Re: [Audyssey] preludeamals solved (woohoo, so happy)
Hi. Any tips for level 10, I've been stuck there for a few days. Richard Sent from my iPhone > On 12 Feb 2002, at 06:29, Travis Siegelwrote: > > I finally finished preludeamals, all 24 levels. I need to go back and alter > my solution for level 18, because I accidentally took advantage of a bug when > solving that one, but otherwise, all levels are solved, and I had a blast. > Unfortunately, I didn't start saving my solutions until I was at level 16, so > have to go back and solve the early levels again (did some of that, but still > don't have solutions saved for levels 7 through 15), but otherwise, if folks > want assistance, I can provide hints here and there. I'm wracking my brain > to come up with some fun levels for this game as well, but so far I've not > managed to come up with anything as challenging as the default levels, but > I'm still working on it. (Btw, level 24 took me 21 bounces/redirects). Had > a tough time coming up with a charging station layout that worked for me. > Took me 3 days to come up with a solution for that level. Would be nice if > the game kept track of bounces/redirects, so you could try to beat your score with different layouts. I took 55 bounces/redirects for one level (don't remember which one), and that has to be too high, but ... Really enjoyed the story that unfolded with each level completion as well, quite amusing. > This one was a lot of fun, and if I can manage to build some fun levels for > it, I'll consider my conquering of the game complete. *grin* > Anyway, just wanted to let folks know it is possible to beat the game, > although it takes quite a bit of work on some of those levels. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] star traders rpg now accessible on Ios
I believe this is something he's working on in a future update. The ability to replace an upgrade with another one at cost. Thanks Richard Sent from my iPhone On 12 Feb 2014, at 08:14, dark d...@xgam.org wrote: That is true, but I believe that is how the game works, since I think ship types are a little more flexible than in smugglers, so you trade in your ship instead of getting an upgrade to your sales etc. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 31, 2014 10:07 AM Subject: Re: [Audyssey] star traders rpg now accessible on Ios No not yet. Another thing I found, is that when you buy an upgrade and install it, you can't buy any improvement to the upgrade. In other words, once you have bought that upgrade no other upgrades show up. So I'm wondering if there is a way of selling that upgrade to get an improved version? Sent from my iPhone On 30 Jan 2014, at 20:48, dark d...@xgam.org wrote: Yep the report is useful for trading, though i actually like the need to visit different planets. Have you discovered any way of telling which faction the different planets are other than going there? Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 30, 2014 6:51 PM Subject: Re: [Audyssey] star traders rpg now accessible on Ios Ah right. Well I just got killed doing a spy mission lol. not fun although because I've learned a we bit I think I can do a bit better second time round lol. for example, am now using roomers to trade. Also I found out what the report thing is for on each of the comodities. Click it and it brings up a list of places and prices for that commodity. But I think it only lists the places you've been to. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 January 2014 16:25 To: Gamers Discussion list Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi Darren. That is it, however note that the cargo you find is of the very expensive sort, weapons, electronics and artifacts. The more crew you commit the more you will find although you also risk having your crew killed by nasty things on the planets as well, so it's something of a gamble albeit a rather good one especially if you have a trade permit so you can sell unrestricted items. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 30, 2014 4:18 PM Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi dark, You've obviously done exploring, what's the benefit to it? apart from finding the odd bit of cargo to sell? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 January 2014 11:30 To: Gamers Discussion list Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi Shane. Looting ships works very much the same way that exploring, harvesting, or indeed trading do. When you hit the loot cargo button you will be presented with a list of cargo types. flicking through them you'll find something like Water-fuel 10 0, Lux food 5 0, crystals 0 6 etc. Each of the names of the goods such as water-fuel or crystals is a button to click on, and the two numbers after refer to what is in your ship's hold and what is available to take. Just so long as you remember the first number after each button as you flick through is the quantity in your hold and the second is the amount you can take you should be fine. To actually do the looting, it's very similar to buying stuff. You hit the button and then have a screen with the numbers in hold and available, and a slider, this is where what I was saying earlier about the sliders comes into play. set the slider to %100, you grab everything, set it to %0, you drop everything. So if you have 6 lux food in your ship and there is 4 available to take the slider will start at %60 since you currently have %60 of the available amount. bang it up to %100 to grab the other four. the only other thing to note is that sometimes, when you have four or less of a given good available, simply flicking up and down the slider won't do it. In these situations you need to double tap on the slider and then slide your finger across the screen. Go all the way right to set to %100, or all the way left to set to %0. Actually I've taken to using the double tap and slide method myself regularly, since it is a far quicker way to instantly set a slider to one end or the other and most of the time I want to take everything or sell everything. Btw, the fastest way
[Audyssey] Star Traders
Hi all. I just had a couple of questions regarding this game, to see if others had the same experiences as me. Firstly are people able to read the notifications that regularly pop up on the screen, because I cannot. My friend who plays the game on android says that these are quite important in many situations and I can see that they pop-up on-screen, but cannot read them either by site or with voice over. Secondly when a combat situation pops up are people able to see the level of the opponent, again my friend says that the android version has this, but I cannot see it on my iPhone version. I would've thought this was quite important to see the level of enemy you're up against. Thirdly the log always appears to be empty for me no matter what I do, and my friend has told that on android this is a very interesting screen which basically tells you what you doing. I know that this game on the iPhone has only recently had the accessibility updates, but I was wondering if others were aware of these and Had made the developer aware, especially as I have Had my head bitten off for previously asking people to contact the developer. Hope to hear from you soon. Richard Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] star traders rpg now accessible on Ios
Hi all. I have found a workaround, not ideal, but manageable to help in working out distances for locations on the navlist. Unfortunately it does involve a bit of faffing, as you have to select one of the locations and then at the top of your screen where it has the date it will have the distance to that location. Hope this is helpful and I have explained it okay. Richard Sent from my iPhone On 30 Jan 2014, at 11:30, dark d...@xgam.org wrote: Hi Shane. Looting ships works very much the same way that exploring, harvesting, or indeed trading do. When you hit the loot cargo button you will be presented with a list of cargo types. flicking through them you'll find something like Water-fuel 10 0, Lux food 5 0, crystals 0 6 etc. Each of the names of the goods such as water-fuel or crystals is a button to click on, and the two numbers after refer to what is in your ship's hold and what is available to take. Just so long as you remember the first number after each button as you flick through is the quantity in your hold and the second is the amount you can take you should be fine. To actually do the looting, it's very similar to buying stuff. You hit the button and then have a screen with the numbers in hold and available, and a slider, this is where what I was saying earlier about the sliders comes into play. set the slider to %100, you grab everything, set it to %0, you drop everything. So if you have 6 lux food in your ship and there is 4 available to take the slider will start at %60 since you currently have %60 of the available amount. bang it up to %100 to grab the other four. the only other thing to note is that sometimes, when you have four or less of a given good available, simply flicking up and down the slider won't do it. In these situations you need to double tap on the slider and then slide your finger across the screen. Go all the way right to set to %100, or all the way left to set to %0. Actually I've taken to using the double tap and slide method myself regularly, since it is a far quicker way to instantly set a slider to one end or the other and most of the time I want to take everything or sell everything. Btw, the fastest way of looting is to simply have more space in your ship's cargo hold than the max available lootable cargo, then you can just hit the take max button to grab the lot, though this only shows up when looting ships and not when exploring or harvesting unfortunately. Hth. Beware the Grue! Dark. - Original Message - From: Shane Davidson sh...@shaned.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 30, 2014 10:29 AM Subject: Re: [Audyssey] star traders rpg now accessible on Ios I'm having issues looting ships. Maybe we need a guide from a VI's perspective. Shane -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, January 30, 2014 5:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] star traders rpg now accessible on Ios Well basically the way the unlocks work is by earning awards at difficulties of hard or greater, see http://www.tresebrothers.com/star-traders-player-guide/ for the full list. I must confess since I was having so much trouble with the game I did buy the unlock, which is bad and will try to earn more awardsbut while it's helped with several things such as a better starting ship, it's not solved the problem I'm having with faction ranks. Maybe I should down grade from normal to easy :d. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 30, 2014 9:47 AM Subject: Re: [Audyssey] star traders rpg now accessible on Ios i wonder if some of those unlocks will apply as you progress further into the game though? Sent from my iPad On 30 Jan 2014, at 09:44, dark d...@xgam.org wrote: Hi Shane. Well as to the paid stuff being in ap, yes and no. You can get the free version of star traders from the ap store and then pay for the upgrade to Star traders Elite, or you can download and pay for star traders Elite straight from the ap store initially. This is what I did since the game is hardly expensive and it's certainly my sort of game. You can also make an in ap purchice to unlock the items which normally only get unlocked by completing the awards at harder difficulties. Beware the Grue! Dark. - Original Message - From: Shane Davidson sh...@shaned.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 30, 2014 8:53 AM Subject: Re: [Audyssey] star traders rpg now accessible on Ios It looks like the paid stuff is in app. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, January 29, 2014
Re: [Audyssey] star traders rpg now accessible on Ios
Hi dark. I attempted this game a while ago as people may remember, and have just started again now with the new update. Can you tell me how to find this nav helper that has a list of planets? I don't know where to look. Thanks Richard Sent from my iPhone On 29 Jan 2014, at 15:35, dark d...@xgam.org wrote: Just for people on this list, as of yesterday Star traders rpg from trees brothers games is now accessible on Ios and can be found on the ap store. It's got a nav helper accessed through the menue which gives you a list of planets to travel to, which works well. I'm still figuring out the game and how everything works, but I like what I've seen thus far, certainly worth the three dolars for the elite version, although there is a free version as well (I bought the elite straight off since this is just my sort of game). The game is sort of similar to smugglers or core exiles in that you fly around with a spaceship, there are a number of factions who have wars, you have a crew and engage in space combat. The difference is that the universe is rather like the dune books by Frank herbert, galactic houses and politics along with sindicates, there are lots of different things to do, exploring planets, lots of ship combat, boarding and capturing ships and a lot more, indeed I'm only just starting on the game myself. one thing that I do like the look of is that rather than you just grinding away at the same resource trading, you actually need to research where things are needed for yourself, which makes the game quite unique, as does the fact that while there ar elots of ships and upgrades to buy and awards to earn, the game is pretty open ended. It looks highly interesting and I'd advise any rpg fans to give it a try. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Star Tradors
Hi all. I have been interested in discussions about Mac vs Windows and iPhone vs Android for quality and quantity of games. I have been meaning to contact the list for a while with this game and a question. Star Tradors is a game where you take command of a space craft and crew and have to complete contracts for various factions often against each other. The game involves resource management, exploration of the galaxy, and balancing the feelings of various warring factions towards you. It seems to be a very deep game with a lot to do and good replayability as you can play as a number of charactor types with varying advantages and disadvantages such as bounty hunter, merchant and pirate. Also you can choose different ships with different charactoristics making each game different. However the game has been made accessible on android but not on iPhone. A friend of mine who is an android user was in contact with the developer to help make it accessible so I have followed his lead by contacting them about the iPhone version hoping that it would be relatively simple to port code over or make similar changes to the iPhone version to make it similarly accessible. The developer seemed positive on initial communication but has been quiet over the last 3 months since I contacted him. So I emailed him again yesterday and got a quick reply, as I always have from him, but not saying much other than that he is working on it. The thing I found very interesting about the whole thing is that he said they focus on their android version of the game as their android sales far outweigh their iPhone sales. I told him that if the game became accessible I would imagine he would see a reasonably large influx of purchases by blind iPhone users as we are always looking for good deep iPhone games that are accessible. I was therefore wondering if any other iPhone users would drop him an eMail to enquire about the possibility of making the iPhone version accessible in the same way as the android one. The problem I have is not having an android device I cannot see what has been done on there to make the game work. the developer is Trese Brothers, and the eMail address is cory.tr...@gmail.com Thanks to anyone who can be of assistance in making this game accessible. Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Board games
Hi all. I cannot remember if the discussion of board games is relevant to this list, so apologies if I have overstepped the mark. I live in a household with all blind adults but sighted children so I have a question in a couple of parts. Firstly does anyone know any good board games, mainstream as braille games are extremely limited and I| think we have them all, that can easily be adapted to make them playable by a blind person. I have bought a number of games and made them accessible by using my penfriend on cards, or using a braille letter system and then a key of the cards on a seperate reference sheet. SImilarly I have labeled squares on boards in the same way, as well as using sticky velcrow dots on the squares and underside of playing pieces to great effect. I wanted to know if anyone had any good family or older games that could be easily adapted in this way. Secondly to Dark, you mentioned adapting the game Atmosfear which is a game I really want to buy but haven't taken the plunge and I haven't been sure if it would be possible to adapt it easily. How did you find doing this and was the game any good and playable for blind people? Thanks all for any advice. Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Strategy games.
