Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Ken, I wish you luck in your journey. I'm still learning a lot of this myself, but I would be happy to help in whatever way I can. You're right about Sound RTS slowing down with big, laggy maps, but I believe that's more a matter of the way the game was coded. If the developer used a module like numpy, I think he'd have better luck. At the same time, though, keep in mind how slow games like ToC get when you have them running with lots of units at once, especially if you try to throw in Braille support. Keep in touch. I'd love to keep up with how you're faring in your practice. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: Saturday, April 23, 2011 12:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Wow! Well-done Ryan! You must have spent all day writing that! I'm just learning Python myself, and my intention is to pick up some of the slack in NVDA. I'm starting out with simple things, like learning to move the focus to specific coordinates to make apps like Paltalk easier to use. Later I'd like to learn how to get it to recognize graphics, and label those graphics like I used to in Jaws. After that, I might start taking Moosik apart and rewrite for the new python libraries, since I really want more games to play with my sighted kids, but that's way beyond my abilities at this point. I still think that speed is a major issue though. Have you tried playing SoundRTS on the big maps, with 4 or 5 computer opponents? My computer just can't do it. Other than that though, there are a lot of things I like about python, especially its interactivity and load time. NVDA can shut down and restart in just under two seconds, and Moosik doesn't take much longer. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 23, 2011 10:01 AM Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Tom, As a budding game developer, I want to respond to your below email to paint what I feel is a more accurate picture of the python language. I think there are a few additional points everyone really should consider before jumping headfirst into C#.net as I tried to, especially when that jump can meet with some pretty spectacular failures. I will proceed our statements and responses with initials. TW: On the plus side Python is easy to learn, is cross-platform, and there are a number of simple APIs like PyGame available to help you quickly get up and running with game programming. ... All of this makes Python look good on the surface. RS: This is exactly why Python *is* good, not just on the surface, but deeper down. Imagine being able to program a game right out of the box that will reach not only the Windows community, but the Mac community as well. How many of you out there are Mac users who lament the fact that you don't have any games to play on your computers because they've all been designed for windows? Python can fix that for you. Additionally, because Python is easier to learn, it's also easier to debug. It's a given that programmers spend far more time reading their code than they do writing it, and Python gives you the 1UP on that too. It's the difference between C# void main(string[args]) { System.Console.WriteLine(Hello world); } And Python: print Hello world. Even those of you who have never programmed a day in your life can see the difference. TW: On the down side Python is still a runtime language that requires an interpreter or runtime environment to run. RS: c# is compiled to MSIL, Microsoft Intermediate language. This is a type of Byte code. In other words, C# is also Interpreted. If you want more on the subject, check this out: http://en.wikipedia.org/wiki/Common_Intermediate_Language TW: ... if you are thinking about creating high performance games that have to update 40 to 60 times a second Python is going to exicute and run very slow. It was never designed to handle high performance applications like Shades of Doom, Mysteries of the Ancients, etc. For something like that you really need a triditional language like C++ to get the most performance out of your CPU power and memory. RS: Python was considered slow when it was first conceived nearly twenty years ago, back when engineers flatly rejected the idea that we could ever break the 1 gigahertz threshold on a computer's processor. Today our processors run far upwards of 1.0GHZ, and they often do it on multiple cores. While I will not dispute that there are speed advantages to running C-based languages, I also think it's important to point out that our accessible games will likely not reach the constraints of what Python is capable of any time in the near future. The
Re: [Audyssey] Derek the Claric
It's not too hard if you have the right setup. For those of you who use Firefox, I recommend an add-on called Skip Screen. It gets you past the captchas, waiting screens, etc. that are so prevalent on sites like 4Shared, Mediafire and Megaupload. I know of no such workaround for IE, but just thought I'd put it out there that there is a solution. On 4/23/11, Shane Lowe shanel...@insightbb.com wrote: Thanks Angula. I wasn't talking about the game I'm talking about the piece of crap service its up for download on. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 9:19 PM Subject: Re: [Audyssey] Derek the Claric I had no trouble at all. I'm so tired of everybody whining and complaining like babies on this list. People go to lots of trouble to create games and all everyone on here does id complain and whine and gripe about this and that. Nobody is ever happy. Just for you game developers out there, I say keep up the great work and just ignore all the babies and whiners. Angela - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 1:27 PM Subject: Re: [Audyssey] Derek the Claric I aggree. I use to have an acount on 4 shared and I hated it. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 23, 2011 1:26 PM Subject: Re: [Audyssey] Derek the Claric This game really needs a better download site. IT took me for ever to find the download link and I almost gave up. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, April 23, 2011 8:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric Hi Folks, Searching the forum for a game that is miss-spelled is no fun. it is, Airik the Cleric, It also has a home page at, http://pawlosoft.webs.com/airikthecleric.htm Home of Airik the Cleric, the Demo version. A new Audio Adventure game series! Featuring an all new real-time navigation and platforming system. As Airik, you can collect treasures, fight enemies and earn abilities. The game is entirely self read, and the characters are easily identifiable. This game is one hundred percent accessible to visually impaired gamers. The game allows visually impaired gamers the chance to play closely to the elements of a 3D platform game with the four way navigation of a classic RPG. Airik is a young Cleric Apprentice. He lives in a small village on the outskirts of the great Sky Kingdom. He wishes more than anything to become a real Cleric. With the help of his robot friend Scout, Airik must fight off a group of mysterious adversaries and reclaim the items which they stole. Only Airik can save the people from the darkness that has befallen them and unearth the reason why it must be him. Is there any hope? Perhaps, if Airik can find a way to keep Scout from opening his big mouth and talking up a storm at every corner. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6065 (20110423) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6065 (20110423) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing
Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Ryan, Smile. Just a couple of corrections. I think you misunderstood a couple of things I said. Plus I think I owe you somewhat of an apology too. RS: PyGame does have joystick support. It has mouse support as well. And while the sound mixer may be lacking, there are other libraries that can pick up the slack. Libraries like those found at http://hg.qwitter-client.net. It's also worth pointing out that all of these TW: I did not say it didn't have joystick support I said it does not support joysticks with force feedback. Big, big, big difference here. I'm well aware PyGame supports joysticks, as SDL does, but joystick support is very generic rather than advanced support. That's what I meant. RS: I'm going to come out directly and say that the previous statement is rather insulting. The language does not make the programmer, just as the tools don't make the carpenter. If you want to be a pro and write pro-level games, then learn to be a programmer and stick with what works for you. TW: My apologies.I didn't mean it to come out that way. I certainly didn't want to insult anyone. I just want to express my opinion as I see it. Coming from a CS background were we were instructed to use C++, Java, SQL, etc I'm really having troubles accepting Python as anything more thanan amateur/newby language used by script kiddies and programmer wannabes. Of course, I am well aware Python has been growing both in support and has been used to write a number of high-quality applications putting the lie to my personal opinions. In fact, the screen reader I'm using right now, Orca, was written in Python 2.6, and I'm certainly not complaining that Orca was written in Python. I actually don't care as long as it works and lets me read/write e-mail, use Open Office, browse the internet, etc. So in that respect I know Python is more than an amateur language used by real professionals. What can I say I'm biast. On 4/23/11, Ryan Strunk ryan.str...@gmail.com wrote: Hi Tom, As a budding game developer, I want to respond to your below email to paint what I feel is a more accurate picture of the python language. I think there are a few additional points everyone really should consider before jumping headfirst into C#.net as I tried to, especially when that jump can meet with some pretty spectacular failures. I will proceed our statements and responses with initials. TW: On the plus side Python is easy to learn, is cross-platform, and there are a number of simple APIs like PyGame available to help you quickly get up and running with game programming. ... All of this makes Python look good on the surface. RS: This is exactly why Python *is* good, not just on the surface, but deeper down. Imagine being able to program a game right out of the box that will reach not only the Windows community, but the Mac community as well. How many of you out there are Mac users who lament the fact that you don't have any games to play on your computers because they've all been designed for windows? Python can fix that for you. Additionally, because Python is easier to learn, it's also easier to debug. It's a given that programmers spend far more time reading their code than they do writing it, and Python gives you the 1UP on that too. It's the difference between C# void main(string[args]) { System.Console.WriteLine(Hello world); } And Python: print Hello world. Even those of you who have never programmed a day in your life can see the difference. TW: On the down side Python is still a runtime language that requires an interpreter or runtime environment to run. RS: c# is compiled to MSIL, Microsoft Intermediate language. This is a type of Byte code. In other words, C# is also Interpreted. If you want more on the subject, check this out: http://en.wikipedia.org/wiki/Common_Intermediate_Language TW: ... if you are thinking about creating high performance games that have to update 40 to 60 times a second Python is going to exicute and run very slow. It was never designed to handle high performance applications like Shades of Doom, Mysteries of the Ancients, etc. For something like that you really need a triditional language like C++ to get the most performance out of your CPU power and memory. RS: Python was considered slow when it was first conceived nearly twenty years ago, back when engineers flatly rejected the idea that we could ever break the 1 gigahertz threshold on a computer's processor. Today our processors run far upwards of 1.0GHZ, and they often do it on multiple cores. While I will not dispute that there are speed advantages to running C-based languages, I also think it's important to point out that our accessible games will likely not reach the constraints of what Python is capable of any time in the near future. The boxing game I am currently developing updates its calculations 250 times a second with absolutely no slow-down. TW: Second, some of the APIs like
[Audyssey] Unleash Your Potential!
Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Voice acting needed for bpc?
Hi. i just thought sinse there are some people who know what their doing voice acting wise on this list, they'd be interested to see this topic http://forum.audiogames.net/viewtopic.php?id=5157 Posted on the audiogames.net forum. Bpc are looking for voice actors for a new project, and a form can be found on the employment oppertunities section of their website. Sinse the project is in it's early stages, bpc aren't even saying what it is, in fact Lee davies aka Archer is the general manager and will be conducting interviews and sharing information. However it's apparently not necessary to know detailed info about the project to apply for a part. Just thought people would like to know. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
will this be just for windows? On 24 Apr 2011, at 08:06, dark wrote: Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
Hi, Good one. Was the song from the harry potter film? I recall hearing something like that on the gobblit of fire movy. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 3:03 AM Subject: [Audyssey] Happy Easter, from PCS games. Hi Folks, Happy Easter! Here is the sound of The Golden Egg, from the update to the Sarah game, first above water, then underwater. http://www.pcsgames.net/egg2.mp3 And I'm still working on the update. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Ah, I shall not lose! I am sorry to say that I will not be defeated in combat! I am itching to get in a fight, once you get the game up and running. But no this. I will be the most skilled, skilled above others. Ryan, will you add online mode? That would be cool, as we could compete against other members. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
Hi Dark, I got it from the soundtrack, but I filtered it to limit the background music. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 11:42 PM Subject: Re: [Audyssey] Happy Easter, from PCS games. H, I like the fact the above ground version sounds pretty horrible as it should ;d. Where did you get the tune? it actually sounds a litle churchy, though that could just be the rather choral voice singing a simple melody. I don't think it's the one from the film, though I could be wrong as i haven't seen that one for a while (prisoner of Ascaban is stil my favourite of the Harry potter films). Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 3:03 AM Subject: [Audyssey] Happy Easter, from PCS games. Hi Folks, Happy Easter! Here is the sound of The Golden Egg, from the update to the Sarah game, first above water, then underwater. http://www.pcsgames.net/egg2.mp3 And I'm still working on the update. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3592 - Release Date: 04/23/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Derek the Claric
Hi Dark, I added the audio games forum link to my games list to make it easier to find. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 9:30 AM Subject: Re: [Audyssey] Derek the Claric It's not listed mich because I haven't yet written a game entry (or even some news), about it, that'll wait until I've tried it myself. However, a topic and links were posted on the forum, see http://forum.audiogames.net/viewtopic.php?id=5137 for details. I'm actually off to try it myself now. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A mark of excellence in a developer.
all them were signed jason. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 23, 2011 10:25 PM Subject: Re: [Audyssey] A mark of excellence in a developer. I don't believe that's accurate, I believe it was enterprising players who figured out how to game the system. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 23, 2011 5:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] A mark of excellence in a developer. by my understanding, he posted them in the first place. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
I think so, but am not sure. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 5:19 AM Subject: Re: [Audyssey] Happy Easter, from PCS games. Hi, Good one. Was the song from the harry potter film? I recall hearing something like that on the gobblit of fire movy. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 3:03 AM Subject: [Audyssey] Happy Easter, from PCS games. Hi Folks, Happy Easter! Here is the sound of The Golden Egg, from the update to the Sarah game, first above water, then underwater. http://www.pcsgames.net/egg2.mp3 And I'm still working on the update. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
that would be great! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 5:28 AM Subject: Re: [Audyssey] Unleash Your Potential! Ah, I shall not lose! I am sorry to say that I will not be defeated in combat! I am itching to get in a fight, once you get the game up and running. But no this. I will be the most skilled, skilled above others. Ryan, will you add online mode? That would be cool, as we could compete against other members. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Dark, All of the latest information--the day-to-day stuff--will come out on the blog at www.greymatterproductions.com/blog. When I have something official, I will be certain to let you know. I am hoping to put out something in audio soon, but I'll need to tackle a few things first. Right now most of the major systems are in place. In fact, you can have a full-blown boxing match with a clown. Yes, a clown. Because I don't have proper sound files, though, things like the referee counting are represented by a series of tones. When I get the fight mechanic completely cemented, I'll put some real sfx in place, and then you shall have your demo. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 2:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hey Will, Short answer: I don't know. Long answer: I hope to make it available for Mac, but it will depend on the flexibility of the library I am using. If it turns out this library doesn't support Mac OS, I can see about adding support for it. The problem is that I started developing the game with the tools that I had available at the time, and I didn't take something like cross-platform performance in mind. I just wanted to punch something. I'll keep you posted, though. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Sunday, April 24, 2011 2:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! will this be just for windows? On 24 Apr 2011, at 08:06, dark wrote: Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hey guys, Sorry to say, but I have no plans to release this game with online playability, mainly because the dynamics of the game engine aren't the sort that lend themselves to head-to-head play. Everything I produce in future, however, will be online capable. I have already decided this. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Sunday, April 24, 2011 4:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Ah, I shall not lose! I am sorry to say that I will not be defeated in combat! I am itching to get in a fight, once you get the game up and running. But no this. I will be the most skilled, skilled above others. Ryan, will you add online mode? That would be cool, as we could compete against other members. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Derek the Claric
A couple of questions on this game. 1. I go into the cave and find one of the power cubes and kill one of the two bats usually and get another power cube but it appears that the door needs five of them. Where do I find the others at? Also does anyone else have this problem? If I move to fast and walk into the cave wall it sometimes sticks and does not stop saying cave wall. It just repeats it over and over and over and the only way of it stopping is by escaping out of the game. Any help on these issues would be appreciated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, April 24, 2011 5:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric Hi Dark, I added the audio games forum link to my games list to make it easier to find. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 9:30 AM Subject: Re: [Audyssey] Derek the Claric It's not listed mich because I haven't yet written a game entry (or even some news), about it, that'll wait until I've tried it myself. However, a topic and links were posted on the forum, see http://forum.audiogames.net/viewtopic.php?id=5137 for details. I'm actually off to try it myself now. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi, Will there be any jabs, crosses, hooks and uppercuts, roles, blocks and slipps? - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Ryan, As I'm someone also looking for a cross-platform version of the game may I ask what APIs you are using etc? I might be able to help you get Linux compatibility going here since I have Python 2.6 and PyGame installed on this system. I also have FMOD Ex installed, but I don't have PySonic installed since I couldn't get it to compile on Linux for some reason. In addition, I have SFML and PySFML installed. I also have PyTTS installed for direct text to speech using Python 2.6. That pretty much covers most of the cross-platform libraries you might be using. If you need any help I'd be more than willing to see this project become a cross-platform capable version. Lord knows we don't have enough of those. Since you have decided on Python, which is very cross-platform compatible, I say go for it. Cheers! On 4/24/11, Ryan Strunk ryan.str...@gmail.com wrote: Hey Will, Short answer: I don't know. Long answer: I hope to make it available for Mac, but it will depend on the flexibility of the library I am using. If it turns out this library doesn't support Mac OS, I can see about adding support for it. The problem is that I started developing the game with the tools that I had available at the time, and I didn't take something like cross-platform performance in mind. I just wanted to punch something. I'll keep you posted, though. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Ryan, So far this sounds great. I've just read your blog a few minutes ago, and it sounds like you are adapting to the language rather well. Believe me when I say every new programmer goes through the experience of having to learn a lot of terms they don't know, have to do research to explain whatever they are reading, until they fully grasp the content. Its a rough hall no matter what programming language you start with, but it looks like you are learning fast. Keep up the good work. As for encrypting your programs I'm not sure what you mean by that. Are you talking about encrypting the executables? If so I'm not sure about that since most of my experience with Python has been in a free and open source nature. Many Python developers just do a bite code compile on the Python programs, convert the py files to pyc files, and redistribute them that way if they don't want to release the source. However, that's far from encrypting them so hackers can't reverse the code. My guess is you can't encrypt them but might have to use an obfuscation tool to make it so even if you convert a pyc file to a py source file it is hopelessly scrambled. Anyone else have any ideas on this subject as I'm curious myself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
Hi Phil, Awesome! Who is singing. Was that Sarah who sang the mermaid song? Cheers! On 4/23/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, Happy Easter! Here is the sound of The Golden Egg, from the update to the Sarah game, first above water, then underwater. http://www.pcsgames.net/egg2.mp3 And I'm still working on the update. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
Hey Tom, Fair points both, and I can well understand one's bias toward a particular language. I myself am kindly disposed to Python if you hadn't noticed. For me it really came down to basic understanding. I hated having to write out a complex program to print hello world, especially when every book I read said things like Don't worry about the class and void stuff yet. We'll get to those in chapter 8. If we don't get to understand them immediately, why do we use them now? With Python, I just type print 'hello world' and I'm done. I love the fact that when I want to test health subtraction, I can just launch the shell with those particular methods and test them interactively. It's cut down on any number of semantic errors as a result. That said, I'm jealous of things like XNA that have all sorts of sound craziness that I don't have. I suppose I'll just have to port some open source libraries and use them myself. In the end, we're both making games, and I think that's the important part. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 1:02 AM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Ryan, Smile. Just a couple of corrections. I think you misunderstood a couple of things I said. Plus I think I owe you somewhat of an apology too. RS: PyGame does have joystick support. It has mouse support as well. And while the sound mixer may be lacking, there are other libraries that can pick up the slack. Libraries like those found at http://hg.qwitter-client.net. It's also worth pointing out that all of these TW: I did not say it didn't have joystick support I said it does not support joysticks with force feedback. Big, big, big difference here. I'm well aware PyGame supports joysticks, as SDL does, but joystick support is very generic rather than advanced support. That's what I meant. RS: I'm going to come out directly and say that the previous statement is rather insulting. The language does not make the programmer, just as the tools don't make the carpenter. If you want to be a pro and write pro-level games, then learn to be a programmer and stick with what works for you. TW: My apologies.I didn't mean it to come out that way. I certainly didn't want to insult anyone. I just want to express my opinion as I see it. Coming from a CS background were we were instructed to use C++, Java, SQL, etc I'm really having troubles accepting Python as anything more thanan amateur/newby language used by script kiddies and programmer wannabes. Of course, I am well aware Python has been growing both in support and has been used to write a number of high-quality applications putting the lie to my personal opinions. In fact, the screen reader I'm using right now, Orca, was written in Python 2.6, and I'm certainly not complaining that Orca was written in Python. I actually don't care as long as it works and lets me read/write e-mail, use Open Office, browse the internet, etc. So in that respect I know Python is more than an amateur language used by real professionals. What can I say I'm biast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Derek the Claric
Hi Phil. they do actually have a website, and I think once the game is in more detailed production their site will be more used, even if the download links link to Lulu. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 11:20 AM Subject: Re: [Audyssey] Derek the Claric Hi Dark, I added the audio games forum link to my games list to make it easier to find. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 9:30 AM Subject: Re: [Audyssey] Derek the Claric It's not listed mich because I haven't yet written a game entry (or even some news), about it, that'll wait until I've tried it myself. However, a topic and links were posted on the forum, see http://forum.audiogames.net/viewtopic.php?id=5137 for details. I'm actually off to try it myself now. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Derek the Claric
