[Audyssey] Top speed game

2011-01-24 Thread Cory Kadlik

Hi all!

There is a top speed game I'm hosting on IP address 173.76.255.123

We'll be starting at around 3. Be there. It'll be fun.

Cory

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Re: [Audyssey] Asking a technocal question.

2009-10-21 Thread Cory Kadlik
easy fix. Go to ctrl pannel, speach, output button, and set the speach 
to go to the new set by selecting the use this audio device. This one 
being your new set. HTH!

Cory

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Re: [Audyssey] top speed cars and tracks was Question

2009-10-14 Thread Cory Kadlik

nicenicenice! was looking for this! Great work!

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Re: [Audyssey] top speed cars and tracks was Question

2009-10-14 Thread Cory Kadlik

Hey!

If you need this faster, grab it out of my dropbox at 
http://dl.getdropbox.com/u/2174843/66_Cars.zip


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Re: [Audyssey] mud games and topspeed

2009-09-09 Thread Cory Kadlik

Ask dave h. I think he's got them still.

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[Audyssey] The topspeed cars are now up!

2009-09-02 Thread Cory Kadlik

Hey guys.

Big thanks to Tristan B for hosting. Grab them at www.trekgames.net/ts
Note, I didn't put the van up or the olds up either because they didn't 
sound good. If you have any you want to host, send me them through 
sendspace or something, and I'll get them to tristan for uploading to 
the site. If you have any problems with getting the cars or just have 
questions about how they were made or whatever, feel free and contact me.


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Re: [Audyssey] good news about the topspeed cars!

2009-09-02 Thread Cory Kadlik

Thanks for the offer man!

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[Audyssey] good news about the topspeed cars!

2009-09-01 Thread Cory Kadlik

Hey guys.

Orial Has been nice enough to host the cars I have made for us. When 
they're up, You guys will be the first to know.


Thanks for the pationts

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[Audyssey] new cars for topspeed!

2009-08-31 Thread Cory Kadlik

Hey all!

I have made a few new cars for topspeed. I have a random car, which got 
it's name because I don't know what it is, 2 ford rangers, a yamaha 
road star, which is my dad's actual bike, and a 1988 olds. Plus a 
revised, faster version of my old merk, and a 1989 carra van. If you 
want any of these cars, email me or add me to your contacts with the 
info listed below. If you have any new cars which you have made or 
gotten, let me know!


Make it a great one!

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Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread Cory Kadlik

what is the pack for?

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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Cory Kadlik

Phil, I'm gonna put this on my blog with your name before it. lol

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Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread Cory Kadlik

someone had to have hacked his account. He's not like that.

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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Cory Kadlik

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple 
of days, and with this new system come some changes, some of  which are 
very important, so please read this entire message.


1. Future titles will require online activation. You will be able to 
activate and deactivate your games, but you will be limited to only a 
certain number of concurrent installations.  This will effect only  future 
titles.


2. Between now and midnight PDT on 16/June/2009, we will fill any 
requests for replacement registration keys at the usual cost of the 
replacement. (This is typically 25% of the original cost of the game, 
with a minimum of $5, per key.)  Requests should be sent to

sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement 
registration keys under any circumstances. If you need a replacement,  you 
need to get it now.


We regret the need to make these changes, but piracy and the sharing  of 
keys has, sadly, become an epidemic.


We look forward to providing you with some new games soon for Mac, 
Windows, and maybe another platform as well...and I don't mean Linux. 
*wink*



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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Cory Kadlik

lol
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only 
future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, 
you



need to get it now.

We regret the need to make these changes, but piracy and the sharing  of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


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Re: [Audyssey] friday surprise

2009-06-04 Thread Cory Kadlik
I know right? What a way to bash the guy. Sorry liam. I say, keep up the 
great work
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 04, 2009 9:59 PM
Subject: Re: [Audyssey] friday surprise



So?  Then don't play them


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Thursday, June 04, 2009 8:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] friday surprise

Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will be
released.
These versions boast numerous bug fixes and enhancements.  I'll post a
message to let you know when the new games go live so you can pick
them up.
Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] Mach 1 tts

2009-05-29 Thread Cory Kadlik

think i love rock and roal is pat benetar
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Jim Kitchen Gamers@audyssey.org
Sent: Friday, May 29, 2009 4:37 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi,

Just in case you were wondering, here are the names of the music clips 
that I used in Mach 1 tts.


Chagrin Motor Speedway

a river
Ballad of the Uneasy Rider - Charley Daniels band
Knight Rider theme
Hotrod Lincoln - Commander Cody
Born to be wild - Steppenwolf
Low Rider - War
Speed Racer theme
Autobahn - Kraftwork

Chardon Hill Top raceway

a fire boiling down maple syrup
a church bell
Benny Hill theme
According to Jim theme
Signs - Five Man Electrical Band
Married with Children theme
Give Me the Good Earth - Manfred Mann
Law and Order theme
rest are sounds

Mentor Road Race track

Pinball Wizard  - The Who Smoking in the Boys Room - Brownsville Station
Schools out- Alice Cooper
Born to Run - Bruce Springsteen
Radar Love - Golden Earring
Walk This Way - Aerosmith
Ain't seen Nothing yet - Bachman Turner Over Drive
Barracuda - Heart
i love rock n roll - Joan Jett  The Blackhearts
guitar wail
drums
brass in pocket - Pretenders Hit Me With Your Best Shot - Pat Benatar

TGIF and BFN

Jim

He often broke into song because he couldn't find the key.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-29 Thread Cory Kadlik

okay, thanks for making this clear for me
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Cory Kadlik Gamers@audyssey.org
Sent: Friday, May 29, 2009 4:25 PM
Subject: Re: [Audyssey] Mach 1 tts



Hi Cory,

I love rock and Roll.  Put another dime in the juke box baby.  Is 
definitely Joan Jet.  I remember seeing the video way back in the very 
early years of MTV.  I also have all of the Pat benatar CDs and saw her in 
concert, fourth row center stage at Blossom an outdoor amphitheater.  It 
is definitely not Pat Benatar.


TGIF and BFN

Jim

Beer cans empty! Memory Full! Zz!!!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-26 Thread Cory Kadlik

cool, love those!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Tuesday, May 26, 2009 6:10 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi Charles,

Dark was just spoofing.  And even if he wasn't I have no plans to quit 
making games.


I've got an idea for a pretty simple but funny adult one next.

BFN

Jim

To keep the stork away shoot it in the air.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-25 Thread Cory Kadlik

Nice job Jim, keep up the great work!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Bryan Mckinnish Gamers@audyssey.org
Sent: Monday, May 25, 2009 3:42 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi Bryan,

Thank you.  Very glad that you like Mach 1 tts.

Yeah, I thought that the sounds everywhere on the track and getting louder 
towards the end of each section would be like a sighted race driver 
sighting his spots to know when to turn or where to be to get ready to 
turn etc.  But I also just like to know where at on the track I am all the 
time.


Thanks again and BFN

Jim

I'm not lost, I'm locationally challenged.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Slim dx problem

2009-05-25 Thread Cory Kadlik
that's not always the case, I had directx installed but it still wanted me 
to install slim DX
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 25, 2009 12:18 PM
Subject: Re: [Audyssey] Slim dx problem



Hi,
Glad to know that installing DirectX fixed the issue. And thanks Sean for 
pointing out that you didn't have to install SlimDX at all--I never made 
that connection. I guess a more accurate prerequisits list for TDV then 
would be .NET 3.5 and latest DirectX.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 25, 2009 7:52 AM
Subject: Re: [Audyssey] Slim dx problem



  Thanks Tom, thank you all, now everything works fine!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 25, 2009 4:16 AM
Subject: Re: [Audyssey] Slim dx problem



Hi Milos,
One common mistake a lot of people make is they don't realise that the 
DirectX setup asks you to extract the files into a temperary directory. 
After you extract the files you then need to open up the directory where 
you unpacked the files and run dxsetup.exe. If you didn't follow through 
with this second step then DirectX was  never installed but only 
extracted.

HTH

Milos Przic wrote:

  Hello,
  Thank you for the link. I already downloaded the file from the lik 
Shaun had sent, as I think that it is the same file. I installed it but 
it seams that nothing was extracted as I can't find the files anywhere 
and that I get the same message when starting the game. May be I didn't 
installed it in the location it has to be installed? As As during the 
installation I had to choose the folder manually, I selected the 
program files. Did I do something rong?

  Best regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs



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[Audyssey] restoreing the keys in TDV

2009-05-23 Thread Cory Kadlik
Is there a way to do this?

Thanks,

Cory
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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Cory Kadlik

remap the keys, read the instructions
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 6:57 PM
Subject: Re: [Audyssey] 3D VELOCITY


Same here, it would be nice if you could change the controls to suit your 
particular needs, as you can in top speed.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, May 22, 2009 4:59 AM
Subject: Re: [Audyssey] 3D VELOCITY



hi munawar


the problem i am having as i am a windows laptop user, is that page up 
is on my fn key plus down arrow I think so how can I hold down the up 
arrow and do down arrow plus down arrow fn when taking off? lol.


On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing  and 
eath match modes--the story aspect of it anyway. I can't reveal  any 
more details about that though or I'll be spoiling the plot.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge  is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: william lomas 
lomaswill...@googlemail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally  different 
than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will read 
up on it when I download it.

Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] MOTA Mouse Support

2009-05-21 Thread Cory Kadlik

I see your point. as always, great ideas! Keep up the great work
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 21, 2009 7:13 PM
Subject: Re: [Audyssey] MOTA Mouse Support



Hi Corry and all,
Letting the end user remap the mouse, keyboard, change all kinds of game 
settings might be nice, but it isn't realistically feasible from a 
programming point of view. What many non-developers fail to recognize is 
that there are some very strict guidelines professional developers try to 
follow when developing software. These guidelines are there to hopefully 
produce a better product.
First, keep the design simple. Keeping the code and over all design as 
simple as possible makes it easier to maintain the program, perform 
upgrades, fix bugs, and prevent bugs in the program. Adding lots of user 
choices and options only complicates the program and makes testing, 
debugging, and maintaining the program more difficult in the long run. 
That is one reason why I don't include a lot of end user options.
Second, use only as many system resources as absolutely necessary. Even in 
todays computing environment where we have plenty of processor power, 
memory, and faster disk drives, etc it is no excuse to waist system 
resources unnecessarily. Cutting down the amount of memory, processor 
power, etc required by the application will in turn result in a faster, 
lighter, smoother running application. When a developer adds all kinds of 
user options all that ends up doing is waisting more memory and cuts down 
on over all program execution time. Even if it is a few KB of memory and a 
few milliseconds of time it is still a bad habit to get into, and is a 
poorly designed program.
AS it happens Beta 5 is fairly resource intensive right now, and I am 
trying to work on the engine to cut down the amount of resources it uses. 
On systems with lots of speed and memory the system resources aren't that 
bad. However, I've tried it on a couple of older machines here and the 
game constantly crashes with memory errors. It seams anything less than 
512 MB of ram won't cut it for this game right now, and I want to fix that 
if I can. Make the game use less memory, processor power, and run smoother 
on both older and newer systems. If I were to add all kinds of user 
options such as personal configurations for the mouse I will no doubt 
increase the memory and speed problems instead of resolve them. So I am 
reluctant to add too many end user settings and configurations.

Smile.


Cory Kadlik wrote:

think we should be able to choose



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Re: [Audyssey] TDV and the Philips 2909 gamepad

2009-05-20 Thread Cory Kadlik

when I tried to configure mine manually I got an error.

Thanks

Cory
- Original Message - 
From: Munawar Bijani munaw...@gmail.com
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Wednesday, May 20, 2009 3:37 PM
Subject: Re: [Audyssey] TDV and the Philips 2909 gamepad



Hi Ron,
Your stick should work just fine with TDV; the implementation is very 
generic. I've only tested the game using two types of sticks; one that I 
have, and one which a tester has. Both of these work fine. Mine has a 
rudder control, while his throttle stick is twistable. I have a speed 
up/down arrow, while he has an actual speed lever. So if these two sticks 
worked, your should work...unless there's another configuration I haven't 
thought of. :). Let me know how it goes. I definitely need more people to 
test with flight sticks. It's one thing that's still being improved as I 
gather more information.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 8:50 AM
Subject: [Audyssey] TDV and the Philips 2909 gamepad



Hi to one and all.
I need to find a new headset before I seriously stress test the new TDV
beta.
I've played a couple of racing rounds and won one.
I am curious though.
Like I asked in the subject. Is anyone playing TDV with the philips 2909
game pad that some of us picked up from walmart? If so? How successful 
are

you in the game with it.
Also, I threw this out on the BSC Games mailing list with no luck.
Just was wondering if anyone is playing the pipe version two Blast 
Chamber

game with the 2909 and how successful are they?
I used the cheat codes with it yesterday for a game of all side 
scrollers.

I did pretty good with that.
It looks like my problem is finding the correct pipe and twisting the 
valve

with the gamepad.
Any and all advice would be appreciated it.
Its pretty bad to be a beta tester for the game and not being able to get
out of the practice round with the gamepad.
The only problem I'm having with troopanum is landing the spaceship 
safely

in the first bonus level.
I'm working level by level with hunter and it looks like the philips 
works

pretty nicely with hunter. I've gotten as far as the valley of the tigers
thus far.
It does take some practice to convert from the keyboard to the gamepad.
So to my fellow gamers have fun and competition and to brag to begin. 
LOL.
Ron who would like to branch out from the keyboard to the real world of 
the

philips 2909 gamepad.
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] MOTA Mouse Support

2009-05-20 Thread Cory Kadlik

think we should be able to choose
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 8:12 PM
Subject: Re: [Audyssey] MOTA Mouse Support



Hi,
Hmmm...That is a thought. Although, the one consern about using the wheel 
to switch weapons is that wheel is awefully easy to accidently turn. It 
would bite if you were left clicking like mad and hit the wheel and 
instead of your trusty mp5 you ended up using a pistol or something on 
accident. Might be better if you actually have to click the middle mouse 
button instead of turn the wheel. Good idea though.

