[Audyssey] Muds on audiogames.net
Well this is an odd question. Now that I'm back, I'd like to take the database in hand if I can, and sort a few things out. Add several games that need adding and write up some submission guidelines for what is considdered a full game and therefore worht adding, and what is more a work in progress or learning exercise and so not. In addition, I'd like to think about muds. I've just rejiggered the alterean entry, wrote a new description and more accurate info. Next on the list is materiamagica. the problem is though, just as we can't add the entire contents of the if archive to the database, we can't add every single mud out there, and probably not even every single mud someone happens to play. Alterean obviously needed an entry sinse it's got the blind compatibility stuff and soundpack, and on that basis godwars 2, Materiamagica, new worlds Ateraan and maybe medevia need pages too, sinse all have good blind support and some have soundpacks. However what else? any thoughts on which muds should! be included and how to determine this? while I've played a few, and play alterean quite seriously at the moment, I'm not an expert in muds, so some opinions from other people who've played more and perhaps found compatibility issues with some would be appreciated. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Online truckz game
Hi. someone in the audiogames.net forum just asked about the online truckz game which has a database page. i heard jolt closed it down, but I also heard it moved. if anyone knows where it went or is playing, please let me know and I'll update the database entry. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Hi Dark, Cool, thanks, if I ever do another maze type game or level I will have a key to announce location and direction. The thing is, a maze for me has no replay value, so don't know that I will make more of them. On level 3 both the chimpanzees and the projectile sounds move as you turn toward them to shoot down the projectile. Glad that you like the different sounds of the projectiles as you shoot them. I often play level 3 just for the noise and destruction of the projectiles. BFN Jim You are in a maze of twisty little programs, all alike. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
Hi Dark, Nope, it is definitely a dove, not a raven. It may be an angry dove though as a lovely cooing dove sound did not work for the game. BFN Jim Why did the bird cross the kitchen? Too eat, too eat! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Hi Mich, As Dark said, level 5 is actually just the game of Master Mind, thus the combination to the dorr is different each time. To practice the game of Master Mind the game file name on my site is winmast.exe. The winmast.exe file can be found on my free windows sapi5 text to speech games page. HTH BFN Jim Out of my mind. Back in five minutes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Hi Dark, In Master Mind and level 5 of Awesome Homer I usually do 1 1 2 2, then 3 3 4 4, then 5 5 6 6. Of course some times the results change that, but that is how I usually start. I liked your logic though and will have to try that a few times. BFN - Original Message - Hi Mich. I'm afraid the combination is simply jim's mastermind game (you can play the game in it's own right by downloading it from jim's site). the combination changes each time I believe, You just need to use logic to work it out by being told what is in the right place and what isn't. so I started with 1 1 1 1, and was told one number was correct and in the right place. I then tried 1 2 2 2 , and could be certain that one number would be correct sinse it had a 1, if there were anymore it'd be a 2. As it happened I was told that 1 was right and in the right place, so I knew that first number was 1. i then tried 1 3 3 3 and was told two were right and in right place, so I knew one of those last three numbers wa s a3. I then tried 1 3 4 4 and was told one was right and right place (the one), and one right in wrong place, so I knew the second number wasn't 3, and also that the combination didn't contain fours. I then tried 1 5 3 5 and was told I had two right in right place and two right in wrong place. sinse I knew the 1 was right and one of the fives was right, the three must go at the end, thus the combination turned out to be 1 5 5 3. As I said, to practice this sort of logic, just get jim's mastermind game and play it a few times. Hth. Beware the grue! Dark. Jim Logically speaking as always, Spock said: Not even a Vulcan can know the unknown, Captain. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
Hi Dark, The only problem with your tactic for level 4 is that the more that you move left and right the slower you go and thus your score will be lower than if you move just enough to clear each tree. You know just like being as close to each gate as possible while skiing a slalom course. HTH BFN - Original Message - funny, the tactic I found best was to go as far to one side as possible, then when I heard a tree coming up start my approach to the other side before the tree has completely past, that way I could always be certain off having time to get around the next tree. Level 6 is proving tough, but in comparison to level 1 levels 2-5 were a lot easier, even though by arcade game standards Jim obviously worked to make them a litle bit harder, such as requiring very precise centering of the chimps, and having some tactics necessary in dodging those trees while skeeing. Beware the grue! Dark. Jim Of course I teted it. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online truckz game
Hi Dark, Here is the URL that Ron gave us awhile ago. http://truckingsim.com/register.php BFN Jim You picked a fine time to leave me loose wheel. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Hi Jim. I've always used that method on mastermind games previously, sinse it seems the most streight forward and can quickly determine when a set has none of a particular number. I'll try 1 1 2 2 as well myself for variety next time I play, for the variety. I think though ultimately, the method you use doesn't really matter so long as you have enough logic to interpret the results according to what numbers you put in and what stays the same. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Off topic Microsoft Voice recognition
Hi, How to use it in xp? saygilar sevgiler. - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Friday, August 19, 2011 4:10 PM Subject: Re: [Audyssey] Off topic Microsoft Voice recognition Hi, I managed to get it working. I used the JAWS cursor and I read on my braille display and on that I could see what words were recognized and I was able to finish the first training session without any problems and I also turned off the speech so no other noise was in the background. Best regards, Christian On 2011-08-19 at 08:53 Trouble wrote: Start the training and put jaws in say all mode. it will read what you need to say line by line. Also use headphones, because it will learn and background noise will be learned also. At 08:26 AM 8/19/2011, you wrote: Hi all, If anyone has any experience with this, feel free to write me off list. I have just installed the Microsoft SAPI 5.1 SDK and I want to run the voice training but I am not able to read the phrases either with JAWS or Window-Eyes. Since my primary language is not English I think this is quite important. So my question is, has anyone found some way to get access to this? Many thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Hi Jim. that is true about mazes, though for me the fun is exploring the hole maze especially if the enviornment or hazards change as you explore it, pluss if the maze is large enough you cannot memorize it's entire route. Turrican and it's sequal, Turrican 2 which are largely the reason I became interested in computer games have huuge! 2D platforming mazes, with many different ways to go. finding the exit is only part of the fun, sinse there are hidden power ups and extras, as well as more enemies to fight or other hazards. this for me is a good bit of the fun of gaming, exploring and seeing what you find. i do have one question about the homer maze though. I understand the wind sound indicates a turn, however sometimes if I walk in a streight line I get the wind sound then the ambience changes. Does this indicate I've turned another direction, or is this just a break in the tunnel. Do I in fact only turn when I physically use the left or right arrow keys to do so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
Hi Jim. I didn't know that about score, sinse it doesn't say in the help how score is calculated. when I have hopefully finished the game and am able to play the level again, I'll try and see what I can do score wise. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02, 2011 9:32 AM Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Dark, The only problem with your tactic for level 4 is that the more that you move left and right the slower you go and thus your score will be lower than if you move just enough to clear each tree. You know just like being as close to each gate as possible while skiing a slalom course. HTH BFN - Original Message - funny, the tactic I found best was to go as far to one side as possible, then when I heard a tree coming up start my approach to the other side before the tree has completely past, that way I could always be certain off having time to get around the next tree. Level 6 is proving tough, but in comparison to level 1 levels 2-5 were a lot easier, even though by arcade game standards Jim obviously worked to make them a litle bit harder, such as requiring very precise centering of the chimps, and having some tactics necessary in dodging those trees while skeeing. Beware the grue! Dark. Jim Of course I teted it. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online truckz game
Thanks Jim. I'll pass that along. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02, 2011 9:32 AM Subject: Re: [Audyssey] Online truckz game Hi Dark, Here is the URL that Ron gave us awhile ago. http://truckingsim.com/register.php BFN Jim You picked a fine time to leave me loose wheel. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions about Top Speed 2 and 3
Hi, it could be nice to have an alternative, even if it is English only, s o, you might send it out. But what about a place for all cars and tracks for Top Speed 2 and 3? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds on audiogames.net
Hi Dark, I don't really play a lot of online games, alteraeon being the exception. Nevertheless, here goes to answer your question: Personally, I'd add entries for muds that have a unique theme and/or style. You might also add muds that have soundpacks, as you're already doing. As a bit of a comprimise, you might consider adding a section in the review where you provide a list where similar muds to the one in the review are listed. This would provide players with a base mud, (the one in the review) but would also givve them a you might want to try this list. Hopefully all this makes sense, I'm not really sure how clear I'm being. All the best, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds on audiogames.net
on the subject of muds I expect there many folks who, like myself could benefit from some sort of tutorial on how to use them, where to find them etc. Fred Olver - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 02, 2011 6:55 AM Subject: Re: [Audyssey] Muds on audiogames.net Hi Dark, I don't really play a lot of online games, alteraeon being the exception. Nevertheless, here goes to answer your question: Personally, I'd add entries for muds that have a unique theme and/or style. You might also add muds that have soundpacks, as you're already doing. As a bit of a comprimise, you might consider adding a section in the review where you provide a list where similar muds to the one in the review are listed. This would provide players with a base mud, (the one in the review) but would also givve them a you might want to try this list. Hopefully all this makes sense, I'm not really sure how clear I'm being. All the best, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] anyone heard of novalogic?
Hi all, As the subject says, I'm wondering if any of you have heard of the mainstream video game company novalogic. As I can already see several people asking me why I'd ask about a mainstream company, here's the reason. Novalogic, intended or not, has actually mae some of their games profoundly accessible. I'm personally almost completely blind (the technical term is light perception) and can complete two of their demos without much trouble. I'm curious to see if any of you have heard of this company, and if so, what are your thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
-- From: dark d...@xgam.org Sent: Friday, September 02, 2011 12:15 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Jim. I didn't know that about score, sinse it doesn't say in the help how score is calculated. when I have hopefully finished the game and am able to play the level again, I'll try and see what I can do score wise. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02, 2011 9:32 AM Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Dark, The only problem with your tactic for level 4 is that the more that you move left and right the slower you go and thus your score will be lower than if you move just enough to clear each tree. You know just like being as close to each gate as possible while skiing a slalom course. HTH BFN - Original Message - funny, the tactic I found best was to go as far to one side as possible, then when I heard a tree coming up start my approach to the other side before the tree has completely past, that way I could always be certain off having time to get around the next tree. Level 6 is proving tough, but in comparison to level 1 levels 2-5 were a lot easier, even though by arcade game standards Jim obviously worked to make them a litle bit harder, such as requiring very precise centering of the chimps, and having some tactics necessary in dodging those trees while skeeing. Beware the grue! Dark. Jim Of course I teted it. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. hi, I can't open the door on level 5. I can't guess the combination. any tips? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Cast aways error
Hi, I just tried to create my character in the new cast aways 2.0 I got all the way to where you select the difficulty level, I chose normal, and got a runtime error. If you need me to I can tell you all the options I selected, I’m going to go and try to create a character one more time after I send this message as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cast aways error
If this is still happening to you, please give this a try. I'm thinking this might be yet another occurrence of the regional settings bug so I'd like to see if my current work will solve the problem. Please download this file, put it in your castaways directory, and run it instead of the normal castaways.exe file. www.kaldobsky.com/audiogames/castawaystest.zip Multiplayer, and a few other features, will not work while using this test file but it is just intended to see if the error goes away. If this works, it means that the next game update I release will also not error for you. Hi, I just tried to create my character in the new cast aways 2.0 I got all the way to where you select the difficulty level, I chose normal, and got a runtime error. If you need me to I can tell you all the options I selected, I’m going to go and try to create a character one more time after I send this message as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
hi fatih, sorry, the password is randomly generated (thanks to jim) so we don't give you any tips On 9/2/11, fatih fatihyuksek...@hotmail.com wrote: -- From: dark d...@xgam.org Sent: Friday, September 02, 2011 12:15 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Jim. I didn't know that about score, sinse it doesn't say in the help how score is calculated. when I have hopefully finished the game and am able to play the level again, I'll try and see what I can do score wise. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02, 2011 9:32 AM Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Dark, The only problem with your tactic for level 4 is that the more that you move left and right the slower you go and thus your score will be lower than if you move just enough to clear each tree. You know just like being as close to each gate as possible while skiing a slalom course. HTH BFN - Original Message - funny, the tactic I found best was to go as far to one side as possible, then when I heard a tree coming up start my approach to the other side before the tree has completely past, that way I could always be certain off having time to get around the next tree. Level 6 is proving tough, but in comparison to level 1 levels 2-5 were a lot easier, even though by arcade game standards Jim obviously worked to make them a litle bit harder, such as requiring very precise centering of the chimps, and having some tactics necessary in dodging those trees while skeeing. Beware the grue! Dark. Jim Of course I teted it. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. hi, I can't open the door on level 5. I can't guess the combination. any tips? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds on audiogames.net
Hi John. The problem with unique2 as a criteria is that while games on audiogames.net do have to be games in their own right and not works in progress, there is nothing that says they have to be unique. this morning, the gm of a brouser based game turned up, asking for access help and for an entry in the database. From what I can see, him game, www.loraeon.com looks pretty much the same as torn city, time hunter, alien adoption agency or a good few other brouser games, fight other players, train stats, get money, buy gear, fight more etc. however, it'll probably stil get a database entry just as time hunter did siply because it's accessible, that afterall is the criteria. Providing a link to a mud list is a good idea though, and that's one thing I'll considder. I've done the same thing for if games, providing a link to the format index of the archive on each interpreters' page, so maybe a link to a good mudlist could be provided on the pages of mud clients, thus making it possible for players to search out new muds, and meaning the only ones in the databse will be ones with soundpacks and/or specific access options. Beware the grue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 02, 2011 12:55 PM Subject: Re: [Audyssey] Muds on audiogames.net Hi Dark, I don't really play a lot of online games, alteraeon being the exception. Nevertheless, here goes to answer your question: Personally, I'd add entries for muds that have a unique theme and/or style. You might also add muds that have soundpacks, as you're already doing. As a bit of a comprimise, you might consider adding a section in the review where you provide a list where similar muds to the one in the review are listed. This would provide players with a base mud, (the one in the review) but would also givve them a you might want to try this list. Hopefully all this makes sense, I'm not really sure how clear I'm being. All the best, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mud facts was, Muds on audiogames.net
Hi Fred. As regards muds, some information is already on the genre descriptions page of audiogames.net and can also be found in the documentation for vipmud, but I'll try and explain a bit more. Mud stands for multiple user dimention. Basically what this means is a mud is a world in text online that you and other people connect to. The interface is rather like an interactive fiction game, with room descriptions, commands like look or put object in object, fight monster etc, there is however one major difference. Where as in interactive fiction, the game is essentially turn based and will sit there and wait for you to enter more commands, muds are completely real time. Text is sent to your screen from the mud server across the net, and to the screens of other people directly as it happens. So when your in a fight, the monster (known as a mob or mobile in most muds), will continue to attack you irrispective of what you do even if you don't type any commands. Another way of thinking about this is like a chat program where text is sent to your screen as the other person types it. Sinse the action is textual and real time, reading and respond to the text of what is going on in a timely fashion is pretty essential, especially when you need to type longer commands to respond to the mud in time. Mud clients such as mushclient or vipmud have facilities to make this real time response in text easier. For instance in oriol's alterean soundpack, there are sounds for some events instead of text, and some of the more coplex strings of commands have been reduced to a single keybpress, such as f3 to perform a blood sacrifice, harvest teeth, then sacrifice the corpse of a near enemy. ~This probably sounds far more complex when explained than it actually is to play, in fact I myself was rather confused by muds until I just rolled up my sleves and had a go, sinse once your playing things are fairly intuative. Though you can play a mud through windows just using telnet to transfer text from the mud onto your screen, a custome client such as vipmud is recommended, in fact if your new to muds I'd suggest you download vipmud from gma games and try that out as it has a lot of newby friendly features and explanations, dispite being a very flexible client. you might also try alterean with the mushclient soundpack (read the new audiogames.net entry for details), as well, it's a pretty awsome mud game. hth. Beware the grue! Dark. - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 02, 2011 1:01 PM Subject: Re: [Audyssey] Muds on audiogames.net on the subject of muds I expect there many folks who, like myself could benefit from some sort of tutorial on how to use them, where to find them etc. Fred Olver - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 02, 2011 6:55 AM Subject: Re: [Audyssey] Muds on audiogames.net Hi Dark, I don't really play a lot of online games, alteraeon being the exception. Nevertheless, here goes to answer your question: Personally, I'd add entries for muds that have a unique theme and/or style. You might also add muds that have soundpacks, as you're already doing. As a bit of a comprimise, you might consider adding a section in the review where you provide a list where similar muds to the one in the review are listed. This would provide players with a base mud, (the one in the review) but would also givve them a you might want to try this list. Hopefully all this makes sense, I'm not really sure how clear I'm being. All the best, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All
[Audyssey] sound for closed buildings in castaways
Hi. I think it would be quite useful to have a sound for when a building is closed and you go over it, as sometimes I close my tavern after it is stocked so peasants can do other things. however, I frequently forget it is closed til people start dying. so it would be quite good to have a sound to indicate a building is closed, and perhaps also a message to let you know the tavern has run out of food. this would be particularly useful in mission 3 as resource and people management is key for this mission. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound for closed buildings in castaways
Good idea. Would anyone care to donate a sound that would be fitting? I don't have a sound collection to pick from, lol. Hi. I think it would be quite useful to have a sound for when a building is closed and you go over it, as sometimes I close my tavern after it is stocked so peasants can do other things. however, I frequently forget it is closed til people start dying. so it would be quite good to have a sound to indicate a building is closed, and perhaps also a message to let you know the tavern has run out of food. this would be particularly useful in mission 3 as resource and people management is key for this mission. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about the howling wind sounds in level 6 of ausim homer.
Hi. I made it through the door and am now on level 6. I have a question regarding the halowing wind sounds though. what do they reperzent? since i keep wanting to go towords them. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online truckz game
The URL to the truck driving game is at. www.truckingsim.com It's still in a beta but anyone can jump in a drive. Hope that helps. Ron and Current Leader Dog Boz -Original Message- From: dark Sent: Friday, September 02, 2011 3:22 AM To: Gamers@audyssey.org Subject: [Audyssey] Online truckz game Hi. someone in the audiogames.net forum just asked about the online truckz game which has a database page. i heard jolt closed it down, but I also heard it moved. if anyone knows where it went or is playing, please let me know and I'll update the database entry. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about the howling wind sounds in level 6 ofausim homer.
The wind represents openings in the passage to your right or left, when you here it you can choose to continue the direction your going or turn down the new passage. Of course, whether turning down that passage leads to anything nice or not is another question ;D. Beware the grue! Dark. - Original Message - From: Mich mi...@eastlink.ca To: gamers @audyssey.org gamers@audyssey.org Sent: Friday, September 02, 2011 6:21 PM Subject: [Audyssey] question about the howling wind sounds in level 6 ofausim homer. Hi. I made it through the door and am now on level 6. I have a question regarding the halowing wind sounds though. what do they reperzent? since i keep wanting to go towords them. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound for closed buildings in castaways
Hi, what did you think about the message idea for when the tavern runs out of food? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
-- From: dhruv kumar kumardhru...@gmail.com Sent: Friday, September 02, 2011 6:28 PM To: Gamers Discussion list game...@audyssey.org Subject: Re: [Audyssey] help with level 4 of ausem homer hi fatih, sorry, the password is randomly generated (thanks to jim) so we don't give you any tips On 9/2/11, fatih fatihyuksek...@hotmail.com wrote: I know it but I can't guess the combination -- From: dark d...@xgam.org Sent: Friday, September 02, 2011 12:15 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Jim. I didn't know that about score, sinse it doesn't say in the help how score is calculated. when I have hopefully finished the game and am able to play the level again, I'll try and see what I can do score wise. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02, 2011 9:32 AM Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Dark, The only problem with your tactic for level 4 is that the more that you move left and right the slower you go and thus your score will be lower than if you move just enough to clear each tree. You know just like being as close to each gate as possible while skiing a slalom course. HTH BFN - Original Message - funny, the tactic I found best was to go as far to one side as possible, then when I heard a tree coming up start my approach to the other side before the tree has completely past, that way I could always be certain off having time to get around the next tree. Level 6 is proving tough, but in comparison to level 1 levels 2-5 were a lot easier, even though by arcade game standards Jim obviously worked to make them a litle bit harder, such as requiring very precise centering of the chimps, and having some tactics necessary in dodging those trees while skeeing. Beware the grue! Dark. Jim Of course I teted it. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. hi, I can't open the door on level 5. I can't guess the combination. any tips? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about the howling wind sounds in level 6
Hi Mich, The wind sounds indicate a new cave that you can turn into. Or you can just walk on passed them. HTH BFN Jim Never fight with a bear in his own cave. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Hi Dark, If you hear the turning sound or a bumping sound and then the ambiance sound changes, you have turned into a new cave. Lack of fore planning ended up with some giving you the bumping into a wall sound and some not. But if the ambiance sound changes, you have turned into a new cave. At the end of the main cave is a T and you will automatically turn randomly left or right. Other T intersections always turn to the same direction. And you will always automatically turn when you run into the end of a cave. Oh yeah, if you run into the door that you came into the caves through, you will turn around 180 degrees and head back the other way. HTH BFN Jim confucious say: two wrongs not make right, but two rights make U-turn. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
Hi Dark, Yep, guess that I could have described the scoring in with the instructions. On level 1 your most points are for destroying barrels and birds. On level 2 the closer to landing in the center of the next airplane the more points you get for each jump. On level 3 it is the same, the closer to centered the projectile is the more points you get for shooting down that projectile. On level 4 it is all about the time that it takes you to get to the bottom of the mountain. And as I said, the more that you turn the slower you go. On level 5 figuring out the combination in fewer tries and time the better the score. On level 6 it is all about how long it takes you to get to the exit. the shorter the time the more points you get. On level 7 it is the same. That is the shorter the time, the more points you get. But things like running into the other cars slow you down. HTH BFN Jim Time is relative, meaning good times go fast and bad times go slow. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Hi Dark, Yeah, I guess if I created a huge multi level maze with some random hazards and maybe even some things to collect and monsters to fight etc. Oh wait, that is MOTA! grin But really I create games as much for me to play as for others. So I still do not see that much replay value in a maze. I had a heck of a time finishing creating level 6 as I was just not inspired to finish and play it. And actually the same for level 4 as I started out creating it as one fixed slalom course. And again was just not inspired to finish and play it. I had about half of the fixed course created, but then I changed my mind and made the whole thing random and poof! gotter done. BFN Jim Chaos, panic and disorder . . . my work here is done. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
Hi Fatih, Yeah, you are not going to be able to guess the combination to the door. You will need to logically deduce the combination from the results that it gives you of your guesses. It is actually just the board game Master Mind. You can practice the game of Master Mind by getting it from my web site. File name winmast.exe. The winmast.exe file can be found on my free windows sapi5 text to speech games page. Here is what Dark said and how he deduced the combination; You just need to use logic to work it out by being told what is in the right place and what isn't. so I started with 1 1 1 1, and was told one number was correct and in the right place. I then tried 1 2 2 2 , and could be certain that one number would be correct sinse it had a 1, if there were anymore it'd be a 2. As it happened I was told that 1 was right and in the right place, so I knew that first number was 1. i then tried 1 3 3 3 and was told two were right and in right place, so I knew one of those last three numbers wa s a3. I then tried 1 3 4 4 and was told one was right and right place (the one), and one right in wrong place, so I knew the second number wasn't 3, and also that the combination didn't contain fours. I then tried 1 5 3 5 and was told I had two right in right place and two right in wrong place. sinse I knew the 1 was right and one of the fives was right, the three must go at the end, thus the combination turned out to be 1 5 5 3. I told Dark that I usually start out with 1 1 2 2, then 3 3 4 4, then 5 5 6 6. But we are both going to try each other's way of deducing the combination. HTH BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound for closed buildings in castaways
I think that's a good idea as well. I've written it down, and I will try to have it added for the next update. Hi, what did you think about the message idea for when the tavern runs out of food? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound for closed buildings in castaways
Actually after giving this a try, I think it might not work out as expected. Until your economy is quite stable, the tavern runs out quite a bit, if only for a few ticks at a time. Unless I adjust how it determines when to display the message, you end up with dozens of unwanted and unnecessary warning messages from the tavern. I will try a few things when I get time again to code, but if anyone has any ideas already I'd be happy to hear them. Hi, what did you think about the message idea for when the tavern runs out of food? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with level 4 of ausem homer
Thanks jim. Some of those like the level 1 thing with destroying barrels I got, others i didn't. I'll remember that when I' playing for score. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02, 2011 10:01 PM Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Dark, Yep, guess that I could have described the scoring in with the instructions. On level 1 your most points are for destroying barrels and birds. On level 2 the closer to landing in the center of the next airplane the more points you get for each jump. On level 3 it is the same, the closer to centered the projectile is the more points you get for shooting down that projectile. On level 4 it is all about the time that it takes you to get to the bottom of the mountain. And as I said, the more that you turn the slower you go. On level 5 figuring out the combination in fewer tries and time the better the score. On level 6 it is all about how long it takes you to get to the exit. the shorter the time the more points you get. On level 7 it is the same. That is the shorter the time, the more points you get. But things like running into the other cars slow you down. HTH BFN Jim Time is relative, meaning good times go fast and bad times go slow. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer thoughts
Jim, How do youline up the projectiles? If you cente them, you can not shoot them. The last time I playted I had to just sttraif the whole foeld, and I got a wopping 2 points for that level. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, September 02, 2011 3:32 AM To: dark Subject: Re: [Audyssey] Awsome homer thoughts Hi Dark, Cool, thanks, if I ever do another maze type game or level I will have a key to announce location and direction. The thing is, a maze for me has no replay value, so don't know that I will make more of them. On level 3 both the chimpanzees and the projectile sounds move as you turn toward them to shoot down the projectile. Glad that you like the different sounds of the projectiles as you shoot them. I often play level 3 just for the noise and destruction of the projectiles. BFN Jim You are in a maze of twisty little programs, all alike. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3870 - Release Date: 09/01/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for August 2011
Hi, Ya got that right; I'm just waiting for RC 1 of this thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, September 01, 2011 9:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey thread report for August 2011 The most popular games get the most traffic. This indicates the outcome of MOTA! It! will! be! great! --- Shepherds are the best beasts! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Thursday, September 01, 2011 4:06 AM Subject: [Audyssey] Audyssey thread report for August 2011 There were 240 thread titles. Here are the top 50. mota beta 22 thoughts 76. MOTA Beta 21 Released 70. getting a emulator for the blind. 53. New gamebook, The horrible dungeons of dreadful doom! 51. MOTA Development setbacks 50. shades of doom recordings 32. Why I want older versions of the games 32. aprone's games 31. Mota thoughts 28. A Death in the Family 25. match analysis 21. are there any blind games where people can go onquests and play with other players on line? 20. discoveries in castaways 17. better control of troop training in castaways 16. castaways, women of loose morals? 16. Twitter instead of e-mail 16. Castaways version 1.6b including Mission 3 15. Microsoft Flight simulator and Itsyourplane 15. MOTA Beta 22 Released 14. castaways and water 13. iphone games? 13. Some totally awesome MK online matches on sendspace! 13. What is Mk? 13. guard tower 12. Playing shades of doom again. 12. USA Games Website Down 12. 2 new and short MK matches for you guys. 11. Lone Waffle. 11. Problems moving in Mota 11. Castaways error message 10. castaways: communal enemy. 10. good SSFIV match 10. need a walkthrough on mota 10. some questions regarding the list 10. Audyssey babble report for July 2011 9. Congrats on mota 21 9. Some Nujam demonstrations. 9. soul trapper help. 9. A Letter for nick. 8. An interesting forward. 8. New gamebook,The horrible dungeons of dreadful doom! 8. possible monopoly tournament 8. Question about Deluserlex on Jim's site? 8. Small update to mapData IF/RPG game thingy 8. soul calibur speech for download 8. Usa games down again! 8. About the mag 7. Audiere itsself 7. cast way help 7. castaway suggestions 7. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3870 - Release Date: 09/01/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound for closed buildings in castaways
aprone, A sound of a door closing and a door opening will be fine, just a standard house door would do. At 05:01 a.m. 3/09/2011, you wrote: Good idea. Would anyone care to donate a sound that would be fitting? I don't have a sound collection to pick from, lol. Hi. I think it would be quite useful to have a sound for when a building is closed and you go over it, as sometimes I close my tavern after it is stocked so peasants can do other things. however, I frequently forget it is closed til people start dying. so it would be quite good to have a sound to indicate a building is closed, and perhaps also a message to let you know the tavern has run out of food. this would be particularly useful in mission 3 as resource and people management is key for this mission. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.