Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Kellie and my lovable Lady J.
This game seems like a game I would like. I have messed with the demo and so 
far it is pretty interesting. I only hate that I can't use jaws with it. 
When I switch the engine to jaws I lose all speech. I have tried 
uninstalling and reinstalling entombed and still it does this. I am stuck 
using the sapi voices and they are not my favorite. lol I am not sure what 
else I can try to fix the problem.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 2:56 PM
Subject: Re: [Audyssey] Need help fighting the Drake.



Hi Ryan,
Sure. I generally like challenging games myself. I think for me it
isn't so much the challenge in the game as a lot of details are not
documented and there are a few bugs that really need fixing. Otherwise
I'd personally really enjoy the game.

On 3/2/10, Ryan Strunk ryan.str...@gmail.com wrote:

I don't see how expecting a challenge out of a game makes me a hardcore
gamer. Paying 40 dollars for a game means I want to get as much play time
out of it as possible. That means that I don't want to be able to beat it
the first time through.


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Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Kellie and my lovable Lady J.
I have to agree with this. I like a challenge and in fact lose interest 
quickly if it is easy to kill. I want to have to die a few times until I 
figure it out and get it right.  I learn from my mistakes.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 02, 2010 3:30 PM
Subject: Re: [Audyssey] Need help fighting the Drake.


Which I don't disagree with. My point in all of this is that there's 
nothing

wrong with a game if it takes three attempts to kill a boss.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, March 02, 2010 4:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need help fighting the Drake.

Hi Ryan,
Sure. I generally like challenging games myself. I think for me it
isn't so much the challenge in the game as a lot of details are not
documented and there are a few bugs that really need fixing. Otherwise
I'd personally really enjoy the game.

On 3/2/10, Ryan Strunk ryan.str...@gmail.com wrote:

I don't see how expecting a challenge out of a game makes me a hardcore
gamer. Paying 40 dollars for a game means I want to get as much play time
out of it as possible. That means that I don't want to be able to beat it
the first time through.


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Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Kellie and my lovable Lady J.
Well, I downloaded entombed just a couple days ago. So, unless there has 
been a more recent release I am pretty sure I am up to date. And I did 
delete the saved games and reinstalled but still no luck. I am using jaws 
10. Thanks for the suggestions though. I am confused as to why it isn't 
cooperating. lol

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 3:43 PM
Subject: Re: [Audyssey] Need help fighting the Drake.



Hi

 I'd just ensure that it's the latest release of Entombed.  Currently
version 1.  I've only played a bit using JFW 9 and it seems to work well.
Perhaps it's the entombed saved games option that's causing your trouble.

Just a couple thoughts.

- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 6:31 PM
Subject: Re: [Audyssey] Need help fighting the Drake.


This game seems like a game I would like. I have messed with the demo and 
so

far it is pretty interesting. I only hate that I can't use jaws with it.
When I switch the engine to jaws I lose all speech. I have tried
uninstalling and reinstalling entombed and still it does this. I am stuck
using the sapi voices and they are not my favorite. lol I am not sure what
else I can try to fix the problem.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 2:56 PM
Subject: Re: [Audyssey] Need help fighting the Drake.



Hi Ryan,
Sure. I generally like challenging games myself. I think for me it
isn't so much the challenge in the game as a lot of details are not
documented and there are a few bugs that really need fixing. Otherwise
I'd personally really enjoy the game.

On 3/2/10, Ryan Strunk ryan.str...@gmail.com wrote:

I don't see how expecting a challenge out of a game makes me a hardcore
gamer. Paying 40 dollars for a game means I want to get as much play 
time
out of it as possible. That means that I don't want to be able to beat 
it

the first time through.


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Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Kellie and my lovable Lady J.
I will have to try the preferences file. i wasn't aware of that one.  will 
try that and see what happens. Thanks. *smile*

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 3:47 PM
Subject: Re: [Audyssey] Need help fighting the Drake.


The saved games, --- -and particularly the preferences.dat file have 
caused conflicts with screen readers before,  possibly see if deleting 
one or the other of those helps.


Beware the grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 11:43 PM
Subject: Re: [Audyssey] Need help fighting the Drake.



Hi

 I'd just ensure that it's the latest release of Entombed.  Currently
version 1.  I've only played a bit using JFW 9 and it seems to work well.
Perhaps it's the entombed saved games option that's causing your trouble.

Just a couple thoughts.

- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 6:31 PM
Subject: Re: [Audyssey] Need help fighting the Drake.


This game seems like a game I would like. I have messed with the demo and 
so

far it is pretty interesting. I only hate that I can't use jaws with it.
When I switch the engine to jaws I lose all speech. I have tried
uninstalling and reinstalling entombed and still it does this. I am stuck
using the sapi voices and they are not my favorite. lol I am not sure 
what

else I can try to fix the problem.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 2:56 PM
Subject: Re: [Audyssey] Need help fighting the Drake.



Hi Ryan,
Sure. I generally like challenging games myself. I think for me it
isn't so much the challenge in the game as a lot of details are not
documented and there are a few bugs that really need fixing. Otherwise
I'd personally really enjoy the game.

On 3/2/10, Ryan Strunk ryan.str...@gmail.com wrote:

I don't see how expecting a challenge out of a game makes me a hardcore
gamer. Paying 40 dollars for a game means I want to get as much play 
time
out of it as possible. That means that I don't want to be able to beat 
it

the first time through.


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Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread Kellie and my lovable Lady J.
Ok, so I tried these suggestions and  I still haven't had any luck. As I 
said, i downloaded this just a few days ago so I assume it is up to date 
though I am unsure  on how to check that.
I pressed alt j and when I do that I have no speech at all. I can up and 
down  arrow and I will hear beeping but no speech. I then press alt s and 
sapi speech comes in loud and clear.  I have tried changing it in 
preferences but have the same problem.  I went  into the saved games folder 
and tried deleting the preferences.dat but when i went back to the game and 
tried setting jaws it still refused to cooperate.  I did not see an 
entombed.dat file but I did try deleting the saved games folder entirely and 
still no luck. Leave it to jaws to be difficult. lol Or at least jaws on my 
computer anyway.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 3:52 PM
Subject: Re: [Audyssey] Need help fighting the Drake.



Hi,

As it has been said before, make sure that you have the latest build,
version 1.00, installed.

If you do, here are some suggestions:

1. When the game starts, press alt J to make jaws as the preferred speech
engine.

2. Go to change preferences.

3. Change anything there and save your preferences. When your preferences
are saved, it should say so and take you bakc to the main menu.

This should fix your problem and jaws should  be the default speech when 
the

game is started. If this does not work, go into your documents folder and
find the saved games folder. Go two folders in. You should find about 8
files there. Find the Entombed.dat file and delete it. Then go into the 
game

again. SAPI will be your speech at this time. Then follow the instructions
above.

Any other problems, just write.

HTH.

Rich
- Original Message - 
From: Kellie and my lovable Lady J.

Sent: Tuesday, March 02, 2010 3:31 PM


This game seems like a game I would like. I have messed with the demo and 
so

far it is pretty interesting. I only hate that I can't use jaws with it.
When I switch the engine to jaws I lose all speech. I have tried
uninstalling and reinstalling entombed and still it does this. I am stuck
using the sapi voices and they are not my favorite. lol I am not sure what
else I can try to fix the problem.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message -


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Re: [Audyssey] using jaws for entombed was Need help fighting theDrake.

2010-03-02 Thread Kellie and my lovable Lady J.

Hey,
that seemed to be the problem. Thanks for the help. It is interesting b/c I 
never set it to go to sleep but... there was a jcf file so go figure. lol
Maybe I did with a really early release a long long time ago and forgot I 
did. Anyway, thanks so much. now I can really enjoy the game.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 4:23 PM
Subject: Re: [Audyssey] using jaws for entombed was Need help fighting 
theDrake.




Hi,

Is it possible that you  created a configuration file for entombed, 
thereby
putting jaws to sleep when the game starts? if so, go to jaws 10.0 
submenu.

Press right arrow key to explore jaws submenu, and press the right arrow
key. go to explorer my jaws and press enter. look and see if you have an
entombed.jcf file, and delete it. Then re-launch the game and see if that
fixes it.

Also, can you alt tab away from the game while it is running, and jaws 
will

speak properly? If so, then I think the above suggestion will help.

HTH.

rich
- Original Message - 
From: Kellie and my lovable Lady J.

Sent: Tuesday, March 02, 2010 4:07 PM


Ok, so I tried these suggestions and  I still haven't had any luck. As I
said, i downloaded this just a few days ago so I assume it is up to date
though I am unsure  on how to check that.
I pressed alt j and when I do that I have no speech at all. I can up and
down  arrow and I will hear beeping but no speech. I then press alt s and
sapi speech comes in loud and clear.  I have tried changing it in
preferences but have the same problem.  I went  into the saved games 
folder
and tried deleting the preferences.dat but when i went back to the game 
and

tried setting jaws it still refused to cooperate.  I did not see an
entombed.dat file but I did try deleting the saved games folder entirely 
and
still no luck. Leave it to jaws to be difficult. lol Or at least jaws on 
my

computer anyway.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com


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[Audyssey] the Wii and games that are accessible

2010-01-16 Thread Kellie and my lovable Lady J.

Hey everyone,
while we are on the topic of game consoles I had a question.  My niece, who 
is 9, jus tgot a Wii for Christmas. She is a pretty high partial but has 
some difficulty if the print is very small or if the contrast isn't just 
right. Does anyone have any ideas of games that are pretty blind friendly 
for a high partial, but that is appropriate for a 9 year old?
She plays the sports packs that came with the wii but I would like to get 
her other games as well.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 16, 2010 1:02 AM
Subject: [Audyssey] What's the best game console out there in terms 
ofaccessibility?




Hi all,

I'm really wondering about this as I really want to get into the newer
games. I bought a psp and was really disappointed because getting into the
games turned out to be a game in itself lol. In terms of navigating 
through

the menus and I can see a little!

So am wondering, what is the best games console to go for in terms of
overall ease of use?

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[Audyssey] quesiton about triple j shooter

2009-12-20 Thread Kellie and my lovable Lady J.

Hey everyone,
I just had a question. I installed the triple j shooter and it doesn't 
appear to be working correctly. It asks my age and I input it and press 
enter. it then asks me to make a selection and the only choice I have is to 
exit game.

Can anyone offer some suggestions?
Thanks in advance,
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com 



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Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread Kellie and my lovable Lady J.

Thanks Jim.
I thought of jaws being the issue but since I am not used to having to 
remove jaws with your other games i didnd't try it. lol

Thanks much,
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kellie and my lovable Lady J. Gamers@audyssey.org
Sent: Sunday, December 20, 2009 3:05 AM
Subject: Re: [Audyssey] quesiton about triple j shooter



Hi Kellie,

Sorry, I forgot to mention that with Triple J Shooter you must remove Jaws 
from memory.  You know it is that thing where Jaws intercepts the arrow 
keys before DirectX can get them.


HTH

BFN

Jim

Love! and Pease on Earth

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread Kellie and my lovable Lady J.
lol age is defintely not my issue grin. I just turned 28 a few days ago. 
Although, maybe I am still not old enough to play. lol

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 8:54 AM
Subject: Re: [Audyssey] quesiton about triple j shooter



Hi Kelly,
Two suggestions. First, if you have not already done so unload Jaws as JFW 
has a known problem with DirectX applications. Second, is the game is age 
based so perhaps your age was too young. I don't think this is the case, 
but it might be.


Kellie and my lovable Lady J. wrote:

Hey everyone,
I just had a question. I installed the triple j shooter and it doesn't 
appear to be working correctly. It asks my age and I input it and press 
enter. it then asks me to make a selection and the only choice I have is 
to exit game.

Can anyone offer some suggestions?
Thanks in advance,
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com

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Re: [Audyssey] 3D navigation

2009-11-01 Thread Kellie and my lovable Lady J.
This is much how I think as well. Though I also had perfect vision or the 
first 8 years and remember things clearly. I actually think in visually 
terms still and can read maps pretty easily.
But maybe that is why I don't have as hard of a time navigating in monkey 
business. My husband is also good at monkey business and he saw until he was 
15 so who knows.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 30, 2009 5:53 PM
Subject: Re: [Audyssey] 3D navigation



Hi Dark,

That happens to me from time to time too, but I do have very good spacial 
orientation skills which is a huge plus in my favor.  As a result I 
generally don't have a lot of problems getting around the levels in Monkey 
Business. One reason I believe I am so good at Monkey Business, Sarah, or 
Shades of Doom, is even though I'm totally blind now I still think like a 
sighted person. I'm able to see the level in my head and put doors, items, 
staircases, whatever in their proper relationship to each other. I'm able 
to see an entire level like a 2d map with this or that to the south, this 
or that to the east, something else is west of here, etc.


So from what you and Scott both have said I gather blind people generally 
don't think like this. They think of an area not as a whole, but only in 
terms from getting from one landmark to the next. This is completely 
foreign to me, and would be for anyone who has been sighted for very long. 
This sounds to me like a very big difference in perception from a sighted 
person's  point of view of the world and a blind person's point of view of 
the world. If so that would explain why I don't have problems getting 
around games like Shades of Doom, and why so many others can't make heads 
or tails out of the mazes. They litterally have no sense of depth, shape, 
and how things relate to one another in the real world.



dark wrote:
I love the sound effects and environmnet of the game too,  I just 
find the unprecise nature of the game's navigation features rather gets 
on my nerves.


there's personally nothing more annoying than hereing an object beacon, 
walking towards it only to walk past, then attempting to find it only to 
realize it's on the other side of some complicated wall Terrain.


I admit though, my senses of both space and navigation are pretty 
abyssmal,  even in real life (I remember all my routes by land marks, 
not by any sort of relations betwene the places I'm going), which is 
probably why i personally need such a handy navigation system as the one 
in the Gma engine and terraformers.


Beware the grue!

dark.



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Re: [Audyssey] Monkey Business - Re: 3D navigation

2009-11-01 Thread Kellie and my lovable Lady J.

Hey Charles,
Now that is the one part that I just couldn't figure out.  I just can't 
quite get it. lol When I think I understand... I don't. lol My husband 
didn't get it either so... at least we know we aren't the only ones.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 31, 2009 1:37 PM
Subject: [Audyssey] Monkey Business - Re: 3D navigation


How have you done on the bonus level?  I've never beaten this fun game, 
but

have heard that people can't get anywhere with the bonus level.  Just
curious.  Thanks.
---
In God we trust!
- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 30, 2009 8:18 AM
Subject: Re: [Audyssey] 3D navigation


now I like monkey business. I have beaten the game it it is personally one
of my favorite games out there. I love the 3d sound effects and find the
difficulty the greatest part about it. I would love to see more games like
that.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com


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Re: [Audyssey] mota help

2009-11-01 Thread Kellie and my lovable Lady J.
But wouldn't the guess work be part of the challenge? I mean, in all honesty 
I don't know how feasible it would be to try that. But, in Jim's baseball 
game wen the sound is moving from the left to teh right speaker, practice is 
what helps you succeed. Just like a sighted player has to estimate the gap 
and if they are wrong? they get hit. I think the idea of it getting louder 
as it is closing, interesting.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 01, 2009 4:24 PM
Subject: Re: [Audyssey] mota help



Hi Willem,
The problem with pitch or volume is they are continuous and unless you 
practice a lot you would not know what pitch or volume equaled the point 
the trap door would be too narrow for you to slip through.
One way would be to have the trap door make clank sounds such as made by 
spokes on a wheel.
Then you could count the clanks in a test, and if there was twenty, you 
could press the button and get under before the 20 clanks sounded.

Phil


- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 01, 2009 6:00 PM
Subject: Re: [Audyssey] mota help



Wouldn't pitch or volume also work? Say have the volume  increase as the
gap gets smaller. This could make judging the dash through the trapdoor
harder, but it would be more realistic as well.
Phil Vlasak wrote:

Hi Thomas,
The only way I was able to get those timed situations working well was
to have a verbal countdown.
I did this in the DOS Pack man in which the ghosts voiced the distance
to you either in a normal voice which was ahead of you or in a deep
voice which was ghosts behind you.

Or in Space invaders where the invaders spoke their distance from you
as they changed rows.
David did a countdown in his SOD timed mines and I am adding a
countdown in Sarah to spells that are timed to end.
Even Star Trek had a count down voice for when the ship would self
destruct.
So having a trap door that counts down to when it is closed is 
realistic.

Phil

- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 01, 2009 3:44 PM
Subject: Re: [Audyssey] mota help



Hi Phil,
Yeah, a lot of classic Atari and Nintendo games usually had a colored
key that matched a colored door. Certainly Montezuma's Revenge was that
way. You had white keys for white doors, blue keys for blue doors, and
red keys for red doors. However, as I've decided to stick to a more
modern side-scroller format I'll probably just forget about the color
coding for doors and keys.
As for using something other than keys to unlock and open doors I hear
you there. I've been playing the Tomb Raider games for 12-years, and
I've seen a lot of pretty cool doors/traps. Some are unlocked by 
pulling

a lever on the wall, others are unlocked with a key, and others are a
type of trap door that you need to pass through by unlocking it in a
special way.
For example, this passed year I've been playing the newest Tomb Raider
game Underworld. In level 3, I think it is, Lara discovers her father
had hidden Thor's gantlets in the family crypts beneath Croft Manner.
Near the end of that level there is  a really cool trap door which I've
been thinking about using in one of my Tomb Hunter games because it is
so cool.
Basically, there is this chamber with a giant wheel on the wall, and a
trap door is hidden in the ceiling of the chamber. You have to walk 
Lara

Croft over to the wheel, and press the action button on the joystick to
get her to turn the wheel. As she turns the wheel counter clockwise the
trap door slowly slides open above her. Of course, the trick is to get
up there without it closing on Lara. The second you let go of the 
action

button the wheel starts turning clockwise and the trap door starts
closing. There is this wall nearby with hand holds in it you can climb
up. Problem is by the time you make it about three-quarters up the wall
the trap door is almost closed. The only way I've found to get through
that trap door is to Have her do a jump upwards, grab hold of the 
ledge,

and then use the vault command to have her vault through the doorway
just before the trap door smashes the world's favorite archaeologist
flat. It is a unique and very cool trap in my opinion.
The Tomb Raider side-scrollers I don't believe they had anything quite
that complex, but they often used levers instead of keys to open 
various

doors. One door I do remember from Tomb Raider Prophecy you opened it
with a lever, but it was timed. If you didn't run through it in time 
the

door would drop down and smash Lara Croft beneath it.  However, this
might be too tricky for someone who is blind.
As I recall you could see the door coming down so you could gage 
weather

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-30 Thread Kellie and my lovable Lady J.
I hope I am not to late in responding to this topic as I just checked my 
email for the first time in several days. However, I would like to say that 
I personally would like a more modern type game.   I hust like the modern 
style better and that is nothing against a side scroller since I remember 
playing Mario when I was younger and was a high enough partial to do so. I 
just like the chance to have a modern game, those are the ones that I want 
to play now and can't.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, October 28, 2009 3:03 PM
Subject: [Audyssey] MOTA Side-Scroller vs FPS



Hi everyone,
This has been something I've wanted to say for quite a while now, and I 
think now is the time I need to say it. To get this out of the way as your 
opinions, responses, etc will completely determine the future of the game 
from here on out. This is extremely important, and I hope all of you take 
this message very seriously. I hope you think about your responses very 
carefully before responding as your input is very important to me right 
now.
As most of you know James North was planning on releasing a remake of the 
classic side-scroller Montezuma's Revenge. He took several orders for 
that game in December of 2004, but do to a variety of personal issues he 
was unable to complete the game within the time specified. Eventually, I 
took over development of the game in early 2006, and I decided to rewrite 
the game in C# .NET. I was nearly finished with the game in January of 
2008, had already taken orders for the game myself,  when I was contacted 
privately regarding the game's copyright infringement. As neither James or 
I had legally applied for permission to make a modern remake of the game I 
was officially ordered to cease and desist all development of the game. 
Rather than fight the cease and desist order I complied, and began my own 
side-scroller called Mysteries of the Ancients.  It was initially intended 
to be a classic side-scroller along the lines of Pitfall, Montezuma's 
Revenge, Mario Brothers, and similar games.
The thing to keep in mind here is that those games lacked many of the 
features modern FPS games have today. There  was no such thing as randomly 
placed items and monsters, you couldn't save your game and pick up where 
you left off later, when you punched an enemy you didn't miss unless you 
were too far away, etc. The main object of the game was to beat the game 
and earn the highest score possible. For some of you younger gamers it 
would be quite primitive compared to the Play Station and XBox games you 
are use too. It was a completely different generation of gaming.
I realized back then that many of you may not be happy with a 1980's type 
of side-scroller. I asked many of you if you would be happy with a more 
modern FPS game instead. The answer i got back was a resounding no! A 
couple of you wrote me very passionate letters about how much you would 
like to be able to play a classic side-scroller like those that were out 
in the 1980's that you were never able to play. So I set out to do just 
that.
However, what I had feared all along began to come true. Many of you began 
making requests that were completely contrary to the type of game that was 
being developed. You asked for random items and monsters. After some 
debate I decided to add that feature, and removed the scoring feature 
since it was no longer needed. Those of you who wanted the feature were 
happy to get it, but those who didn't began asking me for a way to turn it 
off. They wanted a classic side-scroller, and asked me to stop adding 
features like that. Since it was too much work to have it both ways I had 
to decide to leave the random items and monsters in since most of the 
people liked it that way.
The thing is the suggestions and requests didn't stop there. Over the 
passed year I've been consistently asked to add features like you would 
typically find on more modern FPS type games. It isn't so much I am a 
posed to adding these kinds of features, but it is inconsistent with an 
80's type side-scroller. As the game currently is it is neither a classic 
side-scroller, and it isn't a fully modern FPS game either. For that 
reason some people, including myself, are unhappy with the way the game is 
turning out. I would much prefer either a straight out  classic 
side-scroller or a modern FPS game. At this point the game is neither one, 
and is a bit of a mix of both styles. That might not be bad, but over the 
passed few months I've grown to completely hate the game because it isn't 
the game I wanted to create. It is nothing like it.
So here is the question. Do you guys want me to go back and make this game 
as a classic side-scroller, as was intended initially, without randomized 
monsters and items, no save game features

Re: [Audyssey] 3D navigation

2009-10-30 Thread Kellie and my lovable Lady J.
now I like monkey business. I have beaten the game it it is personally one 
of my favorite games out there. I love the 3d sound effects and find the 
difficulty the greatest part about it. I would love to see more games like 
that.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, October 30, 2009 10:29 AM
Subject: [Audyssey] 3D navigation



Hi.

to me, the difficulty of a 3D game depends entirely upon how good the 
navigation tools in that particular game are.


Monkey business, i have to admit, I'm actually absolutely appauling! at 
and have never made it through the Jungle stage successfully. I just find 
the navigation used in that game extremely imprecise, as to pointing out 
objects, and spend most of my time running into walls uncertain of where I 
am.


the games produced with the Gma engine,  and indeed Terraformers 
however, are a vastly different story.


The precise nature of audio to in game objects with turn indicators etc, 
the use of various viewing tools like the list view, or the 360 and 
streight ahead scans,  the precise nature of object indication sounds 
and the ability to have objects in range listed by catagory using the 
monster view,  not to mention of course some great sonar for targiting 
(though the audio precision in the Gma engine is quite useable as it is).


All of these contribute to making 3D navigation not only possible,   
but considderably easy.


I'm fairly certain that however complex the environment, Tom will be able 
to utilize tools to compensate, - actually I personally think the view 
function in 2D mota makes the game a litle too easy when calculating jumps 
(though I'm certainly not saying it should be removed or changed,   
just illustrating Tom's ability to create really good ease of use tools 
for his games.


I'd therefore really encourage people who've felt 3D frustration not to be 
put off 3D entirely,  and especially not by monkey business.


Beware the grue!

dark.
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Re: [Audyssey] final fantasy

2009-09-20 Thread Kellie and my lovable Lady J.
I never considered the final fantasy games accessible. But I have always 
loved them. I played when I still had vision as a child on the nintendo. But 
would watch others play it on the station. There is text to read how was it 
possible to have that accessible?

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dan daniel_...@hotmail.co.uk

To: gamers@audyssey.org
Sent: Sunday, September 20, 2009 1:50 PM
Subject: [Audyssey] final fantasy



hi everyone.

what are your views on this.

i used to find the final fantasy gams really accessible, i could know how 
to cast the spells, know how to move etc. for me, probably the most 
accessible combat game out there for the play station.


what does everyone think of the accessibillity of final fantasy?
the road to happiness is long and lined with anoying bastards
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Re: [Audyssey] Is there a problem with the VIP mud email list?

2009-09-19 Thread Kellie and my lovable Lady J.
Nope, the vip list is up and running just fine. I have received emails from 
it with no issues.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Greg gre...@fuse.net

To: Audyssey gamers@audyssey.org
Sent: Saturday, September 19, 2009 10:54 AM
Subject: [Audyssey] Is there a problem with the VIP mud email list?



Hello all,
I was wondering if there was a problem with the VIP mud email list?  I 
have not recieved any messages from there in a while.  I also sent a 
message to David Greenwood through the contact link on his website, but I 
have not recieved anything back from him.

Thanks in advance,
Greg W.
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[Audyssey] vip question with triggers and back sound

2009-09-18 Thread Kellie and my lovable Lady J.

Hey all,
I remember not  that long ago someone posted a file of them playing a mud 
with all the sound effects and music background in the game. Was the mud 
cyber punk? I can't remember who it was, but I was wondering, is it possible 
for me to get the set file so I can look at the scripting you did in order 
to get some of the sound effects accomplished? Not for the same mud, but if 
I can see how someone used it in real life I may get ideas.
I can do basic triggers. But, I am trying to have sounds loop in the 
backgroun for ambiance. an example is when I am on my ship in Materia 
magica. I have a loop I want to use for ocean noises but I cna't seem to 
figure out how to write ir properly so that it works. Well, I get it to 
start but I cna't get it to shut off when I want too. So again, I was hoping 
that maybe if I looked at another script I may be able to get ideas.

I have read the help file in vip mud for scripting and it left me confused.
If anyone could help me out I would greatly appreciate it. I am really 
trying to bring my game to life and I am sort of getting there but... still 
have a long way to go.

Thanks so much in advance.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:04 AM
Subject: Re: [Audyssey] dragonSlayers games



Hello tom.

While I understand the various reasons behind your annoyence with 
licensing and other issues, these weren't the reasons given by the lead 
developer of Dragonslayer.


I actually had several conversations with him, sinse I felt he had a lot 
of enthusiasm, and indeed potentially good ideas of implementing 
interesting games even if he was just learning his craft, - pluss he 
was a genuinely nice chap to talk to.


After this great display of enthusiasm though, he literally just dropped 
off the map, and I don't just mean in terms of programming I mean in terms 
of the games community in general.


He no longer posted on the forum, nor indeed when i E-mailed him did he 
answer.


At a later date, another friend of mine happened to run across him on 
Skype, and asked why, to which he dismissively replied that now he had a 
life so wasn't bothered about accessible games anymore.


the fact that one can be interested in computer games and indeed have a 
life, interests, and friends outside them had planely not occurred to him 
at all.


while he on average showed a mature atitude, this sounded to me more a 
case of teenaged anxt than anything else, - he certainly never voiced 
the concerns your raising.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games



Hi Dark,
Being a game developer myself I think I can understand the lead 
developer's reasons well enough. It is pretty easy to get disenchanted 
and out right discouraged when creating audio games. I'm obviously a lot 
older and more seasoned than the lead developer for Dragon Slayer Games 
was, but even I feel like hanging it up from time to time. Although, my 
major gripe has to do with licensing issues.


When I first started writing accessible games I imagined writing games 
like those I use to play in the good old days when I still could see. I 
figured as the common person does that I would be able to make my own 
versions of Double Dragon, Castlevania, Tomb Raider, Star Wars, whatever, 
and the mainstream companies would leave me alone. No such luck. i found 
out the hard way when I got threatened with a law suit over Montezuma's 
Revenge, and now i feel pretty bitter about that. Especially, considering 
the fact that current laws grants these companies nearly godlike control 
over their copyrights, trade marks, and creations regardless of 
accessibility concerns. That alone killed many of my hopes and dreams for 
creating audio games.


Then, there is the technical aspects to deal with. If a developer wants 
to specifically program for Windows the sky is the limit. However, over 
the passed couple of years I have joined the ranks of blind computer 
users that use alternative operating systems such as Linux and Mac OS.
This makes writing games tricky because it is hard to find any 
programming API, specification, that is supported on Mac, Linux, and 
Windows. There are some good ones out there like the FMOD Audio API, but 
it isn't free for commercial developers. Licensing can be steep, and a 
certain percentage of all sales will have to go into licensing the API. 
This isn't necessarily an acceptable situation given USA Games doesn't 
make all that much off our games to begin with. Basically, enough just to 
properly license, sounds, music, and perhaps an API like FMOD if we can 
afford it.


Finally, after all

Re: [Audyssey] vip question with triggers and back sound

2009-09-18 Thread Kellie and my lovable Lady J.
heh the subject was supposed to be background sound and music. lol That is 
why you don't send emails at 2 in the morning. lol

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:47 AM
Subject: [Audyssey] vip question with triggers and back sound



Hey all,
I remember not  that long ago someone posted a file of them playing a mud 
with all the sound effects and music background in the game. Was the mud 
cyber punk? I can't remember who it was, but I was wondering, is it 
possible for me to get the set file so I can look at the scripting you did 
in order to get some of the sound effects accomplished? Not for the same 
mud, but if I can see how someone used it in real life I may get ideas.
I can do basic triggers. But, I am trying to have sounds loop in the 
backgroun for ambiance. an example is when I am on my ship in Materia 
magica. I have a loop I want to use for ocean noises but I cna't seem to 
figure out how to write ir properly so that it works. Well, I get it to 
start but I cna't get it to shut off when I want too. So again, I was 
hoping that maybe if I looked at another script I may be able to get 
ideas.
I have read the help file in vip mud for scripting and it left me 
confused.
If anyone could help me out I would greatly appreciate it. I am really 
trying to bring my game to life and I am sort of getting there but... 
still have a long way to go.

Thanks so much in advance.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:04 AM
Subject: Re: [Audyssey] dragonSlayers games



Hello tom.

While I understand the various reasons behind your annoyence with 
licensing and other issues, these weren't the reasons given by the lead 
developer of Dragonslayer.


I actually had several conversations with him, sinse I felt he had a lot 
of enthusiasm, and indeed potentially good ideas of implementing 
interesting games even if he was just learning his craft, - pluss he 
was a genuinely nice chap to talk to.


After this great display of enthusiasm though, he literally just dropped 
off the map, and I don't just mean in terms of programming I mean in 
terms of the games community in general.


He no longer posted on the forum, nor indeed when i E-mailed him did he 
answer.


At a later date, another friend of mine happened to run across him on 
Skype, and asked why, to which he dismissively replied that now he had a 
life so wasn't bothered about accessible games anymore.


the fact that one can be interested in computer games and indeed have a 
life, interests, and friends outside them had planely not occurred to him 
at all.


while he on average showed a mature atitude, this sounded to me more a 
case of teenaged anxt than anything else, - he certainly never voiced 
the concerns your raising.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games



Hi Dark,
Being a game developer myself I think I can understand the lead 
developer's reasons well enough. It is pretty easy to get disenchanted 
and out right discouraged when creating audio games. I'm obviously a lot 
older and more seasoned than the lead developer for Dragon Slayer Games 
was, but even I feel like hanging it up from time to time. Although, my 
major gripe has to do with licensing issues.


When I first started writing accessible games I imagined writing games 
like those I use to play in the good old days when I still could see. I 
figured as the common person does that I would be able to make my own 
versions of Double Dragon, Castlevania, Tomb Raider, Star Wars, 
whatever, and the mainstream companies would leave me alone. No such 
luck. i found out the hard way when I got threatened with a law suit 
over Montezuma's Revenge, and now i feel pretty bitter about that. 
Especially, considering the fact that current laws grants these 
companies nearly godlike control over their copyrights, trade marks, and 
creations regardless of accessibility concerns. That alone killed many 
of my hopes and dreams for creating audio games.


Then, there is the technical aspects to deal with. If a developer wants 
to specifically program for Windows the sky is the limit. However, over 
the passed couple of years I have joined the ranks of blind computer 
users that use alternative operating systems such as Linux and Mac OS.
This makes writing games tricky because it is hard to find any 
programming API, specification, that is supported on Mac, Linux

Re: [Audyssey] the TBG engine suite

2009-08-22 Thread Kellie and my lovable Lady J.
So as far as you can tell these rpg creators are fully accessible? just 
curious. lol I doubt I could ever even begin to use it but... curious minds 
want to know.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Dickson Tan dickson.j...@gmail.com

To: gamers@audyssey.org
Sent: Friday, August 21, 2009 4:47 PM
Subject: [Audyssey] the TBG engine suite



Hello

I was googling around for a free, accessible rpg text-based engine  I 
found the TBG engine suite. It's fairly advanced, seeing that it's 
freeware. It supports the creation of rooms, weapons, spells, skills, 
status conditions, items, npcs etc. I've not varified it's full 
capabilities seeing that I've only spent an hour with it. One bad thing 
about it though is that it is very poorly documented. Choosing the help  
documentation does nothing!


Anyway, the url is http://www.airheadgaming.com/

I also found the dead shoals mud library, but it's too advanced for my 
taste. Does anyone know of other rpg game engines? I tried my luck on the 
last crusade rpg game maker but it didn't turn out very well.


Cheers
Dickson




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Re: [Audyssey] new Adrift 4.0 game, Last Week, now available

2009-08-18 Thread Kellie and my lovable Lady J.

ok, so do I need a program to play these games? if so, what program?
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 17, 2009 7:59 PM
Subject: [Audyssey] new Adrift 4.0 game, Last Week, now available


Hello all. Just wanted to let you know that I've finally finished the 
Adrift text adventure game I've been working on since late 2006. Due to 
the nature of the game, I suggest that it not be discussed here. Although 
it's a game, it's an adult text adventure game and would not be 
appropriate for the list. However since I know some of you play text 
adventures, and some of you also play adult text adventures, it's fair to 
let you know about it.


You can find the game at www.aifcommunity.org in the Adrift 4.0 games 
section. It's called Last Week, the file name specifically is 
LastWeek-1.0.zip.


Many thanks and if you have any questions about the game, you can either 
write me privately or you can subscribe to the aifarchive email group on 
yahoogroups where all adult text adventure games are discussed.


many thanks.

--
Raul A. Gallegos

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Re: [Audyssey] The real Game Circle

2009-08-16 Thread Kellie and my lovable Lady J.
Agreed. I too, listen to some rap. actually, I listen to almost any type of 
music depending on my mood. However, rap would not fit for certain types of 
games. sure, there are games in the mainstream who use it. But it fits in 
with the feel of the game. music is there to create ambiance, it serves no 
more purpose then that. I mean, it isn't nescessary to have it to play a 
game. It is used to set the tone, to help create the type of atmosphere. For 
instance, in an rpg, you are heading into a dangerous area such as in an 
enemy castle or deep into a dungeon, the music would reflect the sense of 
parril, by sounding dark and omonous. And with that switch in music, the 
player is aware that something has changed, that perhaps they should be more 
alert to their surroundings. It is the same with music in movies. sometimes, 
while I don't know precisely what is going on, the music gives me some idea 
of the type of scene. Weather it appears that someone is trying to use 
stealth to sneak into a location or there is a high packed action scene or 
something more relaxing, happy etc. so, for me, the type of music used in a 
game is important to really get me into it.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:58 AM
Subject: Re: [Audyssey] The real Game Circle


What really counts is whether the music fits the game, as in the case of 
an example I used in a previous post.  Here's another one:  Would you want 
to be listening to Beethoven's fifth symphony as the mood music for a fast 
paced first person shooter game like Aliens in the Outback?  Whether you 
like a particular type of music or not is not the important thing.  It's 
whether that music fits in with the main purpose of what you bought; a 
game. If you're buying a game for the music, buy a CD of that music and 
save money, providing that music can be found on a CD.  I buy games in 
order to play those games.  The music is considered a bonus.

---
Shepherds are the best beasts.
- Original Message - 
From: CSF inc. elohee...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:14 AM
Subject: Re: [Audyssey] The real Game Circle


Hip - Hop is my music of choice, I guess if you haven't seen or felt the 
energy of a rap show you couldn't see what I feel; it's a culture that 
began in the south Bronx in the 1970's and has maintained to be the 
number 1 growing music category as far as Gross Sales for the last 10 
years, so I guess someone is buying it Ha? As far as Star Wars music, 
come on, be realistic, would you have fifty cent as the musical theme? 
No, and that is correct; but, for games like GTA it fits because of the 
gangster nature of the game, but all Rap isn't gangster, ever herd of 
Most Def? Common sense, the roots and many more; within the culture of 
Rap there is sub sections like Christian Rap.. Still as time moves on so 
should the musical background of video games, the main stream has 
thousands of games with Rap on it, and so should audio; we should stay 
current with Popular Culture, everyone isn't from the Hills of Montana.. 
Not to offend but really..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 6:17 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
When it comes to choosing game music a developer must always keep his 
target audience in mind. Not everyone likes the so-called up to date 
music you speak of. I know several people who absolutely hate hip-hop 
and I know a few people who think it is the best music on earth. I 
personally dislike hip-hop, I am an 80's rock fan myself, so I would not 
be inclined to include that sort of music in my games.
One way to resolve this problem is for a developer to use music that is 
acceptable to just about everyone such as by using cinematic music 
tracks. I've got plenty of mainstream games here that use cinematic 
music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite 
Force I and Elite Force II, etc. The music is something that is there 
and doesn't disrupt your concentration while playing.
Now, could you imagine playing something like Star Trek Elite Force and 
instead of the Star Trek cinematic music in the background you have some 
hip-hop music in the background instead. Not only would it sound 
completely out of place for that kind of game, but I would find it 
totally distracting. For me it would kill the mood, and be come a major 
disruption.
Now, let's assume the game was about gang warfair in L.A. Then, I could 
see some hip-hop music in the game. Something like natural Born Killer 
would fit right in with the games kill or be killed game play. However, 
that style of game is completely different

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Kellie and my lovable Lady J.

Tom,
I can tell you thta I support you creating a fully 3d sound and all that 
engine. I like a challenge and the more complex the game, the more it holds 
my attention.
There are always those who dislike change or something foreign. There are 
many who critasize the IPhone for being a touch screen and too difficult to 
use. I have one, and while it isn't a phone that everyone would want, I use 
it with ease.
But, I can't wait til you create an engine like that and games.  I wish  I 
understood programming, if I did I would aid any way I could.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: CSF inc. elohee...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 5:46 AM
Subject: Re: [Audyssey] The real Game Circle


I agree, and I loved the trailer for Star Wars Jedi Attack.. Hey, you guys 
do a great job, bottom line.. I know developers are true gamers at the very 
core and that is what pushes you to make games in general, I just would 
like to see that 13 year old gamer come back out in the creation of games; 
Like when I played Coleko Vision for the first time.. Smile
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 1:29 AM
Subject: Re: [Audyssey] The real Game Circle



Hi,
Well said. I too also feel as though the accessible games we have are a 
bit disappointing. No disrespect to my fellow game developers, but there 
really isn't anything that is really new or innovative to speak of 
besides Rail Racer.
For the most part accessible games tend to fall into two catagories. 
Either they are simple board and card games, or an arcade game type 
theme. Personally, I find the options rather limitting compared to what 
was available to me before I lost my sight, and is the main reason I 
began writing accesible games myself.
As for the GMA engine I have to disagree with you. Besides the fact it is 
a bit old it still is one of the best tools an accessible developer can 
use. It is an FPS game engine, and in the right hands it could be used to 
create some killer accessible games. We have already seen what it can do 
with Shades of Doom and Tank Commander, and I think with some updates it 
should be able to create games more or less on par with Star Trek Elite 
Force, Star Wars Jedi Knight,  etc. In some respects it isn't the fault 
of the tool here, but perhaps it is the developer's lack of imagination, 
creativity, or experience with full blown FPS games here.
As for the Star Wars game I was working on I had to put that project on 
hold for a couple of reasons. First, I am still trying to work with Lucas 
Film on obtaining a Star Wars license. Second, when Alchemy closed up I 
took over their games and projects which I want to complete before 
returning to my own original projects.


CSF inc. wrote:
With the current game circle we have as blind gamers, it's 
disappointing; There are interesting games we play but very few; other 
games are not accessible to certain computers and operating systems; 
others are so simple and plain, for some of us who has played regular 
games, it's disheartening; Effort should be made into making games more 
involved, more ideas ie stop making games off of GMA's frame work, 
There is only 1 Shades, 1 Tank Commander..  lastly, we need games we can 
play along with our sighted family like Soul Caliber. We have no 
fighting games, no sports games we can play without some A.I. making it 
not real; even though the 2nd best player in the world in Mortal Combat 
is Blind!! We should of taken that  initiative


 and created some type of fighting game at least similar to Mortal.. Are 
blind people not sports fans? would we like to box? run the football? 
aim the pitch in a baseball game? even fly a F-16 in combat.. Sim's are 
O.K. I guess, but it takes the control and fun out of the game.. Some 
will complain about this post, some will agree; the point is We Need 
More Variety, And Not The Same Games With Different Titles.. What 
happened to Star Wars Jedi attack? OOh Yeah Baby..

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Re: [Audyssey] good muds

2009-08-11 Thread Kellie and my lovable Lady J.
I have been checking lusternia out, it seems like a cool in depth mud. som 
ethings are different then what I am used to but it does certainly sound 
intreaguing. I would have to get used to being able to be pk'd any where 
though. lol but, I created a char named wynjir but haven't really done 
anything yet. I will try when I have more time to play around.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, August 10, 2009 8:08 AM
Subject: Re: [Audyssey] good muds



Try Lusternia. The admins evolve the story line on a constant basis.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kellie and my lovable Lady J.
Sent: Monday, August 10, 2009 12:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] good muds

see, I don't mind a mud that has a lot of killing I am willing to do that.
However, I also want more substance then that. I mean, after a while, just
killing gets tedius and boring. I like to have a choice. If I am in the 
mood


for killing I can, but if I want to solve a puzzle or perform a quest I 
want


to have to ability to do that as well. I would really love a game with a
developing story line. One that changes depending on what the player base
contributes. one that may not necessarily have an end, since if it did you
couldn't continuely play. But, one that has more of a story line that 
isn't

so open ended. And from my experience, all muds are that way. As I said, I
like the epic quest fantasy things like ff or zelda, or lunar. Games I 
will

never have the opportunity to play. I do agree with you though, about some
muds being hard to get into b/c of how complex and stuff it is. That also 
is


a big reason why I don't et going. i will start a mud and then I don't 
feel

like trying to learn all the commands so stop. lol
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 10:14 PM
Subject: Re: [Audyssey] good muds



I too prefer a mud that's easy to play, and based mostly on killing and
requires no accessive thoughts and other complicated things.
My idea is that, if I want social interaction and realism, I would just
get out of the house. So, since killing is something I, we, don't get to
do in real---at least not that often I hope, it is my main focus during
gaming.
This is not to say that I do not enjoy RP, but too much of it make my 
head



hurts and tend to send me packing from the computer for hours...
Also, some of these complex muds take so long to get into that one almost
needs a master's degree to play them well rofl.
So I guess I'm in the H and S camp, muds that allow me to log on, kill
something or, things, for half a hour, and log off without having to 
think



about it till the next time I want to play- and for that, Aeon and
Cyberassault are great examples.
Well, as long as you don't get into the clan themes on Aeon, you would be
fine.
I used to enjoy the shadowrun muds, both awakened world and awake, but
then both muds required so much of me that I decided it was time to move
on.
I still have bad dreams of the awake days where I had to sit in front of
the comp for 6 hours just to RP something through!
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Steven Davis sl...@bresnan.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 7:18 PM
Subject: Re: [Audyssey] good muds



Hello:  Perhaps the subject of this thread should be, mud-bashing.
Muds
are, by enlarge, quite accessible.  There are any number of mud and pure
telnet clients out there, and they are free to.  They work quite well,
with only minor adjustments required, for screen readers.  Muds provide 
a

text means of interaction with others, both sighted and blind, and
friends
can be made on muds.

I, personally, enjoy the hackslash muds, especially those which allow a
character to grow.  By character growth, I mean, in both stats and
levels,
with a character becoming more and more powerful over time.

There are good muds out there depending upon a person's interest.
Although
the mud, as an internet passtime is becoming less popular, muds, in one
form
or another, will be around for some time to come, and the demise of the
mud,
in my humble opinion

Re: [Audyssey] game cycle?

2009-08-11 Thread Kellie and my lovable Lady J.
You and I have much of the same interests and same reaction to games. lol I 
was into sryth but got bored. I have been thinking about getting back into 
it more recently. but I would start a char all over since it has been so 
long since I last played. I am that way with muds, anything. I am still 
waiting for the one game, that one that just grabs me and can hold my 
attention.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, August 11, 2009 1:38 PM
Subject: Re: [Audyssey] game cycle?



Hi Charles,
As a matter of fact that's almost exactly how I am. I'll play something 
like SoundRTS for a week or two, get burned out, play Chess or Uno, get 
burned out, and play something else. Eventually, the cycle will start 
over. It is actually difficult for a game to keep my attention for very 
long.
Take Sryth for example. While I truely enjoy the game I go through spells 
where I play it almost every day, and then there will be a spell where I 
don't do anything with my character for a month. Then, one weekend I'll 
find myself board, login, and play actively for a week or so before 
growing board with it again.
This so-called cycle is what makes it hard for me to complete a game like 
Jim's NFL Football game. I'll start out a season make it through 6 or 10 
games and get board off my rear. Perhaps a month later I'll start playing 
and resume the season  again losing my momentum and drive to make it to 
the Super Bowl. I've litterally had a game of football last a year before 
i made it to the Super Bowl, because even though I like the game it can't 
keep my attention for very long. I'll play a couple of games and not pick 
it up again for weeks .
Although, I am pretty sure why this happens. The bottom line is there 
aren't very many accessible games that truly satisfies me. Before I lost 
my vision I was into games like Tomb Raider, Jedi Knight, the original 
Heroes Might and Magic, Mech Warrior, and various other games that were 
out in the mid 1990's. There are very few accessible games that really 
compare. Shades of Doom and GMA Tank Commander are the closest I can think 
of which is why I purchased both as soon as I could. I don't personally 
get the same entertainment or satisfaction out of playing Uno, Hearts, 
Aliens in the Outback, etc. The games are good in their own way, but not 
my cup of tea.

Smile.



Charles Rivard wrote:
Just curious if anyone else finds themselves doing this:  You are in the 
mood to play a particular game.  You haven't played it in a while, and 
you get caught up in it.  You play the heck out of that game, but none 
other.  After a time, you decide to play another game.  You haven't 
played that one for a while, and you get caught up in it, ignoring all 
other games on your PC.  Sort of a game cycle.

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Re: [Audyssey] good muds

2009-08-09 Thread Kellie and my lovable Lady J.
that is true. even though I still play on materia. I often go through spells 
where I don't log on much b/c I don't feel like it. It gets repetative and I 
need a break.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 4:11 AM
Subject: Re: [Audyssey] good muds


Such is the way of all muds, no matter how advanced. From godwars2, the 
most advanced mud I've ever seen, all the way down the line to your basic 
diku, abyr and lp codebases, it all degenerates to the same thing in the 
end. Even games like miriani and star conquest where the killing is 
indirect, its all still grinding in my opinion. The difference in a lot of 
gamers is that there's different levels of grinding that people can deal 
with. Some people can play alter aeon all day and grind to their hearts 
content, even though the combat is hardly descriptive at all and grinding 
gets rather slow at higher levels. Some people need the more advanced 
miriani to get their grinding fix and earn their place on a game. Me 
personally, I generally don't like grinding in any form, but instead look 
for well-described combat or attack skills, for example: New moon, 
discworld, unofficial squaresoft mud. I also look for advanced mechanics, 
godwars2, project bob, etc. Very, very few muds interest me for long, and 
even the ones that do I get bored of eventually no matter how powerful I 
get, hence my ripping of miriani a few days back. Almost any mud, provided 
you've never played anything like it before, can start out good, but in 
the end it all turns into the same thing after a while.

--
From: Tristan B theblinddj...@gmail.com
Sent: Saturday, August 08, 2009 8:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] good muds

I am not being predgedist, but Alter Aeon, can get quite boring. Its just 
killing, and killing, and killing.

:)

Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.




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Re: [Audyssey] making old video games audio games

2009-08-09 Thread Kellie and my lovable Lady J.
I too, would love ot see a zelda or final fantasy like game. But know that 
it probably won't happen. So many resources have to go into that style of 
game. Story lines, getting all the plot together, acting as well since you 
would have much or interaction and talking with the characters. It would 
become expensive. I dream though of seeing it. lol and you know, a 
castlevania style game would be pretty awesome.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 9:55 AM
Subject: Re: [Audyssey] making old video games audio games


All great ideas, but they would have to tread extremely carefully in order 
to avoid the sort of legal trouble THomas Ward almost had with some of his 
projects. I agree with the idea of a Frogger game. As for Zelda and Final 
Fantasy, I have a feeling both are beyond the scope of what most audio 
game makers are able or willing to try. THe closest thing we have to that 
is Entombed from Blind-Games.com, and that's still very much in its early 
stages. The closest thing we have to Mario Brothers was developed by 
Dragon Slayer Games, and I must say it's not worth the time to play it, 
mainly due to some technical issues and some extremely odd controls. 
Personally I'd like to see an audio Castlevania style game. Maybe it might 
be time for me to check out some of those programming resources Thomas 
Ward mentioned a while back...

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, August 09, 2009 6:17 AM
Subject: [Audyssey] making old video games audio games


i'm not a game maker but i do have some great ideal for some audio games 
that would be cool to play to start with i lost my sight this past 
october and so i miss playing video games that why i love jim kitchens 
games and others audio games here is two ideal the first one is could 
someone make a frogger game like the one on atari and a super mario 
brothers game like the one on the nintendo one more that alot of people 
would play is mortal kombat now that would be cool to play those games 
again that is if someone that makes game would make it another two games 
the legend of zelda and final fanatsy and sonic the hedghog


--
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Re: [Audyssey] good muds

2009-08-09 Thread Kellie and my lovable Lady J.
see, I don't mind a mud that has a lot of killing I am willing to do that. 
However, I also want more substance then that. I mean, after a while, just 
killing gets tedius and boring. I like to have a choice. If I am in the mood 
for killing I can, but if I want to solve a puzzle or perform a quest I want 
to have to ability to do that as well. I would really love a game with a 
developing story line. One that changes depending on what the player base 
contributes. one that may not necessarily have an end, since if it did you 
couldn't continuely play. But, one that has more of a story line that isn't 
so open ended. And from my experience, all muds are that way. As I said, I 
like the epic quest fantasy things like ff or zelda, or lunar. Games I will 
never have the opportunity to play. I do agree with you though, about some 
muds being hard to get into b/c of how complex and stuff it is. That also is 
a big reason why I don't et going. i will start a mud and then I don't feel 
like trying to learn all the commands so stop. lol

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 10:14 PM
Subject: Re: [Audyssey] good muds


I too prefer a mud that's easy to play, and based mostly on killing and 
requires no accessive thoughts and other complicated things.
My idea is that, if I want social interaction and realism, I would just 
get out of the house. So, since killing is something I, we, don't get to 
do in real---at least not that often I hope, it is my main focus during 
gaming.
This is not to say that I do not enjoy RP, but too much of it make my head 
hurts and tend to send me packing from the computer for hours...
Also, some of these complex muds take so long to get into that one almost 
needs a master's degree to play them well rofl.
So I guess I'm in the H and S camp, muds that allow me to log on, kill 
something or, things, for half a hour, and log off without having to think 
about it till the next time I want to play- and for that, Aeon and 
Cyberassault are great examples.
Well, as long as you don't get into the clan themes on Aeon, you would be 
fine.
I used to enjoy the shadowrun muds, both awakened world and awake, but 
then both muds required so much of me that I decided it was time to move 
on.
I still have bad dreams of the awake days where I had to sit in front of 
the comp for 6 hours just to RP something through!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Steven Davis sl...@bresnan.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 7:18 PM
Subject: Re: [Audyssey] good muds


Hello:  Perhaps the subject of this thread should be, mud-bashing. 
Muds

are, by enlarge, quite accessible.  There are any number of mud and pure
telnet clients out there, and they are free to.  They work quite well,
with only minor adjustments required, for screen readers.  Muds provide a
text means of interaction with others, both sighted and blind, and 
friends

can be made on muds.

I, personally, enjoy the hackslash muds, especially those which allow a
character to grow.  By character growth, I mean, in both stats and 
levels,

with a character becoming more and more powerful over time.

There are good muds out there depending upon a person's interest. 
Although
the mud, as an internet passtime is becoming less popular, muds, in one 
form
or another, will be around for some time to come, and the demise of the 
mud,
in my humble opinion, will be a closing of a chapter which has allowed 
blind

gamers to participate, with little modifications to software on an even
playing field with all mud players.

For all the intellectual types out there, the greatest game out there is
life---its full of puzzles, and there is no hackslash,except, perhaps, 
if,,
one is in Iraq, or Afghanistan.  or, perhaps, if one is in the real 
world,

where the hackslash is, rather, intrinsic.

So, I guess, if one is looking for a good mud, it can be found on planet
earth where the telnet client, then, is us.  No address or port number 
is

required

I like a good hackslash mud for my relaxation:  Its almost as 
invigarating

as a good cup of coffee.

So, I am breaking the mold, so to speak.  I like a good hackslash mud, 
with

unlimited levels and (if possible), unlimitede stats.
Two good hackslash muds out there are:

telnet://dune.servint.com:6789

(which is Dune mud)

and the other is Dragon Swords mud

Re: [Audyssey] Materia magica

2009-07-18 Thread Kellie and my lovable Lady J.

Hey Dark,
I saw your message about materia magica but I am leaving later today on 
vacation. Once I return though either myself or tannyon will help you out. 
smiles

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, July 15, 2009 4:54 PM
Subject: [Audyssey] Materia magica



Hi.

I remember Kelly and a couple of other people were really big players of 
this game.


Now that my vip mud display problem is fixed I'm playing it a litle more, 
but stil have some questions. It'd be great to have a chat about the 
game,  either on this list or in the game itself.


I'm a dwarf paladin by the name of Krandok in the game,  right now 
running around the town of Rune.


If anyone's either played this game, or playing it I'd love to here from 
them.


Beware the Grue!

Dark.
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Re: [Audyssey] Does anyone play materia magica?

2009-05-18 Thread Kellie and my lovable Lady J.

Hey Mike,
well what sort of things do you mean to keep it from getting boring? the 
problem wit muds is that they are open ended and all usually have some 
redundency. In Materia lets see, you level of course. You can do this either 
by killing, getting marks, questing etc. once you are leveled, there are 
runs. runs are tasks that usually require a form and you go through a bunch 
of tasks to take on a very strong and hard mob who gives nice rewards either 
in eq or gold or things like that. My husband does form runs all the time 
and is great with them. He would help give suggestions on working in forms 
better. You can obtaina ship and kill pirates for gold and exp. I haven't 
done this yet but my husband has found a way to work with the ascii map. 
When you archon you get hunters periodically. you can quest any time. search 
for marks. another mud I am trying is asylum. I don't know exactly how to 
describe it other then that it appears to be very puzzle oriented. I messed 
with it years ago but am trying it more now. the combat is very primative 
and many parts are confusing still to me but I like the Idea of trying to 
figure out the puzzles or quests as they call them.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 17, 2009 4:02 PM
Subject: Re: [Audyssey] Does anyone play materia magica?



Kelly:

Is there anything else to do there? I hate things that are so redundant 
that

it gets boring

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Howard
Sent: Sunday, May 17, 2009 4:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Does anyone play materia magica?

Hi, well I believe I will try this game out, I shall create soon, so
look for toron through out the day.

On 5/17/09, Kellie and my lovable Lady J. pebbles...@sbcglobal.net 
wrote:

kind of a mix. I guess mostly hack and slash though I try to do the rp

part.
I prefer rp and they have questing and marks witha  story line but many 
of

the players are more into killing things to gain rewards and some like to
player kill. what is nice is that pk is restricted to certain areas. I

have

over 3100 quests that I have done to get rewards and 92 marks and there

are
many others. It isn't as rp oriented as I would like but I still enjoy 
it.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message -
From: Greg gre...@fuse.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 17, 2009 5:27 AM
Subject: Re: [Audyssey] Does anyone play materia magica?



Hello,
I have one question.  Is this a hack and slash, rp, or is it a mix of
both?
Thanks,
Greg W.
- Original Message -
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 16, 2009 8:17 PM
Subject: Re: [Audyssey] Does anyone play materia magica?



hey dark,
I play on materia magica and have for about 2 years now. I enjoy the
game. As for how to know where to go, much of it is exploring. Also
making friends helps too. smiles As for getting killed a lot. heh u 
have
to learn which places are for which levels. I am not sure what level 
you
are but I can help you out if you hit me up on the game. My character 
is

Aralyn.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Saturday, May 16, 2009 12:49 AM
Subject: [Audyssey] Does anyone play materia magica?



Hi.

I'm trying out materia magica with the Vip mud client, though
unfortunately due to a crash when i was first researching this, I've
lost all demo abilities and am playing with the slimmed down version.

I was wondering if people had any tips, sinse i find locating npcs and
places a right pain,  though there are maps, they're graphical, 
and

I also constantly seem to get slaughtered, despite putting plenty of
efforts into practicing my sword skill and armor spells (I'm of course

a


paladin).

I'm Timrel on there if anyone is around.

Thanks in advance.

Beware the Grue!

Dark.
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Re: [Audyssey] Does anyone play materia magica?

2009-05-18 Thread Kellie and my lovable Lady J.
that wyould help great. I think the part that is hard for me is finding eq. 
I have stuff from the newbie area but you level so fast with quests that I 
will soon be to big for it. lol But I don't know where to go to replace 
them. Nor how to make lucre easily.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 18, 2009 9:55 AM
Subject: Re: [Audyssey] Does anyone play materia magica?


I used to play asylum quite a bit, I think I still remember the majority of 
the zones and such. Its definitely a tough mud, given all the deathtraps 
and such lying around. The only plus is that its rather hard to lose to 
mobs as long as you get a good set of equipment. I've got a few characters 
on there, Talerous, Karanthus, Korgoth and Gordan, feel free to look me up 
some time if I'm on if you need help collecting equipment or being shown 
around some good eq zones and such. I remember how tough it can be to get 
all your stuff back after hitting a deathtrap, so I'm always willing to 
help out.


As for materia magica, a lot of that stuff actually sounds rather 
interesting. I've always liked the idea of ship combat, will have to look 
into that. I restarted my character the other day to try to get all the 
quests in the newbie zone done since it transports you out at level 10, 
I'm not Gordon the minotaur barbarian. Decided to go my usual warrior 
route since ranger was kinda cool but was less than ideal as a fighter 
mage combination it seemed.


--
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
Sent: Monday, May 18, 2009 1:00 AM
To: mmaslo1...@swbell.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Does anyone play materia magica?


Hey Mike,
well what sort of things do you mean to keep it from getting boring? the 
problem wit muds is that they are open ended and all usually have some 
redundency. In Materia lets see, you level of course. You can do this 
either by killing, getting marks, questing etc. once you are leveled, 
there are runs. runs are tasks that usually require a form and you go 
through a bunch of tasks to take on a very strong and hard mob who gives 
nice rewards either in eq or gold or things like that. My husband does 
form runs all the time and is great with them. He would help give 
suggestions on working in forms better. You can obtaina ship and kill 
pirates for gold and exp. I haven't done this yet but my husband has 
found a way to work with the ascii map. When you archon you get hunters 
periodically. you can quest any time. search for marks. another mud I am 
trying is asylum. I don't know exactly how to describe it other then that 
it appears to be very puzzle oriented. I messed with it years ago but am 
trying it more now. the combat is very primative and many parts are 
confusing still to me but I like the Idea of trying to figure out the 
puzzles or quests as they call them.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com




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Re: [Audyssey] Does anyone play materia magica?

2009-05-18 Thread Kellie and my lovable Lady J.

oh and my char on asylum is larke.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 18, 2009 9:55 AM
Subject: Re: [Audyssey] Does anyone play materia magica?


I used to play asylum quite a bit, I think I still remember the majority of 
the zones and such. Its definitely a tough mud, given all the deathtraps 
and such lying around. The only plus is that its rather hard to lose to 
mobs as long as you get a good set of equipment. I've got a few characters 
on there, Talerous, Karanthus, Korgoth and Gordan, feel free to look me up 
some time if I'm on if you need help collecting equipment or being shown 
around some good eq zones and such. I remember how tough it can be to get 
all your stuff back after hitting a deathtrap, so I'm always willing to 
help out.


As for materia magica, a lot of that stuff actually sounds rather 
interesting. I've always liked the idea of ship combat, will have to look 
into that. I restarted my character the other day to try to get all the 
quests in the newbie zone done since it transports you out at level 10, 
I'm not Gordon the minotaur barbarian. Decided to go my usual warrior 
route since ranger was kinda cool but was less than ideal as a fighter 
mage combination it seemed.


--
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
Sent: Monday, May 18, 2009 1:00 AM
To: mmaslo1...@swbell.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Does anyone play materia magica?


Hey Mike,
well what sort of things do you mean to keep it from getting boring? the 
problem wit muds is that they are open ended and all usually have some 
redundency. In Materia lets see, you level of course. You can do this 
either by killing, getting marks, questing etc. once you are leveled, 
there are runs. runs are tasks that usually require a form and you go 
through a bunch of tasks to take on a very strong and hard mob who gives 
nice rewards either in eq or gold or things like that. My husband does 
form runs all the time and is great with them. He would help give 
suggestions on working in forms better. You can obtaina ship and kill 
pirates for gold and exp. I haven't done this yet but my husband has 
found a way to work with the ascii map. When you archon you get hunters 
periodically. you can quest any time. search for marks. another mud I am 
trying is asylum. I don't know exactly how to describe it other then that 
it appears to be very puzzle oriented. I messed with it years ago but am 
trying it more now. the combat is very primative and many parts are 
confusing still to me but I like the Idea of trying to figure out the 
puzzles or quests as they call them.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com




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Re: [Audyssey] exploration trouble mm

2009-05-18 Thread Kellie and my lovable Lady J.
as for the monster in the lake, yes you need a form to beat that one. It is 
a way to introduce you to group combat since many runs in the game require 
cooperation of a team.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 18, 2009 4:51 PM
Subject: Re: [Audyssey] exploration trouble mm


Yeah, the wilderness seems to be markedly similar to medievia. I've been 
looking for the crab as well, though I have my doubts that any one newbie 
can beat it, since people seem to fight it in groups. I'm uncertain 
though. Unless there's a way to change the wilderness from ascii to text 
I'd say we're pretty well screwed finding the crab without exact 
directions or an impossible amount of luck.


--
From: dark d...@xgam.org
Sent: Monday, May 18, 2009 4:22 PM
To: Gamers@audyssey.org
Subject: [Audyssey] exploration trouble mm


Hi.

I must admit, the exploration of materia magica is starting to mildly 
irritate me.


Asking on the clan channel, I was told to go around the lake looking for 
pixi dust.


Unfortunately, sinse the room descriptions don't say where the lake is, 
this meant walking around, trying to move in one direction and being told 
I couldn't,  which was the only way I could find the lake.


Eventually I found said pixi dust, and entered the lake, but despite 
having the magic inhailer allowing me to breeth underwater, couldn't 
enter it, and was told to search for a specific location.


I found some deep water, so searched there,  but couldn't find what I 
was looking for, and my levitation quickly ran out leaving me stranded.


I also cannot find this blasted dragon anywhere!

I'm now at a stage where I'm afraid to fight anything else sinse I'm 
already level 9, and would like to complete the lasler quests before they 
kick me out of the village, - but I find the navigation a right 
pest,  partly due to the fact that roads, lakes and other such 
important features are only shown on the graphical maps (walking the 
highroad was also a pest, sinse I kept having to guess which way it ran).


Any advice would distinctly be appreciated.

Beware the grue!

Dark.
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Re: [Audyssey] exploration trouble mm

2009-05-18 Thread Kellie and my lovable Lady J.
have you tried using the survey command to help get an idea of where things 
are? with most things, you can get an idea of where they are located. there 
are some later in the game which ou have to use sextent points but most are 
surveyable.  In the beginning it can be daunting. It may take patients. I 
had ppl help me a lot. I explained that I was blind and coulnd't use the 
graphical maps and that helped. I actually can use the ascii maps a bit. I 
have figured out what symbol is me and what some of the other symbols mean.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 18, 2009 4:51 PM
Subject: Re: [Audyssey] exploration trouble mm


Yeah, the wilderness seems to be markedly similar to medievia. I've been 
looking for the crab as well, though I have my doubts that any one newbie 
can beat it, since people seem to fight it in groups. I'm uncertain 
though. Unless there's a way to change the wilderness from ascii to text 
I'd say we're pretty well screwed finding the crab without exact 
directions or an impossible amount of luck.


--
From: dark d...@xgam.org
Sent: Monday, May 18, 2009 4:22 PM
To: Gamers@audyssey.org
Subject: [Audyssey] exploration trouble mm


Hi.

I must admit, the exploration of materia magica is starting to mildly 
irritate me.


Asking on the clan channel, I was told to go around the lake looking for 
pixi dust.


Unfortunately, sinse the room descriptions don't say where the lake is, 
this meant walking around, trying to move in one direction and being told 
I couldn't,  which was the only way I could find the lake.


Eventually I found said pixi dust, and entered the lake, but despite 
having the magic inhailer allowing me to breeth underwater, couldn't 
enter it, and was told to search for a specific location.


I found some deep water, so searched there,  but couldn't find what I 
was looking for, and my levitation quickly ran out leaving me stranded.


I also cannot find this blasted dragon anywhere!

I'm now at a stage where I'm afraid to fight anything else sinse I'm 
already level 9, and would like to complete the lasler quests before they 
kick me out of the village, - but I find the navigation a right 
pest,  partly due to the fact that roads, lakes and other such 
important features are only shown on the graphical maps (walking the 
highroad was also a pest, sinse I kept having to guess which way it ran).


Any advice would distinctly be appreciated.

Beware the grue!

Dark.
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Re: [Audyssey] Does anyone play materia magica?

2009-05-17 Thread Kellie and my lovable Lady J.
it is a matter of timing. I don't know how to best explain it though. 
basically, you should start your casting of a spell at the beginning of a 
round so that it ends after it. If you do it in the middle then you mess up 
your next round and will lose an attack and defense as well. Another thing 
to note is that some spells are 2 second while other are 3 or 4 second 
spells. each round is 3 seconds. so if you cast a 3 second spell, like 
iceball or harm at the beginning of the round you will see the finishing 
casting message right before your next round begins. it is a matter of 
practice.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: mmaslo1...@swbell.net; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 17, 2009 2:08 AM
Subject: Re: [Audyssey] Does anyone play materia magica?


That's true, combat does seem to be a matter of stack up with spells, set 
things rolling and wait.


I thPartly though I admit, I've not quite got the hang of reading combat 
with vip at the same time messages come in so as to react properly to 
what's happening,  this is another thing I wouldn't mind some more 
advice with.


Beware the grue!

Dark.
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 16, 2009 9:53 PM
Subject: Re: [Audyssey] Does anyone play materia magica?



I liked this mud but I did not get it fully. It also has a crummy stock
combat which is so boring. I can go to sleep while I wait for it to be 
done

with combat

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, May 16, 2009 1:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Does anyone play materia magica?

Maybe I'll give this mud a try at some point today. It seemed fairly
non-descriptive and somewhat stock last time I checked it out, but that 
was

quite a while ago. I'll likely be either gordan or talerous.

--
From: James Howard coldshadow...@gmail.com
Sent: Saturday, May 16, 2009 12:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Does anyone play materia magica?


Hmm I've tried this game before, but I can never seem to get started
good, I don't know why.  Anyone have any suggestions for someone who
isn't a loner, likes the magic end of things, and likes rp? and also
possibably good alignment.

On 5/16/09, dark d...@xgam.org wrote:
I've turned off the map aand compass and got the exits showing,   
but

that doesn't stop me from getting lost,  or from getting munched by
various enemies which seems to happen alot.

Beware the Grue!

Dark.
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 16, 2009 2:46 PM
Subject: Re: [Audyssey] Does anyone play materia magica?



Hmm. I forgot the commands to mak the map non-graphical and turn into
compus exits,  though I forgot how. It is, though, indeed possible.
On May 16, 2009, at 3:49 AM, dark wrote:


Hi.

I'm trying out materia magica with the Vip mud client, though
unfortunately due to a crash when i was first researching this, I've
lost all demo abilities and am playing with the slimmed down version.

I was wondering if people had any tips, sinse i find locating npcs 
and

places a right pain,  though there are maps, they're  graphical,
and
I also constantly seem to get slaughtered, despite  putting plenty of
efforts into practicing my sword skill and armor  spells (I'm of 
course



a

paladin).

I'm Timrel on there if anyone is around.

Thanks in advance.

Beware the Grue!

Dark.
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Re: [Audyssey] A note about Materia Magica

2009-05-17 Thread Kellie and my lovable Lady J.

hey dark,
you are correct. the only reagents which are hard to come by are astrals. 
those are used for more complex spells, not your every day ones. now, 
resurrecting costs an astral as do a couple others but the main use for them 
is to resurrect someone. some mobs have astrals which randomly repop on 
them. when you are an archon, you get them more frequently from killing 
hunters. heh, archons need to stock them so they can help fellow archons who 
die from a hunter. lol

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 17, 2009 2:11 AM
Subject: Re: [Audyssey] A note about Materia Magica


admittedly playing a paladin I don't need many reagents, but it does seem 
that a lot of the common ones such as elemental reagents, --- earth, 
water, air and fire, may either just be picked up or randomly bought, it's 
only the specific ones like Astrel which i believe are hard to come by.


As I said, I've only just started in the game, and being a paladin I just 
have one spell which requires reagents, but this is the way it seems from 
reading help sections etc.


Beware the Grue!

Dark.
- Original Message - 
From: Orin orin8...@gmail.com

To: tb...@jiglu.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 17, 2009 12:12 AM
Subject: [Audyssey] A note about Materia Magica



Hey all,

Just to let everyone know. Materia Magica has this weird magic system, 
where you have to find reagents for spells and such. If you don't like 
hunting for reagents and stuff, don't choose it. Choose something like 
warrior or Ranger.




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Re: [Audyssey] Does anyone play materia magica?

2009-05-17 Thread Kellie and my lovable Lady J.
I can create a new char to help you with the forest, it can be tricky if you 
don't know where you are going. there are other mark quest things you can 
get before leaving lasler. the lake one is a new one and a tough one. I 
haven't gotten that mark since it didn't exist when aralyn went through. but 
send me a tell when you are on and I will create a char to help you out.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 17, 2009 2:17 AM
Subject: Re: [Audyssey] Does anyone play materia magica?



Thanks, I'll give you a yell.

I'm level 8 at the second, so stil in Lasler, but I'd like to complete 
some quests before I leave rather than just slaughter my way to lvl 10.


Right now, I'm trying to find some pixi dust to fight the creature under 
the lake for the grieving woman, kill that blasted dryad in the caverns 
for the second leaf (I did at least find the damnable thing, but it killed 
me), and find the Dragon in the woods for the third leaf, -- which is 
the thing I'm having most trouble with thus far as I can't find any sort 
of pathway in the woods I haven't explored yet, and all the people i've 
asked just say it's on the western edge of the forest and give me a link 
to graphical maps,  so some assistance there would be appreciated 
indeed.


The combat thing should go better now I've got myself a thunder cutless 
from one of the thunder demons,  or so I hope anyway.


As I said, I'm timrel on there.

Beware the grue!

Dark.
- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 17, 2009 1:17 AM
Subject: Re: [Audyssey] Does anyone play materia magica?



hey dark,
I play on materia magica and have for about 2 years now. I enjoy the 
game. As for how to know where to go, much of it is exploring. Also 
making friends helps too. smiles As for getting killed a lot. heh u have 
to learn which places are for which levels. I am not sure what level you 
are but I can help you out if you hit me up on the game. My character is 
Aralyn.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Saturday, May 16, 2009 12:49 AM
Subject: [Audyssey] Does anyone play materia magica?



Hi.

I'm trying out materia magica with the Vip mud client, though 
unfortunately due to a crash when i was first researching this, I've 
lost all demo abilities and am playing with the slimmed down version.


I was wondering if people had any tips, sinse i find locating npcs and 
places a right pain,  though there are maps, they're graphical, and 
I also constantly seem to get slaughtered, despite putting plenty of 
efforts into practicing my sword skill and armor spells (I'm of course a 
paladin).


I'm Timrel on there if anyone is around.

Thanks in advance.

Beware the Grue!

Dark.
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Re: [Audyssey] Does anyone play materia magica?

2009-05-17 Thread Kellie and my lovable Lady J.
kind of a mix. I guess mostly hack and slash though I try to do the rp part. 
I prefer rp and they have questing and marks witha  story line but many of 
the players are more into killing things to gain rewards and some like to 
player kill. what is nice is that pk is restricted to certain areas. I have 
over 3100 quests that I have done to get rewards and 92 marks and there are 
many others. It isn't as rp oriented as I would like but I still enjoy it.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Greg gre...@fuse.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 17, 2009 5:27 AM
Subject: Re: [Audyssey] Does anyone play materia magica?



Hello,
I have one question.  Is this a hack and slash, rp, or is it a mix of 
both?

Thanks,
Greg W.
- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 16, 2009 8:17 PM
Subject: Re: [Audyssey] Does anyone play materia magica?



hey dark,
I play on materia magica and have for about 2 years now. I enjoy the 
game. As for how to know where to go, much of it is exploring. Also 
making friends helps too. smiles As for getting killed a lot. heh u have 
to learn which places are for which levels. I am not sure what level you 
are but I can help you out if you hit me up on the game. My character is 
Aralyn.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Saturday, May 16, 2009 12:49 AM
Subject: [Audyssey] Does anyone play materia magica?



Hi.

I'm trying out materia magica with the Vip mud client, though 
unfortunately due to a crash when i was first researching this, I've 
lost all demo abilities and am playing with the slimmed down version.


I was wondering if people had any tips, sinse i find locating npcs and 
places a right pain,  though there are maps, they're graphical, and 
I also constantly seem to get slaughtered, despite putting plenty of 
efforts into practicing my sword skill and armor spells (I'm of course a 
paladin).


I'm Timrel on there if anyone is around.

Thanks in advance.

Beware the Grue!

Dark.
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Re: [Audyssey] Does anyone play materia magica?

2009-05-16 Thread Kellie and my lovable Lady J.

hey dark,
I play on materia magica and have for about 2 years now. I enjoy the game. 
As for how to know where to go, much of it is exploring. Also making friends 
helps too. smiles As for getting killed a lot. heh u have to learn which 
places are for which levels. I am not sure what level you are but I can help 
you out if you hit me up on the game. My character is Aralyn.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Saturday, May 16, 2009 12:49 AM
Subject: [Audyssey] Does anyone play materia magica?



Hi.

I'm trying out materia magica with the Vip mud client, though 
unfortunately due to a crash when i was first researching this, I've lost 
all demo abilities and am playing with the slimmed down version.


I was wondering if people had any tips, sinse i find locating npcs and 
places a right pain,  though there are maps, they're graphical, and I 
also constantly seem to get slaughtered, despite putting plenty of efforts 
into practicing my sword skill and armor spells (I'm of course a paladin).


I'm Timrel on there if anyone is around.

Thanks in advance.

Beware the Grue!

Dark.
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Re: [Audyssey] A note about Materia Magica

2009-05-16 Thread Kellie and my lovable Lady J.
you just buy reagents in shhops though. they aren't that hard to obtain. And 
to really play the game to the fullest you will eventually be all classes, 
if you stick with the game anyway. When you pick a class, you advance to 
level 60. You can quest during your time there or receive marks, which are 
like miniquests where you receive practices, and quest points and ex p 
points and the name of the marks shows on your list of marks. I have 92 
marks so far and there are many more I still need. However, I digress. After 
you feel that you have everything done in your current class you can go to a 
quest master and request a new class. when you do this, you then go to 
second class and again work your way to 60. You will retain your skills from 
our prior class as well as gain skills from your current one. You will have 
a total of 4 classes when you come to hero which is level 240. It becomes 
well rounded because you will have a fighter class, cleric, mage and thief 
class. I am ranger, valkyrie, priest, bard. The final class you become after 
hero is archon, which I am now. to do this you have to undertake the domain 
of arbacess. This is a condensed idea of how to go about things. if anyone 
is more interested look for aralyn in game and I will help as best as I can 
with questions.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Orin orin8...@gmail.com

To: tb...@jiglu.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 16, 2009 4:12 PM
Subject: [Audyssey] A note about Materia Magica



Hey all,

Just to let everyone know. Materia Magica has this weird magic system, 
where you have to find reagents for spells and such. If you don't like 
hunting for reagents and stuff, don't choose it. Choose something like 
warrior or Ranger.




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Re: [Audyssey] A note about Materia Magica

2009-05-16 Thread Kellie and my lovable Lady J.
rangers are actually considered a mage. in the game here is how things are 
split up. the different fighter classes are as follows. barbarian who 
specialize in offensive fighting arts and can use axe and get battle rage 
and bash. palidin, who are the holy fighters. along with the basic fighting 
abilities they also receive some curing spells. cavalier, they are masters 
of  mounted combat and are the only class to use the lance. They are also a 
male only class. Valkyrie, a female only class whose specialty is defense. 
they are the only class who get second defense. Meaning too chances to evade 
attacks of an enemy.
for the mage class there is ranger, a class who along with spells, gain some 
fighting skills as well. since they are suppose to be forest dwelling they 
are survival skills. they can track and mix herbs. psionic, the mental mages 
in the world of allyria. All the spells they use are mental and it can be 
nice since an opponent doesn't know when you are casting a spell nor can 
their spells be silenced. wizard, the adepts on all different types of 
spells, they have many in their colection, but not many fighting skills 
since their pursuits were of the arcane nature. monk, these fall under the 
mage catagory but also share fighting skills like the ranger. they get bashh 
and martial arts. And they share herbalism in common with the ranger.
the different clerics are priest, who possess hhealing spells and other 
benevolent spells such as resurrect but also harmful spells such as poison, 
plague harm and others. druid, who are the lovers of nature and use the 
elements to heal as well as cast harmful spells on enomies. shaman, are 
similar to a priest but have some skils unique to themselves such as 
elemental shield. They also are the only cleric class to get bash. witch, 
sometimes a hard class to play, because their only means to heal is by 
leaching life of the enemy. They have many malevolent spells to cast on an 
opponent though. hex, jinx, disjunction and others.
there are only 2 thief classes and I often wonder if that is ever going to 
be increased. You can be either a rogue, who can often evade aggressive 
mobs, track or snare unweary players for killing and backstab and others. or 
bard who are masters with music. Using instraments to weave a spell, some 
for good of themselves and others to bring harm on another.
That is a not so brief descrition of the classes. lol And I will mention 
about herbalism under this.
herbalism isn't related to the use of reagents. for herbalism which is a 
very powerful skill in the game, you use sprigs that can be bought in 
apothecaries shops in the various towns. you use a mortar and pestle to mix 
them. You can create cure mixes, such as cure light, cure disease, cure 
poison, which are nice because they can be eaten during battle. You can mix 
calm so that if you're in a no magic room or silenced you can eat the herb 
to stop a battle you otherwise are unable to flee from do to other reasons. 
you can also create high explosive, blind, fatigue and such that can be good 
to use against an opponent. There are others but I am just mentioning some 
of the more common ones.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 16, 2009 4:20 PM
Subject: Re: [Audyssey] A note about Materia Magica


I haven't noticed any of that. And ranger is part mage, actually. They get 
spells like armor, magic dart, spark, etc. They do start with a bag of 
components though, but I assume that's mostly for brewing potions and doing 
things with herbalism.


--
From: Orin orin8...@gmail.com
Sent: Saturday, May 16, 2009 5:12 PM
To: tb...@jiglu.com
Cc: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A note about Materia Magica


Hey all,

Just to let everyone know. Materia Magica has this weird magic system, 
where you have to find reagents for spells and such. If you don't like 
hunting for reagents and stuff, don't choose it. Choose something like 
warrior or Ranger.




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[Audyssey] entombed question

2009-02-28 Thread Kellie and my lovable Lady J.
speaking of entombed, I tried installing the setup file so that I could play 
it and it is locking up on my machine. It starts the set up and then says 
something like installing components this may take a couple of minutes and 
then it slows my computer to a crawl and stops responding. I have to go into 
task manager to end task.

Does anyone have any suggestions so that I can try the game?
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: michael maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, February 28, 2009 10:22 AM
Subject: Re: [Audyssey] tomb/vista and direct x



What version of vista you running? That is the exact same error I was
getting with vista 64-bit

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of important
Sent: Saturday, February 28, 2009 12:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tomb/vista and direct x

Hello, I have now placed the direct X, in that Temp folder, after this I 
was


requested to overide different files to run the direct x, june 2008; 
finally


trying to run the game wasn't accomplished, I get the same message Tomb 
has


stopped running, check online for a solution and close the program, and a
close button.. What do you think? Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 8:05 PM
Subject: Re: [Audyssey] tomb/vista and direct x



Hi,
Any temperary directory will do. If you don't know the path to one just
enter something like
c:\temp
into the edit box and you will b fine. Curse Microsoft for there setup
installer as this is the number one complaint with installing DirectX.
Smile.

important wrote:

Thanks, temp directory? like what? there is a browse button to choose
from a list, can you explain a bit more Tom? Thanks



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[Audyssey] ENTOMBED

2009-02-28 Thread Kellie and my lovable Lady J.
Ok, I have got entombed working and I must say that so far I am liking where 
this is going. smiles

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 28, 2009 10:05 PM
Subject: Re: [Audyssey] tomb/vista and direct x



Hi,
The fact you have DirectX 10 is a bit misleading I am afraid. DirectX 10 
only referes to the 3D graphics components of DirectX. The Audio, input, 
and other components for DirectX are still at 9.0C. To further complicate 
the issue for you there is a difference between DirectX and Managed 
DirectX. DirectX is the libraries for C++ based programs where Managed 
DirectX is the libraries now used for C-Sharp and Visual Basic .NET based 
programs. So just looking and saying I have DirectX 10 or directX 11 does 
not mean your DirectX is up to date or compatible with our games. If you 
want to get a compatible version which is up to date install the November 
DirectX 9 release.

HTH


important wrote:
Indeed I do have 64 bit, interesting enough it also stated under 
performance that I have the directx 10 installed, so I'm thinking that 
the game should work just fine, I also checked with MS and there is a 
November directx I can install, didn't do it yet cause its 400 something 
MB; but the adventure continues.. Thanks



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Re: [Audyssey] mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
I also agree with this.  I played games before I lost my sight and while 
that was the nintendo ages past. I still want games like the ones that are 
out currently. The more in depth and realistic the more likely I will be to 
play.

So Tom, you have my vote to continue with your games. smiles
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 8:23 PM
Subject: Re: [Audyssey] mota demo


I agree completely. Count me among the gamers who want to see more complex 
games. As I said before, the only time I fight realism is when it detracts 
from either difficulty or challenge factor. I both play mainstream games, 
mostly one on one fighting, and have watched my brother play several 
mainstream games, everything from FPS to RPG. I agree we need more games 
like that. More games with advanced physics and power behind the engine. We 
have some good audiogames as it stands now, but there are still genres 
either left uncovered or that have games, but not nearly to the advanced 
stage that modern gaming has come to. But I realize that most of the 
audiogame developers are one man teams, and I respect that. Even so, given 
the advancement audiogaming has made over the past few years, I'll be 
looking forward to more advanced games in the future.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, February 24, 2009 8:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mota demo


Hi,
That is what my Genesis engine is all about. Using real time physics 
moddeling, mathematics, etc to simulate realistic movement, targeting, 
and real world spacial orientation is what drives this engine. Only thing 
is I think some gamers are put off by the realism expecting something 
like they are use to rather than something written along the lines of 
what commercial grade companies create. In fact, the Genesis Engine can 
do more than you've seen, but since I am currently involved in a 
side-scroller we can't take advantage of its more advanced features and 
game play. If people are put off now I'm a bit interested how they will 
deal with the engine at it's best.
I suppose just something simple as items in a dark room being invisible 
is just all a bit new to some. I'm thinking out of the box, or more 
precisely more realistic. One thing I hope to do with my Genesis Engine 
is bring awareness to blind gamers that we don't have to be stuck with 
simple games. We could have games as complex as those our sighted 
counterparts play if we just have well trained developers to do it, and 
of course the financial backing to get sounds, music, to go with the 
programming too.
I don't say this to be disrespectful to my fellow accessible game 
developers, but when i showed up on the accessible games scene and saw 
what was available I thought to myself I could do better. Plus seeing a 
bunch of Space Invader style knock offs, card games, just wasn't my 
interest area. I wanted games like those I was beginning to play on the 
PC before I went blind, and that is where USA Games is headed. Anyone, 
who plays a PS2, PSP, XBox, etc understands those games are usually of a 
superior nature.




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Re: [Audyssey] mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
To true. I enjoy to play the simpler games from time to time. But I want 
more of a variety. What I really want I am not sure I will ever see and that 
is an epic fantasy rpg. Magic swords, quests, but all towards an end goal. I 
play muds which have some of this element but they are open ended. It is a 
living world with a basic story line but nothing more. I want something like 
final fantasy or Lunar or star ocean. There are several things that can be 
done  through the game. As well and places that have to be explored and 
puzzles to solve but an end goal. To save the world from some dark evil 
force usually. lol

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 8:29 PM
Subject: Re: [Audyssey] mota demo



Yep, another one for the let's get complicated camp.  There's
definitely an art form in the simple addictive silly games, believe it
or not super deek out is still hands down the most addictive title
I've played yet out of the mainstream.  But anyone who's ever sat and
taken in someone sighted playing through metal gear solid, grand theft
auto,  or similar complex environments with free roaming and suchlike
will surely stump up the cash to buy our chance to do the same thing.

On 2/25/09, Shadow Dragon elementalult...@hotmail.com wrote:
I agree completely. Count me among the gamers who want to see more 
complex
games. As I said before, the only time I fight realism is when it 
detracts

from either difficulty or challenge factor. I both play mainstream games,
mostly one on one fighting, and have watched my brother play several
mainstream games, everything from FPS to RPG. I agree we need more games
like that. More games with advanced physics and power behind the engine. 
We

have some good audiogames as it stands now, but there are still genres
either left uncovered or that have games, but not nearly to the advanced
stage that modern gaming has come to. But I realize that most of the
audiogame developers are one man teams, and I respect that. Even so, 
given

the advancement audiogaming has made over the past few years, I'll be
looking forward to more advanced games in the future.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, February 24, 2009 8:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mota demo


Hi,
That is what my Genesis engine is all about. Using real time physics
moddeling, mathematics, etc to simulate realistic movement, targeting, 
and


real world spacial orientation is what drives this engine. Only thing is 
I


think some gamers are put off by the realism expecting something like 
they


are use to rather than something written along the lines of what
commercial grade companies create. In fact, the Genesis Engine can do 
more


than you've seen, but since I am currently involved in a side-scroller 
we

can't take advantage of its more advanced features and game play. If
people are put off now I'm a bit interested how they will deal with the
engine at it's best.
I suppose just something simple as items in a dark room being invisible 
is


just all a bit new to some. I'm thinking out of the box, or more 
precisely


more realistic. One thing I hope to do with my Genesis Engine is bring
awareness to blind gamers that we don't have to be stuck with simple
games. We could have games as complex as those our sighted counterparts
play if we just have well trained developers to do it, and of course the
financial backing to get sounds, music, to go with the programming too.
I don't say this to be disrespectful to my fellow accessible game
developers, but when i showed up on the accessible games scene and saw
what was available I thought to myself I could do better. Plus seeing a
bunch of Space Invader style knock offs, card games, just wasn't my
interest area. I wanted games like those I was beginning to play on the 
PC


before I went blind, and that is where USA Games is headed. Anyone, who
plays a PS2, PSP, XBox, etc understands those games are usually of a
superior nature.



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Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
and see to me, remembering to blow out your torch makes the game more 
realistic and makes you really consider what you are doing and making it a 
challenge. In the muds I play it is an element that has to be thought about. 
Your light source can run out. heh but that is just me. I like the challenge 
of it. Sure I will forget sometimes to blow it out, but that will teach me 
for next time. smiles

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 8:33 PM
Subject: Re: [Audyssey] about torches - Re: mota demo



Hi James,
Ok, I guess i can meet you part way here. What I can do is leave the enter 
key as is, but add an automatic pickup feature if you happen to get near 
any item. Does that suit you?


James Dietz wrote:

Guys,

Having a torch which is constantly running out would give the game a
sense of urgency - especially if most of the rooms are dark as Tom
says.  Besides... when would you really think to blow out your torch?
In my opinion, this is just another feature the game doesn't need to
be fun (I guess I'm going to have to agree to disagree with Tom about
enter-to-pick-up-stuff).  Too many keys and featuresto remember result
in a less fluid and enjoyable experience.  Remember the player is
going to be jumping around, killing monsters and scooping treasure.
Are they going to take the time out to remember to blow out their
torch (or hit enter to pick up an item, holster their weapon to jump
over a pit)?  Keeping track of such boring figures isn't exciting,
it's tedius.  The realism (or ... unrealism for this feature I
suppose) argument doesn't fly with me.

James



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Re: [Audyssey] mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
You are much like me. There is only one mud I have gotten into and played 
for longer then, well one log on. lol I prefer solo play but not sure when 
or if I will see that. I agree with you too in that it is not realy a one 
person job. rpg's are so much more complex do to the in depth plot and 
inventive things that have to be thought of. But yes, I would love a game 
like the old final fantasy. No real talking but an rpg none the less and a 
start if nothing else. smiles and I am interested in the progress of 
entombed. I haven't tested it b/c I don't have the time to offer the 
feedback and things but I am truly interested in what it becomes. smiles

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 8:40 PM
Subject: Re: [Audyssey] mota demo


I've been waiting for a true RPG with fully featured plot for the longest 
time. Online play is well and good, but I've always been more of a soloist 
at heart, hence why I tend to get bored with just about any mud rather 
quickly. Its really a shame that it's nearly impossible for a one man team 
to pull something like this off, but in truth, it really is. At least by 
todays gaming standards. Personally I'd be more than willing to settle for 
a game like the classic final fantasy, where there was no voice acting, no 
pain cries or realism even, just pure illogical goodness. In this case you 
could just use sapi to read text, and get through the plot just fine. Even 
a game like that, with flashy sounding skills and spells, summons, 
weapons, armor and accessories to obtain, etc, in my opinion, would be 
beyond awesome. I have very high hopes for entombed becoming a 
fully-featured world at some point in the distant future for just this 
reason.


--
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
Sent: Tuesday, February 24, 2009 9:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mota demo

To true. I enjoy to play the simpler games from time to time. But I want 
more of a variety. What I really want I am not sure I will ever see and 
that is an epic fantasy rpg. Magic swords, quests, but all towards an end 
goal. I play muds which have some of this element but they are open 
ended. It is a living world with a basic story line but nothing more. I 
want something like final fantasy or Lunar or star ocean. There are 
several things that can be done  through the game. As well and places 
that have to be explored and puzzles to solve but an end goal. To save 
the world from some dark evil force usually. lol

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com



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Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Kellie and my lovable Lady J.
It was not my favorite thing either. I found it more annoying then useful 
for me.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 24, 2009 9:18 PM
Subject: Re: [Audyssey] issue when using the view command in mota



Hi Che,
Yeah, that is an idea. Though the old blind sonar thing seams, well, sort 
of weird for me. It is actually the least liked feature in Monkey Business 
for mine.


Che wrote:
 You could always put in a key to ping distance to the target, you would 
know how far away they were very quickly by how long it took the ping to 
get back to you, with practice, it would become second nature.

later
che



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Re: [Audyssey] VIP scripting and roundtime for the beginner

2009-02-20 Thread Kellie and my lovable Lady J.
I would like to have some way of keeping track of rounds but my difficulty 
is that the rounds aren't exactly consistent. They are supposed to be but do 
to lag that sometimes happens it changes the round from 3 seconds to longer. 
I can't go by how many attacks there are since, depending on what you or 
your opponent do, it can change. So I am not sure how one figures all that 
in to make sure you have timing correct.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Che c...@blindadrenaline.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, February 20, 2009 5:28 PM
Subject: Re: [Audyssey] VIP scripting and roundtime for the beginner



 Hi,
 To the person that originally asked for help with this, just checking to 
see if you got this message and if it made sense.

 later,
che

- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 19, 2009 3:16 PM
Subject: Re: [Audyssey] VIP scripting and roundtime for the beginner


 Hi, refer to the other mud post about getting started with scripting and 
a trigger you can use for sounds.
 As for the round time thing, you can set up a sound to play whenever the 
round time is up if you want, this helps a lot in knowing when you can 
send your next command.
 If your roundtime is consistent, you can simply have the mud wait 
between commands that amount of time, or you can grab the time and have 
it wait that long before executing something else.
 You can pretty much script anything you want with vip mud if you are 
willing to take the time to do it.

 Later,
che


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Re: [Audyssey] Calling all game designers

2009-02-14 Thread Kellie and my lovable Lady J.
I loved the Oregon trail game and I would love to  have an accessible 
version. the new pc versions for the sighted are so cool now. They are so 
much more in depth and have audio and talking and so much more sound. lol I 
loved the old one though but really wwish I could play the new one. It is 
nastalgic. I remember playing with friends in school. Having to hunt, travel 
and not get sick or bit by a snake. lol and since I now live in Oregon it 
has even more meaning. lol

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Saturday, February 14, 2009 9:43 PM
Subject: Re: [Audyssey] Calling all game designers


I have to agree, this would make a rather entertaining game. I used to play 
this with some friends back in highschool, it sounded fun, managing your 
wagon train, hunting for food, trying to get everyone along the trail 
before they all died, hehe. I know Freedom Games was going to do an 
accessible version of this, but that company appears to have died once 
again, last time I checked anyway. Which admittedly was like half a year 
ago.


--
From: The Kolesar Brothers kolesar16...@roadrunner.com
Sent: Saturday, February 14, 2009 8:17 PM
To: Audyssey Mailing list gamers@audyssey.org
Subject: [Audyssey] Calling all game designers

Just was wondering if anyone could make a blind friendly version of the 
old

favorite Oregon Trails?
This would be a great on line role playing game. It also would be a cool
game with sound effects for all of the actions that accure within the 
game

as well.
I remembered playing this old apple game from high school
So there's my challenge to the game designers from this list.
Ron and Boz
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Kellie and my lovable Lady J.
You are all making me wish I could play this game. lol I thought silent hill 
was awesome when I saw my friend playing it. lol It would be awesome  to 
play though I would probably have nightmares from it. lol

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 12:56 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Oh yeah, there was a sanity meter. Some characters had longer santiy meters
than others but once it depleted enough you would start seeing and hearing
some really disturbingthings. The gamewas someties classified as an RPG but
it isn't really, for one because you don't get a party of characters. You
just have one character that you control for each chapter, though you do get
a different character in each. The game takes place in four or five
different lcales, though in quite a few different time periods over the last
two-thousand years or so. So several characters will visit the same location
at different times. I actually have the game for my Game Cube and it's
definitely awesome. It's the only game that's ever come close to giving me
nightmares, which Resident Evil and yes, even Silent Hill, failed to do.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 1:51 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


I have to say what little I saw of silent hill seemed pretty good. I've
never played eternal darkness, but I remember talking to a friend when he
first got it, and it sounded awesome. One thing I vaguely remember is some
sort of insanity meter that if it went past a certain point, weird things
would start happening to your party. That sounded interesting. Its
definitely a game I wouldn't mind looking into.

--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Saturday, January 10, 2009 1:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Trust me, Resident Evil is nothing compared to Eternal Darkness.
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 12:54 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Yeeeaaah, I used to play Silent Hill with my brother on the PS1 when I 
was around ten or maybe even less and those were some terific dreams 
then. :-D
Then I have known Resident Evil 1 up to 4 quite well, and a friend showed 
me a little of Project Zero on the PS2. Man, these were incredibly 
suggestive horrors. If any of them was ever remade into audio, I would 
order it immediately, even when I canot order anything abroad yet.

Lukas
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 3:41 AM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the 
story line messes with your head. I'd love to see something like that 
too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an 
audio game developer to create a line of horror games along the same 
lines as Eternal Darkness. In fact the lack of vidio, all audio, could 
be seen as a plus by some gamers. After all what is more terrifying 
than being alone in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be 
a big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you 
out and seriously disturb you. And the music, where it appears, is 
pretty darn catchy as well, particularly the battle with the Greater 
Gardian and the final battle. I realize it would be extremely 
difficult to say the least to make it possible, but that's a style of 
game I'd love to see made in audio.



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Re: [Audyssey] Code factory games

2008-12-28 Thread Kellie and my lovable Lady J.

I played the demo of time adventures on xp and it worked just fine.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 28, 2008 3:39 PM
Subject: Re: [Audyssey] Code factory games



Oh? Time Adventures works from what I've heard.
- Original Message - 
From: ari aridamoula...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 28, 2008 4:15 PM
Subject: Re: [Audyssey] Code factory games


The problem with them Milos, is that even if you could find them, they 
don't work on Windows XP. I have KM 2000, but I can't get it to work on 
XP, so I can't play it!

Ari

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Re: [Audyssey] For all who have or have played the Nintendo Wii...

2008-12-09 Thread Kellie and my lovable Lady J.
I would love to play the WII but I can't justify going out and buying it 
when most games would be inaccessible. I wish someone I knew had it though 
so I could play with it. lol I love video games so much.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Che [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 09, 2008 11:11 PM
Subject: Re: [Audyssey] For all who have or have played the Nintendo Wii...



 Hi ya,
 I've had a wii for about 18 months now, and overall I'd say it was worth 
the price.
 The menus can be a pain until you get used to it, because you have to 
point at them, but this is helped by the fact the Wiimote vibrates as you 
go over an item, so once you get the touch down, you can memorize the 
layout and away ya go.
 Mostly I've enjoyed the sport games that come with it, though usually I 
play these with sighted friends, and the Wii Fit which is great for 
excersize.
 Not all items with the fit are accessible, but a good bit is, including 
the yoga excersizes, which are of good benefit.
 I bought Madden football and Mortal Kombat as well. I've memorized a lot 
of the playbook layout for madden, but don't think i could navigate the 
menus of that one without sighted friends, and mortal kombat was just 
impossible for me to play for the most part, but frankly I didn't give it 
a lot of time once i realized i couldn't tell which side of my opponent i 
was on.
 Anyhow, if yer willing to go through a bit of a learning curve, I think 
you would enjoy it.

later
che

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Re: [Audyssey] maps for alder aeon and materia magica

2008-12-09 Thread Kellie and my lovable Lady J.
There are not text maps for materia magica at this time. I am sure we could 
work on that though. The best way to get to know the place it by exploring. 
You really do become familiar with it. I was over welmed at first. but... I 
now know most of the areas so far. though there is a lot I have still to 
discover. smiles

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 09, 2008 9:39 PM
Subject: [Audyssey] maps for alder aeon and materia magica



Hi everyone does anyone know if there are accessible maps or text maps for
either  of these muds?

Any help would be so helpful. Please write me off list.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 09, 2008 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts about new text adventures.

Hi Dark,

Quote
Again though, a case of a generic fantasy setting, -- in fact the!
grand  daddy
of modern fantasy settings, complete with probably the most complex
history ever
written, and some absolutely beautiful writing.
End quote

Yes, and that, for me, is part of the attraction to Lord of the Rings
and even Star Wars. The back story, history, religions, etc are so
detailed you can almost imagine it being a real world even though it is
all imagination. As a creative writer of sorts myself i can well
appreciate the hard work and hours spent in drafting that degree of
detail required to create an epic story like that.
Quote
I don't know as much about starwars as I'd like. I've of course seen
(and  own),
all the films, but haven't really had the chance to get as much into
the extended
universe, backstory and alternate worlds,  mostly due to  lack of
availability
of said novels in accessible format in the uk.
End quote

Well, I can help with that. I know a guy who has a sendspace folder just
full of Star wars extended universe books in mp3 and ogg format. If you
want I can look up the address and you can download and read Star Wars
to your hearts desire.
Quote
I do like finding out about a world's own unique  nature, backstory and
quests.
That's again something I love about Sryth, the massive amounts of info
on  everything,
 even generic enemy types).
End quote

I do as well. In an RPG game it is like being inside an interactive
story. One in which you get to guide in large part how the story
unfolds. Depending on your race and class type how you approach a
problem might be completely different in nature.
For example, a band of heroes come to the end of a dungeon and find the
exit blocked by a cave in. A barbarian character might try to use his
incredible strength to move the debree away from the exit. A dwarf use
to mining might try to mine his way through the debree. A wizard
character might try a destruction spell or some other kind of magic to
move the debree out of the way. What ever the case your actions are
somewhat dependant on your character roll.
Anyway, the more detailed the story is the more you can just slip into
that roll and begin to think and act like your character. heck, I've
even heard of some guild members who have gotten so obsessed with their
character rolls that they left the table top RPG gaming and dress up
like their character and do play out live inactments whenever possible.
Personally, i think that is going a bit out there, but on the other hand
I can see how it could be fun. Take a weekend tramping through the woods
dressed up as a medieval wizard, knight, elf, etc battling guys dressed
up as orcs, goblins, ogres, or some other such thing. I guess that would
feel more real than sitting around a table drinking cofee and letting
the dm guide you through yet another adventure story.

Quote
Basic rules for various settings could be fun,  but I'd personaly
rather  have
one incredibly detailed setting with huge amounts of history and plot
than a lot
of small ones which are essentially the same game with different  text.
End quote

Again I agree. It is more realistic if all of the events happen in and
around the same world with connecting characters etc. Especially, if
your adventure is a subplot in a much larger plot. If there is a boss
creature that can only be killed with a special weapon you might hav to
first undertake a quest to locate and find that special weapon or item
which could take a long time to complete. Then, after you obtain it you
might have to seak out and find the boss which might take a while. As a
result you might wind up with many smaller adventures that are directly
and indirectly attatched to the larger plot at hand.
Cheers!


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Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Kellie and my lovable Lady J.
lol The mideval setting is popular amongst gamers but there aren't a lot of 
games that are fantasy based for accessible use. I know there are muds, I 
play those. But I mean single player fantasy things. I haven't played much 
interactive fiction maybe I should try it out and see if that has the same. 
I don't like using the sapi speech though, ddrives me crazy with the basic 
voices. But the type of game I want is the epic quest sort. The ones where 
there is an end goal but there are smaller tasks that lead up to that end 
goal. lol That would take so long to code though and to think of a great 
story line. when I could see I liked final fantasy and that was on the 
original nintendo. I would watch friends play and participate with decisions 
on the later versions of ff. I liked lunar, star ocean. That sort is so fun. 
So I guess that is why the fantasy theme still is what I would love to have.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 09, 2008 1:37 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.



Hi Dark,
I see what you mean. Despite hundreds of books, movies, and games on the 
subject the medieval setting is still quite popular among gamers. Heck 
I've red the Lord of the Rings series at least five times because I 
personally find that story interesting and fun to read. It is easy to get 
caught up in the magic of Middle Earth and its age of heroes.
As far as RPG storylines goes there are lots of them to choose from. There 
is everything from your typical medieval fantacy to a Sci-Fi universe like 
Star Wars or Star Trek. Having played a few games in the Star wars RPG 
games those can be quite fun picking a race of alien and then training up 
to be a jedi Knight or being a bounty hunter, smuggler, etc. Very cool.
One thing to keep in mind is once I create one RPG game it is possible to 
take the same classes, mod them, and come up with another RPG game with a 
different story line. That is what object oriented programming is all 
about. In stead of sstarting with say 1000 gold coins a Sci-Fi game will 
start out with 1000 galactic credits. A Wizard class can be modified to be 
a Jedi class converting the magic spells in to force abilities. You see 
how that works.


dark wrote:
Well, with me tom it's more a stylistic thing than a particular plot or 
setting.


I love exploring and participating in the world, with it's own history, 
lores and places.
It just seems to me there have been so many medaeval set fantasies, in 
books, films rpgs etc, that that sort of world is just becoming rather 
familiar in it's style and so losing a bit of the new and fresh 
exploration.


Ditto with the bog standard sterriotypical fantasy races. That's why I 
was suggesting a change in setting.


On the other hand, anything can be new and fresh if done well enough, so 
this wouldn't be a non-starter as far as I'm concerned.


As reguards the Dc thing, superheros wouldn't be my first choice of 
setting,  I prefer different worlds as I said, but for the past year 
I've been playing a tabletop mutants and masterminds game, which has 
proved incredibly fun indeed.


As I said, with me it's more a case of what the game is like than where 
it is set I think.


Beware the Grue!

Dark.



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Re: [Audyssey] Muds

2008-12-09 Thread Kellie and my lovable Lady J.

Hey terrence,
there is a website you can go to to help with quest phases in materia. 
clanannwn.net You click on quest finder and put in the name and you can get 
help to where things are. If there is something I am just not remembering or 
am unsure of I check that out.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren [EMAIL PROTECTED]

To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 9:39 PM
Subject: Re: [Audyssey] Muds


I happen to like both those muds; I go by Albrand on Materia Magica and 
Braedan on AlterAeon.  The one thing I have found challenging on Materia 
Magica's quests is trying to find specific places, especially in New 
Rigel...there's so many shops etc. it's hard to remember where they all 
are...I'm thinking what I need to do is just make a list of landmarks in 
the town and categorize them alphabetically or something.  I'm thinking of 
submitting an idea to the developers of that one to have a feature that 
would allow a player to say something to Dennar or the watchmen or the like 
such as, Directions to Thelma's Bakery, and the NPC might respond with 
something like, Thelma's Bakery is located on X road, in the ... quadrant 
of the city.  So it would still be necessary to do some travelling and 
searching, but you'd know where to start at least.  Other than that Materia 
Magica's a great mud.


Terrence, AKA Albrand/Braedan

--
From: MICHAEL MASLO [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 3:16 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Muds


Kellie:

Can or would you mind showing me around that mud? I always wanted to try 
it
but never understood it. Please write me off list at 
[EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kellie and my lovable Lady J.
Sent: Sunday, December 07, 2008 3:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Muds

Another mud that I play on is materia magica. materiamagica.com port 23 
or
port 4000. either will work. I have been playing 2 years now and enjoy 
much.


It is a fantasy world. It is hack and slash but there are other parts as
well. You can quest to gain rewards as well as go on what they call runs.
Runs are adventures in the game that often require a group of players to
cooperate together to get done. I enjoy it. The player base is friendly 
and

the ims are very receptive to making things easy for a screen reader to
read. My husband is a guide on the game and helps many of the vi players 
who


play.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 9:25 AM
Subject: Re: [Audyssey] Muds



Hi.
Alter Aeon.
See http://dentinmud.org
or
telnet://dentinmud.org :3010
It's a midevil style hack and slash game with a farely decent player 
base.


I've got loads of friends on there. I've been playing since May 2005. 
It's



sort of similar to dicu based muds, but it's not dicu as it was written
from scratch.
One of my favorite things about it that I can't find anywhere else is 
that


the melee combat system you can't see each fighting round. With smaug 
and

dicu and such when you fight something you get a two second period of
scilence, then you get a load of hits all at once, then it's scilent for
another two seconds. Alter Aeon is just kind of continuous and seems 
more

realistic in that aspect.

Many people don't like Alter Aeon. They say it's boring, all you do is 
run



run run, which means you go kill mobs left and right in order to get
experience that you need to level with. I certainly don't feel that way. 
I


often log in and just chat with my many friends on there. If I did want 
to


get more interesting than that without killing mobs I could brew 
potions,

or I could enter a player killer arena and go whoop some insert word of
choice here.

Speaking of player killer, which for those who  are unaware, it means to
go up against another human controlled character and try to kill that
character. Alter Aeon is a great mud to me because player versis player
isn't required on there. You can never kill another player or be killed 
by



another one ligidimintly if you want. In order to be killable by another
player or to be able tokill another player you have to enter a command.
There's even a temporary one so that you can just log out and back into
the game and you're no longer a player killer. Also there are player
killing arenas mortal that goes into arenas can kill other players as
that's the point. During temporary player killing and player killing

Re: [Audyssey] Muds

2008-12-07 Thread Kellie and my lovable Lady J.
Another mud that I play on is materia magica. materiamagica.com port 23 or 
port 4000. either will work. I have been playing 2 years now and enjoy much. 
It is a fantasy world. It is hack and slash but there are other parts as 
well. You can quest to gain rewards as well as go on what they call runs. 
Runs are adventures in the game that often require a group of players to 
cooperate together to get done. I enjoy it. The player base is friendly and 
the ims are very receptive to making things easy for a screen reader to 
read. My husband is a guide on the game and helps many of the vi players who 
play.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 9:25 AM
Subject: Re: [Audyssey] Muds



Hi.
Alter Aeon.
See http://dentinmud.org
or
telnet://dentinmud.org :3010
It's a midevil style hack and slash game with a farely decent player base. 
I've got loads of friends on there. I've been playing since May 2005. It's 
sort of similar to dicu based muds, but it's not dicu as it was written 
from scratch.
One of my favorite things about it that I can't find anywhere else is that 
the melee combat system you can't see each fighting round. With smaug and 
dicu and such when you fight something you get a two second period of 
scilence, then you get a load of hits all at once, then it's scilent for 
another two seconds. Alter Aeon is just kind of continuous and seems more 
realistic in that aspect.


Many people don't like Alter Aeon. They say it's boring, all you do is run 
run run, which means you go kill mobs left and right in order to get 
experience that you need to level with. I certainly don't feel that way. I 
often log in and just chat with my many friends on there. If I did want to 
get more interesting than that without killing mobs I could brew potions, 
or I could enter a player killer arena and go whoop some insert word of 
choice here.


Speaking of player killer, which for those who  are unaware, it means to 
go up against another human controlled character and try to kill that 
character. Alter Aeon is a great mud to me because player versis player 
isn't required on there. You can never kill another player or be killed by 
another one ligidimintly if you want. In order to be killable by another 
player or to be able tokill another player you have to enter a command. 
There's even a temporary one so that you can just log out and back into 
the game and you're no longer a player killer. Also there are player 
killing arenas mortal that goes into arenas can kill other players as 
that's the point. During temporary player killing and player killing 
arena, you don't have anything to lose by killing or being killed. You 
don't lose experience or anytyhing so you can just have a hay ride and 
enjoy yourself testing your abilities against all the quad 32 players who 
decide to come have fun with yoou.


Just had a recent experience with the quad 32 thing. They killed me and 
several other clan members of mine a whole bunch and we finally managed to 
kill them, with all of us teaming them *lol*. That was so funny.



 - Original Message -
 From: Lindsay Cowell
 To: gamers@audyssey.org
 Sent: Sunday, December 07, 2008 5:52 AM
 Subject: [Audyssey] Muds


 Hi folks,



 What muds are recommended for blind people?



 Lindsay Cowell.

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Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Kellie and my lovable Lady J.
I love the idea of a stand along rpg. Writing is essential in making that 
interesting for me. But I know that you are creative and will have a great 
story Tom.  I think that having sounds and music would be nice but it isn't 
necessary for a good game. It is more for atmosphere and such. On the muds I 
play I have a lot of osunds set. Not just for indications of things 
happening but often for environment too. But I would be very excited aobut 
any rpg. There aren't really any of those in the accessible game community 
and I wish there was. Those are my favorite type of game and there are very 
few of those around.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 8:58 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.



My thoughts exactly.

the point is it's a text adventure, so it's all about the writing quality.

If however tom's game has rpg like features such as combat, bosses etc, 
some sounds or music would be a nice addition, - though by no means 
essential.


Beware the Grue!

Dark.
- Original Message - 
From: Pranav Lal [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:42 PM
Subject: Re: [Audyssey] Thoughts about new text adventures.


As long as a text adventure has a good story, I do not mind not having 
sound

and other fancy stuff.


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[Audyssey] dragonsword sounds will work

2008-11-14 Thread Kellie and my lovable Lady J.

Hey Michael,
I have been playing around with dragonsword and I have gotten the sounds to 
work. I will do my best to explain how just let me know if ou need me to 
clarify anything.
I read the online directions on dragonsword.com how to put the sounds in but 
it is slightly different for our client. You will go into the vip mud folder 
and then to the sounds folder. Under this folder you will create the ds 
directory and inside that create the action subdirectory. so, essentially 
creating a folder within a folder. You will then unzip the sounds into the 
action directory. Then once you connect to the game remember to enable msp 
sounds and you should be set. it is working just fine on my end now.

Kellie and my lovable Lady J.
canine welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com

- Original Message - 
From: michael maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 13, 2008 3:50 PM
Subject: Re: [Audyssey] DRAGON SWORD UP



No that is my problem. I guess the sounds won't work in vip.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Thursday, November 13, 2008 6:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] DRAGON SWORD UP

  Yes, and it doesn't work! Is there any accessible client with which you
succeeded playing sounds?
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: michael maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 13, 2008 1:07 PM
Subject: Re: [Audyssey] DRAGON SWORD UP



NO I HAVE NOT, HAVE YOU TRIED IT AND GOTTEN IT TO WORK?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Thursday, November 13, 2008 5:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] DRAGON SWORD UP

  Hello,
  Have you tried coppying the sounds to program files\vip mud\sample
sounds?
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: michael maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 13, 2008 5:10 AM
Subject: [Audyssey] DRAGON SWORD UP



Hi everyone:

Just to let those interested dragon swords is back up. Any help or
attempts
to get msp working with vip is greatly appreciated.

The connection info is:
Dragonswordsmud.com port 1234

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Bryan Peterson
Sent: Wednesday, November 12, 2008 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Apple computers.

I would but the laptop's behaving rather unpredictably lately. And it's
going to be a while before I'm able to pay to have it looked at...quite 
a
long while robably, since I don't seem to be having the same luck as 
Liam

with regard to the job search. Stupid US economy. All I can say is it's
lucky I han't planned to purchase any audio games in the near future. 
Now

if

I can't renew my Sryth subscription next year, that'll be quite another
matter.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:56 PM
Subject: Re: [Audyssey] Apple computers.



Yep, that's the one.

I actually managed to finish it quite early on,  though i think 
that

was mostly luck. Braille soft have the windows port if you want to give
it



a try.

beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 2:46 AM
Subject: Re: [Audyssey] Apple computers.



That's the one where you had to escape the maze right? I seem to
remember



there was a Leprechaun who would give you gold if you caught him and
then



a villain who would throw you to a random location and also steal your
gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd
like



to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze,
and



a lot of others.


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[Audyssey] vip mud

2008-11-14 Thread Kellie and my lovable Lady J.

Hey all,
I know there are many people who have asked questions or don't understand 
the use of vip mud. I am willing to try and put together a tutorial for it 
since I use it frequently. I can't promise how good it will be written since 
I am not the greatest at writing but I understand vip mud a least a bit. 
What I want to know is what sort of trouble is everyone having? what 
questions are there or what are people unsure of? This way I can work off 
that and address the issues. I do not understand how to actually write my 
own scripts yet. though I would like to learn, but the rest of the stuff I 
am comfortable with.

Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com 



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Re: [Audyssey] vip mud

2008-11-14 Thread Kellie and my lovable Lady J.
I kept getting frustrated when I first started. It is like the text fiction 
games only in real time with a multy user player base.


The best way to get it, is patients, practice, help from others and reading 
the help files as well as going through the mud school if the particular one 
you play has it. If it is a good dmud you can ask for assistance on there 
and ppl will answer any questions you have at the time.

I play materia magica and that is how I really got comfortable.
Each mud has their own way of entering commands however the basic idea is 
the same. some of the basic general commands that cross over are the 
directional commands, up down, east west, etc. open or close on object, such 
as a door. look for looking in a room. That can be expanded to look at 
something as well.
kill for attacking something flee for running from a battle. There are many 
many more commands, some specific to the mud you try. How much detail 
required to make a command work also depends on the mud. I didn't know 
anyone when I started on MM. I read help files and just asked questions and 
slowly but surely I learned it. You won't understand all there is to know 
right away. you become mor knowledgeable as you go along. I really urge to 
ask for assistance in game as well as reading help files since each game can 
varry so much.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 1:28 PM
Subject: Re: [Audyssey] vip mud


Hi thanks a lot. I got it to work, but I'll have to research on how to 
play. I was able to look in different directions but that's about it. 
Sorry but this is all new to me. It's like Mirc but a lot different that's 
for sure. Think my friends will enjoy it though once I at least understand 
the concept.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Kirstan Mooney [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 8:54 PM
Subject: Re: [Audyssey] vip mud


Hi Chris.  You could play LegendMud, which is the game I am totally 
addicted

to.  It is mud.legendmud.org Port:  .  If you do try it out, please
don't hesitate to send me a tell, to give you a helping hand getting
started, or just to answer any questions.  I play normally as Krista.
Hope  to see you in there soon.
Kirstan AKA Krista.

[EMAIL PROTECTED]
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 9:40 AM
Subject: Re: [Audyssey] vip mud


I understand how to use it, but want to get started in mudding. Look 
forward

to your tutorial.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 8:35 PM
Subject: [Audyssey] vip mud



Hey all,
I know there are many people who have asked questions or don't 
understand
the use of vip mud. I am willing to try and put together a tutorial for 
it

since I use it frequently. I can't promise how good it will be written
since I am not the greatest at writing but I understand vip mud a least 
a
bit. What I want to know is what sort of trouble is everyone having? 
what
questions are there or what are people unsure of? This way I can work 
off
that and address the issues. I do not understand how to actually write 
my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com

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Checked by AVG

Re: [Audyssey] vip mud

2008-11-14 Thread Kellie and my lovable Lady J.
scripts are used to keep track of things in the mud you are playing. i don't 
know all if it since I haven't tried really creating my own. But they can be 
simple or more complex depending on the desired result. I know of a player 
who kept track of each time she used a skill or  a spell. so that when she 
finally got a percentage better, she could hit a key and see how many times 
she used it before receiving the better. I know there are a lot of ones out 
there but can't think of any more examples.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 2:48 PM
Subject: Re: [Audyssey] vip mud


Can I create my own muds using scripts? If not what's the point in 
creating scripts?


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: michael maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 14, 2008 10:47 PM
Subject: Re: [Audyssey] vip mud



Kristan:

I can help you some. I did some scripting alias triggers etc. I have not
tried macros but not yet. If you want to contact me off list I am more 
than

willing to help.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kirstan Mooney
Sent: Friday, November 14, 2008 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would 
love


to know how, to give this client a decent go.  I currently use Gmud, 
which
is such an easy client to make triggers, alias's and macros in.  I also 
got

a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for 
it
since I use it frequently. I can't promise how good it will be written 
since

I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


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10/11/2008

7:53 a.m.



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Re: [Audyssey] Dragon Swords

2008-11-11 Thread Kellie and my lovable Lady J.

Hey  Michael,
I am going to take a look at it as soon as I can. I am on my way to sleep 
tonight but I will take a look soon and let you know .

Kellie and my lovable Lady J.
canine Welfare Technician/resident adviser
Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com

- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:20 PM
Subject: [Audyssey] Dragon Swords



Hi List:

Was wondering if anyone out there had tried dragon swords mud with VIP or
mush client and got the sounds from the mud to work? I have tried vip and
mushclient but did not know how to make it work. If you did try it also 
what

did you think of the mud. I really like it a lot.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Earthmother407
Sent: Tuesday, November 11, 2008 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Good luck with your job! In todays economic hard times, I'm really glad 
you

got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.
Get
to the city my office is in at like 8:30.  walk to the office. in any 
kind

of weather condition.  And btw.  it snows here a lot.  then from 9 till
4:30
I am a slave to the corperate world.  I get on the train at 5, get home 
at

5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's 
going

on.  It's only fair to keep people informed.

Liam


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Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date: 11/11/2008
7:32 PM


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Re: [Audyssey] Mush Client MSP

2008-11-03 Thread Kellie and my lovable Lady J.

Hey Michael,
what sort of trouble are you having with VIP mud? I use it and like the 
client very much. Maybe I can help.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident Adviser
Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com

- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 03, 2008 4:18 PM
Subject: [Audyssey] Mush Client  MSP



Hi everyone:

Does anyone know if mush client supports msp? IF so, do you know how to
configure it? I have VIP but I can't get it to work although I have a
registered copy. Please anyone who can help would be appreciated.

If it does work what version of the client do I need?

Also does anyone know if zmud is accessible or has scripts for it?

Thanks in advance.


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[Audyssey] spoonbill chess

2008-10-21 Thread Kellie and my lovable Lady J.

hey all,
i was wondering if someone could contact Ian and see if my email requesting 
the chess game went through. I haven't received a response yet and am not 
sure on the status. I checked my spam folder to and it isn't in there 
either.

thanks
Kellie and my lovable Lady J.
Canine Welfare Technician
Guide Dog's for the Blind, Oregon campus.
www.guidedogs.com

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 4:12 PM
Subject: Re: [Audyssey] audio games that can be played online



Hi Folks,
I took my games list page and removed everything but the online games.
If I missed any, let me know.
It is at,
http://www.pcsgames.net/onlinegames.htm


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Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Kellie and my lovable Lady J.

Tom,
I can not wait til your games are out. I feel the same way about the 
accessible game market. I love a lot of the games that are currently out. 
But, I so wish for a game of a different sort. I really would love to see a 
rpg but being that they can be so intensive I am not sure if I will ever see 
that come to pass. But I appreciate all the work you put in and can't wait 
to play the games you create. *smile*

Kellie and my lovable Lady J.
canine welfare Technician. Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 25, 2008 6:34 PM
Subject: [Audyssey] Mainstream games was sl accessibility contact details



Hi,
Yeah, and the wait between accessible game releases  isn't the only reason 
blind gamers are looking at mainstream games. For me personally I tend to 
find the majority of audio games produced for the blind do not hold my 
personal interest. We have plenty of card games, board games, Space 
Invader type clones, but nothing really like the games you can get for the 
XBox or Playstation these days. I'm not saying there is anything wrong 
with card games, board games, etc but it seams to be the main focus of 
audio game developers.
The main reason I have been working on a full 3D game engine for the 
blind, fairly similar to mainstream FPS engines, is that I would like to 
see more accessible games made like Halo, Resident Evil, Tomb Raider, Jedi 
Knight, Gear Wars, etc. Those games really hold my interest, and I will 
sit for hours trying to play the mainstream versions, and if there was an 
accessible game made like that I'd certainly be spilling my pockets to get 
it. However, at this point in time I find myself the only blind accessible 
game developer creating a game engine that can make games on the par with 
the mainstream games.



Orin wrote:
Most people are at least trying mainstream games, or attempting to. Wanna 
know why? Think about this. When in audio games did we have the last 
big rlease? Rail Racer which, as of now was released a year ago. Heck, 
I don't even know what the last big release was. Been so long.



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[Audyssey] question about VipMud

2008-05-19 Thread Kellie and my lovable Lady J.
Hey all,
First off I used to be a member of this list a long while back though I didn't 
often post, but have just returned. 
I have a question that I hope someone can help me answer. 
I have downloaded VipMud and am excited about it. I have read aobut it and it 
sounds like it is going to be awesome. There is one thing I am not sure if it 
can be done, and if so how. 
It is simple and may sound silly but I can't figure out how to to stop my 
typing interupting text that is coming from a mud. I was on Materia Magica. And 
things start scrolling on the screen, but the moment I start typing something 
the speech coming from the mud is silenced.  I like being able to stop it with 
the control key, but don't want whenever I type to do the same thing. GMud 
keeps reading even when I am typing and I prefer that so that I am sure I am 
not missing something. Or if someone sends me a tell as I start to type I don't 
want it to be cut off in mid sentence. 
I have tried looking in the speech settings and for some reason no matter which 
I set I can't seem to get it to work the way I want. I know this is winded, but 
is there a way to stop it from interupting? If so, how? 
All responses would be greatly appreciated. 
Take care, 
Kellie and my lovable Lady J. 
Canine Welfare Technician for Guide Dogs for the Blind. 
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