Try Tactical Battles at www.blindaudiogames.com Thanks Richard Sent from my iPhone On 15 Apr 2013, at 21:38, Lindsay Cowell lindsay_cow...@btinternet.com wrote: Hi all, I wish there were more sound strategy games. I love SoundRTS and would love to play more like that. Please tell me your favorite blind accessible game. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Puppet nightmares question
Hi all. I've tried to register for this but I can't understand the audio capture at all. How did you all register? Regards Richard Sent from my iPhone On 2 Apr 2013, at 12:24, Sarah Haake ti...@gmx.net wrote: Hi Dark, sure, I'll add you when I play next time. I also noticed that you can get credits from simply playing the game. I like this system, since you don't have to donate to get anything. I can't really say anything about the skills in battle yet, since I didn't play in the last days due to lack of time. But I'll take a look at it and then I'll probably see what you mean. I don't think it's too bad if you have to look something up when you first get a skill, I think after some time you remember its affect anyway. But maybe more description of the skill in battle would add some athmosphere to it. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Robo-E by MPaja software
Hi Ken I've just over taken you into 4th spot. Race you to the top. Rich Sent from my iPhone On 19 Mar 2013, at 02:16, Ken The PionEar kenwdow...@me.com wrote: Hey guys, just beat level twelve, and I'm number 4 in game center. Remember that sighted folks are playing this too, so when I make number one you can bet I'll *really* be bragging. (Don't worry, Tom--I'll keep my boasting under 10K. lol) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp won't run
Hi Jeremy. I've just put swamp on my new laptop running windows seven. I've tried to run the game and when I click on the icon nothing happens at all. I've tried opening it from the desktop icon that I created, from the directory, and through run. Every time I get absolutely nothing. Any ideas will be most welcome. Richard Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi all I don't quite agree with dark on this matter. Although shades of doom is first person it is not representative of mainstream first person shooter games. Although shades of doom is from the first person perspective, it doesn't have a third axis and therefore restricts the movement to 2 main directions. The only game I can think of that uses all directions is lone wolf which isn't quite what you would call a first person shooter. I agree that we have not fully explored what 2D sidescrollers games can do, we have not witnessed proper 3D first person either. At the end of the day, I think Thomas should make the game that he wants, rather than the game that even the majority of users will want, as there are so few audio games out there, that most who want to play a new game will buy it regardless. None of our first person games even have the ability to jump, if I am correct. This is what restricts them to not being full 3-D. There are no ledges, stairs, or such like. This is just my opinion on the matter. Richard Sent from my iPhone On 31 Dec 2011, at 13:35, dark d...@xgam.org wrote: As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller should be. As I've said before, Q9 and superliam and the like are in no way representative of the side scroller genre, just as galaxy ranger is not representative of the stratogy genre. If back before sound rts was developed, Jeanluc turned up and proposed a stratogy game on a grid, there may well have been people who were less keen and believed all stratogy games required only control of one unit at a time and real time arcade style combat like galaxy ranger, which as we know is not the case. As I said, i'm not in any way aversed to a 3D game if that's the way things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I see what you're saying dark. But I still have to disagree to an extent. The majority of mainstream games these days are first person perspective games rather than 2-D side Scrollers. Therefore to say that we're much further behind on 2-D games is like saying we much further behind on the games from the 80s but closer to the games of today. Surely we want to be even closer to modern games. So these other games we should be focusing on. Also Tom is surely going to create more games in the future. So whatever his first game is, afterwards he will be able to work on other games like possibly a good side scroller. I am not totally against side scrollers at all. I remember playing super Mario all-stars when I was younger, which was one of the few games mainstream that is that I could play by myself because of the easy bright coloured graphics. I would love a game like this. As I have said before what I really believe is that Thomas should create a game that he once, because that way he will be able to put much more of his heart and imagination into it. Richard Sent from my iPhone On 31 Dec 2011, at 14:44, dark d...@xgam.org wrote: Richard I do take the point about propper 3D, though actually monkey business and to a lesser extent technoshock both feature a degree of movement in the vertical axis. However, where as shades of doom represents mainstream 3D games as they were in about 1994, and indeed swamp has taken that even further, I'd say the current state of audio side scrollers is not even into the early 1980's. another way of putting it would be to say that we are for example fourty percent closer to mainstream 3D games, where as we're probably only about five percent closer to side scrollers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
This is exactly the point I have been trying to make. It is true that we haven't got full 2-D side scrollers yet but also we definitely do not have full 3D first person shooters like mainstream. These are the games that are developed today and therefore these are the games we should be aiming towards. Sent from my iPhone On 31 Dec 2011, at 14:46, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are good games, but they don't even begin to tap the full potential of what a true 3d game is like. I should know since Tomb Raider fan that I am I've seen some really interesting stuff never attempted in an audio game before. Here is a very simple example. Let's say you are looking for Queen Nefertiti's golden diadem. Now, it happens to be in a wooden box in a niche in the wall high above the floor. To get up there you might have to climb Nefertiti's statue, jump from the statues head onto the ledge, reach into the niche, and pull out the wooden box, open the box, and stash the diadem in your bag of treasure. This is pretty common stuff for the Indiana Jones and Lara Croft treasure hunting games and takes advantage of the 3d environment to hide items where you wouldn't necessarily find them by accident. Another key advantage of 3d FPS not explored is the ability to shoot from any angle or position. Using the Nefertiti statue Angela could climb up there and fire down at mummies, snakes, crocodiles, and other baddies from a snipers position. It gives the player an entirely new level of play and strategy not fully realized in any VI accessible FPS game to date. I guess what I'm saying here is while you are making a valid point that there are no accessible side-scrollers truly up to mainstream quality its also true that there are no accessible FPS games that fit that description either. Shades of Doom, Monkey Business, etc are good games, but lack features that were available in many FPS games from the 90's let alone fully represent that style of game now. Cheers! On 12/31/11, dark d...@xgam.org wrote: As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller should be. As I've said before, Q9 and superliam and the like are in no way representative of the side scroller genre, just as galaxy ranger is not representative of the stratogy genre. If back before sound rts was developed, Jeanluc turned up and proposed a stratogy game on a grid, there may well have been people who were less keen and believed all stratogy games required only control of one unit at a time and real time arcade style combat like galaxy ranger, which as we know is not the case. As I said, i'm not in any way aversed to a 3D game if that's the way things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
I have also experienced this. Richard Sent from my iPhone On 8 Dec 2011, at 14:32, Jorge Gonçalves jopo...@hotmail.com wrote: Hello. I just wanted to report a problem in swamp: Sometimes I just start running and I can't stop at all. Normally I only move if i press the right mouse button but sometimes it's like the game gets crazy and I start to run and can't stop at all. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On 12/8/2011 2:08 PM, Kai wrote: Fair consideration though, Jeremy: If you plan to re-implement single-player mode, why bother removing them? They're not terribly big, and there's little point in file juggling if you're just going to put them back eventually anyway. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 08, 2011 5:27 AM Subject: Re: [Audyssey] swamp, a few thoughts I would be very happy to receive some donated game music. You can hear Che's music if you don't have music muted and are in the game's menu. That's a good suggestion with the unneeded files. I just wanted to say, I haven't been able to play the new version. A couple of things though: 1. I'm willing to do music, since I have composed for BPC programs TDV in the past, and also would love some more chances to get known lol. 2. where is che's lovely music that you noted about? Lol 3. You might want to remove the man files for now in the route directory since for now at least single player is unplayable. Hope you will keep on devving, as usual. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp doesn't work
Hi Jeremy and all. I have finally decided to give Swamp a go, but have got no further than the first menu. I tried it once and got an error, so I registered the dx7vb.dll as instructed in the readme, but the same error came up. The registration definitely worked as it told me it was successful. I open the game, type my name as requested, toggle graphics on and then enter on begin game and get the following. Swamp Run-time error '339': Component 'mswinsck.ocx' or one of its dependencies not correctly registered: a file is missing or invalid OK any help would be great. Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp doesn't work
Thanks mate, that did it Sent from my iPhone On 3 Nov 2011, at 22:05, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Richard, follow those same registration instructions for the file mswinsck.ocx. It seems that on your system that file isn't registered either. Please let me know if that doesn't solve the issue. Hi Jeremy and all. I have finally decided to give Swamp a go, but have got no further than the first menu. I tried it once and got an error, so I registered the dx7vb.dll as instructed in the readme, but the same error came up. The registration definitely worked as it told me it was successful. I open the game, type my name as requested, toggle graphics on and then enter on begin game and get the following. Swamp Run-time error '339': Component 'mswinsck.ocx' or one of its dependencies not correctly registered: a file is missing or invalid OK any help would be great. Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Orogon trale online game
I got to 1099 but ran out of everything. It certainly is an interesting one Richard Sent from my iPhone On 6 Sep 2011, at 08:27, dark d...@xgam.org wrote: My best is just over 700, however the thing i'm finding is that how much amo you use changes, I used 350 bullits in one go and didn't hit anything hunting so ended up starving to death, which wasn't good. It is an interesting game though. Beware the grue! Dark. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 05, 2011 11:16 PM Subject: Re: [Audyssey] Orogon trale online game Thanks. It is a cool game to waste the time away with. Even though it has no sound effects. At least it is blind friendly. I got as far as roughly 650 to 700 miles out of the 2,040 mile long trip. So I need to practice some more. Ron -Original Message- From: dark Sent: Monday, September 05, 2011 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Orogon trale online game funny, I thought I typed a message. Anyway it's at http://www.apolitical.info/webgame/westward/?fr= and it's called westward. All the best, Dark. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 05, 2011 9:47 PM Subject: Re: [Audyssey] Orogon trale online game Ok, where's the online blind friendly version of the classic Oregon Trails game? Please let me have a copy of the URL. Thanks. -Original Message- From: dark Sent: Monday, September 05, 2011 3:57 PM To: Gamers@audyssey.org Subject: [Audyssey] Orogon trale online game all the best, Drk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] This is all crazy
Hi all. I cannot believe what has gone on here, and really how blinded people have been. Many of the responses in the last couple of hours since Thomas left I just can't understand. I think people need to reread what has happened. The person I feel most sorry for is Che. From what I understand and have read this all kicked off because of Thomas having his opinion on programming languages, which he messaged about in terms that were misunderstood by many. To be honest I do think the way Thomas writes can very often seem like he is coming across as superior because of his college training in programming and years of experience etc. I know he offers lots of people advice and fully respect this, but he does preach a lot as well. So Che wrote back expressing his displeasure at Thomas's words and his way of writing. Now if people read Che's message or messages back they will hopefully see that nowhere in this did he personally attack Thomas, just the way Thomas wrote and how it came across to him. Then Thomas basically flew off the handle and started swaring and personally insulting Che, which I thought was disgusting. I wouldn't be at all surprised if we lose another developer here in Che because of Thomas's reaction and others later support for him and open hostilitytowards Che. I think Thomas is really a great guy who has been put under pressure by people too much with regards to bringing out MOTA etc. I do believe this community has itself to blaim a lot for winding up developers and expecting too much. But Thomas's reaction was so over the top and out of order from a list member, but a moderator as well, well frankly its not on. I think its a real shame that MOTA is not going to be worked on for a while at least, and we could lose it forever, as I like the game and was looking forward to it. Thomas has always informed the community too much in a way of what has been going on with MOTA and taking too many suggestions etc on board in my opinion. Making the game how people wanted it not how he wanted it. This has been a lot of his problem, and he has lost the excitment and enjoyment of creating this game because of this. I think Darren in a way has got it spot on about him bringing up a load of stuff in his last message or two, Thomas I mean, about his marriage etc, this is unnecessary and is intentionally or not, an attempt to put the blaim on certain people other than himself. Che, you never personaly insulted Thomas, and I hope otheres realise this. I hope you stay with us and don't take Thomas's disgusting words and personal attacks to heart. Damien I think as a moderator you are being too biast, Thomas is a good guy yes, but he has been totally out of order here regardless of which buttons have been pushed. I am a personal friend of yours and don't wantt to fall out over this but I think you've got it wrong, an you should be discouraging people from attacking Che whether by name or not, and be as objective as you possibly can. I will stop now, for now, I am upset by this whole thing, and hope people will really look at the entire situation rather than just taking sides with the developer who was here first. I think many of you have got it wrong. Cheers Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] This is all crazy
Hi Jeremy. Thanks for agreeing with me lol, I did think my email might jst get shot down by everyone and that I would be attacked for writing it. People seem to have totally forgotten or never noticed the way Thomas preaches to other developers, and it is always him who seems to bring up or start these discussions about programming languages. But there we go. Jeremy you were the other developer after Che that I had in mind as one who we might lose over this as I felt you were the next one who got attacked by Thomas, but not as directly and not as personally today anyway. I hope you keep bringing out great game forus. I absolutely love Castaways mate, probably my favourite audiogame along with Lonewolf and Entombed. I still am rubbish at it but there we go. Any tips welcome :). Anyway I will keep this one short, after my last long rambling message. Laters RIch On 7/20/11, Willem Venter dwill...@gmail.com wrote: For the most part I agree with you Jeremy, but what did you acumplish by saying something like I think thomas feels left out and needs more attention in the thread of castaways you refer to. It could not convince him or change anything he already said. I hope we can get back to gaming now. On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Richard, I am completely behind you on this! Well written, and I was personally surprised when I started seeing the messages changing in Thomas' favor on this. Whether intentional, or not, the extra drama put into his last post seems to have blinded people from what was really going on. If Thomas was being harassed off-list, by people expecting his games to be finished, then that is very unfortunate, but also totally unrelated to any of what has just happened between him and Che. I think people are taking sides, because they aren't paying attention to what the issue has been. I'll give an example, that will hopefully illustrate the point I am trying to make. If my neighbor was a racist, and he was unjustly hurtful to people, it would be wrong of me to stand by his side if one of those people started to argue with him. Even though he was never mean to me, I have to look at the current situation, and admit that he Was! doing wrong to that person, or group of people. When people take Thomas' side on this, because he was wrote helpful posts, because he worked on games they enjoy, or because he is a nice person, then they are making this very same mistake. This argument is a result of how he speaks to other programmers, so if you are not one, you can't use the fact that he was kind to you as defense for his actions. Excuses have been made, that Thomas is simply misunderstood, but I doubt that is the case most of the time. Before I Ever! had any personal dealings with Thomas, I read posts where he clearly put down other developers, and made himself seem like their superior. I had seen this done to other people, and eventually I stepped in to defend someone who I felt was being treated especially bad by Thomas. I can't remember who it was now, but at the time they were so fed up with his posts, that they were considering giving up programming altogether. By stepping in to the conversation, I became a target myself, and I had Thomas criticizing how I do things. He wouldn't stop posting more, so eventually I told him off, and vowed never to argue with him about programming languages again! Since that time, I've seen him poke at a few other people, but as soon as the castaways game started to get popular, there was Thomas, posting a huge put down of my methods, for no reason whatsoever. Many of you probably remember it, as it was not posted long ago. There was no reason to post anything about programming languages, but Thomas decided to go off on a familiar rant, presumably to point out that my game's success wasn't as deserving because it was not done his way. Several people openly posted about how inappropriate he was with his negative comments. Like it or not, Thomas seems to believe that he is better than many other developers around here. Instead of letting people do things their own way, he insists on pressuring others do follow in his footsteps, and won't stop even if you tell him you are happy with your own choice. Please keep this in mind before you take sides. Be fair, and remember that even if someone wasn't bothering You! personally, it doesn't mean he/she wasn't bothering other people in an unfair way. Sorry if people don't agree with me, but that is how I see it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] This is all crazy
Hi Jeremy I totally agree again. The key difference for me is that Che was using slightly strong language to have a go at Thomas's words in previous posts whereas thomas was in extreme language attacking Che personally. Cheers Richard Sent from my iPhone On 20 Jul 2011, at 19:06, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Don't worry Richard, I intend to stick around. I have been badgered by Thomas, but fortunately I was never openly sworn at, and personally attacked like he did to Che! I personally believe that, no matter what happened before it, Thomas' post to Che was stepping way over the line. If he hadn't left voluntarily, I would have expected other moderators to ban him over it. Swearing at someone, and attacking them personally is never the answer, no matter what they've said. I also support Che's statements. He was a little harsh, but it wasn't personal attacks. He was standing up against a bully, and I respect that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] going off list
Hi Dark. Hopefully you are still reading long enough to see these replies from people. I am to be totally honest with you, slightly alarmed by your message. You are, in my opinion, a key member of this list and a great moderator of the Entombed discussion list. I can't say anything about audiogames forum as I never use it. I for one would be disappointed if you took your suggested action. You had nothing to do with the arguement, it just happened to kick off on a thread that you had started, but you asked a perfectly alright question and never antaganised or upset anyone. From what I can see you never sent a message during the whole thing that offended or at least should have offended anyone. And you can not be blaimed in any way at all for what happened. I think its a crying shame mate that you can even considder holding yourself in any way responsible. Cheers Richard On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dark, I think you're misplacing blame on yourself. I was following all of the posts during all of this mess, and I never thought your questions or comments played any part in how things turned out. I Still! don't! To me, it was pretty clear that you were asking legitimate questions, and when you were given answers, you responded to them appropriately. I never saw you arguing, and I never saw you pushing your own opinions onto others. The Only! thing that someone could even possibly point out, is that you made a comment that cross platform didn't seem like a good enough reason to stick to using C++. Once you said your opinion, you simply left it at that. I think you should come back, and I'm sure my response will be followed by others that are just as encouraging. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Thomas I think we really need a fps personally. I've always thought you do what others want regardless of what you want from your games far to much. Cheers Rich Sent from my iPhone On 10 May 2011, at 14:22, Thomas Ward thomasward1...@gmail.com wrote: Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou chou.clem...@gmail.com wrote: Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi Tom. I have also experienced this a couple days ago. Also while playing yesterday my health was poor so I took a potion which didn't work as sometimes happens, then I found some armour which returned my health to excellent. Is this supposed to happen, because it didnt make sense to me. Then I became invincible to attack until I fell in a pit lol. Hope this makes sense. Thanks Richard Sent from my iPhone On 4 May 2011, at 23:20, Thomas Ward thomasward1...@gmail.com wrote: Hi lori, Well, I really don't know what to tell you. I have tried a number of times today to reproduce that problem and it works perfectly here. Maybe uninstall MOTA and reinstall it fresh? As you are the only one so far to report this problem I'm given to believe it could be a bad install or something. Especially, since I've got beta 18 here, and can't reproduce the problems you have mentioned yet. Although, I'll keep looking for a possible source of the problem. Cheers! On 5/4/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi it's at excelent, but there's no noise at all when I hit spacebar. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi Last night for the first time I also played without losing health. I was going to let you know but was beaten to it lol. cheers Richard Sent from my iPhone On 3 May 2011, at 14:31, Lori Duncan lori_dunca...@hotmail.com wrote: Hi I'm reluctent to report this bug as it's really cool, but whenever I get hit my health stays at excelent and never drops, but when I played the game for the first time I did lose health, not sure where that bug has come from, but am happy to have it Smile Also not sure if this is a bug or not, but I've just been poisoned by a spider thing I think, the only problem is he's lined up in my sights but whatever I do nothing seems to kill him, is there a special wepon I need? Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible WWE Roster
Hi Thomas. I personally would prefer you to do the game that you want to do, and for me the simpler the better, because it takes less work and therefore will be with us quicker and wont take too much time out of other development of yours. I've said before and I will say again, its important that you makethe game you are happy with. I am really looking forward to playing this game, and hope it wont be long until you do a game around the late 90s as this was my main WWF period, during the early to mid 90s I mainly watched WCW and was too young to watch any wrestling in the 80s, but do have knowledge of most of the names in your rostr. Thanks Richard On 4/13/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, We had a similar debate when I worked on Harry Hollingworth's World Series Baseball. There was a core group of fans that played only teams from the same year and even did a 165 game season to determine who was in the world series. But most of the game players didn't care to be realistic and enjoyed playing any two teams against each other. Some even requested that they be able to add themselves into the game as a player and give themselves stats to rival the greatest. I did get a special thrill when the game said that Phil Vlasak hit a home run to win the game. We found that at least ninety percent of the game owners played it as fantasy baseball rather than the purists who played it as a real game. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 12, 2011 10:04 PM Subject: Re: [Audyssey] Possible WWE Roster HI Dark, Yeah, well one thing is for certain regardless what I do I can't please everyone. That's true with every game a developer creates, and it becomes more of an issue any time a game features something like Star Trek, Star Wars, wrestling, etc as hard core fans see it as a type of fan fiction where those who aren't hard core fans just see it as another game. For instance, let's take Trek 2000 verses Final Conflict. Well, when David Greenwood wrote his Star Trek game, Trek 2000, it is pretty obvious he wasn't interested in making it too technical. I.E. doing everything achording to cannon. As a result the game was ok, but wasn't great. My biggest complaint was that it lacked a lot of technical details from the original Star Trek series, and it was dumbed down to help novis gamers. For example, i know for a fact that the original Enterprise had 100 photon torpedoes. The Enterprise in Trek 2000 only carried 10. On Star Trek, as in real life, they had to set a course like (0, 9, 0) rather than north, south, east , west. I thought the north, south, east, west directions in Trek 2000 was really hoky. I.E. not at all realistic or technically accurate. Basically, because I was a big Star Trek fan, follow cannon the way some people might follow their favorite sports team, I had all these expectations what a Star Trek game would and should be like. These are details that would only be of concern to a hard core Trek fan, but not matter to your average gamer who maybe purchased the game just for a little fun. Someone who isn't up on Trek cannon wouldn't care, but those who know the cannon would find it disappointing. Which is what happened. So my first project for USA Games was to basically rewrite Trek 2000 my way which resulted in the creation of Final Conflict. Admitedly it wasn't my best work, I could have done better, but I did my best to write it using actual facts and cannon based on the television series. Plus instead of using generic names like navigation, scanning, and weapons I used the actual names of those stations like Helm, Ops, and Tactical. Trek fans loved it, but some people who tried the game who didn't know anything about Star Trek asked me why I called it Ops instead of Sensors or Scanning or something self-explanitory. Which brings us directly to the heart of the matter. One of the things I set out to do when starting USA Games is to write games based on cannon. Weather I write a Star Trek game or write a wrestling game I do my best to make the game as true to the cannon as possible which generally is widely accepted as a good thing by dedicated fans. However, someone like yourself, who doesn't know wrestling cannon well, that obviously isn't a good thing. I guess it is kind of like coming into a movie half way through and asking everyone, who is this or that character, what is going on, why is he/she doing this or that? All are valid questions, because you simply don't know the back story, and you aren't going to enjoy it as much as the guy sitting next to you who watched it from the moment the movie started. I think this is actually where our diference of opinion originates. I'm the guy who has been watching the movie from the beginning, so to speak, and you just entered after missing a good portion of
Re: [Audyssey] Quick MOTA Announcement
Hi Thomas. I personally think your far too kind in this. Yes I am greatful you have informed the community why Beta18 hasn't been released as announced previously. But asking the community whether they want it now unfinished or to wait I feel is unnecessary. You as the developer should do as you wish and what you need to do to satisfy yourself. I honestly believe this decision should be purely down to you, and agree that you should not release anything, any betas, any finished product or anything until you are as happy with it as you ar going to be. Yes people will mown and complain, but at the end of the day you create these games in your spair time, for your enjoyment as much if not more than to make money, so I think your satisfaction is key. I think you've given the community far too much freedom in saying what they want from this game etc, and believe it should be your project, and people will buy it when its ready, regardless of if they have had input into the game or not. Sorry for that rant, but this pandering to blind gamers too much gets on my nerves, mainstream developers wouldn't dream of asking their customers such a question and people still buy their games. Yes keep us up to date with progress, but no more. THanks RIchard On 3/3/11, Lelia Struve leliastr...@samobile.net wrote: I agree, and also I don't think there should be any hurry, bring it out when you can. Remember this too, always have fun with what your doing. Original message: Personally I'd rather wait till it's complete to your satisfaction and we have level two. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 02, 2011 9:24 PM Subject: [Audyssey] Quick MOTA Announcement Hi everyone, I know I told a lot of you that Mysteries of the Ancients beta 18 would be done about the end of February. A lot of you have started asking questions off list what is going on, why isn't the beta ready, etc and I thought I'd make a quick public announcement explaining where we stand on things. As so often happens with creating accessible games as a side venture in our free time real life problems and issues simply get in the way. This case is no different. Around a week ago my wife got really sick. We took her to the hospital where they gave her some antibiotics, and strict orders to stay in bed for seven to ten days until she felt well enough to get out of bed. As a result I've had to take over all of the house hold duties such as cooking, cleaning, and doing simple tasks like fetching my wife a glass of water when she needs to take a pill etc. The end result of all of this is absolutely no time to work on MOTA at all. So our beta 18 release schedule is pretty much shot to pieces. So here is the thing. I could go ahead and release beta 18 now, as is, but it isn't complete so to speak. Most of the upgrades are done, level 1 has been updated, but we don't yet have level 2 added to the demo. So it is really your choice if you want to wait a few days for me to add level 2 to the game, when I have the time to do so, or if you would rather just have the beta now without level 2. Any thoughts? Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lelia Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. ---
Re: [Audyssey] my frustrations with the blind gaming community
Hi Dark. What do you mean about th graphics of Megaman? Its a game I have never played before? Is iton the WII and is it graphically simple? I always used to play SNES games well because the graphics were so simple, games like Super Mario All Stars was great for me because it was basically 2D with good bright colours and clear contrasts. I wish I could still play that game, or games similar. Can you explain to me aboutMega Man either here or offlist? Cheers Richard On 2/7/11, dark d...@xgam.org wrote: Primarily I'd be considdering the wii for wii ware stuff which I'd find graphically accessible, such as Mega man 9 and 10. The menue system precludes this though. I've been toying with getting a ps2 or ps3 for a while, and indeed if the ps2 were backwards compatible with ps1 games I might well have done already as there are various accessible ps1 games too. however, sinse this isn't the case I haven't as yet, and I stil cannot think of enough accessible games on the ps3 to make me want to pay over 150 quid in order to get one. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 11:11 PM Subject: Re: [Audyssey] my frustrations with the blind gaming community Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't where I'd go for accessible games. You'd be better off with the ps2 or ps3. Start with the ps2 first, I would say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Thats all well and good saying tht, but I already have my WII which was a present. I have no space or cash for a PS2 or 3, so need to find games on my WII. Either games with simple graphics or that are playable by the sound with some limited sight. I do love my WII just need more games for it. Cheers Rich On 2/7/11, Clement Chou chou.clem...@gmail.com wrote: Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't where I'd go for accessible games. You'd be better off with the ps2 or ps3. Start with the ps2 first, I would say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Hi all. This is a very interesting topic for me. I have always tried to play mainstream games and infact until about 5 years ago that was all I did play. I was brought up on the SNES and played games like Supermario Allstars, Mariocarts, Super Star Wars and Donkey Kong. I would say that I managed this with reasonable success although never complted a game like donkey kong or mario. But the graphics were limited enough to make it possible fo me to have some success. I then moved on to a playstation and played games such as WWF Smackdown, GTA (The original that is), and others. I think I even had a copy of SF2 on my SNES but I may be mistaken about that. I loved these games and wish I could play them or similar now. I am sure its possible but I know nothing about getting hold of them or if its possible to work them through a PC or similar. I was bought a WII for Christmas by my wife and love it, although the only games I have atm are the sports game that comes with the WII. I want to know what other games may be possible to play on the WII, but never asked here as this is an audiogame forum, so I thought I might be told I was off topic by asking such questions. But now we are on the mainstream topic I am asking if anyone knows of any games that I may be ble to play on my WII? Any games really, any type is worth trying. I also play football manager onmy PC, a very complex strategy management simulation. Probably the best on the market. However I need to use Supernova's magnification for this, and unfortunately the more recent versions of this game don't allow me to use this. Very odd as no games in the past have allowed my screenreaders magnification to work with them, until i found Football Manager, and then after FM 2008 the magnification no longer worked, and behaved like it oes on other PC games. I must say that even games like Mario and Donkey Kong for the SNES in my opinion are just as if not more complex than all audiogames we have now. Tom Ward with MOTA is doing a good job to change this, but even this game is nothing to the old games I used to play on the PC like Redneck Rampage, Duke, Doom, Star Wars Dark Forces etc. The Beta17 level 1 is good but took me an hour to complete at most. This wouldn't happen with a mainstream game at all. And the biggest problem I think we have with VI community trying mainstream games is that they don't even seem to try at their own games. MOTA Beta17 was out, and by the next morning my inbox was fll of eMails from people asking for help with this or the other, so they obviously didn't give it a good go. Mainstream gamers just don't do this. They will try something for a good while before going on the net or onto a forum to get help. And even worse than these peopleasking for help in my opinion is the people that come straight back with spoilers etc to help them. I would personally just say try again and keep trying and if your still stuck in a week or two then come back and we might help. People don't try hard enough, and don't give things a chance. That really gt on my nerves all these pleas for help without really trying, and this overwillingness to help without letting peole try. Sorry for this long rant, I got started and couldn't stop. So if anyone has any advice on WII games I maybe able to play or ways I can access old games like Mario Allstars then pease contact me on or off lis. Thanks Richard On 2/7/11, Clement Chou chou.clem...@gmail.com wrote: So I decided to wait til everyone addressed their views before I jumped in. Here goes.. Yohandy, while I feel the same frustration as you do though not quite to that level, I do think that people will only be willing to go so far. I do think, however, that most people here are a bit mistaken on how long it takes to learn a mainstream game whether you're blind or not. Sighted people take just as long as we do to familiarize themselves with the game, it's just in different ways. As many people know, I am a huge, huge fighting game enthusiast, with rock band as a close second. The thing with fighting games, I find, is that there is so much replay value that isn't appreciated, by blind or sighted folks alike. Any fighting game fan knows that there are more than just combos to a fighting game. There's mind games, spacing, bating, mix ups... so much to deal with, yet noone thinks about it. All people play fighters for is the graphics and audio, and strategy and gameplay at a deeper level is almost completely overlooked. These are the same people who list anime-based games as fighting games, and those are more considered brawlers and yes, there is a difference. Anime-based games, though they appear to be complicated, are actually a lot more basic than most fighting games. As an example, at Evo which is the biggest fighting game tournament and convention held in the world, you will never see something like Dragon Ball Z: Budokai. Why? Because the controls are simple, and strategy is only minimally
Re: [Audyssey] RSW strategy game
Hi David I would be interested. Richard Sent from my iPhone On 28 Jan 2011, at 22:39, David Rose drokaudysseygam...@ddrose.com wrote: My previous email in this thread was lost, perhaps because the mail server software didn't like my attachment. (I had attached a sample order sheet.) But the more important part of that email was this: Why don't I create a private game for all the possibly-interested people on this list, just to try out the rules and see how the game works? I can set up a Core game, which is usually a better choice for a beginner because the rules are a bit simpler. How many people would be interested? Zack, Dark, Sarah? Anyone else? David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bundger.
Hi dark Gosh 2XL I loved that, a genius toy for it's day Cheers Rich Sent from my iPhone On 5 Dec 2010, at 11:04, dark d...@xgam.org wrote: Well, remembering it would be hard, sinse I've absolutely, positively never heard of it! Failing some sort of alien or magical mind control that wiped all memory of it from my brain, I am absolutely certain I've never heard of, much less played a game by the name of bundger (and with a name like that, odds are I'd deffinately remember). Even a search on wikipedia turned up nothing. Muhammed, while I have played a fair few game books and such in my time, I never pretended to have an encyclopedic knolidge on the subject. In fact if, as it sounds, this was a hand held electronic game aimed at kids released in the last few years, odds are I probably wouldn't have come across it sinse I am 28, the only vaguely similar thing I remember from when i was around 9 or 10 was the 2xl robot, which used 4 track tapes to ask questions or play trivia games, now that was! awsome! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Hi thomasi haven't downloaded beta 16 but have played 15. I haven't seen any water or spikes etc. I've only seen 1 level and only up to room 20. Am I missing anything? Cheers Rich Sent from my iPhone On 7 Nov 2010, at 12:10, Thomas Ward thomasward1...@gmail.com wrote: Hi Liam, Oh, I bet. Wel,i have some good news for you on that score. Since Christmas is just around the corner, so to speak, we are now looking at adding the game registration system, new levels, etc in beta 17. Basically, over the course of the next two months are goal is to work towards wrapping this game up, and getting on to our next project. As the engine is more or less stable at this point we are in the final stages of MOTA development. On 11/7/10, Liam Erven liamer...@gmail.com wrote: Oh. I know it's in demo mode, but since it's a test, we can't even register if we'd like to. Thus. No saving, and death is about 50 times more frustrating. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Hi Dark and all. I personally love gamebooks and cannot get enough of them. I have played all the books on ffproject and have gone through the Lonewolf series recently. I have tried to get Arborel to work but have had trouble, I've downloaded the HTML zip file, but don't know what to do next. Its just a floder full of files and I don't know hat I a looking for. This is the Windhammer game btw. I've looked on the site andit sees like only a couple of the gamebooks are completed, is this an ongoing project or has it been abandoned Are there any other gamebooks out there where you have to do your own charactor sheet etc, I enjoyed this part of doing the onewolf books and wanted to find some more. ffproject is all well and good but I like to do the sheets myself if possible which this doesn't allow unless you download the word or pdf versions. Thanks for any help. Rich On 11/6/10, dark d...@xgam.org wrote: Hi. well they have their devotees, however sinse unlike interactive fiction you often need to write your own character ststats etc, some people don't want to put in the work (which is imho a shame). There are actually people writing more ameter books, for instance the chronicles of arborell runs a competition for one each year. I've always considdered entering and in fact do have ideas, but thus far I've just been too busy with work on my phd, games, doing stuff for audiogames.net, reading a lot, all the things on stage I do and (when I have time to write), more conventional forms of writing. Hopefully at some stage I'll get the time to sit down and bring my idea about, sinse I certainly do have one. I agree on the death business, though some ameter books have done a good job with this. Trials of alabas toom on the ffproject site for instance, has a room near the end called the pit of death which has you descending down various poles, slides and ladders to the bottom of a large pit. there are four or five 50 50 choices with an instant death at each. The clever thing however is that throughout the first part of the book, if you explore, you will find litle hints on which choice is dangerous and which isn't. So for instance I recieved a hint about a box crashing to the ground, so when presented with a choice betwene an elivator or a staircase in the pit of death, I took the stairs. And of course, even if you miss a hint, you are not doomed sinse you stil have a chance of survival. then, there is also saving, ie by noting down a certain section of the book (or by noting the page if it's an html one). Though only supported by some books this can be a way of avoiding instant death choices being quite as dangerous, particularly in the longer, 500 or 1000 section books (windhammer from the chronicles of arborell actually has rules to support this). Beware the Grue! Dark. - Original Message - From: neoph...@inthecompanyofgrues.com To: gamers@audyssey.org Sent: Saturday, November 06, 2010 1:25 AM Subject: Re: [Audyssey] Game books Hey Dark, Thanks for all those thoughts. Picking up the old Choose Your Own Adventure books was quite the surprise. I had no idea how badly they were written. They just spiral all over the place and some of the deaths are so obscure and unexpected. In my opinion, ensuring that each choice is informed and conflicted is so important. Are game books popular here? I wonder how many of us who read and play them would love to write their own. I know I've thought about it many times. Thanks for the Cerepoc link. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.
Hi all How about keeping the warnings but have them crumble if you stand on them too long, so you would fall in if you take too long to make the jump. Thanks Rich Sent from my iPhone On 5 Nov 2010, at 00:58, Clement Chou chou.clem...@gmail.com wrote: That would depend on the surface itself. But in a temple that old, it would logically be pretty reasonable to assume that you would hear it if you stepped on a ledge with bits of broken stone and cracked edges. At 04:52 PM 04/11/2010, you wrote: Hi Charles, No, you certainly wouldn't see it, but I would think you would hear it when you stepped on it? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, November 04, 2010 7:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. You would, if you didn't know where the edge is. But my thought would be that you could see it, and the other items in the room, if a torch were lit. If the room were still dark, you wouldn't see the treasures or dangers. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 04, 2010 7:21 PM Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. Hi Charles, Personally I think that's a little unrealistic. Granted, we only hear a weapon or whatever when the torch is on, but that's just a substitute for angela seeing it. But if we had a ledge by a chasm, you would still stepon it, would you not? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, November 04, 2010 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hmm. I was thinking it would something as simple as only one variable. The warnings would either be on or off, just like I picture the torches to work. You can still find weapons and treasures whether the torch is lit or not, but just have to do it differently. With the torch lit, you hear that something is there, with it not utilized, you hear nothing. Wouldn't the same apply with trap warnings? Or, I just thought of this, could trap warnings be included in what you hear or do not hear, based on whether a torch is being used or not? This would greatly emphasize the torch's value. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 12:01 PM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi charles, Unfortunately, to do that I'd have to redraw multiple versions of the same level. Not hard to do, but requires extra work of course. On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] Lonewolf
Hi all. I have played Lonewolf for many years now, but haven't played for a while. I installed it on my new computer and started it up. It must be a newer version than I have played before as it never used to have Sappy capability, or at least I don't think it did. I use Hal and cannot get it to work like it used to with this screenreader. I don't want to use Sappy if I can help it, is there certain things I need to set in the options or is it just no longer accessible with Hal. Thanks Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon
Hi again. I have now attempted to use gmud with little success, I think I imported the map correctly into my Supernova but am not 100% sure as I don't really understand such things. I have also tried VIP Mud and have had more success with this. I have connected to Alteraeon and created a charactor. I get all the movng around, taking things, talking etc, but combat is beyond me. It seems to just say that something is around and go through moves before I have a chance to do anything, I imagined that combat would be something you controlled. But it happens so fast, faster than I can read it so I get no chance to do anything. I usually win combats but I don't know exactly how, as I am ot doing anything,. Is this how it is supposed to be or am I doing something wrong. I don't understand how I am supposed to use spells etc if I can't even keep up with all the moves. Any help mot welcom, srry if I am being thick. Cheers RIchard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MUDs
Hi. MUDs are something I am totally new to but wantto try out. I don't know how they work or anything about them really. I wanted to give some a go. I have looked at Alteraeon and it looks interesing but all this talk about cliens and ports I don't understand. I know I need something to run it in or at least thats what I think I understand. But I also have heard that different clients work better than others wit screen readers etc. I use Dolphin Supernova Version 14, I think its 14 anyay. Anyadvice and information would be much appreciated. I am also fairly new to this list so should introduce myself, so Hello all. Thanks Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MUDs
Hi I do use speech. Where do I get that and is it free? Rich Sent from my iPhone On 28 Oct 2010, at 20:35, Valiant8086 valiant8...@lavabit.com wrote: Hi. I know Hal can auto read gMud, but I don't know about supernova. That's about all I do know. Do you use speech or just magnification? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.