Re: [Audyssey] everybody on this list please read this.

2011-01-08 Thread Charles Rivard
We can't get any company to work on making particular games accessible 
without even knowing what those games are.  They probably make more than 
just a few.  It sure wouldn't look good if we, 1:  Cannot even specify the 
desired games by name, and 2:  Can't communicate with them without making 
bad spelling and stuff a part of our communication.  Your message to the 
list is a prime example.  Proofread or use a spell checker.  HTH.


---
Shepherds are the best beasts!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, January 08, 2011 1:23 AM
Subject: [Audyssey] everybody on this list please read this.


hey i need some help getting a company to make some of their games 
accessible for all of us.  there are four games on the iphone that could 
be fix to work with voice over so please contact the company for me i have 
already did but you know one person can't do it by themselve.
the games are gamebook adventures and they are just like those fighting 
fantasy gamebooks. but these have more to them such as music real dice 
rolling.
so please even if you don't have an iphone still contact the company for 
me and other people who are blind that play games on the iphone.  here is 
the website and on the site you will see the contact link.

www.gamebookadventures.com

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Darren Duff
Are we even having these game chats anymore? I showed up on Thursday night
and no one was there. Is there going to be one today? IF not then we should
stop these messages.

Thanks. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Gamers Chat Robot
Sent: Saturday, January 08, 2011 3:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever wanted to
ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be able
to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is free
to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Saturdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple chart
showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

---
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send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Shiny protector

I'd guess its spam.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:41 PM
Subject: Re: [Audyssey] Game Chat Reminder



Are we even having these game chats anymore? I showed up on Thursday night
and no one was there. Is there going to be one today? IF not then we 
should

stop these messages.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Gamers Chat Robot
Sent: Saturday, January 08, 2011 3:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever wanted 
to

ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be 
able

to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is 
free

to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Saturdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple chart
showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] everybody on this list please read this.

2011-01-08 Thread Clement Chou
I agree with charles.. what exactly are we supposed to say, even if 
it had a chance of working? And the odds are slim to none...


At 06:25 AM 08/01/2011, you wrote:
We can't get any company to work on making particular games 
accessible without even knowing what those games are.  They probably 
make more than just a few.  It sure wouldn't look good if we, 
1:  Cannot even specify the desired games by name, and 2:  Can't 
communicate with them without making bad spelling and stuff a part 
of our communication.  Your message to the list is a prime 
example.  Proofread or use a spell checker.  HTH.


---
Shepherds are the best beasts!
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, January 08, 2011 1:23 AM
Subject: [Audyssey] everybody on this list please read this.


hey i need some help getting a company to make some of their games 
accessible for all of us.  there are four games on the iphone that 
could be fix to work with voice over so please contact the company 
for me i have already did but you know one person can't do it by themselve.
the games are gamebook adventures and they are just like those 
fighting fantasy gamebooks. but these have more to them such as 
music real dice rolling.
so please even if you don't have an iphone still contact the 
company for me and other people who are blind that play games on 
the iphone.  here is the website and on the site you will see the contact link.

www.gamebookadventures.com

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Clement Chou
It isn't spam.. because these things used to happen. And it used to 
be popular... but I think it's gone out of business. lol.


At 06:47 AM 08/01/2011, you wrote:

I'd guess its spam.
- Original Message - From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:41 PM
Subject: Re: [Audyssey] Game Chat Reminder



Are we even having these game chats anymore? I showed up on Thursday night
and no one was there. Is there going to be one today? IF not then we should
stop these messages.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Gamers Chat Robot
Sent: Saturday, January 08, 2011 3:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever wanted to
ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be able
to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is free
to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Saturdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple chart
showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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This message was checked by NOD32 antivirus system http://www.eset.com



_ NOD32 EMON 5769 (20110108) information _

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_ NOD32 EMON 5769 (20110108) information _

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All messages are archived and can be searched and read at
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Re: [Audyssey] everybody on this list please read this.

2011-01-08 Thread Shiny protector
The other part is that companies like that don't really listen to us blind 
folks, do they?
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:57 PM
Subject: Re: [Audyssey] everybody on this list please read this.


I agree with charles.. what exactly are we supposed to say, even if it had 
a chance of working? And the odds are slim to none...


At 06:25 AM 08/01/2011, you wrote:
We can't get any company to work on making particular games accessible 
without even knowing what those games are.  They probably make more than 
just a few.  It sure wouldn't look good if we, 1:  Cannot even specify the 
desired games by name, and 2:  Can't communicate with them without making 
bad spelling and stuff a part of our communication.  Your message to the 
list is a prime example.  Proofread or use a spell checker.  HTH.


---
Shepherds are the best beasts!
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, January 08, 2011 1:23 AM
Subject: [Audyssey] everybody on this list please read this.


hey i need some help getting a company to make some of their games 
accessible for all of us.  there are four games on the iphone that could 
be fix to work with voice over so please contact the company for me i 
have already did but you know one person can't do it by themselve.
the games are gamebook adventures and they are just like those fighting 
fantasy gamebooks. but these have more to them such as music real dice 
rolling.
so please even if you don't have an iphone still contact the company for 
me and other people who are blind that play games on the iphone.  here is 
the website and on the site you will see the contact link.

www.gamebookadventures.com

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Charles Rivard
No.  There used to be game chats on Thursday nights and Sunday afternoons. 
Automated messages were created, and one of them is still active.


---
Shepherds are the best beasts!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 8:47 AM
Subject: Re: [Audyssey] Game Chat Reminder



I'd guess its spam.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:41 PM
Subject: Re: [Audyssey] Game Chat Reminder


Are we even having these game chats anymore? I showed up on Thursday 
night
and no one was there. Is there going to be one today? IF not then we 
should

stop these messages.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Gamers Chat Robot
Sent: Saturday, January 08, 2011 3:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever wanted 
to

ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be 
able

to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is 
free

to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Saturdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple chart
showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


_ NOD32 EMON 5768 (20110107) information _

This message was checked by NOD32 antivirus system http://www.eset.com



_ NOD32 EMON 5769 (20110108) information _

This message was checked by NOD32 antivirus system http://www.eset.com




_ NOD32 EMON 5769 (20110108) information _

This message was checked by NOD32 antivirus system
http://www.eset.com




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All messages are archived and can be searched and read at
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list,

please send E-mail to gamers-ow...@audyssey.org.



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All messages are archived and can be searched and read at
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Re: [Audyssey] everybody on this list please read this.

2011-01-08 Thread Karl Belanger
Actually, some do, especially on the IPhone. I have seen multiple companies,
after having it explained to them,  make their applications more accessible.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, January 08, 2011 10:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] everybody on this list please read this.

The other part is that companies like that don't really listen to us blind
folks, do they?
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:57 PM
Subject: Re: [Audyssey] everybody on this list please read this.


I agree with charles.. what exactly are we supposed to say, even if it 
had a chance of working? And the odds are slim to none...

 At 06:25 AM 08/01/2011, you wrote:
We can't get any company to work on making particular games accessible 
without even knowing what those games are.  They probably make more 
than just a few.  It sure wouldn't look good if we, 1:  Cannot even 
specify the desired games by name, and 2:  Can't communicate with them 
without making bad spelling and stuff a part of our communication.  
Your message to the list is a prime example.  Proofread or use a spell
checker.  HTH.

---
Shepherds are the best beasts!
- Original Message - From: michael barnes 
c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, January 08, 2011 1:23 AM
Subject: [Audyssey] everybody on this list please read this.


hey i need some help getting a company to make some of their games 
accessible for all of us.  there are four games on the iphone that 
could be fix to work with voice over so please contact the company 
for me i have already did but you know one person can't do it by
themselve.
the games are gamebook adventures and they are just like those 
fighting fantasy gamebooks. but these have more to them such as music 
real dice rolling.
so please even if you don't have an iphone still contact the company 
for me and other people who are blind that play games on the iphone.  
here is the website and on the site you will see the contact link.
www.gamebookadventures.com

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at 
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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Alfredo_The_Music_maker
Who sends out theses chat reminder things? It says gamers chat robot, 
but I am not sure if Jim did that himself or something.


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Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
A lot of people were having trouble with the shapes in the game. For anyone who 
got discouraged I want to let you know the last 2 updates have improved how the 
game recognizes shapes and a very useful new training tool has been added that 
seems to be making a big difference to people.

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Re: [Audyssey] everybody on this list please read this.

2011-01-08 Thread Clement Chou
That would all depend. The bigger the company, the less likely 
they'll be to listen. Example. Try convincing Capcom to make their 
version of street Fighter for the iphone work... yeah, right. lol.


At 07:26 AM 08/01/2011, you wrote:

Actually, some do, especially on the IPhone. I have seen multiple companies,
after having it explained to them,  make their applications more accessible.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, January 08, 2011 10:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] everybody on this list please read this.

The other part is that companies like that don't really listen to us blind
folks, do they?
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:57 PM
Subject: Re: [Audyssey] everybody on this list please read this.


I agree with charles.. what exactly are we supposed to say, even if it
had a chance of working? And the odds are slim to none...

 At 06:25 AM 08/01/2011, you wrote:
We can't get any company to work on making particular games accessible
without even knowing what those games are.  They probably make more
than just a few.  It sure wouldn't look good if we, 1:  Cannot even
specify the desired games by name, and 2:  Can't communicate with them
without making bad spelling and stuff a part of our communication.
Your message to the list is a prime example.  Proofread or use a spell
checker.  HTH.

---
Shepherds are the best beasts!
- Original Message - From: michael barnes
c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, January 08, 2011 1:23 AM
Subject: [Audyssey] everybody on this list please read this.


hey i need some help getting a company to make some of their games
accessible for all of us.  there are four games on the iphone that
could be fix to work with voice over so please contact the company
for me i have already did but you know one person can't do it by
themselve.
the games are gamebook adventures and they are just like those
fighting fantasy gamebooks. but these have more to them such as music
real dice rolling.
so please even if you don't have an iphone still contact the company
for me and other people who are blind that play games on the iphone.
here is the website and on the site you will see the contact link.
www.gamebookadventures.com

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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Shiny protector

Maybe he did.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 3:37 PM
Subject: Re: [Audyssey] Game Chat Reminder


Who sends out theses chat reminder things? It says gamers chat robot, but 
I am not sure if Jim did that himself or something.


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Re: [Audyssey] Problem with Daytona

2011-01-08 Thread NIcol
HI Jeremy
Is it possible to use my laptop's built-in mouse pad to play this game?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 08 January 2011 05:39 PM
To: audyssey
Subject: Re: [Audyssey] Problem with Daytona

A lot of people were having trouble with the shapes in the game. For anyone
who got discouraged I want to let you know the last 2 updates have improved
how the game recognizes shapes and a very useful new training tool has been
added that seems to be making a big difference to people.

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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread william lomas
can't it be stopped though 

On Jan 8, 2011, at 2:58 PM, Clement Chou wrote:

 It isn't spam.. because these things used to happen. And it used to be 
 popular... but I think it's gone out of business. lol.
 
 At 06:47 AM 08/01/2011, you wrote:
 I'd guess its spam.
 - Original Message - From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, January 08, 2011 2:41 PM
 Subject: Re: [Audyssey] Game Chat Reminder
 
 
 Are we even having these game chats anymore? I showed up on Thursday night
 and no one was there. Is there going to be one today? IF not then we should
 stop these messages.
 
 Thanks.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Gamers Chat Robot
 Sent: Saturday, January 08, 2011 3:00 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Game Chat Reminder
 
 Ever wanted to hear what a certain gamer really sounds like? Ever wanted to
 ask the developer a question about that cool game?
 
 Developers, ever wanted to get to know your players? Ever wanted to be able
 to answer questions asked by your players?
 
 Here is your chance to do all these things and more. All you need is a
 Windows system with a working sound card and microphone. The service is free
 to use after you complete the simple registration process.
 
 The site is http://www.for-the-people.com and the chat room is the Games
 People Play.
 
 This notice reminder is for the Saturdays gamer chat which goes on until
 when ever.
 
 The Time: Well, that depends on where you are at. Below is a simple chart
 showing time zones in the US as well as universal time.
 
 Saturdays starting at:
 12PM Pacific
 1PM Mountain
 2PM Central
 3PM Eastern
 7PM Universal
 
 Hope to see you there.
 
 ---
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[Audyssey] pull feedback

2011-01-08 Thread NIcol
HI Tj
Thanks once again for pull.
It's a nice little game.
The game now exits properly if I say no.
I just need some clarity on one thing please.
I often miss a  pidgin.
Where on the screen must the pidgin be,  to be shot successfully?
Happy developing and happy gaming.


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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Shiny protector

I think it should be stopped
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 3:06 PM
Subject: Re: [Audyssey] Game Chat Reminder



can't it be stopped though

On Jan 8, 2011, at 2:58 PM, Clement Chou wrote:

It isn't spam.. because these things used to happen. And it used to be 
popular... but I think it's gone out of business. lol.


At 06:47 AM 08/01/2011, you wrote:

I'd guess its spam.
- Original Message - From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:41 PM
Subject: Re: [Audyssey] Game Chat Reminder


Are we even having these game chats anymore? I showed up on Thursday 
night
and no one was there. Is there going to be one today? IF not then we 
should

stop these messages.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Gamers Chat Robot
Sent: Saturday, January 08, 2011 3:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever 
wanted to

ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be 
able

to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is 
free

to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the 
Games

People Play.

This notice reminder is for the Saturdays gamer chat which goes on 
until

when ever.

The Time: Well, that depends on where you are at. Below is a simple 
chart

showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

---
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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread Charles Rivard
Yes, but it hasn't, because such a request has not been made to the list 
owner or moderators.


---
Shepherds are the best beasts!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 9:06 AM
Subject: Re: [Audyssey] Game Chat Reminder



can't it be stopped though

On Jan 8, 2011, at 2:58 PM, Clement Chou wrote:

It isn't spam.. because these things used to happen. And it used to be 
popular... but I think it's gone out of business. lol.


At 06:47 AM 08/01/2011, you wrote:

I'd guess its spam.
- Original Message - From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 08, 2011 2:41 PM
Subject: Re: [Audyssey] Game Chat Reminder


Are we even having these game chats anymore? I showed up on Thursday 
night
and no one was there. Is there going to be one today? IF not then we 
should

stop these messages.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Gamers Chat Robot
Sent: Saturday, January 08, 2011 3:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever 
wanted to

ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be 
able

to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is 
free

to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the 
Games

People Play.

This notice reminder is for the Saturdays gamer chat which goes on 
until

when ever.

The Time: Well, that depends on where you are at. Below is a simple 
chart

showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

---
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Re: [Audyssey] pull feedback

2011-01-08 Thread Charles Rivard

Probably in the middle.

---
Shepherds are the best beasts!
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 08, 2011 11:56 AM
Subject: [Audyssey] pull feedback



HI Tj
Thanks once again for pull.
It's a nice little game.
The game now exits properly if I say no.
I just need some clarity on one thing please.
I often miss a  pidgin.
Where on the screen must the pidgin be,  to be shot successfully?
Happy developing and happy gaming.


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[Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Thomas Ward
Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Shiny protector

Hi,
If we use it, it could stay on.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:34 PM
Subject: [Audyssey] (Moderator) Gamers Chat Notifications



Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Clement Chou
Well, personally... I think that if the game chat is no longer 
happening, then there shouldn't be a need for those reminders.

At 11:34 AM 08/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Liam Erven
Noone uses it apparently, and it's just extra mail in everyone's inbox. I
say turn them off.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 08, 2011 1:34 PM
To: Gamers Discussion list
Subject: [Audyssey] (Moderator) Gamers Chat Notifications

Hi list,

Okay. Some of you have requested that we, the moderators, stop the weekly
gamers chat notifications. Personally, as nobody seams to be using this
service regularly I'm for just turning off the notifications myself.
However, since this is a list feature for everyone's use I'd like to get a
general feel of what you, the rest of the list, think of turning off the
chat notifications. Do we keep them or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Shiny protector

I have to agree, but if we could use them, it'd be cool.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:43 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications


Well, personally... I think that if the game chat is no longer happening, 
then there shouldn't be a need for those reminders.

At 11:34 AM 08/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Darren Duff
My question is why did they stop? I think it would be kinda fun. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, January 08, 2011 2:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications

Well, personally... I think that if the game chat is no longer happening,
then there shouldn't be a need for those reminders.
At 11:34 AM 08/01/2011, you wrote:
Hi list,

Okay. Some of you have requested that we, the moderators, stop the 
weekly gamers chat notifications. Personally, as nobody seams to be 
using this service regularly I'm for just turning off the notifications 
myself. However, since this is a list feature for everyone's use I'd 
like to get a general feel of what you, the rest of the list, think of 
turning off the chat notifications. Do we keep them or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Darren Duff
Simple. If we keep them then we should start the chats back again. Otherwise
it's just going to throw new people like myself off and it's just another
message in everyone's mail boxes. I use to hold a gamers chat on FTP, Anyone
up for me starting them again? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 08, 2011 2:34 PM
To: Gamers Discussion list
Subject: [Audyssey] (Moderator) Gamers Chat Notifications

Hi list,

Okay. Some of you have requested that we, the moderators, stop the weekly
gamers chat notifications. Personally, as nobody seams to be using this
service regularly I'm for just turning off the notifications myself.
However, since this is a list feature for everyone's use I'd like to get a
general feel of what you, the rest of the list, think of turning off the
chat notifications. Do we keep them or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Bryan Peterson
That's the point. Apparently they aren't used anymore. So no need for 
cluttering up everyone's inboxes with them.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 12:52 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



I have to agree, but if we could use them, it'd be cool.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:43 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications


Well, personally... I think that if the game chat is no longer happening, 
then there shouldn't be a need for those reminders.

At 11:34 AM 08/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Milos Przic

  Hi,
  Even if there are sometimes some people that from time to time use the 
chat games, they are on the servers and know how to check the events. So I 
also think that the notifications should be turned off.

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 8:34 PM
Subject: [Audyssey] (Moderator) Gamers Chat Notifications



Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Thomas Ward
Hi Darren,

My guess probably a lack of continued interest or a lack of time. As
for myself I don't attend, because I am usually  doing something else.

For example, there is a chat scheduled for today at 3:00 PM EST. Which
is right now according to the clock. However, I plan on spending my
free time today working on MOTA beta 17, reading e-mail, and probably
will catch up with some friends later today on Facebook. With that
schedule I'm not going to attend a gamers chat unless there is enough
people to make it worth my time being there.

On 1/8/11, Darren Duff duff...@gmail.com wrote:
 My question is why did they stop? I think it would be kinda fun.


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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Darren Duff
Yes. I wouldn't start it bacvk unless there were enough people intrested. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 08, 2011 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications

Hi Darren,

My guess probably a lack of continued interest or a lack of time. As for
myself I don't attend, because I am usually  doing something else.

