[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #15, patch #1255 (project freeciv): It looks nice. Don't forget it was located to the east in the early days, but its location moved as the east became better known. ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #13, patch #1255 (project freeciv): Looks good, but maybe some color? ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1250] Republic of Malta
Follow-up Comment #5, patch #1250 (project freeciv): I would have liked to include a leader from every era, but if the translation issue is a blocking one, this is preferable to waiting until a translation can be found. ___ Reply to this item at: http://gna.org/patch/?1250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #11, patch #1255 (project freeciv): Just a plain brown cross on the white background would probably work, but I'm quite open to suggestions, especially ones accompanied by an image... ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)
On Sat, 14 Aug 2010, Daniel Markstedt wrote: One idea that I've had for some time is to redesign the UI so that you can filter nations based on several criteria at once, with a simple example being African AND Modern. Perhaps by making each group a checkbox rather than a tab. I think this would be a good solution. How did some countries end up not belonging to any era? Is it possible to put them into one, or is it problematic because they never really existed as independent entities? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)
On Sun, 15 Aug 2010, David Lowe wrote: So this currently exists in 2.1+ ? Although it doesn't seem to help the case of a player looking for a specific nation if they don't remember the name... I think that situation is most likely to occur when the player is looking for the nation name based upon what it is called in English, but the nation name is something completely different in the native language. For instance, I might not remember that Nez Percé is listed under Nimíipuu, but if I know that it's from North America and roughly what time period it existed, I could probably find it by process of elimination. So simply having a smaller subset to search through would already be helpful.___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)
Could we maybe start a patch, or discussion board discussion of this? That would allow others who haven't previously expressed an interest to join in. Ann David On the other hand, more divisions are needed, as the number of nations grows. ?!? It is not obvious to me more of one necessitates more of the other. Can you explain please? Also, the only periods that i feel are significant in game terms are those that have associated city tilesets: Ancient, Medieval, Modern. Are you suggesting that the artists contribute more categories of city tiles? This is just my personal feeling. I consider the time periods not in terms of tilesets, but in terms of categorization, similar to the continent grouping, which has no impact on tileset, but is used to help someone find the nation that they are looking for. Thus, as the number of nations grows, it becomes more difficult to find the nation you're looking for if you maybe don't remember the name but do want to reduce the scope of your search through the use of categories. Of course making more time-related categories is simply one solution to that problem; making it possible to search the descriptions would be another solution. It would be equally possible to categorize countries on the basis of the colours which are present in the flag. I haven't studied the code much, however, so I don't know if the time periods have some other impact. From the earlier comment by mixcoatl, I got the impression that random opponents were chosen from the same time period. If time periods have more of a meaning than I think, it could be nice to expand them in order to be clearer about conflicting nations. For me it's just about being able to search through a smaller subset, however. - A ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1698] Dahomey nation
Follow-up Comment #9, patch #1698 (project freeciv): The term early modern does have a definition, in the sense that it is used to refer to the years named in European history. So in that sense it is not open to interpretation: it begins with a break from the past (widespread access to books/the Protestant reformation/discovery of the new world), and ends with more disruption (French revolution/mass industrialization). I'm less certain about that modern/contemporary distinction, which I would suggest might be dated to the fall of the Berlin wall...but I never studied modern history, so I am much less sure of this division. It may be that it is as closely defined in the eyes of modern historians as the term 'early modern.' The problem, of course, with any division which is made, is that the divisions are made on the basis of European history (as they already are, to some extent). The more fine-grained the divisions become, the more the history of just one region is highlighted. On the other hand, more divisions are needed, as the number of nations grows. ___ Reply to this item at: http://gna.org/patch/?1698 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1308] Nations: holy see and cyprus
Follow-up Comment #3, patch #1308 (project freeciv): I added some line breaks to the legend and the leader sex in the holy see. I don't think the original author is aware of this ticket. (file #9553) ___ Additional Item Attachment: File name: holy.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1308 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1308] Nations: holy see and cyprus
Follow-up Comment #4, patch #1308 (project freeciv): Only long line seen in Cypriot was ruler_titles, and only way to change that was by removing formatting. (file #9554) ___ Additional Item Attachment: File name: cypriot.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?1308 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé) nation
Follow-up Comment #3, patch #1703 (project freeciv): Looks really nice (nicer than the original, I think). The detail in the seal would be lost anyway. ___ Reply to this item at: http://gna.org/patch/?1703 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #8, patch #1255 (project freeciv): I'm sure I've mentioned how much I suck at creating images... I used the Maltese cross as the base: Maltese cross by AnonMoos, public domain (Wikipedia) http://en.wikipedia.org/wiki/File:Maltese-Cross-Heraldry.svg Then I applied a 'wood' effect to the cross because a wooden cross (similar to the Maltese cross) is what they were supposed to have carried into battle. Funny thing is, I thought I had done it in Inkscape, as that's the only SVG editor I have installed. ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #9, patch #1255 (project freeciv): Oh, I also made it brown instead of black, and put it on a white background. ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1698] Dahomey
Follow-up Comment #4, patch #1698 (project freeciv): I like the heads in the basket. ___ Reply to this item at: http://gna.org/patch/?1698 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1698] Dahomey
Follow-up Comment #5, patch #1698 (project freeciv): Could you please change the title of this patch to add 'nation' at the end? I forgot to do that (after asking people to do this for ease of searching). ___ Reply to this item at: http://gna.org/patch/?1698 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé)
Follow-up Comment #1, patch #1703 (project freeciv): Could you please change the title of this patch to add 'nation' at the end? I forgot to do that (after asking people to do this for ease of searching). ___ Reply to this item at: http://gna.org/patch/?1703 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1698] Dahomey
Follow-up Comment #2, patch #1698 (project freeciv): It looks a lot better than my version. I think the central figure and the swords are nice. The heads look a bit more headlike than in the original, but I can't imagine anyone will see that when it has been shrunk. ___ Reply to this item at: http://gna.org/patch/?1698 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé)
URL: http://gna.org/patch/?1703 Summary: Nimíipuu (Nez Percé) Project: Freeciv Submitted by: kudra Submitted on: Saturday 06/12/2010 at 20:36 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Here is a ruleset for the Nez Perce which is lacking a flag. I had been holding off with it because of my limited graphical abilities. I hope that someone can be of assistance. There is an image which has been released from copyright at http://en.wikipedia.org/wiki/File:Bandera_Nez_Perc%C3%A9.PNG but it is in the wrong format. ___ File Attachments: --- Date: Saturday 06/12/2010 at 20:36 Name: nimiipuu.ruleset Size: 3kB By: kudra http://gna.org/patch/download.php?file_id=9316 ___ Reply to this item at: http://gna.org/patch/?1703 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1250] Republic of Malta
Follow-up Comment #2, patch #1250 (project freeciv): I suppose the Hospitaller period was the closest to being an independent dynasty before the modern era, but that's post-medieval. I will remove the ancient and medieval groups. I looked at the other issue you mentioned but have not been able to find translations for Justinian I, Leo III, or Said ibn Husayn. The Maltese wikipedia pages cover these periods fairly quickly. (file #9290) ___ Additional Item Attachment: File name: maltese.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?1250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1698] Dahomey
URL: http://gna.org/patch/?1698 Summary: Dahomey Project: Freeciv Submitted by: kudra Submitted on: Thursday 06/10/2010 at 01:26 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This is the kingdom of Dahomey, which was located in what is now the southern third of Benin. Although the period for this nation could be considered early modern I have listed it as medieval since Benin would be the modern nation for this region. Daniel, this is the flag I was hoping that you could take a look at. I've attached my attempt, but I'm sure it can be improved. Because each king had his own flag, I based this on a flag which was sent from Dahomey to the king of Portugal: http://www.museeouidah.org/Photo-FlagOfDahomey.htm I tried to depict just the middle figure, the basket, and some heads. I left off the swords because I didn't think they'd work well if they were reduced. ___ File Attachments: --- Date: Thursday 06/10/2010 at 01:26 Name: dahoman.ruleset Size: 3kB By: kudra http://gna.org/patch/download.php?file_id=9291 --- Date: Thursday 06/10/2010 at 01:26 Name: dahomey.svg Size: 743kB By: kudra http://gna.org/patch/download.php?file_id=9292 ___ Reply to this item at: http://gna.org/patch/?1698 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1247] Dryad (fictional nation)
Follow-up Comment #2, patch #1247 (project freeciv): Less complex designs generally do look better in those tiny pngs. Looks fine to me, and I think the colour combination is not very common, either. ___ Reply to this item at: http://gna.org/patch/?1247 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1245] Chananea (fictional nation)
Follow-up Comment #2, patch #1245 (project freeciv): I am totally neutral on the subject of the flag, provided it is another person who has to do the drawing and not me! If it were up to me, I'd submit my nations without flags and let someone else take care of the art... ___ Reply to this item at: http://gna.org/patch/?1245 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1239] Add fictional nation: vampire
Follow-up Comment #2, patch #1239 (project freeciv): Confirmed. ___ Reply to this item at: http://gna.org/patch/?1239 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14650] blank rectangle on screen
Follow-up Comment #2, bug #14650 (project freeciv): I haven't seen this problem in the current release. ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14549] Crash - unknown cause
Follow-up Comment #11, bug #14549 (project freeciv): I haven't seen this in the current version yet. ___ Reply to this item at: http://gna.org/bugs/?14549 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #4, patch #1255 (project freeciv): That is a good idea. I looked at the map and wrote down cities as best as I could (with the resolution it is sometimes difficult to do this accurately) and added them to the ruleset. There should be no shortage of cities now. (file #8200) ___ Additional Item Attachment: File name: nestorian.ruleset Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14549] Crash - unknown cause
Follow-up Comment #10, bug #14549 (project freeciv): I haven't seen it for a while, but I also haven't been playing freeciv much lately, so that's not very conclusive. ___ Reply to this item at: http://gna.org/bugs/?14549 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1249] Emirate of Granada
Follow-up Comment #2, patch #1249 (project freeciv): Yours is much more detailed than mine. It's fine with me if this replaces it; the flag is more appropriate for this one as well. ___ Reply to this item at: http://gna.org/patch/?1249 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1244] Morocco
Follow-up Comment #4, patch #1244 (project freeciv): Maybe there's only one place they SHOULD be posted, but this isn't the only place they are posted :P I did submit the Moors already, as the Emirate of Granada (patch 1249). It's in with that bunch of nations that somehow didn't get assigned to you (1245, 1247-1250, 1255, 1308). ___ Reply to this item at: http://gna.org/patch/?1244 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1244] Morocco
Follow-up Comment #2, patch #1244 (project freeciv): There are too many different places for posting, which makes it hard to be aware existing patches...I know I've made some duplicate nations as well. I would think it is best to let the author know about the existing patch and see if there are any suggestions for modifications (on the list of cities and leaders Qabba Zakaria is probably more of an authority than I am). Otherwise I could merge them, but only if I get the data in non-proprietary format. ___ Reply to this item at: http://gna.org/patch/?1244 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1314] Nation: Botswana
Follow-up Comment #3, patch #1314 (project freeciv): I have July 13, 1980 – March 31, 1998 for Quett Masire; only Festus Mogae and Ian Khama are still living. I have removed Ian Khama and left Festus Mogae. I added Sebele and Bathoen, two chiefs of pre-Botswana Bechuanaland at the time it became a British protectorate. (file #7627) ___ Additional Item Attachment: File name: motswana.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1257] Uganda
Additional Item Attachment, patch #1257 (project freeciv): File name: ugandan.rulesetSize:2 KB ___ Reply to this item at: http://gna.org/patch/?1257 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1257] Uganda
Follow-up Comment #2, patch #1257 (project freeciv): * I've removed one of the spaces between sentences in the ruleset (I was taught to type on a typewriter, when two spaces was the correct way to do it). * I have removed Yoweri Museveni to limit the rulers to one living person. I think there's a bit of a shortage of female rulers (which I find annoying when I'm playing), so I left Wandira. * I already had a bit of an explanation of the titles, but have added a more detailed one. I'm not sure how to indicate that the comments are for translators--is this done by adding the keyword 'TRANS' or is there another mechanism? I have just left them as ordinary comments for the time being. (file #7602) ___ Additional Item Attachment: File name: ugandan.rulesetSize:2 KB ___ Reply to this item at: http://gna.org/patch/?1257 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14901] Fog of war obscures own unit
URL: http://gna.org/bugs/?14901 Summary: Fog of war obscures own unit Project: Freeciv Submitted by: kudra Submitted on: Monday 12/07/2009 at 22:29 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: None ___ Details: In this screenshot, the fog of war obscures my boat (I am American and allied with Romanians). This is with Freeciv version 2.1.9 gui-gtk-2.0. When I quit civclient and started the game from the save, the bug was no longer visible. ___ File Attachments: --- Date: Monday 12/07/2009 at 22:29 Name: shaded_boat.png Size: 157kB By: kudra http://gna.org/bugs/download.php?file_id=7464 --- Date: Monday 12/07/2009 at 22:29 Name: american3.sav.gz Size: 121kB By: kudra http://gna.org/bugs/download.php?file_id=7465 ___ Reply to this item at: http://gna.org/bugs/?14901 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14839] 'unseen territory' prevents seeing unrelated information
URL: http://gna.org/bugs/?14839 Summary: 'unseen territory' prevents seeing unrelated information Project: Freeciv Submitted by: kudra Submitted on: Wednesday 11/25/2009 at 22:22 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: I've attached a game which I've been playing with Freeciv version 2.1.9 gui-gtk-2.0. If you use one of the catapults outside of Ashur to attack the city, the defending unit pops up, as usual. However, because the square to the north of the city is unknown territory, and the top part of the defending unit overlaps that square, the top part of the defending unit isn't seen--which has the practical effect of making it impossible to see how much damage you're causing and whether you are attacking fresh troops or wounded ones. Since this information is available in all other cases when you attack a city, it seems unlikely that it is by design that you cannot see this information simply because you haven't viewed some terrain. A similar problem occurs when you encounter a ship and the area around it is black; you are unable to see what nation owns the ship because the shield is obscured. ___ File Attachments: --- Date: Wednesday 11/25/2009 at 22:22 Name: koreans3.sav.gz Size: 63kB By: kudra http://gna.org/bugs/download.php?file_id=7373 ___ Reply to this item at: http://gna.org/bugs/?14839 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Some nations
Follow-up Comment #4, patch #1350 (project freeciv): All svg files are public domain, but the URL South Ossetia is: http://commons.wikimedia.org/wiki/File:Flag_of_South_Ossetia.svg ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14812] Unable to click on research technologies
URL: http://gna.org/bugs/?14812 Summary: Unable to click on research technologies Project: Freeciv Submitted by: kudra Submitted on: Saturday 11/21/2009 at 12:42 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: None ___ Details: 2.1.9 (gtk), when installed on Fedora 12 (observed on 2 different machines) no longer permits clicking on technologies to start research. This is the case regardless of whether it is an immediate technology or a later technology. Technologies can still be selected from the drop-down menu. ___ Reply to this item at: http://gna.org/bugs/?14812 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14650] blank rectangle on screen
URL: http://gna.org/bugs/?14650 Summary: blank rectangle on screen Project: Freeciv Submitted by: kudra Submitted on: Saturday 10/31/2009 at 13:40 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Observed on current release (Freeciv version 2.1.9 gui-gtk-2.0); I do not know how to replicate it. The two screenshots show how a rectangle appears to be written once with the background texture, and is never rewritten, no matter what later occupies that space. Leaving the game had no effect, but quitting civclient did, in that when I started the game again the effect was gone. ___ File Attachments: --- Date: Saturday 10/31/2009 at 13:40 Name: more_visible.png Size: 267kB By: kudra http://gna.org/bugs/download.php?file_id=7177 ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14650] blank rectangle on screen
Additional Item Attachment, bug #14650 (project freeciv): File name: reduced_unwritten_bar.png Size:523 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14650] blank rectangle on screen
Additional Item Attachment, bug #14650 (project freeciv): File name: spy_box.pngSize:984 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Some nations
Follow-up Comment #1, patch #1350 (project freeciv): Modifications made to the legends in the rulesets by a native (American) English speaker. However, I seem to recall that several nations in this region had already been added to trunk, so I'm not sure if these are unique entries. (file #7191, file #7192, file #7193, file #7194) ___ Additional Item Attachment: File name: abkhaz.ruleset Size:1 KB File name: chechen.rulesetSize:2 KB File name: bashkir.rulesetSize:2 KB File name: mordvin.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Some nations
Additional Item Attachment, patch #1350 (project freeciv): File name: ossetian.ruleset Size:2 KB File name: tatar.ruleset Size:2 KB ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14589] extra (blank) report appears sometimes
URL: http://gna.org/bugs/?14589 Summary: extra (blank) report appears sometimes Project: Freeciv Submitted by: kudra Submitted on: Friday 10/23/2009 at 15:26 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: I have observed this bug in the current release but don't know if it can also be found on trunk. As you can see from the screenshot, there is an extra report which can't be clicked on or gotten rid of. This sometimes appears when a AI unit proposes a treaty, which I ignore, and shortly thereafter another AI proposes a treaty. If the game is loaded from the most recent saved version, the extra report is not present (as expected, since report positions are not saved). I have attached a saved game from shortly before this happened, but I do not know if this will enable you to reproduce it. ___ File Attachments: --- Date: Friday 10/23/2009 at 15:26 Name: civgame+1100.sav.gz Size: 70kB By: kudra http://gna.org/bugs/download.php?file_id=7079 --- Date: Friday 10/23/2009 at 15:26 Name: extra_msg_bar.png Size: 58kB By: kudra http://gna.org/bugs/download.php?file_id=7080 ___ Reply to this item at: http://gna.org/bugs/?14589 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Additional Item Attachment, bug #14275 (project freeciv): File name: small_black_square.png Size:168 KB ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #14, bug #14275 (project freeciv): I know there's been a fix for this bug already but I thought I'd add a few details just in case this isn't the same as the other bug. I've attached a screenshot of the black square from a different game. In that game I am allied with the Spanish. If I removed shared vision, and cancel the treaty with them, then wait a turn until they remove vision from me, the black square remains and it still causes a crash when I enter the square. However, if I load the saved version of the game, the square is displayed normally. ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #15, bug #14275 (project freeciv): Also, here is a saved game one turn before vision was shared. (file #7060) ___ Additional Item Attachment: File name: civgame+0400.sav.gzSize:54 KB ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14549] Crash - unknown cause
Follow-up Comment #6, bug #14549 (project freeciv): Today I had it again. This time I had selected a group of cities and instructed them to build mass transit first. This is completely different from what happened last time it crashed, which suggests, as the report indicates, that it is happening some time before the event which eventually crashes it. This unfortunately makes it difficult to reproduce. Unfortunately this machine (not mine) doesn't have gdb installed so I can't try running the game that way. ___ Reply to this item at: http://gna.org/bugs/?14549 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad
Follow-up Comment #4, bug #14533 (project freeciv): In this saved game, there is a Spanish explorer in the territory of Denmark. To replicate the problem, command the explorer to 'x'. In 2.1.9, the explorer will move a few paces, then focus will move to the transport. After you do something with the transport, focus will again return to the same explorer. If you hit 'x' again he will then cover additional territory. (file #7026) ___ Additional Item Attachment: File name: example_railroad.sav.gzSize:86 KB ___ Reply to this item at: http://gna.org/bugs/?14533 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad
Follow-up Comment #2, bug #14533 (project freeciv): This is in the most recent release, not trunk. Unfortunately I don't have a test game to compare it in trunk although I can try later to make one (play at easy, make peace but no alliances with AIs, don't explore their land until after you are sure they have railroad). ___ Reply to this item at: http://gna.org/bugs/?14533 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14549] Crash - unknown cause
URL: http://gna.org/bugs/?14549 Summary: Crash - unknown cause Project: Freeciv Submitted by: kudra Submitted on: Saturday 10/17/2009 at 17:03 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: This was with freeciv 2.1.5 gui-gtk-2.0. I'm not sure what sparked this crash. I'm attaching the savegame but I don't know how much before the crash it was made or how to replicate the crash so it is probably not very useful. The error was 'BadIDChoice (invalid resource ID chosen for this connection)'. (Details: serial 130919465 error_code 14 request_code 153 minor_code 4) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) ___ File Attachments: --- Date: Saturday 10/17/2009 at 17:03 Name: civgame+0800.sav.gz Size: 53kB By: kudra http://gna.org/bugs/download.php?file_id=7021 ___ Reply to this item at: http://gna.org/bugs/?14549 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects
Follow-up Comment #2, bug #14452 (project freeciv): I would suggest a modification of 2, namely that the player can always choose to build the building, but that it will never be automatically chosen for building if the city worklist runs out. I've always found it quite annoying when a city decides to start building barracks despite the fact that I have Sun Tzu's War Academy--it's just not a logical thing to do. It might also be nice to give a visual clue to the player that the buildings are currently not useful. Rather than the crossed-out name that you see currently with cathedrals (which suggests that it can't be built) it could perhaps be somewhat lighter in colour, or in italics, etc. Another option would be to have an option like the 'show future options', ie 'show buildings made redundant by wonders'. ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #6, bug #14275 (project freeciv): I did not disable fog of war in my game; both times that I witnessed it I was using default settings. One thing that I had in common in both my instances was that I was allied with an AI player. ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of
Follow-up Comment #4, bug #14448 (project freeciv): Is there some reason for not allowing an embassy even if they already have one through some other means? It's always puzzled me that some wonders are 'blocking' while others are not. For instance, you can't build cathedrals if you have Michelangelo's Chapel, and you cannot create embassies if you have Marco Polo, but you can still build barracks I and II with Sun Tzu (and cities will even start building them if their worklists are empty) and you can still build walls in cities even if you have the Great Wall (in fact, it's a good idea, since the wonder is obsoleted rather quickly). Marco Polo is also obsoleted fairly quickly, so I can imagine that a player would want to acquire embassies by other means. Therefore, perhaps it would be acceptable to allow embassy creation even if another effect already gives an embassy? ___ Reply to this item at: http://gna.org/bugs/?14448 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14350] Wish: multiple-point path
Follow-up Comment #3, bug #14350 (project freeciv): The feature does not exist quite as requested. Yes, you can use shift-I to be able to make a path of irrigation, but it's not possible to pick any waypoints. For instance, assume that you have four squares next to each other so that they form a larger square: A B C D Starting from point A, you could make a path of ABD or ACD, but it is not possible with shift-I to indicate that you would like to go ABDC, for instance. This is just a simple example; it comes up more when there are two possible routes of reaching a more distant square but the default route shift-I gives you goes over squares you don't want to irrigate (and there exists a different route which goes over squares you do want to cover). I wasn't aware of the extra G option that jtn mentioned, however, so I guess this request only applies to worker commands such as irrigation, mines, and road/rail. ___ Reply to this item at: http://gna.org/bugs/?14350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after
Follow-up Comment #2, bug #14100 (project freeciv): Unfortunately I'm on the move and thus my server (where I run freeciv) is packed up for a few months. This prevents me from testing or making patches at the moment, but I hope to look into this when I get the machine back. Thank you for looking into this! ___ Reply to this item at: http://gna.org/bugs/?14100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not
Follow-up Comment #2, bug #14151 (project freeciv): In the subsequent turn, B no longer complains of you being allied and is willing to make an alliance. If the behavior I described is what is desired, I would suggest changing the message as the current one doesn't make sense. Something more along the lines of I would like to see you keep your distance from A for some time would be more accurate. I'm afraid I don't have a saved game (because of not having access to my saved games at the moment), but it should be possible to observe this with any game where the alliances are as described. ___ Reply to this item at: http://gna.org/bugs/?14151 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14350] Wish: multiple-point path
URL: http://gna.org/bugs/?14350 Summary: Wish: multiple-point path Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 17:11 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: I would like to be able to set points along a path which would be followed enroute to the final destination. I envision this working for several commands, such as g and I. Essentially you would be able to command a unit to go via a particular point or points, probably by either right-clicking on the intermediate points, or by holding down a special key while left-clicking on the points. A normal left-click would designate the end point. This would be useful in several instances; for example when you have a block of four (in a rectangle) squares to irrigate. ___ Reply to this item at: http://gna.org/bugs/?14350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14352] wish: information about allies losing/gaining cities
URL: http://gna.org/bugs/?14352 Summary: wish: information about allies losing/gaining cities Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 18:01 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Sometimes I see a message about Nation A has stolen technology from Nation B. If Nation B or Nation A is my ally, I'd like to be able to click on that message and see where the exchange happened. In general it would also be nice to optionally get information about the losses/gains of my allies so I can see where I might like to help them reinforce a defence or press an attack. ___ Reply to this item at: http://gna.org/bugs/?14352 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14353] wish: be able to specify non-direct terrain change
URL: http://gna.org/bugs/?14353 Summary: wish: be able to specify non-direct terrain change Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 18:10 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Currently it is only possible to specify a terrain change which can be directly accomplished from the current terrain: i.e. a mountain can only be transformed into a hill, and ocean can only be transformed into a swamp. It would be nice to be able to specify the eventual desired terrain and have the engineers or workers simply continue the transformation until they are interrupted or the task is complete. ___ Reply to this item at: http://gna.org/bugs/?14353 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1314] Nation: Botswana
URL: http://gna.org/patch/?1314 Summary: Nation: Botswana Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 23:03 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: An interesting set of files, as the nation is Botswana, the people are the Batswana, and an individual from the country is a Motswana (Bo, Ba and Mo being prefixes). ___ File Attachments: --- Date: Monday 09/21/2009 at 23:03 Name: motswana.ruleset Size: 1kB By: kudra http://gna.org/patch/download.php?file_id=6778 --- Date: Monday 09/21/2009 at 23:03 Name: botswana.svg Size: 297B By: kudra http://gna.org/patch/download.php?file_id=6779 ___ Reply to this item at: http://gna.org/patch/?1314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1314] Nation: Botswana
Follow-up Comment #1, patch #1314 (project freeciv): Forgot to mention: the flag is public domain, retrieved from Wikipedia and created by user SKopp. ___ Reply to this item at: http://gna.org/patch/?1314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14313] Wish: continued exploration over known territory
URL: http://gna.org/bugs/?14313 Summary: Wish: continued exploration over known territory Project: Freeciv Submitted by: kudra Submitted on: Monday 09/14/2009 at 00:13 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: If you have previously explored an area, and later new cities were built (which you can see by the border lines), you need to move a unit manually through the area in order to discover cities which have been built. It would be nice if the standard 'x' explore function would send units over areas that have previously been discovered. The priority should be to examine undiscovered areas, but once all such areas within reach have been explored, it would be nice to have the explorer unit(s) retrace areas. I imagine this could be done most simply by going to areas where we are aware of a border but not the name of the cities within the border. A more complicated solution would be to keep track of when a territory was last explored, and update the oldest knowledge first. ___ Reply to this item at: http://gna.org/bugs/?14313 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14276] Wish: cities report does not combine categories
Follow-up Comment #2, bug #14276 (project freeciv): Thanks, anonymous. It is good that these categories exist. However, I have three further suggestions/wishes. 1. Spell out the names of the categories. Some are spelled out completely (such as 'Currently Building') so why can't '-T' be explained in full as well, or at least when I hover over it? 2. Give more detailed information. For instance, the G tells me only the aggregate gold of the city, which may well be something like -10; when I'm trying to decide whether it is worthwhile to build a bank, I want to see how much it is producing. It would be good if this field consisted of the same information which is available when you click on the city. 3. Ensure that it is possible to save display preferences in the report between games (I don't know if this is currently possible as I didn't test it) so that it isn't necessary to re-enable desired options every time. ___ Reply to this item at: http://gna.org/bugs/?14276 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14277] Wish: after end of game, allow inspection
URL: http://gna.org/bugs/?14277 Summary: Wish: after end of game, allow inspection Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:39 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Currently, after the game ends the fog of war is lifted so the entire map is visible. It would be nice if it were also possible to select cities and see the units inside them once the game has ended (assuming the win is by spaceship). This is not especially important, just something which would be nice. ___ Reply to this item at: http://gna.org/bugs/?14277 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14278] wish: allied victory option
URL: http://gna.org/bugs/?14278 Summary: wish: allied victory option Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:42 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: It would be nice to have the option of an allied victory; i.e. the game ends when only allied nations remain. Obviously this would need to be something you could configure at the onset of the game. ___ Reply to this item at: http://gna.org/bugs/?14278 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1241] AI should not complain about its own treaty
Follow-up Comment #3, patch #1241 (project freeciv): You can use my name if you like (Ann Barcomb) or continue to use 'Ann (kudra)'. ___ Reply to this item at: http://gna.org/patch/?1241 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1257] Uganda
URL: http://gna.org/patch/?1257 Summary: Uganda Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/23/2009 at 19:26 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: ___ File Attachments: --- Date: Sunday 08/23/2009 at 19:26 Name: uganda.svg Size: 7kB By: kudra http://gna.org/patch/download.php?file_id=6501 --- Date: Sunday 08/23/2009 at 19:26 Name: ugandan.ruleset Size: 3kB By: kudra http://gna.org/patch/download.php?file_id=6502 ___ Reply to this item at: http://gna.org/patch/?1257 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14122] Civclient Crash
Follow-up Comment #2, bug #14122 (project freeciv): I also just had this same crash with 2.1.9: civclient: city.c:553: city_owner: Assertion `((void *)0) != pcity ((void *)0) != pcity-owner' failed. It happened after I had conquered a city and was trying to set the production list. The first several items went on fine, and the fourth one crashed. Unfortunately, I'd stopped running freeciv in gdb just yesterday, because it made it slow and I hadn't had a crash in a week. It's a hard crash to replicate so although I'm running in gdb again now I don't know if I'll get it soon. ___ Reply to this item at: http://gna.org/bugs/?14122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1238] Add nation: Toulousain
Follow-up Comment #5, patch #1238 (project freeciv): Joan - I'll add Elinor and Felipa to your ruleset. Daniel - Please close this ticket; it is merging with patch #1246. ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
URL: http://gna.org/patch/?1255 Summary: Kingdom of Prester John (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 11:41 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: Patch adds the medieval fictional nation known as the kingdom of Prester John, which has been named Nestoria in this patch. ___ File Attachments: --- Date: Tuesday 08/18/2009 at 11:41 Name: nestorian.diff Size: 15kB By: kudra http://gna.org/patch/download.php?file_id=6481 ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #2, patch #1255 (project freeciv): The nation comes from medieval legend. It appears for example in John Mandeville (14th century), Otto of Freising (12th century) and the Letter of Prester John (12th century). From roughly the 12th until the 17th century people believed that this country existed, although its location kept shifting as the world became better known. Although more modern authors have written about Prester John, the basis for the legend predates copyright law and details from modern works were not included. ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not
URL: http://gna.org/bugs/?14151 Summary: AI objects to you being allied with enemy when you are not Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 22:00 Category: ai Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: If you are allied with one nation, A, which is an enemy of B (a nation you are at peace with), and you cancel the alliance with A and propose an alliance with B, B says First break alliance with A. Even if you cancel the armistice with A, B continues to give this message. It would appear that B is evaluating the treaty based on the situation at the start of the turn, not the situation when the treaty is proposed (or the message is wrong). ___ Reply to this item at: http://gna.org/bugs/?14151 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1238] Add nation: Toulousain
Follow-up Comment #3, patch #1238 (project freeciv): Hi Joan, I'm also neither Occitan nor an expert in Occitan history. My main source of information was looking at maps in one of my books (on the history of the Cathars). The maps were in French, hence the French names for locations. I thought that the County of Toulouse had rather variable boundaries, and at one point did incorporate some of the cities you mentioned, although I may have made a mistake in including others (Foix in particular I considered for a while). Part of it's the same question I had with Granada: include the cities which are part of the country at its height, or only those which were consistently part of the country? I'd be happy to use your list of cities, however, in Occitan. The Prades I had in mind is located near Montaillou. It was a small village during the time in question. As for the rulers, the source there was Wikipedia. I would like to include some female rulers (in countries where there were some) because there aren't many of them in the current rulesets. So perhaps we could take your ruleset and simply add a few rulers to it? ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1220] New fictional nation: amazonian
Follow-up Comment #2, patch #1220 (project freeciv): Oops, I sent you a message before I saw your comment here. Feel free to answer that message in a ticket if the answer would be of use to others as well. Can you tell me what's wrong with the wiki article, or if there's another place which contains up-to-date information? I'd like to make it accurate since it's got detailed instructions and seems like a logical place for people to look for that information. (Alternately, you could make it accurate if that's easier than explaining to me.) ___ Reply to this item at: http://gna.org/patch/?1220 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1240] Fictional nation: Oz
Follow-up Comment #2, patch #1240 (project freeciv): I'll merge them and attach a new patch. I do think the proper name is Ozite though, not Ozian (at least according to Wikipedia; I just read through the first two books and didn't see it mentioned there). ___ Reply to this item at: http://gna.org/patch/?1240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1240] Fictional nation: Oz
Follow-up Comment #3, patch #1240 (project freeciv): Here's a merged ruleset. I didn't want to make a patch as I figured you might like to decide which flag to use. (file #6455) ___ Additional Item Attachment: File name: ozite.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14136] Outdated wiki pages on making contributions
URL: http://gna.org/bugs/?14136 Summary: Outdated wiki pages on making contributions Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 13:12 Category: freeciv.org Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: How to Contribute wiki article is outdated. (This was mentioned in patch #1220). There also appear to be errors in the page discussing creating new nations. http://freeciv.wikia.com/wiki/How_to_Contribute http://freeciv.wikia.com/wiki/Nations ___ Reply to this item at: http://gna.org/bugs/?14136 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1220] New fictional nation: amazonian
Follow-up Comment #4, patch #1220 (project freeciv): This discussion (on the correctness of the wiki) has now moved to bug #14136. ___ Reply to this item at: http://gna.org/patch/?1220 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1245] Chananea (fictional nation)
URL: http://gna.org/patch/?1245 Summary: Chananea (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 13:59 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: Adds chynocephaly using the nation name given by Walter of Speyer. ___ File Attachments: --- Date: Sunday 08/16/2009 at 13:59 Name: chananea.diff Size: 9kB By: kudra http://gna.org/patch/download.php?file_id=6456 ___ Reply to this item at: http://gna.org/patch/?1245 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1247] Dryad (fictional nation)
URL: http://gna.org/patch/?1247 Summary: Dryad (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 15:39 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: ___ File Attachments: --- Date: Sunday 08/16/2009 at 15:39 Name: dryad.diff Size: 70kB By: kudra http://gna.org/patch/download.php?file_id=6458 ___ Reply to this item at: http://gna.org/patch/?1247 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1246] Andorran and Occitan nations
Follow-up Comment #1, patch #1246 (project freeciv): It might be possible to merge the Occitan with the Toulousain (patch #1238) as they cover the same area, use the same flag, and are both Medieval. ___ Reply to this item at: http://gna.org/patch/?1246 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1238] Add nation: Toulousain
Follow-up Comment #1, patch #1238 (project freeciv): Should perhaps be merged with patch #1246 (Occitan, not Andorran). ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1248] Grenada
URL: http://gna.org/patch/?1248 Summary: Grenada Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 17:24 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: Caribbean nation of Grenada. ___ File Attachments: --- Date: Sunday 08/16/2009 at 17:24 Name: grenada.diff Size: 13kB By: kudra http://gna.org/patch/download.php?file_id=6459 ___ Reply to this item at: http://gna.org/patch/?1248 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1249] Emirate of Granada
URL: http://gna.org/patch/?1249 Summary: Emirate of Granada Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 20:20 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: Moorish kingdom Emirate of Granada, 1228-1492. Because the Granada flag I've found is not GPL or public domain, this nation uses the flag of the Almohad dynasty, which predated the Nasrids (rulers when the area was known as the Emirate of Granada). Furthermore, I'm not certain that 'Moor' is in fact the adjectival form for a subject of the Emirate of Granada; 'Granadian' may be more appropriate. However, I went with 'moor' since it is better-known and less easily confused with the Grenadians. ___ File Attachments: --- Date: Sunday 08/16/2009 at 20:20 Name: granada.diff Size: 13kB By: kudra http://gna.org/patch/download.php?file_id=6460 ___ Reply to this item at: http://gna.org/patch/?1249 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1250] Republic of Malta
URL: http://gna.org/patch/?1250 Summary: Republic of Malta Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 21:33 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: ___ File Attachments: --- Date: Sunday 08/16/2009 at 21:33 Name: malta.diff Size: 52kB By: kudra http://gna.org/patch/download.php?file_id=6461 ___ Reply to this item at: http://gna.org/patch/?1250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically
Follow-up Comment #5, bug #13946 (project freeciv): I think that the idea of make a group, go at the speed of the slowest and assign a leader to follow are roughly analogous in terms of what they would deliver to gameplay, I just prefer the second because it is more versatile. I wouldn't mind at all if, for the sake of simplicity, a unit could only have one leader at a given time, and a leader unit could not follow another unit. I don't think that freeciv really benefits from the sort of formation you described from RIS. So long as one leader could have multiple followers, and any unit could be a leader unit (including units owned by another player, whether hostile or allied, although naturally if following a hostile player you'd kill it as soon as you tried to enter the same square), the flexibility I'm looking for would be there. I'd rather that the leader-follower link was only broken manually or if the leader died/was disbanded (which should issue a warning, perhaps); that seems easier to manage than if it could be dissolved automatically under certain circumstances. We might be over-engineering this... Although another thing I was thinking of, in terms of groups, which would be handy, is a 'rally point'. It would be nice to select a square and have all new units of a particular type go to that square as soon as they were built. It would be useful when you're building up an army from cities all around your continent. ___ Reply to this item at: http://gna.org/bugs/?13946 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically
Follow-up Comment #7, bug #13946 (project freeciv): Great that we agree...now it just needs to get coded and accepted ;) Alas this is quite a bit beyond my current understanding of the code base. ___ Reply to this item at: http://gna.org/bugs/?13946 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14122] Civclient Crash
Follow-up Comment #1, bug #14122 (project freeciv): Is it possible to attach a trace of this issue? See the instructions for it here: http://freeciv.wikia.com/wiki/Bug_Reporting I saw this bug frequently when conquering cities in the version prior to 2.1.9, but can't reproduce it in 2.1.9. (Note: I'm not a Freeciv developer, just someone who was trying to look into this bug.) ___ Reply to this item at: http://gna.org/bugs/?14122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically
Follow-up Comment #9, bug #13946 (project freeciv): Would it? I imagine a flag 'is_leader' would be as simple as searching up the follower chain until reaching the end, but I'm sure you know the code better than I do. A question about 'easier': Would it be easier in terms of gameplay to prevent leader chains? Is there a real use for them, or would they make things more complicated, or is it irrelevant from a user's point of view? ___ Reply to this item at: http://gna.org/bugs/?13946 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14118] wish: AI treaties with allies proposed last
URL: http://gna.org/bugs/?14118 Summary: wish: AI treaties with allies proposed last Project: Freeciv Submitted by: kudra Submitted on: Thursday 08/13/2009 at 11:28 Category: ai Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: With 2.1 the following can happen before the user gains control for the turn: (1) your ally proposes an exchange, (2) you meet your ally's ally and instantly go to war; your ally cancels the treaty, (3) your ally's ally proposes a ceasefire. In this situation, you cannot conclude the treaty with your former ally. I've also found that sometimes, you cannot conclude the ceasefire either, but need to close both proposals and then initiate your own cease-fire proposal. The only way the ally's proposal will ever be possible to conclude is if you conclude a cease-fire, then propose a new alliance, and then return to the original treaty--but I've found this often doesn't work. One partial solution would be for the ally's proposal to be the last action taken before control is given to the user, so that it will be made in light of any other diplomatic actions taken in the turn. In the situation described above, this means that the ally simply wouldn't make the proposal at all. However, it's also possible for the player to gain control, then move and discover another player, before addressing the outstanding treaties. I would expect the AI to then cancel any treaties which it proposed but is no longer willing to agree with, or else to modify them (by adding a proposal of alliance to the top) to make them acceptable. This is the only situation I can think of where the AI proposes a treaty and then doesn't want to conclude it, so there's not really much reason to leave it open for negotiations. ___ Reply to this item at: http://gna.org/bugs/?14118 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1220] New fictional nation: amazonian
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[Freeciv-Dev] [patch #1238] Add nation: Toulousain
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[Freeciv-Dev] [patch #1240] Fictional nation: Oz
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[Freeciv-Dev] [patch #1238] Add nation: Toulousain
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[Freeciv-Dev] [bug #14090] patch: add female rulers to Martians
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[Freeciv-Dev] [patch #1238] Add nation: Toulousain
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[Freeciv-Dev] [patch #1240] Fictional nation: Oz
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[Freeciv-Dev] [patch #1220] New fictional nation: amazonian
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[Freeciv-Dev] [patch #1242] Eritrean nation
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[Freeciv-Dev] [patch #1243] Rif Republic
URL: http://gna.org/patch/?1243 Summary: Rif Republic Project: Freeciv Submitted by: kudra Submitted on: Wednesday 08/12/2009 at 11:30 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any ___ Details: Adds the Confederal Republic of the Tribes of the Rif. ___ File Attachments: --- Date: Wednesday 08/12/2009 at 11:30 Name: riffian.diff Size: 8kB By: kudra http://gna.org/patch/download.php?file_id=6434 ___ Reply to this item at: http://gna.org/patch/?1243 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev