[hlds] Mandatory Team Fortress 2 update coming

2020-04-07 Thread via hlds list
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Fixed a server crash exploit
- Updated localization files

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[hlds] Mandatory Team Fortress 2 update coming

2019-04-30 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Fixed the datacenter display in matchmaking settings occasionally
being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files

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[hlds] Mandatory Team Fortress 2 update coming

2019-04-16 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Fixed an issue causing matchmaking to fail for many users due to Steam
network changes
- Updated the localization files

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[hlds] Mandatory Team Fortress 2 update coming

2019-03-28 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Improved how vote kicks work in matchmaking to reduce potential for abuse
- Fixed a case where vote-kicked players could rejoin a match
- Added Asian BBall Cup tournament medals
- Updated model/materials for the Rasslabyxa Cup Helper medal
- Updated RETF2 Retrospective finalist medals to be paintable

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[hlds] Mandatory Team Fortress 2 update coming

2018-10-22 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Fixed a common crash related to the Panzer Pants taunt
- Fixed competitive match history failing to load
- Fixed an issue preventing some players from being able to activate
Halloween Contracts

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[hlds] Mandatory Team Fortress 2 update coming

2018-09-21 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Added LBTF2 6v6 Season 15 tournament medals
- Added NewbieDuo Cup Summer 2018 tournament medals
- Added Ultimate Ultiduo Season 2 tournament medals
- Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament
medals
- Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season
16 tournament medals
- Added Newbie Highlander Season 4 tournament medals
- Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament
medals
- Added PASS Time Federation Season 1 tournament medals
- Added Chapelaria Highlander Season 1 tournament medals
- Added Respawn League Highlander Season 1 tournament medals
- Added Moscow LAN Summer 2018 tournament medals
- Community request: player_hurt events are now visible to SourceTV clients
- Updated the localization files

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[hlds] Mandatory Team Fortress 2 update coming

2018-08-02 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26,
6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
- Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2
tournament medals
- Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
- Added Insomnia 63 tournament medals
- Added Essentials.TF monthly tournament medals
- Updated the localization files

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[hlds] Mandatory Team Fortress 2 update coming

2018-07-18 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Added NHBL Heavyweight Champion Season 7 tournament medal
- Added TF2Maps 72hr Summer Jam 2018 community medal
- Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
- Added Newbie Highlander Season 2 tournament medals
- Added Newbie Prolander Season 3 tournament medals
- Added Rally Call 2018 community medals
- Fixed tooltips for Fabricator items being truncated on OS X and Linux
clients
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[hlds] Mandatory Team Fortress 2 update coming

2018-06-26 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady
Pan Season 4, and Blapature
- Tweaked Competitive Mode MMR calculations
  - MMR mobility increased somewhat across the board
  - Players who have high game counts relative to the rest of the player
base should see fewer adjustments of 1 or 0 MMR
- Updated pl_enclosure_final to fix a displacement hole in stage two
- Updated Test Run items such that the discount is not valid if the item
is already on sale in the Mann Co. Store
- Updated the models for The Frontier Djustice, The Rotation Sensation,
and the Elf Esteem to fix display problems with unusual effects
- Fixed some currencies not properly calculating the Test Run discount,
which prevented being able to purchase the item
- Updated the localization files

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[HLDS] Mandatory Team Fortress 2 update coming

2018-06-07 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. It should be ready soon.

Thanks.

-Eric

==

- Several fixes to address exploits and stability issues
- Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
- Fixed client crash when playing Mann vs. Machine
- Fixed client crash on exit
- Fixed Scouts not being able to pick-up the Sandman's baseball 
- Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and 
the Universal Translator
- Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, 
and Pit of Death
- Updated r_screenoverlay command to accept '0' as well as 'off' to disable 
overlays. This fixes some community mods that were incorrectly expecting 0 to 
disable the overlay, resulting in unexpected behavior.
- Added "Reset All Achievements" button to the Achievements dialog 
- A small number of achievements are based on player stats and will be 
awarded again when Team Fortress 2 is restarted unless the player stats are 
also reset
- Resetting achievements will not allow you to receive 
achievement-based items multiple times
- Players who consistently demonstrate a pattern of negative behavior in-game 
(based upon excessive reports from other players and several other factors) 
will now receive a temporary matchmaking ban
- Added RGL.gg tournament medals
- Added Copenhagen Games tournament medals
- Added PURE League tournament medals
- Added Beginnings 5 tournament medals
- Added ozfortress Season 22 tournament medals

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[hlds] Mandatory Team Fortress 2 update coming

2018-04-26 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric

-

- Fixed players not being able to push the payload cart on some maps
- Fixed a client crash related to the main menu
- Fixed a client crash when exiting the game
- Fixed not being able to pickup item_bonuspack entities that have not been 
assigned to a specific team
- Added self-damage when using the Short Circuit's orb to attack an enemy at 
close range
- Added the new Pyro weapons to the list of weapons that can be found via 
random drops
- Added The Heartfelt Hero medal for the Hugs.tf 2018 community event
- Updated ctf_foundry
- Organized powerup locations to be more consistent with other maps
- Removed the crit powerup in the center of the map
- Fixed the return times for dropped flags

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[hlds] Mandatory Team Fortress 2 update coming

2018-04-12 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric

-

Matchmaking Changes
- The initial load time into a match no longer counts against a player's 
abandon timer
- Changed the timeout before a missing player is marked as having abandoned a 
competitive match to be three minutes from the first time a player disconnects 
from the server, rather than from the moment the match is formed
- Queue times should now be significantly faster when dealing with large 
numbers of placement and recently-placed players in queue
- Moved the Competitive MMR change notification so it no longer overlaps your 
rank
- Fixed continuing to receive the prompt to rejoin a match after you have been 
dropped from said match
- Fixed a case where players would receive a rank change in matches that 
dissolved due to abandon

General
- Added a stomp animation to Pyro that plays when coming down after blasting 
off from the Thermal Thruster
- Added HLPugs.tf tournament medals
- Added Gette it Onne! tournament medals
- Added TFCL tournament medals
- Added Copenhagen Games tournament medals
- Fixed Medics having an accelerated Übercharge build-rate when healing 
full-health Snipers who are using The Razorback
- Fixed being able to capture control points during setup time
- Fixed the Golden Wrench not having an offset when using minimized viewmodels
- Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
- Fixed the Medic's auto-call feature not including enemy Spies disguised as 
the Medic's team
- Fixed The Lugermorph not displaying when inspected in the backpack
- Fixed unusual effects on the Brass Bucket rendering in the wrong spot
- Fixed Mann vs. Machine late-join failing for parties of two or more
- Fixed the Short Circuit orb not changing particle color after being deflected
- Fixed the Short Circuit orb not being able to destroy rockets/grenades during 
the first 0.25 seconds of their lifetime
- Updated models and materials for the Private Maggot Muncher
- Updated the localization files






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[hlds] Mandatory Team Fortress 2 update coming

2018-03-30 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Updated model/materials for the Starboard Crusader and added a second
style
- Added AsiaFortress Season 13 medals
- Updated the localization files
- Fixed Mann vs. Machine matches with open slots not receiving late-joiners
- Fixed a server crash related to the Sniper Rifle
- Fixed the "View promotional codes" button not showing for those users
with promotional codes


Notes missed from Competitive Revamp update
- The UI version has been bumped to 3.  Any UI mods will need to be
updated to work with the new UI changes.


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[hlds] Mandatory Team Fortress 2 update coming

2018-03-29 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added smoke to the Punk's Pomp
- Made the Sky High Fly Guy and The Hot Case paintable
- Fixed the Short Circuit still performing its old area-of-effect attack
when firing
- Fixed Scouts taking to the skies
- Fixed thumbnail for ctf_foundry


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[hlds] Mandatory Team Fortress 2 update coming

2018-03-28 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are conspicuous in their absence. We should have the update
ready soon.

