Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread Donnie Newlove
Why does it do that?

On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote:
 Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the server.cfg
 (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if
 sv_mincmdrate 0).

 2010/8/2 k k...@old.school.nz

 fwiw - A friend used to get this exact problem as a client on any TF2
 server, it turned out it was the intrusion detection on his router causing
 the problem...

 On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com
 wrote:

  I am still seeing the same issue even disabled.
 
  Thanks!
 
  -Lane
 
 
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Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread Donnie Newlove
Good, since that thing is closed source with minimal documentation it
should really not be doing anything but what it says it does. Too bad
it doesn't really say. Of course I understand the reasons but it's a
shame the code is not open, it looks like it would have been a useful
plugin.

On Tue, Aug 3, 2010 at 12:33 AM, AnAkIn . anakin...@gmail.com wrote:
 DBlocker used to be a league anticheat for DoD S, so it forced the ESL
 sv_mincmdrate/sv_minupdaterate values. I think the plugin coder will remove
 that soon (or allow lower values for pub servers).

 2010/8/3 Donnie Newlove donnie.newl...@gmail.com

 Why does it do that?

 On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote:
  Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the
 server.cfg
  (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if
  sv_mincmdrate 0).
 
  2010/8/2 k k...@old.school.nz
 
  fwiw - A friend used to get this exact problem as a client on any TF2
  server, it turned out it was the intrusion detection on his router
 causing
  the problem...
 
  On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com
  wrote:
 
   I am still seeing the same issue even disabled.
  
   Thanks!
  
   -Lane
  
  
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  AnAkIn,
  -
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  http://www.esl.eu/eu/tf2
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Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread Donnie Newlove
Since you can download the server side binaries someone with enough
interest, experience and time could easily (?) reverse engineer the
important parts to find out what they need anyway. Someone like say a
cheat programmer. Sure, it would make it harder for the bad guys but
only for a while, after that time is over it's still going to be
closed for the good guys and which competent admin with self-respect
is going to run plugins without having access to the source? That's
when problems like these happen.

On Tue, Aug 3, 2010 at 12:53 AM, HL-SDK Synths syntron...@gmail.com wrote:
 Open source anticheat are ineffective

 On Aug 2, 2010 6:51 PM, Donnie Newlove donnie.newl...@gmail.com wrote:

 Good, since that thing is closed source with minimal documentation it
 should really not be doing anything but what it says it does. Too bad
 it doesn't really say. Of course I understand the reasons but it's a
 shame the code is not open, it looks like it would have been a useful
 plugin.


 On Tue, Aug 3, 2010 at 12:33 AM, AnAkIn . anakin...@gmail.com wrote:
 DBlocker used to be a leag...
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Re: [hlds] Team Fortress 2 Update Available

2010-05-03 Thread Donnie Newlove
While true I still don't see any reason to block it, so I'm doubtful
they even did it with the intention of blocking custom content. Could
it not be that they simply broke it, meaning it's just a bug?

On Sun, May 2, 2010 at 8:24 PM, mfan michael.fan...@gmail.com wrote:
 OH MAN THEY STOPPED MY SHITTY CUSTOM HATS THAT ATTRACTED AN ADDITIONAL
 4% OF USERS, MAINLY 13 YEAR OLD MIC SPAMMERS. SHIRLY THEY WON'T RECTIFY
 THIS IN ANY WAY.


 somebody make a petition.

 Flubber wrote:
 Then just give the ability to make custom hats, that's just fucking
 ridiculous to block every creative idea people got. More, Valve clearly used
 or at least inspired themselfs from existing community hats for almost all
 the first wave. Why worked for money when others do it for free for you.
 Valve used to be reprsentative of a quality of service towards community,
 now it's just EA Bis.

 2010/5/2 1nsane 1nsane...@gmail.com


 Perhaps Valve is getting ready to sell hats themselves, and as such they do
 not want people to get their hats free from servers with a hat plugin.

 On Sun, May 2, 2010 at 7:24 AM, Joeri van der Velden 
 joerivdvel...@gmail.com wrote:

 Why was the functionality removed anyway?

 - Clavus

 2010/5/2 Spencer 'voogru' MacDonald voo...@voogru.com


 Are there any other mods/plugins that are effected by this other than

 the

 2
 listed on the petition.

 It breaks anything that wants to attach a model to a player. Not just

 hats

 or weapons.

 There is a variety of ways this can be used for creativity and this
 essentially breaks it, purposely. I usually don't ever complain when

 they

 make changes to the game and break plug-ins, usually those are

 side-effects

 of them making other changes, this changed was targeted and

 intentional.

 The petition was just an alternative use of my time, either I was going

 to

 spend time circumventing the existing restriction (which would probably

 get

 fixed if they kept this policy), or I could spend the time asking them
 nicely to reverse this policy and get the community involved.

 Also, this doesn't prevent server ops from issuing overpowered weapons

 or

 other things that drastically affect game play. All that happens is the
 client doesn't render the model.

 I wasn't going to post this petition to the list (prefer to do so on

 other

 community sites), but since it's here I figured I'd explain it a

 little.

 In the end, I hope valve reconsiders.

 - voogru.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander

 Baade

 Sent: Saturday, May 01, 2010 4:54 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Are there any other mods/plugins that are effected by this other than

 the

 2

 listed on the petition.  I personally don't care about these because a

 lot

 of server admins will use the hat mod and charge players for them.  It
 angers me to no end that I have to download a boat load of custom

 content

 and then I cant use it unless I donate to the server.  These servers
 typically go on my blacklist.  I could over look this fact but I'm not
 going
 to because there are a lot of servers out there who have stolen custom
 maps/content from my clan and heavily rely on these plugins.

 On Sat, May 1, 2010 at 1:15 PM, Justin mysteriousjus...@gmail.com

 wrote:

 https://secure.voogru.com/petition/index.php
 On Sat, May 1, 2010 at 9:07 AM, Justin Fortin fortinj1...@gmail.com

 wrote:


 Any word on a fix for this yet?

 Sent from my iPod

 On Apr 30, 2010, at 11:41 PM, Msilbys12 msilby...@righttorule.com

 wrote:


 Sounds like a client problem

 Sent from the best phone ever

 On Apr 30, 2010, at 9:24 PM, Matt Hoffman
 lord.matt.hoff...@gmail.com wrote:


 Yep, crashing on every server I connect to. (As a client

 obviously)

 On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin
 fortinj1...@gmail.com wrote:

 So you got everything serverwide working, but it seems like

 anyone

 Jo
 has updated the client will crash when they try to connect.

 Sent from my iPod

 On Apr 30, 2010, at 10:04 PM, Noel phre...@gmail.com wrote:


 My Windows servers are both up and running and joinable now.
 Updates seemed
 to take a minute or so longer than usual, but no problems with

 MM/

 SM
 running.
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Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Donnie Newlove
You should send this to someone at Valve, we already know.

On Mon, Apr 12, 2010 at 6:29 PM, Kigen theki...@gmail.com wrote:
 Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's 
 Anti-Cheat).

 I would like to list a few reasons for closing the VSP interface on
 clients.  While it can be useful at times its harm more than outweighs
 any good it does.  At present it provides a way for people to exploit
 the engine without the risk of getting a VAC ban for injecting a
 cheat.  So far from what I've witnessed over time people are now
 flocking to using the VSP interface because VALVe doesn't stop them
 from doing so, nor is there the risk of getting VAC banned either.
 Also, developing on the VSP interface for cheat makers is how they can
 make production time faster.  As seen in this URL:
 http://forum.gamedeception.net/threads/19573-C-TF2-Your-first-cheat
 The VSP interface has more usefulness to cheat developers than it does
 anybody else.  Using CVar detectors like KAC and zBlock won't continue
 to work to stop this.  At the rate of expansion of the use of VSP it
 will far exceed my capacity to fight it by myself.  Plus by leaving
 the VSP interface open wanna be cheat developers will have a easier
 time learning how to create cheats for Source engine games and test it
 with the client.  At present I cannot see a good reason to leave the
 VSP interface open on the client.

 Respecfully,
  - Kigen

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Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Donnie Newlove
Even if that is true that's not the whole truth. A big problem is that
completely legitimate tools used on the server side and which works
even on listen servers are also active in client mode. This turns
admin mods like SourceMod into hacks. Should VAC ban users with a
SourceMod install? The only way to solve this in a reasonable manner
is to turn this feature off.

On Mon, Apr 12, 2010 at 10:10 PM, HL-SDK Synths syntron...@gmail.com wrote:
 I have the hotdogs, let's now find some sticks on which to roast them.

 Hi, I am the author of the post on G-D you linked to. I appreciate what you
 have worked for, I truly do. It is unfortunate that more methods are not
 available to you (it seems that simple by-name querying is as far as it
 goes).

 As for bans, I'd like to clarify that using the plugin interface is no way
 at all ban proof. If I decide to overwrite game code, I can expect a ban. If
 this proofen status was the case, I would be acting like Hatter does on
 Assault Cube:
 http://forum.gamedeception.net/threads/19310-Assault-cube-Bo00om

 Headshotting the wntire team all at once without moving. Enough hyperbole.

 *My point: VSP IS EXACTLY LIKE LOADING VIA INJECTOR, IT IS NO SAFER.
 *The only benefit is the interface which provides load and unload. I can do
 all of that with an extra plugin emulating the VSP interface. You have done
 a good job of blocking namestealers and people who abuse sourcemod, and for
 that I am sure many servers are more playable.*
 *
 I have no analogies.

 On Mon, Apr 12, 2010 at 3:49 PM, 1nsane 1nsane...@gmail.com wrote:

 Bad analogy?! Perfect analogy!

 On Mon, Apr 12, 2010 at 2:53 PM, ics i...@ics-base.net wrote:

  If you say that to an alzheimer patient, you have to say it again, and
  again, and again and they each time you say that, they forget it soon
  after. Ok ok, bad analogy but they aren't really paying attention or it
  would be fixed already, along with all the other exploits in the engine.
 
 
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Re: [hlds] mickael coge

2010-03-19 Thread Donnie Newlove
Filter his addresses and don't ever reply again, you're just
forwarding the spam around to everyone else.

On Fri, Mar 19, 2010 at 8:03 PM, Maximilian L. mail...@ml86.de wrote:
 still not banned?

 http://depressioncare.net/Elizabeth.html

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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Donnie Newlove
I mailed that exact idea to Valve before they even made their current
delisting public but they don't seem to be interested despite already
having all the needed pieces thanks to Steam.

On Thu, Jan 7, 2010 at 6:23 PM, Saul Rennison saul.renni...@gmail.com wrote:
 Not being funny, but fakeclients are unbelievably easy to detect by Steam.
 It could get a list of connected players via A2S query, then Steam backend
 asks the server for a list of connected Steam users, then Steam querys each
 one of these reported users to see if they are connected to that server. If
 some of the users don't exist, or are offline, or are connected to another
 server, then it's obvious that the server is reporting fake clients.

 Thanks,
 - Saul.


 2010/1/7 Peter Powell li...@ppowell.co.uk

 Or adjusting the Sandman settings for the Nth time. ;D

 ~Peter Powell

 Spencer 'voogru' MacDonald wrote:
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
 
  They probably have other things to do, like, you know, making games.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Thursday, January 07, 2010 11:11 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Your message to hlds awaits moderator approval
  Looks like my message was not sent. Trying again:
 
  Make the blacklist work with the server scoring thing. When someone
  blacklist a servers, it looses points.
 
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
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Re: [hlds] Ban IP Ranges

2010-01-05 Thread Donnie Newlove
About persistent cheaters, JIRX is active again. Pretty funny videos I
have to admit, as long as they're on another server of course.
http://www.youtube.com/jirxin

Btw, are those prices per month? It does not say.

On Tue, Jan 5, 2010 at 10:48 PM, Jake Eisenman ad...@oneskylitnight.org wrote:
 Is this possible by adding like 12.34.*.* to banned_ip.cfg? Or is there
 some external plugin for this? The reason I ask is because a hacker
 keeps getting in from a certain IP range and we have no regulars from
 that IP range so we can afford to ban it.

 Thanks.

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Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Donnie Newlove
Merry Christmas!

If you're offended by that you're an idiot. Anyway. Merry Christmas again!

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Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Donnie Newlove
Why would they even try to do that in the first place? The
achievements, expect for the gibus one, will be disabled together with
the halloween mask. No need to do remove the map, in fact many players
think the map is awesome so removing it seems kind of stupid.

On Tue, Nov 3, 2009 at 3:20 AM,  m...@bestgn.net.au wrote:

 How do they plan on removing a map? Whats stopping anyone from keeping a
 copy.

 A Valve employee already posted on the forums that they're extending it to
 the 9th.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
 Sent: Monday, November 02, 2009 5:25 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 your not removing the halloween event?

 On Mon, Nov 2, 2009 at 8:22 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 I'm confused... does steam now work with Linux?

 On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
  A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific issues include:
 
  - Fixed client-side perf problem after changing levels on
 Koth_Harvest_Event.
 
  Linux:
  - Add warning if +map is not specified on the command line
  - Steam is located by searching .., . and $PATH
  - Added -steambin option to specify location steam, overrides search
  - Added -steamverify option to add -verify_all when updating with
 steam
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Donnie Newlove
http://imgur.com/E0mTh.png

On Wed, Oct 14, 2009 at 9:47 PM, Nightbox alexandrualexa...@gmail.com wrote:
 valvE

 2009/10/14 Mike Zimmermann rem...@gmail.com

 vAlVe Software

 (picture of guy with spigot coming out of eye)

 -Mike



 On Wed, Oct 14, 2009 at 2:05 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  If you are going to spell Valve the retarded way, at least lower case
  the right letter.
 
 
  On Wed, 2009-10-14 at 14:27 -0400, Michael Krasnow wrote:
  lol exactly break sm_cvar atleast! -VALvE
 
  On Wed, Oct 14, 2009 at 1:58 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
 
   They tested it with SourceMod and realised it still worked. Oops. Time
 to
   break it :D
  
   Thanks,
   - Saul.
  
  
   2009/10/14 Saint K. sai...@specialattack.net
  
Lunch break!
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, October 14, 2009 7:42 PM
To: 'Half-Life dedicated Linux server mailing list'; '
hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com
 '
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
As is customary, this update has been delayed.  It should still
 happen
today, but we're not sure what time it will be ready.
   
Jason
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
 Ruymen
Sent: Wednesday, October 14, 2009 9:49 AM
To: 'hlds_li...@list.valvesoftware.com'; '
 hlds@list.valvesoftware.com';
   '
hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Coming
   
A required update for Team Fortress 2 is on the way.  It should be
 live
   in
about 30 minutes.
   
Jason
   
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Re: [hlds] TF2 server start spaming udp packets

2009-09-26 Thread Donnie Newlove
Sounds more like an attack rather than a faulty server?

On Sat, Sep 26, 2009 at 12:48 PM, Peter Lindblom i...@teaterljud.se wrote:
 Hi
 Our ip did get closed yesterday by our provider cause we were almost taking 
 theirs gateway down.
 We had 2 states (I really dont know what that is ..) and after some work 
 they did open up again, and then we had 200-300 states as usual ..

 We have only find one gameserver that was something wierd with, and its a TF2 
 server on a box with 2 TF2 servers that have exacly the same configs.
 They have been running since TF2 was released, and we have munin running on a 
 diffrent box logging since 2 weeks back. -Luck.

 Here are some pics from the munin stats and you can se that the statsline is 
 broken, and then its comming back on the server-cpu its high for being emty, 
 the fps have been droping very much.
 have anybode any clue what this might be ?

 http://www.teaterljud.se/problem.html

 At the bottom is a pic of what ports were establised after the restart of our 
 owns gateway, but during the blocked internet.
 192.168.0.XXX:27018 is a unix gameserver.
 192.168.0.XXX:4 is a unix webbserver.
 192.168.0.105 is this windows xp server, the 27035 is the other TF2 
 gameserver.

 Hope someone can help ..

 Peter
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread Donnie Newlove
True. People like 2fort, Hydro and stalemates, right?

On Sun, Sep 13, 2009 at 8:48 PM, Michael Krasnow mnk...@mnkras.com wrote:
 well first of all most people dont like to wait 20 seconds to respawn...

 On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group (
 http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
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Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-06 Thread Donnie Newlove
I know this isn't the most elegant solution, but windows firewall sucks, ipsec 
doesn't seem to allow fine grained filtering and I never coded MMS plugins 
before. This tool should be used only during attacks (since new players might 
add the server running on the new port to their favorites).

Well, you could just change the port of the server and then let the
query cache listen on that port and it would make no difference except
you would have to take the server offline for a moment, but after that
it would be business as usual.

On Sun, Sep 6, 2009 at 10:35 AM, Claudio
Berettaberetta.clau...@gmail.com wrote:
 here it is
 http://www.wantedgov.it/page/62-srcds-query-cache/

 more info on that page



 On Sun, Sep 6, 2009 at 12:44 AM, Claudio
 Berettaberetta.clau...@gmail.com wrote:
 I'm doing it right now, should be ready tomorrow.

 On Sun, Sep 6, 2009 at 12:32 AM, Kenny Logginskenny.logg...@clanao.com 
 wrote:
 I'm willing to pay someone to write a windows version of a query proxy.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
 Sent: Saturday, September 05, 2009 4:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 DDOS AS2_INFO attack

 This is why A2S_INFO requires a challenge :|

 Thanks,
 - Saul.


 2009/9/5 Matt Stanton inflatablesoulm...@brothersofchaos.com

 If these attacks are coming from ips that are outside of the range of
 your standard users' network range, then it's possible you could filter
 out requests from unallocated ip blocks and ip blocks from areas of the
 internet that are gnerally too far away to have decent latency on your
 server.  Unfortunately, this would mean building a database of ip blocks
 that are allocated to networks that are within a reasonable distance of
 your server's network and checking every A2S_INFO packet that comes in
 against this database, which would likely eat a decent amount of CPU.

 Nephyrin Zey wrote:
  The bandwidth involved in this attack is tiny. The issue is srcds chokes
  on large numbers of A2S_INFO packets, its not the traffic that's doing
  machines in. I'd reckon a single residential connection could take down
  a server this way. Once you fix the srcds issue, the problem stops. I
  have a daemon that intercepts server queries and handles them itself.
  It's currently handling this attacker hammering on two servers without
  breaking 1% CPU or making a single-pixel dent in my bandwidth graphs,
  and my tf2 servers continue to run just fine.
 
  And if you actually examine the attack, it's very obviously a single
  source with spoofed IPs. I rather doubt someone has a million-strong
  botnet containing nearly 30% unallocated IP ranges, that all happen to
  have the same exact path length.
 
  - Neph
 
  On 09/05/2009 12:50 PM, jps.sgtr...@gmail.com wrote:
 
  This... actually isn't a bad idea.  It's a pain to implement, though,
 for a
  couple of reasons.
 
  First, the assumption by most on this thread is that it's a single guy
  operating from a single (or just a handful) of computers.  They further
  assume that he's forging the source IP addresses so the requests look
 like
  they're coming from many many different machines.  If this is true,
 there's
  no way to trace or block him based upon the information included in the
  packets he's creating.  I think this assumption is wrong, as I'll
 explain
  below.
 
  Second, if this assumption is incorrect you need to find a way to
 identify
  each and every source and block them one at a time.  Netblocks are at
 best a
  crude measure which risks blocking many legitimate clients.  Such a
 process
  needs to be automated as much as possible or it's not effective.
 
  Now, why do I think that this is probably not coming from just a
 handful
 of
  sources?  Simple.  DDoS stands for Distributed Denial of Service, after
  all.  Botnets are reaching incredible proportions.  It's easy to rent
 as
  many as a quarter million compromised machines if you want to and you
 have
  the cash.
 
  Too cheap or too poor to rent someone else's network of infected PCs?
  No
  problem.  Tools exist to build new malware and they're easy to come by
 if
  you're willing to start looking in the right places.  All you have to
 do
 is
  build your bot code and figure out a way to get it loaded on 5,000,
 10,000,
  or more PCs.  After that, DDoS to your heart's content.  Script kiddies
 do
  this _all_ _the_ _time_.
 
  So, when under attack your choices are:
 
  *  Wait it out.
 
  *  Work with your vendor to figure out a way block the attack in the
 first
  place.  (Valve, obviously, in this case.)
 
  *  Automate the process of identifying sources and filtering them out.
 
  *  Cry a lot.
 
  Generally, I settle for a combination of the first and second options.
  If
  an attack gets bad enough, I work with my local ISP to implement the
 third.
  (My server is co-located in their 

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Donnie Newlove
If it could be any help Luigi have had a udp proxy for windows for a
long time. Search on the page for sudpipe.

http://aluigi.altervista.org/mytoolz.htm#win

On Sun, Sep 6, 2009 at 2:20 AM, Kasparskasp...@micro.lv wrote:
 God dammit... this is really fucked up... sorry for my language, I just got
 too many beers today...
 Anyways, I just wanted to give something to the community as Neph is not
 willing to do it. This will fix the ddos attack for *nix however if you are
 using it, I'm not giving any warranty :)

 Here goes:
 first, get the source and compile: http://www.gign.lv/tmp/test.c
 run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP
 YOUR_SERVER_PORT
 21015 is some random port for the udp proxy :) it must be opened in firewall

 then some iptables magic:
 iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP --dport
 YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j
 REDIRECT --to-port 21015

 thats about it...

 2009/9/6 Nephyrin Zey nephy...@doublezen.net

 The problem with my solution is the daemon would be really really
 abusive in the wrong hands. We dont need someone using it to easily
 start 100 fake servers at 255/255 slots and polluting the server list.
 It's not some super complex feat, but releasing an easy compiled
 prepackaged version is just asking for it - and the real solution needs
 to be valve. Plus, it's not very easy to configure and I'm not even sure
 windows ipsec is capable of that level of packet interception.

 Something on the lines of tony's plugin would be a much better solution,
 but you'll have to hound him about that

 - Neph

 On 09/05/2009 03:14 PM, Kenny Loggins wrote:
  I don't think either you or Neph have released your plugins to the public
 so
  this solution works great for you guys. Maybe we can have some into or
  direction from you so the general public can do something about this?
 
  As long as they get away with this it's going to keep happening if a
 plugin
  was available to stop this it is not long fun or productive to DOS
 servers
  anymore.
 


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Re: [hlds] Group Banning And You

2009-09-04 Thread Donnie Newlove
I have to agree, but each one to their own. I can see how players that
simply want to show that they do not like what Valve did could join
this group, I would be very surprised if even most of them actually do
refuse to heal halos (or play medic to begin with). But if you're in a
group like say 187ci, well, then there's really no argument not to
take preemptive action and if there is I would really like to hear it.

On Fri, Sep 4, 2009 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com wrote:
 Oh hey look my buddy Fred knows I love playing as a medic with him so he
 invited me to his elitist Medic Healing Steam Group. However little did Bob
 know that two people in the group were hacking so now we have a dilemma on
 our hands. Do we shitlist the entire group via the Parser? or do we say
 forget it? Why would we punish the entire group which has 1.2K members just
 because of some shoddy description, which has since been changed and because
 of two members.

 Stick to actual hacking groups... pretty soon we are going to find ourselves
 banning the TeamFortress2 Game group just because a member of myg0t or Team
 Roomba or *Insert kiddish name here* is in there. This is getting absolutely
 ridiculous the amount of negligence that people have these days. Such as
 banning some Peer 2 Peer groups because Oh ma gawd they are haxorzzz!1221,
 but that is another story entirely.
 Kyle.
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Donnie Newlove
That would have been awesome but then everyone would have wished they
were cheating.

I used the idler so I lost my great sandvich collection and all my non
existent hats. God dammit... well, I guess I deserve it. It was my own
decision so there's only one person to put the blame on
unfortunately... DRUNKEN F00L!! ;)

On Thu, Sep 3, 2009 at 7:21 AM, Matthew
Gottliebmatthew.j.gottl...@gmail.com wrote:
 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com wrote:
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Thu, 3 Sep 2009 02:50:06 +0100
  From: david.kella...@member.fsf.org
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 - Removing Halos
 
  My reasoning for removing the halos is they're ugly and there's lots
  of them. I'd have made a client-side mod, but I don't know the first
  thing about modelling.
 
  -Dave
 
  2009/9/3 Alec Sanger eclyp...@hotmail.com:
  
   ?
  
   What's your reasoning for wanting them gone? I mean, nothing against 
   your plugin, and I know some people will use it - just curious as to 
   what issue you had with the halos
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
 
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Donnie Newlove
They will fix that, it should be done tomorrow.

On Thu, Sep 3, 2009 at 6:23 PM, 1nsane1nsane...@gmail.com wrote:
 That would have meant extra work for Valve.You silly goose.

 On Thu, Sep 3, 2009 at 9:40 AM, TheGeekLord li...@thegeeklord.net wrote:

 I have noticed that quite a lot of people I know who used the idler
 (including myself) have lost items which they got via doing the
 achievements. Maybe Valve should of checked what they were deleting
 BEFORE they deleted it? I find it fair to delete items found via the
 idler but NOT items got from doing the achievements.


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Re: [hlds] Team Fortress 2 Update Released

2009-09-01 Thread Donnie Newlove
It does not break any maps except for custom maps that use unsupported
features, like use. Just enable it when you run such a map.

Here's an example of how use could be exploited.
http://www.youtube.com/watch?v=vgyjLDd92m8

On Tue, Sep 1, 2009 at 3:04 AM, Saul Rennisonsaul.renni...@gmail.com wrote:
 Does tf_allow_player_use 0 disallow the use of buttons and other
 things that require +use? If so then you've broken a lot of maps. If
 not then why is it there?

 Thanks,
 - Saul.

 On 1 Sep 2009, at 01:50, Jason Ruymen jas...@valvesoftware.com wrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added tf_allow_player_use server ConVar to control players
 executing +use while playing (defaults to 0)
 - Fixed a bug where full backpacks resulted in an item being
 repeatedly found each time the game is started
 - Fixed being able to burn players/buildings that are in the water
 while standing outside the water
 - Fixed teleporting Spies getting stuck in enemy players standing on
 the exit
 - Fixed server log not listing telefrag kills as weapon telefrag
 - Fixed the Pyro's airblast pushing Spectators in free-look mode
 - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are
 phasing
 - Fixed freezecam screenshots sometimes being saved outside the
 Screenshots folder
 - Fixed deathnotice and server log entries not using the unique item
 names/icons when buildings are destroyed
 - Fixed a case where the weapon selection menu wasn't drawing the
 images of non-standard items if the player was using hud_fastswitch
 1 and using slot7-10 to view the panel
 - Fixed CTF HUD not centering the flag panel if there is only one
 active flag

 Community requests:
 - Added the ability to set a parent for the item_teamflag entity
 - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag
 entity
 - Added intro movie .mp3 files to the sound/misc folder

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2009-09-01 Thread Donnie Newlove
I agree but that would require work. Since +use isn't actually used in
TF2 unless you run some mod or custom map you can easily configure the
server to allow +use when it's needed. It's a hack but it's a
reasonable one.

On Tue, Sep 1, 2009 at 9:47 PM, TheGeekLordli...@thegeeklord.net wrote:
 I would say that being able to +use your way into a barrel is a bug in
 the map/game rather than a reason for disabling +use. Disabling +use to
 protect map/game authors seems wrong to me - they should fix their
 map/game so you can not use commands such as +use to exploit them (of
 course, im sure that Valve would _much_ rather add new features than fix
 bugs).

 -TheGeekLord

 Donnie Newlove wrote:
 It does not break any maps except for custom maps that use unsupported
 features, like use. Just enable it when you run such a map.

 Here's an example of how use could be exploited.
 http://www.youtube.com/watch?v=vgyjLDd92m8

 On Tue, Sep 1, 2009 at 3:04 AM, Saul Rennisonsaul.renni...@gmail.com wrote:

 Does tf_allow_player_use 0 disallow the use of buttons and other
 things that require +use? If so then you've broken a lot of maps. If
 not then why is it there?

 Thanks,
 - Saul.

 On 1 Sep 2009, at 01:50, Jason Ruymen jas...@valvesoftware.com wrote:


 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added tf_allow_player_use server ConVar to control players
 executing +use while playing (defaults to 0)
 - Fixed a bug where full backpacks resulted in an item being
 repeatedly found each time the game is started
 - Fixed being able to burn players/buildings that are in the water
 while standing outside the water
 - Fixed teleporting Spies getting stuck in enemy players standing on
 the exit
 - Fixed server log not listing telefrag kills as weapon telefrag
 - Fixed the Pyro's airblast pushing Spectators in free-look mode
 - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are
 phasing
 - Fixed freezecam screenshots sometimes being saved outside the
 Screenshots folder
 - Fixed deathnotice and server log entries not using the unique item
 names/icons when buildings are destroyed
 - Fixed a case where the weapon selection menu wasn't drawing the
 images of non-standard items if the player was using hud_fastswitch
 1 and using slot7-10 to view the panel
 - Fixed CTF HUD not centering the flag panel if there is only one
 active flag

 Community requests:
 - Added the ability to set a parent for the item_teamflag entity
 - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag
 entity
 - Added intro movie .mp3 files to the sound/misc folder

 Jason


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Re: [hlds] Group Banning And You

2009-08-31 Thread Donnie Newlove
Nice one, that's a big group and it's even invite only.

On Mon, Aug 31, 2009 at 6:35 AM, Violent
Crimesviolentcri...@convictgaming.com wrote:
 Hacking Community. They develop hacks for multiple games.


 http://steamcommunity.com/groups/187ci

 http://steamcommunity.com/actions/Search?K=187ci


Works fine for me. I uploaded it here.
http://www.mediafire.com/?in3y0minxzz

On Mon, Aug 31, 2009 at 8:58 AM, Kyle Sandersonkyle.l...@gmail.com wrote:
 Thanks for the application Bhandal, sadly it doesn't seem to write the
 steamids to the .cfg file. It just leaves me with a 0kb .cfg file when I try
 to add a group. I'll try re-compiling the application with the source that
 you sent me tomorrow but it isn't looking good for me .

 Kyle.

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[hlds] TF2 players deliberately lagging?

2009-08-28 Thread Donnie Newlove
The latest week or so I've seen quite a few players with low ping that
appears to lag heavily, teleporting all over the place while they
still not seem to have trouble moving or shooting. Is this a bug,
players that always lag for some reason and just gotten used to it or
are they cheating? Since they got low ping and are still performing
well only they are mighty hard to hit so I'm thinking the latter and
after seeing this post at the TF2 forums there might very well be
idiots like this guy using it. What is the cause and how can it be
prevented, besides banning? Forcing rates perhaps?

http://forums.steampowered.com/forums/showthread.php?t=951018

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Re: [hlds] Error On Steam Client

2009-08-26 Thread Donnie Newlove
It's a known bug, I think they tried to fix it in a beta or maybe they
just confirmed that they knew about it.

On Wed, Aug 26, 2009 at 2:50 PM, AzuiSleetazuisl...@gmail.com wrote:
 On the topic of odd steam bugs, I always get random context menus stuck in
 the upper left of my screen.

 On Wed, Aug 26, 2009 at 6:34 AM, Jeff Sugar jeffsu...@gmail.com wrote:

 What does this have to do with servers

 On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com wrote:

 
  I Know this may sound strange but has anyone had their steam client,
  erroring and closing when going on steam groups. When i go on them the
  content is right at the bottom of the page.
 
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |  SO ITS DOWN HERE INSTEAD OF UP THEIR
 
 
 
  _
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  emoticons.
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Re: [hlds] soundscape_flush

2009-08-20 Thread Donnie Newlove
http://forums.alliedmods.net/showthread.php?t=72354page=174

Let us wait for Kigen to clear this up. Hopefully he knows why he put it there.

On Thu, Aug 20, 2009 at 7:54 AM, k emfnt...@gmail.com wrote:
 Is there any legit reason for someone to use soundscape_flush? Our server
 auto banned a player for using this. KAC plugin banned for it for
 attempting to crash this server. The player has appealed the ban, saying
 he used the soundscape_flush to remove a humming noise or some crap. I did
 Google this, but I'm still not sure. Thanks


 hkcentral.net
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[hlds] The DOS protection tool?

2009-08-17 Thread Donnie Newlove
Where's it at? Didn't it used to be hosted here by f00l?

http://www.sourceop.com/

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Re: [hlds] The DOS protection tool?

2009-08-17 Thread Donnie Newlove
Way to make me look like a fool! Luckily for my ever important
Internet honor I still had the site open in a tab and it did not look
like that 15 minutes ago.

http://imgur.com/NXYqG.png

And yeah, I saw those two found downloads but they were some kind
games. Anyway, thanks.

On Tue, Aug 18, 2009 at 1:41 AM, Didroledidr...@gmail.com wrote:
 -_-'
 http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9

 2009/8/18 Donnie Newlove donnie.newl...@gmail.com

 Where's it at? Didn't it used to be hosted here by f00l?

 http://www.sourceop.com/

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Donnie Newlove
They probably just entered their test server all wearing the viking
helmet and thus quickly decided that testing is for the weak and
releasing a major update on a Friday is not only a good idea, it's the
most manly thing a manly man can do.

On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote:
 Just one tiny question, are you really testing the maps? Because i just want
 to say overtime overtime overtime overtime overtime overtime overtime
 overtime overtime overtime overtime overtime overtime overtime overtime
 overtime overtime overtime since i tried the koth mode.

 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com

 hey thanks valve for letting the sourcemod/addons communities know about
 all
 the stuff you changed. =]

 On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote:

  Ok as usual my fixes aren't applied.
  If you wanna get a better info you can search for ulimit in
  srcds_run, an change the value to 3 for example.
 
  Then You'll have an output like that :
 
  Auto detecting CPU
  Using AMD Optimised binary.
  Enabling debug mode
  Server will auto-restart if there is a crash.
 
  Console initialized.
  ./srcds_run: line 352:  2902 Bus error               (core dumped)
 $HL_CMD
 
  warning: Can't read pathname for load map: Input/output error.
  Error while mapping shared library sections:
  /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format:
  File format not recognized.
  Error while reading shared library symbols:
  /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File
  format not recognized.
  Error while reading shared library symbols:
  /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File
  format not recognized.
  email debug.log to li...@valvesoftware.com
  Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds
  Fri Aug 14 02:09:06 CEST 2009: Server Quit
 
 
  On 8/14/09, Matt Lyons mly...@internode.com.au wrote:
   On 14/08/2009, at 9:17 AM, MjrNuT wrote:
   Renamed the addons folder.
  
  
   33 times :(
  
   --
   Matt Lyons (Bsc CS  Soft Eng)
   Media Group, Internode
   150 Grenfell St, Adelaide SA 5000
   Ph: (08) 8228 2877
   E-mail: mly...@internode.com.au
   WWW: www.internode.on.net
   In theory, there is no difference between theory and practice; In
   practice, there is.
  
  
  
  
  
  
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Donnie Newlove
Yeah, but you live upside down, mate. :P Such pesky details should not
stop anyone from getting drunk with friends, coming home ...alone...
and write drunk emails. It's good for the economy so I live to work
another day. Talking about work... yes... it does help. Thank you. Now
stop looking at me like that.


Anywaaay... they're still not going to get the fixes done, the
false crit bug is still around for crying out loud. How long as it
been anyway, a year?

On Fri, Aug 14, 2009 at 2:49 AM, Matt Lyonsmly...@internode.com.au wrote:
 On 14/08/2009, at 10:12 AM, msleeper wrote:
 Today is Thursday, hope this helps.


 Not everywhere its not ;)

 10am Friday here.

 --
 Matt Lyons (Bsc CS  Soft Eng)
 Media Group, Internode
 150 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: mly...@internode.com.au
 WWW: www.internode.on.net
 In theory, there is no difference between theory and practice; In
 practice, there is.






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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Donnie Newlove
Wait a minute, it is Friday here after all. In your face msleeper!

On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote:
 It's Friday 2h51.

 2009/8/14 Midnight mido...@gmail.com

 Seems someone doesn't have a job and doesn't know what day it is.  Join
 the crowd.


 msleeper wrote:
  Today is Thursday, hope this helps.
 
 
  On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote:
 
  They probably just entered their test server all wearing the viking
  helmet and thus quickly decided that testing is for the weak and
  releasing a major update on a Friday is not only a good idea, it's the
  most manly thing a manly man can do.
 
  On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote:
 
  Just one tiny question, are you really testing the maps? Because i just
 want
  to say overtime overtime overtime overtime overtime overtime overtime
  overtime overtime overtime overtime overtime overtime overtime overtime
  overtime overtime overtime since i tried the koth mode.
 
  2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com
 
 
  hey thanks valve for letting the sourcemod/addons communities know
 about
  all
  the stuff you changed. =]
 
  On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote:
 
 
  Ok as usual my fixes aren't applied.
  If you wanna get a better info you can search for ulimit in
  srcds_run, an change the value to 3 for example.
 
  Then You'll have an output like that :
 
  Auto detecting CPU
  Using AMD Optimised binary.
  Enabling debug mode
  Server will auto-restart if there is a crash.
 
  Console initialized.
  ./srcds_run: line 352:  2902 Bus error               (core dumped)
 
  $HL_CMD
 
  warning: Can't read pathname for load map: Input/output error.
  Error while mapping shared library sections:
  /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable
 format:
  File format not recognized.
  Error while reading shared library symbols:
  /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File
  format not recognized.
  Error while reading shared library symbols:
  /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File
  format not recognized.
  email debug.log to li...@valvesoftware.com
  Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds
  Fri Aug 14 02:09:06 CEST 2009: Server Quit
 
 
  On 8/14/09, Matt Lyons mly...@internode.com.au wrote:
 
  On 14/08/2009, at 9:17 AM, MjrNuT wrote:
 
  Renamed the addons folder.
 
  33 times :(
 
  --
  Matt Lyons (Bsc CS  Soft Eng)
  Media Group, Internode
  150 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: mly...@internode.com.au
  WWW: www.internode.on.net
  In theory, there is no difference between theory and practice; In
  practice, there is.
 
 
 
 
 
 
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Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-09 Thread Donnie Newlove
http://www.google.com/search?q=STEAM_0:1:18382821

He has been active... thanks.

On Thu, Aug 6, 2009 at 11:12 PM, Kyle Sandersonkyle.l...@gmail.com wrote:
 I installed that new RconLock and my server is still going strong. If you
 don't want all the features that come with it, download the source like I
 did and strip it down.

 RconLock: https://forums.alliedmods.net/showthread.php?t=93934
 The kid who was crashing my server a month ago / exploit:
 http://aluigi.freeforums.org/source-engine-seg-fault-crash-exploit-t993.html

 Kyle

 On Thu, Aug 6, 2009 at 8:32 AM, Tony Paloma drunkenf...@hotmail.com wrote:

 Ya attack has been ongoing for a couple hours now on my server.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Thursday, August 06, 2009 8:00 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Crashes (Alec Sanger)

 Oh fun, some of my servers are empty.

 Guess it was only a matter of time until some shitface figured it out.

 On Wed, Aug 5, 2009 at 3:57 AM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  It is an attack. It's A2S_INFO query spam on spoofed IP addresses and
 it's
  happening to tons of servers. I think some community is trying to fill
  their
  servers by emptying out a ton of others.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kenny Loggins
  Sent: Wednesday, August 05, 2009 12:24 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] TF2 Crashes (Alec Sanger)
 
  This is some attack for sure I have not had any issues myself but
  everything
  points to a person doing it server by server. The network traffic meter
  shows a slow steady drop in traffic. After looking in the logs I notice
  people talking about it a few other times today any remember noticing a
  server drop out and come back up quick (I didn't have time to look more
  into
  it) no problems at all before the exploit was pointed out today. Not
 saying
  that's bad I just hope they can be remedy this quick as I'm sure it's not
  going to stop with just our servers.
 
  I was on my forums at the time and didn't even notice this was going on
 no
  network issues at all.
 
 
 
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Re: [hlds] How to prevent brute attack on server

2009-07-27 Thread Donnie Newlove
They probably just hate your freedom, LOL.

On Mon, Jul 27, 2009 at 3:54 AM, DontWannaName!ad...@topnotchclan.com wrote:
 Why is it always the people outside the US DDOSing our US servers..

 On Sun, Jul 26, 2009 at 4:58 PM, Michael Krasnow mnk...@mnkras.com wrote:

 its probably a ddos attack google it and search on alliedmods.net

 On Sun, Jul 26, 2009 at 3:09 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

  Is he flooding timeleft or nextmap?
 
  Thanks,
  - Saul.
 
 
  2009/7/26 Shane Arnold clontar...@iinet.net.au
 
   Do bad things to his pet dog.
  
   ___
  
   Shane Arnold            -       clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe,
 the
   horse was lost. For want of a horse, the messenger was lost. For want
 of
  a
   messenger, the message was not delivered. For want of an undelivered
  message
   the war was lost.
  
  
  
   Flubber wrote:
I got currently an asshole (
http://steamcommunity.com/profiles/76561198003544916) who makes my
   servers
go completly laggy, not even logged on the server. The servers are
 not
crashing but just are totally unplayable with the ping it generates.
  Any
suggestions?
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Re: [hlds] Group Banning And You

2009-07-26 Thread Donnie Newlove
That's weird, I got DSL and I download at 1.5 mb/s as well. That's
just 12 mbit/s you know.

On Sun, Jul 26, 2009 at 10:09 AM, DontWannaName!ad...@topnotchclan.com wrote:
 I can download updates and games from steam at 1.5 mb/s with my 30/10 line
 with comcast. The fact is, there still isnt cable available in some places
 so people are stuck with DSL.

 On Sat, Jul 25, 2009 at 3:47 PM, shorec...@comcast.net wrote:

 You probably do pay less, but when downloading the newest games and mods,
 that 1.5/MB sec speed is really nice. As far as I know, I have no download
 cap. At least I've never encountered it.

 - Original Message -
 From: Cc2iscooL cc2isc...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, July 25, 2009 6:12:36 PM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Group Banning And You

 You have to realize that some people just don't need a 100 mbit line
 to their house (though it'd be neat.)

 6mbit/768k is just fine with me. Bet you I pay a whole lot less too
 unless you work for them. Sure uploads take a bit longer but when you
 download stuff directly to a box instead of uploading it... It really
 doesn't matter.

 Not to mention Comcast 15mbit is bursted unless you have a business
 line, oh and don't forget about that download cap!

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Re: [hlds] Group Banning And You

2009-07-25 Thread Donnie Newlove
Can't you read? I said why I posted those when I first did it.

Cracking/hacking groups, same people that spam servers using A2C_PRINT.

http://steamcommunity.com/groups/csrinru
http://steamcommunity.com/groups/dz-community
http://steamcommunity.com/groups/warez-bb;

On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sandersonkyle.l...@gmail.com wrote:
 I'm in a couple community groups myself for some Torrent Sites, Should I
 leave and warn everyone in the group that some server admins are that
 ignorant? Seriously? The Myg0t groups and actual hacking groups that's a no
 brainier and you will have everyone's support here. But banning community
 groups who share a common interest that has nothing to do with games what so
 ever? Please, it is the same as banning The Teamwork Movement group from
 your server...

 Kyle.

 On Fri, Jul 24, 2009 at 12:39 PM, D4rKr0W dark...@dpi-clan.org wrote:

 Cc2iscooL ha scritto:
  Haxxor witch hunt.
  OH EM GEE IN HAXOR GROUP MUST BE HAXOR LOL BAN.
 
  I prefer to wait until they actually do that kind of thing, as some
 groups
  like that just do mass invites and/or people are just retarded and never
 get
  access to the cheats they're looking for.
 
  Not to mention stuff like Kyle here. Warez =/= hack users.
 
  Most of the guys that you're banning probably don't even use
  hacks. Oh well, if you want to be lazy I guess this thread is good for
 you.
 
  Like right now I
  could make a totally awesome group teh computer haxors on Steam and
  you guys would ban me even if I never used hacks and the group was
  just for the fun of it.

 Whether these guys actually have bad intentions or are just plain dumb,
 i don't really care, both of these are good enough excuses not to want
 them ruining my games, assuming they'll ever join the servers i take
 care of. Plus, i think we already have our hands full with buggy
 gameservers, buggy games, angry teenagers and all the lovely things that
 come out from the mix of these three things.

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Re: [hlds] Group Banning And You

2009-07-24 Thread Donnie Newlove
Got a good amount of cheaters from that one, great idiot traps. As they were:

STEAM_0:1:4798632
STEAM_0:1:16967137
STEAM_0:1:12964291
STEAM_0:0:5247141
STEAM_0:0:17125404
STEAM_0:1:20500205
STEAM_0:1:16135510
STEAM_0:1:16135510
STEAM_0:1:18438595
STEAM_0:0:19966344
STEAM_0:1:4589709
STEAM_0:1:12655431
STEAM_0:0:20558003
STEAM_0:1:24984633
STEAM_0:1:19475541
STEAM_0:1:16779723
STEAM_0:1:9697891
STEAM_0:0:4244842
STEAM_0:0:14740593
STEAM_0:1:19705087
STEAM_0:1:20472532
STEAM_0:0:13618296
STEAM_0:0:16148525
STEAM_0:0:3104408
STEAM_0:1:20012756
STEAM_0:0:19273507
STEAM_0:1:16942340
STEAM_0:1:9238833
STEAM_0:0:16254581
STEAM_0:0:13093804
STEAM_0:1:14809914
STEAM_0:0:16711428
STEAM_0:1:4647482
STEAM_0:1:16990727
STEAM_0:0:22669952
STEAM_0:0:14768586
STEAM_0:1:14473150
STEAM_0:1:20520417
STEAM_0:1:16706175
STEAM_0:0:23660951
STEAM_0:1:21678330
STEAM_0:0:17500132
STEAM_0:0:15671353
STEAM_0:0:13396534
STEAM_0:1:20106827
STEAM_0:0:17095616
STEAM_0:1:7385411
STEAM_0:1:19821387
STEAM_0:1:25585046
STEAM_0:1:18730518
STEAM_0:1:11191693
STEAM_0:1:12646293
STEAM_0:0:25129360
STEAM_0:0:10688936
STEAM_0:0:23923399
STEAM_0:1:18606427
STEAM_0:0:20380187
STEAM_0:0:14558623
STEAM_0:1:19162947
STEAM_0:1:24834457
STEAM_0:1:25561565

On Thu, Jul 23, 2009 at 9:33 PM, msleepermslee...@cyberwurx.com wrote:
 The first group doesn't exist (anymore), but good work on the rest.


 On Thu, 2009-07-23 at 12:20 +0200, Donnie Newlove wrote:
 http://steamcommunity.com/groups/CheatProject2009
 http://steamcommunity.com/groups/unlimitedhackers
 http://steamcommunity.com/groups/evilhackerz
 http://steamcommunity.com/groups/im-a-hacker
 http://steamcommunity.com/groups/jaisklar
 http://steamcommunity.com/groups/wetery

 On Sun, Jul 19, 2009 at 1:01 PM, Donnie Newlovedonnie.newl...@gmail.com 
 wrote:
  http://steamcommunity.com/groups/mayicrashyoursourceserver
 
  The members are hidden but can be found with some help from my little
  friend if you're persistent enough.
 
  http://www.google.com/search?q=site:steamcommunity.com+May+I+crash+your+Source+server%3F;
 
  On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com 
  wrote:
  Cracking/hacking groups, same people that spam servers using A2C_PRINT.
 
  http://steamcommunity.com/groups/csrinru
  http://steamcommunity.com/groups/dz-community
  http://steamcommunity.com/groups/warez-bb
 
  And some pirate groups but since these guys don't even own the game
  it's pretty much a total waste of time and if they do buy and end up
  already being banned... well, look at it as a bonus.
 
  http://steamcommunity.com/groups/shadowofl4d
  http://steamcommunity.com/groups/torrent_lt
  http://steamcommunity.com/groups/GHETTOKING
 
  On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove
  donnie.newl...@gmail.com wrote:
  http://steamcommunity.com/groups/hackersunite
  http://steamcommunity.com/groups/hardcore-hackers
  http://steamcommunity.com/groups/AACbyC_Style
  http://steamcommunity.com/groups/gtpclan
  http://steamcommunity.com/groups/cshackerz
  http://steamcommunity.com/groups/EH
  http://steamcommunity.com/groups/MP-Hacks
  http://steamcommunity.com/groups/darkcheats
  http://steamcommunity.com/groups/welovehackz
  http://steamcommunity.com/groups/PureHackZ
  http://steamcommunity.com/groups/hackorz
 
 
  On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove
  donnie.newl...@gmail.com wrote:
  http://steamcommunity.com/groups/Get-legit Cheating site
  http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be
  associated with the group above
  http://steamcommunity.com/groups/nsgwp Nazi group with multiple
  members from the cheating group above
 
  On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove
  donnie.newl...@gmail.com wrote:
  http://steamcommunity.com/groups/Zanork_0f_g0t
  http://steamcommunity.com/groups/k_
  http://steamcommunity.com/groups/HACK-4-LIFE
  http://steamcommunity.com/groups/103582791429761110
  http://steamcommunity.com/groups/P7
  http://steamcommunity.com/groups/houseofhacks
  http://steamcommunity.com/groups/MultihackAdminTeam
 
  On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
  donnie.newl...@gmail.com wrote:
  Both these groups are owned by the same guy and he is one of the most
  active ones. I don't know for sure because I could not find anything
  about it, but it seems that ROLEX/GodLike is just another cheater,
  there are a few hater groups like this, chrisaster got one as well
  and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan
  club for a known cheater (ЯυĿż which is also admin there is both VAC
  banned and a member of many other cheating groups). Bottom line is no
  one that is not in the cheating community would be a member of those
  groups unless they just join groups at random and stumbled upon the
  wrong ones.
 
  And here is a few more I just found when I checked those links. :)
 
  http://steamcommunity.com/groups/AACbyC_Style
  http://steamcommunity.com/groups/welovehackz
  http://steamcommunity.com/groups/WCSSH

Re: [hlds] Group Banning And You

2009-07-23 Thread Donnie Newlove
http://steamcommunity.com/groups/CheatProject2009
http://steamcommunity.com/groups/unlimitedhackers
http://steamcommunity.com/groups/evilhackerz
http://steamcommunity.com/groups/im-a-hacker
http://steamcommunity.com/groups/jaisklar
http://steamcommunity.com/groups/wetery

On Sun, Jul 19, 2009 at 1:01 PM, Donnie Newlovedonnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/mayicrashyoursourceserver

 The members are hidden but can be found with some help from my little
 friend if you're persistent enough.

 http://www.google.com/search?q=site:steamcommunity.com+May+I+crash+your+Source+server%3F;

 On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com 
 wrote:
 Cracking/hacking groups, same people that spam servers using A2C_PRINT.

 http://steamcommunity.com/groups/csrinru
 http://steamcommunity.com/groups/dz-community
 http://steamcommunity.com/groups/warez-bb

 And some pirate groups but since these guys don't even own the game
 it's pretty much a total waste of time and if they do buy and end up
 already being banned... well, look at it as a bonus.

 http://steamcommunity.com/groups/shadowofl4d
 http://steamcommunity.com/groups/torrent_lt
 http://steamcommunity.com/groups/GHETTOKING

 On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/hackersunite
 http://steamcommunity.com/groups/hardcore-hackers
 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/gtpclan
 http://steamcommunity.com/groups/cshackerz
 http://steamcommunity.com/groups/EH
 http://steamcommunity.com/groups/MP-Hacks
 http://steamcommunity.com/groups/darkcheats
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/PureHackZ
 http://steamcommunity.com/groups/hackorz


 On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Get-legit Cheating site
 http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be
 associated with the group above
 http://steamcommunity.com/groups/nsgwp Nazi group with multiple
 members from the cheating group above

 On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Zanork_0f_g0t
 http://steamcommunity.com/groups/k_
 http://steamcommunity.com/groups/HACK-4-LIFE
 http://steamcommunity.com/groups/103582791429761110
 http://steamcommunity.com/groups/P7
 http://steamcommunity.com/groups/houseofhacks
 http://steamcommunity.com/groups/MultihackAdminTeam

 On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 Both these groups are owned by the same guy and he is one of the most
 active ones. I don't know for sure because I could not find anything
 about it, but it seems that ROLEX/GodLike is just another cheater,
 there are a few hater groups like this, chrisaster got one as well
 and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan
 club for a known cheater (ЯυĿż which is also admin there is both VAC
 banned and a member of many other cheating groups). Bottom line is no
 one that is not in the cheating community would be a member of those
 groups unless they just join groups at random and stumbled upon the
 wrong ones.

 And here is a few more I just found when I checked those links. :)

 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/WCSSH

 On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote:
 Up to 1530 with these groups, thanks for reporting them. A question on a
 few of them though that I did not add:

 http://steamcommunity.com/groups/dasdwasdwa
 Aside from having what some people (read: pansies) would consider an
 offensive group image, I don't see anything blatantly yelling hacks to
 me for them.
 http://steamcommunity.com/groups/rolexfailshardlol
 Same here, aside from some dumb kid as a group image, I don't see
 anything in particularly wrong with this group.

 Are these groups owned by owners of other groups? Or something of that
 nature?


 On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote:
 Having updated SourceBans to the latest version I wonder what I would
 ever need to ban groups from the web interface, but after looking
 around for an hour at the steamcommunity I found that it was quite
 useful for proactive banning since I now have over 1000 new bans of
 known cheaters (and I am also quite astounded, I would not dare to
 dream about people being this dumb).

 I started off simply by searching for hacking and such and checking
 admins at the groups, random members, friends of the most active ones,
 groups with many VAC banned members, members that were part of many
 suspect groups, etc. Here are most groups I found with admitted
 cheaters and troublemakers. It appears as if there were mostly CS:S
 players but also a lot of CS, TF2 and L4D. Please post more useful
 links if you find any

Re: [hlds] Group Banning And You

2009-07-19 Thread Donnie Newlove
http://steamcommunity.com/groups/mayicrashyoursourceserver

The members are hidden but can be found with some help from my little
friend if you're persistent enough.

http://www.google.com/search?q=site:steamcommunity.com+May+I+crash+your+Source+server%3F;

On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com wrote:
 Cracking/hacking groups, same people that spam servers using A2C_PRINT.

 http://steamcommunity.com/groups/csrinru
 http://steamcommunity.com/groups/dz-community
 http://steamcommunity.com/groups/warez-bb

 And some pirate groups but since these guys don't even own the game
 it's pretty much a total waste of time and if they do buy and end up
 already being banned... well, look at it as a bonus.

 http://steamcommunity.com/groups/shadowofl4d
 http://steamcommunity.com/groups/torrent_lt
 http://steamcommunity.com/groups/GHETTOKING

 On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/hackersunite
 http://steamcommunity.com/groups/hardcore-hackers
 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/gtpclan
 http://steamcommunity.com/groups/cshackerz
 http://steamcommunity.com/groups/EH
 http://steamcommunity.com/groups/MP-Hacks
 http://steamcommunity.com/groups/darkcheats
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/PureHackZ
 http://steamcommunity.com/groups/hackorz


 On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Get-legit Cheating site
 http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be
 associated with the group above
 http://steamcommunity.com/groups/nsgwp Nazi group with multiple
 members from the cheating group above

 On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Zanork_0f_g0t
 http://steamcommunity.com/groups/k_
 http://steamcommunity.com/groups/HACK-4-LIFE
 http://steamcommunity.com/groups/103582791429761110
 http://steamcommunity.com/groups/P7
 http://steamcommunity.com/groups/houseofhacks
 http://steamcommunity.com/groups/MultihackAdminTeam

 On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 Both these groups are owned by the same guy and he is one of the most
 active ones. I don't know for sure because I could not find anything
 about it, but it seems that ROLEX/GodLike is just another cheater,
 there are a few hater groups like this, chrisaster got one as well
 and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan
 club for a known cheater (ЯυĿż which is also admin there is both VAC
 banned and a member of many other cheating groups). Bottom line is no
 one that is not in the cheating community would be a member of those
 groups unless they just join groups at random and stumbled upon the
 wrong ones.

 And here is a few more I just found when I checked those links. :)

 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/WCSSH

 On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote:
 Up to 1530 with these groups, thanks for reporting them. A question on a
 few of them though that I did not add:

 http://steamcommunity.com/groups/dasdwasdwa
 Aside from having what some people (read: pansies) would consider an
 offensive group image, I don't see anything blatantly yelling hacks to
 me for them.
 http://steamcommunity.com/groups/rolexfailshardlol
 Same here, aside from some dumb kid as a group image, I don't see
 anything in particularly wrong with this group.

 Are these groups owned by owners of other groups? Or something of that
 nature?


 On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote:
 Having updated SourceBans to the latest version I wonder what I would
 ever need to ban groups from the web interface, but after looking
 around for an hour at the steamcommunity I found that it was quite
 useful for proactive banning since I now have over 1000 new bans of
 known cheaters (and I am also quite astounded, I would not dare to
 dream about people being this dumb).

 I started off simply by searching for hacking and such and checking
 admins at the groups, random members, friends of the most active ones,
 groups with many VAC banned members, members that were part of many
 suspect groups, etc. Here are most groups I found with admitted
 cheaters and troublemakers. It appears as if there were mostly CS:S
 players but also a lot of CS, TF2 and L4D. Please post more useful
 links if you find any. Peace out.


 http://steamcommunity.com/groups/gangster-strike
 http://steamcommunity.com/groups/dasdwasdwa
 http://steamcommunity.com/groups/103582791430166586
 http://steamcommunity.com/groups/g0ts
 http://steamcommunity.com/groups/phoenix-hacks
 http://steamcommunity.com/groups/Project-7
 http://steamcommunity.com/groups/ELITESAUCE
 http

Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update

2009-07-15 Thread Donnie Newlove
Glad to see I'm not the only one getting mail from 2007. I was
thinking maybe I was going crazy.

On Wed, Jul 15, 2009 at 1:59 PM, AJ Kingpcmaster...@hotmail.com wrote:

 Hahaha  I Agree :D

 Thanks,

 Alex King





 From: supersammyfl...@gmail.com
 Date: Wed, 15 Jul 2009 21:47:24 +1000
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update

 I like how the original send dates remain the same (2007-10-26, received 50
 minutes ago)

 - Sam

 2009/7/15 Alec Sanger eclyp...@hotmail.com

 
  accidentally spooling out every update ever released to tf2?
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   From: jas...@valvesoftware.com
   To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Date: Thu, 25 Oct 2007 18:34:18 -0700
   Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
  
   Required updates for Team Fortress 2 and it's dedicated servers are now
   available.  Please run hldsupdatetool to update.  The specific changes
   include:
  
   - Improved compatibility for direct sound
   - Deathcam screenshots now move the player id panel to the lower right,
   and hide other hud elements until the freezecam fades
   - Improved autobalance calculation code when determining who to switch
   - Improved networking compatibility for some routers
   - Fixed a crash during level init related to model loading
   - Fixed issues on Dustbowl and Hydro that could occur when a server
   emptied in the middle of a round
   - Fixed a bug in the clientside player avoidance code, and smoothed it a
   little more
   - Further crash fixes related to paged pool memory usage
   - Fixed scoreboard team scores label getting cut off
   - Engineer buildings now explode when the Engineer dies during sudden
   death
   - Fixed a spy backstab exploit where you could stab a player who was not
   facing away from you
   - Fixed flailing at the low end of the cloak meter when the player gets
   uncloaked automatically
   - Fixed texture detail level setting Very high not being preserved
   - Improved various error messages, and added links to steampowered
   support pages
   - Fixed scoring problem where destroying a buildable added a phantom
   point, not attributed to any scoring bucket but still included in total
   score
   - Fixed honeypot server problems
   - Fixed a rare crash caused by a medigun losing its owner
   - Fixed an exploit that allowed disconnected medics to continue
   ubercharging their target until they timed out
   - TeamMenu now disables the spectate button if mp_allowspectators is
   zero
   - Added a missing cannot_be_spectator localization string
   - Re-added class count numbers above class buttons for non-zero classes,
   in addition to the class images
   - Removed prefixes (tc_, ctf_, etc.) from map names in various places
   where they're printed
   - Fixed some edge cases where grenades could go through player or
   buildings
   - Fixed rocket/grenade explosions being able to impart damage through
   thin ceilings
   - The Engineer's build X commands will now behave properly when bound
   directly to keys
  
   Jason
  
  
   ___
   hlds_announce mailing list
   hlds_annou...@list.valvesoftware.com
   http://list.valvesoftware.com/mailman/listinfo/hlds_announce
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  please visit:
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 please visit:
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[hlds] [L4D] Change to a another, random campaign after the finale is over

2009-07-02 Thread Donnie Newlove
What's the plugin that does that instead of sending everyone back to the lobby?

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Re: [hlds] Group Banning And You

2009-07-02 Thread Donnie Newlove
http://forums.steampowered.com/forums/showthread.php?t=910239

http://steamcommunity.com/groups/Orderofannihilation

On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com wrote:
 Cracking/hacking groups, same people that spam servers using A2C_PRINT.

 http://steamcommunity.com/groups/csrinru
 http://steamcommunity.com/groups/dz-community
 http://steamcommunity.com/groups/warez-bb

 And some pirate groups but since these guys don't even own the game
 it's pretty much a total waste of time and if they do buy and end up
 already being banned... well, look at it as a bonus.

 http://steamcommunity.com/groups/shadowofl4d
 http://steamcommunity.com/groups/torrent_lt
 http://steamcommunity.com/groups/GHETTOKING

 On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/hackersunite
 http://steamcommunity.com/groups/hardcore-hackers
 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/gtpclan
 http://steamcommunity.com/groups/cshackerz
 http://steamcommunity.com/groups/EH
 http://steamcommunity.com/groups/MP-Hacks
 http://steamcommunity.com/groups/darkcheats
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/PureHackZ
 http://steamcommunity.com/groups/hackorz


 On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Get-legit Cheating site
 http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be
 associated with the group above
 http://steamcommunity.com/groups/nsgwp Nazi group with multiple
 members from the cheating group above

 On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Zanork_0f_g0t
 http://steamcommunity.com/groups/k_
 http://steamcommunity.com/groups/HACK-4-LIFE
 http://steamcommunity.com/groups/103582791429761110
 http://steamcommunity.com/groups/P7
 http://steamcommunity.com/groups/houseofhacks
 http://steamcommunity.com/groups/MultihackAdminTeam

 On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 Both these groups are owned by the same guy and he is one of the most
 active ones. I don't know for sure because I could not find anything
 about it, but it seems that ROLEX/GodLike is just another cheater,
 there are a few hater groups like this, chrisaster got one as well
 and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan
 club for a known cheater (ЯυĿż which is also admin there is both VAC
 banned and a member of many other cheating groups). Bottom line is no
 one that is not in the cheating community would be a member of those
 groups unless they just join groups at random and stumbled upon the
 wrong ones.

 And here is a few more I just found when I checked those links. :)

 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/WCSSH

 On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote:
 Up to 1530 with these groups, thanks for reporting them. A question on a
 few of them though that I did not add:

 http://steamcommunity.com/groups/dasdwasdwa
 Aside from having what some people (read: pansies) would consider an
 offensive group image, I don't see anything blatantly yelling hacks to
 me for them.
 http://steamcommunity.com/groups/rolexfailshardlol
 Same here, aside from some dumb kid as a group image, I don't see
 anything in particularly wrong with this group.

 Are these groups owned by owners of other groups? Or something of that
 nature?


 On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote:
 Having updated SourceBans to the latest version I wonder what I would
 ever need to ban groups from the web interface, but after looking
 around for an hour at the steamcommunity I found that it was quite
 useful for proactive banning since I now have over 1000 new bans of
 known cheaters (and I am also quite astounded, I would not dare to
 dream about people being this dumb).

 I started off simply by searching for hacking and such and checking
 admins at the groups, random members, friends of the most active ones,
 groups with many VAC banned members, members that were part of many
 suspect groups, etc. Here are most groups I found with admitted
 cheaters and troublemakers. It appears as if there were mostly CS:S
 players but also a lot of CS, TF2 and L4D. Please post more useful
 links if you find any. Peace out.


 http://steamcommunity.com/groups/gangster-strike
 http://steamcommunity.com/groups/dasdwasdwa
 http://steamcommunity.com/groups/103582791430166586
 http://steamcommunity.com/groups/g0ts
 http://steamcommunity.com/groups/phoenix-hacks
 http://steamcommunity.com/groups/Project-7
 http://steamcommunity.com/groups/ELITESAUCE
 http://steamcommunity.com/groups/omegacheaters
 http://steamcommunity.com/groups/rolexfailshardlol
 http://steamcommunity.com/groups/furyon-hackers
 http

Re: [hlds] Group Banning And You

2009-07-02 Thread Donnie Newlove
Hmm... thinking about that one and it's might not a griefer group
after all, maybe one member happened to be a griefer and their name is
just a name and nothing else. On the other hand their FF stats in L4D
are very high. I don't know about this one.

On Thu, Jul 2, 2009 at 7:18 PM, Donnie Newlovedonnie.newl...@gmail.com wrote:
 http://forums.steampowered.com/forums/showthread.php?t=910239

 http://steamcommunity.com/groups/Orderofannihilation

 On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com 
 wrote:
 Cracking/hacking groups, same people that spam servers using A2C_PRINT.

 http://steamcommunity.com/groups/csrinru
 http://steamcommunity.com/groups/dz-community
 http://steamcommunity.com/groups/warez-bb

 And some pirate groups but since these guys don't even own the game
 it's pretty much a total waste of time and if they do buy and end up
 already being banned... well, look at it as a bonus.

 http://steamcommunity.com/groups/shadowofl4d
 http://steamcommunity.com/groups/torrent_lt
 http://steamcommunity.com/groups/GHETTOKING

 On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/hackersunite
 http://steamcommunity.com/groups/hardcore-hackers
 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/gtpclan
 http://steamcommunity.com/groups/cshackerz
 http://steamcommunity.com/groups/EH
 http://steamcommunity.com/groups/MP-Hacks
 http://steamcommunity.com/groups/darkcheats
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/PureHackZ
 http://steamcommunity.com/groups/hackorz


 On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Get-legit Cheating site
 http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be
 associated with the group above
 http://steamcommunity.com/groups/nsgwp Nazi group with multiple
 members from the cheating group above

 On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Zanork_0f_g0t
 http://steamcommunity.com/groups/k_
 http://steamcommunity.com/groups/HACK-4-LIFE
 http://steamcommunity.com/groups/103582791429761110
 http://steamcommunity.com/groups/P7
 http://steamcommunity.com/groups/houseofhacks
 http://steamcommunity.com/groups/MultihackAdminTeam

 On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 Both these groups are owned by the same guy and he is one of the most
 active ones. I don't know for sure because I could not find anything
 about it, but it seems that ROLEX/GodLike is just another cheater,
 there are a few hater groups like this, chrisaster got one as well
 and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan
 club for a known cheater (ЯυĿż which is also admin there is both VAC
 banned and a member of many other cheating groups). Bottom line is no
 one that is not in the cheating community would be a member of those
 groups unless they just join groups at random and stumbled upon the
 wrong ones.

 And here is a few more I just found when I checked those links. :)

 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/WCSSH

 On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote:
 Up to 1530 with these groups, thanks for reporting them. A question on a
 few of them though that I did not add:

 http://steamcommunity.com/groups/dasdwasdwa
 Aside from having what some people (read: pansies) would consider an
 offensive group image, I don't see anything blatantly yelling hacks to
 me for them.
 http://steamcommunity.com/groups/rolexfailshardlol
 Same here, aside from some dumb kid as a group image, I don't see
 anything in particularly wrong with this group.

 Are these groups owned by owners of other groups? Or something of that
 nature?


 On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote:
 Having updated SourceBans to the latest version I wonder what I would
 ever need to ban groups from the web interface, but after looking
 around for an hour at the steamcommunity I found that it was quite
 useful for proactive banning since I now have over 1000 new bans of
 known cheaters (and I am also quite astounded, I would not dare to
 dream about people being this dumb).

 I started off simply by searching for hacking and such and checking
 admins at the groups, random members, friends of the most active ones,
 groups with many VAC banned members, members that were part of many
 suspect groups, etc. Here are most groups I found with admitted
 cheaters and troublemakers. It appears as if there were mostly CS:S
 players but also a lot of CS, TF2 and L4D. Please post more useful
 links if you find any. Peace out.


 http://steamcommunity.com/groups/gangster-strike
 http://steamcommunity.com/groups/dasdwasdwa
 http://steamcommunity.com/groups/103582791430166586
 http

Re: [hlds] [L4D] Change to a another, random campaign after the finale is over

2009-07-02 Thread Donnie Newlove
Alright, thank you very much.

On Thu, Jul 2, 2009 at 7:16 PM, Brent Vealnaslund.fan...@gmail.com wrote:
 http://forums.alliedmods.net/showthread.php?p=727428

 I havent used it in a while, but the last version I had on my servers didn't
 choose a random campaign, it chose from a set campaign list.


 On Thu, Jul 2, 2009 at 10:08 AM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 What's the plugin that does that instead of sending everyone back to the
 lobby?

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[hlds] Rebalanced VS maps

2009-07-01 Thread Donnie Newlove
Anyone been using these? It looks very nice and it does not actually
require the client to download anything.

http://forums.steampowered.com/forums/showthread.php?t=907695

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Re: [hlds] Rebalanced VS maps

2009-07-01 Thread Donnie Newlove
Really? While test playing I did not notice any extra loading time,
few if any clients load a map in less than 15 seconds anyway.

On Wed, Jul 1, 2009 at 11:49 PM, Brent Vealnaslund.fan...@gmail.com wrote:
 I installed it too, and there's definitely a delay in loading between maps.
 Watching HLSW as the maps changed, and it will always timeout for 10-15
 seconds between map changes now. It still goes through, but perhaps could
 lead to problems.


 On Wed, Jul 1, 2009 at 2:42 PM, Nikolay Shopik sho...@inblock.ru wrote:

 We just installed these on our server, only downside I've noticed
 increased load times for levels on server side.

 On 01.07.2009 20:12, Donnie Newlove wrote:
  Anyone been using these? It looks very nice and it does not actually
  require the client to download anything.
 
  http://forums.steampowered.com/forums/showthread.php?t=907695
 



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Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..

2009-07-01 Thread Donnie Newlove
I never though you were this pathetic.
Do not click the link, it redirects you to referer link porn spam.

On Thu, Jul 2, 2009 at 1:17 AM, Chrisaster
Thornchrisaster1...@gmail.com wrote:
 http://chrisaster.net/misc/HLDS_SCRDS_CRASHEXPLOIT
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Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread Donnie Newlove
No, it was a good change. Razorback was very, and may still be
slightly underpowered compared to both jarate and smg.

Personally I think they should remove the breaking as well because
once it's broken you got nothing, no smg, no jarate. If you sacrifice
your secondary weapon as sniper to become stab-proof, at least let the
sniper be stab-proof until he dies, but maybe that would be too good.
Still, snipers and heavies are very easy and cheap targets for
backstabbing.

On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnowmnk...@gmail.com wrote:
 i think you should have left the speed reduction on the razorback so spys
 can catch snipers easier
 bunt nice with the FAN and airblast

 On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please use
 hldsupdatetool to receive it.  The specific changes include:

 Linux Dedicated Server:
 - Improved connection logic to help servers that aren’t automatically
 reconnecting to Steam, and added extra logging to track it
 - Added extra data gathering to help us understand and improve Linux
 performance

 Team Fortress 2:
 - Changed cl_flipviewmodels so it can no longer be set while connected to a
 server
 - Fixed problem with Loadout Menu Back button not preserving the
 currently equipped weapon
 - Fixed a case where an observer could set the observed player's view
 models
 - Fixed the Heavy's punches not matching mouse button presses when the view
 models are flipped
 - Fixed Bonk! ammo count exploit after using a regeneration locker
 - Fixed Dead Ringer damage reduction exploit involving Spy taunting
 - Reverted Force-A-Nature and airblast knockback on disguised Spies, so
 that they can once again be knocked back

 Missed notes from previous update:
 - The Ambassador no longer penetrates buildings
 - Removed the movement speed penalty on The Razorback

 Jason

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Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread Donnie Newlove
That would 1. look really awkward, what, is he going to pull out a new
one out of his pocket and more importantly 2. it would suck bad for
spies that are just about to attack when the thing respawns.

But instead don't break it at all and just do a cooldown and no
respawning, but because the battery needs to recharge, not because it
magically breaks and then magically pops up again. There would also
have to be some indication for the spy, maybe a small kritzkrieg like
effect on the battery while it's charging the capacitors.

On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnowmnk...@gmail.com wrote:
 it should have a cooldown like Jarate and then it comes back

 On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 No, it was a good change. Razorback was very, and may still be
 slightly underpowered compared to both jarate and smg.

 Personally I think they should remove the breaking as well because
 once it's broken you got nothing, no smg, no jarate. If you sacrifice
 your secondary weapon as sniper to become stab-proof, at least let the
 sniper be stab-proof until he dies, but maybe that would be too good.
 Still, snipers and heavies are very easy and cheap targets for
 backstabbing.

 On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnowmnk...@gmail.com wrote:
  i think you should have left the speed reduction on the razorback so spys
  can catch snipers easier
  bunt nice with the FAN and airblast
 
  On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 
  A required update for Team Fortress 2 is now available.  Please use
  hldsupdatetool to receive it.  The specific changes include:
 
  Linux Dedicated Server:
  - Improved connection logic to help servers that aren’t automatically
  reconnecting to Steam, and added extra logging to track it
  - Added extra data gathering to help us understand and improve Linux
  performance
 
  Team Fortress 2:
  - Changed cl_flipviewmodels so it can no longer be set while connected
 to a
  server
  - Fixed problem with Loadout Menu Back button not preserving the
  currently equipped weapon
  - Fixed a case where an observer could set the observed player's view
  models
  - Fixed the Heavy's punches not matching mouse button presses when the
 view
  models are flipped
  - Fixed Bonk! ammo count exploit after using a regeneration locker
  - Fixed Dead Ringer damage reduction exploit involving Spy taunting
  - Reverted Force-A-Nature and airblast knockback on disguised Spies, so
  that they can once again be knocked back
 
  Missed notes from previous update:
  - The Ambassador no longer penetrates buildings
  - Removed the movement speed penalty on The Razorback
 
  Jason
 
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Re: [hlds] sudden death mod

2009-06-23 Thread Donnie Newlove
Sudden death was the default behavior when a stalemate occurred for a
long time, but that was also a long time ago. Nowadays the default is
0/off.

On Tue, Jun 23, 2009 at 6:01 PM, Michael Krasnow mnk...@gmail.com wrote:

 i do not believe it defaults to 1

 On Tue, Jun 23, 2009 at 2:29 AM, bl4nk bl4n...@gmail.com wrote:

  Unless it's changed since I wrote my Sudden Death Melee plugin long ago,
  it defaults to 0.
 
  Yaakov Smith wrote:
   I thought it defaulted to 1?
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
   Sent: Tuesday, 23 June 2009 2:19 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] sudden death mod
  
   Not by default, by setting mp_stalemate_enable to 1.
  
   Yaakov Smith wrote:
  
   cvarlist.
  
   And if you're talking TF2, sudden death is not a mod. it happens by
  
   default
  
   on maps where teams are tied, such as  no-one capping a stage on
  tc_hydro.
  
   On Tue, Jun 23, 2009 at 10:38 AM, Michael Krasnow mnk...@gmail.com
  
   wrote:
  
  
  
   in console to get the cvar list for your server you can put in
  cvar_list
  
   i
  
   think it was or cvarlist or cvar list
  
   On Mon, Jun 22, 2009 at 8:07 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
  
  
  
   why the radom caps?
  
   On Tue, Jun 23, 2009 at 8:45 AM, Shane Arnold 
  clontar...@iinet.net.au
  
  
   wrote:
  
   http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List
   http://www.google.com.au/search?q=SUdDen+DeAth+MOD
  
   You can thank me later ;)
  
   ___
  
   Shane Arnold            -       clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe,
  
  
   the
  
  
   horse was lost. For want of a horse, the messenger was lost. For want
  
  
   of
  
  
   a
  
  
   messenger, the message was not delivered. For want of an undelivered
  
  
   message
  
  
   the war was lost.
  
  
  
   gonen matias wrote:
  
  
   is the sudden death mod a valve one or i need to download it, and
  can
  
  
   you
  
  
   give me the whole CVR list of TF2?thanks..
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Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Donnie Newlove
Rockets does less damage while flames got longer range and with
nothing said about it in the changelog?? Unless the TF2 team has
started drinking on the job this cannot be true.

On Tue, Jun 9, 2009 at 10:13 PM, Joel R.joelru...@gmail.com wrote:
 If Valve is changing damage values, they need to clearly specify this on the
 update.  I also suspect the pyro flame distance was increased as well as the
 damage, but I don't have numbers.

 On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow mnk...@gmail.com wrote:

 well on crits servers soldiers could 1 hit kill anyone i guess they wanted
 to make it 2 hit kill to make it less cheap

 On Tue, Jun 9, 2009 at 3:33 PM, Flubber flub...@gmail.com wrote:

  Got the same complain, but couldn't verify myself. The soldier has been
 so
  nerfed since the beginning of TF2, it was a prime class, now it looks
 like
  support for the demo.
 
  2009/6/9 Philip Bembridge philipbembri...@gmail.com
 
   Has anyone else found that the soldier does less damage?or the damages
  have
   been altered slightly for eveyone.
   Lots of people were complaining on the servers today.
  
   Any news valve?
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Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Donnie Newlove
The probably most important one, having to move up to stop events and
not just camp could probably be done with a sourcemod for L4D1, could
it not?

On Thu, Jun 4, 2009 at 1:11 AM, admin ad...@firestormpcs.net wrote:
 i dont thik it will becuase l4d(2) has a new director and that would
 require a major update (not a problem) but that would mean that l4d1
 would need a major update too or else there would be no servers to run
 l4d(1) :(
 On Jun 3, 2009, at 3:11 PM, msleeper wrote:

 First I like to say this is not a debate topic on if L4D2 should be
 DLC
 or not.  It is what it is.

 First I like to say this is not a debate topic on if L4D2 should be
 DLC
 or not.  It is what it is.

 First I like to say this is not a debate topic on if L4D2 should be
 DLC
 or not.  It is what it is.

 First I like to say this is not a debate topic on if L4D2 should be
 DLC
 or not.  It is what it is.


 Nobody cares what your opinion on the game is here. Go to Steampowered
 or something. We're talking about how the servers are going to work,
 try
 to pay attention.

 As Brent Veal said, L4D2 has been said that it will include the L4D1
 content, so while we may be able to play the L4D1 campaigns in L4D2,
 that may not mean that L4D1 game clients will be able to access it. I
 think there's no point in speculating about it when we are like 5-6
 months away from release. Revisit this topic when release is imminent.


 On Wed, 2009-06-03 at 13:53 -0500, Cc2iscooL wrote:
 I am very disappointed that I paid 50 for a game that lasted me two
 weeks and then got boring. I guess they're getting back at me for
 playing TF2 so much. What's up with that, though? I'm NOT spending 50
 on another L4D game. I'll take my chances and not buy it.

 On 6/3/09, TheNob HLDS h...@thenob.de wrote:
 If I look in my installed L4D-Server directory by HLDS, I say it
 will be a
 new/seperate server installation.

 By the way, I am disappointed that a completely new game will be
 released
 instead of a mappack for L4D, lets say with another 4 Levels like
 the
 included ones for, let say, 20 to 25 bucks.


 2009/6/3 Munra mu...@anbservers.net

 First I like to say this is not a debate topic on if L4D2 should
 be DLC or
 not.  It is what it is.

 My request is that L4D1 server supports L4D2 also.  As one one
 trying to
 keep/create a better l4d community I think it would be great if
 my already
 existing server L4D servers would support lobby connects from
 both L4D1
 and
 L4D2 games.

 I know A gsp would rather see the servers separate as to the can
 sell more
 which is fine a GSP does business to make money.

 I am just curios about what you guys think.

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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-02 Thread Donnie Newlove
Ironically if you use this program you are 100% safe from any
honeypots or blacklisting unless drunken fool decides to publish lists
of everyone that has connected... that will probably not happen.

On Tue, Jun 2, 2009 at 7:20 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
 tbh I could care less... I'm here for the band...

 but, if I had to guess... your probably honeypot banning and now doing afk 
 bans :p




 
 From: msleeper mslee...@cyberwurx.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Monday, June 1, 2009 2:33:03 PM
 Subject: Re: [hlds] Vac Ban for Idle program @ Source Op?

 Anyone want to guess my opinion on the matter?


 On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote:
 This.

 I imagine the purpose of the VAC system is to stop cheats that give an
 unfair advantage. Idling in a server, be it by minimised official client
 or third-party client is no different. It's still idling. Not to mention
 the fact that even if VALVe wanted to design the system to block/ban
 this particular client, they couldn't, as the server it connects to is
 not VAC secure (probably for exactly that reason, they aren't pretending
 to be a legitimate way to play the game).

 People are creating a storm in a teacup about this, it's a very small
 percentage of a very large player base that use it. And even then this
 whole argument is a moot point, as achievements are now grindable again
 to gain unlocks (YAY!).

 /thread

 ___

 Shane Arnold        -    clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a horseshoe, the 
 horse was lost. For want of a horse, the messenger was lost. For want of a 
 messenger, the message was not delivered. For want of an undelivered message 
 the war was lost.



 tgnwells wrote:
  It's not really any different than running TF2 in an idling server and
  minimizing the window, I wouldn't say it's very honest but I wouldn't
  really classify it as a cheat.
 
  And VACs main purpose is protecting the game process, I don't think you
  could get VAC banned from just manipulating the Steam API to perform
  simple tricks like this unless you do it from within the game, while
  connected to a VAC secured server. Although it seems possible if you
  were to try to connect to a legitimate (VAC enabled) server using what
  would appear to be a phony client that VAC might flag your account,
  although I think it'd most likely just refuse the connection.
 
  On 5/31/2009 4:01 PM, SakeFox wrote:
 
  I really shouldn't be starting in on this since I really want this
  thread to die, but by your logic using a application to let me see
  through walls to improve my performance is no difference then using
  custom materials that let me see through wall for better performance.
 
  Donnie Newlove wrote:
 
 
  In the end the only difference between idling in your app or idling in
  TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
  than running TF2 in DX8 mode to get better performance.
 
  On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com  wrote:
 
 
 
  Seeing as it mimics idling in a server even though you're not idling in 
  a
  server it could be considered a cheat.
 
  You're not actually running a game. You're using a program to emulate 
  the
  game's function of connecting to a server. As far as I'm concerned that
  seems like cheating to me. It's like editing your punch times at work 
  to say
  you were working when you really took the day off instead, and you're 
  still
  getting paid. While you can't really get in trouble if you have nothing 
  to
  do all day at work, you can get in trouble for editing your time sheet 
  to
  say you were at work when you actually weren't.
 
  iGiggled
 
  --
  Cc2iscooL
  Head Admin/Owner
  http://www.cc2iscool.com
 
 
  On Sun, May 31, 2009 at 4:31 PM, Philip 
  Bembridgephilipbembri...@gmail.com
 
 
 
  wrote:
 
  Valve: feel free to block the program, but please PLEASE after the 
  weapon
  drop probabilities are geared towards playing well.. similar to the 
  crit
  calculation!!
 
  @ cc2iscool: is this program any different to sitting idle in a server?
  then
  sitting in an idle server is cheating... if so, how are you going to 
  strip
  their achieves? You can't strip one without stripping the other
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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread Donnie Newlove
No, that's not my logic, that's some flawed bullshit you made up.


By the way, the kid is making it up, he did cheat.
http://www.gamerzplanet.net/forums/battlefield-heroes/320239-simple-bf-h-aimbot-3.html#post1982686

Same nick name, registered the same month that he got banned and he
admit what he really did.
http://steamcommunity.com/id/tordana
http://steamcommunity.com/id/tordana08

On Mon, Jun 1, 2009 at 1:01 AM, SakeFox sake...@kingdomsend.com wrote:
 I really shouldn't be starting in on this since I really want this
 thread to die, but by your logic using a application to let me see
 through walls to improve my performance is no difference then using
 custom materials that let me see through wall for better performance.

 Donnie Newlove wrote:
 In the end the only difference between idling in your app or idling in
 TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
 than running TF2 in DX8 mode to get better performance.

 On Sun, May 31, 2009 at 11:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Seeing as it mimics idling in a server even though you're not idling in a
 server it could be considered a cheat.

 You're not actually running a game. You're using a program to emulate the
 game's function of connecting to a server. As far as I'm concerned that
 seems like cheating to me. It's like editing your punch times at work to say
 you were working when you really took the day off instead, and you're still
 getting paid. While you can't really get in trouble if you have nothing to
 do all day at work, you can get in trouble for editing your time sheet to
 say you were at work when you actually weren't.

 iGiggled

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge philipbembri...@gmail.com

 wrote:

 Valve: feel free to block the program, but please PLEASE after the weapon
 drop probabilities are geared towards playing well.. similar to the crit
 calculation!!

 @ cc2iscool: is this program any different to sitting idle in a server?
 then
 sitting in an idle server is cheating... if so, how are you going to strip
 their achieves? You can't strip one without stripping the other
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-31 Thread Donnie Newlove
Use Pre-Shared Key, it's just another name for WPA. There's also WPA2
and you can often choose between using some AES or TKIP but it does
not matter which one you choose, they are all secure as long as your
passphrase is not in a dictionary or very short.

On Sun, May 31, 2009 at 5:26 AM, Jake E jackac...@gmail.com wrote:
 Yes, i have checked settings and stuff.

 @c2 What is the most secure wireless security? Currently is 128 bit WEP 26
 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.

 On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Have you checked your firewall and router settings?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
 Sent: Sunday, 31 May 2009 12:59 PM
 To: HLDS
 Subject: [hlds] Steam / VAC Connection Unstable

 Hi~
 This is very recent
 At the moment, NO COMPUTER on my network, dedicated server or client, can
 maintain a stable connection to steam. It will connect for about 10
 seconds,
 then disconnect for about 20. It is not stopping. This is rather annoying
 for when I play games, but for my dedicated server noone can get on because
 it's not listed on the master server.

 This is also odd - not too long ago, my wireless got hacked and someone
 started downloading illegal stuff and got my internet shut off for a week.
 I
 just got new neighbors - sigh - . So this is only with steam, no other
 issues. I tried port forwarding but it does not seem to help... assuming
 IpV4 is local, i think.

 Any help would be great...
 For my Client I'll try deleting clientregistry.blob.
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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-05-31 Thread Donnie Newlove
In the end the only difference between idling in your app or idling in
TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
than running TF2 in DX8 mode to get better performance.

On Sun, May 31, 2009 at 11:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:
 Seeing as it mimics idling in a server even though you're not idling in a
 server it could be considered a cheat.

 You're not actually running a game. You're using a program to emulate the
 game's function of connecting to a server. As far as I'm concerned that
 seems like cheating to me. It's like editing your punch times at work to say
 you were working when you really took the day off instead, and you're still
 getting paid. While you can't really get in trouble if you have nothing to
 do all day at work, you can get in trouble for editing your time sheet to
 say you were at work when you actually weren't.

 iGiggled

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge philipbembri...@gmail.com
 wrote:

 Valve: feel free to block the program, but please PLEASE after the weapon
 drop probabilities are geared towards playing well.. similar to the crit
 calculation!!

 @ cc2iscool: is this program any different to sitting idle in a server?
 then
 sitting in an idle server is cheating... if so, how are you going to strip
 their achieves? You can't strip one without stripping the other
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Donnie Newlove
If a majority of players leave soon after they've joined your server
could be delisted as this is usually caused by for example fake
clients or extreme lag.

On Sat, May 30, 2009 at 11:43 AM,  shorec...@comcast.net wrote:


 What's this server rank thing? I've heard a little about it, but haven't paid 
 attention to it. Under the new IP, it's listed in the server list just like 
 any other server.


 - Original Message -
 From: Steve Colebourne steve.colebou...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Cc: steve colebourne steve.colebou...@gmail.com
 Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Valve doesn't delist servers according to support...

 If I remember correctly, you are delisted based on your server rank,
 which is calculated when people join and leave your server. If people
 leave your server after not a lot of time then you will have a low
 server rank, and hence be delisted.

 Valve isn't delisting your server because you have fake clients, they're
 delisting it because people don't like your server (probably because you
 have fake clients!!).

 System working as intended.

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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Donnie Newlove
You do not get delisted for having less traffic, you get delisted for
having much traffic and having most players immediately leave.

On Sat, May 30, 2009 at 12:21 PM,  shorec...@comcast.net wrote:


 Ah, more evidence for me to give to the support drone that Valve does indeed 
 delist servers.



 Anyway, is there a way for players to access these 'rankings' to decide what 
 servers to join or is Valve just delisting what it deams to be 'bad' servers 
 with no way to see how the servers actually rank?



 Seems kinda unfair, though, for unpopular servers. Just because a server 
 doesn't get much traffic, it should be penalized and not be given a chance to 
 become more popular?


 - Original Message -
 From: Steve Colebourne steve.colebou...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Cc: steve colebourne steve.colebou...@gmail.com
 Sent: Saturday, May 30, 2009 5:46:57 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Valve doesn't delist servers according to support...

 http://www.teamfortress.com/post.php?id=2338


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Re: [hlds] Server copy + redirect

2009-05-29 Thread Donnie Newlove
How does this redirecting even work? More importantly, why does it
work? Fix that and this will never be a problem again.

On Fri, May 29, 2009 at 2:07 PM, Alec Sanger eclyp...@hotmail.com wrote:

 The chances of anything changing are rather slim, but a group recently 
 duplicated a couple of our server names, faked their slots to show as full, 
 and are redirecting to their own servers. What would you guys do in this 
 situation?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945


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Re: [hlds] Server copy + redirect

2009-05-29 Thread Donnie Newlove
I'd say it's quite obvious that the pros outweigh the cons of removing
the ability the redirect players. There are already reliable ways for
players to find the rest of your server is one if full. You could just
add cc2iscool as a tag on all your servers and any player looking for
one of your other server that is not full could find it without even
using the favorite tab. Of course someone could steal your tag as well
but if they can't redirect there is no real point.

On Fri, May 29, 2009 at 6:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:
 It's a double edged sword really. In one corner you can redirect players to
 another one of your servers when it's full, on the other hand...it causes
 stuff like this.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Fri, May 29, 2009 at 10:06 AM, Donnie Newlove
 donnie.newl...@gmail.comwrote:

 How does this redirecting even work? More importantly, why does it
 work? Fix that and this will never be a problem again.

 On Fri, May 29, 2009 at 2:07 PM, Alec Sanger eclyp...@hotmail.com wrote:
 
  The chances of anything changing are rather slim, but a group recently
 duplicated a couple of our server names, faked their slots to show as full,
 and are redirecting to their own servers. What would you guys do in this
 situation?
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
  _
  Hotmail® goes with you.
 
 http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tutorial_Mobile1_052009
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Re: [hlds] Team Fortress 2 Update Available

2009-05-29 Thread Donnie Newlove
Sorry, what old queue behavior? I had no idea there was even a new
queue behavior.

On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote:
 good job valve :D

 2009/5/30 Jason Ruymen jas...@valvesoftware.com

 A required update to Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - Added Sniper/Spy milestone achievements as an additional way players can
 get the new unlockables
 Arena Mode:
- Added tf_arena_use_queue server convar. Turn this on to get
 the old queue behavior. Default is off
- Added tf_arena_round_time to set a timelimit on the round
 - Added the userid of the player who built the teleporter to the
 player_teleported event
 - Fixed player killed event causing server crash
 - Fixed Spies not being telefragged when standing on an enemy teleporter
 exit with the Dead Ringer enabled
 - Fixed attackers seeing the mini-crit particle effect for full crits if
 the victim has the Jarate effect enabled
 - Fixed the Ambassador not doing damage to buildings
 - Fixed Spies disguised as their own team not drawing blood effects
 - Fixed players killed by flaming arrows not showing the appropriate death
 icon

 Jason

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Re: [hlds] Team Fortress 2 Update Available

2009-05-29 Thread Donnie Newlove
I don't see how that is related to my question but alright, enjoy your unlocks.

On 5/30/09, Joel R. joelru...@gmail.com wrote:
 Yay, it's been a week and all I have is the crappiest unlockable, the
 Ambastard.

 On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove
 donnie.newl...@gmail.comwrote:

 Sorry, what old queue behavior? I had no idea there was even a new
 queue behavior.

 On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote:
  good job valve :D
 
  2009/5/30 Jason Ruymen jas...@valvesoftware.com
 
  A required update to Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Added Sniper/Spy milestone achievements as an additional way players
 can
  get the new unlockables
  Arena Mode:
 - Added tf_arena_use_queue server convar. Turn this on to
  get
  the old queue behavior. Default is off
 - Added tf_arena_round_time to set a timelimit on the round
  - Added the userid of the player who built the teleporter to the
  player_teleported event
  - Fixed player killed event causing server crash
  - Fixed Spies not being telefragged when standing on an enemy
  teleporter
  exit with the Dead Ringer enabled
  - Fixed attackers seeing the mini-crit particle effect for full crits
  if
  the victim has the Jarate effect enabled
  - Fixed the Ambassador not doing damage to buildings
  - Fixed Spies disguised as their own team not drawing blood effects
  - Fixed players killed by flaming arrows not showing the appropriate
 death
  icon
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-29 Thread Donnie Newlove
I'm now at 130 hours (well yeah, I do idle or it would take months)
and I still haven't got the razorback while I have even witnessed one
player getting 11 freaking hats almost immediately after joining and
yes, there were real. I don't see the point of trading anymore, who
will trade a hat against a bow? What am I supposed to do with 7
sandmans, 7 natashas and 5 kritzkrieg anyway? Might as well remove the
whole backpack system since it has been reduced to nothing but bloat.

On Sat, May 30, 2009 at 2:28 AM, 1nsane 1nsane...@gmail.com wrote:
 I have over 40 hours of playtime since the update hit and neither a Huntsman
 nor an Ambassador( also no razorback, etc). While others are running around
 with all of them. Having a way that actually allows me to work towards
 gaining the weapons I want is better than getting 5 buttsaugers and a 4 pack
 of bonk when you don't want them.

 On Fri, May 29, 2009 at 8:23 PM, Phillip Vector 
 t...@mostdeadlygame.comwrote:

 I'm personally disappointed by this. Like the custom toolbar, I think
 the random drop system, had people not whined about it as much as they
 did, would've been great as the only way to get unlocks.

 On Fri, May 29, 2009 at 4:35 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
  - Added Sniper/Spy milestone achievements as an additional way players
 can get the new unlockables

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Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread Donnie Newlove
Well, you could host both the bsp and bsp.bz2 to work around it.

On Thu, May 28, 2009 at 4:23 PM, Chris Oryschak ch...@oryschak.com wrote:
 Anyone have this problem where clients that are downloading maps from the 
 sv_downloadurl sometimes don't look for the .bsp.bz2 and just look for the 
 .bsp on the webserver.

 Example:

 84.xx - - [28/May/2009:09:50:08 -0400] GET /maps/pl_mill_b5.bsp.bz2 
 HTTP/1.1 200 33975300 hl2://71.251.204.27:27018 Half-Life 2
 82.x- - [28/May/2009:09:52:17 -0400] GET /maps/pl_mill_b5.bsp HTTP/1.1 
 404 289 hl2://71.251.204.27:27018 Half-Life 2
 86.xx - - [28/May/2009:09:52:20 -0400] GET /maps/pl_mill_b5.bsp.bz2 
 HTTP/1.1 206 32574468 hl2://71.251.204.27:27018 Half-Life 2
 82.x - - [28/May/2009:09:52:33 -0400] GET /maps/pl_mill_b5.bsp HTTP/1.1 
 404 289 hl2://71.251.204.27:27018 Half-Life 2
 24.xx - - [28/May/2009:09:54:40 -0400] GET /maps/pl_mill_b5.bsp.bz2 
 HTTP/1.1 200 33975300 hl2://71.251.204.27:27018 Half-Life 2


 See how the ip address 82.x (both the same person) is trying to download 
 the .bsp and not .bsp.bz2
 Any idea why this happens and if there is a way to fix it?


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Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-26 Thread Donnie Newlove
He also made the Left 4 Dead stats plugin and gave it away. What did
you do again?

On Tue, May 26, 2009 at 3:49 AM, Phillip Vector t...@mostdeadlygame.com wrote:
 Yeah. msleeper knows how to do useful things. :)

 On Mon, May 25, 2009 at 5:13 PM, msleeper mslee...@cyberwurx.com wrote:
 Thank you for your continued uselessness.


 On Mon, 2009-05-25 at 20:04 -0400, 1nsane wrote:
 No. Though I won't say what formula I use as that would defeat it in
 seconds.

 On Mon, May 25, 2009 at 6:36 PM, matan nov tanktun...@gmail.com wrote:

  but then won't it ban people who just get an item?
 
  On Tue, May 26, 2009 at 12:31 AM, 1nsane 1nsane...@gmail.com wrote:
 
   I already autoban people for achievement spam, guess I'll have to ban 
   for
   this too now.
  
   Who knows if valve will fix this, they haven't fixed achievement_earned
  :(.
  
   On Mon, May 25, 2009 at 5:50 PM, matan nov tanktun...@gmail.com wrote:
  
Nope, it's just trolling.
   
On Mon, May 25, 2009 at 11:42 PM, Robert Smieja 
  robertsmi...@gmail.com
wrote:
   
 So it is an exploit?

 On Mon, May 25, 2009 at 5:35 PM, Maximilian L. mail...@ml86.de
   wrote:

  http://gamepaste.com/item_found.php
 
 

   
  
  http://forums.steampowered.com/forums/showpost.php?p=10071264postcount=33
 

   
  
  http://forums.steampowered.com/forums/showpost.php?p=10074531postcount=62
 
  VALVE, please fix it, it´s becoming anoying! Thanks.
 
   the sourcemod plugin can be more fun to play with then just the
command
  ;P
  
   On Mon, May 25, 2009 at 11:05 AM, Didrole didr...@gmail.com
   wrote:
  
   That's not a sourcemod plugin , that's the item_found cmd
  
   2009/5/25 Stephen Micheals stephen.miche...@gmail.com
  
  
   theres a sourcemod plugin that allows you to hook and use the
   item
   found event and make it Look like a player has received items.
  
   very fun to use and piss the hell off of other players and 
   also
   fun
 to
   put other items in the item found prompt.
  
  
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Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Donnie Newlove
Must be the DR. Doing that to the CD would makes no sense.

On Wed, May 27, 2009 at 2:05 AM, FDL1 fiercedeityli...@gmail.com wrote:
The Cloak  Dagger now fully drains the cloak meter, even if the Spy leaves 
cloak early

 Did they mean Dead Ringer?

 What does this even mean

 On Tue, May 26, 2009 at 7:58 PM, Robert Smieja robertsmi...@gmail.com wrote:
 All good, but no word on the unlock system? Is this how it is supposed to
 be? Or are the kinks still being fixed?

 On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen 
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - The Ambassador now does full critical hits on headshots, instead of mini
 crits
 - The Cloak  Dagger now fully drains the cloak meter, even if the Spy
 leaves cloak early
 - Fixed Spy disguise menu not being visible in HUD minimal mode
 - Server log improvements:
            - Added player_extinguish event for servers to log when a Pyro
 extinguishes flame with the airburst
            - Fixed kill descriptions for Force-A-Nature  Sandman, so
 server logs can distinguish them
            - Identified feign deaths in the events sent to server logs
 - Fixed server crash related to the Jarate

 Jason

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Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Donnie Newlove
Confirmed, it was the DR. I think a slightly longer cloak and shorter
regen is now justified. I'm also not sure why that loud sound is
needed when decloaking it seems overkill. Put all this together and
you have a unlock about as useful as the sandvich and bonk.

On Wed, May 27, 2009 at 2:08 AM, Brent Veal naslund.fan...@gmail.com wrote:
 Yeah it's the Dead Ringer apparently

 On Tue, May 26, 2009 at 5:05 PM, FDL1 fiercedeityli...@gmail.com wrote:

 The Cloak  Dagger now fully drains the cloak meter, even if the Spy
 leaves cloak early

 Did they mean Dead Ringer?

 What does this even mean

 On Tue, May 26, 2009 at 7:58 PM, Robert Smieja robertsmi...@gmail.com
 wrote:
  All good, but no word on the unlock system? Is this how it is supposed to
  be? Or are the kinks still being fixed?
 
  On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 
  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - The Ambassador now does full critical hits on headshots, instead of
 mini
  crits
  - The Cloak  Dagger now fully drains the cloak meter, even if the Spy
  leaves cloak early
  - Fixed Spy disguise menu not being visible in HUD minimal mode
  - Server log improvements:
             - Added player_extinguish event for servers to log when a
 Pyro
  extinguishes flame with the airburst
             - Fixed kill descriptions for Force-A-Nature  Sandman, so
  server logs can distinguish them
             - Identified feign deaths in the events sent to server logs
  - Fixed server crash related to the Jarate
 
  Jason
 
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Re: [hlds] dDos attacs

2009-05-25 Thread Donnie Newlove
Don't post your private conversations here, send them to the receiver
by email, if you know how to do that. I think even Hotmail can send
mails.

On Mon, May 25, 2009 at 10:41 AM, Ryan Batchelor ry-ry...@hotmail.com wrote:

 Hey T2 i seen your name come up and it rememded of a kid i play cs with back 
 in eary 2000, he had a clan name [RED] if that was u write back

 Date: Sun, 24 May 2009 18:32:58 -0400
 From: terminat...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] dDos attacs

 Numerous things could be the cause here. It could be an actual DDoS attack
 from a botnet or a few people who have a decent connection DDoSing you.
 Or it could be your provider having connection issues (unreliable
 datacenter?). If you rent a server from a GSP, speak to them about the lag.
 It could be their datacenter or them actually doing something with the
 server to cause the lag. But if you own a box or rent a dedi from a
 datacenter, speak to them about the lag. They may have to mitigate the DDoS
 attack to get your server running normally. If the box is still discoverable
 via lists and the server isn't down totally, it's definatly NOT a DDoS
 attack.

 Try and remote desktop or SSH in and watch the CPU of the server. If you can
 maintain a connection to the box without disconnecting or finding noticable
 lag in response times, then it's not a DDoS, instead some script kiddie shit
 that you can get rid of with that plugin. Hope that helps?

 On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller kil...@righttorule.com
  wrote:

  We were getting tcp rcon spammed, try wireshark to see what theyre
  spamming it will point it out pretty easily with malformed packets, if
  its just TCP 27015 block that, you will lose rcon but save your server.
 
  Cc2iscooL wrote:
   Unfortunately people are finding ways around this plugin using basic UDP
   packet spamming. This plugin will block the script kiddies but not the
  more
   advanced users.
  
   --
   Cc2iscooL
   Head Admin/Owner
   http://www.cc2iscool.com
  
  
   On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com
  wrote:
  
  
   Tony Paloma has a plugin that should help out.
  
   http://www.sourceop.com/modules.php?name=Downloads
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
   Sent: Sunday, May 24, 2009 4:50 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: [hlds] dDos attacs
  
   our server i under some heavy ddos attacks every 45min to an hour. any
   one know a good method on how to prevent this from happening or make
   them less frequent
  
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   please visit:
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   http://www.eset.com
  
  
  
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Re: [hlds] dDos attacs

2009-05-25 Thread Donnie Newlove
I think it's safe to say you won't miss out on anything if you decide
to use that filter.

On Mon, May 25, 2009 at 3:33 PM, admin ad...@firestormpcs.net wrote:
 the ddosing is coming from an aol.com server the server does not have
 aol at all nor dose any other computer in my house

 On May 25, 2009, at 5:39 AM, Alex wrote:

 LOL

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Monday, 25 May 2009 7:06 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] dDos attacs

 HLDS mailing list - Matching up couples daily. Join now, only $14.99
 for
 your first online email listing.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Mon, May 25, 2009 at 3:41 AM, Ryan Batchelor ry-
 ry...@hotmail.comwrote:


 Hey T2 i seen your name come up and it rememded of a kid i play cs
 with
 back in eary 2000, he had a clan name [RED] if that was u write back

 Date: Sun, 24 May 2009 18:32:58 -0400
 From: terminat...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] dDos attacs

 Numerous things could be the cause here. It could be an actual DDoS
 attack
 from a botnet or a few people who have a decent connection DDoSing
 you.
 Or it could be your provider having connection issues (unreliable
 datacenter?). If you rent a server from a GSP, speak to them about
 the
 lag.
 It could be their datacenter or them actually doing something with
 the
 server to cause the lag. But if you own a box or rent a dedi from a
 datacenter, speak to them about the lag. They may have to mitigate
 the
 DDoS
 attack to get your server running normally. If the box is still
 discoverable
 via lists and the server isn't down totally, it's definatly NOT a
 DDoS
 attack.

 Try and remote desktop or SSH in and watch the CPU of the server.
 If you
 can
 maintain a connection to the box without disconnecting or finding
 noticable
 lag in response times, then it's not a DDoS, instead some script
 kiddie
 shit
 that you can get rid of with that plugin. Hope that helps?

 On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller 
 kil...@righttorule.com
 wrote:

 We were getting tcp rcon spammed, try wireshark to see what theyre
 spamming it will point it out pretty easily with malformed
 packets, if
 its just TCP 27015 block that, you will lose rcon but save your
 server.

 Cc2iscooL wrote:
 Unfortunately people are finding ways around this plugin using
 basic
 UDP
 packet spamming. This plugin will block the script kiddies but not
 the
 more
 advanced users.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm
 mikesti...@gmail.com
 wrote:


 Tony Paloma has a plugin that should help out.

 http://www.sourceop.com/modules.php?name=Downloads

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
 Sent: Sunday, May 24, 2009 4:50 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] dDos attacs

 our server i under some heavy ddos attacks every 45min to an
 hour.
 any
 one know a good method on how to prevent this from happening or
 make
 them less frequent

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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET NOD32 Antivirus, version of
 virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 __ Information from ESET NOD32 Antivirus, version of
 virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Donnie Newlove
The crashing is indeed a nice bonus but maybe a little over the top.
It would be nice if they could look into it.

On Sat, May 23, 2009 at 1:33 PM, AnAkIn . anakin...@gmail.com wrote:
 It is normal it crashes. The script is too fast or something without waits.
 Maybe they should just stop using pistol scripts? :)

 2009/5/23 Arg! chillic...@gmail.com

 we have had people who use pistol scripts etc whose TF2 client crashes when
 they use them now wait is disabled.

 personally, serves them right but it is kind of annoying.

 On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  I've noticed that when running the wait command with this enabled has the
  server reply with unknown command: wait
 
  So it would be possible to implement a server side version of the command
  that perhaps informs them scripts not allowed.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  shorec...@comcast.net
  Sent: Saturday, May 23, 2009 5:13 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 
 
  Well then, I'm glad I've enabled it! :)
 
 
  - Original Message -
  From: msleeper mslee...@cyberwurx.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  I added the sv_allow_wait_command 0 already and a few people have been
  why my scripts no work, so yeah looks like Valve fixed it. Good news
  if you ask me, I am surprised and somewhat upset by the amount of people
  who use scripts like this.
 
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  please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread Donnie Newlove
Thread with screenshots ahead! This is pretty much what I was talking about.

http://forums.steampowered.com/forums/showthread.php?t=869163

On Fri, May 22, 2009 at 3:26 AM, Mike O'Laughlen molaugh...@gmail.com wrote:
 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then move
 to the 1st floor Yeah it would not be as bad as you think even with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 I've misunderstood something.


 That.

 Let's wait and see what the update has in store for us.

 On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance). Now
 he can taunt with close to no risk of an enemy getting to him while he
 can see anyone trying to get in the main entrance and detonating while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
 wrote:
  I believe the functionality is that you can start a taunt then right
 click
  to detonate.  Plus taunts take 5 seconds to complete, so even if it were
 the
  other way around it wouldn't be as effective as not taunting and just
  right-clicking.
 
  On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Awesome, only one thing...
 
  * Demomen can now detonate their stickies while taunting
 
  That seems like a very, very, very bad thing to do. A demoman could
  place stickies around a corner and run the sticky taunt over and over
  again which is also very quiet while looking around the corner,
  basically giving him a wallhack. Or is that the idea?
 
 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread Donnie Newlove
It waits. It's used in pretty much all almost-cheating-scripts, like
auto pistol and... well, I guess that is pretty much all there is.

On Fri, May 22, 2009 at 10:59 AM,  shorec...@comcast.net wrote:


 What does the wait command do?


 - Original Message -
 From: Jason Ruymen jas...@valvesoftware.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com, hlds_li...@list.valvesoftware.com 
 hlds_li...@list.valvesoftware.com
 Sent: Thursday, May 21, 2009 9:00:39 PM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Here's some additional changes I missed:

 Servers
 - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 
 0, it'll prevent clients from using the voice_inputfromfile feature to 
 broadcast wav files over voice
 - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, 
 it'll prevent clients from using the wait command

 Jason

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Re: [hlds] New Weapon Drops

2009-05-22 Thread Donnie Newlove
It's broken and they know it. Just chill out and it will be fixed,
nothing we can do anyway.

On Fri, May 22, 2009 at 8:52 PM, David J. Ulbrich
david_ulbr...@hotmail.com wrote:
 Hey Valve,

    So when are you going to fix this piece of trash new system that is
 bugged to hell and back?  Some explanation to us server operators would be
 nice.  There have been people in my server that have played over 14 hours
 now (yes, they have no life) and they have either gotten NO new weapons for
 maybe 1.  This needs to be fixed.  Also what is with re-earning the same
 stupid weapon over and over?  Once we have it, it should not give it to us
 again.  That is again just plain stupid.

 -VM



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Re: [hlds] TF2 Update not installing properly client side

2009-05-22 Thread Donnie Newlove
Tried deleting/renaming your TF2 directory?

On Sat, May 23, 2009 at 12:02 AM, Fabian Baur fwb...@googlemail.com wrote:
 What i did so far:

 1. Step:

 Went  into game/properties/local files/ then clicking verify cache files it
 started updating again.

 When i launched the game and i tried to join a server then i either get
 disconnected because i dont have the new plr Map or a
 particles/water_dx80.pcf error what leads to a disconnect.

 Console output for the disconnected error:

    Bad CRC for particles/burningplayer.pcf
    Bad CRC for particles/burningplayer_dx80.pcf
    Bad CRC for particles/teleport_status.pcf
    Bad CRC for particles/water.pcf
    Bad CRC for particles/water_dx80.pcf
    Server is enforcing consistency for this file:
        Host_Error: Server is enforcing file consistency for
 particles/water_dx80.pcf


 Console output for version command AFTER update:

    ] version
    Protocol version 15
    Exe version 1.0.5.4 (tf)
    Exe build: 12:07:50 May  4 2009 (3831) (440)

 2. Step:

 I have deleted TF2 (delete local content - via game menu) and
 re-downloaded...
 Now its a loop - finished dl followed by verify game - updating - verify
 game - updating - and so on...
 When i restart steam and then try to launch TF2 it validates and then jumps
 from 0% - 100% and nothing happens or it will launch but its still version
 1.0.5.4 and not updated.

 3. Step:

 I did exit steam, then deleted steamclient.dll and clientRegistry.blob and
 re-downloaded them.
 Same problem.

 4. Step:
 Defragmented my HDD and the game files via Steam. Still no joy.

 I do not have any custom files or autoexec.cfg setting.


 Other people seam to have the same/similar problem:
 http://forums.steampowered.com/forums/showthread.php?t=869166
 http://forums.steampowered.com/forums/showthread.php?t=850640
 http://forums.steampowered.com/forums/showthread.php?t=870377
 http://forums.steampowered.com/forums/showthread.php?t=870764
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Re: [hlds] TF2 Update not installing properly client side

2009-05-22 Thread Donnie Newlove
Deleting it from Steam does not touch the TF2 directory, it only
delete the GCFs. It's in the folder named after your user name on
Steam.

On Sat, May 23, 2009 at 12:33 AM, Fabian Baur fwb...@googlemail.com wrote:
 2009/5/23 Donnie Newlove donnie.newl...@gmail.com

 Tried deleting/renaming your TF2 directory?


 Yes thank you - see Step 2 in my mail.
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread Donnie Newlove
How did script blocking kill NS? I never used a single script in NS
and I followed it from the start to the slow death and IMO that death
came from the dumbed down team deathmach mode. Block script is great!
Most legal scripts (scripts that for example change settings you
could do with the console but blocks stuff that spams semi weapons and
auto detonates) works without wait anyway.

On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 Its mp_blockscripts all over again...

 Don't you know... that's what killed natural-selection... when I fixed
 mp_blockscripts.


 ohnoes

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, May 22, 2009 6:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 I added the sv_allow_wait_command 0 already and a few people have been
 why my scripts no work, so yeah looks like Valve fixed it. Good news
 if you ask me, I am surprised and somewhat upset by the amount of people
 who use scripts like this.


 On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
 The script for auto sticky that I mentioned:

 http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg

 *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
 constantly detonate stickies, letting you put out stickies in combat
 without
 having to continuously press detonate.

 Should a Spy really get to bypass the smoke???

 http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key


 Just examples of scripts that may be questionable in my mind.  I'm just
 questioning the validity of use even though it's available and now the
 update has granted the sv_allow_wait_command to actually work.

 Enabled sv_allow_wait_command convar, which defaults to 1. When set to
 0,
 it'll prevent clients from using the wait command

 Note this Steam thread for reference:

 http://forums.steampowered.com/forums/showthread.php?p=10011026


 Are you server admins gonna block it?


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 Re: [hlds] BAN Spy Scripts Anyone?

 Yaakov Smith
 Wed, 20 May 2009 15:45:25 -0700

 Ah, okay. Stupid communication errors...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 That is a misinterpretation.  The 1s life is with respect to the sticky,
 not
 a player.

 A sticky is not supposed to detonate until it is 1second live.  That was
 in
 a Update.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com

 Wed, 20 May 2009 15:45:25 -0700

 Ah, okay. Stupid communication errors...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 That is a misinterpretation.  The 1s life is with respect to the sticky,
 not
 a player.

 A sticky is not supposed to detonate until it is 1second live.  That was
 in
 a Update.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 Message: 6
  Date: Thu, 21 May 2009 08:11:05 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: 'Half-Life dedicated Win32 server mailing list'
         hlds@list.valvesoftware.com
  Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
  Content-Type: text/plain;       charset=us-ascii
 
  Quoting MjrNut:
 
  Here are some examples that I don't think you can do manually AND
  consistently:
  1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
 the
  1s
  life.
 
  How does the script know you are in the 1s life?
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Re: [hlds] Status of OP4 anti-cheat?

2009-05-22 Thread Donnie Newlove
Yes, and I like to have cheese in my tummy. I don't see how that is
relevant though.


On Sat, May 23, 2009 at 1:39 AM, k e mfnt...@gmail.com wrote:
 I use the KAC anti cheat

 On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote:

 I didn't think spectating was possible, I've never been able to work how
 it's done.
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As far as I know the same version of VAC is used for all games. In any
case VAC is outdated and unreliable and no, I'm not just talking about
the signatures, the entire technology is as simple as the simplest of
simple antivirus you could find. I suggest that you connect your
server to steambans.com and get the VAC Ban Status plugin, it will
filter out some more bad players.

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Re: [hlds] Steam id cheater databases?

2009-05-22 Thread Donnie Newlove
I take it you tried Google? Lots of sourcebans databases and similar
out there. It's not confirmed cheaters in any way of course but it can
often give useful clues.

On Sat, May 23, 2009 at 2:34 AM, Ook ooksser...@zootal.com wrote:
 If I have the steam id of a suspected cheater, are there any steam id
 databases of confirmed cheaters I could run it to? I'm trying to get some
 background info on a player accused of cheating.


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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Donnie Newlove
Awesome, only one thing...

* Demomen can now detonate their stickies while taunting

That seems like a very, very, very bad thing to do. A demoman could
place stickies around a corner and run the sticky taunt over and over
again which is also very quiet while looking around the corner,
basically giving him a wallhack. Or is that the idea?

On Fri, May 22, 2009 at 2:36 AM, Jason Ruymen jas...@valvesoftware.com wrote:
 The required update to Team Fortress 2 is now released.  Please run 
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game mode named 
 payload race, which uses two carts in each map instead of only one like 
 traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a sniper 
 rifle, you have a bow that allows you to move around faster while firing, and 
 fire more quickly than the sniper rifle. Works better at medium range than 
 the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they will take 
 more damage for short period of time. Also extinguishes flames on yourself or 
 allies
 - Added new SMG replacement, The Razorback. Will protect you against a single 
 spy backstab, and stun the spy for a short period of time. Comes with a 15% 
 move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very accurate 
 and will cause a critical hit if it hits an enemy's head. Accuracy is poor 
 for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will appear 
 in all ways to die to the first damage you take from an enemy. You'll be 
 cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a 
 loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only 
 depleted when you move, so you can stay invisible indefinitely if you're 
 standing still
 - Spy name tags now show up properly when disguised as their own team
 - Fixed a bug that would cause spectators to see disguise weapons incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would have 
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong 
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion cloak is 
 out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're bumped 
 while cloaked
 - Improved the way your disguise weapon is determined to make it clearer and 
 fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help complete the 
 disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their disguise 
 target info
 - Spies outward facing disguise health now matches their disguise target 
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health, even when 
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that 
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at 
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg 
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the middle of a 
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for 
 each ammo type) on each use, based on the level of the dispenser
 - Added -sillygibs commandline parameter which will allow the non-violent 
 gibs to be enabled
 - Added a new taunt for the Kritzkrieg, which also heals for 10 points
 - Improved the deathcam camera handling used when a player plays a custom 
 death animation

 Jason

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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Donnie Newlove
Sorry, I don't think I'm sure what you mean.

Well, imagine this scenario. A demoman is camping the main entrance to
2fort with stickies all over the place and standing on the second
floor with his back against the wall (and against the entrance). Now
he can taunt with close to no risk of an enemy getting to him while he
can see anyone trying to get in the main entrance and detonating while
still taunting. The demoman will not even be in the victims sight.
They might as well have unlocked r_drawothermodels for the demoman, or
hopefully I've misunderstood something.

On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote:
 I believe the functionality is that you can start a taunt then right click
 to detonate.  Plus taunts take 5 seconds to complete, so even if it were the
 other way around it wouldn't be as effective as not taunting and just
 right-clicking.

 On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman could
 place stickies around a corner and run the sticky taunt over and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


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Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Donnie Newlove
No more milestones!

You now find new and old items as you play, instead of through achievements

On Fri, May 22, 2009 at 3:33 AM, Aj Collins gamerzwo...@gmail.com wrote:
 err. Is it just me or are there no milestone achievements? :S

 On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Yah, know, I just realized what you were saying.  Hrm, still the demoman
 would have to make it to the spawn and place all those stickies... then
 move
 to the 1st floor Yeah it would not be as bad as you think even with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com
 wrote:

  I've misunderstood something.
 
 
  That.
 
  Let's wait and see what the update has in store for us.
 
  On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:
 
  Sorry, I don't think I'm sure what you mean.
 
  Well, imagine this scenario. A demoman is camping the main entrance to
  2fort with stickies all over the place and standing on the second
  floor with his back against the wall (and against the entrance). Now
  he can taunt with close to no risk of an enemy getting to him while he
  can see anyone trying to get in the main entrance and detonating while
  still taunting. The demoman will not even be in the victims sight.
  They might as well have unlocked r_drawothermodels for the demoman, or
  hopefully I've misunderstood something.
 
  On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com
  wrote:
   I believe the functionality is that you can start a taunt then right
  click
   to detonate.  Plus taunts take 5 seconds to complete, so even if it
 were
  the
   other way around it wouldn't be as effective as not taunting and just
   right-clicking.
  
   On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
  donnie.newl...@gmail.comwrote:
  
   Awesome, only one thing...
  
   * Demomen can now detonate their stickies while taunting
  
   That seems like a very, very, very bad thing to do. A demoman could
   place stickies around a corner and run the sticky taunt over and over
   again which is also very quiet while looking around the corner,
   basically giving him a wallhack. Or is that the idea?
  
  
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Donnie Newlove
It's much worse than that. Even the random generator for crits is
client side, hence the 100% crit chance hacks.

On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
 But on a different note, you would be surprised how much of the game
 environment is all computed client-side. Aimbot functionality is quite a bit
 different from being able to tell the health of the opposing player.

 The model positioning/hitboxes are all viewable on the client-side of
 course. The health of the opposing player, is not. ..Unless you're a spy
 disguising as an enemy player. But still.. That function sounds more like a
 hack to me then a script.

 -Matt

 On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:

 It sounds to me if someone is actually advertising that a script will
 auto-detonate stickies based upon the health of the opposing player isn't a
 script at all, but a program built to steal account information.

 Enjoy your trojan, and botnet.

 -Matt


 On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 That's basically what I'm asking. How does the script know that there is
 an
 enemy in your crosshair? And someone else here mentioned auto-detonating
 stickies when their health  10.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Wednesday, 20 May 2009 3:53 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Yaakov,

 All scripts are triggered by a bind.  In general scripts can execute
 another
 single key or multiple keys, or further, sets of keys (i.e., alias').
  Just
 as explained in more detail in this following reference, among many on the
 net, http://tf2wiki.net/wiki/Scripting

 Your last question seems to imply that a script will _auto_ trigger...?
  And
 for the record, my experience has enver come across one such as this.  My
 experience has come across an auto aim, or aim assist of the scout that
 once
 the cross-hair crosses the body of the opponent, it fires.  The script
 here
 being just to turn ON or turn OFF that behavior.


 Anyone consider these publically available scripts unacceptable for the
 Spy?

 http://tf2wiki.net/wiki/Spy_scripts

 Thanks for any input as I'm just trying to be a smarter admin for my
 community, nothing more.

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



  --
 
  Message: 5
  Date: Sat, 16 May 2009 21:26:44 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: Half-Life dedicated Win32 server mailing list
         hlds@list.valvesoftware.com
  Message-ID:
         6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  Content-Type: text/plain; charset=UTF-8
 
  @David: A combined Sniper+Spy update has been rumored for ages.
  @MjrNuT: How would you trigger a script, apart from binding it to a key?
  how
  would a script know you are below 10 HP, for example?
 
 
 
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 __ Information from ESET Smart Security, version of virus
 signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread Donnie Newlove
Your cloak example would be exploiting, is that really possible? That
would be something Valve would have to fix.

On Fri, May 15, 2009 at 1:43 AM, MjrNuT mjr...@gmail.com wrote:
 Ok, scripts I gather are a debatable topic.  One school of thought is that
 whatever Valve allows is acceptable.  Another is school saysit's
 whatever deemed reasonable and legitimate, and this is said in the context
 of the Admin's discretion.

 So, I'm not looking to start a discussion on scripts in general.  I'm
 interested to know if any of you server admins that are responsible for
 banning players and such have indeed banned for any script usage for the Spy
 in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
 attaining behind enemy lines to get kills, some scripts seem to *gurantee*
 some things with much higher confidence when compared to scripts of OTHER
 classes.

 Examples:

 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
 consistent w/ the smoke.  However, similar to also fast decloak of almost no
 smoke at all.

 2.  Autosapping -- sap whatever you materially come into range with.

 3.  autosap w/ BS -- combined with above.

 The above are just a few examples and I'm sure some of you may be able to
 comment more.  My disclaimer is that Spy class is my least played.  I don't
 and have not tried these scripts as I try for myself to understand the raw
 setup.  Look at the timing for what may be constituted as reasonable
 timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
 actions by the spy I can't help but partially associate with a sniper
 aimbot.

 Please be kind as I'm interested again in if you other server admins have
 ever considered this, have done Bans, or w/e for Spys, thus classifying some
 script usage as illegal by your standards.

 Thanks,


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
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Re: [hlds] Recent cheaters

2009-05-14 Thread Donnie Newlove
You have been permanently banned from this board.
Please contact the Board Administrator for more information.
Reason given for ban: We don't allow Spammers!
A ban has been issued on your IP address.

I've never even visited their site before. They need to work on their AC...


But back on topic, VAC is seriously outdated, I guess it's just not a
priority for Valve. Their fanbase still trusts VAC, just try to start
a discussion in the VAC forums and you will see. Ironicly it's also
the easiest way to get banned from the forums and the mods usually
locks everything up. I can't blame them, the avarage steam forumite
havnt even figured out that insecure servers are insecure, they just
think it means the warning is gone so that Valve can catch more
cheaters. True story, just look at the VAC forums. Acutally don't,
there is nothing there worth seeing.

8 months ago I uploaded videos of 5 cheaters. 1 of them was banned
after about a month. 8 months later he's still the only one caught by
VAC and most of them were blatent, only AJ2005 were not completely
obvious since he only used a wallhack. I think wallhacks/esp is the
most used cheat in TF2 and there's probably a lot more than you might
think.

http://www.youtube.com/profile?user=OnlineCheatersview=videos

On Wed, May 13, 2009 at 6:35 PM, Haven Meyer avene...@gmail.com wrote:
 The VAC system has a lot a loopholes in it. Players such as 'Helios' and the
 AA crew have been using the same basic (C++) framework for years and still
 certain loopholes haven't been filled. Then again, the ones that do get
 filled get bypassed in a matter of hours. Aside from that, you've got your
 mat hacks which with the current system, will never be sniffed by the VAC.
 One thing to note though- if you see a jump of hackers in your server, then
 there was probably a released client that made it public. A few months back
 we saw blatant aimbots / nospread (perfect compenstation), and 100% crit
 rate chance jump from one day or so, to 2 or 3 an hour. After some
 reasearch, it was the same day that [wont say the name of the hack- Initials
 are d.s.], was released. Someone on the gameFaqs forums posted a link, and
 we were swamped.

 This hasn't been updated in a bit and some of the information could really
 use an update, but it is a hack info post I made to help inform our
 members of what to look for. Not every single hack is one of those Snap to
 every single person reguardless of location or visibility type. There are
 plenty of ways to disguise a hack- and many ways to turn certain portions of
 them off at a moments notice.

 http://www.clanao.com/phpbb3/viewtopic.php?f=12t=564



 On Wed, May 13, 2009 at 9:52 AM, MjrNuT mjr...@gmail.com wrote:

 Tony,

 Sorry for the late response.  Thanks for the input.  Note that the person's
 account, after 3 months has not been VAC flagged.  I know VAC works in
 mysterious ways and was hoping for concrete backup if the account was
 VACed.  Butit just looked too snappy

 I wonder if the Sniper Update will conjure up a more aggressive use of
 aimbots...?

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


  Re: [hlds] Recent cheaters

 Tony Paloma
 Thu, 07 May 2009 13:49:24 -0700

 Third person makes it pretty hard to judge.

 The first video doesn't show very much. In the second video, the shot
 against the scout towards the end is very suspicious. The third video is
 hard to tell if anything is going on. It seems like he knows people are up
 there when he shouldn't know but he probably just saw people walking around
 up there earlier before the video started. In the fourth video, he snaps to
 somebody up top about 20 seconds in. Or maybe he was just shooting someone
 down where he was looking and then checking the roof real quick right
 after.

 It would be much better if the video was first person, but I'd say you were
 justified in banning him.
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Re: [hlds] Group Banning And You

2009-05-03 Thread Donnie Newlove
Cracking/hacking groups, same people that spam servers using A2C_PRINT.

http://steamcommunity.com/groups/csrinru
http://steamcommunity.com/groups/dz-community
http://steamcommunity.com/groups/warez-bb

And some pirate groups but since these guys don't even own the game
it's pretty much a total waste of time and if they do buy and end up
already being banned... well, look at it as a bonus.

http://steamcommunity.com/groups/shadowofl4d
http://steamcommunity.com/groups/torrent_lt
http://steamcommunity.com/groups/GHETTOKING

On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove
donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/hackersunite
 http://steamcommunity.com/groups/hardcore-hackers
 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/gtpclan
 http://steamcommunity.com/groups/cshackerz
 http://steamcommunity.com/groups/EH
 http://steamcommunity.com/groups/MP-Hacks
 http://steamcommunity.com/groups/darkcheats
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/PureHackZ
 http://steamcommunity.com/groups/hackorz


 On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Get-legit Cheating site
 http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be
 associated with the group above
 http://steamcommunity.com/groups/nsgwp Nazi group with multiple
 members from the cheating group above

 On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 http://steamcommunity.com/groups/Zanork_0f_g0t
 http://steamcommunity.com/groups/k_
 http://steamcommunity.com/groups/HACK-4-LIFE
 http://steamcommunity.com/groups/103582791429761110
 http://steamcommunity.com/groups/P7
 http://steamcommunity.com/groups/houseofhacks
 http://steamcommunity.com/groups/MultihackAdminTeam

 On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove
 donnie.newl...@gmail.com wrote:
 Both these groups are owned by the same guy and he is one of the most
 active ones. I don't know for sure because I could not find anything
 about it, but it seems that ROLEX/GodLike is just another cheater,
 there are a few hater groups like this, chrisaster got one as well
 and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan
 club for a known cheater (ЯυĿż which is also admin there is both VAC
 banned and a member of many other cheating groups). Bottom line is no
 one that is not in the cheating community would be a member of those
 groups unless they just join groups at random and stumbled upon the
 wrong ones.

 And here is a few more I just found when I checked those links. :)

 http://steamcommunity.com/groups/AACbyC_Style
 http://steamcommunity.com/groups/welovehackz
 http://steamcommunity.com/groups/WCSSH

 On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote:
 Up to 1530 with these groups, thanks for reporting them. A question on a
 few of them though that I did not add:

 http://steamcommunity.com/groups/dasdwasdwa
 Aside from having what some people (read: pansies) would consider an
 offensive group image, I don't see anything blatantly yelling hacks to
 me for them.
 http://steamcommunity.com/groups/rolexfailshardlol
 Same here, aside from some dumb kid as a group image, I don't see
 anything in particularly wrong with this group.

 Are these groups owned by owners of other groups? Or something of that
 nature?


 On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote:
 Having updated SourceBans to the latest version I wonder what I would
 ever need to ban groups from the web interface, but after looking
 around for an hour at the steamcommunity I found that it was quite
 useful for proactive banning since I now have over 1000 new bans of
 known cheaters (and I am also quite astounded, I would not dare to
 dream about people being this dumb).

 I started off simply by searching for hacking and such and checking
 admins at the groups, random members, friends of the most active ones,
 groups with many VAC banned members, members that were part of many
 suspect groups, etc. Here are most groups I found with admitted
 cheaters and troublemakers. It appears as if there were mostly CS:S
 players but also a lot of CS, TF2 and L4D. Please post more useful
 links if you find any. Peace out.


 http://steamcommunity.com/groups/gangster-strike
 http://steamcommunity.com/groups/dasdwasdwa
 http://steamcommunity.com/groups/103582791430166586
 http://steamcommunity.com/groups/g0ts
 http://steamcommunity.com/groups/phoenix-hacks
 http://steamcommunity.com/groups/Project-7
 http://steamcommunity.com/groups/ELITESAUCE
 http://steamcommunity.com/groups/omegacheaters
 http://steamcommunity.com/groups/rolexfailshardlol
 http://steamcommunity.com/groups/furyon-hackers
 http://steamcommunity.com/groups/cheat_project
 http://steamcommunity.com/groups/haxorzzz
 http://steamcommunity.com/groups/udown
 http://steamcommunity.com/groups/x22shop
 http://steamcommunity.com/groups/360-hacks
 http

Re: [hlds] Harddrives which to choose

2009-04-29 Thread Donnie Newlove
Is there really any reason to use expensive setups when it comes to
storage? The harddrive is barley used at all except when the server
change level but the clients have to do that as well so it's not like
they have to wait for the server, the server will be finished in time
even with an average consumer drive, there is no reason it would not
be.

On Mon, Apr 27, 2009 at 12:50 PM, mdma pmadma...@hotmail.com wrote:
 Hi everyone, this is my 1st post here, i usually sit back and just read 
 what's going on, scanning it for useful information.
 I need some help regarding hard drives. I'm going to be running a dedicated 
 server soon and want to know which you guys think are better for the job.
 The box will be running at first a couple of websites, small mysql databases, 
 and then of course mainly game servers.
 The websites and database etc will be moved from this box to another down the 
 line, and it will then only run game servers.
 My Box Specs are 1U
 2 x Quad Core Xeons
 8GB DDR2
 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.

 Should i be worried about the performance of these hard drives under load, 
 running multiple game servers etc, or should i upgrade them to Seagate 
 Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
 I have been told by some that the 10k rpm Raptors perform quite well, but i 
 would like the opinions of you guys to help me decide on the upgrade path.
 I would hate to put all this time into setting everything up, only to have 
 the hard drives cause  me issues down the track.

 Many Thanks

 Roy Jonas

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Re: [hlds] [L4D]Survival + Search Key

2009-04-23 Thread Donnie Newlove
Try removing sv_gametypes from your config.

On Thu, Apr 23, 2009 at 2:34 PM, Alec Sanger eclyp...@hotmail.com wrote:

 Hello,

 Looks like my players are having trouble finding my servers when they want to 
 play survival while using the searchkey, though it seems to work fine for 
 versus games.

 sv_gametypes is set to coop,versus,survival


 Any ideas?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945


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Re: [hlds] [TF2] First Blood on Arena

2009-04-07 Thread Donnie Newlove
... and is there a way to disable the freaking that was fast
comment? Team deathmatch is always fast! Valve should at least change
it so that the comment only play if the first kill is made within the
first 5 seconds instead of the first 5 minutes; it's just annoying
that it plays every single round.

On Tue, Apr 7, 2009 at 10:52 AM, Arg! chillic...@gmail.com wrote:
 Evening All,

 Is there a way anyone knows of to disable the first blood buff on arena? It
 would be useful for an arena competition to remove this.

 Cheers,
 Arg!
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Re: [hlds] HL1 Map Collections wanted

2009-04-05 Thread Donnie Newlove
NS is great, I still play it sometimes. At least a few times a year. ;)

I played mostly vanilla so I'm not sure what you did, but if I'm not
mistaken you made some nice mods that made your weapon restock
automatically when you were close to the armoury, ability to choice PG
exit and some other stuff I don’t remember. At least I think that was
one a voogru server, but I’m also pretty sure those were all in the US
so I could not really play on them anyway.

So no, you did not kill NS. The dumbed down team deathmach mode did.

On Sat, Apr 4, 2009 at 7:37 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 People still play NS?

 I thought I killed it cause I fixed mp_blockscripts...

 Least that's what I've heard.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
 The-/iller
 Sent: Saturday, April 04, 2009 3:40 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL1 Map Collections wanted

 Yes PAF was the the best thing for HL1, fpsbanna cant even compare in my
 book.

 And who asks why would you want HL1 maps, it started it all, not to
 mention hl1 mods like NS that still have a big following. And hell i
 mean people still play doom so go figure.


 Saul Rennison wrote:
 OMG I remember PAF! Awesome skins and weapon models :D Punk Ass
 Fraggers FTW. RIP PAF.

 Sent from my iPhone

 On 3 Apr 2009, at 23:55, Rick Payton r...@mai-hawaii.com wrote:


 My guess is, when a game get's its hooks into you, some people just
 can't let go. Which is why I still play Counter-Strike to this day -
 even if it's not as much as I used to. I even resurrected my old
 stomping ground called Spacemonkeys, just because I could. That game
 will always have a place in my collection, (relatively) shit graphics
 and all. So maybe this is his way of keeping a personal resource for
 his
 games before all internet resource finally stop serving related files?

 If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now?

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt
 Sent: Friday, April 03, 2009 12:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HL1 Map Collections wanted

 Out of curiosity...If HL1 and OP4 are about dead, what is your
 interest
 in
 gathering maps for them?




 On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote:


 A lot of the old web sites are gone. Alas, HL1 and OP4 are just about

 dead

 :(. HL1MP:Source was been abandoned by Valve a long time ago, and

 HL2MP is

 a
 lost soul looking for a cause.

 - Original Message -
 From: Rick Payton r...@mai-hawaii.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, April 03, 2009 2:54 PM
 Subject: Re: [hlds] HL1 Map Collections wanted



 I remember PAF had quite the collection for a long time, but sadly
 they're no longer around. I would say to check the usual file

 depot's

 and see what's available there as far as map packs are concerned.

 Sorry I couldn't be of any more help Ook.

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Friday, April 03, 2009 11:31 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] HL1 Map Collections wanted

 Does anyone know of any HL1 map collections available for download?

 I

 don't
 really have the time to download them one at a time from file

 planet,

 file
 banana, etc. I'm looking for collections - multiple maps in a zip

 file,

 or
 http/ftp access to listings of maps that can be mass downloaded.

 I'd be willing to put mine online if anyone is interested - I

 currently

 have
 2,226 HL1 maps that run without crashing, though I suspect a few

 dozen

 are
 trash maps, test maps, etc. I'm still in the processing of cleaning

 them

 up,
 and so far have eliminated maps that crash the server or are missing
 resources.


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Re: [hlds] L4D Search_key

2009-03-26 Thread Donnie Newlove
It's true, the matchmaker need some major fixing. It's not robust,
it's not even decent.

On Wed, Mar 25, 2009 at 7:34 PM, Patrick Shelley sidest...@gmail.com wrote:
 Agreed - although Steamworks doesnt agree

 Matchmaking / Lobbies Steamworks' multiplayer back-end is powered by robust
 matchmaking and lobby technology. The same technology that drives the quick
 and accurate match-ups in Left 4 Dead can be used in your game.

 Hardly robust, Hardly quick. L4D is an awesome game, but the lobby just
 doesnt work right. Last night it took 8 lobby creation attempts by me and my
 friends just to get a game on an offical dedi server, only for it to crash 3
 chapters in.

 Aside from the gameplay itself, its f***ing baffling to see how its won any
 awards. Its getting sick now, and ech time im in a lobby, players just slag
 it off no end.


 On Wed, Mar 25, 2009 at 6:21 PM, Dustin Wyatt dustin.wy...@gmail.comwrote:

 As far as I can tell, the whole L4D server-joining and filtering system
 just
 doesn't work reliably at this point.

 On Wed, Mar 25, 2009 at 1:10 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  I find that sometimes it just doesnt work. On the odd occasion that it's
  not
  working, I'll just create a brand new lobby and it will always work in
 the
  second lobby. Same goes for the ms_force_dedicated command
 
 
 
  On Wed, Mar 25, 2009 at 11:02 AM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   When I was in my L4D server and then quit to open another lobby and
 used
   my sv_search_key, it never found my server and looks for it forever.
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Re: [hlds] L4D Search_key

2009-03-25 Thread Donnie Newlove
Is there a setting in SourceMod to disable the sourcemod-tag?

On Wed, Mar 25, 2009 at 1:37 PM, CmptrWz cmpt...@bstcon.com wrote:
 Don't have a link handy, but I believe the issue was found to be a 64 char
 limit on what the master server sees in your tags string. Versus works fine,
 so long as you don't exceed that 64 chars before the word versus finishes
 in the tag string.

 A long search key, sourcemod, steam group ID, and other things that push the
 coop,versus part of the tag string past the 64 char mark will result in
 issues, apparently.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Wednesday, March 25, 2009 8:24 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] L4D Search_key

 Aye, the lobby system with sv_search_key is broken.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 mu...@anbservers.net
 Sent: Wednesday, March 25, 2009 1:11 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] L4D Search_key

 Does any one else still have the search_key issues with VS lobbies?

 I still can not connect to a VS game with the search_key.  What is so
 odd and makes me upset is that coop will load on the spot.

 Any one find a fix or workaround?  Or am I beating a dead horse?

 Thanks

 
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-16 Thread Donnie Newlove
Report it. Server bombing is just a new word for illegal DDoS attack
and I'm pretty certain Valve does not approve of it.

On Mon, Mar 16, 2009 at 10:20 PM,  hldsl...@taberprame.com wrote:
 Is this related to the topic?
 http://steamcommunity.com/groups/serverbombego


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
 Sent: Sunday, March 15, 2009 8:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Blog Post: Server Scoring

 Im sorry, but you are a fucking idiot.  Thats totally unrelated to the
 topic at hand.  Sorry your 5th grader feelings got hurt, but spamming
 this shit is not ok.



 On Mar 13, 2009, at 10:57 PM, Clyde cide wrote:

 Here is what I love Msleeper

 http://steamcommunity.com/groups/nof7

 Hopefully more people will join!
 On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com
 wrote:

 Since it is such a hot topic, I'd figure I'd let you guys know that
 1.)
 I used a throwaway IP for it, 2.) it was only up for 44 hours - it
 went
 up right before the Scout update came out and went down 2 days later,
 and 3.) it won't be making a return until the next class update.

 I'm not really worried about it being delisted anyway since it's
 not a
 real server or real IP I use, and I'll just use another throwaway IP
 when it eventually does get delisted.


 On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
 That's a good point, is that server delisted yet?

 On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
 bengt.rosenber...@gmx.de wrote:
 And mass-banning servers aka honeypot servers.


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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Donnie Newlove
Pathetic. You are the one that should be ashamed.

On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide thedrunkenbraw...@gmail.com wrote:
 Here is what I love Msleeper

 http://steamcommunity.com/groups/nof7

 Hopefully more people will join!
 On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com wrote:

 Since it is such a hot topic, I'd figure I'd let you guys know that 1.)
 I used a throwaway IP for it, 2.) it was only up for 44 hours - it went
 up right before the Scout update came out and went down 2 days later,
 and 3.) it won't be making a return until the next class update.

 I'm not really worried about it being delisted anyway since it's not a
 real server or real IP I use, and I'll just use another throwaway IP
 when it eventually does get delisted.


 On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
  That's a good point, is that server delisted yet?
 
  On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
  bengt.rosenber...@gmx.de wrote:
   And mass-banning servers aka honeypot servers.
  
 
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Re: [hlds] L4D Client Update

2009-03-14 Thread Donnie Newlove
So did I. If fills up as soon as someone leaves now.

On Sat, Mar 14, 2009 at 2:33 AM, TheNob h...@thenob.de wrote:
 As for me, I deleted all setmaster entries from my configs.
 Master server IPs seems to be assigned automatically during server startup.


 2009/3/14 mu...@anbservers.net

 Quoting gamead...@127001.org:
 Thanks For that information I will in fact Google it and I started
 reading about the white list in the steam forum.


  Search for valve dedicated server first, then try everyone else was
  already the default behaviour.  By giving people the ability to skip the
  search for valve servers, they have in fact increased the chance of your
  server having people in it.
 
  However, since the last l4d patch, and continuing in the (unannounced)
 patch
  tonight, my (Linux) servers have been empty.  Since the patch before
 _that_,
  typing setmaster has shown an empty list (despite the startup log
  mentioning 2 master servers), which I needed to workaround by setting
 them
  manually in server.cfg.  Are both these behaviours still the case for
  everyone else?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
  Sent: 14 March 2009 05:59
  To: hlds@list.valvesoftware.com
  Subject: [hlds] L4D Client Update
 
  Lobby leaders can now specify in lobby settings whether to search for
  an official dedicated server or for the best available dedicated
  server. If the official dedicated search fails it will then default to
  the best available dedicated server automatically
 
  In my Opinion this even more worthless then tf2 custom tab.
 
  There went My ded box its useless if the only servers that are going
  to get players are the ones with a search_key
 
  FAIL
 
  Thanks.
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] [L4D] Server Browser List Custom Tab

2009-03-13 Thread Donnie Newlove
I could have sworn alltalk was on when I first setup L4D. Oh, well.

I agree, a lobby system is much better for L4D. What I meant is that
the lobby system works incredibly poorly and would need some more
attention from Valve. Replacing it with the server browser would just
be cheap, but that is what most people are doing because the lobby is
really not working.

On Fri, Mar 13, 2009 at 5:02 AM, Richard Eid richard@gmail.com wrote:
 While it's odd that the console shows that the default for alltalk is 1, the
 actual default is 0.  I don't set that CVar in my server config files and
 from a clean start of the server, sv_alltalk is set to 0.

 Regardless, the server browser is a big fail for Left 4 Dead.  And I'm not
 talking about its implementation in the game, I'm just talking about its
 actual usefulness.  It just doesn't work for a game of this nature.  The
 Lobby system is a far better solution and works fine for everyone I know
 that plays Left 4 Dead.  It has its flaws, sure, but over time and with
 community input, I'm sure Valve will work to address the current
 shortcomings.

 In your opinion, what benefits does the server browser offer over the lobby?

                                                    -Richard Eid


 On Thu, Mar 12, 2009 at 6:55 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Not really a problem. L4D defaults to having alltalk on and that is
 enough to put a server in the custom tab. Being empty also makes it
 custom if I'm not mistaken. It would be best if Valve just removed the
 custom tab and moved the tags field to the Internet tab. It’s a shame
 the browser is not supported since the lobby system works so horrible
 bad.

 On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge
 philipbembri...@gmail.com wrote:
  Sourcemod now adds sourcemod to sv_tags, see here:
  http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes
 
  2009/3/12 Major NuT mjr...@gmail.com
 
  Curious if anyone knew this, but based on peoples reports of not being
 on
  the master list, I also encountered same issue.  The recommendation of
  adding the sv_gametypes coop,versus tag was helpful.  SourceMod is
 placed
  on both servers, 1 being private, other being public.
 
  Both servers ONLY show up on the Custom tab, which I'm not so worried
  about.  I guess the custom comes from having SM though?  I guess this is
  first time I really looked close, but when using sv_search_key -- that
 also
  shows up in the tags list?  I guess that makes sense, however, I thought
 it
  would be hidden.
 
  Any one else think this way or am I just bringing up the rear end?
 
  Thanks in advance,
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Donnie Newlove
But does any of this really happen often enough to make any difference?

On Fri, Mar 13, 2009 at 4:30 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 Not because of a vote kick.
 Not because an admin banned him.
 Not because he got an invalid steam userid ticket because steam went down
 and everyone is getting disconnected from servers really fast.
 Not because of a map change and the player has to go download the map.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
 Sent: Friday, March 13, 2009 9:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Blog Post: Server Scoring

 i think this is a good idea, if.

 1. we can see our own server ranking so we know if we should be worried
 about delisting.
 2. protection is provided to defend against griefers as voogru has spelt out
 accuratly.



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Re: [hlds] New Fake Steam Site

2009-03-13 Thread Donnie Newlove
And here is where you report sites like this. There is also a link in
Firefox under the Help menu.

http://www.google.com/safebrowsing/report_phish/

On Fri, Mar 13, 2009 at 8:02 PM, Nightbox alexandrualexa...@gmail.com wrote:
 *Report Sent*

 Thanks for sending a report to Google. Now that you've done your good deed
 for the day, feel free to:

 1. Take a second to rejoice merrily for doing your part in making the web a
 safer place.

 2. Call/email/write to a neighbor/friend/relative and tell them what
 phishing 
 ishttp://www.google.com/support/firefox/bin/answer.py?answer=34798hl=enand
 how they can protect
 themselves http://www.antiphishing.org/consumer_recs.html.

 3. Check out other
 extensionshttp://www.google.com/tools/firefox/index.htmlfor Firefox
 from Google.

 4. Spread the love by joining the Spread
 Firefoxhttp://www.spreadfirefox.com/community.

 2009/3/13 Jake E jackac...@gmail.com

 http://communityfreegames.c.la/

 Once you log in its in spanish or something. Then if you hit set up my
 Steam
 ID then it opens a SteamInstall.Msi download.

 Watch out!
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Donnie Newlove
Crap. You are right, doing BS like that would probably be beneficial
to the servers score. Of course players would possibly learn soon
enough never to visit again, but still.

On Fri, Mar 13, 2009 at 7:31 PM, Bengt Rosenberger
bengt.rosenber...@gmx.de wrote:
 How about writing a plugin which kicks players after 45 minutes - You
 have been kicked! You don't earn us any points anymore, please rejoin...
 Or maybe just fake a connection loss so they rejoin...

 Of course I'm just kidding but if my servers get delisted... who knows.



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Re: [hlds] [L4D] Server Browser List Custom Tab

2009-03-12 Thread Donnie Newlove
Not really a problem. L4D defaults to having alltalk on and that is
enough to put a server in the custom tab. Being empty also makes it
custom if I'm not mistaken. It would be best if Valve just removed the
custom tab and moved the tags field to the Internet tab. It’s a shame
the browser is not supported since the lobby system works so horrible
bad.

On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge
philipbembri...@gmail.com wrote:
 Sourcemod now adds sourcemod to sv_tags, see here:
 http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes

 2009/3/12 Major NuT mjr...@gmail.com

 Curious if anyone knew this, but based on peoples reports of not being on
 the master list, I also encountered same issue.  The recommendation of
 adding the sv_gametypes coop,versus tag was helpful.  SourceMod is placed
 on both servers, 1 being private, other being public.

 Both servers ONLY show up on the Custom tab, which I'm not so worried
 about.  I guess the custom comes from having SM though?  I guess this is
 first time I really looked close, but when using sv_search_key -- that also
 shows up in the tags list?  I guess that makes sense, however, I thought it
 would be hidden.

 Any one else think this way or am I just bringing up the rear end?

 Thanks in advance,

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
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Re: [hlds] sv_pure 2 - sprays working?

2009-03-12 Thread Donnie Newlove
Sprays only or does it all enable all the fun wallhacks as well?

On Thu, Mar 12, 2009 at 11:50 PM, Chris headad...@gmail.com wrote:
 Really, so sprays wont work after first map change - that's odd behaviour,
 could be what im noticing.

 Another bug for Valve :)

 On Thu, Mar 12, 2009 at 10:03 PM, Arg! chillic...@gmail.com wrote:

 i havent noticed any on mine, but i have noticed that the first round after
 a server restart (TF2) that sprays work.

 On 3/13/09, Chris headad...@gmail.com wrote:
 
  I had been using sv_pure 2 to block sprays and all custom content, but
  noticed sprays are now working on my servers, and no changes to the
 configs
  recently. Only things that's changed is Valve updates...
 
  Is anyone else seeing sprays on their sv_pure 2 servers?
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
Sounds very interesting indeed! They just have to make sure it is
absolutely impossible to fake that statistics or it will be much, much
worse instead and that might not be very easy. Maybe we can even get
rid of faked players and even tags while they are at it? I believe
they would have to or hacked servers dominate the top.

On Fri, Mar 13, 2009 at 12:14 AM, Andrew Armstrong
and...@mammoth.com.au wrote:
 Check out http://teamfortress.com/



 One of the things we've been thinking about for a while now is how to
 improve the player experience around finding a server to play on



 .



 After kicking around some proposals, we came up with a simple system built
 around the theory that player time on a server is a useful metric for how
 happy the player is with that server.



 The very worst servers attract a large number of connections, mostly
 because they're lying in ways that make them look like a very attractive
 server at all times.



 Our first step in improving this part of the player experience has been to
 delist all the really bad servers. The master server will simply stop giving
 these to you when you fire up the serverbrowser. After that, we're going to
 keep improving our ability to measure this kind of problem.



 This sounds very cool, and I look forward to see what Valve can come up with
 in using these stats.



 -          Andrew

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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Donnie Newlove
Hmm, well, seems like they can take care of that very well. But how
are servers identified? Being able to get negative scores seems like a
very bad idea to me. All servers starting at 0 and then good server
can go higher should enough, but if it’s more beneficial to start from
scratch than running even an unsuccessful server for an extended time
then those servers are going to make sure they get back to 0 by
changing IP or whatever identifier is going to be used.

If you want to know about something successful that already works this
way, look at the best P2P technology available, the BitTorrent
protocol. P2P is very similar in many ways because you want to
classify unknown sources that cannot be trusted with any information.

For example it, gives new connections a chance and then rewards peers
that behave, basically. However it does not give anyone a negative
review because that would be exploitable and there will always be
someone that will abuse it. For example one could close the connection
and start from scratch, thus getting an advantage over less successful
peers, but honest peers. The same would apply to TF2 servers. There is
an exception though, if a peer sends false data and then is banned,
much like faking player stats and getting delisted.

The eMule client also works like this and it does have a long term
memory. Every client got a unique identifier and other clients
remember that identifier after they have received data from that
client so that they can pay extra attention to that peer next time
they meet. Again, negative scores cannot be obtained, because then it
would be beneficial to a leecher to periodically delete the file in
which the identifier is stored.

Negative stats are not the way to go. Not even if an account with a
fee would be required it would work, because then the bad guys will
just use another one when they get delisted or low ranked.



On Fri, Mar 13, 2009 at 12:21 AM, Donnie Newlove
donnie.newl...@gmail.com wrote:
 Sounds very interesting indeed! They just have to make sure it is
 absolutely impossible to fake that statistics or it will be much, much
 worse instead and that might not be very easy. Maybe we can even get
 rid of faked players and even tags while they are at it? I believe
 they would have to or hacked servers dominate the top.

 On Fri, Mar 13, 2009 at 12:14 AM, Andrew Armstrong
 and...@mammoth.com.au wrote:
 Check out http://teamfortress.com/



 One of the things we've been thinking about for a while now is how to
 improve the player experience around finding a server to play on



 .



 After kicking around some proposals, we came up with a simple system built
 around the theory that player time on a server is a useful metric for how
 happy the player is with that server.



 The very worst servers attract a large number of connections, mostly
 because they're lying in ways that make them look like a very attractive
 server at all times.



 Our first step in improving this part of the player experience has been to
 delist all the really bad servers. The master server will simply stop giving
 these to you when you fire up the serverbrowser. After that, we're going to
 keep improving our ability to measure this kind of problem.



 This sounds very cool, and I look forward to see what Valve can come up with
 in using these stats.



 -          Andrew

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