I haven't experienced the sticking, but the power cube issue is simply that you can't open that door in the demo (though apparently another demo is in the works which is a bit longer). you can however find enough sky crystals and take on the boss. Beware the Grue! Dark. - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 4:10 PM Subject: Re: [Audyssey] Derek the Claric A couple of questions on this game. 1. I go into the cave and find one of the power cubes and kill one of the two bats usually and get another power cube but it appears that the door needs five of them. Where do I find the others at? Also does anyone else have this problem? If I move to fast and walk into the cave wall it sometimes sticks and does not stop saying cave wall. It just repeats it over and over and over and the only way of it stopping is by escaping out of the game. Any help on these issues would be appreciated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, April 24, 2011 5:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric Hi Dark, I added the audio games forum link to my games list to make it easier to find. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 9:30 AM Subject: Re: [Audyssey] Derek the Claric It's not listed mich because I haven't yet written a game entry (or even some news), about it, that'll wait until I've tried it myself. However, a topic and links were posted on the forum, see http://forum.audiogames.net/viewtopic.php?id=5137 for details. I'm actually off to try it myself now. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hey Tom, That's exactly what I'm thinking. I want to make sure that the source isn't easily accessible. I've got a few leads, but since I'm not ready to release anything at this point, I haven't really explored them yet. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 10:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi Ryan, So far this sounds great. I've just read your blog a few minutes ago, and it sounds like you are adapting to the language rather well. Believe me when I say every new programmer goes through the experience of having to learn a lot of terms they don't know, have to do research to explain whatever they are reading, until they fully grasp the content. Its a rough hall no matter what programming language you start with, but it looks like you are learning fast. Keep up the good work. As for encrypting your programs I'm not sure what you mean by that. Are you talking about encrypting the executables? If so I'm not sure about that since most of my experience with Python has been in a free and open source nature. Many Python developers just do a bite code compile on the Python programs, convert the py files to pyc files, and redistribute them that way if they don't want to release the source. However, that's far from encrypting them so hackers can't reverse the code. My guess is you can't encrypt them but might have to use an obfuscation tool to make it so even if you convert a pyc file to a py source file it is hopelessly scrambled. Anyone else have any ideas on this subject as I'm curious myself. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hey Tom, I'll get back to you on that one. It's all still up in the air right now. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi Ryan, As I'm someone also looking for a cross-platform version of the game may I ask what APIs you are using etc? I might be able to help you get Linux compatibility going here since I have Python 2.6 and PyGame installed on this system. I also have FMOD Ex installed, but I don't have PySonic installed since I couldn't get it to compile on Linux for some reason. In addition, I have SFML and PySFML installed. I also have PyTTS installed for direct text to speech using Python 2.6. That pretty much covers most of the cross-platform libraries you might be using. If you need any help I'd be more than willing to see this project become a cross-platform capable version. Lord knows we don't have enough of those. Since you have decided on Python, which is very cross-platform compatible, I say go for it. Cheers! On 4/24/11, Ryan Strunk ryan.str...@gmail.com wrote: Hey Will, Short answer: I don't know. Long answer: I hope to make it available for Mac, but it will depend on the flexibility of the library I am using. If it turns out this library doesn't support Mac OS, I can see about adding support for it. The problem is that I started developing the game with the tools that I had available at the time, and I didn't take something like cross-platform performance in mind. I just wanted to punch something. I'll keep you posted, though. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
There will be dodging, blocking, and lots and lots of punching. For more than that, check out the blog. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Sunday, April 24, 2011 10:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi, Will there be any jabs, crosses, hooks and uppercuts, roles, blocks and slipps? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
Hi Thomas, No that is from the movie soundtrack. At the time I worked on it, the soundtrack was the only version I could find. Today I did a google youtube search and found about a half dozen versions, of people trying to copy the song. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 11:52 AM Subject: Re: [Audyssey] Happy Easter, from PCS games. Hi Phil, Awesome! Who is singing. Was that Sarah who sang the mermaid song? Cheers! On 4/23/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, Happy Easter! Here is the sound of The Golden Egg, from the update to the Sarah game, first above water, then underwater. http://www.pcsgames.net/egg2.mp3 And I'm still working on the update. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3594 - Release Date: 04/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] daytona still not working
hi all, i am trying to get daytona running on windows seven 32-bit. however the folder that the readme refers to is not present at least not on my virtual machine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Ryan, Yeah, I understand. I mean it is taking me 10 times longer to write Mysteries of the Ancients than it would in something like Python simply because the language is so much more complex. When you think about how many braces, brackets, and other syntax goes into a standard C++ application it all adds up to extra time typing all of that where in Python you can just double space and start your new function without having to remember if you added enough right braces to the end of your function to properly terminate that block of code. All the same there are some things that just rilly turn me off about Python. For example, the way the Python developers decided somewhere a long the way not to use technical terminology and rename everything to be Python specific. As someone who was trained professionally in languages like C++, Java, etc it really gets me that instead of calling object serialization by its technical name they call it pickling. Instead of calling an array an array they have dictionaries, lists, toupals, etc which just seems weird to me. So that's one reason I said Python teaches people bad habits and would have to relearn terminology and things like that if they take up another language. Python tends to forsake the technical terminology, and other things a pro would learn in college in order to be more understandable to someone without the high priced education. I understand how calling an array a list or dictionary might be easier to grasp than a name such as an array, but the fact of the mmatter is they are technically arrays with a different name. Although, where they got the name pickling for object serialization I'll never know. Its a bit silly to my mind. Anyway, as you said we are both creating games and that is the important thing. In the end how you write it doesn't matter as long as it works. One advantage you have with Python that I don't have with C++ is cross-platform support. Since Python is primarily a runtime language most of your game will use modules like PyGame that wraps some native C++ library like SDL. Since you aren't bound to SDL directly you can install the pyc files and run them anywhere there is a compatible Python runtime and PyGame installation without recompiling. All the low-level stuff like native code is done by the C/C++ guys leaving you free to write your games without worrying about the APIs you are using. With C++ I have to recompile the game, and even sometimes modify sections of the program to compile it on a new target platform. However, since there usually are no handy third-party wrappers for things I usually get stuck using some sort of operating system specific code like SAPI, the Win32 API, DirectX, whatever meaning I have to do a lot of upgrading to support Mac/Linux. This is an issue I'm really trying to solve as it gets tiring rewriting this or that to support one operating system or the other. Most likely after MOTA is done I'll write some third-party wrappers for OS specific things meaning I can just include this or that library during compile time and forget it. Cheers! On 4/24/11, Ryan Strunk ryan.str...@gmail.com wrote: Hey Tom, Fair points both, and I can well understand one's bias toward a particular language. I myself am kindly disposed to Python if you hadn't noticed. For me it really came down to basic understanding. I hated having to write out a complex program to print hello world, especially when every book I read said things like Don't worry about the class and void stuff yet. We'll get to those in chapter 8. If we don't get to understand them immediately, why do we use them now? With Python, I just type print 'hello world' and I'm done. I love the fact that when I want to test health subtraction, I can just launch the shell with those particular methods and test them interactively. It's cut down on any number of semantic errors as a result. That said, I'm jealous of things like XNA that have all sorts of sound craziness that I don't have. I suppose I'll just have to port some open source libraries and use them myself. In the end, we're both making games, and I think that's the important part. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Ryan, H...I see. Well, I've never tried this myself, so I could be way off the mark, but you might be able to secure your program by using PyCripto on the pyc files directly. As long as you use a decent password someone would have to be pretty determined to crack those files. Don't know if that would effect program execution though. Cheers! On 4/24/11, GreyMatter Info i...@greymatterproductions.com wrote: Hey Tom, That's exactly what I'm thinking. I want to make sure that the source isn't easily accessible. I've got a few leads, but since I'm not ready to release anything at this point, I haven't really explored them yet. Best, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
Hi Phil. If you'd like an original version especially for Sarah, I'd be quite willing to reccord and sing one, --- sinse singing is sort of one of my major interests (I've got my first professional concert in may). Yes, I'm obviously a tenor and male, but I don't recall the book specifying which mir people actually did the singing. If you'd like me to have a look at this let me know, though the version from the film is fine too. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 5:20 PM Subject: Re: [Audyssey] Happy Easter, from PCS games. Hi Thomas, No that is from the movie soundtrack. At the time I worked on it, the soundtrack was the only version I could find. Today I did a google youtube search and found about a half dozen versions, of people trying to copy the song. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 11:52 AM Subject: Re: [Audyssey] Happy Easter, from PCS games. Hi Phil, Awesome! Who is singing. Was that Sarah who sang the mermaid song? Cheers! On 4/23/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, Happy Easter! Here is the sound of The Golden Egg, from the update to the Sarah game, first above water, then underwater. http://www.pcsgames.net/egg2.mp3 And I'm still working on the update. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3594 - Release Date: 04/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 7:30 PM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Thomas. Just my two sens worth : I study computer sience and I'm currently third year. While we use c and java as our main development languages, python is a compulsary module too, simply because proof of concepts are so easy to program. Also doing tournaments like IT challenge or Google codeJam is much easier with python. As for braces, python has a similar issue with indentation, which I guess leads to better looking code, but I find annoying. On 4/24/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Ryan, Yeah, I understand. I mean it is taking me 10 times longer to write Mysteries of the Ancients than it would in something like Python simply because the language is so much more complex. When you think about how many braces, brackets, and other syntax goes into a standard C++ application it all adds up to extra time typing all of that where in Python you can just double space and start your new function without having to remember if you added enough right braces to the end of your function to properly terminate that block of code. All the same there are some things that just rilly turn me off about Python. For example, the way the Python developers decided somewhere a long the way not to use technical terminology and rename everything to be Python specific. As someone who was trained professionally in languages like C++, Java, etc it really gets me that instead of calling object serialization by its technical name they call it pickling. Instead of calling an array an array they have dictionaries, lists, toupals, etc which just seems weird to me. So that's one reason I said Python teaches people bad habits and would have to relearn terminology and things like that if they take up another language. Python tends to forsake the technical terminology, and other things a pro would learn in college in order to be more understandable to someone without the high priced education. I understand how calling an array a list or dictionary might be easier to grasp than a name such as an array, but the fact of the mmatter is they are technically arrays with a different name. Although, where they got the name pickling for object serialization I'll never know. Its a bit silly to my mind. Anyway, as you said we are both creating games and that is the important thing. In the end how you write it doesn't matter as long as it works. One advantage you have with Python that I don't have with C++ is cross-platform support. Since Python is primarily a runtime language most of your game will use modules like PyGame that wraps some native C++ library like SDL. Since you aren't bound to SDL directly you can install the pyc files and run them anywhere there is a compatible Python runtime and PyGame installation without recompiling. All the low-level stuff like native code is done by the C/C++ guys leaving you free to write your games without worrying about the APIs you are using. With C++ I have to recompile the game, and even sometimes modify sections of the program to compile it on a new target platform. However, since there usually are no handy third-party wrappers for things I usually get stuck using some sort of operating system specific code like SAPI, the Win32 API, DirectX, whatever meaning I have to do a lot of upgrading to support Mac/Linux. This is an issue I'm really trying to solve as it gets tiring rewriting this or that to support one operating system or the other. Most likely after MOTA is done I'll write some third-party wrappers for OS specific things meaning I can just include this or that library during compile time and forget it. Cheers! On 4/24/11, Ryan Strunk ryan.str...@gmail.com wrote: Hey Tom, Fair points both, and I can well understand one's bias toward a particular language. I myself am kindly disposed to Python if you hadn't noticed. For me it really came down to basic understanding. I hated having to write out a complex program to print hello world, especially when every book I read said things like Don't worry about the class and void stuff yet. We'll get to those in chapter 8. If we don't get to understand them immediately, why do we use them now? With Python, I just type print 'hello world' and I'm done. I love the fact that when I want to test health subtraction, I can just launch the shell with those particular methods and test them interactively. It's cut down on any number of semantic errors as a result. That said, I'm jealous of things like XNA that have all sorts of sound craziness that I don't have. I suppose I'll just have to port some open source libraries and use them myself. In the end, we're both making games, and I think that's the important part. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Unleash Your Potential!
Ray of light, from what he wrote on his blog on this list, he has most of his project in place, which is more than many other people that made announcements could say. Good luck Ryan. On 4/24/11, Yohandy yohand...@gmail.com wrote: Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 7:30 PM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
It sounded like it was from the movie to me. I'll bet your golden egg that it was. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 4:19 AM Subject: Re: [Audyssey] Happy Easter, from PCS games. Hi, Good one. Was the song from the harry potter film? I recall hearing something like that on the gobblit of fire movy. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 3:03 AM Subject: [Audyssey] Happy Easter, from PCS games. Hi Folks, Happy Easter! Here is the sound of The Golden Egg, from the update to the Sarah game, first above water, then underwater. http://www.pcsgames.net/egg2.mp3 And I'm still working on the update. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Yohandi. it's for this reason i don't write news until there is at least an audio preview, or unless it's from a developer we know to be consistant, and also why i try not to add pages to the database until there is at least a public beta out (one of the reasons that the database has so many not working pages in back in 2005 a lot of apges were added for games which were announced but never materialized). All that being said though, Ryan is I think deffinately reliable enough not to get over excited and promise something major without getting down to the nuts and bolts the way some other people have. while I'll stil wait for an audio preview or the like before making an official news announcement, I am a good bit more confident that failing desasters this boxing game project will be seriously developed and eventually have a release. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Yohandy, I certainly understand your skepticism. We've been treated to a number of spectacular whiffs in the community over the years: Castle Quest, tournament of 9 kings, Max Shrapnel, etc. You have no reason to suspect I'll be any different, I suppose, but since you've started following my progress on Twitter, I hope the transparency will convince you of my dedication to seeing this through. The very reason I'm being as forward with my development as I am is because I want people to realize everything that's involved, and I want that extra communal push. It's easy to fade into obscurity when nothing is at stake. This will be different. All that said, if you're expecting something on the grand scale of MK9, you're going to be sadly disappointed. I make no bones about the fact that I don't have the programming expertise to pull off an epic release at this point. However, I do have enough experience not to release a Guess the Number game as my first title. What you'll get is something in the middle of that vast expanse: a modified clone of Punch Out with, I hope, enough replay value and challenge to keep things interesting for a while. Will it be something you'll spend 40 hours trying to beat? Maybe not. But it will be something new, and it will be something different. In the meantime, I don't blame you in the slightest, but I hope I can change your mind. Warm regards, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, April 24, 2011 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 7:30 PM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Dark and Willem, I appreciate the kind words. As I wrote in my previous post, skepticism is warranted. As you both said, though, there is enough here that it's not just an I'm planning to do this type announcement. In fact, here's exactly what exists at this point: There is an opponent object, and he is able to throw a full range of upper and lower punches from achingly slow to too-fast-to-dodge. There is a player object, and he can throw his four basic punches and an ultra punch. He can dodge and block. Both the player and opponent can be knocked down and can stand up. In the case of the player, this requires some serious button mashing. This also includes a referee who will count the player or opponent out if he is down too long. It also includes the TKO rule: if a fighter is knocked down 3 times in one round, the fight is over. There are methods in place that allow the player to do extra damage depending on how he counters his opponents' punches. All this being said, it is possible to have a complete fight with the test opponent, provided the fight doesn't last into the second round. What I still need to do: Build the framework for stat tracking. I want to display the stats of a given round after it has ended. Right now, though, the code I have in place to do that is ugly as sin and needs to be refactored. I need to pass each round to the fight and eventually pass each fight to the career stats. That's my mission for today. Build in a record system to keep track of player and opponent wins and losses. If an opponent beats you, and you challenge him to a rematch, his win/loss record will need to reflect that he beat you. Ditto for yours. Finish the code to win/lose a fight. When you win or lose a fight right now, the only thing that happens is that the bell rings. That needs to be changed. Build code so that the player can win/lose by decision. Wrap the game in a menu system so that the fight doesn't start as soon as you launch the game. Finish programming the opponents. In most cases this will be a matter of laying out punches. For a few specific opponents, however--the pirate, the cowboy, the creation (more on that soon)--it will require a few extra methods. That will come once I've completed the alpha. Finish with sound design. That's probably my biggest hurdle, and it's going to take some time. I picked up a Yeti microphone, and I love it, but I'm having trouble getting Sound Forge to recognize it. I suppose I could use Garage Band to record the voices, but I'm not good enough with GB at this point to just bust out the Mac and record those files on the fly. I don't even know if you can monitor GB for clipping. That, too, will come after the alpha. Design the achievement system. There are stats in place to check for achievements, but nothing is being done with them. I need to come up with specific achievements and start implementing them. That's another beta-level undertaking. And, of course, there's the complete lack of documentation that currently exists. As a matter of fact, this is the most I've ever written about the game. As you can see from the above, the blog, and my previous posts, this is all incredibly new. It is progressing, though. I never would have dreamed 4 months ago that I would have a working proto-type of a game. While there is a lot yet to accomplish, especially since I'll be developing in the evenings opposite my full-time job, completion isn't that far off. As always, I'll keep you posted. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 1:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi Yohandi. it's for this reason i don't write news until there is at least an audio preview, or unless it's from a developer we know to be consistant, and also why i try not to add pages to the database until there is at least a public beta out (one of the reasons that the database has so many not working pages in back in 2005 a lot of apges were added for games which were announced but never materialized). All that being said though, Ryan is I think deffinately reliable enough not to get over excited and promise something major without getting down to the nuts and bolts the way some other people have. while I'll stil wait for an audio preview or the like before making an official news announcement, I am a good bit more confident that failing desasters this boxing game project will be seriously developed and eventually have a release. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] Unleash Your Potential!
Hi Ryan. that actually sounds like a lot to me personally, though i know things like adding different opponents and making them distinct will be quite a stretch. stil it's nice to know where you are with this. As I said, on principle I don't announce games from new developers until there is either a recorded audio demonstration, or a playable demo just to make certain there is no delay problem, however it actually sounds like the project is progressing well. As for game complexity, well sinse I was a private alpha tester for entombed, I actually remember the point when the game only had one dungeon floorwith just goblins as enemies and only one sort of weapon or armour. All you could do was walk around, initiate a fight and hit things. then, look at light tech interactive, rs games or philip bennifall. all started with something comparatively simple and went on from there (and in Philips' case, a lng! way). So long as you don't have an expectation that a basic arcade sterrio shooter, bog standard turn based numeric dice combat or a guess the number game will be seen as ground breaking, be up there with the likes of Shades of doom and be played by many people the way some people in the past have. As a friend of mine who is now a professional software engineer has often said, Game programming is hard, but it is not impossible. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Do you know if this game will be a mouse driven or gam pad driven game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Sunday, April 24, 2011 10:13 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, All of the latest information--the day-to-day stuff--will come out on the blog at www.greymatterproductions.com/blog. When I have something official, I will be certain to let you know. I am hoping to put out something in audio soon, but I'll need to tackle a few things first. Right now most of the major systems are in place. In fact, you can have a full-blown boxing match with a clown. Yes, a clown. Because I don't have proper sound files, though, things like the referee counting are represented by a series of tones. When I get the fight mechanic completely cemented, I'll put some real sfx in place, and then you shall have your demo. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 2:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
It will be keyboard driven. Eventually I plan to add support for things like joysticks and mice, but not for this title. Besides, the nature of the game movements are such that mice aren't really necessary. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of reinhard stebner Sent: Sunday, April 24, 2011 2:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Unleash Your Potential! Do you know if this game will be a mouse driven or gam pad driven game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Sunday, April 24, 2011 10:13 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, All of the latest information--the day-to-day stuff--will come out on the blog at www.greymatterproductions.com/blog. When I have something official, I will be certain to let you know. I am hoping to put out something in audio soon, but I'll need to tackle a few things first. Right now most of the major systems are in place. In fact, you can have a full-blown boxing match with a clown. Yes, a clown. Because I don't have proper sound files, though, things like the referee counting are represented by a series of tones. When I get the fight mechanic completely cemented, I'll put some real sfx in place, and then you shall have your demo. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 2:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription
Re: [Audyssey] Python resources, possibly somewhat o/t
Coming from a traditional language background, I have had to do a lot of back-translation, lists/sequences/tuples to various arrays and the like, so I get where you are coming from Thomas. It's weird having three different data types that implement array-like behavior with teeny differences that are nonetheless critical to proper code writing. I still haven't figured out the purpose of tuples, and dictionaries look cool as heck but I can't figure out how to turn them into something I recognize, though I've looked at a number of examples of how to use them to create analogs to heaps, tree structures and things I'm used to from the Pascal/C world. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] story mode recording
Hi. Yes very true, this series is definitely known for what dialog and stuff there is to be kind of over the top. I did not end up going to pick up my copy yesterday, am kind of under the weather and don't feel up to dealing with the blasted mall which is where the gamestop that I know where it is is located. So can't make any comments on how dark the game is, but I will most likely end up agreeing with your assessment. Happy Easter to those who celebrate it. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, April 23, 2011 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] story mode recording Even the dialogue itself isn't so bad... cheese isn't a bad thing where this series is concerned. I just wish it was a bit darker... but as it is, I'm pleased. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] story mode recording
Well, the thing is, it's not that it isn't dark. The game itself is pretty dark... just the cutsceens themselves aren't as dark as I'd like them. Johny cage is a bit of a comedian. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
It shouldn't be, as I believe you can cross platform program with Python. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Apr 24, 2011, at 3:15 AM, william lomas wrote: will this be just for windows? On 24 Apr 2011, at 08:06, dark wrote: Sounds deffinately fun, I'll look forward to seeing how this turns out. Please let us know when you have a preview or other information about the game, and I'll be glad to post some news on audiogames.net too. Beware the grue! Dark. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 12:30 AM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
well ryan Judging by your blog you are sertainly moving fast. I read you even made your own modules and package libs which is quite good. Most devs just download stuff and do the game. They may make one lib but that doesn't always mean several will come out during game development these take ages. That you can do what you did in 4 months I think is just crazy. I started my programming courses in javascript and pascal and never got the hang of it. I kept forgetting bits and dropping variables and values. There was a period where I loaded the entire dotnet language system and resource kits. being that it was 600mb per language loaded, and at that time then 4-5gb for express 2005, then about 2gb of resource kits for dx9, and sapi5, not to mention mdi math, and the directx8 system. And the manuals and all this before I started. Well one day I just thought not for me. Sertainly python is good if its done right. Nvda is made with python and in some cases its actually running closer to the core os using mostly system spaciffic libs with a few c libs of its own but not many. Sertainly python can't do everything but then a load of things need overlays and drivers and then libs to access the protected areas of the os to stop it crashing etc. Its why I decided to not bother with directx programming. I may eventually learn bgt since thats already a good language and is in my price range since opensource is free, and that is probably what I would end up doing if I did that anyway. So keep it up. At 04:00 a.m. 25/04/2011, you wrote: Hey Tom, Fair points both, and I can well understand one's bias toward a particular language. I myself am kindly disposed to Python if you hadn't noticed. For me it really came down to basic understanding. I hated having to write out a complex program to print hello world, especially when every book I read said things like Don't worry about the class and void stuff yet. We'll get to those in chapter 8. If we don't get to understand them immediately, why do we use them now? With Python, I just type print 'hello world' and I'm done. I love the fact that when I want to test health subtraction, I can just launch the shell with those particular methods and test them interactively. It's cut down on any number of semantic errors as a result. That said, I'm jealous of things like XNA that have all sorts of sound craziness that I don't have. I suppose I'll just have to port some open source libraries and use them myself. In the end, we're both making games, and I think that's the important part. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 1:02 AM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Ryan, Smile. Just a couple of corrections. I think you misunderstood a couple of things I said. Plus I think I owe you somewhat of an apology too. RS: PyGame does have joystick support. It has mouse support as well. And while the sound mixer may be lacking, there are other libraries that can pick up the slack. Libraries like those found at http://hg.qwitter-client.net. It's also worth pointing out that all of these TW: I did not say it didn't have joystick support I said it does not support joysticks with force feedback. Big, big, big difference here. I'm well aware PyGame supports joysticks, as SDL does, but joystick support is very generic rather than advanced support. That's what I meant. RS: I'm going to come out directly and say that the previous statement is rather insulting. The language does not make the programmer, just as the tools don't make the carpenter. If you want to be a pro and write pro-level games, then learn to be a programmer and stick with what works for you. TW: My apologies.I didn't mean it to come out that way. I certainly didn't want to insult anyone. I just want to express my opinion as I see it. Coming from a CS background were we were instructed to use C++, Java, SQL, etc I'm really having troubles accepting Python as anything more thanan amateur/newby language used by script kiddies and programmer wannabes. Of course, I am well aware Python has been growing both in support and has been used to write a number of high-quality applications putting the lie to my personal opinions. In fact, the screen reader I'm using right now, Orca, was written in Python 2.6, and I'm certainly not complaining that Orca was written in Python. I actually don't care as long as it works and lets me read/write e-mail, use Open Office, browse the internet, etc. So in that respect I know Python is more than an amateur language used by real professionals. What can I say I'm biast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Unleash Your Potential!
well there was a treasure island game a couple years ago. The dev got a team, got pictures, got ready to do things before he started. He started, planned an email list. But he then dissapeared from the net. All attempts to contact him failed, no bouncing but no replys either. And all within 6 months. There is something about trying to get your team to early. At 06:09 a.m. 25/04/2011, you wrote: Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 7:30 PM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
and it all boils down to what we write no matter what language we use it all depends on what we want. There are even those that use autoit for games. Ok they are crappy but if all your stuff is just basic board style games maybe a few simple arcade then its probably fine. At 06:14 a.m. 25/04/2011, you wrote: Hi Thomas. Just my two sens worth : I study computer sience and I'm currently third year. While we use c and java as our main development languages, python is a compulsary module too, simply because proof of concepts are so easy to program. Also doing tournaments like IT challenge or Google codeJam is much easier with python. As for braces, python has a similar issue with indentation, which I guess leads to better looking code, but I find annoying. On 4/24/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Ryan, Yeah, I understand. I mean it is taking me 10 times longer to write Mysteries of the Ancients than it would in something like Python simply because the language is so much more complex. When you think about how many braces, brackets, and other syntax goes into a standard C++ application it all adds up to extra time typing all of that where in Python you can just double space and start your new function without having to remember if you added enough right braces to the end of your function to properly terminate that block of code. All the same there are some things that just rilly turn me off about Python. For example, the way the Python developers decided somewhere a long the way not to use technical terminology and rename everything to be Python specific. As someone who was trained professionally in languages like C++, Java, etc it really gets me that instead of calling object serialization by its technical name they call it pickling. Instead of calling an array an array they have dictionaries, lists, toupals, etc which just seems weird to me. So that's one reason I said Python teaches people bad habits and would have to relearn terminology and things like that if they take up another language. Python tends to forsake the technical terminology, and other things a pro would learn in college in order to be more understandable to someone without the high priced education. I understand how calling an array a list or dictionary might be easier to grasp than a name such as an array, but the fact of the mmatter is they are technically arrays with a different name. Although, where they got the name pickling for object serialization I'll never know. Its a bit silly to my mind. Anyway, as you said we are both creating games and that is the important thing. In the end how you write it doesn't matter as long as it works. One advantage you have with Python that I don't have with C++ is cross-platform support. Since Python is primarily a runtime language most of your game will use modules like PyGame that wraps some native C++ library like SDL. Since you aren't bound to SDL directly you can install the pyc files and run them anywhere there is a compatible Python runtime and PyGame installation without recompiling. All the low-level stuff like native code is done by the C/C++ guys leaving you free to write your games without worrying about the APIs you are using. With C++ I have to recompile the game, and even sometimes modify sections of the program to compile it on a new target platform. However, since there usually are no handy third-party wrappers for things I usually get stuck using some sort of operating system specific code like SAPI, the Win32 API, DirectX, whatever meaning I have to do a lot of upgrading to support Mac/Linux. This is an issue I'm really trying to solve as it gets tiring rewriting this or that to support one operating system or the other. Most likely after MOTA is done I'll write some third-party wrappers for OS specific things meaning I can just include this or that library during compile time and forget it. Cheers! On 4/24/11, Ryan Strunk ryan.str...@gmail.com wrote: Hey Tom, Fair points both, and I can well understand one's bias toward a particular language. I myself am kindly disposed to Python if you hadn't noticed. For me it really came down to basic understanding. I hated having to write out a complex program to print hello world, especially when every book I read said things like Don't worry about the class and void stuff yet. We'll get to those in chapter 8. If we don't get to understand them immediately, why do we use them now? With Python, I just type print 'hello world' and I'm done. I love the fact that when I want to test health subtraction, I can just launch the shell with those particular methods and test them interactively. It's cut down on any number of semantic errors as a result. That said, I'm jealous of things like XNA that have all sorts of sound craziness that I don't have. I suppose I'll just have to port some open source libraries and use them myself. In the end,
Re: [Audyssey] Derek the Claric
I've only found one bat. We are the Knights who say...Ni! - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 9:10 AM Subject: Re: [Audyssey] Derek the Claric A couple of questions on this game. 1. I go into the cave and find one of the power cubes and kill one of the two bats usually and get another power cube but it appears that the door needs five of them. Where do I find the others at? Also does anyone else have this problem? If I move to fast and walk into the cave wall it sometimes sticks and does not stop saying cave wall. It just repeats it over and over and over and the only way of it stopping is by escaping out of the game. Any help on these issues would be appreciated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, April 24, 2011 5:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric Hi Dark, I added the audio games forum link to my games list to make it easier to find. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 9:30 AM Subject: Re: [Audyssey] Derek the Claric It's not listed mich because I haven't yet written a game entry (or even some news), about it, that'll wait until I've tried it myself. However, a topic and links were posted on the forum, see http://forum.audiogames.net/viewtopic.php?id=5137 for details. I'm actually off to try it myself now. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
well thats for sure if someone was able to make something on the scale of mk9 even up to the point the mainstreamers would have to take notice then you could name your price! Seriously though no one expects mk9 or whatever at least not as close as that. Heck we have vary few boxers here. savage gambit which if its keys worked would rock. then there are a couple others but we really never got one that stayed. woopass is a fighting game but even that is old now. At 06:47 a.m. 25/04/2011, you wrote: Yohandy, I certainly understand your skepticism. We've been treated to a number of spectacular whiffs in the community over the years: Castle Quest, tournament of 9 kings, Max Shrapnel, etc. You have no reason to suspect I'll be any different, I suppose, but since you've started following my progress on Twitter, I hope the transparency will convince you of my dedication to seeing this through. The very reason I'm being as forward with my development as I am is because I want people to realize everything that's involved, and I want that extra communal push. It's easy to fade into obscurity when nothing is at stake. This will be different. All that said, if you're expecting something on the grand scale of MK9, you're going to be sadly disappointed. I make no bones about the fact that I don't have the programming expertise to pull off an epic release at this point. However, I do have enough experience not to release a Guess the Number game as my first title. What you'll get is something in the middle of that vast expanse: a modified clone of Punch Out with, I hope, enough replay value and challenge to keep things interesting for a while. Will it be something you'll spend 40 hours trying to beat? Maybe not. But it will be something new, and it will be something different. In the meantime, I don't blame you in the slightest, but I hope I can change your mind. Warm regards, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, April 24, 2011 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 7:30 PM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Derek the Claric
Where do you find the bos? I am not sure what to do with the flor swich. IT doesn't seem to do anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 11:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric I haven't experienced the sticking, but the power cube issue is simply that you can't open that door in the demo (though apparently another demo is in the works which is a bit longer). you can however find enough sky crystals and take on the boss. Beware the Grue! Dark. - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 4:10 PM Subject: Re: [Audyssey] Derek the Claric A couple of questions on this game. 1. I go into the cave and find one of the power cubes and kill one of the two bats usually and get another power cube but it appears that the door needs five of them. Where do I find the others at? Also does anyone else have this problem? If I move to fast and walk into the cave wall it sometimes sticks and does not stop saying cave wall. It just repeats it over and over and over and the only way of it stopping is by escaping out of the game. Any help on these issues would be appreciated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, April 24, 2011 5:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric Hi Dark, I added the audio games forum link to my games list to make it easier to find. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 9:30 AM Subject: Re: [Audyssey] Derek the Claric It's not listed mich because I haven't yet written a game entry (or even some news), about it, that'll wait until I've tried it myself. However, a topic and links were posted on the forum, see http://forum.audiogames.net/viewtopic.php?id=5137 for details. I'm actually off to try it myself now. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6067 (20110424) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6068 (20110424) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6068 (20110424) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Derek the Claric
You need to earn the Ground Smash ability to use it. TO do that you need all fifteen Sky Crystals. We are the Knights who say...Ni! - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 4:51 PM Subject: Re: [Audyssey] Derek the Claric Where do you find the bos? I am not sure what to do with the flor swich. IT doesn't seem to do anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 11:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric I haven't experienced the sticking, but the power cube issue is simply that you can't open that door in the demo (though apparently another demo is in the works which is a bit longer). you can however find enough sky crystals and take on the boss. Beware the Grue! Dark. - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 4:10 PM Subject: Re: [Audyssey] Derek the Claric A couple of questions on this game. 1. I go into the cave and find one of the power cubes and kill one of the two bats usually and get another power cube but it appears that the door needs five of them. Where do I find the others at? Also does anyone else have this problem? If I move to fast and walk into the cave wall it sometimes sticks and does not stop saying cave wall. It just repeats it over and over and over and the only way of it stopping is by escaping out of the game. Any help on these issues would be appreciated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, April 24, 2011 5:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Derek the Claric Hi Dark, I added the audio games forum link to my games list to make it easier to find. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 21, 2011 9:30 AM Subject: Re: [Audyssey] Derek the Claric It's not listed mich because I haven't yet written a game entry (or even some news), about it, that'll wait until I've tried it myself. However, a topic and links were posted on the forum, see http://forum.audiogames.net/viewtopic.php?id=5137 for details. I'm actually off to try it myself now. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6067 (20110424) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6068 (20110424) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6068 (20110424) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
[Audyssey] Developing a game
Hi, I'm very curious to know how developers go about making a game, particularly those games for those folks who enjoy role playing? If one is blind and doing the developing, I'm wondering what is done to give the world verisimilitude? How is it mapped or does the developer have other criteria? What criteria are they? How is developing a RPG similar to and different from writing a novel or short story? I'd suppose there must be a variety of talents at work here. Regards, Kim Friedman (who really wants to know.) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
Hi Folks, The original egg2.mp3 was, Underwater Secrets. from the Harry Potter And The Goblet Of Fire Soundtrack. Dark just volunteered to sing the song, so I modified his version and put it up with the same file name. I raised the pitch a bit, added echo and water sound to make it work better in the Sarah game. http://www.pcsgames.net/egg2.mp3 He did the longer version from the book, not the shorter one in the movie. Hope you like it. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] another recording of story mode
Slightly longer... and more cutsceens this time. Note that the filename might be misleading... this game does not let you choose who you play during story mode. Rather you watch the cutsceens and play as a certain character during the fight, whatever the story decrees. This is why I have ah ard time with the fights in here... because Kitana is not someone I used all that much when I got the game. http://dl.dropbox.com/u/3394499/mortal%20kombat%20story%20mode%20as%20kitana.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
If people want to here it in the original C miner without echo, I'll leave the file on sedspace at http://www.sendspace.com/file/1cz9xe Always glad to help. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 25, 2011 12:49 AM Subject: Re: [Audyssey] Happy Easter, from PCS games. Hi Folks, The original egg2.mp3 was, Underwater Secrets. from the Harry Potter And The Goblet Of Fire Soundtrack. Dark just volunteered to sing the song, so I modified his version and put it up with the same file name. I raised the pitch a bit, added echo and water sound to make it work better in the Sarah game. http://www.pcsgames.net/egg2.mp3 He did the longer version from the book, not the shorter one in the movie. Hope you like it. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A mark of excellence in a developer.
Hi, One of the cheats found was found by Allan Thompson. One other by someone named Bryant. Then there were two found by a Jason Smith. No relation to Jason Allan. HTH. Rich - Original Message - From: Shane Lowe shanel...@insightbb.com Sent: Sunday, April 24, 2011 6:27 AM all them were signed jason. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com Sent: Saturday, April 23, 2011 10:25 PM I don't believe that's accurate, I believe it was enterprising players who figured out how to game the system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
What exactly was philip's first game - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 3:29 PM Subject: Re: [Audyssey] Unleash Your Potential! Hi Ryan. that actually sounds like a lot to me personally, though i know things like adding different opponents and making them distinct will be quite a stretch. stil it's nice to know where you are with this. As I said, on principle I don't announce games from new developers until there is either a recorded audio demonstration, or a playable demo just to make certain there is no delay problem, however it actually sounds like the project is progressing well. As for game complexity, well sinse I was a private alpha tester for entombed, I actually remember the point when the game only had one dungeon floorwith just goblins as enemies and only one sort of weapon or armour. All you could do was walk around, initiate a fight and hit things. then, look at light tech interactive, rs games or philip bennifall. all started with something comparatively simple and went on from there (and in Philips' case, a lng! way). So long as you don't have an expectation that a basic arcade sterrio shooter, bog standard turn based numeric dice combat or a guess the number game will be seen as ground breaking, be up there with the likes of Shades of doom and be played by many people the way some people in the past have. As a friend of mine who is now a professional software engineer has often said, Game programming is hard, but it is not impossible. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] story mode recording
yes happy easter to all! - Original Message - From: Tom Randall kf6...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 5:01 PM Subject: Re: [Audyssey] story mode recording Hi. Yes very true, this series is definitely known for what dialog and stuff there is to be kind of over the top. I did not end up going to pick up my copy yesterday, am kind of under the weather and don't feel up to dealing with the blasted mall which is where the gamestop that I know where it is is located. So can't make any comments on how dark the game is, but I will most likely end up agreeing with your assessment. Happy Easter to those who celebrate it. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, April 23, 2011 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] story mode recording Even the dialogue itself isn't so bad... cheese isn't a bad thing where this series is concerned. I just wish it was a bit darker... but as it is, I'm pleased. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
does anyone have woopass? - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 6:08 PM Subject: Re: [Audyssey] Unleash Your Potential! well thats for sure if someone was able to make something on the scale of mk9 even up to the point the mainstreamers would have to take notice then you could name your price! Seriously though no one expects mk9 or whatever at least not as close as that. Heck we have vary few boxers here. savage gambit which if its keys worked would rock. then there are a couple others but we really never got one that stayed. woopass is a fighting game but even that is old now. At 06:47 a.m. 25/04/2011, you wrote: Yohandy, I certainly understand your skepticism. We've been treated to a number of spectacular whiffs in the community over the years: Castle Quest, tournament of 9 kings, Max Shrapnel, etc. You have no reason to suspect I'll be any different, I suppose, but since you've started following my progress on Twitter, I hope the transparency will convince you of my dedication to seeing this through. The very reason I'm being as forward with my development as I am is because I want people to realize everything that's involved, and I want that extra communal push. It's easy to fade into obscurity when nothing is at stake. This will be different. All that said, if you're expecting something on the grand scale of MK9, you're going to be sadly disappointed. I make no bones about the fact that I don't have the programming expertise to pull off an epic release at this point. However, I do have enough experience not to release a Guess the Number game as my first title. What you'll get is something in the middle of that vast expanse: a modified clone of Punch Out with, I hope, enough replay value and challenge to keep things interesting for a while. Will it be something you'll spend 40 hours trying to beat? Maybe not. But it will be something new, and it will be something different. In the meantime, I don't blame you in the slightest, but I hope I can change your mind. Warm regards, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, April 24, 2011 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 7:30 PM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] Happy Easter, from PCS games.
thanks. I like the wa you did it alot better. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 8:29 PM Subject: Re: [Audyssey] Happy Easter, from PCS games. If people want to here it in the original C miner without echo, I'll leave the file on sedspace at http://www.sendspace.com/file/1cz9xe Always glad to help. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 25, 2011 12:49 AM Subject: Re: [Audyssey] Happy Easter, from PCS games. Hi Folks, The original egg2.mp3 was, Underwater Secrets. from the Harry Potter And The Goblet Of Fire Soundtrack. Dark just volunteered to sing the song, so I modified his version and put it up with the same file name. I raised the pitch a bit, added echo and water sound to make it work better in the Sarah game. http://www.pcsgames.net/egg2.mp3 He did the longer version from the book, not the shorter one in the movie. Hope you like it. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Ryan, heh trust me, I wouldn't expect you to create the next mk. you're only 1 developer, and Ed Boon stated that his team has 100 people in it. a huge difference lol. however I am a bit more hopeful that this game will one day be released. even if it takes a very long time for this to actually occur, I'm sure we'd all appreciate it if you keep the community updated on your progress from time to time. Take MOTA for example. Thomas has been working on it for years, and it's still not done. however it's his constant updates that keep us hopeful for the eventual release. I respect developers that do this. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 2:47 PM Subject: Re: [Audyssey] Unleash Your Potential! Yohandy, I certainly understand your skepticism. We've been treated to a number of spectacular whiffs in the community over the years: Castle Quest, tournament of 9 kings, Max Shrapnel, etc. You have no reason to suspect I'll be any different, I suppose, but since you've started following my progress on Twitter, I hope the transparency will convince you of my dedication to seeing this through. The very reason I'm being as forward with my development as I am is because I want people to realize everything that's involved, and I want that extra communal push. It's easy to fade into obscurity when nothing is at stake. This will be different. All that said, if you're expecting something on the grand scale of MK9, you're going to be sadly disappointed. I make no bones about the fact that I don't have the programming expertise to pull off an epic release at this point. However, I do have enough experience not to release a Guess the Number game as my first title. What you'll get is something in the middle of that vast expanse: a modified clone of Punch Out with, I hope, enough replay value and challenge to keep things interesting for a while. Will it be something you'll spend 40 hours trying to beat? Maybe not. But it will be something new, and it will be something different. In the meantime, I don't blame you in the slightest, but I hope I can change your mind. Warm regards, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, April 24, 2011 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 23, 2011 7:30 PM Subject: [Audyssey] Unleash Your Potential! Inside every one of us is a warrior just itching for a fight. It is powerful. It is swift. It is eager for battle. I will set your warrior free ... My name is Ryan Strunk, and I am the lead designer for Grey Matter Productions, a new company dedicated to producing high-quality audio games. In the near future, we will be releasing our first offering: a game which will allow you to step into the ring against some of the meanest, toughest, and craziest boxers this side of your cerebral cortex. For details on the game as they become available, check out our official blog at www.greymatterproductions.com/blog or follow us on twitter at gmpupdates. Otherwise, you'll hear from us when it's time to strap on your gloves. Until then ... Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Unleash Your Potential!
Hi Yohandy, Well, you are right that there have been a number of games mentioned on list, and some of them never get passed the planning stage. I think that often times the potential developer finds out that he/she has bitten off more than they can chew, so to speak, and give up on it. That said, I try to take a developer at his/her word unless given reason to think otherwise. I myself am guilty of announcing games in the works well in advance before you see a finished project. To date I've hinted at STFC 2.0, a wrestling game, an RPG, and of course my up coming cross-platform version of USA Blackjack. I certainly haven't given up on these projects, I fully intend to write them when I have the time, but with two major comercial releases like Mysteries of the Ancients and USA Raceway taking up 99% of my programming time right now something like STFC 2 or my free wrestling game have to be put on the back burner until I can fit them into my schedule. sometimes real life such as my wife, kids, work, etc just take up more time not giving me a chance to do everything I'd like to do in a single day. So I try not to be too hard on new aspiring developers. Cheers! On 4/24/11, Yohandy yohand...@gmail.com wrote: Not trying to sound negative here, but it seems that every once in a while we get some announcement on here about some huge audio game project coming out. it never materializes and we're left waiting for this non-existent game. let's hope we aren't disappointed yet again. I learned to take these announcements with a grain of salt, and so should everyone else. usually when these announcements are posted, the game is still in the planning stages and nothing ever comes of it. all this does is give most gamers hope. I really hope I'm wrong this time and that this game does indeed come out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Shane, Yes, I have it. you can get it right off the Draconis website. I also have it in my games directory on USA Games, but I don't think I've added an actual link for it yet. On 4/24/11, Shane Lowe shanel...@insightbb.com wrote: does anyone have woopass? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi, Well, yes a person can certainly do cross-platform programming with Python, but only if the developer designs his/her game that way. There are a number of modules/APIs that are operating system specific such as various wrappers for the Win32 API, MS Sapi, etc that would definitely blow any chance at a cross-platform product. It just depends on how the program is designed. For instance, lets talk about using a simple game timer. there are a few different ways to acomplish this. You could use the timers found in PyGame which are cross-platform, but if you created a system timer using the Windows kernel module then it wouldn't be. It is little things like that which makes or breaks cross-platform compatibility. On 4/24/11, Orin orin8...@gmail.com wrote: It shouldn't be, as I believe you can cross platform program with Python. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Easter, from PCS games.
Hi, Bravo! I definitely like this version. Dark makes a good singing mermaid with his voice increased in pitch. Cheers! On 4/24/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, The original egg2.mp3 was, Underwater Secrets. from the Harry Potter And The Goblet Of Fire Soundtrack. Dark just volunteered to sing the song, so I modified his version and put it up with the same file name. I raised the pitch a bit, added echo and water sound to make it work better in the Sarah game. http://www.pcsgames.net/egg2.mp3 He did the longer version from the book, not the shorter one in the movie. Hope you like it. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Found two more gamepads.
I couldn't find the Logitech f510. But I did find the following. Would like to have feedback from my fellow gamers if they would work with the Three D Velocity flight simulator from BPC Programs and or the games from Blind software. It looks like both units are twelve buttons, duel sticks and have force feedback written into them. The first is from Wal-Mart Mace Group USB Game Pad The second is from K mart. Steel Series #G Game Controller They're both around the $25 to $50 price range. This is all that I can give. I wish I could give further details since I'm asking for advice from my fellow gamers. But this is all that I could find. It does look like both gamepads will work in windows seven and in the 64 bit processor world. And all assistance will be deeply appreciated. Many Many Thanks. Ron who's looking for a way to enjoy the hang to ear products and to be able to be untied from the keyboard once again to enjoy them. Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
I'm not sure actually, sinse I wasn't around when philip was making his first games. maybe duckblaster or the snowball war? --- possibly 3D snake? Perhaps someone who was playing audiogames in 2003 or so will know. Beware the Grue! Dark. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 25, 2011 2:11 AM Subject: Re: [Audyssey] Unleash Your Potential! What exactly was philip's first game - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 24, 2011 3:29 PM Subject: Re: [Audyssey] Unleash Your Potential! Hi Ryan. that actually sounds like a lot to me personally, though i know things like adding different opponents and making them distinct will be quite a stretch. stil it's nice to know where you are with this. As I said, on principle I don't announce games from new developers until there is either a recorded audio demonstration, or a playable demo just to make certain there is no delay problem, however it actually sounds like the project is progressing well. As for game complexity, well sinse I was a private alpha tester for entombed, I actually remember the point when the game only had one dungeon floorwith just goblins as enemies and only one sort of weapon or armour. All you could do was walk around, initiate a fight and hit things. then, look at light tech interactive, rs games or philip bennifall. all started with something comparatively simple and went on from there (and in Philips' case, a lng! way). So long as you don't have an expectation that a basic arcade sterrio shooter, bog standard turn based numeric dice combat or a guess the number game will be seen as ground breaking, be up there with the likes of Shades of doom and be played by many people the way some people in the past have. As a friend of mine who is now a professional software engineer has often said, Game programming is hard, but it is not impossible. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Developing a game
Hi Kim, Well, you are right that developing a game requires several different talents/skills when creating a game from start to finish. First, and foremost the developer has to have an active imagination and have fairly decent creative writing skills. Second, there are a number of technical skills such as learning a programming language as well as learning a variety of APIs for handling input, sound, music, speech output, whatever. A developer may need to know various programming techniques such as artificial intelligence which can cover several books in and of itself. If a developer wishes to add something like 3d graphics then that would involve some fairly decent math and physics skills in order to render the graphics on screen correctly. So programming games certainly rrequires skills from both a programming and non-programming nature just to produce a game of any real quality. As to your questions I'll answer them in a question and answer format below. Question: I'm very curious to know how developers go about making a game, particularly those games for those folks who enjoy role playing? If one is blind and doing the developing, I'm wondering what is done to give the world verisimilitude? Answer: Well, by verisimilitude I assume you mean seem realistic/probable its like any other roll playing game. A game developer would build in stat checks, rolls, using a common rule set like d20 to figure out if an action succeeded or failed in game. However, in a computer program all stat checks would be handled internally foregoing any need to pull out your own dice and do your own rolls and calculations. Question: How is developing a RPG similar to and different from writing a novel or short story? Answer: Well, as far as the non-technical part goes they are very similar. Before a developer starts programming a game like an rpg he or she will need to write the back story for each major campaign or adventure and write up the descriptions of everyone and everything in the game. A lot of this initial writing will become the majority of the text you would include in your rpg game. For instance, consider the following text. You are standing in the small sea-side town of Southport. As you stand there gazing at the small village you can detect the salty sent of the sea not far away. There are a number of people passing in and out of the buildings along this street. What would you like to do? Visit the SouthPort In Visit the Local Taverin Visit the Docks Travel Somewhere Else You'd be surprised how much time you can save by having all these textual descriptions of people, places, and things written up in advance before doing the actual coding. So in that respect its kind of like writing a short story, but its all from a second person point of view. However, unlike doing creative writing there is the technical side to creating an rpg game. There is quite a bit of coding involved here, and of course you will need something like the Dungeons and Dragons handbooks to actually create a realistic enough system for handling stat checks and things like that. Since the DND guides are fairly standard I'd use those as an example for doing combat, skill checks, and other rpg elements that requires a dice throw. As it happens I'm working on a rpg game myself, one based on the DC Universe, and I'm using the Dungeons and Dragons 3.5 handbooks to kind of help with the stat checks, building custom classes, and things like that I need to make the game somewhat realistic.For instance, since the Flash can move at the speed of light I obviously set his dexterity to 18 the maximum allowable in DND. That would give him an extra 4 points to any dice roll requiring speed/agility.I also created a custom class called Speadster which gives him an extra 2 points to a dice roll for speed as that's his unique special power. See how the DND rule handbooks can help with creating a custom rpg? HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Dark, Hmmm...To be honest it has been too many years to remember exactly. All I do remember is I didn't even know of PB Games until Dark Destroyer came out and that was the first game I tried Philip wrote. However, I believe he had a few other games written by then. So I don't think I know which was his first. On 4/24/11, dark d...@xgam.org wrote: I'm not sure actually, sinse I wasn't around when philip was making his first games. maybe duckblaster or the snowball war? --- possibly 3D snake? Perhaps someone who was playing audiogames in 2003 or so will know. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Willem, Yeah, i know. Python is very picky about indintation. Personally, I'd just ratherwrite the code and then run it through a program like indent to format it. That's often what I do with my C++ or Java applications. I write the app, make sure it is working, then use the indent tool for Linux to go in and format it so it looks formal and written according to formatting rules etc. With Python you absolutely have to indent as you go or you are in deep trouble in a hurry. It won't allow me to be lazy and slack off on formatting. However, you are write Python is good at prototyping things. That's honestly mostly what I use Python for myself. I'll go in, write a few blocks of code, and test them to see how it works before applying it to MOTA, Raceway, or anything I want to put my name on written in C++. Cheers! On 4/24/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. Just my two sens worth : I study computer sience and I'm currently third year. While we use c and java as our main development languages, python is a compulsary module too, simply because proof of concepts are so easy to program. Also doing tournaments like IT challenge or Google codeJam is much easier with python. As for braces, python has a similar issue with indentation, which I guess leads to better looking code, but I find annoying. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
Hi Chris, Yeah, that's exactly my problem as well. You spend x number of years learning languages like C, C++, Java, etc and you think you know it all and along comes Python having all these array types such as lists, dictionaries, sequences, etc all with miner differences and I can't figure out what exactly what I need or what equals what I already know. Its back translating sometimes from a more advanced concept to a less advanced one sometimes. this was always my gripe with languages like VB 6. For instance, in Java and C++ you can extend or inherit classes etdc. When using VB 6 its classes were more simplified and didn't have all the features of something like Java or C++. Its like, hay, I'm an advanced programmer here. Where is this or that feature I know exists in C++ but not VB 6? Same kind of issue applies with Python. Its not so much that the language is bad, but it has its own way of doing things that drives a triditionally trained programmer slightly nuts. Its like going back and relearning everything all over again, because Python seems to ignore things a C++ programmer takes for granted. They take away a concept I know such as arrays and replaces it with three or four new alternatives. Like why can't you guys just give me a basic array and be done with it? Cheers! On 4/24/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Coming from a traditional language background, I have had to do a lot of back-translation, lists/sequences/tuples to various arrays and the like, so I get where you are coming from Thomas. It's weird having three different data types that implement array-like behavior with teeny differences that are nonetheless critical to proper code writing. I still haven't figured out the purpose of tuples, and dictionaries look cool as heck but I can't figure out how to turn them into something I recognize, though I've looked at a number of examples of how to use them to create analogs to heaps, tree structures and things I'm used to from the Pascal/C world. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi Dark, 3D Snake? Lol...3D Snake was a sequal to Snake so that's not remotely possible. If I had to guess I'd say Snake. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 10:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, Hmmm...To be honest it has been too many years to remember exactly. All I do remember is I didn't even know of PB Games until Dark Destroyer came out and that was the first game I tried Philip wrote. However, I believe he had a few other games written by then. So I don't think I know which was his first. On 4/24/11, dark d...@xgam.org wrote: I'm not sure actually, sinse I wasn't around when philip was making his first games. maybe duckblaster or the snowball war? --- possibly 3D snake? Perhaps someone who was playing audiogames in 2003 or so will know. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A mark of excellence in a developer.
Hi, While I must agree that going with the flow, so to speak, is an ok strategy, there are limit. For instance I do not think there should be a way to get an unlimited party cheat. Can you imagine how many people will just use that all the time? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: Sunday, April 24, 2011 7:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] A mark of excellence in a developer. Hi, One of the cheats found was found by Allan Thompson. One other by someone named Bryant. Then there were two found by a Jason Smith. No relation to Jason Allan. HTH. Rich - Original Message - From: Shane Lowe shanel...@insightbb.com Sent: Sunday, April 24, 2011 6:27 AM all them were signed jason. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com Sent: Saturday, April 23, 2011 10:25 PM I don't believe that's accurate, I believe it was enterprising players who figured out how to game the system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
HI Thomas, Something that has confused me is this: obviously I am not following what native binary means but if C++ is not a runtime language then why do you end up needing to have C++ runtime libraries on your system to run an application written in C++? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 12:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Python resources, possibly somewhat o/t Hi Che, Well, I'm not saying/arguing that Python can't write a game as good as MOTA, but wanted to point out that there are some features you'll miss by using something like Python with PyGame.For instance, if you wanted to support force feedback devices PyGame currently doesn't have force feedback support. This may or may not be adeal braker for a game developer, but is something a new developer might want to be aware of. Other issues is advanced audio. Since PyGame uses SDL Mixer it has very very generic 3d audio support. For most games such as SoundRTS this is a non-issue.There are alternatives though such as PySonic, a wrapper for FMOD Ex, and PyOpenAL, a Python wrapper for OpenAL. Both have 3d audio support, but I'm not sure of the status of these Python wrappers. Thereis PySFML which wraps SFML and I know it is being maintained as v1.6 was released not long ago. So if you take in account these alternative game APIs a game like Shades of Doom is certainly possible with a few exceptions such as no force feedback support. The other issue I wanted to stress , which isn't as big an issue now as it use to be, is native code verses runtime code. There is no doubt that correctly native written code in C++ or assembly will run faster than any runtime language. However, I'm fully aware that not everyone is willing to learn something like C++. That's where the runtime languages like Python, Java, and .Net comes in handy as they are high-level languages meant to simplify programming for amateurs and professionals alike. I still believe if you have the skills that programming in pure C/C++ is the best option. However, if you can't or don't want to .Net, Java, and other runtime languages are getting close to native speeds by optomising the frameworks, and it helps that more and more systems with 3 GHZ processors are more common. The newer duel core systems have no problem executing runtime languages like Python, Java, or .Net because of improved CPU power. So you are definitely right that the points I raised about performance is quickly becoming less an issue than it use to be. I guess it all depends on what kinds of platforms you plan to support. So before I go I'd like to point out that I'm certainly not unbiast when it comes to programming languages. Like religeon and politics all of us have discovered languages that just works for us, languages we like, and it is part experience and part personal preference that that goes into what languages I recommend/support. I've always felt more at home with C-Style languages like C++, Java, Perl, C#.Net, etc so naturally its what I usually recommend. I've never taken to the languages like Python, and I frankly don't like them for a number of reasons. Both technical and personal. Just thought I should clarify where I stand. Cheers! On 4/23/11, Che blindadrenal...@gmail.com wrote: As a developer that looked into many programming options before making my choice, I feel the need to respond to this thread in order to possibly prevent other potential programmers from being angled away from python based on thomases post. I rarely post to list here, but I do check in from time to time, so please don't take my lack of posts as any indication that I don't stay in tune with the community I partially serve. I realize thomas is seen as a voice of authority here on list, but I think on this subject, he is very very wrong. Thomas has put down other programming languages before as well, such as VB 6 for being outdated, etc. but I say let the work stand for itself. look at what jim kitchen and David Greenwood have done with vb 6, regarding python, look at sound RTS, or qwittter, on and on. To say python is only for amateur programmers is ridiculous to be sure. Also, I have to question thomases authority on this subject, as he has yet to release a game for profit, so up to this point, he is by definition an amateur programmer himself. I realize MOTA will be sold for a profit, and Thomas has collected money for pre sales, but to this point, no final product has ben released for commercial sale, thus seriously diluting his point about professional development with python in my opinion, especially considering the vast number of projects out there that have been released for a profit using python. This post isn't to flame on Thomas, he has worked hard on his games, most very especially MOTA, but for him to crap
[Audyssey] Places To Buy Logitech Controllers; Was: Found two more gamepads.
Greetings Ron et al. Logitech F310 ($24.73): Shipping is free if you spend over $25, and it qualifies for Amazon Prime. This wired model doesn't support force feedback, but is cheaper than the other two versions. http://www.amazon.com/Logitech-Gamepad-F310-Customizable-Buttons/dp/B003VAHYQY/ref=sr_1_3?ie=UTF8qid=1303705984sr=8-3 Logitech Rumble Gamepad F510 ($32.24): Shipping is free, and it qualifies for Amazon Prime. This wired model supports force feedback. http://www.amazon.com/Logitech-Rumble-Gamepad-Vibration-Motors/dp/B003VAM392/ref=sr_1_1?ie=UTF8qid=1303705984sr=8-1 Logitech Wireless Gamepad F710 ($44.99): Shipping is free, and it qualifies for Amazon Prime. This wireless model supports force feedback, but requires batteries which (according to Amazon) are not included. http://www.amazon.com/Logitech-Wireless-Gamepad-Support-Vibration/dp/B0041RR0TW/ref=sr_1_2?ie=UTF8qid=1303705984sr=8-2 Kai - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Sunday, April 24, 2011 7:18 PM Subject: [Audyssey] Found two more gamepads. I couldn't find the Logitech f510. But I did find the following. Would like to have feedback from my fellow gamers if they would work with the Three D Velocity flight simulator from BPC Programs and or the games from Blind software. It looks like both units are twelve buttons, duel sticks and have force feedback written into them. The first is from Wal-Mart Mace Group USB Game Pad The second is from K mart. Steel Series #G Game Controller They're both around the $25 to $50 price range. This is all that I can give. I wish I could give further details since I'm asking for advice from my fellow gamers. But this is all that I could find. It does look like both gamepads will work in windows seven and in the 64 bit processor world. And all assistance will be deeply appreciated. Many Many Thanks. Ron who's looking for a way to enjoy the hang to ear products and to be able to be untied from the keyboard once again to enjoy them. Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Monkey Business wild west level
Hello Thomas, I was a little late poasting this message to the list, but which files should you copy and paste into the Monkey Business folder? This is why I stopped playing it for a time until I can get the wild west level sorted out because I loved that level a lot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Ah, I forgot about that, I don't think I ever even played snake ;D. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 25, 2011 4:58 AM Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, 3D Snake? Lol...3D Snake was a sequal to Snake so that's not remotely possible. If I had to guess I'd say Snake. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 10:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, Hmmm...To be honest it has been too many years to remember exactly. All I do remember is I didn't even know of PB Games until Dark Destroyer came out and that was the first game I tried Philip wrote. However, I believe he had a few other games written by then. So I don't think I know which was his first. On 4/24/11, dark d...@xgam.org wrote: I'm not sure actually, sinse I wasn't around when philip was making his first games. maybe duckblaster or the snowball war? --- possibly 3D snake? Perhaps someone who was playing audiogames in 2003 or so will know. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monkey Business wild west level
It's just the Oldwest.map file. We are the Knights who say...Ni! - Original Message - From: Sky Mundell s...@shaw.ca To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 24, 2011 10:56 PM Subject: [Audyssey] Monkey Business wild west level Hello Thomas, I was a little late poasting this message to the list, but which files should you copy and paste into the Monkey Business folder? This is why I stopped playing it for a time until I can get the wild west level sorted out because I loved that level a lot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unleash Your Potential!
Hi, Well, it aint a lot. It's 1D. And of course 3D snake is 2D. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, April 25, 2011 12:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Ah, I forgot about that, I don't think I ever even played snake ;D. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 25, 2011 4:58 AM Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, 3D Snake? Lol...3D Snake was a sequal to Snake so that's not remotely possible. If I had to guess I'd say Snake. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 24, 2011 10:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi Dark, Hmmm...To be honest it has been too many years to remember exactly. All I do remember is I didn't even know of PB Games until Dark Destroyer came out and that was the first game I tried Philip wrote. However, I believe he had a few other games written by then. So I don't think I know which was his first. On 4/24/11, dark d...@xgam.org wrote: I'm not sure actually, sinse I wasn't around when philip was making his first games. maybe duckblaster or the snowball war? --- possibly 3D snake? Perhaps someone who was playing audiogames in 2003 or so will know. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.