- John



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[hlds] Mandatory Team Fortress 2 update coming

2017-12-21 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes.

-Eric



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[hlds] Mandatory Team Fortress 2 update coming

2017-12-13 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether 
the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the 
control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with 
secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player 
switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after 
launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates 
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement 
"Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas 
Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base 
fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five 
friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before 
Smissmas 2017 community showcase

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[hlds] Mandatory Team Fortress 2 update coming

2017-12-01 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Added the Chapelaria 6v6 Season 3 tournament medals
- Contract loaner items no longer have an expiration date
- Players viewing their ConTracker can no longer move or attack
- Fixed the main menu not updating its layout after a resolution change
- Fixed the Engineer's ConTracker animation
- Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end 
of the ConTracker animation
- Fixed item collections sometimes incorrectly marking items as owned
- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, 
It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by 
Disco unusual effects
- Updated the materials for Mandrew's Munificent Mug


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-17 Thread Eric Smith
We're ready to release the update. We'll have it ready in a few minutes.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, November 16, 2017 3:45 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: RE: Mandatory Team Fortress 2 update coming

We're holding off on this while we fix a problem we found during testing. We're 
not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for players Jungle 
Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread Josh Russell
3 matches in a row with aimbotters showing up tonight, but that's always
the case.  At least they all got kicked this time.  Except 1 asshole who
actually wasn't aimbotting managed to rejoin the match almost immediately
after being kicked?... Stay classy.

On Thu, Nov 16, 2017 at 9:37 PM, wickedplayer494 
wrote:

> Agreed, would appreciate some clarity on if it's a scrub for the day.
>
> On 11/16/2017 8:32 PM, A Fearts wrote:
>
> Is it worth waiting up for this to be pushed out tonight? It's getting
> kind of late.
>
> On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith 
> wrote:
>
>> We're holding off on this while we fix a problem we found during testing.
>> We're not sure when it will be ready yet.
>>
>> -Eric
>>
>>
>> -Original Message-
>> From: Eric Smith
>> Sent: Thursday, November 16, 2017 3:31 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: Mandatory Team Fortress 2 update coming
>>
>> We're working on a mandatory update for Team Fortress 2. It should be
>> ready in a few minutes. The notes for the update are below.
>>
>> -Eric
>>
>> ---
>>
>> - Fixed the scoreboard not displaying the proper images for players
>> Jungle Inferno Campaign Pass owners
>> - Fixed a Pyro animation bug related to jumping
>> - Fixed the Spy-cicle not giving the Spy fire immunity
>> - Fixed a Scout bug where mini-crits were granted to weapons other than
>> The Atomizer while jumping
>> - Added the Titanium Tank Participant Medal
>> - Updated the Mann Co. Store to support the new foreign currencies added
>> to Steam
>> - Updated the localization files
>> - Updated pl_enclosure_final
>> - Fixed a buildable area in BLU spawn for stage 1
>> - Updated materials for foliage props
>> - Updated plr_bananabay
>> - The train will now pass at its maximum frequency after both
>> payloads make it up the large hill
>> - Fixed players getting pushed into the underwater tunnel and
>> ceiling over right spawn exit
>> - Fixed spawn gates trapping enemy players
>> - Amplified train engine sound
>> - Reworked left spawn exit
>> - Added small barrier near final cap
>> - Improved performance in some areas
>> - Reduced push force near outer rocks
>> - Updated cp_mossrock
>> - Fixed small area where Engineers could build in initial BLU
>> spawn
>> - Fixed area where you could fall in the pit and not die
>> - Fixed cases where you could block the train without dying
>> - The train now doesn't kill you if your toe touches it
>> - Optimized FPS around the last point. Should be significantly
>> better.
>> - Brightened the underside of last point slightly
>> - Improved clipping around the ramp to last point
>> - Fixed a case where your view would glitch out on the sign near
>> cap A
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
> ___
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>
>
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>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread wickedplayer494

Agreed, would appreciate some clarity on if it's a scrub for the day.

On 11/16/2017 8:32 PM, A Fearts wrote:
Is it worth waiting up for this to be pushed out tonight? It's getting 
kind of late.


On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith > wrote:


We're holding off on this while we fix a problem we found during
testing. We're not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com
;
hlds_li...@list.valvesoftware.com
;
hlds_annou...@list.valvesoftware.com

Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should
be ready in a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for
players Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other
than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies
added to Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after
both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel
and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial
BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be
significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the
sign near cap A


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread Eric Smith
It’s not going to happen tonight. We’ll see about releasing it tomorrow.

-Eric


From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of A Fearts
Sent: Thursday, November 16, 2017 6:32 PM
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

Is it worth waiting up for this to be pushed out tonight? It's getting kind of 
late.

On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith 
<er...@valvesoftware.com<mailto:er...@valvesoftware.com>> wrote:
We're holding off on this while we fix a problem we found during testing. We're 
not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>; 
hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>; 
hlds_annou...@list.valvesoftware.com<mailto:hlds_annou...@list.valvesoftware.com>
Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for players Jungle 
Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread A Fearts
Is it worth waiting up for this to be pushed out tonight? It's getting kind
of late.

On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith  wrote:

> We're holding off on this while we fix a problem we found during testing.
> We're not sure when it will be ready yet.
>
> -Eric
>
>
> -Original Message-
> From: Eric Smith
> Sent: Thursday, November 16, 2017 3:31 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. It should be
> ready in a few minutes. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Fixed the scoreboard not displaying the proper images for players Jungle
> Inferno Campaign Pass owners
> - Fixed a Pyro animation bug related to jumping
> - Fixed the Spy-cicle not giving the Spy fire immunity
> - Fixed a Scout bug where mini-crits were granted to weapons other than
> The Atomizer while jumping
> - Added the Titanium Tank Participant Medal
> - Updated the Mann Co. Store to support the new foreign currencies added
> to Steam
> - Updated the localization files
> - Updated pl_enclosure_final
> - Fixed a buildable area in BLU spawn for stage 1
> - Updated materials for foliage props
> - Updated plr_bananabay
> - The train will now pass at its maximum frequency after both
> payloads make it up the large hill
> - Fixed players getting pushed into the underwater tunnel and
> ceiling over right spawn exit
> - Fixed spawn gates trapping enemy players
> - Amplified train engine sound
> - Reworked left spawn exit
> - Added small barrier near final cap
> - Improved performance in some areas
> - Reduced push force near outer rocks
> - Updated cp_mossrock
> - Fixed small area where Engineers could build in initial BLU spawn
> - Fixed area where you could fall in the pit and not die
> - Fixed cases where you could block the train without dying
> - The train now doesn't kill you if your toe touches it
> - Optimized FPS around the last point. Should be significantly
> better.
> - Brightened the underside of last point slightly
> - Improved clipping around the ramp to last point
> - Fixed a case where your view would glitch out on the sign near
> cap A
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread Eric Smith
We're holding off on this while we fix a problem we found during testing. We're 
not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for players Jungle 
Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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[hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for players Jungle 
Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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[hlds] Mandatory Team Fortress 2 update coming

2017-11-07 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon.

Thanks.
 
-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2017-11-01 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park Gift 
Shop and the Dragon Slayer come as Factory New again
- Existing War Paints and weapons affected by yesterday's change will 
be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or 
respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if 
tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable 
bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the other 
flamethrowers
- Fixed the War Paint icons in the Steam Community Market
- Known issue: War Paints still show as blank and with zero quantity in 
search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final 
control point
- Upgraded the small ammo pack to medium in the yard (on the porch)




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[hlds] Mandatory Team Fortress 2 update coming

2017-10-31 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed an issue with how Flamethrowers were determining range after recent 
fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' 
Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use 
all wear levels



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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-30 Thread Josh Russell
Ah well that explains that.

On Mon, Oct 30, 2017 at 8:04 PM, Tyler Bramfield 
wrote:

> If you are unaware, there is a bug with the razorback. It is not
> refreshing when hitting the resupply cabinet or dying. Instead, one must
> change class and then back to sniper to refresh it.
>
> On Mon, Oct 30, 2017 at 6:55 PM, Eric Smith 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. It should be
>> ready in a few minutes. The notes for the update are below.
>>
>> -Eric
>>
>> ---
>>
>> - Fixed a client crash related to weapons with effect meters
>> - Fixed a bug with the main menu sometimes displaying two character
>> images at the same time
>> - Fixed the recharge rate for the Fishcake
>> - Fixed being able to buy airblast upgrades for the Phlogistinator in
>> Mann vs. Machine mode
>> - Fixed flamethrowers not damaging buildings at close distance
>> - Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
>> - Changed The Gunslinger contract objective from "Get a kill with a
>> sentry" to "Get a kill with a mini-sentry"
>> - Reduced the number of times "Get 5 kills with The Back Scatter in a
>> single life" needs to be scored to 3
>> - Updated pl_badwater to improve hit detection around some of the
>> staircases
>>
>> Notes missed from the previous update:
>> - Fixed the new airblast not honoring airblast vulnerability modifiers on
>> Mann vs. Machine bots
>> - Fixed the new airblast not benefiting from the airblast force upgrade
>> in Mann vs. Machine
>> - Fixed The Mantreads not properly granting airblast resistance
>>
>> ___
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-30 Thread Tyler Bramfield
If you are unaware, there is a bug with the razorback. It is not refreshing
when hitting the resupply cabinet or dying. Instead, one must change class
and then back to sniper to refresh it.

On Mon, Oct 30, 2017 at 6:55 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. It should be
> ready in a few minutes. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Fixed a client crash related to weapons with effect meters
> - Fixed a bug with the main menu sometimes displaying two character images
> at the same time
> - Fixed the recharge rate for the Fishcake
> - Fixed being able to buy airblast upgrades for the Phlogistinator in Mann
> vs. Machine mode
> - Fixed flamethrowers not damaging buildings at close distance
> - Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
> - Changed The Gunslinger contract objective from "Get a kill with a
> sentry" to "Get a kill with a mini-sentry"
> - Reduced the number of times "Get 5 kills with The Back Scatter in a
> single life" needs to be scored to 3
> - Updated pl_badwater to improve hit detection around some of the
> staircases
>
> Notes missed from the previous update:
> - Fixed the new airblast not honoring airblast vulnerability modifiers on
> Mann vs. Machine bots
> - Fixed the new airblast not benefiting from the airblast force upgrade in
> Mann vs. Machine
> - Fixed The Mantreads not properly granting airblast resistance
>
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[hlds] Mandatory Team Fortress 2 update coming

2017-10-30 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at 
the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. 
Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to 
"Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single 
life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases

Notes missed from the previous update:
- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann 
vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann 
vs. Machine
- Fixed The Mantreads not properly granting airblast resistance

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[hlds] Mandatory Team Fortress 2 update coming

2017-10-27 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Updated the Case Global Unusual Effects to draw from a pool of previous 
years' Halloween Unusual effects during the Scream Fortress IX event.  This 
applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of 
crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not 
get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being 
healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate"  upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The 
Dragon's Fury


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[hlds] Mandatory Team Fortress 2 update coming

2017-10-26 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Scream Fortress IX has arrived!
- Play your favorite classic Scream Fortress maps! 
- Free Halloween contracts and rewards added to the ConTracker!
- Event runs through November 8, 2017
- Updated Brimstone
- Players now crit and healthboost when exiting the Hell area 
instead of just ubercharge 
- Increased slightly RED team respawn time on the last area 
- Fixed the coffin music playing into the next round from 
previous one 
- Fixed Monoculus sometimes getting stuck to certain locations
- Fixed players sometimes getting stuck to other players in 
Hell area 
- Adjusted preferred nav-path for Merasmus to prevent him going 
into RED final base
- Fixed The Thermal Thruster not doing 3x damage when landing on enemies
- The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine 
mode
- Fixed an LOD bug with The Holiday Punch
- Updated model/materials for The War Eagle


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[hlds] Mandatory Team Fortress 2 update coming

2017-10-25 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 
health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam 
Controller is active
- Removed trade restrictions from the Prinny items


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread Josh Russell
But when are we going to be able to see our respawn timer again on 16:10 /
1680x1050 which the HUD has been covering for over a year now?

On Tue, Oct 24, 2017 at 8:41 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. It should be
> ready soon. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Added a Steam Workshop tag for War Paint submissions
> - Updated the description for The Gas Passer
> - Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
> - Updated the models/materials for The Nuke, The Snowmann, and The
> Fireman's Essentials
> - Updated the following Contracts:
> - Reduced the number of times the bonus objectives for the Thermal
> Thruster Contract need to be completed
> - Reduced the number of times "Defend the control point"
> objectives need to be completed
> - Fixed The Loose Cannon not being able to Double Donk
> - Fixed the afterburn duration for The Huo-Long Heater, The Sharpened
> Volcano Fragment, The Huntsman, and The Cow Mangler
> - Fixed the charge meters for The Phlogistinator and The Gas Passer
> overlapping in the HUD
> - Fixed the charge meter not recharging for The Fishcake and The
> Robo-Sandvich
> - Fixed The Fishcake not honoring the viewmodel minmode setting
> - Fixed The Festive Black Box not working for Black Box Contracts
> - Fixed the charge meter for The Sandvich not resetting to 100% when the
> player picks up a health kit
> - Fixed the 2nd objective for the Brass Beast Contract
> - Fixed the HUD prompt for a movable building so it shows the proper Steam
> Controller button text
> - Fixed party invite and join requests being inconsistent with five or
> more players in the group
> - Fixed the party invite mode setting not saving when exiting the game
> - Fixed party invite mode and ignore party invites settings not always
> working as expected
> - Fixed a case were a party invite or join request would reappear after
> being acted upon
>
>
>
>
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[hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Added a Steam Workshop tag for War Paint submissions
- Updated the description for The Gas Passer
- Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
- Updated the models/materials for The Nuke, The Snowmann, and The Fireman's 
Essentials
- Updated the following Contracts:
- Reduced the number of times the bonus objectives for the Thermal 
Thruster Contract need to be completed
- Reduced the number of times "Defend the control point" objectives 
need to be completed
- Fixed The Loose Cannon not being able to Double Donk
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano 
Fragment, The Huntsman, and The Cow Mangler
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping 
in the HUD
- Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich
- Fixed The Fishcake not honoring the viewmodel minmode setting
- Fixed The Festive Black Box not working for Black Box Contracts
- Fixed the charge meter for The Sandvich not resetting to 100% when the player 
picks up a health kit
- Fixed the 2nd objective for the Brass Beast Contract
- Fixed the HUD prompt for a movable building so it shows the proper Steam 
Controller button text
- Fixed party invite and join requests being inconsistent with five or more 
players in the group
- Fixed the party invite mode setting not saving when exiting the game
- Fixed party invite mode and ignore party invites settings not always working 
as expected
- Fixed a case were a party invite or join request would reappear after being 
acted upon




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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread Ryan Mollart
Here is a few bugs off the top of my head:


1.) Double Donking no longer Double Donks but you still get the minicrit bonus. 
This makes the Loose Cannon's Double Donk bonus uncompletable.


2.) Dragon's fury projectile can be reflected but it doesn't count towards 
Pyro's Reflect Kills.


3.) Dragon's fury does NOT give the pyro health for extinguishing players with 
Airblast.


4.) There is a strange banner farming exploit that I've emailed to the TFTeam 
before and after the JI update. Still not sure if they've seen my emails.


From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of George C 
<runnerbea...@outlook.com>
Sent: Tuesday, October 24, 2017 3:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming


A few things I’ve noticed since Friday:

1)For some reason, clicking join party sends you an invite through steam while 
also sending a request to the party owner.

2) No more than 5 people can be invited to a party at one time. Perhaps a 
timeout could work?

3) Users in a game other than TF2 are shown as online, rather than ‘In other 
game’ (like how it works in CSGO)

4) flamethrower particles don’t always hit enemies at point blank range



Hope this helps.



From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steph l
Sent: 24 October 2017 21:36
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



Also, The Rescue Ranger no longer has the green display with a wave on it, and 
the Festive Jag no longer shows any lights



On Tue, Oct 24, 2017 at 11:43 AM, gcbonini 
<gcbon...@optonline.net<mailto:gcbon...@optonline.net>> wrote:

The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.



 Original message 

From: ghostboy1225 <ghostboy21...@gmail.com<mailto:ghostboy21...@gmail.com>>

Date: 10/24/17 3:19 AM (GMT-05:00)

To: Half-Life dedicated Win32 server mailing list 
<hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>>

Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



are they aware of the gas can not spawning with ammo and recharging whilst dead?



On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton 
<essbeemor...@gmail.com<mailto:essbeemor...@gmail.com>> wrote:

I was just about to say that





From: hlds 
<hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>>
 on behalf of Cody Rose 
<staticthev...@gmail.com<mailto:staticthev...@gmail.com>>
Sent: Monday, October 23, 2017 8:53:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



No fix for the phlog and gas using the same HudItemEffectMeter ?



On Oct 23, 2017 8:47 PM, "Eric Smith" 
<er...@valvesoftware.com<mailto:er...@valvesoftware.com>> wrote:

We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread George C
A few things I’ve noticed since Friday:
1)For some reason, clicking join party sends you an invite through steam while 
also sending a request to the party owner.
2) No more than 5 people can be invited to a party at one time. Perhaps a 
timeout could work?
3) Users in a game other than TF2 are shown as online, rather than ‘In other 
game’ (like how it works in CSGO)
4) flamethrower particles don’t always hit enemies at point blank range

Hope this helps.

From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steph l
Sent: 24 October 2017 21:36
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

Also, The Rescue Ranger no longer has the green display with a wave on it, and 
the Festive Jag no longer shows any lights

On Tue, Oct 24, 2017 at 11:43 AM, gcbonini 
<gcbon...@optonline.net<mailto:gcbon...@optonline.net>> wrote:
The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.

 Original message 
From: ghostboy1225 <ghostboy21...@gmail.com<mailto:ghostboy21...@gmail.com>>
Date: 10/24/17 3:19 AM (GMT-05:00)
To: Half-Life dedicated Win32 server mailing list 
<hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>>
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

are they aware of the gas can not spawning with ammo and recharging whilst dead?

On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton 
<essbeemor...@gmail.com<mailto:essbeemor...@gmail.com>> wrote:
I was just about to say that


From: hlds 
<hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>>
 on behalf of Cody Rose 
<staticthev...@gmail.com<mailto:staticthev...@gmail.com>>
Sent: Monday, October 23, 2017 8:53:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

No fix for the phlog and gas using the same HudItemEffectMeter ?

On Oct 23, 2017 8:47 PM, "Eric Smith" 
<er...@valvesoftware.com<mailto:er...@valvesoftware.com>> wrote:
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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(https://thesqrtminus1.com)
(youtube.com/thesqrtminus1<http://youtube.com/thesqrtminus1>)
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread steph l
Also, The Rescue Ranger no longer has the green display with a wave on it,
and the Festive Jag no longer shows any lights

On Tue, Oct 24, 2017 at 11:43 AM, gcbonini <gcbon...@optonline.net> wrote:

> The Huo-Long Heater also no longer applies afterburn, while the Heavy
> lunchbox items no longer restore upon picking up a health pack at full HP.
>
>  Original message 
> From: ghostboy1225 <ghostboy21...@gmail.com>
> Date: 10/24/17 3:19 AM (GMT-05:00)
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory Team Fortress 2 update coming
>
> are they aware of the gas can not spawning with ammo and recharging whilst
> dead?
>
> On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton <essbeemor...@gmail.com>
> wrote:
>
>> I was just about to say that
>>
>> --
>> *From:* hlds <hlds-boun...@list.valvesoftware.com> on behalf of Cody
>> Rose <staticthev...@gmail.com>
>> *Sent:* Monday, October 23, 2017 8:53:19 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming
>>
>> No fix for the phlog and gas using the same HudItemEffectMeter ?
>>
>> On Oct 23, 2017 8:47 PM, "Eric Smith" <er...@valvesoftware.com> wrote:
>>
>>> We're working on a mandatory update for Team Fortress 2. It should be
>>> ready soon. The notes for the update are below.
>>>
>>> -Eric
>>>
>>> ---
>>>
>>> - Fixed a client crash related to the Dragon's Fury
>>> - Fixed showing only a few weapons instead of the full set when
>>> redeeming a War Paint
>>> - Fixed an exploit related to the Heavy's health and the G.R.U.
>>> - Fixed contract objectives related to the Direct Hit not registering
>>> - Fixed contract objectives related to sentries not registering
>>> - Fixed War Paints and weapons that came out of campaign cases not
>>> displaying the correct rarity
>>> - Fixed being unable to turn-in one of the bonus objectives for the
>>> Medic contract
>>> - Fixed players being able to use the Thermal Thruster during the freeze
>>> period at the beginning of the round
>>> - Updated koth_lazarus
>>> - Fixed an issue with map-specific sprites not loading
>>> - Updated pl_enclosure_final
>>> - Fixed various errors related to textures
>>> - Updated cp_mercenarypark
>>> - Fixed enemy players being able to enter opposing spawn rooms
>>> - Fixed an area near cap B where engineers could build in an
>>> inaccessible area
>>> - Fixed spawn room doors sometimes becoming blocked
>>> - Updated Steam Controller support
>>> - Game controllers which are attached but left idle no longer
>>> cause the game to assume that Steam Controller input is desired.
>>> - Reverted configuration change which caused some non-Steam
>>> Controller devices to default to using Steam Controller configuration.
>>> Users can re-enable this via the Steam Big Picture UI if
>>> desired.(Conversely, players who prefer the legacy gamepad mode, should
>>> ensure this setting is not enabled.)
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>
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>


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread gcbonini
The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.
 Original message From: ghostboy1225 <ghostboy21...@gmail.com> 
Date: 10/24/17  3:19 AM  (GMT-05:00) To: Half-Life dedicated Win32 server 
mailing list <hlds@list.valvesoftware.com> Subject: Re: [hlds] Mandatory Team 
Fortress 2 update coming 
are they aware of the gas can not spawning with ammo and recharging whilst dead?
On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton <essbeemor...@gmail.com> wrote:









I was just about to say that







From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of Cody Rose 
<staticthev...@gmail.com>

Sent: Monday, October 23, 2017 8:53:19 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory Team Fortress 2 update coming
 


No fix for the phlog and gas using the same HudItemEffectMeter ?


On Oct 23, 2017 8:47 PM, "Eric Smith" <er...@valvesoftware.com> wrote:


We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.



-Eric



---



- Fixed a client crash related to the Dragon's Fury

- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint

- Fixed an exploit related to the Heavy's health and the G.R.U.

- Fixed contract objectives related to the Direct Hit not registering

- Fixed contract objectives related to sentries not registering

- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity

- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract

- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round

- Updated koth_lazarus

        - Fixed an issue with map-specific sprites not loading

- Updated pl_enclosure_final

        - Fixed various errors related to textures

- Updated cp_mercenarypark

        - Fixed enemy players being able to enter opposing spawn rooms

        - Fixed an area near cap B where engineers could build in an 
inaccessible area

        - Fixed spawn room doors sometimes becoming blocked

- Updated Steam Controller support

        - Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.

        - Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode,
 should ensure this setting is not enabled.)





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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread ghostboy1225
are they aware of the gas can not spawning with ammo and recharging whilst
dead?

On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton <essbeemor...@gmail.com> wrote:

> I was just about to say that
>
> --
> *From:* hlds <hlds-boun...@list.valvesoftware.com> on behalf of Cody Rose
> <staticthev...@gmail.com>
> *Sent:* Monday, October 23, 2017 8:53:19 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming
>
> No fix for the phlog and gas using the same HudItemEffectMeter ?
>
> On Oct 23, 2017 8:47 PM, "Eric Smith" <er...@valvesoftware.com> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. It should be
>> ready soon. The notes for the update are below.
>>
>> -Eric
>>
>> ---
>>
>> - Fixed a client crash related to the Dragon's Fury
>> - Fixed showing only a few weapons instead of the full set when redeeming
>> a War Paint
>> - Fixed an exploit related to the Heavy's health and the G.R.U.
>> - Fixed contract objectives related to the Direct Hit not registering
>> - Fixed contract objectives related to sentries not registering
>> - Fixed War Paints and weapons that came out of campaign cases not
>> displaying the correct rarity
>> - Fixed being unable to turn-in one of the bonus objectives for the Medic
>> contract
>> - Fixed players being able to use the Thermal Thruster during the freeze
>> period at the beginning of the round
>> - Updated koth_lazarus
>> - Fixed an issue with map-specific sprites not loading
>> - Updated pl_enclosure_final
>> - Fixed various errors related to textures
>> - Updated cp_mercenarypark
>> - Fixed enemy players being able to enter opposing spawn rooms
>> - Fixed an area near cap B where engineers could build in an
>> inaccessible area
>> - Fixed spawn room doors sometimes becoming blocked
>> - Updated Steam Controller support
>> - Game controllers which are attached but left idle no longer
>> cause the game to assume that Steam Controller input is desired.
>> - Reverted configuration change which caused some non-Steam
>> Controller devices to default to using Steam Controller configuration.
>> Users can re-enable this via the Steam Big Picture UI if
>> desired.(Conversely, players who prefer the legacy gamepad mode, should
>> ensure this setting is not enabled.)
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-23 Thread Seth Morton
I was just about to say that


From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of Cody Rose 
<staticthev...@gmail.com>
Sent: Monday, October 23, 2017 8:53:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

No fix for the phlog and gas using the same HudItemEffectMeter ?

On Oct 23, 2017 8:47 PM, "Eric Smith" 
<er...@valvesoftware.com<mailto:er...@valvesoftware.com>> wrote:
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-23 Thread Cody Rose
No fix for the phlog and gas using the same HudItemEffectMeter ?

On Oct 23, 2017 8:47 PM, "Eric Smith"  wrote:

> We're working on a mandatory update for Team Fortress 2. It should be
> ready soon. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Fixed a client crash related to the Dragon's Fury
> - Fixed showing only a few weapons instead of the full set when redeeming
> a War Paint
> - Fixed an exploit related to the Heavy's health and the G.R.U.
> - Fixed contract objectives related to the Direct Hit not registering
> - Fixed contract objectives related to sentries not registering
> - Fixed War Paints and weapons that came out of campaign cases not
> displaying the correct rarity
> - Fixed being unable to turn-in one of the bonus objectives for the Medic
> contract
> - Fixed players being able to use the Thermal Thruster during the freeze
> period at the beginning of the round
> - Updated koth_lazarus
> - Fixed an issue with map-specific sprites not loading
> - Updated pl_enclosure_final
> - Fixed various errors related to textures
> - Updated cp_mercenarypark
> - Fixed enemy players being able to enter opposing spawn rooms
> - Fixed an area near cap B where engineers could build in an
> inaccessible area
> - Fixed spawn room doors sometimes becoming blocked
> - Updated Steam Controller support
> - Game controllers which are attached but left idle no longer
> cause the game to assume that Steam Controller input is desired.
> - Reverted configuration change which caused some non-Steam
> Controller devices to default to using Steam Controller configuration.
> Users can re-enable this via the Steam Big Picture UI if
> desired.(Conversely, players who prefer the legacy gamepad mode, should
> ensure this setting is not enabled.)
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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[hlds] Mandatory Team Fortress 2 update coming

2017-10-23 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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[hlds] Mandatory Team Fortress 2 update coming

2017-10-20 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. Apologies for the 
late-night update. We're fixing some bugs before the weekend.

It should be ready soon. Thanks.

-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2017-10-20 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are here:

   http://www.teamfortress.com/jungleinferno/notes.php

Thanks.

-Eric


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-08-03 Thread Rowedahelicon
Thank you, John :)

On Thu, Aug 3, 2017 at 7:57 PM, John Schoenick 
wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for
> the update are below. We should have the update ready soon.
>
> - John
>
> 
>
> - Fixed players being unable to shoot or heal during pre-round freeze time
> - Updated the localization files
>
>
>
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> please visit:
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[hlds] Mandatory Team Fortress 2 update coming

2017-08-03 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Fixed players being unable to shoot or heal during pre-round freeze time
- Updated the localization files



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[hlds] Mandatory Team Fortress 2 update coming

2017-08-02 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric

===

- Added AsiaFortress Cup Season 11 tournament medals
- Added the Chapelaria Ultiduo Season 1 tournament medals
- Added the TFCL 6v6 Alpha and Season 2 tournament medals
- Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
- Added the Blapature Co. Contributor 2017 community event medal
- Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
- Fixed a server crash related to vote-kick
- Fixed a client crash related to previewing bundles in the Mann Co. Store
- Fixed being able to accept a duel request during the round-end bonus time
- Fixed rockets fired by Halloween bosses not displaying particle effects if 
Halloween is not active (community request)
- Strange Soda Poppers can now accept Critical Kills strange parts
- Updated the localization files
- Mannpower update
- All-class
- Players can no longer taunt when grappled to an enemy (you 
can still taunt if an enemy has grappled to you)
- Players can no longer grapple while frozen before a round 
starts or while stunned
- Fixed not equipping the grapple when accepting the prompt 
about equipping it
- Engineer
- Halved the number of wrench hits needed to upgrade buildings
- Pyro
- Reduced grapple movement speed when hooked into another 
player because of their advantage in close quarters
- Reduced the rate of rage gain when carrying a powerup
- Agility
- Reduced grapple movement speed bonus when carrying the 
intelligence
- Knockout
- Reduced melee damage bonus 
- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased
- Medic, Soldier, and Demoman unchanged
- Pyro and Demoknight decreased
- Precision
- Removed radius damage falloff on explosive projectiles
- Removed self-blast damage 
- Resistance and Vampire
- Added immunity to reflect damage



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[hlds] Mandatory Team Fortress 2 update coming

2017-06-16 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh
Meat Challenge tournament medals
- Fixed multiple security issues reported by Justin Taft from One Up
Security, LLC
- Updated the localization files

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[hlds] Mandatory Team Fortress 2 update coming

2017-06-02 Thread John Schoenick
 We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added Arms Race 3 community medals
- Added FBTF Cup 6v6 Season 4 tournament medals
- Fixed Competitive match history sometimes appearing as empty when
connection to matchmaking servers is lost
- Fixed a crash when exiting the client
- Fixed teleporters teleporting players that respawn or change team
during the teleport animation
  - This fixes an exploit possible when playing on some "instant
respawn" community servers
- Fixed the Neutron Star unusual effect being occasionally displaced
after the player respawns
- Fixed Rescue Ranger bolts healing disposable sentries in MvM
- Fixed some text in the UI only displaying the first character on OS X
and Linux
- Updated localization files


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[hlds] Mandatory Team Fortress 2 update coming

2017-05-15 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. It should be ready soon.

-Eric

=

- Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key
- New community cosmetics case with 19 items
- Added the Snack's Summery Ultiduo Siesta tournament medals
- Fixed the vote menu erroneously hiding itself when the main menu is opened
- Updated the localization files

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[hlds] Mandatory Team Fortress 2 update coming

2017-04-20 Thread Eric Smith
We're working on a mandatory update for TF2. The update should be ready soon. 
The notes for the update are below.

-Eric

-

- Fixed an exploit where players could remain Übercharged beyond the normal 
time period
- Added The Audio File for the Team Fortress 2 Soundtrack promo
- Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals
- Updated the description for the Short Circuit to match the current behavior

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[hlds] Mandatory Team Fortress 2 update coming

2017-04-13 Thread Eric Smith
We're working on a mandatory update for TF2. The update should be ready soon. 
The notes for the update are below.

-Eric

-

- Fixed a bug where players could see enemy health indefinitely when playing as 
Spy or Medic
- Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower 
mode
- Added tournament medals and community medals
- ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L Highlander Season 
11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open Season 2; RGB LAN; 
Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; Mappers vs. Machines

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[hlds] Mandatory Team Fortress 2 update coming

2017-04-13 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2.  We should have
the update ready soon.

As this update will be mandatory, there will no longer be a compatible
pre-toolchain-update build.  Admins that have not yet moved to the most
recent optional update should ensure it works with their setups to avoid
surprises.


- John


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[hlds] Mandatory Team Fortress 2 update coming

2017-02-14 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon. The notes for the update are below.

Thanks.

-Eric



- Improved Steam Voice support for servers that have enabled it
- Removed sv_use_steam_voice convar.  Steam voice is now selected via 
"sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in 
potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of 
clamping to 11kHz
- Improved compatibility with Steam client beta
- Fixed OS X voice communication sounding high-pitched when using the default 
CELT voice codec
- Fixed an animation bug that would cause the client and server hitboxes to 
become out of sync
- Fixed the Scout not playing the correct animation when using the Shortstop's 
Alt-Fire to shove someone
- Fixed some missing VO sounds for the Scout when he picks up a baseball
- Fixed Spectators seeing the fake death notices for the Spy when he feigns 
death
- Fixed the Widowmaker not doing increased damage when the Sentry's target is a 
building, boss, or tank
- Fixed not earning Crikey meter progress with The Cleaner's Carbine when 
damaging a building, boss, or tank
- Fixed the Scout not getting assists for shoving players while using the 
Shortstop
- Fixed not being able to use non-tradable Giftapults
- Fixed powerups sometimes being removed from the game in Mannpower mode
- Fixed a case where the scoreboard would not update properly when players 
volunteer to switch teams in Casual mode
- Fixed a case where Casual servers would spontaneously terminate with "Server 
shutting down" upon losing connection with the matchmaking service
- Updated the logic used to pick the maps players can vote on in the 
end-of-match map vote on Casual servers to help maintain healthier game mode 
representation across regions
- Casual servers were often rotating to unrelated game modes during 
votes, resulting in partially filled servers in certain regions
- Updated the player_bodygroups that are hidden when equipping The Dark Falkirk 
Helm and The Sole Saviors
- Updated the model/materials for The Snowmann to fix some LOD issues
- Updated the localization files
- Added Gift Wrap back to the Mann Co. Store at a reduced price
- Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
- Added Rally Call Charity Tournament community medals
- Added ozfortress Season 18 tournament medals
- Added new survey questions to the end-of-match survey for Casual and 
Competitive modes and fixed a bug where multiple surveys could be displayed at 
the same time





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[hlds] Mandatory Team Fortress 2 update coming

2017-01-16 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2016-11-23 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.

-Eric


--

- Added Jingle Jam 2016 community medals
- Fixed Casual mode search criteria sometimes not loading properly when 
starting the game
- Updated the Unusual Cap to support Unusual taunt particle effects
- Unusual taunt effects now follow the player during taunts where the player 
moves


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[hlds] Mandatory Team Fortress 2 update coming

2016-11-14 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2016-11-10 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2016-11-02 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2016-10-25 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric


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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-10-21 Thread Eric Smith
The update is ready and we are beginning the process of releasing it. More 
details soon.

Thanks.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, October 20, 2016 6:39 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: RE: Mandatory Team Fortress 2 update coming

We found an issue that needs to be fixed so we're delaying this update until 
tomorrow. This will be the Scream Fortress VIII update.

Thanks.

-Eric


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 20, 2016 6:02 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-10-20 Thread Eric Smith
We found an issue that needs to be fixed so we're delaying this update until 
tomorrow. This will be the Scream Fortress VIII update.

Thanks.

-Eric


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 20, 2016 6:02 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric

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[hlds] Mandatory Team Fortress 2 update coming

2016-10-20 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric

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[hlds] Mandatory Team Fortress 2 update coming

2016-10-12 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.

-Eric

--

- Players will now be randomly selected to participate in a survey at the end 
of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and 
reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions 
when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the 
server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing 
teammates
- Fixed a case where players could use the Halloween teleport spell to get 
outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community 
Halloween maps
- Added the ability for community Halloween maps to call a truce during 
a Monoculus or Merasmus fight 
- Can be set via the game rules entity using the 
SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and 
RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster 
detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck 
so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies 
underground
- Fixed Monoculus not getting stunned when hit by players exiting 
purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch 
projectiles
- Removed a ladder on last

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[hlds] Mandatory Team Fortress 2 update coming

2016-09-28 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Fixed some players not being able to click on the new rematch UI elements
- Fixed the end of round music not playing in Casual matches

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-09-27 Thread N-Gon
Thank you for fixing the Eureka exploit!
I already have a bunch of players hyped up and delighted that you guys are
listening.

And thank you so much for these fixes to Casual mode as this is really the
main thing I play these days.

-Miggy

On Tue, Sep 27, 2016 at 7:40 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for the
> update are below. We should have the update ready soon.
>
> -Eric
>
> --
>
> Matchmaking
> - Players can now form rematches at the end of a Casual match
> - At the end of a Casual match, players will have 30 seconds to
> opt-in to a rematch
> - If at least 6 players from BLU and 6 players from RED have
> chosen to rematch, then a rematch will begin
> - A rematch will use the same teams, map and server
> - Players can now re-queue into Casual Matchmaking during the end of a
> match
> - Players who decline a rematch or simply don't vote in the
> rematch voting period will automatically be re-queued
> - Updated the way XP is earned in Casual matches
> - Players will now be awarded more XP based on their team's
> performance at the end of a match
> - XP is no longer lost for leaving a Casual match early
> - A breakdown of XP sources is now shown when your XP bar fills up
> - Casual matches now more strongly prefer to distribute players to teams
> based on experience, in order to better avoid creating one-sided matches
> - Casual matches are now more likely to start with fewer than 24 players
> in lower population game-modes or regions, wherein the wait time for a full
> match would become excessive
> - The current minimum allowable match size in such situations is
> twelve players
> - The matchmaker will still attempt to place late-joiners into
> these matches as they become available
> - Competitive matches no longer terminate when any player abandons the
> match
> - Bots will now fill in for players who have abandoned, or
> temporarily disconnected from, Competitive matches
> - Matches that finish at an advantage or disadvantage (e.g. 6v5 or
> 5v6, not counting any bots) will now result in smaller or larger skill
> rating adjustments for advantaged wins or disadvantaged losses, respectively
> - Competitive matches that lose more than one player per team will
> keep the current behavior of ending the match
> - Players who abandon Competitive matches still receive a large
> skill rating penalty and Competitive matchmaking cooldown, regardless of
> whether a bot was allowed to take their place
> - Greatly improved the reliability of client ping estimates when placing
> users into matchmaking servers
> - The game client now periodically checks in with the matchmaking
> server network to estimate ping to each region, and feeds the information
> back to the matchmaking system
> - This should greatly reduce cases of players being placed in
> regions to which they have poor ping, even when said regions are
> geographically nearby
> - The scoreboard now shows the connection status for missing and
> connecting players
>
> General
> - Added tournament medals for ozfortress Season 16 and Season 17
> - Fixed an exploit related to the Eureka Effect and carrying buildings
> - Fixed Live Streams menu not displaying the list of streams
> - Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame
> effect during Halloween and Full Moon events
> - Updated the localization files
>
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> please visit:
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[hlds] Mandatory Team Fortress 2 update coming

2016-09-27 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.

-Eric

--

Matchmaking
- Players can now form rematches at the end of a Casual match
- At the end of a Casual match, players will have 30 seconds to opt-in 
to a rematch
- If at least 6 players from BLU and 6 players from RED have chosen to 
rematch, then a rematch will begin
- A rematch will use the same teams, map and server
- Players can now re-queue into Casual Matchmaking during the end of a match
- Players who decline a rematch or simply don't vote in the rematch 
voting period will automatically be re-queued
- Updated the way XP is earned in Casual matches
- Players will now be awarded more XP based on their team's performance 
at the end of a match
- XP is no longer lost for leaving a Casual match early
- A breakdown of XP sources is now shown when your XP bar fills up
- Casual matches now more strongly prefer to distribute players to teams based 
on experience, in order to better avoid creating one-sided matches
- Casual matches are now more likely to start with fewer than 24 players in 
lower population game-modes or regions, wherein the wait time for a full match 
would become excessive
- The current minimum allowable match size in such situations is twelve 
players
- The matchmaker will still attempt to place late-joiners into these 
matches as they become available
- Competitive matches no longer terminate when any player abandons the match
- Bots will now fill in for players who have abandoned, or temporarily 
disconnected from, Competitive matches
- Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, 
not counting any bots) will now result in smaller or larger skill rating 
adjustments for advantaged wins or disadvantaged losses, respectively
- Competitive matches that lose more than one player per team will keep 
the current behavior of ending the match
- Players who abandon Competitive matches still receive a large skill 
rating penalty and Competitive matchmaking cooldown, regardless of whether a 
bot was allowed to take their place
- Greatly improved the reliability of client ping estimates when placing users 
into matchmaking servers
- The game client now periodically checks in with the matchmaking 
server network to estimate ping to each region, and feeds the information back 
to the matchmaking system
- This should greatly reduce cases of players being placed in regions 
to which they have poor ping, even when said regions are geographically nearby
- The scoreboard now shows the connection status for missing and connecting 
players

General
- Added tournament medals for ozfortress Season 16 and Season 17
- Fixed an exploit related to the Eureka Effect and carrying buildings
- Fixed Live Streams menu not displaying the list of streams
- Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect 
during Halloween and Full Moon events
- Updated the localization files

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[hlds] Mandatory Team Fortress 2 update coming

2016-09-20 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Internal changes to the way the client talks to the Valve gameserver
network in preparation for future changes to the matchmaking ping system
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[hlds] Mandatory Team Fortress 2 update coming

2016-09-14 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.

-Eric



- Fixed a regression in Mann vs. Machine where stunned bots could not pick-up 
the bomb
- Fixed being able to damage enemies through gates with the Cow Mangler 5000
- Fixed an exploit related to placing buildings outside of the playable space

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[hlds] Mandatory Team Fortress 2 update coming

2016-09-12 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.

-Eric



- Fixed an exploit related to not respawning in the spawn room at the beginning 
of Casual and Competitive matches
- Fixed Pyros griefing teammates by attacking them with the flamethrower
- Fixed Medics getting a permanent speed boost after healing a charging Demoman
- Fixed Medics getting the Demoman's charging speed when using Mediguns other 
than The Quick-Fix
- Fixed the Strange Razorback double-counting the number Spies shocked
- Fixed a bug related to the Sniper's zoom and taunting
- Fixed players being able to pick-up the PASS Time jack while they are stunned
- Increased the matchmaking system's preference for matching large pre-made 
parties against each other in Casual Mode. This should result in more balanced 
matches, but may cause a slight increase in queue times for larger parties.

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[hlds] Mandatory Team Fortress 2 update coming

2016-08-29 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.

-Eric



- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka 
Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at 
least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. 
Machine 
- Fixed mini-sentries not having full health when they are built quickly during 
the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would 
change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 
badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with 
shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" 
attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney 
Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-17 Thread Mart-Jan Reeuwijk

That would be "Too Soon"... 



 
  From: Weasels Lair <wea...@weaselslair.com>
 To: Half-Life dedicated Win32 server mailing list 
<hlds@list.valvesoftware.com> 
 Sent: Wednesday, 17 August 2016, 3:14
 Subject: Re: [hlds] Mandatory Team Fortress 2 update coming
   
I assumed "Soon" was the name of the programmer in China who was working on the 
release. :-)
On Aug 17, 2016 9:11 AM, "Tohru Adachi" <tohruada...@8chan.co> wrote:

  Are you forgetting about Valve Time? "soon" can range anywhere from a few 
hours to a few centuries in Valve Time, so prepare for a lng wait
  
 On 17/08/2016 01:50, A Fearts wrote:
  
 I guess it's not happening then? Lol.
  
 On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick <jo...@valvesoftware.com> 
wrote:
 
We're working on a mandatory update for Team Fortress 2. We should have
 it ready soon.
 
 For real this time. Probably.
 
 - John
 
 
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Weasels Lair
I assumed "Soon" was the name of the programmer in China who was working on
the release. :-)

On Aug 17, 2016 9:11 AM, "Tohru Adachi"  wrote:

> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare for a lng wait
>
> On 17/08/2016 01:50, A Fearts wrote:
>
> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
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>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread ./ .
You do realize this update released, right?
On Tue, Aug 16, 2016 at 9:11 PM Tohru Adachi  wrote:

> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare for a lng wait
>
> On 17/08/2016 01:50, A Fearts wrote:
>
> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
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>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Jordan Olling
Nope.

On Aug 16, 2016 6:11 PM, "Tohru Adachi"  wrote:

> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare for a lng wait
>
> On 17/08/2016 01:50, A Fearts wrote:
>
> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Tohru Adachi

Are you forgetting about Valve Time?

"soon" can range anywhere from a few hours to a few centuries in Valve 
Time, so prepare for a lng wait



On 17/08/2016 01:50, A Fearts wrote:

I guess it's not happening then? Lol.

On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:


We're working on a mandatory update for Team Fortress 2. We should
have
it ready soon.

For real this time. Probably.

- John


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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread N-Gon
When he said 'Soon' he meant Valve Time's version of 'Soon'

On Tue, Aug 16, 2016 at 8:50 PM, A Fearts  wrote:

> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread A Fearts
I guess it's not happening then? Lol.

On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
wrote:

> We're working on a mandatory update for Team Fortress 2. We should have
> it ready soon.
>
> For real this time. Probably.
>
> - John
>
>
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[hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. We should have
it ready soon.

For real this time. Probably.

- John


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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Mike O'Laughlen
Agreed, it's about the same level of engagement for the past 10 years.

On Fri, Aug 12, 2016 at 9:41 PM, Tohru Adachi  wrote:

> I've actually been here for a good while, although either I've never
> noticed it or it's not been happening much as of late.
>
>
>
> On 13/08/2016 02:04, ics wrote:
>
>> You haven't been on this list long have you? We've had these notices for
>> over 10 years or more. TF2 seems to be the only game from latest ones that
>> they bother to do them though.
>>
>> -ics
>>
>> Tohru Adachi kirjoitti:
>>
>>> No apologies needed, communication between us (Server ops/players/etc)
>>> and you is what we need.
>>>
>>> Definetly a step in the right direction, so keep us up to date.
>>>
>>> On 13/08/2016 01:59, John Schoenick wrote:
>>>
 It gets worse!

 This update has been postponed to next week. There will be a smaller
 client-only update later today if all goes well.

 Apologies for the noise!

 - John


 On 08/11/2016 05:49 PM, Eric Smith wrote:

> The update won't be released until tomorrow. We found some problems
> during testing and we're fixing them.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com [mailto:
> hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, August 11, 2016 5:32 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_announce] Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. We should
> have it ready soon.
>
> -Eric
>
>
>
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Tohru Adachi
I've actually been here for a good while, although either I've never 
noticed it or it's not been happening much as of late.



On 13/08/2016 02:04, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Christian Deacon
I am aware CS:GO has its own mailing list for servers. All I was saying 
is it's sad the CS:GO developers do not post on the mailing list after 
releasing updates while the TF2 developers do.



I apologize for not making that clear on my first reply.


Thanks.


On 8/12/2016 9:12 PM, Ross Bemrose wrote:
CS:GO has its own server mailing list: 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



On 8/12/2016 9:11 PM, Christian Deacon wrote:
Yeah, that is true. Although, it's still nice to see at least a bit 
of communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using 
the mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some 
problems during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf 
Of Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; 
hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We 
should have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Ross Bemrose
CS:GO has its own server mailing list: 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



On 8/12/2016 9:11 PM, Christian Deacon wrote:
Yeah, that is true. Although, it's still nice to see at least a bit of 
communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using the 
mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some 
problems during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; 
hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Christian Deacon
Yeah, that is true. Although, it's still nice to see at least a bit of 
communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using the 
mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread wickedplayer494

Yup, no clue why it seemingly stopped on the csgo_servers side of things.

On 8/12/2016 8:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread ics
You haven't been on this list long have you? We've had these notices for 
over 10 years or more. TF2 seems to be the only game from latest ones 
that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server ops/players/etc) 
and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Tohru Adachi
No apologies needed, communication between us (Server ops/players/etc) 
and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:

The update won't be released until tomorrow. We found some problems during 
testing and we're fixing them.

Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon.

-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread John Schoenick
It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
> The update won't be released until tomorrow. We found some problems during 
> testing and we're fixing them.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com 
> [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, August 11, 2016 5:32 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_announce] Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. We should have it 
> ready soon.
>
> -Eric
>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-11 Thread Eric Smith
The update won't be released until tomorrow. We found some problems during 
testing and we're fixing them.

Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon.

-Eric



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[hlds] Mandatory Team Fortress 2 update coming

2016-08-11 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon.

-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2016-08-03 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. We should have
it ready soon.

- John


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[hlds] Mandatory Team Fortress 2 update coming

2016-07-28 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon.

-Eric


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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Ross Bemrose

I saw on Twitter that deleting casualcriteria.vdf fixes this problem.

You know, in case someone from Valve wants to fix that tonight.

On 7/14/2016 10:15 PM, HD wrote:


Yes I agree -  TF2 is now Broken! lol

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas 
Deisinger

*Sent:* Thursday, July 14, 2016 10:08 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming

So apparently after you turn the game off after the update you cannot 
turn the game on again, crashes to desktop. Happening to anyone who 
restarts the game.


On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith <er...@valvesoftware.com 
<mailto:er...@valvesoftware.com>> wrote:


We're working on a mandatory update for Team Fortress 2. The notes for 
the update are below. We should have it ready soon.


-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots 
would not receive new players
- Fixed a case where players would sometimes not receive 
experience (when playing a match to completion)

- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that 
allows players to play on specific maps

- Added the Vote Kick option
- Players that are kicked will receive partial 
experience after the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time

- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character 
loadout screen

- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly 
after detonating

- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is 
moved
- Fixed a regression in the Pyro's flamethrower where flames could 
sometimes damage players behind obstacles and walls

- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread HD
Yes I agree -  TF2 is now Broken! lol

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Deisinger
Sent: Thursday, July 14, 2016 10:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

 

So apparently after you turn the game off after the update you cannot turn the 
game on again, crashes to desktop. Happening to anyone who restarts the game. 

 

On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith <er...@valvesoftware.com> wrote:

We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not 
receive new players
- Fixed a case where players would sometimes not receive experience 
(when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players 
to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after 
the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after 
detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes 
damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Thomas Deisinger
So apparently after you turn the game off after the update you cannot turn
the game on again, crashes to desktop. Happening to anyone who restarts the
game.

On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for the
> update are below. We should have it ready soon.
>
> -Eric
>
> 
>
> - Updated Casual Mode
> - Fixed a problem where in-progress games with open slots would
> not receive new players
> - Fixed a case where players would sometimes not receive
> experience (when playing a match to completion)
> - Fixed not getting domination/revenge events
> - Added a feature to the game mode selection screen that allows
> players to play on specific maps
> - Added the Vote Kick option
> - Players that are kicked will receive partial experience
> after the match ends
> - Maps previously using the stopwatch timer will now play to
> completion, regardless of the first team's time
> - Added a "Create Server" button to the "Find a Game" menu
> - Fixed the party chat window sometimes not drawing
> - Fixed Australium weapons not drawing correctly in the character loadout
> screen
> - Updated the Dr's Dapper Topper to fix a material issue
> - Thanks to Justin G., aka sigsegv, for these reports:
> - Fixed sentry buster sounds not being cleaned up properly after
> detonating
> - Fixed a bug related to bot death detection
> - Updated Taunt: The Balloonibounce to end the taunt if the player is moved
> - Fixed a regression in the Pyro's flamethrower where flames could
> sometimes damage players behind obstacles and walls
> - PASS Time update
> - Updated several HUD materials to support mat_picmip
> - Fixed seeing the wrong cap limit in the win panel
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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[hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not 
receive new players
- Fixed a case where players would sometimes not receive experience 
(when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players 
to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after 
the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after 
detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes 
damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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[hlds] Mandatory Team Fortress 2 update coming

2016-07-07 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. This is the Meet Your 
Match Update. Some high-level details can be found here:

http://www.teamfortress.com/meetyourmatch/

We should have it ready soon.

-Eric


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[hlds] Mandatory Team Fortress 2 update coming

2016-06-22 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

This is a minor/bugfix update.


- John

--

- Internal system changes in preparation for a future update

- Updated the localization files



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