[Freeciv-Dev] [bug #22276] city_build_free_buildings() doesn't send great wonder info as intended

2014-07-06 Thread pepeto
Follow-up Comment #1, bug #22276 (project freeciv):

I confirm this wasn't my intent for bug #15548, this was a typo.


___

Reply to this item at:

  http://gna.org/bugs/?22276

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-07-06 Thread pepeto
Update of bug #20618 (project freeciv):

 Assigned to:None = pepeto 


___

Reply to this item at:

  http://gna.org/bugs/?20618

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22279] Unit cannnot perform diplomat action from Ocean

2014-07-06 Thread pepeto
Follow-up Comment #1, bug #22279 (project freeciv):

The unit flag Marines is currently reserved for attacks. This is a lack of
control for diplomat action currently. But Sveinung is working on it. See
patch #4671.


___

Reply to this item at:

  http://gna.org/bugs/?22279

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to action enablers

2014-07-06 Thread pepeto
Follow-up Comment #8, patch #4671 (project freeciv):

See also bug #22279.


___

Reply to this item at:

  http://gna.org/patch/?4671

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22258] Map topology and tileset incompatible is not an error

2014-07-06 Thread pepeto
Update of bug #22258 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?22258

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4888] Move research advance name accessors

2014-07-06 Thread pepeto
Update of patch #4888 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4888

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22252] Giving techonologies in editor does not work

2014-07-06 Thread pepeto
Update of bug #22252 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?22252

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4890] Utility for iterating all requirements of an advance

2014-07-06 Thread pepeto
Update of patch #4890 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4890

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4891] techs_precalc_data() cleanup

2014-07-06 Thread pepeto
Update of patch #4891 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4891

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22280] Obsoleting tech of not-yet-loaded buildings checked

2014-07-06 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?22280

 Summary: Obsoleting tech of not-yet-loaded buildings checked
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 06 Jul 2014 12:04:12 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

___

Details:

Reported by GriffonSpade at forums:
http://forum.freeciv.org/f/viewtopic.php?f=8t=319

When buildings are being loaded from ruleset, check for obsoleting tech of all
buildings is being made *after each building has been loaded*, not when they
are all loaded. This can lead to bogus error messages when later building is
already checked when only first ones have been loaded.

Fix attached.




___

File Attachments:


---
Date: Sun 06 Jul 2014 12:04:12 PM EEST  Name:
ObsolescenceOfUninitialized-S2_5.patch  Size: 406B   By: cazfi

http://gna.org/bugs/download.php?file_id=21296

___

Reply to this item at:

  http://gna.org/bugs/?22280

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4892] Move last harmless functions from tech.[ch] to research.[ch]

2014-07-06 Thread pepeto
Update of patch #4892 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4892

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #21350] Supplied scenario start positions vs core nations

2014-07-06 Thread Jacob Nevins
Follow-up Comment #3, bug #21350 (project freeciv):

 When the core nation set is rigidly enforced [...] our supplied 
 scenarios which specify nation-specific start positions will 
 cause trouble
Oh, past-me, why so vague?

I'm guessing that by trouble I meant looks a bit ugly, in that the game
may have to choose nations which aren't in the scenario, and then match them
to start positions that were designed for someone else; and that there's no
user indication of this until the game starts.

A mitigating factor is the default aifill in the scenario. If that's set so
that there are sufficient 'core' nations to cover, you'll only see the
ugliness if you change it or have very many human players. Otherwise those
start positions which are for non-core nations will never be used with
nationset=core, I think.

Anyway, I came back here to note that bardo tweaked one of the Earth scenarios
under patch #4842 in a way which should improve this.

Survey of the scenarios previously marked as troublesome:
* british-isles-85x80-v2.80.sav: 1/5 in core; aifill not set, default 5
*ugly*
* earth-160x90-v2.sav: *new* 30/38 in core; aifill 30
* earth-80x50-v3.sav: 16/18 core; aifill 10
* europe-200x100-v2.sav: 16/37 core; aifill 14
* france-140x90-v2.sav: 15/27 core; aifill 18 *ugly*
* north_america_116x100-v1.2.sav: 10/12 core; aifill 12 *ugly*

___

Reply to this item at:

  http://gna.org/bugs/?21350

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-06 Thread pepeto
Update of patch #4889 (project freeciv):

  Status:  Ready For Test = In Progress


___

Reply to this item at:

  http://gna.org/patch/?4889

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #21380] Property editor does not honour nation set restrictions

2014-07-06 Thread Jacob Nevins
Follow-up Comment #3, bug #21380 (project freeciv):

...now if you edit a scenario which has start positions for nations not in
your current set (which you can't change while editing), it says 1 Nation,
but you can't see who it is or change it. Enh. Maybe a show all button?

___

Reply to this item at:

  http://gna.org/bugs/?21380

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4864] Distance-based calculation for meeting charges

2014-07-06 Thread Jacob Nevins
Follow-up Comment #3, patch #4864 (project freeciv):

Would the simple S2_5 fix be beneficial for S2_4 too?

It looks like it could be quite important -- without it, are sea bodyguards
going to meet their charge and then immediately wander off?

___

Reply to this item at:

  http://gna.org/patch/?4864

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace

2014-07-06 Thread anonymous
URL:
  http://gna.org/bugs/?22281

 Summary: Help should show Courthouse has no effect in
presence of Palace
 Project: Freeciv
Submitted by: None
Submitted on: Sun 06 Jul 2014 11:15:30 AM UTC
Category: docs
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: kaza...@gmail.com
 Open/Closed: Open
 Release: 2.4.2
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Regarding the default/classic ruleset (and other relevant rulesets), I think
it's best that the Help docs for the Courthouse state that it has no effect in
the presence of the Palace, and that the Help docs for the Palace state that
it has the corruption-busting effects of the Courthouse. This saves someone
from building a Courthouse in the capital and then wondering why nothing has
changed. For a while I thought the game was broken (unlikely I know), but the
effects.ruleset file eventually cleared away the confusion. Still, one
shouldn't have to go through the ruleset files to find out about gameplay
rules.




___

Reply to this item at:

  http://gna.org/bugs/?22281

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-06 Thread Jacob Nevins
Follow-up Comment #5, bug #22274 (project freeciv):

Using an SQLite database is still working for me, so I'll probably need to
know more about your environment:
* Are there any non-ASCII characters anywhere in sight (in the configuration
file, in its filename, in the database)?
* What does your --Database file look like, and what's it called?
* What OS is the server running on?
* When my --enable-debug server starts, it says: _Encodings: Data=UTF-8,
Local=UTF-8, Internal=UTF-8_. What does yours say (or if you don't have
--enable-debug, do you know what it would say)?
* If you enable LOG_DEBUG level logging, what does it say about database
stuff? (E.g., search for Database option to see stuff logged by
database.lua.)

The only obvious character set conversion in this area I've found so far is
Windows-specific: filenames are converted with
internal_to_local_string_malloc(), and that can go wrong. That should lead to
simple failure to open a file, though, I think.
(But I haven't investigated if the Lua machinery does some character set
conversion on the Lua interface.)

___

Reply to this item at:

  http://gna.org/bugs/?22274

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-06 Thread pepeto
Update of patch #4889 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #2:

New version:
* clarify the usage of paranthesizes in pf_get_action() ;
* split 'enum pf_action' and 'enum pf_action_account' ;
* fixed node behavior overwrite ;
* added some comments.


(file #21297)
___

Additional Item Attachment:

File name: pf_refactoring2.patch.gz   Size:11 KB


___

Reply to this item at:

  http://gna.org/patch/?4889

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22282] convert_string() / iconv() error reporting could be more specific

2014-07-06 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?22282

 Summary: convert_string() / iconv() error reporting could be
more specific
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun 06 Jul 2014 12:39:24 BST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Currently convert_string() just says Invalid string conversion from %s to
%s. if it encounters an error related to the body of the string.

There are some defined errno meanings for iconv(), so the message could
sometimes be more specific.


   EILSEQ An invalid multibyte sequence has been encountered in the
input.

   EINVAL An incomplete multibyte sequence has  been  encountered  in 
the
  input.





___

Reply to this item at:

  http://gna.org/bugs/?22282

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22283] Poor error reporting on failure to open file

2014-07-06 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?22283

 Summary: Poor error reporting on failure to open file
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun 06 Jul 2014 12:47:19 BST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

If a data file isn't present, has no permissions, etc, secfile_error() doesn't
return anything useful (a blank string when I tried).

Fixing this will be quite tedious:

secfile_load()/secfile_load_section() call inf_from_file() in inputfile, which
doesn't have a defined ferror/errno/strerror-type interface.

inf_from_file() calls fz_from_file(), which kind of has such an interface
(fz_strerror()), although it relies on the regular errno which won't be set
for compression-related errors. Also, it's not set for all OS errors.

For instance, support.c:is_reg_file_for_access() can return FALSE for a
non-errno condition, so fz_from_file() can't simply call strerror(), hence we
don't trivially get file not found vs permission denied in fz_strerror().

Fixing this will require a usable error reporting interface at every layer in
this stack, so that we can get file not found from the OS all the way to
secfile_error().




___

Reply to this item at:

  http://gna.org/bugs/?22283

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace

2014-07-06 Thread Jacob Nevins
Follow-up Comment #1, bug #22281 (project freeciv):

Hm, yes, that could be clearer.

Also the Palace help could state explicitly that Palace means your capital
can't be incited to revolt, to contrast with the Courthouse's increase in
incite cost.

(This is also a useful example of the notion of redundant buildings being
discussed in patch #4885, bug #21992 etc. You might kind of want Courthouse to
be marked as redundant in the UI in non-Democracy governments, but:
* Redundancy logic does not know that No_Incite trumps Incite_Cost_Pct, and
probably shouldn't.
* In a Democracy, the Courthouse would do something useful (Make_Content) even
in your capital. Should that count as redundant? One day it could be useful
without the set of buildings in the city changing.
** You could probably trick the current logic into displaying it as redundant
by expressing the Democracy requirement as negated reqs for all the other
governments. (Gross.)
I suspect that it won't be possible for the engine to always infer redundancy
in the way we'd want from the building effects. But making ruleset authors
write their own consider this building redundant / not redundant if these
requirements are met, which the engine can't check, is also ugly and
error-prone. Hm.)

___

Reply to this item at:

  http://gna.org/bugs/?22281

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] styles.ruleset missing

2014-07-06 Thread Andrew McGrath
Hi Everyone,

I'm trying to get a freeciv server up and running and I'm faced with an
issue when running freeciv-web:

ubuntu@ip-10-236-131-195:~/freeciv$ freeciv-web
This is the server for Freeciv version 2.5.99-dev
You can learn a lot about Freeciv at http://www.freeciv.org/
This freeciv-server program has player authentication support, but it's
currently not in use.
2: Loading rulesets.
1: Could not find a readable styles.ruleset ruleset file.I'm actually
interested in contributing to the project long

I did some searching and found this has come up before but was unable to
find the resolution. Can anyone point me in the right direction on how to
move forward?

I really love this project and would really like to get more involved once
I can free up some time. Keep up the amazing work.

Andrew McGrath
Founder, Checkout 51
ph. 647 225 4909
www.checkout51.com
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4908] Document global and national starting buildings/techs/units in their help

2014-07-06 Thread Jacob Nevins
URL:
  http://gna.org/patch/?4908

 Summary: Document global and national starting
buildings/techs/units in their help
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun 06 Jul 2014 14:05:07 BST
Category: docs
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.3, 2.5.0, 2.6.0

___

Details:

We already document nation-specific starting goodies in nation help visible in
pregame (patch #3066), but I think it would also be useful to document both
nation and global starting items in the help for those items (e.g. Palace
help).
For one thing, this makes the global starting items visible in the help, which
currently they aren't.




___

Reply to this item at:

  http://gna.org/patch/?4908

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace

2014-07-06 Thread anonymous
Follow-up Comment #2, bug #22281 (project freeciv):

Yep, unless the Palace incorporates all the abilities of a Courthouse
(including its ability to be built in multiple cities), the Courthouse
shouldn't be marked as redundant in the UI even if the Palace is around. The
Palace can move after all, and what is currently a capital city may no longer
be so. Adam Smith helps in keeping a capital Courthouse standing.

It's just that there could be a note regarding the interactions between Palace
and Courthouse in the Help docs. Autogenerating the docs from effects.ruleset
is probably better (but more work).

___

Reply to this item at:

  http://gna.org/bugs/?22281

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-07-06 Thread pepeto
Follow-up Comment #1, bug #20618 (project freeciv):

I see two ways to implements this:
* add a client goto option to have 'vigilant' orders ;
* stop the unit if a unit or a city is found on the way, in the middle of the
patch. Then, it will requires another order type (so it is not possible to
implement in stable branch) like 'ORDER_ACTION' for the last order to
determine if attack was scheduled or not.

___

Reply to this item at:

  http://gna.org/bugs/?20618

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace

2014-07-06 Thread Jacob Nevins
Update of bug #22281 (project freeciv):

  Status:None = In Progress
 Assigned to:None = jtn

___

Follow-up Comment #3:

 It's just that there could be a note regarding the interactions 
 between Palace and Courthouse in the Help docs.
Agreed; working on it.

(Aside: in the civ1 ruleset, Courthouse only affects corruption, and *is*
marked as redundant in the capital. Also, the help is full of lies; fixing
that too.)

___

Reply to this item at:

  http://gna.org/bugs/?22281

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4908] Document global and national starting buildings/techs/units in their help

2014-07-06 Thread Jacob Nevins
Update of patch #4908 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #1:

Currently any barbarian/pirate initial goodies are not acknowledged on S2_5
and later, due to the fix for bug #21901.

(file #21298, file #21299)
___

Additional Item Attachment:

File name: trunk-S2_5-help-free-stuff.patch Size:4 KB
File name: S2_4-help-free-stuff.patch Size:3 KB


___

Reply to this item at:

  http://gna.org/patch/?4908

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace

2014-07-06 Thread Jacob Nevins
Update of bug #22281 (project freeciv):

  Status: In Progress = Ready For Test 
 Planned Release: = 2.4.3, 2.5.0, 2.6.0

___

Follow-up Comment #4:

* Explicitly noted that capital can't be incited in Palace help.
* Also noted other diplomat bonuses that weren't mentioned.
* civ1 claimed all sorts of effects for its Courthouses which weren't in the
rules, which have only a corruption effect. This civ1 manual
http://www.civfanatics.com/civ1/manual/civ1_man.htm supports that, so I've
fixed the docs.
* civ2 and multiplayer help didn't mention the effects on waste; fixed.
** (civ1 also has a waste benefit to Palace, but the ruleset has no waste, so
I didn't mention it.)
* civ2civ3 Courthouse description didn't mention its effects on food waste.
Palace neither. Also, remove claims that some governments don't suffer
distance-based waste, as it's a bit more complicated than that.

(file #21300, file #21301)
___

Additional Item Attachment:

File name: trunk-S2_5-help-courthouse-vs-palace.patch Size:12 KB
File name: S2_4-help-courthouse-vs-palace.patch Size:10 KB


___

Reply to this item at:

  http://gna.org/bugs/?22281

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4650] Split single input xx.po file into translations/*/xx.po

2014-07-06 Thread Jacob Nevins
Follow-up Comment #3, patch #4650 (project freeciv):

 I believe this ends up with every source translation in exactly
 one place,
 But is that what we want? It's possible that a few strings 
 (governor titles) are needed for both core nations and extended 
 nations.
You're right, what I described is not what we want. Fortunately, I was lying
:) If a msgid appears in both core and extended nations, this procedure puts
the translation in both resulting po-files.

___

Reply to this item at:

  http://gna.org/patch/?4650

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] styles.ruleset missing

2014-07-06 Thread Marko Lindqvist
On 1 July 2014 18:15, Andrew McGrath and...@checkout51.com wrote:
 Hi Everyone,

 I'm trying to get a freeciv server up and running and I'm faced with an
 issue when running freeciv-web:

 ubuntu@ip-10-236-131-195:~/freeciv$ freeciv-web

 The interface between freeciv and freeciv-web is not very clean at
the moment (going to right direction, though). Anyway, there's only
some pieces for the freeciv-web functionality in freeciv sources, you
cannot build fully freeciv-web capable server from plain freeciv
sources. If you want to work specifically on freeciv-web, and not
upstream freeciv, you should get sources from
https://github.com/freeciv/freeciv-web and follow build instructions
there.

 This is the server for Freeciv version 2.5.99-dev
 You can learn a lot about Freeciv at http://www.freeciv.org/
 This freeciv-server program has player authentication support, but it's
 currently not in use.
 2: Loading rulesets.
 1: Could not find a readable styles.ruleset ruleset file.I'm actually
 interested in contributing to the project long

 This particular problem is because freeciv does not contain
freeciv-web compatible ruleset at all - something I'm currently
evaluating. It would make sense to move its maintenance to freeciv so
it would remain compatible with freeciv server, but then getting any
rule changes freeciv-web needs when updating to newer freeciv revision
would require extra patching in freeciv-web side and submitting those
changes back to upstream freeciv.


 - ML

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv):

  Status:None = In Progress

___

Follow-up Comment #5:

Worse than pathfinding violation, the server allows Riflemen to load to
Helicopter into Ocean. But as it cannot be loaded, the Riflemen stands alone
in Ocean.


___

Reply to this item at:

  http://gna.org/bugs/?22187

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4909] Remove advance_by_flag()

2014-07-06 Thread pepeto
URL:
  http://gna.org/patch/?4909

 Summary: Remove advance_by_flag()
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 06 juil. 2014 20:25:42 CEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Not used anymore.




___

File Attachments:


---
Date: dim. 06 juil. 2014 20:25:42 CEST  Name: remove_advance_by_flag.patch 
Size: 2 ko   By: pepeto

http://gna.org/patch/download.php?file_id=21302

___

Reply to this item at:

  http://gna.org/patch/?4909

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-07-06 Thread pepeto
Update of bug #22062 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.6.0  

___

Follow-up Comment #1:

Fix attached. It needs network capability string change.


(file #21303)
___

Additional Item Attachment:

File name: researching_cost_info.patchSize:16 KB


___

Reply to this item at:

  http://gna.org/bugs/?22062

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4910] pf_parameter with unit_type pointer

2014-07-06 Thread pepeto
URL:
  http://gna.org/patch/?4910

 Summary: pf_parameter with unit_type pointer
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 06 juil. 2014 20:32:33 CEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

_pf_parameter::utype_ replaces _unit_flags_, _uclass_, and _unknown_MC_.




___

File Attachments:


---
Date: dim. 06 juil. 2014 20:32:33 CEST  Name: pf_parameter_utype_based.patch 
Size: 26 ko   By: pepeto

http://gna.org/patch/download.php?file_id=21304

___

Reply to this item at:

  http://gna.org/patch/?4910

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4910] pf_parameter with unit_type pointer

2014-07-06 Thread pepeto
Update of patch #4910 (project freeciv):

  Depends on: = patch #4889


___

Reply to this item at:

  http://gna.org/patch/?4910

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv):

Category:None = general
  Status: In Progress = Ready For Test 

___

Follow-up Comment #6:

Fix attached for the pathfinding part. Applies over patch #4889 and patch
#4910.


(file #21305)
___

Additional Item Attachment:

File name: pf_embarking_disembarking.patch Size:13 KB


___

Reply to this item at:

  http://gna.org/bugs/?22187

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv):

  Depends on: = patch #4910


___

Reply to this item at:

  http://gna.org/bugs/?22187

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22286] Ruledit won't compile because of renamed field

2014-07-06 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?22286

 Summary: Ruledit won't compile because of renamed field
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 06 Jul 2014 06:59:08 PM UTC
Category: freeciv-ruledit
Severity: 3 - Normal
Priority: 9 - Immediate
  Status: Ready For Test
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: TRUNK
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

___

Details:

SVN commit 25397 renamed the advance field preset_cost to cost without
updating ruledit's rulesave.c



___

File Attachments:


---
Date: Sun 06 Jul 2014 06:59:08 PM UTC  Name:
0001-Make-ruledit-compile-again.patch  Size: 960B   By: sveinung

http://gna.org/bugs/download.php?file_id=21306

___

Reply to this item at:

  http://gna.org/bugs/?22286

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22286] Ruledit won't compile because of renamed field

2014-07-06 Thread Sveinung Kvilhaugsvik
Update of bug #22286 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?22286

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22275] Warning about 0-size calloc at luascript_signal.c:223

2014-07-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #22275 (project freeciv):

Original submission used line from version where bug #19909 was reverted (see
bug #22274). Without the revert I get same warning from luascript_func.c:133.

___

Reply to this item at:

  http://gna.org/bugs/?22275

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-06 Thread Marko Lindqvist
Follow-up Comment #6, bug #22274 (project freeciv):

bug #22275 seems to be related (or more like the cause).

I have two entries in my database config file (attached) and with -d 3 I get
the bug #22275 warning twice between the message that server starts to read
the config file and the invalid conversion error.

I'm not aware of any non-ascii characters anywhere in this setup, and every
part should be set to use UTF-8.

It turns out this build is not --enable-debug one (comes from my public server
scripts, now named as pubcaz system). I'll make --enable-debug build next.

(file #21307)
___

Additional Item Attachment:

File name: fc_auth.conf   Size:0 KB


___

Reply to this item at:

  http://gna.org/bugs/?22274

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22286] Ruledit won't compile because of renamed field

2014-07-06 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #22286 (project freeciv):

Note that all done here was to make it compile again. Calculated values are
now written. Since they are stored as an int the calculated values are now
rounded. Should I have commented out the support for writing tech cost in
stead of doing what I did?

___

Reply to this item at:

  http://gna.org/bugs/?22286

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22286] Ruledit won't compile because of renamed field

2014-07-06 Thread Marko Lindqvist
Follow-up Comment #3, bug #22286 (project freeciv):

 Since they are stored as an int the calculated values are now
 rounded.

Calculated values? Has the ruleset format changed in a way that saving them
should reflect? Simple rule: If you do not make any changes to the loaded
ruleset in freeciv-ruledit and save it, saved ruleset should have identical
rules to the original (i.e, identical short of formatting changes, comments
missing, and unfortunately currently also gettext marking _() missing from
strings that previously had them)

___

Reply to this item at:

  http://gna.org/bugs/?22286

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4911] Rename and move player_research_step()

2014-07-06 Thread pepeto
URL:
  http://gna.org/patch/?4911

 Summary: Rename and move player_research_step()
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 06 juil. 2014 23:01:54 CEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Move from common/tech.[ch] to common/research.[ch], rename to
research_goal_step(), take _research_ pointer as first argument, and use
iteration instead of recursion.




___

File Attachments:


---
Date: dim. 06 juil. 2014 23:01:54 CEST  Name: research_goal_step.patch  Size:
6 ko   By: pepeto

http://gna.org/patch/download.php?file_id=21308

___

Reply to this item at:

  http://gna.org/patch/?4911

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-06 Thread pepeto
Update of bug #22059 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.6.0  

___

Follow-up Comment #1:

Attached fix (also fixes bug #22060 and bug #22061):
* renamed base_total_bulbs_required() to research_total_bulbs_required() ;
* moved from common/tech.[ch] to common/research.[ch] ;
* take _research_ pointer as first argument ;
* fix tech_leakage:
** for 1), counts the players anyone sharing the research has an embassy with
;
** for 2) and 3), counts players (not researches).
* fix EFT_TECH_COST_FACTOR: multiply with the bonus for every player sharing
the research ;
* fix AI science cost: reduce proportionally to the number of players sharing
the research ;


(file #21309)
___

Additional Item Attachment:

File name: research_total_bulbs_required.patch Size:18 KB


___

Reply to this item at:

  http://gna.org/bugs/?22059

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22060] EFT_TECH_COST_FACTOR isn't handle with team pooled research

2014-07-06 Thread pepeto
Update of bug #22060 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 
  Depends on: = bugs #22059

___

Follow-up Comment #1:

See bug #22059.


___

Reply to this item at:

  http://gna.org/bugs/?22060

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22061] Team pooled research and AI science cost

2014-07-06 Thread pepeto
Update of bug #22061 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 
  Depends on: = bugs #22059

___

Follow-up Comment #1:

See bug #22059.


___

Reply to this item at:

  http://gna.org/bugs/?22061

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22266] Crosser build of freeciv-mp-cli fails

2014-07-06 Thread Marko Lindqvist
Update of bug #22266 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?22266

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4879] Mark redundant buildings in sdl-client

2014-07-06 Thread Marko Lindqvist
Update of patch #4879 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4879

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-06 Thread pepeto
URL:
  http://gna.org/bugs/?22287

 Summary: Calculated advance costs written into ruleset
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 06 juil. 2014 23:40:08 CEST
Category: freeciv-ruledit
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.6.0

___

Details:

Following bug #22286, comment 2:
 Calculated values are now written. Since they are stored as an
 int the calculated values are now rounded.

Thank you Sveinung and Marko. Sorry, to have misunderstood the purpose of the
'preset_cost', which looked to me to duplicate the ugly techcoststyle1 array.

The attached patch should fix it.




___

File Attachments:


---
Date: dim. 06 juil. 2014 23:40:08 CEST  Name:
load_rulesetdir_act_techs_precalc_data.patch  Size: 430 o   By: pepeto

http://gna.org/bugs/download.php?file_id=21311

___

Reply to this item at:

  http://gna.org/bugs/?22287

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22184] Windows installer has translations from freeciv domain only

2014-07-06 Thread Marko Lindqvist
Update of bug #22184 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?22184

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22288] Ruledit stores (rounded) calculated tech cost

2014-07-06 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?22288

 Summary: Ruledit stores (rounded) calculated tech cost
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 06 Jul 2014 09:46:41 PM UTC
Category: freeciv-ruledit
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: TRUNK
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

___

Details:

Patch #4891 replaced the advance struct's preset_cost with cost. cost
may be the tech cost defined in the ruleset like preset_cost or a calculated
value. The ruleset cost is still an int. The calculated value may be a double.
The cost field is written during ruleset load.

Patch #4891 made ruledit stop compile. Bug #22286 was a compile fix for
ruledit. It didn't try to fix anything but compilation. All it did was to
change the name from preset_cost to cost. The advantage of this over
commenting out tech cost storage is that tech cost values loaded from the
ruleset aren't lost. The disadvantage is that tech cost values calculated by
techs_precalc_data() during ruleset load are (converted to int and) stored in
the ruleset.




___

Reply to this item at:

  http://gna.org/bugs/?22288

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22288] Ruledit stores (rounded) calculated tech cost

2014-07-06 Thread Sveinung Kvilhaugsvik
Update of bug #22288 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

___

Follow-up Comment #1:

Dupe of bug #22287

___

Reply to this item at:

  http://gna.org/bugs/?22288

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-06 Thread Marko Lindqvist
Follow-up Comment #7, bug #22274 (project freeciv):

I had to do more than --enable-debug - I had -DNDEBUG which didn't work well
with --enable-debug (and I'm inclined to say we don't need/want to support
such combination, so not opening bug about that).

But, once I removed -DNDEBUG and added --enable-debug, the server starts
fine. Bug #22275 warnings still appear.

___

Reply to this item at:

  http://gna.org/bugs/?22274

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-06 Thread Marko Lindqvist
Follow-up Comment #8, bug #22274 (project freeciv):

 I had -DNDEBUG

 and searching patch of bug #19909 for assert brings up this suspect:

+  fc_assert(entry_str_get(pentry, value));



___

Reply to this item at:

  http://gna.org/bugs/?22274

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-06 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22287 (project freeciv):

The attached patch fixes the issue for me.

___

Reply to this item at:

  http://gna.org/bugs/?22287

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-06 Thread Marko Lindqvist
Update of bug #22274 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #9:

Fix

(file #21312)
___

Additional Item Attachment:

File name: EntryStrGetSuccess.patch   Size:0 KB


___

Reply to this item at:

  http://gna.org/bugs/?22274

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4878] Cities cannot be built on Alien ruleset Boiling Oceans

2014-07-06 Thread Marko Lindqvist
Follow-up Comment #1, patch #4878 (project freeciv):

- S2_5 version

(file #21313)
___

Additional Item Attachment:

File name: BoilingCities-S2_5.patch   Size:1 KB


___

Reply to this item at:

  http://gna.org/patch/?4878

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-06 Thread Jacob Nevins
Follow-up Comment #10, bug #22274 (project freeciv):

 fc_assert(entry_str_get(pentry, value));
Good grief, what was I thinking?

___

Reply to this item at:

  http://gna.org/bugs/?22274

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-06 Thread Marko Lindqvist
On 7 July 2014 02:48, Jacob Nevins no-reply.invalid-addr...@gna.org wrote:
 Follow-up Comment #10, bug #22274 (project freeciv):

 fc_assert(entry_str_get(pentry, value));
 Good grief, what was I thinking?

 I think you were *not* thinking, for a decisecond or two. Coding is
extreme sport - losing your alertness for a fraction of a second can
cause you to burn.


 - ML

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4877] Obsolete NoBonus road move mode

2014-07-06 Thread Marko Lindqvist
Update of patch #4877 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4877

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4903] Coding style: maxTileUnits = max_tile_units

2014-07-06 Thread Sveinung Kvilhaugsvik
Update of patch #4903 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4903

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev