Re: [Audyssey] Questions about Top Speed 2 and 3

2011-08-30 Thread Valiant8086

Hi.
the only alternative language pack I know about is another English pack 
that I did. Shout out if anybody wants it.


Sent with Thunderbird 3.1.10 portable.

On 8/27/2011 5:13 PM, Michael Gauler wrote:

Hi all,
I have some questions about both games.
Is there some place where all published cars and tracks for both games can be 
found and which is permanent, meaning not just a dropbox or sendspace link of 
one car or one vehicle?
There once was a FTP server where most of all Top Speed 2 related stuff could 
be found, but if I remember correctly, this source is gone for years.
And my other two questions are related to Top Speed 3 exclusively.
The first one is, if someone will create some car and track creation tools like 
for Top Speed 2 or if such tools already exist.
And the the second thing is just something I am wondering about and that is the 
apparent lack of any publicly available language packs for the latest title at 
all...
Are there only English speaking players novadays or is it taking so long to do 
a translation in any language now?
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Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086

Hi.
Yeah, now that you put it in that light, talking about protecting others 
from potential copywrite infringements puts things in a new light too.


Sent with Thunderbird 3.1.10 portable.

On 8/23/2011 2:27 PM, Thomas Ward wrote:

Hi Valiant,

That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and modding a game to make it easier to play isn't an issue for me.
Its the other kind of modding that bothers me.

For instance, not long ago someone mentioned they were creating a Star
Wars mod for the game called Order 66, and asked if I could do
something to make a light saber loop. In other words could I modify
the game to support his mod.  The answer was definitely no, because
I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue
Angel, or something else in that genre and someone is happily
converting my game into something completely different than what I had
intended. Not only that he wasn't even aware of the fact the license
agreement specifically forbids modding of that kind.

The other issue we get into when talking about modding is copyright
issues regarding sound effects. I have to pay royalties for the sounds
and music I use in my games. So the sounds that ship with a game are
provided under legal license for that purpose. However, if someone
rips all the sounds from say Tomb Raider and creates a mod and
redistributes them he/she could be held liable for redistribution of
copyrighted material and/or copyright infringement. While I'd love to
just drop the sounds of Lara Croft etc into my games that's not really
legal, and anyone who does it is taking a legal risk. So by not
allowing people to mod a game I not only protect my product I protect
people from taking the risk of modding my games with illegal sounds
and music.

Cheers!

On 8/23/11, Valiant8086valiant8...@lavabit.com  wrote:

I have some food for more thought on this discussion.

That is, with certain games, I have to mod them in order to play them. That
is, with my hearing problems, sometimes I need to silence a crowd or turn up
a beep sound. Sometimes I have to turn down music in a menu  where many
developers seem to forget to allow it to be turned down or off.

I'm not trying to argue against the prevention of modding, just wanted to
throw that out there for people to know about.

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Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread Jeremy Kaldobsky
That's a pretty good idea, and I will keep it in mind.  I've got a few ideas 
that I think would be cool as multiplayer options, but I'm worried about adding 
them since it would divide the playerbase.  There are only so many people 
playing multiplayer, the number seems to be growing though, and if there are 
even only 2 modes that means there is suddenly only half as many people playing 
each mode.  I don't want to thin the players out so much that no mode has 
enough people to be fun anymore.  As the number of online players grows, it 
will be nice to add new features.

 Ok, it's cool to be able to pass
 troops back and forth, but how about a
 common enemy pool.  In other words, raids you send out
 would affect others
 playing as well.  To balance this, the enemy would
 have to be growing all
 the time, even when only one person was playing.  This
 would be hard on
 single players, but you could modulate the growth, based on
 the levels at
 which people were playing the game, so that if three people
 were playing on
 normal, the enemies would grow more slowly than if three
 people were playing
 on hard.
 
  
 
 This makes cooperative play even more interesting, since it
 demands that
 everyone participate in raiding in order to keep everyone
 safe.
 
  
 
 Looking forward to trying out the 2.0 version.
 
  
 
                
 Chris Bartlett


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread THANHVINH
Excuse me, can anyone please help me to complete the 1st level in GMA Tank 
Commender?

I've listen to that recorded but I don't know how to complete that level.
   After a long time I play  kill (maybe all of things), I don't see 
anything els to destroy...  I don't know how to complete it. I play the 
standard mode, in 'it's my turn daddy'.

Please help me to complete it.

Thanks!!!

--
From: dark d...@xgam.org
Sent: Monday, August 29, 2011 6:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

I really enjoy all Raul's recordings, and have most of his full 
playthroughs of the Bsc and gma games pluss superliam.


the recordings are fun to listen to, but I also very much like the 
comments on the games and gameplay as well. this is what imho 
distinguishes a walkthru or a review from just a playthru, sinse you not 
only get the game, but the person's comments about the game, either in 
terms of tactics as in a walkthru, or in terms of their thoughts on a game 
as in a review, . (I deffinately! admire the way Raul can play on sterrio 
speakers, something I can't manage myself).


I'd certainly like to see some more weather for time of conflict, Mota, 
the pinball games, castaways or whatever else, I'd personally just be 
interested in hereing them because I like the way Raul does things.


In fact while I personally don't tend to listen to a streight playthru of 
a game unless it's one I want to here someone's tactics on, I actually 
enjoy reviews or walkthroughs even for games I've finished myself because 
I like to here someone's thoughts about the game and here them put into 
practice.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 11:48 AM
Subject: Re: [Audyssey] shades of doom recordings


Hi Raul I have that recording and really enjoyed it.  You did it on the 
easiest level it's my turn Daddy  Just as a matter of interest, would 
you ever think about doing one for Time of Conflict?  Thanks from Lori.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Sunday, August 28, 2011 1:46 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Hi, if you visit www.asmodean.net/games you can find a recording I did 
of playing level 1 through level 8. I forget the difficulty I did it on 
since that was several years ago though. Also, I've played this game 
long enough that I can now easily beat it on difficulty 5 with no cheats 
and no problems. So, it's definitely doable.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/27/2011 6:33 PM, john wrote:

Simply because, I have absolutely no idea how someone could survive
anything higher than difficulty level one. I can barely do it with
training mode as a helper. Also, I've listened to the walkthrough 
posted

on raul's site, so a playthrough wouldn't really be a spoiler.
Also on the subject of spoiler's, if a game is good enough (which all 
of
gma's games are) hereingt a recording of it should have no impact on 
the

amount of enjoyment you get.

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You can make 

Re: [Audyssey] shades of doom recordings

2011-08-30 Thread Lori Duncan

Hi
s
p
o
i
l
e
r
s
p
a
c
e
Once you've destroyed the 3 bases and all the tanks, check your mission is 
complete with f2 then head for the river and the bridge.  You should hear it 
say Artillary once you hear that line up with it, to do this use your x 
key and if the beeps for artillary sound dead ahead, use your tab key until 
you're linned up.  Be careful you don't hear the bridge mentioned too with 
the tab key, if so you could destroy it by fireing on it.  What you have to 
do is move backwards slowley until you just hear artillary with the tab key, 
even if you don't hear the targeting system you can still shoot him, so if 
it says artillary 74 metres then ajust your range with your shells 
accordingly and shoot it, then check with your tab key and you should hear 
it tell you there is now burning equipment.  After that just head for the 
bridge and accross it to the town, then you've completed it.


Good luck from Lori.

--
From: THANHVINH nguyenthanhvinh1...@gmail.com
Sent: Tuesday, August 30, 2011 9:50 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Excuse me, can anyone please help me to complete the 1st level in GMA Tank 
Commender?

I've listen to that recorded but I don't know how to complete that level.
   After a long time I play  kill (maybe all of things), I don't see 
anything els to destroy...  I don't know how to complete it. I play the 
standard mode, in 'it's my turn daddy'.

Please help me to complete it.

Thanks!!!

--
From: dark d...@xgam.org
Sent: Monday, August 29, 2011 6:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

I really enjoy all Raul's recordings, and have most of his full 
playthroughs of the Bsc and gma games pluss superliam.


the recordings are fun to listen to, but I also very much like the 
comments on the games and gameplay as well. this is what imho 
distinguishes a walkthru or a review from just a playthru, sinse you not 
only get the game, but the person's comments about the game, either in 
terms of tactics as in a walkthru, or in terms of their thoughts on a 
game as in a review, . (I deffinately! admire the way Raul can play on 
sterrio speakers, something I can't manage myself).


I'd certainly like to see some more weather for time of conflict, Mota, 
the pinball games, castaways or whatever else, I'd personally just be 
interested in hereing them because I like the way Raul does things.


In fact while I personally don't tend to listen to a streight playthru of 
a game unless it's one I want to here someone's tactics on, I actually 
enjoy reviews or walkthroughs even for games I've finished myself because 
I like to here someone's thoughts about the game and here them put into 
practice.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 11:48 AM
Subject: Re: [Audyssey] shades of doom recordings


Hi Raul I have that recording and really enjoyed it.  You did it on the 
easiest level it's my turn Daddy  Just as a matter of interest, would 
you ever think about doing one for Time of Conflict?  Thanks from Lori.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Sunday, August 28, 2011 1:46 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Hi, if you visit www.asmodean.net/games you can find a recording I did 
of playing level 1 through level 8. I forget the difficulty I did it on 
since that was several years ago though. Also, I've played this game 
long enough that I can now easily beat it on difficulty 5 with no 
cheats and no problems. So, it's definitely doable.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/27/2011 6:33 PM, john wrote:

Simply because, I have absolutely no idea how someone could survive
anything higher than difficulty level one. I can barely do it with
training mode as a helper. Also, I've listened to the walkthrough 
posted

on raul's site, so a playthrough wouldn't really be a spoiler.
Also on the subject of spoiler's, if a game is good enough (which all 
of
gma's games are) hereingt a recording of it should have no impact on 
the

amount of enjoyment you get.

---
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[Audyssey] iphone games?

2011-08-30 Thread Darren Harris
Hi all,


I was wondering what sorts of games are out there for the iphone that are
accessible either by accident or design. Specifically I love strategy games
especially the empire building ones and space type games.

Has anybody found any good games out there that work?


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Re: [Audyssey] iphone games?

2011-08-30 Thread Phil Vlasak

Hi Darren,
I don't have an iPhone or iPad yet, but I do try to keep a list of the games 
that were discussed on this list and the Macacessibility podcast.

http://www.pcsgames.net/iPhoneGames.htm

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 30, 2011 7:24 AM
Subject: [Audyssey] iphone games?



Hi all,


I was wondering what sorts of games are out there for the iphone that are
accessible either by accident or design. Specifically I love strategy 
games

especially the empire building ones and space type games.

Has anybody found any good games out there that work?


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-
No virus found in this message.
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Re: [Audyssey] iphone games?

2011-08-30 Thread Raul A. Gallegos
Hi, I have several games on my iPhone. There are the Bop-It style games, 
beginning with Bop-It itself. Then Zany Touch, Smack me are two others 
similar. There is an audio type of game called Aurify and you use all 
audio signals to do the various musical levels. There are several card 
games which are accessible and several adventure type of games as well.


Take care.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 7:24 AM, Darren Harris wrote:

Hi all,


I was wondering what sorts of games are out there for the iphone that are
accessible either by accident or design. Specifically I love strategy games
especially the empire building ones and space type games.

Has anybody found any good games out there that work?


---
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[Audyssey] playing GMA Tank Commander help

2011-08-30 Thread Raul A. Gallegos
Hi, it's usually a good idea to change the subject line. Since people 
were talking about Shades of Doom, a GMA Tank Commander player who is 
not interested in Shades of Doom might have missed your message. In any 
case, you say you destroyed everything. So does this mean you have 
destroyed the 3 bases like you are supposed to?


Thanks.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 4:50 AM, THANHVINH wrote:

Excuse me, can anyone please help me to complete the 1st level in GMA
Tank Commender?
I've listen to that recorded but I don't know how to complete that level.
After a long time I play  kill (maybe all of things), I don't see
anything els to destroy...  I don't know how to complete it. I play the
standard mode, in 'it's my turn daddy'.
Please help me to complete it.

Thanks!!!



---
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Re: [Audyssey] iphone games?

2011-08-30 Thread fred olver
Darren, You might use storm8 or uken as a starting point. I have found 
most of their games accessible.

Fred Olver

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 30, 2011 6:24 AM
Subject: [Audyssey] iphone games?


 Hi all,


 I was wondering what sorts of games are out there for the iphone that are
 accessible either by accident or design. Specifically I love strategy 
 games
 especially the empire building ones and space type games.

 Has anybody found any good games out there that work?


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 list,
 please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] iphone games?

2011-08-30 Thread Darren Harris
Am looking at storm8 games. Any particular suggestions?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of fred olver
Sent: 30 August 2011 12:58
To: Gamers Discussion list
Subject: Re: [Audyssey] iphone games?

Darren, You might use storm8 or uken as a starting point. I have found
most of their games accessible.

Fred Olver

- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 30, 2011 6:24 AM
Subject: [Audyssey] iphone games?


 Hi all,


 I was wondering what sorts of games are out there for the iphone that are
 accessible either by accident or design. Specifically I love strategy 
 games
 especially the empire building ones and space type games.

 Has anybody found any good games out there that work?


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] playing GMA Tank Commander help

2011-08-30 Thread simon dowling

has he made it to the bridge?
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Raul A. Gallegos r...@raulgallegos.com

To: gamers@audyssey.org
Sent: Tuesday, August 30, 2011 12:54 PM
Subject: [Audyssey] playing GMA Tank Commander help


Hi, it's usually a good idea to change the subject line. Since people were 
talking about Shades of Doom, a GMA Tank Commander player who is not 
interested in Shades of Doom might have missed your message. In any case, 
you say you destroyed everything. So does this mean you have destroyed the 
3 bases like you are supposed to?


Thanks.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 4:50 AM, THANHVINH wrote:

Excuse me, can anyone please help me to complete the 1st level in GMA
Tank Commender?
I've listen to that recorded but I don't know how to complete that level.
After a long time I play  kill (maybe all of things), I don't see
anything els to destroy...  I don't know how to complete it. I play the
standard mode, in 'it's my turn daddy'.
Please help me to complete it.

Thanks!!!



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Re: [Audyssey] Why I want older versions of the games

2011-08-30 Thread dark
yes, I must confess that's why I always shorten it to shades, sinse sod is 
indeed a sware word in England, and especially in the midlands.


it's always a litle weerd to me to see a game referd to as something my mum 
says if she spills her tea ;D.


Then again, this is just another words issue. if for instance in castaways 
JEremy were to include firewood counted as faggots of wood which would be 
completely correct according to the english meaning of the word, (there is 
that section in lotr when Boromir advises the group to all cut and carry 
faggots in order that they have some fuel in the high pass of Karadhras), 
I'd imagine a lot of americans would be rather confused as well.


Beware the Grue!

Dark.
- Original Message - 
From: Raul A. Gallegos r...@raulgallegos.com

To: gamers@audyssey.org
Sent: Monday, August 29, 2011 1:12 PM
Subject: Re: [Audyssey] Why I want older versions of the games


This kind of reminds me of Shades of Doom. In many cases I've seen people 
shorten it to simply SOD, not knowing that it can be viewed as a cuss word 
in certain parts of the world, not the USA.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/27/2011 4:35 PM, Michael Gauler wrote:

That's even worse...
I mean, such a meaning...
But if you don't life in the USA, you don't know such things...
So, this whole mess could maybe never been so bad...
Shame really.
Allthough the new mota game surely will be at least the same in quality,
maybe even better.



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Re: [Audyssey] iphone games?

2011-08-30 Thread fred olver
I believe most of them are accessible. You can check on 
http://www.applevis.com to see.

Fred Olver

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 30, 2011 7:19 AM
Subject: Re: [Audyssey] iphone games?


 Am looking at storm8 games. Any particular suggestions?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of fred olver
 Sent: 30 August 2011 12:58
 To: Gamers Discussion list
 Subject: Re: [Audyssey] iphone games?

 Darren, You might use storm8 or uken as a starting point. I have found
 most of their games accessible.

 Fred Olver

 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 30, 2011 6:24 AM
 Subject: [Audyssey] iphone games?


 Hi all,


 I was wondering what sorts of games are out there for the iphone that are
 accessible either by accident or design. Specifically I love strategy
 games
 especially the empire building ones and space type games.

 Has anybody found any good games out there that work?


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread dark
I have a similar problem actually, sinse while I can play games in sterrio 
and record them and my voice on the rowland, I'm not half so good as Raul at 
playing without headphones (anyone who remembers my electronic soop demo of 
mota will recall how badly i did there).


It'd be nice to be able to get my voice and headphones both onto my rowland, 
but sadly not.


I can however reccord any game I could play on speakers, something like 
shades of doom or possibly time of conflict, though i'd need to work a litle 
at time of conflict again before I was happy enough with the game to try 
making a demo.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 2:14 PM
Subject: Re: [Audyssey] shades of doom recordings


Hi Dark, that's why I think a recording of Time of Conflict would be so 
handy to have, it's good to work out your own way of doing things, but if 
you hear someone do it first it kind of gives you an idea of how to get 
started.  I too have all of Raul's recordings, the pipe 2 ones in 
particular have me in fits a lot of the time, I'd like to do my own 
walkthrough of Shades of Doom, but I can't get my voice to record at the 
same time as playing the game using Goldwave.


--
From: dark d...@xgam.org
Sent: Monday, August 29, 2011 12:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

I really enjoy all Raul's recordings, and have most of his full 
playthroughs of the Bsc and gma games pluss superliam.


the recordings are fun to listen to, but I also very much like the 
comments on the games and gameplay as well. this is what imho 
distinguishes a walkthru or a review from just a playthru, sinse you not 
only get the game, but the person's comments about the game, either in 
terms of tactics as in a walkthru, or in terms of their thoughts on a 
game as in a review, . (I deffinately! admire the way Raul can play on 
sterrio speakers, something I can't manage myself).


I'd certainly like to see some more weather for time of conflict, Mota, 
the pinball games, castaways or whatever else, I'd personally just be 
interested in hereing them because I like the way Raul does things.


In fact while I personally don't tend to listen to a streight playthru of 
a game unless it's one I want to here someone's tactics on, I actually 
enjoy reviews or walkthroughs even for games I've finished myself because 
I like to here someone's thoughts about the game and here them put into 
practice.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 11:48 AM
Subject: Re: [Audyssey] shades of doom recordings


Hi Raul I have that recording and really enjoyed it.  You did it on the 
easiest level it's my turn Daddy  Just as a matter of interest, would 
you ever think about doing one for Time of Conflict?  Thanks from Lori.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Sunday, August 28, 2011 1:46 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Hi, if you visit www.asmodean.net/games you can find a recording I did 
of playing level 1 through level 8. I forget the difficulty I did it on 
since that was several years ago though. Also, I've played this game 
long enough that I can now easily beat it on difficulty 5 with no 
cheats and no problems. So, it's definitely doable.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/27/2011 6:33 PM, john wrote:

Simply because, I have absolutely no idea how someone could survive
anything higher than difficulty level one. I can barely do it with
training mode as a helper. Also, I've listened to the walkthrough 
posted

on raul's site, so a playthrough wouldn't really be a spoiler.
Also on the subject of spoiler's, if a game is good enough (which all 
of
gma's games are) hereingt a recording of it should have no impact on 
the

amount of enjoyment you get.

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Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread dark

Hi Jeremy.

i like this communal enemy idea, but might I suggest rather tha including it 
in the single player mission three, which should afterall at least 
theoretically be completable by someone on their own, have a separate mode 
for it.


In fact if multiplayer in castaways is going to be a growing thing, then 
perhaps there need to be new multiplayer specific missions and modes 
attached to it separate from single player.


in fact for me, i'd really like to see the number of jobs and expantions 
generally increased before people start thinking about a full scale 
multiplayer co op against an enemy.


for instance the ability to build larger houses holding more people, the 
ability to build trade goods, train troops, generally expand up from the 
sort of bronze age settlements we have now into something a bit more empire 
worthy.


thus, multiplayer would be a cooperation of expanding city states with a 
long way to expand too, rather than one or two villages getting together to 
bosh the invaders.


that sort of cooperation is one I'd absolutely love to see in the game.

Beware the grue!

Dark. 



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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread dark

Hi.

to complete the stages in gma tank commander you don't just need to kill the 
enemies, but actually look at what the mission's objective is.


In the first mission for instance, you need to destroy the three inteligence 
bases and then cross the bridge to the north.


You can here the bases, they sound like radio chatter. When you've destroyed 
all of them, no matter what enemy tanks and copters are left, just head to 
the central north area and look for the bridge, that will lead you across to 
sector two.


there is also a full walkthru of all missions you can find in the manual as 
well that describes their layout and many other details.


Hth./

Beware the grue!

Dark.
- Original Message - 
From: THANHVINH nguyenthanhvinh1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 30, 2011 9:50 AM
Subject: Re: [Audyssey] shades of doom recordings


Excuse me, can anyone please help me to complete the 1st level in GMA Tank 
Commender?

I've listen to that recorded but I don't know how to complete that level.
   After a long time I play  kill (maybe all of things), I don't see 
anything els to destroy...  I don't know how to complete it. I play the 
standard mode, in 'it's my turn daddy'.

Please help me to complete it.

Thanks!!!

--
From: dark d...@xgam.org
Sent: Monday, August 29, 2011 6:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

I really enjoy all Raul's recordings, and have most of his full 
playthroughs of the Bsc and gma games pluss superliam.


the recordings are fun to listen to, but I also very much like the 
comments on the games and gameplay as well. this is what imho 
distinguishes a walkthru or a review from just a playthru, sinse you not 
only get the game, but the person's comments about the game, either in 
terms of tactics as in a walkthru, or in terms of their thoughts on a 
game as in a review, . (I deffinately! admire the way Raul can play on 
sterrio speakers, something I can't manage myself).


I'd certainly like to see some more weather for time of conflict, Mota, 
the pinball games, castaways or whatever else, I'd personally just be 
interested in hereing them because I like the way Raul does things.


In fact while I personally don't tend to listen to a streight playthru of 
a game unless it's one I want to here someone's tactics on, I actually 
enjoy reviews or walkthroughs even for games I've finished myself because 
I like to here someone's thoughts about the game and here them put into 
practice.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 11:48 AM
Subject: Re: [Audyssey] shades of doom recordings


Hi Raul I have that recording and really enjoyed it.  You did it on the 
easiest level it's my turn Daddy  Just as a matter of interest, would 
you ever think about doing one for Time of Conflict?  Thanks from Lori.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Sunday, August 28, 2011 1:46 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Hi, if you visit www.asmodean.net/games you can find a recording I did 
of playing level 1 through level 8. I forget the difficulty I did it on 
since that was several years ago though. Also, I've played this game 
long enough that I can now easily beat it on difficulty 5 with no 
cheats and no problems. So, it's definitely doable.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/27/2011 6:33 PM, john wrote:

Simply because, I have absolutely no idea how someone could survive
anything higher than difficulty level one. I can barely do it with
training mode as a helper. Also, I've listened to the walkthrough 
posted

on raul's site, so a playthrough wouldn't really be a spoiler.
Also on the subject of spoiler's, if a game is good enough (which all 
of
gma's games are) hereingt a recording of it should have no impact on 
the

amount of enjoyment you get.

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Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-30 Thread Olivier BERT
Hi Shaun,

I have a dedicated server with 1GB bandwidth and probably enough free disk
space to host a copy of the Blind Pilots project files. 

If you agree, I can provide you an FTP account for upload and create an
associated web directory for people to download. 

Let me know if you like the idea. 

Regards,
-- 
Olivier BERT

 -Message d'origine-
 De : gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] De
 la part de shaun everiss
 Envoyé : lundi 29 août 2011 00:45
 À : Gamers Discussion list
 Objet : Re: [Audyssey] Microsoft Flight simulator and Itsyourplane
 
 nick if I can get a place to ftp upload I can
 upload the entire project zipped, and the flyins
 and I may have some other junk  from that to.
   At 05:05 a.m. 29/08/2011, you wrote:
 Hello,
 I was one of the three who started the blind pilots project, and I did
 make an audio tutorial that describes how to fly using FS9 and IYP. I
 will be uploading it to sendspace and posting a download link to the
 list for those interested.
 best,
 Nick
 
 
 On 8/28/11, Olivier BERT olivier.b...@terramitica.net wrote:
   Hello,
  
   I've recently purchased It's Your Plane, and I use it with Flight
   Simulator X Service Pack 2.
   I'm not a native english speaker, so it's sometimes a bit difficult to
   get used to all the commands and to understand what is being said on
 the
   radio.
   Fortunately now after 4 or 5 speech recognition training sessions, the
   system understands 100% of my voice commands. I managed to follow the
   various preflight/takeoff checklists, I managed to takeoff and
 activate
   the autopilot, but after that, I don't know exactly what to do
   especially if I want to land in another airport.
  
   The ItsyourPlane documentation generally answers my questions, but I
   would like to knwo if there are audio tutorial that could help newbies
   like me to be familiar with the basic flight procedures.
  
   I've heard of the Blind Pilot Project
   (http://www.blindpilotsproject.blogspot.com/), but the SendSpace links
   to the MP3 tutorials that are proposed have expired.
  
   I also watched several videos posted by Robert of the ItsYourPlane
   project on Youtube, but they don't focus on the procedures to follow
 for
   a blind person.
  
   Could someone help me ?
  
   Many thanks in advance,
  
   Olivier
  
   Le 18/08/2011 15:54, Christian a écrit :
   Hi all,
   Was just curious, is anyone on this list using the Microsoft Flight
   Simulator Deluxe Edition together with itsyourplane?
   I just about to start playing it and have already talked to a
 visually
   impaired flyer, but it would be fun to know if anyonne else is flying
 as
   well.
   Best regards,
   Christian
  
  
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   --
   Olivier BERT
   Visitez le premier podcast francophone sur l'accessibilité des
 nouvelles
   technologies :
   http://www.cecitek.fr/
  
  
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 --
 Nick Helms
 P.L.U.R.
 
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Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread Jeremy Kaldobsky
I completely agree Dark.  I want to continue to have a distinct single player 
campaign that will never require you to play with other people online.  The 
co-op mode will be a multiplayer version of the campaign, but I am also open to 
giving the co-op mode its own unique mission or 2.  Those could be ones 
intended to be completed as a team, because they are simply too difficult for 
an individual person to win.

I like the idea of larger houses.  I'll consider adding that, but they would of 
course need to require enough resources so that people almost alway, or always, 
started out with normal houses and switched over later.  If they were too 
similar in price, I have a feeling most people would never build the smaller 
ones again simply to save themselves space and the trouble upgrading later.  
These would be particularly useful on missions like mission 3 where you have an 
easier time if you have fewer buildings to defend.  I'll give it some thought.

 Hi Jeremy.
 
 i like this communal enemy idea, but might I suggest rather
 tha including it in the single player mission three, which
 should afterall at least theoretically be completable by
 someone on their own, have a separate mode for it.
 
 In fact if multiplayer in castaways is going to be a
 growing thing, then perhaps there need to be new multiplayer
 specific missions and modes attached to it separate from
 single player.
 
 in fact for me, i'd really like to see the number of jobs
 and expantions generally increased before people start
 thinking about a full scale multiplayer co op against an
 enemy.
 
 for instance the ability to build larger houses holding
 more people, the ability to build trade goods, train troops,
 generally expand up from the sort of bronze age settlements
 we have now into something a bit more empire worthy.
 
 thus, multiplayer would be a cooperation of expanding city
 states with a long way to expand too, rather than one or two
 villages getting together to bosh the invaders.
 
 that sort of cooperation is one I'd absolutely love to see
 in the game.
 
 Beware the grue!
 
 Dark. 


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Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread dark

Hi Jeremy.

one idea might be to have certain buildings locked by upgrades, just as 
games like sim city have.


obviously the grander your community, the more buildings it has, and the 
more settled it's people, the more stuff can be built.


now we're getting to building monasteries and the like, i think we're 
working up from village to town status, and as such, town houses would make 
more sense, afterall frequently in the 19th century you'd get a couple of 
families living together in one larger house, rather than just small one 
room cabin affairs that house four people.


Myself, I'd suggest either A, making certain buildings only available at 
larger population sizes, or B, having other structures such as a town hall 
which need to be built to effectively show the status of the growing 
community and therefore unlock another round of structures.


The same could apply to other buildings besides houses too, either as 
upgrades or new buildings, like turning your textile shop to a clothing 
mill, or your butchers shop to a slaughter yard.


Beware the Grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 30, 2011 5:32 PM
Subject: Re: [Audyssey] castaways: communal enemy.


I completely agree Dark.  I want to continue to have a distinct single 
player campaign that will never require you to play with other people 
online.  The co-op mode will be a multiplayer version of the campaign, but 
I am also open to giving the co-op mode its own unique mission or 2.  Those 
could be ones intended to be completed as a team, because they are simply 
too difficult for an individual person to win.


I like the idea of larger houses.  I'll consider adding that, but they 
would of course need to require enough resources so that people almost 
alway, or always, started out with normal houses and switched over later. 
If they were too similar in price, I have a feeling most people would 
never build the smaller ones again simply to save themselves space and the 
trouble upgrading later.  These would be particularly useful on missions 
like mission 3 where you have an easier time if you have fewer buildings 
to defend.  I'll give it some thought.



Hi Jeremy.

i like this communal enemy idea, but might I suggest rather
tha including it in the single player mission three, which
should afterall at least theoretically be completable by
someone on their own, have a separate mode for it.

In fact if multiplayer in castaways is going to be a
growing thing, then perhaps there need to be new multiplayer
specific missions and modes attached to it separate from
single player.

in fact for me, i'd really like to see the number of jobs
and expantions generally increased before people start
thinking about a full scale multiplayer co op against an
enemy.

for instance the ability to build larger houses holding
more people, the ability to build trade goods, train troops,
generally expand up from the sort of bronze age settlements
we have now into something a bit more empire worthy.

thus, multiplayer would be a cooperation of expanding city
states with a long way to expand too, rather than one or two
villages getting together to bosh the invaders.

that sort of cooperation is one I'd absolutely love to see
in the game.

Beware the grue!

Dark.



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[Audyssey] Descent into Madness

2011-08-30 Thread Jim J
I've got a problem playing Descent into Madness.  When I try to enter the 3 
number code to turn on the computer, my own computer says, errors occured. 
It doesn't say what kinds of errors, but I'm knocked out of the game. 
Anyone have any suggestions?  Thanks.


Jim J and Pilot Dog Maggoo
Email: cassie1...@gmail.com
Windows/msn: bestroo...@hotmail.com


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Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086

Hi.
Pretty happy to hear this. I'm on the edge of my seat waiting for this 
one! cheers! If shades of doom is any indication of how I like fps 
games, I think mota 3d is going to shine for me.


Sent with Thunderbird 3.1.10 portable.

On 8/23/2011 2:32 PM, Thomas Ward wrote:

Hi Valiant,

Well, I don't think MOTA 3D should have a problem with your sound
card. What I basically did in order to make it compatible with non-5.1
surround sound systems is emulate my own 3d positioning using the
panning and volume settings in DirectSound. I.E. I used 3d
calculations so the sound would pann and roll off like a 3d control,
but using just standard stereo mixing and gain. That way it would
sound fairly realistic, but not require state-of-the-art 5.1 or 7.1
sound cards and speakers.

Cheers!

On 8/23/11, Valiant8086valiant8...@lavabit.com  wrote:

Hi.
That is true, and I do so. But, as I just mentioned, it doesn't apply to the
menus. In Mota, fortunately, the music is just quiet enough that it doesn't
matter, I can figure out what Heather is saying over the music there
luckily.

Also I think you can change the volume of the music in Mota with a couple of
hotkeys, I'm not sure just now what they are, though. So far Mota has been
very good about not cluttering up the audio experience I would have. Also,
it doesn't have that problem I emailed about earlier with my stereo field
being too narrow, or what ever one should call my strange situation. I'm
sincerely hoping Mota3d doesn't have that problem either.

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Re: [Audyssey] Descent into Madness

2011-08-30 Thread Alfredo_The_Music_maker
Did you enter, 93 1 into the computer? You may be entering the wrong 
numbers.


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Re: [Audyssey] Descent into Madness

2011-08-30 Thread Alfredo_The_Music_maker
Did you enter, 93 1 into the computer? You may be entering the wrong 
numbers.



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Re: [Audyssey] Descent into Madness

2011-08-30 Thread Jim J
Yes, I did. tried it more than once. 
  - Original Message - 
  From: Alfredo_The_Music_maker 
  To: Gamers Discussion list 
  Sent: Tuesday, August 30, 2011 2:03 PM
  Subject: Re: [Audyssey] Descent into Madness


  Did you enter, 93 1 into the computer? You may be entering the wrong 
  numbers.

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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread THANHVINH
When I press f2, it says status: Mission object remaining: 0, ...kill: 13. 
There's something I can find that war... area (I don't understand, I can't 
hear it), river, clips, watter...
   But, I can't find the Bridge. Sometime I go along the river but I can't 
find it...


--
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Tuesday, August 30, 2011 6:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings


Hi
s
p
o
i
l
e
r
s
p
a
c
e
Once you've destroyed the 3 bases and all the tanks, check your mission is 
complete with f2 then head for the river and the bridge.  You should hear 
it say Artillary once you hear that line up with it, to do this use your 
x key and if the beeps for artillary sound dead ahead, use your tab key 
until you're linned up.  Be careful you don't hear the bridge mentioned 
too with the tab key, if so you could destroy it by fireing on it.  What 
you have to do is move backwards slowley until you just hear artillary 
with the tab key, even if you don't hear the targeting system you can 
still shoot him, so if it says artillary 74 metres then ajust your range 
with your shells accordingly and shoot it, then check with your tab key 
and you should hear it tell you there is now burning equipment.  After 
that just head for the bridge and accross it to the town, then you've 
completed it.


Good luck from Lori.

--
From: THANHVINH nguyenthanhvinh1...@gmail.com
Sent: Tuesday, August 30, 2011 9:50 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Excuse me, can anyone please help me to complete the 1st level in GMA 
Tank Commender?

I've listen to that recorded but I don't know how to complete that level.
   After a long time I play  kill (maybe all of things), I don't see 
anything els to destroy...  I don't know how to complete it. I play the 
standard mode, in 'it's my turn daddy'.

Please help me to complete it.

Thanks!!!

--
From: dark d...@xgam.org
Sent: Monday, August 29, 2011 6:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

I really enjoy all Raul's recordings, and have most of his full 
playthroughs of the Bsc and gma games pluss superliam.


the recordings are fun to listen to, but I also very much like the 
comments on the games and gameplay as well. this is what imho 
distinguishes a walkthru or a review from just a playthru, sinse you not 
only get the game, but the person's comments about the game, either in 
terms of tactics as in a walkthru, or in terms of their thoughts on a 
game as in a review, . (I deffinately! admire the way Raul can play on 
sterrio speakers, something I can't manage myself).


I'd certainly like to see some more weather for time of conflict, Mota, 
the pinball games, castaways or whatever else, I'd personally just be 
interested in hereing them because I like the way Raul does things.


In fact while I personally don't tend to listen to a streight playthru 
of a game unless it's one I want to here someone's tactics on, I 
actually enjoy reviews or walkthroughs even for games I've finished 
myself because I like to here someone's thoughts about the game and here 
them put into practice.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 11:48 AM
Subject: Re: [Audyssey] shades of doom recordings


Hi Raul I have that recording and really enjoyed it.  You did it on the 
easiest level it's my turn Daddy  Just as a matter of interest, would 
you ever think about doing one for Time of Conflict?  Thanks from Lori.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Sunday, August 28, 2011 1:46 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Hi, if you visit www.asmodean.net/games you can find a recording I did 
of playing level 1 through level 8. I forget the difficulty I did it 
on since that was several years ago though. Also, I've played this 
game long enough that I can now easily beat it on difficulty 5 with no 
cheats and no problems. So, it's definitely doable.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/27/2011 6:33 PM, john wrote:

Simply because, I have absolutely no idea how someone could survive
anything higher than difficulty level one. I can barely do it with
training mode as a helper. Also, I've listened to the walkthrough 
posted

on raul's site, so a playthrough wouldn't really be a spoiler.
Also on the subject of spoiler's, if a game is good enough (which all 
of
gma's games are) hereingt a 

[Audyssey] New Jaws Scripts for GMA Dice

2011-08-30 Thread Gary Whittington
Hey Phil, need the best URL to get the

GMA Dice

I need it to put in my Document instructions.

My baseball game I am about to stop de bugging of a Hot key for Jaws.

The Jaws script for the GMA Dice  in mulit window becomes less ignoring to get 
to with my Script.
It no longers just tab out of the window but moves the window in to focus.

Smiles.
Using the Jaws task window, inside the script.

Serious the best little program for the blind to have as a game.

Love the Jan Air stuff, or what ever yolur working on.

Not sure if my emails gets posted or not on the list.

Hey, good news, am setting up my new computer a Windows 7.
Finally able to move on to better things with my work.

Anybody on the list would like to get a copy of the Jaws script for getting to 
the GMA Dice fast.

eplay to this  email,.
Got to go not much time, sorry for the spelling.
Crash
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Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread Jeremy Kaldobsky
I like this idea, and I will keep it in mind when I brainstorm new missions.


 Hi Jeremy.
 
 one idea might be to have certain buildings locked by
 upgrades, just as games like sim city have.
 
 obviously the grander your community, the more buildings it
 has, and the more settled it's people, the more stuff can be
 built.
 
 now we're getting to building monasteries and the like, i
 think we're working up from village to town status, and as
 such, town houses would make more sense, afterall frequently
 in the 19th century you'd get a couple of families living
 together in one larger house, rather than just small one
 room cabin affairs that house four people.
 
 Myself, I'd suggest either A, making certain buildings only
 available at larger population sizes, or B, having other
 structures such as a town hall which need to be built to
 effectively show the status of the growing community and
 therefore unlock another round of structures.
 
 The same could apply to other buildings besides houses too,
 either as upgrades or new buildings, like turning your
 textile shop to a clothing mill, or your butchers shop to a
 slaughter yard.
 
 Beware the Grue!
 
 Dark.


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread john

Hi dark,
	The difference here is that Raul isn't really recording from 
speakers. What he's doing is recording the output from his 
soundcard, and mixing in a recording of his voice.

The way you would accomplish this would be to:
	1. Set your default recording device to be your soundcard. 
I'm not sure how you do this on xp, but it's somewhere in the 
sound properties, under recording.
	2. Once you've got your machine set up to record from the 
soundcard, you can use any recording program (the default one 
works fine) set up something to capture your voice. THis could be 
your recorder.
	3. Start both recordings are nearly (as close as possible 
for mixing purposes) the same time, and begin playing. as you 
play, everything that your computer sends out will be recorded, 
and your voice, will be taken care of by your recorder.
	4. Once your done recording, get both recordings somewhere 
you have access to them. If possible, make sure they're wav 
files.
	5. The following presumes you have the windows xp sound 
recorder program installed and working. Once you're done 
recording, open up one of the files (preferably the one you 
started first). Once that's open, (guessing here on the menus) go 
to special (or edit possibly) and choose mix with file. A 
dialogue should pop up, point it to your other file. If you 
opened your voice recording, point the recorder to your soundcard 
recording, or vice versa.
	6. Finish mixing the files by choosing ok or mix (I forget 
which one it is). Once your done mixing, fix the volume of the 
file so that you can here everything. If the soundcard recording 
is at a low volume, candle your changes, open that recording and 
raise the volume. If the voice is low, do the same. It shouldn't 
be to hard to get the two file to nearly the same volume.
	7. ONce you've got both files mixed and audible, save your 
changes. You now have a full recording with both your voice and 
stereo sound.


	If this is really confusing, your can download sound tap 
from

www.nchsoftware.com
	and get that installed. This program will allow you to 
record directly from your soundcard, and if you have a 
microphone, it will allow you to record from both devices at 
once. The program has a fifteen day trial, and is entirely 
accessible.


	Hopefully this message made sense. If it didn't feel free to 
email me off-list, and I can guide you through the steps.


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread john

Spoiler!!!
The start of the bridge is at coordinates 24,27. Use the w key to 
check.


	Btw, you might want to check out the help file (control f1) 
and look at section five.


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread Raul A. Gallegos
Hi, I didn't know that Shades of Doom had a bridge. So perhaps a subject 
line change as I suggested in my original answer to this morphed thread?


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 6:24 PM, john wrote:

Spoiler!!!
The start of the bridge is at coordinates 24,27. Use the w key to check.

Btw, you might want to check out the help file (control f1) and look at
section five.

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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread Raul A. Gallegos
Hi, good guess, but that's way too complicated. Actually what I did was 
set the recorder to record all output from the sound card. This includes 
wave output, and mic output and line in output. In my recording game 
situation, only wave and microphone were needed. This way it's just one 
single recording and it already has my voice in it as I play. Far 
simpler than how you described it. *smile*.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 6:22 PM, john wrote:

Hi dark,
The difference here is that Raul isn't really recording from speakers.
What he's doing is recording the output from his soundcard, and mixing
in a recording of his voice.
The way you would accomplish this would be to:
1. Set your default recording device to be your soundcard. I'm not sure
how you do this on xp, but it's somewhere in the sound properties, under
recording.
2. Once you've got your machine set up to record from the soundcard, you
can use any recording program (the default one works fine) set up
something to capture your voice. THis could be your recorder.
3. Start both recordings are nearly (as close as possible for mixing
purposes) the same time, and begin playing. as you play, everything that
your computer sends out will be recorded, and your voice, will be taken
care of by your recorder.
4. Once your done recording, get both recordings somewhere you have
access to them. If possible, make sure they're wav files.
5. The following presumes you have the windows xp sound recorder program
installed and working. Once you're done recording, open up one of the
files (preferably the one you started first). Once that's open,
(guessing here on the menus) go to special (or edit possibly) and choose
mix with file. A dialogue should pop up, point it to your other file. If
you opened your voice recording, point the recorder to your soundcard
recording, or vice versa.
6. Finish mixing the files by choosing ok or mix (I forget which one it
is). Once your done mixing, fix the volume of the file so that you can
here everything. If the soundcard recording is at a low volume, candle
your changes, open that recording and raise the volume. If the voice is
low, do the same. It shouldn't be to hard to get the two file to nearly
the same volume.
7. ONce you've got both files mixed and audible, save your changes. You
now have a full recording with both your voice and stereo sound.

If this is really confusing, your can download sound tap from
www.nchsoftware.com
and get that installed. This program will allow you to record directly
from your soundcard, and if you have a microphone, it will allow you to
record from both devices at once. The program has a fifteen day trial,
and is entirely accessible.

Hopefully this message made sense. If it didn't feel free to email me
off-list, and I can guide you through the steps.

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Re: [Audyssey] iphone games?

2011-08-30 Thread THANHVINH

Hi Phil. Do you know if it's free or premium?

--
From: Phil Vlasak p...@pcsgames.net
Sent: Tuesday, August 30, 2011 6:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] iphone games?


Hi Darren,
I don't have an iPhone or iPad yet, but I do try to keep a list of the 
games that were discussed on this list and the Macacessibility podcast.

http://www.pcsgames.net/iPhoneGames.htm

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 30, 2011 7:24 AM
Subject: [Audyssey] iphone games?



Hi all,


I was wondering what sorts of games are out there for the iphone that are
accessible either by accident or design. Specifically I love strategy 
games

especially the empire building ones and space type games.

Has anybody found any good games out there that work?


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Re: [Audyssey] aprone's games

2011-08-30 Thread Yohandy
sheesh people, who cares if it's beta? I've seen software stay in beta for 
years! some has never come out of beta. Does it really matter all that much 
to you guys? man people complain about the silliest and least trivial things 
ever on this list.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 28, 2011 4:40 PM
Subject: Re: [Audyssey] aprone's games



Hi aprone.

I'd personally like to see this removed as well, sinse it can put people 
off, the rough beta message in lunimals for instance is rather a joke, 
and afterall just because you remove the word beta from thee game and 
state it as a full version, that's no reason not! to go back and do more 
stuff on it later.


Entombed had about 8 different versions after the full version was 
released, adding everything from new jobs to fixes, and look at all the 
full games that needed windows 7 or 64 byt upgrades.


Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 27, 2011 10:20 PM
Subject: Re: [Audyssey] aprone's games


John, you are right that I should probably go back and remove the beta 
status from those games.  I guess for all of them, I hoped I'd eventually 
go back and add more to them, although realistically that doesn't seem 
like it's going to happen.  I keep pushing forward with new stuff, so I 
don't have time to revisit the older games.  If you've edited that file, 
I'd be happy to use it.



Hi all, and Aprone in particular,
I've been playing through all of these
games as they've come out, and I was wondering if you ever
intend to officially remove them from beta. Lunimals in
particular, is (in my opinion) totally complete, and I'd
like to see the beta flag removed. Also, towers of war
hasn't been updated in a while, and (again in my opinion) is
complete. Regarding the latter, it really wouldn't take that
much to change the welcome audio to no longer state the game
in is beta. I'm not aware of the programming and version
information behind the scenes, but if you like, I can send
you the updated file.

---



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Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Thomas Ward
Hi Valiant,

Let's hope it meets your expectations then. I myself prefer FPS over
any other game format because of the fact levels are generally larger,
there is more realistic movement, and for me it feels like I'm
actually right there in the game. Especially, if you get the true
5.1/7.1 surround sound going.

With side-scrollers, although they are easier to play, there is still
a barrier of unreality about them. Walk right, jump a gap, pick up
magic jewl, slay evil monster, continue right, etc. There is a
constant progression to the right which was fine for the 80's 2d
consoles like the NES and Super NES, but let's face it. This is 2011,
and gaming platforms are powerful enough now to render true 3d worlds
with a high degree of precision and reality. Its like, why not take
advantage of it?

Cheers!


On 8/30/11, Valiant8086 valiant8...@lavabit.com wrote:
 Hi.
 Pretty happy to hear this. I'm on the edge of my seat waiting for this
 one! cheers! If shades of doom is any indication of how I like fps
 games, I think mota 3d is going to shine for me.

 Sent with Thunderbird 3.1.10 portable.

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Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Thomas Ward
Hi Michael,

True, but what can I say? My guess is Paramount does the actual
creation of the sounds or perhaps or owns or hires a team of sound
effects engineers when they need sounds done for Star Trek or whatever
else they might be working on. Most film companies has someone on
retainer for that specific job.

For instance, Lucasfilm uses Skywalker Sound for all of the Star Wars
movies plus various other Lucas films and games. Lucas Arts which is
owned by Lucasfilm LTD obviously licenses the sounds for the various
Star Wars games directly from Skywalker Sound. I'm sure Paramount has
some other similar arrangement with somebody I just don't know who.

Cheers!


On 8/27/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi again,
 And that's why I said I had performed my own search for sounds and found
 nothing.
 I know that the sounds of Elite Force were from Raven Software, but that
 doesn't say anything about their creator.
 And yes, some sounds of Star Trek Nemesis might be found within the Sound
 Storm Library, but I think that would have been to big and expensive for
 you...
 That thing consists of 50,000 sounds delivered on an external harddrive and
 costs $6,000!!!
 And we all know that the important sounds (explosions, impacts and weapons)
 of Nemesis are not really canon like in comparison to all other canon Trek
 sources.
 But that's a bit far away from the important things.
 I mean, why should a company create a licensed product to a protected name
 and theoretically could have all resources of that product at hand and do a
 half finished job by not using all the tools they could get.
 Of course, we could argue that money might be an issue, maybe that is so.
 But when you hahave two different fan production teams )one for mainly Trek
 fan films) and one for purely Trek fan audio dramas and they have better
 quality sounds than a big mainstream company, well I think then something is
 really not right.


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Re: [Audyssey] A Letter for nick.

2011-08-30 Thread Nick Helms
I know my buddy John used it for a while successfully with jfw, I'll
call  him at some point this week and I'll ask him about recording a
demo, I'm sure he'd be glad to.
best,
Nick

On 8/29/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Nick, could you look into recording a walk through of FSP from a blind
 person's point of fview with all of it's features like you did for fsx and
 IYP?
 So far the only thing I can access is the wave files.
 But I do have fsp in the fsx dir.
 But I would like to learn how to use the program.
 Could you down load the demo and play with it to see if we can get it JFW
 and or IYP blind friendly for blind pilots to also enjoy the program?
 I have written to the company that wrote FSP and I told them about both jaws
 and IYP.
 So here's hoping we can get a few features so that blind pilots also may
 enjoy the program.
 Thanks for writing back Nick.
 Ron

 -Original Message-
 From: Nick Helms
 Sent: Monday, August 29, 2011 8:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A Letter for nick.

 I believe FS passengers can be made to work with jaws with some fancy
 navigation(jaws kerser), but I don't believe there are any scripts or
 accessibility add-ons available for it.
 Hope that helps,
 Nick

 On 8/29/11, Trouble troub...@columbus.rr.com wrote:
 It will work with that version.

 At 06:06 PM 8/29/2011, you wrote:
Hello,
I do not use Jaws. I wonder if I might be able to use IYP with
Microsoft FS-2004?
Alfredo

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 --
 Nick Helms
 P.L.U.R.

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 Ron and current Leader Dog boz who states that a service dog beats a cane
 hands down any day of the week.


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Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-30 Thread Nick Helms
Nothing against Harron and John, but uploading the entire blind
pilot's project would be counterproductive, since I cover everything
and more in my tutorial. That should answer all of your questions
pertaining to IYP and FS9. If it doesn't, you can let one of us know,
as I believe I provide contact info at the end of the podcast. If I
didn't include it for the others, email me privately and I can provide
it.
The only file from the BPP that would be bennaficial as a in addition
to my tutorial would be Harron's demo of FS9 with radar contact.
best,
Nick

On 8/30/11, Olivier BERT olivier.b...@terramitica.net wrote:
 Hi Shaun,

 I have a dedicated server with 1GB bandwidth and probably enough free disk
 space to host a copy of the Blind Pilots project files.

 If you agree, I can provide you an FTP account for upload and create an
 associated web directory for people to download.

 Let me know if you like the idea.

 Regards,
 --
 Olivier BERT

 -Message d'origine-
 De : gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] De
 la part de shaun everiss
 Envoyé : lundi 29 août 2011 00:45
 À : Gamers Discussion list
 Objet : Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

 nick if I can get a place to ftp upload I can
 upload the entire project zipped, and the flyins
 and I may have some other junk  from that to.
   At 05:05 a.m. 29/08/2011, you wrote:
 Hello,
 I was one of the three who started the blind pilots project, and I did
 make an audio tutorial that describes how to fly using FS9 and IYP. I
 will be uploading it to sendspace and posting a download link to the
 list for those interested.
 best,
 Nick
 
 
 On 8/28/11, Olivier BERT olivier.b...@terramitica.net wrote:
   Hello,
  
   I've recently purchased It's Your Plane, and I use it with Flight
   Simulator X Service Pack 2.
   I'm not a native english speaker, so it's sometimes a bit difficult to
   get used to all the commands and to understand what is being said on
 the
   radio.
   Fortunately now after 4 or 5 speech recognition training sessions, the
   system understands 100% of my voice commands. I managed to follow the
   various preflight/takeoff checklists, I managed to takeoff and
 activate
   the autopilot, but after that, I don't know exactly what to do
   especially if I want to land in another airport.
  
   The ItsyourPlane documentation generally answers my questions, but I
   would like to knwo if there are audio tutorial that could help newbies
   like me to be familiar with the basic flight procedures.
  
   I've heard of the Blind Pilot Project
   (http://www.blindpilotsproject.blogspot.com/), but the SendSpace links
   to the MP3 tutorials that are proposed have expired.
  
   I also watched several videos posted by Robert of the ItsYourPlane
   project on Youtube, but they don't focus on the procedures to follow
 for
   a blind person.
  
   Could someone help me ?
  
   Many thanks in advance,
  
   Olivier
  
   Le 18/08/2011 15:54, Christian a écrit :
   Hi all,
   Was just curious, is anyone on this list using the Microsoft Flight
   Simulator Deluxe Edition together with itsyourplane?
   I just about to start playing it and have already talked to a
 visually
   impaired flyer, but it would be fun to know if anyonne else is flying
 as
   well.
   Best regards,
   Christian
  
  
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   --
   Olivier BERT
   Visitez le premier podcast francophone sur l'accessibilité des
 nouvelles
   technologies :
   http://www.cecitek.fr/
  
  
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 --
 Nick Helms
 P.L.U.R.
 
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[Audyssey] Miriani

2011-08-30 Thread Ryan
Hello My name is Ryan and I am new to the list. 
I like to Play Miriani and I use vipmud for now lately if I am playing the game 
and I need to check  a email or walk out of the room it kicks me off. 
is this vip? 
If so can any one tell me how to make monkeyterm  talk with jaws? Thanks!  
 
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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread john

To true, I seem to have been typing to quickly...

Sory for the confusion,
John.

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Re: [Audyssey] aprone's games

2011-08-30 Thread john
The reason I suggested a change out of beta is because beta means 
testing, and 30 seconds of work really isn't that much.


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread john
Hmmm, I didn't know you could do that. What program are you 
using? I've never been able to find any kind of option like that.


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Re: [Audyssey] iphone games?

2011-08-30 Thread Alfredo_The_Music_maker

Hello Raul,
I would like to try out this Bop It game you mentioned. How do I 
locate it in the applications store? How is it played, can it be played 
with a Bluetooth keyboard or the screen.
I am getting some of the other games you mentioned. Sounds like there 
were more than just one type of game. This is for an iPod touch which 
should work with it since it is iOS.


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread Thomas Ward
Hi John,

It looks like you were still writing too quickly as you missed a few
letter o's in your message. Instead of writing too true you wrote
to true,and wrote to quickly instead of too qquickly. Both of
witch are gramatically incorrect. English lesson 101. Use too, t o o,
when expressing more of or more than or includes something else.

Cheers!

On 8/30/11, john jpcarnemo...@comcast.net wrote:
 To true, I seem to have been typing to quickly...

 Sory for the confusion,
 John.

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Re: [Audyssey] iphone games?

2011-08-30 Thread Hayden Presley
Hi Raul,
Card games? Which might those be?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Tuesday, August 30, 2011 6:53 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] iphone games?

Hi, I have several games on my iPhone. There are the Bop-It style games, 
beginning with Bop-It itself. Then Zany Touch, Smack me are two others 
similar. There is an audio type of game called Aurify and you use all 
audio signals to do the various musical levels. There are several card 
games which are accessible and several adventure type of games as well.

Take care.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 7:24 AM, Darren Harris wrote:
 Hi all,


 I was wondering what sorts of games are out there for the iphone that are
 accessible either by accident or design. Specifically I love strategy
games
 especially the empire building ones and space type games.

 Has anybody found any good games out there that work?


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Re: [Audyssey] shades of doom recordings

2011-08-30 Thread Hayden Presley
Hi Raul,
I actually tried that, and had a rather odd issue in which my mike was
mysteriously almost inaudible unless I set my wae out mix to about a
hundred percent, which made the computer far too loud to work with.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Tuesday, August 30, 2011 6:09 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Hi, good guess, but that's way too complicated. Actually what I did was 
set the recorder to record all output from the sound card. This includes 
wave output, and mic output and line in output. In my recording game 
situation, only wave and microphone were needed. This way it's just one 
single recording and it already has my voice in it as I play. Far 
simpler than how you described it. *smile*.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 6:22 PM, john wrote:
 Hi dark,
 The difference here is that Raul isn't really recording from speakers.
 What he's doing is recording the output from his soundcard, and mixing
 in a recording of his voice.
 The way you would accomplish this would be to:
 1. Set your default recording device to be your soundcard. I'm not sure
 how you do this on xp, but it's somewhere in the sound properties, under
 recording.
 2. Once you've got your machine set up to record from the soundcard, you
 can use any recording program (the default one works fine) set up
 something to capture your voice. THis could be your recorder.
 3. Start both recordings are nearly (as close as possible for mixing
 purposes) the same time, and begin playing. as you play, everything that
 your computer sends out will be recorded, and your voice, will be taken
 care of by your recorder.
 4. Once your done recording, get both recordings somewhere you have
 access to them. If possible, make sure they're wav files.
 5. The following presumes you have the windows xp sound recorder program
 installed and working. Once you're done recording, open up one of the
 files (preferably the one you started first). Once that's open,
 (guessing here on the menus) go to special (or edit possibly) and choose
 mix with file. A dialogue should pop up, point it to your other file. If
 you opened your voice recording, point the recorder to your soundcard
 recording, or vice versa.
 6. Finish mixing the files by choosing ok or mix (I forget which one it
 is). Once your done mixing, fix the volume of the file so that you can
 here everything. If the soundcard recording is at a low volume, candle
 your changes, open that recording and raise the volume. If the voice is
 low, do the same. It shouldn't be to hard to get the two file to nearly
 the same volume.
 7. ONce you've got both files mixed and audible, save your changes. You
 now have a full recording with both your voice and stereo sound.

 If this is really confusing, your can download sound tap from
 www.nchsoftware.com
 and get that installed. This program will allow you to record directly
 from your soundcard, and if you have a microphone, it will allow you to
 record from both devices at once. The program has a fifteen day trial,
 and is entirely accessible.

 Hopefully this message made sense. If it didn't feel free to email me
 off-list, and I can guide you through the steps.

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If you have any 

Re: [Audyssey] Problems moving in Mota

2011-08-30 Thread Hayden Presley
Lor,
Therisa staircase in room one you are missing. Although, as Thomas has said,
it hasn't changed since BETA 18.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 29, 2011 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problems moving in Mota

Hi Lori,

Well, first of all, level 1 hasn't really changed since beta 18 so I'm
a bit confused about the fact you seem to be having troubles with it
now when you weren't having this trouble in earlier versions. At least
I wasn't aware of any troubles like this. In any case the mistake is a
simple one.

The locks are on a timer. The timers are randomly set at the beginning
of the game. If you reach a statue and you can't open it then that is
because the lock has reset already. All you need do is go back and
pull the correct lever to unlock the lock.

Cheers!


On 8/29/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I'm not sure if this sent properly the first time because
I've
 had problems emailing.  I'm having problems finding my way around in Mota
 the new beta.  When I manage to get off the rope and run to my left to
find
 the 2 rooms, I then come to a dead end, but when I run back to the rope
and
 go to my right there's also a dead end.  That's in room 6 I think, and
even
 though I activated that lever the statue in room 7 won't open for me.
Could
 someone tell me where I'm going wrong?  Does anyone have an audio
recording
 of the game?  Thanks from Lori.
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Re: [Audyssey] Problems moving in Mota

2011-08-30 Thread Thomas Ward
Hi,

Well, perhaps when I add the staircases to the view command that will
help people who either forget or just don't know it is there in the
first place. After all that's actually one feature I haven't really
added to the sounds menu, and without being able to view the
staircases with the view command if you don't know you are walking on
a staircase that could get confusing.

Cheers!


On 8/31/11, Hayden Presley hdpres...@hotmail.com wrote:
 Lori,
 Therisa staircase in room one you are missing. Although, as Thomas has said,
 it hasn't changed since BETA 18.

 Best Regards,
 Hayden


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Re: [Audyssey] iphone games?

2011-08-30 Thread Alfredo_The_Music_maker

Hello,
could you consider this? I know a lot of people enjoy using their iPhone 
and i Pad, but We are leaving out the iPod touch. To make the page 
available to all three, why can it not just be iOS games? Would that 
not make a difference?

Alfredo

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Re: [Audyssey] iphone games?

2011-08-30 Thread Bryan Peterson
But all three devices use the exact same operating system. The only 
difference is the IPhone has a phone in it. So unless I'm much mistaken the 
games should work more or less equally well on all three devices should they 
not.

We are the Knights who say...Ni!
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 30, 2011 10:45 PM
Subject: Re: [Audyssey] iphone games?



Hello,
could you consider this? I know a lot of people enjoy using their iPhone 
and i Pad, but We are leaving out the iPod touch. To make the page 
available to all three, why can it not just be iOS games? Would that not 
make a difference?

Alfredo

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