Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers
Uh, null routing is simply a routing rule that indicates that packet should be dropped without any further processing. The suggestion was to just null route the source and enjoy the weekend. You can't do it at the ISP level unless you talk to your ISP. From: dlin...@fragonline.net To: hlds@list.valvesoftware.com Date: Sun, 24 Jan 2010 14:28:56 -0600 Subject: Re: [hlds] ST3Gaming.com using 100mbit connectionto DoS rival servers Seriously? Do you not know what null routing is? It's exactly what you said later in your email. Your bandwidth provider routes that source straight to the nowhere. Not sure why you think it's done on the server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Sunday, January 24, 2010 2:08 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers Uh, because the packets come over the wire and your NIC has to handle them all regardless of HOW you handle them? You can NOT solve a DoS attack through ANY use of firewalling or routing at the target end. You MUST cut the attack off as close to the source as possible. An attack like the one described here is simple enough to fend off because it's coming from a single source over a relatively low bandwidth pipe. Your ISP should be able to block it at their border routers and the constant knocking shouldn't put any load on their equipment. If it continues, and if they get around to it, they can then report the activity to their peering partners (other ISPs) to get them to block the traffic at their end. If the behavior persists, this continues until eventually the source is cut off. A distributed attack is much harder to cut off, because it has many sources. A distributed attack can bring down major connections. From: dlin...@fragonline.net To: hlds@list.valvesoftware.com Date: Sun, 24 Jan 2010 13:43:57 -0600 Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers Why not just null route the source and enjoy the weekend? _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/196390710/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/196390708/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2 - did I miss something in the config?
This is the same problem I had back at launch. The only solution I've found was to have someone OUTSIDE my lan connect to the game. The server is not properly reserving the lobby when you try to connect to it from inside the lan. If your server is on 192.168.0.9, you have to reserve the lobby from OUTSIDE the 192.168 subnet. In my case, I had to have a friend (on the internet) join the server, (making a valid lobby reservation), then I could join the existing lobby no problem. I believe you may be able to get around it another way - open up the console and do a connect IP command. Put your public IP (not your 192.168 IP) in the connect command. I don't remember if I tested this or not. You might as well test the connect command with both your public IP and the 192.168 IP. Date: Mon, 28 Dec 2009 17:08:45 +0200 From: i...@ics-base.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] l4d2 - did I miss something in the config? Being in the same steamgroup isn't a requirement anymore with L4D2. I've hosted a lobby multiple times with random folks and i have settings set that i get the steamgroup exclusive servers whenever i search a server (since i know they work ok and are always free). The other people who aren't in the steamgroup of my servers, end up there too. -ics Christoffer Pedersen kirjoitti: And all of you are in that group? On 28/12/2009, at 14.43, Rick Payton r...@mai-hawaii.com wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/171222986/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2 - did I miss something in the config?
mm_dedicated_force_servers did not fix it. I tried it already. The same problem did not exist in L4D. From: richard@gmail.com Date: Mon, 28 Dec 2009 11:12:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] l4d2 - did I miss something in the config? If you want to be the lobby leader and bring a lobby, including you, into the server behind your NAT, use: mm_dedicated_force_servers externalip:port|internalip:port You'll have to use this before creating the lobby as the console is no longer available while in a lobby. If you're just trying to connect to it without using a lobby, then you'll also have to add: sv_allow_lobby_connect_only 0 to your config. -Richard Eid On Mon, Dec 28, 2009 at 10:51 AM, Blood Letter bw_bloodlet...@hotmail.comwrote: This is the same problem I had back at launch. The only solution I've found was to have someone OUTSIDE my lan connect to the game. The server is not properly reserving the lobby when you try to connect to it from inside the lan. If your server is on 192.168.0.9, you have to reserve the lobby from OUTSIDE the 192.168 subnet. In my case, I had to have a friend (on the internet) join the server, (making a valid lobby reservation), then I could join the existing lobby no problem. I believe you may be able to get around it another way - open up the console and do a connect IP command. Put your public IP (not your 192.168 IP) in the connect command. I don't remember if I tested this or not. You might as well test the connect command with both your public IP and the 192.168 IP. Date: Mon, 28 Dec 2009 17:08:45 +0200 From: i...@ics-base.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] l4d2 - did I miss something in the config? Being in the same steamgroup isn't a requirement anymore with L4D2. I've hosted a lobby multiple times with random folks and i have settings set that i get the steamgroup exclusive servers whenever i search a server (since i know they work ok and are always free). The other people who aren't in the steamgroup of my servers, end up there too. -ics Christoffer Pedersen kirjoitti: And all of you are in that group? On 28/12/2009, at 14.43, Rick Payton r...@mai-hawaii.com wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/171222986/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/171222985/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help with Multiple IPs SRCDS
Redirect all traffic at the NIC level? From: jeffsu...@gmail.com Date: Fri, 25 Dec 2009 22:07:09 -0800 To: hlds@list.valvesoftware.com Subject: [hlds] Help with Multiple IPs SRCDS Okay, so-- We have to move IPs for our gameserver soon, but as of now we have access to both the old and new IPs in order to make it easier to transition the players to the new address. The plan was to have the server accessible from both the new and old IPs, and then eventulaly drop off the old IP once we were ready. However, srcds doesn't seem to want to let me do that. It's one IP or the other, so far. When I have no +IP specified, it uses the new IP, and the old IP won't function. If I specify the old IP, the old IP works, but the new one doesn't. Lastly, if I set it to +ip 0.0.0.0, the new IP works and the old one won't. I got the idea for the 0.0.0.0 from near the bottom of http://forums.srcds.com/viewpost/63761#pid63761. I need people to be able to access it both ways for a bit, so we can retain as much of our playerbase as possible, but it's going to be really difficult if I can't have both working as described. Anyone have any ideas or anything? Thanks, Jeff // Atreus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/171222984/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
This isn't rocket science. Considering we're talking about the gunboats and the scottish resistance... Anyway, I'd bet dollars to doughnuts that it's Beetle's Mod causing the instability. I always disable it until he updates a couple of times after every major TF2 update. Though the other problems you mention just sound weird. I'd do an update with verifyall. _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/171222986/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Autoupdate for SRCDS Win32?
The autoupdate flag only works for the linux server. To autoupdate Windows servers, you can create a batch file that updates the server, then starts the server in a new command line window. Then, have the batch file return to the update line. ECHO OFF :UPDATE Echo Updating [your update command goes here] :START ECHO Starting Server start /wait [your server startup command goes here] GOTO UPDATE When you want to update, just give the server the exit command. The batch file will then hit the GOTO line and repeat. You can schedule a shutdown whenever the server has been idle for a while, with a couple different plugins. So in theory, people are playing on your server, update is released, server empties out after they finish, server sits idle for a little bit, server exits, updates, and restarts. From: email4for...@mezelf.com To: hlds@list.valvesoftware.com Date: Sun, 13 Dec 2009 16:36:38 +0100 Subject: [hlds] Autoupdate for SRCDS Win32? For the past 2 weeks I have found myself having to manually update my 2 L4D2 servers about 9 times. The sad downside is that I can only see that it is 'out-of-date' (via console) after I manually change the map as well as not showing up in Group Servers. Is there a working option to have SRCDS autoupdate? At the moment it takes about half an hour per day to keep them updated and like most other people, I have other things to spend time on as well. MeZelf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Trusted email with powerful SPAM protection. http://clk.atdmt.com/GBL/go/177141665/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Profanity in your server
Msleeper shits up the list again. _ Get gifts for them and cashback for you. Try Bing now. http://www.bing.com/shopping/search?q=xbox+gamesscope=cashbackform=MSHYCBpubl=WLHMTAGcrea=TEXT_MSHYCB_Shopping_Giftsforthem_cashback_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Available
There is no reason FAT32 would be less secure than NTFS. The built-in security permissions of NTFS are pointless, and the OS can ignore them at any time. The only security NTFS has is encryption, which no one uses, is weak compared to non-file system-based methods, and in general is a pointless overhead. NTFS is bloated and has lots of overhead. FAT32 is great, but the limitations on depth, file size, and number of files are a problem. Fragmentation and corruption are also a problem. This is why we have FAT64 (exFAT). Date: Sat, 5 Dec 2009 10:05:21 -0800 From: mi...@macawusa.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Update Available I always convert fat32 to NTFS on portable drives. I transfer or backup files that are over 4GB all the time, can't do that with a fat32. Fat32 fragments much more than NTFS, has many other features missing. No Windows server should be running on a fat32 partition for security reasons alone, not even counting on performance issues. For OS's I only run windows system and I no longer support anything older than 2000 so I have no compatibility problems. FAT is a very old spec, maybe it is time to get into the new stuff :) Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Saturday, December 05, 2009 7:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Available If you are running steam off a portable drive, it is most likely fat32. Also, people running multiple operating systems still generally will have at least one fat32 partition for compatibility reasons. On Sat, Dec 5, 2009 at 1:04 AM, Mike Fleener mi...@macawusa.com wrote: I am a real world certified tech and there is no reason for using fat32 on a windows systems and many reasons for using NTFS. Mike Macaw Enterprises -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, December 04, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Available Because ntfs isn't the only file system in the world? Because many of us keep some partitions fat32 because there is no reason to use ntfs? Because we haven't got around to it? It may offend the purist, but out there in the real world a lot of people use fat32 for a variety of reasons. - Original Message - From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, December 04, 2009 6:57 PM Subject: Re: [hlds] Left 4 Dead 2 Update Available My thoughts exactly. But because that was fixed, SOMEONE is using FAT32. The question is: why? Jonah Hirsch --- On Fri, Dec 4, 2009 at 7:54 PM, msleeper mslee...@ismsleeperwrong.comwrote: If you are using a computer that still has a FAT32 partition, you deserve to have your games crash. On Fri, 2009-12-04 at 18:50 -0800, Ook wrote: I'm guessing the crash on startup fix is for the client, not the server? My server has always run fine on fat32, but there is NTFS WTF VALVE? being screamed from one side of steam support to the other over what happened to the client a week or so ago :) - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: hlds@list.valvesoftware.com; 'Half-Lifededicated Linux server mailing list' hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Friday, December 04, 2009 6:32 PM Subject: [hlds] Left 4 Dead 2 Update Available A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed crash on startup when using FAT32 file system - Fixed in-game chat input where the local encoding differs from the input language's - Fixed bug where Survivor Bots would sometimes become unresponsive in Scavenge games - Updated subtitle localization files for Hungarian, Portuguese, Romanian and Russian - Fixed exploit that allowed players on the Infected team to spawn directly next to the Survivors Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Left 4 Dead 2 Update Available
It doesn't belong here, nor does it have anything to do with security. I will continue to correct some flat out incorrect information though. FAT32 corruption has nothing to do with the drivers implementing it - it's a fundamental weakness of a file allocation table based file system. 99% of the time corruption happens when you bork an operation, usually due to a power outage or system crash during a write. When that happens, you have to scan and repair. NTFS is more resilient to this kind of damage because of the way file mappings are maintained. For more resiliency, we use journaling or transaction based file systems. And yes, certifications are useless. Date: Sat, 5 Dec 2009 18:13:03 -0500 From: grossk...@wolfservers.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Update Available Does this conversation really belong in the HLDS mailing list? Seems liek it would be more appropriate for a computer security mailing list. On Sat, Dec 5, 2009 at 4:30 PM, Matt Stanton inflatablesoulm...@brothersofchaos.com wrote: The bottom line is that there are a million ways to make any server insecure, and a million more ways to make a windows server insecure. ntfs will help with security if and only if your users are set up with only the permissions they should have, and only if your server is not *deleted other stuff* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Chat with Messenger straight from your Hotmail inbox. http://www.microsoft.com/windows/windowslive/hotmail_bl1/hotmail_bl1.aspx?ocid=PID23879::T:WLMTAGL:ON:WL:en-ww:WM_IMHM_4:092009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Session is No Longer Available
Yup. Can you try opening the console and doing the ol' connect IP:port ? Try with your lan IP (should fail), then try with your wan IP (might work). I've noticed that when I simply click on the server from my steam group list, it tries to connect via the lan ip (and fails). If I try to connect to an existing lobby, it works. Probably because connecting to a lobby results in feeding a connect ip:port statement with the wan ip, not the lan ip. Once this is figured out / patched / whatever, I need to figure out how to get the search key working with it. I don't like having to join the server (when I can) and then call a vote / rcon to switch game type, map, and difficulty. I'd much rather prefer to join/create a lobby, let it fill up, and throw the search key in to get to my server. (Valve also needs to fix the bug where youc an't bring up the console while in the lobby). When I try this now, all I get lots of waiting then bam, I'm running a local server. There's no popup message asking if you would like to run a local server (like there was in L4D). Date: Fri, 20 Nov 2009 13:40:47 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Session is No Longer Available The issue seems to have something to do with lobby reservation. I don't know if you see this too, but if you create a lobby on the NAT side of things, the server will complain about bogus payload data, and then show the reservation. I can confirm that reserving the lobby from outside the NAT seems to be fine. It's almost as if the NAT client reserves the lobby, then the server accepts, then ignores it... Blood Letter wrote: Looks like having someone else join the server (from outside the lan) works fine. Then I can join just fine. Weird... From: bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Date: Thu, 19 Nov 2009 20:51:58 -0800 Subject: Re: [hlds] The Session is No Longer Available Really? No one else has this issue? Can someone with a working config behind a nat post their server.cfg and command line? From: bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 18 Nov 2009 21:26:47 -0800 Subject: Re: [hlds] The Session is No Longer Available Zero problems when running with sv_lan 1. Date: Thu, 19 Nov 2009 13:05:37 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Session is No Longer Available Yes, on a Linux server. Are you running it behind a NAT firewall? We were told that using mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8 -ip 192.168.1.11 -port 27015 -nohltv +sv_lan 0 +map c1m1_hotel --server.cfg-- hostname Love Me Sexy rcon_password password sv_steamgroup 12345 sv_steamgroup_exclusive 1 sv_search_key searchkey Forwarding pots 27000-27015 to 192.168.1.11 . ?? _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Bing brings you maps, menus, and reviews organized in one place. http://www.bing.com/search?q=restaurantsform=MFESRPpubl=WLHMTAGcrea=TEXT_MFESRP_Local_MapsMenu_Resturants_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
Uh, search key doesn't work for me, and force dedicated server requires that I can actually connect to the server. I currently can not start a lobby and join the lobby to my server. I currently can not join my server directly from the steam group server list. I have to have someone outside of my lan join the server from the steam group list. Then and only then am I able to join the server (by joining their lobby explicitly or implicitly through the steam group server list). Joining the server normally results in a session no longer valid error when it attempts to connect. Using a search key results in absolutely nothing - the server is never found, and I never attempt to connect. And why would I set a default search key or force dedicated servers list? My server is public and I would only want to use it if it's free - otherwise I'm content joining whatever server I'm matched with (when I'm lobby leader). I can bind shortcuts. I can set launch options. I can get on my server which isn't functioning as it should. But I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. It's not rocket science. I shouldn't have to jump through ANY hoops to: Open the game, get directly (no lobby screen) to my server or a favorite server, if available. Open the game, make a lobby, tell it to use my server or a favorite server, if available. Open the game, make a lobby, tell it to match me to an available server. From: mu...@anbservers.net To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 17:54:12 -0500 Subject: Re: [hlds] Server Key Add +sv_search_key key to launch options -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Johan Andersson Sent: Friday, November 20, 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Key bind F8 mm_dedicated_force_servers IPADRESS Press F8 before starting the search for a server. Couldn't be any easier tbh. -- From: Blood Letter bw_bloodlet...@hotmail.com Sent: Friday, November 20, 2009 10:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Terrible solution. Nothing bugs me more than being a member of a bunch of pointless steam groups. (Well, automagically being joined to random steam groups for no reaosn bugs me a lot too.) I don't want that crap cluttering up my friends list. I don't want shitty updates about your steam group has an event in 5 minutes! popping up all the time. I shouldn't have to put up with that crap to maintain a list of servers I like. This is what server favorites was for. Would love to see the following: - An extra button on the UI - Favorite Servers - A Favorite Servers page which lists servers you have tagged as favorite, their ping, map, player count, game mode, and lobby status. - Ability to select a server from the list and remove it from your favorites or connect to it (if lobby restrictions and player count allow). - A UI button to add server to favorites. Show it on the server info popup in game. I'm not even asking for a full server browser - just a favorite's list. From: matthew.j.gottl...@gmail.com Date: Fri, 20 Nov 2009 15:32:03 -0600 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Make a steam group called Joebob's L4D Servers and invite everyone. On Fri, Nov 20, 2009 at 3:25 PM, shoskins73 shoskin...@gmail.com wrote: I'm assuming that only works if I'm the Lobby Leader? What happens if I'm in someone elses Lobby and they start the game, will it take me to my server while everyone else goes to another server? Long story short, I had a server for the first 2 months L4D was out and stopped using it as it was such a PITA to get a Lobby connected to it (at that time there was no sv_search_key function at all. This whole setup for using specific servers is crap, especially when not everyone on your friends list is in any one particular Steam Group. On Fri, Nov 20, 2009 at 1:09 PM, Jake Skenna halflife...@gmail.com wrote: I'd put the command in an autoexec.cfg so you can get your own server every time without having to enter it once you get in game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Trusted email with Microsoft's powerful SPAM protection
Re: [hlds] Server Key
I've already posted about it, and someone else has the same issue. I have the most basic of configs. It should work, and I have run many servers in the past with no issue. I don't get what you don't understand - these should all be GUI options - not things I have to set in the console (which is inaccessible while in a lobby) or bind to shortcut keys or to the startup options. The issues I'm having with getting the server to properly accept my lobby reservation are separate. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 18:34:44 -0500 Subject: Re: [hlds] Server Key This seems like a lot of user error then since all of that stuff works for everyone else, or at least works as much as it is supposed to. Why doesn't search key work for you? You should investigate that. Why can't you actually connect to the server? That also seems like something that should be important to figure out. The search key and force dedicated servers lets you, as lobby leader, specify what servers you want to preference to. If the servers are full then you'll go to another server, just like you normally would. I don't get what you're not understanding. I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. That's exactly what search key and/or force dedicated servers does. You specify a server to use, and if it is free then you go to it. Your little list of complains all work with minimal effort, except the first one which doesn't really make sense with the type of environment in L4D/L4D2. This isn't TF2 or CSS, you can't just join any server and start playing. If you want to do that, then remove your server from the lobby system and connect directly via IP. If you want to use a lobby, then use some combination of the many server CVARs to make it possible. You can't have it both ways, they conflict how eachother work. On Fri, 2009-11-20 at 15:24 -0800, Blood Letter wrote: Uh, search key doesn't work for me, and force dedicated server requires that I can actually connect to the server. I currently can not start a lobby and join the lobby to my server. I currently can not join my server directly from the steam group server list. I have to have someone outside of my lan join the server from the steam group list. Then and only then am I able to join the server (by joining their lobby explicitly or implicitly through the steam group server list). Joining the server normally results in a session no longer valid error when it attempts to connect. Using a search key results in absolutely nothing - the server is never found, and I never attempt to connect. And why would I set a default search key or force dedicated servers list? My server is public and I would only want to use it if it's free - otherwise I'm content joining whatever server I'm matched with (when I'm lobby leader). I can bind shortcuts. I can set launch options. I can get on my server which isn't functioning as it should. But I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. It's not rocket science. I shouldn't have to jump through ANY hoops to: Open the game, get directly (no lobby screen) to my server or a favorite server, if available. Open the game, make a lobby, tell it to use my server or a favorite server, if available. Open the game, make a lobby, tell it to match me to an available server. From: mu...@anbservers.net To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 17:54:12 -0500 Subject: Re: [hlds] Server Key Add +sv_search_key key to launch options -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Johan Andersson Sent: Friday, November 20, 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Key bind F8 mm_dedicated_force_servers IPADRESS Press F8 before starting the search for a server. Couldn't be any easier tbh. -- From: Blood Letter bw_bloodlet...@hotmail.com Sent: Friday, November 20, 2009 10:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Terrible solution. Nothing bugs me more than being a member of a bunch of pointless steam groups. (Well, automagically being joined to random steam groups for no reaosn bugs me a lot too.) I don't want that crap cluttering up my friends list. I don't want shitty updates about your steam group has an event in 5 minutes! popping up all the time. I shouldn't have to put up with that crap to maintain a list of servers I like. This is what server favorites
Re: [hlds] Server Key
And telling me to not complain on this list isn't going to stop me from doing it. What's your point? Date: Fri, 20 Nov 2009 18:44:34 -0600 From: gulf...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key They should be GUI options, but they aren't. And complaining on this list isn't going to get valve to add it to L4D2. On Fri, Nov 20, 2009 at 6:40 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: I've already posted about it, and someone else has the same issue. I have the most basic of configs. It should work, and I have run many servers in the past with no issue. I don't get what you don't understand - these should all be GUI options - not things I have to set in the console (which is inaccessible while in a lobby) or bind to shortcut keys or to the startup options. The issues I'm having with getting the server to properly accept my lobby reservation are separate. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 18:34:44 -0500 Subject: Re: [hlds] Server Key This seems like a lot of user error then since all of that stuff works for everyone else, or at least works as much as it is supposed to. Why doesn't search key work for you? You should investigate that. Why can't you actually connect to the server? That also seems like something that should be important to figure out. The search key and force dedicated servers lets you, as lobby leader, specify what servers you want to preference to. If the servers are full then you'll go to another server, just like you normally would. I don't get what you're not understanding. I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. That's exactly what search key and/or force dedicated servers does. You specify a server to use, and if it is free then you go to it. Your little list of complains all work with minimal effort, except the first one which doesn't really make sense with the type of environment in L4D/L4D2. This isn't TF2 or CSS, you can't just join any server and start playing. If you want to do that, then remove your server from the lobby system and connect directly via IP. If you want to use a lobby, then use some combination of the many server CVARs to make it possible. You can't have it both ways, they conflict how eachother work. On Fri, 2009-11-20 at 15:24 -0800, Blood Letter wrote: Uh, search key doesn't work for me, and force dedicated server requires that I can actually connect to the server. I currently can not start a lobby and join the lobby to my server. I currently can not join my server directly from the steam group server list. I have to have someone outside of my lan join the server from the steam group list. Then and only then am I able to join the server (by joining their lobby explicitly or implicitly through the steam group server list). Joining the server normally results in a session no longer valid error when it attempts to connect. Using a search key results in absolutely nothing - the server is never found, and I never attempt to connect. And why would I set a default search key or force dedicated servers list? My server is public and I would only want to use it if it's free - otherwise I'm content joining whatever server I'm matched with (when I'm lobby leader). I can bind shortcuts. I can set launch options. I can get on my server which isn't functioning as it should. But I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. It's not rocket science. I shouldn't have to jump through ANY hoops to: Open the game, get directly (no lobby screen) to my server or a favorite server, if available. Open the game, make a lobby, tell it to use my server or a favorite server, if available. Open the game, make a lobby, tell it to match me to an available server. From: mu...@anbservers.net To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 17:54:12 -0500 Subject: Re: [hlds] Server Key Add +sv_search_key key to launch options -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Johan Andersson Sent: Friday, November 20, 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Key bind F8 mm_dedicated_force_servers IPADRESS Press F8 before starting the search for a server. Couldn't be any easier tbh. -- From: Blood Letter bw_bloodlet...@hotmail.com Sent: Friday, November 20, 2009 10:41 PM To: hlds
Re: [hlds] Server Key
Oh shut up, you've been posting your dumb crap here for years, and you're why I left. Yes you, specifically. I came here for help about my problem, and all of one person has had the decency to even respond - luckily it was someone with the same problem. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 20:00:09 -0500 Subject: Re: [hlds] Server Key The point is that you're blowing hot air at a bunch of people that don't care. Get a blog or post your whining on steampowered. On Fri, 2009-11-20 at 16:56 -0800, Blood Letter wrote: And telling me to not complain on this list isn't going to stop me from doing it. What's your point? Date: Fri, 20 Nov 2009 18:44:34 -0600 From: gulf...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key They should be GUI options, but they aren't. And complaining on this list isn't going to get valve to add it to L4D2. On Fri, Nov 20, 2009 at 6:40 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: I've already posted about it, and someone else has the same issue. I have the most basic of configs. It should work, and I have run many servers in the past with no issue. I don't get what you don't understand - these should all be GUI options - not things I have to set in the console (which is inaccessible while in a lobby) or bind to shortcut keys or to the startup options. The issues I'm having with getting the server to properly accept my lobby reservation are separate. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 18:34:44 -0500 Subject: Re: [hlds] Server Key This seems like a lot of user error then since all of that stuff works for everyone else, or at least works as much as it is supposed to. Why doesn't search key work for you? You should investigate that. Why can't you actually connect to the server? That also seems like something that should be important to figure out. The search key and force dedicated servers lets you, as lobby leader, specify what servers you want to preference to. If the servers are full then you'll go to another server, just like you normally would. I don't get what you're not understanding. I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. That's exactly what search key and/or force dedicated servers does. You specify a server to use, and if it is free then you go to it. Your little list of complains all work with minimal effort, except the first one which doesn't really make sense with the type of environment in L4D/L4D2. This isn't TF2 or CSS, you can't just join any server and start playing. If you want to do that, then remove your server from the lobby system and connect directly via IP. If you want to use a lobby, then use some combination of the many server CVARs to make it possible. You can't have it both ways, they conflict how eachother work. On Fri, 2009-11-20 at 15:24 -0800, Blood Letter wrote: Uh, search key doesn't work for me, and force dedicated server requires that I can actually connect to the server. I currently can not start a lobby and join the lobby to my server. I currently can not join my server directly from the steam group server list. I have to have someone outside of my lan join the server from the steam group list. Then and only then am I able to join the server (by joining their lobby explicitly or implicitly through the steam group server list). Joining the server normally results in a session no longer valid error when it attempts to connect. Using a search key results in absolutely nothing - the server is never found, and I never attempt to connect. And why would I set a default search key or force dedicated servers list? My server is public and I would only want to use it if it's free - otherwise I'm content joining whatever server I'm matched with (when I'm lobby leader). I can bind shortcuts. I can set launch options. I can get on my server which isn't functioning as it should. But I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. It's not rocket science. I shouldn't have to jump through ANY hoops to: Open the game, get directly (no lobby screen) to my server or a favorite server, if available. Open the game, make a lobby, tell it to use my server or a favorite server, if available. Open the game, make a lobby, tell it to match me
Re: [hlds] File download speeds
Not that I know of, unfortunately. Just about any http redirect will be better than serving through the server - just grab some free/cheap hosting. If you own the box, just throw up a free FTP server on it and point it to the same dir as the server itself, and then give it it's own subdomain (ftp.serverip). Date: Sat, 21 Nov 2009 13:47:42 +1100 From: chris_holma...@yahoo.com.au To: hlds@list.valvesoftware.com Subject: [hlds] File download speeds Hey all, As I'm sure we're all aware, by default SRCDS puts a speed limit on downloads when clients are downloading maps, mods, textures, whatever, from the server when they connect. I'm also sure we're all aware that we can use a HTTP/FTP redirect to allow fast downloads, but I'm curious if there is a way to get faster download speeds without having to set up a mirror - ie, can the artificial speed limit srcds imposes be bypassed by, say, a cvar or sourcemod plugin? Thanks -Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Session is No Longer Available
Really? No one else has this issue? Can someone with a working config behind a nat post their server.cfg and command line? From: bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 18 Nov 2009 21:26:47 -0800 Subject: Re: [hlds] The Session is No Longer Available Zero problems when running with sv_lan 1. Date: Thu, 19 Nov 2009 13:05:37 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Session is No Longer Available Yes, on a Linux server. Are you running it behind a NAT firewall? We were told that using mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8 -ip 192.168.1.11 -port 27015 -nohltv +sv_lan 0 +map c1m1_hotel --server.cfg-- hostname Love Me Sexy rcon_password password sv_steamgroup 12345 sv_steamgroup_exclusive 1 sv_search_key searchkey Forwarding pots 27000-27015 to 192.168.1.11 . ?? _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Bing brings you maps, menus, and reviews organized in one place. http://www.bing.com/search?q=restaurantsform=MFESRPpubl=WLHMTAGcrea=TEXT_MFESRP_Local_MapsMenu_Resturants_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Session is No Longer Available
Looks like having someone else join the server (from outside the lan) works fine. Then I can join just fine. Weird... From: bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Date: Thu, 19 Nov 2009 20:51:58 -0800 Subject: Re: [hlds] The Session is No Longer Available Really? No one else has this issue? Can someone with a working config behind a nat post their server.cfg and command line? From: bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 18 Nov 2009 21:26:47 -0800 Subject: Re: [hlds] The Session is No Longer Available Zero problems when running with sv_lan 1. Date: Thu, 19 Nov 2009 13:05:37 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Session is No Longer Available Yes, on a Linux server. Are you running it behind a NAT firewall? We were told that using mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8 -ip 192.168.1.11 -port 27015 -nohltv +sv_lan 0 +map c1m1_hotel --server.cfg-- hostname Love Me Sexy rcon_password password sv_steamgroup 12345 sv_steamgroup_exclusive 1 sv_search_key searchkey Forwarding pots 27000-27015 to 192.168.1.11 . ?? _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Bing brings you maps, menus, and reviews organized in one place. http://www.bing.com/search?q=restaurantsform=MFESRPpubl=WLHMTAGcrea=TEXT_MFESRP_Local_MapsMenu_Resturants_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] The Session is No Longer Available
Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8 -ip 192.168.1.11 -port 27015 -nohltv +sv_lan 0 +map c1m1_hotel --server.cfg-- hostname Love Me Sexy rcon_password password sv_steamgroup 12345 sv_steamgroup_exclusive 1 sv_search_key searchkey Forwarding pots 27000-27015 to 192.168.1.11 . ?? _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Session is No Longer Available
Zero problems when running with sv_lan 1. Date: Thu, 19 Nov 2009 13:05:37 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Session is No Longer Available Yes, on a Linux server. Are you running it behind a NAT firewall? We were told that using mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8 -ip 192.168.1.11 -port 27015 -nohltv +sv_lan 0 +map c1m1_hotel --server.cfg-- hostname Love Me Sexy rcon_password password sv_steamgroup 12345 sv_steamgroup_exclusive 1 sv_search_key searchkey Forwarding pots 27000-27015 to 192.168.1.11 . ?? _ Windows 7: I wanted simpler, now it's simpler. I'm a rock star. http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Bing brings you maps, menus, and reviews organized in one place. http://www.bing.com/search?q=restaurantsform=MFESRPpubl=WLHMTAGcrea=TEXT_MFESRP_Local_MapsMenu_Resturants_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
So did this update fix the empty server issue for anyone? Mine is still bone dry. _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. Date: Sat, 14 Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
So how long does the average easy achievement take on an achievement map? Is it less than 15 minutes? msleeper, get to it - kick and ban after 1st achievement AND 15 minutes. From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Fri, 13 Mar 2009 12:08:33 -0500 Subject: Re: [hlds] TF2 Blog Post: Server Scoring Well I not so sure this is all setup to stop fake-clients... Seems like you just need to provide a good experience for the end user.. If you pass off a server as full when there is no one in the server this will kill your server over time (redirect servers also). If you use fake clients to add maybe a few players to your player count and have a system to turn off your fake clients when your server has a low population. So people are not so much thinking that they are joining a 'full' server you should still be ok from what it looks like. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Friday, March 13, 2009 6:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring Nice to see that VALVe finally did something about fake client servers. I hope it'll work. 2009/3/13 Ronny Schedel i...@ronny-schedel.de TF2 is designed to have the best game experience with 24 players. So, the game experience changes with more or less players. The maximum number of players in TF2 is 32 and it's the server admin's choice, how many slots he wants to have. If an admin starts his server with 24 slots, 20 slots, 10 slots or 2 slots instead of 32, he accepts, that less players can score the server up. On the other side on 32 slot servers there are more connections which give minus points. The score is not a result of the server settings, it's a result of active connected players and when a server can make more people happy (in having the max slots available), it should get a better score than low slotted servers. I don't want to see 2 slot (or 24) TF2 servers which have the same score than my 32 slot server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
My server two days ago was ranked #31 according to Valve's thingy. It's been dead since yesterday's update. I don't think it's an issue of less players. Date: Fri, 13 Mar 2009 22:59:47 + From: sidest...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Available Ive taken setmaster out - done a verify all, rebooted it twice, and no traffic all day :( On Fri, Mar 13, 2009 at 10:01 PM, msleeper mslee...@cyberwurx.com wrote: You might have to wait a bit, I have noticed fewer players playing L4D nowadays. Which makes sense considering we've had zero new content and no easy way to distribute user content (since server download doesn't work). On Fri, 2009-03-13 at 14:55 -0700, Aaron Rapp wrote: Msleeper, You were right. We still had the setmaster in there, so I took it out. I ran the update on the server, again. Unfortunately, I'm not getting the original A2C_PRINT issue, but the servers are still sitting empty. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Friday, March 13, 2009 2:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Available Ok sounds good thank you guys for your input on this. Kenny Loggins ClanAO.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, March 13, 2009 4:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available NIO DEWD WE MUST BLAME TEH PLUGINZ Running 19 servers here all with MM+SM, they are all getting traffic at normal Lobby rates. Make sure you don't have any of that setmaster crap in your configs that was posted a few days ago. It worked before this patch but it might not now. Also, make sure you actually updated to the most recent version, version number won't change. It wasn't a required update for some reason, but if you don't then your shit is still broke. On Fri, 2009-03-13 at 16:20 -0500, Admin Bob wrote: I don't believe it is sourcemod that is causing this. I decided to delete and reinstall my server. I did not install sourcemod, and I'm still not getting any players. Some people claim that their server are still up and running and it's because they are vanilla, but I've played on sourcemod servers since this has been going on. It seems to be happening to some, but not all servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Friday, March 13, 2009 4:04 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Available So what's the deal with sourcemod and L4D? I have about 22 servers that are always full. Have been online since day one and they all site empty now?!? Not even one player in all 22 servers? Did I miss something? Is the sourcemod tag affecting the ability for the lobby to send me players? This was all working great up till last night and I made no changes Any information would much appreciated and thank you in advance. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheNob Sent: Friday, March 13, 2009 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Yes! Some feedback from Valve would be nice :( Some active threads in the steam forum: http://forums.steampowered.com/forums/showthread.php?t=821502 http://forums.steampowered.com/forums/showthread.php?p=9392051 http://forums.steampowered.com/forums/showthread.php?p=9389611 2009/3/13 Robert Whelan mrrjwhe...@yahoo.com Hell, I'd be happy if they just acknowledge the damn problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Urgent fix required for no query response for passworded servers!
Do you have sv_password set to a blank password Or do you have no sv_password line in your configs? From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Thu, 12 Mar 2009 07:45:17 -0700 Subject: Re: [hlds] Urgent fix required for no query response for passworded servers! It's broken on mine with no password set. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, March 12, 2009 6:13 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Urgent fix required for no query response for passworded servers! Importance: High The update last night broke query responses for servers with a password set. This urgently needs fixing as it means that servers fail up checks at GSP and hence get constantly restarted until they are determined failed and then shutdown. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express your personality in color! Preview and select themes for Hotmail®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Server Browser List Custom Tab
Queue addon/configs to clear sv_tags in 3...2... Date: Thu, 12 Mar 2009 22:39:38 + From: philipbembri...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D] Server Browser List Custom Tab Sourcemod now adds sourcemod to sv_tags, see here: http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes 2009/3/12 Major NuT mjr...@gmail.com Curious if anyone knew this, but based on peoples reports of not being on the master list, I also encountered same issue. The recommendation of adding the sv_gametypes coop,versus tag was helpful. SourceMod is placed on both servers, 1 being private, other being public. Both servers ONLY show up on the Custom tab, which I'm not so worried about. I guess the custom comes from having SM though? I guess this is first time I really looked close, but when using sv_search_key -- that also shows up in the tags list? I guess that makes sense, however, I thought it would be hidden. Any one else think this way or am I just bringing up the rear end? Thanks in advance, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Same for me. Disabled MMSM. Still no traffic. Head tilt. Baroo? From: admin_...@cox.net To: hlds@list.valvesoftware.com Date: Thu, 12 Mar 2009 19:05:32 -0500 Subject: Re: [hlds] Left 4 Dead Update Available Even after the update we had last night, I was getting traffic on my server. After the update we had today, I haven't had any traffic since. I don't even have sv_search_key set. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, March 12, 2009 3:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Looks like this works for me, my servers are slowly getting traffic. It also looks like you guys fixed the AI Bots showing up and possibly keeping real players from joining. Great work! On Thu, 2009-03-12 at 13:16 -0700, Jason Ruymen wrote: Left 4 Dead has been updated. This is not required, but certainly recommended. Please run hldsupdatetool to receive it. The specific changes include: - Fixed sv_search_key appearing in server browser - Fixed issue where changing the sv_search_key did not update the master correctly - Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers - Tank melee attack can now hit multiple Survivors in one swing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express your personality in color! Preview and select themes for Hotmail®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Those players go elsewhere, your players will still go to your server. I highly doubt you'd be on the de-listed end of the spectrum. I hope server score/rank is never made visible in any way. We do NOT need another e-peen measurement tool. Date: Fri, 13 Mar 2009 04:40:03 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Blog Post: Server Scoring This is utterly shit (sorry for the language). - Mods: I'm running a few heavily modded TF2 server with many custom MM:S plugins. Although its all listed in server-name AND tags, I see people join, realize the mods, rant in chat and leave. This is going to hurt me and my community - Custom maps: This will put an end to custom maps completely. Not only the majority of players avoid custom maps, many people connect, wait for the download bar 1-2 seconds and disconnect again. Also, when a custom map is played, many players disconnect at mapchange. If they connected on the previous map, I get minus score for that. How nice... - Exploiting: Some of my servers are empty at night. So a player now can join it, disconnect and leave again just to hurt me? We KNEW for a long time valve is getting up the fight against mods again after they reverted the sv_tags delist shit. It seems this is what they thought out this time to fight custom servers. I'm paying *** money from my own pocket each month to provide servers for THEIR game. I help them to earn money while I spend my money. LET MY FU* server alone goddamn. (And again, sorry for the language. I'm in wrath). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
1.0.1.0 3777 here. Ugh... Why, Valve, why? Is it so hard to do ANY testing? Date: Fri, 13 Mar 2009 00:54:45 + From: tom.chi...@googlemail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Available Should the server version be 1.0.1.1 after this is applied? I don't seem to be getting it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam client crash
No it isn't. TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard has. From: gamead...@127001.org To: hlds@list.valvesoftware.com Date: Mon, 9 Mar 2009 17:48:24 + Subject: Re: [hlds] Steam client crash It already is, if you have enough RAM.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: 09 March 2009 17:08 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam client crash While you're right, using noborder is pretty awesome anyway. Makes alt-tab almost instantaneous. On Mon, Mar 9, 2009 at 12:02 PM, Saint K. sai...@specialattack.net wrote: No, that's what we call a 'workaround', not a fix. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Monday, March 09, 2009 5:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam client crash Run in a windows without a border. Problem solved (given your video card has enough power to support this). ~ Mooga On Mon, Mar 9, 2009 at 11:03 AM, Saint K. sai...@specialattack.net wrote: Crap, this was ment to be send directly to valve and not the list. Cheers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Monday, March 09, 2009 4:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Steam client crash Hi, From the latest update there is a crash in the steamclient. When your alt+tabbed out of the game(TF2 in this case), and you then try to join a server (from windows), steam.exe crashes and it puts hl2.exe in a stall. In the past it never used to do this, and people in our community use this allot to join our gameservers when their on auto-retry. Would you mind looking into the issue? Regards, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.9/1990 - Release Date: 03/08/09 17:17:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.9/1990 - Release Date: 03/09/09 07:14:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam client crash
Does it trap your mouse to the game window? Date: Mon, 9 Mar 2009 13:48:51 -0500 From: matthew.j.gottl...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam client crash This also works great if you're running a system with multiple screens ;) On Mon, Mar 9, 2009 at 1:45 PM, turb0z tur...@undergamer.com wrote: It may have been said already, but run in windowed mode with no border and alt tab is AWESOME. Running a 9800GTX+ and have seen no performance drops. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Monday, March 09, 2009 1:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam client crash No it isn't. TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard has. From: gamead...@127001.org To: hlds@list.valvesoftware.com Date: Mon, 9 Mar 2009 17:48:24 + Subject: Re: [hlds] Steam client crash It already is, if you have enough RAM.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: 09 March 2009 17:08 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam client crash While you're right, using noborder is pretty awesome anyway. Makes alt-tab almost instantaneous. On Mon, Mar 9, 2009 at 12:02 PM, Saint K. sai...@specialattack.net wrote: No, that's what we call a 'workaround', not a fix. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Monday, March 09, 2009 5:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam client crash Run in a windows without a border. Problem solved (given your video card has enough power to support this). ~ Mooga On Mon, Mar 9, 2009 at 11:03 AM, Saint K. sai...@specialattack.net wrote: Crap, this was ment to be send directly to valve and not the list. Cheers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Monday, March 09, 2009 4:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Steam client crash Hi, From the latest update there is a crash in the steamclient. When your alt+tabbed out of the game(TF2 in this case), and you then try to join a server (from windows), steam.exe crashes and it puts hl2.exe in a stall. In the past it never used to do this, and people in our community use this allot to join our gameservers when their on auto-retry. Would you mind looking into the issue? Regards, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.9/1990 - Release Date: 03/08/09 17:17:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.9/1990 - Release Date: 03/09/09 07:14:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-c ns!503D1D86EBB2B53C!2285.entry?ocid
Re: [hlds] 14 slot L4D?
Sigh... I posted before (December?) with this issue. Stock was fine. Stock + MM+SM showed 14. It was repeatable and consistent. It magically fixed itself after a few restarts. Something about MM+SM causes this. So yes, I will blame teh addons and teh pluginz! Do you have to be an ass in everything you do? From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 9 Mar 2009 15:21:22 -0400 Subject: Re: [hlds] 14 slot L4D? OH NOES SUMTING IS WRONG, BLAME TEH ADDONS AND TEH PLUGINZ! _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam client crash
And you need to be able to alt tab to whatever admin utilities you run, or a remote session to the server, from the client machine you use to test. You DO test, don't you? Just about anything that involves the client impacts the server. Don't client update notices get sent to this list? Date: Mon, 9 Mar 2009 17:33:36 -0500 From: matthew.j.gottl...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam client crash Says the person who uses their gaming computer to admin the server. I use one of the other random boxes for that... On Mon, Mar 9, 2009 at 4:27 PM, Dustin Wyatt dustin.wy...@gmail.com wrote: Correct. Being able to alt-tab out of your game to administrate the server IS relevant to server administration. On Mon, Mar 9, 2009 at 2:40 PM, msleeper mslee...@cyberwurx.com wrote: This entire thread is relevant to server administration. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 14 slot L4D?
Same happened to me... From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 8 Mar 2009 18:57:16 -0400 Subject: Re: [hlds] 14 slot L4D? this has happened to me as well. Just happened this morning. my provider automatically disabled all my servers because I was using extra slots Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Sun, 8 Mar 2009 23:45:47 +0100 From: mail...@ml86.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] 14 slot L4D? Versus mode? Is there something weird going on? All the sudden all my servers are showing up as 14 slots in L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3917 (20090307) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_70faster_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Duck in Midair Fix Needs to be Reverted or Retooled
We want you to still be able to jump sentryguns. I'd opt for just about anything that reduces the sentry-humping lameness. From: gamead...@127001.org To: hlds@list.valvesoftware.com Date: Fri, 6 Mar 2009 21:42:08 + Subject: Re: [hlds] Duck in Midair Fix Needs to be Reverted or Retooled What I love is how, despite the OP in that forum thread quoting the thing that says it's to do with the hitbox changes, not the midair duck changes, so so many of the replies are about how they didn't test the midair thing or need to let you duck twice in midair or something equally unrelated. (I assume the OP on hlds wasn't aware of the true source of the issue, which is fair enough) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: 06 March 2009 02:22 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Duck in Midair Fix Needs to be Reverted or Retooled Followed by 3 pages of people saying how that isn't good enough. Gotta love Valve game fans! On Thu, 2009-03-05 at 18:17 -0800, Ryan Mannion wrote: http://forums.steampowered.com/forums/showthread.php?t=816875 Quote: === Crouch jump will be fixed, 3 u valve I sent an e-mail to Robin Walker and, being the ninja that he is, he replied within minutes. The reply stated It was a side effect of the changes we made to ensure the bounding box more correctly matched the player's animation, so that hitboxes were correct. We want you to still be able to jump sentryguns, so we'll be doing something about it. Robin. This is a thank you thread, as well as a great relief (I'm sure) to many spies and engies everywhere. === Ryan On Thu, Mar 5, 2009 at 6:08 PM, Ryan Mannion floormas...@gmail.com wrote: The jump timing has been altered somehow, though. A few examples: * Engineers cannot jump on top of their sentries * On cp_badlands, you can no longer jump on top of the crates on the center point trains * On pl_frontier_b2, in BLU spawn, you can no longer jump from the track area to the train platform Ryan On Thu, Mar 5, 2009 at 5:10 PM, Cc2iscooL cc2isc...@gmail.com wrote: You can duck ONCE in midair. On 3/5/09, Ryan Mannion floormas...@gmail.com wrote: The duck in midair change makes it impossible to jump on top of crates, ledges, and many other map elements that are meant to be reachable by this method. These aren't exploitable areas - just normal parts of maps that take advantage of the delay involved in a crouch-jump as a tradeoff to using that path/area. Please revert this change or permit it to be reverted. Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
HPET (High-Precision Event Timer) basically increases the resolution of event timing. Think of having a log for every event that happens. Without HPET, you're log might look like this: Event @ Hours:Minutes:Seconds With HPET, you're log might look like this: Event @ Hours:Minutes:Seconds:Milliseconds The big change with HPET is on your kernel's timer. The change on the processor itself is minimal. You need Vista/Server 2K8 or later to use HPET. You need a CPU that supports it. Both AMD and Intel have CPUs that support HPET. AMD's implementation (or that of the AMD motherboards') has been buggy for consumer-level hardware. I do not know if their server hardware is any better, but it probably is. You need a motherboard that supports it. Almost all modern motherboards will if they're compatible with a processor that has it. Of course, all of this is completely unnecessary. Again with the 1000 fps bullshit? From: tur...@undergamer.com To: hlds@list.valvesoftware.com Date: Mon, 2 Mar 2009 09:34:42 -0600 Subject: Re: [hlds] 2003 or 2008 Answers: 1. Only Intel, and only certain motherboards. 2. HPET only gives your processor advanced timing to achieve 1000fps. Yes, you need srcdsfpsbooster in order to run 80fps. If you don't run HPET, you'll only achieve 500fps with fps_max 0. The answer isn't clear with google. I probably spent a good hour or so searching before I found information on how HPET works and why it's needed to achieve 1000fps in Server 2k8. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Monday, March 02, 2009 9:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 2003 or 2008 Hey Midnight, I looked up HPET and this is what Microsoft says about it. The High Precision Event Timer (HPET) was developed jointly by Intel and Microsoft to meet the timing requirements of multimedia and other time-sensitive applications. Originally, the HPET was called the Multimedia Timer (MM Timer), but the name was later changed to avoid confusion with a Microsoft DirectX timer, and to better describe the timer. I had a couple questions.. 1. Is that only active with an Intel processor? 2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some media player extention, but if HPET the reason why it works? If you don't know, that's fine.. I'll dig more and figure it out, but I thought it might be a handy opportunity to ask. Currently we're running an Opteron 2.4ghz dual core processor and experiencing 43% processor utilization on a full 32 slot server. I have no idea why it's using so many resources.. We even have fps_max set at 300 from the 600 we use to run. -Matt On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote: 2008. Better Kernel (google for the details), supports HPET (though only really needed for 1000fps servers). 2003 does not. Cc2iscooL wrote: 2008. Hands down. On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
I see you have experience with Nvidia's 690G. LOL. Date: Mon, 2 Mar 2009 16:10:50 -0500 To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com From: g...@velocity-servers.net Subject: Re: [hlds] 2003 or 2008 At 10:26 AM 3/2/2009, CLAN RCR wrote: Hey Midnight, I looked up HPET and this is what Microsoft says about it. The High Precision Event Timer (HPET) was developed jointly by Intel and Microsoft to meet the timing requirements of multimedia and other time-sensitive applications. Originally, the HPET was called the Multimedia Timer (MM Timer), but the name was later changed to avoid confusion with a Microsoft DirectX timer, and to better describe the timer. I had a couple questions.. 1. Is that only active with an Intel processor? No. It's more or less chipset specific. 2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some media player extention, but if HPET the reason why it works? If you don't know, that's fine.. I'll dig more and figure it out, but I thought it might be a handy opportunity to ask. That uses an API. It only supports it if it's enabled in the BIOS. If it's disabled, it uses either the PIT, or the TSC. Currently we're running an Opteron 2.4ghz dual core processor and experiencing 43% processor utilization on a full 32 slot server. I have no idea why it's using so many resources.. We even have fps_max set at 300 from the 600 we use to run. Older opertons do not support HPET. Certain AMD chipsets report incorrect operating frequencies for HPET, so you may get clock aliasing. I seen a couple of nVidia boards report HPET running at 25mhz when they are really running at 10mhz -Matt On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote: 2008. Better Kernel (google for the details), supports HPET (though only really needed for 1000fps servers). 2003 does not. Cc2iscooL wrote: 2008. Hands down. On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express your personality in color! Preview and select themes for Hotmail®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
Are you joking? I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU usage. L4D does not tax the CPU at all, despite all the hype about the amazingly complex (yeah, right) AI Director. 1000 FPS!!! servers are a joke. Date: Sun, 1 Mar 2009 16:23:36 -0800 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 2003 or 2008 4-5 concurrently. I think your RAM is fine since your CPU is so small. mu...@anbservers.net wrote: Well let me ask you this. How many l4d servers to you think I can run on this box with 2003/2008? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
2008. People tend to like to stick to old operating systems because they fear change. They see higher memory usage as a problem, and not an indication of a more robust system. They see an extra process running and immediately call it bloat, and look for ways to disable it. There is no point in running any server above 100 fps/tickrate. It can cause networking issues for clients. (There is a big difference between tickrate and framerate, as well.) Date: Sun, 1 Mar 2009 18:47:54 -0500 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: [hlds] 2003 or 2008 If you were choosing an os for a new server would it be 2003 or 2008 Box specs are Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM 250GB 7200RPM SATA2 HD I like 2008 but I would like to hear what the experts have to say. P.S. msleeper take it easy on a noob This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
You'll only ever see bad performance when you run out of CPU overhead, RAM, or bandwidth. What are you talking about? You want your average usage to be under 100%, sure. But 50% was my peak when I forced a non sotp panic event on all servers and spawned a bunch of crap. Date: Sun, 1 Mar 2009 17:16:06 -0800 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 2003 or 2008 That's kinda the point. You don't want to go over 40-50% CPU usage or you will soon start seeing bad performance. You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be pushing your luck. Blood Letter wrote: Are you joking? I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU usage. L4D does not tax the CPU at all, despite all the hype about the amazingly complex (yeah, right) AI Director. 1000 FPS!!! servers are a joke. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
I was monitoring CPU usage at the machine... Date: Sun, 1 Mar 2009 22:10:19 -0500 From: kil...@righttorule.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 2003 or 2008 Also the cpu number in the stats query isn't the best Midnight wrote: That's kinda the point. You don't want to go over 40-50% CPU usage or you will soon start seeing bad performance. You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be pushing your luck. Blood Letter wrote: Are you joking? I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU usage. L4D does not tax the CPU at all, despite all the hype about the amazingly complex (yeah, right) AI Director. 1000 FPS!!! servers are a joke. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Read some of the stuff there... Wow. Msleeper's servers take donations and offer benefits to their Supporters, and they intend to let people buy ads to spam in-game! Wonder how much of a hit to his donations he'll get from this fiasco. We are also going to be adding a new way to support! Starting soon, we are going to be offering in-game ads to the public. Want to tell everyone that you pwn Scouts for a living? Or that no zombie is safe from you? Soon you can, and let EVERYONE know! As always, we are open to ideas and suggestions, so if you have a cool idea for a Supporter benefit, let us know! Who knows, if we use your ideas we might give you some freebie Supporter. Date: Fri, 27 Feb 2009 11:18:42 -0600 From: cc2isc...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Kekekekeke. http://forums.f7lans.com/farm-at-f7lans-be-banned-t1380.html It's on your forums. As far as I'm concerned it's an official bulletin from F7. :) On Fri, Feb 27, 2009 at 4:27 AM, f0rkz h...@f0rkznet.net wrote: How about we keep f7 out of this. This was an uncoordinated event not discussed with upper management. f0rkz f7lans.com - Not your moms marble madness On Feb 26, 2009, at 6:39 PM, Chris wrote: So, I didn't know what clan msleeper was running but thought there would be loads of people complaining on his forums, and right enough in his bans section loads of people are complaining... First thread I saw this reply from one of his TF2 Division members: Or just do it on another non F7 server like everyone else who farms achievements does and don't fall for msleepers little trap next time. I think you should ban this guy msleeper, not only does he play on your server but he's one of your clan members in TF2 Division and he's condones and obviously is involved in the highly illicit practice of farming, and advising those who play on your servers to farm elsewhere! On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: This is not some noble cause that warrants beating your own drum in a one-man parade. What you're doing is the equivalent of a child offering to share their toys with another child, then taking them away and yelling NO! You're not allowed to play with my toys anymore! And my friends all hate you too! Hey everyone! Isn't this person stupid! Don't ever play with him because he's stupid! From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 26 Feb 2009 18:16:35 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot I am not trying to win anything. Farming is a polarized topic, where people feel agree it is wrong, or feel it is fine and isn't against the rules. Like all server communities, it is up to individual server admins to decide what they want to be allowed and not to be allowed. Am I saying that every single admin or player out there needs to feel the same way I do? Of course not. I'm not going to say that people need to feel the same way I feel about farming, either. It's not off base and it's not the way that you feel, so awesome. Don't run it, and enjoy farmers on your servers. On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote: msleeper, you are entirely missing the principal people are using to judge your logic/decision to base your bans off of. Until you decide to at least consider the fact that you might possibly be off base, weather or not you wrote a plugin to do this or that is a moot point. The quality or usability of the plugin isn't what is behind the driving force to resist you, it is the logic that farming is somehow a banable offence that people are disagreeing with, and until you consider the other arguements logically you will never win the arguement. -Matt On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com wrote: Hey look I can crosspost to AlliedModders too. FYI my Karma is back up to where it was before, not like I care too much. I think you're missing the point. Nobody is forcing you to use the plugin, or enforce the banlist I have up. I am being called self-righteous, but then being flamed and -Karma'd for something that nobody is being held at gun point to use. If you don't like it, don't use it. End of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
This is not some noble cause that warrants beating your own drum in a one-man parade. What you're doing is the equivalent of a child offering to share their toys with another child, then taking them away and yelling NO! You're not allowed to play with my toys anymore! And my friends all hate you too! Hey everyone! Isn't this person stupid! Don't ever play with him because he's stupid! From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 26 Feb 2009 18:16:35 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot I am not trying to win anything. Farming is a polarized topic, where people feel agree it is wrong, or feel it is fine and isn't against the rules. Like all server communities, it is up to individual server admins to decide what they want to be allowed and not to be allowed. Am I saying that every single admin or player out there needs to feel the same way I do? Of course not. I'm not going to say that people need to feel the same way I feel about farming, either. It's not off base and it's not the way that you feel, so awesome. Don't run it, and enjoy farmers on your servers. On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote: msleeper, you are entirely missing the principal people are using to judge your logic/decision to base your bans off of. Until you decide to at least consider the fact that you might possibly be off base, weather or not you wrote a plugin to do this or that is a moot point. The quality or usability of the plugin isn't what is behind the driving force to resist you, it is the logic that farming is somehow a banable offence that people are disagreeing with, and until you consider the other arguements logically you will never win the arguement. -Matt On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com wrote: Hey look I can crosspost to AlliedModders too. FYI my Karma is back up to where it was before, not like I care too much. I think you're missing the point. Nobody is forcing you to use the plugin, or enforce the banlist I have up. I am being called self-righteous, but then being flamed and -Karma'd for something that nobody is being held at gun point to use. If you don't like it, don't use it. End of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®:…more than just e-mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
He claims it's because he thinks fake clients are bad. (And a fake server is better? LOL) The real reason is because he wants to toy with people and play God. Date: Thu, 26 Feb 2009 19:03:25 -0500 From: thedrunkenbraw...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Whats the point again of having them join the server get an achievement and then get banned? So they get an achievement off you, you allow them to in your opinion Cheat and then get banned? So its ok to momentarily allow them to cheat why not use fake clients and auto ban them as they join? Atleast thats more upfront about it as opposed to allowing them to get their sin then have you ban them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
You've already claimed that they are dishonest players who earn achievements through farming. Why would you make any time-based considerations for this group, using any standard created with honest players in mind? From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 26 Feb 2009 19:19:35 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot The 30 day ban is for a good reason - I feel that 30 days is plenty of time for honest players to earn the unlockables through normal, real-world means. People with kids and wives and 40-hour-a-week jobs - but also a sense of decency. Their names and SteamIDs are going to stay up on the list page though. On Thu, 2009-02-26 at 19:12 -0500, Clyde cide wrote: The Best part is this despite msleeper wanting to ban players off his servers for cheating, The ban itself is only for 30 days lol... IDK seems like the reasoning behind it all is flawed. I mean if the player is a hacker and a cheater according to you why ever let them back in? Why not perma ban? Is it so they can come and grovel to get their ban lifted raise their hands to the Almighty msleeper in praise fr lifting the terribad ban? Out of curiosity for having such harsh feelings for this, how does it feel to have one of your own clan mates busted in the evil web you weave? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Discover 10 secrets about the new Windows Live. http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!7540.entry?ocid=TXT_TAGLM_WL_t2_ugc_post_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A question of ethics
I have used the unlocker to get the scout achievements (all others were earned by grinding in regular maps). I have never used a fake clients plugin, nor will I ever. The ONLY thing that gets you banned from any of my servers is exploiting/hacking. I don't care if you're spamming racial epithets on the mic, using porn sprays, or killing your teammates. That's what muting, disabling sprays, and kicking are for. There is NOTHING else you can do to get yourself banned from my servers. Everyone has a good time, and when there is a problem player, people simply ignore/kick them. Date: Fri, 27 Feb 2009 01:45:55 +0100 From: donnie.newl...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] A question of ethics How many of you who look down on msleepers truly horrible and unforgivable acts against the community that threaten to ruin the very core of everything we hold dear have ever used a fake client plugin? What do you think players find more annoying, not being able to join one out of a hundred communities for doing something that the community are against or not being able to find a place to play because of hundreds of empty servers trying to lure players in there so that they can... well, I don’t know exactly. Leave and try to find a new one obviously. At least I know which of these two honeypots I think is worse. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Why farm when you can just use the unlocker? Date: Wed, 25 Feb 2009 22:01:52 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't. Have fun with an empty server. Stuff like this encourages me to open up another farming server... msleeper schrieb: I have written a honeypot plugin for SourceMod that will autoban anyone who earns an achievement in the server. If there is any other admins out there who think that complacency towards farming needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, 1890 farmers have been caught and stopped. The plugin is here: http://forums.alliedmods.net/showthread.php?t=86402 My publicly available list of farmers is here: http://www.msleeper.com/tf2-achievement-farmers.html I'm really not interested in mucking up the list with personal opinions about whether or not farming is right, or honeypotting farmers is wrong, but if you want to discuss you can always join IRC. Sent from my honeypot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
If your server is full, and people are earning achievements then being banned from YOUR servers, you're being a hypocritical, selfish ass. You're running an achievement server that DOES let people farm achievements - they get one (maybe 2 or 3 depending on delay / simultaneous achievements) achievement (and probably progress towards others) before being banned. You claim your server is full, so it's turning out just as many achievements as other full achievement farming servers (maybe a little less due to overhead - since they have to go find another server afterward, etc.). You're banning these people from YOUR servers. You do provide a public list, but your list is NOT authoritative and I (and many other admins) would be hesitant to just import a list of 2000 bans. The vast majority of servers will NOT benefit from this list because most will never be aware of the list, let alone be able to import it easily (most servers are NOT running sourcebans/sourcemod with sql/etc.). You're playing vigilante because you think the game should be a certain way. That's fine, but you won't get much support for your cause, especially with the way you are doing things. Simply setting up another server (instead of the honeypot) would be a far more beneficial to the TF2 community as a whole. The fact is there are a LOT of player who prefer to farm or unlock than to grind for achievements. I for one absolutely hate achievements, gamer cards, trophies, and whatever other crap is added to games to make them longer, force grinding, or promote social/web 2.0/e-peen crap. The mere fact that a GAME is intentionally turned into a chore to keep players playing is a slap in the face. It works though, because people feel they need that epic mount, that extra costume for Chun-Li, and the Ubersaw. It's a difference in opinion. You hate farmers, I don't care how people enjoy their game. You imposing your view of the game on your servers is fine, but I hope you realize that you're providing an achievement server which has let thousands of achievements be farmed, and that those farmers (who you claim to despise, hypocrite) are then set loose on the rest of the TF2 community (ass), while you and your servers are walled off from them (selfish). From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Wed, 25 Feb 2009 16:07:22 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot My server has been full since the moment I set it up. There is a delay between achievement earned and banning, so the farmers don't know what is going on. My server looks 100% like any other farming server. On Wed, 2009-02-25 at 22:01 +0100, Bengt Rosenberger wrote: Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't. Have fun with an empty server. Stuff like this encourages me to open up another farming server... msleeper schrieb: I have written a honeypot plugin for SourceMod that will autoban anyone who earns an achievement in the server. If there is any other admins out there who think that complacency towards farming needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, 1890 farmers have been caught and stopped. The plugin is here: http://forums.alliedmods.net/showthread.php?t=86402 My publicly available list of farmers is here: http://www.msleeper.com/tf2-achievement-farmers.html I'm really not interested in mucking up the list with personal opinions about whether or not farming is right, or honeypotting farmers is wrong, but if you want to discuss you can always join IRC. Sent from my honeypot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®:…more than just e-mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Your honeypot is more about you feeling like you have control than it is about bettering the community or taking a stand. I am not missing the point of a honeypot. I am a degree-wielding computer scientist, I know full well what a honeypot is. I also know that actual honeypots are looked down upon in the security sector and are pretty much useless (legally) when it comes to actually following through and taking action. They are a useful approach in terms of improving security (through statistical research), but since you're not Valve you're not really going to improve the core problem, are you? It's obvious you haven't thought things through. You state (I believe it was in your A-M thread) that the only reason people join servers running achievement maps is to farm. This is an incorrect assumption, but, even taking it to be true: -Why wait for people to earn an achievement before banning them? Just ban them on join. --The answer is because you want it to be full so you can get more to join and thus ban more. -So why not just report false clients? Perhaps Dan from Circle-X can help you out. He posts here. Though he still maintains that their servers are vanilla and absolutely don't report fake clients have fast respawns or shuffle you off to other servers. --The answer is because you actually want to toy with people and then deny them things. You enjoy wielding your power, and you will do so arbitrarily and with an inflated sense of self-righteousness. You are the worst kind of admin. You are as much of a problem to TF2 as the farmers, griefers, and exploiters. As to why your assumption is incorrect: Many people will simply join an achievement box to meet up with friends (right click friend, view game info, join!). Many people will simply join a server based on ping and player count, and not the map. Many people will not know what an achievement box map is, or that is considered a bad thing. If your argument is that people should know better, then I'd like to ask you about all the NEW players that will be playing TF2. If a free weekend is upon us, then there will be a lot of new players. Should someone be banned from your servers just because they joined your honeypot? Should they be banned from other servers who have picked up your list? Apparently you think it is an acceptable price to pay for maintaining what you think is a desirable decorum and behavior among your players. That's fine. What's not fine is you trying to push your beliefs on others, or you calling these people cheaters, detrimental, or other such things for having a differing opinion about how to play a game. If you had your way, those players would be banned from TF2 entirely. You are actively trying to spread your list of over 2000 bans. Do you really think that all those people deserve to be banned? (Yes, you do: These are known achievement farmers! Ban them NOW!) What you claim is dubious. Your intentions are not noble. Your methods are detrimental to TF2 as a whole. I will be looking for and joining your honeypot, then earning some achievement, so I never have to deal with your servers. From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Wed, 25 Feb 2009 16:45:10 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot I'm doing this because somebody needs to take a stand. People are numb to the cheating, and nothing will every change when everyone is being complacent about it. Lastly, you are missing the point of a honeypot. Look up the definition: http://en.wikipedia.org/wiki/Honeypot_(computing) The entire purpose of this is to make it looks like any other achievement server, to make farmers feel safe by joining it. I'm not going to respond to the personal attacks. On Wed, 2009-02-25 at 13:35 -0800, Blood Letter wrote: If your server is full, and people are earning achievements then being banned from YOUR servers, you're being a hypocritical, selfish ass. You're running an achievement server that DOES let people farm achievements - they get one (maybe 2 or 3 depending on delay / simultaneous achievements) achievement (and probably progress towards others) before being banned. You claim your server is full, so it's turning out just as many achievements as other full achievement farming servers (maybe a little less due to overhead - since they have to go find another server afterward, etc.). You're banning these people from YOUR servers. You do provide a public list, but your list is NOT authoritative and I (and many other admins) would be hesitant to just import a list of 2000 bans. The vast majority of servers will NOT benefit from this list because most will never be aware of the list, let alone be able to import it easily (most servers are NOT running sourcebans/sourcemod with sql/etc.). You're playing vigilante because you think the game should be a certain way
Re: [hlds] Achievement Farmer Honeypot
I'm not pushing my beliefs or tactics on anyone Really? Achievement Farmers: Be Warned! Server admins are fighting back! You can help STOP achievement farming! Until Valve can find a way to stop those who belittle the meaning and purpose of Achievement and Unlockables, you can do something to stop them! Achievement farming ruins the integrity, the purpose, of achievements. The word achievement doesn't mean dick around in a map for 45 minutes and earn unlockables, and since Valve has yet to take a step towards stopping those who belittle the work and dedication of others, I have. Download the SourceMod plugin here. Take Back Team Fortress! These are known achievement farmers! Ban them NOW! You admit that joining the server running that map isn't wrong, yet you don't realize that some people will join and inadvertently earn an achievement? You don't realize that by setting the threshold of wrong to earning an achievement on an achievement server your honeypot is functioning just as any other achievement server? You claim over 2000 bans. I say you've aided and abetted in the farming of over 2000 achievements. You're a tool. From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Wed, 25 Feb 2009 18:17:32 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot I wait for people to earn achievements before having them banned, because you're right, joining the map isn't doing anything wrong. Earning achievements on an achievement farming map on the other hand... I don't understand your comment about fake clients. My opinion of that is well known and I anxiously await the patch which will rid the world of fake clients. I'm not pushing my beliefs or tactics on anyone, and I'm not trying to force anyone to setup a honeypot server. If people want to follow my lead though, I am giving everyone the tools necessary to do so. And yes, I think every single 2100+ and counting people deserve to be banned. They cheated the system. Once again, if you want to continue this, I am on IRC and am happy to argue there. I'll go ahead and copy this over to AlliedModders since you want to bring it there too. On Wed, 2009-02-25 at 15:05 -0800, Blood Letter wrote: Your honeypot is more about you feeling like you have control than it is about bettering the community or taking a stand. I am not missing the point of a honeypot. I am a degree-wielding computer scientist, I know full well what a honeypot is. I also know that actual honeypots are looked down upon in the security sector and are pretty much useless (legally) when it comes to actually following through and taking action. They are a useful approach in terms of improving security (through statistical research), but since you're not Valve you're not really going to improve the core problem, are you? It's obvious you haven't thought things through. You state (I believe it was in your A-M thread) that the only reason people join servers running achievement maps is to farm. This is an incorrect assumption, but, even taking it to be true: -Why wait for people to earn an achievement before banning them? Just ban them on join. --The answer is because you want it to be full so you can get more to join and thus ban more. -So why not just report false clients? Perhaps Dan from Circle-X can help you out. He posts here. Though he still maintains that their servers are vanilla and absolutely don't report fake clients have fast respawns or shuffle you off to other servers. --The answer is because you actually want to toy with people and then deny them things. You enjoy wielding your power, and you will do so arbitrarily and with an inflated sense of self-righteousness. You are the worst kind of admin. You are as much of a problem to TF2 as the farmers, griefers, and exploiters. As to why your assumption is incorrect: Many people will simply join an achievement box to meet up with friends (right click friend, view game info, join!). Many people will simply join a server based on ping and player count, and not the map. Many people will not know what an achievement box map is, or that is considered a bad thing. If your argument is that people should know better, then I'd like to ask you about all the NEW players that will be playing TF2. If a free weekend is upon us, then there will be a lot of new players. Should someone be banned from your servers just because they joined your honeypot? Should they be banned from other servers who have picked up your list? Apparently you think it is an acceptable price to pay for maintaining what you think is a desirable decorum and behavior among your players. That's fine. What's not fine is you trying to push your beliefs on others, or you calling these people cheaters, detrimental, or other such things for having a differing opinion about
Re: [hlds] Team Fortress 2 Update Coming
Probably applies the data steam cloud gathered to lock away the weapons of anyone who used the unlocker. (Hint: It won't do that.) Date: Wed, 25 Feb 2009 19:05:57 -0500 From: gamerzwo...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Coming What does this update do exactly? On Wed, Feb 25, 2009 at 6:59 PM, 1nsane 1nsane...@gmail.com wrote: Yay, I love you. On Wed, Feb 25, 2009 at 6:53 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ It’s the same Hotmail®. If by “same” you mean up to 70% faster. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Same_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
That update's a SPY! From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 25 Feb 2009 19:14:55 -0500 Subject: Re: [hlds] Team Fortress 2 Update Coming you're both wrong... they're changing the steamIDs to use 2 instead of 0: or 1: :P Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 25 Feb 2009 16:12:50 -0800 Subject: Re: [hlds] Team Fortress 2 Update Coming Probably applies the data steam cloud gathered to lock away the weapons of anyone who used the unlocker. (Hint: It won't do that.) Date: Wed, 25 Feb 2009 19:05:57 -0500 From: gamerzwo...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Coming What does this update do exactly? On Wed, Feb 25, 2009 at 6:59 PM, 1nsane 1nsane...@gmail.com wrote: Yay, I love you. On Wed, Feb 25, 2009 at 6:53 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ It’s the same Hotmail®. If by “same” you mean up to 70% faster. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Same_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®:…more than just e-mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D - Players crashing server?
Does the recent hubbub over players crashing servers apply to L4D as well as TF2? (I didnt read too much into it since it never happened to me...until today). If so... General Supplies STEAM_1:0:21988540 72.181.185.131 Was using the Hunter exploit (pounding through doors, including the safe room door) garatuitously. Warned him, he continued. Banned him, and server was crashed a few seconds after. _ Windows Live™: E-mail. Chat. Share. Get more ways to connect. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Faster_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.
I don't play on 32 player servers because, generally, lag and performance takes a nose dive after 24. If this is much more of a problem now, then it is probably crippling 32 player servers. I think the gameplay simply sucks beyond 24 players, but since Valve officially supports 32 players, then they sure as hell should be supporting the servers with 32 slots. I'm willing to bet it was just a huge oversight (Valve not testing on 32 player servers at all) from the last patch, and the fix will come soon. Date: Thu, 5 Feb 2009 20:49:36 -0500 From: sishgu...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] New inexplicable rate restriction making 26x+ serverslaggy. Hi, Can you guys please cut out the immature bullshit fighting? If you don't agree with the way someone runs their server then just don't help them with their problem by _ignoring_ them. Concentrate more on your own actions and less on that of others. You don't actually think that you are going to persuade someone to not do what they are doing, right? Some people that view this mailing list actually read it for the bugs and the solutions, not to read your endless bickering. I suspect that this post will be futile in its efforts, but I had to try once. Also, ontopic, my 32 man has this issue. I appreciate valves many bugfixes to gameplay, and so does my community. We still remain hopeful that timeout issues as well as these new lag bugs will be resolved in a timely manner. -Sish ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: E-mail. Chat. Share. Get more ways to connect. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Faster_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new scout update (public servers owners)
Farming servers are usually intentional. Valve won't ban farmers. They won't even take their unlockables/achievements away. What they will do is take away the unlockables/achievements of some of the people who unlock them via console (you just know that workaround will be left in, AGAIN). I, for one, welcome our new baseball throwing (please!) overlords. Date: Tue, 3 Feb 2009 02:31:44 +0200 From: alexandrualexa...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Suggestion for new scout update (public servers owners) Try to put a class limit, so there won't be a farming server ! Also Valve: You said that you will ban people which are farming, am i right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® goes where you go. On a PC, on the Web, on your phone. http://www.windowslive-hotmail.com/learnmore/versatility.aspx#mobile?ocid=TXT_TAGHM_WL_HM_versatility_121208 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client timed out emptying server
Seems a little premature. They come and they go. Etc. Date: Fri, 30 Jan 2009 11:39:08 +1100 From: dogg...@bigpond.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Client timed out emptying server It dropped Sex :( On Fri, Jan 30, 2009 at 11:34 AM, Nephyrin Zey nephy...@doublezen.netwrote: Dropped iffaca from server (iffaca timed out) Dropped humdain from server (humdain timed out) Dropped Aids from server (Aids timed out) Dropped Adebisi from server (Adebisi timed out) Dropped TBD Gwop from server (TBD Gwop timed out) Dropped blargles from server (blargles timed out) Dropped [C2GS] JaXXXon from server ([C2GS] JaXXXon timed out) Dropped dgreenleaf10 from server (dgreenleaf10 timed out) Dropped jay1s2345 from server (jay1s2345 timed out) Dropped zeo_hydra from server (zeo_hydra timed out) Dropped sparkitus from server (sparkitus timed out) Dropped Sex from server (Sex timed out) Dropped Animal Rock from server (Animal Rock timed out) Dropped Sir Prize from server (Sir Prize timed out) Dropped A_Potato from server (A_Potato timed out) Dropped gman376 from server (gman376 timed out) Dropped FriendlyHobo from server (FriendlyHobo timed out) Dropped [PalF] Rogue from server ([PalF] Rogue timed out) Dropped alkalinebattery from server (alkalinebattery timed out) Dropped Danicus from server (Danicus timed out) Dropped Exantha from server (Exantha timed out) Dropped Matt Hatter Machete Squad from server (Matt Hatter Machete Squad timed out) Dropped jeanclaudtransam from server (jeanclaudtransam timed out) Dropped Lt. Shiny Sides from server (Lt. Shiny Sides timed out) Dropped bretto from server (bretto timed out) Dropped Falz from server (Falz timed out) Dropped [p*h] Alaklyn from server ([p*h] Alaklyn timed out) Dropped bari-man from server (bari-man timed out) Dropped [C2GS] Phoenik from server (Disconnect by user.) On Mon, Jan 19, 2009 at 5:54 PM, Cc2iscooL cc2isc...@gmail.com wrote: They're getting back at you for running 32 slot servers :P On 1/19/09, Nephyrin Zey nephy...@doublezen.net wrote: Dropped trew from server (Disconnect by user.) Dropped HellFaun from server (Disconnect by user.) Dropped BluEs Vs. ReDs from server (BluEs Vs. ReDs timed out) Dropped [noob4lyfe]Kudo from server ([noob4lyfe]Kudo timed out) Dropped jmarsland from server (jmarsland timed out) Dropped StoneHunter from server (StoneHunter timed out) Dropped Juice from server (Juice timed out) Dropped B-Wreck from server (B-Wreck timed out) Dropped Bear from server (Bear timed out) Dropped Boxer Rumble from server (Boxer Rumble timed out) Dropped Dooms Day from server (Dooms Day timed out) Dropped acher tyler from server (acher tyler timed out) Dropped Dr. Blair from server (Dr. Blair timed out) Dropped Bill45a from server (Bill45a timed out) Dropped [GJ] Agent X from server ([GJ] Agent X timed out) Dropped aiyah its wrx from server (aiyah its wrx timed out) Dropped pie from server (pie timed out) Dropped {Sith}Bane from server ({Sith}Bane timed out) Dropped mbb152 from server (mbb152 timed out) Dropped The_Red Stapler from server (The_Red Stapler timed out) Dropped -ToastY-N-SexY- from server (-ToastY-N-SexY- timed out) Dropped ANIMAL_cz from server (ANIMAL_cz timed out) Dropped Trotts from server (Trotts timed out) Dropped Upper_Hand from server (Upper_Hand timed out) Dropped www.atomicstorm-16 from server (www.atomicstorm-16 timed out) Dropped Wynd from server (Wynd timed out) Dropped Easyblue[CIA] from server (Easyblue[CIA] timed out) Dropped A Jewish Guy from server (A Jewish Guy timed out) Dropped Namu from server (Namu timed out) ffu- Valve, jesus christ. And no, this is not on map change. - Neph On Tue, Jan 13, 2009 at 7:56 PM, DeaD_EyE dead...@gbs-clan.de wrote: Nephyrin Zey schrieb: THIS: Dropped Mallen from server (Mallen timed out) Dropped Rural Knight from server (Rural Knight timed out) Dropped Zenorex from server (Zenorex timed out) Dropped Mrwinner from server (Mrwinner timed out) Dropped Klemma from server (Klemma timed out) Dropped ghia_cruzer74 from server (ghia_cruzer74 timed out) Dropped moonfist from server (moonfist timed out) Dropped Alinorth from server (Alinorth timed out) Dropped DemianUG from server (DemianUG timed out) Dropped Jude_ from server (Jude_ timed out) Dropped SecuROM from server (SecuROM timed out) Dropped The_Sledgehammer_Spammer from server (The_Sledgehammer_Spammer timed out) Dropped Sansabar from server (Sansabar timed out) Dropped shrug from server (shrug timed out) Dropped jamesosogood from server (jamesosogood timed out) Dropped AlphA.ArazustA from server (AlphA.ArazustA timed out) Dropped chthonic from server (chthonic timed out) Dropped stmiki0 from server (stmiki0 timed out) Dropped [RedRaidr] from
Re: [hlds] Left 4 Dead Update Available
This is directed at everyone bitching about the timing of the update, not just you. Release it when it's done. It would be nice if we were told in advance that an update is expected to be released sometime during the day, but the bottom line is if you can't be bothered to update a server, don't run a server. If you're upset that your server is having trouble updating because thousands of other servers are trying to update at the same time, I suggest measuring your ePeen by something other than how fast your servers come up after updates, and how full they are. Date: Fri, 23 Jan 2009 20:00:57 -0800 From: k...@howies.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Available Friday afternoon is a really terrible time to release patches. Release them on Wednesday morning, that way it can be taken care of before it's even any wear near the day or week peaks. -- Kyle Cassidy 949.340.7180 office 949.701.0759 cell http://Howies.com On Fri, Jan 23, 2009 at 7:25 PM, Cc2iscooL cc2isc...@gmail.com wrote: From now on we will release patches whenever you are sleeping so your servers are empty. Thanks, Cc2iscooL On Fri, Jan 23, 2009 at 9:05 PM, jps.sgtr...@gmail.com wrote: Will you PLEASE quit releasing your patches on Friday afternoon I'm getting sick of having to update my client and server before I can play. This is getting ridiculous! On Fri, Jan 23, 2009 at 5:13 PM, hlds-requ...@list.valvesoftware.com wrote: -- Message: 1 Date: Fri, 23 Jan 2009 13:53:11 -0800 From: Jason Ruymen jas...@valvesoftware.com Subject: [hlds] Left 4 Dead Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Message-ID: ec42140f113a234ea70d682a310d100a01d869e...@exchange07.valvesoftware.com Content-Type: text/plain; charset=us-ascii A required update for Left 4 Dead has been released. Please use hldsupdatetool to receive the update. The specific changes include: - Fixed an exploit with melee where swapping weapons ignored the intended delay between swings. - In Versus mode, the Tanks' health now reflects the damage he takes from burning. - Fixed an exploit related to the joinclass command Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®…more than just e-mail. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_howitworks_012009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Metamod/Sourcemod Setting Maxplayers to 14?
Just installed MM+SM on my server, and set myself up as admin. Seems to have set my maxplayers to 14 (or at least, the reported maxplayers). My commandline still shows 8. I don't see any reference to this setting in any of the sourcemod config files, and I've never seen this behavior before. Anyone have any idea what's going on? This is with sourcemod version 1.2.0-hg2518 , and metamod source 1.7.0 . _ Windows Live™ Hotmail®: Chat. Store. Share. Do more with mail. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t1_hm_justgotbetter_howitworks_012009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Metamod/Sourcemod Setting Maxplayers to 14?
The maxplayers shown was 8 until I installed metamod/sourcemod, then it became 14. Haven't tried manually setting the shown number to 8 yet. Date: Sun, 11 Jan 2009 19:05:02 -0600 From: jeffsu...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Metamod/Sourcemod Setting Maxplayers to 14? I assume you're talking about L4D. If so, it's not MM/SM's fault. That's how Valve has it setup. Though I haven't figured out how to use the Spec slots yet. On Sun, Jan 11, 2009 at 6:20 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: Just installed MM+SM on my server, and set myself up as admin. Seems to have set my maxplayers to 14 (or at least, the reported maxplayers). My commandline still shows 8. I don't see any reference to this setting in any of the sourcemod config files, and I've never seen this behavior before. Anyone have any idea what's going on? This is with sourcemod version 1.2.0-hg2518 , and metamod source 1.7.0 . _ Windows Live™ Hotmail(R): Chat. Store. Share. Do more with mail. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t1_hm_justgotbetter_howitworks_012009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®: Chat. Store. Share. Do more with mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t1_hm_justgotbetter_explore_012009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve It's Time To Listen AndAnswer! --- they don't owe you anything.
You assume people are concerned with just one problem. Valve has not commented on any of the other issues that have been brought up here, or anywhere else for that matter. The lack of communication with players, let alone server operators, is unacceptable. This list is the closest thing we as a group have to an official communication line with Valve. Many Valve apologists have been known to praise Valve for responding to this list and direct emails. In the past, this was true, and it was great. It seems that since the release of the L4D beta, Valve did a 180 with regards to its customer support. Date: Thu, 8 Jan 2009 23:06:42 + From: craig.collinso...@googlemail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen AndAnswer! --- they don't owe you anything. as valve has allready said they are aware of the problem and are working on it and they have NO ETA! jeesus _ Windows Live™ Hotmail®: Chat. Store. Share. Do more with mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t1_hm_justgotbetter_explore_012009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve It's Time To Listen And Answer!
When talking about server binaries, you've got your OS and your CPU. Any system configuration issues are understandable. (For example, if Norton broke the server.) Seems to me the x86 instruction set + listed-as-supported linux/windows kernel versions provide only a dozen or so combinations. If you didn't test on said hardware+os, don't list it as supported. But the fact is we know the issues with the server code, and the client code, are not due to configuration differences, as they are experienced by all, and are repeatable. Date: Tue, 6 Jan 2009 17:12:15 + From: oli...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If you had ANY remote idea of how many hardware/os configurations there are out there that could cause problems, you would be a little more lenient. While some of valve's releases have been a little too buggy for anyones liking, i'm sure that they test things as much as they can before release, why would they want to let them selves be known for this sort of thing. If valve took a day to fix a release for L4D for example, you sound exactly like the type of person who would spend time, opening up his email client, and writing another rant about how much valve fails for not releasing on time. 2009/1/6 SakeFox sake...@kingdomsend.com it's been basically treated as the norm that it's russian roulette with any update or game release. they keep pushing server files without testing them and we suffer for it. i can't count the number of times after a tf2 update that servers would work because of the server update. Look at the game launches TF2 linux binaries didn't work for hours and L4D windows binaries didn't work for hours. Is the next game just going to have broken binaries for both servers? Is it really that hard to test something before you make it live. This happens all the time and getting more frequent. Karl Weckstrom wrote: Now THAT is what I consider Well said. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Tuesday, January 06, 2009 11:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If Valve completely ignores server operators who provide free servers, without which their games would be useless, they suck. If Valve lets long standing bugs, exploits, and security issues go unattended while focusing only on the latest content update + free weekend, they clearly prioritize sales over customers. I don't know about Valve's office, but if something goes wrong with a system at my office, even on Christmas day, we respond to it, and come into the office if necessary. If there are fires wreaking havoc with the power grid and people are being evacuated from their homes, we coordinate to make sure our servers are backed up, the backups are offsite, and the servers are safe. If someone at Valve wants a break, they can take vacation days. Do they only have 3 guys, and each only does 1 thing? I hope not. Any company worth it's salt knows you need redundancy in your mind share. Valve IS ignoring this list, by not replying. They get torn apart because they never respond to important issues, they're always late, and they never, EVER, provide clear and complete answers, let alone any semblance of documentation. Even if I were a child, I would still be a paying customer. If you're saying Valve gets a pass because gaming is not a priority in life, then you don't understand a single thing about having a job. If your job is to make games, you do that. If your job is to deliver mail, you do that. Working in a particular job sector does not give you the right to slack off. If Valve fixes everything and provides complete and correct documentation, then they get support and sales. Going from an F to an A doesn't change the fact that you still had an F. No one is treating Valve like shit. We are simply demanding we get some support, some documentation, and some communication. We get none of those things. Being a customer DOES give you the right to expect a certain level of quality and service from the business you are patronizing. If Valve's priorities continue to diverge from what so many of us expect, that's fine. They'll just lose our money and our support. Let's be clear here - server admins are supporting Valve, not the other way around. I'm sorry I can't apply for a job at Valve, I already have a job of my own. I can't be programming for everyone in the world, can I? Regardless, I wouldn't want to work in an office where a complete lack of customer support gets a passing grade. Valve's lack of support and communication is indefensible to anyone with even a remote knowledge of programming
Re: [hlds] TF2 West Coast Issues [IMPORTANT]
But but! An admin from CircleX posts on this list and he said he runs vanilla servers and is on the up and up! (Too lazy to dig up the emails about it where I called him out on it and he denied it.) It's jerks like those that make legit admins harder to come by, and the games less fun. Valve has a responsibility to maintain the quality of game, and it sucks that they don't in this case. The security ramifications of the holes/bugs that some of these servers are exploiting is far worse though. But hey, Valve doesn't give a rat's ass about server operators, why should you expect them to give a rat's ass about people who have already paid for the game? Date: Mon, 5 Jan 2009 16:23:55 -0800 From: dontwannaname...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 West Coast Issues [IMPORTANT] You can take Q off that list. Qosis closed Q today. http://theqclan.com/viewtopic.php?t=29762postdays=0postorder=ascstart=0 From: Randy W randygene...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, January 5, 2009 11:34:14 AM Subject: Re: [hlds] TF2 West Coast Issues [IMPORTANT] let me guess you are one of those people who use fake clients too? I would like to say first that *PAT* does NOT run any fake clients. We believe in playing by the rules. As you can see from the fake client thread we are not one of those clans: * - Lotus Clan - -Q- - ]TGP[ - CircleX - GTFO - Doorman is God - Steamfriends.com EU - OG - Mod.me - Ownage - SourceOP - Saigns - X-Factor Gaming (XFG) - LMF - Alpha Omega - sonsofsteel.de - -MCG- - DeX - Imperox - COTB - The Couch Online - Fragmasters *All of the above clans use fake player counts and they do deserve to be delisted, but let's keep that for a separate post. My server is run legitimately - no fake counts, etc - and there is no reason it should not be showing on the master server list. On Mon, Jan 5, 2009 at 11:27 AM, SakeFox sake...@kingdomsend.com wrote: you guys haven't realized yet that valve has stopped caring about there games? We have been waiting for over a month for a fix for tf2 hell there are still some bugs from the beta that they still haven't fixed. I used to monitor my little bug list in the forums, but patch after patch maybe only 2-3 bugs would actually get fixed i started to realize valve doesn't give a crap about how there games run and that became overly noticed when they refuse to fix the map change error in TF2 and L4D. Valve will no reply to your issue nor do they care like they will not reply to us about any other bug. just give up Steve wrote: I would like to know, too. I haven't had a problem with the list, but that would explain why my West coast Insurgency server has suddenly been unusually empty for about a week. It was #1 ranked last week, and now it's at #5 according to GameTracker. I know of one person on the East coast who reported being unable to see the server. Randy W wrote: Is anyone else noticing issues with West Coast servers? There's only ~150 - 200 servers showing up for me on the West Coast, and over 1600 on the East Coast. Earlier the number jumped around between 50 and 200. I'm also certain this isn't an issue on my end, as other people I know are seeing the same issue. Some of my servers are appearing on the server list, then disappearin, then re-appearing, etc. Really need some assistance here Valve, this has been happening all weekend! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Life on your PC is safer, easier, and more enjoyable with Windows Vista®. http://clk.atdmt.com/MRT/go/127032870/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] L4D: TK'ing becoming more of an issue
My idea has been to implement a leash. If a person is being a jerk or running off too far ahead or straggling far behind, you can vote to leash them. Get the average position of all non-leashed players, and any leashed player will be forced to stay within a distance x of that average position. (It would drag/restrain the leashed person, not restrict the the rest of the group). Of course, leashing a person who's acting like a one-man army and trying to be the hero will probably just piss them off and cause them to attack/work against the team. And anyone who's already acting against the team will still be able to do so. Just a random idea. I'm sick of people demanding to be the center of attention and charging ahead like fools, and I'm sick of people straggling way in the back because they 're alt tabbing or just in general not really paying attention. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Mon, 8 Dec 2008 00:52:13 + Subject: Re: [hlds] L4D: TK'ing becoming more of an issue The 25 health thing could be an issue - on higher difficulties that's less than one shotgun shot... About the leaving spawn thing, I'm not sure. The game will already replace players with bots if they're completely idle, and I'm sure someone somewhere has come up with some tactic or other for the first level of no mercy that needs a player to stay behind on the roof (probably not a _good_ tactic, but nevertheless...) Though if they were to go with that, I'd say within x seconds of everyone else and at least y distance away from the nearest player -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 07 December 2008 23:24 To: hlds@list.valvesoftware.com Subject: [hlds] L4D: TK'ing becoming more of an issue I rent a server, but occasionally I have to join other servers without active administrators. In the past couple of days I've run across game degrading behavior stemming from pairs of team killers. They aren't autokicked nor vote kicked. Typically I just leave and find another lobby, but it happened twice in a gaming session and feel that it could be resolved fairly easily and quickly by Valve. If a player chooses not to leave a spawn area within 45 seconds, they should be auto-kicked. If a player chooses to shoot at a team player for 30 seconds (or a total of 25 health), they should be auto-kicked. There are probably other harsher rules, but should control some of the behavior in the game. It's become a more frequent problem and one that can't be resolved by a team that can't get a majority of the votes for a vote kick. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Send e-mail faster without improving your typing skills. http://windowslive.com/Explore/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_speed_122008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
What about maplists and map cycles? Or mission cycles? What about switching between versus and coop maps? Why is my server currently on a versus map, when I only have coop maps in the maplist, and it starts on the hospital coop mission (via command line)? There is no way for users to vote for a different map type in the gui. There should be. (Then there should be an option for server admins to restrict their servers to a specific type or not.) What about controlling team balance between survivors and zombies in a versus map? Too many times I've seen it be 4 survivors vs 2 infected. What about controlling the behavior of the director, the hitbox values, the max number of infected spawned at any given time, etc.? My server is up and running fine, except for it randomly switching to versus maps when I want coop only. It's not an issue of people being unable to set up servers, it's an issue of non-existent documentation from Valve. Valve has no documentation. I'm done working for Valve. I'm not going to support their games with my money, my time, and my servers until they support me. Date: Tue, 25 Nov 2008 10:09:05 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? QFT. Documentation complete. On Tue, Nov 25, 2008 at 8:50 AM, [EMAIL PROTECTED] wrote: Left4dead servers are very much easier to run than other source servers, as so much is decided runtime by the matchmaking system... set your IP and port, edit the motd and host files, and set a custom hostname and you've pretty much done all that's needed... optionally set a steam group ID, and optionally make it exclusive, and I'm struggling to think what else needs doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Yes, you can change the number of zombies, hitboxes, etc. I was just listing it as an example of undocumented things you can do. This has everything to do with documentation. Documentation is supposed to tell us what does what, what we can change, what we can't change, what the effects are, etc. I want to limit my server to coop only because whenever it becomes a versus server it sits empty, and if i want to play with my friends I have to rcon in and force a map change, or restart it. I don't particularly like the versus mode. If a lobby is set to versus mode, and my server is set to coop only, it shouldn't join my server. As it is, we have NO DOCUMENTATION to tell us what the intended behavior of versus vs coop modes is, the effect of lobbies of a different type trying to join your server, etc. Valve Fails At Documentation. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 17:09:54 + Subject: Re: [hlds] How about some server instructions and server.cfg files? None of this is about documentation. It's about the server being done in a certain way, and you wishing it was different. Some of the things you are talking about make good sense to me (there should be a proper lobby for direct connect / steam group joins, although this is a client issue not a server one). Some of them should not imo be possible without a server-side mod (like changing game behaviour like the amount of zombies; can't remember offhand if that exists as a cheat command atm or not). Some of them make no sense (like wanting to limit to coop or versus only - what's supposed to happen after a versus lobby has tried to connect to a server that's restricted the maps to coop only?) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 25 November 2008 16:30 To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? What about maplists and map cycles? Or mission cycles? What about switching between versus and coop maps? Why is my server currently on a versus map, when I only have coop maps in the maplist, and it starts on the hospital coop mission (via command line)? There is no way for users to vote for a different map type in the gui. There should be. (Then there should be an option for server admins to restrict their servers to a specific type or not.) What about controlling team balance between survivors and zombies in a versus map? Too many times I've seen it be 4 survivors vs 2 infected. What about controlling the behavior of the director, the hitbox values, the max number of infected spawned at any given time, etc.? My server is up and running fine, except for it randomly switching to versus maps when I want coop only. It's not an issue of people being unable to set up servers, it's an issue of non-existent documentation from Valve. Valve has no documentation. I'm done working for Valve. I'm not going to support their games with my money, my time, and my servers until they support me. Date: Tue, 25 Nov 2008 10:09:05 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? QFT. Documentation complete. On Tue, Nov 25, 2008 at 8:50 AM, [EMAIL PROTECTED] wrote: Left4dead servers are very much easier to run than other source servers, as so much is decided runtime by the matchmaking system... set your IP and port, edit the motd and host files, and set a custom hostname and you've pretty much done all that's needed... optionally set a steam group ID, and optionally make it exclusive, and I'm struggling to think what else needs doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Proud to be a PC? Show the world. Download the I'm a PC Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] How about some server instructions and server.cfg files?
I honestly can't believe the people defending the lack of documentation. This kind of behavior is unheard of in software development. I don't care if running a server was as simple as: 1: Download this file. 2: Run it. Documentation is a fundamental requirement for any programming project. Anyone who says otherwise is wrong. I hope you don't have jobs in the industry, and I pray no accredited university has awarded you a degree in the field. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 14:55:41 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? Seconding. It has more or less been the community's place in the past to explore options that are outside the box, and I don't see why L4D is or should be any different. Want documentation? Play with CVARs and throw you findings up on srcds.com or the Developer wiki. Thank you for helping us help you help us all. On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: QFT. Documentation complete. On Tue, Nov 25, 2008 at 8:50 AM, [EMAIL PROTECTED] wrote: Left4dead servers are very much easier to run than other source servers, as so much is decided runtime by the matchmaking system... set your IP and port, edit the motd and host files, and set a custom hostname and you've pretty much done all that's needed... optionally set a steam group ID, and optionally make it exclusive, and I'm struggling to think what else needs doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Ideally, documentation is due before the release of a product. Valve's track record is not an excuse, it's a shame. I have problems, I've posted them here, and in other places. They don't get answered, they go ignored, because no one has an answer. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 15:48:42 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? I'm not defending it, I just think it's absurd to be freaking out, up in arms about not having it. The game has been out for what, 2 weeks? Has Valve EVER had 100% documentation after release? The people who can't seem to get their stuff working seem to be in the minority. If you have problems, email them here, and put notes on a wiki or a forum somewhere until Valved EVENTUALLY documents things. On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: I honestly can't believe the people defending the lack of documentation. This kind of behavior is unheard of in software development. I don't care if running a server was as simple as: 1: Download this file. 2: Run it. Documentation is a fundamental requirement for any programming project. Anyone who says otherwise is wrong. I hope you don't have jobs in the industry, and I pray no accredited university has awarded you a degree in the field. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 14:55:41 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? Seconding. It has more or less been the community's place in the past to explore options that are outside the box, and I don't see why L4D is or should be any different. Want documentation? Play with CVARs and throw you findings up on srcds.com or the Developer wiki. Thank you for helping us help you help us all. On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: QFT. Documentation complete. On Tue, Nov 25, 2008 at 8:50 AM, [EMAIL PROTECTED] wrote: Left4dead servers are very much easier to run than other source servers, as so much is decided runtime by the matchmaking system... set your IP and port, edit the motd and host files, and set a custom hostname and you've pretty much done all that's needed... optionally set a steam group ID, and optionally make it exclusive, and I'm struggling to think what else needs doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
You can't drive the cycle of maps on the server based on the lobby system - you have no control over that. I want my server to be public at all times, so I won't be using using sv_search_key. I know how to change the map via rcon, I want USERS to be able to change between coop and versus maps. If this is not possible, I want to restrict my server to coop only. The lobby system should dictate the game mode, sure. But if I don't want hat game mode running on my server, I should be able to turn it off (and the lobby system would then not pick my server when looking for a server). What frequently happens is people make a versus lobby and join the server, then after a while the server empties out, and is still in versus mode. No new lobbies join the server, and people are less likely to manually join because it's at 0/8 instead of 0/4, or because they don't like versus. If I, or my friends, were to join the server and they try to change it to a coop map via the gui, we would find that it's IMPOSSIBLE via the gui. We would then have to rcon and force a map. We could set up a coop lobby and hope we get matched to that server, but the odds of that are very very low. We could use sv_search_key, but that again involves rcon, so I might as well just manually change the map. This doesn't work so well if I'm not around and my friends want to play on my server. They don't have my password, and I'm not giving it to them (well, one of them does...). Of course I can do whatever I want with rcon. The point is I want the server to do a few simple things automatically. I'm not even asking for something difficult. I just want the server to obey the maplist file. Anything involving rcon is NOT a solution. I don't know about you, but I have a full time programming job, and I do not have time to babysit a server, injecting commands into it. Nor do I want to fiddle around with commands while I'm actually playing. I want the server to be a dedicated coop server, open to the public. Or, a server open to the public, with a gui option for ANY user to vote for ANY map (including switching between versus and coop maps). You can't find a solution, can you? There is none. Date: Tue, 25 Nov 2008 16:04:13 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? Inline responses. What about maplists and map cycles? Or mission cycles? Typically you should drive the cycle of maps on the server based on the lobby system and restrict your dedicated server search using sv_search_key cvar. This is good if you want to create a public lobby but use your dedicated server. If you're finished playing and want to let others find your dedicated server you can disable it by clearing the sv_search_key cvar via rcon (e.g. rcon sv_search_key ). What about switching between versus and coop maps? Why is my server currently on a versus map, when I only have coop maps in the maplist, and it starts on the hospital coop mission (via command line)? Again it should be controlled by the lobby system, but if you joined and want to switch maps as an admin use the changelevel command. For a versus map: rcon changelevel l4d_vs_farm01_hilltop For a coop map: rcon changelevel l4d_hospital01_apartment Notice the coop maps don't have _vs_ in the name. If you're interested in the complete list of maps start typing the changelevel command to let the console autocomplete with the available maps. Once you've found the desired map, prepend the command with rcon and you're good to go. There is no way for users to vote for a different map type in the gui. There should be. (Then there should be an option for server admins to restrict their servers to a specific type or not.) Wy?? Lobby system should dictate the gamemode. What about controlling team balance between survivors and zombies in a versus map? Too many times I've seen it be 4 survivors vs 2 infected. What about controlling the behavior of the director, the hitbox values, the max number of infected spawned at any given time, etc.? I've seen a good strategy for evening team skill. Change the difficulty when the stronger team is playing as survivors. This can be done using the z_difficulty cvar. There are other z_* commands that affect the zombies, but I haven't used them. My server is up and running fine, except for it randomly switching to versus maps when I want coop only. So you're fatal flaw here is that you're doing it wrong. Valve wants everyone to use the lobby system. I know that the steam group server concept doesn't reflect that, but if you're looking to kick start your server try creating a public lobby and using the sv_search_key cvar. If that's not the approach use the changelevel command when you're connected to the server. ___ To
Re: [hlds] How about some server instructions and server.cfg files?
I KNOW I can't. People here say if you need help, just read the mailing list, look at the forums. I say I have, and there's some basic stuff that is simply impossible, by design or by flaw. People defending Valve's lack of documentation and support do nothing but stick their fingers in their ears and repeat if you need help, just read the mailing list, look at the forums. I point out obvious flaws or omissions or behavioral oddities, and people ignore them. Some people will respond and say the lobby controls that or you can't. If Valve's answer is you can't (without a good reason) for some basic functions, my server is going down, and I will never buy another Valve game. If Valve continues to ignore server operators, my server is going down, and I will never buy another Valve game. Valve basically has free labor, hosting, and marketing for their games. They are dependent on us, NOT the other way around. And yes, I will continue to bitch and whine and moan about it. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 17:26:15 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? I want USERS to be able to change between coop and versus maps. You can't. If this is not possible, I want to restrict my server to coop only. You can't. On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: You can't drive the cycle of maps on the server based on the lobby system - you have no control over that. I want my server to be public at all times, so I won't be using using sv_search_key. I know how to change the map via rcon, I want USERS to be able to change between coop and versus maps. If this is not possible, I want to restrict my server to coop only. The lobby system should dictate the game mode, sure. But if I don't want hat game mode running on my server, I should be able to turn it off (and the lobby system would then not pick my server when looking for a server). What frequently happens is people make a versus lobby and join the server, then after a while the server empties out, and is still in versus mode. No new lobbies join the server, and people are less likely to manually join because it's at 0/8 instead of 0/4, or because they don't like versus. If I, or my friends, were to join the server and they try to change it to a coop map via the gui, we would find that it's IMPOSSIBLE via the gui. We would then have to rcon and force a map. We could set up a coop lobby and hope we get matched to that server, but the odds of that are very very low. We could use sv_search_key, but that again involves rcon, so I might as well just manually change the map. This doesn't work so well if I'm not around and my friends want to play on my server. They don't have my password, and I'm not giving it to them (well, one of them does...). Of course I can do whatever I want with rcon. The point is I want the server to do a few simple things automatically. I'm not even asking for something difficult. I just want the server to obey the maplist file. Anything involving rcon is NOT a solution. I don't know about you, but I have a full time programming job, and I do not have time to babysit a server, injecting commands into it. Nor do I want to fiddle around with commands while I'm actually playing. I want the server to be a dedicated coop server, open to the public. Or, a server open to the public, with a gui option for ANY user to vote for ANY map (including switching between versus and coop maps). You can't find a solution, can you? There is none. Date: Tue, 25 Nov 2008 16:04:13 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? Inline responses. What about maplists and map cycles? Or mission cycles? Typically you should drive the cycle of maps on the server based on the lobby system and restrict your dedicated server search using sv_search_key cvar. This is good if you want to create a public lobby but use your dedicated server. If you're finished playing and want to let others find your dedicated server you can disable it by clearing the sv_search_key cvar via rcon (e.g. rcon sv_search_key ). What about switching between versus and coop maps? Why is my server currently on a versus map, when I only have coop maps in the maplist, and it starts on the hospital coop mission (via command line)? Again it should be controlled by the lobby system, but if you joined and want to switch maps as an admin use the changelevel command. For a versus map: rcon changelevel l4d_vs_farm01_hilltop For a coop map: rcon changelevel l4d_hospital01_apartment Notice the coop maps don't have _vs_ in the name. If you're interested
Re: [hlds] How about some server instructions and server.cfg files?
Do you know what by design means? We do not know the intended behavior of anything because we have no documentation. For all we know, there is simply a missing ui component that allows people to switch game modes. For all we know, servers are supposed to obey their maplist files, and lobbies requesting a specific map that doesn't exist on a server will not choose that server. I say this because of *drum roll* common sense and logical reasoning. Ever consider custom maps? The maplist is central to this issue. Yet now, it is completely ignored. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 17:38:23 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? It's by design, because it's not an accident? It's by design, because of exactly what you said? It's not like there are CVARs that control it's usage that aren't working. If it was designed to be allowed to do those things, there would be options to set. I say it's by design because of *drum roll* common sense and logical reasoning. On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: Who are you to say that it's by design? Did you design it? Were you in on the meetings? The fact that you can change to a different mission implies that the lobby system is NOT intended to lock the server into a particular map/mission. Yet the fact that you CAN'T change to a different game type implies the lobby system IS intended to lock the server into a particular game type. The ONLY reason I can see for this being that case is that if a vote were called to switch from versus to coop, up to 4 players would potentially be booted. The easy way around this problem (and it looks like this is the path that Valve took) is to simply disallow game mode switching. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 16:07:39 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? These have been addressed before. I'll go warm up a thread on srcds for you. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? You cannot; it is by design. The Lobby system handles map decision making. It is somewhat possible to control this by removing the specific BSP files, but this really isn't doing what you want - the Lobby System tells your server to change to X map; it can't find it so it errors out and sends the players elsewhere. This results in having Coop or Versus only play, but is again a huge hack. How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? Not sure what this has to do with Dedicated Server management, it sounds like more of a question for the Steam Forums. But again - you cannot and it is also by design, again because of the Lobby. You started a Coop game, so you will have to leave find a Versus lobby to play a Versus game. On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: Ideally, documentation is due before the release of a product. Valve's track record is not an excuse, it's a shame. I have problems, I've posted them here, and in other places. They don't get answered, they go ignored, because no one has an answer. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 15:48:42 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? I'm not defending it, I just think it's absurd to be freaking out, up in arms about not having it. The game has been out for what, 2 weeks? Has Valve EVER had 100% documentation after release? The people who can't seem to get their stuff working seem to be in the minority. If you have problems, email them here, and put notes on a wiki or a forum somewhere until Valved EVENTUALLY documents things. On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: I honestly can't believe the people defending the lack of documentation. This kind of behavior is unheard of in software development. I don't care if running a server was as simple as: 1: Download this file. 2: Run it. Documentation is a fundamental requirement for any programming project. Anyone who says otherwise is wrong. I hope you don't have jobs in the industry, and I pray no accredited university has awarded you a degree in the field. From: [EMAIL PROTECTED] To: hlds
Re: [hlds] How about some server instructions and server.cfg files?
It's not my first server. Fairly straightforward? Not a chance. A lot of conflicting, incomplete info, in many places. It should be a lot of complete, consistent, official info in one place. The point is there ARE no answers - from Valve or anyone - for a lot of the problems people are having. My server's running fine now, except for the fact that it somehow loads a versus map, even though none are in the rotation. And there's no way in the gui for people to vote for a map of a different type. Date: Mon, 24 Nov 2008 11:48:34 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? You know from time to time we all need help. I see no reason to flame valve though. The dedicated servers are fairly straight forward, there is a lot of info that can be found in many places about commands etc. All it takes is your time to go look as opposed to having the answers just handed to ya. If this is your first server ever I can understand that it seems daunting but dont be afraid to experiment on the servers, worst case scenario is you would have to re install but uh its not brain science or rocket surgery. On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter [EMAIL PROTECTED]wrote: What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve should host some sample servers, with public config files, and throw up some more public config files once in a while to show how to do random neat thing. Seems like an HLDS developer blog is in order... Barring that, documentation (complete, correct, and unambiguous) please. No, not a wiki. No, not a list of cvars with missing and ambiguous definitions. Documentation. I'm sure some intern was tasked with compiling napkin scrawls and white board scribbles into a semi-cohesive document. Hell, I still haven't figured out how the actual resolution of the banner display space. It varies according to resolution apparently... I could stretch it to fill the space, but then it looks ugly. I could pad it, but that looks ugly too. (Granted, my mobo died 8 days ago, so I haven't messed with my servers since.) I'll be setting up a server again this weekend. Hopefully by then the dust will have settled, but I doubt it. Date: Tue, 18 Nov 2008 14:56:55 -0500 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? Careful, frank :) I said the same thing a few weeks ago only to be barraged with waah waaah wh what a crybaby type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done after the fact. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Frank Hotte Sent: Tuesday, November 18, 2008 2:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] How about some server instructions and server.cfg files? Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Alec Sanger [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks Date: Tue, 18 Nov 2008 11:17:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mapcycle and VS mode in L4D So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore
Re: [hlds] TF2 Hacker
Yeah, but your analogy falls apart. Cheaters don't get money from cheating, so having to buy a new copy of a game is a deterrent. Stealing accounts can get you into serious trouble, and the more often you have to do it, the more likely you are to get caught. VAC and sv_pure go a long way to keep the cheaters out. Good communication with other admins can fill the gaps quite well. I honestly don't think there's a better way to handle it, and I've never seen VAC give out a false positive. And if it does, just email Valve. Odds are others have had the issue, and odds are Valve wants to rectify it. Date: Fri, 21 Nov 2008 19:39:32 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Hacker The length of the bans does not matter because cheaters are never banned, only their account is. It's like taking the robbers shotgun away and put it in jail for a year, five years or forever, it does not matter, because the robber is still free and will just buy or steal a new shotgun. Next day he is back in business. On Fri, Nov 21, 2008 at 5:39 PM, Leonard L. Church [EMAIL PROTECTED] wrote: Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
I would drop the Server Browser Join Enables tag. Long tags caused people to be unable to join from lobbies during the beta. (Plus, I don't like that tag - why not just Browser Joinable ?) You might also check to make sure that your server isn't in versus mode. I found that when my server is in versus mode, it doesn't fill up as quickly or as often. Versus mode is set when a versus map is loaded. There is no way for users to change a server's map. They can change the campaign, but they can not change the mode (versus or coop). This sucks, because I'd like to let users pick whatever the hell they want. I've removed all verses maps from my map cycle. (Do mapcycles even matter for L4D?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 19 Nov 2008 14:35:38 -0500 Subject: Re: [hlds] L4D Community Server Idea - Matchmaking do you have anything in your configs? Below is a copy of my config - pretty basic... Just not seeing the numbers I was expecting... --- // server name hostname Stompfest Chicago ::L4D:: Server 1 // rcon passsword rcon_password XXX // Server password sv_password sv_allow_lobby_connect_only 0 sv_tags Server Browser Join Enabled // Steam Groupsv_steamgroup 2060 // bandwidth rates/settings // execute ban filesexec banned_user.cfgexec banned_ip.cfgwriteidwriteip -- From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 19 Nov 2008 12:18:45 -0700 Subject: Re: [hlds] L4D Community Server Idea - Matchmaking I've got 4 servers full at the moment. They've been full pretty much since launch. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Wednesday, November 19, 2008 11:58 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Community Server Idea - Matchmaking Anyone elses servers been pretty much empty the whole day? Right after a release it seems like every server fills with ease. I'm not seeing that this time... Maybe it's something in my configs? Should I be avoiding certain lines? _ Get more done, have more fun, and stay more connected with Windows MobileR. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
I've run into a few hackers running my TF2 server. We as server operators must work together to get rid of the riff raff. To accomplish that, we must be willing to trust each other. Proof is nice, but the moment you put up a video, you'll have people (just for the hell of it) saying Some people are just that good., LOL, you're just a noob., U Mad., Could you run these commands and check ..., etc. The ONLY thing that gets you banned from my servers is hacking (including exploiting maps and trying to exploit the server). I find it is best to deal with these people swiftly, and without recourse. I do not engage them in conversation, nor do I tell them why they were banned. If I am not sure they are hacking, I observe them. If I'm still not sure, I assume they aren't. Usually, hackers just hop from server to server causing shit. It's unlikely I'll see them again, but I do make a note of them in case others encounter them. And before the issue is raised - I fully support public display of the hacker's IP and Steam ID. Date: Thu, 20 Nov 2008 00:44:36 + From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Hacker Why should we bother to ban someone if you can't be bothered to provide evidence? Ben B wrote: people were leaving in droves, i wasn't going to waste time recording a demo when it was so obvious. http://gs1.1.fpsbanana.com/psychostats/player.php?id=2051 look at this stats, 50 snipers kills in 16 minutes, 25 rifle kills, all headshots On Wed, Nov 19, 2008 at 5:20 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/11/20 Ben B [EMAIL PROTECTED] So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds next time get some proof(ineye demo or something). Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve should host some sample servers, with public config files, and throw up some more public config files once in a while to show how to do random neat thing. Seems like an HLDS developer blog is in order... Barring that, documentation (complete, correct, and unambiguous) please. No, not a wiki. No, not a list of cvars with missing and ambiguous definitions. Documentation. I'm sure some intern was tasked with compiling napkin scrawls and white board scribbles into a semi-cohesive document. Hell, I still haven't figured out how the actual resolution of the banner display space. It varies according to resolution apparently... I could stretch it to fill the space, but then it looks ugly. I could pad it, but that looks ugly too. (Granted, my mobo died 8 days ago, so I haven't messed with my servers since.) I'll be setting up a server again this weekend. Hopefully by then the dust will have settled, but I doubt it. Date: Tue, 18 Nov 2008 14:56:55 -0500 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? Careful, frank :) I said the same thing a few weeks ago only to be barraged with waah waaah wh what a crybaby type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done after the fact. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank Hotte Sent: Tuesday, November 18, 2008 2:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] How about some server instructions and server.cfg files? Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Alec Sanger [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks Date: Tue, 18 Nov 2008 11:17:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mapcycle and VS mode in L4D So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: 11/18/2008 11:23 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
[hlds] Changing From Versus To Coop?
So, I'm running my own server with default configs. I see it fine, and I can join it. But when we call a vote, we can't change it from Versus to Coop. ??? _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
I'd just like to say that nothing was ever wrong with the custom tab. The issue was server admins and plugin writers actively working to break the tagging system, to avoid going to the custom tab and to keep populations up, even if it's people joining and leaving quickly. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 12 Nov 2008 12:51:16 + Subject: Re: [hlds] Status You have to realise that Valve are forever treading a fine line between the players and the server admins. If you look at some of the mods being run out there, some of them are actively player-hostile, especially to new players, as the game experience changes semi-randomly. Instant respawn in particular turns many maps into unwinnable meat-grinders. The custom tab was a laudable effort to help new players get acquainted with the vanilla game before they get assaulted by the variations - but when it proved to be imperfect, they listened and changed. The fact that they're engaging in a dialogue to try and reach a compromise that suits everyone is what you should be paying attention to, rather than making knee-jerk reactions. Sent from my iPhone On 12 Nov 2008, at 08:25, Timothy L Havener [EMAIL PROTECTED] wrote: I had that hope after the custom tab debacle. I now no longer hold onto it. I give up on Valve. [ЯтR] The-/iller wrote: Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully it will be balanced in the end, keep console as console and PC above it all. Timothy L Havener wrote: Where once Valve was an innovator in the way we play online games they have no become a force of complete destruction to the way we play PC games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide to Online Gaming. This is just another move on the chess board to marginalize server admins and take complete control of the gaming experience. Anyone who doesn't see that is blind. I had a little respect for them left after TF2 and it is now gone. Keep pissing off admins, Valve, its always good to bite the hand that feeds you. I'm sure those uneducated gamers out there that you are catering to will step up to the plate when all of us are gone. Good luck with that. Dj Satane wrote: Let me get something straight, Erik wrote: When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game. Erik, you don't explain the matchmaking how it solves the problem you are talking about. How does console style matchmaking solves the problem of people leaving a left 4 dead game? How does server browser supposedly does not solve this problem? On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED] wrote: First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out some ways to make it worth it for server administrators, and now we have a ton of feedback to work with. Right now we're looking at ways that server administrators can both build a community around their game server (by subscribing to matchmaking) as well as service their group of regulars that play on their server. Hooking game servers into Steam Community is going to be our first step, and we're working on that now. There is a key difference between Left 4 Dead and games like Counter-Strike and Team Fortress in terms of matchmaking that we wanted to solve, and didn't think the server browser could accomplish. In CS and TF2, you can have 2 or 3 players leave in the middle of a game, have their slots filled by new people, and everyone else's experience doesn't completely suffer. When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game. In hindsight, there are a number of cases where the server browser does a better job than the new matchmaking system does, so it is highly likely that we'll be adding it back in soon. It isn't trivially easy to turn back on, but there is overlap between it and the Steam Community work we'd like to do. Right now we're working toward getting that release out within a week or so. There are a number of Valve employees reading all of the posts on this list, and while we can't reply to every question that comes across, the discussions here are ones we reference commonly when talking about what to do next internally. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] MATCHMAKING BROWSER
Did he think a vote was being called? Did he confuse Aye with I? Date: Wed, 12 Nov 2008 19:27:52 + From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] MATCHMAKING BROWSER Nice input. *Goes back to the cool corner* 2008/11/12 brian lyons [EMAIL PROTECTED] I ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows® connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D server issue's summery
I was running 2 full servers and CPU usage never got past 2 or 3% on normal play, on my old Athlon X2 4600+. Even running endless panics on expert (I assume the AI is a tad more complex and demanding on Expert), CPU usage maxed out at 2 or 3% (combined). It wasn't until I was messing around and gave my self a few hundred molotovs, pipe bombs, and medpacks did my server choke. It slowed to a crawl when I threw a pipe bomb into the mountain of items. CPU usage jumped to 50% (I guess it's not multi-core optimized? Or at least by default it isn't...) and slowly chugged away at finding out where each of those items should go. I noticed that the framerate is always listed as 21.3 FPS at the top of the console. I'm using default configs. Is that 21.3 FPS accurate? It falls to 10 when hibernating. What are you guys getting? And did you mess with any server-side settings to get it? (Since my motherboard, or possibly my PSU, bit the dust after an unfortunate tripping incident, I won't be able to contribute my 2 servers for the mass flood of users tomorrow when the demo goes public. I hope to be beack online in a week or so) From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Date: Mon, 10 Nov 2008 16:27:35 +0100 Subject: [hlds] L4D server issue's summery I thought I'd post a summery of the current issue's we're experiencing with L4D as a lot got done in random mails on the list. Here it goes; Linux: Can't create more then 4 servers when using normal command line +ip +port Linux: Can't rcon query servers when -fork is used and +ip is unset Linux: (Feature request) per fork configs Linux: When more then 5 servers are specified with the -fork option, the 6th server will end up at 27025 rather then 27020 (bug or intention?) Windows: L4D influences FPS on TF2 servers. After a couple of hours of full L4D servers the TF2 servers drop down from 500FPS to below 20 permanently until L4D servers are rebooted Windows: 'status' query won't return current played map Windows: Servers will remain empty and have laggy readings when the add master server commands are not configured Some feedback: On our Linux machine when running 4 L4D servers with normal options the total CPU load is around 55% and the total mem useage is around 60%. When using the -fork 6 option the combined CPU load is around 50% and the memory load is also around 50% (conclusion, running with -fork makes 2 more servers possible in the same load). Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows® connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
I know everyone's excited about getting any sort of response from Valve, but the devil's in the details. What if a server is full of public players, or partially full, and a lobby of preferred players wants to join? How are mutliple preferred groups handled? I suggest something like the following (you may want to sit down for this one): This system assumes lobby leaders get to see a server browser and pick (and reserve if not empty/not enough slots/friends only) a preferred server, or pick any server that they like, or use the automatic server matching. sv_preferred_group_reserve 0 - the server doesn't reserve itself for preferred groups 1 - the server reserves itself for preferred groups sv_preferred groups List the Steam groups (similar for Live! ?) you want to give preferred access to (in order of preference) and allow the server to reserve space for. Simple enough. sv_preferred_group_private_override 0 - if a lobby set to friends only is on the server, members of the preferred group cannot join until the current group leaves even if the lobby leader is a friend of one of the current players 1 - if a lobby set to friends only is on the server, members of the preferred group cannot join until the current group leaves unless the lobby leader is a friend of one of the current players, in which it functions as if it were set to 2 2 - if a lobby set to friends only is on the server, members of the preferred group can join and fill any open slots (manually individually, or via lobby if there are enough slots for the whole lobby). Details, details. sv_preferred_group_takeover 0 - if a preferred lobby leader tries to join the lobby to a server that has people playing, the current players are given a notice, but are allowed to finish and leave at their own pace. The lobby then gets a reserve (and no new players may join the current game), overriding other reserves of less preferred groups, and possibly being overridden by a more preferred group (see sv_preferred groups). When the server is empty, the lobby currently holding a reserve is joined to the server, if it still exists and has not joined a different server. Otherwise, the reserve is cleared. 1 - if a preferred lobby leader tries to join the lobby to a server that has people playing, the current players are given a notice, and given count downs notifying them of how much time or how many attempts they have left or both (see sv_preferred_group_takeover_wipes and sv_preferred_group_takeover_time). When either reaches 0, the current players are kicked and the reserved lobby is allowed to join. If the lobby with the reserve disbands or joins another server, the reserve is cleared. 2 - if a preferred lobby leader tries to join the lobby to a server that has people playing, the current players are given a notice, and given count downs notifying them of how much time or how many attempts they have left or both (see sv_preferred_group_takeover_wipes and sv_preferred_group_takeover_time). When either reaches 0, the current players are kicked and the reserved lobby is allowed to join. If the lobby with the reserve disbands, the reserve is cleared. If the lobby with the reserve joins another server, the reserve is kept, and they are given the option of joining the server (by vote). 3 - if a preferred lobby leader tries to join the lobby to a server that has people playing, the current players are given a notice, and immediately kicked out. The lobby is allowed to join immediately. sv_preferred_group_takeover_wipes The number of group wipes (after a takeover is initiated) to wait for until clearing the server and letting the preferred lobby join (0 to disable) sv_preferred_group_takeover_time The number of minutes (after a takeover is initiated) to wait for until clearing the server and letting the preferred lobby join (0 to disable) Getting tricky. sv_preferred_group_lobby_reserve_method (assumes that when a lobby leader leaves a lobby, a new lobby leader is chosen if the lobby is not empty) 0 - if a preferred lobby leader joins a server and gets a reserve for the lobby, then leaves, the reserve stays. 1- if a preferred lobby leader joins a server and gets a reserve for the lobby, then leaves, the reserve stays, but can later be overriden by any preferred group's reserve. A notice is given to the lobby when the reserve is demoted or lost. The lobby leader has the choice of waiting on the current reserve (demoted or not), or placing joining another server (via matchmaking or the browser). 2 - if a preferred lobby leader joins a server and gets a reserve for the lobby, then leaves, the reserve is wiped (a notice is given to the lobby), and the lobby will use standard matchmaking, or preferred matchmaking (via the current lobby leader) when Getting complicated. You can get really complicated with the last one, but I decided to keep it simple. (You can prefer the new lobby leader be someone in one
[hlds] Custom Models?
Has anyone poked around and started playing with any custom models/materials yet? I personally cannot wait for the following custom models: Bill - John McCain Louis - Barack Obama Zoey - Sarah Palin Francis - Joe Biden Replacing dialog with political soundbites would be the icing on the cake. _ See how Windows® connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Explanation of hosting lobby's
I believe that happens when a lobby reserves your server by being set to Friends Only and joining your server. You can't join the serve until it is emptied out, or you run sv_unreserve, or you get added to one of the players' friends list, or you kick them all out or you restart the server. Date: Sun, 9 Nov 2008 14:26:13 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Explanation of hosting lobby's yea i get this error message when i attempt to join my server http://img517.imageshack.us/img517/971/capturemt3.jpg Eric van Beesten wrote: People are connecting to my server... but not me :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthew Gottlieb Verzonden: zondag 9 november 2008 16:08 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Explanation of hosting lobby's Add this to your server's server.cfg: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 The moment I added those lines, people started to join my servers :) ~ Matt On Sun, Nov 9, 2008 at 6:56 AM, AnAkIn . [EMAIL PROTECTED] wrote: (you have to set that on your client, not on the server) 2008/11/9 AnAkIn . [EMAIL PROTECTED] sv_search_max_ping 90 or lower, depending of the max ping you can get on your servers. 2008/11/9 Eric van Beesten [EMAIL PROTECTED] Is it just me or is there something wrong with hosting the lobby's? I played the demo for a few hours now, but I never get assigned to a decent server nearby me. Most of my connection is poor. Sometimes all the 4 persons player have poor connection. If I look at my hlsw I see that a few servers of mine are waiting for a new lobby. Why do I get assigned to a server far, far, far away, while my servers are empty. Yesterday I played on a France server, while I'm dutch. I don't believe that there wasn't any dutch lobby available during the search. Halve of my community is play l4d, but I never see anybody on 1 of my 7 l4d servers. So my question. How does the assignment is going? Is the leader of the lobby responsible for the choice of dedicated server? Or does this work? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3597 (20081108) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Stay up to date on your PC, the Web, and your mobile phone with Windows Live http://clk.atdmt.com/MRT/go/119462413/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Lobby Joins Working?
I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve in my server.cfg. I see it in the list Other people see it in the list I can join manually Other people can join manually I can join manually when people are already in game Other people can join manually when people are already in game I can join manually after the server has emptied out Other people can join manually after the server has emptied out I have no idea however if people are able to join from the lobby matchmaking thing My server is empty, and I'm concerned that people aren't being matched to it via the matchmaker. Anyway to test this? If you've been auto-joined to Love Me Sexy, let me know. _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lobby Joins Working?
I do have setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 in my server.cfg I'll remove the sv_unreserve line to see what happens. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 20:00:53 + Subject: Re: [hlds] Lobby Joins Working? Sv_unreserve kicks out any pending lobby connections. It's not a setting that changes something about the way the server works, it's a one-off command. Assuming you do have the master servers as per the other reply (setmaster on its own should tell you what master servers are listed), then I'd assume that's the problem. I don't know how the execution of server.cfg and hibernation mode interacts, but what could very well be happening is that the lobby system reserves some slots for some players, the server wakes up, executes server.cfg which promptly unreserves them again. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 08 November 2008 18:16 To: hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working? I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve in my server.cfg. I see it in the list Other people see it in the list I can join manually Other people can join manually I can join manually when people are already in game Other people can join manually when people are already in game I can join manually after the server has emptied out Other people can join manually after the server has emptied out I have no idea however if people are able to join from the lobby matchmaking thing My server is empty, and I'm concerned that people aren't being matched to it via the matchmaker. Anyway to test this? If you've been auto-joined to Love Me Sexy, let me know. _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5g b_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Stay up to date on your PC, the Web, and your mobile phone with Windows Live http://clk.atdmt.com/MRT/go/119462413/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lobby Joins Working?
hostname Love Me Sexyrcon_password passwordsv_allow_lobby_connect_only 0sv_tags Server Browser Join Enabledz_difficulty impossiblesetmaster add 68.142.72.250:27011setmaster add 72.165.61.189:27011[/CODE] srcds.exe -console -game left4dead -maxplayers 4 +map l4d_dem_hospital01_apartment -port 27015 +sv_lan 0[/CODE] My server is never filled with people joining from lobbies...I think. It's usually empty, and I have a good connection.People can join manually, and I've tried both with and without sv_unreserve in my server.cfg. Forwarding ports 27000 - 27020. Also - am I the only one who gets next to ZERO cpu usage on my server, even if I'm forcing an endless panic? What exactly ARE the requirements for running one of these bad boys? People compare it to TF2 24 slots, but what were the reqs for that? Everyone says this is a CPU hog, and I'm not seeing it - CPU usage near 0 when people are actively playing. (The console reports 21.3 fps all the time though...) Date: Sat, 8 Nov 2008 21:41:55 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Lobby Joins Working? Can you post your? So we can see what could be causing people to not join. 2008/11/8 Alec Sanger [EMAIL PROTECTED]can someone with a server that is full 24/7 post their exact server.cfg? I have 2 vanilla servers and 2 browser join servers and neither fill 24/7. not even close. just curious if it's something wrong with my configsDate: Sat, 8 Nov 2008 14:14:13 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Lobby Joins Working? Good point. You're probably right. On Sat, Nov 8, 2008 at 2:00 PM, [EMAIL PROTECTED] wrote: Sv_unreserve kicks out any pending lobby connections. It's not a settingthat changes something about the way the server works, it's a one-off command. Assuming you do have the master servers as per the other reply (setmaster on its own should tell you what master servers are listed), thenI'd assume that's the problem. I don't know how the execution of server.cfgand hibernation mode interacts, but what could very well be happening isthat the lobby system reserves some slots for some players, the serverwakesup, executes server.cfg which promptly unreserves them again.-Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 08 November 2008 18:16 To: hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working? I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve in my server.cfg. I see it in the list Other people see it in the list I can join manually Other people can join manually I can join manually when people are already in game Other people can join manually when people are already in game I can join manually after the server has emptied out Other people can join manually after the server has emptied out I have no idea however if people are able to join from the lobby matchmaking thing My server is empty, and I'm concerned that people aren't being matched to it via the matchmaker. Anyway to test this? If you've been auto-joined to Love Me Sexy, let me know. _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5g b_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Stay up to date on your PC, the Web, and your mobile phone with Windows Live http://clk.atdmt.com/MRT/go/119462413/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get 5 GB of storage with Windows Live Hotmail. http
Re: [hlds] Lobby Joins Working?
Well that failed to format... here it is again. hostname Love Me Sexy rcon_password password sv_allow_lobby_connect_only 0 sv_tags Server Browser Join Enabled z_difficulty impossible setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 srcds.exe -console -game left4dead -maxplayers 4 +map l4d_dem_hospital01_apartment -port 27015 +sv_lan 0 My server is never filled with people joining from lobbies...I think. It's usually empty, and I have a good connection. People can join manually, and I've tried both with and without sv_unreserve in my server.cfg. Forwarding ports 27000 - 27020. Also - am I the only one who gets next to ZERO cpu usage on my server, even if I'm forcing an endless panic? What exactly ARE the requirements for running one of these bad boys? People compare it to TF2 24 slots, but what were the reqs for that? Everyone says this is a CPU hog, and I'm not seeing it - CPU usage near 0 when people are actively playing. (The console reports 21.3 fps all the time though...) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 12:51:53 -0800 Subject: Re: [hlds] Lobby Joins Working? hostname Love Me Sexyrcon_password passwordsv_allow_lobby_connect_only 0sv_tags Server Browser Join Enabledz_difficulty impossiblesetmaster add 68.142.72.250:27011setmaster add 72.165.61.189:27011[/CODE] srcds.exe -console -game left4dead -maxplayers 4 +map l4d_dem_hospital01_apartment -port 27015 +sv_lan 0[/CODE] My server is never filled with people joining from lobbies...I think. It's usually empty, and I have a good connection.People can join manually, and I've tried both with and without sv_unreserve in my server.cfg. Forwarding ports 27000 - 27020. Also - am I the only one who gets next to ZERO cpu usage on my server, even if I'm forcing an endless panic? What exactly ARE the requirements for running one of these bad boys? People compare it to TF2 24 slots, but what were the reqs for that? Everyone says this is a CPU hog, and I'm not seeing it - CPU usage near 0 when people are actively playing. (The console reports 21.3 fps all the time though...) Date: Sat, 8 Nov 2008 21:41:55 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Lobby Joins Working? Can you post your? So we can see what could be causing people to not join. 2008/11/8 Alec Sanger [EMAIL PROTECTED]can someone with a server that is full 24/7 post their exact server.cfg? I have 2 vanilla servers and 2 browser join servers and neither fill 24/7. not even close. just curious if it's something wrong with my configsDate: Sat, 8 Nov 2008 14:14:13 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Lobby Joins Working? Good point. You're probably right. On Sat, Nov 8, 2008 at 2:00 PM, [EMAIL PROTECTED] wrote: Sv_unreserve kicks out any pending lobby connections. It's not a settingthat changes something about the way the server works, it's a one-offcommand. Assuming you do have the master servers as per the other reply (setmaster on its own should tell you what master servers are listed), thenI'd assume that's the problem. I don't know how the execution of server.cfgand hibernation mode interacts, but what could very well be happening isthat the lobby system reserves some slots for some players, the serverwakesup, executes server.cfg which promptly unreserves them again.-Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 08 November 2008 18:16 To: hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working? I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve in my server.cfg. I see it in the list Other people see it in the list I can join manually Other people can join manually I can join manually when people are already in game Other people can join manually when people are already in game I can join manually after the server has emptied out Other people can join manually after the server has emptied out I have no idea however if people are able to join from the lobby matchmaking thing My server is empty, and I'm concerned that people aren't being matched to it via the matchmaker. Anyway to test this? If you've been auto-joined to Love Me Sexy, let me know. _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5g b_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo
Re: [hlds] More players with no server.cfg
sv_unreserve wipes any reserves on your server. It is not a setting, it is a command. Running it when your server first starts up fixes an issue that people had when trying to join servers (I forget the error message). Date: Sat, 8 Nov 2008 17:02:44 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] More players with no server.cfg Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers - rate limits needed
I see very little bandwidth usage on my servers. 25 KB/sec on average when running 2 full ones. And yeah, removing the sv_tags line got people joining from lobbies IMMEDIATELY. I'm more interested in CPU usage. Just running an old Athlon X2 4600+ and it averages 0% CPU usage for 2 servers with people playing. It'll spike up a bit, sure, but it never becomes an issue. From the looks of it, I could easily run 4 or 5 servers on my machine and connection. (128 KB/sec up rated, usually get around 135) Others report the exact opposite, so I'm not sure what's going on. I have played on my server and everything is peachy keen. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 15:37:15 -0800 Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed I did some additional testing and was able to confirm that each player requires (worst-case) just a bit over 10K Bytes/sec from the server. This means that 4 players will demand 40K Bytes per second from the server which is a slight overload on my DSL line. 10 full servers, worst-case 40 players would therefore use 40 * 10K Bytes = 400K Bytes/sec or ~3.28 MBits of actual network usage, assuming a zombie rush on all 10 servers at the same time (might happen!). It turns out however that the real problem is that when my DSL line hits the uplink max, the dsl modem chokes and this is what was causing the massive lag that players were reporting. To verify this, I ran pingplotter and then ran the L4D server and tracked how many players were on and the network usage. 2 players were fine. 4 players was bad 3 players were ok to marginal( I suspect the server query overhead can push this over the limit). I captured a very good graph of what is happening (annotated) here: http://qsextreme.com/L4D/l4d_bandwidth_test.PNG Checking my DSL line on http://DSLReports.com/tools confirms my performance numbers: http://www.dslreports.com/im/60743484/26519.png Speed Test #60743484 by dslreports.com Run: 2008-11-08 18:14:15 EST Download: 1297 (Kbps) Upload: 322 (Kbps) In kilobytes per second: 158.4 down 39.3 up One thing I did that slightly improved my dsl performance was adjust the MTU for my line, I wrote a little discovery tool that lets you see exactly what is going on there: http://qsextreme.com/mtutest It's disappointing that the DSL line chokes like that but from past experience with Covad there is nothing I can do short of moving to a new apartment. - Original Message - From: Richard Eid To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 10:25 AM Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed I have two, always full, L4D Demo servers going right now on my 5000/512 connection. I've found that even at intense moments, my upload rarely hits 500kb/s and for the few times that it's peaked above that, there were no stutters on the either of the servers. I'm really very surprised at the relatively low bandwidth usage, even for only 4 players. The people playing on my servers stay for hours at a time. That and the communication I do with those players tells me that they are enjoying great gameplay from my servers. While I do miss the rate settings, I'm wondering if a lot of what we know has been limited just for the demo. -Richard Eid On Sat, Nov 8, 2008 at 12:46 PM, wrote: 384kbits for 1 server equals, if I'm not mistaken, 480biloBYTES for 10 full servers. I have 10 full l4d servers, and the box is only doing 186kB upload total, and it's a general purpose box so I've no idea what else is using the line currently. My conclusion is that your performance problems are _not_ related to your internet link rate. Are you sure your upload is being maxed out by the server? I'd be more inclined to look at latency issues myself. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: 08 November 2008 09:30 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed Ah, I've been looking at it strictly from a server pov not a client, indeed the client appears locked at 30 up/down. So the bottom line is that a 4-player server uses more then 384kbits uplink, ouch. ty Anakin. - Original Message - From: AnAkIn . To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:13 AM Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed The maximum updaterate and cmdrate are 30 (because the server fps never exceed 30 on L4D), so setting them to 100 shouldn't make a difference.
[hlds] Answers
The main thing hurting this demo right now is the lack of stable dedicated servers. I'm sure everyone at Valve is extremely busy right now, but if they want to make a good impression when the demo goes public (Gamestop accepting blank submissions aside...), they need to communicate with server operators. The lobby system is great for finding people to play with. I wish the friends list showed them grouped together when they were in the same lobby. We need to see pings! A ping chart (4x4, or 8x8 for versus) would be nice as well (when in a lobby). These are minor details that can be addressed later The lobby system is horrible for finding a server to play on. If you know of a dedicated server that is stable, or have one that you run, you should be able, as the lobby leader, to join your group to it, add your group to a queue for that server, or give it and other servers you like favorable treatment in the random selection process. We also need to be able to confirm we want to join the selected server. No joining a random server only to be killed by a password prompt. No scraping the bottom of the ping barrel because it was the only server avilable. No joining a random server that has friendly fire modded out (it's only a matter of time) or other things modified without you knowing it. This all needs to be in the standard UI with the standard server configs, not hidden in a console command and requiring server variables to be modified (from default). As it is, people are blindly struggling with server variables and command lines. Is this variable behaving properly? Is it a bug? Is it a demo restriction? Is it the intended behavior of the lobby/matchmaking system? For the purposes of the demo, I'd like to see: An official comment on how to manually join a server (either as an individual, or once you're in a lobby). An official comment on how to set your server up to allow or disallow (allow should be default) manual joining and auto joining. An official comment on how to password your server and prevent it from showing up in the list or being randomly selected. Each of the above has been figured out by people on this list, and I'll be wading through tons of emails this weekend when I set up my server, I'm sure. But this is what needs to be addressed officially now. Stable dedicated servers aren't exactly easy to come by. It really hurts the demo, and it hurts people's perception of the game (as server operators and as players). On a side note - has any tried throwing party mode at this yet? _ Stay up to date on your PC, the Web, and your mobile phone with Windows Live http://clk.atdmt.com/MRT/go/119462413/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Setting difficulty in server.cfg?
z_difficulty = Impossible should work, right? It's starting at normal still... Date: Fri, 7 Nov 2008 20:57:22 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Setting difficulty in server.cfg? Or: find difficulty -Richard Eid On Fri, Nov 7, 2008 at 8:47 PM, Robert Whelan [EMAIL PROTECTED] wrote: all the info is at ur finger tips... console:- cvarlist sv From: Brian D'Arcy [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 7, 2008 7:21:32 PM Subject: [hlds] Setting difficulty in server.cfg? Does anyone have the cvar for setting the difficulty level via server.cfg? I'd like to setup a few private servers with varying difficulty levels. Thanks, X ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Setting difficulty in server.cfg?
z_difficulty impossible works z_difficulty Impossible didn't (I didn't have the = sign) Date: Fri, 7 Nov 2008 18:26:51 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Setting difficulty in server.cfg? ummm... maybe if ya dont use the = :p z_difficulty Impossible or z_difficulty Impossible From: Blood Letter [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 7, 2008 8:13:04 PM Subject: Re: [hlds] Setting difficulty in server.cfg? z_difficulty = Impossible should work, right? It's starting at normal still... Date: Fri, 7 Nov 2008 20:57:22 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Setting difficulty in server.cfg? Or: find difficulty -Richard Eid On Fri, Nov 7, 2008 at 8:47 PM, Robert Whelan [EMAIL PROTECTED] wrote: all the info is at ur finger tips... console:- cvarlist sv From: Brian D'Arcy [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 7, 2008 7:21:32 PM Subject: [hlds] Setting difficulty in server.cfg? Does anyone have the cvar for setting the difficulty level via server.cfg? I'd like to setup a few private servers with varying difficulty levels. Thanks, X ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Banner Issues
So I've got my 500x100 banner here: http://waitillfixit.com/l4d/banner.png My host.txt is just that link. In the game, the banner shows up, but is shifter down and to the right about 10 pixels... Also, after a few seconds, the MOTD (http://waitillfixit.com/l4d/motd.html) page disappears and is replaced with just the banner. Any ideas? _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server list and Beetles Mod
I'm using beetle'smod and it's fine for me... Could you post your default.cfgs and beetlesmod.cfg? Also, disable any map-specific (cpmaps.cfg, ctf_well.cfg, whatever) config files if you have them. (Just to narrow down the problem more quickly) Date: Fri, 5 Sep 2008 22:29:10 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Master Server list and Beetles Mod Hello I have been using Beetlesmod and the servers do not show on the Master Server list. When Beetlesmod is turned off the servers show in the MSL. I thought it was just me but i have been talking to server regulars and others that also say the dont find my servers in the list, Is any one else having issues with this or know of a fix? I have been to The Beetlesmod forum but the help there is, not to be rude, lacking. Thanks in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more out of the Web. Learn 10 hidden secrets of Windows Live. http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!5295.entry?ocid=TXT_TAGLM_WL_domore_092008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server list and Beetles Mod
I was not aware beetlesmod HAD a tag blocker... ... Date: Fri, 5 Sep 2008 22:31:02 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Master Server list and Beetles Mod Turn off the tag blocker. Clyde cide wrote: Hello I have been using Beetlesmod and the servers do not show on the Master Server list. When Beetlesmod is turned off the servers show in the MSL. I thought it was just me but i have been talking to server regulars and others that also say the dont find my servers in the list, Is any one else having issues with this or know of a fix? I have been to The Beetlesmod forum but the help there is, not to be rude, lacking. Thanks in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows connects the people, information, and fun that are part of your life. http://clk.atdmt.com/MRT/go/msnnkwxp1020093175mrt/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I doubt it. Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. There were plugins developed (and widely used) with a single function - block/override the tagging system. I run fast respawn, have custom maps, use Beetle's Mod, and have reserved slots. My tag only says Fast Respawn (assuming it's working, I never checked). Custom maps aren't in my rotation (they have to be voted on or manually loaded by an admin), and I have a fast download server set up. Reserved slots are off until a person with a slot (which is anyone who takes the time to ask for one) wants in - all 24 slots are usable and auto-join works for people with slots and people without slots. With the automatic tagging system, I never had to worry about what I should include (I never overrode it). Now, I have to worry about whether it's right for me to not list the fact that I have reserved slots or that yes, you may have to spend up to 2 minutes downloading a custom map if someone votes it in. Date: Wed, 3 Sep 2008 14:48:26 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system It's not perfect, but it is better than the custom tag. Also, you need to give it some time. It will take time before plugins that affect gameplay get the tags added, server admins update to new versions, etc. My latest plugin adds the tags itself automatically, as do many of the latest SM plugins. As the instaspawn plugin authors update the plugins (and hopefully add the tags) you'll see more and more of the servers being marked that way. On Wed, Sep 3, 2008 at 11:05 AM, SakeFox [EMAIL PROTECTED] wrote: I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows connects the people, information, and fun that are part of your life. http://clk.atdmt.com/MRT/go/msnnkwxp1020093175mrt/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Bandwidth Help?
darkstarllc.com is what I use now. I'd give them a B. I've had good luck with leetservers.com in the past, but the price is up there. I'd give them an A. Won't go into details here though. Date: Mon, 25 Aug 2008 12:06:37 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Bandwidth Help? yeah, i think im going to look at AOWC. Do you know any cheap hosting providers? On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid [EMAIL PROTECTED] wrote: Yeah, setting up an sv_downloadurl to stream in custom files from a webserver / remote server is going to be a must.. 500kbps is only going to max out at around 62.5KBps, so loading files of significant size to your clients will take a very long time.. As for the number of players, I would say that under 10 is going to be where you'd end up.. Whenever I am playing on a server (100tick) I am usually getting about 6-10KBps from the server, so spreading that out to 10 clients would mean that you would be having to put out at least 100KBps over your wire, which just isn't possible.. If it's within your price point you might consider looking at getting a hosting provider, since they usually offer great network speeds opposed to running it off of a home(?) connection... Hope this helps, ~Neonicacid On 8/24/08, John Long [EMAIL PROTECTED] wrote: I'm not quite sure, but with a limited upstream like that I'd use another server to host the maps / textures / etc. On Sun, Aug 24, 2008 at 9:23 PM, Jake E [EMAIL PROTECTED] wrote: How many people could fit on a server with a 500kbps upstream? Custom Files = YES. -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [I Less Than Three Aimee] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets executed. Any conflicting values are overwritten. So the cause of the problem (stuck at waiting for players) is some setting in server.cfg (as suspected). What that setting is, I don't know yet... Date: Wed, 20 Aug 2008 13:56:24 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes. whatever is in the config_arena.cfg file will just over write your settings when a arena map is loaded. so without it they will be your normal settings. Blood Letter wrote: So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
It's not set at all in any config file, so it's at whatever the default is (15?). sv? nf? rep? Never understood what each of those were (I've also seen a). I presume sv is server variable. Google is useless. Arena maps are working now, but I have to have a blown-out server.cfg. I'll add stuff piece by piece to see what breaks it I guess. Date: Wed, 20 Aug 2008 13:14:36 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps tf_arena_preround_time : 10 : , sv, nf, rep : Length of the Pre-Round time This value is set correctly on your server, right? Just checking. Blood Letter wrote: So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets executed. Any conflicting values are overwritten. So the cause of the problem (stuck at waiting for players) is some setting in server.cfg (as suspected). What that setting is, I don't know yet... Date: Wed, 20 Aug 2008 13:56:24 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes. whatever is in the config_arena.cfg file will just over write your settings when a arena map is loaded. so without it they will be your normal settings. Blood Letter wrote: So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Talk to your Yahoo! Friends via Windows Live Messenger. Find out how. http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Circle-x servers are anything but vanilla... Date: Wed, 20 Aug 2008 21:48:35 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get thousands of games on your PC, your mobile phone, and the web with Windows®. http://clk.atdmt.com/MRT/go/108588800/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] A Heavy Update
Hey Valve, Can we get an update on the update? Specifically... Are you still on track for releasing sometime today? Will we be given an advance warning as the time draws nearer? I fully expect to find out the update is released, drop my sandvich, and go into typical panic mode updating servers and maplists and motds and making sure beetle'smod / metamod / whatever doesn't crash, only to find out it does. Users will be banging on the gates, sending me dozens of messages along the lines of: Is it updated? (Almost...) When will it be updated? (When the updater finishes...) It crashed just now! (I know, I know!) Is there a second update for the crash or is it the plugin's fault? (I don't know the patcher got stuck and then said 5746529852% and then I patched again and it said it was fine. It's probably the plugin.) Is it okay if we achievement farm? (No, but you're free to play like morons and just have fun.) I know everyone (Developers, server admins, and players) is excited, and I know everyone's hard at work making sure things go smoothly, so I appreciate any info you can give us. _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds