Android, so it's either a complete
 hoax - or they indeed try to sell the Android remote control (pretending
 it to be a full flightsim). My guess is the latter (since it saves them
 work of creating a hoax application first).

 This site offered the FlightGear (ProFl*Sim) package for Android until
 a few hours ago:
 http://de.appbrain.com/app/flightgear/com.flightgear


Anything like this one?

http://www.appbrain.com/app/alni-flightgear-control/org.alni.android.fgfs.control

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Re: [Flightgear-devel] 2000 Models!

2011-01-20 Thread George Patterson
On Fri, Jan 21, 2011 at 4:34 AM, Gene Buckle ge...@deltasoft.com wrote:
 On Thu, 20 Jan 2011, Martin Spott wrote:

 J. Holden wrote:

 With a large addition to the database today, there are now 2009
 unique models in the scenery model database!

 2035, to be precise  ;-))

 Jeeze, two more will make an Epoch.. :D


Ate which point the number of models becomes 1970?? :-D

Though seriously, awesome work to all that contributed.


Regards



George

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Re: [Flightgear-devel] FLightProScam

2011-01-18 Thread George Patterson
On Tue, Jan 18, 2011 at 7:28 PM, Erik Hofman e...@ehofman.com wrote:
 On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote:
 http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522

 Thought you'd find this interesting

 Sure, the guy you quoted it only posts scam related posts to that forum:
 http://www.pilotsofamerica.com/forum/search.php?searchid=4697108


 Erik


It must be time to get someone banned for spamming :-)

Good to see a forum moderator who is on the ball.

Regards


George

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Re: [Flightgear-devel] FLightProSim

2011-01-18 Thread George Patterson
On Tue, Jan 18, 2011 at 9:50 PM, Heiko Schulz aeitsch...@yahoo.de wrote:
 He he... well, let me guess?
 We still don't have a laywer who can fight those shit?

 As we all know the truth behind it should be clear for all that there are 
 copyright infringements clearly visible?

 Even if they can take FGFS and sell it due to our licence, they are not 
 allowed to say that they developed the things they mentioned.

 Our developers still have the Copyright, an no one other than us is allowed 
 to claim copyright for.

 How about asking www.gpl-violations.org?


I thought someone had looked into that and was told that they are flat
out busy with hardware vendors that are (sometimes unknowingly)
violating the GPL license.

Regards


George

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Re: [Flightgear-devel] pirates

2011-01-13 Thread George Patterson
On Thu, Jan 13, 2011 at 6:22 PM, Michael Sgier scrat_h...@yahoo.com wrote:

 Those crappy pirates are going on my nervesWhy not add some convoluted 
 code to display:

 Flightgear.org fly free

 or alike at various in game stages? Should not be that complicated?


It would be better would be to release a new version and publicise the release.

This means press release to Flight Simulator magazines, twit it, rave
about it on facebook, create videos on youtube.

Yes, i know we (collectively) have been doing that anyway, but this is
more effective than relying on the slime balls deciding to upgrade to
the latest version. let's do our bet to outmarket them. There is
probably more of us than them.

Note: they could be reading this and associated emails now.

Regards


George

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Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-11 Thread George Patterson
Michael,

If you are reading through the wiki and find something that has been
answered elsewhere, feel free to add it.. All wiki pages do not have a
maintainer as such so feel free. Note: This doesn't apply to the wiki
home page.

We can always revert inadvertent edits that have gone awry. :-D

Regards

George

On Tue, Jan 11, 2011 at 6:02 PM, Michael Sgier scrat_h...@yahoo.com wrote:

 yes but the:
 
 On the new window, titled Advanced Options highlight the Environment from 
 the list on the left
 ---
 etc doesn't work anymore? At least not on my ubuntu 10.04. But only the menu 
 works. So I probably replace this and also for OSX by simply mentioning the 
 menu? OK?



 --- On Mon, 1/10/11, Torsten Dreyer tors...@t3r.de wrote:

 From: Torsten Dreyer tors...@t3r.de
 Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Monday, January 10, 2011, 9:13 PM

 It has been in the wiki since Sep, 27th:
 http://wiki.flightgear.org/index.php?title=Anaglyph_(3D)action=historysubmitdiff=24285oldid=24270

 Torsten
  Cool thanks. So someone should update the wiki? I'll have a look at that
   soon.Regards Michael
 
  --- On Mon, 1/10/11, Heiko Schulz aeitsch...@yahoo.de wrote:
 
  From: Heiko Schulz aeitsch...@yahoo.de
  Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux
  To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net Date: Monday, January 10, 2011,
   2:15 PM
 
  Hi,
  Does the search function of the forum doesn't work?Well, Launch FlightGear
   - Menu (F10) - View - Stereoscopic Options
 
  Heiko
  still in work: http://www.hoerbird.net/galerie.html
 
  But already done: http://www.hoerbird.net/reisen.html
 
  --- Michael Sgier scrat_h...@yahoo.com schrieb am Mo, 10.1.2011:
 
  Von: Michael Sgier scrat_h...@yahoo.com
  Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux
  An: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net Datum: Montag, 10. Januar, 2011
   14:00 Uhr
 
  Hi
  I cannot set the options. Whether in bash nor in fgrun environment. Nothing
   works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with
   the current git. Thanks
  Michael
 
 
 
 
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Re: [Flightgear-devel] More flightprosim offshoots

2010-12-29 Thread George Patterson
On Thu, Dec 30, 2010 at 2:17 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
 Hi,



 http://www.airbusflightsimulator.com/index.html
 http://www.airbusflightsimulator.com/buy-flight-simulator.html
 http://www.airbusflightsimulator.com/flight-simulator-planes.html


 A mail to Airbus should be enough to deal with!

This domain name is registered to Wodonga, in Victoria Australia,
contact email address is a web design company (velvetmice.com).
So yes, a email to Airbus could be the best way to deal with it.
Especially when they are making it sound as though their 'solution' is
a certified flight simulator.


 After reading a newsarticle about products piraty of german cars like SMART 
 and Mercedes in China I slowly begin to think more and more that the poeple 
 behind the rip-off  sits in China, and it isn't just one man behind


Yes and no. It's an affiliate Multi-level marketing scheme. If I could
figure out a way of playing off one affiliate against another and not
get caught in the cross fire, I would do it. In the mean time, search
youtube for flight pro sim but under search options, select Today. and
thumb down their videos so at least they do not rank highly in
youtube.com Reporting a video as scam/fraud seems to be very hit and
miss. Perhaps youtube staff don't have long to review a video to
decide whether to pull the video or not (only guessing here).

BTW, I wouldn't want to say where in the world these slime balls are located.


Regards


George

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Re: [Flightgear-devel] Gitorious down?

2010-12-28 Thread George Patterson
On Wed, Dec 29, 2010 at 11:39 AM, Hal V. Engel hven...@gmail.com wrote:
 It appears that Gitorious is off-line.  I can't get to the home page or any
 other pages (I get 503 Service Unavailable errors) and I can't do any updates
 to my repository.  But I can ping both git.gitorious.org and gitorious.org.
 Anyone have any ideas what is going on or how long the outage will last?

 Hal


Perhaps this is the background. http://blog.gitorious.org/2010/12/23/dns-fail/

Regards


George

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Re: [Flightgear-devel] EzineArticles.com

2010-12-23 Thread George Patterson
On Thu, Dec 23, 2010 at 1:09 PM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
 Hi there,

 I reported author 'Dan H Freeman' to that website as being misleading about
 his software and running a scam, explaining the situation with FlightGear
 and ProFlightSim. They asked if I was a 'representative' of FlightGear. I
 replied that I was a user of the software, but not deeply involved in the
 development/community as such. They then suggested that if the
 creators/operators of flightgear would like to contact them then please go
 ahead.

 So if anyone more entrenched in the development of fg would like to take up
 this offer to communicate with EzineArticles, regarding Dan H Freeman and
 his little enterprise, please let me know. I will forward the contact email
 address. The goal I suggested to EzineArticles would be to remove his
 articles from the site, due to the misleading nature of his business. I
 informed them of reports from people being ripped off by the scam, and about
 the use of mis-appropriated historical names on the websites and other
 immoral tactics being used, including the registration of the
 'www.flightgear.us' domain.


I was trying to figure out What's in it for them?.

Having a read of the article the link below, it reads well and looks
balanced until you get to the bottom of the page. The last few
paragraphs says:

From 
http://ezinearticles.com/?Is-The-F/A-22-Raptor-The-Best-Figher-Jet-In-2011?id=5345920
Download the *MOST REALISTIC* airplane flight simulator ever created
for home users.

Click the link to visit ProFlightSimulator below:
- airplane games

Experience real life flying with accurate worldwide scenery based on
actual terrian with over 20,000 real airports and 120 different
planes.
Its the next best thing to being up there!


So they get a better page ranking on Google due to the links back to
the proflightsimulator. Grrr.

Note: Terrian is their typing mistake. lol

Regards


George

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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread George Patterson
On Tue, Dec 14, 2010 at 1:27 PM, Peter Brown
smoothwater...@adelphia.net wrote:

 On Dec 13, 2010, at 7:08 PM, Victhor wrote:

 The individual responsible for the page put this there:
 1.Sponsoring a child - many kids in our world that aren't able to get
 even the basic stuff, like food, simple health care, and school.
 I never knew they were going _that_ far in dubious marketing tactics.


 The individual(s) are good at their internet game in respect to advertising.
  I would guess that someone is working at this a good portion of each week
 to make it happen.  From a marketing standpoint the author knows how to
 sound legitimate, obviously without a conscience or morals.
 See the first page results of this google search :
  http://www.google.com/search?client=safarirls=enq=flight+pro+simie=UTF-8oe=UTF-8
 At least 95% of the results are some form of theirs.  Everything from Is it
 a hoax? to considered one of the top flight simulators available to the
 public for quite some time.


I suspect that the domain flightgear.us domain could be pulled on
the grounds othat is doesn't meet the on of the following
requirements:-


from http://www.dot.us/faqs/ :-

* A natural person (i) who is a citizen or permanent resident of the
United States of America or any of its possessions or territories or
(ii) whose primary place of domicile is in the United States of
America or any of its possessions, or

* Any entity or organization that is incorporated within one of the
fifty (50) U.S. states, the District of Columbia, or any of the United
States possessions or territories or (ii) organized or otherwise
constituted under the laws of a state of the United States of America,
the District of Columbia, or any of its possessions or territories, or

* An entity or organization (including federal, state, or local
government of the United States, or a political subdivision thereof)
that has a bona fide presence in the United States. See Section B.3.1
of the NeuStar proposal to the Department of Commerce for details
concerning what constitutes a “bona fide presence.“


I think the whois record detail fails on all accounts. The only US
address is the hosting provider which isn't sufficient for the details
above.

 The second thing to consider, is how to stop the next guy from doing the
 same thing.

yes, it's could be a game of whack-an-affiliate but should become
easier as the FG.o community gets better.

I'm nearly ready to buy a copy and then go and complain to Consumer
Affairs or even the law enforcement. If DVD piracy has been linked in
the past to organised crime, could the same apply to FPS and their
cronies?

Regards


George

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Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-15 Thread George Patterson
On Mon, Nov 15, 2010 at 11:56 AM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
 Do you guys really wanna know how corrupt the character behind FSP is?

Snipped

 This guy is laughing in the face of the free software world, sponging off
 the hard work of others. I think its time to wipe the grin from his face. I
 intend to ask the Inland Revenue Department of NZ, and Fair Go, to
 investigate this clown.


Hi Chris,

It would be better handled by someone in New Zealand as government
departments and Current Affairs type programs tend to take more notice
of request from local residents. I think there is someone on this list
who is NZ based.

Regards


George

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Re: [Flightgear-devel] FlightGear bug lists

2010-07-29 Thread George Patterson
On Fri, Jul 30, 2010 at 12:20 AM, Samuel Cantrell
samuelcantr...@gmail.com wrote:
 Hello,
 Are there any bug lists listing open bugs that I could take a stab at fixing?
 Thanks.
 Sam

Hi Sam,

There is a default bug tracker that could be a good place to start at.

http://code.google.com/p/flightgear-bugs/issues/list

I would suggest that you keep in touch with the this devel list in
case someone else is considering working on the same issue.

Regards


George Patterson

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Re: [Flightgear-devel] IRC Chat not working

2010-06-27 Thread George Patterson
On Sun, Jun 27, 2010 at 10:29 PM, Innis Cunningham inn...@hotmail.com wrote:
 Hi All
 Have been trying to get onto IRC for a couple of hours each time
 I get a timed out message is there a problem.Other IRC sites seem
 to be working fine.

 Cheers
 Innis


If you are referring to irc.flightgear.org, you are not the only one
to notice. I think the server is down, no news on how long for, or if
it will be back.

As a alternative, try freenode or the flightgear node alternative at
mpserver12.flightgear.org

Regards


George

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Re: [Flightgear-devel] FG_ROOT git

2010-06-05 Thread George Patterson
On Sun, Jun 6, 2010 at 10:47 AM, Peter Morgan
pete[at]freeflightsimdotorg wrote:
 This aint working for me..
 its a 2.5gig package and lots of bandwith for the core pancake.

 the core snaphost includes ALL the aircraft and more that 40%+ abandoned..
 redundant space. shite load of DEAD files...

 Aircraft deginers cannot MOVE beacause it means updating whole tree..

 Coders (eg c++) don't not want to entertain data updates and scripts..

 The NAV.dat cant be updates cos its a huge data set, even though it would be
 better uncompressed..

 Guess were gonna be watching stagnationion for a period until somone
 upstairs and in a postion can help to solve the problem..

 There are a few idea, but as usual it needs management approval.. and plan..
 if any...

 In the mean time.. there is NO incentive to move.. and not plan forwith..
 FG will suffer..Scenery et all will


Missing Tag??: rant

Feel like making some positive suggestions?

I'm not going to address all of the constructive points above as the
tone expressed in the above email doesn't warrant a full response but
will address .

The file nav.dat is a database supplied by Robin Peel and (AFAIK) is
not intended to be updated by the FG project. If there are mistakes or
omissions they should be submitted upstream.

Regards


George

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Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread George Patterson
On Thu, Apr 22, 2010 at 8:41 PM,  wjp.vri...@quicknet.nl wrote:

 You're probably right, they phrase is differently: the non-commercial API may 
 only be used in 'open source'  projects...

 I don't know why, but it does not matter to me: I like 'open source' !


It's bigger than just open versus non-commercial? The FaceAPI is not
GPL compatible. The GPL allows you to download the source and
commercialise the code as long as the same rights are granted to the
end users.

As I see it, this means that this extension would need to be left out
of the FlightGear source tree.

Regards


George

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Re: [Flightgear-devel] Release engineering (aka, continuous integration, aka, nightlies)

2010-04-16 Thread George Patterson
Hi James,

That looks very nice. I appreciate the self explained interface.

What's the license for Hudson?

Regards


George

On Sat, Apr 17, 2010 at 1:20 PM, Tom P zomm...@gmail.com wrote:
 Hi James,

 That's an awesome setup, very interesting.

 Would you have a tarball of this configuration and some details of how you
 set up the system?

   Tom

 On Mon, Apr 12, 2010 at 2:50 AM, James Turner zakal...@mac.com wrote:

 http://zakalawe.ath.cx:8080/

 is a *prototype* build server for FG (including OSG and SimGear), running
 on my home box - it will need a proper home if it moves beyond the prototype
 stage.

 For people who don't know, a build server talks to some slaves, and
 grabs/builds/tests/packages code. The current server is talking to one
 slave, which is an Ubuntu VM which is building  Tim's 'next' branch on
 Gitorious.

 The objective of such systems is that there should be *zero* human steps
 to create a release - not just out of laziness, but for repeatability. I.e
 don't write a checklist or 'howto' of creating a release, write a shell
 script that does the steps. (Or several). And check those scripts into a
 source control system, too.

 'Soon' I will be setting up a WinXP slave, with a MinGW build. Hopefully
 this will even extend to a NSIS installer script, if Fred has one lying
 around. At which point we should have nightly installers available for
 Windows, and a happier Fred. (A VisualStudio build is also possible, but
 requires more interaction with someone else, who has an
 externally-addressable/tunnel-able box with VS installed).

 (any slave could be a VM, of course - they use CPU while building, but
 unlike other projects, our commit rate isn't that high - the slaves will be
 idle most of the time)
 (A Mac slave is also possible, but requires some more work, I will worry
 about it assuming people want to pursue this whole concept)

 Build jobs can run arbitrary shell scripts - they can tag things in CVS or
 Git, they can create tarballs, upload files to SFTP/FTP servers, the works.
 So, if Durk/Curt/Fred could codify, somewhere, the steps (in terms of
 'things doable in a shell/.bat script') to create an FG pre-release and
 final-release, I am happy to do the work to get the process automated.

 At which point, doing a release means clicking a button on a webpage (on
 Hudson), and letting the slaves grind away for an hour or so. Magic!

 (Another thing the server can do, is email/IRC people when the build
 breaks on Linux / FreeBSD / Mac / Win due to a commit - obviously very handy
 for the devs. Yet another thing it can do is run test suites - unfortunately
 we don't have many such tests)

 (If anyone wants to get into providing nightly .debs or .rpms, that could
 also be done, but requires people who know those systems, and again can
 provide a suitable externally address slave to run the builds)

 James



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Re: [Flightgear-devel] Yoke mounted PDA

2010-04-13 Thread George Patterson
On Tue, Apr 13, 2010 at 9:30 AM, Victhor victhor.fos...@gmail.com wrote:
 Hmmm, AFAIK we couldn't get things like moving map displays anyway...
 and some of those GPSes have turn-by-turn navigation for use with cars,
 which is kinda cool, as they're pretty expensive :0)


With the better car GPS units spotting when you have miss a corner and
re-calculates the best path from where you are. The cheaper units
tells you to do a u-turn. I'm not sure if either is particularly
applicable for aviation though. :-D

Regards


George

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Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-08 Thread George Patterson
Hi Oliver,

If mpserver02 is using 10-15 Gigabytes a day, do we know what data the
other servers are using?

I'm just wondering what percentage of the 10-15 gig is due to people
being too lazy to connect to the most appropriate mpserver.
If the above theory is correct, it would be a good reason not to have
a server as called mpserver02 to force those users to a more
appropriate server.


Regards


George

On Thu, Apr 8, 2010 at 4:15 PM, Oliver Schroeder f...@o-schroeder.de wrote:
 Hi Matt,

 According to pigeon mpserver02 uses about 10-15 GByte per day.

 Regards,
 Oliver


 On Wednesday 07 April 2010 12:52:16 Mattt wrote:
 Oliver,

   To assist with my ambition for laziness, can you give me a round
 figure for monthly bandwidth?

   I may be able to assist - note, however, that my host is in AU. It is
 on several redundant 100mb ethernet connections, though ;-)


 kyle keevill wrote:
  I may be able to do this. Gotta rumage through my stuff here.
 
  The floors still open for all.
  On Apr 7, 2010, at 5:40 AM, Oliver Schroeder wrote:
 
 
  Bandwidth is not easy to measure. I did some testing this morning and
 came to
  these results:
 
  ~ 50 kbit/sec per directly connected client
  ~ 3 kbit/sec per idle relay server (same as direct connected clients for
  active servers)
 
  With about 20 active users about ~ 650 kbit/sec over all with all known
 public
  servers as relays.
 
  Maximum users I have seen was about 70 users.
 
  So I think a 10 MBit line will provide sufficient bandwith for current
 usage.
  (DSL is not a good choice as the line will easily be filled).
 
  CPU and memory usage is not significant at all.
 
  I can not tell what bandwidth is needed for the mapserver, but it should
 be
  quit moderate as well.
 
  regards,
  Oliver
 
  On Tuesday 06 April 2010 19:22:08 Pete Morgan wrote:
 
  Whats the bandwidth involved?  This is a pretty loaded server ?
 
  pete
 
  Oliver Schroeder wrote:
 
  Hello list.
 
  Unfortunatly my sponsor for mpserver01 will quit his contract for the
  hardware. Thus I am in search for a replacement.
 
  If you are interrested in offering a unix host for hosting fgms (the
 
  server
 
  software, which does not need root access), please drop me an email.
 I'm
 
  also
 
  willing to continue to administer this server if you don't want to
 
  administer
 
  it yourself.
 
  The same applies to mpmap01.flightgear.org which is currently hosted on
 
  the
 
  same hardware.
 
  Any comments and especially offers are welcome
 
  Regards,
  Oliver
 
 

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Re: [Flightgear-devel] Callsign and latin characters

2010-03-29 Thread George Patterson
On Tue, Mar 30, 2010 at 12:47 PM, Pete Morgan ac...@daffodil.uk.com wrote:
 I'm playing with an MP map, and have bumped into some issues with
 callsign's containing strange characters (can mess with json encoding).

 Should the callsign not be restricted to the characters - and 0-9,
 a-z, A-Z ?

 recent notable examples online

 $bling%
 $%^

 kind regards
 pete


As James has stated, user data should be escaped and made sane.

I don't see a reason to allow why a-z should be allowed either. At
least, it should be converted to upper case for consistency

Regards


George

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Re: [Flightgear-devel] Sponsorship letter idea

2010-03-26 Thread George Patterson
2010/3/26 Pete Morgan ac...@daffodil.uk.com:
 Dear Richard Branston,


At risk of being a pedant, I'd imagine that it would have gone in the
virtual bin at the point of reading the first line. Attention to
details is important.

Hi Pete,

So you are proposing that a third party airline distributes the
FlightGear CD and provides the infrastructure for the MP servers?

If you are talking globally, 2000 copies (to possible end-users) would
almost disappear  overnight. (As an aside, does anyone know how many
freebie software DVDs given to Joe Public are actually used).

Getting back to the Mp infrastructure, so the suggestion is that the
airline host the servers themselves? This could be an absolute pain in
the neck. If it's hosted within their current infrastructure, they
would need to reconfigure the firewall to open the network ports. In
order to do that, it's usually required to do a risk assessment and if
its the same subnet as their online ticketing system, it would
probably be an immediate no go.


I suspect that the cost benefit of this idea isn't worth the legwork
and shoeleather required. (Unless you can get in the ear of a in-house
marketer to bring it up from within)

Regards


George

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Re: [Flightgear-devel] scenery bug: KSQL stray building

2010-02-09 Thread George Patterson
On Tue, Feb 9, 2010 at 8:48 AM, John Denker j...@av8n.com wrote:
 At KSQL there is reproducibly a building sitting
 partially on a taxiway and even extending onto
 the runway a little bit.

  http://www.av8n.com/fly/fgfs/img48/ksql-building-on-rwy.png



I have also been experiencing this issue so it's in the scenery somewhere.

Regards


george

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Re: [Flightgear-devel] FlightProSim Wiki

2010-01-09 Thread George Patterson
On Sat, Jan 9, 2010 at 7:29 AM, Simon Hollier hellosi...@gmail.com wrote:

 Hey Martin,

 I don't think so as it appears to be last updated on the 30th of October.

 There is a user in Winnipeg, MB Canada that is sucking down an
 enormous amount of pages, but that isn't necessarily malicious.


Perhaps not however it's also not helpful. (Like to see someone try that
with wikepedia :-D )


 We're working on a solution to the 503's.

 Simon


I'll be curious to see what creative solution you come up with here. I have
a few interesting ideas but will not suggest anything on this list. Feel
free to email me if you find yourself scraping the bottom of the barrel.

Regards


George
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Re: [Flightgear-devel] Windows CVS update warnings

2010-01-02 Thread George Patterson
On Sun, Jan 3, 2010 at 12:40 AM, Csaba Halász csaba.hal...@gmail.comwrote:

 On Sat, Jan 2, 2010 at 2:23 PM, Alan Teeder ajtee...@v-twin.org.uk
 wrote:
 
  From here I see the same as you with both A380.rgb and a380.rgb at
  http://cvs.flightgear.org/viewvc/data/Aircraft/A380/Models/
 
  I deleted the A380 directory and re-ran CVS, but no conflicts and
 A380.rgb
  and not a380.rgb appeared in A380/models.

 I am on linux and can confirm that there are indeed two files
 differing in case _and_ content:

 $ cvs status A380.rgb a380.rgb
 ===
 File: A380.rgb  Status: Up-to-date

   Working revision:1.1
   Repository revision: 1.1
 /var/cvs/FlightGear-0.9/data/Aircraft/A380/Models/A380.rgb,v
   Sticky Tag:  (none)
   Sticky Date: (none)
   Sticky Options:  -kb

 ===
 File: a380.rgb  Status: Up-to-date

   Working revision:1.1
   Repository revision: 1.1
 /var/cvs/FlightGear-0.9/data/Aircraft/A380/Models/a380.rgb,v
   Sticky Tag:  (none)
   Sticky Date: (none)
   Sticky Options:  -kb




Another Linux User here. The conflicting files do appear to be CVS.

data/Aircraft/A380/Textures/Livery/House$ cvs status COWLING.rgb COWLING.RGB
===
File: COWLING.rgb  Status: Up-to-date

   Working revision:1.1
   Repository revision:1.1
/var/cvs/FlightGear-0.9/data/Aircraft/A380/Textures/Livery/House/COWLING.rgb,v
   Sticky Tag:(none)
   Sticky Date:(none)
   Sticky Options:-kb

===
File: COWLING.RGB  Status: Up-to-date

   Working revision:1.1
   Repository revision:1.1
/var/cvs/FlightGear-0.9/data/Aircraft/A380/Textures/Livery/House/COWLING.RGB,v
   Sticky Tag:(none)
   Sticky Date:(none)
   Sticky Options:-kb



data/Aircraft/A380/Textures/Livery/House$ ls -l
total 2972
-rw-r--r-- 1 gpatterson gpatterson  513370 2005-01-22 14:10 A3802.XCF
-rw-r--r-- 1 gpatterson gpatterson  329990 2008-06-03 00:02 A380.rgb
-rw-r--r-- 1 gpatterson gpatterson 1297219 2005-01-22 14:10 A380.xcf
-rw-r--r-- 1 gpatterson gpatterson1568 2005-01-22 14:10 BYPASS.RGB
-rw-r--r-- 1 gpatterson gpatterson  786486 2005-01-22 14:10 cowl.bmp
-rw-r--r-- 1 gpatterson gpatterson   30944 2008-06-02 00:04 COWLING.rgb
-rw-r--r-- 1 gpatterson gpatterson   13584 2005-01-22 14:10 COWLING.RGB
-rw-r--r-- 1 gpatterson gpatterson8932 2005-01-22 14:10 COWLING.XCF
drwxr-xr-x 2 gpatterson gpatterson4096 2008-06-03 00:02 CVS
-rw-r--r-- 1 gpatterson gpatterson 608 2008-06-02 00:04 ENDPLATE.rgb
-rw-r--r-- 1 gpatterson gpatterson 608 2005-01-22 14:10 ENDPLATE.RGB
-rw-r--r-- 1 gpatterson gpatterson   11481 2008-06-02 00:04 Tyre.rgb

Regards

George
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Re: [Flightgear-devel] Flight Pro Sim A Scam?

2009-12-16 Thread George Patterson
On Thu, Dec 17, 2009 at 9:29 AM, Pete Morgan ac...@daffodil.uk.com wrote:

 Do a search for professional flight simulator, and an ad for Flight
 Pro Sim appears with the title.

 Plight Pro Sim A Scam ?

 Sound suspect to me

 http://m2.daffodil.uk.com/flight_pro_sim_scam.png

 Pete



Hi Pete,

I think all developers are aware of the FPS marketing outfit.

Note that flightprosim.net (the review site) has the same registry
details. The only think different is the authorative DNS servers.
(details attached below) So flightprosim.net is hardly an independent
review.

Personally I wish that they would crawl back into the marketing text
book that they came from.

(I noted that Alexis has just said the same thing).

Regards


George


Registrant:
SS Ltd

PO Box 11-340
Sockburn
Christchurch, Canterbury 8042
New Zealand

Registered through: GoDaddy.com, Inc. (http://www.godaddy.com)
Domain Name: FLIGHTPROSIM.COM
Created on: 04-Jun-08
Expires on: 04-Jun-11
Last Updated on: 23-Nov-09

Administrative Contact:
S Ltd, S domainaccou...@gmail.com
SS Ltd
PO Box 11-340
Sockburn
Christchurch, Canterbury 8042
New Zealand
+64.0211130617

Technical Contact:
S Ltd, S domainaccou...@gmail.com
SS Ltd
PO Box 11-340
Sockburn
Christchurch, Canterbury 8042
New Zealand
+64.0211130617

Domain servers in listed order:
NS1.SWIFTCO.NET
NS2.SWIFTCO.NET

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Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-14 Thread George Patterson
2009/12/15 Scott Hamilton scott.hamil...@popplanet.biz:
 On Mon, 2009-12-14 at 21:30 +, Stuart Buchanan wrote:


    Being really really picky with English, the opening statement uses the 
 word heavily too often; it's not good style. As a suggestion of 
 replacement, perhaps;

 As many people will be aware, there is a new flight simulator product that is 
 being heavily
 marketed at the moment - Flight Pro Sim.
 As it is almost entirely based on FlightGear, there is some confusion between 
 the two. To help provide
 some clarity, and answer some common questions, we (the core FlightGear 
 development team) felt it was appropriate to make a statement, and provide a 
 FAQ.

    almost entirely leaves an impression that there is little difference, 
 while not making a binding statement that we may not  be able to 
 substantiate..

   And in the next paragraph;

 It has been developed with the collaboration of a large number of individuals 
 for the last 12 years.

    though I feel over the Internet could almost be left out, it really 
 isn't important how we collaborate, the number and length of time are the 
 important bits here.


 Given the similarities between Flight Pro Sim and FlightGear,

    the word extreme feels like it is trying to pull emotional strings here, 
 it could be removed without changing to meaning of the sentence.


    Viewing this statement in to the future, how does it feel if a legitimate 
 commercial contributor crops up, is there anything here that would
    deter or prevent an engaged contributor from working with the project? I 
 think by restating the GPL principles it has left open a contributor
    we would be happy to work with.


(Gawd, I dislike html email.)

Scott,

Say you want to embed into a certified hardware for flight training,.
If I was an entity that wanted to use FlightGear, I'd probably be
emailing Curt for suggestions to find a developer that is willing to
consult as necessary and also to consider commiting patches from the
commercial entity.

There are other ways to contribute to the FlightGear project. I don't
think anyone would say no to improved scenery, especially around the
airports/airfields.

There is nothing wrong with keeping the proposal quiet (ie off list)
but an apparent fork in name only is not in the spirit of the GPL. The
above approach is  much more transparent than what has been done in
the past.

Regards


George

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Re: [Flightgear-devel] Ubuntu 9.10, Pulseaudio - anybody had luck lately?

2009-11-27 Thread George Patterson
On Sat, Nov 28, 2009 at 12:19 AM, Erik Hofman e...@ehofman.com wrote:
 Nathanael Rebsch wrote:

 point though being, that a large amount of people are 'forced' to use it!
 and therefore it aint a bad idea to know how to work with or around it!

 True.

 Erik


Some people have had some better success with audio after removing
Pulseaudio. I am running Ubuntu 9.4 and believe that 9.10 is a little
raw. Put it back in the over for a little longer.

Apparently Ubuntu 10.4 (due April next year) will be a LTS, ie Long
Term Support release. So  9.10 has become a test bed for the next
release.

Regards


George

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Re: [Flightgear-devel] boost library version

2009-11-18 Thread George Patterson
2009/11/17 Diego Fernando Rodríguez Varón diegorodrigu...@gmail.com:
 Hello everyone.

 I was experiencing the segmentation fault reported by Nicolas before so I 
 just tried updating and compiling. But I get the following error:

 checking for boostlib = 1.37.0... configure: error: We could not detect the 
 boost libraries (version 1.37 or higher). If you have a staged boost library 
 (still not installed) please specify $BOOST_ROOT in your environment and do 
 not give a PATH to --with-boost option.  If you are sure you have boost 
 installed, then check your version number looking in boost/version.hpp. See 
 http://randspringer.de/boost for more documentation.

 I'm using Ubuntu 8.04 and the boostlib supported is 1.34.
 So I had change the configure.ac file
 AX_BOOST_BASE([1.34.0]

 Is flightgear stopping support for Hardy Heron?   :(  Hopefully not.

 Do I really need 1.37?


Hi Diego,

You might be able to get the source package for libboost1.37 for
Intrepid and try compiling it under Hardy. I will try and run up a VM
to test this idea. Howevere it might take me a bit as I am away over
the weekend.

Regards


George

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Re: [Flightgear-devel] Clouds

2009-11-11 Thread George Patterson
From a end-user perspective, at this point, I'd be vote No to moving
and No to the duplicating it.

The reason being is that the 3d Clouds option is rendering only and
not a weather option. I'd expect similar cloud coverage for both 3d
clouds or the older method. Moving the option would mean that you need
to drilling through multiple locations to toggle this option.

Pete,

Perhaps you could state your reasons for the change so at least we can
see it from your viewpoint.

Regards


George

2009/11/12 syd adams adams@gmail.com:
 My vote is no to a second one , but moving it , possibly.
 There are many other changes I'd like to make , but need more feedback...


 On Wed, Nov 11, 2009 at 6:11 PM, Pete Morgan ac...@daffodil.uk.com wrote:

 Can the enable 3d clouds

 Menu  View  Rendering options  3D Coluds

 also appear under

 Menu  Enviroment  Clouds

 if possible

 Pete

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread George Patterson
2009/11/10 Statto Software stattosoftw...@yahoo.com:
 I think I may have found the problem with the Center Runway texture not 
 showing, but I'm not at all confident with my C++ skills, so someone will 
 have to fix TerraGear for me.

 However, I've found this code in 
 /terragear-cs/src/airports/GenAirports/rwy_*.cxx:

  int len = rwy_info.rwy_no.length();
    string letter = ;
    string rev_letter = ;
    for ( i = 0; i  len; ++i ) {
        string tmp = rwy_info.rwy_no.substr(i, 1);
        if ( tmp == L ) {
            letter = L;
            rev_letter = R;
        } else if ( tmp == R ) {
            letter = R;
            rev_letter = L;
        } else if ( tmp == C ) {
            letter == C;              // should this be letter = C;?
            rev_letter = C;
        }
    }

 If my simple programming skills don't betray me, I //believe// letter == C; 
 does not actually set letter to equal C, which may be why these airports are 
 being generated without the center runway texture.

 Cheers
 John


Hi John,

While I don't have commit rights to cvs, it looks good to me. I guess
there are not many airports with centre runways. :-)


Regards


George

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Re: [Flightgear-devel] Issues with latest cvs

2009-10-24 Thread George Patterson
2009/10/24 Chris Wilkinson blobster...@yahoo.com.au:
 Hi there,

 I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and 
 updated my osg to v2.95. When I first ran
 fg after the update I got a segfault when fg couldn't find part of the ac3d 
 model of the 777-300ER, so I tried another
 jet (787). This time fg ran, but the terrain was all grey, framerate was a 
 slideshow, and after a short while it
 segfaulted due to not finding AI/Aircraft/performancedb.xml. I grabbed that 
 file from cvs, and retried. FG can now
 run a little longer, but segfaults due to AL Error (fx): Invalid Value at 
 pitch and gain within a minute or 2 of starting.

Snipped

 Anyone willing to give me some clues to fixing this?


Hi Chris,

It looks at though you haven't updated your flightgear data.
Flightgear, Simgear and data sources should be kept in sync.

Regards


George

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Re: [Flightgear-devel] Fix for Citation-II gear problem

2009-10-22 Thread George Patterson
On Thu, Oct 22, 2009 at 4:34 PM, syd adams adams@gmail.com wrote:
 I,ve already fixed that , but have a few more panel fixes before I commit it
 ...
 Cheers


Hi Syd,

I was just thinking about the other obvious bug where the Citation-II
will tip backwards onto the left and right landing gear only.

Regards


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Re: [Flightgear-devel] Another person selling FlightGear on ebay

2009-10-20 Thread George Patterson
On Wed, Oct 21, 2009 at 8:11 AM, Curtis Olson curtol...@gmail.com wrote:
 Here's a slightly different wrinkle (maybe) on this whole selling copies of
 FlightGear under dubious premises.

 In this case FlightGear is prominently displayed in the ebay ad, but later
 they claim:

 Copyright
 This item is copyrighted. Any reproduction, duplication or resale of any
 kind is strictly prohibited.
 Software included is either released under GNU or contains our protected IP.
 Copyright © 2009 MT Software Solutions. All rights reserved.


 Is this a problem?  Here's the link so you can see it all in context:

 http://cgi.ebay.co.uk/Flight-Gear-Simulator-2009-for-Microsoft-Windows-Vista_W0QQitemZ180388068783QQcmdZViewItemQQptZUK_PC_Video_Games_Video_Games_JS?hash=item29fff77daf


Hi Curt,

While I'm not a lawyer, serveral things pop out in my mind.

The GNU license has been stripped and released with a no
reproduction, distribution or resale clause. The copyright has been
removed and replaced with there own. If they want to keep the
copyright on there own installation program (as an example), then it
should read as follows:

Copyright © 2009 Curtis L. Olson
Installation program Copyright © 2009 MT Software Solutions.

The images and probably the text on that page have been copied from
other sources. I'm sure the creator of the images would recognise
them. The ebay listing also contains watermarks on the images is
wrong. It the image was created by them or cited then fair enough.

Anyway, those are the most obvious things that stands out here.


Regards


George

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread George Patterson
On Sun, Oct 18, 2009 at 4:59 PM, syd adams  wrote:
 Yup.
 Apparently there's no limit to the depths they will sink.



But they keep bobbing to the surface. :-/

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Re: [Flightgear-devel] FG Bug tracking

2009-10-16 Thread George Patterson
On Fri, Oct 16, 2009 at 12:25 PM, Pete Morgan ac...@daffodil.uk.com wrote:
 Right, I'm a web developer and been thinking a lot about the bug
 tracking (in my case across projects/ventures/etc), and applying that to
 FG. Thats my frustration ladies and gentlemen, and I apologize for my
 harshness sometimes; this comes from frustration ;-)

 Indeed as a day job, its working sometimes with users who think they
 made a mistake, and indeed a bug.. ie proven twice, so ball back in my
 court - we'll trained users. oops...ish and fixed, with svn up + python
 onto a wind.

 So I checked out a few bug tracking systems for curiosity for the
 purposes of FG,. I can report with confidence that  none of them would
 meet the criteria that would be useful within the scope of FlightGear,
 as its bigger. Unless be break down the bugs into seperate components.
 But then that is not the whole..


Hi Pete,

I have used several incident and bug tracking systems professionally
in the last few years. Started with an over version of the Perl RT
system that you mention below. We ended up settling on Mavell Open
Pursuit (which is derived from ITIL principles) for 12 months before
management realised that it doesn't deliver what was promised and very
limited searching for previous instances. Open pursuit is commerical
(around $5000 per seat!!) and depends on Terminal Server. Bleerk! We
settled on Atlassian Jira (their ticketing system, not the wiki) which
is great. While Atlassian has in the past offered free instances to
Open Source projects, I'm not sure if I'd be willing to spend at least
6 hours a day keeping incident tickets in line.

While I'm not suggesting that we use a big end product, I did come to
appreciate a few functions that should be a requirement for any
issue/bug tracking system.

- Searching. If I can't search for a error code or a Airport then I am
wasting time.
- Speed. When someone is investigating an issue, you should not be
impeded by the interface. For remote connections Web based is good,
Ajax/DHTML or some other XML-RPC method is better still.
- Be able to track who is submitting what. A opened ticket stating
This aircraft is broken is not helpful. Even worse is when several
tickets have been opened, one for each aircraft.
- Which brings us to the next point which is being able to split a
ticket into sub tickets as similar issues may not have common cause.
- At the same time, if several people have submitted the same issue,
it's nice to create a master ticket to centralise efforts.
- End users shall not submit bugs, instead they submit a isssue
(incident ticket in ITIL). What the user calls a bug could turn out to
be a configuration issue or a MP server being down. This issue ticket
is investigated with sufficent information obtained to get an idea of
what's going on. At this point a bug ticket is created against the
version that the user(s) have installed. End users will be able to
browse the bug tickets, though

Yes, this is starting to sound like ITIL whose principles are
reasonably sane but also annoyingly structured for open source
projects. I think it's still valid to peck the eyes from around the
world to suit.

I'd be happy to step into the breech to help drive the system but
(like everyone) I am constrained timewise.

Regards


George

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Re: [Flightgear-devel] New Sound system committed

2009-10-14 Thread George Patterson
On Thu, Oct 15, 2009 at 6:32 AM, Pete Morgan ac...@daffodil.uk.com wrote:
 Does the new sound system honour the command line options..

 http://wiki.flightgear.org/index.php/Command_Line_Parameters#Features

 --disable-sound              Disable sound effects
 --enable-sound               Enable sound effects

 --enable-sound  I dont know why this option is here
 what happens if I execute
 fg --enable-sound disable-sound  ??

 I suggest that sound is enabled by default

 so am confused.

 Pete



Hi Pete,

Yes, they do seem to contradict each other however, if you have a
--disable-[param] in a .fgfsrc file, then it's nice to be able to
temporarily re-enable the parameter on the command line. Otherwise you
need to edit the .fgfrc file each time you want to change back to the
default. I haven't tested this scenario but the logic makes sense.

Regards


George

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Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread George Patterson
On Mon, Oct 12, 2009 at 3:13 PM, Rob Shearman, Jr. rmsj...@yahoo.com wrote:
 Oh, it has a select all then?  :) :) :)


I think someone is being anti-social. :-P :-P

Regards


George

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Re: [Flightgear-devel] bug tracking

2009-09-30 Thread George Patterson
On Thu, Oct 1, 2009 at 2:25 AM, Curtis Olson curtol...@gmail.com wrote:
 I agree that a bug tracking system is a good thing.  My thoughts  hopes are
 that once we finalized what we were doing with our eventual move away from
 CVS,  We would move our code to a system that offers a number of developer
 features including an integrated bug tracker.  Google does offer a nice
 system, but long term, it would be nice to just use the bug tracker
 associated with our project, rather than setup a completely new project and
 only use the bug tracker out of it.

 Curt.



I totally agree that an issue tracking system is required.

From the short run that Pete Morgan and a couple of others have had a
couple of things come to mind.

- Proforma reports with at least the following information
- Steps required to reproduce the bug
- Operating System and version
- Which version of FlightGear were you using?

- The moderators need to be able to close tickets that are incomplete
and the submitter is out of communication for an extended period of
time. I'd say one fortnight, though that might be too long/short.

- The idea where a user that submitted a bug report can also accept it
as a bug is broken (unless the tickets are split into user issues and
bugs.

As an example a user reports an issue as Flightgear stalls with lots
of NaN messages being display on console at TBPB. The Bug could be
NaN messages are displayed on console due to bad input data. If you
have other related issues, then you link the issue to the Bug ticket.
This cuts down the redundant tickets that a developer needs to wade
though.


This is fast getting into ITIL land. I am familiar with Atlassian Jira
for incident and problem management but it's an overkill for
FlightGear base.

What's the url for the ticketing system we have?

Regards


George

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Re: [Flightgear-devel] Their Plan

2009-09-17 Thread George Patterson
On Fri, Sep 18, 2009 at 11:51 AM, Pete Morgan ac...@daffodil.uk.com wrote:

      *Their mission is below.*


 All some of us need to do is to be there at the right time and the right
 place.. right ? We'll buzz them down ;-)


Nope.. that just validates the idea. I'm not sure where all these
people came from but I am happy to have them with us.


If I was running a fg mp server, I'd be performing maintenance at
short notice during the event.

Regards


George

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Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread George Patterson
On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
 Hmmm...

 For a short time this might be helping but


I have disabled the MP Aircrafts collisions with the rest of the world.

 ... but we also have a lot of AI aircrafts around and they don't announce 
 there incoming. That makes it very realistic and a lot of fun, then now you 
 really have to watch out and look for other aircrafts! Like in real world!

 I vote also for possibility to tun on/ off AI/ MP collision- that would be a 
 very neat feature!
 Regards
 HHS


Seconded!

The problem is though you might be wanting to avoid other aircraft.
Some immature people (kids??) take a perverse pleasure in flying
through other peoples planes. It's another reason why I rather fly
near KSFO. I'm not sure if aircraft to aircraft collision detection is
good idea on open servers when there are no consequence to the
perpetrator.


George

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Re: [Flightgear-devel] Wiki Error

2009-09-10 Thread George Patterson
On Fri, Sep 11, 2009 at 11:11 AM, AC001 ac...@daffodil.uk.com wrote:
 Not sure who the admin is for the wiki, so I thought I'm mail this list.

 This page http://wiki.flightgear.org/index.php/Air_bagan


To help narrowing it down: It's appears to be only that page as I was
able to login and browse some of the other wiki pages.

If I had to guess, there could be something in the markup of that page.

Regards


George

 Shows this error

 Database error

 A database query syntax error has occurred. This may indicate a bug in the
 software. The last attempted database query was:

 (SQL query hidden)

 from within function Parser::replaceLinkHolders. MySQL returned error
 1271: Illegal mix of collations for operation ' IN ' (localhost).

 regards
 Pete
 ac001


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Re: [Flightgear-devel] 1.9.2 release for FSWeekend?

2009-09-06 Thread George Patterson
Hi Tat,

On Sun, Sep 6, 2009 at 11:16 PM, Tatsuhiro
Nishiokatat.fgmac...@gmail.com wrote:
 Hi,

 Though I prefer an official release, I can live with beta release so we can 
 avoid killing Durk ;-)
 I guess it is a good to have a release (in either official or beta) since we 
 can have lots of feedback reports that will
improve the quality of FG for the scheduled release in the next Christmas. I 
also want to add that we have enough
 features and bug-fixes for beta release. Shader effects and generic input 
 device are in progress, but I guess we can
 improve these by FSWeekend (or Christmas).

If you wait until something has improved, then you are running a risk
of never releasing something as it's still improving.


 I get lots of feedback reports from Mac users on every official release, but 
 I have less than ten for every snapshot
 release. So cutting a release is more effective on Mac platform in terms of 
 collecting feedback reports.


 By the way, is the version number going to be 1.9.2? I think it should be 
 1.10.0 since it is not a maintenance release.
 If we are going to have shadow effect working by Christmas, then we could go 
 to 2.0.0.


Current release is 1.9.1 so I'd be happy with 1.9.2. Using 1.10 is out
as it's less than 1.9.1. Which brings up a good question, do we call
the next version of FlightGear 2.0?


Regards


George

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Re: [Flightgear-devel] MP Protocol - aircraft orientation

2009-08-30 Thread George Patterson
2009/8/31 Marco Lecora lecora_ma...@hotmail.it:
 Hi,
 I need to send from a C# application the position of several aircrafts to a 
 flight gear multiplayer server.
 The question is ... how can I get the aircraft orientation values from 
 position, yaw, pitch and roll?
 thank you in advance.
 marco


Hi Marco,


You are wanting to use the so-called generic protocol. This allows you
to log what you wish.

I found that the link below was very thorough. While I did not run the
compiled binary (no MS Windows here), the set up instructions  are
very clear and helpful. (Especially if you are writing your own
server.)

http://geoffmclane.com/fg/fgfs-046.htm

Let us know if you get stuck.



George

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Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-10 Thread George Patterson
Hi All,

I don't necessarily see a dedicated radar view and ATC from Flightgear
being mutually exclusive.

There are times when you'd like to stick your head out the window to
watch the aircraft land.

This does bring extra complexities such as both programs needing to
know air craft positions, perhaps resolvable with the help of a proxy.
Maybe this is going over board.

Regards


George


On Tue, Aug 11, 2009 at 11:57 AM, Rob Shearman, Jr.rmsj...@yahoo.com wrote:
 Would it not be possible to add a chat client to it, which would be
 compatible with the MP network protocol?  Obviously it would have to report
 position information, but that should be trivial enough to work out,
 shouldn't it?  Cheers, -R.

 Robert M. Shearman, Jr.
 Transit Operations Supervisor,
 University of Maryland Department of Transportation
 also known as rm...@umd.edu


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Re: [Flightgear-devel] Start up Problems

2009-05-24 Thread George Patterson
On Mon, May 25, 2009 at 10:52 AM, Barry Fawthrop ba...@isscp.com wrote:

Hi Barry,

I have taken a read of this email and can suggest a few things to try.
See my inline comments below.

 To All,  Thanks  Very  Much


 Victhor:   glxgears gives me between 882 - 1068 FPS 5450 frame in 5.0 seconds

This seems to be a bit slow as I'm getting a 900-100 fps on my Intel
video laptop. Howevere glxgears is not a benchmarking program but an
indication that something could be wrong. I'm unable to get you this
figures for my nvidia based desktop.

 Arnt:      I'm running the LENNY version of Debian Yes,  Should I change this 
 ???


No, Lenny is considered to be stable so I wouldn't be doing anything
rash like downgrading to Etch.

 Stefan     I did install everything from scratch OSG, plib, fg base yes

 Arnt:      SOME of my installed  nVidia drivers
  nvidia-kernel-2.6.26-1-686-bigmem            173.14.09+3              NVIDIA 
 binary kernel module for Linux 2.6.26
  nvidia-kernel-2.6.26-1-vserver-686-bigmem    173.14.09-5+2.6.26-13    NVIDIA 
 binary kernel module for Linux 2.6.26
  nvidia-kernel-common                         20080825+1               NVIDIA 
 binary kernel module common files
  nvidia-kernel-source                         180.44-2                 NVIDIA 
 binary kernel module source
  nvidia-settings                              173.14.09-1              Tool 
 of configuring the NVIDIA graphics drivers


While I'm running Ubuntu rather than Debian (basically same animal), I
have noted that I have packages that contain the device modaliases
which the nvidia driver requires. However, this could be a difference
between Debian and Ubuntu.


 Curtis:    Sadly this is the only opengl 3d program that I know of that I 
 run,  what would you suggest I test with ?


Sometimes comparing results on another machine will shine light in an
area that you haven't considered. If you can't do this then don't
worrry.

 Also can someone explain why the initial graphics looks messed up
 http://www.8thdaymediaonline.com/fgfs-screen-002.ppm  taken soon after it 
 loads and should shows the plane and the
 KSFO runway


It looks to me like the view is below the ground, hence you see
skyscrapers below the ground. This is a common trick for re-using
models for different sized generic buildings. I'n not sure why the
aircraft's cockpit isn't being displayed.

I am wondering if you are hitting the Mesa conflict issue. Could you
supply the output of glxinfo? The top 50 lines should be plenty.  It
should say direct rendering: yes, capitalisation may vary different.

I am wondering how much video memory is your card has. (Anyone know if
64MB is okay for flightgear?). The nVidia 6200 cards appears to be
128MB as standard.

Regards


George

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Re: [Flightgear-devel] Progress report on the infamous error in TriangleIntersect NAN Problem

2009-05-20 Thread George Patterson
On Wed, May 20, 2009 at 6:06 PM, Tim Moore timo...@redhat.com wrote:
 Tim Moore wrote:
 Durk Talsma wrote:
 On Friday 15 May 2009 20:31:17 Durk Talsma wrote:


 While trying to trap bad data in this the popMatrix function, I just
 noticed that a bad transformation matrix is already set up relatively
 early in the process, only a few levels deep at the stack. I haven't
 been able to relate this to any meaningful object yet. (All that came up
 was the name Scene).

 So, it looks like a transformation error early on blows up the intersect
 line vector(s) already. and scenegraph is traversed further down, OSG
 keeps happily multiplying already corrupted data with valid
 transformation data further down the line, restuling in an intersect
 line, composed of NaNs. This goes unnoticed, until the error is finally
 picked up at the first possible occasion where there's a nan error
 check. That is, in trialintersect.

 I hope to continue this investigation later, and hope to be able to
 traverse the bad data to their true source.
 It may be helpful to dump the scene graph to a file (from the debug menu)
 once you're getting the NaN error. Hopefully the offending matrix will
 be printed with NaNs instead of valid coordinates.

 Tim
 I've added an --enable-fpe argument which, on Linux, will cause an abort or
 core dump on a division-by-zero or other invalid floating point operation,
 including generating NaNs and overflowing float-to-integer conversions. See
 if you can get to the source of the NaNs using that.

 Tim


Hi Tim and All,

As per conversation on IRC ia have been able to get a backtrace when
using --enable-fpe.

FG was not paused by me with the error occuring very early on (no
sound not image showing in the spash screen). Machine is a Dual Core
Intel processor with a nvidia 8600GT video card.

I did add a debug line to the file
src/Instrumentation/inst_vertical_speed_indicator.cxx on line 207.
flightgear$ grep -n DEBUG src/Instrumentation/* |grep GP
src/Instrumentation/inst_vertical_speed_indicator.cxx:207:  
printf(DEBUG GP: SeaIngHG: %fL InternalSeaInHG: %fL DT: %fL\n,
sea_inhg, _internal_sea_inhg, dt);

Either dt is zero or I have the parameter in the printf line wrong.

Please find attached a full backtrace from GDB. Let me know if you
could do with more information.

Regards


George
gpatter...@gorilla-desktop:~$ gdb fgfs
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type show copying
and show warranty for details.
This GDB was configured as x86_64-linux-gnu...
(gdb) run --enable-fpe --aircraft=b1900d --airport=LNCM
Starting program: /usr/local/bin/fgfs --enable-fpe --aircraft=b1900d 
--airport=LNCM
[Thread debugging using libthread_db enabled]
[New Thread 0x7f4ffb2a7790 (LWP 30425)]
[New Thread 0x7f4fec8ee950 (LWP 30428)]
[New Thread 0x7f4fec0ed950 (LWP 30429)]
[New Thread 0x7f4feb0a5950 (LWP 30430)]
[New Thread 0x7f4fea8a4950 (LWP 30431)]
DEBUG GP: SeaIngHG: 29.92L InternalSeaInHG: 29.92L DT: 0.00L

Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread 0x7f4ffb2a7790 (LWP 30425)]
0x007995d7 in InstVerticalSpeedIndicator::update (this=0xa926050, dt=0) 
at inst_vertical_speed_indicator.cxx:208
208 double rate_sea_inhg_per_s = ( sea_inhg - 
_internal_sea_inhg ) / dt;
(gdb) run --enable-fpe --aircraft=b1900d --airport=LNCM
The program being debugged has been started already.
Start it from the beginning? (y or n) y
Starting program: /usr/local/bin/fgfs --enable-fpe --aircraft=b1900d 
--airport=LNCM
[Thread debugging using libthread_db enabled]
[New Thread 0x7fd27858a790 (LWP 30432)]
[New Thread 0x7fd269bd1950 (LWP 30433)]
[New Thread 0x7fd2693d0950 (LWP 30434)]
[New Thread 0x7fd263fff950 (LWP 30521)]
[New Thread 0x7fd2637fe950 (LWP 30522)]
DEBUG GP: SeaIngHG: 29.92L InternalSeaInHG: 29.92L DT: 0.00L

Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread 0x7fd27858a790 (LWP 30432)]
0x007995d7 in InstVerticalSpeedIndicator::update (this=0xa67b430, dt=0) 
at inst_vertical_speed_indicator.cxx:208
208 double rate_sea_inhg_per_s = ( sea_inhg - 
_internal_sea_inhg ) / dt;
(gdb) bt full
#0  0x007995d7 in InstVerticalSpeedIndicator::update (this=0xa67b430, 
dt=0) at inst_vertical_speed_indicator.cxx:208
pressure_inhg = 33.309936
sea_inhg = 29.922
speed_up = value optimized out
rate_sea_inhg_per_s = 0
#1  0x009b8b21 in SGSubsystemGroup::Member::update (this=0xa613a10, 
delta_time_sec=value optimized out) at subsystem_mgr.cxx:306
No locals.
#2  0x009bb20c in SGSubsystemGroup::update (this=0xa6ed070, 
delta_time_sec=0) at subsystem_mgr.cxx:159
b = -2.72813735
i = 16
#3  0x009b8b21 in 

Re: [Flightgear-devel] Progress report on the infamous error in TriangleIntersect NAN Problem

2009-05-20 Thread George Patterson
On Thu, May 21, 2009 at 12:55 AM, George Patterson
george.patter...@gmail.com wrote:
 On Wed, May 20, 2009 at 6:06 PM, Tim Moore timo...@redhat.com wrote:
 Tim Moore wrote:
 Durk Talsma wrote:
 On Friday 15 May 2009 20:31:17 Durk Talsma wrote:


 While trying to trap bad data in this the popMatrix function, I just
 noticed that a bad transformation matrix is already set up relatively
 early in the process, only a few levels deep at the stack. I haven't
 been able to relate this to any meaningful object yet. (All that came up
 was the name Scene).

 So, it looks like a transformation error early on blows up the intersect
 line vector(s) already. and scenegraph is traversed further down, OSG
 keeps happily multiplying already corrupted data with valid
 transformation data further down the line, restuling in an intersect
 line, composed of NaNs. This goes unnoticed, until the error is finally
 picked up at the first possible occasion where there's a nan error
 check. That is, in trialintersect.

 I hope to continue this investigation later, and hope to be able to
 traverse the bad data to their true source.
 It may be helpful to dump the scene graph to a file (from the debug menu)
 once you're getting the NaN error. Hopefully the offending matrix will
 be printed with NaNs instead of valid coordinates.

 Tim
 I've added an --enable-fpe argument which, on Linux, will cause an abort or
 core dump on a division-by-zero or other invalid floating point operation,
 including generating NaNs and overflowing float-to-integer conversions. See
 if you can get to the source of the NaNs using that.

 Tim


 Hi Tim and All,

 As per conversation on IRC ia have been able to get a backtrace when
 using --enable-fpe.

 FG was not paused by me with the error occuring very early on (no
 sound not image showing in the spash screen). Machine is a Dual Core
 Intel processor with a nvidia 8600GT video card.


Oops... The splash screen gets up the stage of loading scenery objects.

Sorry for any confusion caused.

Regards


George

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Re: [Flightgear-devel] Fwd: Remove right access to CVS FlightGear/data

2009-03-29 Thread George Patterson
On Mon, Mar 30, 2009 at 5:34 AM, LeeE l...@spatial.plus.com wrote:
 On Sunday 29 March 2009, Ron Jensen wrote:
 On Sun, 2009-03-29 at 01:55 -0700, syd adams wrote:
  I have to agree here ... seems pointless to keep them in cvs if
  gerard will have maintained versions available ...
  Also saves everyone's time down the road trying to explain why
  it's broken and where to get the current version.:)
  Cheers

 And I disagree.  We should leave them in CVS.  There is no point
 in causing their removal from everyone who uses CVS's hard-drive
 at this time.

 Ron


 If the aircraft is going to be maintained ex-cvs but not maintained
 within cvs, then retaining it within cvs just adds another
 unmaintained aircraft to the list.

 While someone, at some point in the future, may adopt it, until that
 actually happens all you're achieving by keeping it in cvs is
 making an obsolete version available, which is worse than useless.
 A link to the maintained version makes much more sense.


Hi Guys,

Agreed, except for the situation where the author of an aircraft
decides to change the license. When this happens, a fork has been
created, even if there is still only one version.

If an aircraft is not available in CVS or somewhere else that is
authoritative, where does that leave a community. The former license
community has rights to extend the pre-fork version of the
software/data.

Just a thought.

Regards


George

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Re: [Flightgear-devel] hypothetical gpl question

2009-03-16 Thread George Patterson
On Tue, Mar 17, 2009 at 12:30 PM, Curtis Olson curtol...@gmail.com wrote:
 Here's a hypothetical question.

 Let's say some company A builds an internal product prototype that
 incorporates FlightGear as part of a larger aggregate system.  Let's say
 they even make a few small changes to FlightGear.  Now they give away a demo
 system to a couple different potential customers and say, Hey what do you
 think.  They haven't rolled out an actual product, they haven't had any
 actual sales.  No customer has paid any money for the copy of the system.

 Has the GPL been violated?


Hi Curt,

I believe that as the software has not been released, this would be
the same as an software developer extending some software. As long as
the product hasn't been provided to the customer then everything is
okay. It's only when you have sold the software that you are required
to provide access to the software to that customer.

Having said that, if the company above are supplying the demo on
installation media, then the above doesn't apply and the GPL has been
violated.

Regards


George

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Re: [Flightgear-devel] Noob Question

2009-02-12 Thread George Patterson
On Thu, Feb 12, 2009 at 12:30 PM, Jones, Andrew
andrew.jo...@actewagl.com.au wrote:
 Thanx Scoot and Innis

 I've been to Jon's site and had email with Martin there.

 I think having an Oz 'chapter' would be a great idea, maybe Jon and Martin
 could give us our own bit of their web for dedicated Oz scenery (or we could
 just prefix all generic 3D objects with OZ-  )

 I know Martin hangs around here, so maybe he'll reply.

 I'm up for doing the co-ord work if that's what's needed and am happy to
 work with all to get Oz on the map!!

 Andrew


I'm based in Melbourne so happy to help out with critiquing the
Melbourne Airport. Avalon would be easier and  more fun as it's dual
use between the OZ air force and  Jetstar which is a local no-thrills
airline owned by Qantas. And then there are about four or five
regional airports still in Melbourne.

I have been breifly to Hobarts airport and the scenery around is would
be great in FlightGear if accurate.

Pity I am awful at 3d modelling.

Regards


George

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Re: [Flightgear-devel] Microsoft FS Shutdown

2009-01-26 Thread George Patterson
On Mon, Jan 26, 2009 at 2:16 PM, Arnt Karlsen a...@c2i.net wrote:
 On Sun, 25 Jan 2009 20:54:36 -0600, Tom wrote in message
 1232938476.19707.15.ca...@big-laptop:

 Don't kid yourself about MSFS going away anytime soon...

 For the past couple years, MS has been flooding the market with their
 commercial-level ESP development environment, for high-end users

 ..what's an high end user?

 and developers. They have been pushing commercial licensing with a new
 front-end SDK into (what I am told) is the MSFS back-end (FDM,
 visuals, etc).

 ..freebee lock-ins?  Or does people pay money for these kits?


If we are talking about add-ons such as higher resolution scenery
packs or complete planes that are not included in the base MSFS
package. Yes, there is a sizeable market out there for this type of
thing. Grab a copy of PC Pilot (UK based magazine) and start reading.
The tutorials at the back of the magazine is rather good with
Jeppensen maps covering the departure and arrival airfields.



 There have been some pretty neat things to come out of
 this so far--just Google Flight1 and have a look at some of the
 things they have done. The Elite guys tell me that this is all done
 with the new ESP SDK.

 There may not be a game called MSFS any longer--but FS isn't going
 away by any means...at least not from what I've been told by several
 people active in the market.


So Game Off?? :-)

Regards


George

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Re: [Flightgear-devel] problems with z-buffer

2008-12-29 Thread George Patterson
On Tue, Dec 30, 2008 at 10:46 AM, James Turner zakal...@mac.com wrote:

 On 29 Dec 2008, at 08:40, Tim Moore wrote:

 .4 meters seemed
 sufficient to me, but others don't agree, so perhaps we can settle
 on some value
 larger than .1. The near plane value is settable, both in the camera
 configuration and as a live property in /sim/rendering/camera-
 group/znear.

 Just ran into this with Bravo. A value of 0.2 works, but 0.3 causes
 some minor clipping of the cockpit roof, and 0.4 causes nearly the
 entire side-pillar to be clipped.

 I wonder if part of this is about camera position placement in the
 models, but my ignorance of such matters is vast, so I'll say no more.

 James

Hi All,

I checked the Honda Jet and found that along with parts of the window
frame and even parts of the pilot's arms are clipped. The workaround
of --prop:/sim/rendering/camera-group/near-field=0.1 is okay though
noted that the ships wash near KSFO flickered. Change the value to 1
showed the clipped cockpit again.

If anyone is interesting, I'm happy to document this case further with
software version details and the like.

Regards


George

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Re: [Flightgear-devel] segfault with CitationX and cvs-osg

2008-10-04 Thread George Patterson
On Sun, Sep 28, 2008 at 6:50 PM, Oliver Schroeder [EMAIL PROTECTED] wrote:
 Hi List.

 I'm experiencing segfaults with the current cvs head version of flightgear
 (osg) when using the cessna CitationX aircraft.
 The segfault happens more or less shortly after starting the engines. This
 segfaults happens too with a few additional aircrafts (which I can not name
 now, I have to recheck), but seems to happen with yasim aircrafts only (but
 not with all).
 I'm using an AMD64 machine with nvidia graphics under Linux. Is it only me or
 can this segfault be confirmed by others?

 Regards,
 Oliver


Hi Oliver,

I'm not sure if you have figgured it out yet but...

Yeah. I was experiencing that symptom earlier in the week. Untill
someone suggested recompiling simgear (I also sync'ed my fg data while
i was waiting for the compile.) At the time, Nasal was updated with
some stuff being located in simgear and referenced from flightgear.

Regards


George

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[Flightgear-devel] B1900d: Failed to open file at FG_ROOT/Aircraft/b1900d/Panel/AP-hotspots.xml

2008-05-06 Thread George Patterson
Hi All,

I just resync my cvs data and have found that for the B1900d  there is
either a missing file or the path is set incorrectly.

The file Aircraft/b1900d/Panel/b1900d-pedestal.xml contains a
reference to AP-hotspots.xml but that file ether doesn't exist in CVS
or is supposed to be

# fgfs --aircraft=b1900d --airport=KSFO
Error reading panel:
Failed to open file
 at /usr/local/share/FlightGear/Aircraft/b1900d/Panel/AP-hotspots.xml
 (reported by SimGear XML Parser)
Failed to load model: Failed to load panel
Aircraft/b1900d/Panel/b1900d-pedestal.xml
Segmentation fault (core dumped)



As a workaround I have symlinked  the primus-1000 version to where the
xml parser expects to see find it.
ln -s $FG_ROOT/Aircraft/Instruments-3d/primus-1000/AP-hotspots.xml
$FG_ROOT/FlightGear/Aircraft/b1900d/Panel/AP-hotspots.xml

Obviously this is not a great solution but gets the plane back in the air.

I am happy to supply a backtrace if required but probably not
necessary at this stage.

Regards


George

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Re: [Flightgear-devel] Spiele Bild promotes FlightGear

2008-04-30 Thread George Patterson
On Mon, Apr 28, 2008 at 6:41 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
 Stefan Seifert schrieb:


  On Saturday 26 April 2008 21:08:15 Georg Vollnhals wrote:
  
   Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my
   hardware-clock - at least using Wine changes the time and day and I have
   to correct that manually. And a time-jump would be nicer backwards
   regarding my age :-)
  
  
   I have two servers at work with similar time problems. They vanished when I
   switched clocksource from tsc to hpet (echo hpet
  
   /sys/devices/system/clocksource/clocksource0/current_clocksource).
  
   Persistent by addint the clock=hpet parameter to the kernel command line.
  
   Maybe the same works for you.
  
   Regards,
   Stefan
  
  Thank you Stefan, for the hint :-)
  I'll try it. It is strange, with OpenSUSE 10.2 it never occured.
  Have a nice week



Hi Georg,

Perhaps 10.3 has shipped wth a kernel bug when it comes to your
hardware. Good luck finding it.

Regards


George

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[Flightgear-devel] b1900d: Missing textures on centre pedestal

2008-04-21 Thread George Patterson
Hi All,

I have just sync'ed my fgfs data from cvs and noted that the b1900d
had been updated. Hoever, there seems to be two missing textures.

osgDB ac3d reader: could not find texture caution-panel.png
osgDB ac3d reader: could not find texture throttles.png


Apart from those two missing files, looks good. I noted that the
Electrical.nas has changed for the aircraft but not sure what. Is
there a viewcvs web front end or similar accessible anonymously?

Thanks for the update though :-)


Regards


George

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Re: [Flightgear-devel] Seperated MP-servers

2008-03-24 Thread George Patterson
On Fri, Mar 21, 2008 at 11:37 AM, George Patterson
[EMAIL PROTECTED] wrote:
--Text snipped--

  
  Hi Anders and All,

  Yes, that could be done very simply at the IP data level with iptables.


  1. Log into the web server which would adjust the iptables rules to
  allow the authenticated user to log in.
  - This could be either direct or using XML-RPL or SOAP to ask a
  remote server to do the work.
  2. Server adds an iptable LOG rule to detect that the user is still
  connected (I'll come back to this in a bit). An ALLOW rule will also
  need to be added to actually allow the connections.
  3. User connects to the RA server as per normally done today. Protocol
  does not need to change.
  4. If the player hasn't been seen for a period of time (5 minutes??),
  then drop the LOG and ALLOW rule from iptables. Perhaps the web server
  needs to be told that the user has logged out.

  I think that would work. Unfortunately I don't have access to another
  computer to develop this. But should be easy enough. Personally I'd
  create a customer chain to put these rules in as it will allow easy
  separation of your firewall rules (if required) from the temporary
  rules created by this system.


  Have fun for whoever does this.


  George


I have written a quick framework which I believe should work with
minimal changes. One To Do that i can't (Lacking a machine to test
from)

- Written in CGI Perl (criteria: Installed on my Asus eeePC). Modules
required are minimal if not part of the core.
- Mostly centres around one script which authenticates the user
setting a browser cookie when doing so.
- Web server: lightttpd 1.4.x as it is an easy install onto the eeePC
(default reporsitiory)

The authentication details for the database has been separated to
allow whatever you wish to be dropped into place.


TODO
- Write code for manipulating the iptableas rules
- Currently there is not tainted data checking as I'm still working
through that.

I'd like to tidy up the code somewhat before putting it out to the
public arena, under the GPL license.
However, if someone would like to see what has been done, please drop
me a private email.
Is there a Perl programmer in the audience?

Regards


George

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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread George Patterson
On Fri, Mar 21, 2008 at 2:56 AM, Anders Gidenstam
[EMAIL PROTECTED] wrote:
 On Thu, 20 Mar 2008, Gijs de Rooy wrote:

   What is needed to set up a MP-server?
   If we know what we need we could search for it.

  Hi,

  Something along these lines: A linux box with a good network connection.
  And the server software FGMS http://fgms.sourceforge.net/

  FGMS can probably be built and run on most Unix like systems (but it might
  be more or less painful.. :)

  mpserver06, which I run, is a very old Sun workstation running Solaris. It
  is more than powerful enough for the network connection it has, but to
  collect the build dependencies is a pain. (I have not managed to build a
  newer FGMS than last summer's, but at this time that is still fine.)

  There is currently no access control what so ever in FGMS but access
  control can be implemented separately, e.g. using packet filtering and
  some kind of web based session login that can update the filter rules.
  I suspect someone reasonably at home with web services can cobble together
  something simple but working for a Linux based host in a fairly short
  time.


Hi Anders and All,

Yes, that could be done very simply at the IP data level with iptables.


1. Log into the web server which would adjust the iptables rules to
allow the authenticated user to log in.
 - This could be either direct or using XML-RPL or SOAP to ask a
remote server to do the work.
2. Server adds an iptable LOG rule to detect that the user is still
connected (I'll come back to this in a bit). An ALLOW rule will also
need to be added to actually allow the connections.
3. User connects to the RA server as per normally done today. Protocol
does not need to change.
4. If the player hasn't been seen for a period of time (5 minutes??),
then drop the LOG and ALLOW rule from iptables. Perhaps the web server
needs to be told that the user has logged out.

I think that would work. Unfortunately I don't have access to another
computer to develop this. But should be easy enough. Personally I'd
create a customer chanin to put these rules in as it will allow easy
separation of your firewall rules (if required) from the temporary
rules created by this system.


Have fun for whoever does this.


George

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Re: [Flightgear-devel] Rogue objects at KSQL

2008-03-17 Thread George Patterson
Hi Drew,

Thanks for that and I think I may have found the other object that i
reported. (or at least further information.

Using flightgear, I taxied along side the object which is around 37*
30 43.9N 122*14 56.5W
Which I think is the following line, though upon test but has it
didn't change  when I edited the stg file.

OBJECT_STATIC sanmateo-fb.xml -122.25 37.5831 -0.6 140

Using the c172 I tried flying into the beam and was solidly tossed
around when the beam crossed with my flight path.

I'm out of ideas for the evening. I might try stripping down the .stg
file and slowly add the lines back in. Or rather remove half, retest,
replace with the other half and re-test. This still doesn't explain
why the light is so solid. :-)

Regards


George


On Sun, Mar 16, 2008 at 8:50 PM, drew [EMAIL PROTECTED] wrote:
 On Sunday 16 March 2008 15:47:15 George Patterson wrote:
   Hi All,
  
   There are a few objects that have been misplaced at KSQL.
   1. Light tower to the right of Runway 30.
   2. A large building (black and grey at the end of the same runway)

  G'day George,

  I flew around KSQL in the ufo and, after comparing with GE, that large
  building to the left of the threshhold on runway 30 is most definitely dodgy.
  All the AI light aircraft were clipping their wings on final!
  You can go to wherever_your_scenery_is/Objects/w130n30/w123n37/942051.stg
  and delete the line:
  OBJECT_SHARED Models/fgfsdb/generic_skyscraper_03.ac -122.2469440 37.5088890-
  490.86 180
  That should get rid of the blue building.
  I couldn't pin down the light tower in the middle of the taxiway but if you
  do, make it a windsock and place it about 50 metres north-east - it would
  just about match the image in GE.   :)

  Regards,

  Drew

 
   It seems that the green and white light from the tower is solid.
  
   I have take a screen shot or two which I haven;'t attached to this email.
  
   Assuming that this is not a known bug, any comments on how to fix
   these two artifacts.
  
   (I though the problem of light being solid was fixed.)
  
   I am using Flightgear CVS version with glut.
  
   Regards
  
  
   George
  

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[Flightgear-devel] Rogue objects at KSQL

2008-03-15 Thread George Patterson
Hi All,

There are a few objects that have been misplaced at KSQL.
1. Light tower to the right of Runway 30.
2. A large building (black and grey at the end of the same runway)

It seems that the green and white light from the tower is solid.

I have take a screen shot or two which I haven;'t attached to this email.

Assuming that this is not a known bug, any comments on how to fix
these two artifacts.

(I though the problem of light being solid was fixed.)

I am using Flightgear CVS version with glut.

Regards


George

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Re: [Flightgear-devel] wiki mess (was: Re: livery handling ( MP updates)

2008-03-02 Thread George Patterson
On Sun, Mar 2, 2008 at 10:21 PM, Gijs de Rooy [EMAIL PROTECTED] wrote:

 Hello,

   EG. I have just made a small edit to the front page which was to
  remove a fixed width of 500 pixels which messes up the page on a
  narrow screen or browser width.

  Ok, I didn't test it on a smaller screen. Thanks for editing!


  Melchior, which page would you call the page that need to be edited
  first. I agree though that the front page is too wordy for example
  duplicate links to Portal:User and Portal:Developer.

  What do you mean with that last sentence?
  I've already displaced almost all the links on the
  main page to the two portals. Is that okay?

The two portals are listed twice.
once to the left of the heading saying Welcome to... The other
instance is listed under Please choose a portal. My preference is to
lose them from the top as its less to read before the main text of the
page.

George

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Re: [Flightgear-devel] wiki mess (was: Re: livery handling ( MP updates))

2008-03-02 Thread George Patterson
On Sun, Mar 2, 2008 at 11:31 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * George Patterson -- Sunday 02 March 2008:

  I second Heiko's comments, if no one improves something, how does it
   supposed to get better?

  You miss the point. I'm not going to (1) write code, to (2) document
  it, *and* to (3) fix the wiki page that other people have turned into
  a mess. (2) isn't fun, but it needs to be done. But before I invest
  time in (3) I rather use that for more of (1).  :-P

  m.

I'm happy to help maintain the docs in the wiki where I can. :-) Also
Sometimes those that have not written the code can write better user
documentation as they are not viewing the feature the back end the
technology used.

I guess I'll wait a few days until Gijs de Rooy (wiki user: gijs)
completes his version and take it from there. Personally, the number
of links on front page is not user friendly with some of the sections
should be moved to sub pages.

G.

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Re: [Flightgear-devel] MP forest fire model?

2008-02-25 Thread George Patterson
On Tue, Feb 26, 2008 at 6:51 AM, Anders Gidenstam
[EMAIL PROTECTED] wrote:


 On Mon, 25 Feb 2008, Curtis Olson wrote:

  Now on to my hairbrained idea ... (?)  I wonder if this MP model could
  communicate new locations through the generic MP fields, such that everyone
  could pick up the changes.  Perhaps we would have a nasal script that
  watches when specific fields change and launch a new chunk of fire at that
  location?  This way the MP forest fire object could (hopefully?) change and
  expand dynamically and everyone would see the same view.  I'm envisioning
  some sort of dynamic communication protocol that might even be able to
  delete or move portions of the fire as the fire progresses.
  Would any of this be doable in our OSG version?  Would anyone want to mess
  with it?  Maybe the machine that hosts the source version of the fire could
  have a dialog box where you could control the fire ... maybe specify
  direction of wind or movement, aggressiveness of the fire, maybe even
  someday get smarter about terrain, etc.?

 I thought about making a cellular automata model of a forest fire some
 time back, but never got around to actually implement anything. At that
 point I was thinking about using the OSG fire object from the payen-pa100
 aircraft. For communication I was considering sending the start event over
 MP and then hope that identical propagation rules would lead to nearly
 identical states (that is a bit optimistic, though :).

 I might take a second look at this.

 In any case it is fairly easy to send object creation events over MP -
 the latest version of my Submarine Scout blimp exports submodel impacts
 over MP. (http://www.gidenstam.org/FlightGear/JSBSim-LTA)

 Cheers,

 Anders
 --



Not a bad idea.. but don't we need water bombing aircraft first in
order to put out the fires?
(unless you are happy to wait for the wind to change direction which
means that the fire burns itself out.)


Just carrying this idea on a bit further.

Regards


George

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[Flightgear-devel] Flightgear Wiki page updated

2008-02-21 Thread George Patterson
Hi All,

I have edited the Installing_Scenery page in the wiki by fleshing out the
TODOs a little more.

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Installing_Scenery
If someone could do something for fgadmin, that would remove the last TODO
on that page :-)

What's the next page to clean up? What about MILSTD's  little edits. :-P

Regards


George
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Re: [Flightgear-devel] RFCs on the FG wiki

2008-01-24 Thread George Patterson
On Jan 23, 2008 4:38 AM, Melchior FRANZ [EMAIL PROTECTED] wrote:

 * Stuart Buchanan -- Tuesday 22 January 2008:
  If not, I wonder whether I should just move them to somewhere
  less prominent in the wiki with a disclaimer, as they are
  currently more prominent than they deserve to be, IMHO.

 Good idea. I see all the same problems that you do. And I find it
 quite annoying that one can't see who's behind the nicknames.
 If someone writes something questionable then I'd like to know
 who it was.

 m.


Wiki's can work best when people can't find out who it was that said
something.

It's true that the MILSTD's contribution is sizeable so the best approach
could be to leave a polite note on
http://wiki.flightgear.org/flightgear_wiki/index.php?title=User_talk:MILSTDwhich
he/she has been editing themselves. Unless the user steps forward and
identify themselves.

MILSTD's edits:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Special:Contributionstarget=MILSTD


Regards


George
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Re: [Flightgear-devel] RFCs on the FG wiki

2008-01-24 Thread George Patterson
On Jan 25, 2008 1:16 PM, Arnt Karlsen [EMAIL PROTECTED] wrote:

 On Fri, 25 Jan 2008 11:51:55 +1100, George wrote in message
 [EMAIL PROTECTED]:

  On Jan 23, 2008 4:38 AM, Melchior FRANZ [EMAIL PROTECTED] wrote:
 
   * Stuart Buchanan -- Tuesday 22 January 2008:
If not, I wonder whether I should just move them to somewhere
less prominent in the wiki with a disclaimer, as they are
currently more prominent than they deserve to be, IMHO.
  
   Good idea. I see all the same problems that you do. And I find it
   quite annoying that one can't see who's behind the nicknames.
   If someone writes something questionable then I'd like to know
   who it was.
  
   m.
  
  
  Wiki's can work best when people can't find out who it was that said
  something.
 
  It's true that the MILSTD's contribution is sizeable so the best
  approach could be to leave a polite note on
 
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=User_talk:MILSTDwhich
  he/she has been editing themselves. Unless the user steps forward and
  identify themselves.
 
  MILSTD's edits:
 
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Special:Contributionstarget=MILSTD

 ..the 2 edits that sticks out to me, are:

 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Copyright_Inquirydiff=prevoldid=5021

 ...and:

 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Modeling_Resourcesdiff=prevoldid=5020,
 specificly resources that are explicitly and without doubt in the
 public domain can be included without an explicit GPL statement

 ...which is where I feel MILSTD is promoting adding public
 domain work, _over_ adding work to FG under the GPL.

 ..me, I prefer the GPLv3 ;o) ,  but this is fundamentally an issue
 of copyright law and FG policy that you FG coders should decide,
 because you guys own the copyright here.


Hi Arnt,

I'll admit that I didn't read that far into the edits, currently at work.

We probably should probably revert the public domain clauses as they change
the meaning of the paragraphs to something which is not correct. IMO, Public
Domain is fluffy at best, depending on who you ask

Regards


George
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Re: [Flightgear-devel] RFCs on the FG wiki

2008-01-24 Thread George Patterson
On Jan 25, 2008 1:46 PM, George Patterson [EMAIL PROTECTED]
wrote:



 On Jan 25, 2008 1:16 PM, Arnt Karlsen [EMAIL PROTECTED] wrote:

  On Fri, 25 Jan 2008 11:51:55 +1100, George wrote in message
  [EMAIL PROTECTED]:
 
   On Jan 23, 2008 4:38 AM, Melchior FRANZ [EMAIL PROTECTED] wrote:
  
* Stuart Buchanan -- Tuesday 22 January 2008:
 If not, I wonder whether I should just move them to somewhere
 less prominent in the wiki with a disclaimer, as they are
 currently more prominent than they deserve to be, IMHO.
   
Good idea. I see all the same problems that you do. And I find it
quite annoying that one can't see who's behind the nicknames.
If someone writes something questionable then I'd like to know
who it was.
   
m.
   
   
   Wiki's can work best when people can't find out who it was that said
   something.
  
   It's true that the MILSTD's contribution is sizeable so the best
   approach could be to leave a polite note on
  
  http://wiki.flightgear.org/flightgear_wiki/index.php?title=User_talk:MILSTDwhich
   he/she has been editing themselves. Unless the user steps forward and
   identify themselves.
  
   MILSTD's edits:
   http://wiki.flightgear.org/flightgear_wiki/index.php?title=Special:Contributionstarget=MILSTD
 
 
  ..the 2 edits that sticks out to me, are:
  http://wiki.flightgear.org/flightgear_wiki/index.php?title=Copyright_Inquirydiff=prevoldid=5021
 
 
  ...and:
  http://wiki.flightgear.org/flightgear_wiki/index.php?title=Modeling_Resourcesdiff=prevoldid=5020
  ,
  specificly resources that are explicitly and without doubt in the
  public domain can be included without an explicit GPL statement
 
  ...which is where I feel MILSTD is promoting adding public
  domain work, _over_ adding work to FG under the GPL.
 
  ..me, I prefer the GPLv3 ;o) ,  but this is fundamentally an issue
  of copyright law and FG policy that you FG coders should decide,
  because you guys own the copyright here.
 

 Hi Arnt,

 I'll admit that I didn't read that far into the edits, currently at work.

 We probably should probably revert the public domain clauses as they
 change the meaning of the paragraphs to something which is not correct. IMO,
 Public Domain is fluffy at best, depending on who you ask

 Regards


 George



I have had another look and found that MILSTD has needlessly added
Categories which has no meaning in the context of this wiki.

Does someone have revert rights to these pages? Otherwise we may end up with
an editing war between users.

Regards


George
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Re: [Flightgear-devel] Bizarre dynamic scenery

2008-01-21 Thread George Patterson
On Jan 22, 2008 12:53 AM, Csaba Halász [EMAIL PROTECTED] wrote:

 On Jan 21, 2008 2:32 PM, Nagy Mate [EMAIL PROTECTED] wrote:
  We noticed a rather peculiar effect, having landed our plane near
  (under) a grey parking passenger jet. Fiddling with our flight controls
  made the control surfaces of the jet move in the same way. The jet was
  otherwise inert, and the effect didn't happen with other nearby planes
  on the ground.
 
  Has anyone else seen something like this before? :)

 Looks like the usual leading-slash bug. Figure out what type of
 aircraft and then look in the xmls to see if the animations use a
 leading slash. If so, they will always reference the user's aircraft,
 rather than the proper AI model. For example,

  property/surface-positions/left-aileron-pos-norm/property

 Should be:

  propertysurface-positions/left-aileron-pos-norm/property

 (ie. no leading slash)

 Actually I found this in the AI A320 xml, so maybe that was the
 aircraft you have seen?


Hi All,

Would it be worth grepping the aircraft sub directories for the string
property/ which probably shouldn't occur anywhere?

Regards


George
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[Flightgear-devel] Segmentation fault with CVS version of flightgear

2007-05-27 Thread George Patterson
Hi All,

I have been trying to get flightgear to compile and not having much
luck.

When running fgfs, the widow is displayed followed almost immediately by
a Segmentation Fauly (core dump).

I initially though it was due to the ealery revision of OSG that I was
using (2007-05-15} but not sure now.

Could someone have a look and advise what I  should look at next?
I'm happy to send any extra gdb traces or screen outputs but at the
moment I'm puzzled as to what is required to resolve this issue.

Thanks in Advance

George

OSG was checked out using svn update --revision {2007-05-20}
SimGear, Flightgear (OSG version, built with SDL) and data are current
from cvs HEAD.
Kernel: 2.6.20 x86_64
Gcc: 4.1.2

$ gdb fgfs 
GNU gdb 6.6-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you
are
welcome to change it and/or distribute copies of it under certain
conditions.
Type show copying to see the conditions.
There is absolutely no warranty for GDB.  Type show warranty for
details.
This GDB was configured as x86_64-linux-gnu...
Using host libthread_db library /lib/libthread_db.so.1.
(gdb) run
Starting program: /usr/local/bin/fgfs 
[Thread debugging using libthread_db enabled]
[New Thread 47820063117664 (LWP 20507)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 47820063117664 (LWP 20507)]
0x00cce240 in vtable for __cxxabiv1::__vmi_class_type_info ()
(gdb) bt
#0  0x00cce240 in vtable for __cxxabiv1::__vmi_class_type_info()
#1  0x0041f6f0 in FGRenderer::update
(refresh_camera_settings=true) at renderer.cxx:834
#2  0x0045f597 in fgOSMainLoop () at fg_os_sdl.cxx:249
#3  0x0041ab7a in fgMainInit (argc=1, argv=0x7fffb7fa0908) at
main.cxx:999
#4  0x00419d0d in main (argc=1, argv=0x7fffb7fa0908) at
bootstrap.cxx:220



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Re: [Flightgear-devel] FlightGear-0.9.11-pre1-------Carriers are Flying

2007-05-17 Thread George Patterson
On Thu, 2007-05-17 at 03:10 +0200, gh.robin wrote:
 
 
 
 Hello,
 
 With FlightGear-0.9.11-pre1  it is something strange  
 we have Flying Carriers.
 
 Here snapshots
 
 http://perso.orange.fr/GRTux/Carrier-Flying1.jpg
 http://perso.orange.fr/GRTux/Carrier-Flying2.jpg
 http://perso.orange.fr/GRTux/Carrier-Flying3.jpg
 
 Regards
 

Not quite Sky Captain and the World of Tomorrow but getting closer. :-)

Regards


George


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Re: [Flightgear-devel] twin phantom airplane with last compile FG OSG

2007-04-28 Thread George Patterson
On Sat, 2007-04-28 at 10:19 +0100, Nick Warne wrote:
 On Saturday 28 April 2007 02:40:57 Pigeon wrote:
   I just finished a fresh compile of FG and OSG today, then I've found a
   bug (which I've been told to be solved in the past): I can pilot not
   only one, but two airplanes ;-) it is quite a funny bug, so I took some
   snapshots: http://seb.marque.free.fr/fichiers/flightgear/double/
 
  Hi.
 
  Seems to be a bug in the server, when one of the relay server's
  doesn't lookup (in this case, mpserver03.flightgear.org is down and
  doesn't resolve an IP).  Guess it doesn't handle the error properly and
  starting to route packets back to itself. I'm seeing every MP appearing
  twice in the server log.
 
  It's now temporarily fixed by removing it from the relay. Please
  double check on any/all MP servers. Thanks.
 
 This is what I said in IRC - we need a 'master' list of current mpservers so 
 that all server 'runners' can keep the relays current and up-to-date.
 
 At the moment this only happens when somebody notices an error - or as I did 
 last week when I saw that mpserver01 had dropped my server from the relay, so 
 mpserver05 wasn't showing mpserver01 pilots.
 
 
 It is a bit of a mish-mash at the moment.
 
 Nick

Perhaps the user could be notified if data hasn't been received from the
server in the last 20(??) seconds as it would help diagnosing of this
situation. At least this would let the user know about the echo problem.

Regards


George


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[Flightgear-devel] B1900d: rendering error on Fuel Gauages and Load meter.

2007-03-21 Thread George Patterson
Hi All,

I recently cvs up'ed my Flightgear data and I have noticed that the fuel
tank gauges on the left hand cockpit panel is rotated roughly 30 degress
counter clockwise with only the top of the left guage visible.

I'll upload a screen shot later if it would clarify the problem.

A smaller issue that I have noticed is to do with the DC % Load meters
on the overhead panel. While the battery is supplying power, the load is
shown on the meters but when the engines are supplying the power, the
meter drop to 0. Cutting the engines back to idle makes the meter show
the load again (once the engine spools down)

I assume that the second problem is a Nasal scripting problem but not
sure where to start looking for this problem.

I am running the OSG version of Flightgear from CVS and with OSG from
CVS. OSG, Simgear and Flightgear source and data are up to date.

I can't say when these two item might have broke as I haven't been able
to load up flightgear much in that last few weeks.

Regards


George


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[Flightgear-devel] Bug in python script FGFSDemo.py

2007-02-24 Thread George Patterson
Hi All,

I am starting a personal coding project which will require a GUI to
connect to fgfs in order to read and write to the internal properties.
(That's the current scope in a 10 words or less).

As I was going through the src/scripts/python directory I saw
FGFSDemo.py and had a quick read thought it could be interesting and
ran it.

While it basically works, it displays errors on the console due to (I
assume) the internal properties having changed since it was last
updated.

I'm happy to work through the code and fix these issues but will
occasionally need some advice on what the new property should be.

For example when clicking on the weather tab, the wind direction is
displayed correctly but the other fields are blank with the following
traceback being dumped on the console. The application continues to run
however. 

Traceback (most recent call last):
  File lib-tk/Tkinter.py, line 1348, in __call__
return self.func(*args)
  File lib-tk/Tkinter.py, line 459, in callit
func(*args)
  File FGFSDemo.py, line 162, in lambda
self.after_id = self.after( 1000, lambda self=self:
self.update_page() )
  File FGFSDemo.py, line 160, in update_page
page.update_fields()
  File FGFSDemo.py, line 37, in update_fields
f.update_field(self.fgfs)
  File FGFSDemo.py, line 22, in update_field
self.field.entry.insert(0, val)
  File lib-tk/Tkinter.py, line 2317, in insert
self.tk.call(self._w, 'insert', index, string)
TclError: wrong # args: should be
.46912504842648.46912504842720.nbframe.weather.46912504862264.46912504862624.frame.entry
 insert index text

Regards


George


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Re: [Flightgear-devel] A-10 update

2007-01-14 Thread George Patterson
On 1/11/07, alexis bory [EMAIL PROTECTED] wrote:
 hi,

 I have an update to the A-10:

 http://croo.murgl.org/fgfs/A-10/README.update-A-10-20070110
 http://croo.murgl.org/fgfs/A-10/update-A-10-20070110.tg

 Description:

 - Replaced the 'Odd red thing feft side of the AoA guauge' by a green digital
   clock.
 - Better textures for the flaps.
 - Coloured tracers.
 - AIM-9s can be fired from pylon #11, there is a special symbology on the hud
   and an apropriate sound when an AIM-9 is available and 'supposed' to be
   searching for a target. See wiki for instructions.
   
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Fairchild_A-10#Weapons_system

Hi Alexis,

I had a look at  the above page and found a small typo for the
wikipedia extrenal link.

The link was pointing to an A-10  disambiguation page. Some other
A-10 (or A10) related pages are a missile/rock, submarine, Cruiser
Tank and paper size among others. See
http://en.wikipedia.org/wiki/A-10 for full list.

I hope you don't mind. :-)

Regards


George

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Re: [Flightgear-devel] Cows

2006-12-14 Thread George Patterson
On Wed, 2006-12-13 at 23:41 +0100, Roberto Inzerillo wrote:
 Vivian Meazza ha scritto:
  Hi, 
  
  There have been several complaints about our fauna, namely headless cows,
  over on the IRC channel. I've done one with a head:
 
  it's 180 vertices, so heads ain't free. If no one objects, I intend to
  replace the headless version in cvs-head in a couple of days for a trial.
 
 Yes please, complete that with a low res version (maybe the same old 
 headless one) for LOD and publish the new cow.
 
 Framerate will drop down when flying very near to the cow only (thanks 
 to LOD animation) and that happens not very often.
 

Unless you want to simulate a cattle muster by helicopter :-)

Regards


George




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Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread George Patterson
On Tue, 2006-11-21 at 22:44 +0100, Georg Vollnhals wrote:
 AJ MacLeod schrieb:
  After Mathias' commits this afternoon, I have seen an extremely impressive 
  performance boost with the Sea Vixen.
 

 Hi all,
 
 First the GOOD NEWS:
 
No that's better than Good News :-)
 
 Then the BAD NEWS:
 1. Strange behaviour:
 Crossing KSFO terminal buildings E - W does not reduce framerate nor
 are any problems visible
 Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
 stuttering, then in most cases (several tests, reproducable!) FG crash!
 What is the reason for this (unlogic) behaviour?
 Can anyone else reproduce this?
 - Default Cessna 172p, default KSFO scenery. After takeoff do an
 immediate left-turn crossing that parked yellow-red 737, then a right
 turn in direction of the KSFO terminals, crossing them E - W. (This
 should not do anything). After having passed the terminals fly until you
 can make a normal turn back  to the KSFO terminals, trying to cross them
 in W - E direction. Watch your fps, any changes?. IF no crash occures
 pass the terminals and  do  this procedure 2 times again. IF you manage
 to fly further, you are lucky and we all have more knowledge.

Hi Georg,

I guess call me lucky as I wasn't able to get fgfs to crash. I didn't
noticed that the framerate was lower flying while W-E bit only slightly
(down to 68 from 76). Didn't cause any jerkiness or sudden drop in the
fps on this system.

Regards


George



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Re: [Flightgear-devel] Cockpit builders USB interface

2006-11-19 Thread George Patterson
On Sun, 2006-11-19 at 10:37 +, Jim Campbell wrote:
 Hello,
 For those building their own cockpits and requiring input and output 
 from switches and rotary controls and to lights and relays etc have a 
 look at the Velleman USB experimenters interface boards!
 http://www.velleman.be/ot/en/product/view/?id=364910
 and
 http://www.velleman.be/ot/en/product/view/?id=351346
 There are various examples on the Web for both Linux and Mac sware to 
 drive these boards.
 Boards are addressable so you can have multiple instances. I have 
 purchased the cheaper board to experiment with (available in pre-built 
 as well as kit form).
 cheers
 Jim
 

Hi Jim,

Funny you should have mention this as I have recently built one of these
boards, one of the P-8055 Board (The second link that Jim supplied). 

I have written a python glue script which will control the throttle
based on the position of the two potenimeter. One for each engine.

Note: The board doesn't filter the rounding error the adc conversion.
That is the value of the potenimeter can alternate between values (+/-
1) but easily solved in code.

Feel free to email me privately if you would like a copy of the code
(Most of the code is obvious however). GPL license will apply to this
script.

Regards


George


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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 04:05 -0500, Chris Metzler wrote:
 Hi.  Please don't top-post; it makes your posts very very hard
 to follow.
 
 On Thu, 09 Nov 2006 21:22:43 +1300
 Dene wrote:
 Andrew Gluszynski wrote:
  Hi all,
 
  I dont normaly post to this mailing list, but i think the web site has
  been hacked?
 
 
  Confirmed... no thinking about it...it's been hit buy hackers :-(
  Dene
 
 You might want to check the archives of this mailing list -- I'm pretty
 sure this was discussed here several days ago.  I thought the problem had
 been solved, however.  Anyway, right now it appears simply that the DNS
 record for www.flightgear.org has been hosed, but not the actual website
 itself.  Try http://flightgear.org/ rather than http://www.flightgear.org/
 and it should work OK.
 
 -c
 

Hi Chris,

It had been. I accessed it sucessfully earlier today but seems to be
hosed again from my isp.

I query the www.flightgear.org and flightgear.org dns records from one
of easydns's server and they are this same. See below

I think Andrew may just need to wait for www.flightgear.org to be
refreshed at his local dns server.

See below.



Regards


George


Querying the domains from my isp's dns server.
$ host flightgear.org
flightgear.org has address 128.101.142.119
flightgear.org mail is handled by 5 mail.flightgear.org.
[EMAIL PROTECTED]:~$ host www.flightgear.org
www.flightgear.org has address 72.36.162.58

Querying easydns.com's server directly.
$ nslookup
 server ns1.easydns.com
Default server: ns1.easydns.com
Address: 216.220.40.243#53
 flightgear.org
Server: ns1.easydns.com
Address:216.220.40.243#53

Name:   flightgear.org
Address: 128.101.142.119
 www.flightgear.org
Server: ns1.easydns.com
Address:216.220.40.243#53

Name:   www.flightgear.org
Address: 128.101.142.119
$



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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
 On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
   Don't you see these messages on Windows ?
   Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
   Cannot find image file Aircraft/b1900d/Models/chrome.rgb
   Cannot find image file wherever is $FG_ROOT/FOO
  I saw problems loading texture, but from memory, the file names were the
  empty string except for the last that is caused by a panel declaration
  without backgroud texture.
 
 The chrome messages are related to the chrome shader effect which has not 
 yet been implemented in the OSG version of FG.  The Lightning shows the same 
 messages (but suffers much more because practically the whole a/c skin uses 
 that effect).
 
 The b1900d segfaults here with OSG (Linux x86).
 

Hi All,

The B1900d will also segfault on the OSG version (with 64bit
libraries)on the AMD64 Architecture.

Regards


George


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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 16:22 +0100, Frederic Bouvier wrote:
 Quoting George Patterson:
 
  On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
   On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
 Don't you see these messages on Windows ?
 Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
 Cannot find image file Aircraft/b1900d/Models/chrome.rgb
 Cannot find image file wherever is $FG_ROOT/FOO
I saw problems loading texture, but from memory, the file names were the
empty string except for the last that is caused by a panel declaration
without backgroud texture.
  
   The chrome messages are related to the chrome shader effect which has 
   not
   yet been implemented in the OSG version of FG.  The Lightning shows the
  same
   messages (but suffers much more because practically the whole a/c skin 
   uses
   that effect).
  
   The b1900d segfaults here with OSG (Linux x86).
  
 
  Hi All,
 
  The B1900d will also segfault on the OSG version (with 64bit
  libraries)on the AMD64 Architecture.
 
 nobody to post a backtrace ?
 
 -Fred
 
 --


Hi Fred,

Sorry about that.

See attached file (8.9kB) for backtrace.

I'm not that familiar with gdb as far as getting the best output for a
backtrace.

Regards


George
$ gdb fgfs
GNU gdb 6.4.90-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type show copying to see the conditions.
There is absolutely no warranty for GDB.  Type show warranty for details.
This GDB was configured as x86_64-linux-gnu...Using host libthread_db library 
/lib/libthread_db.so.1.

(gdb) run --aircraft=b1900d
Starting program: /usr/local/bin/fgfs --aircraft=b1900d
[Thread debugging using libthread_db enabled]
[New Thread 47533915618256 (LWP 7314)]
[New Thread 1082636624 (LWP 7324)]
Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
Cannot find image file Aircraft/b1900d/Models/chrome.rgb
[New Thread 1091029328 (LWP 7337)]
Cannot find image file /usr/local/share/FlightGear/FOO
Flight Director Check

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 47533915618256 (LWP 7314)]
0x2b3b579c0a5b in osg::StateSet::runUpdateCallbacks () from 
/usr/local/lib64/libosg.so
(gdb) bt full
#0  0x2b3b579c0a5b in osg::StateSet::runUpdateCallbacks () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#1  0x004230a8 in osgUtil::UpdateVisitor::apply (this=0x6092040, 
node=value optimized out)
at /usr/local/include/osgUtil/UpdateVisitor:74
No locals.
#2  0x2b3b5795f049 in osg::Group::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#3  0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#4  0x2b3b5795f049 in osg::Group::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#5  0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#6  0x008bcb4c in SGTranslateAnimation::operator() (this=0x499d690, 
node=0x49ae920, nv=0x6092040) at animation.cxx:699
_matrix = {_mat = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 
1}}}
#7  0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#8  0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#9  0x2b3b5795f049 in osg::Group::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#10 0x2b3b579ccfa1 in osg::Switch::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#11 0x2b3b579cd90c in osg::Switch::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#12 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#13 0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#14 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#15 0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#16 0x2b3b579ccfa1 in osg::Switch::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#17 0x2b3b579cd90c in osg::Switch::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#18 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#19 0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#20 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#21 0x008b908c in osg

Re: [Flightgear-devel] OSG update...

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 17:36 +0100, Frederic Bouvier wrote:
 Quoting George Patterson:
 
  On Thu, 2006-11-09 at 16:22 +0100, Frederic Bouvier wrote:
   Quoting George Patterson:
  
On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
 On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
   Don't you see these messages on Windows ?
   Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
   Cannot find image file Aircraft/b1900d/Models/chrome.rgb
   Cannot find image file wherever is $FG_ROOT/FOO
  I saw problems loading texture, but from memory, the file names were
  the
  empty string except for the last that is caused by a panel
  declaration
  without backgroud texture.

 The chrome messages are related to the chrome shader effect which 
 has
  not
 yet been implemented in the OSG version of FG.  The Lightning shows 
 the
same
 messages (but suffers much more because practically the whole a/c skin
  uses
 that effect).

 The b1900d segfaults here with OSG (Linux x86).

   
Hi All,
   
The B1900d will also segfault on the OSG version (with 64bit
libraries)on the AMD64 Architecture.
  
   nobody to post a backtrace ?
  
   -Fred
  
   --
 
 
  Hi Fred,
 
  Sorry about that.
 
  See attached file (8.9kB) for backtrace.
 
  I'm not that familiar with gdb as far as getting the best output for a
  backtrace.
 
 Thanks George,
 
 I will try to look into that, but unfortunately, your OSG build has no debug
 information.
 
 -Fred
 
Oops, Sorry.. In the middle of a debug build now.

I'll get a debug backtrace to you as soon as I can.

Regards


George


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