Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Stephen

Hi there.
Some people are to put it politely, very very dumb.
I assume the user keys that are going around have been registered 
under people's real names?


At 03:57 PM 26/11/2009, you wrote:

Hi all,

I just wanted to throw out a quick question here. As expected, there 
are quite a few user keys for Q9 floating around as I am only using 
a name/key registration system. Now, my question is; is it the best 
way to do things, or should I adopt an Internet unlocking strategy? 
The product ID/key approach is out of the question as regenerating 
keys for people can become quite a nightmare, and so the only option 
left for me is to make it check the registration data online. This 
of course forces the user to have an active Internet connection at 
the time of registration, but I think most people do these days. So, 
should I keep the registration system as it is or change it for all 
my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread william lomas

yes i think so

On 27 Nov 2009, at 08:35, Stephen wrote:


Hi there.
Some people are to put it politely, very very dumb.
I assume the user keys that are going around have been registered  
under people's real names?


At 03:57 PM 26/11/2009, you wrote:

Hi all,

I just wanted to throw out a quick question here. As expected,  
there are quite a few user keys for Q9 floating around as I am only  
using a name/key registration system. Now, my question is; is it  
the best way to do things, or should I adopt an Internet unlocking  
strategy? The product ID/key approach is out of the question as  
regenerating keys for people can become quite a nightmare, and so  
the only option left for me is to make it check the registration  
data online. This of course forces the user to have an active  
Internet connection at the time of registration, but I think most  
people do these days. So, should I keep the registration system as  
it is or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends to 
share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay for 
it. If the key is online or hardware based, at least they can be tracked, 
and it would be harder, as code cracking techniques would be necessary. Most 
people wouldn't know how to do that, therefore they are forced to buy it if 
they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the customer 
or better security for your product. As a developer who is interested in 
seeing customers pay for the time and work I put into a project I feel 
compelled to use some form of hardware based product ID system or internet 
product activation. However, as an end user myself, of such product 
registration systems, I personally hate them. I generally find the 
registration system, if not flexible and easy to use, is a major deterrent 
from purchasing the product. I've actually stopped using certain products 
just because the registration system was too much of a hassle obtaining 
new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to do 
so. Since I custom build my desktops it is easy to swap out a motherboard, 
processor, and memory so one day it might be a 3.0 GHZ system with 1 GB of 
ram and after I finish performing an upgrade it might be a 3.5 GHZ system 
with 2 GB of ram. Such upgrades are quite normal for me. However, because 
a lot of software now uses hardware based registration systems performing 
an upgrade like that causes me endless frustration and agrivation, because 
I have to contact every developer, explain to them why my product doesn't 
work, and ask for new keys. Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells me 
I have to purchase a new license for Windows because Windows was designed 
to be installed on a single computer where the hardware is assumed to be 
the same without major upgrades. So that naturally effects my desire to 
keep up to date with upgrades.
As a result I've had to make major changes in what software I support, 
buy, and install on my computers. My desktop runs Linux because it is 
cheaper,
doesn't have some draconian registration system, is easier to maintain, 
and does just about everything I want it to do. Since I don't  upgrade the 
hardware on my laptop that is the system I install Windows on, plus my 
games, and have elected to register all of my Windows software on that 
system. Primary reason is that is the only way to keep from having to 
e-mail every developer under the sun for a new key anytime I perform a 
system upgrade on my desktop system.
While an internet product activation system isn't that bad still it bars 
valid users from a clean and simple way to register his/her software. In 
the end knowing what I know about both the good and bad about registration 
systems Mysteries of the Ancients uses a user name product key system. 
That is the product key is tied to the user's  user name. It is considered 
the weakest security system a commercial developer could use, but makes it 
simple and easy for an honest customer to use. Since I am not primarily 
writing my games for money, do it more as a side hobby, I tend to use the 
honors system on such things. I feel customers who really enjoy my work, 
want to contribute to USA Games for future developments, will pay for the 
games and legally register them. Those people who lack a conscience or 
just don't care will pirated it anyway regardless how secure I try to make 
the registration system. So I tend to try to benefit the customer rather 
than punishing them for what a few unscrupulous people will do anyway.


HTH

Philip Bennefall wrote:

Hi all,

I just 

Re: [Audyssey] Customer Frustrations was Side scrollers

2009-11-27 Thread Damien C. Sadler

Hi Dark,
Reminds me very much of a dectalk comedy about a customer wanting to buy a 
computer and not knowing what Windows, Word, and various other pieces of 
software were.

I think this is getting slightly off topic though.
Regards,
Damien.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:30 AM
Subject: Re: [Audyssey] Customer Frustrations was Side scrollers


Oh but Tom,  i've ordered Mota,  therefore I as your lord and 
master here by command you to polish my boots!


grin!

Rather reminds me of a friend of mine who worked for a while as a tech 
support assistant for the government m.o.t. service and was regularly 
phoned by baffled mechanics who, - while perfectly happy fixing cars, 
couldn't make head nor tale of a computer,  much less a government 
registration system (and with the Uk government I couldn't honestly blame 
them).


He for instance got one call which opend with an angry cornish mechanic 
(think Hagrid), saying oym gonna take that computerr, oym gonna put it 
ootside, and oym gonna run it overr with moy vn!


on another occasion the conversation went thus:

Mechanic: I can't logue in to this thing

my friend: well,  have you typed your password

Mechanic: typed where?

My friend: - Well, in the box on screen,  just type your password 
and press enter


mechanic: enter?

my friend: Get your keyboard 

Mechanic: My keyboard?  are you sure? 

my friend: yes,  just get your keyboard

mechanic: okay,  but i don't think it would help

there then followed an interval of mysteriously ominous clanking noises.

Mechanic: well I've got it,  what now

my friend: (in great suspicion),What exactly have you got there

Mechanic: my keyboard,  the wooden board I hang my keys on!

Beware the Grue!

Dark.

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[Audyssey] Major entombed news!

2009-11-27 Thread dark
This hugely important announcement was made to the entombed list this morning, 
 I think people will very much wish to read it:



Original Message - 
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the game, 
version 1. This is subject to change, but I'm anticipating the following 
features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that were 
monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also like 
any future title or sequel. So please don't pirate the game. The unfortunate 
truth is if I can't rationalize working on games like this (2 years in 
development), then I'll move on to other projects elsewhere. That said, I 
really enjoy doing this and I think it's a perfect scenario for many future 
games to come.
Cheers!
Jason 
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Thomas Ward

Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The 
manufacturer, Freedom Scientific, feels maximum product security takes 
presidents over end user convenience. So they tend to use the harshest 
and most restrictive security systems imaginable for the screen reader.
That might be fine if it actually worked, but it doesn't. I know for a 
fact there are cracks of Jaws 11 flying around the internet, and Freedom 
Scientific hasnt' stopped the illegal distribution of the Jaws software. 
All they have done is made it harder for the end users, their customers, 
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by 
using such security systems. One of the reasons I switched to Window 
eyes is to avoid having to screw around with dongles, authorization 
disks, or any other draconian security system they came up with over the 
passed few years. It is too much of a pain to use the product in my 
profession, because I can't just take it and use it anywhere and 
everywhere I might need to. I feel if I pay for the product I should at 
least have the right to use it when and where I need to without being 
hampered by restrictive product licensing.
In terms of games those aren't as important as a screen reader, but the 
same principles do apply. I have a couple of games like Troopenum that I 
haven't requested a new product key for, because I simply got tired of 
having to get a new one everytime I perform an upgrade on my computer, 
buy a new laptop, whatever. It gets to be too much work getting new keys 
for every game I want to play.


Darren Harris wrote:

Hi,

Some of the registration processes and what breaks them are just plain
stupid though. Take jaws for example. My partner had to have some ram
replaced on her pc. Now nothing else was changed. Nothing at all. Well jaws
went straight into demo mode. This was at work by the way. So as you can
imagine this is mighty inconvenient. So she called up her local jaws dealer
only to be told that this is a normal thing because jaws thinks it's a new
pc. Which really is stupid. So she had to obtain the cd with the ILM number
on it, run it and re-licence the product again. Now sorry but how stupid is
that? It's just so ridiculous! With window eyes you just don't get this
problem.
  



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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Thomas Ward

Hi Dark,
On line product registration/activation  is really the compromise 
between the two extremes. The developer can have a mysql database that 
keeps track of the number of times the software has been registered in a 
given amount of time, and tell the program weather to go ahead and 
register the product or not. If you have a unregister option in the 
game you can unregister it which would add one more installation to the 
server's mysql database. That way if someone is willing to hand out his 
or her keys they might think twice if that means giving it to a buddy 
means using up one of their existing installations. This doesn't stop 
piracy, of course, but it does restrict the number of copies that can be 
activated at any given time using that key.
How I would do it if I were considering an internet based product 
activation system is when the person purchases the game he or she would 
recieve two keys with his/her product purchase. They could install the 
game on two systems such as a desktop/laptop, or they might use one, and 
keep the other as a backup. If they buy a new computer they can 
unregister the software on their old computer and reregister it on the 
new system. If they happen to need more than two keys they can buy 
additional keys for some nominal fee like $5.00 each. That way if they 
do start handing them out to friends the developer still makes something 
off the pirated copies while being fair to his/her customers.


dark wrote:
It doesn't come up with Hal either that I've noticed, and my computers 
have been through account crashes, registry issues and all sorts of 
fun without messing up Hal. Pluss, dolphin give you a free extra 
registration every six months just in case you do have a problem.


I'll say that's another advantage of online registration as opposed 
from having it on a Cd,  when it does need doing, it can be done 
in seconds.



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Thomas Ward

Hi Peter,
Well, there is an easy solution for the type of person who does regular 
reformatting of his/her system, and that is to use imaging software. 
They can install everything they want, register it, and then make an 
image of the drive. As long as the image is restored to the same machine 
without hardware changes whatever the software will work as if it was 
newly installed. I've done this myself for the primary fact I tend to 
like to reinstall Windows every six months or so, and hate having to 
install every blasted piece of software manually again.


peter Mahach wrote:

first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or 
any stupid counters! looking at peoplle who take security very 
seriusly they might format their pc once a month. 3 months and the 
game goes banging on them for using a legal key... seriusly that'd 
suck big time! another one. I know a friend that has a laptop from his 
school which has this program that up on reboot restores the c drive 
to its original state. he's running games off his u3 drive, so now how 
would he be able to play the full game? no way if the  3 pc's and a 
flat line method is used.



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Scott Chesworth
I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:
 This hugely important announcement was made to the entombed list this
 morning,  I think people will very much wish to read it:



 Original Message -
 From:
 To:
 Jason Allen
 Entombed Discussion (and other games for the blind)
 Sent: Friday, November 27, 2009 9:43 AM
 Subject: [Entombed] Entombed Release Information
 Hi guys,
 My next implementation of Entombed is going to be actually releasing the
 game, version 1. This is subject to change, but I'm anticipating the
 following features:
 - 5 brand new jobs plus 2 new playable jobs from previous versions that were
 monster-only bringing the total to 17 playable jobs.
 - 4 new playable races (at least), with as maybe as possibly 7 more.
 - Roughly 40 new monsters.
 - 25 dungeons levels.
 - New weapons.
 - Shields.
 - New spells and abilities.
 - 20 character levels.
 - New dungeon branches.
 - New boss battles.
 - New secrets.
 - Over 20 new status effects like sleep, paralysis and more.
 Plus the usual fixes and tweaks.
 I'm planning to sell Entombed for $39.99 using a login/key system.
 If you like (or even love Entombed) it's extremely likely you will also like
 any future title or sequel. So please don't pirate the game. The unfortunate
 truth is if I can't rationalize working on games like this (2 years in
 development), then I'll move on to other projects elsewhere. That said, I
 really enjoy doing this and I think it's a perfect scenario for many future
 games to come.
 Cheers!
 Jason
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Thomas Ward

Hi Willem,
That isn't really how hardware product activation works. The developers 
of such software know the end user will be plugging in digital cameras, 
USB sticks, scanners, change printers, and accordingly make allowances 
for such changes in hardware configuration. As a result they do hardware 
checks against something they assume a person wouldn't change on his/her 
own like a processor.
Now, I'm the acception to the rule. Even though I am blind I went to 
tech school, have a fair amount of knowledge in the hardware and 
software side of computers, so I am the type who would swap out a 
motherboard, processor, and memory if and when I feel like it because I 
want a bigger, faster, more powerful machine. That's where hardware 
activation goes crazy, because it simply was not designed for the 
hobbiest computer user who can swap out his own mother board and 
processor at will. They were designed for the store brand computers like 
the HP, Del, and Compaqs you can pick up at Best Buy or Wal-Mart. 
Something put together by a manufacturer and assumed to remain with the 
same general hardware specifications throughout the life time of that 
computer.


Willem wrote:
That's hardware activation for you. Plug in a USB stick and you stand 
a chance of deactivating, for example, rail racer, because it thinks 
it's a new system.



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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Darren Harris
Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The 
manufacturer, Freedom Scientific, feels maximum product security takes 
presidents over end user convenience. So they tend to use the harshest 
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a 
fact there are cracks of Jaws 11 flying around the internet, and Freedom 
Scientific hasnt' stopped the illegal distribution of the Jaws software. 
All they have done is made it harder for the end users, their customers, 
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by 
using such security systems. One of the reasons I switched to Window 
eyes is to avoid having to screw around with dongles, authorization 
disks, or any other draconian security system they came up with over the 
passed few years. It is too much of a pain to use the product in my 
profession, because I can't just take it and use it anywhere and 
everywhere I might need to. I feel if I pay for the product I should at 
least have the right to use it when and where I need to without being 
hampered by restrictive product licensing.
In terms of games those aren't as important as a screen reader, but the 
same principles do apply. I have a couple of games like Troopenum that I 
haven't requested a new product key for, because I simply got tired of 
having to get a new one everytime I perform an upgrade on my computer, 
buy a new laptop, whatever. It gets to be too much work getting new keys 
for every game I want to play.

Darren Harris wrote:
 Hi,

 Some of the registration processes and what breaks them are just plain 
 stupid though. Take jaws for example. My partner had to have some ram 
 replaced on her pc. Now nothing else was changed. Nothing at all. Well 
 jaws went straight into demo mode. This was at work by the way. So as 
 you can imagine this is mighty inconvenient. So she called up her 
 local jaws dealer only to be told that this is a normal thing because 
 jaws thinks it's a new pc. Which really is stupid. So she had to 
 obtain the cd with the ILM number on it, run it and re-licence the 
 product again. Now sorry but how stupid is that? It's just so 
 ridiculous! With window eyes you just don't get this problem.
   


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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-27 Thread Thomas Ward

Hi Jaffar,
Thanks for your kind words and encouragement. It is nice to be welcomed 
back in such a manner.


Smile

jaf...@ecstatico.net wrote:
I am so glad that common sense, kineness, understanding and well, 
let's just say, forgiveness has won out in the end.  Nobody is 
perfect, so welcome thomas, and thanks for your invaluable input, 
despite whatever it was you commited, lol i forget, but welcome 
anyway.  Cheers!



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Thomas Ward

Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system 
performance goes way down after a while. The registry gets clogged up 
with junk, your temp directories fill up with junk, and sooner or later 
the operating system sort of just self-destructs from so much use. It 
has pretty poor resource management all and all. I just ran a registry 
scan a couple of days ago and it found over 2000 registry errors, all 
created with in the space of a months time, and corrected them. Doesn't 
that say how easy Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone 
who has their house keys locked in a box,  and the keys to that 
box locked in yet another box!


I know if I was a lock smith and someone who was doing this complained 
at me for making my keys take too much time to unlock I'd ask what 
planet they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread dark
I'm not sure Tom,  even reformatting every six months seems a bit much 
to me.


Of course, you probably do much heavier performance and more serious things 
on your pc than I do on mine.


i basically just use mine to word process, have net access, listen to music 
and audio, play games and watch dvd's.


Every computer I've had has died of hardware, not software failure.

While I've noticed the odd bit of instability,  as with the user 
accounts issue I had a bit ago, I'm not sure i see these often enough to 
want to go to the trouble of reformatting and starting from scratch.


I wouldn't mind using a few cleaning utilities now and again to prevent 
those sorts of annoying errors,  actually if you know any decent free 
ones please tell me,  but reformatting would just seem a bit much for 
what I do with my Pc.


Besides,  while my first lovely litle toshiba lasted a solid 7 years 
before the fan gave out, my last desktop's hard disk actually cronked in 
august of 2008, just over three years sinse I bought it.


While it had a serious! amount of dayly use, (I'm sometimes quite scared by 
how long my pc is on each day), so I deffinately got my money's worth,   
I'm not absolutely convinced that 6 harddrive reformattings in that time 
would've been any more but an irritation.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:01 PM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system performance 
goes way down after a while. The registry gets clogged up with junk, your 
temp directories fill up with junk, and sooner or later the operating 
system sort of just self-destructs from so much use. It has pretty poor 
resource management all and all. I just ran a registry scan a couple of 
days ago and it found over 2000 registry errors, all created with in the 
space of a months time, and corrected them. Doesn't that say how easy 
Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained at 
me for making my keys take too much time to unlock I'd ask what planet 
they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Customer Frustrations was Side scrollers

2009-11-27 Thread Thomas Ward

Hi Dark,
Lol! Please, tell me your joking. That's absolutely hilarious. I've got 
my keyboard. The wooden board I hang my keys on. That one needs to go 
down as one of the greatest computer stupidity lines ever.


dark wrote:
Oh but Tom,  i've ordered Mota,  therefore I as your lord and 
master here by command you to polish my boots!


grin!

Rather reminds me of a friend of mine who worked for a while as a tech 
support assistant for the government m.o.t. service and was regularly 
phoned by baffled mechanics who, - while perfectly happy fixing 
cars, couldn't make head nor tale of a computer,  much less a 
government registration system (and with the Uk government I couldn't 
honestly blame them).


He for instance got one call which opend with an angry cornish 
mechanic (think Hagrid), saying oym gonna take that computerr, oym 
gonna put it ootside, and oym gonna run it overr with moy vn!


on another occasion the conversation went thus:

Mechanic: I can't logue in to this thing

my friend: well,  have you typed your password

Mechanic: typed where?

My friend: - Well, in the box on screen,  just type your 
password and press enter


mechanic: enter?

my friend: Get your keyboard 

Mechanic: My keyboard?  are you sure? 

my friend: yes,  just get your keyboard

mechanic: okay,  but i don't think it would help

there then followed an interval of mysteriously ominous clanking noises.

Mechanic: well I've got it,  what now

my friend: (in great suspicion),What exactly have you got there

Mechanic: my keyboard,  the wooden board I hang my keys on!

Beware the Grue!



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread ian mcnamara
got the immpretion that this game was a free game. although i do like it 
their are other games simolar to intomed such as muds that are free to play


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Re: [Audyssey] Customer Frustrations was Side scrollers

2009-11-27 Thread Hayden Presley
Grin. I hope it is too, otherwise that has to be the greatest computer
neofite in existence!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, November 27, 2009 8:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Customer Frustrations was Side scrollers

Hi Dark,
Lol! Please, tell me your joking. That's absolutely hilarious. I've got 
my keyboard. The wooden board I hang my keys on. That one needs to go 
down as one of the greatest computer stupidity lines ever.

dark wrote:
 Oh but Tom,  i've ordered Mota,  therefore I as your lord and 
 master here by command you to polish my boots!

 grin!

 Rather reminds me of a friend of mine who worked for a while as a tech 
 support assistant for the government m.o.t. service and was regularly 
 phoned by baffled mechanics who, - while perfectly happy fixing 
 cars, couldn't make head nor tale of a computer,  much less a 
 government registration system (and with the Uk government I couldn't 
 honestly blame them).

 He for instance got one call which opend with an angry cornish 
 mechanic (think Hagrid), saying oym gonna take that computerr, oym 
 gonna put it ootside, and oym gonna run it overr with moy vn!

 on another occasion the conversation went thus:

 Mechanic: I can't logue in to this thing

 my friend: well,  have you typed your password

 Mechanic: typed where?

 My friend: - Well, in the box on screen,  just type your 
 password and press enter

 mechanic: enter?

 my friend: Get your keyboard 

 Mechanic: My keyboard?  are you sure? 

 my friend: yes,  just get your keyboard

 mechanic: okay,  but i don't think it would help

 there then followed an interval of mysteriously ominous clanking noises.

 Mechanic: well I've got it,  what now

 my friend: (in great suspicion),What exactly have you got there

 Mechanic: my keyboard,  the wooden board I hang my keys on!

 Beware the Grue!


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread dark
Entombed was always going to be commercial,  bare in mind Jason has been 
working on it for the last two years nearly! in fact, I think it'd be a 
great shame indeed if he doesn't get enough good response to this to create 
more games.


Yes, muds are free.

muds are also multiplayer, single character, usually lack decent questing or 
story for specific in game elements,  and do not have sound or music.


while I've not had mud experience, I'd also imagine you'd be hard pressed to 
find a mud with enemies who are as intelligent, or interesting to fight as 
the entombed monsters,  much less one which allows you so many actions 
during combat with your various characters.


entombed is also randomized, so even if combining and rescuing different 
character classes doesn't give enough replay value, --- randomly created 
dungeons and items certainly should!


I'll admit, I'm actually slightly narked that when someone spends two solid 
years writing a high quality audio game,  not to mention the first ever! 
serious audio rpg,  the first response we get is oh I can't be bothered 
to pay for the game,  there are plenty of muds!


I'll admit I'm heavily biased,  sinse I've been very much involved with 
entombed from the start, and the muds I've tried have been less than 
satisfactory in terms of quests and in game history.


Beware the grue!

Dark.


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Re: [Audyssey] Customer Frustrations was Side scrollers

2009-11-27 Thread dark
sadly,  and amusingly, it is perfectly, utterly, absolutely and 
completely true!


Now,  can somebody tell me,  did the install wizard go to Hogworts? 
;D.


Beware the grue!

Dark.


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Hayden Presley
Even considering the content Jason is putting into the 1.0 release, that is
still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:
 This hugely important announcement was made to the entombed list this
 morning,  I think people will very much wish to read it:



 Original Message -
 From:
 To:
 Jason Allen
 Entombed Discussion (and other games for the blind)
 Sent: Friday, November 27, 2009 9:43 AM
 Subject: [Entombed] Entombed Release Information
 Hi guys,
 My next implementation of Entombed is going to be actually releasing the
 game, version 1. This is subject to change, but I'm anticipating the
 following features:
 - 5 brand new jobs plus 2 new playable jobs from previous versions that
were
 monster-only bringing the total to 17 playable jobs.
 - 4 new playable races (at least), with as maybe as possibly 7 more.
 - Roughly 40 new monsters.
 - 25 dungeons levels.
 - New weapons.
 - Shields.
 - New spells and abilities.
 - 20 character levels.
 - New dungeon branches.
 - New boss battles.
 - New secrets.
 - Over 20 new status effects like sleep, paralysis and more.
 Plus the usual fixes and tweaks.
 I'm planning to sell Entombed for $39.99 using a login/key system.
 If you like (or even love Entombed) it's extremely likely you will also
like
 any future title or sequel. So please don't pirate the game. The
unfortunate
 truth is if I can't rationalize working on games like this (2 years in
 development), then I'll move on to other projects elsewhere. That said, I
 really enjoy doing this and I think it's a perfect scenario for many
future
 games to come.
 Cheers!
 Jason
 --
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Re: [Audyssey] Major entombed news!

2009-11-27 Thread dark
Obviously this is a personal opinion,  but I think 39 usd is a fair 
price.


Afterall, draconis charge the same for pinball extreme, which doesn't have 
half the lastability of entombed.


to get a good idea of this check out the audio games price list at 
http://www.pcsgames.net/prices.htm


obviously though,  what a given person thinks is or is not expensive is 
a very variable thing.


Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:48 PM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0 release, that 
is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the
game, version 1. This is subject to change, but I'm anticipating the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also

like

any future title or sequel. So please don't pirate the game. The

unfortunate

truth is if I can't rationalize working on games like this (2 years in
development), then I'll move on to other projects elsewhere. That said, I
really enjoy doing this and I think it's a perfect scenario for many

future

games to come.
Cheers!
Jason
--
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Bryan Peterson
The problem here is that if you go the hardware-specific route it can 
sometimes be difficult to get replacement keys in the event of a hardware 
crash. If you're a developer yourself sometimes you can find yourself 
deluged with replacement requests, many of which are genuinely needed 
through no fault of the user. And let's face it, some companies charge full 
pprice for a key replacement or don't offer them at all. And if a person's 
willing to give out their key and name to someone else then the one we 
should really be blaming, if indeed anyone is to blame, is that person, the 
one callous enough toward the dev to just give out their name and key.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends 
to share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay for 
it. If the key is online or hardware based, at least they can be tracked, 
and it would be harder, as code cracking techniques would be necessary. 
Most people wouldn't know how to do that, therefore they are forced to buy 
it if they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, of 
such product registration systems, I personally hate them. I generally 
find the registration system, if not flexible and easy to use, is a major 
deterrent from purchasing the product. I've actually stopped using 
certain products just because the registration system was too much of a 
hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it might 
be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite normal for 
me. However, because a lot of software now uses hardware based 
registration systems performing an upgrade like that causes me endless 
frustration and agrivation, because I have to contact every developer, 
explain to them why my product doesn't work, and ask for new keys. 
Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells 
me I have to purchase a new license for Windows because Windows was 
designed to be installed on a single computer where the hardware is 
assumed to be the same without major upgrades. So that naturally effects 
my desire to keep up to date with upgrades.
As a result I've had to make major changes in what software I support, 
buy, and install on my computers. My desktop runs Linux because it is 
cheaper,
doesn't have some draconian registration system, is easier to maintain, 
and does just about everything I want it to do. Since I don't  upgrade 
the hardware on my laptop that is the system I install Windows on, plus 
my games, and have elected to register all of my Windows software on that 
system. Primary reason is that is the only way to keep from having to 
e-mail every developer under the sun for a new key anytime I perform a 
system upgrade on my desktop system.
While an internet product activation system isn't that bad still it bars 
valid users from a 

Re: [Audyssey] Major entombed news!

2009-11-27 Thread dark

Fair enough.

people are capable of thinking all sorts of random stuff,  that's 
another reason why those who appreciate the work Jason has done and wish him 
to continue developing need to support Entombed as much as possible.


Beware the grue!

Dark.
- Original Message - 
From: ian mcnamara riggs_mcnam...@yahoo.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:52 PM
Subject: Re: [Audyssey] Major entombed news!


ho no i am not saying i would not pay my self i am just making the point 
that people may think like that as i say i like the game and agree it 
would be worth the money. personely my self i would probly pay for the 
game and hope that more games like this are created. i do agree with the 
point that it is better than a mud with the kinds of enamies that you get 
in it. i will be waiting in atisipation for the full verssion of the game.


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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread dark
True enough Bryan,  and from the dev's end, it's a pain to keep pumping 
them out.


Not meant as a cryticism, but I'm stil waiting for replacement desktop keys 
for jd and superliam.


I don't feel it's fair to keep pestering Liam every few weeks sinse he's 
obviously a very busy fellow,  but i've waited a while now to get them.


It's not too awful, sinse they're stil installed on my laptop,  but as i 
use my desktop the majority of the time I'd prefer them here.


If Lworks had either an internet registration or a key and name 
registration,  I'd have installed them,  with no trouble, and 
wouldn't have to bother liam at all.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:57 PM
Subject: Re: [Audyssey] Q9 and cracks


The problem here is that if you go the hardware-specific route it can 
sometimes be difficult to get replacement keys in the event of a hardware 
crash. If you're a developer yourself sometimes you can find yourself 
deluged with replacement requests, many of which are genuinely needed 
through no fault of the user. And let's face it, some companies charge 
full pprice for a key replacement or don't offer them at all. And if a 
person's willing to give out their key and name to someone else then the 
one we should really be blaming, if indeed anyone is to blame, is that 
person, the one callous enough toward the dev to just give out their name 
and key.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends 
to share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay 
for it. If the key is online or hardware based, at least they can be 
tracked, and it would be harder, as code cracking techniques would be 
necessary. Most people wouldn't know how to do that, therefore they are 
forced to buy it if they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, 
of such product registration systems, I personally hate them. I 
generally find the registration system, if not flexible and easy to use, 
is a major deterrent from purchasing the product. I've actually stopped 
using certain products just because the registration system was too much 
of a hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it 
might be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite 
normal for me. However, because a lot of software now uses hardware 
based registration systems performing an upgrade like that causes me 
endless frustration and agrivation, because I have to contact every 
developer, explain to them why my product doesn't work, and ask for new 
keys. Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells 
me I have to purchase a new license for Windows because Windows was 
designed to be 

Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson
Yes! He can count on 40 of my dollars when the time comes LOL! I want to see 
more titles like this!

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, November 27, 2009 5:37 AM
Subject: [Audyssey] Major entombed news!


This hugely important announcement was made to the entombed list this 
morning,  I think people will very much wish to read it:




Original Message - 
From:

To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the 
game, version 1. This is subject to change, but I'm anticipating the 
following features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that 
were monster-only bringing the total to 17 playable jobs.

- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also 
like any future title or sequel. So please don't pirate the game. The 
unfortunate truth is if I can't rationalize working on games like this (2 
years in development), then I'll move on to other projects elsewhere. That 
said, I really enjoy doing this and I think it's a perfect scenario for 
many future games to come.

Cheers!
Jason
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Bryan Peterson
Not only that but I don't think Classic Pipe is yet compatible with Windows 
Vista. That and, while I do enjoy BSC's games they're not worthwhile enough 
for me to try to get replacement keys every time I get a new computer or 
have a hardware crash. On the other hand at least BSC offers replacements 
and doesn't charge for them.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:11 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The 
manufacturer, Freedom Scientific, feels maximum product security takes 
presidents over end user convenience. So they tend to use the harshest and 
most restrictive security systems imaginable for the screen reader.
That might be fine if it actually worked, but it doesn't. I know for a 
fact there are cracks of Jaws 11 flying around the internet, and Freedom 
Scientific hasnt' stopped the illegal distribution of the Jaws software. 
All they have done is made it harder for the end users, their customers, 
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by 
using such security systems. One of the reasons I switched to Window eyes 
is to avoid having to screw around with dongles, authorization disks, or 
any other draconian security system they came up with over the passed few 
years. It is too much of a pain to use the product in my profession, 
because I can't just take it and use it anywhere and everywhere I might 
need to. I feel if I pay for the product I should at least have the right 
to use it when and where I need to without being hampered by restrictive 
product licensing.
In terms of games those aren't as important as a screen reader, but the 
same principles do apply. I have a couple of games like Troopenum that I 
haven't requested a new product key for, because I simply got tired of 
having to get a new one everytime I perform an upgrade on my computer, buy 
a new laptop, whatever. It gets to be too much work getting new keys for 
every game I want to play.


Darren Harris wrote:

Hi,

Some of the registration processes and what breaks them are just plain
stupid though. Take jaws for example. My partner had to have some ram
replaced on her pc. Now nothing else was changed. Nothing at all. Well 
jaws

went straight into demo mode. This was at work by the way. So as you can
imagine this is mighty inconvenient. So she called up her local jaws 
dealer
only to be told that this is a normal thing because jaws thinks it's a 
new
pc. Which really is stupid. So she had to obtain the cd with the ILM 
number
on it, run it and re-licence the product again. Now sorry but how stupid 
is

that? It's just so ridiculous! With window eyes you just don't get this
problem.




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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson
Better to start by counting weeks since even Jason didn't give an estimate. 
But I stand by what I said. Jason will definitely be getting forty bucks 
from me even if I have to wait a bit to buy the game. I'm going to do my 
part at least to see that this project gets the continuation it definitely 
deserves.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Major entombed news!



I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the
game, version 1. This is subject to change, but I'm anticipating the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that 
were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also 
like
any future title or sequel. So please don't pirate the game. The 
unfortunate

truth is if I can't rationalize working on games like this (2 years in
development), then I'll move on to other projects elsewhere. That said, I
really enjoy doing this and I think it's a perfect scenario for many 
future

games to come.
Cheers!
Jason
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Bryan Peterson
Not only that but Window-Eyes allows you to use more voices than JAWS does. 
It's cool when I can use the same voice I use for, say, Kitchens Inc Games, 
for Window-Eyes without it crashing the screen reader. But I can pretty much 
guarantee that any game developer in our market who tries or even considers 
using so restrictive a security measure can expect not to make much money if 
any at all.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other draconian security system they came up with over the
passed few years. It is too much of a pain to use the product in my
profession, because I can't just take it and use it anywhere and
everywhere I might need to. I feel if I pay for the product I should at
least have the right to use it when and where I need to without being
hampered by restrictive product licensing.
In terms of games those aren't as important as a screen reader, but the
same principles do apply. I have a couple of games like Troopenum that I
haven't requested a new product key for, because I simply got tired of
having to get a new one everytime I perform an upgrade on my computer,
buy a new laptop, whatever. It gets to be too much work getting new keys
for every game I want to play.

Darren Harris wrote:

Hi,

Some of the registration processes and what breaks them are just plain
stupid though. Take jaws for example. My partner had to have some ram
replaced on her pc. Now nothing else was changed. Nothing at all. Well
jaws went straight into demo mode. This was at work by the way. So as
you can imagine this is mighty inconvenient. So she called up her
local jaws dealer only to be told that this is a normal thing because
jaws thinks it's a new pc. Which really is stupid. So she had to
obtain the cd with the ILM number on it, run it and re-licence 

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Brian,
True. Either way, one side, either the dev or the end user, is going to have 
a problem. The user's problem is when a developer takes the hardware road, 
the developer's problem is when they take the name based key root.
If the developer takes a name/key approach, then he is losing out, not only 
on money, but also losing control of what is rightfully his. Let's face it, 
it is pure breaking copyright laws, but there is nothing a small hobbiest 
developer can do about it, and that's the frustration from our point of 
view.
However you have all brought up the rather valid point of, not everyone has 
an internet connection, so an online registration system is not very 
accessible, and some people, like Tom, are hobbiest fettlers and repairers, 
etc, in which case the hardware based key isn't a good solution either, and 
I know what you mean. In the space of two months I have had to email five or 
six developers for new keys for their products simply because I reformatted 
my machine.

In that light then, what is the best course of action?
Regards,
Damien.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:57 PM
Subject: Re: [Audyssey] Q9 and cracks


The problem here is that if you go the hardware-specific route it can 
sometimes be difficult to get replacement keys in the event of a hardware 
crash. If you're a developer yourself sometimes you can find yourself 
deluged with replacement requests, many of which are genuinely needed 
through no fault of the user. And let's face it, some companies charge 
full pprice for a key replacement or don't offer them at all. And if a 
person's willing to give out their key and name to someone else then the 
one we should really be blaming, if indeed anyone is to blame, is that 
person, the one callous enough toward the dev to just give out their name 
and key.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends 
to share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay 
for it. If the key is online or hardware based, at least they can be 
tracked, and it would be harder, as code cracking techniques would be 
necessary. Most people wouldn't know how to do that, therefore they are 
forced to buy it if they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, 
of such product registration systems, I personally hate them. I 
generally find the registration system, if not flexible and easy to use, 
is a major deterrent from purchasing the product. I've actually stopped 
using certain products just because the registration system was too much 
of a hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it 
might be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite 
normal for me. However, because a lot of software now uses hardware 
based registration systems performing an upgrade like that causes me 
endless frustration and agrivation, because I have to contact every 
developer, explain 

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Bryan Peterson
And of course if you're an average computer user like me you have to be 
really careful about messing around in system registry. I've crippled a fair 
few operating systems in my time without realizing what I was doing. Had to 
have my dad come over and reinstall the whole OS, which of course usually 
takes hours. At least it did on my old Gateway, but that only had about 64 
meg of ram so that's probably hardly surprising. Games sure didn't run very 
well on that thing.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system performance 
goes way down after a while. The registry gets clogged up with junk, your 
temp directories fill up with junk, and sooner or later the operating 
system sort of just self-destructs from so much use. It has pretty poor 
resource management all and all. I just ran a registry scan a couple of 
days ago and it found over 2000 registry errors, all created with in the 
space of a months time, and corrected them. Doesn't that say how easy 
Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained at 
me for making my keys take too much time to unlock I'd ask what planet 
they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson

Free? This has just been the Alpha and Beta versions.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: ian mcnamara riggs_mcnam...@yahoo.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 8:36 AM
Subject: Re: [Audyssey] Major entombed news!


got the immpretion that this game was a free game. although i do like it 
their are other games simolar to intomed such as muds that are free to 
play


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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Brian,
Well, my computer takes about five hours to reinstall Windows, but most of 
that is formatting the 500GB hard drive.

Regards,
Damien.




- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:24 PM
Subject: Re: [Audyssey] Q9 and cracks


And of course if you're an average computer user like me you have to be 
really careful about messing around in system registry. I've crippled a 
fair few operating systems in my time without realizing what I was doing. 
Had to have my dad come over and reinstall the whole OS, which of course 
usually takes hours. At least it did on my old Gateway, but that only had 
about 64 meg of ram so that's probably hardly surprising. Games sure 
didn't run very well on that thing.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system 
performance goes way down after a while. The registry gets clogged up 
with junk, your temp directories fill up with junk, and sooner or later 
the operating system sort of just self-destructs from so much use. It has 
pretty poor resource management all and all. I just ran a registry scan a 
couple of days ago and it found over 2000 registry errors, all created 
with in the space of a months time, and corrected them. Doesn't that say 
how easy Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained 
at me for making my keys take too much time to unlock I'd ask what 
planet they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson
No kidding! I mean two years, folks, two! years! It's one thing, though just 
as inexcusable, to ask to get Q9 for free but even more so to try to crack 
Entombed. I can only hope enough people pay for Entombed to make Jasonf eel 
it worthwhile to continue the series. We lost one audio RPG due to licensing 
conflicts between developers. Let's not lose another because of a few lousy 
cheapskates.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 8:45 AM
Subject: Re: [Audyssey] Major entombed news!


Entombed was always going to be commercial,  bare in mind Jason has 
been working on it for the last two years nearly! in fact, I think it'd be 
a great shame indeed if he doesn't get enough good response to this to 
create more games.


Yes, muds are free.

muds are also multiplayer, single character, usually lack decent questing 
or story for specific in game elements,  and do not have sound or 
music.


while I've not had mud experience, I'd also imagine you'd be hard pressed 
to find a mud with enemies who are as intelligent, or interesting to fight 
as the entombed monsters,  much less one which allows you so many 
actions during combat with your various characters.


entombed is also randomized, so even if combining and rescuing different 
character classes doesn't give enough replay value, --- randomly created 
dungeons and items certainly should!


I'll admit, I'm actually slightly narked that when someone spends two 
solid years writing a high quality audio game,  not to mention the 
first ever! serious audio rpg,  the first response we get is oh I 
can't be bothered to pay for the game,  there are plenty of muds!


I'll admit I'm heavily biased,  sinse I've been very much involved 
with entombed from the start, and the muds I've tried have been less than 
satisfactory in terms of quests and in game history.


Beware the grue!

Dark.


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Re: [Audyssey] Customer Frustrations was Side scrollers

2009-11-27 Thread Bryan Peterson

I can hear it now. Installio!
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 8:46 AM
Subject: Re: [Audyssey] Customer Frustrations was Side scrollers


sadly,  and amusingly, it is perfectly, utterly, absolutely and 
completely true!


Now,  can somebody tell me,  did the install wizard go to 
Hogworts? ;D.


Beware the grue!

Dark.


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread William L. Houts




If this brings me even half the enjoyment I got from Nethack, I think forty 
smackers will be well spent.  Counting the hours, too.



--Bill

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:45 AM
Subject: Re: [Audyssey] Major entombed news!


Entombed was always going to be commercial,  bare in mind Jason has 
been working on it for the last two years nearly! in fact, I think it'd be 
a great shame indeed if he doesn't get enough good response to this to 
create more games.


Yes, muds are free.

muds are also multiplayer, single character, usually lack decent questing 
or story for specific in game elements,  and do not have sound or 
music.


while I've not had mud experience, I'd also imagine you'd be hard pressed 
to find a mud with enemies who are as intelligent, or interesting to fight 
as the entombed monsters,  much less one which allows you so many 
actions during combat with your various characters.


entombed is also randomized, so even if combining and rescuing different 
character classes doesn't give enough replay value, --- randomly created 
dungeons and items certainly should!


I'll admit, I'm actually slightly narked that when someone spends two 
solid years writing a high quality audio game,  not to mention the 
first ever! serious audio rpg,  the first response we get is oh I 
can't be bothered to pay for the game,  there are plenty of muds!


I'll admit I'm heavily biased,  sinse I've been very much involved 
with entombed from the start, and the muds I've tried have been less than 
satisfactory in terms of quests and in game history.


Beware the grue!

Dark.


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Hayden Presley
That is true.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, November 27, 2009 9:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

Obviously this is a personal opinion,  but I think 39 usd is a fair 
price.

Afterall, draconis charge the same for pinball extreme, which doesn't have 
half the lastability of entombed.

to get a good idea of this check out the audio games price list at 
http://www.pcsgames.net/prices.htm

obviously though,  what a given person thinks is or is not expensive is 
a very variable thing.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:48 PM
Subject: Re: [Audyssey] Major entombed news!


 Even considering the content Jason is putting into the 1.0 release, that 
 is
 still quite pricy.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Scott Chesworth
 Sent: Friday, November 27, 2009 7:35 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Major entombed news!

 I am quite literally counting the hours until this release, which
 brings me to a question, does anybody have any idea of a rough time
 frame?  If it's a way off, I might switch to counting days instead
 lol.

 On 11/27/09, dark d...@xgam.org wrote:
 This hugely important announcement was made to the entombed list this
 morning,  I think people will very much wish to read it:



 Original Message -
 From:
 To:
 Jason Allen
 Entombed Discussion (and other games for the blind)
 Sent: Friday, November 27, 2009 9:43 AM
 Subject: [Entombed] Entombed Release Information
 Hi guys,
 My next implementation of Entombed is going to be actually releasing the
 game, version 1. This is subject to change, but I'm anticipating the
 following features:
 - 5 brand new jobs plus 2 new playable jobs from previous versions that
 were
 monster-only bringing the total to 17 playable jobs.
 - 4 new playable races (at least), with as maybe as possibly 7 more.
 - Roughly 40 new monsters.
 - 25 dungeons levels.
 - New weapons.
 - Shields.
 - New spells and abilities.
 - 20 character levels.
 - New dungeon branches.
 - New boss battles.
 - New secrets.
 - Over 20 new status effects like sleep, paralysis and more.
 Plus the usual fixes and tweaks.
 I'm planning to sell Entombed for $39.99 using a login/key system.
 If you like (or even love Entombed) it's extremely likely you will also
 like
 any future title or sequel. So please don't pirate the game. The
 unfortunate
 truth is if I can't rationalize working on games like this (2 years in
 development), then I'll move on to other projects elsewhere. That said, I
 really enjoy doing this and I think it's a perfect scenario for many
 future
 games to come.
 Cheers!
 Jason
 --
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 to the Google Groups Entombed Discussion
 (Roguelike game for blind and visually impaired) group.
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Hayden Presley
Not to start an argument here, but I haven't had trouble using SAPI voices
with JAWS myself. One thing I will say, though, is the way that
Freedomscientific handles their registrations is just slightly ridiculous.
Before I had an SMA, I actually had to get a key reset every time I wanted
to upgrade to the next major release.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 10:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does. 
It's cool when I can use the same voice I use for, say, Kitchens Inc Games, 
for Window-Eyes without it crashing the screen reader. But I can pretty much

guarantee that any game developer in our market who tries or even considers 
using so restrictive a security measure can expect not to make much money if

any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other draconian security system they came up with over the
passed few years. It is too much of a pain to use the product in my
profession, because I can't just take it and use it anywhere and
everywhere I might need to. I feel if I pay for the product I should at
least have the right to use it when and where I need to without being
hampered by restrictive product licensing.
In terms of games those aren't as important as a screen reader, but the
same principles do apply. I have a couple of games like Troopenum that I
haven't requested a new product key for, because I simply got tired of
having to get a new one everytime I perform an upgrade on my computer,
buy a new laptop, whatever. It gets to be too much work getting new keys
for every game I want to 

Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson
Like I said, might be better to start by counting weeks. We don't yet know 
when Jason anticipates having the game out.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 9:37 AM
Subject: Re: [Audyssey] Major entombed news!






If this brings me even half the enjoyment I got from Nethack, I think 
forty smackers will be well spent.  Counting the hours, too.



--Bill

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:45 AM
Subject: Re: [Audyssey] Major entombed news!


Entombed was always going to be commercial,  bare in mind Jason has 
been working on it for the last two years nearly! in fact, I think it'd 
be a great shame indeed if he doesn't get enough good response to this to 
create more games.


Yes, muds are free.

muds are also multiplayer, single character, usually lack decent questing 
or story for specific in game elements,  and do not have sound or 
music.


while I've not had mud experience, I'd also imagine you'd be hard pressed 
to find a mud with enemies who are as intelligent, or interesting to 
fight as the entombed monsters,  much less one which allows you so 
many actions during combat with your various characters.


entombed is also randomized, so even if combining and rescuing different 
character classes doesn't give enough replay value, --- randomly created 
dungeons and items certainly should!


I'll admit, I'm actually slightly narked that when someone spends two 
solid years writing a high quality audio game,  not to mention the 
first ever! serious audio rpg,  the first response we get is oh I 
can't be bothered to pay for the game,  there are plenty of muds!


I'll admit I'm heavily biased,  sinse I've been very much involved 
with entombed from the start, and the muds I've tried have been less than 
satisfactory in terms of quests and in game history.


Beware the grue!

Dark.


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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Hayden Presley
Actually, Classic Pipe is.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 10:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

Not only that but I don't think Classic Pipe is yet compatible with Windows 
Vista. That and, while I do enjoy BSC's games they're not worthwhile enough 
for me to try to get replacement keys every time I get a new computer or 
have a hardware crash. On the other hand at least BSC offers replacements 
and doesn't charge for them.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:11 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Hi Daren,
 Unfortunately, that has always been Jaws's major weakness. The 
 manufacturer, Freedom Scientific, feels maximum product security takes 
 presidents over end user convenience. So they tend to use the harshest and

 most restrictive security systems imaginable for the screen reader.
 That might be fine if it actually worked, but it doesn't. I know for a 
 fact there are cracks of Jaws 11 flying around the internet, and Freedom 
 Scientific hasnt' stopped the illegal distribution of the Jaws software. 
 All they have done is made it harder for the end users, their customers, 
 to legally register and use their software. It is a lose lose situation.
 Personally I don't think companies like Freedom Scientific gain much by 
 using such security systems. One of the reasons I switched to Window eyes 
 is to avoid having to screw around with dongles, authorization disks, or 
 any other draconian security system they came up with over the passed few 
 years. It is too much of a pain to use the product in my profession, 
 because I can't just take it and use it anywhere and everywhere I might 
 need to. I feel if I pay for the product I should at least have the right 
 to use it when and where I need to without being hampered by restrictive 
 product licensing.
 In terms of games those aren't as important as a screen reader, but the 
 same principles do apply. I have a couple of games like Troopenum that I 
 haven't requested a new product key for, because I simply got tired of 
 having to get a new one everytime I perform an upgrade on my computer, buy

 a new laptop, whatever. It gets to be too much work getting new keys for 
 every game I want to play.

 Darren Harris wrote:
 Hi,

 Some of the registration processes and what breaks them are just plain
 stupid though. Take jaws for example. My partner had to have some ram
 replaced on her pc. Now nothing else was changed. Nothing at all. Well 
 jaws
 went straight into demo mode. This was at work by the way. So as you can
 imagine this is mighty inconvenient. So she called up her local jaws 
 dealer
 only to be told that this is a normal thing because jaws thinks it's a 
 new
 pc. Which really is stupid. So she had to obtain the cd with the ILM 
 number
 on it, run it and re-licence the product again. Now sorry but how stupid 
 is
 that? It's just so ridiculous! With window eyes you just don't get this
 problem.



 ---
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Re: [Audyssey] Customer Frustrations was Side scrollers

2009-11-27 Thread Hayden Presley
Hmmm...excelent question! I'll look for him there-maybe they'll be an
install witch with them. Grin.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, November 27, 2009 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Customer Frustrations was Side scrollers

sadly,  and amusingly, it is perfectly, utterly, absolutely and 
completely true!

Now,  can somebody tell me,  did the install wizard go to Hogworts? 
;D.

Beware the grue!

Dark.


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread dark
Well,  he started developement in march of 2008,  so two years was 
rounding up a litle bit.


It's stil a long time,  and while I know there are audio games which 
have been in developement for longer,  bare in mind this was absolutely 
constant coding, with new version, new features put into the game etc,   
no bickering over licenses or shinanigans with changing companies to slow 
things down.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:29 PM
Subject: Re: [Audyssey] Major entombed news!


No kidding! I mean two years, folks, two! years! It's one thing, though 
just as inexcusable, to ask to get Q9 for free but even more so to try to 
crack Entombed. I can only hope enough people pay for Entombed to make 
Jasonf eel it worthwhile to continue the series. We lost one audio RPG due 
to licensing conflicts between developers. Let's not lose another because 
of a few lousy cheapskates.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 8:45 AM
Subject: Re: [Audyssey] Major entombed news!


Entombed was always going to be commercial,  bare in mind Jason has 
been working on it for the last two years nearly! in fact, I think it'd 
be a great shame indeed if he doesn't get enough good response to this to 
create more games.


Yes, muds are free.

muds are also multiplayer, single character, usually lack decent questing 
or story for specific in game elements,  and do not have sound or 
music.


while I've not had mud experience, I'd also imagine you'd be hard pressed 
to find a mud with enemies who are as intelligent, or interesting to 
fight as the entombed monsters,  much less one which allows you so 
many actions during combat with your various characters.


entombed is also randomized, so even if combining and rescuing different 
character classes doesn't give enough replay value, --- randomly created 
dungeons and items certainly should!


I'll admit, I'm actually slightly narked that when someone spends two 
solid years writing a high quality audio game,  not to mention the 
first ever! serious audio rpg,  the first response we get is oh I 
can't be bothered to pay for the game,  there are plenty of muds!


I'll admit I'm heavily biased,  sinse I've been very much involved 
with entombed from the start, and the muds I've tried have been less than 
satisfactory in terms of quests and in game history.


Beware the grue!

Dark.


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson
Well two years is close enough since March will soon be here again. So the 
last thing we need is for a few lousy cheapskates to crack the game and pass 
it around once it's released. It is, after all, the first true audio RPG 
we've had actually come to fruition and I for one want to see more.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 10:01 AM
Subject: Re: [Audyssey] Major entombed news!


Well,  he started developement in march of 2008,  so two years was 
rounding up a litle bit.


It's stil a long time,  and while I know there are audio games which 
have been in developement for longer,  bare in mind this was 
absolutely constant coding, with new version, new features put into the 
game etc,   no bickering over licenses or shinanigans with changing 
companies to slow things down.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:29 PM
Subject: Re: [Audyssey] Major entombed news!


No kidding! I mean two years, folks, two! years! It's one thing, though 
just as inexcusable, to ask to get Q9 for free but even more so to try to 
crack Entombed. I can only hope enough people pay for Entombed to make 
Jasonf eel it worthwhile to continue the series. We lost one audio RPG 
due to licensing conflicts between developers. Let's not lose another 
because of a few lousy cheapskates.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 8:45 AM
Subject: Re: [Audyssey] Major entombed news!


Entombed was always going to be commercial,  bare in mind Jason has 
been working on it for the last two years nearly! in fact, I think it'd 
be a great shame indeed if he doesn't get enough good response to this 
to create more games.


Yes, muds are free.

muds are also multiplayer, single character, usually lack decent 
questing or story for specific in game elements,  and do not have 
sound or music.


while I've not had mud experience, I'd also imagine you'd be hard 
pressed to find a mud with enemies who are as intelligent, or 
interesting to fight as the entombed monsters,  much less one which 
allows you so many actions during combat with your various characters.


entombed is also randomized, so even if combining and rescuing different 
character classes doesn't give enough replay value, --- randomly created 
dungeons and items certainly should!


I'll admit, I'm actually slightly narked that when someone spends two 
solid years writing a high quality audio game,  not to mention the 
first ever! serious audio rpg,  the first response we get is oh I 
can't be bothered to pay for the game,  there are plenty of muds!


I'll admit I'm heavily biased,  sinse I've been very much involved 
with entombed from the start, and the muds I've tried have been less 
than satisfactory in terms of quests and in game history.


Beware the grue!

Dark.


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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Bryan Peterson
All I know is I keep getting an error message every time I try to run the 
game, although I can't for the life of me remember it or i'd have posted it 
here ages ago.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 9:57 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Actually, Classic Pipe is.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 10:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

Not only that but I don't think Classic Pipe is yet compatible with 
Windows
Vista. That and, while I do enjoy BSC's games they're not worthwhile 
enough

for me to try to get replacement keys every time I get a new computer or
have a hardware crash. On the other hand at least BSC offers replacements
and doesn't charge for them.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:11 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest 
and



most restrictive security systems imaginable for the screen reader.
That might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window eyes
is to avoid having to screw around with dongles, authorization disks, or
any other draconian security system they came up with over the passed few
years. It is too much of a pain to use the product in my profession,
because I can't just take it and use it anywhere and everywhere I might
need to. I feel if I pay for the product I should at least have the right
to use it when and where I need to without being hampered by restrictive
product licensing.
In terms of games those aren't as important as a screen reader, but the
same principles do apply. I have a couple of games like Troopenum that I
haven't requested a new product key for, because I simply got tired of
having to get a new one everytime I perform an upgrade on my computer, 
buy



a new laptop, whatever. It gets to be too much work getting new keys for
every game I want to play.

Darren Harris wrote:

Hi,

Some of the registration processes and what breaks them are just plain
stupid though. Take jaws for example. My partner had to have some ram
replaced on her pc. Now nothing else was changed. Nothing at all. Well
jaws
went straight into demo mode. This was at work by the way. So as you can
imagine this is mighty inconvenient. So she called up her local jaws
dealer
only to be told that this is a normal thing because jaws thinks it's a
new
pc. Which really is stupid. So she had to obtain the cd with the ILM
number
on it, run it and re-licence the product again. Now sorry but how stupid
is
that? It's just so ridiculous! With window eyes you just don't get this
problem.




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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Damien C. Sadler

Hi Sarah,
If my memory serves me correctly they are calculated as to how far you are 
away from the rockets when they pass.

The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 points 
and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can 
I do to get more points?


Thanks in advance for any help and best regards
Sarah

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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Mike Reiser
I use samnet and system access as my screen reader so when I get a key I 
just forward it to my samnet email and put it in a product keys folder on 
the server.  I also back things up as well but that's the easiest way I've 
found to keep things backed up.


Mike

--
From: Darren Harris darren_g_har...@btinternet.com
Sent: Thursday, November 26, 2009 9:33 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Q9 and cracks


Oh I've got my emails auto archiving every 24 hours so it's not backups
that's the issue. All keys and codes are stored in their own folder which 
is
stored on an office data file on another drive. So it's definitely not 
that

which is the issue.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 27 November 2009 02:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


personally, whenever I get a game, I copy the E-mail directly to a text
file, save it in my folder  imaginatively called game keys, and that
folder,  along with just about everything else on my computer's
harddrive which I want to hang on to get's stuck onto my handy backup
external harddrive.

This is a usb drive, which only gets plugged into a computer for purpose 
of

backing stuff up, and usually just sits in the bottom of my draw.

I Also copy across all the game setup files for good measure, as well as
music, audio, any game information like extra rail racer tracks 
Interactive

fiction games or lw missions which could be useful,  not to mention my
thesis and related materials (which I'd be in real! trouble if I lost).

I even copy across my address book and favourites folders too, sinse 
finding


all those sites again and organizing them into the folder structure I like
would be a pest.

A lot of these (including the game keys folder), then get coppied onto my
laptop too for safe keeping,  in fact the only reason not everything
does is because my laptop only has a 36 gig drive,  and my collection 
of


randomly important stuff has now reached about 40 gigs,  which 
includes

about 16 gigs of music and 10 gigs of audio.

This was why even when my desktop's drive exploded in 2008, it wasn't such 
a


major deal to replace things.

Personally, I'd recommend this backup method to anyone. No having to keep
cds or anything else messy, no complications with scanning, just one piece
of equipment, which needs plugging in occasionally.

In fact the only real problem with backing stuff up is waiting for folders
to copy across!

Beware the grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:11 AM
Subject: Re: [Audyssey] Q9 and cracks



Wow, that's 3 games down the pan... quite an expensive pan!  I'm
assuming you're smart enough to be doing so already now but definitely
try and keep backups of your emails with keys in and whatnot.  Having
been denied an extra key for a GMA purchase for a pretty daft reason
myself I feel your pain, but should think if you'd had a copy of the
email where David himself sent you the key he'd have been alright over
it.

On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:

Hi

Well I do have a legal copy but David Greenwood can't find me in his
records
so I just haven't ever bothered buying either game again. They're good
and
it's sad that I lost them but I just can't be bothered to shell out more
money for something that I know I did purchase. That's the real danger
with
this method of security it really is unfare on the end user quite
honestly.
I have keys for 2 games that I can no longer play through no fault of my
own. Actually I have sod as well but same problem.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Willem
Sent: 26 November 2009 19:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


I agree. I own many games that use this method of registration, but I
didn't email the developers for keys. Among them are all the titles
made with the GMA engine, railRacer and Judgment day. Darren Harris
wrote:

Right. Yes if the devs make it to difficult for people to use their
product then they just won't bother in the end. I've avoided certain
titles for that reason. As good as lw and tank commander are, it's a
pain to put either game on more than 1 system or if there's an issue
with 1 of my pc's and it needs formatting and reinstalling then yeah
it does become a problem and you just don't bother. So now when any
of these blind friendly games come out I tend to look at their
methods of registering the game. If I think it's going to be too
much of a hastle then I simply don't bother because I don't see why
I should have to keep asking and asking for such and such keys all
the time, quite frankly I have 

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

Hi Sarah,
 I think the confusion here is that you also are awarded points by how far 
away you are from each of the rockets when you dodge them. You get more 
points the further you are away from them. That part at least is kind of 
tricky since in order to get, say, the Ultra Paratrooper trophy not only do 
you have to get all the bonus bags but you also have to land on the landing 
pad with 320 points or more. I've done it before but can't remember exactly 
how. In fact I'm working on getting that particular trophy now.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 points 
and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can 
I do to get more points?


Thanks in advance for any help and best regards
Sarah

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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Sarah Haake

Hi Bryan andd Damien,

thanks for this information. Now I have a better idea how to play this bonus 
game. :-)
I am currently working on the ultra parachuter trophy too, thus my question 
about the points system.


Thanks again and best regards
Sarah 



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Johnny Tai
Considering the beta alone can keep one busy for months, I don't think 
that's much at all...in fact, I was expecting at elast 50 bucks for this- 
and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0 release, that 
is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the
game, version 1. This is subject to change, but I'm anticipating the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also

like

any future title or sequel. So please don't pirate the game. The

unfortunate

truth is if I can't rationalize working on games like this (2 years in
development), then I'll move on to other projects elsewhere. That said, I
really enjoy doing this and I think it's a perfect scenario for many

future

games to come.
Cheers!
Jason
--
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(Roguelike game for blind and visually impaired) group.
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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson

Nor are you the only one. I myself was pleasantly surprised.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:00 PM
Subject: Re: [Audyssey] Major entombed news!


Considering the beta alone can keep one busy for months, I don't think 
that's much at all...in fact, I was expecting at elast 50 bucks for this- 
and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0 release, that 
is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the
game, version 1. This is subject to change, but I'm anticipating the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also

like

any future title or sequel. So please don't pirate the game. The

unfortunate

truth is if I can't rationalize working on games like this (2 years in
development), then I'll move on to other projects elsewhere. That said, 
I

really enjoy doing this and I think it's a perfect scenario for many

future

games to come.
Cheers!
Jason
--
You received this message because you are subscribed
to the Google Groups Entombed Discussion
(Roguelike game for blind and visually impaired) group.
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entombedg...@googlegroups.com.
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All messages 

Re: [Audyssey] Major entombed news!

2009-11-27 Thread william lomas

hi well at least one can try it before buying it in the beta
However for 40 dollars a sighted person would get a full FPS 3D type  
game


On 27 Nov 2009, at 19:26, Bryan Peterson wrote:


Nor are you the only one. I myself was pleasantly surprised.
Homer: Hey, uh, could you go across the street and get me a slice of  
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:00 PM
Subject: Re: [Audyssey] Major entombed news!


Considering the beta alone can keep one busy for months, I don't  
think that's much at all...in fact, I was expecting at elast 50  
bucks for this- and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering  
private, one on one self defense training- call or email to book  
your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Hayden Presley hdpres...@hotmail.com 


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0  
release, that is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:
This hugely important announcement was made to the entombed list  
this

morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually  
releasing the
game, version 1. This is subject to change, but I'm anticipating  
the

following features:
- 5 brand new jobs plus 2 new playable jobs from previous  
versions that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7  
more.

- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you  
will also

like

any future title or sequel. So please don't pirate the game. The

unfortunate
truth is if I can't rationalize working on games like this (2  
years in
development), then I'll move on to other projects elsewhere. That  
said, I
really enjoy doing this and I think it's a perfect scenario for  
many

future

games to come.
Cheers!
Jason
--
You received this message because you are subscribed
to the Google Groups Entombed Discussion
(Roguelike game for blind and visually impaired) group.
To post to this group, send email to
entombedg...@googlegroups.com.
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entombedgame+unsubscr...@googlegroups.com.
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[Audyssey] entombed

2009-11-27 Thread william lomas
		hi if entombed worked on amc that would have been a great  
introduction to gaming for the vi community on this platform



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Stephen
to deal with this problem, I have a program called image for dos and 
image for windows which I use to back up my machine.  The last time I 
reinstalled windows was well over a year ago.

At 03:24 AM 28/11/2009, you wrote:
And of course if you're an average computer user like me you have to 
be really careful about messing around in system registry. I've 
crippled a fair few operating systems in my time without realizing 
what I was doing. Had to have my dad come over and reinstall the 
whole OS, which of course usually takes hours. At least it did on my 
old Gateway, but that only had about 64 meg of ram so that's 
probably hardly surprising. Games sure didn't run very well on that thing.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, 
but I do reformat every six months or so to make sure my system 
runs at peak performance if and when possible. Windows is notorious 
for running great when it is installed fresh, but the more you use 
it the system performance goes way down after a while. The registry 
gets clogged up with junk, your temp directories fill up with junk, 
and sooner or later the operating system sort of just 
self-destructs from so much use. It has pretty poor resource 
management all and all. I just ran a registry scan a couple of days 
ago and it found over 2000 registry errors, all created with in the 
space of a months time, and corrected them. Doesn't that say how 
easy Windows can go to Hades in a handbag?



---
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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson

True, but this isn't an FPS game. And this is basically only an experiment.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 1:23 PM
Subject: Re: [Audyssey] Major entombed news!



hi well at least one can try it before buying it in the beta
However for 40 dollars a sighted person would get a full FPS 3D type  game

On 27 Nov 2009, at 19:26, Bryan Peterson wrote:


Nor are you the only one. I myself was pleasantly surprised.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:00 PM
Subject: Re: [Audyssey] Major entombed news!


Considering the beta alone can keep one busy for months, I don't  think 
that's much at all...in fact, I was expecting at elast 50  bucks for 
this- and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering 
private, one on one self defense training- call or email to book  your 
appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0  release, 
that is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] 
On

Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list  this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually  releasing 
the

game, version 1. This is subject to change, but I'm anticipating  the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous  versions 
that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7  more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you  will 
also

like

any future title or sequel. So please don't pirate the game. The

unfortunate
truth is if I can't rationalize working on games like this (2  years 
in
development), then I'll move on to other projects elsewhere. That 
said, I

really enjoy doing this and I think it's a perfect scenario for  many

future

games to come.
Cheers!
Jason
--
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You can make 

Re: [Audyssey] Major entombed news!

2009-11-27 Thread William L. Houts



I guessed I missed this the first time around, but when will version 1.0 of 
Entombed be available?



--Bill



- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:23 PM
Subject: Re: [Audyssey] Major entombed news!



hi well at least one can try it before buying it in the beta
However for 40 dollars a sighted person would get a full FPS 3D type  game

On 27 Nov 2009, at 19:26, Bryan Peterson wrote:


Nor are you the only one. I myself was pleasantly surprised.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:00 PM
Subject: Re: [Audyssey] Major entombed news!


Considering the beta alone can keep one busy for months, I don't  think 
that's much at all...in fact, I was expecting at elast 50  bucks for 
this- and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering 
private, one on one self defense training- call or email to book  your 
appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0  release, 
that is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] 
On

Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list  this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually  releasing 
the

game, version 1. This is subject to change, but I'm anticipating  the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous  versions 
that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7  more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you  will 
also

like

any future title or sequel. So please don't pirate the game. The

unfortunate
truth is if I can't rationalize working on games like this (2  years 
in
development), then I'll move on to other projects elsewhere. That 
said, I

really enjoy doing this and I think it's a perfect scenario for  many

future

games to come.
Cheers!
Jason
--
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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Hayden Presley
About the beta keeping one busy-I haven't yet gotten past level 1! True I
haven't playing it much lately, but...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 1:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

Nor are you the only one. I myself was pleasantly surprised.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:00 PM
Subject: Re: [Audyssey] Major entombed news!


 Considering the beta alone can keep one busy for months, I don't think 
 that's much at all...in fact, I was expecting at elast 50 bucks for this- 
 and I'd be willing to pay it.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private, 
 one on one self defense training- call or email to book your appointment 
 today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 27, 2009 7:48 AM
 Subject: Re: [Audyssey] Major entombed news!


 Even considering the content Jason is putting into the 1.0 release, that 
 is
 still quite pricy.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Scott Chesworth
 Sent: Friday, November 27, 2009 7:35 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Major entombed news!

 I am quite literally counting the hours until this release, which
 brings me to a question, does anybody have any idea of a rough time
 frame?  If it's a way off, I might switch to counting days instead
 lol.

 On 11/27/09, dark d...@xgam.org wrote:
 This hugely important announcement was made to the entombed list this
 morning,  I think people will very much wish to read it:



 Original Message -
 From:
 To:
 Jason Allen
 Entombed Discussion (and other games for the blind)
 Sent: Friday, November 27, 2009 9:43 AM
 Subject: [Entombed] Entombed Release Information
 Hi guys,
 My next implementation of Entombed is going to be actually releasing the
 game, version 1. This is subject to change, but I'm anticipating the
 following features:
 - 5 brand new jobs plus 2 new playable jobs from previous versions that
 were
 monster-only bringing the total to 17 playable jobs.
 - 4 new playable races (at least), with as maybe as possibly 7 more.
 - Roughly 40 new monsters.
 - 25 dungeons levels.
 - New weapons.
 - Shields.
 - New spells and abilities.
 - 20 character levels.
 - New dungeon branches.
 - New boss battles.
 - New secrets.
 - Over 20 new status effects like sleep, paralysis and more.
 Plus the usual fixes and tweaks.
 I'm planning to sell Entombed for $39.99 using a login/key system.
 If you like (or even love Entombed) it's extremely likely you will also
 like
 any future title or sequel. So please don't pirate the game. The
 unfortunate
 truth is if I can't rationalize working on games like this (2 years in
 development), then I'll move on to other projects elsewhere. That said, 
 I
 really enjoy doing this and I think it's a perfect scenario for many
 future
 games to come.
 Cheers!
 Jason
 --
 You received this message because you are subscribed
 to the Google Groups Entombed Discussion
 (Roguelike game for blind and visually impaired) group.
 To post to this group, send email to
 entombedg...@googlegroups.com.
 To unsubscribe from this group, send email to
 entombedgame+unsubscr...@googlegroups.com.
 For more options, visit this group at
 ---
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 All messages are archived and can be searched and read at
 

Re: [Audyssey] Gamers Digest, Vol 45, Issue 219 an online game forentoomed?

2009-11-27 Thread Ahmad Al-Bahar

hi i  wish if their is an  online game fir intoomed i mean if their is an 
inline sairver where the players can play with each other can make teems and 
more! please i  wish if  this thing come true and my friend wish if entoomed be 
like final fantacy 19 x thannks verry much ahmad. the legend!

 From: gamers-requ...@audyssey.org
 Subject: Gamers Digest, Vol 45, Issue 219
 To: gamers@audyssey.org
 Date: Thu, 26 Nov 2009 08:44:45 -0500
 
 Send Gamers mailing list submissions to
   gamers@audyssey.org
 
 To subscribe or unsubscribe via the World Wide Web, visit
   http://audyssey.org/mailman/listinfo/gamers_audyssey.org
 or, via email, send a message with subject or body 'help' to
   gamers-requ...@audyssey.org
 
 You can reach the person managing the list at
   gamers-ow...@audyssey.org
 
 When replying, please edit your Subject line so it is more specific
 than Re: Contents of Gamers digest...
 
 
 Today's Topics:
 
1. Re:  Bug in entombed 1.6 (Hayri Tulumcu)
2. Re:  Q9 and cracks (dark)
3. Re:  Q9 and cracks (lirin)
4. Re:  Q9 and cracks (Michael Feir)
5. Re:  Bug in entombed 1.6 (Ron Schamerhorn)
6. Re:  Q9 and cracks (Willem)
 
 
 --
 
 Message: 1
 Date: Thu, 26 Nov 2009 10:31:04 +0100
 From: Hayri Tulumcu ha...@ka-net.dk
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Bug in entombed 1.6
 Message-ID: a1134a262baf4542bf4f6595779c1...@hayri29e1e6d68
 Content-Type: text/plain; format=flowed; charset=iso-8859-1;
   reply-type=original
 
 it does not help to start up again Entombed it still takes a minute! Saved 
 games also fills over 300 MB now, so I wish if we could turn autosave from! 
 and
 - Original Message - 
 From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 26, 2009 5:03 AM
 Subject: Re: [Audyssey] Bug in entombed 1.6
 
 
  The best thing to do is quit the program entirely, then open it back up 
  and
  resume if you've been playing a long time. By long time, I mean, it must
  take hours and hours to get to that level. Don't suffer with saves taking 
  so
  long, just exit out, restart, and be on your way. I'll optmize its memory
  and processor usage as I develop it. As it's still in testing, this is 
  less
  of a priority at the moment.
 
  Cheers!
  Jason
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to 
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
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  list,
  please send E-mail to gamers-ow...@audyssey.org. 
 
 
 
 
 --
 
 Message: 2
 Date: Thu, 26 Nov 2009 09:32:47 -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Q9 and cracks
 Message-ID: e2cd23a16984435fb010d34d198a7...@ownere8ba8066c
 Content-Type: text/plain; format=flowed; charset=iso-8859-1;
   reply-type=response
 
 Well that is the way hal's internet registration works,  which is fine 
 with me, and if philip wanted to introduce that sort of system with three 
 registrations per customer that wouldn't be an issue.
 
 Beware the grue!
 
 Dark.
 - Original Message - 
 From: Damien C. Sadler dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 26, 2009 9:21 AM
 Subject: Re: [Audyssey] Q9 and cracks
 
 
  Hi Dark,
  True enough. The system I'm working with, at least for now, allows you to 
  set a maximum number of computers.
  You get a key, whether name or ID based, it activates online, but you can 
  register it up to how many computers you have available. I always allow up 
  to 3.
  Regards,
  Damien.
 
 
 
  - Original Message - 
  From: dark d...@xgam.org
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, November 26, 2009 9:19 AM
  Subject: Re: [Audyssey] Q9 and cracks
 
 
  My one problem with the vip gameszone's ssolution is it only allows their 
  games to be registered on one machine,  quite a problem if you own 
  both a desktop and laptop.
 
  Beware the grue!
 
  Dark.
  - Original Message - 
  From: Damien C. Sadler dam...@x-sight-interactive.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, November 26, 2009 9:17 AM
  Subject: Re: [Audyssey] Q9 and cracks
 
 
  Hi Hayden,
  In that case unregistration would be useful. That's how VIP Games Zone 
  approach this problem.
  Regards,
  Damien.
 
 
 
  - Original Message - 
  From: Hayden Presley hdpres...@hotmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Thursday, November 26, 2009 5:42 AM
  

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
  I think the confusion here is that you also are awarded points by how far 
away you are from each of the rockets when you dodge them. You get more 
points the further you are away from them. That part at least is kind of 
tricky since in order to get, say, the Ultra Paratrooper trophy not only do 
you have to get all the bonus bags but you also have to land on the landing 
pad with 320 points or more. I've done it before but can't remember exactly 
how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question


 Hi,

 I have a question about the parachute jump bonus game in Judgment Day.
 To me it seems that the points given for completing the game successfully 
 are totally random. Sometimes I get around 250, sometines about 290 points

 and I simply don't know why.
 I almost always manage to get all the supply bags and land on the landing 
 pad.
 Can somebody tell me how the points in this game are calculated? What can 
 I do to get more points?

 Thanks in advance for any help and best regards
 Sarah

 ---
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Hayden Presley
Hmmm...I don't even think I have those, but Paul's really  not my favorite
anyway-it's got an interesting way of speaking, to  say the least.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 11:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

But have you ever tried using the NeoSpeach voices with JAWS? Trust me, it 
doesn't work. At least it didn't last time I tried it. And apart from a 
little sluggishness and a few quirks with pronunciation they're my absolute 
favorite Sapi voices. I use NeoSpeach Paul in a lot of games that use Sapi.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 9:56 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Not to start an argument here, but I haven't had trouble using SAPI voices
with JAWS myself. One thing I will say, though, is the way that
Freedomscientific handles their registrations is just slightly ridiculous.
Before I had an SMA, I actually had to get a key reset every time I wanted
to upgrade to the next major release.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 10:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does.
It's cool when I can use the same voice I use for, say, Kitchens Inc Games,
for Window-Eyes without it crashing the screen reader. But I can pretty much

guarantee that any game developer in our market who tries or even considers
using so restrictive a security measure can expect not to make much money if

any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to 

[Audyssey] o.t. The desktop that exploded

2009-11-27 Thread Milos Przic
   Hi Dark, hello all,
   The question is a little off-topic. But as Dark was talking about a desktop 
that exploded, I was quite interested how it happened? How it exploded?
   Regards,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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database 4643 (20091127) __

The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Hayden Presley
Try and redownload it from the site.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 11:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

All I know is I keep getting an error message every time I try to run the 
game, although I can't for the life of me remember it or i'd have posted it 
here ages ago.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 9:57 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Actually, Classic Pipe is.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 10:14 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

 Not only that but I don't think Classic Pipe is yet compatible with 
 Windows
 Vista. That and, while I do enjoy BSC's games they're not worthwhile 
 enough
 for me to try to get replacement keys every time I get a new computer or
 have a hardware crash. On the other hand at least BSC offers replacements
 and doesn't charge for them.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 6:11 AM
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Hi Daren,
 Unfortunately, that has always been Jaws's major weakness. The
 manufacturer, Freedom Scientific, feels maximum product security takes
 presidents over end user convenience. So they tend to use the harshest 
 and

 most restrictive security systems imaginable for the screen reader.
 That might be fine if it actually worked, but it doesn't. I know for a
 fact there are cracks of Jaws 11 flying around the internet, and Freedom
 Scientific hasnt' stopped the illegal distribution of the Jaws software.
 All they have done is made it harder for the end users, their customers,
 to legally register and use their software. It is a lose lose situation.
 Personally I don't think companies like Freedom Scientific gain much by
 using such security systems. One of the reasons I switched to Window eyes
 is to avoid having to screw around with dongles, authorization disks, or
 any other draconian security system they came up with over the passed few
 years. It is too much of a pain to use the product in my profession,
 because I can't just take it and use it anywhere and everywhere I might
 need to. I feel if I pay for the product I should at least have the right
 to use it when and where I need to without being hampered by restrictive
 product licensing.
 In terms of games those aren't as important as a screen reader, but the
 same principles do apply. I have a couple of games like Troopenum that I
 haven't requested a new product key for, because I simply got tired of
 having to get a new one everytime I perform an upgrade on my computer, 
 buy

 a new laptop, whatever. It gets to be too much work getting new keys for
 every game I want to play.

 Darren Harris wrote:
 Hi,

 Some of the registration processes and what breaks them are just plain
 stupid though. Take jaws for example. My partner had to have some ram
 replaced on her pc. Now nothing else was changed. Nothing at all. Well
 jaws
 went straight into demo mode. This was at work by the way. So as you can
 imagine this is mighty inconvenient. So she called up her local jaws
 dealer
 only to be told that this is a normal thing because jaws thinks it's a
 new
 pc. Which really is stupid. So she had to obtain the cd with the ILM
 number
 on it, run it and re-licence the product again. Now sorry but how stupid
 is
 that? It's just so ridiculous! With window eyes you just don't get this
 problem.



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Bryan Peterson
He didn't say. So we don't know. THe only answer I can give is it'll be out 
when it's out.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:56 PM
Subject: Re: [Audyssey] Major entombed news!





I guessed I missed this the first time around, but when will version 1.0 
of Entombed be available?



--Bill



- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:23 PM
Subject: Re: [Audyssey] Major entombed news!



hi well at least one can try it before buying it in the beta
However for 40 dollars a sighted person would get a full FPS 3D type 
game


On 27 Nov 2009, at 19:26, Bryan Peterson wrote:


Nor are you the only one. I myself was pleasantly surprised.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:00 PM
Subject: Re: [Audyssey] Major entombed news!


Considering the beta alone can keep one busy for months, I don't  think 
that's much at all...in fact, I was expecting at elast 50  bucks for 
this- and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering 
private, one on one self defense training- call or email to book  your 
appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0  release, 
that is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:
This hugely important announcement was made to the entombed list 
this

morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually  releasing 
the

game, version 1. This is subject to change, but I'm anticipating  the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous  versions 
that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7  more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you  will 
also

like

any future title or sequel. So please don't pirate the game. The

unfortunate
truth is if I can't rationalize working on games like this (2  years 
in
development), then I'll move on to other projects elsewhere. That 
said, I

really enjoy doing this and I think it's a perfect scenario for  many

future

games to come.
Cheers!
Jason
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Re: [Audyssey] o.t. The desktop that exploded

2009-11-27 Thread Raul A. Gallegos
Hi. This is probably my fault for not reminding others when the topic of 
o/t or off topic messages came up earlier this month, but please, no off 
topic messages on list. If you know enough to post that it's off topic, 
then you know enough to know it's off topic and that it's not welcome on 
the list. Have you read the guide lines of late?


Many thanks.

On 11/27/2009 5:09 PM, Milos Przic wrote:

Hi Dark, hello all,
The question is a little off-topic. But as Dark was talking about a desktop that 
exploded, I was quite interested how it happened? How it exploded?
Regards,
   Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4643 (20091127) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson
There's two trophies in every bonus game except Weapon Search, which has 
three. The two Parachute jump trophies are Super Paratrooper and Ultra 
Paratrooper.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
 I think the confusion here is that you also are awarded points by how far
away you are from each of the rockets when you dodge them. You get more
points the further you are away from them. That part at least is kind of
tricky since in order to get, say, the Ultra Paratrooper trophy not only 
do
you have to get all the bonus bags but you also have to land on the 
landing
pad with 320 points or more. I've done it before but can't remember 
exactly

how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully
are totally random. Sometimes I get around 250, sometines about 290 
points



and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing
pad.
Can somebody tell me how the points in this game are calculated? What can
I do to get more points?

Thanks in advance for any help and best regards
Sarah

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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Bryan Peterson

I did. Several times.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Try and redownload it from the site.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 11:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

All I know is I keep getting an error message every time I try to run the
game, although I can't for the life of me remember it or i'd have posted 
it

here ages ago.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 9:57 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Actually, Classic Pipe is.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 10:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

Not only that but I don't think Classic Pipe is yet compatible with
Windows
Vista. That and, while I do enjoy BSC's games they're not worthwhile
enough
for me to try to get replacement keys every time I get a new computer or
have a hardware crash. On the other hand at least BSC offers replacements
and doesn't charge for them.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:11 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and



most restrictive security systems imaginable for the screen reader.
That might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window 
eyes

is to avoid having to screw around with dongles, authorization disks, or
any other draconian security system they came up with over the passed 
few

years. It is too much of a pain to use the product in my profession,
because I can't just take it and use it anywhere and everywhere I might
need to. I feel if I pay for the product I should at least have the 
right

to use it when and where I need to without being hampered by restrictive
product licensing.
In terms of games those aren't as important as a screen reader, but the
same principles do apply. I have a couple of games like Troopenum that I
haven't requested a new product key for, because I simply got tired of
having to get a new one everytime I perform an upgrade on my computer,
buy



a new laptop, whatever. It gets to be too much work getting new keys for
every game I want to play.

Darren Harris wrote:

Hi,

Some of the registration processes and what breaks them are just plain
stupid though. Take jaws for example. My partner had to have some ram
replaced on her pc. Now nothing else was changed. Nothing at all. Well
jaws
went straight into demo mode. This was at work by the way. So as you 
can

imagine this is mighty inconvenient. So she called up her local jaws
dealer
only to be told that this is a normal thing because jaws thinks it's a
new
pc. Which really is stupid. So she had to obtain the cd with the ILM
number
on it, run it and re-licence the product again. Now sorry but how 
stupid

is
that? It's just so ridiculous! With window eyes you just don't get this
problem.




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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread shaun everiss
although not accessible  right now vmware have an imaging solution which allows 
you to make an image of your pc then run it as a vm.
So say your pc dies or something you can continue working on another system.
when you get a new system you can restore the image to that system and boot 
straight to the new system.
At 02:30 a.m. 28/11/2009, you wrote:
Hi Peter,
Well, there is an easy solution for the type of person who does regular 
reformatting of his/her system, and that is to use imaging software. They can 
install everything they want, register it, and then make an image of the 
drive. As long as the image is restored to the same machine without hardware 
changes whatever the software will work as if it was newly installed. I've 
done this myself for the primary fact I tend to like to reinstall Windows 
every six months or so, and hate having to install every blasted piece of 
software manually again.

peter Mahach wrote:
first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or any 
stupid counters! looking at peoplle who take security very seriusly they 
might format their pc once a month. 3 months and the game goes banging on 
them for using a legal key... seriusly that'd suck big time! another one. I 
know a friend that has a laptop from his school which has this program that 
up on reboot restores the c drive to its original state. he's running games 
off his u3 drive, so now how would he be able to play the full game? no way 
if the  3 pc's and a flat line method is used.


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Hayden Presley
When was the last time you did it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

I did. Several times.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Try and redownload it from the site.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 11:38 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

 All I know is I keep getting an error message every time I try to run the
 game, although I can't for the life of me remember it or i'd have posted 
 it
 here ages ago.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 27, 2009 9:57 AM
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Actually, Classic Pipe is.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 10:14 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

 Not only that but I don't think Classic Pipe is yet compatible with
 Windows
 Vista. That and, while I do enjoy BSC's games they're not worthwhile
 enough
 for me to try to get replacement keys every time I get a new computer or
 have a hardware crash. On the other hand at least BSC offers replacements
 and doesn't charge for them.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 6:11 AM
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Hi Daren,
 Unfortunately, that has always been Jaws's major weakness. The
 manufacturer, Freedom Scientific, feels maximum product security takes
 presidents over end user convenience. So they tend to use the harshest
 and

 most restrictive security systems imaginable for the screen reader.
 That might be fine if it actually worked, but it doesn't. I know for a
 fact there are cracks of Jaws 11 flying around the internet, and Freedom
 Scientific hasnt' stopped the illegal distribution of the Jaws software.
 All they have done is made it harder for the end users, their customers,
 to legally register and use their software. It is a lose lose situation.
 Personally I don't think companies like Freedom Scientific gain much by
 using such security systems. One of the reasons I switched to Window 
 eyes
 is to avoid having to screw around with dongles, authorization disks, or
 any other draconian security system they came up with over the passed 
 few
 years. It is too much of a pain to use the product in my profession,
 because I can't just take it and use it anywhere and everywhere I might
 need to. I feel if I pay for the product I should at least have the 
 right
 to use it when and where I need to without being hampered by restrictive
 product licensing.
 In terms of games those aren't as important as a screen reader, but the
 same principles do apply. I have a couple of games like Troopenum that I
 haven't requested a new product key for, because I simply got tired of
 having to get a new one everytime I perform an upgrade on my computer,
 buy

 a new laptop, whatever. It gets to be too much work getting new keys for
 every game I want to play.

 Darren Harris wrote:
 Hi,

 Some of the registration processes and what breaks them are just plain
 stupid though. Take jaws for example. My partner had to have some ram
 replaced on her pc. Now nothing else was changed. Nothing at all. Well
 jaws
 went straight into demo mode. This was at work by the way. So as you 
 can
 imagine this is mighty inconvenient. So she called up her local jaws
 dealer
 only to be told that this is a normal thing because jaws thinks it's a
 new
 pc. Which really is stupid. So she had to obtain the cd with the ILM
 number
 on it, run it and re-licence the product again. Now sorry but how 
 stupid
 is
 that? It's just so ridiculous! With window eyes you just don't get this
 problem.



 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update 

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Weapon search has three? Darn...I thought I had all of those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's two trophies in every bonus game except Weapon Search, which has 
three. The two Parachute jump trophies are Super Paratrooper and Ultra 
Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Ultra parachuter?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 12:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 Hi Sarah,
  I think the confusion here is that you also are awarded points by how far
 away you are from each of the rockets when you dodge them. You get more
 points the further you are away from them. That part at least is kind of
 tricky since in order to get, say, the Ultra Paratrooper trophy not only 
 do
 you have to get all the bonus bags but you also have to land on the 
 landing
 pad with 320 points or more. I've done it before but can't remember 
 exactly
 how. In fact I'm working on getting that particular trophy now.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 10:43 AM
 Subject: [Audyssey] Judgment Day - Parachute Jump question


 Hi,

 I have a question about the parachute jump bonus game in Judgment Day.
 To me it seems that the points given for completing the game successfully
 are totally random. Sometimes I get around 250, sometines about 290 
 points

 and I simply don't know why.
 I almost always manage to get all the supply bags and land on the landing
 pad.
 Can somebody tell me how the points in this game are calculated? What can
 I do to get more points?

 Thanks in advance for any help and best regards
 Sarah

 ---
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 list,
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Bryan Peterson

Within the last few days.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



When was the last time you did it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

I did. Several times.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Try and redownload it from the site.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 11:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

All I know is I keep getting an error message every time I try to run the
game, although I can't for the life of me remember it or i'd have posted
it
here ages ago.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 9:57 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Actually, Classic Pipe is.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 10:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

Not only that but I don't think Classic Pipe is yet compatible with
Windows
Vista. That and, while I do enjoy BSC's games they're not worthwhile
enough
for me to try to get replacement keys every time I get a new computer or
have a hardware crash. On the other hand at least BSC offers 
replacements

and doesn't charge for them.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:11 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks



Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and



most restrictive security systems imaginable for the screen reader.
That might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and 
Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws 
software.
All they have done is made it harder for the end users, their 
customers,
to legally register and use their software. It is a lose lose 
situation.

Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes
is to avoid having to screw around with dongles, authorization disks, 
or

any other draconian security system they came up with over the passed
few
years. It is too much of a pain to use the product in my profession,
because I can't just take it and use it anywhere and everywhere I might
need to. I feel if I pay for the product I should at least have the
right
to use it when and where I need to without being hampered by 
restrictive

product licensing.
In terms of games those aren't as important as a screen reader, but the
same principles do apply. I have a couple of games like Troopenum that 
I

haven't requested a new product key for, because I simply got tired of
having to get a new one everytime I perform an upgrade on my computer,
buy


a new laptop, whatever. It gets to be too much work getting new keys 
for

every game I want to play.

Darren Harris wrote:

Hi,

Some of the registration processes and what breaks them are just plain
stupid though. Take jaws for example. My partner had to have some ram
replaced on her pc. Now nothing else was changed. Nothing at all. Well
jaws
went straight into demo mode. This was at work by the way. So as you
can
imagine this is mighty inconvenient. So she called up her local jaws
dealer
only to be told that this is a normal thing because jaws thinks it's a
new
pc. Which really is stupid. So she had to obtain the cd with the ILM
number
on it, run it and 

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson
There's It Takes a Thief, which you get by leaving the wearhouse without 
getting any weapons, Sticky Fingers, obtained by collecting twenty or more 
weapons and then escaping within 105 seconds, and Super Sticky Fingers, 
obtained by collecting thirty or more weapons.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Weapon search has three? Darn...I thought I had all of those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's two trophies in every bonus game except Weapon Search, which has
three. The two Parachute jump trophies are Super Paratrooper and Ultra
Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
 I think the confusion here is that you also are awarded points by how 
far

away you are from each of the rockets when you dodge them. You get more
points the further you are away from them. That part at least is kind of
tricky since in order to get, say, the Ultra Paratrooper trophy not only
do
you have to get all the bonus bags but you also have to land on the
landing
pad with 320 points or more. I've done it before but can't remember
exactly
how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game 
successfully

are totally random. Sometimes I get around 250, sometines about 290
points



and I simply don't know why.
I almost always manage to get all the supply bags and land on the 
landing

pad.
Can somebody tell me how the points in this game are calculated? What 
can

I do to get more points?

Thanks in advance for any help and best regards
Sarah

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Re: [Audyssey] Major entombed news!

2009-11-27 Thread shaun everiss
hmmm I thought so to, its not going to be in my range us imports and all.
Though saying that we are probably getting close to sighted game prices where 
its 100 pluss 100 is the top or around I have never seen anything over 120 
bucks so.
At 04:48 a.m. 28/11/2009, you wrote:
Even considering the content Jason is putting into the 1.0 release, that is
still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:
 This hugely important announcement was made to the entombed list this
 morning,  I think people will very much wish to read it:



 Original Message -
 From:
 To:
 Jason Allen
 Entombed Discussion (and other games for the blind)
 Sent: Friday, November 27, 2009 9:43 AM
 Subject: [Entombed] Entombed Release Information
 Hi guys,
 My next implementation of Entombed is going to be actually releasing the
 game, version 1. This is subject to change, but I'm anticipating the
 following features:
 - 5 brand new jobs plus 2 new playable jobs from previous versions that
were
 monster-only bringing the total to 17 playable jobs.
 - 4 new playable races (at least), with as maybe as possibly 7 more.
 - Roughly 40 new monsters.
 - 25 dungeons levels.
 - New weapons.
 - Shields.
 - New spells and abilities.
 - 20 character levels.
 - New dungeon branches.
 - New boss battles.
 - New secrets.
 - Over 20 new status effects like sleep, paralysis and more.
 Plus the usual fixes and tweaks.
 I'm planning to sell Entombed for $39.99 using a login/key system.
 If you like (or even love Entombed) it's extremely likely you will also
like
 any future title or sequel. So please don't pirate the game. The
unfortunate
 truth is if I can't rationalize working on games like this (2 years in
 development), then I'll move on to other projects elsewhere. That said, I
 really enjoy doing this and I think it's a perfect scenario for many
future
 games to come.
 Cheers!
 Jason
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you are 
away from the rockets when they pass.

The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can 
I do to get more points?


Thanks in advance for any help and best regards
Sarah

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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
I don't know if this is giving too much away, but what are the names of the
three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Hi Sarah,
 If my memory serves me correctly they are calculated as to how far you are

 away from the rockets when they pass.
 The further away, the higher the point.
 I'm not certain though.
 Regards,
 Damien.



 - Original Message - 
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 5:43 PM
 Subject: [Audyssey] Judgment Day - Parachute Jump question


 Hi,

 I have a question about the parachute jump bonus game in Judgment Day.
 To me it seems that the points given for completing the game successfully

 are totally random. Sometimes I get around 250, sometines about 290 
 points and I simply don't know why.
 I almost always manage to get all the supply bags and land on the landing

 pad.
 Can somebody tell me how the points in this game are calculated? What can

 I do to get more points?

 Thanks in advance for any help and best regards
 Sarah

 ---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Can you get sticky fingers after you get super sticky fingers?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's It Takes a Thief, which you get by leaving the wearhouse without 
getting any weapons, Sticky Fingers, obtained by collecting twenty or more 
weapons and then escaping within 105 seconds, and Super Sticky Fingers, 
obtained by collecting thirty or more weapons.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Weapon search has three? Darn...I thought I had all of those.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 4:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 There's two trophies in every bonus game except Weapon Search, which has
 three. The two Parachute jump trophies are Super Paratrooper and Ultra
 Paratrooper.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 27, 2009 3:07 PM
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Ultra parachuter?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 12:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 Hi Sarah,
  I think the confusion here is that you also are awarded points by how 
 far
 away you are from each of the rockets when you dodge them. You get more
 points the further you are away from them. That part at least is kind of
 tricky since in order to get, say, the Ultra Paratrooper trophy not only
 do
 you have to get all the bonus bags but you also have to land on the
 landing
 pad with 320 points or more. I've done it before but can't remember
 exactly
 how. In fact I'm working on getting that particular trophy now.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 10:43 AM
 Subject: [Audyssey] Judgment Day - Parachute Jump question


 Hi,

 I have a question about the parachute jump bonus game in Judgment Day.
 To me it seems that the points given for completing the game 
 successfully
 are totally random. Sometimes I get around 250, sometines about 290
 points

 and I simply don't know why.
 I almost always manage to get all the supply bags and land on the 
 landing
 pad.
 Can somebody tell me how the points in this game are calculated? What 
 can
 I do to get more points?

 Thanks in advance for any help and best regards
 Sarah

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-27 Thread Hayden Presley
Odd...I tried it with 7, and it worked, whereas the other one most certainly
did not.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

Within the last few days.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 When was the last time you did it?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 4:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

 I did. Several times.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 27, 2009 3:09 PM
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Try and redownload it from the site.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 11:38 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

 All I know is I keep getting an error message every time I try to run the
 game, although I can't for the life of me remember it or i'd have posted
 it
 here ages ago.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 27, 2009 9:57 AM
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Actually, Classic Pipe is.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 10:14 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks

 Not only that but I don't think Classic Pipe is yet compatible with
 Windows
 Vista. That and, while I do enjoy BSC's games they're not worthwhile
 enough
 for me to try to get replacement keys every time I get a new computer or
 have a hardware crash. On the other hand at least BSC offers 
 replacements
 and doesn't charge for them.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 6:11 AM
 Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


 Hi Daren,
 Unfortunately, that has always been Jaws's major weakness. The
 manufacturer, Freedom Scientific, feels maximum product security takes
 presidents over end user convenience. So they tend to use the harshest
 and

 most restrictive security systems imaginable for the screen reader.
 That might be fine if it actually worked, but it doesn't. I know for a
 fact there are cracks of Jaws 11 flying around the internet, and 
 Freedom
 Scientific hasnt' stopped the illegal distribution of the Jaws 
 software.
 All they have done is made it harder for the end users, their 
 customers,
 to legally register and use their software. It is a lose lose 
 situation.
 Personally I don't think companies like Freedom Scientific gain much by
 using such security systems. One of the reasons I switched to Window
 eyes
 is to avoid having to screw around with dongles, authorization disks, 
 or
 any other draconian security system they came up with over the passed
 few
 years. It is too much of a pain to use the product in my profession,
 because I can't just take it and use it anywhere and everywhere I might
 need to. I feel if I pay for the product I should at least have the
 right
 to use it when and where I need to without being hampered by 
 restrictive
 product licensing.
 In terms of games those aren't as important as a screen reader, but the
 same principles do apply. I have a couple of games like Troopenum that 
 I
 haven't requested a new product key for, because I simply got tired of
 having to get a new one everytime I perform an upgrade on my computer,
 buy

 a new laptop, whatever. It gets to be too much work getting new keys 
 for
 every game I want to play.

 Darren Harris wrote:
 Hi,

 Some of the registration processes and what breaks them are just plain
 stupid though. Take jaws for example. My partner 

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson
I named them in my last post about that. It Takes a THief, Sticky Fingers 
and Super Sticky Fingers.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



I don't know if this is giving too much away, but what are the names of the
three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you 
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game 
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the 
landing



pad.
Can somebody tell me how the points in this game are calculated? What 
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Got those-and I just unlocked the secret weapon. How does the thing work? I
pressed enter and it powered up, but I have not a clue as to how it worked,
Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers 
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of the
 three weapon search trophies?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 5:01 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 That is right. And you need at least 317 points to get Ultra Paratrooper.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Damien C. Sadler dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 11:10 AM
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Hi Sarah,
 If my memory serves me correctly they are calculated as to how far you 
 are

 away from the rockets when they pass.
 The further away, the higher the point.
 I'm not certain though.
 Regards,
 Damien.



 - Original Message - 
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 5:43 PM
 Subject: [Audyssey] Judgment Day - Parachute Jump question


 Hi,

 I have a question about the parachute jump bonus game in Judgment Day.
 To me it seems that the points given for completing the game 
 successfully

 are totally random. Sometimes I get around 250, sometines about 290
 points and I simply don't know why.
 I almost always manage to get all the supply bags and land on the 
 landing

 pad.
 Can somebody tell me how the points in this game are calculated? What 
 can

 I do to get more points?

 Thanks in advance for any help and best regards
 Sarah

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

I did this last time. So yes you can.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:09 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Can you get sticky fingers after you get super sticky fingers?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's It Takes a Thief, which you get by leaving the wearhouse without
getting any weapons, Sticky Fingers, obtained by collecting twenty or more
weapons and then escaping within 105 seconds, and Super Sticky Fingers,
obtained by collecting thirty or more weapons.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Weapon search has three? Darn...I thought I had all of those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's two trophies in every bonus game except Weapon Search, which has
three. The two Parachute jump trophies are Super Paratrooper and Ultra
Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
 I think the confusion here is that you also are awarded points by how
far
away you are from each of the rockets when you dodge them. You get more
points the further you are away from them. That part at least is kind of
tricky since in order to get, say, the Ultra Paratrooper trophy not only
do
you have to get all the bonus bags but you also have to land on the
landing
pad with 320 points or more. I've done it before but can't remember
exactly
how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully
are totally random. Sometimes I get around 250, sometines about 290
points



and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing
pad.
Can somebody tell me how the points in this game are calculated? What
can
I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

S
P
O
I
L
E
R!
 That's actually a Pulse Shield. While it's on any enemies that reach the 
base will be instantly destroyed and you won't sustain any damage. It is 
reusable but requires about twenty or thirty seconds to recharge.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


Got those-and I just unlocked the secret weapon. How does the thing work? 
I
pressed enter and it powered up, but I have not a clue as to how it 
worked,

Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of 
the

three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing



pad.
Can somebody tell me how the points in this game are calculated? What
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Registrations was Q9 and cracks

2009-11-27 Thread Mauricio Almeida
when you dont pay a dime for jaws, windows eyes, or anything of the
similarity, you're fine though. I myself find jaws not problematc at
all, but thats just me
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 27 de Novembro de 2009 09:20
Assunto: Re: [Audyssey] Registrations was  Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does. 
It's cool when I can use the same voice I use for, say, Kitchens Inc Games, 
for Window-Eyes without it crashing the screen reader. But I can pretty much 
guarantee that any game developer in our market who tries or even considers 
using so restrictive a security measure can expect not to make much money if 
any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other draconian security system they came up with over the
passed few years. It is too much of a pain to use the product in my
profession, because I can't just take it and use it anywhere and
everywhere I might need to. I feel if I pay for the product I should at
least have the right to use it when and where I need to without being
hampered by restrictive product licensing.
In terms of games those aren't as important as a screen reader, but the
same principles do apply. I have a couple of games like Troopenum that I
haven't requested a new product key for, because I simply got tired of
having to get a new one everytime I perform an upgrade on my computer,
buy a new laptop, whatever. It gets to be too much work getting new keys
for every game I want to play.

Darren Harris wrote:
 Hi,

 Some of the registration processes and what breaks them are just plain
 stupid though. Take jaws for example. My partner had to have some ram
 replaced on her pc. 

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

S
P
O
I
L
E
R!
  That's actually a Pulse Shield. While it's on any enemies that reach the 
base will be instantly destroyed and you won't sustain any damage. It is 
reusable but requires about twenty or thirty seconds to recharge.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Got those-and I just unlocked the secret weapon. How does the thing work? 
 I
 pressed enter and it powered up, but I have not a clue as to how it 
 worked,
 Then, it powers down, and I can't get it to power up again.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 5:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 I named them in my last post about that. It Takes a THief, Sticky Fingers
 and Super Sticky Fingers.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 27, 2009 4:08 PM
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of 
the
 three weapon search trophies?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 5:01 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 That is right. And you need at least 317 points to get Ultra Paratrooper.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Damien C. Sadler dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 11:10 AM
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Hi Sarah,
 If my memory serves me correctly they are calculated as to how far you
 are

 away from the rockets when they pass.
 The further away, the higher the point.
 I'm not certain though.
 Regards,
 Damien.



 - Original Message - 
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 5:43 PM
 Subject: [Audyssey] Judgment Day - Parachute Jump question


 Hi,

 I have a question about the parachute jump bonus game in Judgment Day.
 To me it seems that the points given for completing the game
 successfully

 are totally random. Sometimes I get around 250, sometines about 290
 points and I simply don't know why.
 I almost always manage to get all the supply bags and land on the
 landing

 pad.
 Can somebody tell me how the points in this game are calculated? What
 can

 I do to get more points?

 Thanks in advance for any help and best regards
 Sarah

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Damien C. Sadler

Hi Hayden,
The secret weapon stops any ship from destroying your base while active and 
backfires the attack on them.

It takes about two minutes to recharge.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 11:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


Got those-and I just unlocked the secret weapon. How does the thing work? 
I
pressed enter and it powered up, but I have not a clue as to how it 
worked,

Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of 
the

three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing



pad.
Can somebody tell me how the points in this game are calculated? What
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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please send E-mail to gamers-ow...@audyssey.org.



---

Re: [Audyssey] Platform jumping games

2009-11-27 Thread Thomas Ward

Hi,
Without a doubt Mysteries of the Ancients marks a new generation of 
accessible side-scrollers for the blind. Besides the entire aspect of 
vertical movement, which has been thus far lacking in accessible 
side-scrollers, I've been loosely modeling it after the ever popular 
Tomb Raider series of games. Recently I've been reading the walkthroughs 
for Tomb Raider The Nightmare Stone and Tomb Raider Prophecy, both 
side-scrollers for the Game Boy, for ideas how the developers ported 
that series from an FPS type game to a side-scroller. IN addition to new 
ideas of ways of approaching things I am getting a glimce into how 
modern side-scrollers depart from the classic games of the 80's and 
integrate things like save games, random elements, and puzzles into a 
modern side-scroler. As a result Mysteries of the Ancients will be a 
very modern game in a side-scroller format.



dark wrote:
I recall hereing of a set of games on computers like the C64 called 
spindizy which had those gyroscope style mechanics,  but I've not 
played them myself.


In truth Jacob, this is one reason I've been so excited about Tom's 
work,  right from the point he was designing the original 
Montizuma's revenge remake game,  which later for various 
complicated reasons became Mota.


No audio side scroller yet has had any significant vertical movement 
at all,  even compared to the original marrio brothers or Donkey 
Kong.


this is another reason there has been such a large discussion on this 
list with Tom, about his desire to create a more 80's style side 
scroller such as castlevania, - but stil with the vertical 
platforming.


Imho, more side scrollers with vertical elements,  of any and all 
levels of complexity would be an incredibly good thing indeed.


I'll admit,  while Q9's sounds, difficulty and well created engine 
impressed me greatly, I was rather disappointed that it is a symple 
left to right game,  but of course the possibility is always open 
for Philip to make other side scrollers in future.


Beware the Grue!

Dark.



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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Just two more questions-firstly about the Super Paratrooper: How, exactly,
do you get it? I've gotten it, but if I had to get it again, I'd not be sure
how. Secondly, how does one back up the unlockable content you've gotten? I
think it might be the .dat file in that folder, but I honestly don't know
what file that info is stored in.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Friday, November 27, 2009 6:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Hayden,
The secret weapon stops any ship from destroying your base while active and 
backfires the attack on them.
It takes about two minutes to recharge.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 11:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Got those-and I just unlocked the secret weapon. How does the thing work? 
 I
 pressed enter and it powered up, but I have not a clue as to how it 
 worked,
 Then, it powers down, and I can't get it to power up again.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 5:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 I named them in my last post about that. It Takes a THief, Sticky Fingers
 and Super Sticky Fingers.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 27, 2009 4:08 PM
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of 
the
 three weapon search trophies?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, November 27, 2009 5:01 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

 That is right. And you need at least 317 points to get Ultra Paratrooper.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Damien C. Sadler dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 11:10 AM
 Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


 Hi Sarah,
 If my memory serves me correctly they are calculated as to how far you
 are

 away from the rockets when they pass.
 The further away, the higher the point.
 I'm not certain though.
 Regards,
 Damien.



 - Original Message - 
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 5:43 PM
 Subject: [Audyssey] Judgment Day - Parachute Jump question


 Hi,

 I have a question about the parachute jump bonus game in Judgment Day.
 To me it seems that the points given for completing the game
 successfully

 are totally random. Sometimes I get around 250, sometines about 290
 points and I simply don't know why.
 I almost always manage to get all the supply bags and land on the
 landing

 pad.
 Can somebody tell me how the points in this game are calculated? What
 can

 I do to get more points?

 Thanks in advance for any help and best regards
 Sarah

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 list,
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 All messages are archived and can 

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

S
P
O
I
L
E
R
To get Super Paratrooper all you have to do is collect I believe six bonus 
bags. You don't even have to land safely on the landing pad. I didn't and I 
still got it. Secondly I don't know if you can back up unlockable content 
since if I'm not mistaken the .dat files are tied to the specific product 
and computer ID as the unlock code.


Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 5:25 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Just two more questions-firstly about the Super Paratrooper: How, exactly,
do you get it? I've gotten it, but if I had to get it again, I'd not be 
sure
how. Secondly, how does one back up the unlockable content you've gotten? 
I

think it might be the .dat file in that folder, but I honestly don't know
what file that info is stored in.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Friday, November 27, 2009 6:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Hayden,
The secret weapon stops any ship from destroying your base while active 
and

backfires the attack on them.
It takes about two minutes to recharge.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 11:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Got those-and I just unlocked the secret weapon. How does the thing work?
I
pressed enter and it powered up, but I have not a clue as to how it
worked,
Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



I don't know if this is giving too much away, but what are the names of
the
three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra 
Paratrooper.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing



pad.
Can somebody tell me how the points in this game are calculated? What
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to
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You can make 

Re: [Audyssey] Registrations was Q9 and cracks

2009-11-27 Thread William L. Houts




Hi Gang,

For dozens of messages now, I've been skipping the Q9 thread.  But at this 
point I've become very curious as to what this game is like and whether I 
should plunk down anything for it.  Can someone direct me to a website or 
otherwise let me in on the great secret?  I don't mean to clutter up the 
list with this, so just email me directly, if you aren't just totally 
annoyed by this post.



--Bill


- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, November 27, 2009 4:55 PM
Subject: Re: [Audyssey] Registrations was Q9 and cracks


when you dont pay a dime for jaws, windows eyes, or anything of the
similarity, you're fine though. I myself find jaws not problematc at
all, but thats just me
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 27 de Novembro de 2009 09:20
Assunto: Re: [Audyssey] Registrations was  Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does.
It's cool when I can use the same voice I use for, say, Kitchens Inc Games,
for Window-Eyes without it crashing the screen reader. But I can pretty much
guarantee that any game developer in our market who tries or even considers
using so restrictive a security measure can expect not to make much money if
any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other draconian security system they came up with over the
passed few years. It is too much of a pain to use the product in my
profession, because I can't just take it and use it anywhere and
everywhere I might need to. I feel if I pay for the product I should at
least have the right to use it when and where I need to without being
hampered by 

Re: [Audyssey] Registrations was Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Bill,
It's the new game.
You can get it from www.blastbay.comm.
HTH.
Regards,
Damien.



- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 28, 2009 1:42 AM
Subject: Re: [Audyssey] Registrations was Q9 and cracks





Hi Gang,

For dozens of messages now, I've been skipping the Q9 thread.  But at this
point I've become very curious as to what this game is like and whether I
should plunk down anything for it.  Can someone direct me to a website or
otherwise let me in on the great secret?  I don't mean to clutter up the
list with this, so just email me directly, if you aren't just totally
annoyed by this post.


--Bill


- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, November 27, 2009 4:55 PM
Subject: Re: [Audyssey] Registrations was Q9 and cracks


when you dont pay a dime for jaws, windows eyes, or anything of the
similarity, you're fine though. I myself find jaws not problematc at
all, but thats just me
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 27 de Novembro de 2009 09:20
Assunto: Re: [Audyssey] Registrations was  Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does.
It's cool when I can use the same voice I use for, say, Kitchens Inc Games,
for Window-Eyes without it crashing the screen reader. But I can pretty much
guarantee that any game developer in our market who tries or even considers
using so restrictive a security measure can expect not to make much money if
any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other draconian security system they came up 

Re: [Audyssey] Registrations was Q9 and cracks

2009-11-27 Thread Bryan Peterson

www.blastbay.com
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:42 PM
Subject: Re: [Audyssey] Registrations was Q9 and cracks





Hi Gang,

For dozens of messages now, I've been skipping the Q9 thread.  But at this
point I've become very curious as to what this game is like and whether I
should plunk down anything for it.  Can someone direct me to a website or
otherwise let me in on the great secret?  I don't mean to clutter up the
list with this, so just email me directly, if you aren't just totally
annoyed by this post.


--Bill


- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, November 27, 2009 4:55 PM
Subject: Re: [Audyssey] Registrations was Q9 and cracks


when you dont pay a dime for jaws, windows eyes, or anything of the
similarity, you're fine though. I myself find jaws not problematc at
all, but thats just me
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 27 de Novembro de 2009 09:20
Assunto: Re: [Audyssey] Registrations was  Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does.
It's cool when I can use the same voice I use for, say, Kitchens Inc Games,
for Window-Eyes without it crashing the screen reader. But I can pretty much
guarantee that any game developer in our market who tries or even considers
using so restrictive a security measure can expect not to make much money if
any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other 

[Audyssey] desktop explosion was: o.t. The desktop that exploded

2009-11-27 Thread dark
Well, it all began on one fine and sunny morning, when I recieved an E-mail 
from king pixifus lord of pixies to attend his royal banquit.


I've been a long standing member fof the royal society for the prevention of 
cruelty to dragons, - and I'd met his pixosity at one of our 
meetings, - we'd actually had an interesting chat about how to cure 
scale shedding of the American blue princess muncher breed of dragon.


I phoned my local magic carpet service to order one to the pixy king's 
palace,  however they were absolutely and totally late.


they claime this was because of long standing tale backs in the upper 
atmosphere, - but I just think ginis are lazy gits by nature!


so I walked in late, right in the middle of the pixy king's daughter singing 
a rather pretty song about some goblins she'd enchanted. It completely put 
her off her step,  and while I tried to explain, she was very put 
out,  so much so she conjured a gremlin assassin and sent it after me.


I was able to convince her that it had been a mistake by undertaking a long 
and boring quest involving three drunken elves,a mysterious guarden, some 
magic apples,  a small cactus and a bottle of washing up liquid which 
I'll tell you about some other time,  but sinse it took me such a long 
time to sort all this out the gremlins bombed my flat in my absense,   
and so my desktop exploded.


I got a full appology from the pixies along with a huge bag of pixy 
gold,  which I used to buy the desktop I've got now,  and these days 
I use wrent a witch when I need transport,  brooms are slower, but 
witches are more reliable.


Btw, actually exploded is just a bit of exaggeration on my part,  my 
harddrive just physically stopped working, and was no longer able to 
load,  however I much prefer the above story,  far more fun!


Beware the grue!

Dark.


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Re: [Audyssey] desktop explosion was: o.t. The desktop that exploded

2009-11-27 Thread Hayden Presley
Grin. Very.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, November 27, 2009 8:59 PM
To: Gamers Discussion list
Subject: [Audyssey] desktop explosion was: o.t. The desktop that exploded

Well, it all began on one fine and sunny morning, when I recieved an E-mail 
from king pixifus lord of pixies to attend his royal banquit.

I've been a long standing member fof the royal society for the prevention of

cruelty to dragons, - and I'd met his pixosity at one of our 
meetings, - we'd actually had an interesting chat about how to cure 
scale shedding of the American blue princess muncher breed of dragon.

I phoned my local magic carpet service to order one to the pixy king's 
palace,  however they were absolutely and totally late.

they claime this was because of long standing tale backs in the upper 
atmosphere, - but I just think ginis are lazy gits by nature!

so I walked in late, right in the middle of the pixy king's daughter singing

a rather pretty song about some goblins she'd enchanted. It completely put 
her off her step,  and while I tried to explain, she was very put 
out,  so much so she conjured a gremlin assassin and sent it after me.

I was able to convince her that it had been a mistake by undertaking a long 
and boring quest involving three drunken elves,a mysterious guarden, some 
magic apples,  a small cactus and a bottle of washing up liquid which 
I'll tell you about some other time,  but sinse it took me such a long 
time to sort all this out the gremlins bombed my flat in my absense,   
and so my desktop exploded.

I got a full appology from the pixies along with a huge bag of pixy 
gold,  which I used to buy the desktop I've got now,  and these days

I use wrent a witch when I need transport,  brooms are slower, but 
witches are more reliable.

Btw, actually exploded is just a bit of exaggeration on my part,  my 
harddrive just physically stopped working, and was no longer able to 
load,  however I much prefer the above story,  far more fun!

Beware the grue!

Dark.


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Re: [Audyssey] desktop explosion was: o.t. The desktop that exploded

2009-11-27 Thread shaun everiss
hmm dark you have an interesting life grin

I had a powerpack explode once, big boom I heard it felt wind pass my face then 
the stench!

Well, it all began on one fine and sunny morning, when I recieved an E-mail 
from king pixifus lord of pixies to attend his royal banquit.

I've been a long standing member fof the royal society for the prevention of 
cruelty to dragons, - and I'd met his pixosity at one of our meetings, 
- we'd actually had an interesting chat about how to cure scale shedding 
of the American blue princess muncher breed of dragon.

I phoned my local magic carpet service to order one to the pixy king's palace, 
 however they were absolutely and totally late.

they claime this was because of long standing tale backs in the upper 
atmosphere, - but I just think ginis are lazy gits by nature!

so I walked in late, right in the middle of the pixy king's daughter singing a 
rather pretty song about some goblins she'd enchanted. It completely put her 
off her step,  and while I tried to explain, she was very put out,  so 
much so she conjured a gremlin assassin and sent it after me.

I was able to convince her that it had been a mistake by undertaking a long 
and boring quest involving three drunken elves,a mysterious guarden, some 
magic apples,  a small cactus and a bottle of washing up liquid which I'll 
tell you about some other time,  but sinse it took me such a long time to 
sort all this out the gremlins bombed my flat in my absense,   
and so my desktop exploded.

I got a full appology from the pixies along with a huge bag of pixy gold,  
which I used to buy the desktop I've got now,  and these days I use wrent 
a witch when I need transport,  brooms are slower, but witches are more 
reliable.

Btw, actually exploded is just a bit of exaggeration on my part,  my 
harddrive just physically stopped working, and was no longer able to load, 
 however I much prefer the above story,  far more fun!

Beware the grue!

Dark.


---
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[Audyssey] CE Mining Drones

2009-11-27 Thread Orin
Hi all,

Even though I've just joined a guild and stuff. I'm wondering what level I have 
to be to  get the cheapest mining drone available? I actually forgot how to 
mine since it's a while I haven't been playing. Just finished the training 
missions yesterday.

And I got a mission that required me to get 30 Ore, but what I do remember 
about mining is that there was various clicking and most of the time it 
wouldn't mine anything.

So I had to exit the screen, go back into it and hit collect all or whatever 
the button is, forgot lol. Which is why I want a Mining Drone to do it for me.

Just reached level 6.

Thanks.



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Orin
Muds aren't similar to Entombed at all, Ian. Muds aren't random.


On Nov 27, 2009, at 10:36 AM, ian mcnamara wrote:

 got the immpretion that this game was a free game. although i do like it 
 their are other games simolar to intomed such as muds that are free to play
 
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Re: [Audyssey] CE Mining Drones

2009-11-27 Thread dark

Hi Orin.

Mining and combat looting is a similar process.

There are three buttons each labled collect all, which will collecting some 
ore (in combat looting they collect loot). Once you've pressed all three 
buttons, you've got everything, and have to run another scan,  ie, exit 
the mining screen and click on your mining laser again.


If you physically read the columns next to the three collect all buttons 
you'll see how much mining ore or loot they've got,  and when they all 
three read zero, you've got everything there is to be got.


As to mining drones, I believe you need to be level 10,  but they are 
rather expensive unless you buy some of the player made models from the 
player markit.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 28, 2009 4:34 AM
Subject: [Audyssey] CE Mining Drones



Hi all,

Even though I've just joined a guild and stuff. I'm wondering what level I 
have to be to  get the cheapest mining drone available? I actually forgot 
how to mine since it's a while I haven't been playing. Just finished the 
training missions yesterday.


And I got a mission that required me to get 30 Ore, but what I do remember 
about mining is that there was various clicking and most of the time it 
wouldn't mine anything.


So I had to exit the screen, go back into it and hit collect all or 
whatever the button is, forgot lol. Which is why I want a Mining Drone to 
do it for me.


Just reached level 6.

Thanks.



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list,
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Re: [Audyssey] CE Mining Drones

2009-11-27 Thread shaun everiss
hmmm maybe we can help eachother I am low on cash and after using the player 
markets have enough for an extracter I think.
The player markets in sinkport will do you for some good stuff if you know what 
you want and it can be cheaper than what you need.
however if you want to look round im me at login crashmaster on the game.
if not look me up 
I am currently currently stationed in the kelsy system at sinkport.
if I am not there I will be in the farpoint or feres systems if there most 
likely on new joruselim.
If not there then I try to hit descart to pick things on tagons tribute.
or I am missioning.
All I can say is don't be a pirate renigade or something or I may just have to 
kill you, i need the cash.
 At 05:34 p.m. 28/11/2009, you wrote:
Hi all,

Even though I've just joined a guild and stuff. I'm wondering what level I 
have to be to  get the cheapest mining drone available? I actually forgot how 
to mine since it's a while I haven't been playing. Just finished the training 
missions yesterday.

And I got a mission that required me to get 30 Ore, but what I do remember 
about mining is that there was various clicking and most of the time it 
wouldn't mine anything.

So I had to exit the screen, go back into it and hit collect all or whatever 
the button is, forgot lol. Which is why I want a Mining Drone to do it for me.

Just reached level 6.

Thanks.



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread william lomas
they are still multiplayer and have more to do than just walk round a  
maize killing monsters


On 28 Nov 2009, at 04:35, Orin wrote:


Muds aren't similar to Entombed at all, Ian. Muds aren't random.


On Nov 27, 2009, at 10:36 AM, ian mcnamara wrote:

got the immpretion that this game was a free game. although i do  
like it their are other games simolar to intomed such as muds that  
are free to play


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.

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