Smile.

Shadow Dragon wrote:
It'd also be cool to cycle your weapons with the wheel, though it would 
still be a lot quicker to do it with the numbers row. just a thought, 
kind of diablo skill switching inspired.



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Re: [Audyssey] Audyssey blog

2009-05-14 Thread Cory Kadlik
I think it would be a great idea for those who wouldn't want all the trafic 
of the list.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 14, 2009 12:10 PM
Subject: Re: [Audyssey] Audyssey blog



Hi Raul,
I for one am in favor of it. If you can install it I would personally 
recommend Wordpress for blogging.


Raul A. Gallegos wrote:
What do you all think if I were to start and Audyssey blog? The blog 
would be about game announcements, or game score postings, maybe audio 
reviews, ETC. I would not want it to become a general discussion board as 
that's what the list is for, but for those of you who might want to brag 
about a game play, or talk about an upcoming release of yours, or 
something similar.


I welcome constructive discussion on this.




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Re: [Audyssey] read:apba baseball

2009-05-11 Thread Cory Kadlik

scemes like a lot of money for a game...

Cory
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 11, 2009 11:33 PM
Subject: Re: [Audyssey] read:apba baseball



Hello.

By itself, the game, I think, comes with two old-time stadiums.  The rest 
of the stadiums you have to buy with stadium discs which are also listed 
along with the season discs on the website.  With that said, I really 
haven't noticed any differences in game play if you just use a regular old 
stadium full time, although they try to build stadium and weather effects 
into the game.  Again, this is a very old game as far as computer games 
go, and no real updates have been done to it since 1998 or 1999.  Granted, 
new season and stadium discs are still being created, but the actual 
engine and core of the game have not been updated in ages.


Regarding its accessibility with a screen reader, the menus for starting a 
game or exiting, in other words, your basic menu bar is accessible without 
the jaws cursor.  Picking teams once you get to the teams selection dialog 
are listboxes and buttons, so really you can use your pc cursor for that.


During game play you will have to use your jaws cursor for making player 
changes, pitching changes, and that kind of thing.


Jeremy

- Original Message - 
From: dennis dennisl1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, May 11, 2009 7:42 PM
Subject: Re: [Audyssey] read:apba baseball


the website said it was $75.00 well 74 and some change that it has play 
by play it didnt give a lot of info on what steadiums are included etc
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 12, 2009 12:37 AM
Subject: Re: [Audyssey] read:apba baseball



What information did you gather from the web site given previously?
---
In God we trust!
- Original Message - 
From: dennis dennisl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 11, 2009 3:06 PM
Subject: [Audyssey] read:apba baseball


how much is this accessabele  with out using the jaws curser?  does 
anyone have one for sale or know where i can get this?  email me at

dennisl1...@gmail.com
Thanks
dennis

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Re: [Audyssey] any recommendations for a good gaming joystick?

2009-05-05 Thread Cory Kadlik

I can't find this thing anywhere. anyone got  a url handy where it is?

Thanks!!

CJ
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 05, 2009 6:43 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


Most of us, myself included are using the sgz2909 retractable controller 
by

philips.
Hope this helps you out.
Ron and Leader dog boz who said that a dog beats a cane any day of the 
week.

Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 05, 2009 2:14 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


I'd appreciate that as well. I'd like to buy a racing wheel for the racing
games and at some point a joystick for other games.
I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 05, 2009 9:54 AM
Subject: [Audyssey] any recommendations for a good gaming joystick?


I really want to buy one of these. Any ideas? Also if you have a site 
where

I can buy it from it'll be even better. thanks guys!


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Re: [Audyssey] any recommendations for a good gaming joystick?

2009-05-05 Thread Cory Kadlik

never seen one with a clutch. Anyone else?
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 05, 2009 11:30 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


I used to have a sidewinder steering wheel too. It was good but I never 
really got the hang of using it. I loved the gas pedal and break, but what 
I'd love is a racing wheel with an actual gear shift - though its probably 
way out of my price range. I hear there are real life driving games with 
wheels with a clutch, break, and gas pedal. Now that would be fun.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: James Dietz james.j.di...@gmail.com
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers 
Discussion list gamers@audyssey.org

Sent: Tuesday, May 05, 2009 6:07 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?



I use a logitec wingman rumblepad.  As the name implies the controller
includes motors for force feedback. You need to install the software
from the cd or internet in order for games to pick up on its force
feedback qualities.  It's a nice gimic but the rumble isn't very
powerful.  I got the controller cerca 2001. It looks kind of like a
hybrid between the ps2 and dreamcast/xbox1 controllers - two wacky
looking protrusions out front, 2 decent (if a little flimsy) analog
sticks, 6 main buttons (which are a little small), a d-pad and a few
other buttons for switching control from d-pad to left analog stick
and back and toggling force feedback on/off.  It isn't the best
controller - I used to have a microsoft sidewinder whose buttons and
dpad were a little more solid and big - but it's fun to use with games
especially top speed.  One advantage resultant of joystick use in-game
is that you don't have to shut down your screenreader (and in some
cases, you don't even have to have the game window in focus - I can
play topspeed while chatting in an msn window though I won't be able
to hear the other cars on the track).

James

On 5/5/09, The Kolesar Brothers kolesar16...@roadrunner.com wrote:
Most of us, myself included are using the sgz2909 retractable controller 
by

philips.
Hope this helps you out.
Ron and Leader dog boz who said that a dog beats a cane any day of the 
week.

Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message -
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 05, 2009 2:14 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


I'd appreciate that as well. I'd like to buy a racing wheel for the 
racing

games and at some point a joystick for other games.
I want you...to go upstairs...and kill that boy!
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 05, 2009 9:54 AM
Subject: [Audyssey] any recommendations for a good gaming joystick?


I really want to buy one of these. Any ideas? Also if you have a site 
where

I can buy it from it'll be even better. thanks guys!


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Re: [Audyssey] mock 1

2009-05-04 Thread Cory Kadlik

he's making a new one as we speak!

Cory!
- Original Message - 
From: Steve Cullen sculle...@verizon.net

To: Gamers@audyssey.org
Sent: Monday, May 04, 2009 10:18 AM
Subject: [Audyssey] mock 1



hi everyone,
does anyone know if Mock 1 works with the steering wheel yet? or is Jim 
planning to put out a new version of the game with steering wheel support.

Thank you for any help.
Regards,
Steve Cullen
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Re: [Audyssey] Fw: Super Egg Hunt 1.2 the great toy robbery 1.2

2009-05-03 Thread Cory Kadlik

I know especially when you program for a living. lol
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 03, 2009 12:07 PM
Subject: Re: [Audyssey] Fw: Super Egg Hunt 1.2  the great toy robbery 1.2


I quite agree. You've asked this how many times already, do you honestly 
think the world revolves around you? haha.
Leom has a job now, therefore he isn't going to be working on games as 
much.
When you get home from work the last thing you want to do is work on 
programming a game.




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- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 03, 2009 8:52 AM
Subject: Re: [Audyssey] Fw: Super Egg Hunt 1.2  the great toy robbery 1.2


Ok I have a problem, I've heard this asked before, my problem is why are 
we asking? I mean as we have said people have lives!!! and as we all know 
life goes by so quickly and we have our share of trials. Why not just 
appreciate what we have instead of wanting more?


Lelia
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: gamers@audyssey.org
Sent: Sunday, May 03, 2009 5:29 AM
Subject: [Audyssey] Fw: Super Egg Hunt 1.2  the great toy robbery 1.2




- Original Message - 
From: Hayri Tulumcu

To: phi...@blastbay.com
Sent: Thursday, April 30, 2009 11:15 PM
Subject: Super Egg Hunt 1.2  the great toy robbery 1.2


 Hello Philip. It is Hayri writing. I wanted to hear about how far 
you have come with PB Streamway? it is becoming a half years ago that it 
is to be underway! I am thinking more on Liam Erven around 2 games as he 
should have converted to PB Streamway and I am talking of course about 
Super Egg Hunt 1.2, and the great toy robbery 1.2 as he waited to 
publish until PB Streamway was clear. Then it's just that I ask how far 
are you with the development of Streamway?

 Greetings Hayri

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Re: [Audyssey] games we'd like to play: 101 dulmations

2009-05-02 Thread Cory Kadlik

they would be fun. lol
- Original Message - 
From: Robyn Bowskill auntie...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 02, 2009 6:07 PM
Subject: Re: [Audyssey] games we'd like to play: 101 dulmations



I'd also love to play them, if they existed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 03, 2009 4:45 AM
Subject: Re: [Audyssey] games we'd like to play: 101 dulmations



Hi,
Well, as for question one Nicol has two different e-mail addresses I
know of. One is a mobile phone e-mail address and the other is a
standard e-mail. So that explains why the different identities.
As for the second question I am assuming he is sending these games we'd
like to play messages out because he really wants to play them. Seams
simple enough.
Smile.

Constantine wrote:

Meh, why does this person keep switching identities...kinda annoying,
really. Also why the games we'd like to play.



contact details:

email: tcwoo...@shaw.ca

and others
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No virus found in this incoming message.
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Re: [Audyssey] games we'd like to play: cat and mouse

2009-04-27 Thread Cory Kadlik

I don''t think this is a real game... lol
- Original Message - 
From: Robyn Bowskill auntie...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 27, 2009 1:58 AM
Subject: Re: [Audyssey] games we'd like to play: cat and mouse



could you please tell me where I can obtain this game?
- Original Message - 
From: NIcol 0722001...@vodamail.co.za

To: gamers@audyssey.org
Sent: Monday, April 27, 2009 1:08 AM
Subject: [Audyssey] games we'd like to play: cat and mouse


the objective of this game is to either  teleport away or get changed 
into a

dog magically.
you are placed in a maze and a cat is following you.
scattered in the maze are pieces of cheese. most pieces, when eaten, will
increase your strength or simply give you bonus points.
if your strength is increased, you can run faster.
use all 4 arrow keys to move around in the maze.
hold down an arrow key to move continuously.
the cat will try to catch and eat you.
the sound of the cat moving is signified with a clarinet.
the louder the clarinet the closer the cat is to you.
the sound of you, the mouse, is signified with a pickelo.
the sound of the dog is signified with a bariton saxophone.
in the maze there are mouseholes. you can hide in a mousehole to prevent
being eaten by the cat.
listen for the volume of a piece of cheese. the louder the sound is, the
closer you are to it.
the sound of cheese is signified by  a bell sound.
the sound of fish is signified by a symbol sound.
one huge piece of cheese, when eaten, changes you, the mouse, into a dog.
when changed into the dog your aim is to catch the cat and eat it up. the
moment you are changed into a dog, a large piece of fish randomly appears 
in

the maze.
when eaten by the cat it teleports the cat out of the maze and the game 
is

over.
when you are a mouse, a certain large piece of cheese, randomly placed, 
will

teleport you out of the maze when eaten.
you beat the game in one of 2 instances.
either when you the mouse eats a piece of cheese that teleports you away, 
or

when you as the dog manages to catch the cat.
when you walk up to a piece of cheese, the mouse will automatically pick 
it

up and eat it.
also in the maze are randomly placed pieces of fish.
these tastes bad when eaten by the mouse and it will decrease the speed 
of

the mouse.
when eaten by the cat it increases his strength and enables him to walk
faster. you can lose the game in one of 2 instances. either when the cat
catches you, the mouse or when you are changed into a dog and the cat
teleports out of the maze.


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Re: [Audyssey] Help with a few things.

2009-04-25 Thread Cory Kadlik

nice job. Well put. Lol
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 25, 2009 11:20 AM
Subject: Re: [Audyssey] Help with a few things.



Hi Aaron,
Ummm...no. The Apple II series of computers were made in the early 1980's 
long before such concepts as talking software synthesizers and screen 
readers existed for that matter. Quite frankly the hardware couldn't have 
supported them because the early Apple II models shipped with a wopping 1 
MHZ processor and 64 KB of ram which was later upgraded to 128 KB of ram. 
So obviously a screen reader with a software synth, assuming you could 
even create one on those hardware specifications, would have completely 
used up all the system resources to run. So what we had for accessibility 
back in those days was an additional board, an Echo Vox, you iinserted 
into the machine that was able to speak what ever was presented on screen, 
and not very well at that.
To give you an idea of what computers were like 25 or 26 years ago we need 
to look at how different things were back then. In terms of my lifetime it 
doesn't seam all that long, but in the life time of computers, as we now 
know them, it was an eternity ago. Especially, since most computer users 
today can't even remember a time when Microsoft didn't exist, but the 
Microsoft software empire was created and built up from the ground with in 
the last 30 years. Well within the life time of several people including 
me.


1983

Apple Computers were the leading PC manufacturer world wide. While IBM 
held the business market Apple became popular because of their affordable 
desktop computer systems for schools, homes, and for other non-business 
uses. The Apple II E was the most powerful PC on the market sporting a 1 
MHZ processor and 64 to 128 KB of ram, and could be upgraded for more 
memory intensive applications.
IBm was the world leader in business machines mainly producing large 
business computer systems such as network servers and mainframes. The 
leading business operating system  was Unix.
Microsoft who? Yes, as hard as it is to imagine today Microsoft was an 
unknown software company that set up in Bill Gates garage and who were 
still trying to make it to the big time. Microsoft only managed to get 
there by purchasing a PC operating system called QDOS from a private 
software developer who was trying unsuccessfully to get IBM and other 
mainstream companies to purchase it. Bill Gates gambled, purchased the 
writes to QDOS,  and as it turns out it was the right business decision at 
the right time.
It so happens IBM had been breaking into the PC market too, and Unix 
required to many system resources to run on their PC lines. So they put 
out the call to software companies looking for an OS that would run on 
their systems. In steps Bill Gates and Microsoft with PC Dos 1.0 in hand. 
IBM purchases PC Dos, licensing it from Microsoft, and suddenly Microsoft 
is rolling in money.
What happened next was again the stuff of legend. Other companies such as 
HP, NEC, Packard Bell, etc came along and wanted to run Dos on their 
systems too. However, do to some licensing terms Microsoft couldn't give 
them PC Dos so Bill Gates pulled a fast one on IBM. He took PC Dos 
modified it here and there, added this, removed that, and released MS Dos 
1.0. Bingo now the market was flooded with PC computers running Microsoft 
Dos, and Microsoft quickly went from a nobody to a household name.

And that, boys and girls, is todays history lesson. Grin.





Valiant8086 wrote:

Hi.
How about SAM? Isn't SAM just a software speech synthesizer you could 
install on those? I guess there's software somewhere to read the console 
or what ever you need to read right?





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Re: [Audyssey] Mysteries of the Ancients

2009-04-25 Thread Cory Kadlik


make sure you have all the keys, walk up the steps and then move left or 
right, there's more
- Original Message - 
From: Steve Cullen sculle...@verizon.net

To: Gamers@audyssey.org
Sent: Saturday, April 25, 2009 6:38 PM
Subject: [Audyssey] Mysteries of the Ancients



   Hi Everyone,

I wanted to know when you get to the steps in Mysteries of the Ancients is 
this the end of the beta? I got passed the water then I come to these 
steps that go no where is this it? if there is more to the game could 
someone tell me what I have to do? Thank you all for any help.

Regards,
Steve Cullen
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[Audyssey] some more cars for topspeed

2009-04-20 Thread Cory Kadlik
Hi all,

I have made some cars for topspeed. They include the motor cycle I have sent to 
the list already, a ford ranger pickup truck, and an old merkury. This is a 
1955 flat head. If anyone wants these cars, feel free and send me an email 
ckadl...@verizon.net

Cory
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Re: [Audyssey] quick Blind Adrenaline update

2009-04-11 Thread Cory Kadlik

yeah, it'd be cool. Great idea!

- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 11, 2009 12:50 AM
Subject: [Audyssey] quick Blind Adrenaline update



 Hi all,
 Some of you might have caught my previous posts on my plans regarding 
using the X Box 360 controllers as well as the We remote in my upcoming 
fighting game.
To that end, I've been working with XNA, the new game development platform 
from Microsoft along with the programming language C sharp for the past 
two weeks.
  Overall, I dig it so far.  The XNA C sharp combination will allow me to 
integrate x box and wii controllers as well as the usual keyboard, 
joystick and mouse combination into the upcoming fighting game.
 I found a blu tooth device that most best buys sell that will allow the 
wii remote to work with a PC, and I've been playing around with it.  Looks 
like we will be able to actually punch our opponents by punching, and 
block by ducking and so forth for those that want to invest in a wii 
remote.  For those that don't, full force feedback will be incorporated 
into regular controllers, as well as keyboard and mouse support.
 I have found that I can use a wii fit board as well, which is kind of 
like a small balance board we can use to dodge in the game, squat down, 
jump back, etc.  The possibilities are tremendous, including a possible 
excersize software for the blind.
 I have created a fairly simple helicopter simulation to test out the new 
controls, right now all you can do is fly it around some and land it, and 
if you land too hard it crashes, but it has possibility and I may release 
it for free for folks to play with if they like once I add a couple little 
things, maybe an enemy to shoot at or something.
 Anyhow, wanted to keep you guys updated on the progress. These new 
possibilities with the controllers,  our proprietary online code as well 
as new XNA features should make the next generation of games from Blind 
Adrenaline a lot of fun to play.
 I'll keep you guys updated as progress is made. In the meantime, would 
anyone be interested in the helicopter simulation?  Suggestions welcome, 
but future development will be limited, so I may put in a single enemy AI 
or maybe a mission to deliver cargo or something, but I won't have time to 
do anything very extravagant with it.

  Later,
 Che

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[Audyssey] still having problems with making cars with TS2

2009-04-10 Thread Cory Kadlik
Hi all,

I am trying to make a motorcycle with the sounds of my own bike. I made the 4 
files, start, throttle, horn, and the .vhc file along with the recording of the 
name of the bike. When I start the game, I get the start sound just like I 
want. However, when that finishes playing, I can't hear the motor or throttle 
sounds. I think it has to do with the format I used. any ideas?

Thanks for the help.
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[Audyssey] I got the bike made

2009-04-10 Thread Cory Kadlik
Hi all, I got the bike done and it sounds okay. If you want to try it send me 
an email off list. ckadl...@verizon.net
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Re: [Audyssey] MOTA Beta 4 Released!

2009-04-09 Thread Cory Kadlik

as always, awesome job!


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 09, 2009 3:35 PM
Subject: Re: [Audyssey] MOTA Beta 4 Released!


You got the beta ready that soon after the PC problems which caused the 
loss of data??  Dang, that's impressive!  Thanks.


---
Gun control only controls the guns of lawful citizens while placing them 
in control of the unlawful ones.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 09, 2009 9:48 AM
Subject: [Audyssey] MOTA Beta 4 Released!



Hello gamers,
I would like to announce the immediate release of Tomb Hunter Mysteries 
of the Ancients Beta 4. This all new release incorperates several bug 
fixes, new features, and early mouse support. See the canges.txt file for 
a complete list of changes in this release. As always you can download 
the game from our product catalog at

http://www.usagamesinteractive.com/products.php.

Sincerely,
Thomas Ward
USA Games Interactive


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Re: [Audyssey] MOTA Beta 4 Released

2009-04-01 Thread Cory Kadlik

you got me! crap!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 01, 2009 6:53 PM
Subject: [Audyssey] MOTA Beta 4 Released



Hello gamers,
I would like to announce the immediate release of Mysteries of the 
Ancients beta 4, and you'll have loads of fun trying to play it. Remember 
to uninstall previous releases before performing the upgrade. You can 
download beta 4 from

http://www.HappyAprilFoolsDay.com.
Happy April Fools Day. You've just been had. Got'cha.



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[Audyssey] making a car in topspeed

2009-03-29 Thread Cory Kadlik
Hi all,
I'm making a motorcycle out of sounds from my own, unfortunly the game only 
seems to loop the sound of any of the files once. I think this is due to the 
format I'm saving it as in gold wave. Can any of you help and tell me what I 
need to set my format as when saving or give me any other ideas?

Thanks,

Cory
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Re: [Audyssey] I give!!!!

2009-03-28 Thread Cory Kadlik
buddy, I've been quite quiet here, but your the one who needs to think 
before speeking.
- Original Message - 
From: Anthony Vitale avital...@prodigy.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 28, 2009 3:19 PM
Subject: Re: [Audyssey] I give


oh well I get it it is fine for those older members of the list to instult 
and be rude to new people and If some new members with a mesure of 
intelligence who requires explicit instructions like the rest of the 
normal world should must be put in their place huh,(another arrogant 
indovidual , I just cant believe it)

YourGOOD FRIEND Tony

.t 02:44 PM 3/28/2009, you wrote:

Hi

This is getting nowhere. What he's trying to say is that reading system 
requirements is one of the most important things you can do.
But flaming back is no way to make friends on this list, and people are 
trying to help you - but its advice nonetheless and you can probably learn 
from it.
I use an alias for my name too, and a lot of others do, too. Shrug its a 
way to keep your name private - maybe I don't want people to know my name, 
after all, IP addresses are tracable...



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Anthony Vitale 
avital...@prodigy.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 28, 2009 12:26 PM
Subject: Re: [Audyssey] I give



Well a very good day to you to Mr. Shadow Dragon,
Your note demonstrates a lot of arrogance for someone who uses an alias 
instead of their own name to represent themselves.  I suppose when you by 
an item that needs assembly you hope the instructions/directions are in 
some foreign language you have to guess at, or maybe have no directions 
at all so that you can guess how to assemble the item.(snicker)  If I 
wanted to play with a puzzle instead of following instructions I would 
have done that instead of asking for help (makes sense to me).  I have a 
masters degree in counseling and don't really need advice about 
victimization .  I wonder besides being a grate game player which I 
think you must probably be would you mind telling me just exactly what 
level of education or psychological degree you hold to place labels like 
victim on people you don't even know.  You really aught to look up the 
work arrogant and see if your picture is there next to it in the 
dictionary.
Sorry you had to write that dumb note to me I would rather communicate 
with nice people

Your friend Tony
ps don't forget to let me know your level of education not just your 
brillance in game playing!

At 12:35 PM 3/28/2009, you wrote:
Most games give system requirements, and installation instructions, and 
a lot is covered on just about every audiogames page thanks in part to 
dark, richard and a few others. Had you just taken the time to explore 
the audiogames website and read some game documentation instead of 
trying things for about 2 seconds, giving up and acting like a victim 
like you're doing now, you probably would have been in business long 
ago. I can understand that not everyone is a computer jenius, and odds 
are I don't have too many friends here due in part to a fiasco on my 
part a while back, but I don't like to see others blamed for one 
person's falts. So take it easy, quit playing the role of a victim and 
you'll get a lot farther in what you try to do. Appologies to the mods 
for borderline flaming.


Having said that there are a lot of online games and offline text games 
such as world of legends that can be played without framework and other 
such things, as well as very basic games like tournament and probably a 
few others. Usually the truly good ones have some requirements attached 
to them though.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Saturday, March 28, 2009 9:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] I give


thanks Nick for your offer,
I am finally getting it.  it would have been fairly simple if in the 
begining someone had written and said you absolutely need direct x and 
the microsoft framwork  and explained what they were Then told me 
where I might locate them. I have a dialup connection so I am on my 
third night of downloading the microsoft framwork because it is so huge 
and I don't want to tie up my phone for 35 hours in a row. As far as 
direct x I'll get that in one night  but the confusion could have all 
been avoided had someone given me simple specific information and 
dirrections for what I needed.  I finally got enough pointers and  the 
correct direction, so thanks to those who helped. Well it is almost 
done now and after this I should be ready to try some games, maybe 

Re: [Audyssey] MOTA Mouse Support

2009-03-25 Thread Cory Kadlik

is there any you could help him Che?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, March 25, 2009 8:09 PM
Subject: Re: [Audyssey] MOTA Mouse Support



Hi che,
Thing is the mouse is already in relative mode, and so far my attempts to 
trap it inside the game window hasn't been too successful. Believe me I 
want more than anything to get this working as after playing RR with the 
mouse I want to be able to get the same kind of input with my games. In 
fact, even the buggy support I have now is pretty good. I like the fact if 
an enemy sneeks up from the other side a little nudge of the mouse will 
have Angela spin around and aim right at it. Much more fluid and natural 
than the keyboard. The responce times are incredible.

Smile.

Che wrote:

 Hi Thomas and any other interested developers,
 There is an easy fix for this. Just put the mouse in relative mode and 
restrict the boundaries to a small box on your form, that way the mouse 
never moves beyond those boundaries. Shouldn't take more than twenty 
minutes to code.

 I did this for Rail Racer, and it works beautifully.
 I for one hope very much that you get it working, as it is beyond time 
we have more games with mouse support in them, and gamers get comfortable 
with using the mouse.
 It looks more and more like the mouse or a gamePad will be required for 
my fighting game, so the more folks we get going with the mouse the 
better for all of us developers.

 Later
che



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Re: [Audyssey] Blood money Online fighting

2009-03-20 Thread Cory Kadlik

This has some potential maybe?
- Original Message - 
From: Steady Goh stea...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, March 20, 2009 2:47 AM
Subject: Re: [Audyssey] Blood money Online fighting


Che, your plans on the wii mote actions is far more complicated than I 
thought. Now I understand why is it that is difficult to translate them 
into key strokes. In fact, the mouse alone wouldn't be sufficient to do 
all those I think. Game controllers is the way to go. I hope you won't 
make it like wii boxing which is totally motion bassed. You know, we have 
12 hours differences. If it is like wii boxing, I might have to exercise 
and sweat at 2 3 am over here. hahaha! Maybe I played mortal kombat a lot 
and got used to the way it works, I personally prefer a combination of 
both. What they does is, punch kick combos are done by pressing the d pad 
in a specific sequence whereas special power moves are pulled out by 
swinging the wii remote. Fatalities are done by swinging both the wii 
remote and nunchuck. I still can't constantly excicute the fatalities 
right yet.


Ok, I am thinking very far ahead now, but consider this. the features of 
blood money already sounds as good as the mainstream fighting games. If it 
goes well, you might want to explore the possibility of hiring someone to 
add in graphics and make it the first title to be converted from 
accessible game for the blind to a mainstream game.


锦发/Steady Goh
 - Original Message - 
 From: Che

 To: Gamers Discussion list
 Sent: Friday, March 20, 2009 1:36 PM
 Subject: [Audyssey] Blood money Online fighting


   Hi all,
   For now the working title of the online fighting game is Blood Money. 
This will probably change, but we need something to call it instead of 
Blind Adrenaline's online fighting game, hahaa.
   And yes, I know there was a game in the eighties called Blood Money, 
one of the better shoot 'em ups I ever played in fact.
   Anyhow, maybe this time the thread won't get hijacked by those to 
inconsiderate to change the subject line when they change the topic.

   Back to the game:
   Kel asked about the Wii controllers.  Yes, from my research, we should 
have full access to the Wii remotes, including force feedback, sending 
audio to the remote itself and so forth, which should be an amazing way to 
interface with this and future games from Blind Adrenaline.  When you get 
ready to do a roundhouse kick, you'll have to pull the nunchuck to you, 
while ripping the main controller in a rainbow shape at the same time, 
pull both controllers to your chest to block, etc. The possibilities are 
endless.
   It looks like using XNA will also allow me to include the use of the 
XBox controllers, which are amazing little devices, with two analog 
buttons on the front, analog sticks on the top and force feedback as well. 
In my opinion, these are the best non motion sensitive controllers out 
there, and being able to use them with accessible games will be awesome.
   Steady had some good ideas regarding tournament fighting, and it would 
be interesting to gang fight, so you would have two or three people trying 
to take out another two or three.  This would add a whole new dimension to 
the game, but executing this would be tricky for sure.  I'd like to do it, 
but we'll have to see how it goes as the game matures.
   Did some latency testing today, and everything is looking good, at 
least in the continental united states, I haven't done any testing over 
seas yet, but we'll be doing that soon.
   If you have any comments and suggestions for Blood Money, let me know, 
I am outlining everything over the next few weeks, and I'd like to get 
your input before coding starts so we make this the best fighting game out 
there.

   Later,
   Che
 Developer - Blind Adrenaline Simulations
   Play online. The future of Accessible gaming is here.
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Re: [Audyssey] Blind Adrenaline's online fighting game

2009-03-18 Thread Cory Kadlik

That! is cool!

Should be fun and I'll surely buy it!

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Re: [Audyssey] Help? A very long shot request for Montezuma's Return

2009-03-15 Thread Cory Kadlik

don't think it would be a huge deal as freeware, but it's your call
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 15, 2009 8:55 PM
Subject: Re: [Audyssey] Help? A very long shot request for Montezuma's 
Return




Hi Ann,
Oh, I totally understand that. Besides I'm not too conserned with product 
security now that I can't sell the game. Which is a bit of a sticky 
situation for me.
It so happens I have a more stable upgraded version of that game here, but 
I am afraid to release it to the public. Part of my agreement with the 
copyright holders was that I would no longer offer downloads, stop all 
sales, etc for that game. Thus the beta I was going to release to the 
public never got released and is sitting on my backup drive taking up 
space. If it were up to me I'd just release it as freeware, but even that 
might get me in trouble. Although, I've changed web sites since then so 
maybe they think USA Games is closed. Who knows?
Anyway, I have to think about rereleasing the game. There is a lot of 
legal issues attached to that game. So I really don't like sharing that 
game myself.


Ann wrote:

hi folks,

Well, Im on the brink of a potential hard drive disaster. Yes, my old
hard drive may have crashed and burned on the very day I ordered a new
external drive. Now, what are the chances of that happening, just my 
luck.


Anyway, I know this is a total long shot, but on my old hard drive that
may be dead -- I won't know for sure until I get a SATA to USB2 adapter
to find out -- but on that drive I had all the releases of the old
Montezuma's Return game. Would anyone happen to still have a copy of it
somewhere,  and could they upload that somewhere for me to download?
Thomas, I swear I'm not trying to steal your game. I'm just asking for a
copy of the last release of the game and not an illegal registration
code or anything?

Thanks in advance if anyone can help.

~Ann



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Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a thought about MOTA

2009-03-12 Thread Cory Kadlik
I agree. I have Vista and my card goes crazy sometimes. Get a new one. I 
would spend the money for an internal one and get it installed. Since it's 
gonna be your primary card. Later
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 12, 2009 1:31 AM
Subject: Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a 
thought about MOTA



I have xp, I have never used line in with this card I can't use stereo mix 
with the mic at all.

The hd card doesn't have any issue with mota.
it has no issue with the gma games as long as you don't run anything on 
the card at all.

I'd still recomend getting another card.
Aparently some say hd cards are good, maybe I have not figured them out.
if I could stop them cracking and doing weird things maybe I'd use em, 
actually tried, when it works its real cool.

At 04:56 p.m. 12/03/2009, you wrote:

Shaun,
Are you quite sure this is a sound card issue? I really want to make 
absolutely sure before I fork out some cash for a new card. I'm already in 
debt (I hate these stupid credit cards hehe), so I really want to avoid 
purchasing something I won't be needing. secondly, are you running xp or 
vista? If you are running vista, can you use stereo mix and line in and 
all that stuff with no problems? and lastly, which card do you recommend 
for this Toshiba laptop? Should I perhaps just buy an external card? I 
have absolutely no clue how to install a soundcard on a laptop, which 
would most likely mean giving up even more cash to have someone install it 
if it isn't external



- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 11, 2009 1:35 AM
Subject: Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was 
a thought about MOTA




I would recomend getting another card.
the hd card sounds rather cool when used, however I have had issues where 
stuff didn't run right, ie teraformas, and sod and a couple other things.

Most things do run ok.
then there is the fact that there are 2 seperate input/output devices.
these are not linked and you get no mic sharing with playback and 
recording.
The card also crackles loads and extra drivers seem to mangle this system 
and make it even worse.

At 05:11 p.m. 11/03/2009, you wrote:

 Hey all,
This soundcard is a realtek high definition audio. I have no clue what 
realtek considers high definition audio but there you go lol. I've also 
had many issues with it, such as not being able to use line-in cause 
that option is non-existent, and not being able to unmute my microphone 
when stereo mix is on. I have yet to find a solution for this issue and 
I've been looking in hundreds of forums. This greatly annoys me since I 
was planning on recording mk and sfiv reviews amung other things. I'd 
appreciate if anyone could answer the following questions: first, is 
there a fix for this issue I'm having? is it my soundcard acting up, or 
is it Vista itself? I've heard many rumors that vista doesn't support 
line-in and that it also lacks the ability to record both microphone 
output and stereo mix, so I'd like confirmation from people using other 
cards with vista. and second, do you guys know if this card supports 
surround sound? Thomas, I know you said the headphones have 3 jacks you 
c

an
plug into the card. only problem here is I only have a headphone jack, 
and another jack to the left which I presume is for the microphone. I'm 
using an internal mic so not sure about this, and the only time I tried 
plugging a microphone in there, the person I was talking to heard this 
loud annoying sound. This is a toshiba laptop btw. If Vista's the 
culprit, then I'll most likely uninstall it since all these audio 
problems are really getting on my nerves, not to mention the ftp issue 
I've  been having which I mentioned on here months ago. still haven't 
managed to fix that either *grin*. so any help at all you guys can 
provide would be much appreciated as this computer's driving me insane.



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Re: [Audyssey] Chat Rooms was Game Chat Reminder

2009-03-12 Thread Cory Kadlik

I like teamtalk cuz it uses positional audio
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 12, 2009 12:29 PM
Subject: [Audyssey] Chat Rooms was Game Chat Reminder



Hi,
Hmm...Interesting. That is one possability. Tjhough before making any 
changes like this we need to find out how many people are still interested 
in the game chat rooms etc.


shaun everiss wrote:

hmm forget ventrilo, what about teamtalk thats newer than ventrilo,



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Re: [Audyssey] Chat Rooms was Game Chat Reminder

2009-03-12 Thread Cory Kadlik
we should swich the days to like friday and Satterday. And use someones 
teamtalk like someone else said.
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 12, 2009 1:54 PM
Subject: Re: [Audyssey] Chat Rooms was Game Chat Reminder


I doubt very many do. In fact I remember another gamer on list saying she 
went there once to find other gamers and something totally different was 
happening at the time. For what it's worth, I think we need to either 
cancel this reminder, or we all need to decide on a place to meet and a 
time which might work for everyone since not everyone here is in the 
states.


Thomas Ward wrote the following on 3/12/2009 12:27 PM:

Hi James,
I don't think anyone has thought of an alternative to For the People. It 
was just something that got started a while back, and I am not even sure 
how often people use the for The People chat rooms these days for game 
discussions. Anyone know how many people show up and actually use the 
Thursday and Saturday night For The people chat rooms for game 
discussions these days?


James Dietz wrote:

Not sure who manages this, so I'm sending this to the list: Since FTP
only works on WIndows it excludes us non-windows people.  Has a
ventrilo option ever been considered?  FTP doesn't have such high
quality last time i checked.  Sorry if this is sloppy - it's late.



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Re: [Audyssey] MOTA Beta 3 Released

2009-03-12 Thread Cory Kadlik

as always tom, keep up the great work!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 12, 2009 7:04 PM
Subject: [Audyssey] MOTA Beta 3 Released



Greetings gamers,
Tomb Hunter Mysteries of the Ancients Beta 3 has been released. This all 
new test release includes several bug fixes, updates, and new features. So 
what is new in this release?


Increased speech rate and smoothness when speaking player status messages.
Updated User's Guide.
Renamed view high scores menu to high scores menu.
Renamed shotgun to 12 gage shotgun.
Updated  footstep and swim sounds.
Raised the internal volume for enemy sound effects.
Fixed bug with delay between enemy attack and player pain sounds.
Removed minimum range restriction for all weapons.
You can now press escape to exit the intro message.
Renamed arrows to enchanted arrows.
Now announces all items when multiple items are picked up at one time.
Updated land water sound.
Updated Angela death sounds.
Placed speech code in a separate thread.
Control key now silences speech during game play.
Fixed bug where the player's footstep sounds are not always updated after 
restoring from a saved checkpoint.

Torches now go out when swimming in the water.
Updated duck/stand up sounds.
Updated enemy AI.
Restored the ability to remain in a ducked position wwhile the duck action 
keys are being held down. Release the duck action keys to return to a 
standing position.

Disabled .NET Framework detection during install.

As always uninstall Beta 2 before installing this release to insure the 
upgrade is successful. You can download Mysteries of the Ancients Beta 3 
from our product catalog.

http://www.usagamesinteractive.com/products.php

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] MOTA Beta 3 Released

2009-03-12 Thread Cory Kadlik

if at all possible I agree with it all the way! Nice idea.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 12, 2009 9:25 PM
Subject: Re: [Audyssey] MOTA Beta 3 Released



Hi Thomas,
It would be very very cool if you allowed Angela  to throw things.
She has a gun without any bullets, in desperation you hold control and 
space and the weapon flies through the air and clunks off the creature.
But wait, she has a torch, and she throws that at the creature and it 
dies!
The burning creature lights up the room but quickly goes out and Angela 
is left in the dark with no torches left.
She feels along the ground with the enter key and finds her thrown pistol 
and picks it up.
In short she should be able to throw anything in her inventory or in her 
hands.
Of course the knife and sword thrown would also do the same damage as they 
would if used in hand to hand combat.



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Re: [Audyssey] MOTA and Vista 64 eddition

2009-03-10 Thread Cory Kadlik
guys. Tom has got to have a pay pal account. Tom, you give me a link to one, 
I asure you you'll get about 20 bucks from me! Come on guys. Let's help M' 
out
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 10, 2009 10:11 PM
Subject: [Audyssey] MOTA and Vista 64 eddition



Hello everyone,
I've spent the passed couple of days trying to track down why Mysteries of 
the Ancients is crashing on systems running Windows Vista 64 eddition. 
I've got some good news and bad news on that issue. I'll start with the 
good news.
The good news is thanks to some help from Che Martain and some extensive 
reading I found out why the game is crashing. Apparently the DirectX 
libraries were compiled using x86 as the target platform. What I didn't 
know is that when linking to these libraries it is a good idea to also 
compile my games using x86 as the target platform rather than using the 
generic any cpu target platform option. The reason is when installing 
Managed DirectX on Vista 64 it requires the 32 byt version of the .NET 
Framework, but because Mysteries of the Ancients was compiled using the 
any cpu target platform it was using the 64 byt .NET Framework. End result 
is a big crash. That's the good news.
The bad news is I am currently using Visual Studio .NET Express 2008. The 
problem I am facing now is that Visual Studio Express will not allow me to 
change the target platform type of my applications. That feature is only 
available in Visual Studio Pro. Which means unless I get roughly $200 to 
upgrade Visual Studio to the Pro eddition I can not support Windows Vista 
64 eddition at this time. I'm sorry, but until I can afford to upgrade I 
can only support the 32 byt versions of Windows XP, Vista, and Windows 7.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Cory Kadlik
okay Che, but it doesn't bother you that others may be changing the files 
you spent your hard earned money on?


Just my thoughts
 Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 5:41 PM
Subject: Re: [Audyssey] file format for MOTA sounds


 These kind of things used to be an issue with games when they were 
crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays 
with broadband and huge hard drive spaces, it is the rare gamer that cares 
how large the file is. and we might as well take advantage of that with 
the best sounding files available along with the quickest response times, 
which .wavs afford.
 I use mp3's for music in my games, but other than that it is all standard 
wav files, allowing the end user to modify the sounds if they wish.

 Just this developers two cents worth.
 later,
che

- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 1:20 PM
Subject: [Audyssey] file format for MOTA sounds



Hi Tom,

Just had a thought, but I kept it on list in case it does end up
grabbing you and other developers that might have more knowledge want
to chime in.

Been flicking through the sounds from MOTA and I realised you're using
wave files for everything.  I wasn't sure whether this was still going
to be the case come the final release or not?  It just occurred that
now that you've started running multiple threads, using well encoded
mp3/ogg/some other compression might not be a big resource hogg, but
boy it would dramatically decrease the size of the overall download
and instalation directory.  As you know I'm only just beginning to
fumble my way around writing code, so whether compressed formats would
have to be decoded everytime they're triggered to play etc I have no
idea.  If that does turn out to be the case, it still might be worth
considering having longer loops such as music and ambience as mp3's
with actual gameplay sounds that're being triggered all the time still
as wavs.

Whether you end up making any changes to go with that or not, thought
it was worth a quick note to point out to you that at the moment all
the files I checked in the speech directory are in stereo.  Lowering
the sample rate of those as you have makes perfect sense and is a bit
of a space saver, you can half the filesize of that again by using
mono files.  Perhaps you knew that already and it doesn't play ball
with the engine in some way, but thought it was worth a mention in
case you're not a big sound geek.

Cheers
Scott

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Re: [Audyssey] a thought about MOTA

2009-03-09 Thread Cory Kadlik

I spend the moeny. lols
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 5:48 PM
Subject: Re: [Audyssey] a thought about MOTA


 yes, there is no doubt that headphones for a game in stereo allows for 
the best experience, unless you are into getting bone rattling bass out of 
your games.
 I considered doing true surround sound for rail racer, but in asking 
around it seemed very few gamers out there have dolby 5.1 setups, and even 
fewer surround headphones.  I have a set of medusa surround headphones, 
and for the main stream games it works with, it is awesome, but I doubt 
many accessible gamers will be willing to shell out $120 for a set of 
headphones just for a gee whiz factor.

 Later,
che

 Blind folks voting for republicans is like deer voting for hunters.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, March 09, 2009 9:48 AM
Subject: Re: [Audyssey] a thought about MOTA



Hi Charles,
Thanks, but that makes me feel a bit guilty. One of the things I imagined 
when creating the Genesis 3D engine was a full virtual reality in 3d. Not 
just 3d audio, but an actual 3d environment as well. Personally, from my 
tests the best way to get the full experience is by using headphones, and 
if you have a set of 3d headphones the experience is even better. So I 
didn't really design the engine with speakers in mind although that 
option is still available of course. Imagine my future games like Tomb 
Hunter II etc sounding like Shades of Doom with, but in a true 3d 
environment as well.
I guess what I am saying is it is hard to really do what the sighted game 
companies are doing such as 3d FPS style games and stick to a simple 
stereo format like MOTA uses. With MOTA that is fine since there is only 
really left and right to deal with. In other games you will have left, 
right, foward, backward, up, and down to deal with. That's considerably 
more to think about and a lot more to listen to. Also trickier to figure 
out as well.


Charles Rivard wrote:
One of the things that I like about this game is that you do not need to 
wear a headset to play it well.  Hopefully, this trend will continue, 
because I have always very much preferred using speakers rather than 
wearing a headset when I play.


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Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Cory
hi,
I think it's important to thank tom for all he does despite the constant 
requests. 
keep up the good work!

Cory


On Sun, 08 Mar 2009 11:40:47 -0500, Thomas Ward wrote:


Hi,
ok, there are alot of questions and ansers here and i'll try and answer 
them all as best I can. Here goes.

Aaron Asked:
When I get too close to the giant to hit, he can still hit me. Is this 
supposed to
be the case?

Tom Says:
There is no minimum range feature for the enemy AI so for the moment it 
works like it is suppose too. That could change in a future release, but 
for the moment it is only doing what it is programmed to do.

Aaron Asked:
The guns don't do any damage to the giant it seems. Why is this? I can't 
imagine
why arrows would hurt him but guns don't even begin to.

Tom Says:
That's  because those are enchanted arrows not normal arrows. Magic 
weapons have a much higher melee rating than standard ones. Once the 
User's Guide gets completed all of this will become more clear, and 
hopefully make much more sense.

Aaron Asked:
I'm wondering if we can re-implimint ducking the way it used to be, so 
you can stay
ducked as long as you want, it just doesn't do you any good to stay 
ducked down for
more than one hit because the enemy will compensate.

Tom Says:
I suppose so. However, that feature is going to take a lot of time and 
energy to get working properly, and just be patient with me please. That 
is only one of several issues I am trying to work on as I find the time 
to do so.

Aaron Said:
I also believe the pistol and the  combat knife should still be useable 
in such close
contact. The pistol could be jammed against the enemy and fired that 
way, and the
knife could be jabbed at the enemy from the side etc.

Tom Says:
I've already explained the reason why I used a minimum range for each 
weapon. Basically, if you are too close to an enemy creature the firing 
code starts screwing up. To fix that problem means I basically have to 
completely rewrite the firing code from scratch. Since this is not a 
simple or easy job I'd truly appreciate if all of you would lay off the 
subject for a while. I'm really beginning to feel a bit irritated about 
the constant requests for me to fix this. I will, but don't keep on my case.
Besides that the minimum range constants are usually what you would 
expect any way. For example the knife has a minimum range of 0.5 units 
which is equal to 6 inches. That should be close enough anyway for most 
purposes. So I don't really understand why most of you are complaining 
about the minumum range values. Most of the time you probably don't even 
notice them except in a case where you need to backup to give yourself a 
little more room.

Aaron Asked:
In the menues, should the first item in the menu be selected 
automatically and spoken
after the menu title is heard?

Tom Says:
No, and I have a very good reason not to do so. The main reason is I am 
having a technical issue with DirectInput where a key repetes even when 
it shouldn't. For example if you were to press enter on new game and you 
landed on the first item in the mode menu it would automatically select 
arcade mode, open the experience menu, automatically select beginner, 
and continue until you either released the key or it could no longer 
open any menus. To solve that problem for the moment I pass a 0 to the 
new menu function so that enter can't do anything until you scroll to an 
actual valid menu option. Does this make sense?

Aaron Asked:
In the view scores menu, should the score be spoken without having to 
press enter?

Tom Says:
No. Since you can not interrupt the SpeakNumber function when it is 
speaking using it in the high scores menu would be a lot worse than 
having to press enter. Basically, if you pressed down arrow and it 
started speaking the score you couldn't down arrow again until the score 
finished speaking. So I felt it was more practical to press enter on a 
menu option instead.

Aaron Asked:
In some cases when speech is happening it is impossible to interrupt 
speech. These
include when the  score is being spoken, when some things are being 
performed status
keys like s for score, a for ammo. When the game is started and the 
copywrite information
is being spoken, etc. Should it be made possible to press any key and 
interrupt
these things?

Tom Says:
I'm not really sure how Draconis, GMA, etc handles using speech with wav 
files, but I know the way I wrote the SpeakMessage function it can not 
be interrupted when speaking a long string of stuff like numbers. The 
way it works is like this.

Load message wav file.
Play the wav file.
Wait for wav file to finish.
Load another wav file.
Play the wav file.
Wait for wav file to finish.

The way this works everything else is haulted why the while loop is 
waiting on the wav file to finish. If someone has a better suggestion or 
better way of handling this I am all ears. Otherwise things are going to 
work the same until I find a better way to process

[Audyssey] moda and its user guide

2009-03-07 Thread Cory Kadlik

Hi tom,
I can't access section 6 of moda's user guide. Any ideas?


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[Audyssey] pointers for moda

2009-03-07 Thread Cory Kadlik
Hi all,
I'm in the first level of moda. I have know clue what to do once I get all the 
idems on the ground. I have gotten the guns ande stuff. I also found out how to 
get onto the rope.. I also got the key. but can't unlock the door or climb on 
the ledge. Can I have some general pointers please?

Thanks!
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[Audyssey] MOTA help

2009-02-25 Thread Cory Ballard
Hi all,

I am having problems figuring out MOTA.  I seem to start out in a room with a 
locked door to the left and a stone statue to the right.  I also find a rope 
and ledge.  I can not seem to get any where.  I climb the rope and jump off 
onto the ledge but then I can't seem to get any where after that.  Any hints or 
ideas? 

Thanks,

Cory 

 
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Re: [Audyssey] Moderator Message

2009-02-04 Thread Cory

thank you Tom!
contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 04, 2009 11:51 AM
Subject: [Audyssey] Moderator Message



Hello listers,
This is a quick moderator message letting you all know the offending party
jicjaw...@aol.com
has been dealt with off list. His frequent disregard for list rules
and regulations has ended in suspention from the list.
Thanks.

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Re: [Audyssey] Rail Racing for speed junkies. was:Re:Wouldyoupay$50for a k...

2009-02-01 Thread Cory

can't we boot him or her from the list?


contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Wil James w...@wilanddenise.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 01, 2009 4:47 PM
Subject: Re: [Audyssey] Rail Racing for speed junkies. 
was:Re:Wouldyoupay$50for a k...




It's obviously a spammer.


If you want a station that plays rock, tune in to Living On The Edge 
Radio.

We play rock, and nothing but rock! No ever changing formats, no BS, just
straight rock! You know what you'll hear!
http://www.livingontheedgeradio.com
---
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Skype: wiljames
yahoo Messenger: wiljames4
Personal Web Page:
http://wil.wilanddenise.com
---

-Original Message-
From: Ron Schamerhorn [mailto:blindwon...@cogeco.ca]
Sent: Sunday, February 01, 2009 3:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re:
Wouldyoupay$50for a k...

Hi

 I'd really like to know what you are trying rather poorly to say here.
Not trying to be flameable but it makes no sense at all.

TIA
Ron
Audyssey Editor
- Original Message -
From: jicjaw...@aol.com
To: gamers@audyssey.org
Sent: Sunday, February 01, 2009 3:46 PM
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would
youpay$50for a k...


i am doctor oberg and things are my way.  his partener is gonna  introduce
himself.
**Know Your Numbers: Get tips and tools to help you improve 
your

credit score.
(http://www.walletpop.com/credit/credit-reports?ncid=emlcntuswall0002)
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__ Information from ESET Smart Security, version of virus 
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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-02-01 Thread Cory

I like that message too. It's perfict
contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, January 31, 2009 10:51 AM
Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2



hi Charles,
smile. Thanks for sticking up for us game developers. here is a big thumbs 
up. You are right on the money with this message


Charles Rivard wrote:
If you're just dying to play a game, and cannot wait, develop it yourself 
after the necessary instruction and learning and buying of any necessary 
software and hardware to do the job.  You just might find yourself as a 
developer in the slowly growing number of them.  You might, or might not, 
make money doing it.  You might find that you enjoy playing the games you 
develop.  Then again, you might get darned tired of always answering the 
questions that you used to always ask developers who weren't producing 
games you wanted or updating ones you already have in a time that 
satisfies you. At least, one thing's for sure:  You'll understand both 
sides of the issue of game production..


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Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would youpay$50for a killer controller?

2009-02-01 Thread Cory
think I had the worst of those problems, but we were determined and gotter 
fixed!


Lol


contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 2:40 PM
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would 
youpay$50for a killer controller?




 Hi Jim,
Actually I sent you the full version download and a license file, I 
checked my records to make sure that was the case, so yer all set for the 
full experience.
 As for installing .net framework and updating to direct x latest version, 
I've sold around 360 copies of rail racer, all those computers must have 
.net framework 1.1 and direct x installed, and none of them had any 
probems with the components.
 The only trouble I've had with any installs were sapi issues where third 
party sapi voices weren't playing nice.
the frameworks and direct x stuff are basically extentions of windows, so 
the chances of them messing anything up in and of themselves is almost 
nil.

 Later,
che

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Che Gamers@audyssey.org
Sent: Friday, January 30, 2009 4:35 AM
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would you 
pay$50for a killer controller?





Hi Che,

Yes, I remember that you sent me a demo of Rail Racer.  Truthfully I have 
not tried it.  I never installed any net framework on either of my 
computers.  This one might have it though.  So I might have to try 
installing the game.  I do not up date my computers with the newest 
Microsoft stuff because it always has screwed them up and I then have to 
turn the computer back to before I did the up date.


BFN

- Original Message -
 Hi Jim,
 I must say if you are into racing games, it is surprising you haven't 
registered with rail racer. I offered several game developers on list 
here copies of the game, and I remember specifically sending you a free 
key way back, in partial payment for all the fun I've had with your 
games.
 Rail racer isn't a standard racing game in that you must do jumps, avoid 
force fields and the like, but the essence of high speed racing is 
maintained throughout, as I too am a racing junkie from way back.

 Come join us man, you don't know what you're missing.
later
che

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Che Gamers@audyssey.org
Sent: Thursday, January 29, 2009 9:02 PM
Subject: Re: [Audyssey] Would you pay $50 for a killer controller?



Hi Che,

Well I paid $100 for a steering wheel joystick.  Right now I am very 
happy that I did.  Mach 1 tts is really fun to drive with the variable 
input of the steering wheel, gas peddle and brake peddle.  Plus all of 
the handy buttons for speaking information.  I am just really into car 
racing and driving.


Ok though, I would want to know that a game is fully accessible and that 
it is a game that I would really be into before I spent $50 for a 
controller just for it.


BFN

Jim

When all else fails, spend money!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Jim

confucious say: man with head on railroad track, listening for train to 
come, get splitting headache.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Cory

defenetly! keep! up! the! great! work man!
contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 5:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii controllers 
for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the controller 
software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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Re: [Audyssey] Calling all truck game players.

2009-01-21 Thread Cory

what's the address so if I wanna try it?

Thanks


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Cory
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 8:35 AM
Subject: [Audyssey] Calling all truck game players.



Hello to those playing the truck dirving rpg game.
I just wanted to let you know that for some unknown reason the web page is
down.
Maybe thy're up grading the web page from a beta to the full web page.
But for now you can't get into the game.
Just thought you all would want to know about this.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Cory

how much do these things run?

Thanks
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Cory
- Original Message - 
From: Bryan Mckinnish bryan...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:33 PM
Subject: Re: [Audyssey] Philips SGC-2909 Review.



Hi.
If you install the software that is on the minidisk supplyed with the 
controler, you get a profiler program, and the force feedback drivers.

I love how topspeed handles that.


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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Cory

lol, I hadn't come across this email yet. Sorry for taking up your inbox
contact info:
Msn: ckad...@gmail.com
skype: corykad111
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Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

Cc: gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:27 PM
Subject: [Audyssey] Philips SGC-2909 Review.




Phillips SGC-2909 Review

by Thomas Ward

Jan. 21, 2009


Recently there has been a lot of talk about the new Phillips SGC-2909 game 
pad sold in many retail stores across the U.S.A. It sells on average for 
approximately $15.00 USD. As an owner of an SGC-2909 game pad myself I can 
say it is a fair price for this handy little game controller. So why all 
the talk?
When you remove the SGC-2909 out of the packaging you will quickly 
discover it has a very intuitive design and is quite comfortable to hold 
for a long period of time. The device is 6 inches wide, four inches long, 
and has two handles on the bottom for holding the device. Each handle has 
rubber hand-grips that keeps the device from sliding around in your hand 
and also adds comfort in its use.
In addition to its comfort value the SGC-2909 has a very nice layout of 
your basic game controls. Starting on the top-left corner you have a four 
direction POV controller. For games that support POV hat this control 
allows you to change the direction the player is looking or aiming in most 
modern 3D FPS style games. To the right of the POV controller is a circle 
of four buttons. Starting from the top and moving clockwise they are 
escape, mouse, analog, and select. On the right-hand side of the SGC-2909 
we have a circle of action buttons. Starting from the top and moving 
clockwise we have button 1, button 2, button 3, and button 4.  In most 
games these would be fire controls, run, jump, and other action controls. 
In the center of the SGC-2909, below the analog button, there is two 
joysticks labeled A and B. The A joystick moves your character around in 
the game world while the optional B joystick can perform special aiming 
adjustments etc. Finally, on the front of the controller is four 
additional buttons labeled 5, 6, 7, and 8. While these can be customized 
to perform any game action you want I find these make great fire controls 
as they are easy to reach and squeeze.
Perhaps one of my favorite features of the SGC-2909 is the retractable USB 
cable that comes with the device. When you want to play a game simply pull 
it out, plug it in a free USB port, and start playing. When you are 
finished there is a little switch on the front of the controller which 
allows you to wind the chord back up inside the unit for easy storage.  If 
you do a lot of traveling or just want to store it without the chord in 
your way you can retract the chord so that only three inches or so is 
sticking out of the unit at any given time. This is by far my favorite 
feature of the unit since I don't always keep my controller attached to a 
PC, and prefer to store them in a desk drawer or laptop carrying case when 
not in use.
If everything I have said is not enough reasons to purchase a Phillips 
SGC-2909 the price is certainly right. For $15.00 to $16.00 you get a 
rather handy game pad that seams to work well with every game I've tried 
it with to date. So far I've tried Troopenum, Rail Racer, Mysteries of the 
Ancients, Shades of Doom, Puppy 1, and have encountered no serious 
compatibility issues.  I think if you are looking for an inexpensive, 
intuitive, handy game pad the Phillips SGC-2909 is a good deal. Other game 
controllers such as the Logetec Rumble Pad costs approximately $30 to $40, 
and the only feature it has over the Phillips SGC-2909 is force feedback 
support. If you are willing to do without force feedback support the 
SGC-2909 could be right for you.


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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Cory
agree with everything. Let oyour own ideas take you farther than everyone 
elses

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skype: corykad111
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Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 10:08 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her
voice, but  there are those who don't. It is one of those things that
not everyone likes/dislikes the same TTS voices. Can't please everyone I
guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to
release a demo. With Montezuma's Revenge and STFC I got a lot of
feedback. In many cases I would work on a feature or suggestion I myself
wasn't interested in doing, and as a result I became disinterested in
the project. With MOTA I am trying to keep end user input to a minimum,
and let my own ideas dominate the projects final outcome.

Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like 
her very much either then... But well, the voice used doesn't matter that 
much to me after all. Just keep up the good work and do whatever you feel 
is best for the game (it's you who's creating it and who is so familiar 
with the Tomb Raider series and so many other mainstream games, and who 
knows how to code things best, what accessibility solutions to invent...) 
and don't hurry anything too much or change things the way you don't want 
them to be just because someone is complaining. After all, you have been 
forced to do this stuff, although you would personally prefer to do more 
complicated and interesting games. I am glad to see that MOTA is turning 
out much better than you expected it could, as you said, so don't let it 
suffer. :-D Best of luck and my sincere support!

Lukas



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Cory

thatk you tom, I see your points
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 7:38 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi Will,
I certainly understand and respect your point of view, but there are other 
issues to consider here.
First, right now Mysteries of the Ancients is currently alpha software not 
a beta. What that means in programmer lingo is a program functional for 
testing, but is known to have bugs and is not a complete program. Betas 
are more or less complete programs, but are known to have bugs. There is a 
big difference between an alpha and a beta.
For example, Mysteries of the Ancients 0.4 alpha only has the first level 
complete. So even if you guys got it you would come to the end of level 1 
and that would be it. no more levels. Of course I plan to add more in the 
coming days and weeks, but for now obviously the game is still lacking a 
large portion of the game. This is one reason it is only an alpha not a 
beta.
Here  is another case in point. Not too long ago one of the private 
testers tried saving a game. When the game didn't save his game he asked 
on the testers list why it wasn't working. I explained that while the 
Genesis3D engine has that feature it was currently disabled  because I am 
currently rewriting or updating large portions of the engine itself. If 
you save a game and you try and load it using a newer version of the 
engine, like the one I am working on now, the saved game will get 
scrambled in the process. i don't want bug reports on something i already 
know needs to be fixed.
Second, the Genesis3D Engine uses a different product key system than 
Montezuma's Revenge. That means bbefore everyone who paid for Montezuma's 
Revenge can upgrade to Mysteries of the Ancients I will have to generate a 
couple hundred keys, and process all of those orders. Given the amount of 
time I have had lately to devote to USA Games stuff it would take me a 
week to process all of those orders. Personally, I think I would be more 
productive just working on the game, trying to get a decent demo ready, 
than processing all 200 orders.
Third, the Mysteries of the Ancients documentation is still incomplete. 
Yes, i know people can figure a lot out by playing around with it, but I 
believe before I release anything to the general public the documentation 
should be as complete as possible. By supplying good documentation with 
the demo i can cut down on the number of general questions people are 
likely to ask.
Finally, Mysteries of the Ancients is currently undergoing some major 
changes. I am presently working on integrating a newer version of the 
Genesis3D engine into Mysteries of the Ancients 0.5. There are some 
extensive changes in the newer Genesis Engine such as SDL support instead 
of DirectX support. I've dropped support for DirectX in the newer Genesis 
engine not only to make it easier to go cross platform, but installing and 
setting up SDL  is much much easier than installing and updating DirectX 
9.0C.
However, I've not yet done a lot of testing with the SDL based version of 
Genesis myself, and I have no idea exactly how Mysteries of the Ancients 
will perform until i do the upgrade. In a case like that it is better to 
do some testing with a small group rather than releasing a possibly 
unstable demo on the general public.  If it turns out i need to downgrade 
to the previous release it is easier to work with 10 people rather than 
150 people.

HTH.

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Re: [Audyssey] Entombed

2009-01-02 Thread Cory

where do I get this game?
- Original Message - 
From: Jason Allen evildi...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 02, 2009 7:30 PM
Subject: Re: [Audyssey] Entombed


To target a specific part, hold down the key while pressing enter to 
attack
the target. So you select fight, on that list of enemies, hold down the 
key,

and press enter to attack. It will be targeted to that location. Be aware
though that targeted attacks have lower accuracy, especially if you're
targeting a fatal part like a head.

The combat rounds don't go in round-robin order, they go by who is the
fastest. This is why your pet wolf tends to attack before you do. It 
reacts

faster. Some actions take longer than others. If you use the fighter skill
Flurry, it will greatly increase the delay until your next turn leaving 
you

vulnerable.

Facing off against a fast dire wolf or something, it will have more 
attacks

than you do -- at least until you boost your speed by leveling or magical
means.

If you happen upon an ogre, you'll probably find that you get many attacks
to his one.

You can have more than one controllable character in your party too. This
will allow you to balance speed and power between characters. Right now,
you're stuck with average human speed.

Jason

On Sat, Jan 3, 2009 at 11:15 AM, Ron Schamerhorn 
blindwon...@cogeco.cawrote:



I'd have to agree the spacific targetting I don't quite get myself.  Also
it
seems a glitch the attack rounds aren't quite balanced.  currently
sometimes
I'll only have one round.

Ron

- Original Message -
From: kelby carlson kelbycarl...@usfamily.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 02, 2009 7:06 PM
Subject: Re: [Audyssey] Entombed


I still don't understand how to target specific body parts.  Do
you hold down the number as soon as you press enter on the enemy,
or before that? I really do not understand it.

Kelby
Oh Adam's sons, how cleverly you defend yourself from all that
might do you good.

--Aslan the Lion



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[Audyssey] the germin topspeed mods

2008-12-23 Thread Cory
HI all,
 I was wondering if anyone may have the Germin topspeed archive? It contained a 
bunch of cars and things that the english one I have does not.

Thanks in advance,

Cory
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Re: [Audyssey] the germin topspeed mods

2008-12-23 Thread Cory

the one I really am looking for is the bus, not the one that came with ts
1.0, but there were a bunch of cars that sounded like a kid made them. They
use to be on the comunity site.

Thanks again

- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 3:57 PM
Subject: Re: [Audyssey] the germin topspeed mods



On 12/23/2008 9:43 PM wrote Cory:

HI all,
 I was wondering if anyone may have the Germin topspeed archive? It 
contained a bunch of cars and things that the english one I have does 
not.


Thanks in advance,

Cory
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I didn't see anny new cars.

--
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Re: [Audyssey] Beware of the Death Key

2008-12-04 Thread Cory

mine is the death pad, not key. lol
contact info:
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skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 03, 2008 3:45 PM
Subject: Re: [Audyssey] Beware of the Death Key


Hi Phil, Very informative.  Yeah, I will be careful of what I press on my 
computer.

From Jose Lomeli.



- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED],Gamers

Discussion list gamers@audyssey.org

Date sent: Thu, 4 Dec 2008 10:42:07 -0500
Subject: [Audyssey] Beware of the Death Key



Beware of the Death key.
by Phil Vlasak.
My wife was haply playing a game on her new Vista computer when

all of a

sudden,
her computer died.
At first she thought that Jaws had crashed so she shut it down

and

re-started it.
No speech came forth.
Next she re-booted the computer and no sounds or speech came up.
Well, I said, it must be the headphones.
So she checked the cord from the headphones to the computer and

they were

still plugged in.
Then she pulled out the headphone cable and tested the speakers

and

no sound came forth.
She next tried the volume up key on her keyboard and still

nothing.

Then she remembered the death key, and she pressed it and glory

be, sound

and speech was restored!
What is this death key you may ask?
For the blind it is the mute key.
The computer's sounds stay muted even through warm and cold boots

and can

only come back to life when the key is pressed again.
So beware of that key and remember its location as your finger

too might

slip and press the death key.





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Re: [Audyssey] Merry Christmas Disclaimer from PCS Games

2008-12-02 Thread Cory

lol, nice one!
contact info:
Msn: [EMAIL PROTECTED]
skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, December 02, 2008 6:00 PM
Subject: Re: [Audyssey] Merry Christmas Disclaimer from PCS Games



Hi Charles,
There are two balls available,
The inflatable one is designed to be thrown at your space bar on your 
keyboard while playing the computer game.
The difficulty level can be adjusted by the distance you stand away from 
your keyboard.
The real bowling ball is an exclusive invention of PCS Games and contains 
a GPS receiver that is calibrated with the exact GPS position of each pin 
on a regulation bowling alley.
Once calibrated all you need to do is program in the preferred destination 
on the remote control then throw the ball in the general direction of the 
pins.
The ball will move in the direction of the destination location, hopefully 
with enough speed to knock the pin down.
You can vary the hook on the ball by throwing the ball from different 
locations on the line.

Patent pending.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 02, 2008 7:33 PM
Subject: Re: [Audyssey] Merry Christmas Disclaimer from PCS Games


I'd like more info about the bowling ball that comes with Tenpin Alley. 
Make, model, weight, composition and construction, and, is custom 
drilling included?


---
Pretty is as pretty does.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 02, 2008 7:47 AM
Subject: [Audyssey] Merry Christmas Disclaimer from PCS Games



Merry Christmas Disclaimer from PCS Games.
by Phil Vlasak

Free Shipping plus great values on all of our sale games.
Sarah and the castle of witchcraft and wizardry,
now costs only 2 gold Galleons.
Pacman Talks,
now costs only 5 bunches of cherries.
Ten Pin Alley, with inflatable bowling ball,
now costs only 2 six packs of Bud.
Ten Pin Alley, with real bowling ball,
Price upon request.



The More The Merrier Sale prices are in effect online through December 
4, 2008, unless otherwise noted.


*TO GET FREE SHIPPING: Place $99 of qualifying items in your shopping 
bag; then enter promo code MERRY in the box labeled HAVE A PROMO CODE? 
and click APPLY. You can enter the promo code in your shopping bag at 
any time before or during checkout. Only one promo code may be used per 
transaction. Minimum purchase amount for Free Shipping does not include 
gift wrap charges, purchases of gift cards or tax. Offer applies to 
Standard Shipping to one location and may be applied to Premium or 
Overnight Shipping for an upgrade fee. Free Shipping does not apply to 
Tank Commander and Super Dog's Bone Hunt,
or prior purchases. Due to size and/or weight, such as purchasing Ten 
Pin Alley with a bowling ball, certain items bear a shipping surcharge, 
which will still apply. When shipping to multiple addresses, only 
shipping to the first address will be free; Standard Shipping will apply 
to all other addresses. Free Shipping offer cannot be applied to 
purchases being shipped to Alaska, Hawaii, US Territories or Hogwarts 
and other Wizard world addresses. Free Shipping offer ends December 4, 
2008.


**Discount taken at checkout; offer ends December 6, 2008.


Regular and original prices reflect offering prices that may not have 
resulted in actual sales, and some original prices may not have been in 
effect during the past 90 days. Clearance, closeout and special purchase 
merchandise is available while supplies last. Sale merchandise is from 
specially selected groups. Sale prices may include reductions taken from 
regular stock, plus clearance/closeout items such as our DOS games. 
Intermediate markdowns may have been taken. Everyday Values and Best 
Value items are excluded from all sales, price reductions and coupons.


PCS Games prices, promotions and selections may differ from those at 
other game company sites.


\Prices and promotions (e.g., promotion codes or free shipping) offered 
online may not be used on other game company sites, and their prices and 
promotions (e.g., coupons or additional discounts) may not be used on 
the PCS games site online.


Smiles,
Yes,this is a joke, as PCS has no shopping bag, and is a Merry Christmas 
note guaranteed to end up in your junk mail folder.

Phil



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Re: [Audyssey] PizzaGames

2008-12-01 Thread Cory

John

I just wanted you to know I go to Perkins and today I spoke to some parents 
of infants, and I highly recommended your games!

contact info:
Msn: [EMAIL PROTECTED]
skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: John Bannick [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Sunday, November 30, 2008 6:04 PM
Subject: [Audyssey] PizzaGames



Folks,

We've just released seven accessible educational PizzaGames for toddlers
and young children ages 2 - 7.

For the past couple of years we've been asked for games like this by
parents at Perkins School for the Blind.

So I've been in this long coding tunnel (Thomas and Jim, I'm sure you can
relate) getting them done.

The games all self-voice and work with JAWS.
They work on Windows 98, XP, and Vista, as well as Mac OS X.

They include:

* Here Comes the Duck!
Which teaches animal names and is maybe the only game playable by blind
2-year olds.

* The Letters Game, Spelling Game, and Dictionary Game.
Which teach your ABCs.

* The Numbers Game, Numbers Plus, and Numbers Minus.
Which teach numbers, addition, and subtraction.

They cost $7 each, and are cheaper in the BabyBear and MamaBear packs.

Check out our Web site, www.7128.com

BTW. That brings our total of blind-accessible games to 23. Not quite up
to Jim's count, but we're gettin' there.

John Bannick
7-128 Software



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Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Cory

I really think custim cars in multy player would be awesome!
contact info:
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emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 5:08 AM
Subject: Re: [Audyssey] User-Created Top Speed Cars.



Hi,
yeah, this is a point here. It depends on personal approach. You feel that 
the computer should be able to beat you even with your custom vehicle, I 
feel that even the quatro is a bit too slow for some tracks. If you want 
to beat your own times and records and have a technical challenge, trying 
to drive as fast as you can without crashing even with a very strong car 
on a very tight track such as Raly through the desert or the Two Towns 
Trip, you need something faster. I think Corola is still ok, the 
developers even consideret putting it into the game as an official vehicle 
when there was the contest for custom cars. I don't really mind the top 
speed of a car if it's not too much over 3 (it's non-sense to go any 
higher, in my opinion), but the car has to be ballanced otherwise - 
acceleration, deceleration, steering... After all, it's just up to 
everyone what they like and expect from the game. I feel that most of the 
tracks out there are a bit simple for me with the quatro, even at top 
speed where possible, so I have made the faster vehicles, such as the 
Corola, Flameblaster or Harley Davidson, which, I admit, is probably too 
unrealistic. The rest of the usable vehicles seems just a bit too slow, 
and the computer ain't a very skilled opponent, anyway. :-) That's just my 
opinions. These are my reasons why I would welcome the ability to race on 
multiplayer even with custom cars sooo much, as the quatro simply 
isn't absolutely enough for me. :-D By the way, if you want a real 
challenge, try the Corola in the desert and try to make a time under 4 
minutes and 54 seconds. Of course, without crashing. :-)

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 3:51 AM
Subject: [Audyssey] User-Created Top Speed Cars.



i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor

Re: [Audyssey] problems with topspeed instalation.

2008-11-22 Thread Cory

hmmm, haven't seen this.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 22, 2008 9:35 PM
Subject: [Audyssey] problems with topspeed instalation.


   I'm attempting to install the latest topspeed version, but I'm 
getting an error that says cannot register xzip.dll. anyone else getting 
this error?



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Re: [Audyssey] lone wolf

2008-11-22 Thread Cory
I know right? it says gamers mailing list at the bottom of every message for 
a reason! lol
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 22, 2008 9:45 PM
Subject: Re: [Audyssey] lone wolf



Hi Shaun,
What have you been smoking? This is like totally off topic, and system 
security has as much in common with Lonewolf is a dog is to a horse.



shaun everiss wrote:

hmmm.
I would be quite carefull on protection of stuff.
if you really want to back up your backups zip them and use a password on 
the zip.

Now rename the zip file to something like data.efr.
or .dyw or something.
Something that will not be detected right away.
You can get programs that will shred files like the mince program from 
blue5.com

It turns all text files, into totally garbage.
Nothing can read them.
Your data is gone.
Till you enter the right password, not sure on the incription.
I suppose you could have something that would just lock things, I know in 
xp you can lock drives and folders.

not sure if windows would allow you to lock a system folder though.
One thing you may try to do is get something that will incript things and 
store them in a massive file, a ghost  or something, those can be 
incripted at least I think so.
You can also get something like drive xml, make an image then encript the 
xml, and then noone can access the data anyway.
Another thing you could do was put your drive as another system, say 
linux system, people will try to get in by linux if they want to, there 
are encriptions in linux that may suit you better who knows.
Not sure if this exists, but I wander if its possible in addition to 
windows and hard ware passwords and other things to get it so if you 
start a system that you get secured, that if someone enters the wrong 
info to many times if they try to guess the password that the system just 
locks up, ie windows does not boot.

nothing works.
Everything gets distroyed, etc and stuff, would stop anyone getting the 
data.

Ofcause that doesn't stop you having to get it back somehow.
Although I am sure you could have some secure way you could get things 
done.
Not sure if you can get fingerprint scanners on hard drive cases or 
machines desktops, etc.





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Re: [Audyssey] topspeed vehicles

2008-11-20 Thread Cory

it's a limit, I
thihnk
contact info:
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skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:07 PM
Subject: [Audyssey] topspeed vehicles



Hi all.
is there a limit  of how many vehicles ts2 can have?
in this latest version not all the cars show, in fact with the latest 
version  of the mods, not every thing shows.

Is this limit there all the time or is it a bug?
It did this when I had everything that I had already, from the djc server 
in the early days, the bug seems to have happened in 2.1.

This needs fixing.


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[Audyssey] the topspeed cars and tracks

2008-11-16 Thread Cory
Dakotah:
Have you got your harddrive fixed in your computer so we can get our hands on 
all those topspeed cars and tracks you have?

Thanks! 
contact info:
Msn: [EMAIL PROTECTED]
skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
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Re: [Audyssey] spelling

2008-11-14 Thread Cory

good point...
contact info:
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skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: Che [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 10:03 AM
Subject: Re: [Audyssey] spelling



 Hi to Will,
 Perhaps you could join the classroom yourself and learn a bit of english 
grammar.

  Perhaps once you graduated you would know what a run on sentence is.
 Perhaps after that, you could move over to the manners and etiquette 
classroom and pick up a few pointers.
 Perhaps after that, you could go out and contribute something to the 
community instead of standing back and taking cheap shots at someone that 
is doing work benefitting others without a dime to show for it.
 Perhaps if people patted the backs of those that donate their time to 
help others out, instead of jumping on them for insignificant mistakes, 
this would be a better world.

 Perhaps...

- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 7:31 AM
Subject: [Audyssey] spelling



hi to dark

considering you are the chief newsgiver on audiogames.net i suggest  you 
take english class lol your spelling is atrocious



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Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

2008-11-13 Thread Cory

from where?
contact info:
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aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: Wil James [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 13, 2008 4:38 PM
Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!



As did I.  I can't wait to play people with the desert street track.  Nice
and long!



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http://www.livingontheedgeradio.com
-

-Original Message-
From: Chris Hallsworth [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 4:18 PM
To: Tristan B; Gamers Discussion list
Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

I've just downloaded it from their site.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: Tristan B [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
list gamers@audyssey.org
Sent: Thursday, November 13, 2008 9:11 PM
Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!



This is great -- my email programm blocked out the attatchment,
though, is the release on the site?
--
-- Regards, Tristan Bussiere - Head Developer, and
founder/owner of Accessible Computer Entertainment Games.
ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.
Contact info: Skype: Add me to your skype contacts. Skype me
(tristanbussiere) Add the ACEGames support team skypeline to your
skype contacts. Skype ACEGames (acegamessupport) E-mail:
Email me. MSN: Add me to msn.
- Original Message -
From: Leonard de Ruijter [EMAIL PROTECTED]
To: Audyssey gamers discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 3:59 PM
Subject: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!





Exactly four years after the first public release of Top Speed 1.1,
an updated version of Top Speed 2 is available for testing. Top Speed
2.1 has some bug fixes compared to 2.0 aswell as some minor new 
features:


the menu has been rearranged
some new sounds, tracks and cars
more realistic physics model
support for custom tracks in multiplayer Known issues:
In the menu, two sounds won't be playing simultaneously anymore,
except in the local internet game selection menu, where this issue
can still occur.
The ReadMe contains some 'empty' sections. This will be fixed in the
final release.
Sometimes the game crashes when you leave the assign keys section of
the options menu The X-Sight Interactive TS2 Utility Pack also could
contain some bugs or problems. As this pack isn't a product of
Playing in the dark, you can send your bug reports or questions to
[EMAIL PROTECTED] We would like to thank Davy Kager
from Ducktail Games for the programming assistance. A special thanks
to Damien Sadler for contributing the TS2Pack. Also a thank you for
Arjan Tool, Melanie van Egmond, Axel Vugts and Florian Bijers for the
initial testing.
Note: This is a release candidate version, which means that the game
could still contain some bugs and issues. Please mail your bug
reports (with the tracing.txt file attached) to
[EMAIL PROTECTED]

Happy racing, Davy, Bram, Pieter and Leonard


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Re: [Audyssey] a small update

2008-11-11 Thread Cory

good for you liam!
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:59 PM
Subject: Re: [Audyssey] a small update


Ah, a job. 'Tis a wonderful thing. Now if I could just manage to find me 
one of those I'd have it made.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Tuesday, November 11, 2008 5:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get
to the city my office is in at like 8:30.  walk to the office. in any 
kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30
I am a slave to the corperate world.  I get on the train at 5, get home 
at

5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's 
going

on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] Mod's attention, subscription problems

2008-11-06 Thread Cory

lol, that's kinda funny
contact info:
Msn: [EMAIL PROTECTED]
skype: corykad111
aim: corykadlik111
emails: [EMAIL PROTECTED], [EMAIL PROTECTED]

Have an awesome day,

Cory
- Original Message - 
From: Claudio [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 06, 2008 10:28 AM
Subject: Re: [Audyssey] Mod's attention, subscription problems



Hi Dark.
Quote
Hi.

this is a message for tom and other mods, sinse I'm afraid I've not got 
the

contact details.

Recently, we had a message on the audiogames.net forum about the uk 
charity

Action for blind people who want to start promoting accessible games, and
begin with some sort of game pole. (you can read the topic on
http://www.kitchensinc.griffithsgoodies.com/ttsgames/wingolfx.exe
End quote

I'm sorry, but if I go to that adress, I don't see any topik.
That link you gave us is for the win golf download.
Can you try to put the link again in a new e-mail?
I'm very interested in this treat.
Best regards and thanks,
Claudio.


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Re: [Audyssey] microphone and stereo mix question for windows vista.

2008-10-04 Thread Cory
you have to enable hidden devices by going to the propertys of your real 
tech card, find me on msn and I'll explain. [EMAIL PROTECTED]
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 7:32 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows 
vista.



So which card should I get then? I definitely need some input. Think I'm 
more confused than I was lol. also I'm guessing your card won't let 
you do line in either?



- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 7:12 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows 
vista.




there are 2 types.
like me you have the stripped down version.
that does not allow you that sort of access.
you can have mic or stereo.
which is really bad.
there is no mic in the playback controls and there are seperate input and 
output devices.

At 11:43 a.m. 4/10/2008, you wrote:
Mine also says realtek high definition audio when I go in the volume 
control. I still don't understand why it won't let me enable both 
stereomix and mic.


- Original Message - From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 6:31 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows 
vista.




some cards are like that.
On xp my real tech high def card will not have mic and stereo mix on 
this laptop.
the other laptop does I even tried upgrading the sounds resulting in a 
nice unstable computer and I had to go back to the old version.

some cards are set that way.
At 11:18 a.m. 4/10/2008, you wrote:
Ok hopefully someone could answer this. Off list is fine if you guys 
don't want to clutter the list. Does anyone know how to enable both 
stereo mix and the microphone on windows vista? I can only enable one 
or the other, not both. I'd really like to do some game recordings, but 
I can't figure out how to do this. Also I don't see a line-in option 
either, and there was definitely one on xp. so now I can't record from 
any external source. any ideas? Vista is really annoying me. Thanks for 
any help!



-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Klango Software Catalog - would you like to submit your software?

2008-09-26 Thread Cory
just so you know, it's very, very far from a new os. lol, why do you think 
that?


Cory
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 8:48 PM
Subject: Re: [Audyssey] Klango Software Catalog - would you like to submit 
your software?



thats quite good, will users of the system be able to access this as well 
as other klango services from within the player be able to access this 
online?

like on the actual website?
also at some point will one be able to get an account on the website and 
signup there as well as the player.
if  a load of stuff comes up I may recomend this stuff to other normal non 
blind etc people.
However I doubt they will want to get the player just to view a catalog, 
although the player seems to be almost a new os at least a shell.

good work on it by the way.
I'd like books to be avalible to on the website at least the downloads for 
them and search to, also would be good if at some stage in the future 
users could use their userid as some sort of email address on the site or 
maybe a msn passport thingy.

keep it up.
At 12:11 p.m. 27/09/2008, you wrote:


Hi,

I'm the one of the people who are responsible for the Klango Player, a new 
accessible multimedia and community center. We would like to invite all 
developers to submit their software to a new Software Catalog we will be 
launching in a few days.


Some time ago we tried to create a few audio games and other small 
programs for the listening people, but after a year we already knew that 
reachability of the VI audience is the main problem of such activity.
Because we didn't want to give up, we stopped making games and started 
designing a new software platform which could be used as an efficient 
medium for delivering (acessible) software and other interactive 
multimedia content to broader, worldwide VI audience. It took us almost 
two years to finish the first stage of the adventure.


We are happy to announce that the final version of the Klango Player 2.0 
will be released on 6th October.


With a single download, and thanks to Player's simple user interface, even 
non-experienced blind users (not only geeks like you;) get easy access to 
the Player's functions and some additional Klango Programs (through a 
built-in install/update mechanism). Now, we are finishing the puzzle by 
adding the Software Catalog dedicated to all developers interested in 
publishing their software to the community.


If it comes to the community, it grows everyday with new users from all 
over the world ...without any advertisement from our side. Even now, when 
the Player is online just for two months (as a beta), we have over 1000 
users and each day hundreds of people log into Klango and have a good time 
with it (take a look at the forums). New language versions are being 
developped by users themselves ...and so on.


So... getting back to the point of this email: if you're a developer and 
the Klango Community matches somehow your target audience, simply submit 
your software to the Catalog. :) It's a simple operation and you can be 
sure you'll gain a lot of new users for your applications. If you submit 
your app, it will be listed in the Player's menu and users will be able to 
download, install and run it directly from the Player with just a few 
keypresses.


Of course, submitting aplications to the Software Catalogue is completely 
free.


More detailed information about the Software Catalog and details of the 
submition process can be found in our Partner Panel, 
http://partner.klango.net.
You have to own a Klango Account to enter the Panel, but we hope it's not 
a big problem for you :) Simply download the Player and create one. We 
suggest you to get the For Testers version, because it's almost up-to-date 
if it comes to various features. It's URL is http://setuptest.klango.net. 
You can also read more about the player at http://en.klango.net/readme/.


Please note that the possibility of downloading your applications is not 
available in the current versions of the Player. If we recieve your 
submission(s) to the catalog (through the panel), we'll release a 
final-beta version next week to test how the machinery works in real 
conditions before we enter full 2.0.


In a case of any questions, don't hesitate to contact us. Please use our 
support form at http://support.klango.net, it's the best way of contacting 
us.


Best regards,
Maciej Muszytowski
Klango Player/klango.net Team



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[Audyssey] anyone know when top speed is going to come out?

2008-09-06 Thread cory
With the new bugs found, does anyone know the releese of top speed?

Thanks

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Re: [Audyssey] anyone know when top speed is going to come out?

2008-09-06 Thread cory
ok, awesome!

Thanks!
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2008 2:31 PM
Subject: Re: [Audyssey] anyone know when top speed is going to come out?


 The end of September.
 - Original Message - 
 From: cory [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, September 06, 2008 8:16 PM
 Subject: [Audyssey] anyone know when top speed is going to come out?


 With the new bugs found, does anyone know the releese of top speed?

 Thanks

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Re: [Audyssey] wonder if any games can be played on braille plus somewhat easily?

2008-07-31 Thread Cory
I use a braille plus. From what I know, anything is possible with the 
console
- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 9:47 PM
Subject: [Audyssey] wonder if any games can be played on braille plus 
somewhat easily?


 Hi.
 I wonder if, say, sound rts, could be put on the braille plus. The braille 
 plus runs on linux wine I think they call it and there is a console mode. 
 That'd be one sweet game to be able to play on it. I guess there might 
 have to be some keystroke changes, who knows.

 I wonder if louis has any luck finding a language with which to write 
 some. A mud client would be totally fun.

 Cheers:
 Aaron T. Spears
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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Cory
what about that dj software?
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:41 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Yes, for those wondering, we are still developing games. We're just 
 finding
 it hard at the moment for lack of relevant sounds and budget. As far as 
 code
 goes I recently updated my audio handling code thanks to some help from
 Philip, so at least making objects, players and characters move shouldn't 
 be
 a big problem now.
 Regards,
 Damien


 - Original Message - 
 From: David Standen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 3:42 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Lighttechinteractive and x-sight-interactive are still active as well.
 X-sight has a few games currently under development, and Boppit Ultimate
 was
 released at the end of last year.
 David

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 9:49 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Shaun,
 Not true. The list I said were still around are still moderately to
 fully active.
 I know 7128 is still very active, GMA just released VIP Mud, PCS has
 released Sarah and has been giving us 4 updates for it over the last
 year, etc. So there is still developers making games, and still are
 active.
 In terms of activity I'd say USA Games is falling behind just do to our
 three month stint at my in-laws house while our apartment gets
 rennivated. Hopefully by mid August we will be able to start up full
 production again.


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Re: [Audyssey] dark destroier.

2008-07-30 Thread Cory
it's fast!
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:46 PM
Subject: Re: [Audyssey] dark destroier.


 Hi Cory,
 I completely agree with you. It's certainly the best download accelerator
 I've come across, and the most accessible as well. I mean there are some
 annoying limitations like I can't set my sounds, but they're not exactly
 vital.
 Regards,
 Damien



 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 8:45 PM
 Subject: Re: [Audyssey] dark destroier.


 free download maniger is the best! lol
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 5:41 AM
 Subject: Re: [Audyssey] dark destroier.



 Hi,
 Are you kidding? I hate using download managers like getright and
 download accelerator. Smile

 shaun everiss wrote:
 use getright or simular thats how I got all those.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Cory
Ryan,

Come back asap! you are brilyant!
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 4:17 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Well even though RS Games is closed, and will open again sometime, I
 have not been doing no coding. My friend, Mike Forzano, has been
 coding a MUD that I will not give the URL out yet. Being a Wizard,
 with not much experience in MOO coding, I coded a client to use. It is
 ment for the general mud range and is reccomended. It is highly
 accessible, with JFW API as well as SAPI, ANSI coloring, F1 to F10
 command senders, F12 sapi quiter, Pre-Set Sounds, Combo Box of items
 added, Preferences/Logging, Trigger Adder (Similar to VIP MUD's Easy
 Script Builder). I have to say I enjoy the MOO very much, and RMUD
 (what I call my client) is coming along. I'd like your feature
 requests, although I have decided no scripting language, at least for
 some time. I am not skilled enough to code something like that. The
 good thing about this is, is that it's a custom client, so the basics
 of the policies are covered. It also auto-connects to the MUD. It's a
 little under 1000 lines in VB6...We have a refined staff, so we think
 you will enjoy the moo when it is complete.
 -Ryan Smith
 RSG is closed, SDM 4.1 patch may be released soon

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Re: [Audyssey] riding home and ts.

2008-07-28 Thread Cory
nice job with it! I can't figure out what questions to ask the girls. lol.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 27, 2008 6:54 PM
Subject: Re: [Audyssey] riding home and ts.


 Hi. Which Riding Home game do you mean? I wrote one for the AIF
 mini-comp 2008 contest.

 ian mcnamara wrote:
 hi i can't find thatriding home game on the websight you are ment to get 
 it from.

 i also need my help with ts i get the axe on level 1 but how do i smash 
 through i centre the bleeping noice but can't smash through the wall so 
 that i can get to the door. could some one help me thanks ian .
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Re: [Audyssey] riding home and ts.

2008-07-28 Thread Cory
spoiler!

Give her a direction
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 27, 2008 7:36 PM
Subject: Re: [Audyssey] riding home and ts.


 Yeah. Quite confused on that one on answering Erica's first question
 about the root. Not sure what the keyword in there is.
 On Jul 27, 2008, at 9:54 PM, Raul A. Gallegos wrote:

 Hi. Which Riding Home game do you mean? I wrote one for the AIF
 mini-comp 2008 contest.

 ian mcnamara wrote:
 hi i can't find thatriding home game on the websight you are ment
 to get it from.

 i also need my help with ts i get the axe on level 1 but how do i
 smash through i centre the bleeping noice but can't smash through
 the wall so that i can get to the door. could some one help me
 thanks ian .
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 -- 
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Re: [Audyssey] riding home and ts.

2008-07-28 Thread Cory
gotta use your jfw kersor your your mouse pointer for we
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 28, 2008 6:08 AM
Subject: Re: [Audyssey] riding home and ts.


 Hi,
 I can't get the hang of how to use that adrift thing. It doesn't seem very
 accessible...
 Regards,
 Damien



 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Raul A. Gallegos Gamers@audyssey.org
 Sent: Monday, July 28, 2008 1:15 PM
 Subject: Re: [Audyssey] riding home and ts.


 Hi Raul,

 Hey, congratulations on taking third place with your Riding Home game.
 Pretty darn good for your first game.

 May I ask, where can we see the results of the competition please?

 Thanks

 BFN

 Jim

 There are two ways to write error-free programs; only the third one 
 works.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] riding home and ts.

2008-07-28 Thread Cory
rall, Can you give me some pointers? When erica asks for example, why I am 
riding the bus early that day, can you give me an example of how and what I 
should say? I tryed tell errica I have a wedding to go to, but it doesn't 
work.

Thanks

Cory
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 28, 2008 12:57 PM
Subject: Re: [Audyssey] riding home and ts.


 gotta use your jfw kersor your your mouse pointer for we
 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 28, 2008 6:08 AM
 Subject: Re: [Audyssey] riding home and ts.


 Hi,
 I can't get the hang of how to use that adrift thing. It doesn't seem 
 very
 accessible...
 Regards,
 Damien



 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Raul A. Gallegos Gamers@audyssey.org
 Sent: Monday, July 28, 2008 1:15 PM
 Subject: Re: [Audyssey] riding home and ts.


 Hi Raul,

 Hey, congratulations on taking third place with your Riding Home game.
 Pretty darn good for your first game.

 May I ask, where can we see the results of the competition please?

 Thanks

 BFN

 Jim

 There are two ways to write error-free programs; only the third one
 works.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Stuck in riding Home

2008-07-22 Thread Cory
ok, there are so many games there. What files do I need?
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 22, 2008 12:33 AM
Subject: Re: [Audyssey] Stuck in riding Home


 It's an AIF Adult Interactive Fiction game, found in the 2008 comp.
 All of the games can be found at newsletter.aifcommunity.org


 On Jul 22, 2008, at 3:41 AM, Cory wrote:

 where do you get this game and is it free?
 - Original Message -
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 21, 2008 9:30 PM
 Subject: [Audyssey] Stuck in riding Home


 Hi all,

 Just wondering if anyone has played this game yet? There might be
 spoilers in here, be worned, as I'm not sure if I completed these
 events in order so far:

 I first read the introduction, which gave me an idea of what I was
 supposed to do. Make three phone calls. The first seemed pretty self
 explanatory, call the tuxceedo shop. Then, I called Samantha and
 Ashley. However, I'm confused as to how to interact dialog wise with
 the wimmen on the bus. I'm trying to figure out direct keywords for
 the tell virb, and I got one of Krystal's questions able to be
 answered. However I still can't answer Erica's first question
 regarding why I'm taking this particular rute.

 The one I answered for Krystal was about the wedding after Ashley's
 call ended.

 I really like the talking GPS system. I don't know if it parities any
 of our real GPS systems Lol. Anyway Raul, what's your regular IF
 game?
 I'm interested in checking it out. Now that I think about it, I'm
 gonna delve more into IF/AIF now.



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Re: [Audyssey] Stuck in riding Home

2008-07-21 Thread Cory
where do you get this game and is it free?
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 21, 2008 9:30 PM
Subject: [Audyssey] Stuck in riding Home


 Hi all,

 Just wondering if anyone has played this game yet? There might be
 spoilers in here, be worned, as I'm not sure if I completed these
 events in order so far:

 I first read the introduction, which gave me an idea of what I was
 supposed to do. Make three phone calls. The first seemed pretty self
 explanatory, call the tuxceedo shop. Then, I called Samantha and
 Ashley. However, I'm confused as to how to interact dialog wise with
 the wimmen on the bus. I'm trying to figure out direct keywords for
 the tell virb, and I got one of Krystal's questions able to be
 answered. However I still can't answer Erica's first question
 regarding why I'm taking this particular rute.

 The one I answered for Krystal was about the wedding after Ashley's
 call ended.

 I really like the talking GPS system. I don't know if it parities any
 of our real GPS systems Lol. Anyway Raul, what's your regular IF game?
 I'm interested in checking it out. Now that I think about it, I'm
 gonna delve more into IF/AIF now.



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Re: [Audyssey] anyone remember the huuuuge database oftopspeed cars?

2008-07-11 Thread Cory
yeh, will you send it, I'll add you now!
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2008 1:48 PM
Subject: Re: [Audyssey] anyone remember the hge database oftopspeed 
cars?


 Hi. I have a file with very very many cars in it. I don't know if it's
 quite all of them, but it's most of them. I also have added a few that
 you won't find anywhere else, because I made them myself. If anyone is
 interested, please add me to your MSN as [EMAIL PROTECTED]

 Signed:
 Dakotah Rickard

 On 7/4/08, piotru[ [EMAIL PROTECTED] wrote:
 yeah i remenber those. i especiallly like a bus, it sounded so
 realisticallly awsam! i replaced the horn with the sound of bus doors
 opening, a delay, a bell, and doors closing. there was also a vechicle or
 vechicles cars.zip. there wer over 70 cars in there.
 - Original Message -
 From: Demetry [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 04, 2008 10:06 PM
 Subject: Re: [Audyssey] anyone remember the hge database oftopspeed
 cars?


 That would be great! I also miss these.

 On 7/5/2008 1:12 AM, Cory wrote:
 lol, I forgot my addresses. stupid me! [EMAIL PROTECTED] and
 [EMAIL PROTECTED]

 Thanks again,

 Cory
 - Original Message -
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 04, 2008 3:56 PM
 Subject: [Audyssey] anyone remember the hge database of topspeed
 cars?


  Hi all,
 
  On the playing in the dark site, there was a huge list of cars and
  tracks.
  A bunch of them were Germin, and they were awesome! While DJC has a
  good
  amount of them, there were so so so many more. Does anyone have them
  and
  could they possibley zip them up and find me on msn so we can 
  exchange
  them? Or does anyone know of any sites to get them?
 
  Thanks for all the help in advance,
 
  Cory
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 Aj! Boli! Smieszne wpadki - nie probuj tego w domu!
 Zobacz filmik  http://link.interia.pl/f1e62


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Re: [Audyssey] contest winners

2008-07-09 Thread Cory
it was so fun!
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; talk about anything 
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Wednesday, July 09, 2008 2:00 AM
Subject: [Audyssey] contest winners


 thanks to the 36 people who participated in the recent contest.
 Both Chris Reagan and Synthia greenwell had exact gusses of 25.  Which 
 makes them both winners.  They will both receive their choice of either an 
 existing LWorks title, or a voucher for an up and coming game.
 keep your eye on the LWorks blog at
 www.l-works.net/blog
 as there will be a podcast posted this week with audio from the contest.

 Thanks again to everyone who participated.

 Liam
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