For example, there is a chat scheduled for today at 3:00 PM EST. Which is
right now according to the clock. However, I plan on spending my free time
today working on MOTA beta 17, reading e-mail, and probably will catch up
with some friends later today on Facebook. With that schedule I'm not going
to attend a gamers chat unless there is enough people to make it worth my
time being there.

On 1/8/11, Darren Duff duff...@gmail.com wrote:
 My question is why did they stop? I think it would be kinda fun.


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Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
Yes Nicol, a lap top track pad will work fine.  It is a little easier to use a 
mouse in my opinion, but I have played it with the mouse track pad and it 
worked.

--- On Sat, 1/8/11, NIcol nicoljaco...@telkomsa.net wrote:

 From: NIcol nicoljaco...@telkomsa.net
 Subject: Re: [Audyssey] Problem with Daytona
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Saturday, January 8, 2011, 12:49 PM
 HI Jeremy
 Is it possible to use my laptop's built-in mouse pad to
 play this game?
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: 08 January 2011 05:39 PM
 To: audyssey
 Subject: Re: [Audyssey] Problem with Daytona
 
 A lot of people were having trouble with the shapes in the
 game. For anyone
 who got discouraged I want to let you know the last 2
 updates have improved
 how the game recognizes shapes and a very useful new
 training tool has been
 added that seems to be making a big difference to people.
 
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Phil Vlasak

Hi Folks,
At their start game chats were popular with about 10 to 20 people showing 
up.

but then interest dropped off.
It's hard to get people to decide on a good time with people in the US 
wanting evenings and people in Europe and the UK wanting afternoons which 
are their evenings.
Now days with Skype and Team Talk and instant messaging and Twitter, there 
is less need for that type of chat.

I vote for dropping the automatic announcements.
Phil

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 3:08 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications


That's the point. Apparently they aren't used anymore. So no need for 
cluttering up everyone's inboxes with them.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 12:52 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



I have to agree, but if we could use them, it'd be cool.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:43 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications


Well, personally... I think that if the game chat is no longer 
happening, then there shouldn't be a need for those reminders.

At 11:34 AM 08/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

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[Audyssey] A question to you all audyssey folks.

2011-01-08 Thread Shiny protector
Hi all,
I just  need to post this quickly. First of all, this is the biggest question 
of all. Sorry if I can't spell check, I don't really have any time. So, to the 
point, how do you do a radio quality like Captain Chase communicates with Orion 
in the missions telling him the objectives? I tryed all I can, lowering the 
freaquency, but still didn't work. Any help would be appreciated. Question 2. 
Any good collections that someone could send me off list? Note. They have to be 
50 mb or 100 mb. No higher than that. Any help on these questions would be 
appreciated. Thanks. 
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Re: [Audyssey] A question to you all audyssey folks.

2011-01-08 Thread Clement Chou

Uh.. collections of what exactly?

At 01:26 PM 08/01/2011, you wrote:

Hi all,
I just  need to post this quickly. First of all, this is the biggest 
question of all. Sorry if I can't spell check, I don't really have 
any time. So, to the point, how do you do a radio quality like 
Captain Chase communicates with Orion in the missions telling him 
the objectives? I tryed all I can, lowering the freaquency, but 
still didn't work. Any help would be appreciated. Question 2. Any 
good collections that someone could send me off list? Note. They 
have to be 50 mb or 100 mb. No higher than that. Any help on these 
questions would be appreciated. Thanks.

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Re: [Audyssey] A question to you all audyssey folks.

2011-01-08 Thread Thomas Ward
Hi Muhammed,

In order to create a radio sound effect you need a sound editor like
Goldwave or Soundforge. You would start by removing some of the base
from the speech recording in order to give it that radio tinny
quality. Then, you can mix in some radio static to give it that fuzzy
connection sound. That's one way of creating radio voice overs.

Another way is you can set a walky-talky in front of the computer
microphone. The person doing the voice over can go to another room and
speak the lines into the walky-talky. This method is quite authentic
and is great for a Star Trek communicator, a Star Wars comlink, or any
other generic radio/communicator effect.  Creating a generic radio
sound like this is pretty easy.


As far as sound effect libraries goes there is this little thing
called copyrights. Basically, before anyone can or should provide you
with sounds it would largely depend on the copyright license for the
sounds, and what exactly you plan to do with the sounds. If they are
going to be used in a free production in most cases the sounds are
free or sold for much less than a commercial license. If they are
going to be used in a commercial product then you will have to pay out
royalty fees that can range in the hundreds of dollars, pounds, euros,
etc.


Cheers!


On 1/8/11, Shiny protector muhamme...@googlemail.com wrote:
 Hi all,
 I just  need to post this quickly. First of all, this is the biggest
 question of all. Sorry if I can't spell check, I don't really have any time.
 So, to the point, how do you do a radio quality like Captain Chase
 communicates with Orion in the missions telling him the objectives? I tryed
 all I can, lowering the freaquency, but still didn't work. Any help would be
 appreciated. Question 2. Any good collections that someone could send me off
 list? Note. They have to be 50 mb or 100 mb. No higher than that. Any help
 on these questions would be appreciated. Thanks.
 ---
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Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Thomas Ward
Hi,

Agreed. The mouse touch pad on most laptops will work, but using a
physical USB optical mouse will work much better with games like this.

For example, we have just added mouse support to Mysteries of the
Ancients beta 17. Although we do support mouse touch pads they really
aren't that good for games in general. They don't have enough buttons,
they are too sensative for good mouse control, and I personally
couldn't get the game to respond the same way as I could with a basic
USB optical mouse hooked up to my laptop. So in the documentation we
specifically recommend a USB optical mouse with three or more buttons
on it for gaming.

Cheers!


On 1/8/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Yes Nicol, a lap top track pad will work fine.  It is a little easier to use
 a mouse in my opinion, but I have played it with the mouse track pad and it
 worked.


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Re: [Audyssey] A question to you all audyssey folks.

2011-01-08 Thread Charles Rivard

Concerning question 2:  Do we have any collections of what?  You didn't say.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 3:26 PM
Subject: [Audyssey] A question to you all audyssey folks.



Hi all,
I just  need to post this quickly. First of all, this is the biggest 
question of all. Sorry if I can't spell check, I don't really have any 
time. So, to the point, how do you do a radio quality like Captain Chase 
communicates with Orion in the missions telling him the objectives? I 
tryed all I can, lowering the freaquency, but still didn't work. Any help 
would be appreciated. Question 2. Any good collections that someone could 
send me off list? Note. They have to be 50 mb or 100 mb. No higher than 
that. Any help on these questions would be appreciated. Thanks.

---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Charles Rivard
Seems easy enough to figure out to me.  If there are no chat sessions, there 
should be no announcements that there will be.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, January 08, 2011 4:20 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



hi all, i agree with phil, i'll quote him here
Now days with Skype and Team Talk and instant messaging and Twitter, 
there

is less need for that type of chat.
I vote for dropping the automatic announcements.


-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 8 de Janeiro de 2011 15:59
Assunto: Re: [Audyssey] (Moderator) Gamers Chat Notifications

Hi Folks,
At their start game chats were popular with about 10 to 20 people showing
up.
but then interest dropped off.
It's hard to get people to decide on a good time with people in the US
wanting evenings and people in Europe and the UK wanting afternoons which
are their evenings.
Now days with Skype and Team Talk and instant messaging and Twitter, there
is less need for that type of chat.
I vote for dropping the automatic announcements.
Phil

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 3:08 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



That's the point. Apparently they aren't used anymore. So no need for
cluttering up everyone's inboxes with them.
We are the Knights who say...Ni!
- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 12:52 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



I have to agree, but if we could use them, it'd be cool.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:43 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



Well, personally... I think that if the game chat is no longer
happening, then there shouldn't be a need for those reminders.
At 11:34 AM 08/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

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You can make 

Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Charles Rivard
I thought the chat sessions had stopped long ago.  If they are still going 
on, then I would say to continue the announcements.  If the sessions no 
longer exist, neither should the announcements.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 1:34 PM
Subject: [Audyssey] (Moderator) Gamers Chat Notifications



Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread BlindLee55
i agree if we use it it can stay on.lee
 
ki4qlv  

 
In a message dated 1/8/2011 2:42:51 P.M. Eastern Standard Time,  
muhamme...@googlemail.com writes:

Hi,
If we use it, it could stay on.
- Original Message  - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers  Discussion list gamers@audyssey.org
Sent: Saturday, January 08,  2011 7:34 PM
Subject: [Audyssey] (Moderator) Gamers Chat  Notifications


 Hi list,

 Okay. Some of you have  requested that we, the moderators, stop the
 weekly gamers chat  notifications. Personally, as nobody seams to be
 using this service  regularly I'm for just turning off the
 notifications myself. However,  since this is a list feature for
 everyone's use I'd like to get a  general feel of what you, the rest of
 the list, think of turning off  the chat notifications. Do we keep them
 or get rid of  them?

 Cheers!

 ---
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 list,
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[Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi everyone,

This is a friendly notice to let everyone know what we are up to, and
to get a little feedback from those customers planning to purchase our
games. At the time being we at USA Games are involved in adding
multiple input devices to the Genesis 3D engine for Windows which will
include keyboard, mouse, and joystick support for all of our up and
coming Windows titles. For that reason we have just spent the past
week adding and debugging mouse support which will be available in
Mysteries of the Ancients beta 17 once we finalize that branch of the
code. Which brings us to some questions about your mouse setup and
thoughts.

1. As a gamer how important is mouse support to you?

2. If supported would you consider purchasing a mouse with five or
more buttons for game input?

3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)

4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?

5. Does your mouse device have a scroll wheel?

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?

Menu Next: wheel forward
Menu Prier: wheel backward
Menu Select: left button

Climb Down: wheel backward
Climb Up: wheel forward
Jump Left: left button+mouse left
Jump Right: left button+mouse right
Jump Up: left button+mouse forward
Perform Action: middle button
Run Left: right button+mouse left
Run Right: right button+mouse right
Walk Left: mouse left
Walk Right: mouse right

Sincerely,
Thomas Ward
Chief Operating Officer
http://www.usagamesinteractive.com

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Re: [Audyssey] A question to you all audyssey folks.

2011-01-08 Thread Thomas Ward
Hi Charles,

I believe Muhammed was refering to sound collections. He sent me a
similar qquestion off list asking for any free sound collections we
could share. However, as I pointed out on list most sound effects have
strict licenses just like software and requires proper licensing
depending on the specific use of the sounds.

On 1/8/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Concerning question 2:  Do we have any collections of what?  You didn't say.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread dark
Myself I'm not a big chat fan, and if I were to want game chat I'd probably 
do it by private arrangement anyway using Mirc or skype, thus I have no 
objection to stopping the notifications.


in fairness though as I said, I'm not a big chat fan anyway, so my opinion 
might not be a particularly relevent one here.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:34 PM
Subject: [Audyssey] (Moderator) Gamers Chat Notifications



Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

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Re: [Audyssey] A question to you all audyssey folks.

2011-01-08 Thread dark
lee and munawar actually edited the files for tdv on computer, i certainly 
didn't do the first brutus speach into a radio, though that's how it came 
out when it'd been through the works, ;d.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 10:03 PM
Subject: Re: [Audyssey] A question to you all audyssey folks.



Hi Muhammed,

In order to create a radio sound effect you need a sound editor like
Goldwave or Soundforge. You would start by removing some of the base
from the speech recording in order to give it that radio tinny
quality. Then, you can mix in some radio static to give it that fuzzy
connection sound. That's one way of creating radio voice overs.

Another way is you can set a walky-talky in front of the computer
microphone. The person doing the voice over can go to another room and
speak the lines into the walky-talky. This method is quite authentic
and is great for a Star Trek communicator, a Star Wars comlink, or any
other generic radio/communicator effect.  Creating a generic radio
sound like this is pretty easy.


As far as sound effect libraries goes there is this little thing
called copyrights. Basically, before anyone can or should provide you
with sounds it would largely depend on the copyright license for the
sounds, and what exactly you plan to do with the sounds. If they are
going to be used in a free production in most cases the sounds are
free or sold for much less than a commercial license. If they are
going to be used in a commercial product then you will have to pay out
royalty fees that can range in the hundreds of dollars, pounds, euros,
etc.


Cheers!


On 1/8/11, Shiny protector muhamme...@googlemail.com wrote:

Hi all,
I just  need to post this quickly. First of all, this is the biggest
question of all. Sorry if I can't spell check, I don't really have any 
time.

So, to the point, how do you do a radio quality like Captain Chase
communicates with Orion in the missions telling him the objectives? I 
tryed
all I can, lowering the freaquency, but still didn't work. Any help would 
be
appreciated. Question 2. Any good collections that someone could send me 
off
list? Note. They have to be 50 mb or 100 mb. No higher than that. Any 
help

on these questions would be appreciated. Thanks.
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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Sarah Haake

Hi Thomas,

these are really intresting questions and I think mouse support in games 
is a good feature in general.


I myself have a laptop, which of corse has a trackpad. But I also have 
an usb mouse which I'd rather use for gaming and already do, actually.


My mouse has two buttons and a wheel, which also can be pressed like a 
button. No idea if this counts as a third button or not.


If it does however, your suggestions for navigating the game sound good 
to me.


I don't know if I would buy a new mouse for games, since there not many 
games yet which support a mouse. But if there were more games with mouse 
support, I maybe would buy one with five buttons or so. But for now, my 
current mouse seems to be ok for games, since there only are two buttons 
required in most games.


Best regards
Sarah 



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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread dark

hello, here are my answers.


1. As a gamer how important is mouse support to you?


not much for standard gameplay, but if it were offering an alternate 
gameplay style or effect such as faster, more analogue targiting, then 
possible.


I however don't see the need to use a mouse in for instance bog standard 
walking left/right movements.


2. If supported would you consider purchasing a mouse with five or
more buttons for game input?

Maybe, however only if the 5 button mouse meant somethign important to the 
game as in the above answer.


3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)

wireless mouse together with my wireless keyboard. My laptop also has a 
track pad.


4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?

bog standard 3 button, ie, two and a wheel.

5. Does your mouse device have a scroll wheel?

Yes.

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?

Menu Next: wheel forward
Menu Prier: wheel backward
Menu Select: left button

Climb Down: wheel backward
Climb Up: wheel forward
Jump Left: left button+mouse left
Jump Right: left button+mouse right
Jump Up: left button+mouse forward
Perform Action: middle button
Run Left: right button+mouse left
Run Right: right button+mouse right
Walk Left: mouse left
Walk Right: mouse right

I do not see the need for a mouse in a side scroller game unless it was 
performing some sort of analogue function, eg, 360 aiming around your 
character with a strafing weapon, or performing sword slashes at different 
angles.


so, not for Mota,  but a mouse controled light saber might be awsome!


Beware the Grue!

Dark. 



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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Sarah,

Yes, most three button mice are like that. If you turn the scroll
wheel it acts as a z axis. If you Press the wheel down it sends a
mouse button clicked event to the application. Most of the time
clicking the wheel is the middle button or button 3.

Cheers!

On 1/8/11, Sarah Haake ti...@gmx.net wrote:
 Hi Thomas,

 these are really intresting questions and I think mouse support in games
 is a good feature in general.

 I myself have a laptop, which of corse has a trackpad. But I also have
 an usb mouse which I'd rather use for gaming and already do, actually.

 My mouse has two buttons and a wheel, which also can be pressed like a
 button. No idea if this counts as a third button or not.

 If it does however, your suggestions for navigating the game sound good
 to me.

 I don't know if I would buy a new mouse for games, since there not many
 games yet which support a mouse. But if there were more games with mouse
 support, I maybe would buy one with five buttons or so. But for now, my
 current mouse seems to be ok for games, since there only are two buttons
 required in most games.

 Best regards
 Sarah


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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Dark,

Dark wrote:

not much for standard gameplay, but if it were offering an alternate
gameplay style or effect such as faster, more analogue targiting, then
possible.
I however don't see the need to use a mouse in for instance bog
standard walking left/right movements.

my response:

Well, this is always completely a personal choice, but most people who
grew up using a mouse, as I did, find the mouse more natural,
smoother, and even quicker to use than a keyboard.  The mouse also
gives you more suddle control over movement, but of course if you
aren't very good with handling a mouse in general it will over
compensate for your drastic movements etc.  There is an art to using a
mouse, and it really shows in games like Rail Racer where you can
really do more precise leans/turns when hitting the curves.

Dark wrote:

Maybe, however only if the 5 button mouse meant somethign important to
the game as in the above answer.

my response:

Well, you can think of a five button or  eight button mouse as another
type of joystick. It simply gives you more buttons for firing,
speaking status, etc. Basically, all the things a keyboard could do
except in an alternative input device. Advantages/disadvantages would
all depend on the type of game. In Mysteries of the Ancients there is
really nothing special the mouse can do other than be a smaller more
responsive input device. In something like Mysteries of the Sith it
could have more specific/special use as a hand-held game controller
for a light saber etc.


Smile.

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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Charles Rivard

1. As a gamer how important is mouse support to you?
Answer:  If it provides better response than a keyboard, I'd give it a try. 
As I currently don't use a mouse for gaming, I honestly don't know how 
important it would be, due to a lack of experience.


2. If supported would you consider purchasing a mouse with five or
more buttons for game input?
answer:  As they are inexpensive, I would consider it.  Hopefully, mouse 
support will become a feature of more blind friendly games, making the small 
investment more worthwhile.


3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)
answer:  The laptop has a window that you rub your finger around in to 
control the mouse pointer, whatever that is called.  In the mouse connected 
to the home PC, there are 3 buttons on top and a ball underneath.  HTH?


4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?
answer:  3 in both instances.

5. Does your mouse device have a scroll wheel?
answer:  No.

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?
answer:  Note that I deleted the mouse command list, but I do think it looks 
pretty good.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 4:46 PM
Subject: [Audyssey] Mouse Support in Games



Hi everyone,

This is a friendly notice to let everyone know what we are up to, and
to get a little feedback from those customers planning to purchase our
games. At the time being we at USA Games are involved in adding
multiple input devices to the Genesis 3D engine for Windows which will
include keyboard, mouse, and joystick support for all of our up and
coming Windows titles. For that reason we have just spent the past
week adding and debugging mouse support which will be available in
Mysteries of the Ancients beta 17 once we finalize that branch of the
code. Which brings us to some questions about your mouse setup and
thoughts.

1. As a gamer how important is mouse support to you?

2. If supported would you consider purchasing a mouse with five or
more buttons for game input?

3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)

4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?

5. Does your mouse device have a scroll wheel?

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?

Menu Next: wheel forward
Menu Prier: wheel backward
Menu Select: left button

Climb Down: wheel backward
Climb Up: wheel forward
Jump Left: left button+mouse left
Jump Right: left button+mouse right
Jump Up: left button+mouse forward
Perform Action: middle button
Run Left: right button+mouse left
Run Right: right button+mouse right
Walk Left: mouse left
Walk Right: mouse right

Sincerely,
Thomas Ward
Chief Operating Officer
http://www.usagamesinteractive.com

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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Hayden Presley
Hi Dark,
I agree here; MOTA really has no need for a mouse as far  Ias I can see.


Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, January 08, 2011 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mouse Support in Games

hello, here are my answers.


1. As a gamer how important is mouse support to you?


not much for standard gameplay, but if it were offering an alternate 
gameplay style or effect such as faster, more analogue targiting, then 
possible.

I however don't see the need to use a mouse in for instance bog standard 
walking left/right movements.

2. If supported would you consider purchasing a mouse with five or
more buttons for game input?

Maybe, however only if the 5 button mouse meant somethign important to the 
game as in the above answer.

3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)

wireless mouse together with my wireless keyboard. My laptop also has a 
track pad.

4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?

bog standard 3 button, ie, two and a wheel.

5. Does your mouse device have a scroll wheel?

Yes.

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?

Menu Next: wheel forward
Menu Prier: wheel backward
Menu Select: left button

Climb Down: wheel backward
Climb Up: wheel forward
Jump Left: left button+mouse left
Jump Right: left button+mouse right
Jump Up: left button+mouse forward
Perform Action: middle button
Run Left: right button+mouse left
Run Right: right button+mouse right
Walk Left: mouse left
Walk Right: mouse right

I do not see the need for a mouse in a side scroller game unless it was 
performing some sort of analogue function, eg, 360 aiming around your 
character with a strafing weapon, or performing sword slashes at different 
angles.

so, not for Mota,  but a mouse controled light saber might be awsome!


Beware the Grue!

Dark. 


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-08 Thread Ryan Smith
Hi Thomas,
The first version of the RS Games client used ESpeak directly, but it
now uses speech-dispatcher. I'm not sure if your voices support
speech-dispatcher though.

Thanks.
-Ryan

On Tue, Jan 4, 2011 at 11:46 PM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Kai,

 Well, I don't think anyone is arguing with you on those points.
 However, I will say for me personally if I load a game the last thing
 I want to hear is something like Eloquence or ESpeak come up. No
 matter how good or involving the quality of the game is the speech
 will get on my nerves big time and will not make a great impression on
 me. That's actually one reason I can't get in to the RS client for
 Linux. It uses ESpeak, only ESpeak, for speech output, and I think it
 sounds like crap. Since there are plenty of better sounding voices out
 there like the ATT voices, Cepstral voices, etc give me one of those
 and I'll enjoy the games far better.

 Cheers!


 On 1/4/11, Kai kaixi...@sbcglobal.net wrote:
 I believe that I did say games with pre-recorded voices did usually have the
 highest quality, just the least configurability.
 And the quality of the game is, in my opinion, hardly dictated by the medium
 of dictation; someone could make a guess-the-number game with top-of-the
 tier professional actors and actresses, full ensembles, and the works, and
 it'll still be a boring guess the number game. conversely, someone could
 make a game with poorly recorded speech, or speech reliant on espeaks,
 slightly low-quality sound effects, but if their game is in-depth, full of
 detail and replayability, that game will ultimately be more enjoyable. Audio
 quality, while important, is not the fulcrum of a game's value or quality.

 Kai

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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Charles,

Charles wrote:

The laptop has a window that you rub your finger around in to control
the mouse pointer, whatever that is called.  In the mouse connected to
the
home PC, there are 3 buttons on top and a ball underneath.  HTH?

my response:

The little window like thing you are describing is called a touch pad.
Some people call them track pads, but that's essentially the same
thing as a touch pad. As for your physical mouse since it has a ball
inside it the mouse sounds like anolder analog PS2 mouse with three
buttons to me.

Cheers!

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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread dark

Hi Tom.

This is my point. i'm afraid I don't see the need to have a mouse in a agme 
like mota unless it's specifically controlling a weapon with that sort of 
output, where as rail racer you get distinct advantage from the more 
analogue control of the vehicle.


this is what I mean. I really don't see what using a mouse would add to a 
bog standard game with actions like walk left, walk right shoot etc, to me 
in fact, it would be adding an extra layer of complexity, sinse I am most 
used to using the keyboard. However, an analogue control, such as a light 
saber, or using the mouse in a 3d game to targit a weapon precisely while 
you moved your char with the arrow keys, thus meaning fluid moving and 
shooting,  that to me would! be a bennifit of using a mouse and 
deffinately add something to a game.


Btw, my absolute preferd in put device is a good, hefty fighting game style 
joystick in the style of late 80's and early 90's arcade games like 
streetfighter 2 or mortal combat.


i stil have a fantastic capcom arcade stick for my snes and mega drive, 
which work amazingly well to say they're nearly 20 years old. For my 
gamecube (and gba player), i have an X arcade stick, which is literally what 
would happen if you got the top of an arcade cabinet and sliced it off.


Playing original final fight on my big stick with my 36 inch monitor is 
awsome!


The x arcade stick also has a usb in put,  I really7 ought to try it in 
my pc at some stage.


As a random fact, i hate joypads, sinse I always want to use more fingers 
for the majority of the buttons than just my thumb (I never really got that 
design point), that's why when a big stick isn't available, i prefer 
keyboard, sinse I can use many fingers together smoothly even whe multiple 
keys are needed for different actions.


Beware the grue!


Dark. 



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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Hayden,

I don't think it has anything to do with need. It probably doesn't
need mouse support. However, my feeling is since I am adding mouse
support to the engine in the first place, for games that could really
use mouse support, why not go ahead and include mouse support anyway?

Part of the issue here, I think is, that the VI community is so
alienated from the pointing devices in general they have an opinion
that including mouse support has to be something really special or
spectacular. However, as a mainstream gamer I can tell you most
mainstream games include mice support for very common/generic things
you can use the keyboard for just as well. However, take that mouse
support away and Edos, EA Games, Activision, ID Software, etc you name
it will have hundreds of angry mainstream gamers banging their doors
down asking for mouse support. Most mainstream gamers would rather use
the mouse even if it does nothing more generic than walk
forward/backward and turn left/right. That is just how they were
trained to interact with the computer. For the VI most start out using
the keyboard exclusively so no need for the mouse unless it offers
them something they can't ordinarily do with the keyboard. It is this
misconception of the mouse and joysticks I'd personally like to break.

For one thing the mouse is usually faster than keyboard input. For
example if you want to turn around quickly moving the mouse slightly
to the left/right will flip the character around in that direction.
Performing a left click while doing a slight pull to the right will
cause Angela to do a quick hop to the right, and the same for the
left. It just seams to me more natural and a bit smoother as you don't
have to hold and press any keys down. Just move the mouse a little
left or right to walk, jump, run, swim, whatever.

On 1/8/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Dark,
 I agree here; MOTA really has no need for a mouse as far  Ias I can see.


 Best Regards,
 Hayden

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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Dark,

Well, as I just explained in my prier e-mail the mouse has its
advantages even with generic actions like walking/running. Instead of
having to press and hold down two keys like shift+right arrow I can
just hold down the right mouse button and drag the mouse to the right
to run while leaving my left hand free for checking status, firing a
weapon, whatever. Too me it feels both more natural since all I really
have to do is slightly move my hand to the left or to the right to get
Angela to do something. However, if I have my choice I'd take a
joystick or game pad over the mouse for this type of game. Which is on
my schedule for this up and coming week.

I understand what you are saying about game pads, but I rather enjoy
game pads myself. In fact, I happen to like the XBox 360 controllers
and probably will use them in playing games like Mysteries of the
Ancients since I'd like to support them directly. That to me gets a PC
as close to a game console as humanly possible without actually
porting the games to the XBox etc.

Anyway, my thinking about supporting the mouse is more for
completeness in this case. Since the engine has mouse support I might
as well include the additional support to Mysteries of the Ancients
which will not only provide end users with another choice for input,
but any feedback the community can give will only help us improve,
debug, and fix mouse support so that we can depend on it in games
where mouse support might be more specialized and necessary.

Cheers!


On 1/8/11, dark d...@xgam.org wrote:
 Hi Tom.

 This is my point. i'm afraid I don't see the need to have a mouse in a agme
 like mota unless it's specifically controlling a weapon with that sort of
 output, where as rail racer you get distinct advantage from the more
 analogue control of the vehicle.

 this is what I mean. I really don't see what using a mouse would add to a
 bog standard game with actions like walk left, walk right shoot etc, to me
 in fact, it would be adding an extra layer of complexity, sinse I am most
 used to using the keyboard. However, an analogue control, such as a light
 saber, or using the mouse in a 3d game to targit a weapon precisely while
 you moved your char with the arrow keys, thus meaning fluid moving and
 shooting,  that to me would! be a bennifit of using a mouse and
 deffinately add something to a game.

 Btw, my absolute preferd in put device is a good, hefty fighting game style
 joystick in the style of late 80's and early 90's arcade games like
 streetfighter 2 or mortal combat.

 i stil have a fantastic capcom arcade stick for my snes and mega drive,
 which work amazingly well to say they're nearly 20 years old. For my
 gamecube (and gba player), i have an X arcade stick, which is literally what
 would happen if you got the top of an arcade cabinet and sliced it off.

 Playing original final fight on my big stick with my 36 inch monitor is
 awsome!

 The x arcade stick also has a usb in put,  I really7 ought to try it in
 my pc at some stage.

 As a random fact, i hate joypads, sinse I always want to use more fingers
 for the majority of the buttons than just my thumb (I never really got that
 design point), that's why when a big stick isn't available, i prefer
 keyboard, sinse I can use many fingers together smoothly even whe multiple
 keys are needed for different actions.

 Beware the grue!


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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Charles Rivard
Although I don't see the need for a MOTA mouse, I don't see the necessity of 
JAWS, using Eloquence, having the ability to read faster than I can hope to 
ever understand.  I don't know of anyone who uses their screen reader set to 
read at the highest level.  But it is there for those who wish to use it. 
I'm thinking the same with a MOTA mouse.  If you want to use a mouse, but 
the option isn't there, bummer.  If the option is there, you don't have to 
take advantage of it.  If it will give faster response, let's give it a try.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 08, 2011 6:03 PM
Subject: Re: [Audyssey] Mouse Support in Games



Hi Dark,
I agree here; MOTA really has no need for a mouse as far  Ias I can see.


Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, January 08, 2011 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mouse Support in Games

hello, here are my answers.


1. As a gamer how important is mouse support to you?


not much for standard gameplay, but if it were offering an alternate
gameplay style or effect such as faster, more analogue targiting, then
possible.

I however don't see the need to use a mouse in for instance bog standard
walking left/right movements.

2. If supported would you consider purchasing a mouse with five or
more buttons for game input?

Maybe, however only if the 5 button mouse meant somethign important to the
game as in the above answer.

3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)

wireless mouse together with my wireless keyboard. My laptop also has a
track pad.

4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?

bog standard 3 button, ie, two and a wheel.

5. Does your mouse device have a scroll wheel?

Yes.

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?

Menu Next: wheel forward
Menu Prier: wheel backward
Menu Select: left button

Climb Down: wheel backward
Climb Up: wheel forward
Jump Left: left button+mouse left
Jump Right: left button+mouse right
Jump Up: left button+mouse forward
Perform Action: middle button
Run Left: right button+mouse left
Run Right: right button+mouse right
Walk Left: mouse left
Walk Right: mouse right

I do not see the need for a mouse in a side scroller game unless it was
performing some sort of analogue function, eg, 360 aiming around your
character with a strafing weapon, or performing sword slashes at different
angles.

so, not for Mota,  but a mouse controled light saber might be awsome!


Beware the Grue!

Dark.


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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Liam Erven
My thought has always been. Give the user multiple ways to play. The mouse
really adds that element. If people don't like it, then don't use it.  It's
really that simple.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 08, 2011 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mouse Support in Games

Hi Dark,

Well, as I just explained in my prier e-mail the mouse has its advantages
even with generic actions like walking/running. Instead of having to press
and hold down two keys like shift+right arrow I can just hold down the right
mouse button and drag the mouse to the right to run while leaving my left
hand free for checking status, firing a weapon, whatever. Too me it feels
both more natural since all I really have to do is slightly move my hand to
the left or to the right to get Angela to do something. However, if I have
my choice I'd take a joystick or game pad over the mouse for this type of
game. Which is on my schedule for this up and coming week.

I understand what you are saying about game pads, but I rather enjoy game
pads myself. In fact, I happen to like the XBox 360 controllers and probably
will use them in playing games like Mysteries of the Ancients since I'd like
to support them directly. That to me gets a PC as close to a game console as
humanly possible without actually porting the games to the XBox etc.

Anyway, my thinking about supporting the mouse is more for completeness in
this case. Since the engine has mouse support I might as well include the
additional support to Mysteries of the Ancients which will not only provide
end users with another choice for input, but any feedback the community can
give will only help us improve, debug, and fix mouse support so that we can
depend on it in games where mouse support might be more specialized and
necessary.

Cheers!


On 1/8/11, dark d...@xgam.org wrote:
 Hi Tom.

 This is my point. i'm afraid I don't see the need to have a mouse in a 
 agme like mota unless it's specifically controlling a weapon with that 
 sort of output, where as rail racer you get distinct advantage from 
 the more analogue control of the vehicle.

 this is what I mean. I really don't see what using a mouse would add 
 to a bog standard game with actions like walk left, walk right shoot 
 etc, to me in fact, it would be adding an extra layer of complexity, 
 sinse I am most used to using the keyboard. However, an analogue 
 control, such as a light saber, or using the mouse in a 3d game to 
 targit a weapon precisely while you moved your char with the arrow 
 keys, thus meaning fluid moving and shooting,  that to me would! 
 be a bennifit of using a mouse and deffinately add something to a game.

 Btw, my absolute preferd in put device is a good, hefty fighting game 
 style joystick in the style of late 80's and early 90's arcade games 
 like streetfighter 2 or mortal combat.

 i stil have a fantastic capcom arcade stick for my snes and mega 
 drive, which work amazingly well to say they're nearly 20 years old. 
 For my gamecube (and gba player), i have an X arcade stick, which is 
 literally what would happen if you got the top of an arcade cabinet and
sliced it off.

 Playing original final fight on my big stick with my 36 inch monitor 
 is awsome!

 The x arcade stick also has a usb in put,  I really7 ought to try 
 it in my pc at some stage.

 As a random fact, i hate joypads, sinse I always want to use more 
 fingers for the majority of the buttons than just my thumb (I never 
 really got that design point), that's why when a big stick isn't 
 available, i prefer keyboard, sinse I can use many fingers together 
 smoothly even whe multiple keys are needed for different actions.

 Beware the grue!


---
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[Audyssey] using a mouse

2011-01-08 Thread Josh Kennedy

Hi

I use the touch pad on my laptop and netbook. the touch pad has no 
physical buttons. In fact NVDA is the only reader that will work with it 
and let me use it in windows7. On the mac side I can use voiceover. But 
in the windows7 side I can just move my finger around and tap or double 
tap to click and things.

so I prefer the touch pad and keyboard.
Josh

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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Lisa Hayes
and their are the different time zones world wide we all on this list have 
to live in.  i'm for turning them off as I never go due to not knowing what 
Australian time I am expected to be their.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 09, 2011 7:28 AM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



Hi Darren,

My guess probably a lack of continued interest or a lack of time. As
for myself I don't attend, because I am usually  doing something else.

For example, there is a chat scheduled for today at 3:00 PM EST. Which
is right now according to the clock. However, I plan on spending my
free time today working on MOTA beta 17, reading e-mail, and probably
will catch up with some friends later today on Facebook. With that
schedule I'm not going to attend a gamers chat unless there is enough
people to make it worth my time being there.

On 1/8/11, Darren Duff duff...@gmail.com wrote:

My question is why did they stop? I think it would be kinda fun.



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[Audyssey] High Performance Optical Gaming Mouse

2011-01-08 Thread Phil Vlasak

Hi Folks,
I looked up an advanced gameing mouse on Amazon and found this low priced 
one,

Logitech MX 518 High Performance Optical Gaming Mouse
$37.54 USD
The Logitech MX 518 optical gaming mouse gives gamers a precision advantage. 
Its 1800 dpi optical engine delivers pinpoint accuracy for precise targeting 
and high-speed handling. A sculpted comfort grip helps reduce strain, and 
slick polytetrafluoroethylene (PTFE) feet glide smoothly across almost any 
surface, with no skips. This durable fit and finish allows for longer, 
harder play. In-game sensitivity switching lets you easily control cursor 
speed and responsiveness without ever having to interrupt your game. 
Advanced software allows you to easily customize your mouse to every game 
you play, and eight programmable buttons provide added control and 
efficiency.



Get the gear to suit your gameplay. Play with the best.





Key Features







Customizable buttons and controls
Instant, one-click changes to dpi - from 400 to as high as 1600
Slick gaming feet reduce friction and noise
Contoured grip designed for comfort
Logitech MX performance optical engine

http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50/ref=dp_cp_ob_e_image_1


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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Hayden Presley
Hi Thomas,
Any chance we might see MOTA BETA 17 sometime soon?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Saturday, January 08, 2011 6:57 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Mouse Support in Games

My thought has always been. Give the user multiple ways to play. The mouse
really adds that element. If people don't like it, then don't use it.  It's
really that simple.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 08, 2011 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mouse Support in Games

Hi Dark,

Well, as I just explained in my prier e-mail the mouse has its advantages
even with generic actions like walking/running. Instead of having to press
and hold down two keys like shift+right arrow I can just hold down the right
mouse button and drag the mouse to the right to run while leaving my left
hand free for checking status, firing a weapon, whatever. Too me it feels
both more natural since all I really have to do is slightly move my hand to
the left or to the right to get Angela to do something. However, if I have
my choice I'd take a joystick or game pad over the mouse for this type of
game. Which is on my schedule for this up and coming week.

I understand what you are saying about game pads, but I rather enjoy game
pads myself. In fact, I happen to like the XBox 360 controllers and probably
will use them in playing games like Mysteries of the Ancients since I'd like
to support them directly. That to me gets a PC as close to a game console as
humanly possible without actually porting the games to the XBox etc.

Anyway, my thinking about supporting the mouse is more for completeness in
this case. Since the engine has mouse support I might as well include the
additional support to Mysteries of the Ancients which will not only provide
end users with another choice for input, but any feedback the community can
give will only help us improve, debug, and fix mouse support so that we can
depend on it in games where mouse support might be more specialized and
necessary.

Cheers!


On 1/8/11, dark d...@xgam.org wrote:
 Hi Tom.

 This is my point. i'm afraid I don't see the need to have a mouse in a 
 agme like mota unless it's specifically controlling a weapon with that 
 sort of output, where as rail racer you get distinct advantage from 
 the more analogue control of the vehicle.

 this is what I mean. I really don't see what using a mouse would add 
 to a bog standard game with actions like walk left, walk right shoot 
 etc, to me in fact, it would be adding an extra layer of complexity, 
 sinse I am most used to using the keyboard. However, an analogue 
 control, such as a light saber, or using the mouse in a 3d game to 
 targit a weapon precisely while you moved your char with the arrow 
 keys, thus meaning fluid moving and shooting,  that to me would! 
 be a bennifit of using a mouse and deffinately add something to a game.

 Btw, my absolute preferd in put device is a good, hefty fighting game 
 style joystick in the style of late 80's and early 90's arcade games 
 like streetfighter 2 or mortal combat.

 i stil have a fantastic capcom arcade stick for my snes and mega 
 drive, which work amazingly well to say they're nearly 20 years old. 
 For my gamecube (and gba player), i have an X arcade stick, which is 
 literally what would happen if you got the top of an arcade cabinet and
sliced it off.

 Playing original final fight on my big stick with my 36 inch monitor 
 is awsome!

 The x arcade stick also has a usb in put,  I really7 ought to try 
 it in my pc at some stage.

 As a random fact, i hate joypads, sinse I always want to use more 
 fingers for the majority of the buttons than just my thumb (I never 
 really got that design point), that's why when a big stick isn't 
 available, i prefer keyboard, sinse I can use many fingers together 
 smoothly even whe multiple keys are needed for different actions.

 Beware the grue!


---
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If 

Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread Hayden Presley
Hi Charles,
That's the problem; no one is attending them, or so I understand.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 08, 2011 4:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications

I thought the chat sessions had stopped long ago.  If they are still going 
on, then I would say to continue the announcements.  If the sessions no 
longer exist, neither should the announcements.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 1:34 PM
Subject: [Audyssey] (Moderator) Gamers Chat Notifications


 Hi list,

 Okay. Some of you have requested that we, the moderators, stop the
 weekly gamers chat notifications. Personally, as nobody seams to be
 using this service regularly I'm for just turning off the
 notifications myself. However, since this is a list feature for
 everyone's use I'd like to get a general feel of what you, the rest of
 the list, think of turning off the chat notifications. Do we keep them
 or get rid of them?

 Cheers!

 ---
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 list,
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Re: [Audyssey] Game Chat Reminder

2011-01-08 Thread shaun everiss

don't know these messages started good, but now they are just spamy.
I don't know if anyone chats these things are not descussed and lets 
face it we have gone a long way since these started.

At 03:41 a.m. 9/01/2011, you wrote:

Are we even having these game chats anymore? I showed up on Thursday night
and no one was there. Is there going to be one today? IF not then we should
stop these messages.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Gamers Chat Robot
Sent: Saturday, January 08, 2011 3:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever wanted to
ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be able
to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is free
to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Saturdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple chart
showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread shaun everiss

get rid of them.
I aggree with some I did try to get on  at one time or another.
but either I ran out a time, or I had connection issues or something, 
they are not nz time zone friendly, and I tried to listen to a few 
but I honestly never really got access to it.
Its been at least 6 years since I have bothered with voice chat 
sites, especially with teamtalk, skype, and klango not to mention msn, etc.
saying that if someone wants to make a teamtalk for audyssey use 
thats probably fine though who knows.

I think we are generating enough traffic without chats.
I have even forgotten my user id and pasword.
So yeah they are spam now, no one even talks about the chats in fact 
even when they were on hardly ever.

And now the mag is all letters from the list, hmmm.
On that subject, unless the mag can come out in a regular manner with 
someone doing it I vote we should scrap the mag to, its sad but 
unless there is like a regular issue  at sertain times and that 
schedual is kept well.
On that note if the mag is just gona be content from the list I vote 
we should make it go away, news is fine but there are few to no 
articles these days with the adam imortal gamer, and game rescue unit 
series gone, and with only the dnd chat stuff in it assuming that dnd 
with phill v is still active, well I think thats also gone to unless 
ofcause we can have a regular release at least.

I am happy to help with that.
At 08:34 a.m. 9/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread shaun everiss
well I think if we do we should have a teamtalk server or a channel 
rather than the web based audio sites, especially since these are all 
having their own rules.

that or vipconduit.
teamtalk is still prefured by jme though.
At 08:52 a.m. 9/01/2011, you wrote:

I have to agree, but if we could use them, it'd be cool.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:43 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications


Well, personally... I think that if the game chat is no longer 
happening, then there shouldn't be a need for those reminders.

At 11:34 AM 08/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread shaun everiss

well I don't care for this, if we start them again we need a few changes.
Firstly using something like teamtalk would really mean we could run 
off private servers etc.
2.  someone needs to archive these and release as a podcast for those 
that can't join, that includes myself.
3.  someone needs to post summeries or transcripts in text or both if 
at all possible to  the list
or if thats to hard any new topics etc discussed for those that don't 
want to wade.

In short we need to overhaul the entire system.
At 09:01 a.m. 9/01/2011, you wrote:

Simple. If we keep them then we should start the chats back again. Otherwise
it's just going to throw new people like myself off and it's just another
message in everyone's mail boxes. I use to hold a gamers chat on FTP, Anyone
up for me starting them again?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 08, 2011 2:34 PM
To: Gamers Discussion list
Subject: [Audyssey] (Moderator) Gamers Chat Notifications

Hi list,

Okay. Some of you have requested that we, the moderators, stop the weekly
gamers chat notifications. Personally, as nobody seams to be using this
service regularly I'm for just turning off the notifications myself.
However, since this is a list feature for everyone's use I'd like to get a
general feel of what you, the rest of the list, think of turning off the
chat notifications. Do we keep them or get rid of them?

Cheers!

---
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Re: [Audyssey] (Moderator) Gamers Chat Notifications

2011-01-08 Thread shaun everiss

not to mention klango.
thats like a big bbs system.
At 09:59 a.m. 9/01/2011, you wrote:

Hi Folks,
At their start game chats were popular with about 10 to 20 people showing up.
but then interest dropped off.
It's hard to get people to decide on a good time with people in the 
US wanting evenings and people in Europe and the UK wanting 
afternoons which are their evenings.
Now days with Skype and Team Talk and instant messaging and Twitter, 
there is less need for that type of chat.

I vote for dropping the automatic announcements.
Phil

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 3:08 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications


That's the point. Apparently they aren't used anymore. So no need 
for cluttering up everyone's inboxes with them.

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 12:52 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications



I have to agree, but if we could use them, it'd be cool.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 7:43 PM
Subject: Re: [Audyssey] (Moderator) Gamers Chat Notifications


Well, personally... I think that if the game chat is no longer 
happening, then there shouldn't be a need for those reminders.

At 11:34 AM 08/01/2011, you wrote:

Hi list,

Okay. Some of you have requested that we, the moderators, stop the
weekly gamers chat notifications. Personally, as nobody seams to be
using this service regularly I'm for just turning off the
notifications myself. However, since this is a list feature for
everyone's use I'd like to get a general feel of what you, the rest of
the list, think of turning off the chat notifications. Do we keep them
or get rid of them?

Cheers!

---
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of the list,

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If you have any questions 

Re: [Audyssey] A question to you all audyssey folks.

2011-01-08 Thread shaun everiss

if you mean sounds.
for the second, yes I have 40 or so gb of sound collections.
no I can't send them at you, alegal for one thing and paying for all 
my data for another.

 for the first question.
record your sound file, and have it converted  to telephone quality.
ie record your sound save it in wav open it in sound recorder and 
save it as telephone quality.

there are radio crackly sounds somewhere I am sure.
in fact some games have them, halflife should have one of these.
actually any loud click will probably do.

At 10:26 a.m. 9/01/2011, you wrote:

Hi all,
I just  need to post this quickly. First of all, this is the biggest 
question of all. Sorry if I can't spell check, I don't really have 
any time. So, to the point, how do you do a radio quality like 
Captain Chase communicates with Orion in the missions telling him 
the objectives? I tryed all I can, lowering the freaquency, but 
still didn't work. Any help would be appreciated. Question 2. Any 
good collections that someone could send me off list? Note. They 
have to be 50 mb or 100 mb. No higher than that. Any help on these 
questions would be appreciated. Thanks.

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Re: [Audyssey] A question to you all audyssey folks.

2011-01-08 Thread shaun everiss

you can buy royalty disks for dirt cheap mind you.
I have a couple disks of imporio, and a couple other disks I was given.
also, therecordest.com I think has a free but small library.
I also got some authentic sfx libs for about 100 bucks 4cds worth.
I also picked some from eurica corp these were 5 bucks.
Ok, failing these.
if you can find, borrow or whatever a copy of hotdog express you will 
find a load of wav and midi files on one disk, i realise these are 
probably copywrited stuff but thats a lib right there.

agm had a soundpack but not sure how good that is etc.
there are various lagit and modded miriani packs floating where I 
don't know, they do use a lot of copywrited sounds but there are 
authentic sfx to.

If you get stuck, you can make your sfx.
I once had to make a voice over lib for guards, that was supposed to 
be for rsgames but it looks like others in the community decided to 
use my sfx with out my permition.
Guess I could do something about it but then  again its just me 
swearing and yelling into a mic.
and where they are used they actually sound good and are used sort of 
what they are used for.
They never had a licence and when i finally get a website I may just 
put those up for free, I mean these are my sounds and all.

At 11:03 a.m. 9/01/2011, you wrote:

Hi Muhammed,

In order to create a radio sound effect you need a sound editor like
Goldwave or Soundforge. You would start by removing some of the base
from the speech recording in order to give it that radio tinny
quality. Then, you can mix in some radio static to give it that fuzzy
connection sound. That's one way of creating radio voice overs.

Another way is you can set a walky-talky in front of the computer
microphone. The person doing the voice over can go to another room and
speak the lines into the walky-talky. This method is quite authentic
and is great for a Star Trek communicator, a Star Wars comlink, or any
other generic radio/communicator effect.  Creating a generic radio
sound like this is pretty easy.


As far as sound effect libraries goes there is this little thing
called copyrights. Basically, before anyone can or should provide you
with sounds it would largely depend on the copyright license for the
sounds, and what exactly you plan to do with the sounds. If they are
going to be used in a free production in most cases the sounds are
free or sold for much less than a commercial license. If they are
going to be used in a commercial product then you will have to pay out
royalty fees that can range in the hundreds of dollars, pounds, euros,
etc.


Cheers!


On 1/8/11, Shiny protector muhamme...@googlemail.com wrote:
 Hi all,
 I just  need to post this quickly. First of all, this is the biggest
 question of all. Sorry if I can't spell check, I don't really 
have any time.

 So, to the point, how do you do a radio quality like Captain Chase
 communicates with Orion in the missions telling him the objectives? I tryed
 all I can, lowering the freaquency, but still didn't work. Any 
help would be
 appreciated. Question 2. Any good collections that someone could 
send me off

 list? Note. They have to be 50 mb or 100 mb. No higher than that. Any help
 on these questions would be appreciated. Thanks.
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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Damien Pendleton

Hi Thomas, find the answers to your questions below.
Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 08, 2011 10:46 PM
Subject: [Audyssey] Mouse Support in Games



Hi everyone,

This is a friendly notice to let everyone know what we are up to, and
to get a little feedback from those customers planning to purchase our
games. At the time being we at USA Games are involved in adding
multiple input devices to the Genesis 3D engine for Windows which will
include keyboard, mouse, and joystick support for all of our up and
coming Windows titles. For that reason we have just spent the past
week adding and debugging mouse support which will be available in
Mysteries of the Ancients beta 17 once we finalize that branch of the
code. Which brings us to some questions about your mouse setup and
thoughts.

1. As a gamer how important is mouse support to you?

I have never really used the mouse in game play. I am generally used to 
using the keyboard, but I wouldn't mind giving the mouse a try.

2. If supported would you consider purchasing a mouse with five or
more buttons for game input?

I am in two minds. Currently, not many games support the mouse as an input 
device, so for the most part my mouse would be sitting in a corner doing 
nothing. However, it can be effective as a joystick or game pad, so I'd have 
to think about that when the time actually came.

3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)


Touch pad.

4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?


Two button.

5. Does your mouse device have a scroll wheel?


No.

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?

Menu Next: wheel forward
Menu Prier: wheel backward
Menu Select: left button

Climb Down: wheel backward
Climb Up: wheel forward
Jump Left: left button+mouse left
Jump Right: left button+mouse right
Jump Up: left button+mouse forward
Perform Action: middle button
Run Left: right button+mouse left
Run Right: right button+mouse right
Walk Left: mouse left
Walk Right: mouse right

They are very good commands. Again though, not all devices have middle 
buttons and wheels. It is similar to a problem I had when I downloaded 
Lighttech Interactive's Bop it Ultimate game when it was first released 
where the twist it was the right control key. Since my laptop didn't have a 
right control key I was unable to play it until they released the 
laptop/desktop layout patch.



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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Jacob Kruger

1. Not always that important, but, yes, like some others said, sometimes it
would be nice for certain types of actions (and not really relevant, but
along the lines of that one, I have a sort of gamepad/joystick that works
way better for me in racing games than keystrokes).
2. Not necessarily since wouldn't mean to/make use of it too often.
3. USB optical mouse
4. two standard buttons, plus scroll wheel
5. yes
6. I might appreciate scrolling actions being supported by something like a
scroll wheel, and things like aiming with the mouse, or maybe using it for
certain types of almost interactive activities, like performing tasks like
opening doors/weapon use, symbols/pattern replication, but would prefer to
stick to keyboard for more standard things like walking, etc. For example,
in old sighted days, when playing FPS games, while I would have used mouse
for turning/aiming, I would still use the keyboard for actually walking,
climbing, etc.

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 09, 2011 12:46 AM
Subject: [Audyssey] Mouse Support in Games



Hi everyone,

This is a friendly notice to let everyone know what we are up to, and
to get a little feedback from those customers planning to purchase our
games. At the time being we at USA Games are involved in adding
multiple input devices to the Genesis 3D engine for Windows which will
include keyboard, mouse, and joystick support for all of our up and
coming Windows titles. For that reason we have just spent the past
week adding and debugging mouse support which will be available in
Mysteries of the Ancients beta 17 once we finalize that branch of the
code. Which brings us to some questions about your mouse setup and
thoughts.

1. As a gamer how important is mouse support to you?

2. If supported would you consider purchasing a mouse with five or
more buttons for game input?

3. What type of mouse device/devices do you currently own? (Such
answers may include: none, touch pad, USB optical mouse, wireless
optical mouse, PS2 standard mouse, trackball, etc.)

4. How many buttons does your mouse device have? Is it a two button,
three button, five button, or eight button mouse?

5. Does your mouse device have a scroll wheel?

6. What do you think of the following input commands for a
side-scroller like Mysteries of the Ancients?

Menu Next: wheel forward
Menu Prier: wheel backward
Menu Select: left button

Climb Down: wheel backward
Climb Up: wheel forward
Jump Left: left button+mouse left
Jump Right: left button+mouse right
Jump Up: left button+mouse forward
Perform Action: middle button
Run Left: right button+mouse left
Run Right: right button+mouse right
Walk Left: mouse left
Walk Right: mouse right

Sincerely,
Thomas Ward
Chief Operating Officer
http://www.usagamesinteractive.com

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Re: [Audyssey] High Performance Optical Gaming Mouse

2011-01-08 Thread Jacob Kruger

That's not low priced...this side of the world...smile

The optical USB mouse I have here, which is a genius, which in old days was 
a good brand for mice in general, would, back in 2007 have been sold for 
around ZAR55 - around $8 or thereabouts.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 09, 2011 3:28 AM
Subject: [Audyssey] High Performance Optical Gaming Mouse



Hi Folks,
I looked up an advanced gameing mouse on Amazon and found this low priced 
one,

Logitech MX 518 High Performance Optical Gaming Mouse
$37.54 USD
The Logitech MX 518 optical gaming mouse gives gamers a precision 
advantage. Its 1800 dpi optical engine delivers pinpoint accuracy for 
precise targeting and high-speed handling. A sculpted comfort grip helps 
reduce strain, and slick polytetrafluoroethylene (PTFE) feet glide 
smoothly across almost any surface, with no skips. This durable fit and 
finish allows for longer, harder play. In-game sensitivity switching lets 
you easily control cursor speed and responsiveness without ever having to 
interrupt your game. Advanced software allows you to easily customize your 
mouse to every game you play, and eight programmable buttons provide added 
control and efficiency.



Get the gear to suit your gameplay. Play with the best.





Key Features







Customizable buttons and controls
Instant, one-click changes to dpi - from 400 to as high as 1600
Slick gaming feet reduce friction and noise
Contoured grip designed for comfort
Logitech MX performance optical engine

http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50/ref=dp_cp_ob_e_image_1


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Re: [Audyssey] High Performance Optical Gaming Mouse

2011-01-08 Thread Thomas Ward
Hi Phil,

Wow! Sounds like a winner. I don't think I've ever owned any gaming
mice quite that nice. About the only feature it lacks is force
feedback which is rarely found on a mouse anyway. I'd say for serious
gamers that would be the mouse to have.

On 1/8/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Folks,
 I looked up an advanced gameing mouse on Amazon and found this low priced
 one,
 Logitech MX 518 High Performance Optical Gaming Mouse
 $37.54 USD
 The Logitech MX 518 optical gaming mouse gives gamers a precision advantage.
 Its 1800 dpi optical engine delivers pinpoint accuracy for precise targeting
 and high-speed handling. A sculpted comfort grip helps reduce strain, and
 slick polytetrafluoroethylene (PTFE) feet glide smoothly across almost any
 surface, with no skips. This durable fit and finish allows for longer,
 harder play. In-game sensitivity switching lets you easily control cursor
 speed and responsiveness without ever having to interrupt your game.
 Advanced software allows you to easily customize your mouse to every game
 you play, and eight programmable buttons provide added control and
 efficiency.


 Get the gear to suit your gameplay. Play with the best.


 


 Key Features







 Customizable buttons and controls
 Instant, one-click changes to dpi - from 400 to as high as 1600
 Slick gaming feet reduce friction and noise
 Contoured grip designed for comfort
 Logitech MX performance optical engine

 http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50/ref=dp_cp_ob_e_image_1


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Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Hayden,

Ahem...You know my answer on that. Its ready when its ready. We are
experiencing some bugs and crashes, and until those are satisfactorily
resolved I'm not going to release it.

Cheers!

On 1/8/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Any chance we might see MOTA BETA 17 sometime soon?

 Best Regards,
 Hayden

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