Re: [hlds] TF2: Anti-cheat and detection
Why does it do that? On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote: Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the server.cfg (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if sv_mincmdrate 0). 2010/8/2 k k...@old.school.nz fwiw - A friend used to get this exact problem as a client on any TF2 server, it turned out it was the intrusion detection on his router causing the problem... On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com wrote: I am still seeing the same issue even disabled. Thanks! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Good, since that thing is closed source with minimal documentation it should really not be doing anything but what it says it does. Too bad it doesn't really say. Of course I understand the reasons but it's a shame the code is not open, it looks like it would have been a useful plugin. On Tue, Aug 3, 2010 at 12:33 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker used to be a league anticheat for DoD S, so it forced the ESL sv_mincmdrate/sv_minupdaterate values. I think the plugin coder will remove that soon (or allow lower values for pub servers). 2010/8/3 Donnie Newlove donnie.newl...@gmail.com Why does it do that? On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote: Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the server.cfg (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if sv_mincmdrate 0). 2010/8/2 k k...@old.school.nz fwiw - A friend used to get this exact problem as a client on any TF2 server, it turned out it was the intrusion detection on his router causing the problem... On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com wrote: I am still seeing the same issue even disabled. Thanks! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Since you can download the server side binaries someone with enough interest, experience and time could easily (?) reverse engineer the important parts to find out what they need anyway. Someone like say a cheat programmer. Sure, it would make it harder for the bad guys but only for a while, after that time is over it's still going to be closed for the good guys and which competent admin with self-respect is going to run plugins without having access to the source? That's when problems like these happen. On Tue, Aug 3, 2010 at 12:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Open source anticheat are ineffective On Aug 2, 2010 6:51 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Good, since that thing is closed source with minimal documentation it should really not be doing anything but what it says it does. Too bad it doesn't really say. Of course I understand the reasons but it's a shame the code is not open, it looks like it would have been a useful plugin. On Tue, Aug 3, 2010 at 12:33 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker used to be a leag... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
While true I still don't see any reason to block it, so I'm doubtful they even did it with the intention of blocking custom content. Could it not be that they simply broke it, meaning it's just a bug? On Sun, May 2, 2010 at 8:24 PM, mfan michael.fan...@gmail.com wrote: OH MAN THEY STOPPED MY SHITTY CUSTOM HATS THAT ATTRACTED AN ADDITIONAL 4% OF USERS, MAINLY 13 YEAR OLD MIC SPAMMERS. SHIRLY THEY WON'T RECTIFY THIS IN ANY WAY. somebody make a petition. Flubber wrote: Then just give the ability to make custom hats, that's just fucking ridiculous to block every creative idea people got. More, Valve clearly used or at least inspired themselfs from existing community hats for almost all the first wave. Why worked for money when others do it for free for you. Valve used to be reprsentative of a quality of service towards community, now it's just EA Bis. 2010/5/2 1nsane 1nsane...@gmail.com Perhaps Valve is getting ready to sell hats themselves, and as such they do not want people to get their hats free from servers with a hat plugin. On Sun, May 2, 2010 at 7:24 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Why was the functionality removed anyway? - Clavus 2010/5/2 Spencer 'voogru' MacDonald voo...@voogru.com Are there any other mods/plugins that are effected by this other than the 2 listed on the petition. It breaks anything that wants to attach a model to a player. Not just hats or weapons. There is a variety of ways this can be used for creativity and this essentially breaks it, purposely. I usually don't ever complain when they make changes to the game and break plug-ins, usually those are side-effects of them making other changes, this changed was targeted and intentional. The petition was just an alternative use of my time, either I was going to spend time circumventing the existing restriction (which would probably get fixed if they kept this policy), or I could spend the time asking them nicely to reverse this policy and get the community involved. Also, this doesn't prevent server ops from issuing overpowered weapons or other things that drastically affect game play. All that happens is the client doesn't render the model. I wasn't going to post this petition to the list (prefer to do so on other community sites), but since it's here I figured I'd explain it a little. In the end, I hope valve reconsiders. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Baade Sent: Saturday, May 01, 2010 4:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Are there any other mods/plugins that are effected by this other than the 2 listed on the petition. I personally don't care about these because a lot of server admins will use the hat mod and charge players for them. It angers me to no end that I have to download a boat load of custom content and then I cant use it unless I donate to the server. These servers typically go on my blacklist. I could over look this fact but I'm not going to because there are a lot of servers out there who have stolen custom maps/content from my clan and heavily rely on these plugins. On Sat, May 1, 2010 at 1:15 PM, Justin mysteriousjus...@gmail.com wrote: https://secure.voogru.com/petition/index.php On Sat, May 1, 2010 at 9:07 AM, Justin Fortin fortinj1...@gmail.com wrote: Any word on a fix for this yet? Sent from my iPod On Apr 30, 2010, at 11:41 PM, Msilbys12 msilby...@righttorule.com wrote: Sounds like a client problem Sent from the best phone ever On Apr 30, 2010, at 9:24 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Yep, crashing on every server I connect to. (As a client obviously) On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote: So you got everything serverwide working, but it seems like anyone Jo has updated the client will crash when they try to connect. Sent from my iPod On Apr 30, 2010, at 10:04 PM, Noel phre...@gmail.com wrote: My Windows servers are both up and running and joinable now. Updates seemed to take a minute or so longer than usual, but no problems with MM/ SM running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] The reason for closing server plugin interface on clients.
You should send this to someone at Valve, we already know. On Mon, Apr 12, 2010 at 6:29 PM, Kigen theki...@gmail.com wrote: Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's Anti-Cheat). I would like to list a few reasons for closing the VSP interface on clients. While it can be useful at times its harm more than outweighs any good it does. At present it provides a way for people to exploit the engine without the risk of getting a VAC ban for injecting a cheat. So far from what I've witnessed over time people are now flocking to using the VSP interface because VALVe doesn't stop them from doing so, nor is there the risk of getting VAC banned either. Also, developing on the VSP interface for cheat makers is how they can make production time faster. As seen in this URL: http://forum.gamedeception.net/threads/19573-C-TF2-Your-first-cheat The VSP interface has more usefulness to cheat developers than it does anybody else. Using CVar detectors like KAC and zBlock won't continue to work to stop this. At the rate of expansion of the use of VSP it will far exceed my capacity to fight it by myself. Plus by leaving the VSP interface open wanna be cheat developers will have a easier time learning how to create cheats for Source engine games and test it with the client. At present I cannot see a good reason to leave the VSP interface open on the client. Respecfully, - Kigen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The reason for closing server plugin interface on clients.
Even if that is true that's not the whole truth. A big problem is that completely legitimate tools used on the server side and which works even on listen servers are also active in client mode. This turns admin mods like SourceMod into hacks. Should VAC ban users with a SourceMod install? The only way to solve this in a reasonable manner is to turn this feature off. On Mon, Apr 12, 2010 at 10:10 PM, HL-SDK Synths syntron...@gmail.com wrote: I have the hotdogs, let's now find some sticks on which to roast them. Hi, I am the author of the post on G-D you linked to. I appreciate what you have worked for, I truly do. It is unfortunate that more methods are not available to you (it seems that simple by-name querying is as far as it goes). As for bans, I'd like to clarify that using the plugin interface is no way at all ban proof. If I decide to overwrite game code, I can expect a ban. If this proofen status was the case, I would be acting like Hatter does on Assault Cube: http://forum.gamedeception.net/threads/19310-Assault-cube-Bo00om Headshotting the wntire team all at once without moving. Enough hyperbole. *My point: VSP IS EXACTLY LIKE LOADING VIA INJECTOR, IT IS NO SAFER. *The only benefit is the interface which provides load and unload. I can do all of that with an extra plugin emulating the VSP interface. You have done a good job of blocking namestealers and people who abuse sourcemod, and for that I am sure many servers are more playable.* * I have no analogies. On Mon, Apr 12, 2010 at 3:49 PM, 1nsane 1nsane...@gmail.com wrote: Bad analogy?! Perfect analogy! On Mon, Apr 12, 2010 at 2:53 PM, ics i...@ics-base.net wrote: If you say that to an alzheimer patient, you have to say it again, and again, and again and they each time you say that, they forget it soon after. Ok ok, bad analogy but they aren't really paying attention or it would be fixed already, along with all the other exploits in the engine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mickael coge
Filter his addresses and don't ever reply again, you're just forwarding the spam around to everyone else. On Fri, Mar 19, 2010 at 8:03 PM, Maximilian L. mail...@ml86.de wrote: still not banned? http://depressioncare.net/Elizabeth.html _ Looking for a place to manage all your online stuff? Download the new Windows Live http://download.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank-Version 4959 (20100319) __ E-Mail wurde geprüft mit ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I mailed that exact idea to Valve before they even made their current delisting public but they don't seem to be interested despite already having all the needed pieces thanks to Steam. On Thu, Jan 7, 2010 at 6:23 PM, Saul Rennison saul.renni...@gmail.com wrote: Not being funny, but fakeclients are unbelievably easy to detect by Steam. It could get a list of connected players via A2S query, then Steam backend asks the server for a list of connected Steam users, then Steam querys each one of these reported users to see if they are connected to that server. If some of the users don't exist, or are offline, or are connected to another server, then it's obvious that the server is reporting fake clients. Thanks, - Saul. 2010/1/7 Peter Powell li...@ppowell.co.uk Or adjusting the Sandman settings for the Nth time. ;D ~Peter Powell Spencer 'voogru' MacDonald wrote: Or Valve could just check themselves and get a list of all fake clients servers, and delist them for good. That could have been done ages ago :/ They probably have other things to do, like, you know, making games. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Thursday, January 07, 2010 11:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Your message to hlds awaits moderator approval Looks like my message was not sent. Trying again: Make the blacklist work with the server scoring thing. When someone blacklist a servers, it looses points. Or Valve could just check themselves and get a list of all fake clients servers, and delist them for good. That could have been done ages ago :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ban IP Ranges
About persistent cheaters, JIRX is active again. Pretty funny videos I have to admit, as long as they're on another server of course. http://www.youtube.com/jirxin Btw, are those prices per month? It does not say. On Tue, Jan 5, 2010 at 10:48 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Is this possible by adding like 12.34.*.* to banned_ip.cfg? Or is there some external plugin for this? The reason I ask is because a hacker keeps getting in from a certain IP range and we have no regulars from that IP range so we can afford to ban it. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Merry Christmas to everyone!
Merry Christmas! If you're offended by that you're an idiot. Anyway. Merry Christmas again! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Why would they even try to do that in the first place? The achievements, expect for the gibus one, will be disabled together with the halloween mask. No need to do remove the map, in fact many players think the map is awesome so removing it seems kind of stupid. On Tue, Nov 3, 2009 at 3:20 AM, m...@bestgn.net.au wrote: How do they plan on removing a map? Whats stopping anyone from keeping a copy. A Valve employee already posted on the forums that they're extending it to the 9th. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Monday, November 02, 2009 5:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available your not removing the halloween event? On Mon, Nov 2, 2009 at 8:22 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm confused... does steam now work with Linux? On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific issues include: - Fixed client-side perf problem after changing levels on Koth_Harvest_Event. Linux: - Add warning if +map is not specified on the command line - Steam is located by searching .., . and $PATH - Added -steambin option to specify location steam, overrides search - Added -steamverify option to add -verify_all when updating with steam Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
http://imgur.com/E0mTh.png On Wed, Oct 14, 2009 at 9:47 PM, Nightbox alexandrualexa...@gmail.com wrote: valvE 2009/10/14 Mike Zimmermann rem...@gmail.com vAlVe Software (picture of guy with spigot coming out of eye) -Mike On Wed, Oct 14, 2009 at 2:05 PM, msleeper mslee...@ismsleeperwrong.com wrote: If you are going to spell Valve the retarded way, at least lower case the right letter. On Wed, 2009-10-14 at 14:27 -0400, Michael Krasnow wrote: lol exactly break sm_cvar atleast! -VALvE On Wed, Oct 14, 2009 at 1:58 PM, Saul Rennison saul.renni...@gmail.com wrote: They tested it with SourceMod and realised it still worked. Oops. Time to break it :D Thanks, - Saul. 2009/10/14 Saint K. sai...@specialattack.net Lunch break! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 7:42 PM To: 'Half-Life dedicated Linux server mailing list'; ' hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com ' Subject: Re: [hlds] Team Fortress 2 Update Coming As is customary, this update has been delayed. It should still happen today, but we're not sure what time it will be ready. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 9:49 AM To: 'hlds_li...@list.valvesoftware.com'; ' hlds@list.valvesoftware.com'; ' hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Coming A required update for Team Fortress 2 is on the way. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.16/2435 - Release Date: 10/14/09 06:33:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server start spaming udp packets
Sounds more like an attack rather than a faulty server? On Sat, Sep 26, 2009 at 12:48 PM, Peter Lindblom i...@teaterljud.se wrote: Hi Our ip did get closed yesterday by our provider cause we were almost taking theirs gateway down. We had 2 states (I really dont know what that is ..) and after some work they did open up again, and then we had 200-300 states as usual .. We have only find one gameserver that was something wierd with, and its a TF2 server on a box with 2 TF2 servers that have exacly the same configs. They have been running since TF2 was released, and we have munin running on a diffrent box logging since 2 weeks back. -Luck. Here are some pics from the munin stats and you can se that the statsline is broken, and then its comming back on the server-cpu its high for being emty, the fps have been droping very much. have anybode any clue what this might be ? http://www.teaterljud.se/problem.html At the bottom is a pic of what ports were establised after the restart of our owns gateway, but during the blocked internet. 192.168.0.XXX:27018 is a unix gameserver. 192.168.0.XXX:4 is a unix webbserver. 192.168.0.105 is this windows xp server, the 27035 is the other TF2 gameserver. Hope someone can help .. Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Make the Map Quick List 100% Vanilla
True. People like 2fort, Hydro and stalemates, right? On Sun, Sep 13, 2009 at 8:48 PM, Michael Krasnow mnk...@mnkras.com wrote: well first of all most people dont like to wait 20 seconds to respawn... On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Why is it that my Valve map quick list always directs me to idle servers and 32-player/fast-respawn drivel? Sadly, even the traditional server list is composed 50% of 32-player server (with their 20 choke) and 25% fast respawn (breaking all payload maps). Where are all the vanilla servers on the East coast? I can't say it's Valve's fault. All of you take part in breaking a well-designed gaming experience. Some of you may reply filter for a vanilla server. Sadly, the tags aren't truthful. !increased_maxplayers consists of false negatives. Lots of 32 players still remain in the server browser. I've looked at the Vanilla steam group ( http://steamcommunity.com/groups/VTU), but most of the servers are empty. Am I the only gamer that wants to play the way the developers intended it to be played? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 DDOS AS2_INFO attack
I know this isn't the most elegant solution, but windows firewall sucks, ipsec doesn't seem to allow fine grained filtering and I never coded MMS plugins before. This tool should be used only during attacks (since new players might add the server running on the new port to their favorites). Well, you could just change the port of the server and then let the query cache listen on that port and it would make no difference except you would have to take the server offline for a moment, but after that it would be business as usual. On Sun, Sep 6, 2009 at 10:35 AM, Claudio Berettaberetta.clau...@gmail.com wrote: here it is http://www.wantedgov.it/page/62-srcds-query-cache/ more info on that page On Sun, Sep 6, 2009 at 12:44 AM, Claudio Berettaberetta.clau...@gmail.com wrote: I'm doing it right now, should be ready tomorrow. On Sun, Sep 6, 2009 at 12:32 AM, Kenny Logginskenny.logg...@clanao.com wrote: I'm willing to pay someone to write a windows version of a query proxy. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Saturday, September 05, 2009 4:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 DDOS AS2_INFO attack This is why A2S_INFO requires a challenge :| Thanks, - Saul. 2009/9/5 Matt Stanton inflatablesoulm...@brothersofchaos.com If these attacks are coming from ips that are outside of the range of your standard users' network range, then it's possible you could filter out requests from unallocated ip blocks and ip blocks from areas of the internet that are gnerally too far away to have decent latency on your server. Unfortunately, this would mean building a database of ip blocks that are allocated to networks that are within a reasonable distance of your server's network and checking every A2S_INFO packet that comes in against this database, which would likely eat a decent amount of CPU. Nephyrin Zey wrote: The bandwidth involved in this attack is tiny. The issue is srcds chokes on large numbers of A2S_INFO packets, its not the traffic that's doing machines in. I'd reckon a single residential connection could take down a server this way. Once you fix the srcds issue, the problem stops. I have a daemon that intercepts server queries and handles them itself. It's currently handling this attacker hammering on two servers without breaking 1% CPU or making a single-pixel dent in my bandwidth graphs, and my tf2 servers continue to run just fine. And if you actually examine the attack, it's very obviously a single source with spoofed IPs. I rather doubt someone has a million-strong botnet containing nearly 30% unallocated IP ranges, that all happen to have the same exact path length. - Neph On 09/05/2009 12:50 PM, jps.sgtr...@gmail.com wrote: This... actually isn't a bad idea. It's a pain to implement, though, for a couple of reasons. First, the assumption by most on this thread is that it's a single guy operating from a single (or just a handful) of computers. They further assume that he's forging the source IP addresses so the requests look like they're coming from many many different machines. If this is true, there's no way to trace or block him based upon the information included in the packets he's creating. I think this assumption is wrong, as I'll explain below. Second, if this assumption is incorrect you need to find a way to identify each and every source and block them one at a time. Netblocks are at best a crude measure which risks blocking many legitimate clients. Such a process needs to be automated as much as possible or it's not effective. Now, why do I think that this is probably not coming from just a handful of sources? Simple. DDoS stands for Distributed Denial of Service, after all. Botnets are reaching incredible proportions. It's easy to rent as many as a quarter million compromised machines if you want to and you have the cash. Too cheap or too poor to rent someone else's network of infected PCs? No problem. Tools exist to build new malware and they're easy to come by if you're willing to start looking in the right places. All you have to do is build your bot code and figure out a way to get it loaded on 5,000, 10,000, or more PCs. After that, DDoS to your heart's content. Script kiddies do this _all_ _the_ _time_. So, when under attack your choices are: * Wait it out. * Work with your vendor to figure out a way block the attack in the first place. (Valve, obviously, in this case.) * Automate the process of identifying sources and filtering them out. * Cry a lot. Generally, I settle for a combination of the first and second options. If an attack gets bad enough, I work with my local ISP to implement the third. (My server is co-located in their
Re: [hlds] TF2 DDOS AS2_INFO attack
If it could be any help Luigi have had a udp proxy for windows for a long time. Search on the page for sudpipe. http://aluigi.altervista.org/mytoolz.htm#win On Sun, Sep 6, 2009 at 2:20 AM, Kasparskasp...@micro.lv wrote: God dammit... this is really fucked up... sorry for my language, I just got too many beers today... Anyways, I just wanted to give something to the community as Neph is not willing to do it. This will fix the ddos attack for *nix however if you are using it, I'm not giving any warranty :) Here goes: first, get the source and compile: http://www.gign.lv/tmp/test.c run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP YOUR_SERVER_PORT 21015 is some random port for the udp proxy :) it must be opened in firewall then some iptables magic: iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP --dport YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j REDIRECT --to-port 21015 thats about it... 2009/9/6 Nephyrin Zey nephy...@doublezen.net The problem with my solution is the daemon would be really really abusive in the wrong hands. We dont need someone using it to easily start 100 fake servers at 255/255 slots and polluting the server list. It's not some super complex feat, but releasing an easy compiled prepackaged version is just asking for it - and the real solution needs to be valve. Plus, it's not very easy to configure and I'm not even sure windows ipsec is capable of that level of packet interception. Something on the lines of tony's plugin would be a much better solution, but you'll have to hound him about that - Neph On 09/05/2009 03:14 PM, Kenny Loggins wrote: I don't think either you or Neph have released your plugins to the public so this solution works great for you guys. Maybe we can have some into or direction from you so the general public can do something about this? As long as they get away with this it's going to keep happening if a plugin was available to stop this it is not long fun or productive to DOS servers anymore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
I have to agree, but each one to their own. I can see how players that simply want to show that they do not like what Valve did could join this group, I would be very surprised if even most of them actually do refuse to heal halos (or play medic to begin with). But if you're in a group like say 187ci, well, then there's really no argument not to take preemptive action and if there is I would really like to hear it. On Fri, Sep 4, 2009 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com wrote: Oh hey look my buddy Fred knows I love playing as a medic with him so he invited me to his elitist Medic Healing Steam Group. However little did Bob know that two people in the group were hacking so now we have a dilemma on our hands. Do we shitlist the entire group via the Parser? or do we say forget it? Why would we punish the entire group which has 1.2K members just because of some shoddy description, which has since been changed and because of two members. Stick to actual hacking groups... pretty soon we are going to find ourselves banning the TeamFortress2 Game group just because a member of myg0t or Team Roomba or *Insert kiddish name here* is in there. This is getting absolutely ridiculous the amount of negligence that people have these days. Such as banning some Peer 2 Peer groups because Oh ma gawd they are haxorzzz!1221, but that is another story entirely. Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
That would have been awesome but then everyone would have wished they were cheating. I used the idler so I lost my great sandvich collection and all my non existent hats. God dammit... well, I guess I deserve it. It was my own decision so there's only one person to put the blame on unfortunately... DRUNKEN F00L!! ;) On Thu, Sep 3, 2009 at 7:21 AM, Matthew Gottliebmatthew.j.gottl...@gmail.com wrote: I have no problems with the Halos. However, they should have given the cheaters irremovable horns or arrows pointing down for a week. That would be even better ;) On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com wrote: You know, like the angels wear? http://img137.imageshack.us/img137/9049/clipboardimage1.png On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote: stupid question, but ... what is a halo ? Oo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Thursday, September 03, 2009 3:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos fair enough :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 3 Sep 2009 02:50:06 +0100 From: david.kella...@member.fsf.org To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos My reasoning for removing the halos is they're ugly and there's lots of them. I'd have made a client-side mod, but I don't know the first thing about modelling. -Dave 2009/9/3 Alec Sanger eclyp...@hotmail.com: ? What's your reasoning for wanting them gone? I mean, nothing against your plugin, and I know some people will use it - just curious as to what issue you had with the halos Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Keep your friends up to date with what you do online. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_online:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
They will fix that, it should be done tomorrow. On Thu, Sep 3, 2009 at 6:23 PM, 1nsane1nsane...@gmail.com wrote: That would have meant extra work for Valve.You silly goose. On Thu, Sep 3, 2009 at 9:40 AM, TheGeekLord li...@thegeeklord.net wrote: I have noticed that quite a lot of people I know who used the idler (including myself) have lost items which they got via doing the achievements. Maybe Valve should of checked what they were deleting BEFORE they deleted it? I find it fair to delete items found via the idler but NOT items got from doing the achievements. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It does not break any maps except for custom maps that use unsupported features, like use. Just enable it when you run such a map. Here's an example of how use could be exploited. http://www.youtube.com/watch?v=vgyjLDd92m8 On Tue, Sep 1, 2009 at 3:04 AM, Saul Rennisonsaul.renni...@gmail.com wrote: Does tf_allow_player_use 0 disallow the use of buttons and other things that require +use? If so then you've broken a lot of maps. If not then why is it there? Thanks, - Saul. On 1 Sep 2009, at 01:50, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added tf_allow_player_use server ConVar to control players executing +use while playing (defaults to 0) - Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started - Fixed being able to burn players/buildings that are in the water while standing outside the water - Fixed teleporting Spies getting stuck in enemy players standing on the exit - Fixed server log not listing telefrag kills as weapon telefrag - Fixed the Pyro's airblast pushing Spectators in free-look mode - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing - Fixed freezecam screenshots sometimes being saved outside the Screenshots folder - Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed - Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel - Fixed CTF HUD not centering the flag panel if there is only one active flag Community requests: - Added the ability to set a parent for the item_teamflag entity - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity - Added intro movie .mp3 files to the sound/misc folder Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I agree but that would require work. Since +use isn't actually used in TF2 unless you run some mod or custom map you can easily configure the server to allow +use when it's needed. It's a hack but it's a reasonable one. On Tue, Sep 1, 2009 at 9:47 PM, TheGeekLordli...@thegeeklord.net wrote: I would say that being able to +use your way into a barrel is a bug in the map/game rather than a reason for disabling +use. Disabling +use to protect map/game authors seems wrong to me - they should fix their map/game so you can not use commands such as +use to exploit them (of course, im sure that Valve would _much_ rather add new features than fix bugs). -TheGeekLord Donnie Newlove wrote: It does not break any maps except for custom maps that use unsupported features, like use. Just enable it when you run such a map. Here's an example of how use could be exploited. http://www.youtube.com/watch?v=vgyjLDd92m8 On Tue, Sep 1, 2009 at 3:04 AM, Saul Rennisonsaul.renni...@gmail.com wrote: Does tf_allow_player_use 0 disallow the use of buttons and other things that require +use? If so then you've broken a lot of maps. If not then why is it there? Thanks, - Saul. On 1 Sep 2009, at 01:50, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added tf_allow_player_use server ConVar to control players executing +use while playing (defaults to 0) - Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started - Fixed being able to burn players/buildings that are in the water while standing outside the water - Fixed teleporting Spies getting stuck in enemy players standing on the exit - Fixed server log not listing telefrag kills as weapon telefrag - Fixed the Pyro's airblast pushing Spectators in free-look mode - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing - Fixed freezecam screenshots sometimes being saved outside the Screenshots folder - Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed - Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel - Fixed CTF HUD not centering the flag panel if there is only one active flag Community requests: - Added the ability to set a parent for the item_teamflag entity - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity - Added intro movie .mp3 files to the sound/misc folder Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
Nice one, that's a big group and it's even invite only. On Mon, Aug 31, 2009 at 6:35 AM, Violent Crimesviolentcri...@convictgaming.com wrote: Hacking Community. They develop hacks for multiple games. http://steamcommunity.com/groups/187ci http://steamcommunity.com/actions/Search?K=187ci Works fine for me. I uploaded it here. http://www.mediafire.com/?in3y0minxzz On Mon, Aug 31, 2009 at 8:58 AM, Kyle Sandersonkyle.l...@gmail.com wrote: Thanks for the application Bhandal, sadly it doesn't seem to write the steamids to the .cfg file. It just leaves me with a 0kb .cfg file when I try to add a group. I'll try re-compiling the application with the source that you sent me tomorrow but it isn't looking good for me . Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 players deliberately lagging?
The latest week or so I've seen quite a few players with low ping that appears to lag heavily, teleporting all over the place while they still not seem to have trouble moving or shooting. Is this a bug, players that always lag for some reason and just gotten used to it or are they cheating? Since they got low ping and are still performing well only they are mighty hard to hit so I'm thinking the latter and after seeing this post at the TF2 forums there might very well be idiots like this guy using it. What is the cause and how can it be prevented, besides banning? Forcing rates perhaps? http://forums.steampowered.com/forums/showthread.php?t=951018 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Error On Steam Client
It's a known bug, I think they tried to fix it in a beta or maybe they just confirmed that they knew about it. On Wed, Aug 26, 2009 at 2:50 PM, AzuiSleetazuisl...@gmail.com wrote: On the topic of odd steam bugs, I always get random context menus stuck in the upper left of my screen. On Wed, Aug 26, 2009 at 6:34 AM, Jeff Sugar jeffsu...@gmail.com wrote: What does this have to do with servers On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com wrote: I Know this may sound strange but has anyone had their steam client, erroring and closing when going on steam groups. When i go on them the content is right at the bottom of the page. | | | | | | | | | | | | | | SO ITS DOWN HERE INSTEAD OF UP THEIR _ Windows Live Messenger: Thanks for 10 great years—enjoy free winks and emoticons. http://clk.atdmt.com/UKM/go/157562755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] soundscape_flush
http://forums.alliedmods.net/showthread.php?t=72354page=174 Let us wait for Kigen to clear this up. Hopefully he knows why he put it there. On Thu, Aug 20, 2009 at 7:54 AM, k emfnt...@gmail.com wrote: Is there any legit reason for someone to use soundscape_flush? Our server auto banned a player for using this. KAC plugin banned for it for attempting to crash this server. The player has appealed the ban, saying he used the soundscape_flush to remove a humming noise or some crap. I did Google this, but I'm still not sure. Thanks hkcentral.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] The DOS protection tool?
Where's it at? Didn't it used to be hosted here by f00l? http://www.sourceop.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The DOS protection tool?
Way to make me look like a fool! Luckily for my ever important Internet honor I still had the site open in a tab and it did not look like that 15 minutes ago. http://imgur.com/NXYqG.png And yeah, I saw those two found downloads but they were some kind games. Anyway, thanks. On Tue, Aug 18, 2009 at 1:41 AM, Didroledidr...@gmail.com wrote: -_-' http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 2009/8/18 Donnie Newlove donnie.newl...@gmail.com Where's it at? Didn't it used to be hosted here by f00l? http://www.sourceop.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST 2009: Server Quit On 8/14/09, Matt Lyons mly...@internode.com.au wrote: On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Yeah, but you live upside down, mate. :P Such pesky details should not stop anyone from getting drunk with friends, coming home ...alone... and write drunk emails. It's good for the economy so I live to work another day. Talking about work... yes... it does help. Thank you. Now stop looking at me like that. Anywaaay... they're still not going to get the fixes done, the false crit bug is still around for crying out loud. How long as it been anyway, a year? On Fri, Aug 14, 2009 at 2:49 AM, Matt Lyonsmly...@internode.com.au wrote: On 14/08/2009, at 10:12 AM, msleeper wrote: Today is Thursday, hope this helps. Not everywhere its not ;) 10am Friday here. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST 2009: Server Quit On 8/14/09, Matt Lyons mly...@internode.com.au wrote: On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Crashes (Alec Sanger)
http://www.google.com/search?q=STEAM_0:1:18382821 He has been active... thanks. On Thu, Aug 6, 2009 at 11:12 PM, Kyle Sandersonkyle.l...@gmail.com wrote: I installed that new RconLock and my server is still going strong. If you don't want all the features that come with it, download the source like I did and strip it down. RconLock: https://forums.alliedmods.net/showthread.php?t=93934 The kid who was crashing my server a month ago / exploit: http://aluigi.freeforums.org/source-engine-seg-fault-crash-exploit-t993.html Kyle On Thu, Aug 6, 2009 at 8:32 AM, Tony Paloma drunkenf...@hotmail.com wrote: Ya attack has been ongoing for a couple hours now on my server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, August 06, 2009 8:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Crashes (Alec Sanger) Oh fun, some of my servers are empty. Guess it was only a matter of time until some shitface figured it out. On Wed, Aug 5, 2009 at 3:57 AM, Tony Paloma drunkenf...@hotmail.com wrote: It is an attack. It's A2S_INFO query spam on spoofed IP addresses and it's happening to tons of servers. I think some community is trying to fill their servers by emptying out a ton of others. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kenny Loggins Sent: Wednesday, August 05, 2009 12:24 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Crashes (Alec Sanger) This is some attack for sure I have not had any issues myself but everything points to a person doing it server by server. The network traffic meter shows a slow steady drop in traffic. After looking in the logs I notice people talking about it a few other times today any remember noticing a server drop out and come back up quick (I didn't have time to look more into it) no problems at all before the exploit was pointed out today. Not saying that's bad I just hope they can be remedy this quick as I'm sure it's not going to stop with just our servers. I was on my forums at the time and didn't even notice this was going on no network issues at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to prevent brute attack on server
They probably just hate your freedom, LOL. On Mon, Jul 27, 2009 at 3:54 AM, DontWannaName!ad...@topnotchclan.com wrote: Why is it always the people outside the US DDOSing our US servers.. On Sun, Jul 26, 2009 at 4:58 PM, Michael Krasnow mnk...@mnkras.com wrote: its probably a ddos attack google it and search on alliedmods.net On Sun, Jul 26, 2009 at 3:09 PM, Saul Rennison saul.renni...@gmail.com wrote: Is he flooding timeleft or nextmap? Thanks, - Saul. 2009/7/26 Shane Arnold clontar...@iinet.net.au Do bad things to his pet dog. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Flubber wrote: I got currently an asshole ( http://steamcommunity.com/profiles/76561198003544916) who makes my servers go completly laggy, not even logged on the server. The servers are not crashing but just are totally unplayable with the ping it generates. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
That's weird, I got DSL and I download at 1.5 mb/s as well. That's just 12 mbit/s you know. On Sun, Jul 26, 2009 at 10:09 AM, DontWannaName!ad...@topnotchclan.com wrote: I can download updates and games from steam at 1.5 mb/s with my 30/10 line with comcast. The fact is, there still isnt cable available in some places so people are stuck with DSL. On Sat, Jul 25, 2009 at 3:47 PM, shorec...@comcast.net wrote: You probably do pay less, but when downloading the newest games and mods, that 1.5/MB sec speed is really nice. As far as I know, I have no download cap. At least I've never encountered it. - Original Message - From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, July 25, 2009 6:12:36 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Group Banning And You You have to realize that some people just don't need a 100 mbit line to their house (though it'd be neat.) 6mbit/768k is just fine with me. Bet you I pay a whole lot less too unless you work for them. Sure uploads take a bit longer but when you download stuff directly to a box instead of uploading it... It really doesn't matter. Not to mention Comcast 15mbit is bursted unless you have a business line, oh and don't forget about that download cap! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
Can't you read? I said why I posted those when I first did it. Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb; On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sandersonkyle.l...@gmail.com wrote: I'm in a couple community groups myself for some Torrent Sites, Should I leave and warn everyone in the group that some server admins are that ignorant? Seriously? The Myg0t groups and actual hacking groups that's a no brainier and you will have everyone's support here. But banning community groups who share a common interest that has nothing to do with games what so ever? Please, it is the same as banning The Teamwork Movement group from your server... Kyle. On Fri, Jul 24, 2009 at 12:39 PM, D4rKr0W dark...@dpi-clan.org wrote: Cc2iscooL ha scritto: Haxxor witch hunt. OH EM GEE IN HAXOR GROUP MUST BE HAXOR LOL BAN. I prefer to wait until they actually do that kind of thing, as some groups like that just do mass invites and/or people are just retarded and never get access to the cheats they're looking for. Not to mention stuff like Kyle here. Warez =/= hack users. Most of the guys that you're banning probably don't even use hacks. Oh well, if you want to be lazy I guess this thread is good for you. Like right now I could make a totally awesome group teh computer haxors on Steam and you guys would ban me even if I never used hacks and the group was just for the fun of it. Whether these guys actually have bad intentions or are just plain dumb, i don't really care, both of these are good enough excuses not to want them ruining my games, assuming they'll ever join the servers i take care of. Plus, i think we already have our hands full with buggy gameservers, buggy games, angry teenagers and all the lovely things that come out from the mix of these three things. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
Got a good amount of cheaters from that one, great idiot traps. As they were: STEAM_0:1:4798632 STEAM_0:1:16967137 STEAM_0:1:12964291 STEAM_0:0:5247141 STEAM_0:0:17125404 STEAM_0:1:20500205 STEAM_0:1:16135510 STEAM_0:1:16135510 STEAM_0:1:18438595 STEAM_0:0:19966344 STEAM_0:1:4589709 STEAM_0:1:12655431 STEAM_0:0:20558003 STEAM_0:1:24984633 STEAM_0:1:19475541 STEAM_0:1:16779723 STEAM_0:1:9697891 STEAM_0:0:4244842 STEAM_0:0:14740593 STEAM_0:1:19705087 STEAM_0:1:20472532 STEAM_0:0:13618296 STEAM_0:0:16148525 STEAM_0:0:3104408 STEAM_0:1:20012756 STEAM_0:0:19273507 STEAM_0:1:16942340 STEAM_0:1:9238833 STEAM_0:0:16254581 STEAM_0:0:13093804 STEAM_0:1:14809914 STEAM_0:0:16711428 STEAM_0:1:4647482 STEAM_0:1:16990727 STEAM_0:0:22669952 STEAM_0:0:14768586 STEAM_0:1:14473150 STEAM_0:1:20520417 STEAM_0:1:16706175 STEAM_0:0:23660951 STEAM_0:1:21678330 STEAM_0:0:17500132 STEAM_0:0:15671353 STEAM_0:0:13396534 STEAM_0:1:20106827 STEAM_0:0:17095616 STEAM_0:1:7385411 STEAM_0:1:19821387 STEAM_0:1:25585046 STEAM_0:1:18730518 STEAM_0:1:11191693 STEAM_0:1:12646293 STEAM_0:0:25129360 STEAM_0:0:10688936 STEAM_0:0:23923399 STEAM_0:1:18606427 STEAM_0:0:20380187 STEAM_0:0:14558623 STEAM_0:1:19162947 STEAM_0:1:24834457 STEAM_0:1:25561565 On Thu, Jul 23, 2009 at 9:33 PM, msleepermslee...@cyberwurx.com wrote: The first group doesn't exist (anymore), but good work on the rest. On Thu, 2009-07-23 at 12:20 +0200, Donnie Newlove wrote: http://steamcommunity.com/groups/CheatProject2009 http://steamcommunity.com/groups/unlimitedhackers http://steamcommunity.com/groups/evilhackerz http://steamcommunity.com/groups/im-a-hacker http://steamcommunity.com/groups/jaisklar http://steamcommunity.com/groups/wetery On Sun, Jul 19, 2009 at 1:01 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/mayicrashyoursourceserver The members are hidden but can be found with some help from my little friend if you're persistent enough. http://www.google.com/search?q=site:steamcommunity.com+May+I+crash+your+Source+server%3F; On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb And some pirate groups but since these guys don't even own the game it's pretty much a total waste of time and if they do buy and end up already being banned... well, look at it as a bonus. http://steamcommunity.com/groups/shadowofl4d http://steamcommunity.com/groups/torrent_lt http://steamcommunity.com/groups/GHETTOKING On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/hackersunite http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/gtpclan http://steamcommunity.com/groups/cshackerz http://steamcommunity.com/groups/EH http://steamcommunity.com/groups/MP-Hacks http://steamcommunity.com/groups/darkcheats http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/PureHackZ http://steamcommunity.com/groups/hackorz On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Get-legit Cheating site http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be associated with the group above http://steamcommunity.com/groups/nsgwp Nazi group with multiple members from the cheating group above On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Zanork_0f_g0t http://steamcommunity.com/groups/k_ http://steamcommunity.com/groups/HACK-4-LIFE http://steamcommunity.com/groups/103582791429761110 http://steamcommunity.com/groups/P7 http://steamcommunity.com/groups/houseofhacks http://steamcommunity.com/groups/MultihackAdminTeam On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Both these groups are owned by the same guy and he is one of the most active ones. I don't know for sure because I could not find anything about it, but it seems that ROLEX/GodLike is just another cheater, there are a few hater groups like this, chrisaster got one as well and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan club for a known cheater (ЯυĿż which is also admin there is both VAC banned and a member of many other cheating groups). Bottom line is no one that is not in the cheating community would be a member of those groups unless they just join groups at random and stumbled upon the wrong ones. And here is a few more I just found when I checked those links. :) http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/WCSSH
Re: [hlds] Group Banning And You
http://steamcommunity.com/groups/CheatProject2009 http://steamcommunity.com/groups/unlimitedhackers http://steamcommunity.com/groups/evilhackerz http://steamcommunity.com/groups/im-a-hacker http://steamcommunity.com/groups/jaisklar http://steamcommunity.com/groups/wetery On Sun, Jul 19, 2009 at 1:01 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/mayicrashyoursourceserver The members are hidden but can be found with some help from my little friend if you're persistent enough. http://www.google.com/search?q=site:steamcommunity.com+May+I+crash+your+Source+server%3F; On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb And some pirate groups but since these guys don't even own the game it's pretty much a total waste of time and if they do buy and end up already being banned... well, look at it as a bonus. http://steamcommunity.com/groups/shadowofl4d http://steamcommunity.com/groups/torrent_lt http://steamcommunity.com/groups/GHETTOKING On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/hackersunite http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/gtpclan http://steamcommunity.com/groups/cshackerz http://steamcommunity.com/groups/EH http://steamcommunity.com/groups/MP-Hacks http://steamcommunity.com/groups/darkcheats http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/PureHackZ http://steamcommunity.com/groups/hackorz On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Get-legit Cheating site http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be associated with the group above http://steamcommunity.com/groups/nsgwp Nazi group with multiple members from the cheating group above On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Zanork_0f_g0t http://steamcommunity.com/groups/k_ http://steamcommunity.com/groups/HACK-4-LIFE http://steamcommunity.com/groups/103582791429761110 http://steamcommunity.com/groups/P7 http://steamcommunity.com/groups/houseofhacks http://steamcommunity.com/groups/MultihackAdminTeam On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Both these groups are owned by the same guy and he is one of the most active ones. I don't know for sure because I could not find anything about it, but it seems that ROLEX/GodLike is just another cheater, there are a few hater groups like this, chrisaster got one as well and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan club for a known cheater (ЯυĿż which is also admin there is both VAC banned and a member of many other cheating groups). Bottom line is no one that is not in the cheating community would be a member of those groups unless they just join groups at random and stumbled upon the wrong ones. And here is a few more I just found when I checked those links. :) http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/WCSSH On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote: Up to 1530 with these groups, thanks for reporting them. A question on a few of them though that I did not add: http://steamcommunity.com/groups/dasdwasdwa Aside from having what some people (read: pansies) would consider an offensive group image, I don't see anything blatantly yelling hacks to me for them. http://steamcommunity.com/groups/rolexfailshardlol Same here, aside from some dumb kid as a group image, I don't see anything in particularly wrong with this group. Are these groups owned by owners of other groups? Or something of that nature? On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for hacking and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups, etc. Here are most groups I found with admitted cheaters and troublemakers. It appears as if there were mostly CS:S players but also a lot of CS, TF2 and L4D. Please post more useful links if you find any
Re: [hlds] Group Banning And You
http://steamcommunity.com/groups/mayicrashyoursourceserver The members are hidden but can be found with some help from my little friend if you're persistent enough. http://www.google.com/search?q=site:steamcommunity.com+May+I+crash+your+Source+server%3F; On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb And some pirate groups but since these guys don't even own the game it's pretty much a total waste of time and if they do buy and end up already being banned... well, look at it as a bonus. http://steamcommunity.com/groups/shadowofl4d http://steamcommunity.com/groups/torrent_lt http://steamcommunity.com/groups/GHETTOKING On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/hackersunite http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/gtpclan http://steamcommunity.com/groups/cshackerz http://steamcommunity.com/groups/EH http://steamcommunity.com/groups/MP-Hacks http://steamcommunity.com/groups/darkcheats http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/PureHackZ http://steamcommunity.com/groups/hackorz On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Get-legit Cheating site http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be associated with the group above http://steamcommunity.com/groups/nsgwp Nazi group with multiple members from the cheating group above On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Zanork_0f_g0t http://steamcommunity.com/groups/k_ http://steamcommunity.com/groups/HACK-4-LIFE http://steamcommunity.com/groups/103582791429761110 http://steamcommunity.com/groups/P7 http://steamcommunity.com/groups/houseofhacks http://steamcommunity.com/groups/MultihackAdminTeam On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Both these groups are owned by the same guy and he is one of the most active ones. I don't know for sure because I could not find anything about it, but it seems that ROLEX/GodLike is just another cheater, there are a few hater groups like this, chrisaster got one as well and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan club for a known cheater (ЯυĿż which is also admin there is both VAC banned and a member of many other cheating groups). Bottom line is no one that is not in the cheating community would be a member of those groups unless they just join groups at random and stumbled upon the wrong ones. And here is a few more I just found when I checked those links. :) http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/WCSSH On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote: Up to 1530 with these groups, thanks for reporting them. A question on a few of them though that I did not add: http://steamcommunity.com/groups/dasdwasdwa Aside from having what some people (read: pansies) would consider an offensive group image, I don't see anything blatantly yelling hacks to me for them. http://steamcommunity.com/groups/rolexfailshardlol Same here, aside from some dumb kid as a group image, I don't see anything in particularly wrong with this group. Are these groups owned by owners of other groups? Or something of that nature? On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for hacking and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups, etc. Here are most groups I found with admitted cheaters and troublemakers. It appears as if there were mostly CS:S players but also a lot of CS, TF2 and L4D. Please post more useful links if you find any. Peace out. http://steamcommunity.com/groups/gangster-strike http://steamcommunity.com/groups/dasdwasdwa http://steamcommunity.com/groups/103582791430166586 http://steamcommunity.com/groups/g0ts http://steamcommunity.com/groups/phoenix-hacks http://steamcommunity.com/groups/Project-7 http://steamcommunity.com/groups/ELITESAUCE http
Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
Glad to see I'm not the only one getting mail from 2007. I was thinking maybe I was going crazy. On Wed, Jul 15, 2009 at 1:59 PM, AJ Kingpcmaster...@hotmail.com wrote: Hahaha I Agree :D Thanks, Alex King From: supersammyfl...@gmail.com Date: Wed, 15 Jul 2009 21:47:24 +1000 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update I like how the original send dates remain the same (2007-10-26, received 50 minutes ago) - Sam 2009/7/15 Alec Sanger eclyp...@hotmail.com accidentally spooling out every update ever released to tf2? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 25 Oct 2007 18:34:18 -0700 Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update Required updates for Team Fortress 2 and it's dedicated servers are now available. Please run hldsupdatetool to update. The specific changes include: - Improved compatibility for direct sound - Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades - Improved autobalance calculation code when determining who to switch - Improved networking compatibility for some routers - Fixed a crash during level init related to model loading - Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round - Fixed a bug in the clientside player avoidance code, and smoothed it a little more - Further crash fixes related to paged pool memory usage - Fixed scoreboard team scores label getting cut off - Engineer buildings now explode when the Engineer dies during sudden death - Fixed a spy backstab exploit where you could stab a player who was not facing away from you - Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically - Fixed texture detail level setting Very high not being preserved - Improved various error messages, and added links to steampowered support pages - Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score - Fixed honeypot server problems - Fixed a rare crash caused by a medigun losing its owner - Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out - TeamMenu now disables the spectate button if mp_allowspectators is zero - Added a missing cannot_be_spectator localization string - Re-added class count numbers above class buttons for non-zero classes, in addition to the class images - Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed - Fixed some edge cases where grenades could go through player or buildings - Fixed rocket/grenade explosions being able to impart damage through thin ceilings - The Engineer's build X commands will now behave properly when bound directly to keys Jason ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get the best of MSN on your mobile http://clk.atdmt.com/UKM/go/147991039/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [L4D] Change to a another, random campaign after the finale is over
What's the plugin that does that instead of sending everyone back to the lobby? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
http://forums.steampowered.com/forums/showthread.php?t=910239 http://steamcommunity.com/groups/Orderofannihilation On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb And some pirate groups but since these guys don't even own the game it's pretty much a total waste of time and if they do buy and end up already being banned... well, look at it as a bonus. http://steamcommunity.com/groups/shadowofl4d http://steamcommunity.com/groups/torrent_lt http://steamcommunity.com/groups/GHETTOKING On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/hackersunite http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/gtpclan http://steamcommunity.com/groups/cshackerz http://steamcommunity.com/groups/EH http://steamcommunity.com/groups/MP-Hacks http://steamcommunity.com/groups/darkcheats http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/PureHackZ http://steamcommunity.com/groups/hackorz On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Get-legit Cheating site http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be associated with the group above http://steamcommunity.com/groups/nsgwp Nazi group with multiple members from the cheating group above On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Zanork_0f_g0t http://steamcommunity.com/groups/k_ http://steamcommunity.com/groups/HACK-4-LIFE http://steamcommunity.com/groups/103582791429761110 http://steamcommunity.com/groups/P7 http://steamcommunity.com/groups/houseofhacks http://steamcommunity.com/groups/MultihackAdminTeam On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Both these groups are owned by the same guy and he is one of the most active ones. I don't know for sure because I could not find anything about it, but it seems that ROLEX/GodLike is just another cheater, there are a few hater groups like this, chrisaster got one as well and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan club for a known cheater (ЯυĿż which is also admin there is both VAC banned and a member of many other cheating groups). Bottom line is no one that is not in the cheating community would be a member of those groups unless they just join groups at random and stumbled upon the wrong ones. And here is a few more I just found when I checked those links. :) http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/WCSSH On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote: Up to 1530 with these groups, thanks for reporting them. A question on a few of them though that I did not add: http://steamcommunity.com/groups/dasdwasdwa Aside from having what some people (read: pansies) would consider an offensive group image, I don't see anything blatantly yelling hacks to me for them. http://steamcommunity.com/groups/rolexfailshardlol Same here, aside from some dumb kid as a group image, I don't see anything in particularly wrong with this group. Are these groups owned by owners of other groups? Or something of that nature? On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for hacking and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups, etc. Here are most groups I found with admitted cheaters and troublemakers. It appears as if there were mostly CS:S players but also a lot of CS, TF2 and L4D. Please post more useful links if you find any. Peace out. http://steamcommunity.com/groups/gangster-strike http://steamcommunity.com/groups/dasdwasdwa http://steamcommunity.com/groups/103582791430166586 http://steamcommunity.com/groups/g0ts http://steamcommunity.com/groups/phoenix-hacks http://steamcommunity.com/groups/Project-7 http://steamcommunity.com/groups/ELITESAUCE http://steamcommunity.com/groups/omegacheaters http://steamcommunity.com/groups/rolexfailshardlol http://steamcommunity.com/groups/furyon-hackers http
Re: [hlds] Group Banning And You
Hmm... thinking about that one and it's might not a griefer group after all, maybe one member happened to be a griefer and their name is just a name and nothing else. On the other hand their FF stats in L4D are very high. I don't know about this one. On Thu, Jul 2, 2009 at 7:18 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: http://forums.steampowered.com/forums/showthread.php?t=910239 http://steamcommunity.com/groups/Orderofannihilation On Sun, May 3, 2009 at 11:06 PM, Donnie Newlovedonnie.newl...@gmail.com wrote: Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb And some pirate groups but since these guys don't even own the game it's pretty much a total waste of time and if they do buy and end up already being banned... well, look at it as a bonus. http://steamcommunity.com/groups/shadowofl4d http://steamcommunity.com/groups/torrent_lt http://steamcommunity.com/groups/GHETTOKING On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/hackersunite http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/gtpclan http://steamcommunity.com/groups/cshackerz http://steamcommunity.com/groups/EH http://steamcommunity.com/groups/MP-Hacks http://steamcommunity.com/groups/darkcheats http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/PureHackZ http://steamcommunity.com/groups/hackorz On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Get-legit Cheating site http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be associated with the group above http://steamcommunity.com/groups/nsgwp Nazi group with multiple members from the cheating group above On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Zanork_0f_g0t http://steamcommunity.com/groups/k_ http://steamcommunity.com/groups/HACK-4-LIFE http://steamcommunity.com/groups/103582791429761110 http://steamcommunity.com/groups/P7 http://steamcommunity.com/groups/houseofhacks http://steamcommunity.com/groups/MultihackAdminTeam On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Both these groups are owned by the same guy and he is one of the most active ones. I don't know for sure because I could not find anything about it, but it seems that ROLEX/GodLike is just another cheater, there are a few hater groups like this, chrisaster got one as well and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan club for a known cheater (ЯυĿż which is also admin there is both VAC banned and a member of many other cheating groups). Bottom line is no one that is not in the cheating community would be a member of those groups unless they just join groups at random and stumbled upon the wrong ones. And here is a few more I just found when I checked those links. :) http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/WCSSH On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote: Up to 1530 with these groups, thanks for reporting them. A question on a few of them though that I did not add: http://steamcommunity.com/groups/dasdwasdwa Aside from having what some people (read: pansies) would consider an offensive group image, I don't see anything blatantly yelling hacks to me for them. http://steamcommunity.com/groups/rolexfailshardlol Same here, aside from some dumb kid as a group image, I don't see anything in particularly wrong with this group. Are these groups owned by owners of other groups? Or something of that nature? On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for hacking and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups, etc. Here are most groups I found with admitted cheaters and troublemakers. It appears as if there were mostly CS:S players but also a lot of CS, TF2 and L4D. Please post more useful links if you find any. Peace out. http://steamcommunity.com/groups/gangster-strike http://steamcommunity.com/groups/dasdwasdwa http://steamcommunity.com/groups/103582791430166586 http
Re: [hlds] [L4D] Change to a another, random campaign after the finale is over
Alright, thank you very much. On Thu, Jul 2, 2009 at 7:16 PM, Brent Vealnaslund.fan...@gmail.com wrote: http://forums.alliedmods.net/showthread.php?p=727428 I havent used it in a while, but the last version I had on my servers didn't choose a random campaign, it chose from a set campaign list. On Thu, Jul 2, 2009 at 10:08 AM, Donnie Newlove donnie.newl...@gmail.comwrote: What's the plugin that does that instead of sending everyone back to the lobby? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Rebalanced VS maps
Anyone been using these? It looks very nice and it does not actually require the client to download anything. http://forums.steampowered.com/forums/showthread.php?t=907695 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rebalanced VS maps
Really? While test playing I did not notice any extra loading time, few if any clients load a map in less than 15 seconds anyway. On Wed, Jul 1, 2009 at 11:49 PM, Brent Vealnaslund.fan...@gmail.com wrote: I installed it too, and there's definitely a delay in loading between maps. Watching HLSW as the maps changed, and it will always timeout for 10-15 seconds between map changes now. It still goes through, but perhaps could lead to problems. On Wed, Jul 1, 2009 at 2:42 PM, Nikolay Shopik sho...@inblock.ru wrote: We just installed these on our server, only downside I've noticed increased load times for levels on server side. On 01.07.2009 20:12, Donnie Newlove wrote: Anyone been using these? It looks very nice and it does not actually require the client to download anything. http://forums.steampowered.com/forums/showthread.php?t=907695 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..
I never though you were this pathetic. Do not click the link, it redirects you to referer link porn spam. On Thu, Jul 2, 2009 at 1:17 AM, Chrisaster Thornchrisaster1...@gmail.com wrote: http://chrisaster.net/misc/HLDS_SCRDS_CRASHEXPLOIT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
No, it was a good change. Razorback was very, and may still be slightly underpowered compared to both jarate and smg. Personally I think they should remove the breaking as well because once it's broken you got nothing, no smg, no jarate. If you sacrifice your secondary weapon as sniper to become stab-proof, at least let the sniper be stab-proof until he dies, but maybe that would be too good. Still, snipers and heavies are very easy and cheap targets for backstabbing. On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnowmnk...@gmail.com wrote: i think you should have left the speed reduction on the razorback so spys can catch snipers easier bunt nice with the FAN and airblast On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please use hldsupdatetool to receive it. The specific changes include: Linux Dedicated Server: - Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it - Added extra data gathering to help us understand and improve Linux performance Team Fortress 2: - Changed cl_flipviewmodels so it can no longer be set while connected to a server - Fixed problem with Loadout Menu Back button not preserving the currently equipped weapon - Fixed a case where an observer could set the observed player's view models - Fixed the Heavy's punches not matching mouse button presses when the view models are flipped - Fixed Bonk! ammo count exploit after using a regeneration locker - Fixed Dead Ringer damage reduction exploit involving Spy taunting - Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back Missed notes from previous update: - The Ambassador no longer penetrates buildings - Removed the movement speed penalty on The Razorback Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
That would 1. look really awkward, what, is he going to pull out a new one out of his pocket and more importantly 2. it would suck bad for spies that are just about to attack when the thing respawns. But instead don't break it at all and just do a cooldown and no respawning, but because the battery needs to recharge, not because it magically breaks and then magically pops up again. There would also have to be some indication for the spy, maybe a small kritzkrieg like effect on the battery while it's charging the capacitors. On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnowmnk...@gmail.com wrote: it should have a cooldown like Jarate and then it comes back On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove donnie.newl...@gmail.comwrote: No, it was a good change. Razorback was very, and may still be slightly underpowered compared to both jarate and smg. Personally I think they should remove the breaking as well because once it's broken you got nothing, no smg, no jarate. If you sacrifice your secondary weapon as sniper to become stab-proof, at least let the sniper be stab-proof until he dies, but maybe that would be too good. Still, snipers and heavies are very easy and cheap targets for backstabbing. On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnowmnk...@gmail.com wrote: i think you should have left the speed reduction on the razorback so spys can catch snipers easier bunt nice with the FAN and airblast On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please use hldsupdatetool to receive it. The specific changes include: Linux Dedicated Server: - Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it - Added extra data gathering to help us understand and improve Linux performance Team Fortress 2: - Changed cl_flipviewmodels so it can no longer be set while connected to a server - Fixed problem with Loadout Menu Back button not preserving the currently equipped weapon - Fixed a case where an observer could set the observed player's view models - Fixed the Heavy's punches not matching mouse button presses when the view models are flipped - Fixed Bonk! ammo count exploit after using a regeneration locker - Fixed Dead Ringer damage reduction exploit involving Spy taunting - Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back Missed notes from previous update: - The Ambassador no longer penetrates buildings - Removed the movement speed penalty on The Razorback Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sudden death mod
Sudden death was the default behavior when a stalemate occurred for a long time, but that was also a long time ago. Nowadays the default is 0/off. On Tue, Jun 23, 2009 at 6:01 PM, Michael Krasnow mnk...@gmail.com wrote: i do not believe it defaults to 1 On Tue, Jun 23, 2009 at 2:29 AM, bl4nk bl4n...@gmail.com wrote: Unless it's changed since I wrote my Sudden Death Melee plugin long ago, it defaults to 0. Yaakov Smith wrote: I thought it defaulted to 1? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Tuesday, 23 June 2009 2:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sudden death mod Not by default, by setting mp_stalemate_enable to 1. Yaakov Smith wrote: cvarlist. And if you're talking TF2, sudden death is not a mod. it happens by default on maps where teams are tied, such as no-one capping a stage on tc_hydro. On Tue, Jun 23, 2009 at 10:38 AM, Michael Krasnow mnk...@gmail.com wrote: in console to get the cvar list for your server you can put in cvar_list i think it was or cvarlist or cvar list On Mon, Jun 22, 2009 at 8:07 PM, Yaakov Smith m4ngr...@gmail.com wrote: why the radom caps? On Tue, Jun 23, 2009 at 8:45 AM, Shane Arnold clontar...@iinet.net.au wrote: http://www.google.com.au/search?q=Team+FORtress+2+CVAR+List http://www.google.com.au/search?q=SUdDen+DeAth+MOD You can thank me later ;) ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. gonen matias wrote: is the sudden death mod a valve one or i need to download it, and can you give me the whole CVR list of TF2?thanks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4179 (20090622) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4179 (20090622) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 required update released [Offtopic]
Rockets does less damage while flames got longer range and with nothing said about it in the changelog?? Unless the TF2 team has started drinking on the job this cannot be true. On Tue, Jun 9, 2009 at 10:13 PM, Joel R.joelru...@gmail.com wrote: If Valve is changing damage values, they need to clearly specify this on the update. I also suspect the pyro flame distance was increased as well as the damage, but I don't have numbers. On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow mnk...@gmail.com wrote: well on crits servers soldiers could 1 hit kill anyone i guess they wanted to make it 2 hit kill to make it less cheap On Tue, Jun 9, 2009 at 3:33 PM, Flubber flub...@gmail.com wrote: Got the same complain, but couldn't verify myself. The soldier has been so nerfed since the beginning of TF2, it was a prime class, now it looks like support for the demo. 2009/6/9 Philip Bembridge philipbembri...@gmail.com Has anyone else found that the soldier does less damage?or the damages have been altered slightly for eveyone. Lots of people were complaining on the servers today. Any news valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
The probably most important one, having to move up to stop events and not just camp could probably be done with a sourcemod for L4D1, could it not? On Thu, Jun 4, 2009 at 1:11 AM, admin ad...@firestormpcs.net wrote: i dont thik it will becuase l4d(2) has a new director and that would require a major update (not a problem) but that would mean that l4d1 would need a major update too or else there would be no servers to run l4d(1) :( On Jun 3, 2009, at 3:11 PM, msleeper wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. Nobody cares what your opinion on the game is here. Go to Steampowered or something. We're talking about how the servers are going to work, try to pay attention. As Brent Veal said, L4D2 has been said that it will include the L4D1 content, so while we may be able to play the L4D1 campaigns in L4D2, that may not mean that L4D1 game clients will be able to access it. I think there's no point in speculating about it when we are like 5-6 months away from release. Revisit this topic when release is imminent. On Wed, 2009-06-03 at 13:53 -0500, Cc2iscooL wrote: I am very disappointed that I paid 50 for a game that lasted me two weeks and then got boring. I guess they're getting back at me for playing TF2 so much. What's up with that, though? I'm NOT spending 50 on another L4D game. I'll take my chances and not buy it. On 6/3/09, TheNob HLDS h...@thenob.de wrote: If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Ban for Idle program @ Source Op?
Ironically if you use this program you are 100% safe from any honeypots or blacklisting unless drunken fool decides to publish lists of everyone that has connected... that will probably not happen. On Tue, Jun 2, 2009 at 7:20 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: tbh I could care less... I'm here for the band... but, if I had to guess... your probably honeypot banning and now doing afk bans :p From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 1, 2009 2:33:03 PM Subject: Re: [hlds] Vac Ban for Idle program @ Source Op? Anyone want to guess my opinion on the matter? On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote: This. I imagine the purpose of the VAC system is to stop cheats that give an unfair advantage. Idling in a server, be it by minimised official client or third-party client is no different. It's still idling. Not to mention the fact that even if VALVe wanted to design the system to block/ban this particular client, they couldn't, as the server it connects to is not VAC secure (probably for exactly that reason, they aren't pretending to be a legitimate way to play the game). People are creating a storm in a teacup about this, it's a very small percentage of a very large player base that use it. And even then this whole argument is a moot point, as achievements are now grindable again to gain unlocks (YAY!). /thread ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. tgnwells wrote: It's not really any different than running TF2 in an idling server and minimizing the window, I wouldn't say it's very honest but I wouldn't really classify it as a cheat. And VACs main purpose is protecting the game process, I don't think you could get VAC banned from just manipulating the Steam API to perform simple tricks like this unless you do it from within the game, while connected to a VAC secured server. Although it seems possible if you were to try to connect to a legitimate (VAC enabled) server using what would appear to be a phony client that VAC might flag your account, although I think it'd most likely just refuse the connection. On 5/31/2009 4:01 PM, SakeFox wrote: I really shouldn't be starting in on this since I really want this thread to die, but by your logic using a application to let me see through walls to improve my performance is no difference then using custom materials that let me see through wall for better performance. Donnie Newlove wrote: In the end the only difference between idling in your app or idling in TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating than running TF2 in DX8 mode to get better performance. On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com wrote: Seeing as it mimics idling in a server even though you're not idling in a server it could be considered a cheat. You're not actually running a game. You're using a program to emulate the game's function of connecting to a server. As far as I'm concerned that seems like cheating to me. It's like editing your punch times at work to say you were working when you really took the day off instead, and you're still getting paid. While you can't really get in trouble if you have nothing to do all day at work, you can get in trouble for editing your time sheet to say you were at work when you actually weren't. iGiggled -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 31, 2009 at 4:31 PM, Philip Bembridgephilipbembri...@gmail.com wrote: Valve: feel free to block the program, but please PLEASE after the weapon drop probabilities are geared towards playing well.. similar to the crit calculation!! @ cc2iscool: is this program any different to sitting idle in a server? then sitting in an idle server is cheating... if so, how are you going to strip their achieves? You can't strip one without stripping the other ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Vac Ban for Idle program @ Source Op?
No, that's not my logic, that's some flawed bullshit you made up. By the way, the kid is making it up, he did cheat. http://www.gamerzplanet.net/forums/battlefield-heroes/320239-simple-bf-h-aimbot-3.html#post1982686 Same nick name, registered the same month that he got banned and he admit what he really did. http://steamcommunity.com/id/tordana http://steamcommunity.com/id/tordana08 On Mon, Jun 1, 2009 at 1:01 AM, SakeFox sake...@kingdomsend.com wrote: I really shouldn't be starting in on this since I really want this thread to die, but by your logic using a application to let me see through walls to improve my performance is no difference then using custom materials that let me see through wall for better performance. Donnie Newlove wrote: In the end the only difference between idling in your app or idling in TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating than running TF2 in DX8 mode to get better performance. On Sun, May 31, 2009 at 11:45 PM, Cc2iscooL cc2isc...@gmail.com wrote: Seeing as it mimics idling in a server even though you're not idling in a server it could be considered a cheat. You're not actually running a game. You're using a program to emulate the game's function of connecting to a server. As far as I'm concerned that seems like cheating to me. It's like editing your punch times at work to say you were working when you really took the day off instead, and you're still getting paid. While you can't really get in trouble if you have nothing to do all day at work, you can get in trouble for editing your time sheet to say you were at work when you actually weren't. iGiggled -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge philipbembri...@gmail.com wrote: Valve: feel free to block the program, but please PLEASE after the weapon drop probabilities are geared towards playing well.. similar to the crit calculation!! @ cc2iscool: is this program any different to sitting idle in a server? then sitting in an idle server is cheating... if so, how are you going to strip their achieves? You can't strip one without stripping the other ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Use Pre-Shared Key, it's just another name for WPA. There's also WPA2 and you can often choose between using some AES or TKIP but it does not matter which one you choose, they are all secure as long as your passphrase is not in a dictionary or very short. On Sun, May 31, 2009 at 5:26 AM, Jake E jackac...@gmail.com wrote: Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Ban for Idle program @ Source Op?
In the end the only difference between idling in your app or idling in TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating than running TF2 in DX8 mode to get better performance. On Sun, May 31, 2009 at 11:45 PM, Cc2iscooL cc2isc...@gmail.com wrote: Seeing as it mimics idling in a server even though you're not idling in a server it could be considered a cheat. You're not actually running a game. You're using a program to emulate the game's function of connecting to a server. As far as I'm concerned that seems like cheating to me. It's like editing your punch times at work to say you were working when you really took the day off instead, and you're still getting paid. While you can't really get in trouble if you have nothing to do all day at work, you can get in trouble for editing your time sheet to say you were at work when you actually weren't. iGiggled -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge philipbembri...@gmail.com wrote: Valve: feel free to block the program, but please PLEASE after the weapon drop probabilities are geared towards playing well.. similar to the crit calculation!! @ cc2iscool: is this program any different to sitting idle in a server? then sitting in an idle server is cheating... if so, how are you going to strip their achieves? You can't strip one without stripping the other ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
If a majority of players leave soon after they've joined your server could be delisted as this is usually caused by for example fake clients or extreme lag. On Sat, May 30, 2009 at 11:43 AM, shorec...@comcast.net wrote: What's this server rank thing? I've heard a little about it, but haven't paid attention to it. Under the new IP, it's listed in the server list just like any other server. - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have fake clients, they're delisting it because people don't like your server (probably because you have fake clients!!). System working as intended. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
You do not get delisted for having less traffic, you get delisted for having much traffic and having most players immediately leave. On Sat, May 30, 2009 at 12:21 PM, shorec...@comcast.net wrote: Ah, more evidence for me to give to the support drone that Valve does indeed delist servers. Anyway, is there a way for players to access these 'rankings' to decide what servers to join or is Valve just delisting what it deams to be 'bad' servers with no way to see how the servers actually rank? Seems kinda unfair, though, for unpopular servers. Just because a server doesn't get much traffic, it should be penalized and not be given a chance to become more popular? - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:46:57 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... http://www.teamfortress.com/post.php?id=2338 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
How does this redirecting even work? More importantly, why does it work? Fix that and this will never be a problem again. On Fri, May 29, 2009 at 2:07 PM, Alec Sanger eclyp...@hotmail.com wrote: The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail® goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tutorial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
I'd say it's quite obvious that the pros outweigh the cons of removing the ability the redirect players. There are already reliable ways for players to find the rest of your server is one if full. You could just add cc2iscool as a tag on all your servers and any player looking for one of your other server that is not full could find it without even using the favorite tab. Of course someone could steal your tag as well but if they can't redirect there is no real point. On Fri, May 29, 2009 at 6:45 PM, Cc2iscooL cc2isc...@gmail.com wrote: It's a double edged sword really. In one corner you can redirect players to another one of your servers when it's full, on the other hand...it causes stuff like this. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Fri, May 29, 2009 at 10:06 AM, Donnie Newlove donnie.newl...@gmail.comwrote: How does this redirecting even work? More importantly, why does it work? Fix that and this will never be a problem again. On Fri, May 29, 2009 at 2:07 PM, Alec Sanger eclyp...@hotmail.com wrote: The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail® goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tutorial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Sorry, what old queue behavior? I had no idea there was even a new queue behavior. On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote: good job valve :D 2009/5/30 Jason Ruymen jas...@valvesoftware.com A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I don't see how that is related to my question but alright, enjoy your unlocks. On 5/30/09, Joel R. joelru...@gmail.com wrote: Yay, it's been a week and all I have is the crappiest unlockable, the Ambastard. On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, what old queue behavior? I had no idea there was even a new queue behavior. On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote: good job valve :D 2009/5/30 Jason Ruymen jas...@valvesoftware.com A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I'm now at 130 hours (well yeah, I do idle or it would take months) and I still haven't got the razorback while I have even witnessed one player getting 11 freaking hats almost immediately after joining and yes, there were real. I don't see the point of trading anymore, who will trade a hat against a bow? What am I supposed to do with 7 sandmans, 7 natashas and 5 kritzkrieg anyway? Might as well remove the whole backpack system since it has been reduced to nothing but bloat. On Sat, May 30, 2009 at 2:28 AM, 1nsane 1nsane...@gmail.com wrote: I have over 40 hours of playtime since the update hit and neither a Huntsman nor an Ambassador( also no razorback, etc). While others are running around with all of them. Having a way that actually allows me to work towards gaining the weapons I want is better than getting 5 buttsaugers and a 4 pack of bonk when you don't want them. On Fri, May 29, 2009 at 8:23 PM, Phillip Vector t...@mostdeadlygame.comwrote: I'm personally disappointed by this. Like the custom toolbar, I think the random drop system, had people not whined about it as much as they did, would've been great as the only way to get unlocks. On Fri, May 29, 2009 at 4:35 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp
Well, you could host both the bsp and bsp.bz2 to work around it. On Thu, May 28, 2009 at 4:23 PM, Chris Oryschak ch...@oryschak.com wrote: Anyone have this problem where clients that are downloading maps from the sv_downloadurl sometimes don't look for the .bsp.bz2 and just look for the .bsp on the webserver. Example: 84.xx - - [28/May/2009:09:50:08 -0400] GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1 200 33975300 hl2://71.251.204.27:27018 Half-Life 2 82.x- - [28/May/2009:09:52:17 -0400] GET /maps/pl_mill_b5.bsp HTTP/1.1 404 289 hl2://71.251.204.27:27018 Half-Life 2 86.xx - - [28/May/2009:09:52:20 -0400] GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1 206 32574468 hl2://71.251.204.27:27018 Half-Life 2 82.x - - [28/May/2009:09:52:33 -0400] GET /maps/pl_mill_b5.bsp HTTP/1.1 404 289 hl2://71.251.204.27:27018 Half-Life 2 24.xx - - [28/May/2009:09:54:40 -0400] GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1 200 33975300 hl2://71.251.204.27:27018 Half-Life 2 See how the ip address 82.x (both the same person) is trying to download the .bsp and not .bsp.bz2 Any idea why this happens and if there is a way to fix it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New bug/hack to get multiple items in a very short time?
He also made the Left 4 Dead stats plugin and gave it away. What did you do again? On Tue, May 26, 2009 at 3:49 AM, Phillip Vector t...@mostdeadlygame.com wrote: Yeah. msleeper knows how to do useful things. :) On Mon, May 25, 2009 at 5:13 PM, msleeper mslee...@cyberwurx.com wrote: Thank you for your continued uselessness. On Mon, 2009-05-25 at 20:04 -0400, 1nsane wrote: No. Though I won't say what formula I use as that would defeat it in seconds. On Mon, May 25, 2009 at 6:36 PM, matan nov tanktun...@gmail.com wrote: but then won't it ban people who just get an item? On Tue, May 26, 2009 at 12:31 AM, 1nsane 1nsane...@gmail.com wrote: I already autoban people for achievement spam, guess I'll have to ban for this too now. Who knows if valve will fix this, they haven't fixed achievement_earned :(. On Mon, May 25, 2009 at 5:50 PM, matan nov tanktun...@gmail.com wrote: Nope, it's just trolling. On Mon, May 25, 2009 at 11:42 PM, Robert Smieja robertsmi...@gmail.com wrote: So it is an exploit? On Mon, May 25, 2009 at 5:35 PM, Maximilian L. mail...@ml86.de wrote: http://gamepaste.com/item_found.php http://forums.steampowered.com/forums/showpost.php?p=10071264postcount=33 http://forums.steampowered.com/forums/showpost.php?p=10074531postcount=62 VALVE, please fix it, it´s becoming anoying! Thanks. the sourcemod plugin can be more fun to play with then just the command ;P On Mon, May 25, 2009 at 11:05 AM, Didrole didr...@gmail.com wrote: That's not a sourcemod plugin , that's the item_found cmd 2009/5/25 Stephen Micheals stephen.miche...@gmail.com theres a sourcemod plugin that allows you to hook and use the item found event and make it Look like a player has received items. very fun to use and piss the hell off of other players and also fun to put other items in the item found prompt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4102 (20090525) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Must be the DR. Doing that to the CD would makes no sense. On Wed, May 27, 2009 at 2:05 AM, FDL1 fiercedeityli...@gmail.com wrote: The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early Did they mean Dead Ringer? What does this even mean On Tue, May 26, 2009 at 7:58 PM, Robert Smieja robertsmi...@gmail.com wrote: All good, but no word on the unlock system? Is this how it is supposed to be? Or are the kinks still being fixed? On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Confirmed, it was the DR. I think a slightly longer cloak and shorter regen is now justified. I'm also not sure why that loud sound is needed when decloaking it seems overkill. Put all this together and you have a unlock about as useful as the sandvich and bonk. On Wed, May 27, 2009 at 2:08 AM, Brent Veal naslund.fan...@gmail.com wrote: Yeah it's the Dead Ringer apparently On Tue, May 26, 2009 at 5:05 PM, FDL1 fiercedeityli...@gmail.com wrote: The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early Did they mean Dead Ringer? What does this even mean On Tue, May 26, 2009 at 7:58 PM, Robert Smieja robertsmi...@gmail.com wrote: All good, but no word on the unlock system? Is this how it is supposed to be? Or are the kinks still being fixed? On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
Don't post your private conversations here, send them to the receiver by email, if you know how to do that. I think even Hotmail can send mails. On Mon, May 25, 2009 at 10:41 AM, Ryan Batchelor ry-ry...@hotmail.com wrote: Hey T2 i seen your name come up and it rememded of a kid i play cs with back in eary 2000, he had a clan name [RED] if that was u write back Date: Sun, 24 May 2009 18:32:58 -0400 From: terminat...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] dDos attacs Numerous things could be the cause here. It could be an actual DDoS attack from a botnet or a few people who have a decent connection DDoSing you. Or it could be your provider having connection issues (unreliable datacenter?). If you rent a server from a GSP, speak to them about the lag. It could be their datacenter or them actually doing something with the server to cause the lag. But if you own a box or rent a dedi from a datacenter, speak to them about the lag. They may have to mitigate the DDoS attack to get your server running normally. If the box is still discoverable via lists and the server isn't down totally, it's definatly NOT a DDoS attack. Try and remote desktop or SSH in and watch the CPU of the server. If you can maintain a connection to the box without disconnecting or finding noticable lag in response times, then it's not a DDoS, instead some script kiddie shit that you can get rid of with that plugin. Hope that helps? On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller kil...@righttorule.com wrote: We were getting tcp rcon spammed, try wireshark to see what theyre spamming it will point it out pretty easily with malformed packets, if its just TCP 27015 block that, you will lose rcon but save your server. Cc2iscooL wrote: Unfortunately people are finding ways around this plugin using basic UDP packet spamming. This plugin will block the script kiddies but not the more advanced users. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com wrote: Tony Paloma has a plugin that should help out. http://www.sourceop.com/modules.php?name=Downloads -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Sunday, May 24, 2009 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] dDos attacs our server i under some heavy ddos attacks every 45min to an hour. any one know a good method on how to prevent this from happening or make them less frequent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live helps you keep up with all your friends, in one place. http://go.microsoft.com/?linkid=9660826 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
I think it's safe to say you won't miss out on anything if you decide to use that filter. On Mon, May 25, 2009 at 3:33 PM, admin ad...@firestormpcs.net wrote: the ddosing is coming from an aol.com server the server does not have aol at all nor dose any other computer in my house On May 25, 2009, at 5:39 AM, Alex wrote: LOL -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Monday, 25 May 2009 7:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] dDos attacs HLDS mailing list - Matching up couples daily. Join now, only $14.99 for your first online email listing. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Mon, May 25, 2009 at 3:41 AM, Ryan Batchelor ry- ry...@hotmail.comwrote: Hey T2 i seen your name come up and it rememded of a kid i play cs with back in eary 2000, he had a clan name [RED] if that was u write back Date: Sun, 24 May 2009 18:32:58 -0400 From: terminat...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] dDos attacs Numerous things could be the cause here. It could be an actual DDoS attack from a botnet or a few people who have a decent connection DDoSing you. Or it could be your provider having connection issues (unreliable datacenter?). If you rent a server from a GSP, speak to them about the lag. It could be their datacenter or them actually doing something with the server to cause the lag. But if you own a box or rent a dedi from a datacenter, speak to them about the lag. They may have to mitigate the DDoS attack to get your server running normally. If the box is still discoverable via lists and the server isn't down totally, it's definatly NOT a DDoS attack. Try and remote desktop or SSH in and watch the CPU of the server. If you can maintain a connection to the box without disconnecting or finding noticable lag in response times, then it's not a DDoS, instead some script kiddie shit that you can get rid of with that plugin. Hope that helps? On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller kil...@righttorule.com wrote: We were getting tcp rcon spammed, try wireshark to see what theyre spamming it will point it out pretty easily with malformed packets, if its just TCP 27015 block that, you will lose rcon but save your server. Cc2iscooL wrote: Unfortunately people are finding ways around this plugin using basic UDP packet spamming. This plugin will block the script kiddies but not the more advanced users. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com wrote: Tony Paloma has a plugin that should help out. http://www.sourceop.com/modules.php?name=Downloads -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Sunday, May 24, 2009 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] dDos attacs our server i under some heavy ddos attacks every 45min to an hour. any one know a good method on how to prevent this from happening or make them less frequent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live helps you keep up with all your friends, in one place. http://go.microsoft.com/?linkid=9660826 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
The crashing is indeed a nice bonus but maybe a little over the top. It would be nice if they could look into it. On Sat, May 23, 2009 at 1:33 PM, AnAkIn . anakin...@gmail.com wrote: It is normal it crashes. The script is too fast or something without waits. Maybe they should just stop using pistol scripts? :) 2009/5/23 Arg! chillic...@gmail.com we have had people who use pistol scripts etc whose TF2 client crashes when they use them now wait is disabled. personally, serves them right but it is kind of annoying. On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Saturday, May 23, 2009 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thread with screenshots ahead! This is pretty much what I was talking about. http://forums.steampowered.com/forums/showthread.php?t=869163 On Fri, May 22, 2009 at 3:26 AM, Mike O'Laughlen molaugh...@gmail.com wrote: Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.comwrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
It waits. It's used in pretty much all almost-cheating-scripts, like auto pistol and... well, I guess that is pretty much all there is. On Fri, May 22, 2009 at 10:59 AM, shorec...@comcast.net wrote: What does the wait command do? - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com Sent: Thursday, May 21, 2009 9:00:39 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available Here's some additional changes I missed: Servers - Added sv_allow_voice_from_file convar, which defaults to 1. When set to 0, it'll prevent clients from using the voice_inputfromfile feature to broadcast wav files over voice - Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
It's broken and they know it. Just chill out and it will be fixed, nothing we can do anyway. On Fri, May 22, 2009 at 8:52 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Hey Valve, So when are you going to fix this piece of trash new system that is bugged to hell and back? Some explanation to us server operators would be nice. There have been people in my server that have played over 14 hours now (yes, they have no life) and they have either gotten NO new weapons for maybe 1. This needs to be fixed. Also what is with re-earning the same stupid weapon over and over? Once we have it, it should not give it to us again. That is again just plain stupid. -VM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update not installing properly client side
Tried deleting/renaming your TF2 directory? On Sat, May 23, 2009 at 12:02 AM, Fabian Baur fwb...@googlemail.com wrote: What i did so far: 1. Step: Went into game/properties/local files/ then clicking verify cache files it started updating again. When i launched the game and i tried to join a server then i either get disconnected because i dont have the new plr Map or a particles/water_dx80.pcf error what leads to a disconnect. Console output for the disconnected error: Bad CRC for particles/burningplayer.pcf Bad CRC for particles/burningplayer_dx80.pcf Bad CRC for particles/teleport_status.pcf Bad CRC for particles/water.pcf Bad CRC for particles/water_dx80.pcf Server is enforcing consistency for this file: Host_Error: Server is enforcing file consistency for particles/water_dx80.pcf Console output for version command AFTER update: ] version Protocol version 15 Exe version 1.0.5.4 (tf) Exe build: 12:07:50 May 4 2009 (3831) (440) 2. Step: I have deleted TF2 (delete local content - via game menu) and re-downloaded... Now its a loop - finished dl followed by verify game - updating - verify game - updating - and so on... When i restart steam and then try to launch TF2 it validates and then jumps from 0% - 100% and nothing happens or it will launch but its still version 1.0.5.4 and not updated. 3. Step: I did exit steam, then deleted steamclient.dll and clientRegistry.blob and re-downloaded them. Same problem. 4. Step: Defragmented my HDD and the game files via Steam. Still no joy. I do not have any custom files or autoexec.cfg setting. Other people seam to have the same/similar problem: http://forums.steampowered.com/forums/showthread.php?t=869166 http://forums.steampowered.com/forums/showthread.php?t=850640 http://forums.steampowered.com/forums/showthread.php?t=870377 http://forums.steampowered.com/forums/showthread.php?t=870764 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update not installing properly client side
Deleting it from Steam does not touch the TF2 directory, it only delete the GCFs. It's in the folder named after your user name on Steam. On Sat, May 23, 2009 at 12:33 AM, Fabian Baur fwb...@googlemail.com wrote: 2009/5/23 Donnie Newlove donnie.newl...@gmail.com Tried deleting/renaming your TF2 directory? Yes thank you - see Step 2 in my mail. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
How did script blocking kill NS? I never used a single script in NS and I followed it from the start to the slow death and IMO that death came from the dumbed down team deathmach mode. Block script is great! Most legal scripts (scripts that for example change settings you could do with the console but blocks stuff that spams semi weapons and auto detonates) works without wait anyway. On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Its mp_blockscripts all over again... Don't you know... that's what killed natural-selection... when I fixed mp_blockscripts. ohnoes -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, May 22, 2009 6:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote: The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status of OP4 anti-cheat?
Yes, and I like to have cheese in my tummy. I don't see how that is relevant though. On Sat, May 23, 2009 at 1:39 AM, k e mfnt...@gmail.com wrote: I use the KAC anti cheat On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote: I didn't think spectating was possible, I've never been able to work how it's done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds As far as I know the same version of VAC is used for all games. In any case VAC is outdated and unreliable and no, I'm not just talking about the signatures, the entire technology is as simple as the simplest of simple antivirus you could find. I suggest that you connect your server to steambans.com and get the VAC Ban Status plugin, it will filter out some more bad players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam id cheater databases?
I take it you tried Google? Lots of sourcebans databases and similar out there. It's not confirmed cheaters in any way of course but it can often give useful clues. On Sat, May 23, 2009 at 2:34 AM, Ook ooksser...@zootal.com wrote: If I have the steam id of a suspected cheater, are there any steam id databases of confirmed cheaters I could run it to? I'm trying to get some background info on a player accused of cheating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? On Fri, May 22, 2009 at 2:36 AM, Jason Ruymen jas...@valvesoftware.com wrote: The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Team Fortress 2 Update Available
Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
No more milestones! You now find new and old items as you play, instead of through achievements On Fri, May 22, 2009 at 3:33 AM, Aj Collins gamerzwo...@gmail.com wrote: err. Is it just me or are there no milestone achievements? :S On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Your cloak example would be exploiting, is that really possible? That would be something Valve would have to fix. On Fri, May 15, 2009 at 1:43 AM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
You have been permanently banned from this board. Please contact the Board Administrator for more information. Reason given for ban: We don't allow Spammers! A ban has been issued on your IP address. I've never even visited their site before. They need to work on their AC... But back on topic, VAC is seriously outdated, I guess it's just not a priority for Valve. Their fanbase still trusts VAC, just try to start a discussion in the VAC forums and you will see. Ironicly it's also the easiest way to get banned from the forums and the mods usually locks everything up. I can't blame them, the avarage steam forumite havnt even figured out that insecure servers are insecure, they just think it means the warning is gone so that Valve can catch more cheaters. True story, just look at the VAC forums. Acutally don't, there is nothing there worth seeing. 8 months ago I uploaded videos of 5 cheaters. 1 of them was banned after about a month. 8 months later he's still the only one caught by VAC and most of them were blatent, only AJ2005 were not completely obvious since he only used a wallhack. I think wallhacks/esp is the most used cheat in TF2 and there's probably a lot more than you might think. http://www.youtube.com/profile?user=OnlineCheatersview=videos On Wed, May 13, 2009 at 6:35 PM, Haven Meyer avene...@gmail.com wrote: The VAC system has a lot a loopholes in it. Players such as 'Helios' and the AA crew have been using the same basic (C++) framework for years and still certain loopholes haven't been filled. Then again, the ones that do get filled get bypassed in a matter of hours. Aside from that, you've got your mat hacks which with the current system, will never be sniffed by the VAC. One thing to note though- if you see a jump of hackers in your server, then there was probably a released client that made it public. A few months back we saw blatant aimbots / nospread (perfect compenstation), and 100% crit rate chance jump from one day or so, to 2 or 3 an hour. After some reasearch, it was the same day that [wont say the name of the hack- Initials are d.s.], was released. Someone on the gameFaqs forums posted a link, and we were swamped. This hasn't been updated in a bit and some of the information could really use an update, but it is a hack info post I made to help inform our members of what to look for. Not every single hack is one of those Snap to every single person reguardless of location or visibility type. There are plenty of ways to disguise a hack- and many ways to turn certain portions of them off at a moments notice. http://www.clanao.com/phpbb3/viewtopic.php?f=12t=564 On Wed, May 13, 2009 at 9:52 AM, MjrNuT mjr...@gmail.com wrote: Tony, Sorry for the late response. Thanks for the input. Note that the person's account, after 3 months has not been VAC flagged. I know VAC works in mysterious ways and was hoping for concrete backup if the account was VACed. Butit just looked too snappy I wonder if the Sniper Update will conjure up a more aggressive use of aimbots...? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] Recent cheaters Tony Paloma Thu, 07 May 2009 13:49:24 -0700 Third person makes it pretty hard to judge. The first video doesn't show very much. In the second video, the shot against the scout towards the end is very suspicious. The third video is hard to tell if anything is going on. It seems like he knows people are up there when he shouldn't know but he probably just saw people walking around up there earlier before the video started. In the fourth video, he snaps to somebody up top about 20 seconds in. Or maybe he was just shooting someone down where he was looking and then checking the roof real quick right after. It would be much better if the video was first person, but I'd say you were justified in banning him. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb And some pirate groups but since these guys don't even own the game it's pretty much a total waste of time and if they do buy and end up already being banned... well, look at it as a bonus. http://steamcommunity.com/groups/shadowofl4d http://steamcommunity.com/groups/torrent_lt http://steamcommunity.com/groups/GHETTOKING On Wed, Mar 11, 2009 at 5:19 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/hackersunite http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/gtpclan http://steamcommunity.com/groups/cshackerz http://steamcommunity.com/groups/EH http://steamcommunity.com/groups/MP-Hacks http://steamcommunity.com/groups/darkcheats http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/PureHackZ http://steamcommunity.com/groups/hackorz On Sun, Feb 22, 2009 at 3:30 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Get-legit Cheating site http://steamcommunity.com/groups/gHzOwnzUNigga Appears to be associated with the group above http://steamcommunity.com/groups/nsgwp Nazi group with multiple members from the cheating group above On Wed, Feb 18, 2009 at 12:17 PM, Donnie Newlove donnie.newl...@gmail.com wrote: http://steamcommunity.com/groups/Zanork_0f_g0t http://steamcommunity.com/groups/k_ http://steamcommunity.com/groups/HACK-4-LIFE http://steamcommunity.com/groups/103582791429761110 http://steamcommunity.com/groups/P7 http://steamcommunity.com/groups/houseofhacks http://steamcommunity.com/groups/MultihackAdminTeam On Wed, Feb 18, 2009 at 11:28 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Both these groups are owned by the same guy and he is one of the most active ones. I don't know for sure because I could not find anything about it, but it seems that ROLEX/GodLike is just another cheater, there are a few hater groups like this, chrisaster got one as well and he is even a member. The ЯυĿż is THE BEST (R) is basically a fan club for a known cheater (ЯυĿż which is also admin there is both VAC banned and a member of many other cheating groups). Bottom line is no one that is not in the cheating community would be a member of those groups unless they just join groups at random and stumbled upon the wrong ones. And here is a few more I just found when I checked those links. :) http://steamcommunity.com/groups/AACbyC_Style http://steamcommunity.com/groups/welovehackz http://steamcommunity.com/groups/WCSSH On Wed, Feb 18, 2009 at 3:37 AM, msleeper mslee...@cyberwurx.com wrote: Up to 1530 with these groups, thanks for reporting them. A question on a few of them though that I did not add: http://steamcommunity.com/groups/dasdwasdwa Aside from having what some people (read: pansies) would consider an offensive group image, I don't see anything blatantly yelling hacks to me for them. http://steamcommunity.com/groups/rolexfailshardlol Same here, aside from some dumb kid as a group image, I don't see anything in particularly wrong with this group. Are these groups owned by owners of other groups? Or something of that nature? On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for hacking and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups, etc. Here are most groups I found with admitted cheaters and troublemakers. It appears as if there were mostly CS:S players but also a lot of CS, TF2 and L4D. Please post more useful links if you find any. Peace out. http://steamcommunity.com/groups/gangster-strike http://steamcommunity.com/groups/dasdwasdwa http://steamcommunity.com/groups/103582791430166586 http://steamcommunity.com/groups/g0ts http://steamcommunity.com/groups/phoenix-hacks http://steamcommunity.com/groups/Project-7 http://steamcommunity.com/groups/ELITESAUCE http://steamcommunity.com/groups/omegacheaters http://steamcommunity.com/groups/rolexfailshardlol http://steamcommunity.com/groups/furyon-hackers http://steamcommunity.com/groups/cheat_project http://steamcommunity.com/groups/haxorzzz http://steamcommunity.com/groups/udown http://steamcommunity.com/groups/x22shop http://steamcommunity.com/groups/360-hacks http
Re: [hlds] Harddrives which to choose
Is there really any reason to use expensive setups when it comes to storage? The harddrive is barley used at all except when the server change level but the clients have to do that as well so it's not like they have to wait for the server, the server will be finished in time even with an average consumer drive, there is no reason it would not be. On Mon, Apr 27, 2009 at 12:50 PM, mdma pmadma...@hotmail.com wrote: Hi everyone, this is my 1st post here, i usually sit back and just read what's going on, scanning it for useful information. I need some help regarding hard drives. I'm going to be running a dedicated server soon and want to know which you guys think are better for the job. The box will be running at first a couple of websites, small mysql databases, and then of course mainly game servers. The websites and database etc will be moved from this box to another down the line, and it will then only run game servers. My Box Specs are 1U 2 x Quad Core Xeons 8GB DDR2 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives. Should i be worried about the performance of these hard drives under load, running multiple game servers etc, or should i upgrade them to Seagate Cheetah 15k rpm SAS drives, or 10k rpm Raptors. I have been told by some that the 10k rpm Raptors perform quite well, but i would like the opinions of you guys to help me decide on the upgrade path. I would hate to put all this time into setting everything up, only to have the hard drives cause me issues down the track. Many Thanks Roy Jonas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Survival + Search Key
Try removing sv_gametypes from your config. On Thu, Apr 23, 2009 at 2:34 PM, Alec Sanger eclyp...@hotmail.com wrote: Hello, Looks like my players are having trouble finding my servers when they want to play survival while using the searchkey, though it seems to work fine for versus games. sv_gametypes is set to coop,versus,survival Any ideas? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Rediscover Hotmail®: Get e-mail storage that grows with you. http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Storage2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] First Blood on Arena
... and is there a way to disable the freaking that was fast comment? Team deathmatch is always fast! Valve should at least change it so that the comment only play if the first kill is made within the first 5 seconds instead of the first 5 minutes; it's just annoying that it plays every single round. On Tue, Apr 7, 2009 at 10:52 AM, Arg! chillic...@gmail.com wrote: Evening All, Is there a way anyone knows of to disable the first blood buff on arena? It would be useful for an arena competition to remove this. Cheers, Arg! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
NS is great, I still play it sometimes. At least a few times a year. ;) I played mostly vanilla so I'm not sure what you did, but if I'm not mistaken you made some nice mods that made your weapon restock automatically when you were close to the armoury, ability to choice PG exit and some other stuff I don’t remember. At least I think that was one a voogru server, but I’m also pretty sure those were all in the US so I could not really play on them anyway. So no, you did not kill NS. The dumbed down team deathmach mode did. On Sat, Apr 4, 2009 at 7:37 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: People still play NS? I thought I killed it cause I fixed mp_blockscripts... Least that's what I've heard. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Saturday, April 04, 2009 3:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Yes PAF was the the best thing for HL1, fpsbanna cant even compare in my book. And who asks why would you want HL1 maps, it started it all, not to mention hl1 mods like NS that still have a big following. And hell i mean people still play doom so go figure. Saul Rennison wrote: OMG I remember PAF! Awesome skins and weapon models :D Punk Ass Fraggers FTW. RIP PAF. Sent from my iPhone On 3 Apr 2009, at 23:55, Rick Payton r...@mai-hawaii.com wrote: My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] L4D Search_key
It's true, the matchmaker need some major fixing. It's not robust, it's not even decent. On Wed, Mar 25, 2009 at 7:34 PM, Patrick Shelley sidest...@gmail.com wrote: Agreed - although Steamworks doesnt agree Matchmaking / Lobbies Steamworks' multiplayer back-end is powered by robust matchmaking and lobby technology. The same technology that drives the quick and accurate match-ups in Left 4 Dead can be used in your game. Hardly robust, Hardly quick. L4D is an awesome game, but the lobby just doesnt work right. Last night it took 8 lobby creation attempts by me and my friends just to get a game on an offical dedi server, only for it to crash 3 chapters in. Aside from the gameplay itself, its f***ing baffling to see how its won any awards. Its getting sick now, and ech time im in a lobby, players just slag it off no end. On Wed, Mar 25, 2009 at 6:21 PM, Dustin Wyatt dustin.wy...@gmail.comwrote: As far as I can tell, the whole L4D server-joining and filtering system just doesn't work reliably at this point. On Wed, Mar 25, 2009 at 1:10 PM, Brent Veal naslund.fan...@gmail.com wrote: I find that sometimes it just doesnt work. On the odd occasion that it's not working, I'll just create a brand new lobby and it will always work in the second lobby. Same goes for the ms_force_dedicated command On Wed, Mar 25, 2009 at 11:02 AM, DontWannaName! ad...@topnotchclan.com wrote: When I was in my L4D server and then quit to open another lobby and used my sv_search_key, it never found my server and looks for it forever. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Search_key
Is there a setting in SourceMod to disable the sourcemod-tag? On Wed, Mar 25, 2009 at 1:37 PM, CmptrWz cmpt...@bstcon.com wrote: Don't have a link handy, but I believe the issue was found to be a 64 char limit on what the master server sees in your tags string. Versus works fine, so long as you don't exceed that 64 chars before the word versus finishes in the tag string. A long search key, sourcemod, steam group ID, and other things that push the coop,versus part of the tag string past the 64 char mark will result in issues, apparently. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, March 25, 2009 8:24 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Search_key Aye, the lobby system with sv_search_key is broken. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: Wednesday, March 25, 2009 1:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Search_key Does any one else still have the search_key issues with VS lobbies? I still can not connect to a VS game with the search_key. What is so odd and makes me upset is that coop will load on the spot. Any one find a fix or workaround? Or am I beating a dead horse? Thanks This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.283 / Virus Database: 270.11.27/2021 - Release Date: 03/24/09 16:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Report it. Server bombing is just a new word for illegal DDoS attack and I'm pretty certain Valve does not approve of it. On Mon, Mar 16, 2009 at 10:20 PM, hldsl...@taberprame.com wrote: Is this related to the topic? http://steamcommunity.com/groups/serverbombego -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Sunday, March 15, 2009 8:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring Im sorry, but you are a fucking idiot. Thats totally unrelated to the topic at hand. Sorry your 5th grader feelings got hurt, but spamming this shit is not ok. On Mar 13, 2009, at 10:57 PM, Clyde cide wrote: Here is what I love Msleeper http://steamcommunity.com/groups/nof7 Hopefully more people will join! On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com wrote: Since it is such a hot topic, I'd figure I'd let you guys know that 1.) I used a throwaway IP for it, 2.) it was only up for 44 hours - it went up right before the Scout update came out and went down 2 days later, and 3.) it won't be making a return until the next class update. I'm not really worried about it being delisted anyway since it's not a real server or real IP I use, and I'll just use another throwaway IP when it eventually does get delisted. On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: That's a good point, is that server delisted yet? On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: And mass-banning servers aka honeypot servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Pathetic. You are the one that should be ashamed. On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: Here is what I love Msleeper http://steamcommunity.com/groups/nof7 Hopefully more people will join! On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com wrote: Since it is such a hot topic, I'd figure I'd let you guys know that 1.) I used a throwaway IP for it, 2.) it was only up for 44 hours - it went up right before the Scout update came out and went down 2 days later, and 3.) it won't be making a return until the next class update. I'm not really worried about it being delisted anyway since it's not a real server or real IP I use, and I'll just use another throwaway IP when it eventually does get delisted. On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: That's a good point, is that server delisted yet? On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: And mass-banning servers aka honeypot servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
So did I. If fills up as soon as someone leaves now. On Sat, Mar 14, 2009 at 2:33 AM, TheNob h...@thenob.de wrote: As for me, I deleted all setmaster entries from my configs. Master server IPs seems to be assigned automatically during server startup. 2009/3/14 mu...@anbservers.net Quoting gamead...@127001.org: Thanks For that information I will in fact Google it and I started reading about the white list in the steam forum. Search for valve dedicated server first, then try everyone else was already the default behaviour. By giving people the ability to skip the search for valve servers, they have in fact increased the chance of your server having people in it. However, since the last l4d patch, and continuing in the (unannounced) patch tonight, my (Linux) servers have been empty. Since the patch before _that_, typing setmaster has shown an empty list (despite the startup log mentioning 2 master servers), which I needed to workaround by setting them manually in server.cfg. Are both these behaviours still the case for everyone else? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Server Browser List Custom Tab
I could have sworn alltalk was on when I first setup L4D. Oh, well. I agree, a lobby system is much better for L4D. What I meant is that the lobby system works incredibly poorly and would need some more attention from Valve. Replacing it with the server browser would just be cheap, but that is what most people are doing because the lobby is really not working. On Fri, Mar 13, 2009 at 5:02 AM, Richard Eid richard@gmail.com wrote: While it's odd that the console shows that the default for alltalk is 1, the actual default is 0. I don't set that CVar in my server config files and from a clean start of the server, sv_alltalk is set to 0. Regardless, the server browser is a big fail for Left 4 Dead. And I'm not talking about its implementation in the game, I'm just talking about its actual usefulness. It just doesn't work for a game of this nature. The Lobby system is a far better solution and works fine for everyone I know that plays Left 4 Dead. It has its flaws, sure, but over time and with community input, I'm sure Valve will work to address the current shortcomings. In your opinion, what benefits does the server browser offer over the lobby? -Richard Eid On Thu, Mar 12, 2009 at 6:55 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Not really a problem. L4D defaults to having alltalk on and that is enough to put a server in the custom tab. Being empty also makes it custom if I'm not mistaken. It would be best if Valve just removed the custom tab and moved the tags field to the Internet tab. It’s a shame the browser is not supported since the lobby system works so horrible bad. On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge philipbembri...@gmail.com wrote: Sourcemod now adds sourcemod to sv_tags, see here: http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes 2009/3/12 Major NuT mjr...@gmail.com Curious if anyone knew this, but based on peoples reports of not being on the master list, I also encountered same issue. The recommendation of adding the sv_gametypes coop,versus tag was helpful. SourceMod is placed on both servers, 1 being private, other being public. Both servers ONLY show up on the Custom tab, which I'm not so worried about. I guess the custom comes from having SM though? I guess this is first time I really looked close, but when using sv_search_key -- that also shows up in the tags list? I guess that makes sense, however, I thought it would be hidden. Any one else think this way or am I just bringing up the rear end? Thanks in advance, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
But does any of this really happen often enough to make any difference? On Fri, Mar 13, 2009 at 4:30 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Not because of a vote kick. Not because an admin banned him. Not because he got an invalid steam userid ticket because steam went down and everyone is getting disconnected from servers really fast. Not because of a map change and the player has to go download the map. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Friday, March 13, 2009 9:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring i think this is a good idea, if. 1. we can see our own server ranking so we know if we should be worried about delisting. 2. protection is provided to defend against griefers as voogru has spelt out accuratly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Fake Steam Site
And here is where you report sites like this. There is also a link in Firefox under the Help menu. http://www.google.com/safebrowsing/report_phish/ On Fri, Mar 13, 2009 at 8:02 PM, Nightbox alexandrualexa...@gmail.com wrote: *Report Sent* Thanks for sending a report to Google. Now that you've done your good deed for the day, feel free to: 1. Take a second to rejoice merrily for doing your part in making the web a safer place. 2. Call/email/write to a neighbor/friend/relative and tell them what phishing ishttp://www.google.com/support/firefox/bin/answer.py?answer=34798hl=enand how they can protect themselves http://www.antiphishing.org/consumer_recs.html. 3. Check out other extensionshttp://www.google.com/tools/firefox/index.htmlfor Firefox from Google. 4. Spread the love by joining the Spread Firefoxhttp://www.spreadfirefox.com/community. 2009/3/13 Jake E jackac...@gmail.com http://communityfreegames.c.la/ Once you log in its in spanish or something. Then if you hit set up my Steam ID then it opens a SteamInstall.Msi download. Watch out! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Crap. You are right, doing BS like that would probably be beneficial to the servers score. Of course players would possibly learn soon enough never to visit again, but still. On Fri, Mar 13, 2009 at 7:31 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: How about writing a plugin which kicks players after 45 minutes - You have been kicked! You don't earn us any points anymore, please rejoin... Or maybe just fake a connection loss so they rejoin... Of course I'm just kidding but if my servers get delisted... who knows. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Server Browser List Custom Tab
Not really a problem. L4D defaults to having alltalk on and that is enough to put a server in the custom tab. Being empty also makes it custom if I'm not mistaken. It would be best if Valve just removed the custom tab and moved the tags field to the Internet tab. It’s a shame the browser is not supported since the lobby system works so horrible bad. On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge philipbembri...@gmail.com wrote: Sourcemod now adds sourcemod to sv_tags, see here: http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes 2009/3/12 Major NuT mjr...@gmail.com Curious if anyone knew this, but based on peoples reports of not being on the master list, I also encountered same issue. The recommendation of adding the sv_gametypes coop,versus tag was helpful. SourceMod is placed on both servers, 1 being private, other being public. Both servers ONLY show up on the Custom tab, which I'm not so worried about. I guess the custom comes from having SM though? I guess this is first time I really looked close, but when using sv_search_key -- that also shows up in the tags list? I guess that makes sense, however, I thought it would be hidden. Any one else think this way or am I just bringing up the rear end? Thanks in advance, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_pure 2 - sprays working?
Sprays only or does it all enable all the fun wallhacks as well? On Thu, Mar 12, 2009 at 11:50 PM, Chris headad...@gmail.com wrote: Really, so sprays wont work after first map change - that's odd behaviour, could be what im noticing. Another bug for Valve :) On Thu, Mar 12, 2009 at 10:03 PM, Arg! chillic...@gmail.com wrote: i havent noticed any on mine, but i have noticed that the first round after a server restart (TF2) that sprays work. On 3/13/09, Chris headad...@gmail.com wrote: I had been using sv_pure 2 to block sprays and all custom content, but noticed sprays are now working on my servers, and no changes to the configs recently. Only things that's changed is Valve updates... Is anyone else seeing sprays on their sv_pure 2 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Sounds very interesting indeed! They just have to make sure it is absolutely impossible to fake that statistics or it will be much, much worse instead and that might not be very easy. Maybe we can even get rid of faked players and even tags while they are at it? I believe they would have to or hacked servers dominate the top. On Fri, Mar 13, 2009 at 12:14 AM, Andrew Armstrong and...@mammoth.com.au wrote: Check out http://teamfortress.com/ One of the things we've been thinking about for a while now is how to improve the player experience around finding a server to play on . After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. The very worst servers attract a large number of connections, mostly because they're lying in ways that make them look like a very attractive server at all times. Our first step in improving this part of the player experience has been to delist all the really bad servers. The master server will simply stop giving these to you when you fire up the serverbrowser. After that, we're going to keep improving our ability to measure this kind of problem. This sounds very cool, and I look forward to see what Valve can come up with in using these stats. - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Hmm, well, seems like they can take care of that very well. But how are servers identified? Being able to get negative scores seems like a very bad idea to me. All servers starting at 0 and then good server can go higher should enough, but if it’s more beneficial to start from scratch than running even an unsuccessful server for an extended time then those servers are going to make sure they get back to 0 by changing IP or whatever identifier is going to be used. If you want to know about something successful that already works this way, look at the best P2P technology available, the BitTorrent protocol. P2P is very similar in many ways because you want to classify unknown sources that cannot be trusted with any information. For example it, gives new connections a chance and then rewards peers that behave, basically. However it does not give anyone a negative review because that would be exploitable and there will always be someone that will abuse it. For example one could close the connection and start from scratch, thus getting an advantage over less successful peers, but honest peers. The same would apply to TF2 servers. There is an exception though, if a peer sends false data and then is banned, much like faking player stats and getting delisted. The eMule client also works like this and it does have a long term memory. Every client got a unique identifier and other clients remember that identifier after they have received data from that client so that they can pay extra attention to that peer next time they meet. Again, negative scores cannot be obtained, because then it would be beneficial to a leecher to periodically delete the file in which the identifier is stored. Negative stats are not the way to go. Not even if an account with a fee would be required it would work, because then the bad guys will just use another one when they get delisted or low ranked. On Fri, Mar 13, 2009 at 12:21 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Sounds very interesting indeed! They just have to make sure it is absolutely impossible to fake that statistics or it will be much, much worse instead and that might not be very easy. Maybe we can even get rid of faked players and even tags while they are at it? I believe they would have to or hacked servers dominate the top. On Fri, Mar 13, 2009 at 12:14 AM, Andrew Armstrong and...@mammoth.com.au wrote: Check out http://teamfortress.com/ One of the things we've been thinking about for a while now is how to improve the player experience around finding a server to play on . After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. The very worst servers attract a large number of connections, mostly because they're lying in ways that make them look like a very attractive server at all times. Our first step in improving this part of the player experience has been to delist all the really bad servers. The master server will simply stop giving these to you when you fire up the serverbrowser. After that, we're going to keep improving our ability to measure this kind of problem. This sounds very cool, and I look forward to see what Valve can come up with in using these stats. - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds